View Full Version : SGOTM 04 - Geezers
markh Jun 17, 2007, 08:20 AM I would let Gandhi be as it is. In the Civ3 competition in the end the team won that got Gandhi building Apollo fastest. Maybe this will happen again.
Yes, for more military techs and going for Izzy.:hammer:
Thrallia Jun 17, 2007, 02:33 PM I'm with mark...leave Gandhi as is and I vote for #2...more military, wipe out Izzy.
I think with enough Gunships, we could handle Izzy, Mehmed, or Hannibal...Gunships are the perfect tool for countering Tanks :D
Jenarie Jun 17, 2007, 03:13 PM 0) Turn 510 - 1900 AD
Hannibal has 15 gpt available to trade so cancel Spices for 6 gpt and renegotiate for 12 gpt.
I'm flipping through all the cities to see what is going on and noticed that Birka is completely worthless... maybe we should go ahead and give it to Izzy for peace while we build our troops and then raze it when we get ready to go to war again?
Stopping here for you guys to tell me I'm insane...
Uh oh don't kill me but I meant to stop there and accidently clicked the wrong thing and she took it... I know in HoF games we can't go back for misclick but it honestly was a mislick - I meant to save and check with you. If you guys don't want to do this will see if allowed to go back to start of turn (I'll I've touched on save so far was the one renegotiate deal) on it because it was a misclick not a decision. :(
If I had done it on purpose I'd at least have walked all our troops out of there first. :(
I feel sick about this I'm really sorry. Been scouring the rules and can't find anything. In HoF you can't sumbit if you've even crashed but I know I read somewhere that they are slightly more lenient here for crashes but I can't find it and I'm sorta doubting misclicks are included in crash leniency. It's an obvious mistake - I wouldn't have left troops in there - but still dunno can't find a rule posted and I've checked everywhere I can think of.
Htadus Jun 17, 2007, 03:43 PM Jenarie, just send a PM to Alan and/or Ainwood and if they point to a rule then we live with it. No big deal. We are trying to loose this game after all.
:lol: Maybe this will speed up the process and put us out of our missary.:p
Sorry. I did not get enough sleep last night. I was painting the living room and the dining room until wee hours. But seriously, contact the authorities.
Sam_Yeager Jun 17, 2007, 04:37 PM @Jenarie - It's unfortunate but I think we need to let this stand. :( The SGOTM effectively runs under the GOTM rules. I found this in the summary of the rules:
Do Not Reload A Save To Change Any Move, Outcome Or Decision.
I think this hiccup really falls under either move or outcome and hence reloading is against the rules. A crash would have been another matter. By all means PM Alan but I suspect he'll say that we have to live with the consequences.
Don't beat yourself around the head about it. These things happen to the best of us.
Harbourboy Jun 17, 2007, 05:20 PM Yeah, I think we have to live with it. But, seeing as our well-thought out decisions aren't working out so well, maybe our accidental ones will be guided by a benevolent cosmic force that will lead a miraculous result. :holy:
Jenarie Jun 17, 2007, 05:25 PM I need to skip. I should have asked Friday but I thought I could do this but obviously I can't. Just waiting now to find out if I have to upload and you have to play from my mess or if we can just pretend I'd asked when I should have and go from there.
Friday on the way to work I was stopped at a light and got hit. Apparently a lady was in a hurry and was trying to pass a truck and didn't notice we were stopped. I wasn't looking in the rear view mirror so I'm not really a witness to my own accident but she hit a man who hit me. I am pretty much ok with just some minor neck pain but I think my car is probably a gonner. It was pretty old and the rear is totally crumpled.
I thought I could play anyway since I seemed to be able to sit at the computer but now my head is pounding so bad I can barely see what I'm typing... I'll keep checking back to see if I should upload or not.
Really sorry.
AlanH Jun 17, 2007, 07:05 PM I'm afraid you'll have to continue from the current state. As Sam said, please can Jenarie save and upload the current situation and then, as she wants to skip (and I don't blame her after having been rear-ended!), the next player should continue from there.
I'm sure your game will survive the misclick, and I hope you feel better soon, Jenarie.
Jenarie Jun 17, 2007, 10:12 PM Thank you, Alan, for taking the time to look into it. :)
Uploading now... Really sorry everyone for the mess. :(
Turnlog:
Turn 510, 1900 AD: Deal Canceled: Spices to Hannibal for Gold Per Turn (6)
Turn 510, 1900 AD: You have made peace with Isabella!
Since it was same turn it actually listed all of previous set but I just took the two lines that applied to me off the end.
Sam_Yeager Jun 18, 2007, 12:05 AM Oh well I'm sure we can rely on Izzy to declare against us again to save us getting the demerit with Mehmed. At least it gives us time to build some more gunships. :evil:
Btw I'm off to the airport in a hour so best of luck for the next couple of weeks.
markh Jun 18, 2007, 02:28 AM Sorry to hear this Jenarie.
Misclicks happen. Don't worry.
To the situation. We should take back Birka as soon as possible. There is an oil source and if she sells it to Mehmed he will have tanks soonish. We do not want this.
Roster :
Sam
Htadus
Mark
Jenarie - skipped
Harbourboy - UP
Thrallia - on deck
Harbourboy Jun 18, 2007, 01:36 PM Hope you are feeling better soon.
I have just finished G Minor 20 this morning so should be able to play this one tomorrow.
Thrallia Jun 18, 2007, 10:29 PM Sorry Jenarie! :sad: I've been in a couple of minor bumper accidents this past year...luckily no damage to either car or passengers, but its still nerve-wracking...and head pain is never a good thing. I'm not a doctor, but I'd recommend some excedrin to deal with it. Just don't develop a :twitch: from it. ;)
I actually would have voted to go ahead and give her Birka anyway ;)
Better to build up our Gunships without any war weariness from her...then we :hammer: her good :)
As for me, I'll be away again for a wedding from Thursday evening till Sunday night...so as long as Harbourboy gets his turnset done by Wednesday, I should be able to get mine in without needing a skip :)
Enjoy your trip Sam!
Harbourboy Jun 19, 2007, 01:07 AM I will play my turns in 10 hours' time. In the meantime, you can post our mid-game spoiler.....
markh Jun 19, 2007, 07:20 AM Not much to add. As we are at peace with Izzy for the next 10 turns we obviously cannot expect you to take her out. :joke:
That will be the task of Thrallia then.:lol:
Harbourboy Jun 19, 2007, 12:37 PM I wish we could take Gandhi out......
IBT: Nothing
1901 AD : Mehmed is building the Space Elevator in Bursa. Remember the good old days when we had grand plans to build that ourselves? Gandhi lands 6 cavalry outside New Karakorum, which only has 2 units guarding it. I recalled that we had too many units in the old country, but now I can’t find any of them. This doesn’t look that good. Oh, there’s an Indian Caval;ry and cannon outside New Sarai as well. Managed to kill all but 3 cavalry, so expect some pillaging next turn.
IBT: Gandhi destroys a farm and pasture. Washington builds SS Thrusters.
1902 AD: Vienne: Gunship => Grocer. Kill remaining 3 Indian cavalry
IBT: Nothing
1903 AD: Nothing
IBT: Gandhi is at it again, landing 5 cavalry and a cannon outside New Karakorum and 2 cavalry and a cannon outside Old Sarai.
1904 AD: Mehmed has a huge army and is building spaceship parts like there is no tomorrow. Manage to kill all but 1 cavalry and 2 cannons in old world. If Gandhi lands any more, we might be stretched a bit thin there.
IBT: Hannibal has completed 3 Gorges Dam and SS Life Support. Not long to go now. Gandhi tries to evacuate his unprotected cannons. That is smarter than AI combat can sometimes be.
1905 AD: Kill Gandhi’s cavalry and cannons.
IBT: Nothing
1906 AD: Nothing
IBT: Another Indian cavalry turns up.
1907 AD: Kill Indian cavalry.
IBT: More Indian cavalry and cannons arrive near Old Sarai.
1908 AD: Vienne: Grocer => Artillery. Kill Indian invasion force (again). Hannibal has lots of stealth bombers. Gandhi has cavalry.
IBT: Hannibal completes SS Cockpit. 5-4-3-2… Gandhi lands MORE forces outside New Karakorum and steals a worker. Why doesn’t he make one big stack? He’d kill us for sure if he did that.
1909 AD: Industrialism => Radio. Aluminium discovered in new country but needs a mine. Killed Gandi’s forces again, but lost a precious artillery this time. Also killed one of his boats with our destroyer. How did we end up so much more advanced than India?
IBT: More Indians flood into country. Washington builds SS Thrusters.
1910: Ning-Hsia: Forbidden Palace => Barracks. Bibracte: Transport => Tank. Kill more Indians. Gunships are cool.
http://gotm.civfanatics.net/saves/civ4sgotm4/Geezers_SG004_AD1910_01.CivWarlordsSave
Thrallia Jun 19, 2007, 08:43 PM wow...Gandhi invaded every single turn of your turnset lol
I don't think there's anything to go over right now, so I'll see if I can get my turns done within the next 16 hours...only question I have is whether I should war Izzy once we are able again.
The spoiler I should post up here after my trip to my sister-in-law's wedding...Centrino laptop and 5 hour plane rides mean I'll have plenty of time to refine it and finish it. :)
Harbourboy Jun 20, 2007, 12:15 AM Good luck. We still don't seem to have an army any larger than we had 10 turns ago (other than a couple of cavalry upgraded to gunships) so not sure what you would be warring with exactly.
Mehmed and Hannibal are so far ahead on everything, it's not funny.
markh Jun 20, 2007, 01:51 AM Well, at least it will be over soon and we will fulfill the task losing a spacerace. :)
Unfortunately to the wrong one, though.
I hope it ends soon. I am quite curious to read how the other teams did.
Thrallia Jun 20, 2007, 01:52 AM We have tanks and Gunships now...Bombard Tanks can easily destroy Izzy's military, as long as she doesn't have tanks now also.
Harbourboy Jun 20, 2007, 03:23 AM There have definitely been some very different tactics from some of the other teams.
markh Jun 20, 2007, 03:56 AM We have tanks and Gunships now...Bombard Tanks can easily destroy Izzy's military, as long as she doesn't have tanks now also.
