View Full Version : SGOTM 04 - Murky Waters
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Erkon Apr 10, 2007, 02:38 PM Might the GG not be better served building a Mil Acad or being a Mil Instr in Vienne (or similar..)?
He, he, one step ahead!? So, should we press on towards Isabella after Brennus? What then is our ultimate goal (apart from loosing :lol: )? To speed up the general tech pace?
It's a dilemma as usual (short term vs long term). I've experience how superior a healer unit is during an offensive. Such a unit will save lots of turns. And since it can move fast, it can stay with the injured, and then move to the next injured stack. I don't know if it will be worth it, since I don't know what will happen later in the game ;)
OTOH, we will get another one when the Brennus crousade is over.
LowtherCastle Apr 10, 2007, 02:43 PM I'm working on a bit map proposal and I'l post it asap. This is our future homeland. We want to be smart about it.
I'm sorry but I don't understand if this was an acknowledgement or not:confused:I don't insist on this at all, but it's an idea. The new Vienne (West) has 20+ hammers. The new Vienne E is a nice city, but optional.
The two desert cities in South the become one much more useful city, with less desert but this kills a nice village.
THe Western city that has grabbed the silk has been moved 1 tile to the East. I'm assuming the fogged tile in its original location is not providing any food, since Brennus has two farms there and the city is only size 8. EDIT: It picks up 1 desert tile, but also gains a plains/hill.
The short-term negative is building 4 settlers to do this. The long-term benefit is reducing two lousy desert cities to one and using that central grassland for two cities instead of one.
EDIT: Note that 3 of the four new cities have 2 food resources each (the W city has none, as before presumably, but it has 4 irrigatable grass tiles).
Big Pig Apr 10, 2007, 02:50 PM I don't insist on this at all, but it's an idea. The new Vienne (West) has 20+ hammers. The new Vienne E is a nice city, but optional.
The two desert cities in South the become one much more useful city, with less desert but this kills a nice village.
THe Western city that has grabbed the silk has been moved 1 tile to the East. I'm assuming the fogged tile in its original location is not providing any food, since Brennus has two farms there and the city is only size 8.
The short-term negative is building 4 settlers to do this. The long-term benefit is reducing two lousy desert cities to one and using that central grassland for two cities instead of one.
Certainly a very interesting thought - those city locations you have chosen do look very good. Remeber tho' we will also lose whatever improvements Brennus has built if we raze all his cities. Also, if there is a big hole there while we are building settlers, Isa may fill it. (of course, she may even settle in the 'correct' spots.......:nya: )
LowtherCastle Apr 10, 2007, 03:00 PM Certainly a very interesting thought - those city locations you have chosen do look very good. Remeber tho' we will also lose whatever improvements Brennus has built if we raze all his cities. Also, if there is a big hole there while we are building settlers, Isa may fill it. (of course, she may even settle in the 'correct' spots.......:nya: )Yes, and we lose the population. I'm seeing:
Cumulodunum: lh, granary
Tolosa: granary
Vienne: CH, granary
Verlania: lh, granary
So it looks to me like we'd be losing at most some combination of 3 buildings in 4 cities.
Erkon Apr 10, 2007, 03:04 PM How about keeping all the current cities, then build Large-Capital (aka as LC) where the pink/magenta/whatevercolor is located? We then use LC for production, while the other cites are used for commerce?
Although it is an excellent map, I'm not afraid of overlapping cities.
LowtherCastle Apr 10, 2007, 03:05 PM He, he, one step ahead!? So, should we press on towards Isabella after Brennus? What then is our ultimate goal (apart from loosing :lol: )? To speed up the general tech pace?
It's a dilemma as usual (short term vs long term). I've experience how superior a healer unit is during an offensive. Such a unit will save lots of turns. And since it can move fast, it can stay with the injured, and then move to the next injured stack. I don't know if it will be worth it, since I don't know what will happen later in the game ;) Judging from Gnejs' plan, he'll need a lot of healers...if any of his units survive, that is.I think we want to definitely go on toward Isabella. Madrid is a great site for either our capital or FP. We want to have a powerful economy=Brennus+Isabella.
Then we help Washington slice and dice Mehmed...so that Washington also has a killer economy.
Erkon Apr 10, 2007, 03:08 PM I think we want to definitely go on toward Isabella. Madrid is a great site for either our capital or FP. We want to have a powerful economy=Brennus+Isabella.
Then we help Washington slice and dice Mehmed...so that Washington also has a killer economy.
I like, I like.
LowtherCastle Apr 10, 2007, 03:12 PM How about keeping all the current cities, then build Large-Capital (aka as LC) where the pink/magenta/whatevercolor is located? We then use LC for production, while the other cites are used for commerce?
Although it is an excellent map, I'm not afraid of overlapping cities.That looks like this:
LowtherCastle Apr 10, 2007, 03:14 PM What that does is make those 4 cities share 5 food resources, whereas before I had 3 cities @2 each.
LowtherCastle Apr 10, 2007, 03:18 PM Also, if there is a big hole there while we are building settlers, Isa may fill it. (of course, she may even settle in the 'correct' spots.......:nya: )Well, I think if we're going to do this, then Gnejs should attack from the W, SW, and N, not from the S/SE. Then the gap would appear later and by then we be in position to simply move furhter SE into Isa Land, so she wouldn't be doing anything with her settler other than offering us worker-sacrifices...
EDIT: In other words, Gnejs' goal would be to go for those 4 Western cities and Bibracte. WHich creates a nice loop, ending up with our troops in the SE.
EDIT2: Furthermore, the 4 W cities and Bibracte are much closer together, so the troops don't need to move so much between battles. Much cleaner plan for a turnset.
EDIT3: And since you're razing everything but Gergovia and Bibracte, you don't have to leave units behind to defend.
Erkon Apr 10, 2007, 03:29 PM That looks like this:
I like this better. And it's simpler.
LowtherCastle Apr 10, 2007, 03:38 PM I also see the need for a medic III unit, usually very handy to have during an invasion like this. Will put the GG on this unless you object...As an alternative to Medic III, how about taking a melee unit from MW (7xp + combat I), and promoting to combat III, Medic I/II, and March?!?
Does the March promotion affect only that unit or all units moving in the same stack?
LowtherCastle Apr 10, 2007, 03:41 PM I like this better. And it's simpler.BUt don't forget, after Gnejs comes JERFit, our expert city builder, renowned far and wide for choosing the location for GC that is easier for G to capture (hopefully).
LowtherCastle Apr 10, 2007, 03:47 PM Raze Bagacum, Durocortorum, Isca. Keep the rest.
The caravel to the west is on the way to spy on Brennus coastal cities.
These leaves out a big chunk of his most fertile soil in the mid-section.
I'm sorry but I don't understand if this was an acknowledgement or not:confused:Sorry, Erkon, now I get what you were asking. Yes, I was assuming we razed the cities you suggested.
Big Pig Apr 10, 2007, 03:58 PM BUt don't forget, after Gnejs comes JERFit, our expert city builder, renowned far and wide for choosing the location for GC that is easier for G to capture (hopefully).
Yes, but hopefully G won't be capturing any cities on our new continent.... ;)
Big Pig Apr 10, 2007, 03:59 PM As an alternative to Medic III, how about taking a melee unit from MW (7xp + combat I), and promoting to combat III, Medic I/II, and March?!?
Ideally, our super medic will be a non-combatant
Big Pig Apr 10, 2007, 04:01 PM That looks like this:
If we do that, then we should at least raze Vienne and rebuild it 2E
Erkon Apr 10, 2007, 04:06 PM Sorry, Erkon, now I get what you were asking. Yes, I was assuming we razed the cities you suggested.
:lol: Yeah, the point was that the caravel should arrive to the cities *before* they're attacked :lol:
Big Pig Apr 10, 2007, 04:12 PM Does the March promotion affect only that unit or all units moving in the same stack? It is only that unit - and is therefore a fairly useless promotion (except when combining a stach of Mech Inf with a Medic)
This (http://forums.civfanatics.com/showthread.php?t=157954) is a useful thread on the mechanics of unit healing.
Erkon Apr 10, 2007, 04:16 PM Yes, but hopefully G won't be capturing any cities on our new continent.... ;)
Now, that would be something! To do that, he must be really, REALLY angry :D
If we do that, then we should at least raze Vienne and rebuild it 2E
How about keeping Vienne and build New Vienne 4E? We will then get the fish.
LowtherCastle Apr 10, 2007, 04:28 PM How about keeping Vienne and build New Vienne 4E? We will then get the fish.4E is an attraction location.
What was really driving my dot map was those two ugly desert cities in the SE. Doubling up Vienne was just looking for a nice hammer location for our HE.
EDIT: I can't find another location that even goes over 20h/t all the way down to Mehmed. Vienne West is awesome. Almost as good BC.
Good luck, Gnejs! I vote for your decision, whatever it may be...
Erkon Apr 10, 2007, 04:40 PM 4E is an attraction location.
What was really driving my dot map was those two ugly desert cities in the SE. Doubling up Vienne was just looking for a nice hammer location for our HE.
The two ugly desert cities are not that bad from a commerce point of view. Not perfect, but not bad either. They will pay for themselves at least.
EDIT: I definately agree on Vienne West. And I wish Gnejs good luck. You now have lots of opinions to ignore! :lol:
Gnejs Apr 10, 2007, 04:44 PM Sorry folks...
... some bad news here. :(
Erkon Apr 10, 2007, 04:45 PM Sorry folks...
... some bad news here. :(
Did you retire? :lol:
Gnejs Apr 10, 2007, 04:50 PM Did you retire? :lol:
Worse!
I finished my WOTM7 game instead of playing this one. :D
I figured you people would come up with totally opposite strategies if you only got some spare time. And it appears I was right... :)
So, the common opinion is that Brennus' cities are poorly placed? But no consensus on where they should be and what cities to raze/rebuild? Sigh, do I have to decide all this as well...
LowtherCastle Apr 10, 2007, 05:41 PM I finished my WOTM7 game instead of playing this one. :D I think BP would agree that you are now a fully qualified
WASTER!!!I have taken a breath of fresh air to think this over and these are what I think are the relevant factors in our decisio:
Overall game speed
Quickly spreading G's religion to at least one city in BrennusLand and spreading Brennus' religion to CC, MW and any other cities on the Old Land if possible.
