View Full Version : Collection of Resources


Victorvanwavere
Apr 21, 2002, 02:10 PM
Here are some Resources I have Gathered.
(If I am using any once Pics and they want me to remove them,
please let me know and I will remove them at once).

If any one has any other, please add to this thread.

I dont think you can have more than 6x6 tiles, So if you want to use any of the resources below line 6. You will need to move them up.

Version 1 :Removed after 36 Downloads
Version 2: Removed after 185 Downloads
Version 3: Posted 5/11

(Picture 3 posts down)

Unspeakable Horror
Apr 21, 2002, 08:15 PM
There.
Edit: hmm...

Unspeakable Horror
Apr 21, 2002, 08:25 PM
Much bigger than i thought!
Had to convert to JPG to attach it.

Victorvanwavere
Apr 23, 2002, 08:29 PM
Version3:
c:\r.gif
Having Some trouble uploading the picture,
Hope this Works.

Willem
Apr 24, 2002, 10:19 AM
Hey thanks, you've just saved me the bother of extending my resources.pcx file. I'm so glad I'll no longer have to double or even triple my icon usage. That alone is a major improvement in this last patch, at least for me.

Blasphemous
Apr 25, 2002, 11:11 AM
Great compilation! Thanks!
I just have one problem: around half of the added resources are not exactly clear about what they represent... Could someone please explain (using coordinates to say which one) what they all are???
Thanks!

Willem
Apr 25, 2002, 01:30 PM
Originally posted by ShadowFlame
Great compilation! Thanks!
I just have one problem: around half of the added resources are not exactly clear about what they represent... Could someone please explain (using coordinates to say which one) what they all are???
Thanks!

The general idea is to create your own. What ever you think they represent, that's what they are.

PS You don't even have to use the ones provided if you don't want to. If you use some sort of graphics program, you can copy and paste whatever suits your fancy in the spaces provided. There's a quite number of different files like this one kicking around, so you can pick and choose whatever you like, and add them to your own game.

TETurkhan
Apr 25, 2002, 04:33 PM
how many resources can you have in the game? Or do we have to bump one off to put in somethign different?

Willem
Apr 25, 2002, 06:34 PM
Originally posted by teturkhan
how many resources can you have in the game? Or do we have to bump one off to put in somethign different?

I'm not sure about the total number. It might be 82, that seemed to be a limit before the new patch. It could be unlimited now though. At any rate 82 is more than enough. There used to be a problem of not being able to see icons after 24, but 1.21f has resolved that.

And no you don't have to bump any off, although I've read that luxuries have no effect on happiness after 8. I haven't put that to the test myself though. I have managed some extra strategic resources with no problems, and I have at least 30 bonus resources in my game.

Victorvanwavere
May 11, 2002, 10:59 PM
Version3:

TETurkhan
May 11, 2002, 11:02 PM
I have to say these icons are great, well done!

Gelvan
May 12, 2002, 05:51 AM
Originally posted by Willem


I'm not sure about the total number. It might be 82, that seemed to be a limit before the new patch. It could be unlimited now though. At any rate 82 is more than enough. There used to be a problem of not being able to see icons after 24, but 1.21f has resolved that.

And no you don't have to bump any off, although I've read that luxuries have no effect on happiness after 8. I haven't put that to the test myself though. I have managed some extra strategic resources with no problems, and I have at least 30 bonus resources in my game.

As far as I know (and tested), you can only have 36 different pictures in the game. Resources above No. 36 show up in the editor, but not in the game. I've used Gramphos Copytool and V1.21. It's of course no problem to add more than 36 resources. But it only works if using the same pic for different resources. More than 36 pics doesn't work.

Luxuries: You can only use the eight positions of the original game for luxuries. So you can replace luxuries one by one, but you cannot ADD any luxuries, without causing the game to crash.

If you know otherwise, please tell us exactly what you did, to make this work.

Willem
May 12, 2002, 08:07 PM
Originally posted by Gelvan


As far as I know (and tested), you can only have 36 different pictures in the game. Resources above No. 36 show up in the editor, but not in the game. I've used Gramphos Copytool and V1.21. It's of course no problem to add more than 36 resources. But it only works if using the same pic for different resources. More than 36 pics doesn't work.

Luxuries: You can only use the eight positions of the original game for luxuries. So you can replace luxuries one by one, but you cannot ADD any luxuries, without causing the game to crash.

If you know otherwise, please tell us exactly what you did, to make this work.

36 eh? Too bad, I was under the impression from the patch readme that it was unlimited. Still 36 is an improvement, and probably all I'll need for my mod, whenever I get around to working on it again. I don't mind doubling up on some of the bonus resource icons, as long as I'll be able to recognize the strategic ones. That was the main problem I was having before.

I'd sure like to know how this one guy managed to get 82 into his game. He put up a screen shot so I could clearly see that he had more than what everyone else was able to do at the time. But he's the only one I've ever come across who was able to have so many.

As for Luxury icons I didn't really both with those, except to replace Furs with Gold. It didn't make any sense to me having gold be more available than Iron etc. I did add a few Strategic resources without any problem though. You can't see them all in the city display, but you can use them as a requirement for things.

joespaniel
Jul 28, 2002, 02:48 PM
With the new patch, new resources can be added without any problems.