Well, then it is your task now to teach her not to mess with a Geezer. :)
Would it be worth it to change civics to be able to whip ? I think drafting will not be that important any more. :dunno:
markh Jun 22, 2007, 02:49 AM As Thrallia is away until Sunday and he did not post a "got it" I would propose a swap with Sam. Sam, are you prepared to play within the next 2 days ?
Thrallia Jun 22, 2007, 04:31 AM yeah...I just got on to tell you guys I couldn't get it until Monday and that I needed a swap.
The wife had different plans for me this morning before we left for the airport...little things like packing, laundry, dishes...the usual stuff that interefere's with Civ. Anyway...because of that I couldn't play today...I did however get some more of the spoiler written.
Next time don't let me volunteer for it...I pre-emptively nominate Sam, as his spoiler in SGOTM1 was good, and timely lol. If this one turns out good, I might consider doing it next time...I'll just need to make myself write it as the game goes, like I said I would lol.
markh Jun 24, 2007, 12:33 PM Silly me. Sam is on a cruise, so obvisously he cannot play.:wallbash:
Thrallia, please post a "got it" tomorrow, so we know you will play, otherwise it will be Htadus' turns.
Sam_Yeager Jun 24, 2007, 03:04 PM Next time don't let me volunteer for it...I pre-emptively nominate Sam, as his spoiler in SGOTM1 was good, and timely lol. If this one turns out good, I might consider doing it next time...I'll just need to make myself write it as the game goes, like I said I would lol.
:eek: I am away for another week and a bıt. Thıs ıs my one and only ınternet access untıl late on 2 July.
I thınk Thrallıa should treat the spoıler as though ıt was a school assıgnment and just produce ıt. :D I do seem to remember makıng a comment when Thrallıa volunteered so he cannot say he was not warned. :lol:
Thrallia Jun 24, 2007, 06:40 PM yeah...I'm doing that on the planes this trip...I just hope my battery lasts long enough to finish it up this time by the time I get back.
And I can't get the game until Tuesday at the earliest...apparently June 25th is a Monday, not a Sunday? :confused: :blush:
Htadus Jun 25, 2007, 11:59 PM Should I go and play? Too bad I did not do it this week end. But I can play tomorrow if need to. All we need to do is just build up the new lands and survive the old as best as we can.
markh Jun 26, 2007, 01:43 AM I would say, take the save Htadus. As Thrallia has not sent a "got it" it is still free. We should get this going again.
Harbourboy Jun 26, 2007, 05:58 PM Yes - let's get this finished. There must only be 30 or so turns left in this game for us.
Are we all up for the new Team Barbarian challenge in the next SGOTM?
Htadus Jun 27, 2007, 01:07 AM Team, I am sorry but I have to replace a co worker in the field tomorrow, so I can not play tonight and may not get back untill late tomorrow. So Thrallia will have to pick it up. I can pick up after Thrallia without delay.
Thrallia Jun 27, 2007, 02:29 AM alright...I'll grab it tomorrow during my class break.
Thrallia Jun 27, 2007, 08:20 PM Turn 0(1910AD): I lower science to 0 so we can upgrade our few remaining units prior to a new war declaration on Izzy.
Change build in Vienne from Artillery to Spy(2 turns) for use in scouting Izzy
IBT: Nothing
Turn 1(1911AD): Kill a Gandhi frigate near Ning-hsia. Kill Cavalry near New Sarai. Upgrade Sword, Cannon, Cavalry in Celtia.
Move Spy in Hannibal's lands around...his cities are massive and powerful...oh yeah...he's researching Fusion. He'll finish it in 2 turns. He could finish in 1 if he went to 100% science rather than the 90% he's at right now. He's got 1249 gold and is makign 76 gpt even at 90% science!
I also move our Destroyer in Vienne out into the open sea, in an area where it can give us at least 1 turn's notice of any incoming Gandhi fleets
IBT: Nothing
Turn 2(1912AD): Kill another Cavalry near New Sarai. Vienne Spy>Artillery. Spy moves into Spanish territory.
The AI is definitely more research smart...Hannibal went 100% research and finished off Fusion this turn. Upgraded Cannon, Gren, Archer, other Cavalry.
Izzy has only 3 defenders in Salamanca and Santiago...4 in Birka.
Izzy is researching Plastics right now. @80% science, she will get it in 6 turns...unfortunately for her, I'm declaring war on her right now.
Declare war on Izzy, Conquer Birka, killing 2 Infantry, 2 Artillery, losing 1 Artillery
IBT: Mehmed declares war on us :o I'm not sure why, I guess he just really likes Izzy? Anyway...that's not good, I'll try to fight defensively against Mehmed while advancing against Izzy. Gunships become very important though, as Mehmed has Mech. Inf.
Turn 3(1913AD): Kill Spanish Artillery/Cavalry advancing on Bagacum, attack advancing Mehmed SAM and Artillery...lose 2 Infantry.
IBT: Mehmed's troops advance through Izzy's territory..not too bad...hopefully I can convince Hannibal to declare war on him soon.
Turn 4(1914AD): Kill some Spanish troops.
IBT: Ok...too many Mehmed troops are coming now...we could be in trouble
Turn 5(1915AD): Hannibal is willing to declare war on Izzy for 680 gold...hopefully he'll be willing to declare war on Mehmed for cash soon. I've got science at 0% to rack up the money for the bribe.
Kill Spanish SAM, Artillery, Cavalry losing 1 Infantry. Find Seville full of Artillery and tanks :(
Kill 2 Indian Cavalry near New Sarai
IBT: Mehmed begins approaching Vienne with a number of Marines/Mech Inf/SAMs
Turn 6(1916AD): Kill off some more invaders. Gandhi loses a nother 2 Cavalry, Izzy loses another Infantry and Artillery. Mehmed loses a Cavalry
IBT: We lose 2 Infantry in Birka. Our invading stack against Izzy gets slaughtered by Mehmed...he sent a stack of Mech Inf to attack it...I couldn't see the stack with our Spy...kill 1 Mech Inf, lose 3 Inf, 5 Artillery.
Turn 7(1917AD): Bribe Hannibal to declare war on Mehmed for 1800 gold! That should help us out quite a bit...Hannibal has Modern Tanks, lots of Bombers and Fighters, and can reach Mehmed in a single turn
IBT: Mehmed destroys our remaining garrison in Birka and razes it. Izzy founds Pamplona where the city we razed in our last war was located
Turn 8(1918AD): Mehmed has begun removing his larger stacks from our lands, moving to counter the bigger threat of Hannibal :evil:
IBT: Mehmed destroys one of Hannibal's cities up north...Hannibal is about to take Mehmed's city on our original continent
Turn 9(1919AD): Mehmed lands a large force next to Durnovaria...which has no defensive bonus thanks to Gandhi. I move 1 tank, 3 Artillery, and 6 Infantry toward Durnovaria to defend it...half of them will get there next turn.
IBT: We kill a single Cavalry and lose our tank and 4 Infantry defending Durnovaria...Mehmed razes it.
Turn 10(1920AD): I've done nothing this turn...Mehmed is in trouble, as I've seen probably 20 Modern Tanks and assorted other troops leave Hannibal's lands...but he doesn't seem to care and is continuing to attack us.
Summary: I may have screwed us up royally. I have no idea why Mehmed declared war on us...we could have taken out Izzy fairly easily without his interference. Now though, we are stuck fighting a highly uphill battle. We've got to defend well enough, long enough against Mehmed for him to decide to peace us.
On the other hand, at most, we have 20 turns left before Hannibal launches. He's building both the Engine and Stasis Chamber right now, with the Engine having 12 turns left till it is built. We will survive because we are safely tucked away on our original continent, but our Celtic lands are falling faster than I expected an AI to be able to conquer us.
On a side note...Gunships are not very effective at all against Mehmed, as Mech. Infantry are apparently considered gunpowder troops, not Armored troops. I've got no suggestions for the next turnset other than to peace Mehmed at any cost.
edit: Weird...apparently I played 11 turns? I don't think I did, cause I took detailed notes, but the save I submitted says 1921AD...maybe I accidently hit enter on turn 10 before saving. In any case...Celtia looks pretty bleak right now.
The-Hawk Jun 27, 2007, 10:29 PM Hi all, back from a nice holiday with my family. Looks like we are wrapping up nicely.
Summary: I may have screwed us up royally.
Not at all... and here is why...
On the other hand, at most, we have 20 turns left before Hannibal launches.
;)
In the grand scheme of things, it doesn't matter too much what we do... just have fun playing out the rest of the game. :)
markh Jun 28, 2007, 01:49 AM Agree with The Hawk. No need to apologize. I would have taken on Izzy, too. Bad luck that Mehmed declared war.
Htadus, you are up !
Harbourboy Jun 28, 2007, 02:31 AM And are we up for SGOTM5? I can't bear trawling through the signup sheet to see if you are there.
Thrallia Jun 28, 2007, 03:22 AM I signed up. I'm sure Sam and mark are up for it if they remember where their vanilla discs are :)
I'd like us all to go for it, but I don't know if Jenarie knows where her disc is yet...by the way, how's your head doing, Jenarie? Haven't heard from you since then, so hopefully you are just recovering?
I'm gonna be trying my hand at creating a mod in Beyond the Sword too...gonna take a stab at a Star Trek mod based on the Final Frontier scenario. That shouldn't interfere with SGOTMs though...it'll likely just delay my QM entry even further lol
markh Jun 28, 2007, 06:22 AM I have my vanilla disc at hand as I am playing the June GOTM, but most likely I won't make the deadline again. :cry:
I am not yet decided whether I will play the SGOTM.
Jenarie Jun 28, 2007, 10:02 PM I'm ok but won't have a Vanilla disk until I move again which has been delayed indefinately.
It took me asking to speak to a manager to get my police report which I finally got today - one day short of two weeks after the accident. Then when I try to call the person's insurance they've never heard of her. So the person at fault - who actually got cited for the accident - probably isn't insured. So basically I'm stressed out and frustrated and have no drivable car but to look at the bright side at least I'm not having headaches anymore.
