View Full Version : SGOTM 04 - Geezers


Pages : 1 2 3 [4] 5

markh
May 02, 2007, 03:22 PM
IBT : Have not noticed that Gandhi landed several units near ElDo and Haithabu, one goldmine is pillaged

5) 1625AD : kill all Indian units

IBT : Replaceable Parts -> Rifling
We get a Great Engineer on Nidaros

6) 1628AD : take Camulodunum for the loss of one cannon, but 274 gold we gain from it

IBT : nothing

7) 1631AD : We make peace with Brennus. Our troops need to heal and ww is killing us
now we can research rifling in 11 at 50% and only -21gpt

IBT : nothing

8) 1634AD : not much

IBT : nothing

9) 1637AD : not much

IBT : nothing

10) 1640AD : sink two Indian frigates at Nidaros for two of ours

I micromanaged for gold and growth, so we are -11gpt at the moment and rifling in 8. Obviously we can speed this up, but I forgot to check that.
What about using the GE which I brought to New Karakorum for a new palace at our new home ?
The Great General I have sent over to Gergovia. I think a military academy there will be of more use there.
I think after the peace deal expires we will have a decent number of troops to finish off Brennus.
The SGOTM server seems to be down as I cannot submit the save and the easy upload system does not accept my deletings, so I will try to submit the save tomorrow. Sorry.

markh
May 02, 2007, 03:30 PM
Finally managed to delete some attachments, so here is the save.

Sam_Yeager
May 02, 2007, 04:58 PM
Good progress mark. :goodjob:

Much though it pains me I think we will have to give up Haitha to Ghandhi. His science is awful. :( I just can't believe he hasn't 'captured' Yayoi from us yet. Unfortunately it looks like the AI commit to taking certain cities and just ignore more easily accessible cities. :(

As far as Brennus is concerned I think we want to take Vienne & Cordoba from him. It may be better to just raze Cordoba and settle a new city on the desert 2 NW of Cordoba instead. :dunno:

Since we're at peace with Brennus for a while we can probably afford to switch to Free Religion now. On the tech front I think we should carry on with military techs so that probably means heading for Artillery with Physics as a prerequisite. Perhaps we may be able to extort Physics from Brennus as long as we have put a turn or so into it first. Pity Brennus got the free GS from it.

EDIT: There's an announcement about a new GOTM server. Looks as though the redirection is not working properly. :(

markh
May 03, 2007, 03:00 AM
I think Gandhi will not take Yayoi. He wants Haitha and El Do and I think we should give these to him at his next attempt. I already thought about it for 20 minutes whether I should give Haitha to him when he landed three muskets there. Next time we should definitely do it. We need to get him going.

We should still be aware that we are at war with Izzy and we have not seen anything from her despite two caravels scouting our southern lands.

Thrallia
May 03, 2007, 03:10 AM
:goodjob: mark. Too bad you didn't add to your roster of kills, but I think we've pretty nearly incapacitated Brennus now.

I think we should leave Izzy alone other than convincing her to end the war with us, so that we can use her as a go-between for getting tech to Gandhi. She's his best friend, and we need him to at least have her and Washington as trading partners since we may need to take down Hannibal soon.

edit: Sorry for my lack of involvement in discussions this week, I've been studying and taking my finals. Finished now for the semester :band: [party] :woohoo: so I should be back to normal :)

markh
May 03, 2007, 05:30 AM
I thought of continuing the war, but the ww costs too much. :sad: Our science was just too slow and we need to start getting our new home up and running. I think the units we have there and the reinforcements I brought on the way should be ok to redeclare war and finish Brennus quite fast after the peace deal expired. Additionally by then we have rifling which will be quite important. With some rifles our new cities should be quite safe.

Sam_Yeager
May 03, 2007, 01:30 PM
Thanks for all your well-wishes. Mom is back home and driving me crazy again so everything is back to normal. ;)

Only just noticed this. :( Pleased to hear your mom is back. :)

Are you taking the game next or do you want to wait until your turn comes round next?

Sam_Yeager
May 03, 2007, 01:31 PM
: Sorry for my lack of involvement in discussions this week, I've been studying and taking my finals.

No problem. RL always has to come first.

Harbourboy
May 03, 2007, 02:19 PM
Sorry for my lack of contribution as well. I have been absorbed in my 9 unsuccessful attempts at G-Major 11 so am in full-on cultural mode at the moment. If you let me at this game, I'd be spamming useless temples all over the place.

Jenarie
May 03, 2007, 08:14 PM
Only just noticed this. :( Pleased to hear your mom is back. :)

Are you taking the game next or do you want to wait until your turn comes round next?

Oh, I can go if you guys think I should - I could play tomorrow night - but I'm totally ok with being skipped and taking it when it comes around next as well. I guess I'll look over it tonight and post thoughts - which I need to do whether it is my turn or not :) - and then if no one else has "got it" by tomorrow this time I can go. :)

Jenarie
May 03, 2007, 11:59 PM
What about using the GE which I brought to New Karakorum for a new palace at our new home ?
The Great General I have sent over to Gergovia. I think a military academy there will be of more use there.
I think after the peace deal expires we will have a decent number of troops to finish off Brennus.
Agree with all three.

It may be better to just raze Cordoba and settle a new city on the desert 2 NW of Cordoba instead.
Agree. It is in a bad spot right now due to cultural pressure and well just bad spot. :) We could also consider just 1 NW for slightly less overlap.

I think Gandhi will not take Yayoi. He wants Haitha and El Do and I think we should give these to him at his next attempt. I already thought about it for 20 minutes whether I should give Haitha to him when he landed three muskets there. Next time we should definitely do it. We need to get him going.
I think we should give him anything he wants on the original land from this point on. Even up to the capital - if he "takes" our capital we get a free move we'd just have to make sure our second biggest city was the one we wanted to move it to. Bibracte isn't the ideal location for our new capital but it has the population to pull it off and it isn't bad.

Also like Mark's idea about using the GE to build a new capital if we want to hurry up and do it and not wait for a whim from Gandhi. I think he'd get braver if we move out some troops but then again we don't want to be so tempting that Hanibal or someone else takes the bait instead.

Looking at the save:
-New Karakorum can be MM'd for 2 more gpt. Not sure if we are letting it starve a bit on purpose for now but can move stuff a bit without changing any of the yields except gold.
-Gergovia can be MM'd to get 3 more gpt but would grow slower. Would this be good idea or do we want growth?
-Should Isca citizen be working the coast tile or be a priest? Either gives us another 1gpt off the negative.
-Iron sheep can move from 1f3h to 2f2h1g watermill but not sure if that is a good idea. It would grow twice as fast as it is already unhealthy but I like it 'cause it gives us another 1 gpt.

If we do all that we go from -11gpt to -4gpt but not sure if all of it is a good idea. I'm thinking at least some of it though would be good.

Wow Bibracte has three wonders and an academy in it plus a lot of misc buildings. Nice! :)

Should Camulodunum be on culture until borders pop? That was discussed a bit but didn't see a definite decision on what we wanted to do for the border pops.


As far as strategy goes, I'm not really sure what to think. Some random thoughts:

I'd prefer peace with Isabel at least until we finish off Brenus but I don't think she's going to let us have it. If she does keep it up we should probably raze Santiago and Salamanca as they are too close to her capital unless of course we can take the capital as well. If we were playing to win this I'd be all for taking out Izzy... once we move our capital she's sitting on some nice real estate for us. Unfortunately we want to lose to Gandhi and he likes her so... I think we should pacify her if at all possible without taking or razing anything so that she keeps up her trading ability.

I think we may need to finish off Brennus as soon as the peace treaty is over since he and Isabel hate each other. I'm thinking if we weaken him too much Isabel may attack him and get him as a vassal and then we'd have to either go to war with her again or deal with his cultural pressure.

As far as the next 10 turns go, we have peace for 7 so I think it is mostly about getting troops moved around and in position so that we are ready to counter anything Izzy tosses our way (we are already pretty strong here I think) and ready to take on Brennus if we decide to take him out.

markh
May 04, 2007, 04:07 AM
Roster:

Sam
Htadus
Mark - just played
Jenarie or Harbourboy - UP (who takes it first ? the other one is on deck)
Thrallia

Sam_Yeager
May 04, 2007, 04:56 AM
Also like Mark's idea about using the GE to build a new capital if we want to hurry up and do it and not wait for a whim from Gandhi. I think he'd get braver if we move out some troops but then again we don't want to be so tempting that Hanibal or someone else takes the bait instead.

Bear in mind that we'll lose our supply of GE's once we evacuate Nidaros. We may want to hang onto that GE. I like the idea of getting our palace being moved for free as long as we can be sure it goes to the right city. Depending on how long we will have our southern cities the FP would be a good idea.


I'd prefer peace with Isabel at least until we finish off Brenus but I don't think she's going to let us have it. If she does keep it up we should probably raze Santiago and Salamanca as they are too close to her capital unless of course we can take the capital as well.

Personally I want to do the minimum possible against Izzy. We want her to be a trading partner for Ghandhi. In addition I would see us moving on Hannibal, maybe with a brief diversion for Mehmed, so that we can weaken him enough to fall behind Ghandhi. We probably want Artillery before we attack Hannibal though.


I think we may need to finish off Brennus as soon as the peace treaty is over since he and Isabel hate each other. I'm thinking if we weaken him too much Isabel may attack him and get him as a vassal and then we'd have to either go to war with her again or deal with his cultural pressure.

Good point.


As far as the next 10 turns go, we have peace for 7 so I think it is mostly about getting troops moved around and in position so that we are ready to counter anything Izzy tosses our way (we are already pretty strong here I think) and ready to take on Brennus if we decide to take him out.

Let's get that civic switch to Free Religion done. For any future major wars I strongly suggest switching to State Property to reduce WW. Once El Do & Nidaros have gone the impact will be far less.

markh
May 04, 2007, 05:34 AM
I am totally for eliminating Brennus. We should have enough troops around when the peace deal expires. Although we still have to see what Izzy has for us. :scan: I think we are agreed that we give our northern cities to Gandhi now, so maybe we should whip units there to reduce pop and fill our waiting galleons fast. We have quite a good amount of money. How much can we speed up rifling ? I forgot to check that. We could whip some rifles to accompany the grens and cannons. I am a little nervous having only cannons and grens on the other continent.

I am torn about the use of the GE. He might be useful for the space elevator. I totally forgot to move the palace by losing the capital city, but for this option the cities on the other continent need to grow fast or we have to whip our southern cities considerably. I would not like that as our main research capabilities will be in our southern cities.

Harbourboy
May 04, 2007, 11:01 AM
Jenarie or Harbourboy - UP (who takes it first ? the other one is on deck)

Jenarie does, unless I hear otherwise.

Jenarie
May 04, 2007, 11:19 AM
Okies I got it and will play tonight. :)

So basically I'm just mostly playing ferry captain, correct?

markh
May 04, 2007, 02:25 PM
Who knows what surprises Izzy has for you. :) We are already at war her for a few turns, so there must come something.

Sam_Yeager
May 04, 2007, 02:29 PM
Who knows what surprises Izzy has for you. :)


Faints. :p mark posting on a Friday evening. :lol: :D

Jenarie
May 05, 2007, 12:00 AM
0) Turn 350 - 1640 AD

- Changed both cities in revolt to produce culture to pop borders ASAP.

- Minor MMing to improve GPT to -4. After 2 trades (below) we are at +1gpt.

- Check to see about improving time on rifling but it would cost us 65gpt to increase research 10% which would mean a cost of 414g to save two turns. Even though we have the gold that seems like too much since it wouldn't be a huge improvement. Leaving it for now but can probably shave off one turn later for not much gold.

- Build the Military Academy (as mentioned by Mark) in Gergovia. Double checked and that is our best production city so far on this continent. Even the capital doesn't look like it would be better.

- I'm nervous about only having one defender in our western new cities with Izzy being pissy but there isn't really much I can see to do about it atm. Will just have to make sure she doesn't manage to get over there. Looks like we have troops loaded ready to sail to the rescue so I shouldn't have to hold my breath for long. :)

Wow went looking for the fleet 'cause I knew we had boats somewhere and we have a LOT of ferries! I'm not a ferry captain; I'm an admiral... or something! :lol:

- Switch to Free Religion figuring might as well do the revolting while we still have two cities in revolt that wouldn't be doing anything anyway. Long internal debate on mercantilism... really long...

- Cancel spices to Hanibal for 3gpt and sell him sheep for 5gpt instead.
- Mehmed gives us 3gpt for sheep.

That was a nice distraction from the Mercantilism debate... count it up and we are getting 48 gpt from trade routes with foreign countries and finally decide not to do it. I'm guessing this is probably wrong because I know The-Hawk is a lot better at this then I am but no one else really had an opinion about this so just leaving it as is for now. Maybe we can get economics from someone (everyone has it) and go right to free market soon.

Start moving frigate and 3 full galleons across ocean. Hopefully I can find an escort for the empty five galleons by the time I fill them (edit: I found it: Mark has it building :)) but wanted troops sailing since it takes 3 turns.
[Have I mentioned I hate boats? I always play pangea or highlands to avoid them. :crazyeye:]

IBT:
Herodotus has completed his greatest work,
The Most Advanced Civilizations in the World!
1) Mehmed II the Glorious
2) Hannibal the Great
3) Washington the Fine
4) Isabella the Mediocre
5) Gandhi the Puny
6) Geezers the Pathetic
7) Brennus the Hopeless

1) Turn 351 - 1643 AD

We have a ton of workers. I am going to test and see if we can gift to Gandhi while at war - if it works with a worker it would work with a GE later if we don't get the thingie built for him before we finish moving. Gifting doesn't seem to be an option. Sorry if you already knew that but um... on the bright side we are going to be saving another 1 gpt once we come out of anarchy!

There really isn't much for workers to do right now... will load a galley full and send them across... except there isn't much to do over there either. We have 18 workers atm - maybe we should consider deleting a few - I think they are costing us 1gpt each for not much benefit at this point. They'd be worth having when we get railroads but not sure how far out that will be? Not doing it but please someone comment on why we want them around or I'll probably poof a few my next turn. :)

Load some more boats.

Isabella still won't talk.

IBT: Gandhi is bombarding Tiflis (island city) with frigates but doesn't seem to have any actual troops there or galleys around yet.

2) Turn 352 - 1646 AD

Transport Convoy 1 makes it to Gergovia and I breath a sigh of relief. I was so sure I was going to manage to get our army sunk. :)

We are out of anarchy and are at -1gpt with 7 turns to go on rifling. So the 2 turn anarchy only cost us one turn of research which is nice.

IBT: Gandhi is using frigates to bombard Old Sarai and Tiflis. Still can't find the invasion force to back them up.