Leaving GandhiLand entirely, asap
With this in mind, I think Erkon is right. We keep the poorly placed cities we want (raze those really lousy cities that Erkon suggested.
The only possible exception might be to raze Vienne because Vienne W is really a nice hammer city. I'm not keen on Erkon's idea to keep Vienne if we decide to build Vienne West, but I do find Vienne and 4E Vienne East acceptable.
Madrid is an awesome commerce city (did anyone notice she has built cottages onhers hills!!!).
I think the military operations should start with Varmillion Verlanion to the SW and proceed clockwise around to Bibracte. Then onward and down around to Isabella.
Gnejs Apr 11, 2007, 05:38 AM I have taken a breath of fresh air to think this over and these are what I think are the relevant factors in our decisio:
Overall game speed
Quickly spreading G's religion to at least one city in BrennusLand and spreading Brennus' religion to CC, MW and any other cities on the Old Land if possible.
Leaving GandhiLand entirely, asap
With this in mind, I think Erkon is right. We keep the poorly placed cities we want (raze those really lousy cities that Erkon suggested.
The only possible exception might be to raze Vienne because Vienne W is really a nice hammer city. I'm not keen on Erkon's idea to keep Vienne if we decide to build Vienne West, but I do find Vienne and 4E Vienne East acceptable.
Madrid is an awesome commerce city (did anyone notice she has built cottages onhers hills!!!).
I think the military operations should start with Varmillion Verlanion to the SW and proceed clockwise around to Bibracte. Then onward and down around to Isabella.
Having looked at the dotmaps for a while, I agree that we should avoid razing/resettling as much as possible. Razing hopeless cities is ok, but razing good cities just to get better production when resettling does not seem very useful. Besides, we won't be building any spaceship parts, nor any wonders. Our focus should be on commerce and research, so cottage spamming rather than mining. I think current cities + 4E Vienne would serve us fine.
Even in a regular game, I am not sure it would be worth it. Any city that we raze costs us the hammers of the remaining buildings (say 100-200h) + the cost of a settler (120 h) + lost whipping opportunity (say 10 pop = 440h) = about 700 hammers. Plus a delay before resettling, time lost not working cottages etc. It would have to be a really huge production increase to offset this.
Erkon Apr 11, 2007, 05:43 AM ... I think current cities + 4E Vienne would serve us fine...
I like a city 3W of Vienne. We can build NE there, and build units. All other cities can focus on research.
Gnejs Apr 11, 2007, 06:38 AM I like a city 3W of Vienne. We can build NE there, and build units. All other cities can focus on research.
Maybe, but by the time we have it up and running we will have finished conquering anyway. :p
Perhaps a coastal city would be better, so we can build and maintain a strong navy.
LowtherCastle Apr 11, 2007, 06:38 AM I like a city 3W of Vienne. We can build NE there, and build units. All other cities can focus on research.In other words, leave Vienne and build 2 new cities: 3W and 4E?
EDIT: Eventually, we could gift Vienne to someone and then raze it if we choose. Best of both worlds--leave the cities as they stand, build two better ones, eventually dump the dead wood in between that's slowing down our Viking juggernaut?
Or plant GK in Vienne if we're fast enough...
LowtherCastle Apr 11, 2007, 06:51 AM Maybe, but by the time we have it up and running we will have finished conquering anyway. :p We'll still need our Modern Armour to police our new continent.
Perhaps a coastal city would be better, so we can build and maintain a strong navy.Don't have the save in front of me, but I think there will be a hammer-rich coastal city Isabella will donate to our cause. Do you mean better for our HE? So we can build awesome battleships and make Hannibal's little boaties go SPLAT! :nospam: SPLAT! :nospam: when they get naughty?
Gnejs, I'm a wee bit concerned you still haven't found the inner builder in you...
EDIT: Anyway, it sounds like we're agreed on keeping/razing the cities Erkon originally porposed. Whether we add 1 or 2 cities in the aftermath is not particularly relevant to Gnejs' turnset. Especially since he hasn't suggested we build a settler in at least 6 weeks...
Big Pig Apr 11, 2007, 08:00 AM EDIT: Eventually, we could gift Vienne to someone and then raze it if we choose. Best of both worlds--leave the cities as they stand, build two better ones, eventually dump the dead wood in between that's slowing down our Viking juggernaut?We can't raze a city that has any Viking culture - ie has accumulated any culture points while we own the city. Can't see the save but I assume Vienne has religion - which means it will start accumulating culture immediately (or as soon as it is out of resistance). So if we are going to gift it we need to do it the turn we capture it (to Isa)
LowtherCastle Apr 11, 2007, 01:15 PM We can't raze a city that has any Viking culture - ie has accumulated any culture points while we own the city. Can't see the save but I assume Vienne has religion - which means it will start accumulating culture immediately (or as soon as it is out of resistance). So if we are going to gift it we need to do it the turn we capture it (to Isa)I suppose that's also in the Differences between Warlords and Vanilla Write-up? :crazyeye: Pedantic nerd...why you always spoiling my party?
Well, so it's now or never on Vienne. But Gnejs won't get that far anyway, so we'll leave that up to JERFit.
Gnejs Apr 11, 2007, 01:59 PM Don't have the save in front of me, but I think there will be a hammer-rich coastal city Isabella will donate to our cause. Do you mean better for our HE? So we can build awesome battleships and make Hannibal's little boaties go SPLAT! :nospam: SPLAT! :nospam: when they get naughty?
Gnejs, I'm a wee bit concerned you still haven't found the inner builder in you...
EDIT: Anyway, it sounds like we're agreed on keeping/razing the cities Erkon originally porposed. Whether we add 1 or 2 cities in the aftermath is not particularly relevant to Gnejs' turnset. Especially since he hasn't suggested we build a settler in at least 6 weeks...
True. Btw, I can't even remember any game where I built more than 2 settlers in total. Wonder if I have ever done that? :)
JERFit Apr 11, 2007, 02:19 PM I suppose that's also in the Differences between Warlords and Vanilla Write-up? :crazyeye: Pedantic nerd...why you always spoiling my party?
Well, so it's now or never on Vienne. But Gnejs won't get that far anyway, so we'll leave that up to JERFit.
No I won't, I'm going to be leaving for about a week, so I'll still be lurking like usual, but I won't have access to CIV. Skip me until then I guess...
So I guess BP will decide, :)
Big Pig Apr 11, 2007, 03:14 PM So I guess BP will decide, :)
Kill'em all!!!!!:aargh: :aargh: :aargh:
PS: Thanks for letting us know JERFit. Have a good trip - we'' try not to let G launch before you're back!
Big Pig Apr 11, 2007, 04:56 PM Pedantic nerd...why you always spoiling my party?
Someone has to rein you in from yet another of your wild flights of fancy :pat:
PS: I guess Gnejs is finishing off GOTM17 tonight......
Erkon Apr 11, 2007, 05:11 PM Someone has to rein you in from yet another of your wild flights of fancy :pat:
PS: I guess Gnejs is finishing off GOTM17 tonight......
How long are we going to wait for that peace-monger? Where's his sense of duty?? Speaking of GOTM - Gnejs and I will compete for fastest conquest in WOTM8. Anyone up for the challenge?
Gnejs Apr 11, 2007, 06:00 PM Ok, the bad news first:
... I played 12 turns. :D
Highlights:
Turn 0: Peace with GK (might as well, since I didn't want him to do anything silly for 10 turns)
Turn 1: Finish Music, research to 0%. Extort 30 gold from Brennus. Declare on Brennus :lol:
Turn 2: Capture Camulodunum (has trading post+courthouse)
Turn 5: Capture Tolosa (granary)
Turn 7: Great Scientist born in Murky Waters. Decide to put him to sleep until you folks have made up your mind on how to use it. Academy in CC? Lightbulb Philo/education? Islam founded in Atlanta. Have some spare funds now so set research to 100% for Paper.
Turn 10: Paper finished, research to 0%. Captured Verlamion. Razed Bagacum.
Turn 12: Captured Bibcrate. Razed Durocortorum.
4 cities captured, 2 razed. Rock'n'Roll. :lol:
Big Pig, I leave a mess for you. There are units and boats everywhere. Some have moved, some haven't. Btw, there is a barb galley at Samarqand, so we will lose the fishing boats there. :(
Here is the full log (quite long...):
Lol, too long!
1. The text that you have entered is too long (34930 characters). Please shorten it to 30000 characters long.
See next post instead.
Gnejs Apr 11, 2007, 06:05 PM The log. (Does anybody bother to look at these anyway?)
Lol, it doesn't fit! :lol:
Ok, attaching instead. 151208
Gnejs Apr 11, 2007, 06:10 PM Couple of observations:
Gandhi hasn't made a move towards gold city. Stupid AI. I started moving the boats even further away, maybe that will help?
After Erkons mediocre performance, I managed to swing us up in score and power again. :p
It is probably time to gift one or two techs to Genghis. Gandhi seems to have enough techs to trade for Astronomy now.
Settler for stone island is ready and waiting in Samarqand. But we don't have any boats to ship him there... I planned to whip on in Samarqand, but switched to culture instead to bring in the stone.
Speaking of which, when we have stone I suggest that we build the University of Sankore in MW. Gandhi is going to get a lot of research out of that wonder.
Erkon Apr 12, 2007, 12:50 AM Great play Gnejs! :goodjob:
...
4 cities captured, 2 razed. Rock'n'Roll. :lol:
...
That's better than I expected. I'm impressed. Perhaps you're not such a peace-mongerer after all. I stand corrected. :hatsoff:
But you failed with the only mission that counts: loosing GC!!! Waster.
LowtherCastle Apr 12, 2007, 01:24 AM Superlative performance, Gnejs! You took the 4-corners-of-the-earth army that Erkon left for you and put together a ragtag force capable of getting the job done. Got any good video of the action? :goodjob:
But you failed with the only mission that counts: loosing GC!!! Waster.Sounds like we need extraordinary measures. Since I still haven't managed to hack into GOTM headquarters, guess it's up to the Big Talk to figure out how to lose 6 cities in 1 turnset. Come to think of it, that might be right up his alley... :lol:
BTW, we're going to suffer WW from losing our cities, aren't we? That's cruel and unusual punishment... :cry: EDIT: I don't see anything to indicate that we'll suffer WW from losing our cities! Hooray!