Htadus Jun 29, 2007, 01:36 AM Got it.
Played it.
Lost 2 workers and many units in Celtia. Founded Bjørgvin. We are barely hanging on. I almost went back for old viking cities but behaved.:mischief:
----------------------------New entries----------------------------
Turn 531 (1921 AD)
Infantry defeats (16.40/20): Ottoman Mechanized Infantry
Artillery loses to: Ottoman Mechanized Infantry (17.92/32)
Infantry defeats (20.00/20): Ottoman Mechanized Infantry
Infantry defeats (12.00/20): Ottoman Mechanized Infantry
Infantry defeats (20.00/20): Ottoman Mechanized Infantry
Gunship defeats (20.40/24): Indian Cavalry
Infantry defeats (20.00/20): Ottoman Cavalry
Infantry promoted: Pinch
Turn 532 (1922 AD)
Gunship promoted: Ambush
Gunship defeats (14.40/24): Ottoman Mechanized Infantry
Infantry promoted: Pinch
Infantry defeats (16.80/20): Ottoman Marine
Infantry promoted: Pinch
Infantry defeats (4.60/20): Ottoman Artillery
Infantry promoted: Pinch
Infantry promoted: Pinch
Infantry defeats (20.00/20): Ottoman Artillery
Bjørgvin founded
Bjørgvin begins: Granary
Vienne finishes: Tank
Turn 533 (1923 AD)
Vienne begins: Tank
Tank promoted: Combat I
Tank promoted: Pinch
Tank defeats (12.04/28): Ottoman Mechanized Infantry
Gunship defeats (17.28/24): Indian Cavalry
Infantry loses to: Ottoman Cavalry (1.80/15)
Infantry defeats (3.00/20): Ottoman Cavalry
Gunship defeats (11.76/24): Ottoman Cavalry
Durocortorum grows: 10
Turn 534 (1924 AD)
Infantry promoted: Combat II
Destroyer defeats (26.40/30): Indian Frigate
Infantry defeats (20.00/20): Indian Cavalry
Infantry defeats (20.00/20): Ottoman Cavalry
Isca grows: 9
Turn 535 (1925 AD)
Infantry promoted: Ambush
Infantry loses to: Ottoman Tank (17.36/28)
Infantry loses to: Ottoman Tank (2.24/28)
Infantry defeats (20.00/20): Ottoman Tank
Infantry promoted: Pinch
Infantry defeats (20.00/20): Indian Cavalry
Gunship defeats (24.00/24): Indian Cannon
Bibracte finishes: Tank
Destroyer loses to: Ottoman Destroyer (28.50/30)
Turn 536 (1926 AD)
Bibracte begins: Tank
Tank promoted: Combat I
Tank loses to: Spanish Marine (2.40/24)
Gunship defeats (6.00/24): Indian Cavalry
Infantry promoted: Pinch
Infantry defeats (8.60/20): Ottoman Marine
Infantry defeats (20.00/20): Spanish Marine
Infantry loses to: Ottoman Mechanized Infantry (32.00/32)
Turn 537 (1927 AD)
Infantry defeats (2.00/20): Spanish Cavalry
Gunship loses to: Ottoman Mechanized Infantry (19.20/32)
Infantry defeats (16.40/20): Ottoman Mechanized Infantry
Tank defeats (23.24/28): Spanish Marine
New Sarai finishes: Tank
Worker loses to: Ottoman Mechanized Infantry (32.00/32)
Turn 538 (1928 AD)
New Sarai begins: Gunship
Tank promoted: Combat I
Tank defeats (11.20/28): Indian Cavalry
Infantry promoted: Combat II
Tank promoted: Flanking I
Tank loses to: Ottoman Mechanized Infantry (19.84/32)
Infantry defeats (12.80/20): Ottoman Mechanized Infantry
Infantry promoted: Combat II
Infantry defeats (16.60/20): Spanish Cavalry
Transport defeats (14.40/16): Spanish Caravel
Infantry defeats (17.20/20): Indian Cavalry
Vienne finishes: Tank
Christianity has spread: Bjørgvin
Worker loses to: Ottoman Mechanized Infantry (32.00/32)
Turn 539 (1929 AD)
Vienne begins: Infantry
Tank promoted: Combat I
Tank promoted: Pinch
Tank defeats (17.92/28): Ottoman Mechanized Infantry
Infantry promoted: Combat II
Infantry loses to: Spanish Cavalry (8.40/15)
Artillery defeats (18.00/18): Spanish Cavalry
Tank promoted: Pinch
Tank defeats (12.32/28): Indian Cannon
Infantry defeats (11.60/20): Indian Cannon
Napa Valley finishes: Tank
Turn 540 (1930 AD)
Napa Valley begins: Gunship
Tank promoted: Combat I
Tank defeats (19.60/28): Indian Cavalry
Artillery promoted: Combat I
Session Turn Log from 1921 AD to 1930 AD:
Turn 531, 1921 AD: Geezers's Infantry (22.00) vs Mehmed II's Mechanized Infantry (6.70)
Turn 531, 1921 AD: Combat Odds: 99.9%
Turn 531, 1921 AD: (Extra Combat: -10%)
Turn 531, 1921 AD: (Extra Combat: +20%)
Turn 531, 1921 AD: (Combat: -25%)
Turn 531, 1921 AD: Geezers's Infantry is hit for 18 (82/100HP)
Turn 531, 1921 AD: Geezers's Infantry has defeated Mehmed II's Mechanized Infantry!
Turn 531, 1921 AD: Geezers's Artillery (18.00) vs Mehmed II's Marine (30.27)
Turn 531, 1921 AD: Combat Odds: 3.7%
Turn 531, 1921 AD: (Extra Combat: +20%)
Turn 531, 1921 AD: (Plot Defense: +25%)
Turn 531, 1921 AD: Geezers's Artillery (18.00) vs Mehmed II's Mechanized Infantry (26.88)
Turn 531, 1921 AD: Combat Odds: 17.7%
Turn 531, 1921 AD: (Extra Combat: +20%)
Turn 531, 1921 AD: Mehmed II's Mechanized Infantry is hit for 14 (56/100HP)
Turn 531, 1921 AD: Mehmed II's Mechanized Infantry has defeated Geezers's Artillery!
Turn 531, 1921 AD: Geezers's Infantry (20.00) vs Mehmed II's Mechanized Infantry (2.30)
Turn 531, 1921 AD: Combat Odds: 100.0%
Turn 531, 1921 AD: (Combat: -25%)
Turn 531, 1921 AD: Mehmed II's Mechanized Infantry is hit for 23 (0/100HP)
Turn 531, 1921 AD: Geezers's Infantry has defeated Mehmed II's Mechanized Infantry!
Turn 531, 1921 AD: Geezers's Infantry (22.00) vs Mehmed II's Mechanized Infantry (17.06)
Turn 531, 1921 AD: Combat Odds: 86.5%
Turn 531, 1921 AD: (Extra Combat: -10%)
Turn 531, 1921 AD: (Extra Combat: +20%)
Turn 531, 1921 AD: (Combat: -25%)
Turn 531, 1921 AD: Geezers's Infantry has defeated Mehmed II's Mechanized Infantry!
Turn 531, 1921 AD: Geezers's Infantry (22.00) vs Mehmed II's Mechanized Infantry (10.24)
Turn 531, 1921 AD: Combat Odds: 99.5%
Turn 531, 1921 AD: (Extra Combat: -10%)
Turn 531, 1921 AD: (Combat: -25%)
Turn 531, 1921 AD: Geezers's Infantry has defeated Mehmed II's Mechanized Infantry!
Turn 531, 1921 AD: Geezers's Gunship (31.20) vs Gandhi's Cavalry (18.00)
Turn 531, 1921 AD: Combat Odds: 96.7%
Turn 531, 1921 AD: (Extra Combat: -30%)
Turn 531, 1921 AD: (Extra Combat: +20%)
Turn 531, 1921 AD: Geezers's Gunship has defeated Gandhi's Cavalry!
Turn 531, 1921 AD: Geezers's Infantry (22.00) vs Mehmed II's Cavalry (11.22)
Turn 531, 1921 AD: Combat Odds: 99.1%
Turn 531, 1921 AD: (Extra Combat: -10%)
Turn 531, 1921 AD: (Extra Combat: +10%)
Turn 531, 1921 AD: Geezers's Infantry has defeated Mehmed II's Cavalry!
Turn 531, 1921 AD: Isca celebrates "We Love the Prime Minister Day"!!!
Turn 531, 1921 AD: Jeanne d'Arc (Great General) has been born in Carthage (Hannibal)!
Turn 532, 1922 AD: Geezers's Gunship (28.80) vs Mehmed II's Mechanized Infantry (30.47)
Turn 532, 1922 AD: Combat Odds: 34.3%
Turn 532, 1922 AD: (Extra Combat: -20%)
Turn 532, 1922 AD: (Extra Combat: +20%)
Turn 532, 1922 AD: (Combat: -25%)
Turn 532, 1922 AD: Geezers's Gunship has defeated Mehmed II's Mechanized Infantry!
Turn 532, 1922 AD: Geezers's Infantry (22.00) vs Mehmed II's Marine (7.08)
Turn 532, 1922 AD: Combat Odds: 100.0%
Turn 532, 1922 AD: (Extra Combat: -10%)
Turn 532, 1922 AD: (Extra Combat: +20%)
Turn 532, 1922 AD: (Plot Defense: +25%)
Turn 532, 1922 AD: (Combat: -50%)
Turn 532, 1922 AD: Geezers's Infantry has defeated Mehmed II's Marine!
Turn 532, 1922 AD: Geezers's Infantry (20.02) vs Mehmed II's Artillery (12.47)
Turn 532, 1922 AD: Combat Odds: 96.0%
Turn 532, 1922 AD: (Extra Combat: -10%)
Turn 532, 1922 AD: (Combat: +10%)
Turn 532, 1922 AD: Geezers's Infantry has defeated Mehmed II's Artillery!
Turn 532, 1922 AD: Geezers's Infantry (20.00) vs Mehmed II's Artillery (0.59)
Turn 532, 1922 AD: Combat Odds: 100.0%
Turn 532, 1922 AD: (Combat: +10%)
Turn 532, 1922 AD: Geezers's Infantry has defeated Mehmed II's Artillery!