3) Turn 353 - 1649 AD

Nidaros: Frigate --> Grocer (7)

Bibracte comes out of resistance and we go from -1gpt to -18 gpt. It has 9 unhappy citizens and is starving. It will lose 1 pop to starvation anyway so instead of waiting for 1 build turn I rush a courthouse for 6 pop now. There are still four angry citizens. Right after I did this I realized we needed the population there for the capital move but I'm crossing my fingers and hoping it grows back before we need it. I think it should as it is already growing again although slowly due to the unhappiness. Also cancelled all it's specialists (1 scientist and 2 citizens) and now we are back at -1gpt. Border pop will be in two turns by running one more turn of culture after the courthouse.

Change Camulodunum from culture to temple - it is the only happy and culture combined and getting in the initial turn will save a pop if I have to whip it when it comes out. Will run the two turns of culture after that first build.

Isabella still doesn't want to talk to us but other then a couple caravels I haven't seen a single troop.

Convoy 2 is ready to leave but Gandhi has a frigate hanging out right in the way so waiting for him to move.

IBT: Gandhi lands on the mine North of El Dorado-sala. Our crossbowman fights off the first musketman but loses to the second. He has one full health musketman and one almost dead standing on our mine atm.

4) Turn 354 - 1652 AD

I walk our troops out of El-Dorado-sala leaving it for him to walk into next turn. This should prevent him from pillaging the mine so he'll have a great city right away instead of having to rebuild.

IBT: El Dorado-sala has been captured by the Indian Empire!

While defending, your frigate was destroyed by an Indian frigate
(Convoy 1 returning empty to pick up second load - the 3 empty galleys get away).

5) Turn 355 - 1655 AD

Iron Sheep: --> Grenadier
New Sarai: Bank --> Grenadier
Isca: Barracks --> Courthouse

Convoy 2 leaves for the promised land hiding behind the empty Convoy 1 decoy.

Isabella still won't talk and still has no troops anywhere to be seen.

IBT: Gandhi lands on the gems west of Haithabu.

6) Turn 356 - 1658 AD

Camulodunum come out of resistance. Whip temple for 2 pop which leaves 2 unhappy.

Really odd - I just noticed the troops by Haithabu but even scrolling up don't see the "see troops near" message for them. Just Tifilis and Old Sarai frigate messages where he's still bombarding and has been this whole set with nothing to land there.

There is a Gandhi frigate in the fog NE of our ships. I was planning to take the empty ones out first to scout to make sure it is clear before moving the troop carriers.

Saving here instead of marching out of another city. I'm thinking that is what we want to do but want to double check. In the interest of keeping things moving, Harbourboy if you want to take it from here and play 14 turns go for it. If you'd rather I finish then you play 10 I can finish tomorrow evening - either is fine just let me know. I didn't want to waste another day if you have the time to play and it is more convenient for you to go sooner rather then a day later. :)

I didn't delete any workers - I stuck a bunch on the ferry instead. Now that Camulodunum is out of resistance we can start cottaging and then maybe delete a few. Not a lot but I think we could probably get rid of 4ish to save a little gold. :)

Save: http://gotm.civfanatics.net/saves/civ4sgotm4/Geezers_SG004_AD1658_01.CivWarlordsSave

Harbourboy
May 05, 2007, 12:53 AM
I assume that post is a work in progress, or is something missing?

Sam_Yeager
May 05, 2007, 01:03 AM
I assume that post is a work in progress, or is something missing?


Jenarie normally updates her turnset post as she plays. :)

Jenarie
May 05, 2007, 01:24 AM
Sorry! I went afk for an hour but starting again. Usually I only get caught by Sam who probably wondered what I was doing the first time but is used to it now. :)

You could take this oportunity to tell me if I can delete workers! ;)

Sam_Yeager
May 05, 2007, 01:45 AM
You could take this oportunity to tell me if I can delete workers! ;)

Seems to me that there are a number of farms in our new land that would be better replaced by cottages so I think there's a need for workers over there. Once Ghandhi gets a foothold on our existing land we may also need some workers to rebuild improvements pillaged by Ghandhi as well. There's probably scope to delete some workers but not the majority.

Good call on Mercantilism. :goodjob: I did post before mark's session saying we should not switch to it because of the trades we would lose. However I forgot to repost that advice before your turn. :blush:

Jenarie
May 05, 2007, 03:26 AM
Here is your Session Turn Log from 1610 AD to 1658 AD:
This includes Mark's turn since he couldn't upload due to server.

Here is your Session Turn Log from 1610 AD to 1658 AD:


Turn 341, 1613 AD: Geezers's Frigate (8.00) vs Brennus's Caravel (3.00)
Turn 341, 1613 AD: Combat Odds: 99.9%
Turn 341, 1613 AD: Brennus's Caravel is hit for 31 (69/100HP)
Turn 341, 1613 AD: Brennus's Caravel is hit for 31 (38/100HP)
Turn 341, 1613 AD: Geezers's Frigate is hit for 12 (88/100HP)
Turn 341, 1613 AD: Geezers's Frigate is hit for 12 (76/100HP)
Turn 341, 1613 AD: Brennus's Caravel is hit for 31 (7/100HP)
Turn 341, 1613 AD: Brennus's Caravel is hit for 31 (0/100HP)
Turn 341, 1613 AD: Geezers's Frigate has defeated Brennus's Caravel!
Turn 341, 1613 AD: You have trained a Galleon in Old Sarai. Work has now begun on a Bank.
Turn 341, 1613 AD: Rene Descartes (Great Scientist) has been born in Bibracte (Brennus)!

Turn 342, 1616 AD: Geezers's Cannon (12.00) vs Brennus's Musketman (21.24)
Turn 342, 1616 AD: Combat Odds: 3.2%
Turn 342, 1616 AD: (Plot Defense: +41%)
Turn 342, 1616 AD: (Fortify: +25%)
Turn 342, 1616 AD: (City Defense: +20%)
Turn 342, 1616 AD: (Hills: +20%)
Turn 342, 1616 AD: (City Attack: -20%)
Turn 342, 1616 AD: (Amphibious Attack: +50%)
Turn 342, 1616 AD: Geezers's Cannon is hit for 26 (74/100HP)
Turn 342, 1616 AD: Brennus's Musketman is hit for 15 (85/100HP)
Turn 342, 1616 AD: Geezers's Cannon is hit for 26 (48/100HP)
Turn 342, 1616 AD: Brennus's Musketman is hit for 15 (70/100HP)
Turn 342, 1616 AD: Brennus's Musketman is hit for 15 (55/100HP)
Turn 342, 1616 AD: Geezers's Cannon is hit for 26 (22/100HP)
Turn 342, 1616 AD: Geezers's Cannon is hit for 26 (0/100HP)
Turn 342, 1616 AD: Brennus's Musketman has defeated Geezers's Cannon!
Turn 342, 1616 AD: Geezers's Sun Tzu Killer (Cannon) (12.00) vs Brennus's Musketman (18.10)
Turn 342, 1616 AD: Combat Odds: 9.8%
Turn 342, 1616 AD: (Plot Defense: +41%)
Turn 342, 1616 AD: (Fortify: +15%)
Turn 342, 1616 AD: (City Defense: +20%)
Turn 342, 1616 AD: (Hills: +20%)
Turn 342, 1616 AD: (City Attack: -20%)
Turn 342, 1616 AD: (Amphibious Attack: +50%)
Turn 342, 1616 AD: Geezers's Sun Tzu Killer (Cannon) is hit for 25 (75/100HP)
Turn 342, 1616 AD: Brennus's Musketman is hit for 15 (74/100HP)
Turn 342, 1616 AD: Geezers's Sun Tzu Killer (Cannon) is hit for 25 (50/100HP)
Turn 342, 1616 AD: Geezers's Sun Tzu Killer (Cannon) is hit for 25 (25/100HP)
Turn 342, 1616 AD: Geezers's Sun Tzu Killer (Cannon) is hit for 25 (0/100HP)
Turn 342, 1616 AD: Brennus's Musketman has defeated Geezers's Sun Tzu Killer (Cannon)!
Turn 342, 1616 AD: Geezers's Grenadier (13.20) vs Brennus's Musketman (10.05)
Turn 342, 1616 AD: Combat Odds: 86.1%
Turn 342, 1616 AD: (Extra Combat: -10%)
Turn 342, 1616 AD: (Plot Defense: +41%)
Turn 342, 1616 AD: (Fortify: +15%)
Turn 342, 1616 AD: (City Defense: +20%)
Turn 342, 1616 AD: (Hills: +20%)
Turn 342, 1616 AD: (City Attack: -45%)
Turn 342, 1616 AD: Brennus's Musketman is hit for 21 (53/100HP)
Turn 342, 1616 AD: Brennus's Musketman is hit for 21 (32/100HP)
Turn 342, 1616 AD: Brennus's Musketman is hit for 21 (11/100HP)
Turn 342, 1616 AD: Brennus's Musketman is hit for 21 (0/100HP)
Turn 342, 1616 AD: Geezers's Grenadier has defeated Brennus's Musketman!
Turn 342, 1616 AD: Geezers's Grenadier (13.20) vs Brennus's Longbowman (7.38)
Turn 342, 1616 AD: Combat Odds: 98.2%
Turn 342, 1616 AD: (Extra Combat: -10%)
Turn 342, 1616 AD: (Plot Defense: +41%)
Turn 342, 1616 AD: (Fortify: +25%)
Turn 342, 1616 AD: (City Defense: +25%)
Turn 342, 1616 AD: (Hills: +25%)
Turn 342, 1616 AD: (City Attack: -45%)
Turn 342, 1616 AD: Geezers's Grenadier is hit for 16 (84/100HP)
Turn 342, 1616 AD: Brennus's Longbowman is hit for 24 (48/100HP)
Turn 342, 1616 AD: Geezers's Grenadier is hit for 16 (68/100HP)
Turn 342, 1616 AD: Brennus's Longbowman is hit for 24 (24/100HP)
Turn 342, 1616 AD: Brennus's Longbowman is hit for 24 (0/100HP)
Turn 342, 1616 AD: Geezers's Grenadier has defeated Brennus's Longbowman!
Turn 342, 1616 AD: Geezers's Grenadier (13.20) vs Brennus's Longbowman (7.38)
Turn 342, 1616 AD: Combat Odds: 98.2%
Turn 342, 1616 AD: (Extra Combat: -10%)
Turn 342, 1616 AD: (Plot Defense: +41%)
Turn 342, 1616 AD: (Fortify: +25%)
Turn 342, 1616 AD: (City Defense: +25%)
Turn 342, 1616 AD: (Hills: +25%)
Turn 342, 1616 AD: (City Attack: -45%)
Turn 342, 1616 AD: Geezers's Grenadier is hit for 16 (84/100HP)
Turn 342, 1616 AD: Brennus's Longbowman is hit for 24 (48/100HP)
Turn 342, 1616 AD: Brennus's Longbowman is hit for 24 (24/100HP)
Turn 342, 1616 AD: Geezers's Grenadier is hit for 16 (68/100HP)
Turn 342, 1616 AD: Brennus's Longbowman is hit for 24 (0/100HP)
Turn 342, 1616 AD: Geezers's Grenadier has defeated Brennus's Longbowman!
Turn 342, 1616 AD: Geezers's Grenadier (13.20) vs Brennus's Musketman (6.37)
Turn 342, 1616 AD: Combat Odds: 99.4%
Turn 342, 1616 AD: (Extra Combat: -10%)
Turn 342, 1616 AD: (Plot Defense: +41%)
Turn 342, 1616 AD: (Fortify: +25%)
Turn 342, 1616 AD: (City Defense: +20%)
Turn 342, 1616 AD: (Hills: +20%)
Turn 342, 1616 AD: (City Attack: -45%)
Turn 342, 1616 AD: Brennus's Musketman is hit for 22 (22/100HP)
Turn 342, 1616 AD: Brennus's Musketman is hit for 22 (0/100HP)
Turn 342, 1616 AD: Geezers's Grenadier has defeated Brennus's Musketman!
Turn 342, 1616 AD: Geezers's Grenadier (12.40) vs Brennus's Pikeman (6.30)
Turn 342, 1616 AD: Combat Odds: 99.1%
Turn 342, 1616 AD: (Extra Combat: -10%)
Turn 342, 1616 AD: (Plot Defense: +41%)
Turn 342, 1616 AD: (Fortify: +25%)
Turn 342, 1616 AD: (City Attack: -20%)
Turn 342, 1616 AD: Brennus's Pikeman is hit for 25 (47/100HP)
Turn 342, 1616 AD: Brennus's Pikeman is hit for 25 (22/100HP)
Turn 342, 1616 AD: Geezers's Grenadier is hit for 15 (79/100HP)
Turn 342, 1616 AD: Geezers's Grenadier is hit for 15 (64/100HP)
Turn 342, 1616 AD: Brennus's Pikeman is hit for 25 (0/100HP)
Turn 342, 1616 AD: Geezers's Grenadier has defeated Brennus's Pikeman!
Turn 342, 1616 AD: You have captured Bibracte!!!
Turn 342, 1616 AD: You have constructed a Buddhist Temple in Isca. Work has now begun on a Barracks.
Turn 342, 1616 AD: Tycho Brahe (Great Scientist) has been born in Washington (Washington)!

Turn 343, 1619 AD: The borders of Uppsala have expanded!
Turn 343, 1619 AD: The borders of Haithabu have expanded!
Turn 343, 1619 AD: Michael Faraday (Great Scientist) has been born in Delhi (Gandhi)!
Turn 343, 1619 AD: Isabella has declared war on you!
Turn 343, 1619 AD: Mehmed II adopts Emancipation!

Turn 344, 1622 AD: The borders of Durnovaria have expanded!
Turn 344, 1622 AD: Gandhi's Grenadier (14.40) vs Geezers's Axeman (8.50)
Turn 344, 1622 AD: Combat Odds: 96.4%
Turn 344, 1622 AD: (Extra Combat: -20%)
Turn 344, 1622 AD: (Extra Combat: +20%)
Turn 344, 1622 AD: (Plot Defense: +25%)
Turn 344, 1622 AD: (Fortify: +25%)
Turn 344, 1622 AD: Geezers's Axeman is hit for 25 (75/100HP)
Turn 344, 1622 AD: Gandhi's Grenadier is hit for 15 (85/100HP)
Turn 344, 1622 AD: Gandhi's Grenadier is hit for 15 (70/100HP)
Turn 344, 1622 AD: Geezers's Axeman is hit for 25 (50/100HP)
Turn 344, 1622 AD: Geezers's Axeman is hit for 25 (25/100HP)
Turn 344, 1622 AD: Geezers's Axeman is hit for 25 (0/100HP)
Turn 344, 1622 AD: Gandhi's Grenadier has defeated Geezers's Axeman!
Turn 344, 1622 AD: Brennus's Trebuchet (4.00) vs Geezers's Grenadier (7.50)
Turn 344, 1622 AD: Combat Odds: 1.2%
Turn 344, 1622 AD: (Extra Combat: +10%)
Turn 344, 1622 AD: (Plot Defense: +25%)
Turn 344, 1622 AD: (Fortify: +5%)
Turn 344, 1622 AD: (City Attack: -100%)
Turn 344, 1622 AD: Brennus's Trebuchet is hit for 27 (73/100HP)
Turn 344, 1622 AD: Brennus's Trebuchet is hit for 27 (46/100HP)
Turn 344, 1622 AD: Geezers's Grenadier is hit for 14 (86/100HP)
Turn 344, 1622 AD: Brennus's Trebuchet is hit for 27 (19/100HP)
Turn 344, 1622 AD: Brennus's Trebuchet is hit for 27 (0/100HP)
Turn 344, 1622 AD: Geezers's Grenadier has defeated Brennus's Trebuchet!

