View Full Version : SGOTM 04 - Team CRC
AlanH Feb 22, 2007, 04:15 PM Welcome to your C_IV Warlords SGOTM 4 Team Thread. Please use it for all internal team communication, turn logs and discussions. Subscribe to it to receive notifications, and do not visit the other team threads for this game until you have finished. Please also subscribe to the Maintenance Thread for this game, where teams and staff may post non-spoiler information of general interest.
The Game
This Monarch difficulty game is on a Standard size, Gyathaar-special, fractal map, at Epic speed, against 7 rivals including India. All victory conditions are enabled except Diplomatic, but the laurels for this contest will be awarded to the teams who achieve the fastest Space defeat by Gandhi.
Versions
This game will be played in Warlords Version 2.08 only.
It will be played using the current version of the HoF Mod. This is version 2.08.003 for Windows. There are insufficient Mac players to form a Mac team. so it will be played in Windows only.
If later versions of Warlords or the HoF Mod are released they cannot be used for this game.
Your start file will be available on the SGOTM Progress and Results Page (http://gotm.civfanatics.net/submit/civ4sgotm_submission_list.php) at midnight, server local time, at the start of February 23.
Here's the starting position - click the image below to see a larger version.
http://gotm.civfanatics.net/civ4games/images/sgotm4_start_small.jpg (http://gotm.civfanatics.net/civ4games/images/sgotm4_start_large.jpg)
Map Parameters
Playable Leader/Civ - Ragnar of The Vikings
Rivals - 7 civs including Gandhi (who is locked in war with Ragnar)
World size - Standard
Difficulty - Monarch
Landform - Fractal, cylindrical, medium sea level, temperate
Game Speed - Epic
Diplomatic Victory Disabled
All other settings are defaults
Notes
Please visit the C-IV Warlords SGOTM reference thread (http://forums.civfanatics.com/showthread.php?t=208462) to check out the rules and procedures to ensure that you are adequately prepared for this game.
Warlords v.2.08 is supported for this SGOTM. No other versions can be used, and you will have to stick with the same version throughout the game.
Teams will compete for up to four awards - the Gold, Silver and Bronze Laurels for the fastest finishes, and the Wooden Spoons for the lowest scoring finisher.
Awards will be given to teams who achieve Space defeats to India in the least turns.
All saved game files uploaded to the server are parsed through software that extracts and archives data about your save, including reload count for each turn set.
Please enjoy the game :)
Lexad Feb 22, 2007, 04:27 PM Первыйнах.
Edit: posts #106 and #107 contain our turns' description.
Lexad Feb 22, 2007, 04:33 PM As most our crew members speak English poorly, most discussion will be held in Russian forum at civru.com:
http://forum.civru.com/index.php?action=vthread&forum=28&topic=6581&page=0
However, turnset descriptions and major strategical decisions would necessarily be doubled here.
Lexad Feb 22, 2007, 04:51 PM Our young, but ambitious team is built on the following principles:
1. Grey Cardinal and me as a pair of GOTM old-timers form duumvirat dictatorial. It has final say in any team decision.
2. If there are irrepressible contradictions between duumvires on a particular point, the final say goes to turnmaker.
3. Every turnmaker is bound to make a public preliminary plan before taking his turns. After public team discussions he is to present final version and after duumvirat approving it make his moves.
4. Decisions once made aren't discussed further - aka Bolshevik party principle. This does not mean we do not earn to improve our gameplay while obtaining new data, but rather save energy wasted on arguing on things tha can't be altered.
5. All team members have agreed with the principles above.
6. Our reserve members are also bound by the same rules, can participate in team discussions, and every turncycle (when all full members have made their turnsets) a MVP is chosen among reserve members by duumvirat to make prize turnset. To save AlanH extra work I suppose the result would be submitted by one of duumvires.
Jeffa Feb 22, 2007, 05:26 PM Cheсking in
kicks Feb 22, 2007, 10:00 PM Cheсking in.
All good luck.
Grey Cardinal Feb 23, 2007, 01:19 AM Cheсking in
Godwar Feb 23, 2007, 01:39 AM Cheсking in
kaizer Feb 23, 2007, 03:31 AM Im enable :)
Budda Feb 23, 2007, 04:59 AM 1st reserve "нах" :) changed from "nah"
P.S. This means: "1st reservist :gp: checking in"
P.P.S. Good luck to all
Morcar Feb 23, 2007, 07:22 AM Here i am:).
Budda
English word "nah" is not the same as Russian "нах", they have quite different meaning;).
zxhex Feb 23, 2007, 07:38 AM Cheсking in
Budda Feb 23, 2007, 07:42 AM Here i am:).
Budda
English word "nah" is not the same as Russian "нах", they have quite different meaning;).
:goodjob: Really! So, How Russian "нах" would be in English? I have own version, but it is very... :culture: grossly
Morcar Feb 23, 2007, 07:55 AM Budda
I wouldn`t want to translate that, enough about this by now:).
Grey Cardinal Feb 24, 2007, 01:09 AM Save http://gotm.civfanatics.net/saves/civ4sgotm4/CRC_SG004_BC3040_01.CivWarlordsSave
I have found Gandi. He is in the West and have many resourse. We have worker, two wariror(one from hut) and scout. Learn mining and agriculture. Soon research Bronze working.
LOG:
Turn 0, 4000 BC: Nidaros has been founded.
Turn 10, 3700 BC: CRC's Scout has defeated Barbarian's Wolf!
Turn 11, 3670 BC: You have discovered Mining!
Turn 12, 3640 BC: Buddhism has been founded in a distant land!
Turn 14, 3580 BC: CRC's Scout has defeated Barbarian's Lion!
Turn 21, 3370 BC: You have discovered Agriculture!
Turn 21, 3370 BC: CRC's Scout has defeated Barbarian's Wolf!
Turn 24, 3280 BC: The villagers have provided you with a Warrior!
Lexad Feb 24, 2007, 04:09 AM We settled in place after scouting for two turns with 2nd city soon to grab 3 gold, fish and share pigs. We synchronise research, settler production and worker tasks so that we get 2nd city and worked pigs for it in 19 turns. Therefore we switch to researching AH and finish BW later. kaizer is up for 20 turns.
kaizer Feb 24, 2007, 04:56 AM Turn 32, 3040 BC: Barbarian's Bear (3.00) vs CRC's Warrior (3.10)
Turn 32, 3040 BC: Combat Odds: 35.7%
Turn 32, 3040 BC: (Extra Combat: +10%)
Turn 32, 3040 BC: (Animal Combat: +20%)
Turn 32, 3040 BC: (Plot Defense: +25%)
Turn 32, 3040 BC: Barbarian's Bear is hit for 20 (80/100HP)
Turn 32, 3040 BC: CRC's Warrior is hit for 19 (81/100HP)
Turn 32, 3040 BC: CRC's Warrior is hit for 19 (62/100HP)
Turn 32, 3040 BC: CRC's Warrior is hit for 19 (43/100HP)
Turn 32, 3040 BC: Barbarian's Bear is hit for 20 (60/100HP)
Turn 32, 3040 BC: Barbarian's Bear is hit for 20 (40/100HP)
Turn 32, 3040 BC: CRC's Warrior is hit for 19 (24/100HP)
Turn 32, 3040 BC: CRC's Warrior is hit for 19 (5/100HP)
Turn 32, 3040 BC: Barbarian's Bear is hit for 20 (20/100HP)
Turn 32, 3040 BC: Barbarian's Bear is hit for 20 (0/100HP)
Turn 32, 3040 BC: CRC's Warrior has defeated Barbarian's Bear!
Turn 32, 3040 BC: Barbarian's Lion (2.00) vs CRC's Scout (2.78)
Turn 32, 3040 BC: Combat Odds: 20.0%
Turn 32, 3040 BC: (Animal Combat: +20%)
Turn 32, 3040 BC: (Plot Defense: +50%)
Turn 32, 3040 BC: (Feature: +20%)
Turn 32, 3040 BC: (Class Animal Combat: +100%)
Turn 32, 3040 BC: CRC's Scout is hit for 16 (80/100HP)
Turn 32, 3040 BC: CRC's Scout is hit for 16 (64/100HP)
Turn 32, 3040 BC: CRC's Scout is hit for 16 (48/100HP)
Turn 32, 3040 BC: CRC's Scout is hit for 16 (32/100HP)
Turn 32, 3040 BC: CRC's Scout is hit for 16 (16/100HP)
Turn 32, 3040 BC: Barbarian's Lion is hit for 23 (77/100HP)
Turn 32, 3040 BC: Barbarian's Lion is hit for 23 (54/100HP)
Turn 32, 3040 BC: CRC's Scout is hit for 16 (0/100HP)
Turn 32, 3040 BC: Barbarian's Lion has defeated CRC's Scout!
Turn 35, 2950 BC: Hinduism has been founded in a distant land!
Turn 37, 2890 BC: Genghis Khan adopts Slavery!
Turn 38, 2860 BC: Barbarian's Lion (2.00) vs CRC's Warrior (4.10)
Turn 38, 2860 BC: Combat Odds: 0.8%
Turn 38, 2860 BC: (Extra Combat: +10%)
Turn 38, 2860 BC: (Animal Combat: +20%)
Turn 38, 2860 BC: (Plot Defense: +75%)
Turn 38, 2860 BC: Barbarian's Lion is hit for 28 (72/100HP)
Turn 38, 2860 BC: CRC's Warrior is hit for 14 (86/100HP)
Turn 38, 2860 BC: CRC's Warrior is hit for 14 (72/100HP)
Turn 38, 2860 BC: Barbarian's Lion is hit for 28 (44/100HP)
Turn 38, 2860 BC: Barbarian's Lion is hit for 28 (16/100HP)
Turn 38, 2860 BC: Barbarian's Lion is hit for 28 (0/100HP)
Turn 38, 2860 BC: CRC's Warrior has defeated Barbarian's Lion!
Turn 42, 2740 BC: You have discovered Animal Husbandry!
Turn 44, 2680 BC: Barbarian's Panther (2.00) vs CRC's Warrior (3.60)
Turn 44, 2680 BC: Combat Odds: 3.0%
Turn 44, 2680 BC: (Extra Combat: +10%)
Turn 44, 2680 BC: (Animal Combat: +20%)
Turn 44, 2680 BC: (Plot Defense: +50%)
Turn 44, 2680 BC: Barbarian's Panther is hit for 26 (74/100HP)
Turn 44, 2680 BC: Barbarian's Panther is hit for 26 (48/100HP)
Turn 44, 2680 BC: Barbarian's Panther is hit for 26 (22/100HP)
Turn 44, 2680 BC: CRC's Warrior is hit for 15 (85/100HP)
Turn 44, 2680 BC: CRC's Warrior is hit for 15 (70/100HP)
Turn 44, 2680 BC: Barbarian's Panther is hit for 26 (0/100HP)
Turn 44, 2680 BC: CRC's Warrior has defeated Barbarian's Panther!
Turn 45, 2650 BC: Gandhi adopts Slavery!
Turn 49, 2530 BC: You have discovered Bronze Working!
Turn 52, 2440 BC: Uppsala has been founded.
My turn end
Lexad Feb 24, 2007, 06:22 AM Second city founded, horses near capital, copper a bit away, Gandhi plans to compete for fish with our second city. For next turns developing second city, building scouting boat. Researching mysticism to expand the borders of cities.
Murick Feb 25, 2007, 01:36 AM Checking in
Lexad Feb 25, 2007, 03:02 AM Development goes on, we aim for Writing -> Alphabet and try to scout with a workboat. Barbs asart to pop, settler for 3rd city is under way.
Gosha190 Feb 26, 2007, 12:21 AM I am late a little. I see: you did not spend your time for nothing.
Jeffa Feb 27, 2007, 05:02 AM Turn 94, 1180 BC: Barbarian's Archer (3.00) vs CRC_SG004_'s Warrior (4.20)
Turn 94, 1180 BC: Combat Odds: 15.3%
Turn 94, 1180 BC: (Extra Combat: +10%)
Turn 94, 1180 BC: (Plot Defense: +75%)
Turn 94, 1180 BC: (Fortify: +25%)
Turn 94, 1180 BC: Barbarian's Archer is hit for 23 (77/100HP)
Turn 94, 1180 BC: CRC_SG004_'s Warrior is hit for 16 (84/100HP)
Turn 94, 1180 BC: Barbarian's Archer is hit for 23 (54/100HP)
Turn 94, 1180 BC: Barbarian's Archer is hit for 23 (31/100HP)
Turn 94, 1180 BC: Barbarian's Archer is hit for 23 (8/100HP)
Turn 94, 1180 BC: Barbarian's Archer is hit for 23 (0/100HP)
Turn 94, 1180 BC: CRC_SG004_'s Warrior has defeated Barbarian's Archer!