Turn 532, 1922 AD: Bjørgvin has been founded.
Turn 533, 1923 AD: Geezers's Tank (30.80) vs Mehmed II's Mechanized Infantry (30.47)
Turn 533, 1923 AD: Combat Odds: 63.0%
Turn 533, 1923 AD: (Extra Combat: -10%)
Turn 533, 1923 AD: (Extra Combat: +20%)
Turn 533, 1923 AD: (Combat: -25%)
Turn 533, 1923 AD: Geezers's Tank has defeated Mehmed II's Mechanized Infantry!
Turn 533, 1923 AD: Geezers's Gunship (31.20) vs Gandhi's Cavalry (16.50)
Turn 533, 1923 AD: Combat Odds: 98.9%
Turn 533, 1923 AD: (Extra Combat: -30%)
Turn 533, 1923 AD: (Extra Combat: +10%)
Turn 533, 1923 AD: Geezers's Gunship has defeated Gandhi's Cavalry!
Turn 533, 1923 AD: Geezers's Infantry (20.00) vs Mehmed II's Cavalry (16.50)
Turn 533, 1923 AD: Combat Odds: 73.4%
Turn 533, 1923 AD: (Extra Combat: +10%)
Turn 533, 1923 AD: Mehmed II's Cavalry has defeated Geezers's Infantry!
Turn 533, 1923 AD: Geezers's Infantry (22.00) vs Mehmed II's Cavalry (16.50)
Turn 533, 1923 AD: Combat Odds: 78.3%
Turn 533, 1923 AD: (Extra Combat: -10%)
Turn 533, 1923 AD: (Extra Combat: +10%)
Turn 533, 1923 AD: Geezers's Infantry has defeated Mehmed II's Cavalry!
Turn 533, 1923 AD: Geezers's Gunship (17.28) vs Mehmed II's Cavalry (1.56)
Turn 533, 1923 AD: Combat Odds: 100.0%
Turn 533, 1923 AD: (Extra Combat: -20%)
Turn 533, 1923 AD: (Extra Combat: +10%)
Turn 533, 1923 AD: (Combat: -25%)
Turn 533, 1923 AD: Geezers's Gunship has defeated Mehmed II's Cavalry!
Turn 534, 1924 AD: Geezers's Destroyer (30.00) vs Gandhi's Frigate (10.40)
Turn 534, 1924 AD: Combat Odds: 100.0%
Turn 534, 1924 AD: (Extra Combat: +20%)
Turn 534, 1924 AD: (Plot Defense: +10%)
Turn 534, 1924 AD: Geezers's Destroyer has defeated Gandhi's Frigate!
Turn 534, 1924 AD: Geezers's Infantry (24.00) vs Gandhi's Cavalry (13.04)
Turn 534, 1924 AD: Combat Odds: 98.7%
Turn 534, 1924 AD: (Extra Combat: -20%)
Turn 534, 1924 AD: (Extra Combat: +10%)
Turn 534, 1924 AD: (Combat: -25%)
Turn 534, 1924 AD: Geezers's Infantry has defeated Gandhi's Cavalry!
Turn 534, 1924 AD: Geezers's Infantry (24.00) vs Mehmed II's Cavalry (16.50)
Turn 534, 1924 AD: Combat Odds: 89.2%
Turn 534, 1924 AD: (Extra Combat: -20%)
Turn 534, 1924 AD: (Extra Combat: +10%)
Turn 534, 1924 AD: Geezers's Infantry has defeated Mehmed II's Cavalry!
Turn 535, 1925 AD: Geezers's Infantry (24.00) vs Mehmed II's Tank (24.34)
Turn 535, 1925 AD: Combat Odds: 37.0%
Turn 535, 1925 AD: (Extra Combat: -20%)
Turn 535, 1925 AD: (Extra Combat: +10%)
Turn 535, 1925 AD: (Combat: -25%)
Turn 535, 1925 AD: Mehmed II's Tank has defeated Geezers's Infantry!
Turn 535, 1925 AD: Geezers's Infantry (22.00) vs Mehmed II's Tank (19.09)
Turn 535, 1925 AD: Combat Odds: 71.2%
Turn 535, 1925 AD: (Extra Combat: -10%)
Turn 535, 1925 AD: (Extra Combat: +10%)
Turn 535, 1925 AD: Mehmed II's Tank has defeated Geezers's Infantry!
Turn 535, 1925 AD: Geezers's Infantry (22.00) vs Mehmed II's Tank (2.46)
Turn 535, 1925 AD: Combat Odds: 100.0%
Turn 535, 1925 AD: (Extra Combat: -10%)
Turn 535, 1925 AD: (Extra Combat: +10%)
Turn 535, 1925 AD: Mehmed II's Tank is hit for 22 (0/100HP)
Turn 535, 1925 AD: Geezers's Infantry has defeated Mehmed II's Tank!
Turn 535, 1925 AD: Geezers's Infantry (24.00) vs Gandhi's Cavalry (13.04)
Turn 535, 1925 AD: Combat Odds: 98.7%
Turn 535, 1925 AD: (Extra Combat: -20%)
Turn 535, 1925 AD: (Extra Combat: +10%)
Turn 535, 1925 AD: (Combat: -25%)
Turn 535, 1925 AD: Geezers's Infantry has defeated Gandhi's Cavalry!
Turn 535, 1925 AD: Geezers's Gunship (31.20) vs Gandhi's Cannon (12.00)
Turn 535, 1925 AD: Combat Odds: 99.9%
Turn 535, 1925 AD: (Extra Combat: -30%)
Turn 535, 1925 AD: Geezers's Gunship has defeated Gandhi's Cannon!
Turn 535, 1925 AD: Mehmed II's Destroyer (28.50) vs Geezers's Destroyer (26.40)
Turn 535, 1925 AD: Combat Odds: 54.9%
Turn 535, 1925 AD: Mehmed II's Destroyer has defeated Geezers's Destroyer!
Turn 536, 1926 AD: Geezers's Tank (30.80) vs Isabella's Marine (34.80)
Turn 536, 1926 AD: Combat Odds: 30.6%
Turn 536, 1926 AD: (Extra Combat: -10%)
Turn 536, 1926 AD: (Extra Combat: +20%)
Turn 536, 1926 AD: (Plot Defense: +25%)
Turn 536, 1926 AD: Isabella's Marine has defeated Geezers's Tank!
Turn 536, 1926 AD: Geezers's Gunship (31.20) vs Gandhi's Cavalry (18.00)
Turn 536, 1926 AD: Combat Odds: 96.7%
Turn 536, 1926 AD: (Extra Combat: -30%)
Turn 536, 1926 AD: (Extra Combat: +20%)
Turn 536, 1926 AD: Geezers's Gunship has defeated Gandhi's Cavalry!
Turn 536, 1926 AD: Geezers's Infantry (22.00) vs Mehmed II's Marine (20.86)
Turn 536, 1926 AD: Combat Odds: 65.7%
Turn 536, 1926 AD: (Extra Combat: -10%)
Turn 536, 1926 AD: (Extra Combat: +10%)
Turn 536, 1926 AD: (Plot Defense: +25%)
Turn 536, 1926 AD: (Combat: -50%)
Turn 536, 1926 AD: Geezers's Infantry has defeated Mehmed II's Marine!
Turn 536, 1926 AD: Geezers's Infantry (22.00) vs Isabella's Marine (2.28)
Turn 536, 1926 AD: Combat Odds: 100.0%
Turn 536, 1926 AD: (Extra Combat: -10%)
Turn 536, 1926 AD: (Extra Combat: +20%)
Turn 536, 1926 AD: (Plot Defense: +25%)
Turn 536, 1926 AD: (Combat: -50%)
Turn 536, 1926 AD: Geezers's Infantry has defeated Isabella's Marine!
Turn 536, 1926 AD: A Hamlet has been destroyed by a marauding Indian Cavalry!
Turn 536, 1926 AD: Mehmed II's Mechanized Infantry (38.40) vs Geezers's Infantry (15.91)
Turn 536, 1926 AD: Combat Odds: 99.9%
Turn 536, 1926 AD: (Extra Combat: -20%)
Turn 536, 1926 AD: (Extra Combat: +10%)
Turn 536, 1926 AD: (Plot Defense: +25%)
Turn 536, 1926 AD: (Combat: +50%)
Turn 536, 1926 AD: Mehmed II's Mechanized Infantry has defeated Geezers's Infantry!
Turn 536, 1926 AD: Vincent van Gogh (Great Artist) has been born in Samsun (Mehmed II)!
Turn 537, 1927 AD: The enemy has been spotted near Durocortorum!
Turn 537, 1927 AD: Geezers's Infantry (22.00) vs Isabella's Cavalry (18.00)
Turn 537, 1927 AD: Combat Odds: 73.8%
Turn 537, 1927 AD: (Extra Combat: -10%)
Turn 537, 1927 AD: (Extra Combat: +20%)
Turn 537, 1927 AD: Geezers's Infantry has defeated Isabella's Cavalry!
Turn 537, 1927 AD: Geezers's Gunship (28.80) vs Mehmed II's Mechanized Infantry (27.82)
Turn 537, 1927 AD: Combat Odds: 64.5%
Turn 537, 1927 AD: (Extra Combat: -20%)
Turn 537, 1927 AD: (Extra Combat: +10%)
Turn 537, 1927 AD: (Combat: -25%)
Turn 537, 1927 AD: Mehmed II's Mechanized Infantry has defeated Geezers's Gunship!
Turn 537, 1927 AD: Geezers's Infantry (22.00) vs Mehmed II's Mechanized Infantry (13.71)
Turn 537, 1927 AD: Combat Odds: 96.0%
Turn 537, 1927 AD: (Extra Combat: -10%)
Turn 537, 1927 AD: (Extra Combat: +10%)
Turn 537, 1927 AD: (Combat: -50%)
Turn 537, 1927 AD: Geezers's Infantry has defeated Mehmed II's Mechanized Infantry!