Turn 345, 1625 AD: Geezers's Grenadier (13.20) vs Gandhi's Musketman (10.80)
Turn 345, 1625 AD: Combat Odds: 73.8%
Turn 345, 1625 AD: (Extra Combat: -10%)
Turn 345, 1625 AD: (Extra Combat: +20%)
Turn 345, 1625 AD: (Plot Defense: +25%)
Turn 345, 1625 AD: (Combat: -25%)
Turn 345, 1625 AD: Geezers's Grenadier is hit for 18 (82/100HP)
Turn 345, 1625 AD: Gandhi's Musketman is hit for 22 (78/100HP)
Turn 345, 1625 AD: Geezers's Grenadier is hit for 18 (64/100HP)
Turn 345, 1625 AD: Gandhi's Musketman is hit for 22 (56/100HP)
Turn 345, 1625 AD: Geezers's Grenadier is hit for 18 (46/100HP)
Turn 345, 1625 AD: Gandhi's Musketman is hit for 22 (34/100HP)
Turn 345, 1625 AD: Geezers's Grenadier is hit for 18 (28/100HP)
Turn 345, 1625 AD: Gandhi's Musketman is hit for 22 (12/100HP)
Turn 345, 1625 AD: Gandhi's Musketman is hit for 22 (0/100HP)
Turn 345, 1625 AD: Geezers's Grenadier has defeated Gandhi's Musketman!
Turn 345, 1625 AD: Geezers's Cannon (12.00) vs Gandhi's Grenadier (12.18)
Turn 345, 1625 AD: Combat Odds: 63.0%
Turn 345, 1625 AD: (Extra Combat: +20%)
Turn 345, 1625 AD: (Plot Defense: +25%)
Turn 345, 1625 AD: Geezers's Cannon is hit for 22 (78/100HP)
Turn 345, 1625 AD: Gandhi's Grenadier is hit for 18 (52/100HP)
Turn 345, 1625 AD: Geezers's Cannon is hit for 22 (56/100HP)
Turn 345, 1625 AD: Gandhi's Grenadier is hit for 18 (34/100HP)
Turn 345, 1625 AD: Geezers's Cannon is hit for 22 (34/100HP)
Turn 345, 1625 AD: Geezers's Cannon is hit for 22 (12/100HP)
Turn 345, 1625 AD: Geezers's Cannon is hit for 22 (0/100HP)
Turn 345, 1625 AD: Gandhi's Grenadier has defeated Geezers's Cannon!
Turn 345, 1625 AD: Geezers's Crossbowman (7.20) vs Gandhi's Grenadier (5.91)
Turn 345, 1625 AD: Combat Odds: 81.3%
Turn 345, 1625 AD: (Extra Combat: -20%)
Turn 345, 1625 AD: (Extra Combat: +20%)
Turn 345, 1625 AD: (Plot Defense: +25%)
Turn 345, 1625 AD: Gandhi's Grenadier is hit for 15 (19/100HP)
Turn 345, 1625 AD: Gandhi's Grenadier is hit for 15 (4/100HP)
Turn 345, 1625 AD: Gandhi's Grenadier is hit for 15 (0/100HP)
Turn 345, 1625 AD: Geezers's Crossbowman has defeated Gandhi's Grenadier!
Turn 345, 1625 AD: Geezers's Cannon (12.00) vs Gandhi's Grenadier (17.40)
Turn 345, 1625 AD: Combat Odds: 11.1%
Turn 345, 1625 AD: (Extra Combat: +20%)
Turn 345, 1625 AD: (Plot Defense: +25%)
Turn 345, 1625 AD: Geezers's Cannon is hit for 24 (76/100HP)
Turn 345, 1625 AD: Gandhi's Grenadier is hit for 16 (84/100HP)
Turn 345, 1625 AD: Gandhi's Grenadier is hit for 16 (68/100HP)
Turn 345, 1625 AD: Geezers's Cannon is hit for 24 (52/100HP)
Turn 345, 1625 AD: Gandhi's Grenadier is hit for 16 (52/100HP)
Turn 345, 1625 AD: Geezers's Cannon is hit for 24 (28/100HP)
Turn 345, 1625 AD: Geezers's Cannon is hit for 24 (4/100HP)
Turn 345, 1625 AD: Geezers's Grenadier (14.40) vs Gandhi's Grenadier (7.48)
Turn 345, 1625 AD: Combat Odds: 97.8%
Turn 345, 1625 AD: (Extra Combat: -20%)
Turn 345, 1625 AD: (Extra Combat: +20%)
Turn 345, 1625 AD: (Plot Defense: +25%)
Turn 345, 1625 AD: (Combat: -25%)
Turn 345, 1625 AD: Gandhi's Grenadier is hit for 22 (30/100HP)
Turn 345, 1625 AD: Gandhi's Grenadier is hit for 22 (8/100HP)
Turn 345, 1625 AD: Geezers's Grenadier is hit for 17 (83/100HP)
Turn 345, 1625 AD: Gandhi's Grenadier is hit for 22 (0/100HP)
Turn 345, 1625 AD: Geezers's Grenadier has defeated Gandhi's Grenadier!
Turn 345, 1625 AD: Geezers's Grenadier (14.40) vs Gandhi's Musketman (8.57)
Turn 345, 1625 AD: Combat Odds: 96.3%
Turn 345, 1625 AD: (Extra Combat: -20%)
Turn 345, 1625 AD: (Extra Combat: +20%)
Turn 345, 1625 AD: (Combat: -25%)
Turn 345, 1625 AD: Gandhi's Musketman is hit for 25 (75/100HP)
Turn 345, 1625 AD: Gandhi's Musketman is hit for 25 (50/100HP)
Turn 345, 1625 AD: Gandhi's Musketman is hit for 25 (25/100HP)
Turn 345, 1625 AD: Geezers's Grenadier is hit for 15 (85/100HP)
Turn 345, 1625 AD: Geezers's Grenadier is hit for 15 (70/100HP)
Turn 345, 1625 AD: Gandhi's Musketman is hit for 25 (0/100HP)
Turn 345, 1625 AD: Geezers's Grenadier has defeated Gandhi's Musketman!
Turn 345, 1625 AD: Geezers's Grenadier (14.40) vs Gandhi's Musketman (8.57)
Turn 345, 1625 AD: Combat Odds: 96.3%
Turn 345, 1625 AD: (Extra Combat: -20%)
Turn 345, 1625 AD: (Extra Combat: +20%)
Turn 345, 1625 AD: (Combat: -25%)
Turn 345, 1625 AD: Geezers's Grenadier is hit for 15 (85/100HP)
Turn 345, 1625 AD: Gandhi's Musketman is hit for 25 (75/100HP)
Turn 345, 1625 AD: Geezers's Grenadier is hit for 15 (70/100HP)
Turn 345, 1625 AD: Geezers's Grenadier is hit for 15 (55/100HP)
Turn 345, 1625 AD: Gandhi's Musketman is hit for 25 (50/100HP)
Turn 345, 1625 AD: Geezers's Grenadier is hit for 15 (40/100HP)
Turn 345, 1625 AD: Gandhi's Musketman is hit for 25 (25/100HP)
Turn 345, 1625 AD: Geezers's Grenadier is hit for 15 (25/100HP)
Turn 345, 1625 AD: Geezers's Grenadier is hit for 15 (10/100HP)
Turn 345, 1625 AD: Gandhi's Musketman is hit for 25 (0/100HP)
Turn 345, 1625 AD: Geezers's Grenadier has defeated Gandhi's Musketman!
Turn 345, 1625 AD: Geezers's Knight (13.00) vs Gandhi's Musketman (10.80)
Turn 345, 1625 AD: Combat Odds: 73.2%
Turn 345, 1625 AD: (Extra Combat: -30%)
Turn 345, 1625 AD: (Extra Combat: +20%)
Turn 345, 1625 AD: Gandhi's Musketman is hit for 21 (79/100HP)
Turn 345, 1625 AD: Gandhi's Musketman is hit for 21 (58/100HP)
Turn 345, 1625 AD: Gandhi's Musketman is hit for 21 (37/100HP)
Turn 345, 1625 AD: Gandhi's Musketman is hit for 21 (16/100HP)
Turn 345, 1625 AD: Gandhi's Musketman is hit for 21 (0/100HP)
Turn 345, 1625 AD: Geezers's Knight has defeated Gandhi's Musketman!
Turn 345, 1625 AD: You have discovered Replaceable Parts!
Turn 345, 1625 AD: John Roebling (Great Engineer) has been born in Nidaros (Geezers)!
Turn 345, 1625 AD: The borders of Gergovia have expanded!
Turn 345, 1625 AD: The borders of Isca have expanded!
Turn 345, 1625 AD: Brennus's Trebuchet (4.00) vs Geezers's Grenadier (6.71)
Turn 345, 1625 AD: Combat Odds: 3.8%
Turn 345, 1625 AD: (Extra Combat: +10%)
Turn 345, 1625 AD: (Plot Defense: +25%)
Turn 345, 1625 AD: (Fortify: +10%)
Turn 345, 1625 AD: (City Attack: -120%)
Turn 345, 1625 AD: Brennus's Trebuchet is hit for 25 (75/100HP)
Turn 345, 1625 AD: Geezers's Grenadier is hit for 15 (83/100HP)
Turn 345, 1625 AD: Brennus's Trebuchet is hit for 25 (50/100HP)
Turn 345, 1625 AD: Geezers's Grenadier is hit for 15 (68/100HP)
Turn 345, 1625 AD: Geezers's Grenadier is hit for 15 (53/100HP)
Turn 345, 1625 AD: Brennus's Trebuchet is hit for 25 (25/100HP)
Turn 345, 1625 AD: Brennus's Trebuchet is hit for 25 (0/100HP)
Turn 345, 1625 AD: Geezers's Grenadier has defeated Brennus's Trebuchet!

Turn 346, 1628 AD: Geezers's Cannon (12.00) vs Brennus's Musketman (17.10)
Turn 346, 1628 AD: Combat Odds: 11.6%
Turn 346, 1628 AD: (Plot Defense: +25%)
Turn 346, 1628 AD: (Fortify: +25%)
Turn 346, 1628 AD: (City Defense: +20%)
Turn 346, 1628 AD: (Hills: +20%)
Turn 346, 1628 AD: Geezers's Cannon is hit for 23 (77/100HP)
Turn 346, 1628 AD: Brennus's Musketman is hit for 16 (84/100HP)
Turn 346, 1628 AD: Brennus's Musketman is hit for 16 (68/100HP)
Turn 346, 1628 AD: Geezers's Cannon is hit for 23 (54/100HP)
Turn 346, 1628 AD: Geezers's Cannon is hit for 23 (31/100HP)
Turn 346, 1628 AD: Brennus's Musketman is hit for 16 (52/100HP)
Turn 346, 1628 AD: Geezers's Cannon is hit for 23 (8/100HP)
Turn 346, 1628 AD: Geezers's Cannon is hit for 23 (0/100HP)
Turn 346, 1628 AD: Brennus's Musketman has defeated Geezers's Cannon!
Turn 346, 1628 AD: Geezers's Cannon (12.00) vs Brennus's Musketman (9.90)
Turn 346, 1628 AD: Combat Odds: 73.4%
Turn 346, 1628 AD: (Plot Defense: +25%)
Turn 346, 1628 AD: (Fortify: +5%)
Turn 346, 1628 AD: (City Defense: +20%)
Turn 346, 1628 AD: (Hills: +20%)
Turn 346, 1628 AD: (City Attack: -45%)
Turn 346, 1628 AD: Brennus's Musketman is hit for 21 (67/100HP)
Turn 346, 1628 AD: Geezers's Cannon is hit for 18 (82/100HP)
Turn 346, 1628 AD: Geezers's Cannon is hit for 18 (64/100HP)
Turn 346, 1628 AD: Geezers's Cannon is hit for 18 (46/100HP)
Turn 346, 1628 AD: Brennus's Musketman is hit for 21 (46/100HP)
Turn 346, 1628 AD: Geezers's Cannon is hit for 18 (28/100HP)
Turn 346, 1628 AD: Brennus's Musketman is hit for 21 (25/100HP)
Turn 346, 1628 AD: Brennus's Musketman is hit for 21 (4/100HP)
Turn 346, 1628 AD: Brennus's Musketman is hit for 21 (0/100HP)
Turn 346, 1628 AD: Geezers's Cannon has defeated Brennus's Musketman!
Turn 346, 1628 AD: Geezers's Cannon (12.00) vs Brennus's Knight (7.90)
Turn 346, 1628 AD: Combat Odds: 90.5%
Turn 346, 1628 AD: (Extra Combat: +20%)
Turn 346, 1628 AD: (City Attack: -20%)
Turn 346, 1628 AD: Brennus's Knight is hit for 23 (56/100HP)
Turn 346, 1628 AD: Brennus's Knight is hit for 23 (33/100HP)
Turn 346, 1628 AD: Geezers's Cannon is hit for 17 (83/100HP)
Turn 346, 1628 AD: Brennus's Knight is hit for 23 (10/100HP)
Turn 346, 1628 AD: Geezers's Cannon is hit for 17 (66/100HP)
Turn 346, 1628 AD: Geezers's Cannon is hit for 17 (49/100HP)
Turn 346, 1628 AD: Geezers's Cannon is hit for 17 (32/100HP)
Turn 346, 1628 AD: Brennus's Knight is hit for 23 (0/100HP)
Turn 346, 1628 AD: Geezers's Cannon has defeated Brennus's Knight!
Turn 346, 1628 AD: Geezers's Patton Killer (Cannon) (12.00) vs Brennus's Musketman (6.48)
Turn 346, 1628 AD: Combat Odds: 99.1%
Turn 346, 1628 AD: (Plot Defense: +25%)
Turn 346, 1628 AD: (Fortify: +25%)
Turn 346, 1628 AD: (City Defense: +20%)
Turn 346, 1628 AD: (Hills: +20%)
Turn 346, 1628 AD: (Combat: -10%)
Turn 346, 1628 AD: Brennus's Musketman is hit for 20 (20/100HP)
Turn 346, 1628 AD: Geezers's Patton Killer (Cannon) is hit for 19 (81/100HP)
Turn 346, 1628 AD: Brennus's Musketman is hit for 20 (0/100HP)
Turn 346, 1628 AD: Geezers's Patton Killer (Cannon) has defeated Brennus's Musketman!
Turn 346, 1628 AD: Geezers's Cannon (12.00) vs Brennus's Pikeman (3.00)
Turn 346, 1628 AD: Combat Odds: 100.0%
Turn 346, 1628 AD: (Extra Combat: +20%)
Turn 346, 1628 AD: (Plot Defense: +25%)
Turn 346, 1628 AD: (Fortify: +25%)
Turn 346, 1628 AD: (City Attack: -45%)
Turn 346, 1628 AD: Brennus's Pikeman is hit for 29 (11/100HP)
Turn 346, 1628 AD: Brennus's Pikeman is hit for 29 (0/100HP)
Turn 346, 1628 AD: Geezers's Cannon has defeated Brennus's Pikeman!
Turn 346, 1628 AD: Geezers's Grenadier (13.20) vs Brennus's Gallic Warrior (4.08)
Turn 346, 1628 AD: Combat Odds: 100.0%
Turn 346, 1628 AD: (Extra Combat: -10%)
Turn 346, 1628 AD: (Plot Defense: +25%)
Turn 346, 1628 AD: (Fortify: +25%)
Turn 346, 1628 AD: (Hills: +20%)
Turn 346, 1628 AD: Brennus's Gallic Warrior is hit for 27 (13/100HP)
Turn 346, 1628 AD: Brennus's Gallic Warrior is hit for 27 (0/100HP)
Turn 346, 1628 AD: Geezers's Grenadier has defeated Brennus's Gallic Warrior!
Turn 346, 1628 AD: You have captured Camulodunum!!!
Turn 346, 1628 AD: Geezers's Frigate (9.60) vs Gandhi's Frigate (9.60)
Turn 346, 1628 AD: Combat Odds: 50.0%
Turn 346, 1628 AD: (Extra Combat: -20%)
Turn 346, 1628 AD: (Extra Combat: +10%)
Turn 346, 1628 AD: (Plot Defense: +10%)
Turn 346, 1628 AD: Geezers's Frigate is hit for 20 (80/100HP)
Turn 346, 1628 AD: Geezers's Frigate is hit for 20 (60/100HP)
Turn 346, 1628 AD: Geezers's Frigate is hit for 20 (40/100HP)
Turn 346, 1628 AD: Gandhi's Frigate is hit for 20 (80/100HP)
Turn 346, 1628 AD: Geezers's Frigate is hit for 20 (20/100HP)
Turn 346, 1628 AD: Geezers's Frigate is hit for 20 (0/100HP)
Turn 346, 1628 AD: Gandhi's Frigate has defeated Geezers's Frigate!
Turn 346, 1628 AD: The borders of Old Sarai have expanded!