The only problem with this pcx is that the first 22 are out of order. If someone could put the standard resources in the correct order, then followed by all the new ones, it would be much more convenient.

I would do it, but I dont have photoshop. :D

TETurkhan
Jul 28, 2002, 03:18 PM
I will be working on my mod shortly, and would love to add more strategic resources. Can this be done easily? - meaning have them working properly, pictures on menus etc...

Willem
Jul 28, 2002, 05:13 PM
Originally posted by teturkhan
I will be working on my mod shortly, and would love to add more strategic resources. Can this be done easily? - meaning have them working properly, pictures on menus etc...

For the most part yes. There's a bit of work involved when dealing with the civilopedia, but in the game itself it's pretty easy, at least with the latest patch.

joespaniel
Jul 30, 2002, 10:31 PM
Theres one other little problem here:

No resource shadow pcx. :eek:

TETurkhan
Jul 30, 2002, 10:33 PM
can you elaborate pls.

kring
Jul 31, 2002, 12:48 AM
Originally posted by joespaniel
Theres one other little problem here:

No resource shadow pcx. :eek:

There is a resource shadow pcx, which is in the same place as the resource pcx; it gives a shadow to the resources. The shadows need to be in the same order as the resources, or you get some interesting shadow discrepancies; wine shadow on coal pcx.

TETurkhan
Jul 31, 2002, 12:52 AM
so is there a way to address this?

Willem
Jul 31, 2002, 09:09 AM
Don't worry about, it's strictly a cosmetic thing, and a very minor one. I've added alot of new resources without ever changing that file, and I've never really noticed any difference.

TETurkhan
Jul 31, 2002, 09:17 AM
So I can strategic resources - yes? how many?
also how many luxury resources can I add?

I am more concerned about functionality of the game/mod rather than more resources at all costs approach...

what are safe proven amounts of each that I can add without causing any probs?

Willem
Jul 31, 2002, 09:30 AM
There doesn't seem to be any limit for bonus or strategic resources. Luxuries used to be limited to 8, but supposedly they fixed that in the last patch as well.

I'm dubious about that though, since I had a crash when I first tried it out, and I think Luxuries might have had something to do with it. It could have been something else though, so I'm not positive. I'd suggest you leave those until the last, then back up your earlier changes, just in case.

Willem
Jul 31, 2002, 09:34 AM
Originally posted by teturkhan


what are safe proven amounts of each that I can add without causing any probs?

You'll have to experiment. There's a number called an appearance ratio which you can adjust. 1.29f has increased that to 900, from 300 before. If I understand it correctly from the help, that means a total of 90 of a particular resource in a game. Which is plenty.

TETurkhan
Jul 31, 2002, 09:57 AM
I really don't have the time to test the resources out... have any of you played some mods with extra resources? have they been bug free?

Willem
Jul 31, 2002, 10:16 AM
Originally posted by teturkhan
I really don't have the time to test the resources out...

If you don't think you'll have time to test them, then you shouldn't even be thinking about doing a mod. There's a number of things that can go wrong, not to mention game balance issues. And if you don't spend the time to get everything working right, you're not going to end up with a very good mod.

joespaniel
Jul 31, 2002, 10:19 AM
Thanks for the work, Willem.

I got PSP7 yesteday, and I'm having a field-day with it. :D

TETurkhan
Jul 31, 2002, 10:23 AM
play testing takes hours, especially to wait and see if a bug pops up... I know how the game works, and how to manipulate certain aspect in order to come up with a good mod, but to try new pics, resources etc that might cause a crash or the game to be unstable that is risky and thus the reason I am here.... seeing if any of you have tried such mods and how well they run...

matter of pooling our efforts and saving ourselves time...

Willem
Jul 31, 2002, 10:35 AM
I've been playing with extra resources ever since I got the game in November. Aside from Luxuries, and limits for icon graphics, I've had no problems. Both of these issues were dealt with in the latest patch however. Though like I said, it might be wise to leave the luxury changes to the end, just in case. Other than that, I'd say it's pretty safe to add whatever you want.

BTW, when I mentioned experimenting, what I had in mind was coming up with numbers that suited you, not what the game can handle. Making any changes to the default game is a purely subjective exercise, and IMO it's pointless using someone else's numbers as guides. All you need to get a start on that is the ones that are in the default game. If you're comfortable with those, then use them as the template for your own.

daftpunk89
Aug 21, 2002, 06:07 PM
Can anyone tell me step by step how to get this mod working it is extremely intresting! Someone!!!.....Anyone!!!..... :cry:

daftpunk89
Aug 22, 2002, 10:52 AM
Hey Victor. i have to ask two things.How do u get the rescources to come up on the map and what program did u use to make em? Please email me or post a reply. My email is daftpunk89@yahoo.com. Thanks :p

god_money
Oct 22, 2002, 04:56 PM
Bad cut and paste job,... most of the squares are offset in the
top and left side sqares by an iddy bit, leaving a pink 'L' around
the edges...

This is a rediculous error, which I hope, in noting the quality of
this addition, is fixed ASAP,... please!!!

god_money
Oct 24, 2002, 04:17 PM
C'mon, it can't be that difficult to nudge the bottom set of
larger resources up and to the left a bit,... surely would be
worth it.

::shrugs::