Turn 537, 1927 AD: Geezers's Tank (30.80) vs Isabella's Marine (22.85)
Turn 537, 1927 AD: Combat Odds: 78.9%
Turn 537, 1927 AD: (Extra Combat: -10%)
Turn 537, 1927 AD: (Extra Combat: +20%)
Turn 537, 1927 AD: (Combat: -25%)
Turn 537, 1927 AD: Geezers's Tank has defeated Isabella's Marine!
Turn 537, 1927 AD: Gandhi has reduced your defenses in Durocortorum to 30%!
Turn 537, 1927 AD: A Town has been destroyed by a marauding Indian Cavalry!
Turn 537, 1927 AD: Konya (Mehmed II) has been captured by the Carthaginian Empire!!!
Turn 537, 1927 AD: Imhotep (Great Engineer) has been born in Carthage (Hannibal)!
Turn 537, 1927 AD: Nebuchadrezzar II (Great General) has been born in Bursa (Mehmed II)!
Turn 538, 1928 AD: The enemy has been spotted near New Karakorum!
Turn 538, 1928 AD: The enemy has been spotted near Durocortorum!
Turn 538, 1928 AD: Geezers's Tank (30.80) vs Gandhi's Cavalry (18.00)
Turn 538, 1928 AD: Combat Odds: 96.5%
Turn 538, 1928 AD: (Extra Combat: -10%)
Turn 538, 1928 AD: (Extra Combat: +20%)
Turn 538, 1928 AD: Geezers's Tank has defeated Gandhi's Cavalry!
Turn 538, 1928 AD: Your Tank has destroyed a Cavalry!
Turn 538, 1928 AD: Geezers's Tank (28.02) vs Mehmed II's Mechanized Infantry (30.47)
Turn 538, 1928 AD: Combat Odds: 32.9%
Turn 538, 1928 AD: (Extra Combat: -10%)
Turn 538, 1928 AD: (Extra Combat: +20%)
Turn 538, 1928 AD: (Combat: -25%)
Turn 538, 1928 AD: Mehmed II's Mechanized Infantry is hit for 19 (81/100HP)
Turn 538, 1928 AD: Mehmed II's Mechanized Infantry has defeated Geezers's Tank!
Turn 538, 1928 AD: Your Tank has died trying to attack a Mechanized Infantry!
Turn 538, 1928 AD: Geezers's Infantry (24.00) vs Mehmed II's Mechanized Infantry (15.25)
Turn 538, 1928 AD: Combat Odds: 95.7%
Turn 538, 1928 AD: (Extra Combat: -20%)
Turn 538, 1928 AD: (Extra Combat: +20%)
Turn 538, 1928 AD: (Combat: -50%)
Turn 538, 1928 AD: Geezers's Infantry has defeated Mehmed II's Mechanized Infantry!
Turn 538, 1928 AD: Your Infantry has destroyed a Mechanized Infantry!
Turn 538, 1928 AD: Geezers's Infantry (22.00) vs Isabella's Cavalry (16.50)
Turn 538, 1928 AD: Combat Odds: 78.3%
Turn 538, 1928 AD: (Extra Combat: -10%)
Turn 538, 1928 AD: (Extra Combat: +10%)
Turn 538, 1928 AD: Geezers's Infantry has defeated Isabella's Cavalry!
Turn 538, 1928 AD: Your Infantry has destroyed a Cavalry!
Turn 538, 1928 AD: Geezers's Transport (16.00) vs Isabella's Caravel (3.60)
Turn 538, 1928 AD: Combat Odds: 100.0%
Turn 538, 1928 AD: (Extra Combat: +10%)
Turn 538, 1928 AD: (Plot Defense: +10%)
Turn 538, 1928 AD: Geezers's Transport has defeated Isabella's Caravel!
Turn 538, 1928 AD: Your Transport has destroyed a Caravel!
Turn 538, 1928 AD: Geezers's Infantry (24.00) vs Gandhi's Cavalry (13.04)
Turn 538, 1928 AD: Combat Odds: 98.7%
Turn 538, 1928 AD: (Extra Combat: -20%)
Turn 538, 1928 AD: (Extra Combat: +10%)
Turn 538, 1928 AD: (Combat: -25%)
Turn 538, 1928 AD: Geezers's Infantry has defeated Gandhi's Cavalry!
Turn 538, 1928 AD: Your Infantry has destroyed a Cavalry!
Turn 538, 1928 AD: Christianity has spread in Bjørgvin.
Turn 538, 1928 AD: Gandhi has reduced your defenses in Durocortorum to 18%!
Turn 538, 1928 AD: Gandhi has reduced your defenses in Durocortorum to 12%!
Turn 538, 1928 AD: While defending, your Worker was destroyed by a Ottoman Mechanized Infantry!
Turn 538, 1928 AD: Ferdinand Magellan (Great Merchant) has been born in Washington (Washington)!
Turn 538, 1928 AD: Isabella has reduced your defenses in Bibracte to 0%!
Turn 539, 1929 AD: The enemy has been spotted near Durocortorum!
Turn 539, 1929 AD: The enemy has been spotted near New Sarai!
Turn 539, 1929 AD: Geezers's Tank (30.80) vs Mehmed II's Mechanized Infantry (25.60)
Turn 539, 1929 AD: Combat Odds: 73.2%
Turn 539, 1929 AD: (Extra Combat: -10%)
Turn 539, 1929 AD: (Combat: -25%)
Turn 539, 1929 AD: Geezers's Tank has defeated Mehmed II's Mechanized Infantry!
Turn 539, 1929 AD: Your Tank has destroyed a Mechanized Infantry!
Turn 539, 1929 AD: Geezers's Infantry (22.00) vs Isabella's Cavalry (18.00)
Turn 539, 1929 AD: Combat Odds: 73.8%
Turn 539, 1929 AD: (Extra Combat: -10%)
Turn 539, 1929 AD: (Extra Combat: +20%)
Turn 539, 1929 AD: Isabella's Cavalry has defeated Geezers's Infantry!
Turn 539, 1929 AD: Your Infantry has died trying to attack a Cavalry!
Turn 539, 1929 AD: Geezers's Artillery (18.00) vs Isabella's Cavalry (10.08)
Turn 539, 1929 AD: Combat Odds: 97.2%
Turn 539, 1929 AD: (Extra Combat: +20%)
Turn 539, 1929 AD: Geezers's Artillery has defeated Isabella's Cavalry!
Turn 539, 1929 AD: Your Artillery has destroyed a Cavalry!
Turn 539, 1929 AD: Your Spy has destroyed the production of Mechanized Infantry in Cherokee!!!
Turn 539, 1929 AD: Geezers's Tank (21.56) vs Gandhi's Cannon (12.00)
Turn 539, 1929 AD: Combat Odds: 94.1%
Turn 539, 1929 AD: (Extra Combat: -10%)
Turn 539, 1929 AD: Geezers's Tank has defeated Gandhi's Cannon!
Turn 539, 1929 AD: Your Tank has destroyed a Cannon!
Turn 539, 1929 AD: Geezers's Infantry (20.64) vs Gandhi's Cannon (12.00)
Turn 539, 1929 AD: Combat Odds: 96.6%
Turn 539, 1929 AD: (Extra Combat: -20%)
Turn 539, 1929 AD: Geezers's Infantry has defeated Gandhi's Cannon!
Turn 539, 1929 AD: Your Infantry has destroyed a Cannon!
Turn 539, 1929 AD: Gandhi has reduced your defenses in Durocortorum to 6%!
Turn 539, 1929 AD: Gandhi has reduced your defenses in Durocortorum to 0%!
Turn 539, 1929 AD: Belisarius (Great General) has been born in Seattle (Washington)!
Turn 539, 1929 AD: Isabella has reduced your defenses in Isca to 0%!
Turn 539, 1929 AD: A Lumbermill has been destroyed by a marauding Spanish Marine!
Turn 540, 1930 AD: The enemy has been spotted near Durocortorum!
Turn 540, 1930 AD: The enemy has been spotted near New Sarai!
Turn 540, 1930 AD: Geezers's Tank (30.80) vs Gandhi's Cavalry (18.00)
Turn 540, 1930 AD: Combat Odds: 96.5%
Turn 540, 1930 AD: (Extra Combat: -10%)
Turn 540, 1930 AD: (Extra Combat: +20%)
Turn 540, 1930 AD: Geezers's Tank has defeated Gandhi's Cavalry!
Turn 540, 1930 AD: Your Tank has destroyed a Cavalry!
I think that was my last turn set for this game.
The Save
http://gotm.civfanatics.net/saves/civ4sgotm4/Geezers_SG004_AD1930_01.CivWarlordsSave
markh Jun 29, 2007, 02:09 AM @ Jenarie : good to hear your headaches are gone. I hope everything comes back to normality soon.
I got it.
Thrallia Jun 29, 2007, 05:23 PM glad to hear about your headaches Jenarie, its a shame the other guy lied about his insurance though.
Should we go recruiting for SGOTM5? Right now Harbourboy and I are the only ones signed up....Htadus, no clue if you're interested in a vanilla one...mark's not sure if he's gonna sign up(losing our captain? :(), Sam's somewhere near Croatia right now, and Jenarie has no vanilla disc right now.
Harbourboy Jun 29, 2007, 05:37 PM Would we still be the Geezers with only 2 members?
Thrallia Jun 29, 2007, 06:01 PM We would either recruit people onto our team, in which case we'd still be Geezers, or we'd have to merge with another team, in which case some combo of the names would happen, or we'd decide to go out as free agents, in which case we'd be whatever name the team that grabbed us was
markh Jun 30, 2007, 08:03 AM IBT : not much
1) 1931AD : move some units to heal
IBT : Izzy moves a decent stack towards Bagacum
2) 1932AD : draft some infantries where possible and reinforce Bagacum. Don't think we will hold it, but we will fight to the end
IBT : we barely hold Bagacum
Hannibal completes the engine
3) 1933AD : kill a few of Gandhi's units
IBT : Bagacum is lost
4) 1934AD : I make peace with Izzy giving her Flight.
IBT : we get an engineer in Bibactre
5) 1935AD : kill another Indian cav at New Sarai
IBT : Gandhi lands 6 cavs at Los Angeles ?????