Turn 347, 1631 AD: You have made peace with Brennus!

Turn 349, 1637 AD: Isabella adopts Representation!

Turn 350, 1640 AD: Geezers's Frigate (8.80) vs Gandhi's Frigate (9.60)
Turn 350, 1640 AD: Combat Odds: 32.6%
Turn 350, 1640 AD: (Extra Combat: -10%)
Turn 350, 1640 AD: (Extra Combat: +10%)
Turn 350, 1640 AD: (Plot Defense: +10%)
Turn 350, 1640 AD: Gandhi's Frigate is hit for 19 (81/100HP)
Turn 350, 1640 AD: Geezers's Frigate is hit for 20 (80/100HP)
Turn 350, 1640 AD: Geezers's Frigate is hit for 20 (60/100HP)
Turn 350, 1640 AD: Geezers's Frigate is hit for 20 (40/100HP)
Turn 350, 1640 AD: Geezers's Frigate is hit for 20 (20/100HP)
Turn 350, 1640 AD: Gandhi's Frigate is hit for 19 (62/100HP)
Turn 350, 1640 AD: Gandhi's Frigate is hit for 19 (43/100HP)
Turn 350, 1640 AD: Geezers's Frigate is hit for 20 (0/100HP)
Turn 350, 1640 AD: Gandhi's Frigate has defeated Geezers's Frigate!
Turn 350, 1640 AD: Geezers's Frigate (8.80) vs Gandhi's Frigate (9.12)
Turn 350, 1640 AD: Combat Odds: 48.0%
Turn 350, 1640 AD: (Extra Combat: -10%)
Turn 350, 1640 AD: (Extra Combat: +10%)
Turn 350, 1640 AD: (Plot Defense: +10%)
Turn 350, 1640 AD: Gandhi's Frigate is hit for 19 (76/100HP)
Turn 350, 1640 AD: Geezers's Frigate is hit for 20 (80/100HP)
Turn 350, 1640 AD: Geezers's Frigate is hit for 20 (60/100HP)
Turn 350, 1640 AD: Geezers's Frigate is hit for 20 (40/100HP)
Turn 350, 1640 AD: Gandhi's Frigate is hit for 19 (57/100HP)
Turn 350, 1640 AD: Geezers's Frigate is hit for 20 (20/100HP)
Turn 350, 1640 AD: Gandhi's Frigate is hit for 19 (38/100HP)
Turn 350, 1640 AD: Gandhi's Frigate is hit for 19 (19/100HP)
Turn 350, 1640 AD: Geezers's Frigate is hit for 20 (0/100HP)
Turn 350, 1640 AD: Gandhi's Frigate has defeated Geezers's Frigate!
Turn 350, 1640 AD: Geezers's Frigate (8.00) vs Gandhi's Frigate (4.12)
Turn 350, 1640 AD: Combat Odds: 97.9%
Turn 350, 1640 AD: (Extra Combat: +10%)
Turn 350, 1640 AD: (Plot Defense: +10%)
Turn 350, 1640 AD: Gandhi's Frigate is hit for 21 (22/100HP)
Turn 350, 1640 AD: Gandhi's Frigate is hit for 21 (1/100HP)
Turn 350, 1640 AD: Gandhi's Frigate is hit for 21 (0/100HP)
Turn 350, 1640 AD: Geezers's Frigate has defeated Gandhi's Frigate!
Turn 350, 1640 AD: Geezers's Frigate (8.00) vs Gandhi's Frigate (1.82)
Turn 350, 1640 AD: Combat Odds: 100.0%
Turn 350, 1640 AD: (Extra Combat: +10%)
Turn 350, 1640 AD: (Plot Defense: +10%)
Turn 350, 1640 AD: Gandhi's Frigate is hit for 23 (0/100HP)
Turn 350, 1640 AD: Geezers's Frigate has defeated Gandhi's Frigate!
Turn 350, 1640 AD: The revolution has begun!!!
Turn 350, 1640 AD: Geezers adopts Free Religion!
Turn 350, 1640 AD: Uppsala celebrates "We Love the Prime Minister Day"!!!
Turn 350, 1640 AD: Washington adopts Free Market!

Turn 351, 1643 AD: Uppsala celebrates "We Love the Prime Minister Day"!!!
Turn 351, 1643 AD: The anarchy is over! Your government is re-established.

Turn 352, 1646 AD: Nidaros has grown to size 14
Turn 352, 1646 AD: New Karakorum will become unhappy on the next turn
Turn 352, 1646 AD: The borders of Durocortorum have expanded!

Turn 353, 1649 AD: The enemy has been spotted near Tiflis!
Turn 353, 1649 AD: Ning-hsia has grown to size 8
Turn 353, 1649 AD: New Karakorum has grown to size 12
Turn 353, 1649 AD: Gandhi's Musketman (9.00) vs Geezers's Crossbowman (13.20)
Turn 353, 1649 AD: Combat Odds: 7.8%
Turn 353, 1649 AD: (Extra Combat: +20%)
Turn 353, 1649 AD: (Plot Defense: +25%)
Turn 353, 1649 AD: (Fortify: +25%)
Turn 353, 1649 AD: (Amphibious Attack: +50%)
Turn 353, 1649 AD: Gandhi's Musketman is hit for 24 (76/100HP)
Turn 353, 1649 AD: Geezers's Crossbowman is hit for 16 (84/100HP)
Turn 353, 1649 AD: Geezers's Crossbowman is hit for 16 (68/100HP)
Turn 353, 1649 AD: Gandhi's Musketman is hit for 24 (52/100HP)
Turn 353, 1649 AD: Geezers's Crossbowman is hit for 16 (52/100HP)
Turn 353, 1649 AD: Gandhi's Musketman is hit for 24 (28/100HP)
Turn 353, 1649 AD: Gandhi's Musketman is hit for 24 (4/100HP)
Turn 353, 1649 AD: Geezers's Crossbowman is hit for 16 (36/100HP)
Turn 353, 1649 AD: Gandhi's Musketman is hit for 24 (0/100HP)
Turn 353, 1649 AD: Geezers's Crossbowman has defeated Gandhi's Musketman!
Turn 353, 1649 AD: Gandhi's Musketman (10.80) vs Geezers's Crossbowman (4.75)
Turn 353, 1649 AD: Combat Odds: 99.3%
Turn 353, 1649 AD: (Extra Combat: -20%)
Turn 353, 1649 AD: (Extra Combat: +20%)
Turn 353, 1649 AD: (Plot Defense: +25%)
Turn 353, 1649 AD: (Fortify: +25%)
Turn 353, 1649 AD: (Amphibious Attack: +50%)
Turn 353, 1649 AD: Gandhi's Musketman is hit for 18 (82/100HP)
Turn 353, 1649 AD: Gandhi's Musketman is hit for 18 (64/100HP)
Turn 353, 1649 AD: Geezers's Crossbowman is hit for 21 (15/100HP)
Turn 353, 1649 AD: Gandhi's Musketman is hit for 18 (46/100HP)
Turn 353, 1649 AD: Gandhi's Musketman is hit for 18 (28/100HP)
Turn 353, 1649 AD: Gandhi's Musketman is hit for 18 (10/100HP)
Turn 353, 1649 AD: Geezers's Crossbowman is hit for 21 (0/100HP)
Turn 353, 1649 AD: Gandhi's Musketman has defeated Geezers's Crossbowman!
Turn 353, 1649 AD: Gandhi has reduced your defenses in Tiflis to 0%!
Turn 353, 1649 AD: Abu Bakr (Great Prophet) has been born in Carthage (Hannibal)!

Turn 354, 1652 AD: The enemy has been spotted near Tiflis!
Turn 354, 1652 AD: The enemy has been spotted near Tiflis!
Turn 354, 1652 AD: The enemy has been spotted near Old Sarai!
Turn 354, 1652 AD: The borders of Ning-hsia have expanded!
Turn 354, 1652 AD: Napa Valley has grown to size 8
Turn 354, 1652 AD: Old Sarai will grow to size 7 on the next turn
Turn 354, 1652 AD: Gandhi's Frigate (8.80) vs Geezers's Frigate (8.00)
Turn 354, 1652 AD: Combat Odds: 68.1%
Turn 354, 1652 AD: (Extra Combat: -10%)
Turn 354, 1652 AD: Geezers's Frigate is hit for 20 (80/100HP)
Turn 354, 1652 AD: Geezers's Frigate is hit for 20 (60/100HP)
Turn 354, 1652 AD: Geezers's Frigate is hit for 20 (40/100HP)
Turn 354, 1652 AD: Geezers's Frigate is hit for 20 (20/100HP)
Turn 354, 1652 AD: Gandhi's Frigate is hit for 19 (81/100HP)
Turn 354, 1652 AD: Geezers's Frigate is hit for 20 (0/100HP)
Turn 354, 1652 AD: Gandhi's Frigate has defeated Geezers's Frigate!
Turn 354, 1652 AD: While defending, your Frigate was destroyed by a Indian Frigate!
Turn 354, 1652 AD: El Dorado-sala (Geezers) has been captured by the Indian Empire!!!
Turn 354, 1652 AD: Bibracte's cultural boundary is about to expand.

Turn 355, 1655 AD: The enemy has been spotted near Tiflis!
Turn 355, 1655 AD: The enemy has been spotted near Tiflis!
Turn 355, 1655 AD: The enemy has been spotted near Old Sarai!
Turn 355, 1655 AD: New Sarai will grow to size 11 on the next turn
Turn 355, 1655 AD: Old Sarai has grown to size 7
Turn 355, 1655 AD: The borders of Bibracte have expanded!
Turn 355, 1655 AD: Gandhi has reduced your defenses in Tiflis to 0%!
Turn 355, 1655 AD: New Tech(s) to trade: Hannibal

Turn 356, 1658 AD: The enemy has been spotted near Tiflis!
Turn 356, 1658 AD: The enemy has been spotted near Tiflis!
Turn 356, 1658 AD: The enemy has been spotted near Old Sarai!


It would have been in previous post but I got an error that my post was too long. :)

Sam_Yeager
May 05, 2007, 03:34 AM
@Jenarie - mark posted this earlier:


I think we are agreed that we give our northern cities to Gandhi now, so maybe we should whip units there to reduce pop and fill our waiting galleons fast.

I don't think there is any serious disagreement about this now although it would be nice to hang onto Nidaros for a while yet. I don't have a problem wrt to Harbourboy continuing your turnset if he wants to. However I see no problem with you carrying on tomorrow either.

Sam_Yeager
May 05, 2007, 03:38 AM
Btw I notice that our 1640 AD hasn't been submitted yet. At the time the GOTM server was down. Maybe one of us should submit that save under his name?

Jenarie
May 05, 2007, 04:08 AM
Sam - you are right and I prob should have just gone with it. I almost did but... it is amazingly hard to just let the AI walk all over you like that! It would have been SO EASY to fight off that invasion - it just felt wrong even though I knew it was right to give it up.

I think my main concern was pace though. We agreed we wanted to let him have some cities but I didn't want to end my 10 turns with him in possession of all our best cities and then have someone go "oops we needed that one!" or something. Although everyone is so nice and no one would have made me feel bad but still... ;)

I'm up past bedtime again hope that made sense... I think I'm in babble mode atm. :)

Htadus
May 05, 2007, 04:35 AM
Way to go Jenarie. Finally. Now we get to fatten that wimpy nation of India more. Lets give him Haitha too and use the retreated units at the 3 major cities we have nearby as reinforcement.

markh
May 05, 2007, 06:38 AM
Looks good, Jenarie.:goodjob:

Let him have Haitha. Maybe whip a unit out of it now and move all units out there next turn. He will just pillage and walk in next turn.

Maybe delete a few workers. I think we have more than enough.

I would suggest you play your full ten turns. We are well in time and do not need to hurry.

