View Full Version : Units : Animal#1 - Horse
Dark Sheer Apr 21, 2002, 03:43 AM This is an animation for horse as requested by Skywalker. And yes, you hear me right, its just horse. No saddle and no rider, just a plain good old horse. ;)
The files inside the zip are:
Horse.ini
HorseDefault.flc
HorseRun.flc
HorseCapture.flc
HorseDie.flc
HorseFidget.wav
HorseCapture.wav
HorseDie.wav
Version 1 removed after 22 downloads.
Version 2 now include dead animation and dead sound plus increase the delay of the fidget in Default.flc.
Dark Sheer Apr 21, 2002, 03:49 AM As some of you always insist on a preview, here it is. ;)
Pablostuka Apr 21, 2002, 07:14 AM Looks very good, dark sheer, as usual.I admire your creations, always awesome:goodjob:
And...how we can put in on the game?How can be useful that horse?as a recon unit?
bye!:)
Smoking mirror Apr 21, 2002, 08:32 AM Occasionaly I hear that Civ II does not support land trasports and sometimes the opposite. could some one please clear this up as the horse would be a very usefull and historicaly acurate land trasport unit for artilley etc.
For example the numbers for opperation barbarossa quoted;
3,000,000 men
3,580 tanks
7,184 artillery
1,830 airplanes
and 750,000 horses
Even in the highly modern and sophisticated german army almost everything was transported by horse. (plus it gave the troops something to eat once general winter finaly caught up with them)
skywalker Apr 21, 2002, 08:36 AM It's going to be a 0a0d unit, with either 1 or 2 m, and carries one foot unit. I'm going to make arty units foot instead of wheeled, and immobile. The only exception will be radar arty, since it's self-propelled. The horse will require horses, of course :)
skywalker Apr 21, 2002, 08:37 AM OT: Also, Dark Sheer, you need to update your sig.
Ed O'War Apr 21, 2002, 12:34 PM Maybe the horse can be a barbarian unit that can be captured. That way, when you get it back to a city with a barracks you can upgrade it to a horseman or a knight or some other mounted unit. This would probably only really work for a scenario of some type, but it's an idea.
The Troquelet Apr 21, 2002, 01:55 PM Only problem - the setting for what you get when you capture a defenseless enemy unit is set in General Settings. The default is worker: one worker captured = one new worker, one settler = two workers. So if you captured a barbarian horsie, it would turn into a worker - that is, unless you changed the "captured unit" default into an upgradeable horse - in which case every time you captured enemy workers and settlers they would turn into horses!
Hmmm.. :crazyeye:
Ed O'War Apr 21, 2002, 02:05 PM Originally posted by The Troquelet
Only problem - the setting for what you get when you capture a defenseless enemy unit is set in General Settings. The default is worker: one worker captured = one new worker, one settler = two workers. So if you captured a barbarian horsie, it would turn into a worker - that is, unless you changed the "captured unit" default into an upgradeable horse - in which case every time you captured enemy workers and settlers they would turn into horses!
Hmmm.. :crazyeye:
That's a good point I hadn't thought of. However, I know you can capture artillery from the AI and they don't turn into workers. Maybe you'd have to trick the computer by giving it a bombardment rating of 1/0/1 so the computer will think it's artillery when you capture it. Then again, maybe it's too much trouble to use the unit this way... :)
The Troquelet Apr 21, 2002, 09:08 PM No, no, you're absolutely right! I didn't think of that... The only difference between Workers and Artillery is that Artillery have a bombard value and the "Artillery" box is checked for AI strategies. It must be a hardcoded thing, I think...
Ed O'War Apr 21, 2002, 09:43 PM Originally posted by The Troquelet
No, no, you're absolutely right! I didn't think of that... The only difference between Workers and Artillery is that Artillery have a bombard value and the "Artillery" box is checked for AI strategies. It must be a hardcoded thing, I think...
Well, if I ever give it a try, I'll be sure to post the results here. Thanks.
Kinboat Apr 22, 2002, 06:06 PM Horse looks great, perfect for pulling my large bore super cannons around :) The only problem is a purely cosmetic one, the fidget animation plays a little fast... Is this something that can be fixed in the INI file or is it inherent in the animation. If it's the animation maybe if you get around to a death animation you could also fix the speed... Just a thought, if you're busy with other projects just ignore the faint buzzing that is my whine.
Dark Sheer Apr 22, 2002, 09:20 PM Originally posted by Kinboat
Horse looks great, perfect for pulling my large bore super cannons around :) The only problem is a purely cosmetic one, the fidget animation plays a little fast... Is this something that can be fixed in the INI file or is it inherent in the animation. If it's the animation maybe if you get around to a death animation you could also fix the speed... Just a thought, if you're busy with other projects just ignore the faint buzzing that is my whine.
The fidget delay (actually its part of Default as I thought a horse that just plain standing there is boring :D ) can be easily fixed by adding a few frames. I will fix it when I get home this evening. ;)
And I will see if I can also add the death animation at the same time too. :)
Dark Sheer Apr 23, 2002, 09:51 AM The first post in now updated with the new zip that includes dead animation and also tweak the Default animation so that the fidget last longer.
And here is a preview of the dead animation. ;)
Kinboat Apr 23, 2002, 10:12 AM Great (and fast) work, thanks. I've just downloaded flicster myself and am starting to look into it. Still a ways to go before I get anywhere near the quality you guys at. :goodjob:
solwen Apr 23, 2002, 12:19 PM this is the horse model from the ultima online game right dark sheer ?
GhengisFarb Apr 23, 2002, 12:49 PM To make the horse capture friendly, you have to give it attack and defend stats of '0'. That's why you can capture artillery. I tested it by making the unit the basic barbarian instead of the warrior and for the first 8 turns all I did was capture horses.
Dark Sheer Apr 23, 2002, 11:20 PM Originally posted by solwen
this is the horse model from the ultima online game right dark sheer ?
Yup, it sure is. ;)
And I am now working on a Fanatics animation based on UO's GM graphics. :lol:
Yoda Power May 11, 2003, 10:31 AM Sorry for bringing such an old thread up, but I get an error message whenever i try to open the run flc. Does anyone have the run flc?
elmokki May 11, 2003, 12:16 PM EEK! Ultima Online!
PCHighway May 11, 2003, 04:14 PM Almost sounds like it was corrupted when version two was uploaded in version ones place.
Try downloading from the Unit library, they might have a different version. Or does Lab Monkey have it there?
Yoda Power May 12, 2003, 08:07 AM nevermind, Kryten posted it in another thread:)
mrtn May 13, 2003, 07:15 AM Yoda, why don't you post the correct version here? Someone other than you might want it.
Yoda Power May 13, 2003, 07:34 AM Originally posted by mrtn
Yoda, why don't you post the correct version here? Someone other than you might want it. get it here (http://forums.civfanatics.com/showthread.php?postid=974877#post974877)
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