kristopherb
Feb 19, 2007, 02:02 PM
v-1.0
v1.0 first release
warlords -yes
vanilla- :nono:
This mod gives 2 settlers to begin with instead of 1.
bugs
none
notes
any moders can use it but send me a pm and if you add a new civ you will need to change the free class unit.
I might add more units like warriors in a lter date.
Impaler[WrG]
Feb 19, 2007, 02:36 PM
The CivilizationInfos.xml wont be back compatible with Vanilla unless you include WarLords Schema with it to validate it. If you do, it should work, wish their was an easy way to do this globally (*thinks of SDK mod*)
kristopherb
Feb 20, 2007, 11:38 AM
Ok its not vanilla compatable but easy to do so.
Yakk
Apr 05, 2007, 02:05 PM
;5120143']The CivilizationInfos.xml wont be back compatible with Vanilla unless you include WarLords Schema with it to validate it. If you do, it should work, wish their was an easy way to do this globally (*thinks of SDK mod*)
You could write a "permissive civ4" schema that allows for Warlords changes for many XML files...
Just make the extra warlords tags optional, but not required.
The Navy Seal
Aug 14, 2007, 01:33 PM
Are you going to update this to BtS because I have some ideas. You could make it so you start with a worker 2 warriors and a scout this way it would be more realistic and the AI would use the two settlers in the begining.
kristopherb
Aug 15, 2007, 10:37 AM
Are you going to update this to BtS because I have some ideas. You could make it so you start with a worker 2 warriors and a scout this way it would be more realistic and the AI would use the two settlers in the begining.
Due to advance start i was thinking not updating it but i'll update it.
CCJ39
Aug 21, 2007, 04:51 AM
I've updated the BtS-file (patch 3.03) to add two settlers and a worker instead of one settler, have fun ;)