Turn 95, 1150 BC: The enemy has been spotted near Uppsala!
Turn 96, 1120 BC: The enemy has been spotted near Uppsala!
Turn 96, 1120 BC: You have discovered Alphabet!
Turn 96, 1120 BC: Barbarian's Archer (3.00) vs CRC_SG004_'s Chariot (4.00)
Turn 96, 1120 BC: Combat Odds: 26.7%
Turn 96, 1120 BC: CRC_SG004_'s Chariot is hit for 17 (83/100HP)
Turn 96, 1120 BC: CRC_SG004_'s Chariot is hit for 17 (66/100HP)
Turn 96, 1120 BC: Barbarian's Archer is hit for 23 (77/100HP)
Turn 96, 1120 BC: Barbarian's Archer is hit for 23 (54/100HP)
Turn 96, 1120 BC: CRC_SG004_'s Chariot is hit for 17 (49/100HP)
Turn 96, 1120 BC: Barbarian's Archer is hit for 23 (31/100HP)
Turn 96, 1120 BC: CRC_SG004_'s Chariot is hit for 17 (32/100HP)
Turn 96, 1120 BC: Barbarian's Archer is hit for 23 (8/100HP)
Turn 96, 1120 BC: Barbarian's Archer is hit for 23 (0/100HP)
Turn 96, 1120 BC: CRC_SG004_'s Chariot has defeated Barbarian's Archer!
Turn 96, 1120 BC: While defending, your Chariot has killed a Barbarian Archer!
Turn 97, 1090 BC: Clearing a Forest has created 30 ? for Haithabu.
Jeffa Feb 27, 2007, 08:20 AM Turn 97, 1090 BC: You have discovered Masonry!
Turn 102, 970 BC: Gandhi adopts Hereditary Rule!
Turn 103, 955 BC: Clearing a Forest has created 30 ? for Haithabu.
Gosha190 Feb 28, 2007, 12:10 AM We too hurry up. I suggest to discuss current position before we'll make any further actions. And only then we may continue to play. I consider, that we should learn MC and aspire to studying optics. As we need to connect copper for construction spearmans.
kicks Mar 01, 2007, 01:01 AM Джеффа ;)
While preliminary plan on 8 moves.
The Worker in the same way, two roads-chopping-pasture beside Hattaba, the third - a mine beside capitals - hack the wood in Hattabe.
The Science. We Finish the Mathematician(3х.)- have Eaten(4х.)-Literature(7х.). The Mathematician change on Pot, Navigation and, possible, Archeri.
The Production. Nidaros on 2 moves or barracks, or cart - a growing - one inhabitant in taught, further worker(9х.). Upssala - a worker(9х.). Both workers for chopping VBIBLIOTEKI. In the same way, advisable do the cottage in Uppsale ( will tear to network, adjust the growing etc.).
The Cart beside Upsaly can get up on hill with jungle SV diamond, see barbarous city and back. The Second continues the exploring the Khan with заходом in city his(its)(can do screen shots).
Gosha190 Mar 01, 2007, 02:09 AM 2 kiks
I believe - AlanH must open our thread for all teams. They can get lot of fun but no info.
kicks Mar 01, 2007, 02:54 AM 2 kiks
I believe - AlanH must open our thread for all teams. They can get lot of fun.
My crooked english is compensated direct russian :crazyeye:
Jeffa Mar 03, 2007, 05:42 AM Turn 107, 895 BC: You have discovered Mathematics!
Turn 108, 880 BC: You have discovered Pottery!
Turn 108, 880 BC: You have discovered Sailing!
Turn 108, 880 BC: You have discovered Archery!
Turn 111, 835 BC: You have discovered Polytheism!
Turn 111, 835 BC: The borders of Haithabu have expanded!
Lexad Mar 04, 2007, 02:25 PM Ok, what is up so far: it is 430 BC, we're 1 button pressing away from completing GLib, prechopped almost all necessary wood for Pyrs and are bringing guarded galley with Settler to get access to stone. Then chop-rushing pyramids will be a matter of 5-6 turns - hope noone beats us to it. Gandhi has sabotaged our fishing nets, but we retaliated kiling his galley. Khan is actively trading with us, maybe we will trade our Metal Casing for his Monarchy, especially if Pyrs fail.
Tech-wise we're at Literature-Maths-MC line, point wise we're the last of the three known civs :)
Gosha190 Mar 08, 2007, 02:59 AM We are at the beginig of 280BC now. We'v finished pyrs last turn! GL was finished in 430BC.
We saw border of an unknown civ! Now we are going to discuss current situation. Then I'll finish my session.
Gosha190 Mar 10, 2007, 01:48 AM 160BC. We'v research machinery. Now we are going to learn Cast's and CS.
My sesson is over. Morcar! Good luck!
Morcar Mar 10, 2007, 05:25 AM Well, i took over the save. Right now - writing a plan for further 20 turns.
Morcar Mar 10, 2007, 01:27 PM Here is the first part of the plan:
Haitabu:
Finishing forge, then barracks, then pair of crossbowmans - about 12 Turns in total. Worker connecting sheeps, choping the forest (in last turn of barracks building), making another cottage near the river.
Birka:
Finishing library, then work boat and granary. Worker finishes choping of the distant forest, then starts to choping the forest near city itself.
Capital:
Finishing granary in 5 turns, then placing one citizen to pigs tile from one of mine tiles, then finishing of trading post in 6 turns, then forge. Worker making another cottage, then going to improve barbarian city (which would have been ours already).
Uppsala:
Finishing trireme in 5 turns, then another trireme. Worker building two cottages.
Capturing the barbarian city in next two turns.
Science 0% for this one turn, then 100%.
Morcar Mar 10, 2007, 03:06 PM Well, had some troubles, while accomplishment of plan written.
Ghandi sent a trireme to our capital, and i have had to switch production in it to trireme, instead of planned growing.
Everything else seems ok now, except for Ghandi`s continuing militarization - this can give soem trouble.
Morcar Mar 10, 2007, 05:32 PM Well, we have met the third civilization finally - Carthage. Hannibal is annoyed towards Ghandi - not a good fact. Another bad news is that Khan recently discovered the Feudalism and now he can produce Longbowmans - we will have to work hard to beat his defence and conquer his lands.
Morcar Mar 11, 2007, 04:21 AM My session is over. Next turn player is Gray Cardinal. Good luck.
Morcar Mar 19, 2007, 03:23 PM Well, my turn again:).
Summary:
Our main aim for played 9 turns was to grab the philosophy from Ghengis Khan`s cold, dead hands for further chemistry lightbulbing with the Great Scienciest, which we had already. But we have failed to achive this. I captured all of Knan`s cities ecxept for one newly founded, but he still refuses to give away the philosophy!? What the... !!! But still, we are not going to destroy mongolians, we are going to make them the Gandhi`s techs donor... And of course we will continue our expantion - this time we going to concquer Hanni`s lands. We also hope, that Gandhi will come for our cities (1 he has taken already) and take them, instead of razing them:) - it`s in his own interest, but probably he still don`t know, that he will be the first, who would build the space ship?:).
Gosha190 Mar 23, 2007, 06:12 AM My session was very fruitful: i built courthouses and pikemen in Han's cityes, redislocated our troops closer to Hanni, make circle around the world, lost city Upsala (Gandhi caught it!) and increased our gold to 1100$. I see a great war in the nearest future.
If the random will be favourable to us, we will be able to lost all our's cityes on current continent very soon.
PS Khan is alive still. He has one city and one LongB to defence.
kicks Mar 24, 2007, 06:04 AM My moves.
1. THE WAR.
We Wait the Chemistry and promoution the brserck in grenadier.
For begin wars troops it is enough, on measure construction, shall tighten else.
The Army of the invasion:
1. catapults- 7
2. bercercks (grenadiers) - 12
3. peaks - 2 (not quite enough)
HICCUPPED= 21 units
4. The Galleys - 3. Through 5-6 moves, to Chemistries just, will 5. For 2 moves - shall flip nearly all.
5. The General - an soth of the Tally 3 bercercks, moves to him sworman, and join; general to sworman.
Swing the 4 on 3 City Attack, swordman promoution in bercerck.
6. Pikmenov swing on power.
7. What swing rest catapults? City Attack or Collateral Damage? I offer second.
8. The Caravel and trirem from Deli pull to Tally for protection of the galleys. Rest trirem cost(stand) quietly.
The Attack:
The Variant 1. Hippo.
Kuchkuem 5 galleys on pearl (soth of the Tally), declare war and this move debark desant:
4 catapult, 1 pica, 1 berc (for promoution), 4 grenadiers. The Second move of the galley in Birca, load rest and move to Karfagenu, catapults hollow Hippo.
The Third move - catapults again hollow Hippo, shall attack 5 grenadiers and take him(it). The Galleys sail to Karfagenu.
The Fourth move cure the troops in HIPPO, galleys have swum up to to Karfagenu and десант debark on hill YUV city.
Afterwards we go on north, Ganni leave Leptis.
The Variant 2. Karfagen.
The First move - Collect all in Birka, promoution, put on galleys, which cost(stand) in Birca. We Declare war and sail to Karfagenu
The Second move - sail before the end and desant on hill YUV Karfagena.
The Third move - sail in Tally, roll;wheel hollow Karfagen. (here variants on circumstance - attack or wait else move)
The Fourth move - a galleys beside Birka, load. Further we sail in Hippo and etc.
PS: to come build 6 galley in Birka, for transfer of the troopses with continent.
------------------------------------------------------
2. THE SCIENCE.
Douchivaem Chemistry, further - accumulate the money on promoution, further Astronomy (the sense to teach the Paper? Can change)
------------------------------------------------------
3. THE DIPLOMACY.
We Change beside Izabelly her(its) rice on spices.
We Change with Washington Guilds on Theology and +200$.
------------------------------------------------------
4. THE CITY.
Haytabu: Dostraivaet Pikmena. Afterwards Court or science - a money?
Pikmen melt on pig. The Sidercar with pig pull on south to Nini-Se on light.
Nidaros: Dostraivaet Quay, afterwards - a scientist and on science (or money).
The Three slave - building the road, afterwards one to Haytabu to build the cottage, two others to Nidaros, too cottages.
OLD-SHED: we Build the Barn, slave builds the second plantation.
NINI-Hsya: Dostraivaem Longa, further offer to expose the science and raise the cottages and population.
Goshin variant Caravel afterwards boat if Gandi escape its trirem with fish. But there else carthagen galley.
Also drive there 2-h worker from Samarkanda and build iron.
Turfan: Dostraivaem Longa, afterwards library. The Culture there much needs, press down the borders of the khan.
Tabriz: Dostraivaem Court, hack and rash.
Karakorum: build Longman, afterwards Market. Both Slave on hill - a mine. The Townsman with farms on cottage.
Beshbalyk: we Stop Longman he there until needs, begin the Library - needs the culture - after expansion whales and fish.
NEW-SHED: Instead of Court - rash catapult, afterwards Galley, Galley. Here, it is necessary else to consider as it is haved time to. Can better galley in Birka.
SAMARKAND: build Longman, afterwards catapult, catapult. After chopping, 2-h slave move to Ning-Hsya, rest on mines.
THE TALLY: building Harbor, afterwards roll;wheel (or Galley).
------------------------------------------------------
THE MISCELLANEOUS:
1. Caravel - two variants: continue to sail along coast or research get dark area in centre,
suddenly there small el dorado. I for the second variant.
2. Haytabu until we shall return, Piramydy we else need. Let's to solve!!!
3. V.UCHENYY - while we wait.
4. Shall Try to change beside Ganni card + money on our card.
------------------------------------------------------
kicks Mar 24, 2007, 09:28 AM From good:
Washington and Hannibal give NAHALYVY on 170$ each Broad smile of the Deal all PEREZAKLYCHIL with small fat Chemistry has learned;learnted on 1 move earlier than planned
Hannibal has founded the city on our continent beside Ning-C, there where I wanted (well not quite there, beside)!
Simply splendid - has now fallen off the question what city he leaves the Broad smile Desant Gandy near N.SARAYA has destroyed, has considered that his(its) while early deliver the Transfer of the troopses has practically finished.
Not lost not a single units.