6) 1936AD : another Indian cav dies at New Sarai
IBT : silly me, there is an oil ressource which pillaged
7) 1937AD : clean up the mess there
IBT : we have made peace with Mehmed ? How did this happen ? I was not asked. Ah, he is now a vassal of Hannibal.
Gandhi is more serious now. He lands 9 cavs at New Sarai
8) 1938AD : Gandhi suicides some cavs on New Sarai
IBT : some Indian pillaging around New Sarai
9) 1939AD : kill all remaining Indian cavs around New Sarai
IBT : nothing
10) 1940AD : nothing
This should end during the next turnset. Hannibal has just one component left of his spaceship.
markh Jun 30, 2007, 08:09 AM Just signed up for SGOTM5. Cannot leave after losing one, can I ?
I am pretty sure Sam will sign up after he comes back from his vacation.
Htadus, what about you for SGOTM5 ?
Thrallia Jun 30, 2007, 04:23 PM :blush: ah, well...it didn't sound like anyone but me and Harbourboy were coming back, so I've accepted an offer to join Gypsy Kings for SGOTM5:blush:
Sorry mark and everyone! I love playing on this team with all of you, and I think its a great team...but I've given my word now to Gypsy Kings, for at leas this next game. So I'm afraid you'll have to find a replacement for me.:sad: So sorry, and I wish Geezers luck playing with the barbs!
Harbourboy Jun 30, 2007, 04:36 PM You'll have to change your subtitle then, so-called Youngest Geezer!
I'm amazed this game has lasted to 1940, to be honest.
markh Jun 30, 2007, 07:08 PM Good luck with the Gypsys, Thrallia. Sorry to see you leave. Quick decision BTW (no offense meant).
markh Jun 30, 2007, 07:23 PM Roster :
Sam
Htadus
Mark - just played
Jenarie - UP
Harbourboy - on deck
Thrallia
Harbourboy Jul 01, 2007, 02:14 AM Come on Jenarie. We're counting on you to bring us home!
Thrallia Jul 01, 2007, 03:21 AM Good luck with the Gypsys, Thrallia. Sorry to see you leave. Quick decision BTW (no offense meant).
well, they told me they had invites out to 4 or 5 players, and that the first player to respond back would get the spot. Since I know and like 3 of their players, and since it had appeared for about 5 or 6 days that no one else would sign up, you weren't sure, Htadus hasn't said a thing one way or the other, and Jenarie doesn't have her disc, I figured I'd rather join them than get stuck in limbo.
I've felt bad about the decision since I found out that it wasn't just me and Harbourboy signing up, but I'm not quite sure what to do now.
markh Jul 01, 2007, 04:48 AM @Thrallia : As I said it was not meant offending. I fully understand your point, but there were still more than two weeks to go, so it seemed a little panicked. I do not want you to break your promise with the Gypsys, so I fully respect your decision. I think speaking for everybody you will always be welcome back.
As we have Thrallia leaving and Jenarie not finding her vanilla disc. I could recruit Andronicus to play SGOTM5 with us. I have played several Civ3 SGOTMs with him and although he claims to be a noob I am pretty sure he will learn fast and overtakes us soon.:lol:
I have another invitation out and I am still waiting for Htadus to state whether he wants to play, so currently we have
Harbourboy
Andronicus
Sam (on vacation, but I am pretty sure he will sign up)
Mark
The-Hawk Jul 01, 2007, 08:43 AM I have another invitation out
I think that might have been me... ;) and I've signed up. So, as long as the other incumbent Geezers are OK with it, count me in.
My work situation is starting to get back under control, so I should be able to monitor the conversation on a daily basis and take a regular turn.
Looking forward to the newest version of the Geezers, especially if Htadus and Jenarie sign up.
markh Jul 01, 2007, 08:49 AM Great to have you on the team, Hawk. :cheers: One more from the original team. :thumbsup:
Jenarie Jul 01, 2007, 10:37 AM This should end during the next turnset. Hannibal has just one component left of his spaceship.
Come on Jenarie. We're counting on you to bring us home!
Maybe I can hitchhike and get Gandhi a ride on Hannibal's ship...
Jenarie Jul 01, 2007, 11:03 AM IBT: Bibracte grows into unhappiness "Hell no, we won't go!"
1) Turn 551 - 1941 AD
Mehmed offers Hit Musicals for corn so I take it to fix unhappiness.
2) Turn 552 - 1942 AD
Nothing exciting happens.
IBT: Hannibal has won a space victory!
3) Turn 553 - 1943 AD
I wonder how to save this for upload...
Wow... well, at least we aren't Dan Qualye... we have the distinction of being "Ethelred the Unready."
Game: C-IV SGOTM 04
Your team: Geezers
Your name: Jenarie
Date submitted: 2007-07-01
Software Version: WL 2.08
Game date: 1943 AD
Player race: Viking
Firaxis score: 2595
Session time played (hh:mm:ss): 00:20:09
Total time played (hh:mm:ss): 101:49:43
Game status: Spaceship Loss to Carthage
Submitted save: Geezers AD-1943.CivWarlordsSave
Harbourboy Jul 01, 2007, 11:16 AM Glad to hear you will have more time to play, Hawk. We'll need your insights to figure our a good strategy for this one.
Jenarie Jul 01, 2007, 11:17 AM I went poking around as soon as upload was done. Haven't checked very many yet but it looks like at least two teams managed to get Gandhi to launch.
AlanH Jul 01, 2007, 11:32 AM Whoops! Sorry to see the ship got launched, but with the wrong flag on board :(
markh Jul 01, 2007, 02:44 PM The knightmare is over I would say. :lol:
Nevertheless it was great to play with all of you. Good discussions. :goodjob:
Thrallia Jul 01, 2007, 03:02 PM I know mark, I just wanted to let you all know that it wasn't an easy decision to make, and truthfully...I didn't realize when I made that decision that the game didn't start until July 19th lol
Glad to see that there'll be some good competion with you guys at least :)
Despite the late-game drag, this was a great game, and if we had been playing to win, I think we would have had a pretty good launch time! :goodjob: Great discussions everyone! I'll try to get that promised spoiler done still...I've got lots of schoolwork to get done by Tuesday, but after that I should be able to put the finishing touches on it and show it to all of you here.
Harbourboy Jul 01, 2007, 03:44 PM I can't face reading through everyone else's threads. Can someone tell me what they already have found out about the other teams' performances?
Thrallia Jul 01, 2007, 03:49 PM CRC got Gandhi to launch in 1891AD, Murky Waters got him to launch in the early 1900s.
CDZ gave up, and as far as I can tell, no one else is done.
Harbourboy Jul 01, 2007, 03:50 PM 1947 I think for Murky Waters.
Big Pig Jul 01, 2007, 03:54 PM 1947 I think for Murky Waters.
That's relatively early 1900s isn't it ;)
Well done Geezers - you managed to get an earlier launch date than we did.......
Looks like you won't be getting the Bacon Laurels this time tho' - good luck in SGOTM5 (at least those of you who are staying Geezers.... :p
Harbourboy Jul 01, 2007, 05:06 PM Surely there is a prize for having Hannibal launch. He's a bit like Gandhi, isn't he? Marching all those elephants over the Alps is pretty Indian thing to do.
Morcar Jul 01, 2007, 05:29 PM Well done, Geezers, i just thought that you really outplayed strong Murky Waters team (according to Big Pig's last message :) ). Seems Gandhi wasn't good boy this time as he always is. We just captured Hannibal second (realized how beautiful his lands:) ), right after Khan.
Well, good luck next time and see you in SGOTM5.
Harbourboy Jul 01, 2007, 06:52 PM We had the world's worst Gandhi. He was hopeless!
Thrallia Jul 02, 2007, 12:33 AM no kidding...how in the world did he NOT research ANYTHING after we gave him our starting lands?!
Thrallia Jul 02, 2007, 12:44 AM Team Updates:
Real Ms. Beyond has quit as well
VQ just had Gandhi build the Apollo Program, but Brennus is only 4 parts away from launching and is about as powerful as Hannibal was in our game
Smurkz is in the late 1400s and hasn't eliminated the Mongols:???: And is losing a military campaign against Mongolian Cavalry/Rifles.
Fifth Element has a Gandhi that is actually competing in the Space Race, but Hannibal is winning it right now...they also didn't get rid of Khan.
Trash Team somehow managed to get Brennus vassalled to Gandhi. They took out Washington, Izzy, and Hannibal. Then gave up some of Hannibal's land to Gandhi(I think accidently). Gandhi is building stuff for them, but it appears they are more worried about him winning a Time Victory because he's researching so slowly. They are at 1965 and he has the 3 most expensive parts to research toward still.
XTeam got Gandhi to build the Apollo Program in 1991AD, but he won't have enough time to research/build all the parts for them.
Harbourboy Jul 02, 2007, 01:11 AM Tough game then. Kudos to the couple of teams who actually managed to achieve the objective.
Thrallia Jul 02, 2007, 01:23 AM 3rd place might go to whoever got Gandhi to build the Apollo Program fastest of those who didn't have him launch.
markh Jul 02, 2007, 02:20 AM As I already mentioned earlier on we made the mistake going for Brennus instead going from South to North on the other continent. It was quite a pity that Hannibal vassalized Washington that early in our game, so we would have faced Gandhi on our direct Westside and two enemies on the other continent.
Congrats to the teams that met the objective. :hatsoff:
Thrallia Jul 02, 2007, 04:37 AM Yes...its also a pity that Hannibal didn't make a culture bridge to our continent, delaying our contact with them and removing our ability to jump over there faster than he coulda vassalized Washington.
I must also say that the teams that got Gandhi to build the Apollo Program, and even moreso the ones that got him to launch, did an excellent job.
markh Jul 02, 2007, 04:50 AM I think we would have been on a good way, too if we would have warred differently. Maybe not winning the competition, but meeting the objective. We made the right decision going for Khan early on, but then we missed the momentum, although I think it would have been tough to turn on Hannibal and Washington being Hanni's vassal. However it was still a lot of fun.