EDIT2: ROTFLMAO!!! :rotfl: Having looked at the save...hey guys, get a load of Gnejs' first few wobbly-toddler steps as a builder: he's actually proposing to build an observatory, library and a courthouse (don't get me wrong--no hammers have actually been put into them...okay, I take that back...the CH already has 4 hammers!!! Way to go Gnejs!!!).
LowtherCastle Apr 12, 2007, 02:43 AM Mission Attractattack a.k.a. In Search of the Elusive G-Spot
(Gifting Cities to Gandhi the Waster)
Here are the ideas we've collected so far:
Quickly build 2 more cities, A and B. A has gems which G can see and seafood which we should Fishnet to attractattack. B is stupid, but he can see it. Get these cities to pop2 or fatcross asap so they won't auto-raze(?).
Send some warriors across the G-Canal to 1) boost G's confidence, 2) whip G into a military-building frenzy. Right now he's losing to us and the AI does keep a stat on whether he's won or lost more units to us. I don't actually know if it would help us, but our Power graph is now dwarfing his, and that may tend to drive the little G-Turtle into his shell.
Monitor G's naval movements and BE SURE to empty any cities he's passing by.
After transporting the warriors across, move our naval units away (as Gnejs suggested).
Erkon and Gnejs, you are excused from this brainstorming session, but you're welcome to join if you feel you can think out of the warmongering box. :lol:
Gnejs Apr 12, 2007, 04:32 AM Mission Attractattack a.k.a. In Search of the Elusive G-Spot
(Gifting Cities to Gandhi the Waster)
Here are the ideas we've collected so far:
Quickly build 2 more cities, A and B. A has gems which G can see and seafood which we should Fishnet to attractattack. B is stupid, but he can see it. Get these cities to pop2 or fatcross asap so they won't auto-raze(?).
Send some warriors across the G-Canal to 1) boost G's confidence, 2) whip G into a military-building frenzy. Right now he's losing to us and the AI does keep a stat on whether he's won or lost more units to us. I don't actually know if it would help us, but our Power graph is now dwarfing his, and that may tend to drive the little G-Turtle into his shell.
Monitor G's naval movements and BE SURE to empty any cities he's passing by.
After transporting the warriors across, move our naval units away (as Gnejs suggested).
Erkon and Gnejs, you are excused from this brainstorming session, but you're welcome to join if you feel you can think out of the warmongering box. :lol:
One more:
Make a trail of undefended workers/workboats that Gandhi can follow to our cities. We have plenty of workers to spare for this, just need to whip some workboats.
EDIT: And another, disband all our military units (once we have taken care of Isabella) to diminish our power rating.
Gnejs Apr 12, 2007, 04:39 AM Superlative performance, Gnejs! You took the 4-corners-of-the-earth army that Erkon left for you and put together a ragtag force capable of getting the job done. Got any good video of the action? :goodjob:
Sounds like we need extraordinary measures. Since I still haven't managed to hack into GOTM headquarters, guess it's up to the Big Talk to figure out how to lose 6 cities in 1 turnset. Come to think of it, that might be right up his alley... :lol:
BTW, we're going to suffer WW from losing our cities, aren't we? That's cruel and unusual punishment... :cry: EDIT: I don't see anything to indicate that we'll suffer WW from losing our cities! Hooray!
EDIT2: ROTFLMAO!!! :rotfl: Having looked at the save...hey guys, get a load of Gnejs' first few wobbly-toddler steps as a builder: he's actually proposing to build an observatory, library and a courthouse (don't get me wrong--no hammers have actually been put into them...okay, I take that back...the CH already has 4 hammers!!! Way to go Gnejs!!!).
You have obviously missed that I have completed at least one granary. :) Well, I seriously think we don't need to build another military unit anywhere for a long time now, at least until my next turnset. :)
Cities on old continent should therefore get buildings that don't get razed, hence observatories rather than libraries. Wonders are also good.
On new continent, we need science and commerce since this will drop once we lose the old cities.
LowtherCastle Apr 12, 2007, 04:53 AM You have obviously missed that I have completed at least one granary. :) Completing others' builds is not being a builder, but an obedient serf. Well, I seriously think we don't need to build another military unit anywhere for a long time now, at least until my next turnset. :)
Cities on old continent should therefore get buildings that don't get razed, hence observatories rather than libraries. Wonders are also good.
On new continent, we need science and commerce since this will drop once we lose the old cities.Right. We need to prioritize our goals anew and operate accordingly.
Priorities
On Gandhi-Land:
Whatever it takes to gift the waster our cities.
Build some Jewish missionaries.
On New Homeland:
Finish off Brennus and take Isa the Bella.
Build some Bibracte (Hindu?) missionaries asap for GC, CC etc.
Establish our financial/research might. (cottages, research and financial builds).
Maintain our military might.
Plant GK in Vienne???
We should agree on the purpose of each new city so we can plan their build sequences.
Erkon Apr 13, 2007, 03:39 AM ...
Plant GK in Vienne???
...
I'm not sure I understand? Do you want to gift Vienne to GK, then destroy attack his current city? Will he accept a city on Brennus-lands? :confused:
Else, I fully agree on your ideas.
Big Pig Apr 13, 2007, 04:07 AM I'm not sure I understand? Do you want to gift Vienne to GK, then destroy attack his current city? Will he accept a city on Brennus-lands? :confused:
It is another of his flights of fancy. The best recourse is to smile, say 'that's an interesting idea LC' and meanwhile we can decide on a realistic and workable plan :)
Big Pig Apr 13, 2007, 04:22 AM Great turnset Gnejs - apart from the micromanagement
I think our nets are safe from the barb galley thanks to the Great Wall
'Got it' - and I'm sorry to confess I've had a bit of a :smoke: moment with the save :(
I was looking at the various civic options (and wondering why Gnejs hadn't switched to OR...) and inadvertantly hit 'revolution' to switch to OR. Now we may well have decided to do that anyway, but maybe it would have been better to go with Bureaucracy at the same time? Anyway..... So then I decided, having started to play by making that civic change, I might as well sink the scraps of Brennus's navy that Gnejs had kindly left for me and sort out the resource trades that Gnejs had been too busy warring to look at, before saving. All went very well - except that I forgot to save the game before closing....:hammer2: :wallbash:
Clearly I'm having a Friday 13 day. I'll replay those trades, moves and the civic change - and hope AlanH doesn't disqualify me for sheer stupidity :blush:
LowtherCastle Apr 13, 2007, 04:31 AM I'm not sure I understand? Do you want to gift Vienne to GK, then destroy attack his current city? Will he accept a city on Brennus-lands? :confused: Sorry. For my lack of clarity and for BP being stuck in the muck... ;) AIs are often willing to accept anything when you've beaten them to a pulp...
Else, I fully agree on your ideas.
It is another of his flights of fancy. The best recourse is to smile, say 'that's an interesting idea LC' and meanwhile we can decide on a realistic and workable plan :)
As usual, I need to spell everything out in excruciating detail...
You tell me we can't raze a city that has one single iota of our culture, so naturally, being cerebrally serendipitous, my mind says, "Damn, that's it!" And the lightbulbs explode all around my little brainy-poo.
You see, it always annoys me that I can't peek inside the city to see which buildings have been razed, which survived BEFORE I decide to keep or raze it. So, since we have GK in our back pocket, we capture Vienne, peek inside, if we like it, we keep it, if not, we give it to GK before it comes out of resistance. Then we build the cities we want E and W and either destroy Vienne 10 turns laters or leave GK there all cooped up in his little Private Idaho.
Come to think of it though, we'll be at peace with GK so it would be better to give it to Brennus instead, just before it comes out of resistance. That way, we have time to build our other city(ies), get their culture CLOSE to border expansion, retake Vienne, and THEN give it to GK, because then he'd really be cooped up there.
Now if GK wouldn't be willing to accept the gift of that city, then we'd have to DOW him 10 turns before we wanted to give it to him in a peace treaty (more likely to accept it), but that would resurrect our WW with him, which I assume is monumental right now, so BAG the whole idea, wasters.
But it's a brilliant idea, Pigster! ;)
LowtherCastle Apr 13, 2007, 04:37 AM and hope AlanH doesn't disqualify me for sheer stupidity :blush:Clearly, if that were a criterion for disqualification, he would have done that long ago.
Big Pig Apr 13, 2007, 04:38 AM Clearly, if that were a criterion for disqualification, he would have done that long ago.
to whom????
LowtherCastle Apr 13, 2007, 04:40 AM to whom????D'oh?
Or should I say, "da!"
(Can't wait for him to see that...)
Big Pig Apr 13, 2007, 04:43 AM Or should I say, "da!"
(Can't wait for him to see that...)
The Gypsies have probably been conquered by GK's Keshik hordes already, so he's probably studying our thread for nuggets of greatness right now
Erkon Apr 13, 2007, 05:11 AM Great turnset Gnejs - apart from the micromanagement
I think our nets are safe from the barb galley thanks to the Great Wall
'Got it' - and I'm sorry to confess I've had a bit of a :smoke: moment with the save :(
I was looking at the various civic options (and wondering why Gnejs hadn't switched to OR...) and inadvertantly hit 'revolution' to switch to OR. Now we may well have decided to do that anyway, but maybe it would have been better to go with Bureaucracy at the same time? Anyway..... So then I decided, having started to play by making that civic change, I might as well sink the scraps of Brennus's navy that Gnejs had kindly left for me and sort out the resource trades that Gnejs had been too busy warring to look at, before saving. All went very well - except that I forgot to save the game before closing....:hammer2: :wallbash:
Clearly I'm having a Friday 13 day. I'll replay those trades, moves and the civic change - and hope AlanH doesn't disqualify me for sheer stupidity :blush:
We should not switch to B. until all units are out.
And hasn't Gnejs proved that we cannot be disqualified for stupidity? :lol:
LowtherCastle Apr 13, 2007, 05:17 AM And hasn't Gnejs proved that we cannot be disqualified for stupidity? :lol:Collectively, not.