Zasvetil all city Hannibal on troops, has done skreenshots, below VILOZY. Shall Immediately say, troopses beside it much.
From bad:
Near Tallies TUSUJYTSA 2 trirems Gandi, much dangerously has Not haved time to build 5-yu galley to opening of the Chemistries. Goshiny лонги, courts and etc I have tangled
Lexad Apr 08, 2007, 07:55 AM Long needed update
Our military strat - build zerks, promote to CRIII and then upgrade to grens. Use speedy boats and desant units for fast capturing of seaside cities.
kicks
After finishing Chemistry started the war with Hannibal by successfully capturing Hippo and Carthage. However, the upgrades and severed trade routes has laid a great toll on our economy. 2 grens were destroyed by Hannibals' counterattacking knights, great stack outside of Hippo. But kicks was already bringing in the reserves.
Traded Guilds to Wash for Philo, sold Engineering to Bella for $170, Philo & cash to Brenn for Paper.
Then it were my three turns - could not play more due to RL issues
Lexad
War
Using pre-delivered by kicks grens and zerks and cats I decimated the counterattacking stack outside of Hippo. Also one Galley has outmanouvered Carthagian caravel and closed with Leptis on the next turn, with its 2 grens capturing and destroying the city.
Stack from Carthage supported by 2-movt general and Leptis attackers sieged Thapsus, while the bulk of Hippo capturers closed with Hadrumetum.
Administration
Reworked our city-management approach: as we were short of cash and hoped (slightly) to get Liber first, I put every city not producing useful building to generating wealth - we chose wealth over bulbs because the economy as a whole was more efficient in generating bulbs from commerce than coins but equally efficient in producing both from hammers - so we should've provided it with maximum number of turns at 100%-science - application of Ricardian theory of comparative advantage by Godwar - Grey Cardinal - Lexad. Whether it made sense to produce buildings we decided by calculating buildings payback period comparing to the case when we just produced coins instead of building. Expected date of city's surrender to Gandhi and chance of survival this surrender (>0 for money-amplifiers, =0 for libs and unis) were accounted for. Therefore almost no buildings were produced except Ning-Xia and Karakorum and Turfan, where high commerce count allowed to payback pretty soon. The function of old continent has shifted to troop- and money-generator to support the conquest and development of new lands.
Lost Liber to Mehmed - he predictably picked Astronomy.
Made some good trades with Brennus for resources and money.
Grey Cardinal
War
Efficiently destroyed all Carthagian forces and captured useful cities with losing only gren and zerk with 70%-80% prob. Made peace with Carthage with only 1 city remaining at our old continent (we try not to kill off enemies completely to feed them with techs to boost Gandhi's tech research - through Number of Knowing Civs multiplier - and tech trade).
Administration
Traded Edu to Wash for Drama and Divine Right, them to Brenn for Banking. Born and used GS to lightbulb Printing Press, other goal - Economics - was lost to Mehmed by 1 turn :( Going for Nationalism to get to Corporation and then infantry to promote our grens further.
The team decides to go for Oxford in the new lands, so new cities rush/produce courts, libs and unis.
kaizer
War
Started American campaign grouping units and taking Washigton and Seattle simultaneously with no losses.
Administration
Made great progress in developing Gandhi by worker-luring him to capture Nidaros (GLib and Academy and stuff) and Haithabu (Pyramids and stuff)! This approached was applied later by me also.
Continued developing our cities. Almost finished Nationalism.
Lexad Apr 08, 2007, 08:34 AM Now I took a 18-turn rule (also to compensate the turns forfeited in preivious cycle)
War
Finished US except Chicago, peace, the next turn (while Turkish territory hadn't yet expanded to fill in ex-American gap) attacked Mehmed with major stack sieging Edirne and minor with 2 grens on a hill protecting 4 cats - Konya. Major strat - land a bombing squad with protection to remove defence, while strom squad arrives later by foot or sea to capture the city. Speedy boats really promote this strat. Lost 4 grens, 3 of them - with 95-99+% victory probability :( Mehmed was counterattacking with cats and trebs vigorously, nevertheless, Edirne, Konya and Istanbul were captured by the same stack on 7 turns, and I expect Ankara to fall in 3 more turns.
After our attack Mehmed's income from foreign trade routes plunged from 80 to 8 :) . At the same time Brenn has endless wars with Bella, literally destroying all international trade.
Khan's capital's borders expanded and started revolts in Turfan. Even as it does not endanger our posession of the city, it disrupts economy and would take it from Gandhi once we give it away - therefore I quickly rushed barracks and 4 zerks and cat and used fresh general to promote zerks - and captured Sanchu.
Administration
Finishing Nationalism, discovered that Mehmed already has Constitution, after learning Constitution - that he has Corporation (thus destroying his GLighthouse for +1 trade route...). This has proved we were right to assail him.
The distribution of troops- and money-production in old lands and developing new lands was officially approved.
After Grey Cardinal's great advice, changed our future capital site to Washington from Thapsus and rushed palace there ASAP - before using bureaucracy bonus as a farewell gift to rush grocer and bank in Ning-xia where palace moved after Haithabu fell. Rushed linrary and uni (synchronized with rushing last remaining uni in Hadrumetum) and started Oxford. Using the same approach as I developed in SGOTM-3 CFR-W, maximise pop to rush Oxford (expected in 3 turns), while probably rushing NationalEpic just 3 turns after this - it will be kicks' turn though (it's not just is 4 playing, kcks was just skipping before). Planning to get Globe and Wall Street soon - plan to get theatres and banks in our cities.
Helped Gandhi by worker-luring his units into Old Sarai and Samarkand - good cities with good lands. The psycho destroyed 2 of 3 captured workers though :( As a result he is not such a caveman as he used to be - knows Education and Nationalism, we hope he can beat Brennus to Taj.
The most important questions currently are
- where to move next
- should we continue conquest or we can control Brennus and Bella
Saves:
The one I started from (http://gotm.civfanatics.net/saves/civ4sgotm4//CRC_SG004_AD1268_01.CivWarlordsSave)
Intermediate - start of Turkish campaign (http://gotm.civfanatics.net/saves/civ4sgotm4//CRC_SG004_AD1334_01.CivWarlordsSave)
End of my turnset (http://gotm.civfanatics.net/saves/civ4sgotm4//CRC_SG004_AD1382_01.CivWarlordsSave)
Lexad Apr 11, 2007, 06:01 AM Currently we're pondering on a feature discovered by CRC team in the past and proposed by Gosha190 in this game some time ago: kill Mehmed as the only person who discovered Liber - then the next discoverer will get the bonus of first one (i.e. free tech). The strategy proposed by me so far is:
- don't kill if he's willing to give away both Astro and Corpor for peace - the gain would be greater than from 1 free tech (Steel or Steam Power)
- don't kill if someone else discovers Liber before it - no bonus then
- otherwise kill and finish preresearched Liber the same turn
So far there's no general posiion in the team on the subject, discussions are underway.
Lexad Apr 14, 2007, 10:26 PM Fortunately, the Team has ran some preliminary tests and the trick turned out to be removed in Warlords, so Mehmed lives :)
Lexad Apr 17, 2007, 11:42 PM Grey Cardinal proposed (and I checked SDK and confirmed) an elegant solution to get at least something from Mehmed - start researching Astronomy, thus decreasing its value (most of which is directly proportional to residual research cost) in trade and making Mahmu ready at some point to give it away for peace, thus saving us some 2-3K of lightbulbs.
kicks Apr 27, 2007, 10:25 AM The Plan.
1. THE CITY.
The OLD WORLD:
Ningsya - denigi. build the cottage, roll;wheel goes in N.SARAY 6 moves.
Sanshu - a revolution 4 moves, afterwards culture before the first expansion.
Turfan - roll;wheel - a money.
Tebriz - roll;wheel - a market (раш).
Karakorum - leave as it is. 1 worker to Sanshu - build the cottages, farms.
2-h worker on flood plain 1СВ1В from Beshbalyka to build the road for loading desants.
Beshbalyk - a galley (rash) - roll;wheel - a money.
New Shed - roll;wheel - a galley.
The Tally - roll;wheel - a galley - a market.
The NEW WORLD:
Hippo - a market.
Hidromet - insert the theatre before market.
Vapsas - leave university.
Karfagen - trade post - a bank.
The Philadelphia - insert the theatre before university.
The Duck - university - a bank 1 move growing before 6 - settler (SV from Your, 1 ferric) - a bank.
Washington - Oxford - Nac. The Epic poet. The Worker from Your and Boston pull to hack the wood YUV Your.
After Nac. Epic poets remake all workshops in cottages (remained 1 move)
and raise the population for growing of the cottages.
"what build Oxford through 3 moves. We Raise population before 10 (15 meal in move must be enough),
the rash for 5-h (410 gavels). " (with) lexad traces to has been enough meal (it is necessary 44 for 3 moves) -
can be a problems because of small reserve of happiness; if that, confer that better -
Oxford and Nacepiku on move later or culture on 10% on 1 move.
Sietl - insert the theatre before university.
New Iork - insert the theatre before court.
Boston - a library. 2 slaves from Boston go on north of the Atlanta to build the road on gold.
The Three-tuple slave goes to build the road 2С1В from Horses for loading desants.
Atlanta - a library - trayd. post.
Edirn - a library.
The Horse - on completion of the revolutions immediately rash кузню (the court/библа/theatre) - afterwards barn.
Istanbul - a revolution lasts.
In OLD WORLDS we shall return all city, which wants Gandi, except Tallies,
where possible - substitute Gandi slave.
2. THE WAR.
1382AD - a completion of the move
The Sea:
The Caravel from N.SARAY, Caravel and Galley from Tally on Clam beside N.SARAY. The Slave debark in N.SARAY.
(In the NEW WORLD think the slave runs it is more than enough so possible merge their Gandi in OLD WORLDS.
In the same way possible use as baits).
The Caravel from Sanshu and caravel with fish beside Tebriza tighten on 1В from Beshbalyk - for protection of the galley.
On way of the following of the galleys, in Tally upgrade the berserks in grenadier (the money?).
Army:
roll;wheel SZ Horses goes in Istanbul on protection (or can in Horse better?).
The Pica from Horses goes in stak from crouton.
1388AD
2 sound grenadier from Istanbul go in стэк YUV Istanbul, damaged grenadier and caravel treats,
4 roll;wheel go in Istanbul.
rest 1 move treats in stakе - hiccupped have in stake 6 croutons 1 peak and 1 roll;wheel.
The Three-tuple slave builds the road.
Stek galleys goes to Ankara on Clam and debark on SV on hill. The Caravel put on treatment.
The Grenadier N.YORK lies, slaves build the mine, afterwards road.
Sanshu - berserk swing city-raider 3 and pull aside galleys.
2 берса SZ Sanshu - swing city-raider 3 and pull aside galleys, roll;wheel wind in Sanshu and cure.
Bers beside турфана swing city-raider and pull aside galleys.
We Load roll;wheel on galley and sail in Tally.
Beshbalyk - rash galley.
1394AD
The Galleys back, load whole desant (all must already treatment).
roll;wheel Hollow Ankara.
We Load roll;wheel in Tally on galley and sail to Gazantipu.
1400AD
The Duck - switch to colonizer.
Gren west N.YORKA goes to Samsunu - an exploring.
roll;wheel Hollow Ankara, will then attack grenadiers with galleys and if it is necessary killed from stak roll;wheel with hill
- must take Ankara. Zavozhu galleys in Ankara and debark 4 grenadiers + 1 peak for protection.
In OLD WORLDS 2 берса with city-raider 3 must sit in galley beside Beshbalyka and aside Tallies.
The Galley with катами swims up to to Gazantipu - and debarks roll;wheel or sails further? It is Necessary to solve.
To Samsunu will possible tighten грена and roll;wheel from Ankara (when neutralize there turk)
+ beside 2 grenadiers
The Slaves, which нечего to do - build the roads.
1406
The Conservation, output.
3. THE SCIENCE.
We Teach Liber on 100% until will remain 1 move, afterwards - Zapchasti.
After taking Bursy (Gaziantep and Samsun until we take) look that possible to take for the world with Mahmuda:
- if Astronomy and Corporations - accept and sciens Liber itself;
- if no - take Gazantip and repeat the question.
- if again no - kill, be switched to Liber and take - Steel.
If in process someone from II all will learn Liber (except VWVsplit hairs, which possible in the same way kill),
that not to kill Mahmuda, but try to extend for the world at least one large теху.
Liber then teach itself.