The-Hawk
May 05, 2007, 10:25 AM
Looking good :goodjob: . Nice to see Ghandi making some progress in his war of conquest (took him long enough :rolleyes: ).

Good call on Mercantilism. :goodjob: I did post before mark's session saying we should not switch to it because of the trades we would lose. However I forgot to repost that advice before your turn. :blush:

I'm not sure I'm in the same place, but I am the first to admit I don't understand trade routes. :confused:

Looking at the last save, I believe we would lose around 80 commerce in foreign trade routes (give or take). Most of this (50'ish) is lost in Nidaros. If we add a sci specialist to each town, we add around 8 beakers. (3 for sci spec, 3 for representation, ~2 for library and free religion civic). This number goes up when we get universities and observatories. If I counted right, we have 18 cities, so we add ~144 beakers. Some of our newly acquired cities will need a library to get a sci spec, but I would think we would be building libraries as a high priority anyhow.

Like I said, I'm not 100% clear on the mechanics of this, so I might be wrong. However, merc seems like a better option to me.

Some other notes:


I would abandon Haithu for sure... he landed enough units to take it anyhow, no reason to encourage him to pillage before he takes it.
Somewhere along the way, I missed that we were at war with Izzy, I assume she DOW'd us. I'd suggest peace as soon as she will talk to us, unless we think we are ready to take some cities from her. I am concerned she will drop some troops off somewhere and pillage Ghandi's future land.
I still think we need to get Mehmed and Hannibal into a war with each other. Mehmed is teching way ahead of us (and Ghandi). The Steel for war with Washington option is no longer available, but we can research a tech that Mehmed needs and try again (e.g. Bio).
Personally, I would stop building military in our original homeland. It looks like Ghandi will start to roll now that we gave him the city he was so fixated on. We should make sure all of our original cities have universities and observatories in the hopes that some of these buildings survive the capture. I think the best way to ensure Ghandi beats Mehmed to space is to boost Ghandi's research capability.
I would also suggest early libs, univs, and observs in our new homeland. I think the path of research a tech, gift to Izzy, hope she trades to Ghandi is a good one. However, it means rebuilding our research capability in the new world.

Harbourboy
May 05, 2007, 03:30 PM
It's all getting very interesting now. This game objective is fascinating.

Jenarie, I am having a day off from Civilisation as I all Civ'd out after my 16 frustrating attempts at G-Major 11. So you can finish your turns and I will pick up tomorrow or the next day.

Anyone have any ideas how the other teams are going?

Sam_Yeager
May 05, 2007, 04:30 PM
Anyone have any ideas how the other teams are going?

Pass. :lol: Heaven only knows what CDZ are up to though. They don't seem to have budged for ages. :confused:

markh
May 05, 2007, 04:39 PM
Who cares about other teams ? :crazyeye:

Jenarie
May 05, 2007, 08:58 PM
Part II

IBT: Gandhi lands on the gems west of Haithabu.

6) Turn 356 - 1658 AD

Camulodunum comes out of resistance. Whip temple for 2 pop which leaves 2 unhappy.

Delete 4 workers in soon-to-be Gandhiland which changes us from -9 to -4gpt (5???).

Empty Galleon kills one of Isabella's caravels. She deserves it for ignoring me when I want to talk to her.

Whip the grenadier building in Haithabu (1 pop) and will evacuate next turn.

IBT: Gandhi pillages mine and bombards Haithabu.
Two Indian Frigates attack our empty galleons outside of Nidaros. We lose one galleon and kill one frigate.

7) Turn 357 - 1661 AD

Yayoi: Grenadier --> University
Camulodunum: Temple --> Library
Haithabu: Grenadier --> Gandhi's choice

I lose two galleons trying to kill the wounded frigate at decent odds. Our remaining wounded galleon hides in Nidaros.

Isabella has one galleon escorted by a frigate on the way to our southern shore. We have enough troops down there that one galleon shouldn't be any problem.

IBT: Haithabu has been captured by the Indian Empire!

Another galleon kills the wounded frigate (finally!) when it is attacked.

Isabella lands cavalry, cannon and longbowman SE of Ning-hsia.

8) Turn 358 - 1664 AD

I didn't expect Isabella to bring cavalry. We don't have very good odds so I promote the spearman and axeman to grenadiers. If she'd only waited another turn we'd have rifles...
Her two ships are already sailing back east I guess to pick up more troops.

Peace treaty is expired with Brennus.

Nothing happens except shuffle a few troops around down south.

IBT: Isabella bombards Ning-hsai and starts pillaging around it.

9) Turn 359 - 1667 AD

Rifling finishes. It looks like no one has biology yet so start it. 16 turns @ 50%

Nideros: Grocer --> Frigate
Durocortorum: Theatre --> Library
Camulodunum: Whip Library for 3 pop (4 unhappy citizens were causing starvation - after whip 0 unhappy).

Started a couple rifles in the south due to Isabella but mostly doing as The-Hawk suggested and building things to leave Gandhi instead of more troops. If Isabella keeps landing cavalry though we'll need more rifles in the old country.

I say "hi" to Mehmed and he tells me to watch out for his worst enemy Gandhi! Hannibal then tells me the exact same thing...

IBT: Isabella attacks Ning-hsai.
She attacked with her cavalry after only bombarding defenses to 24% and died. Her cannon and longbowman are still SE of city.

A Viking revolt takes place in Tacape (Hannibal)

10) Turn 360 - 1670 AD

Upsalla: Courthouse --> University
Camulodunum: Library --> Barracks

We could probably kill off the rest of Isabella's landing but it is a bit risky so left it open. She still won't talk to us. Most of the moves for this turn are still available. There are a lot of troops in Nidaros to be loaded to ferry. Depending on if we plan to stick around the old continent at all we may need to redistribute our defenses somewhat.

Save: http://gotm.civfanatics.net/saves/civ4sgotm4/Geezers_SG004_AD1670_01.CivWarlordsSave

Here is your Session Turn Log from 1658 AD to 1670 AD:


Turn 356, 1658 AD: The enemy has been spotted near Old Sarai!
Turn 356, 1658 AD: Geezers's Galleon (4.00) vs Isabella's Caravel (3.60)
Turn 356, 1658 AD: Combat Odds: 68.7%
Turn 356, 1658 AD: (Extra Combat: +10%)
Turn 356, 1658 AD: (Plot Defense: +10%)
Turn 356, 1658 AD: Geezers's Galleon is hit for 18 (82/100HP)
Turn 356, 1658 AD: Geezers's Galleon is hit for 18 (64/100HP)
Turn 356, 1658 AD: Isabella's Caravel is hit for 21 (79/100HP)
Turn 356, 1658 AD: Isabella's Caravel is hit for 21 (58/100HP)
Turn 356, 1658 AD: Isabella's Caravel is hit for 21 (37/100HP)
Turn 356, 1658 AD: Geezers's Galleon is hit for 18 (46/100HP)
Turn 356, 1658 AD: Geezers's Galleon is hit for 18 (28/100HP)
Turn 356, 1658 AD: Isabella's Caravel is hit for 21 (16/100HP)
Turn 356, 1658 AD: Isabella's Caravel is hit for 21 (0/100HP)
Turn 356, 1658 AD: Geezers's Galleon has defeated Isabella's Caravel!
Turn 356, 1658 AD: Gandhi's Frigate (8.80) vs Geezers's Galleon (5.20)
Turn 356, 1658 AD: Combat Odds: 96.4%
Turn 356, 1658 AD: (Extra Combat: -10%)
Turn 356, 1658 AD: (Extra Combat: +20%)
Turn 356, 1658 AD: (Plot Defense: +10%)
Turn 356, 1658 AD: Gandhi's Frigate is hit for 15 (85/100HP)
Turn 356, 1658 AD: Geezers's Galleon is hit for 25 (75/100HP)
Turn 356, 1658 AD: Gandhi's Frigate is hit for 15 (70/100HP)
Turn 356, 1658 AD: Gandhi's Frigate is hit for 15 (55/100HP)
Turn 356, 1658 AD: Gandhi's Frigate is hit for 15 (40/100HP)
Turn 356, 1658 AD: Gandhi's Frigate is hit for 15 (25/100HP)
Turn 356, 1658 AD: Geezers's Galleon is hit for 25 (50/100HP)
Turn 356, 1658 AD: Geezers's Galleon is hit for 25 (25/100HP)
Turn 356, 1658 AD: Gandhi's Frigate is hit for 15 (10/100HP)
Turn 356, 1658 AD: Gandhi's Frigate is hit for 15 (0/100HP)
Turn 356, 1658 AD: Geezers's Galleon has defeated Gandhi's Frigate!
Turn 356, 1658 AD: Gandhi's Frigate (8.64) vs Geezers's Galleon (4.40)
Turn 356, 1658 AD: Combat Odds: 97.9%
Turn 356, 1658 AD: (Extra Combat: -20%)
Turn 356, 1658 AD: (Plot Defense: +10%)
Turn 356, 1658 AD: Geezers's Galleon is hit for 28 (72/100HP)
Turn 356, 1658 AD: Gandhi's Frigate is hit for 14 (76/100HP)
Turn 356, 1658 AD: Gandhi's Frigate is hit for 14 (62/100HP)
Turn 356, 1658 AD: Gandhi's Frigate is hit for 14 (48/100HP)
Turn 356, 1658 AD: Geezers's Galleon is hit for 28 (44/100HP)
Turn 356, 1658 AD: Geezers's Galleon is hit for 28 (16/100HP)
Turn 356, 1658 AD: Geezers's Galleon is hit for 28 (0/100HP)
Turn 356, 1658 AD: Gandhi's Frigate has defeated Geezers's Galleon!
Turn 356, 1658 AD: Gandhi has reduced your defenses in Haithabu to 22%!

Turn 357, 1661 AD: The enemy has been spotted near Tiflis!
Turn 357, 1661 AD: Geezers's Galleon (5.20) vs Gandhi's Frigate (4.99)
Turn 357, 1661 AD: Combat Odds: 79.1%
Turn 357, 1661 AD: (Extra Combat: -30%)
Turn 357, 1661 AD: (Extra Combat: +20%)
Turn 357, 1661 AD: (Plot Defense: +10%)
Turn 357, 1661 AD: Geezers's Galleon is hit for 24 (76/100HP)
Turn 357, 1661 AD: Gandhi's Frigate is hit for 16 (32/100HP)
Turn 357, 1661 AD: Geezers's Galleon is hit for 24 (52/100HP)
Turn 357, 1661 AD: Geezers's Galleon is hit for 24 (28/100HP)
Turn 357, 1661 AD: Geezers's Galleon is hit for 24 (4/100HP)
Turn 357, 1661 AD: Geezers's Galleon is hit for 24 (0/100HP)
Turn 357, 1661 AD: Gandhi's Frigate has defeated Geezers's Galleon!
Turn 357, 1661 AD: Geezers's Galleon (4.00) vs Gandhi's Frigate (3.32)
Turn 357, 1661 AD: Combat Odds: 74.0%
Turn 357, 1661 AD: (Extra Combat: +20%)
Turn 357, 1661 AD: (Plot Defense: +10%)
Turn 357, 1661 AD: Geezers's Galleon is hit for 26 (74/100HP)
Turn 357, 1661 AD: Geezers's Galleon is hit for 26 (48/100HP)
Turn 357, 1661 AD: Geezers's Galleon is hit for 26 (22/100HP)
Turn 357, 1661 AD: Geezers's Galleon is hit for 26 (0/100HP)
Turn 357, 1661 AD: Gandhi's Frigate has defeated Geezers's Galleon!
Turn 357, 1661 AD: Deal Canceled: Peace Treaty (10 Turns) to Brennus for Peace Treaty (10 Turns)
Turn 357, 1661 AD: Gandhi has reduced your defenses in Tiflis to 0%!
Turn 357, 1661 AD: Gandhi's Frigate (6.86) vs Geezers's Galleon (4.80)
Turn 357, 1661 AD: Combat Odds: 80.9%
Turn 357, 1661 AD: (Extra Combat: -30%)
Turn 357, 1661 AD: (Extra Combat: +20%)
Turn 357, 1661 AD: Geezers's Galleon is hit for 26 (74/100HP)
Turn 357, 1661 AD: Gandhi's Frigate is hit for 15 (51/100HP)
Turn 357, 1661 AD: Geezers's Galleon is hit for 26 (48/100HP)
Turn 357, 1661 AD: Geezers's Galleon is hit for 26 (22/100HP)
Turn 357, 1661 AD: Gandhi's Frigate is hit for 15 (36/100HP)
Turn 357, 1661 AD: Gandhi's Frigate is hit for 15 (21/100HP)
Turn 357, 1661 AD: Gandhi's Frigate is hit for 15 (6/100HP)
Turn 357, 1661 AD: Gandhi's Frigate is hit for 15 (0/100HP)
Turn 357, 1661 AD: Geezers's Galleon has defeated Gandhi's Frigate!
Turn 357, 1661 AD: Gandhi has reduced your defenses in Old Sarai to 4%!
Turn 357, 1661 AD: Haithabu (Geezers) has been captured by the Indian Empire!!!

Turn 358, 1664 AD: The enemy has been spotted near Tiflis!
Turn 358, 1664 AD: The enemy has been spotted near Tiflis!
Turn 358, 1664 AD: The enemy has been spotted near Old Sarai!
Turn 358, 1664 AD: You have discovered Rifling!
Turn 358, 1664 AD: Sanchu has grown to size 9
Turn 358, 1664 AD: Durnovaria will grow to size 6 on the next turn
Turn 358, 1664 AD: Gandhi has reduced your defenses in Old Sarai to 0%!
Turn 358, 1664 AD: Isabella has reduced your defenses in Ning-hsia to 32%!
Turn 358, 1664 AD: A Town has been destroyed by a marauding Spanish Cavalry!
Turn 358, 1664 AD: A Town has been destroyed by a marauding Spanish Longbowman!