If I'm not mistaken, we have to give BP credit for proving that first.
Big Pig Apr 13, 2007, 06:07 AM Collectively, not.
If I'm not mistaken, we have to give BP credit for proving that first.
Hey, it wouldn't be fair for the captain to hog all the credit
Big Pig Apr 13, 2007, 06:21 AM Random thoughts from the save:
Has GK outlived his usefulness? GK now knows Wash and Hannibal - I think that will make him less likely to trade stuff we give him (e.g. Astro) to Gandhi won't it? Also he and Hanni are cautious with each other, so there is the danger of him trading good techs to Hanni - or become a Hanni-vassal. Time to put him out of his misery?
Tech. We could get Guilds in 4 turns to speed up our conquest of Isa. Or Education in 8 turns to race to Liberalism. Or we could just continue to hoarde money on 0% research
War with Brennus. I plan to ceasefire after taking Vienne and Geo-whatsit, and then turn our attentions to Isa. Brennus is finished and can be mopped up at any time. But will wiping out (or at least seriously hurting) Isa going to help our aim of pushing the tech-rate along?
Gnejs Apr 13, 2007, 06:48 AM @Big Pig: There is a HOF option to autosave on exit. You wouldn't happen to have this checked? Also, send a PM to AlanH just to be safe.
Brennus should be eliminated, otherwise we will have unhappiness to deal with. Send a land stack to Vienne and use galleons to quickly get the coastal cities (three of them, right?). Ten turns is more than enough time for this for a competent player. ;)
Big Pig Apr 13, 2007, 07:25 AM Brennus GK should be eliminated, otherwise we will have unhappiness to deal with. That's what I was trying to tell you - perhaps those two remaining LBs seemed too much of a challenge? :p
Gnejs Apr 13, 2007, 07:43 AM That's what I was trying to tell you - perhaps those two remaining LBs seemed too much of a challenge? :p
GK is useful as a trading partner to Gandhi. This outweighs the disadvantage of unhappiness in cities that we don't plan on keeping. Brennus only contributes unhappiness in cities that we do need to get up and running quickly.
I suggest we gift Astronomy to GK now.
Erkon Apr 13, 2007, 07:50 AM You peace-mongers!
Kill both GK and Brennus. We have no use for them. Let's handle the mess after we create it!
LowtherCastle Apr 13, 2007, 09:23 AM Has GK outlived his usefulness? GK now knows Wash and Hannibal - True. If GK knows both Hannibal and Washington, then he won't trade to Gandhi unless 2 of us 3 also know the tech.
Tech. We could get Guilds in 4 turns to speed up our conquest of Isa. Or Education in 8 turns to race to Liberalism. Now that Gandhi's with it again, might as well let him go for Liberalism, which I think he will. Or we could just continue to hoarde money on 0% research
War with Brennus. I plan to ceasefire after taking Vienne and Geo-whatsit, and then turn our attentions to Isa. Brennus is finished and can be mopped up at any time. But will wiping out (or at least seriously hurting) Isa going to help our aim of pushing the tech-rate along? I think so. Ultimately, I think we want to eliminate all but Hannibal and Washington.
Brennus should be eliminatedGK is useful as a trading partner to Gandhi. Brennus only contributes unhappiness in cities that we do need to get up and running quickly.
I suggest we gift Astronomy to GK now.I haven't checked the save on these details, but If GK knows Washington, he may be useless to us already. Brennus is definitely useless, although his epitaph should include our hearty thanks for Bibracte.
EDIT: If we can isolate Brennus and have him meet only Gandhi, he becomes useful after we eliminate Isa or Mehmed.
LowtherCastle Apr 13, 2007, 09:33 AM Random thoughts from the save:Anyone notice the desperate lack of ideas on how to get G to capture GC? ;) It is another of his flights of fancy. The best recourse is to smile, say 'that's an interesting idea LC' and meanwhile we can decide on a realistic and workable plan :)
BP, please ignore this next brainwave and continue munching on your slop. :p We now have two AIs on their knees, more or less powerless, defenseless, hopeless...
Maybe we should see if we can bribe one to DOW G, then give him GC? Maybe we can put a non-G religion in GC, then gift it to one, so their declare the wrong right state religion, thus incurring G's wrath, then we force a DOW. DOn't know how possible it is. Or...maybe we get Isa to meet, hate, and DOW G, then beat her down...etc.
Edit1: Or...gift AI-007 GC, then wipe out his remaining cities, vassalize him, thereby forcing DOW on G...voila!
Eidt2: But I don't know how G looks on the power relationships if weakling A is vassalized to powerhouse Us.
Edith3: Maybe we would be wiser to try Edit1 with city A or B from my recent dot map as an experiment. Preferably, city B (the garbage one). This is also a brilliant way to isolate Brennus as we can block the canal and any entry to his borders...if G doesn't grab it.
Gnejs Apr 13, 2007, 09:54 AM Anyone notice the desperate lack of ideas on how to get G to capture GC? ;)
BP, please ignore this next brainwave and continue munching on your slop. :p We now have two AIs on their knees, more or less powerless, defenseless, hopeless...
Maybe we should see if we can bribe one to DOW G, then give him GC? Maybe we can put a non-G religion in GC, then gift it to one, so their declare the wrong right state religion, thus incurring G's wrath, then we force a DOW. DOn't know how possible it is. Or...maybe we get Isa to meet, hate, and DOW G, then beat her down...etc.
Edit1: Or...gift AI-007 GC, then wipe out his remaining cities, vassalize him, thereby forcing DOW on G...voila!
Eidt2: But I don't know how G looks on the power relationships if weakling A is vassalized to powerhouse Us.
Edith3: Maybe we would be wiser to try Edit1 with city A or B from my recent dot map as an experiment. Preferably, city B (the garbage one). This is also a brilliant way to isolate Brennus as we can block the canal and any entry to his borders...if G doesn't grab it.
No. Don't think this will work any better than current situation. Gandhi is terrified as it is, another enemy will make him even more cowardly.
I suggest we conquer Isa and then disband every single unit we have, except workers and workboats. These we make plenty of, and line up from our cities towards Gandhi. Into his territory if possible.
If this doesn't help we need to file a bug report. :)
LowtherCastle Apr 13, 2007, 10:05 AM No. Don't think this will work any better than current situation. Gandhi is terrified as it is, another enemy will make him even more cowardly.
I suggest we conquer Isa and then disband every single unit we have, except workers and workboats. These we make plenty of, and line up from our cities towards Gandhi. Into his territory if possible.
If this doesn't help we need to file a bug report. :)Well, at least we can build cities A and B. You know the classic sales ploy: don't give the customer a yes/no question, but rather an either/or.
Gnejs Apr 13, 2007, 10:07 AM Well, at least we can build cities A and B. You know the classic sales ploy: don't give the customer a yes/no question, but rather an either/or.
Won't that increase our power rating even further?
We probably need to let Gandhi sail around our coasts for a while, to get familiar with the land.
Big Pig Apr 13, 2007, 10:07 AM Maybe we should see if we can bribe one to DOW G, then give him GC? Maybe we can put a non-G religion in GC, then gift it to one, so their declare the wrong right state religion, thus incurring G's wrath, then we force a DOW. DOn't know how possible it is. Or...maybe we get Isa to meet, hate, and DOW G, then beat her down...etc.
Edit1: Or...gift AI-007 GC, then wipe out his remaining cities, vassalize him, thereby forcing DOW on G...voila!
Eidt2: But I don't know how G looks on the power relationships if weakling A is vassalized to powerhouse Us.
Edith3: Maybe we would be wiser to try Edit1 with city A or B from my recent dot map as an experiment. Preferably, city B (the garbage one). This is also a brilliant way to isolate Brennus as we can block the canal and any entry to his borders...if G doesn't grab it.
:) That's an interesting idea, LC.
@Erkon, Gnejs and JERFit: Ok guys, now we've pacified him, lets see if we can find a plan that actually might work
LowtherCastle Apr 13, 2007, 10:22 AM :) That's an interesting idea, LC.
@Erkon, Gnejs and JERFit: Ok guys, now we've pacified him, lets see if we can find a plan that actually might workPacified, schmacified.
Here are the facts, the Big Facts:
Brennus does not know Hannibal or G yet. That means if we isolate him, he's useful after we have eliminated Isa and Mehmed (which we definitely want to do), until Hannibal finds him, if ever. Hannibal does not have OB with Isa or G and I suppose won't until Free Religion. Also note that Brennus has not yet started counting WFYABTA with G.
Take a look at City B. Brennus will be ISL: I-So-Lated.
That would give us three trading partners with G for the price of 2, which may be critical because Hannibal may not be particularly reliable.
Note that this is all contingent on whether BP can pop a City B settler and kill off those 2 Brennus coastal cities during his turnset, and that's a Big If.
Big Pig Apr 13, 2007, 10:29 AM Pacified, schmacified.
Here are the facts, the Big Facts:
Brennus does not know Hannibal or G yet. That means if we isolate him, he's useful after we have eliminated Isa and Mehmed (which we definitely want to do), until Hannibal finds him, if ever. Hannibal does not have OB with Isa or G and I suppose won't until Free Religion. Also note that Brennus has not yet started counting WFYABTA with G.
Take a look at City B. Brennus will be ISL: I-So-Lated.
That would give us three trading partners with G for the price of 2, which may be critical because Hannibal may not be particularly reliable.
Ok - but don't forget Hanniballs currently has a fleet of caravels scouring the High Seas for a glimpse of the Fabled Celtia. He will find Brenuus in the next 5 turns.
Also (I can't see the save right now) - will Brennus accept any of our current Old World cities? 'Cos if he won't, then he sure won't accept poxy little City B for Back-end-of-Nowhere......
LowtherCastle Apr 13, 2007, 10:32 AM Won't that increase our power rating even further? I can't see 1 or 2 podunk cities making that big a difference.
We probably need to let Gandhi sail around our coasts for a while, to get familiar with the land.Definitely. And shoot gems at him instead of bullets...