On measure of the possibility we open trade an resurs, card and etc.
kicks Apr 27, 2007, 10:26 AM Briefly results of the moves:
1. Nobody not to perished.
2. Ankara is taken.
3. After taking the Ankara was opened trade with Brenom
4. Has Changed with Brenom incresy, silver and 13 golds.
5. Has Changed with Belloy 2 gild.
6. For Constitution or Press Abusive ready to give 340 gild, Turned white for Constitution ready to give 170 gild.
kicks Apr 27, 2007, 10:29 AM THE PLAN - 2
1. THE CITY.
The OLD WORLD:
Ningsya - a money.
Sanshu - a culture before 1 expansions - smithy.
Turfan - roll;wheel (remains, on galley) - a money.
Tebriz - a market (rash). Honestly dialect not even know, wait much long, let's think.
Karakorum - roll;wheel - grocer. The Pica cost(stand)s 1 move, on galley afterwards, instead of she returns roll;wheel.
Beshbalyk - roll;wheel - a money.
New Shed - a galley.
The Tally - a galley - a market.
The NEW WORLD:
Hippo - a market.
Hidromet - a theatre - a market.
Vapsas - university.
Karfagen - trade post - a bank.
The Philadelphia - a theatre - university.
The Duck - settler (on iron, clean can not) - a bank. Spec on town. Settlera rash immediately (3 erysipelases)?
Washington - Nac. The Epic poet (afterwards remake all workshops in cottages) - a bank.
We Raise before 8 for 3 moves and rash, move the спеца with flood plains on corn.
Sietl - a theatre - university
New Iork - a theatre - a court.
Boston - a library.
Atlanta - a library - trayd. post.
Edirn - a library. We Change the places gren. and peak, spec. on crab.
The Horse - a theatre - smithy - a barn.
Istanbul - a revolution 8 moves.
Ankara - a revolution 6 moves, court.
In OLD WORLDS we shall return all city, which wants Gandi, except Tallies,
where possible/it is necessary - we substitute Gandi slave.
2. The War.
1406
Ankara:
Gren 25 experiences beats trebyshet and back treat.
We Put on galley roll;wheel and crouton (health 11.8) and sail to stack galley caravel, there cost(stand) before sed. move.
Gren and roll;wheel stomp to Burse, with galleys on they debark the general and gren.
Am empty the galley to Ankara.
Rest treats before begin bombing Bursy.
3. The Science.
We Switch to Liber - 1 move science, science 50%, afterwards again replaced parts, science 100%.
We shall Sell Perishable P.PRES for 340 ue.
Apropos he can else pice with Belloy, but probably while this no need, let wage war.
We Present P.PRESS Ganni and Your.
kicks Apr 27, 2007, 10:30 AM Briefly:
1. All live.
2. The Revolution happened to to postpone on 1 move - an rash galley.
3. Mahmud does not give nothing, reptile such.
4. Has Destroyed Gazantip, thought become be changed, figs, want killed turk Reason - disturbs the move of our galleys from OLD WORLD aside Istanbul, be changed does not want.
5. Libeliralizm- shall distribute all?
6. There is very good chance to merge Gandi Karakorum. He has started the gold(en) age.
kicks Apr 27, 2007, 10:52 AM The Plan 3 - to be continue
1424
1. All immediately we shall return Liber. We Put teaches the Astronomy.
2. Karakorum - a slave goes in Tebriz.3
3. Erdin - a pica in Horse.
4. The Caravels to Snow leopard and Santiyago.
5. 2 грена + 6 roll;wheel + 1 pica to Snow leopard, 1 roll;wheel on jungle.
6. Ankara - a galley 2 moves downwards, 2 roll;wheel on galley,galley in Ankara back, debark 2 roll;wheel.
7. Bursa - 2 grenadier (1 and 3) on galley and sail to Ankara.
6. Karakorum - a slave goes in Tebriz.
1430
1. The Pica from Horse in Istanbul, in Istanbul put gren. and roll;wheel on galley, sail to Snow leopard.
2. We Disconnect the galley from caravels (the south Hipo) and sail further, caravels go 1СВ from Tally.
3. N.SARAY - load on galley peak and arbalet and sail to caravel to Tally.
4. Ankara - 2 gren. and 2 roll;wheel - to Snow leopard on hill, galley calls at and debarks 2-h gren.
5. The Stack gren-pica-roll;wheel approach to Snow leopard on hill.
6. The Galley (gren and roll;wheel) swim up to to Snow leopard and do not disembark.
7. The Galleys sail the south.
1436
roll;wheel Bomb the Snow leopard. We shall Arouse pice with Mehmedom, Do mickromanagement city after revolution.
Shall Further look on circumstance, ибо calculate impossible - can be a counterattacks Belly.
Supposedly, through 2 moves - 1448 Snow leopards must be our
kicks Apr 27, 2007, 10:59 AM Turn has finished.
Barcelona has taken, Epic poet rash, Mehmed until it is changed, Gandi has taken Karakorum, loss 1 roll;wheel. Beside Belly konkistadors, has covered 2 pieces.
Who goes following? Morkar?
Morcar Apr 28, 2007, 10:02 AM Yes, it was i, who played next session. Morcar by the way:).
Summary.
Generaly aiming at conquering of remaining Spanish cities, i also accopmlished some minor tasks during my Turn. Much of my time was spent on city micromanagment and optimization work, but i also have had some battles with queen Isabella. I took astronomy from Mehmed (researched some part of it first) for peace treaty and gave away Tabriz city to Gandhi (remember, it`s our main task). Seems Isabella was beaten enough by Brennus - she was trying to attack with two concqistadors only, which were immideately slayed, and after that - she is pretty quiet. I gathered our main forces in one powerfull stack and headed towards Madrid. I have encountered 4 defenders there(2 longs and 2 pikemans), which were easily beaten by well-trained army of mine, and after that i started the move in direction of another Spanish city of Murcia. Concerning to science, i have researched astronomy (as i said above) and finished researcing of Replacable parts and now we are 1 turn away from discovering of Rifling. In spite of a lot micromanagment it was pretty quick turn (quickest ever for me:) ) - i wish, i had all my turns going so fast;).
Gosha190 May 01, 2007, 11:59 PM 1550AD. Isabella have only 2 small town now. I finshed war with Isabella and we'll be thinking about war with Brennus. To be or not to be? That's a question.
Bren is the last civ who do'not furios to us! Bren is the last civ who have more than one-two cities, exept Gandhi.
In my session Gandhi got 2 another city from us (this cities were founded by Khan and later captured by us for Gandhi). Our strategy lets Gandhi got the fist place in power in the wold and second place in game score after us. Bren is third and not far behind Gandhi.
kicks May 13, 2007, 04:07 AM The Losses.
our:
1 frigate
the Brenn:
4 frigates 2 galleons 10 cavalries
***************
1637
The Cavalry has attacked the rifleman in Sevilie and has recoilled.
The Frigate is beside Ankara to perished protecting Slams, herewith having sunk Brenn frigate and having wounded second.
1640
2 grenaders to 2 cavalries have destroyed and in Seviliyu back. Unas was born the general.
The Frigate Brenn frigate has obtained from Bursy and has ed on north.
2 cavalries abusive perished having attacked Seviliyu.
1643
1 cavalry perished having attacked Seviliyu, two have recoilled wounded
1646
has successfully obtained 2 wounded to cavalries.
1 our super grenader-general Sargon - was zorched before 11 levels.
The Learned;learnted Democracy, Communism 2 moves.
On north pursue the frigate and galleon perishable and desroid them.
1649
else, 1 cavalry grieved about Seviliyu. Other has obtained itself.
1652
Else, 1 cavalry grieved about Seviliyu.
Has Learned;learnted the Communism.
Abusive to accept does not want while.
I'm ready to begin the revolution: Emansipaciya/State Property - 3 moves.
What swing super-grenader Sargona - I offer against cavalry.
That shall do with General?
That build in Utike - there following colonizer in queue cost(stand)s - why?
Lexad May 18, 2007, 02:27 AM While kicks is getting ready to run through automatic translator another portion of his report, here are some strategic thoughts on relations with Gandhi in late game. As we are strongly opposed to the idea of scrubbing nuclear waste from our lands and do not want Gandhi to spend hammers on building aerial force, navy and tank squadrons, not mentioning ICBM. Therefore the team decided to secure his oil and uranium deposits by spy-scouting and bombing the still-unprotected newly-built wells and mines from aircraft carriers by fighters, defended by battleships and destroyers. We're the environmentalists!
As a intermediate result review, Gandhi has reached leading positions in GDP thanx to our sacrifice of old continent to him, which gives us hopes for success of his space mission.
Our tech-feeding strat is the following: only 2 civs remain which can research competitively - Brennus and Gandhi. We can always stop Brennus at the ladder of his spaceship. Of the living civs, 2 camps are formed - Gandhi-lovers (Bella and Wash) and Gandhi-haters (Brennus and Hannibal). Therefore we adopt the following strategy - when Gandhi discovers some tech, we trade/give away this tech to his haters (so Gandhi loses monopoly and becomes willing to trade it) and give some tech for exchange that he doesn't have to his lovers so they can trade it to him. That is, if we would really need to help Gandhi researching :D
Lexad May 19, 2007, 07:21 AM My turnset: 1670-1709
Brennus first to Physics, Gandhi - 4 turns later. Gave many techs to minor survivors, to almost no effect. Researched Combustion, Flight is the next goal to harass Gandhi's late game strategic resources.
Morcar May 20, 2007, 10:26 AM Peaceful turns came finally. No war, no troubles, nothing to worry about... Great Viking empire discovered Physics, Flight, Electricity (all in 15 turns), and now is 1750AD and we are 1 turn away from discovering of Artillery. Gandhi still increases his GNP, but no so fast as we wished it would be. Right now he is second on GNP after us, with his potential space rival Brennus in third, however, Brennus is far behind Gandhi on GNP now. And what is most strange - Gandhi has double of our military forces (not units, but soldiers row in Demographics) at the same time population of our two civilizations is almost equal. Few turns ago we have stared our first carrier - the main aim of which is to track Gandhi`s resources such as Uranium and Oil and destroy improvements on them with the fighters onboard - we don`t want to find our cities in ruines, remained after Gandhi`s Nuclear missiles:). We are planning to build up to four such mobile trackers:) And finally: we are going (hoping) to finish our game (Gandhi`s game actually) in nearest 70-80 Turns - sorry, not our, but just mine opinion.
Gosha190 May 22, 2007, 12:15 AM I do not see Kaiser post! His moves - is the most interesting place in recent past. (Heroic war with Brenn's cavalery)
Murick May 25, 2007, 05:03 PM I do non-heroic war with Gandhi's medieval units :))
Gosha190 May 29, 2007, 03:43 AM We are in a straightaway now.
In my session was learned a lot of modern texs, including computers, fission, fusion, ecology, satellites.
Turn 409, 1788 AD: Gandhi has completed The Temple of Solomon!
Turn 410, 1790 AD: Gandhi has completed The Statue of Liberty!
Turn 412, 1794 AD: Brennus has completed Broadway!
Now we have done almost all that we can do for Gandhi. Hi has a lot of cityes and very good sience potential and industrial potential. Let us hope he'll come through all right.)))
Jeffa Jun 01, 2007, 03:18 PM Turn 430, 1820 AD: You have discovered Plastics!
Turn 434, 1824 AD: You have discovered Robotics!
Turn 436, 1826 AD: You have discovered Ecology!
Turn 437, 1827 AD: Gandhi has completed The Eiffel Tower!
Turn 439, 1829 AD: You have discovered Composites!
Turn 446, 1836 AD: You have declared war on Brennus!
Turn 447, 1837 AD: You have discovered Fascism!
Turn 449, 1839 AD: Gandhi has completed Apollo Program!
Turn 450, 1840 AD: You have discovered Mass Media!
Turn 453, 1843 AD: The Celtic Civilization has been destroyed!!!
Turn 456, 1846 AD: You have discovered Future Tech!
Turn 456, 1846 AD: Gandhi has completed SS Casing!
AlanH Jun 02, 2007, 04:01 PM Well done! Gandhi launched :) Good job, CRC :goodjob:
Morcar Jun 02, 2007, 04:10 PM Thank you, AlanH!;) and thanks also for organization and running of this very intresting tournament!!!
Gyathaar Jun 02, 2007, 04:25 PM Congrats on your victory (err.. loss? :evil: )
Morcar Jun 02, 2007, 04:33 PM Thank you too, Gyathaar, for your as always "easiest" map, - we had a lot of fun playing it;).