The-Hawk Jul 02, 2007, 07:17 AM Of the couple of threads I looked at, it seems the safest strategy was to eliminate or severly carve back all the AI's, then leave the complete homeland for Ghandi. Our biggest failing was to get behind in techs so that the foreign AI's got ahead of us. However, I agree that our Ghandi seemed disinterested in teching, not sure what made him behave differently with different teams. Maybe it was a function of relative power. :confused: I.e. if we had dominated in tech and taken over the other continent in total, maybe he would have decided we were too powerful and switched to a space strategy.
markh Jul 02, 2007, 08:38 AM Well for me it seemed the only way getting Gandhi into space was getting rid of all other AIs or at least cripple them hard. Gandhi was no 1 in landmass. Pop I do not remember exactly, so normally he should have teched alright in our game. Generally I think it is always difficult to make an AI do what a human wants.:)
Sam_Yeager Jul 02, 2007, 04:28 PM Well at least you've finally finished that game team. :goodjob: I was dreading the thought of having to play yet another turn. :crazyeye:
I've signed up for Geezers btw. Nice to see The-Hawk back in the team. :)
markh Jul 02, 2007, 04:45 PM Nice signup, Sam. Noble, pfft. Quite an understatement. :lol: Made me laugh.
Our current team for SGOTM05 :
Harbourboy
Andronicus
Sam
The-Hawk
Mark
I sent a PM to DynamicSpirit asking whether he likes to join us. That would be an interesting team.
Harbourboy Jul 02, 2007, 10:42 PM Looking forward to a fresh start. Have the Geezers ever won anything, or are we still waiting for glory?
Thrallia Jul 02, 2007, 10:51 PM Geezers won the Silver Laurels in SGOTM1. markh, Sam and The Hawk were on that team, but I didn't join until SGOTM2.
markh Jul 03, 2007, 01:58 AM Yes, in SGOTM01 we had the earliest diplomatic victory which got us the silver laurel.
Thrallia Jul 03, 2007, 02:22 AM Ya know, I've been the constant factor in our non-laurel games...maybe you'll win without me ;) lol
markh Jul 04, 2007, 09:20 AM Seems like only 2 teams got Gandhi to the stars and no other team will follow. The variant stays very tough. I thought the CIV-AI would do better than the Civ3-AI. When will Civ5 come out for the next try on this ?????? :D
Sam_Yeager Jul 04, 2007, 12:04 PM Seems like only 2 teams got Gandhi to the stars and no other team will follow.
Misery loves company. :lol: Still at least we stuck it out to the bitter end.
I really thought that this SG would do CRC/CFR no favours but I've been proved wrong again. :mad: Looks like we just have to become more expert at using Worldbuilder and playing test games. ;) Better strategic decisions would probably help as well. :D
From what I remember, the teams that have done well in most of these SGs were the ones that bumped off most of the AI. Somewhat depressing for game play if true. :(
Harbourboy Jul 04, 2007, 04:01 PM We weren't really to know how useless Gandhi was going to be. It seems to have been more a case of slowing everyone else down rather than speeding Gandhi up, although I still haven't worked out how one team managed to get Gandhi to tech to space in the 19th century. I'm sure even if our Gandhi had had two continents, he would have still spammed battleships instead of SS casings.
Htadus Jul 04, 2007, 05:11 PM Yahoooooo
It is over :p.
I am not going to play another SGOTM untill I get a new computer. Several times during this SGOTM I left my computer running most of the night until the graphic problem resolve itself instead of just shutting down the computer and picking up from the autosave as I do with my GOTM. So good luck to Team Geezers next outting. I may be able to acquire one by xmas but we are in the planning process of moving to east coast from west coast. Anyways :thanx: for allowing me to be a part.
markh Jul 05, 2007, 03:58 AM Sorry to hear that, Htadus. It was a pleasure having you on the team. :hatsoff: If you are interested maybe you can sign up as a dedicated lurker and state your opinions from time to time like The-Hawk did this game.
Morcar Jul 05, 2007, 05:06 AM Harbourboy
We just destroyed all Gandhi's oil wells and uranium mines with our fighters, thus he couldn't build his modern military like battleships and jet fighters. Actually, he was still building military (but not so strong units as modern would have been), but simultaneously with SS parts. And another thing is that we were way ahead in power over him, and we easily could have destoryed him in 20+ Turns - but thanks to AlanH he survived ;)
Sam_Yeager Jul 05, 2007, 07:40 AM Thanks for the update Morcar. :)
Sam_Yeager Jul 05, 2007, 08:03 AM I am not going to play another SGOTM untill I get a new computer.
Sorry to hear this although I understand your reasons. Hopefully we'll see you in the future. Perhaps as lurker as mark suggested?
Harbourboy Jul 05, 2007, 02:11 PM How come we don't have the name of our team tattooed into our avatars like the Smurkz do?
Sam_Yeager Jul 05, 2007, 03:58 PM How come we don't have the name of our team tattooed into our avatars like the Smurkz do?
I'm glad to see you volunteering. :mischief: :p
Harbourboy Jul 05, 2007, 11:27 PM Look at how crappily composed my avatar is and you'll soon see why you don't want me designing anything artistic that is going to sit next to your name......
You need someone like whoever did Dianthus's avatar.
We could have Grampa Simpson or, maybe his buddy from the resthome (the guy with the beard) or maybe those old hecklers from the Muppets.
Thrallia Jul 06, 2007, 12:25 AM The muppet hecklers would be my vote ;)
of course, I'm not sure how much my vote counts...probably less than 2 cents :p
Harbourboy Jul 06, 2007, 03:13 AM If we all had Waldorf and Stadler based avatars for the Geezers, it would be pretty cool. Shame none of us can be bothered doing it. Who can we badger into doing it for us?
Harbourboy Jul 07, 2007, 06:37 PM We have five confirmed members. How many more do we need to be a viable team? Do we care who else out of the 21 orphan players is assigned to us?
Sam_Yeager Jul 08, 2007, 01:40 AM We have five confirmed members. How many more do we need to be a viable team? Do we care who else out of the 21 orphan players is assigned to us?
Given that everyone tends to have RL issues at times we could really do with six members. IIRC Geezers has not normally had more than six members in the past so we probably only need one more team member.
To date the team members assigned to Geezers have fit in quite well. The original team was assembled at random by AlanH anyway (SGOTM01). :lol:
AgedOne Jul 09, 2007, 01:46 AM How would you guys feel about taking on a complete newcomer to SGOTM in your next outing?
If you remember, I was the guilty lurker who was following your exploits during the previous SGOTM. I also kept up to date with you this time around - until a mass of RL busy-ness took me away from CIV completely for almost 2 months. I even had to give the GOTMs and WOTMs a miss.
Thankfully, that RL stuff is now coming to an end, and I can come back here as much as I used to.
I'm basically a Monarch-level player (or I was, until my enforced break!) - though that depends a lot on map-type. I've got vanilla CIV and Warlords, and a PC which was quite fast a couple of years ago. Anyway, it runs Warlords without too many probs.
So . . . what do you say, Geezers? I'm sure I would have to learn a lot of the mechanisms of SGOTM, and the etiquette of the spoilers - but I'm up for that!
I also promise not to sulk too much if you say that you have 2 or 3 folks higher up the waiting list than me, and could I wait til next time.
markh Jul 09, 2007, 03:04 AM Hi AgedOne,
From my side it would ok if you would join us.
@Harbourboy : my skills creating something like an avatar is, ehm, quite limited.
Sam_Yeager Jul 09, 2007, 03:21 AM How would you guys feel about taking on a complete newcomer to SGOTM in your next outing?
I'm quite happy for you to join the team. You'll need to complete the signup process in the signup thread before AlanH starts assigning team members. IIRC the signup thread also has links to the relevant rules. In general the rules are the same as the GOTM rules with a few specific SGOTM rules.
Harbourboy Jul 09, 2007, 11:11 AM AgedOne, we do have some very promising players very high on the waiting list (and a very long waiting list it is too).
But seeing as you have designed your name and avatar specifically to match The Geezers' theme, how can we say no?
Sam_Yeager Jul 09, 2007, 11:37 AM AgedOne, we do have some very promising players very high on the waiting list (and a very long waiting list it is too).
:lol: :rotfl: :crazyeye:
AgedOne Jul 09, 2007, 01:18 PM Hey! I'll take that as positive feedback :crazyeye:
I'd have to have a matching sig . . . something like "Extremely ancient Geezer".
And if it's not covered by copyright, might have a new avatar: 155567.
Or perhaps it should be 155568.
I will, of course, apply via the appropriate channels. (Hope I get assigned to the 'right' team)
markh Jul 09, 2007, 02:48 PM You should mention in the sign-up thread that you like to join us, otherwise maybe all the other promising players will do that before you.:eek:
AgedOne Jul 10, 2007, 02:33 PM Hi guys.
Looks like I'm all fully signed-up and official.
While we wait for the team threads to appear, I'm off to begin my pre-season training. As a rookie, I need to ensure I've got enough stamina to last the course.
Think I'll have a go at that trial 'Walking with Barbarians' game, and try to get my head round the weird situation we'll be facing.
DynamicSpirit Jul 10, 2007, 05:26 PM I sent a PM to DynamicSpirit asking whether he likes to join us. That would be an interesting team.
I'm afraid I've had to reply 'no' due to lack of free time :-( (I'm even starting to miss some normal normal GOTM/WOTMs now...). Shame as it would've been good to be back in the team.
Commiserations on your result this time - I've been dropping in to peer at the team thread from time to time.
And as for Thrallia - you traitor :mischief: :-)
Sam_Yeager Jul 11, 2007, 12:15 AM And as for Thrallia - you traitor :mischief: :-)
:nono: Merely misguided and subject to the odd poor decision. :lol:
Thrallia Jul 11, 2007, 03:13 AM lol indeed, it appears that I was hasty...but as has been stated before...the young are hasty, and as the youngest geezer...I was too hasty(was too hasty a couple times while playing too)
Now I have to figure out a new nick for myself, at least, until I end up in Geezers again.