BTW, I seriously think that letting him kill off a few of our warriors might make a difference. I'm talking about the iLostWarAttitudeChange factor in the xml code. I'm speculating on how this is used. I know it's used as one of the invisible factors to determine his attitude. I wouldn't be surprised if it also affects his attitude about his warring chances. Right now I know I killed off one of his galleys and it may have had two units in it. Don't remember what the rest of you guys did.
OTOH, even sending a unit into his territory might put him squarely on the dfensive, so maybe we want to remove ALL our units from his borders, except workers and wbs.
LowtherCastle Apr 13, 2007, 10:37 AM Ok - but don't forget Hanniballs currently has a fleet of caravels scouring the High Seas for a glimpse of the Fabled Celtia. He will find Brenuus in the next 5 turns. Whine, whine, excuses, excuses...
Also (I can't see the save right now) - will Brennus accept any of our current Old World cities? 'Cos if he won't, then he sure won't accept poxy little City B for Back-end-of-Nowhere......Right now he'll only take his own, but after he's down to Vienne that might easily change. If not, screw'm.
Big Pig Apr 13, 2007, 10:58 AM If G is first to Liberalism, then great - altho' we will probably get more beaker value from it than he will. However, Hanniballs is also a contender - he alone of the AI knows Paper, and clearly it would be preferable that we get it rather than him. It might be wise for us to beeline in the direction of Lib - we can always wait for G to get it if it looks he will get there ahead of H.
LowtherCastle Apr 13, 2007, 11:54 AM If G is first to Liberalism, then great - altho' we will probably get more beaker value from it than he will. However, Hanniballs is also a contender - he alone of the AI knows Paper, and clearly it would be preferable that we get it rather than him. It might be wise for us to beeline in the direction of Lib - we can always wait for G to get it if it looks he will get there ahead of H.I'm not really sure howto think this through. If we gift G a ton of commerce-producing cities he might leave the others in his dust and not be able to trade with them for that reason. So it would be good for Hannibal and W to research fast.
OTOH, the faster we go, teh cheaper we make teching for the rest and the safer we are.
In any case, if H already has paper, then we ought to get it just so he'll trade it (although he won't unless at least another knows it...so we'll have to giftit to someone he knows).
In general, if we're shifting into builder/researcher phase, then we should go all out on research, I think.
So now that you have 100 ideas, BP, what are you going to do and when you are going to play?
Big Pig Apr 13, 2007, 11:56 AM In any case, if H already has paper, then we ought to get it just so he'll trade it (although he won't unless at least another knows it...so we'll have to giftit to someone he knows).
Ummm - we already do.....
LowtherCastle Apr 13, 2007, 12:02 PM Ummm - we already do.....Pass. Any other questions? :lol:
Big Pig Apr 13, 2007, 12:20 PM So now that you have 100 ideas, BP, what are you going to do and when you are going to play?
Guess I'll make it up as I go along (as usual).
I note the GS will bulb most of Education. Good deal? Or build an academy in CC?
EDIT: I'm going to play a turn or two now and see where it takes me.
Big Pig Apr 13, 2007, 12:25 PM I think our nets are safe from the barb galley thanks to the Great Wall
151323
Guess they didn't build it underwater then....
Erkon Apr 13, 2007, 12:28 PM We have one major problem and tons of minor. The major problem we have, and the one we need to solve, is: how do we teach Gandhi the art of war? How do we make him take our cities?
Our main strategy so far is that we want him to take GC. It didn't work (so far). So, the AI is useless at sea-invasions. We thus need to help G to cross the water. What other options do we have? How about sending workers NW of CC into Gandhi land? Will that help him to send units to our continent? As soon as he has unit on out continent, we can lure him to take CC. That means we need workers. Lot of workers*.
I don't believe work boats will help. G will not send galleys with troops to destroy workboats.
We should evacuate all cities that G. can see as well.
* from the Matrix movie: we need guns - lots of guns.
Erkon Apr 13, 2007, 12:30 PM Guess I'll make it up as I go along (as usual).
I note the GS will bulb most of Education. Good deal? Or build an academy in CC?
EDIT: I'm going to play a turn or two now and see where it takes me.
Build the academy. We will get first to liberalism anyway. And we need to focus on loosing the game :D
LowtherCastle Apr 13, 2007, 12:43 PM Build the academy. We will get first to liberalism anyway. And we need to focus on loosing the game :DAbsolutely agree. OUr GS's are G's GS's. Academy in CC, then other academies, such as Karak or MW, whichever is producing more G gold (ie, don't include our bonuses).
LowtherCastle Apr 13, 2007, 12:45 PM I would also priortize building Stone/Island City down S over CIty A or City B.
Big Pig Apr 13, 2007, 02:33 PM 5 turns in, and I've paused to upload.
Vienne is about to fall - do we want it?
A Gandhi-galley is sniffing around our coast - but no landings yet :(
Turn 234, 1010 AD: The revolution has begun!!!
Turn 234, 1010 AD: Murky Waters adopts Organized Religion!
Turn 234, 1010 AD: Murky Waters's Caravel (3.30) vs Brennus's Trireme (2.00)
Turn 234, 1010 AD: Combat Odds: 96.0%
Turn 234, 1010 AD: (Extra Combat: -10%)
Turn 234, 1010 AD: Brennus's Trireme is hit for 25 (75/100HP)
Turn 234, 1010 AD: Brennus's Trireme is hit for 25 (50/100HP)
Turn 234, 1010 AD: Murky Waters's Caravel is hit for 15 (85/100HP)
Turn 234, 1010 AD: Brennus's Trireme is hit for 25 (25/100HP)
Turn 234, 1010 AD: Brennus's Trireme is hit for 25 (0/100HP)
Turn 234, 1010 AD: Murky Waters's Caravel has defeated Brennus's Trireme!
Turn 234, 1010 AD: Murky Waters's Berserker (8.80) vs Brennus's Chariot (4.40)
Turn 234, 1010 AD: Combat Odds: 99.1%
Turn 234, 1010 AD: (Extra Combat: -10%)
Turn 234, 1010 AD: (Extra Combat: +10%)
Turn 234, 1010 AD: Brennus's Chariot is hit for 28 (72/100HP)
Turn 234, 1010 AD: Murky Waters's Berserker is hit for 14 (86/100HP)
Turn 234, 1010 AD: Murky Waters's Berserker is hit for 14 (72/100HP)
Turn 234, 1010 AD: Murky Waters's Berserker is hit for 14 (58/100HP)
Turn 234, 1010 AD: Murky Waters's Berserker is hit for 14 (44/100HP)
Turn 234, 1010 AD: Brennus's Chariot is hit for 28 (44/100HP)
Turn 234, 1010 AD: Murky Waters's Berserker is hit for 14 (30/100HP)
Turn 234, 1010 AD: Brennus's Chariot is hit for 28 (16/100HP)
Turn 234, 1010 AD: Murky Waters's Berserker is hit for 14 (16/100HP)
Turn 234, 1010 AD: Brennus's Chariot is hit for 28 (0/100HP)
Turn 234, 1010 AD: Murky Waters's Berserker has defeated Brennus's Chariot!
Turn 234, 1010 AD: Murky Waters's Galleon (4.00) vs Brennus's Trireme (2.00)
Turn 234, 1010 AD: Combat Odds: 99.1%
Turn 234, 1010 AD: Murky Waters's Galleon is hit for 14 (86/100HP)
Turn 234, 1010 AD: Murky Waters's Galleon is hit for 14 (72/100HP)
Turn 234, 1010 AD: Murky Waters's Galleon is hit for 14 (58/100HP)
Turn 234, 1010 AD: Murky Waters's Galleon is hit for 14 (44/100HP)
Turn 234, 1010 AD: Brennus's Trireme is hit for 28 (72/100HP)
Turn 234, 1010 AD: Brennus's Trireme is hit for 28 (44/100HP)
Turn 234, 1010 AD: Brennus's Trireme is hit for 28 (16/100HP)
Turn 234, 1010 AD: Murky Waters's Galleon is hit for 14 (30/100HP)
Turn 234, 1010 AD: Brennus's Trireme is hit for 28 (0/100HP)
Turn 234, 1010 AD: Murky Waters's Galleon has defeated Brennus's Trireme!
Turn 234, 1010 AD: Mehmed II adopts Bureaucracy!
Turn 234, 1010 AD: Barbarian's Axeman (5.00) vs Murky Waters's Berserker (10.80)
Turn 234, 1010 AD: Combat Odds: 0.6%
Turn 234, 1010 AD: (Extra Combat: +10%)
Turn 234, 1010 AD: (Plot Defense: +25%)
Turn 234, 1010 AD: (Combat: -50%)
Turn 234, 1010 AD: (Combat: +50%)
Turn 234, 1010 AD: Barbarian's Axeman is hit for 28 (72/100HP)
Turn 234, 1010 AD: Barbarian's Axeman is hit for 28 (44/100HP)
Turn 234, 1010 AD: Murky Waters's Berserker is hit for 13 (87/100HP)
Turn 234, 1010 AD: Barbarian's Axeman is hit for 28 (16/100HP)
Turn 234, 1010 AD: Barbarian's Axeman is hit for 28 (0/100HP)
Turn 234, 1010 AD: Murky Waters's Berserker has defeated Barbarian's Axeman!
Turn 235, 1025 AD: Murky Waters's Georgy Zhukov (Berserker) (8.80) vs Brennus's Gallic Warrior (4.00)
Turn 235, 1025 AD: Combat Odds: 99.4%
Turn 235, 1025 AD: (Extra Combat: -10%)
Turn 235, 1025 AD: (Combat: -50%)
Turn 235, 1025 AD: Murky Waters's Georgy Zhukov (Berserker) is hit for 13 (87/100HP)
Turn 235, 1025 AD: Brennus's Gallic Warrior is hit for 29 (71/100HP)
Turn 235, 1025 AD: Murky Waters's Georgy Zhukov (Berserker) is hit for 13 (74/100HP)
Turn 235, 1025 AD: Brennus's Gallic Warrior is hit for 29 (42/100HP)
Turn 235, 1025 AD: Brennus's Gallic Warrior is hit for 29 (13/100HP)
Turn 235, 1025 AD: Brennus's Gallic Warrior is hit for 29 (0/100HP)
Turn 235, 1025 AD: Murky Waters's Georgy Zhukov (Berserker) has defeated Brennus's Gallic Warrior!