Gosha190 Jun 02, 2007, 04:54 PM Thanks for tournament! It was long and hard game. Thanks also to Gandhi! We helped him as we can, but the main job he made on his own!))
Morcar Jun 02, 2007, 04:58 PM Just want to discribe our last turns: our main problem in these last turns was to locate cities, where Gandhi was building his "heavy" SS components (with the help of spies). Finally we found all that cities... And all going good, but Gandhi decided to build "heaviest" component in one of the weakest production city - Thracian, and he was needed 25 Turns to complete it there (taking in account following constructing of the space elevator). Well, we though hard on that situation and decided to destroy Thracian in the same Turn, when Delhi (strongest production city) would complete its current production - this way Gandhi could begin constructing of SS Engine in his capital - it would take only 13 Turns to complete, instead of 23 in Thracian. Of course we have taken a lot of risk doing that - but luck was on our side today;). And that has been finished even faster than in 13 Turns, because of Gandhi`s adopting of bureaucracy (thanks him for that:) ). In the end we also have conquested all remaining civs in order to increase our Firaxis score (just in case of tie by finish turn with other teams - maybe this was unnecessary, i don`t know). And as i said above, we had a lot of fun playing this game - thanks to all those people, who made this game possible for us. Also want to thank all team members (Lexad and Gray Cardinal in particular for their leadership) for brilliant playing, fresh ideas and brave decisions;). We looking forward for next SWOTM games:).
Balbes Jun 02, 2007, 06:24 PM Congratulations. You played much stronger than any of the rival teams.
Lexad Jun 03, 2007, 02:59 AM Thanx! The question is whether our Gandhi is as strong as theirs :D
Lexad Jun 05, 2007, 12:55 AM Hmm, that's funny:
PS. CRC appear to have finished. Time to pull the finger out.....
http://forums.civfanatics.com/showpost.php?p=5519159&postcount=2493
... the fact that Lexad was visiting the Fifth Element thread
http://forums.civfanatics.com/showpost.php?p=5520672&postcount=2503
The only way he could get this is by viewing my profile when I'm active at the forum, especially the currently viewed thread which is printed small in the corner and doesn't spring to your eye once you open the page - you have to look for it. Sounds like intentional espionage to me, especially sharing it with your buddies.
Lexad Jun 05, 2007, 12:32 PM So, here is the bloody vengeance of mine.
Oh, mighty Big Pig, hath thou forgotten that modern ships sail not only on oil, but on uranium?
Now I play the waiting game...
Morcar Jun 05, 2007, 02:04 PM I think it`s too harsh for them.
Probably we could message them about that?
Or it`s just forbidden?
Lexad Jun 05, 2007, 02:15 PM 1. We can't message them till they finish too.
2. ...and I'm sooo looking forward to them discovering this :D
Lexad Jun 05, 2007, 11:57 PM Now they are trying to kill off Gandhi's units in his homeland. What else is needed to worry little old man out of his senses and make him wish protect his subcontinent with more units?..
Killroyan Jun 06, 2007, 01:32 AM Lurkers comment:
Nice game guys. Impressive to say the least. Can you post some screenshots of the world on the turn the game finished to see what the state of the world is?
Lexad Jun 06, 2007, 01:37 AM Thanx!
Well, the Old World is almost all Gandhi's except 1 city on Uranium which belonged to Hannibal, the New World is ours.
Morcar Jun 06, 2007, 08:42 AM To any of the lurkers viewing this thread: please inform One Short Straw Team, that UN victory is switched off, and thus they will not be able to build and use United Nations.
We are surely losing rivals...
Lexad Jun 06, 2007, 08:49 AM 1. Lurkers aren't allowed to act this way...
2. We're not losing anyone ;)
Morcar Jun 06, 2007, 09:13 AM Could we ask AlanH to do that?:)
I meant not their souls:).
Lexad Jun 11, 2007, 11:41 PM ... well, OSS have just discovered it out the hard way...
Lexad Jun 11, 2007, 11:44 PM I like MW ideas on feeding Gsndhi with useful wonders like 3GD and maybe Space Elevator - if they started this earlier with useful buildings and wonders (like we did), Gandhi would've been more developed currently. Also they started to stilmulate his tech trade - good too, but not available for component techs, unfortunately. And currently his tech pace is too slow.
Lexad Jun 15, 2007, 06:36 AM Finalizing our active player roster:
Godwar
Gosha190
Grey Cardinal
jeffa
kaizer
kicks
Morcar
Murick
and me
Lexad Jun 18, 2007, 09:43 AM Currently the Murky guys are worried about rushing SE in captured city without aluminium, forgetting it does not affect the GE or cash rush effect. However, I like their style - decisive one. Looks a lot like ours in the end, except we started to pull out earlier.
Edit:... naah, they got out of temporary stupor eventually. Let's rock on!
Lexad Jun 22, 2007, 01:14 PM Oh, mighty Big Pig, hath thou forgotten that modern ships sail not only on oil, but on uranium?
Now I play the waiting game...
Well, MW seem to have been getting over it successfully, although aviation would've helped them destroying the stuff without losing money and risking spies and provoking Gandhi in land-unit construction. Not a single spy lost, though - they made good offerings to the temple of RNGjd for sure.
The two teams still interesting to me are OSS and old archrival Peanuts.
Morcar Jun 25, 2007, 12:04 PM I`m just wondering, how much it would take to complete the game for slowest team, which Smurkz currently is? I hoping July will be quite enough.
And i don`t think that any of the remaining teams has a chance to beat us in this unusual competition... but who knows, who knows... time will show.
Gosha190 Jun 25, 2007, 11:43 PM Murky Waters lost their game by the same way as we))) Cngrats!!!
kaizer Jun 26, 2007, 08:43 AM Im sorry.
I known english very little. Morcar or Lexad will translate Russian->English my posts
Morcar Jun 26, 2007, 10:36 AM Murky guys want a spoiler from us? Let`s make it then for them:) Prepare you recordings and thoughts we will need this all;). However, even after publishing of future spoiler they probably still would not have any clue as to how they lost so many turns to us:)
Lexad Jun 26, 2007, 11:36 AM Well, the reason is we pulled out sooner and researched better - even though we missed Liber and Economy and allowed Brennus to get Physics and Taj hoping Gandhi would be there first. The most commerce rich land - Hannibal's - was captured first and used at its most. At the same time Gandhi enjoyed the solitude of our home continent and developed.
The other key point was leaving all cities with useful buildings that don't get destructed in the process - including Academies. And Murky guys learned it the hard way when they first evacuated GE from Ning-Xia and then had to recapture cities to build him something useful. Building Ironworks and some other National Wonder in Ning-Xia was a blunder.
Third - but not the least - was AI trading with Gandhi-lovers and Gandhi-haters. However, I think Murky guys still fared well there. We didn't even suffer from sparing not some Gandhi-lover but Brennus with this pattern.
Still, I respect Murky Waters team members, they are strong players and worthy opponents.
Big Pig Jun 26, 2007, 03:47 PM Well, the reason is we pulled out sooner and researched better - even though we missed Liber and Economy and allowed Brennus to get Physics and Taj hoping Gandhi would be there first. The most commerce rich land - Hannibal's - was captured first and used at its most. At the same time Gandhi enjoyed the solitude of our home continent and developed.
The other key point was leaving all cities with useful buildings that don't get destructed in the process - including Academies. And Murky guys learned it the hard way when they first evacuated GE from Ning-Xia and then had to recapture cities to build him something useful. Building Ironworks and some other National Wonder in Ning-Xia was a blunder.
Third - but not the least - was AI trading with Gandhi-lovers and Gandhi-haters. However, I think Murky guys still fared well there. We didn't even suffer from sparing not some Gandhi-lover but Brennus with this pattern.
Congratulations CRC - as usual an excellent game (altho' I share LowtherCastle's bafflement on reading your (English) thread on how exactly you did it!)
We thought we evacuated the Old World pretty quickly - but it took forver for Gandhi to be brave enough to send units to our empty undefended cities
From what I can understand from your thread, you invaded Hannibal first with galleys, via a (serendipitous?) culture bridge from 'Stone Island' whereas we wasted a lot of turns and GSs (that would have been better used as Academies) beelining to galleons
I agree we should have found a New World city for Ironworks rather than rely on keeping Ning-Hsia for extra turns just to pop a GE (which in the end turned out not to be too useful anyway)
Still, I respect Murky Waters team members, they are strong players and worthy opponents. Many thanks Lexad from a team as strong as CRC this is high praise indeed!
PS Apologies if you think my 'espionage' in detecting you had finished was out of order - I thought this was a valid means of seeing which teams had finished (analagous to looking to see at which team members had posted on other team's threads) (and speaking of which, you had better cover-up this post if you want to keep Peanut and OSS guessing :) )
Lexad Jun 26, 2007, 03:54 PM Well, some of my posts reflect a mild irritation about that espionage technique :)
Covering...
LowtherCastle Jun 30, 2007, 03:25 PM Murky guys want a spoiler from us? Let`s make it then for them:) Prepare you recordings and thoughts we will need this all;). However, even after publishing of future spoiler they probably still would not have any clue as to how they lost so many turns to us:) Durak. ;) I have refrained from posting on your thread till now, but now you've crossed the line, maestro. I accept that challenge: You write a spoiler in half-decent or even quarter-decent English, and I guarantee I'll understand it... :lol:
Congratulations on a well-played game, guys. You're awesome.
Alas, I doubt you have the guts to play us again, cuz you know we're gaining on you and we're poised to go flying right by you...but don't worry, some ladies think silver is prettier than gold... :crazyeye:
Lexad Jun 30, 2007, 06:06 PM Gold... Gold... What does your team know about that? :lol:
However, you've run an excellent campaign during transfer season. World Team, it seems, and we have 2 Russian teams. Game on.
LowtherCastle Jun 30, 2007, 08:43 PM Gold... Gold... What does your team know about that? :lol: Double Schmuck... ;)
However, you've run an excellent campaign during transfer season. World Team, it seems, and we have 2 Russian teams. Game on.Well, your campaign to wake Obormot from the dead wasn't too shabby.
My only regret is that we can't have 18 members on our team, so we could go after DaviddesJ as well... :mwaha:
If we don't beat you this time, I'll resurrect SirPleb...
Morcar Jul 01, 2007, 08:36 AM LowtherCastle
So kind of you, isn't it?:)
And where did you find that line, which i've crossed, Mr. Plain English? I don't see any around here:)
And what 'bout if i'll write half of the spoiler in English and another half in Russian? Don't worry, you'll easily understand the Russian part with your knowledge of Russian:)
Congratulations on your possible second place.
LowtherCastle Jul 01, 2007, 02:16 PM And what 'bout if i'll write half of the spoiler in English and another half in Russian? Don't worry, you'll easily understand the Russian part with your knowledge of Russian:)
Congratulations on your possible second place. And to you n your possible first... ;)Well, if you can do half of your spoiler using my command of Russian, you're a linguistic genius. Here are your choices:
spacebo
xorowo (xorosho)
durak
ja govoraio po-rycckui
moloko
njet
da
kracivui
baba
dacha
bolwoi (bolshoi)
f.ck off (wait a minute, i think that might have been a Russian speaking English, but it sure sounded like native Russian... ;))
(if I remember any others, I'll let you know immediately)
Harbourboy Jul 01, 2007, 02:55 PM Wow, well played, CRC. Your game was spectacularly better than ours.
Morcar Jul 01, 2007, 03:43 PM LowtherCastle
I think, i could even write a small story about "how i spent my summer vacation" using words above:):)
Do you have any idea as to what they mean?:) (especially that crossed out? :) )
Would be intresting to know where did you get them;)
And here is another pair of Russian words to add to your collection, which you also might have found useful in talking to other Russians:
Privet - means Hi.
Poka - means Goodbye.
Well, learn Russian and next time, probably, there wouldn't be any need in writing spoiler in English to someone, who don't speak Russian;)
Morcar Jul 01, 2007, 03:48 PM Thanks a lot, Harbourboy, have you finished already? And what is the result, don't you want to say that you lost too (to Gandhi, i hoping)?;) Anyway i'm going to see your thread for details;)
Thrallia Jul 02, 2007, 09:53 PM We did indeed finish...and we lost earlier than Murky Waters did. Unfortunately, our Gandhi refused to even research Rifling, despite us giving him our best researching cities. Hannibal is the one that launched for us, after vassaling Washington and Mehmed.
Frederiksberg Jul 03, 2007, 04:51 AM Congrats with the early defeat!