Turn 359, 1667 AD: The enemy has been spotted near Tiflis!
Turn 359, 1667 AD: The enemy has been spotted near Tiflis!
Turn 359, 1667 AD: The enemy has been spotted near Old Sarai!
Turn 359, 1667 AD: Durnovaria has grown to size 6
Turn 359, 1667 AD: Durocortorum will grow to size 3 on the next turn
Turn 359, 1667 AD: Gandhi has reduced your defenses in Tiflis to 0%!
Turn 359, 1667 AD: Niels Bohr (Great Scientist) has been born in Edirne (Mehmed II)!
Turn 359, 1667 AD: Mehmed II has completed The Kremlin!
Turn 359, 1667 AD: Isabella has reduced your defenses in Ning-hsia to 24%!
Turn 359, 1667 AD: Isabella's Cavalry (18.00) vs Geezers's Grenadier (17.28)
Turn 359, 1667 AD: Combat Odds: 65.0%
Turn 359, 1667 AD: (Extra Combat: -20%)
Turn 359, 1667 AD: (Extra Combat: +20%)
Turn 359, 1667 AD: (Plot Defense: +24%)
Turn 359, 1667 AD: Isabella's Cavalry is hit for 19 (81/100HP)
Turn 359, 1667 AD: Isabella's Cavalry is hit for 19 (62/100HP)
Turn 359, 1667 AD: Geezers's Grenadier is hit for 20 (80/100HP)
Turn 359, 1667 AD: Isabella's Cavalry is hit for 19 (43/100HP)
Turn 359, 1667 AD: Isabella's Cavalry is hit for 19 (24/100HP)
Turn 359, 1667 AD: Isabella's Cavalry is hit for 19 (5/100HP)
Turn 359, 1667 AD: Geezers's Grenadier is hit for 20 (60/100HP)
Turn 359, 1667 AD: Geezers's Grenadier is hit for 20 (40/100HP)
Turn 359, 1667 AD: Geezers's Grenadier is hit for 20 (20/100HP)
Turn 359, 1667 AD: Isabella's Cavalry is hit for 19 (0/100HP)
Turn 359, 1667 AD: Geezers's Grenadier has defeated Isabella's Cavalry!
Turn 359, 1667 AD: While defending, your Grenadier has killed a Spanish Cavalry!
Turn 359, 1667 AD: A Village has been destroyed by a marauding Spanish Longbowman!
Turn 359, 1667 AD: A Viking revolt has taken place in Tacape!

Turn 360, 1670 AD: The enemy has been spotted near Tiflis!
Turn 360, 1670 AD: The enemy has been spotted near Tiflis!
Turn 360, 1670 AD: The enemy has been spotted near Old Sarai!

Sam_Yeager
May 06, 2007, 02:47 AM
Good turnset Jenarie. :goodjob:

I assume Izzy is going to do the same as Ghandhi and keep going for the same city. Therefore we should reinforce Ning-hsia asap and kill off her current and subsequent forces before they can pillage too much more. Btw if Tapace surrenders to us I think we should just raze it.

I think we need to restart the war against Brennus. We probably should recall our galleons to help with the attack. Looks like Vienne should be the first target so that Bibracte can start start growing instead of starving. Speaking of starvation it looks like we need to do a bit more :whipped: in our new lands. ;) However perhaps this will impact our transfer of the Palace. :dunno: As mentioned earlier I think we should raze Cordoba and resettle 2NW on the desert. However I think we should leave Cordoba as the last city to take.

Now that Izzy has Astro we need to be aware that she may make a bid for our new cities or at the very least start pillaging our lands so we need to keep some decent forces available.

Not entirely sure about Biology. I think I would have preferred Steam Power on the path towards Assembly Line or Combustion. However Biology has its uses.

Jenarie
May 06, 2007, 02:52 AM
I was going to pick steam power but someone had it already. I was looking for something tradable - and to possibly use as The-Hawk suggested as a bribe.

It can be changed though I'm not really attached to the idea - I think it is only one turn in.

markh
May 06, 2007, 03:05 AM
Nice set, Jenarie. :goodjob:

Luckily Gandhi takes the cities and does not raze them. :)

I am not sure about steam or biology. Biology has its uses and I think it will be tradeable. Although rails are also nice and would give us machine guns.

I agree that we should take care of Brennus soon. He is still backward and should be an easy target. :trouble:

Harbourboy
May 06, 2007, 11:45 AM
So is everyone agreed that we should march/sail on to Vienne?

Sam_Yeager
May 06, 2007, 01:00 PM
So is everyone agreed that we should march/sail on to Vienne?

Haven't seen any dissent so far. Just remember to leave some defence in case Izzy comes calling.

Htadus
May 06, 2007, 05:05 PM
So is everyone agreed that we should march/sail on to Vienne?

Harbourboy, takeout that cannon and the longbow at Ning-Husia current turn before anything else and have fun taking Vienna and the next city during this :spank: set.

Harbourboy
May 06, 2007, 06:48 PM
The main annoyance in all this is Isabella, who might pop up in force in any one of half a dozen places. Rather than fortifying all over the place, I will probably just make sure we have the Ning-hsia are covered, which probably means not ferrying over any more troops at this point.

The main attack force will travel via sea to Vienne (to save time plodding over land). If Isabella decides to invade in another part of the New Country, then I think we will have enough forces to come back and reclaim things. If we spread our army across all the border cities, we’ll get nothing done, so I think that’s an acceptable risk. She is not a huge powerhouse so I doubt she will be able to muster a massive force any way. She will be more of a nuisance than a major threat.

Long term issue is still how to deal with the two top Civs. They are the only ones who can stop Gandhi now. If we can somehow neutralise them, then Gandhi will be home and dry, no matter how incompetent he is.

Thrallia
May 06, 2007, 09:54 PM
I think I'm back finally :D

finals really suck lol

I think things seem to be going well...we definitely don't want to take out Izzy, since Gandhi is Mehmed and Hannibal's worst enemy, Izzy is pretty much the only one that'll be willing to trade techs with him.

As for how to take out Hannibal and Mehmed...there's a couple ways to do it.

1) Get them to declare war on each other...when one starts losing, we jump in to help take him out.

2) Get Fission and Rocketry, build tons of ICBMs, then hope for the SecGen of the UN to pass No nukes policy...that means you can't build them, it doesn't mean you can't use already built ones...then we nuke them both to heck.

Harbourboy
May 06, 2007, 10:42 PM
So do we need some radical way of getting Isabella to like us then? Like giving her free techs that she can pass on to Gandhi (once she decides she wants to talk to us).

Sam_Yeager
May 07, 2007, 02:55 AM
So do we need some radical way of getting Isabella to like us then? Like giving her free techs that she can pass on to Gandhi (once she decides she wants to talk to us).

Once Izzy loses a few more units she should be more amenable to talking. In the worst case we may have to take one of her cities. I'm hoping that won't be necessary though.

We need to be careful which techs we gift Izzy though. We don't want to give her too many mlitary techs in case she gets the wrong idea.

Thrallia
May 07, 2007, 03:29 AM
it won't matter if she likes us or not, all that matters is her continuing to like Gandhi... speaking of which, I've never seen Gandhi so universally disliked before...makes you think Gyathaar changed the AI relations before sending out the save, huh?

Sam_Yeager
May 07, 2007, 05:39 AM
it won't matter if she likes us or not, all that matters is her continuing to like Gandhi... speaking of which, I've never seen Gandhi so universally disliked before...makes you think Gyathaar changed the AI relations before sending out the save, huh?

I think the point about getting her to like us is to stop her declaring war on us with monotonous regularity. We can't gift her techs if we're at war.

I wouldn't be at all surprised if Gyathaar changed that. ;) It's probably to make it more even across the teams. Otherwise some teams might finish earlier than others due to the other AI trading with Ghandhi.

Thrallia
May 07, 2007, 06:01 AM
yes...sucks for whoever decides to kill of Izzy, since she's generally universally a pest, before finding out she's Gandhi's only friend.

Side Note: Congrats Harbourboy for finally winning Major-11...I don't think I would have been willing to play out 15 losing games for this major lol

I've partially played through 4 before abandoning them relatively early, although I have one I'll finish out eventually...right now I'm trying to find a better start for a good attempt :)

Thrallia
May 07, 2007, 06:08 AM
Anyone have any ideas how the other teams are going?

The only thing I can tell for sure is that we appear to be ahead of the pack right now...only CRC has given up any of their cities to Gandhi, which I find odd...to me it seems natural that in order for Gandhi to win he needs our land...his is not very good after the opening half of the game.

The culture graphs are more important than any others in reading the other teams right now...since what matters is how Gandhi is doing, not how we are doing, the only way to really tell what stage a team is at is by looking for dips in their culture...thus far only us and CRC have that...and we are about 600 years behind them in giving up cities lol

I suppose we'll see whether waiting until we had an overseas presence or just giving up our northern cities and moving south the Khan's old land was the better move.

Harbourboy
May 07, 2007, 12:56 PM
Summary:
Two Celtic cities taken. Peace with Isabella. Gandhi goes on moronic pillaging spree but is just bright enough to take Yayoi on the way.

Details:

IBT: Gandhi bombards Old Sarai. Is this his next target? Isabella bombards Ning-Hsia and pillages hamlet.

1673: Camulodonum: Barracks => Rifleman. Ning-Hsia Grenadier kills Spanish cannon at 50% odds! Ning-hsia Grenadier kills Spanish Longbowman at 99.2%. Whipped Bank in New Karakorum. Moved troops to Bibracte ready to restart war with Brennus.

IBT: Gandhi bombards Tiflis.

1676: New Karakorum: Bank => Rifleman. Whipped Courthouse in Gergovia.

IBT: Nothing

1679: Nidaros: Frigate => Rifleman. Gergovia: Courthouse => University (this city has an Academy!) Made peace with Isabella (she’s not so bad really :mischief: ) and she gave us 140 gold but wouldn’t give us any techs. Also sold her spices for 7 gold per turn.

IBT: Nothing

1682: Iron Sheep: Grenadier => Cannon. Sanchu: Cannon => Rifleman. Gandhi bombard Old Sarai. Declare war on Brennus. War weariness goes through the roof :mad: , exacerbated by the growing pressure to adopt Emancipation.

IBT: Troops outside Vienne get bombarded (annoying!).

1685: Durnovaria: Trading Post => Theatre. Bibracte: Theatre => Library. Bombard Vienne to 0% defense.

IBT: Troops outside Vienne get bombarded again (annoying!). Stupid Gandhi pillaged one of his own new gold mines outside El Dorado Sala….. :rolleyes: A Spanish revolt takes place in Cordoba

1688: Uppsala: University => Cannon. Tiflis: Grenadier => University. Vienne taken for the loss of no units (!!). The Church of the Nativity and the Sistine Chapel survive the attack. We are now the guardians of the Christian faith (or at least it coffers). :jesus:

IBT: Gandhi pillages his own hamlet outside El Dorado Sala. :rolleyes:

1691: Nidaros: Rifleman => Jail. Kill Gandhi’s musketman with a rifleman, for his own good before he pillages everything. Spearman dies the Grenadier finishes off Celtic knight that came pillaging. Lysander (Great General) born in Iron Sheep.

IBT: Nothing

1694: New Sarai: Grenadier => Barracks. Grenadier takes out another Indian musketman before he destroys more of Gandhi’s future improvements. How are we going to stop this?

IBT: Gandhi takes Yayoi! Not sure how he managed to do that in just one turn. Unfortunately, he is now pillaging all around it. Gandhi bombards Tiflis and Old Sarai.

1697: Nidaros: Jail => Rifleman. Looked at the technology screen. Our best trading partner would be Brennus as he is the only one he is willing to trade anything with us. What a pain.

IBT: Gandhi pillages his own Town and Mine.

1700: Bagacum taken with the loss of no units (!!). Use units in Iron Sheep to take out some pillagers before abandoning city. Hopefully he will take city instead of destroying all those precious towns.

http://gotm.civfanatics.net/saves/civ4sgotm4/Geezers_SG004_AD1700_01.CivWarlordsSave

Sam_Yeager
May 07, 2007, 02:58 PM
Summary:
Two Celtic cities taken. Peace with Isabella. Gandhi goes on moronic pillaging spree but is just bright enough to take Yayoi on the way.


Nice turnset Harbourboy. :goodjob:

Now that we have peace with Izzy we can gift her SciMeth when the peace treaty expires. Maybe Replaceable Parts as well. :hmm: Regrettably we'll just have to watch Ghandhi being a stupid idiot. :( It'll be worse when he starts farming over some of those towns. :cry:

I've just realised that Brennus has another city (Visigoth) down the coast by Mehmed & Izzy. :( However for now I think all we can do for now is take Verlamion and raze Cordoba. The revolt there shows the folly of trying to keep it. The settler in Camulodonum can settle that desert tile by the oil.

Looks like we will have to give up Nidaros soon before Ghandhi tries to pillage it to death. :cry: Do we want to switch to Universal Suffrage before we do that?

EDIT: Maybe we should set research to 0% and increase the culture slider until we make peace with Brennus. :dunno: I'm assuming we'll leave Visigoth to Brennus for the time being.

Harbourboy
May 07, 2007, 03:25 PM
If we leave Visigoth then maybe we can use Brennus as another trading partner. What are the pros and cons of vassalising him and making him research stuff for Gandhi? I never use vassals so I have no idea.

The culture idea is a good one for helping stake our claim on our new lands but we'd have to have some sort of strategy for how long, and how we get back on track.

We will still need a medium term plan for how to neutralise those two top dogs.

I think we should almost be in a position where we can map out the whole rest of the game from here.

Thrallia
May 07, 2007, 04:21 PM
We can't vassalize Brennus, because once we do, he's stuck with the same relations with Gandhi as we have. And he won't know that the war is a fake one...how horrible would it be if he were to start pillaging our old lands :eek:

Anyway, the culture slider would be worthwhile to make sure no cities are thrown into our new land, but I think we should wait to do that until after we finish researching Bio so we can attempt to bribe Mehmed into war with Washington again.

Harbourboy
May 07, 2007, 05:18 PM
Ah. Good point. We don't want to vassalise anyone then.

Sam_Yeager
May 07, 2007, 05:19 PM
On increasing the culture slider I was thinking more about reducing the amount of our cities that are unhappy. It'll probably take another turnset to take down Verlamion & Cordoba. Reducing the research rate means we don't lose as much gold.

The other route of course would be to change to State Property. However at two turns of anarchy each time we change civics it doesn't make sense for maybe another 10 turns of war.

Harbourboy
May 07, 2007, 06:49 PM
I considered changing Civics but decided to use the culture slider instead as a more temporary measure. Less effective without theatres though.

The-Hawk
May 07, 2007, 08:20 PM
The other route of course would be to change to State Property. However at two turns of anarchy each time we change civics it doesn't make sense for maybe another 10 turns of war.

Agreed, not worth a civics change. If anything, work the culture slider.

Having said that, unless we have people starving, I wouldn't worry about war weariness too much. We are losing productivity when people are unhappy, but if we turn up the culture slider, we are losing it anyhow. As I've advanced my warmongering skills, I've learned not to worry too much about war weariness. Best way to end it is to eliminate the opponent :hammer: .

Harbourboy
May 07, 2007, 08:32 PM
I tried to get a nice balance between some unhappiness and total chaos. At 0% culture, our economy went completely nuts. At about 40% culture, everyone was happy, but the best outcome seemed to arise at about 20% culture, combined with a programme of whipping the large cities in the Old Country.