Turn 235, 1025 AD: Murky Waters's Berserker (9.60) vs Brennus's Axeman (6.75)
Turn 235, 1025 AD: Combat Odds: 88.5%
Turn 235, 1025 AD: (Extra Combat: -20%)
Turn 235, 1025 AD: (Extra Combat: +10%)
Turn 235, 1025 AD: (Plot Defense: +25%)
Turn 235, 1025 AD: (Combat: -50%)
Turn 235, 1025 AD: (Combat: +50%)
Turn 235, 1025 AD: Murky Waters's Berserker is hit for 16 (84/100HP)
Turn 235, 1025 AD: Murky Waters's Berserker is hit for 16 (68/100HP)
Turn 235, 1025 AD: Brennus's Axeman is hit for 23 (77/100HP)
Turn 235, 1025 AD: Murky Waters's Berserker is hit for 16 (52/100HP)
Turn 235, 1025 AD: Murky Waters's Berserker is hit for 16 (36/100HP)
Turn 235, 1025 AD: Brennus's Axeman is hit for 23 (54/100HP)
Turn 235, 1025 AD: Murky Waters's Berserker is hit for 16 (20/100HP)
Turn 235, 1025 AD: Brennus's Axeman is hit for 23 (31/100HP)
Turn 235, 1025 AD: Brennus's Axeman is hit for 23 (8/100HP)
Turn 235, 1025 AD: Murky Waters's Berserker is hit for 16 (4/100HP)
Turn 235, 1025 AD: Brennus's Axeman is hit for 23 (0/100HP)
Turn 235, 1025 AD: Murky Waters's Berserker has defeated Brennus's Axeman!
Turn 235, 1025 AD: Murky Waters's Berserker (7.04) vs Brennus's Catapult (5.00)
Turn 235, 1025 AD: Combat Odds: 88.3%
Turn 235, 1025 AD: (Extra Combat: -10%)
Turn 235, 1025 AD: Murky Waters's Berserker is hit for 15 (65/100HP)
Turn 235, 1025 AD: Brennus's Catapult is hit for 25 (75/100HP)
Turn 235, 1025 AD: Brennus's Catapult is hit for 25 (50/100HP)
Turn 235, 1025 AD: Murky Waters's Berserker is hit for 15 (50/100HP)
Turn 235, 1025 AD: Brennus's Catapult is hit for 25 (25/100HP)
Turn 235, 1025 AD: Murky Waters's Berserker is hit for 15 (35/100HP)
Turn 235, 1025 AD: Brennus's Catapult is hit for 25 (0/100HP)
Turn 235, 1025 AD: Murky Waters's Berserker has defeated Brennus's Catapult!
Turn 235, 1025 AD: The anarchy is over! Your government is re-established.
Turn 235, 1025 AD: Coco Chanel (Great Merchant) has been born in Carthage (Hannibal)!
Turn 236, 1040 AD: Murky Waters's Trebuchet (4.00) vs Brennus's Longbowman (3.72)
Turn 236, 1040 AD: Combat Odds: 61.0%
Turn 236, 1040 AD: (Plot Defense: +14%)
Turn 236, 1040 AD: (Fortify: +25%)
Turn 236, 1040 AD: (City Defense: +45%)
Turn 236, 1040 AD: (City Attack: -145%)
Turn 236, 1040 AD: Brennus's Longbowman is hit for 20 (80/100HP)
Turn 236, 1040 AD: Murky Waters's Trebuchet is hit for 19 (81/100HP)
Turn 236, 1040 AD: Brennus's Longbowman is hit for 20 (60/100HP)
Turn 236, 1040 AD: Murky Waters's Trebuchet is hit for 19 (62/100HP)
Turn 236, 1040 AD: Brennus's Longbowman is hit for 20 (40/100HP)
Turn 236, 1040 AD: Murky Waters's Trebuchet is hit for 19 (43/100HP)
Turn 236, 1040 AD: Murky Waters's Trebuchet is hit for 19 (24/100HP)
Turn 236, 1040 AD: Murky Waters's Trebuchet is hit for 19 (5/100HP)
Turn 236, 1040 AD: Brennus's Longbowman is hit for 20 (20/100HP)
Turn 236, 1040 AD: Brennus's Longbowman is hit for 20 (0/100HP)
Turn 236, 1040 AD: Murky Waters's Trebuchet has defeated Brennus's Longbowman!
Turn 236, 1040 AD: Murky Waters's Trebuchet (4.00) vs Brennus's Longbowman (3.04)
Turn 236, 1040 AD: Combat Odds: 72.9%
Turn 236, 1040 AD: (Plot Defense: +14%)
Turn 236, 1040 AD: (Fortify: +25%)
Turn 236, 1040 AD: (City Defense: +25%)
Turn 236, 1040 AD: (City Attack: -145%)
Turn 236, 1040 AD: Brennus's Longbowman is hit for 22 (70/100HP)
Turn 236, 1040 AD: Brennus's Longbowman is hit for 22 (48/100HP)
Turn 236, 1040 AD: Brennus's Longbowman is hit for 22 (26/100HP)
Turn 236, 1040 AD: Brennus's Longbowman is hit for 22 (4/100HP)
Turn 236, 1040 AD: Brennus's Longbowman is hit for 22 (0/100HP)
Turn 236, 1040 AD: Murky Waters's Trebuchet has defeated Brennus's Longbowman!
Turn 236, 1040 AD: Murky Waters's Berserker (8.80) vs Brennus's Archer (2.01)
Turn 236, 1040 AD: Combat Odds: 100.0%
Turn 236, 1040 AD: (Extra Combat: -10%)
Turn 236, 1040 AD: (Plot Defense: +14%)
Turn 236, 1040 AD: (City Defense: +50%)
Turn 236, 1040 AD: (City Attack: -55%)
Turn 236, 1040 AD: (Combat: -25%)
Turn 236, 1040 AD: Brennus's Archer is hit for 36 (42/100HP)
Turn 236, 1040 AD: Brennus's Archer is hit for 36 (6/100HP)
Turn 236, 1040 AD: Brennus's Archer is hit for 36 (0/100HP)
Turn 236, 1040 AD: Murky Waters's Berserker has defeated Brennus's Archer!
Turn 236, 1040 AD: Murky Waters's Berserker (8.09) vs Brennus's Spearman (1.72)
Turn 236, 1040 AD: Combat Odds: 100.0%
Turn 236, 1040 AD: (Extra Combat: -10%)
Turn 236, 1040 AD: (Extra Combat: +10%)
Turn 236, 1040 AD: (Plot Defense: +14%)
Turn 236, 1040 AD: (Fortify: +25%)
Turn 236, 1040 AD: (City Attack: -85%)
Turn 236, 1040 AD: (Combat: -50%)
Turn 236, 1040 AD: Murky Waters's Berserker is hit for 10 (82/100HP)
Turn 236, 1040 AD: Brennus's Spearman is hit for 38 (42/100HP)
Turn 236, 1040 AD: Brennus's Spearman is hit for 38 (4/100HP)
Turn 236, 1040 AD: Brennus's Spearman is hit for 38 (0/100HP)
Turn 236, 1040 AD: Murky Waters's Berserker has defeated Brennus's Spearman!
Turn 236, 1040 AD: You have captured Gergovia!!!
Turn 236, 1040 AD: Murky Waters's Georgy Zhukov (Berserker) (6.51) vs Brennus's Scout (1.00)
Turn 236, 1040 AD: Combat Odds: 100.0%
Turn 236, 1040 AD: (Extra Combat: -10%)
Turn 236, 1040 AD: Brennus's Scout is hit for 44 (56/100HP)
Turn 236, 1040 AD: Murky Waters's Georgy Zhukov (Berserker) is hit for 8 (66/100HP)
Turn 236, 1040 AD: Brennus's Scout is hit for 44 (12/100HP)
Turn 236, 1040 AD: Brennus's Scout is hit for 44 (0/100HP)
Turn 236, 1040 AD: Murky Waters's Georgy Zhukov (Berserker) has defeated Brennus's Scout!
Turn 236, 1040 AD: You have discovered Guilds!
Turn 236, 1040 AD: You have trained a Longbowman in Ning-hsia. Work has now begun on a Courthouse.
Turn 236, 1040 AD: Hannibal's Golden Age has begun!!!
Turn 237, 1055 AD: Murky Waters's Caravel (3.00) vs Barbarian's Galley (2.20)
Turn 237, 1055 AD: Combat Odds: 79.3%
Turn 237, 1055 AD: (Plot Defense: +10%)
Turn 237, 1055 AD: Barbarian's Galley is hit for 23 (77/100HP)
Turn 237, 1055 AD: Murky Waters's Caravel is hit for 17 (83/100HP)
Turn 237, 1055 AD: Barbarian's Galley is hit for 23 (54/100HP)
Turn 237, 1055 AD: Murky Waters's Caravel is hit for 17 (66/100HP)
Turn 237, 1055 AD: Murky Waters's Caravel is hit for 17 (49/100HP)
Turn 237, 1055 AD: Barbarian's Galley is hit for 23 (31/100HP)
Turn 237, 1055 AD: Barbarian's Galley is hit for 23 (8/100HP)
Turn 237, 1055 AD: Barbarian's Galley is hit for 23 (0/100HP)
Turn 237, 1055 AD: Murky Waters's Caravel has defeated Barbarian's Galley!
Turn 237, 1055 AD: Commerce City has grown to size 12
Turn 237, 1055 AD: Taoism has spread in Marble City.
Turn 237, 1055 AD: You have trained a Trebuchet in Old Sarai. Work has now begun on a Berserker.
Turn 237, 1055 AD: Besh will become unhappy on the next turn
Turn 237, 1055 AD: The borders of Turfan have expanded!
Turn 237, 1055 AD: The borders of Camulodunum have expanded!