Looks like you will win this one also :goodjob:
XTeam achieved victory in 2050 when Gandhi still lacked many techs for finalizing the space ship :(.
Morcar Jul 03, 2007, 09:26 AM Thank you, Frederiksberg!
Also? It would have been the first victory for CRC;) But yeah, some of our team members tasted the gold already:)
LowtherCastle Jul 20, 2007, 12:00 PM Privet CRC!
Write-up njet?
Poka.
Lexad Jul 20, 2007, 01:01 PM Preved, LowtherCastleg!
It's stuck on the translation stage - I'm sick right now and awau from the file. Keep hoping!
LowtherCastle Jul 23, 2007, 12:26 PM xorosho!!! Na zdarovja!
Lexad Jul 28, 2007, 05:06 PM Presession plans
General plan – be a technical leader, kill Gandhi’s enemies and give their lands to Gandhi. If few neighbours – fast Optics to give Gandhi contacts.
As we were the only Gandhi’s neighbour, the plan has evolved into drifting away from our homeland and giving it to Gandhi while controlling his enemies – and therefore securing a good new home. Watching Gandhi’s feeble development in his rich lands we grew determined speeding up our departure and his development by giving our cities. To reinforce the impact we rushed noncultural buildings in the cities before giving them to Gandhi – forges, markets, groceries, banks, chouses, jails (which would’ve turned to his UB and give extra happiness) – so that he could get greater effect and the population would not jut starve, but would be spent with positive effect for the new master. We also left him Pyramids and GLib.
Military-wise – developed zerks to City Raider III, then upgraded to amphibious Grens, Rifles and Infantry. Used attacks from sea advantage aggressively, coupled with our fleet’s great mobility.
MM
- oscillating 100% science – 100% gold to get some on roundups
- pop-rushing expensive buildings in low-hammer or high-effect cities by accumulating pop beyond happiness limit and then sacrificing at once
Starting build comparison (assuming settling in place): http://files.civru.com/play/6581/Nidaras1.zip
1st column group – food, hammers, commerce per turn under BO boat-warrior-worker
2nd – the same accumulated
3rd – under BO worker-smth else
4th – the same accumulated
And later version by Cardinal: http://files.civru.com/play/6581/City_Development_v0.4.rar
Boat is more efficient, therefore. Starting with Agriculture.
Grey Cardinal
1 turnset, turns 0-32(4000ВС-3040ВС)
The Team has entrusted me with the first turnset – for luck, I guess :)
There were two pregame plans of capital location – on starting hill or on northern plains hill to get extra hammers. Our scout was sent to uncover the map. After finding gold and weighting all pros and cons in a quick discussion it was decided to settle in place. After the scout discovered two more gold, the location of second city became chiseled in stone. We fond Gandhi across the narrow sea, with excellent capital. We also met Khan’s scout, yet knew not his location. In a hut we got warrior. Techs: Mining and Agri, then BW. Built a fishing boat and worker before 3040BCand are ready to start a settler.
We synchronize research, settler production and worker tasks so that we get 2nd city and worked pigs for it ASAP (in 19 turns). Therefore we switch to researching AH and finish BW later. The second city would grow lending pigs from Nidaros until it reaches pop 4 and can work fish and all 3 golds.
kaizer
My first turnset 3040BC - 2440BC.
The main aim was to settle the city near three gold hills + fish + sharing pig for start boost and to scout south region in order to examine Khan's site. However, I've lost scout unit on the first turn already. Then, after discovering Khan's capital site I've proposed to attack him by capturing the worker near it and leave a warrior there to slow down Khan's development, but suggestion has been rejected by the Team.
so that we and Gandhi could have a trading partner and not wait for finding others. Also there was a risk of losing both warrior and worker to Genghis as workers in Warlords are no longer active from the start, and to bend aggressive Genghis to peace we would have to kill some of his units and therefore build our own instead of development. Moreover, we weren’t aware of having any strategic resources around then.
All tasks have been accomplished successfully, and in the end of my turnset I've returned warrior on the south border for fighting the barbarians.
BW discovered. Second city founded, horses near capital, copper a bit away, Gandhi plans to compete for fish with our second city. For next turns developing second city, building scouting boat. Researching mysticism to expand the borders of cities.
Start: http://files.civru.com/play/6581/kaizer1start.jpg
Finish: http://files.civru.com/play/6581/kaizer1finish.jpg
kicks
2440BC -1870BC
Produced scouting boat, sent southwards. New warrior fogbusts future location of our city in the North. Chopped obelisk in Uppsala to get fish and stuff.
Development goes on, primary research boost through libraries and gold, cottages only in the third city (location: http://files.civru.com/play/6581/3rdcity.jpg), and not much. We aim for Writing (libs – Academy) -> Alphabet and try to scout with a workboat. Barbs start to pop, settler for 3rd city is underway.
Godwar
1870BC-1210BC
4 barbs spawned in the North – had to rush 2 chariots.
Haithabu founded, debates of Alphabet vs road to Phood to get Oracle – decided to forego Oracle (1720BC we had neither meditation nor poly – would be too late – and also no good city for Oracle) and go for Alphabet – Literature – GLib.
Gandhi founded Judaism, none wonders built still – we can have a go for Pyramids.
About this point, when we realized there were none other AI on our continent and no visible bridge to another one, that we finally and openly decided to leave the whole home continent to Gandhi and move to the New World. Reasons: leave Gandhi rich lands, no common borders -> no urge to build army
Jeffa
1-st turnset, turns 93-112(1210ВС-820ВС)
We have 3 cities, all build libs. Next, capitals starts settler, want to settle Marble city – but Khan outpaces us in this task, and Barbs settle city on Gems. After lengthy debates we decided to found a city (Birka) on stone island (another stone was in desert and was classified as “kidney stone” for its usefulness, while we could glimpse some white west from stone island) and chop Pyrs in Haithabu with prechopped forest – AI still were rather passive with Wonder building. As it turned out later, this decision also allowed us early contact with AI from other continent and military campaign long before Astronomy.
Science: Alphabet finished – Maths – Poly – Literature, tech trades with Khan – Masonry for Writing, Archery+Sailing+Pottery for Maths.
Decided to build GLib in the capital w/o Marble occupied by Khan.
Lexad
1-st turnset: 820BC-430ВС
Built galley after trading post to deliver settler faster to the island. Building settler in other city to get stone can be viewed as the way of splitting the building costs between 2 cities.
Meanwhile Gandhi destroyed Uppsala nets with trireme, threatening our Pyramids plan. Building escort trireme, moving settler and chariot onboard only in the south to minimize possible losses - successfully. Building second trireme to rebuild and protect fishing nets.
Techs: traded Poly for Phood, researched MC, researching Machinery for Optics. Traded Alpha for IW – got it in Haithabu, speeding up Pyramids
775BC – someone built Oracle; also in the proximity Khan built Stonehenge and someone built GWall and Temple of Artemis. Pyramids are threatened. GLib next turn in Nidaros.
IBT discussed whether attempt to kill Khan with swords, decided to wait for zerks and use swords to capture barb city on gems.
Gosha190
1-st turnset: 430ВС-160ВС
The most important things:
Birka city foundation- it was placed right over the island's stone and furhter became one of the key cities of whole game.
Building of Pyramids in 280BC and finishing of GL on the first turn of my turnset.
Locating Hannibal's site - game's key moment - now we realized that it's possible to leave our continent without discovering of an astronomy, we also may need to change our science path.
Revolution in 280BC (completely forgot what it was about).
Discovering of Machinery - it took 7 turns to complete.
I gave away Metal Casting to Khan.
Now we have 3 cities. Science output is about 100 bulbs per Turn. All is ready for an attack on barbarian city near gems.
Chariot took experience from the island's tribal village :)
Intra-turn discussion – next research – Optics (fast contacts and trades) vs CoL and GS for faster zerks. Lexad was for Optics, Grey Cardinal for CoL, the team fnally decided in favor of CoL and war.
Also discussed whether to attempt HG, but later decided to build military.
Morcar
1-st turnset: 160ВС-95AD
Here is the first part of the plan:
Haitabu:
Finishing forge, then barracks, then pair of crossbowmans - about 12 Turns in total. Worker connecting sheeps, choping the forest (in last turn of barracks building), making another cottage near the river.
Birka:
Finishing library, then work boat and granary. Worker finishes choping of the distant forest, then starts to choping the forest near city itself.
Capital:
Finishing granary in 5 turns, then placing one citizen to pigs tile from one of mine tiles, then finishing of trading post in 6 turns, then forge. Worker making another cottage, then going to improve barbarian city (which would have been ours already).
Uppsala:
Finishing trireme in 5 turns, then another trireme. Worker building two cottages.
Capturing the barbarian city in next two turns.
Well, had some troubles, while accomplishment of plan written.
Ghandi sent a trireme to our capital, and I have had to switch production in it to trireme, instead of planned growing.
Everything else seems ok now, except for Ghandi`s continuing militarization – he attempted an attack on our newly conquered barb city with 2 swords, but failed – we want to develop first and only then start giving away cities.
We have met the third civilization finally - Carthage. Hannibal is annoyed towards Ghandi - not a good fact. Another bad news is that Khan recently discovered the Feudalism and now he can produce Longbowmen - we will have to work hard to beat his defense and conquer his lands
IBT: Start to develop military plans – need construction for cats to support zerks and cut off Khan’s iron with chariots to prevent xbows.
Grey Cardinal
Turnset 2, turns 173-188(95 AD-320 AD)
This period’s main task was to get acquainted with all AI, check their territory and trade commerce, resources and techs. Also for further development we needed Khan’s lands – we had CoL so that distant cities would not cost us much with chouses pop-rushed from the start. For military might we finished researching CS for zerks, then went for Construction for cats and Engineerng targeting Chemistry – we put it before Astro as we had a galley route to New World. However, we made a mistake, going for Chemistry via Guilds instead of Education, costing us Liberalism.
New contacts boost our science – we get Monarchy, Monotheism, Calendar, HBR and Currency from trades.
Production is switched to military only – cats, zerks, triremes, xbows.
kaizer
Second turnset 320AD - 455AD.
The main aim was to build an army enough to begin an assaulting on Khan's cities.
All were going according the plan, but suddenly left flank have met up Khan's settler, which built a city on the next turn. Then, I have had to begin the war two turns earlier than was planned, because Khan discovered Machinery. In the initial stage of war, I've destroyed recently founded Khan's city and its iron mine. After that with the remaining forces I captured Tiflis with the loss of one zerk and was properly discouraged by one of team captains for that - Tiflis was planned as a future reservation for Khan. At the end of turnset I've gathered our main military forces near Old Sarai. During my session I've made another major mistake – traded Meditation from one of the AIs, thereby blocking the GS lightbulbing way to Chemistry by Philosophy and then we have had to learn it without using of GS.
Start: http://files.civru.com/play/6581/kaizer2start.jpg
Finish: http://files.civru.com/play/6581/kaizer2finish.jpg
Godwar
Second turnset 455AD – 605AD
Techs
Guilds - Gunpowder
Production
Capital: cat – zerk
Haithabu: 2 zerks
New Sarai: 2 pults
Thracian: library – granary, using slavery
Birka: lbow - granary.
Workers
Are referred to as lumberjacks for these 10 turns.
Units
Tiflis – leaving the city, monitoring Iron.
Storm Sarai.
Captured Samarkand and Karakorum
Jeffa
2 turnset 207-217(605АД-755АД)
Continuing war with Khan. Sieging his capital and taking Old Sarai to reestablish trade routes with New World. Troops moving in 2 major stacks. Khan destroyed Tiflis, but is moving 2 lbows with settler – we’re going to let him found a reservation for his own liking.
Gandhi lands a desant at Thracian, we’re leaving the city to him.
Techs: Gunpowder – Chemistry. Trading a bit.
Morcar
2 turnset (755AD-875ADS)
Our main aim for 9 turns played was to grab the philosophy from Genghis Khan’s cold, dead hands for further chemistry lightbulbing with the Great Scientist, which we have had already. But we have failed to achieve this. I have captured all of Khan’s cities except for one newly founded, but he is still refusing to give away the philosophy!? What the... !!! But still, we are not going to destroy Mongolians, we are going to make them the Gandhi’s techs donor... And of course we will continue our expansion - this time we going to conquer Hanni`s lands. We also hope, that Gandhi will come for our cities (1 he has taken already) and take them, instead of razing them - it`s in his own interest, but probably he still don`t know, that he will be the first, who built the space ship?.