Thrallia
May 08, 2007, 10:37 PM
ok....so I just realized I'm the one that's up now lol

I'm exhausted right now though, so I'll play my turns in the morning(12-14 hours from now)

Until then...I accept all comments and recommendations :)

Harbourboy
May 08, 2007, 10:58 PM
I think we are agreed that the aim of the next turnset is to take out Brennus's remaining cities but may leave Visigoth if it's just too hard - and just leave a one city Brennus hanging around to provide a slight boost to overall research. I guess that depends on how bad the Motherland unhappiness is.

markh
May 09, 2007, 02:46 AM
Not much I could add. Wipe out Brennus ! :hammer:

Thrallia
May 10, 2007, 01:15 AM
Summary: Gandhi has taken IronSheep and Nidaros, We've taken Cordoba and Verlamion with no losses. Brennus is dead. Mehmed vassalized Izzy. Mehmed and Izzy are at war with Washington and Hannibal. Gandhi's GNP is slowly going up. Nearly all our military has moved to former Celtia. Democracy is being researched, Communism has 1 turn of research in it to increase its trade value. We want Communism for Spying...even if we don't have the financial clout to sabotage anything, we want to be able to keep tabs on Gandhi's builds.

Turn 0(1700AD): Get OB with Izzy, trade Wine for Dye, Trade Sci Method to Izzy for 190 gold. Maybe she'll trade it to Gandhi.
IBT: Nothing
Turn 1(1703AD): Start pop rushing science buildings in our homeland. Isca Courthouse>Library. Surround Cordoba and Verlamion and should take them next turn. Rush University in IronSheep, Gandhi will take it next turn.
IBT: IronSheep taken by Gandhi
Turn 2(1706AD): Verlamion and Cordoba bombarded, Both will be taken next turn. Galleons begin ferrying troops and workers away from Nidaros to prepare for giving it up
IBT: Mehmed declares war on Brennus...and Gandhi starts pillaging IronSheep's towns that are still covered by Nidaros culture
Turn 3(1709AD): Bio is 5 turns away from finishing, I hope to use it to bribe Mehmed into war with Washington, and to catch us up in tech some by trading it to Washington and Hannibal. Verlamion and Cordoba taken with no losses. Birka founded 1SW of the desert oil.
IBT: Nothing
Turn 4(1712AD): Move troops toward Visigoth to try to make sure Mehmed doesn't vassalize Brennus
IBT: Nothing
Turn 5(1715AD): Units keep moving toward Visigoth
IBT: Weird events...Brennus destroyed by Mehmed, and Izzy becomes peaceful vassal of Mehmed!
Turn 6(1718AD): Demand 30 gold from Washington. Trade Replacement Parts to Izzy for 20 gold. Science is now at 50%, losing 79 gpt, and Bio will be due in 1 turn. We'll also run out of gold at that point. Because Brennus is no more, Hannibal and Washington won't trade Physics anymore...dang it
IBT: Nothing
Turn 7(1721AD): I go trading around Biology. Mehmed is willing to give us 790 gold, his WM, AND declare war on Hannibal!! for Bio, so I gladly trade it to him.
Hannibal gives us Economics, Military Tradition, 290 gold, and his WM for Biology.

Oh yeah...and thanks to recent relations changes, there is now a world war going on. Izzy and Mehmed have declared war on Hannibal and Washington....and we are at war with Gandhi. That should slow down either Mehmed or Hannibal, and hopefully both of them. We should keep our eyes open though in case we need to jump in and prevent one of them from dominating the other.

I also abandoned Nidaros because Gandhi was beginning to close in and pillage. I'd rather give him Nidaros now than have him pillage everything first.

I start research toward Communism for a single turn, perhaps we can convince someone to trade it to us soon. We want it so that we can build Spies and keep an eye on the wars and on what Gandhi's building, so we know what kind of progress he's making on the space ship stuff.
IBT: Nothing
Turn 8(1724AD): Change research to Democracy so we can either just simply adopt Univ Suffrage if desired, and Emancipation, or so we can use our GE on the Statue of Liberty and get a free specialist in each city.
IBT: Nothing
Turn 9(1727AD): Gandhi's troops move next to Nidaros, he should take it this interturn. I see Hannibal and Washington's stacks of troops invading Mehmed...Izzy's stacks are on their way down and Mehmed likely has his moving down as well, since he sent his troops up toward Brennus just before declaring war on Hannibal
IBT: Nidaros taken by Gandhi
Turn 10(1730AD): It appears that the capital doesn't necessarily move to the biggest city, because our new capital is Uppsala, despite Bibracte being our largest city.

markh
May 10, 2007, 01:58 AM
Looks good ! :goodjob:

Now let's take over our new continent. :hide:

Harbourboy
May 10, 2007, 02:29 AM
Wow, Thrallia, you achieved pretty much all our near term objectives in one turnset. Awesome. What now? Which side of the world war do we line up on for now? How long before Gandhi lights his first little experimental skyrocket?

Sam_Yeager
May 10, 2007, 02:54 PM
An interesting turnset on how to divest ourselves of good cities Thrallia. :goodjob: :lol: I still think I would have preferred Birka to be on the desert tile. I can understand your thinking on overlap but I hope it doesn't flip to Izzy.


It appears that the capital doesn't necessarily move to the biggest city, because our new capital is Uppsala, despite Bibracte being our largest city.


Perhaps the capital moves to the city with the most culture? :dunno:

Ghandhi's gold has dropped like a stone. :eek: I don't think we want him to take any more cities for a while until his income recovers. Since we also don't want him to pillage too much of our (his) improvements I think this means we need to land/build some decent forces to deter/kill his forces for a while.

On the world war side of things we need to decide if we want to support Mehmed/Izzy or Hanni/Washy in case we're asked to join in by either side. I would have thought we're against Hanni/Washy but do we really want to be pulled into that war whilst our economy is in tatters? Not to mention the lack of any decent forces in the south.

On another point it looks like Izzy is only 1% pop short of reclaiming her freedom from Mehmed. If she achieves it she may decide to attack us again. I can't believe we've got a demerit from her for razing Cordoba. :mad:

Thrallia
May 11, 2007, 01:12 AM
She won't break free from Mehmed by upping her pop...she became his vassal peacefully, so she can break free every 10th turn if she chooses to. Otherwise, she'll be his vassal permanently...I don't think she expected to be forced to declare war on Washington and Hannibal 1 turn after becoming his vassal though ;)

I think the reason we have a demerit is because I was given the choice to keep it, raze it, or return it to Izzy...I may go back to that save after the game is over and see if we would have gotten a bonus from her if we gave it to her...that'd be helpful to know for our next diplo SG.

I think we want to be on the side of Izzy and Mehmed, mainly because Izzy is willing to trade with Gandhi.

On that note...I just had a thought. Mehmed is willing to change to Free Religion for 630 gold...Hannibal was willing to change to Free Religion in exchange for Bio, if we had been willing to give him gold in addition to Bio for his two techs. We may want to consider that in order to get rid of their heathen modifiers toward Gandhi...that may be enough to get them to tech trade with him again.

Htadus
May 11, 2007, 01:27 AM
On that note...I just had a thought. Mehmed is willing to change to Free Religion for 630 gold...Hannibal was willing to change to Free Religion in exchange for Bio, if we had been willing to give him gold in addition to Bio for his two techs. We may want to consider that in order to get rid of their heathen modifiers toward Gandhi...that may be enough to get them to tech trade with him again.

This sound promising. I am willing to take that option. Hopefully Demo is appealing to AI.

Very good 3 turn sets team. We are on the right path. Lets get all these cottages going. Who ever is up next should work to get those promotions going while killing Gandhi's units and hold the line.

markh
May 11, 2007, 01:45 AM
Who ever is up next should work to get those promotions going while killing Gandhi's units and hold the line.

Well I can answer that :

Roster:

Sam - UP
Htadus - on deck
Mark
Jenarie
Harbourboy
Thrallia - just played

Thrallia
May 11, 2007, 01:53 AM
[pointless post]
I PASSED 1,000 POSTS!!!!!
[/pointless post]

I'm done...I just now realized that I had passed 1k posts...probably at least 1/3 of them in Geezers SG threads :)

Sam_Yeager
May 11, 2007, 02:17 AM
Well I can answer that :

Roster:

Sam - UP
Htadus - on deck
Mark
Jenarie
Harbourboy
Thrallia - just played


:eek: I'm sure that Htadus used to be before me. :hmm: Ok, I'll have a look later today and come up with some proposals. Any thoughts from the rest of you?

EDIT:


On the world war side of things we need to decide if we want to support Mehmed/Izzy or Hanni/Washy in case we're asked to join in by either side. I would have thought we're against Hanni/Washy but do we really want to be pulled into that war whilst our economy is in tatters? Not to mention the lack of any decent forces in the south.

It would be nice to know the answer before the next round. :)

markh
May 11, 2007, 03:57 AM
I think you two swapped last round, so I just kept it that way. If you want to swap back no problem, just say so.:)

Being friends with Washy-Hanny has the plus we could attack Mehmed-Izzy from both sides and maybe encourage Hanny to declare war first, so they burn their units on that front before we step in. The other way round we would have a buffer zone between us and our potential enemies, but gaining territory would be hard and costly as our empire would be split apart and for sure we do not want any AI to gain any more room if we can avoid it.
Without looking at the save and looking at the situation I would prefer to stay friendly with Washy-Hanny. That would enable us to enlarge our empire much easier IF we want to enlarge it.

Sam_Yeager
May 11, 2007, 05:26 AM
@mark - Hanny/Washy and Mehmed/Izzy are at war already. The question was whether we wanted to join in if one side asks us. If so, then on which side? Alternatively should we sit on the sidelines and rebuild our economy first?


From what you said in your previous post it looks like you're suggesting we should join Hanny/Washy if asked. Did I understand you correctly?

Thrallia
May 11, 2007, 05:46 AM
I think our economy should be rebuilt first...as long as we beeline techs, we can always bribe them into war again if we need to have that happen.

markh
May 11, 2007, 09:18 AM
I know they are at war, but I did not get your question what to do if ...:hammer2: I thought it was a more general question for the rest of the game.

I have not yet checked the save, so I do not know whether we could afford to join one side militarily. If we are agreed to continue warring I think the better side to join for us will be the Hanny-Washy side, but this will mean we have to take out the only trading partner of Gandhi (izzy). IIRC Gnadhi's relations to Hanny-Washy are not that good. The other bad point would be that if we join Mehmed-Izzy, Mehmed might get much stronger than he already is. One good point is that we do not have to win the game, so maybe we can afford to have a splitted empire if we take Hanny's or Washy's cities. I am quite torn about it. Both scenarios have their good and bad points.

Thrallia
May 11, 2007, 09:20 AM
Washington is willing to trade with Gandhi...but he's not as happy about it as Izzy is. Both Mehmed and Hannibal would be willing to trade with Gandhi if we could get rid of that darned negative modifier for religion!

Sam_Yeager
May 11, 2007, 09:48 AM
I will not be playing before tomorrow so there's plenty of time for team comments.

@mark - This was the bit that confused me originally:


maybe encourage Hanny to declare war first, so they burn their units on that front before we step in

I didn't realise you were talking generally......

Thrallia
May 11, 2007, 10:33 AM
wait a second...I never said that!!! :p

markh
May 11, 2007, 01:59 PM
Yeah, it was me. How did he do that ? :crazyeye:

I should have stated that I meant a later war as I do not think we could afford one right now.

Sam_Yeager
May 11, 2007, 02:14 PM
wait a second...I never said that!!! :p

Whoops. :blush: My apologies Thrallia. Obviously my brain went on holiday.....

Sam_Yeager
May 11, 2007, 03:56 PM
I've had a look at the save. First off I've realised that my previous comment about Ghandhi's gold was wrong. It's actually our gold that dropped like a stone. Figures I suppose. Ghandhi's gold still isn't that brilliant but at least we don't have to hold off Ghandhi that much. I'm tempted to whip the part built galleon in Uppsala.

Not quite sure what to do about our southern lands. We don't have that much strength there anyway. Perhaps it'll be more a case of preventing Ghandhi from pillaging.

In the new lands I propose settling our GG in Vienne as it has the potential to be quite productive.

Thrallia
May 11, 2007, 06:37 PM
Real Ms Beyond and CRC haven't posted in 9 days...did they somehow finish in the 1600s?! :o

I agree that in the south the main problem will be keeping Gandhi from pillaging everything...perhaps we should built some workers and sacrifice them over and over again to lead him directly to our cities and avoid pillaging?

Sam_Yeager
May 12, 2007, 03:33 AM
Real Ms Beyond and CRC haven't posted in 9 days...did they somehow finish in the 1600s?! :o

I agree that in the south the main problem will be keeping Gandhi from pillaging everything...perhaps we should built some workers and sacrifice them over and over again to lead him directly to our cities and avoid pillaging?

The trouble is some teams just go quiet for a while due to RL. One of the russian teams in the last SGOTM didn't post for 3 weeks or so and then went on to win convincingly. :dunno: CDZ are still at 50 AD despite fairly regular posting. :eek: Makes you wonder if they or Ghandhi were killed off....

Workers is an interesting idea although perhaps we should have thought of it sooner. Perhaps I'll try sending out a weak military instead when they come pillaging to draw them in since it looks like Ghandhi can manage a few more cities. I think our last two northern cities should be enough for the time being. I wonder where the palace will move to this time?

Jenarie
May 12, 2007, 10:25 AM
It appears that the capital doesn't necessarily move to the biggest city, because our new capital is Uppsala, despite Bibracte being our largest city.

This really surprises me. I've always been able to predict where a capital would move when I've taken AI capitals and I thought it was always the largest. I guess maybe though culture would make sense as larger cities would generally have the most culture as well.

Sam_Yeager
May 12, 2007, 04:39 PM
Summary (1730AD - 1750 AD)

Fairly quiet turnset. Ghandhi now has Sanchu & Uppsala, partly to stop him pillaging the improvements. I think that's probably enough cities for him at present. Ghandhi's science is still in intensive care. :( The capital is now in Bibracte. We've lost a few units but nothing major. A number of deals with other AIs have been cancelled. Probably because of the improvements we've lost to Ghandhi. Hanny's city Tacape revolted to us but I decided to disband it. GG settled in Vienne as instructor. Mehmed asked us to cancel deals with Hanny. I refused as I don't particularly want to upset Hanny at present and we've got better relations with Mehmed than Hanny anyway. Mehmed has lost Diyarbakir to Hanny. Mehmed has infantry and Hanny has artillery.

Turnlog


Turn 380, 1730 AD: The borders of Durnovaria have expanded!
Turn 380, 1730 AD: Hamilcar Barca (Great General) has been born in Sicca (Hannibal)!
Turn 380, 1730 AD: Michiel de Ruyter (Great General) has been born in Istanbul (Mehmed II)!
Turn 380, 1730 AD: Gaziantep (Mehmed II) has been captured by the Carthaginian Empire!!!