Turn 237, 1055 AD: Brennus's Horse Archer (6.60) vs Murky Waters's Berserker (5.82)
Turn 237, 1055 AD: Combat Odds: 70.4%
Turn 237, 1055 AD: (Extra Combat: -10%)
Turn 237, 1055 AD: (Extra Combat: +10%)
Turn 237, 1055 AD: (Plot Defense: +25%)
Turn 237, 1055 AD: (Fortify: +10%)
Turn 237, 1055 AD: (City Attack: +10%)
Turn 237, 1055 AD: (Combat: -25%)
Turn 237, 1055 AD: Brennus's Horse Archer is hit for 22 (78/100HP)
Turn 237, 1055 AD: Brennus's Horse Archer is hit for 22 (56/100HP)
Turn 237, 1055 AD: Brennus's Horse Archer is hit for 22 (34/100HP)
Turn 237, 1055 AD: Brennus's Horse Archer is hit for 22 (12/100HP)
Turn 237, 1055 AD: Brennus's Horse Archer is hit for 22 (0/100HP)
Turn 237, 1055 AD: Murky Waters's Berserker has defeated Brennus's Horse Archer!
Turn 238, 1070 AD: Deal Canceled: Open Borders to Mehmed II for Open Borders
Turn 238, 1070 AD: Deal Canceled: Sugar to Isabella for Rice
Turn 238, 1070 AD: You have trained a Trebuchet in New Sarai. Work has now begun on a Trading Post.
Turn 238, 1070 AD: Besh has grown to size 10
Turn 238, 1070 AD: Ning-hsia has grown to size 5
Turn 238, 1070 AD: The borders of Samarqand have expanded!
Turn 239, 1085 AD: The enemy has been spotted near Commerce City!
Turn 239, 1085 AD: Your Catapult has reduced the defenses of Vienne to 49%!
Turn 239, 1085 AD: Your Catapult has reduced the defenses of Vienne to 42%!
Turn 239, 1085 AD: Clearing a Forest has created 44 ? for Ning-hsia.
Turn 239, 1085 AD: Your Berserker has destroyed a Worker!
Turn 239, 1085 AD: You have captured a Worker
Turn 239, 1085 AD: Marble City will grow to size 8 on the next turn
Turn 239, 1085 AD: Cape Fish has grown to size 8
Turn 239, 1085 AD: Old Sarai has grown to size 6
Turn 239, 1085 AD: Islam has spread in Brown City.
Turn 239, 1085 AD: Gandhi adopts Mercantilism!
Turn 239, 1085 AD: Sir Alexander Mackenzie (Great Merchant) has been born in Istanbul (Mehmed II)!
Turn 239, 1085 AD: New Tech(s) to trade: Gandhi
Turn 240, 1100 AD: The enemy has been spotted near New Sarai!
Turn 240, 1100 AD: You have declared war on Genghis Khan!
Turn 240, 1100 AD: Murky Waters's Galleon (3.40) vs Brennus's Trireme (2.20)
Turn 240, 1100 AD: Combat Odds: 90.9%
Turn 240, 1100 AD: (Plot Defense: +10%)
Turn 240, 1100 AD: Brennus's Trireme is hit for 25 (75/100HP)
Turn 240, 1100 AD: Murky Waters's Galleon is hit for 15 (70/100HP)
Turn 240, 1100 AD: Brennus's Trireme is hit for 25 (50/100HP)
Turn 240, 1100 AD: Brennus's Trireme is hit for 25 (25/100HP)
Turn 240, 1100 AD: Murky Waters's Galleon is hit for 15 (55/100HP)
Turn 240, 1100 AD: Brennus's Trireme is hit for 25 (0/100HP)
Turn 240, 1100 AD: Murky Waters's Galleon has defeated Brennus's Trireme!
Turn 240, 1100 AD: Your Galleon has destroyed a Trireme!
Turn 240, 1100 AD: Your Catapult has reduced the defenses of Vienne to 31%!
Turn 240, 1100 AD: Your Catapult has reduced the defenses of Vienne to 21%!
Turn 240, 1100 AD: Your Catapult has reduced the defenses of Vienne to 14%!
Turn 240, 1100 AD: Murky Waters's Berserker (8.53) vs Brennus's Longbowman (5.94)
Turn 240, 1100 AD: Combat Odds: 85.9%
Turn 240, 1100 AD: (Extra Combat: -10%)
Turn 240, 1100 AD: (Plot Defense: +14%)
Turn 240, 1100 AD: (Fortify: +25%)
Turn 240, 1100 AD: (City Defense: +70%)
Turn 240, 1100 AD: (City Attack: -85%)
Turn 240, 1100 AD: (Combat: -25%)
Turn 240, 1100 AD: Murky Waters's Berserker is hit for 16 (81/100HP)
Turn 240, 1100 AD: Brennus's Longbowman is hit for 24 (76/100HP)
Turn 240, 1100 AD: Brennus's Longbowman is hit for 24 (52/100HP)
Turn 240, 1100 AD: Brennus's Longbowman is hit for 24 (28/100HP)
Turn 240, 1100 AD: Brennus's Longbowman is hit for 24 (4/100HP)
Turn 240, 1100 AD: Murky Waters's Berserker is hit for 16 (65/100HP)
Turn 240, 1100 AD: Murky Waters's Berserker is hit for 16 (49/100HP)
Turn 240, 1100 AD: Brennus's Longbowman is hit for 24 (0/100HP)
Turn 240, 1100 AD: Murky Waters's Berserker has defeated Brennus's Longbowman!
Turn 240, 1100 AD: Your Berserker has destroyed a Longbowman!
Turn 240, 1100 AD: Murky Waters's Berserker (8.80) vs Brennus's Longbowman (5.17)
Turn 240, 1100 AD: Combat Odds: 95.2%
Turn 240, 1100 AD: (Extra Combat: -10%)
Turn 240, 1100 AD: (Plot Defense: +14%)
Turn 240, 1100 AD: (City Defense: +25%)
Turn 240, 1100 AD: (City Attack: -30%)
Turn 240, 1100 AD: (Combat: -25%)
Turn 240, 1100 AD: Murky Waters's Berserker is hit for 15 (85/100HP)
Turn 240, 1100 AD: Brennus's Longbowman is hit for 25 (75/100HP)
Turn 240, 1100 AD: Brennus's Longbowman is hit for 25 (50/100HP)
Turn 240, 1100 AD: Brennus's Longbowman is hit for 25 (25/100HP)
Turn 240, 1100 AD: Murky Waters's Berserker is hit for 15 (70/100HP)
Turn 240, 1100 AD: Brennus's Longbowman is hit for 25 (0/100HP)
Turn 240, 1100 AD: Murky Waters's Berserker has defeated Brennus's Longbowman!
Turn 240, 1100 AD: Your Berserker has destroyed a Longbowman!
Turn 240, 1100 AD: Murky Waters's Berserker (7.48) vs Brennus's Axeman (3.67)
Turn 240, 1100 AD: Combat Odds: 98.2%
Turn 240, 1100 AD: (Extra Combat: -10%)
Turn 240, 1100 AD: (Extra Combat: +10%)
Turn 240, 1100 AD: (Plot Defense: +14%)
Turn 240, 1100 AD: (Fortify: +25%)
Turn 240, 1100 AD: (City Attack: -85%)
Turn 240, 1100 AD: (Combat: -50%)
Turn 240, 1100 AD: (Combat: +50%)
Turn 240, 1100 AD: Brennus's Axeman is hit for 29 (71/100HP)
Turn 240, 1100 AD: Murky Waters's Berserker is hit for 13 (72/100HP)
Turn 240, 1100 AD: Brennus's Axeman is hit for 29 (42/100HP)
Turn 240, 1100 AD: Brennus's Axeman is hit for 29 (13/100HP)
Turn 240, 1100 AD: Murky Waters's Berserker is hit for 13 (59/100HP)
Turn 240, 1100 AD: Brennus's Axeman is hit for 29 (0/100HP)
Turn 240, 1100 AD: Murky Waters's Berserker has defeated Brennus's Axeman!
Turn 240, 1100 AD: Your Berserker has destroyed a Axeman!
Turn 240, 1100 AD: Marble City has grown to size 8
Turn 240, 1100 AD: Marble City has become unhappy
Turn 240, 1100 AD: You have trained a Trebuchet in Cape Fish. Work has now begun on a Pikeman.
Turn 240, 1100 AD: Turfan will grow to size 4 on the next turn
Turn 240, 1100 AD: Brown City will grow to size 3 on the next turn
Turn 240, 1100 AD: Genghis Khan's Trireme (2.20) vs Murky Waters's Trireme (2.20)
Turn 240, 1100 AD: Combat Odds: 50.0%
Turn 240, 1100 AD: (Extra Combat: -10%)
Turn 240, 1100 AD: (Plot Defense: +10%)
Turn 240, 1100 AD: Murky Waters's Trireme is hit for 20 (80/100HP)
Turn 240, 1100 AD: Murky Waters's Trireme is hit for 20 (60/100HP)
Turn 240, 1100 AD: Murky Waters's Trireme is hit for 20 (40/100HP)
Turn 240, 1100 AD: Murky Waters's Trireme is hit for 20 (20/100HP)
Turn 240, 1100 AD: Murky Waters's Trireme is hit for 20 (0/100HP)
Turn 240, 1100 AD: Genghis Khan's Trireme has defeated Murky Waters's Trireme!
Turn 240, 1100 AD: While defending, your Trireme was destroyed by a Mongolian Trireme!
Turn 240, 1100 AD: Mehmed II's Golden Age has begun!!!
Turn 240, 1100 AD: New Tech(s) to trade: Hannibal, Washington
Turn 241, 1106 AD: The enemy has been spotted near Samarqand!
Turn 241, 1106 AD: The enemy has been spotted near Besh!
Turn 241, 1106 AD: The enemy has been spotted near New Sarai!
Turn 241, 1106 AD: Murky Waters's Georgy Zhukov (Berserker) (8.80) vs Brennus's Catapult (5.00)
Turn 241, 1106 AD: Combat Odds: 96.8%
Turn 241, 1106 AD: (Extra Combat: -10%)
Turn 241, 1106 AD: (Extra Combat: +10%)
Turn 241, 1106 AD: (City Attack: -10%)
Turn 241, 1106 AD: Brennus's Catapult is hit for 26 (74/100HP)
Turn 241, 1106 AD: Brennus's Catapult is hit for 26 (48/100HP)
Turn 241, 1106 AD: Brennus's Catapult is hit for 26 (22/100HP)
Turn 241, 1106 AD: Murky Waters's Georgy Zhukov (Berserker) is hit for 15 (85/100HP)
Turn 241, 1106 AD: Brennus's Catapult is hit for 26 (0/100HP)
Turn 241, 1106 AD: Murky Waters's Georgy Zhukov (Berserker) has defeated Brennus's Catapult!