Gosha190
2-d turnset: 875AD-1025AD
We gave away Uppsala with the academy built in it (if i remember correctly this was the second city given away to Gandhi, after barbarian city near gems) and we plan to leave pyramids' city soon.
Lure tactics: we put workers near enemy troops and take away ours in the same time, this way AI probably wouldn't destroy improvements near our cities, marching directly to victim city.
We also exploring Hanni's territory and military, building new troops and sending already promoted berserks to Birka.
We have circumnavigated the globe!
I`m accumulating money for upgrading our troops for further attack on Hanni. Well, I didn't discovered Chemistry (which I, actually, should do) and our team captains reprimand me for that. We also failed to take away philosophy from Khan.
1010AD - One of our cities has been captured by barbarians!!! We lost library and unfinished catapult in it. Barbarian longbowman has been attacking our city and our berserk have failed to arrive there in time for defence. This mishmash was caused by berserks having different number of moves. Initialy it was a general berserk, who occupied this tile, which lately was sent to Birka and which was replaced by the regular berserk further. We've learned a lesson: there is no need in such promotions, which can confuse other teammates))))
kicks
2nd turnset (1025AD-)
Prepared and launched war against Hanni
Plan:
1. WAR.
We Wait the Chemistry and promote the berserks to grenadiers.
The Army of the invasion:
1. catapults- 7
2. berserks (grenadiers) - 12
3. pikes - 2 (not quite enough)
4. The Galleys – 3, 5 in 5-6 moves.
5. The General – link to swordsman and 3 new zerks, promote all to 3 City Attack, swordsman upgrade to berserk.
6. Promote pikes in combat.
7. What swing rest catapults? City Attack or Collateral Damage? I offer second.
8. The Caravel and trireme from Delhi pull to Birka for protection of the galleys.
The Attack:
The Variant 1. Hippo.
Amass 5 galleys on oyster (south of Birka), declare war and same turn debark desant:
4 catapult, 1 pike, 1 zerk (for promotion), 4 grenadiers. The second turn of the galleys - to Birka, load rest and move to Carthage, catapults bomb Hippo.
The third turn - catapults again bomb Hippo, attack with 5 grenadiers and take it. The Galleys sail to Carthage.
The Fourth turn - heal the troops in Hippo, galleys arrive at Carthage and debark troops on hill SE from city.
Afterwards we go on north, assault Leptis.
2. SCIENCE.
Chemistry, then accumulate the money for promotion, then Astronomy – or Paper?
3. DIPLOMACY.
Trade with Isabella her rice for spices.
Trade with Washington Guilds for Theology and +200$.
MISCELLANEOUS:
1. Caravel - two variants: continue to sail along coast or research get dark area in centre
2. Haytabu – give away or not? We need Pyramids.
3. GS - we wait.
How it all turned out:
After finishing Chemistry started the war with Hannibal by successfully capturing Hippo and Carthage. However, the upgrades and severed trade routes has laid a great toll on our economy. 2 grens were destroyed by Hannibals' counterattacking knights, great stack outside of Hippo. But kicks was already bringing in the reserves.
Traded Guilds to Wash for Philo, sold Engineering to Bella for $170, Philo & cash to Brenn for Paper.
Got some cash for free from Wash and Hanni (threatened)
Hanni founds a city at our continent – another self-made reservation
Lexad
Could not play more than 3 turns due to RL issues
War
Using pre-delivered by kicks grens and zerks and cats I decimated the counterattacking stack outside of Hippo. Also one Galley has outmanouvered Carthagian caravel and closed with Leptis on the next turn, with its 2 grens capturing and destroying the city.
Stack from Carthage supported by 2-movt general and Leptis attackers sieged Thapsus, while the bulk of Hippo capturers closed with Hadrumetum.
Administration
Reworked our city-management approach: as we were short of cash and hoped (slightly) to get Liber first, I put every city not producing useful building to generating wealth - we chose wealth over bulbs because the economy as a whole was more efficient in generating bulbs from commerce than coins but equally efficient in producing both from hammers - so we should've provided it with maximum number of turns at 100%-science - application of Ricardian theory of comparative advantage by Godwar - Grey Cardinal - Lexad. Whether it made sense to produce buildings we decided by calculating buildings payback period comparing to the case when we just produced coins instead of building. Expected date of city's surrender to Gandhi and chance of survival this surrender (>0 for money-amplifiers, =0 for libs and unis) were accounted for. Therefore almost no buildings were produced except Ning-Xia and Karakorum and Turfan, where high commerce count allowed to payback pretty soon. The function of old continent has shifted to troop- and money-generator to support the conquest and development of new lands.
Lost Liber to Mehmed - he predictably picked Astronomy.
Made some good trades with Brennus for resources and money.
Grey Cardinal
3rd turnset, turn 249-258(1154 AD-1208 AD)
War
Efficiently destroyed all Carthagian forces and captured useful cities with losing only gren and zerk with 70%-80% prob. Our forces are comprised of 10grens with CRII and III, 12 cats and 4 zerks. Made peace with Carthage with only 1 city remaining at our old continent (we try not to kill off enemies completely to feed them with techs to boost Gandhi's tech research - through Number of Knowing Civs multiplier - and tech trade).
Administration
Traded Edu to Wash for Drama and Divine Right, them to Brenn for Banking. Born and used GS to lightbulb Printing Press, other goal - Economics - was lost to Mehmed by 1 turn :( Going for Nationalism to get to Corporation and then infantry to promote our grens further.
The team decides to go for Oxford in the new lands, so new cities rush/produce courts, forges, libs and unis. All cities produce cash to boost our economy and science.
kaizer
Third turnset 1208AD-1268AD.
The main aim was to prepare assaulting on US, with further attacking and capturing Washington. Another major aim was to try to give away Nidaros and Haithabu to Gandhi.
After Nidaros was captured by Gandhi, Haithabu became our new capital, and after surrendering Haithabu - Ning-Hsia. The attack plan: the army was divided into two parts, the first one marched by land towards Washington city, and the second used naval forces to land onto the hill near Seattle with the further brief capturing of it. After that catapults turned south and joined Washington's city siege, remaining forces were intended to repulse American counterattack under Seattle. Operation completed successfully - Seattle and Washington were captured, American counterattack was way too weak to give us any troubles and I also managed to gather the forces to attack New York. There were almost no losses - all battles were won at 90%+ probability.
Start: http://files.civru.com/play/6581/kaizer3start.jpg
Attack plan: http://files.civru.com/play/6581/kaizer3planattack.jpg
Finish: http://files.civru.com/play/6581/kaizer3finish.jpg
Lexad
1268AD-1382AD
Now I took a 18-turn rule (also to compensate the turns forfeited in preivious cycle)
War
Finished US except Chicago, peace, the next turn (while Turkish territory hadn't yet expanded to fill in ex-American gap) attacked Mehmed with major stack sieging Edirne and minor with 2 grens on a hill protecting 4 cats - Konya. Major strat - land a bombing squad with protection to remove defence, while strom squad arrives later by foot or sea to capture the city. Speedy boats really promote this strat. Lost 4 grens, 3 of them - with 95-99+% victory probability :( Mehmed was counterattacking with cats and trebs vigorously, nevertheless, Edirne, Konya and Istanbul were captured by the same stack on 7 turns, and I expect Ankara to fall in 3 more turns.
After our attack Mehmed's income from foreign trade routes plunged from 80 to 8 :). At the same time Brenn has endless wars with Bella, literally destroying all international trade.
Khan's capital's borders expanded and started revolts in Turfan. Even as it does not endanger our possession of the city, it disrupts economy and would take it from Gandhi once we give it away - therefore I quickly rushed barracks and 4 zerks and cat and used fresh general to promote zerks - and captured Sanchu.
Administration
Finishing Nationalism, discovered that Mehmed already has Constitution, after learning Constitution - that he has Corporation (thus destroying his GLighthouse for +1 trade route...). This has proved we were right to assail him.
The distribution of troops- and money-production in old lands and developing new lands was officially approved.
After Grey Cardinal's great advice, changed our future capital site to Washington from Thapsus and rushed palace there ASAP - before using bureaucracy bonus as a farewell gift to rush grocer and bank in Ning-xia where palace moved after Haithabu fell. Rushed library and uni (synchronized with rushing last remaining uni in Hadrumetum) and started Oxford. Using the same approach as I developed in SGOTM-3 CFR-W, maximise pop to rush Oxford (expected in 3 turns), while probably rushing NationalEpic just 3 turns after this - it will be kicks' turn though (it's not just is 4 playing, kcks was just skipping before). Planning to get Globe and Wall Street soon - plan to get theatres and banks in our cities.
Helped Gandhi by worker-luring his units into Old Sarai and Samarkand - good cities with good lands. The psycho destroyed 2 of 3 captured workers though :( As a result he is not such a caveman as he used to be - knows Education and Nationalism, we hope he can beat Brennus to Taj.
The most important questions currently are
- where to move next
- should we continue conquest or we can control Brennus and Bella
Currently we're pondering on a feature discovered by CRC team in the past and proposed by Gosha190 in this game some time ago: kill Mehmed as the only person who discovered Liber - then the next discoverer will get the bonus of first one (i.e. free tech). The strategy proposed by me so far is:
- don't kill if he's willing to give away both Astro and Corpor for peace - the gain would be greater than from 1 free tech (Steel or Steam Power)
- don't kill if someone else discovers Liber before it - no bonus then
- otherwise kill and finish preresearched Liber the same turn
P.S. Fortunately, the Team has ran some preliminary tests and the trick turned out to be removed in Warlords, so Mehmed lives
kicks
Took Ankara losing none, reestablished trade with Brennus – got silver, incense and gpt. Captured Bursa, razed Gaziantep.
Revolt to Representation, Mercantilism, Religious Freedom.
Rushed NEpic in Wash.
Learnt Liber, started Astro. Grey Cardinal proposed (and Lexad checked SDK and confirmed) an elegant solution to get at least something from Mehmed - start researching Astronomy, thus decreasing its value (most of which is directly proportional to residual research cost) in trade and making Mahmud ready at some point to give it away for peace, thus saving us some 2-3K of lightbulbs.
Declared on Bella who was busily fighting Brennus on the other side of continent, captured Barca.
Lexad Jul 28, 2007, 05:06 PM Morcar
Generally aiming at conquering of remaining Spanish cities, i also accomplished some minor tasks during my Turn. Much of my time was spent on city micromanagement and optimization work, but i also have had some battles with queen Isabella. I took astronomy from Mehmed (researched some part of it first) for peace treaty and gave away Tabriz city to Gandhi (remember, it’s our main task). Seems Isabella was beaten enough by Brennus - she was trying to attack with two conquistadors only, which were immediately slain, and after that - she is pretty quiet. I gathered our main forces in one powerful stack and headed towards Madrid. I have encountered 4 defenders there (2 longs and 2 pikemen), which were easily beaten by well-trained army of mine, and after that i started the move in direction of another Spanish city of Murcia. Concerning to science, i have researched astronomy (as i said above) and finished researching of Replaceable parts and now we are 1 turn away from discovering of Rifling. In spite of a lot micromanagement it was pretty quick turn (quickest ever for me:) ) - i wish, i had all my turns going so fast
Gosha190
3-d turnset: 1502AD-1550AD
The most important things:
We have started a peaceful development of recently captured cities, but our habit to resetlle AIs from place to place has not allowed us to do so for long.
Building of universities and banks...
We researching a steam power right now and willing to trade corporations from Brennus.
We have made some preparations for capturing some of good Izzy cities, we're planning to grab all cities, except for two north less attractive to us cities.
Another gift to the Gandhi - this time city of Beshbalik.
The cities that we still need to give away to Gandhi (all on old continent): New Sarai, Turfan, Ning-hsia, Sanchu(had been destroyed by Gandhi consequently and replaced by Hanni's city with Uranium appeared in its center).
Then a bit of some war reports:
Turn 307, 1502 AD: You have discovered Rifling!
Turn 308, 1508 AD: You have captured Murcia!!!
Turn 311, 1523 AD: You have captured Santiago!!!
Turn 311, 1523 AD: Santiago (CRC_SG004_) has been captured by the Spanish Empire!!!
Turn 312, 1526 AD: You have captured Seville!!!
Turn 316, 1538 AD: Beshbalik (CRC_SG004_) has been captured by the Indian Empire!!!
Turn 316, 1538 AD: You have captured Santiago!!!
Turn 317, 1541 AD: You have discovered Steam Power!
Turn 319, 1547 AD: Santiago (CRC_SG004_) has been captured by the Spanish Empire!!!