Andronicus Jul 11, 2007, 03:44 AM :wavey:
Just dropping in to say hi to my new team mates
Thankyou mark for the invite, though I'm not sure you realise what a noob you have on board
A special thankyou to AgedOne who removes the threat of me becoming the oldest geezer (I still have some months this side of 50 :old: )
re my CIV experience
I played about 6 or 7 games of CIV in past 6 months including GOTM16 coping with up to monarch (I have to agree with whoever it was that stated they feel most comfortable on settler). I'm thinking of trying GOTM20, but a practice game with similar settings on immortal is proving beyond me (struggling to hold off stacks of tanks with grenadiers and cannons) - I think a SS loss will soon put me out of my misery, though I do now have most land.
I struggle with understanding all these slingshots, get shafted on diplomacy (current game been practically AW last 500 years - what's this -10 for making arrogant demands bit? :lol: ) and have still to get my head around city specialisation (I've read articles, but have difficulty putting it into practice).
So I expect to learn a lot and ask your patience and understanding if I ask obvious questions and go slowly as I hate making mistakes :mad: .
:beer:
markh Jul 11, 2007, 06:30 AM Hi Andronicus,
We are quite noobfriendly here.:) As you can see we are second in posts, so we discuss a lot usually. At least in that category we will finish second. :crazyeye:
In SGOTM01 I was a total noob. Just finished one game on prince before participating. It is not that much different to Civ3. You will get the hang of it soon. I am quite sure about this.
I hope the team threads will open soon.
:beer:
Thrallia Jul 11, 2007, 06:33 AM In SGOTM01 I was a total noob. Just finished one game on prince before participating.
And now he's the captain :crazyeye:
markh Jul 11, 2007, 06:49 AM And now he's the captain :crazyeye:
Yes, how could this have happened ? :hide:
BTW I seem to becoming the youngest Geezer slowly. :lol:
Harbourboy Jul 11, 2007, 11:59 AM Welcome aboard Andronicus.
Don't worry about being a newbie. We're all certified experts at the game, :scan: so you'll probably learn lots from us. We're all so good that we usually don't try to win anymore because we're sick of winning all the time. We find losing to be a more unusual and interesting experience.
And you should definitely be worried about making mistakes, because we'll come down like a ton of bricks on you if you so much as move one worker SE instead of S.:mad: Just do everything perfectly (like we always do) - and you'll be fine!
I hope you're practising right now. I know that we all are. I assume you have also given up your day job for the duration of this game. It's the minimum commitment we expect.
AgedOne Jul 11, 2007, 02:10 PM Hi Andronicus. As long as you don't mind being known as the "Slightly less Ancient Rookie Geezer". Welcome! :salute:
I have my birthday tomorrow, so I'll have entrenched my position as "Severely Ancient Geezer". I'll also have lost a whole load of brain cells by the next time I pop onto these boards. Just hope they won't be the vital two or three that carry my wealth of CIV-ing experience.
Thrallia. Can we trust you over there on the other side? Are you still working undercover for the Geezers ;)
markh. "Regressing Geezer"?
I guess as soon as the team threads for the new game appear, we can all start swapping our experiences from the practice games. I'm having an . . . interesting . . . time with one at the moment. Probably because of some of the weird decisions I've been making 'just to see what happens'.
See you all soon. Back to the studying.
markh Jul 11, 2007, 02:31 PM I hope you're practising right now. I know that we all are. I assume you have also given up your day job for the duration of this game. It's the minimum commitment we expect.
I know what you are practcing. I follow your tries on gmajor 13. :)
Harbourboy Jul 11, 2007, 03:08 PM See! I am practicing really really hard! I sure hope our strategy involves letting the AI attack our unpromoted spearmen with their triple promoted cavalry, because I've had LOTS of practice at that. It takes a special sort of build up over the preceding 1000 years to pull off that tricky move.
I have also mastered the technique of staying 15 technologies behind the leading AI. Studying all those advanced sciences is just plain nerdy.
markh Jul 11, 2007, 03:57 PM I think you took too much from the last SGOTM. :D Do we have to teach you everything from zero again ? :eek:
BTW I am trying also on gmajor 13. Two quite good attempts so far.
AgedOne Jul 11, 2007, 03:59 PM I have also mastered the technique of staying 15 technologies behind the leading AI. Studying all those advanced sciences is just plain nerdy.
I like the sound of that! Perhaps in the up-coming game, we should let the barbarians do all the research for us, while we sit back, and rake in the money! :D We not nerdy!
DynamicSpirit Jul 12, 2007, 01:15 AM Now I have to figure out a new nick for myself, at least, until I end up in Geezers again.
*Puts on really mean nasty hat*
"Youngest traitor"?
*Takes off really mean nasty hat*
:mischief:
Thrallia Jul 12, 2007, 01:40 AM says the upside down Brit lol
Andronicus Jul 19, 2007, 08:01 AM I'm sorry guys but I am going to have to withdraw before getting started :sad:
RL and a change of priorities means I wont be seeing much of civ (death of a close friend can be a powerful change in one's priorities)
:beer:
Sam_Yeager Jul 19, 2007, 10:40 AM I'm sorry guys but I am going to have to withdraw before getting started :sad:
RL and a change of priorities means I wont be seeing much of civ (death of a close friend can be a powerful change in one's priorities)
Sorry to hear that Andronicus. :sad: You have my sympathy and condolences for the loss of your friend.
Btw it would help AlanH if you post your withdrawal in the signup thread as he's unlikely to be monitoring this thread.
AgedOne Jul 19, 2007, 01:55 PM I'm sorry guys but I am going to have to withdraw before getting started :sad:
RL and a change of priorities means I wont be seeing much of civ (death of a close friend can be a powerful change in one's priorities)
:beer:
I'm very sorry to hear your news, too, Andronicus.
Real life doesn't get much more real than that.
Catch you around here in the future, hopefully.
markh Jul 19, 2007, 02:32 PM I am very sorry to hear this, Andronicus. You have my condolences for the loss. You are always welcome back once you are in the mood.
Harbourboy Jul 19, 2007, 08:08 PM Hey Andronicus, there are many more important things in life than a computer game. All the best.
Thrallia Jul 19, 2007, 10:15 PM Sorry to hear that, Andronicus :sad:
Thrallia Jul 21, 2007, 12:08 AM Team Updates again:
CRC lost to Gandhi in 1891
Murky Waters lost to Gandhi in 1947
One Short Straw is in 1850 and is attempting to rush build the Space Elevator for Gandhi
VQ is in 1909, Brennus is short 2 parts from winning
Fistful of Dynamite won't lose to Gandhi, and are considering whether they should win by domination or by time...it is 1975 there
Peanuts is in 1652 and just giving up land to Gandhi...meanwhile, the Mongols are the power and score leaders?
Fifth Element lost to Hannibal in 1953
Trash Team lost a time victory to Gandhi
XTeam won a time victory, and eliminated Izzy by culture flipping her capital!! I didn't know that was possible!
Chokonuts was conquered by Gandhi in 1926...they did what we considered doing...going off on a little island, playing OCC, and hoping to last until someone launched
CDZ quit
Real Ms. Beyond quit
Smurkz quit
Only 4 teams left, One Short Straw and Peanuts are the only teams I expect to have a shot at getting Gandhi to launch first...although Peanuts are in a pretty bad spot to do that.
Harbourboy Jul 21, 2007, 12:27 AM Hey, so we did better than the teams that quit.
Sam_Yeager Jul 21, 2007, 01:45 AM Thanks for the update Thrallia. :goodjob:
I really do wonder why Ghandhi was so hell bent on war rather than science. :confused: Perhaps his aggression was modded in to make the game more challenging or maybe this is just a side effect of being always at war with us. :dunno:
markh Jul 21, 2007, 05:05 AM I think we did not have a high enough power rating. I believe if we would have been number one in power he would have not concentrated on military that much, but leaving the planet.
Sam_Yeager Jul 21, 2007, 09:34 AM I think we did not have a high enough power rating. I believe if we would have been number one in power he would have not concentrated on military that much, but leaving the planet.
You could well be right mark. Mind you I seem to recall Ghandhi being number one in power (stupid misleading power screen :mad: ) for an awfully long time during the game. IIRC it wasn't until the 1500s or maybe even later that one of the other AIs (Hanny?) overtook him. So we would still have had lots of problems with Ghandhi attacking us.
I suppose if we had decided to wipe out Ghandhi's opposition, starting with Hanny, we might have gone up in power earlier. However I seem to recall that one of the reasons we went for Brennus was because Hanny was so 'powerful' and also had Washy as vassal.
Perhaps the real lesson of the game is that SGOTMs are designed to be difficult. I suspect we assumed that Ghandhi teching for space was a sure bet and made our plans on that basis. Something to bear in mind for the next game.
Harbourboy Jul 21, 2007, 03:55 PM I see we have two new players for the next game: pariah and drhirsch.
AgedOne Jul 21, 2007, 04:04 PM I see we have two new players for the next game: pariah and drhirsch.
Yes!
A welcome to the two newest members of team Geezers, if they happen to stop by this thread. Otherwise we can give them an official welcome in about 12 hours when we get our own thread for the new game.
With new recruits arriving, I'm beginning to feel more like an old timer. (Of course I feel like an old timer! What am I thinking!)
On another track, I just got BTS today. I'll have to check carefully the version conditions for starting this SGOTM. Are they decided yet?
Sam_Yeager Jul 21, 2007, 06:11 PM Yes!
I'll have to check carefully the version conditions for starting this SGOTM. Are they decided yet?
I believe the pre-SGOTM05 thread said that we would be using vanilla version 1.74 which is why the game start was delayed. However you may want to have a dual install of vanilla for other games such as HOF or GOTM if you play those. I believe there's a post in the GOTM forum about that.
Harbourboy Jul 21, 2007, 06:58 PM It's all far too confusing. I'm not loading up anything until I know I can do everything with it. I'm not going to bugger around with dual installations or anything whacky like that.
Thrallia Jul 22, 2007, 12:14 AM This may be my last post with you guys till after SGOTM5...but if you haven't finished GOTM20 or WOTM11, then I'd wait to install BtS until you do.
If you've finished them, then there's no reason not to go ahead and install BtS, as it will update Vanilla to 1.74(and Warlords to 2.13, I guess?) automatically, and GOTM21 and WOTM12, and SGOTM5 will all be requiring the new patches be installed.
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