Turn 381, 1732 AD: The borders of Verlamion have expanded!
Turn 381, 1732 AD: Gandhi's Frigate (9.60) vs Geezers's Galleon (4.80)
Turn 381, 1732 AD: Combat Odds: 99.1%
Turn 381, 1732 AD: (Extra Combat: -20%)
Turn 381, 1732 AD: (Extra Combat: +10%)
Turn 381, 1732 AD: (Plot Defense: +10%)
Turn 381, 1732 AD: Geezers's Galleon is hit for 28 (72/100HP)
Turn 381, 1732 AD: Geezers's Galleon is hit for 28 (44/100HP)
Turn 381, 1732 AD: Geezers's Galleon is hit for 28 (16/100HP)
Turn 381, 1732 AD: Gandhi's Frigate is hit for 14 (86/100HP)
Turn 381, 1732 AD: Geezers's Galleon is hit for 28 (0/100HP)
Turn 381, 1732 AD: Gandhi's Frigate has defeated Geezers's Galleon!

Turn 382, 1734 AD: The borders of Camulodunum have expanded!

Turn 383, 1736 AD: Gandhi's Frigate (9.60) vs Geezers's Galleon (4.40)
Turn 383, 1736 AD: Combat Odds: 99.4%
Turn 383, 1736 AD: (Extra Combat: -20%)
Turn 383, 1736 AD: (Extra Combat: +10%)
Turn 383, 1736 AD: Geezers's Galleon is hit for 29 (71/100HP)
Turn 383, 1736 AD: Gandhi's Frigate is hit for 13 (87/100HP)
Turn 383, 1736 AD: Geezers's Galleon is hit for 29 (42/100HP)
Turn 383, 1736 AD: Gandhi's Frigate is hit for 13 (74/100HP)
Turn 383, 1736 AD: Gandhi's Frigate is hit for 13 (61/100HP)
Turn 383, 1736 AD: Gandhi's Frigate is hit for 13 (48/100HP)
Turn 383, 1736 AD: Gandhi's Frigate is hit for 13 (35/100HP)
Turn 383, 1736 AD: Geezers's Galleon is hit for 29 (13/100HP)
Turn 383, 1736 AD: Gandhi's Frigate is hit for 13 (22/100HP)
Turn 383, 1736 AD: Geezers's Galleon is hit for 29 (0/100HP)
Turn 383, 1736 AD: Gandhi's Frigate has defeated Geezers's Galleon!

Turn 384, 1738 AD: Geezers's Grenadier (13.20) vs Gandhi's Grenadier (11.42)
Turn 384, 1738 AD: Combat Odds: 71.0%
Turn 384, 1738 AD: (Extra Combat: -10%)
Turn 384, 1738 AD: (Extra Combat: +20%)
Turn 384, 1738 AD: (Combat: -25%)
Turn 384, 1738 AD: Geezers's Grenadier is hit for 18 (82/100HP)
Turn 384, 1738 AD: Geezers's Grenadier is hit for 18 (64/100HP)
Turn 384, 1738 AD: Geezers's Grenadier is hit for 18 (46/100HP)
Turn 384, 1738 AD: Geezers's Grenadier is hit for 18 (28/100HP)
Turn 384, 1738 AD: Gandhi's Grenadier is hit for 21 (79/100HP)
Turn 384, 1738 AD: Gandhi's Grenadier is hit for 21 (58/100HP)
Turn 384, 1738 AD: Gandhi's Grenadier is hit for 21 (37/100HP)
Turn 384, 1738 AD: Geezers's Grenadier is hit for 18 (10/100HP)
Turn 384, 1738 AD: Geezers's Grenadier is hit for 18 (0/100HP)
Turn 384, 1738 AD: Gandhi's Grenadier has defeated Geezers's Grenadier!
Turn 384, 1738 AD: Geezers's Grenadier (14.40) vs Gandhi's Grenadier (5.32)
Turn 384, 1738 AD: Combat Odds: 99.9%
Turn 384, 1738 AD: (Extra Combat: -20%)
Turn 384, 1738 AD: (Extra Combat: +20%)
Turn 384, 1738 AD: Gandhi's Grenadier is hit for 24 (13/100HP)
Turn 384, 1738 AD: Gandhi's Grenadier is hit for 24 (0/100HP)
Turn 384, 1738 AD: Geezers's Grenadier has defeated Gandhi's Grenadier!
Turn 384, 1738 AD: The borders of Durocortorum have expanded!

Turn 385, 1740 AD: The borders of Birka have expanded!
Turn 385, 1740 AD: The borders of Bagacum have expanded!
Turn 385, 1740 AD: Tacape has revolted and joined the Viking Empire!

Turn 386, 1742 AD: Durocortorum has grown to size 6
Turn 386, 1742 AD: Bernard Montgomery has died in combat!
Turn 386, 1742 AD: Diyarbakir (Mehmed II) has been captured by the Carthaginian Empire!!!
Turn 386, 1742 AD: Erwin Rommel (Great General) has been born in Istanbul (Mehmed II)!

Turn 387, 1744 AD: The enemy has been spotted near Tiflis!
Turn 387, 1744 AD: Hannibal has 170 gold available for trade
Turn 387, 1744 AD: The borders of Vienne have expanded!
Turn 387, 1744 AD: Bibracte will grow to size 12 on the next turn
Turn 387, 1744 AD: Gandhi's Cannon (14.40) vs Geezers's Spearman (5.40)
Turn 387, 1744 AD: Combat Odds: 99.9%
Turn 387, 1744 AD: (Extra Combat: -20%)
Turn 387, 1744 AD: (Extra Combat: +10%)
Turn 387, 1744 AD: (River Attack: +25%)
Turn 387, 1744 AD: Geezers's Spearman is hit for 31 (69/100HP)
Turn 387, 1744 AD: Geezers's Spearman is hit for 31 (38/100HP)
Turn 387, 1744 AD: Geezers's Spearman is hit for 31 (7/100HP)
Turn 387, 1744 AD: Geezers's Spearman is hit for 31 (0/100HP)
Turn 387, 1744 AD: Gandhi's Cannon has defeated Geezers's Spearman!
Turn 387, 1744 AD: A Plantation has been destroyed by a marauding Indian Grenadier!
Turn 387, 1744 AD: Deal Canceled: Wine to Mehmed II for Clam

Turn 388, 1746 AD: The enemy has been spotted near Tiflis!
Turn 388, 1746 AD: The enemy has been spotted near Tiflis!
Turn 388, 1746 AD: The enemy has been spotted near Tiflis!
Turn 388, 1746 AD: Washington has 5 gold per turn available for trade
Turn 388, 1746 AD: Birka will grow to size 2 on the next turn
Turn 388, 1746 AD: Bagacum has grown to size 5
Turn 388, 1746 AD: Sanchu will grow to size 6 on the next turn
Turn 388, 1746 AD: Isca has grown to size 6
Turn 388, 1746 AD: Bibracte has grown to size 12
Turn 388, 1746 AD: Sanchu (Geezers) has been captured by the Indian Empire!!!
Turn 388, 1746 AD: Gandhi has reduced your defenses in Tiflis to 0%!

Turn 389, 1748 AD: The enemy has been spotted near Tiflis!
Turn 389, 1748 AD: The enemy has been spotted near Tiflis!
Turn 389, 1748 AD: The enemy has been spotted near Tiflis!
Turn 389, 1748 AD: Geezers's Spearman (4.80) vs Gandhi's Grenadier (14.40)
Turn 389, 1748 AD: Combat Odds: 0.0%
Turn 389, 1748 AD: (Extra Combat: -20%)
Turn 389, 1748 AD: (Extra Combat: +20%)
Turn 389, 1748 AD: Gandhi's Grenadier is hit for 12 (88/100HP)
Turn 389, 1748 AD: Geezers's Spearman is hit for 33 (67/100HP)
Turn 389, 1748 AD: Geezers's Spearman is hit for 33 (34/100HP)
Turn 389, 1748 AD: Gandhi's Grenadier is hit for 12 (76/100HP)
Turn 389, 1748 AD: Geezers's Spearman is hit for 33 (1/100HP)
Turn 389, 1748 AD: Geezers's Spearman is hit for 33 (0/100HP)
Turn 389, 1748 AD: Gandhi's Grenadier has defeated Geezers's Spearman!
Turn 389, 1748 AD: Your Spearman has died trying to attack a Grenadier!
Turn 389, 1748 AD: Birka has grown to size 2
Turn 389, 1748 AD: New Karakorum will grow to size 11 on the next turn
Turn 389, 1748 AD: Uppsala (Geezers) has been captured by the Indian Empire!!!
Turn 389, 1748 AD: Deal Canceled: Gems to Mehmed II for Wheat
Turn 389, 1748 AD: Deal Canceled: Sugar to Mehmed II for Fish
Turn 389, 1748 AD: Deal Canceled: Sugar to Hannibal for Gold Per Turn (5)

Turn 390, 1750 AD: The enemy has been spotted near Tiflis!
Turn 390, 1750 AD: The enemy has been spotted near Tiflis!


Autolog

Turn 380 (1730 AD)
Napa Valley grows: 9
Durnovaria's borders expand
Durocortorum grows: 5
Camulodunum grows: 6

Turn 381 (1732 AD)
Uppsala grows: 8
Uppsala finishes: Galleon
Verlamion's borders expand
Old Sarai finishes: Bank
Gergovia grows: 6
Isca grows: 5
Bibracte grows: 10
Galleon loses to: Indian Frigate (6.88/8)

Turn 382 (1734 AD)
Old Sarai begins: Library
Ning-hsia grows: 7
New Karakorum grows: 9
Sanchu grows: 5
Sanchu finishes: Observatory
Camulodunum's borders expand

Turn 383 (1736 AD)
Galleon promoted: Combat I
New Sarai finishes: Observatory
Vienne grows: 8
Durnovaria grows: 9
Gergovia finishes: University
Galleon loses to: Indian Frigate (1.76/8)

Turn 384 (1738 AD)
Gergovia begins: Granary
Grenadier loses to: Indian Grenadier (4.44/12)
Grenadier defeats (12.00/12): Indian Grenadier
New Sarai grows: 7
Vienne finishes: Courthouse
Durocortorum's borders expand
Bibracte grows: 11

Turn 385 (1740 AD)
Vienne begins: Barracks
Birka's borders expand
Bagacum's borders expand
New Karakorum grows: 10
Taoism has spread: Tacape
Tacape (Hannibal) culture flips

Turn 386 (1742 AD)
Bagacum begins: Courthouse
Tacape lost
Vienne finishes: Barracks
Durocortorum grows: 6

Turn 387 (1744 AD)
Vienne begins: Heroic Epic
Vienne's borders expand
Bibracte finishes: Library
Spearman loses to: Indian Cannon (12.00/12)

Turn 388 (1746 AD)
Bibracte begins: Market
Bagacum grows: 5
Isca grows: 6
Isca finishes: Library
Bibracte grows: 12
Sanchu lost

Turn 389 (1748 AD)
Isca begins: Harbor
Spearman loses to: Indian Grenadier (9.12/12)
Birka grows: 2
Uppsala lost

Turn 390 (1750 AD)
Birka begins: Courthouse


Save (http://gotm.civfanatics.net/saves/civ4sgotm4/Geezers_SG004_AD1750_01.CivWarlordsSave)

Htadus
May 13, 2007, 01:58 AM
Got it.
Wow our tech fall back reflect a much higher difficulty game, but we can come back with the Financial trait. Next turn set I plan to hold the line where it stand. Trade Demo to the only buyer and gift to Izzy. Should we not be in free market or Mercantilism? I think after the courthouses are done in the two border towns, we should go culture for a while, at least to get the 9 tiles.

I will play in 20 hrs. Please feel free to advise.

Harbourboy
May 13, 2007, 02:30 AM
I have nothing more to advise. Nothing dramatic to discuss - just carry on developing and establishing.

Sam_Yeager
May 13, 2007, 02:36 AM
Trade Demo to the only buyer and gift to Izzy.


I think Izzy's already got Demo. From what I can see it looks like we can only get Corporation from Hanny. After that it's a choice between Communism, Physics or Steam Power for our next research if I've read the tech chart correctly.


Should we not be in free market or Mercantilism?

:blush: Totally forgot to look at our civics. I know there was talk of Mercantilism earlier although Free Market seems a better choice to me.

Thrallia
May 13, 2007, 08:30 PM
I agree that free market is probably a better choice for us now, especially since the only specs worth the hit we'd take from research are scientists and not all of our cities can run those yet.

I also think we should consider emancipation as well...it'd double the speed at which our cottages mature, getting our new lands up to speed twice as fast...at their current growth rate, we won't get any towns over there before the game is over. 15+30+60=105 turns to towns. 7+15+30=52 turns, which is still a doable amount of time...it also means that by that time we'd have a competitive ecomony again.

As for the next research...I'd vote Physics, as it was less widely known last time I checked, and we can trade for Communism when it gets to the point where we can afford to build Scotland Yard.

Htadus
May 15, 2007, 12:04 AM
I am on turn 4 and just came out of anarchy and realized that all but Gandhi has both Physics and Communism. None has medicine. Should we not tech on that path? I will wait for comments before proceeding. We have nearly 600 beakers in Communism and I started Physics for 1 turn at 30% science. Got Hanny turned to Free Religion.

Sam_Yeager
May 15, 2007, 12:34 AM
I am on turn 4 and just came out of anarchy and realized that all but Gandhi has both Physics and Communism. None has medicine. Should we not tech on that path? I will wait for comments before proceeding. We have nearly 600 beakers in Communism and I started Physics for 1 turn at 30% science. Got Hanny turned to Free Religion.

There must have been some active AI trading taking place since the 1750 AD save. :hmm:

According to my 1750 AD save Medicine will take 31 turns @ 30% science which seems an awful lot for a trading tech. I think we have to get the balance right between techs that are good for trading and techs that are useful to us. In this case the only value of Medicine is for trading whereas Communism is useful to us, after we build the spy enabling wonder, although no use for trading. Personally I would continue with Communism.

Harbourboy
May 15, 2007, 04:27 AM
It depends on how long it will take to get medicine.

markh
May 15, 2007, 06:15 AM
I agree with Sam to finish communism first.

Thrallia
May 15, 2007, 06:26 PM
same...communism first, then we should decide where to research next...Medicine is unimportant to us other than it leads to genetics, which is needed for the SS Life Support(I think?)

After Communism, I really think we should go Physics next so that we gain access to a ton of techs we can't see yet...that'll also give us a better idea of whether to research medicine and trade it for tons of stuff, or to research a smaller tech that we can trade for a couple techs.

Harbourboy
May 15, 2007, 08:12 PM
I agree with the Physics logic. Physics is a huge bottleneck and Medicine may still be tradable after that anyway.

Htadus
May 16, 2007, 01:18 AM