Turn 320, 1550 AD: You have captured Toledo!!!
Turn 320, 1550 AD: You have captured Santiago!!!
Turn 320, 1550 AD: You have made peace with Isabella!
Half-cocked attack has lead to extension of war and unnecesary losses. The only consolation is that the big Spanish stack guarding a Spanish capital (it's near to Santiago) was defeated in parts in the field and during repeated Santiago recaptures, i.e. that stack has lost its defencive bonuses from capital's culture rate and fortifications.
IBT. Here are some strategic thoughts on relations with Gandhi in late game. As we are strongly opposed to the idea of scrubbing nuclear waste from our lands and do not want Gandhi to spend hammers on building aerial force, navy and tank squadrons, not mentioning ICBM. Therefore the team decided to secure his oil and uranium deposits by spy-scouting and bombing the still-unprotected newly-built wells and mines from aircraft carriers by fighters, defended by battleships and destroyers. We're the environmentalists!
As a intermediate result review, Gandhi has reached leading positions in GDP thanx to our sacrifice of old continent to him, which gives us hopes for success of his space mission.
Our tech-feeding strat is the following: only 2 civs remain which can research competitively - Brennus and Gandhi. We can always stop Brennus at the ladder of his spaceship. Of the living civs, 2 camps are formed - Gandhi-lovers (Bella and Wash) and Gandhi-haters (Brennus and Hannibal). Therefore we adopt the following strategy - when Gandhi discovers some tech, we trade/give away this tech to his haters (so Gandhi loses monopoly and becomes willing to trade it) and give some tech for exchange that he doesn't have to his lovers so they can trade it to him. That is, if we would really need to help Gandhi researching
Grey Cardinal
4 turnset, turns 320-335 (1550 AD-1595 AD)
Gandhi has finally took over the whole of our continent and starts to improve the economy – high GNP etc. Our new cities are growing rapidly, boosting our science. According to the plan proposed by Lexad we give techs to surviving AI to intensify Gandhi’s tech trade. Brennus is very strong, and we’re not going to attack him now, feeling confident we can control the SS launch of a single AI. Also we decided to relocate Wash.
kaizer
Fourth turnset 1595AD - 1637AD.
The goals were simple - further development of science and cities. There were planned a few small wars with the purpose of final resettlements of AIs. We've planned to give away Murcia to Mehmed, capturing his Samsun at the same time, and resettle Izzy in recently founded city between Washington and Philadelphia, capturing her Cordoba and Salamanca, and finally resettle Americans in Cordoba taking their Jelling. In such way all of AIs would have only one city each, and find themselves under foreign culture pressure. According to plan Mehmed got Murcia and lost Samsun, but suddenly he has became a vassal of Brennus which meant automatic war to him. We didn't expected that situation (thinking that Brennus was afraid of our military might), we've started to suffer from constantly increasing WW, and I've decided to destroy Ottoman civilization, and after Mehmed's death WW returned to its normal rate. I have had to use slavery in order to build an army of riflemen in no time, and thanks to our great GDP I've upgraded catapults into cannons, and promoted all general's units with +1 movements - we haven't had a cavalry, which could have easily finish off the remaining troops of Brennus' army. Brennus' attacks weren't so smart and he just attacked with his Cavalry and Trebuchets city of Seville, where I had concentrated 90% of whole army - however there were some losses of our troops, but enemy has lost many more units and soon he got exhausted, made dangerous enough landing near Santiago first, which I've repulsed making every effort, however he still managed to make his way to Ankara with two Frigates - it was in the very end of turnset.
Start: http://files.civru.com/play/6581/kaizer4start.jpg
Finish: http://files.civru.com/play/6581/kaizer4finish.jpg
kicks
Fourth turnset, 1637AD – 1652AD
Continued the war with Brennus the aggressor
The Losses.
ours: 1 frigate
Brennus: 4 frigates 2 galleons 10 cavalries
1637
Cavalry has attacked the rifleman in Sevilie and has withdrawn.
The Frigate is beside Ankara perished protecting Clams, having sunk Brennus frigate and wounding second.
1640
2 grenaders killed 2 cavalries and returned to Seville. We have new GGeneral.
Frigate killed Brennus frigate and moved north.
2 cavalries perished attacking Seville.
1643
1 cavalry perished attacking Seville, two have withdrawn wounded
1646
Finished 2 wounded cavalries.
Our super grenadier-general Sargon has gained level 11.
Learned Democracy, Communism in 2 turns.
On north pursue the frigate and galleon and destroy them.
1649
1 more cavalry perished attacking Seville. Other has withdrawn.
1652
1 more cavalry perished attacking Seville.
Learned Communism, start Assembly Line.
Meanwhile Grey Cardinal has recalculated possible gain of moving from Merc to SProperty and decided not to.
Before revolion pop-rushed all we deemed needed, like Globe Theatre in Stambul. Revolt to Emancipation, Freedom of Speech.
Gave away to civs-satellites Chemistry and Rifling, peace with Brennus, reestablished resource trades forhappiness.
Lexad
My turnset: 1670-1709
During the last 50 turns Gandhi has tripled his GDP and almost caught up with ours.
Brennus first to Physics, Gandhi - 4 turns later. Gave many techs to minor survivors, Gandhi has traded Democracy for Rifling. Researched Combustion, Flight is the next goal to harass Gandhi's late game strategic resources.
Morcar
1709-1750
Peaceful turns came finally. No war, no troubles, nothing to worry about... Great Viking empire discovered Physics, Flight, Electricity (all in 15 turns), and now is 1750AD and we are 1 turn away from discovering of Artillery. Gandhi still increases his GNP, but no so fast as we wished it would be. Right now he is second on GNP after us, with his potential space rival Brennus in third, however, Brennus is far behind Gandhi on GNP now. And what is most strange - Gandhi has double of our military forces (not units, but soldiers row in Demographics) at the same time population of our two civilizations is almost equal. Few turns ago we have stared our first carrier - the main aim of which is to track Gandhi`s resources such as Uranium and Oil and destroy improvements on them with the fighters onboard - we don`t want to find our cities in ruines, remained after Gandhi`s Nuclear missiles :). We are planning to build up to four such mobile trackers:) And finally: we are going (hoping) to finish our game (Gandhi`s game actually) in nearest 70-80 Turns - sorry, not our, but just mine opinion
Murick
1750 AD to 1774 AD
(turns 390-402)
In the nutshell, Gandhi unexpectedly beat back our Frigate with his Galleon and land a party near Hadrumetum – 4 cats, mace, 2xbows and pike, then added rifle and trebuchet – all died, lost some farms.
Learnt Artillery, Rocketry, Radio, start Computers. Use GS to speed up.
Gosha190
4-th turnset: 1774AD-1817
The most important things:
We are on our homestretch now.
We are improving our economy and speeding up our science after numerous wars. At the same time we destroying Gandhi's uranium mines and oil wells.
Summary:
I've decided to mess with all those red and green faces first... and now i'm understanding kaizer very much - to look at this all is not an easy thing.
Gandhi has tried to attack us from the sea... but thanks to Murick we have had something to counter Gandhi's naval forces. (Gandhi always attacked in the same way - starting from Delhi and ending up to Hudrumetum). I even stopeed to watch the sea region - he always driving same way. And now he would better to sit home - you will see yourself. I have sunk about 8,9 Frigates and 4 Galleons. After that there was no activity from Gandhi anymore.
Great Merchant has been born somewhere in our cities and it seems i started the GA right away. During GA the science output reahced 4000 bulbs per turn and after GA it dropped to 3500 bulbs.
I've discovered: computers, refrigiration, genetics, sattelites, fission, fiber optics and fusion. Further science path depends on next Turn players (btw Ecology can be researched in 3 Turns).
I gave away refrigiration to Gandhi's friends and seems they exhanged it to Gandhi in two Turns. I have 2 GP right now: GM and GE - can build a WW.
Economy: i accidently keeped science to 0% two turns instead of one needed - now we can't get rid of our gold: we have 2251 gold in our treasury with -71 gold each turn.(initialy it was -350 per turn) and another 30 gold per turn is spent on 30 units.
We have good deals with Brennus - it profits us 22 gold per turn. I sold him refrigiration and something else then stone and aluminium further. In short words - we became a good friends and he opened his borders to us and exchanged silver and something else to us. And in addition i took Military Traditions from him with some his additional payment.
After discovering of Genetics and exchanges with Brennus we have constant celebrations in our cities. Only few turns away Barcelona seemed to have some 1 unhappy face - all other cities are happy and healthy.
Initialy i've have build a lot of military, then i proceeded to gold building. And built a pair of temples also... I didn't build coloseums - after trading with Brennus - i set a science slider to 100%. And after Ecology has been discovered there has been no unhealthy people(i have built grocer in Atlanta - that was very unhealthy city).
I keep destroying Gandhi's Uranium and Oil, but he continues to rebuild them . He don't has Uranium, but has oil - built another well last turn - i have no luck in destroying it straight away. Well, you know, it's not easy to destroy his improvments . I'm attacking with 6 fighters - and sometimes i need two turns to destroy improvment. Fourth carrier is about to sail away to Gandhi's oil - it just need to wait for last fighter built.
I divided all units in two parts. Here is what we have:
4 spies
15 tanks
20 fighters
3 bombers
11 battleships
2 submarines
4 carriers
Form game log:
Turn 409, 1788 AD: Gandhi has completed The Temple of Solomon!
Turn 410, 1790 AD: Gandhi has completed The Statue of Liberty!
Turn 412, 1794 AD: Brennus has completed Broadway!
Turn 421, 1811 AD: Pachacuti (Great General) has been born in Delhi (Gandhi)!
All right now. Soon we destroy Brennus just because of boredom.
Jeffa
Turnsets 3&4, turns ход 427-457(1817-1847)
Using spies to monitor Gandhi. Formed 2 naval-aerial groups to bomb Gandhi’s oil and uranium. Gandhi finishes Rocketry and starts Appolo. Meanwhile for added fun and score we decide to kill Brennus after learning and giving away all “component” techs which AI would not trade to Gandhi – just to make them cheaper for him. Attack Brennus with 2 stacks, first splitting his territory in two ad getting 3 important cities, second – infiltrating west coast from sea. Brennus was completely destroyed in 8 turns. Gandhi built Eiphel with GE – therefore we gifted 2 ex-Brennus cities with Rock and Broadway to Isabella so that she would trade happiness to Gandhi.
kaizer
Fifth turnset 1847AD - 1869AD.
There weren't any plans - just to watch Gandhi's oil and uranium and to destroy improvements on them. FT discovering, governing the cities, driving the workers from place to place... most boring turnset of whole game. First I've proposed to give away a few more cities to Izzy, this way she could have exchange some resources with Gandhi, but again this was rejected by the TEAM. I just pressed and pressed 'Enter'... I also viewing Gandhi's cities with spies, finding out where he is building his SS parts, and I've finished my turnset when Gandhi started to build his last SS component.
My mission in this game is over then, I rate my playing as 'not bad', but I also have made a few serious enough mistakes.
Morcar – finish
Just want to discribe our last turns: our main problem in these last turns was to locate cities, where Gandhi was building his "heavy" SS components (with the help of spies). Finally we found all that cities... And all going good, but Gandhi decided to build "heaviest" component in one of the weakest production city - Thracian, and he was needed 25 Turns to complete it there (taking in account following constructing of the space elevator). Well, we though hard on that situation and decided to destroy Thracian in the same Turn, when Delhi (strongest production city) would complete its current production - this way Gandhi could begin constructing of SS Engine in his capital - it would take only 13 Turns to complete, instead of 23 in Thracian. Of course we have taken a lot of risk doing that - but luck was on our side today:). And that has been finished even faster than in 13 Turns, because of Gandhi`s adopting of bureaucracy (thanks him for that:) ). In the end we also have conquered all remaining civs in order to increase our Firaxis score (just in case of tie by finish turn with other teams - maybe this was unnecessary, I don`t know).
Sam_Yeager Jul 29, 2007, 02:21 AM Thanks for the helpful writeup Lexad. :goodjob: Haven't had a chance to read it all in detail but it looks like one of the key things was to be able to get to Hannibal before Astro. You also built up your military and tech rather more than we did before attacking Khan.
Lexad Jul 29, 2007, 03:10 AM Well, I rather see as uur key advantage that we left the Old World to Gandhi early - that gave him good lands, developed cities and no common borders. Gandhi's GDP in our game was by far the highest among all teams I checked.
As for Astrono |