Turn 241, 1106 AD: Your Georgy Zhukov has destroyed a Catapult!
Turn 241, 1106 AD: Murky Waters's Berserker (7.48) vs Brennus's Catapult (3.22)
Turn 241, 1106 AD: Combat Odds: 99.6%
Turn 241, 1106 AD: (Extra Combat: -10%)
Turn 241, 1106 AD: (City Attack: -55%)
Turn 241, 1106 AD: Brennus's Catapult is hit for 31 (69/100HP)
Turn 241, 1106 AD: Brennus's Catapult is hit for 31 (38/100HP)
Turn 241, 1106 AD: Brennus's Catapult is hit for 31 (7/100HP)
Turn 241, 1106 AD: Brennus's Catapult is hit for 31 (0/100HP)
Turn 241, 1106 AD: Murky Waters's Berserker has defeated Brennus's Catapult!
Turn 241, 1106 AD: Your Berserker has destroyed a Catapult!
Turn 241, 1106 AD: Your Catapult has reduced the defenses of Durnovaria to 41%!
Turn 241, 1106 AD: Your Trebuchet has reduced the defenses of Durnovaria to 32%!
Turn 241, 1106 AD: Murky Waters's Knight (13.00) vs Brennus's Catapult (5.00)
Turn 241, 1106 AD: Combat Odds: 99.9%
Turn 241, 1106 AD: (Extra Combat: -30%)
Turn 241, 1106 AD: Murky Waters's Knight is hit for 12 (88/100HP)
Turn 241, 1106 AD: Brennus's Catapult is hit for 31 (69/100HP)
Turn 241, 1106 AD: Murky Waters's Knight is hit for 12 (76/100HP)
Turn 241, 1106 AD: Brennus's Catapult is hit for 31 (38/100HP)
Turn 241, 1106 AD: Brennus's Catapult is hit for 31 (7/100HP)
Turn 241, 1106 AD: Brennus's Catapult is hit for 31 (0/100HP)
Turn 241, 1106 AD: Murky Waters's Knight has defeated Brennus's Catapult!
Turn 241, 1106 AD: Francisco Pizarro (Great General) has been born in Murky Waters (Murky Waters)!
Turn 241, 1106 AD: Your Knight has destroyed a Catapult!
Turn 241, 1106 AD: Your Trebuchet has reduced the defenses of Otrar to 41%!
Turn 241, 1106 AD: Murky Waters's Knight (10.00) vs Genghis Khan's Catapult (5.00)
Turn 241, 1106 AD: Combat Odds: 99.1%
Turn 241, 1106 AD: Murky Waters's Knight is hit for 14 (86/100HP)
Turn 241, 1106 AD: Genghis Khan's Catapult is hit for 28 (72/100HP)
Turn 241, 1106 AD: Genghis Khan's Catapult is hit for 28 (44/100HP)
Turn 241, 1106 AD: Genghis Khan's Catapult is hit for 28 (16/100HP)
Turn 241, 1106 AD: Genghis Khan's Catapult is hit for 28 (0/100HP)
Turn 241, 1106 AD: Murky Waters's Knight has defeated Genghis Khan's Catapult!
Turn 241, 1106 AD: Your Knight has destroyed a Catapult!
Turn 241, 1106 AD: Murky Waters's Caravel (3.20) vs Genghis Khan's Trireme (2.40)
Turn 241, 1106 AD: Combat Odds: 78.3%
Turn 241, 1106 AD: (Extra Combat: -10%)
Turn 241, 1106 AD: (Extra Combat: +10%)
Turn 241, 1106 AD: (Plot Defense: +10%)
Turn 241, 1106 AD: Genghis Khan's Trireme is hit for 23 (77/100HP)
Turn 241, 1106 AD: Genghis Khan's Trireme is hit for 23 (54/100HP)
Turn 241, 1106 AD: Genghis Khan's Trireme is hit for 23 (31/100HP)
Turn 241, 1106 AD: Genghis Khan's Trireme is hit for 23 (8/100HP)
Turn 241, 1106 AD: Genghis Khan's Trireme is hit for 23 (0/100HP)
Turn 241, 1106 AD: Murky Waters's Caravel has defeated Genghis Khan's Trireme!
Turn 241, 1106 AD: Your Caravel has destroyed a Trireme!
LowtherCastle Apr 13, 2007, 03:10 PM Vienne is about to fall - do we want it? Guess so.
A Gandhi-galley is sniffing around our coast - but no landings yet :( Could have a worker in view of all 3 of G's canal cities.
Erkon Apr 13, 2007, 04:06 PM 5 turns in, and I've paused to upload.
Vienne is about to fall - do we want it?
A Gandhi-galley is sniffing around our coast - but no landings yet :(
Great fighting! :goodjob:
How about building hindu missionaries in Verlamion and Camuludonum?
I think we should keep Vienne
Can we trade us Drama? Then we should increase the cultural slider until this devastating WW is gone...
Perhaps the galley has a settler on board...
LowtherCastle Apr 13, 2007, 04:38 PM Great fighting! :goodjob:
How about building hindu missionaries in Verlamion and Camuludonum?
I think we should keep Vienne
Can we trade us Drama? Then we should increase the cultural slider until this devastating WW is gone...
Perhaps the galley has a settler on board...The WW is compounded by the DOW on GK.
Big Pig Apr 13, 2007, 04:58 PM The WW is compounded by the DOW on GK.
I've now captured Vienne and got a ceasefire with Brennus (the source of 2/3 of the WW) while I take out GK and regroup the New World forces
Big Pig Apr 13, 2007, 05:54 PM All done
Highlights:
Captured Gergovia and Vienne. A pathetic haul compared to the rest of you warmongers I know, but Gnejs left my armies the other side of the continent from Vienne....
Brennus is now down to 2 cities and an uneasy cease-fire is in effect
GK is no more - peace reigns throughout the land!
Gandhi finally landed an LB and a settler on the 'thumb' - and settled some stupid rinky-dink city there
I have set up troops for a mass assault on Madrid and Santiago. The knight on the east coast is 2 moves away from Isa's sole source of iron (and macemen)
There is a Hindu miss heading for MW (he got slightly confused and headed the wrong way initially)
Stone Island has been settled
Our economy sucks! We may need to trade Astro soon to keep up in the tech race
We have a new GG - what to do with him?
Turn 241, 1106 AD: Murky Waters's Knight (10.00) vs Genghis Khan's Catapult (5.00)
Turn 241, 1106 AD: Combat Odds: 99.1%
Turn 241, 1106 AD: Murky Waters's Knight is hit for 14 (86/100HP)
Turn 241, 1106 AD: Genghis Khan's Catapult is hit for 28 (72/100HP)
Turn 241, 1106 AD: Genghis Khan's Catapult is hit for 28 (44/100HP)
Turn 241, 1106 AD: Genghis Khan's Catapult is hit for 28 (16/100HP)
Turn 241, 1106 AD: Genghis Khan's Catapult is hit for 28 (0/100HP)
Turn 241, 1106 AD: Murky Waters's Knight has defeated Genghis Khan's Catapult!
Turn 241, 1106 AD: Murky Waters's Caravel (3.20) vs Genghis Khan's Trireme (2.40)
Turn 241, 1106 AD: Combat Odds: 78.3%
Turn 241, 1106 AD: (Extra Combat: -10%)
Turn 241, 1106 AD: (Extra Combat: +10%)
Turn 241, 1106 AD: (Plot Defense: +10%)
Turn 241, 1106 AD: Genghis Khan's Trireme is hit for 23 (77/100HP)
Turn 241, 1106 AD: Genghis Khan's Trireme is hit for 23 (54/100HP)
Turn 241, 1106 AD: Genghis Khan's Trireme is hit for 23 (31/100HP)
Turn 241, 1106 AD: Genghis Khan's Trireme is hit for 23 (8/100HP)
Turn 241, 1106 AD: Genghis Khan's Trireme is hit for 23 (0/100HP)
Turn 241, 1106 AD: Murky Waters's Caravel has defeated Genghis Khan's Trireme!
Turn 241, 1106 AD: Murky Waters's Berserker (5.19) vs Brennus's Spearman (2.15)
Turn 241, 1106 AD: Combat Odds: 99.0%
Turn 241, 1106 AD: (Extra Combat: -10%)
Turn 241, 1106 AD: (Extra Combat: +10%)
Turn 241, 1106 AD: (Plot Defense: +14%)
Turn 241, 1106 AD: (Fortify: +25%)
Turn 241, 1106 AD: (City Attack: -85%)
Turn 241, 1106 AD: (Combat: -50%)
Turn 241, 1106 AD: Brennus's Spearman is hit for 34 (66/100HP)
Turn 241, 1106 AD: Brennus's Spearman is hit for 34 (32/100HP)
Turn 241, 1106 AD: Murky Waters's Berserker is hit for 11 (48/100HP)
Turn 241, 1106 AD: Brennus's Spearman is hit for 34 (0/100HP)
Turn 241, 1106 AD: Murky Waters's Berserker has defeated Brennus's Spearman!
Turn 241, 1106 AD: You have captured Vienne!!!
Turn 241, 1106 AD: You have made peace with Brennus!
Turn 241, 1106 AD: Washington adopts Mercantilism!
Turn 242, 1112 AD: Clearing a Forest has created 44 ? for Brown City.
Turn 242, 1112 AD: Murky Waters's Caravel (3.52) vs Genghis Khan's Galley (2.40)
Turn 242, 1112 AD: Combat Odds: 89.4%
Turn 242, 1112 AD: (Extra Combat: -20%)
Turn 242, 1112 AD: (Extra Combat: +10%)
Turn 242, 1112 AD: (Plot Defense: +10%)
Turn 242, 1112 AD: Genghis Khan's Galley is hit for 24 (76/100HP)
Turn 242, 1112 AD: Genghis Khan's Galley is hit for 24 (52/100HP)
Turn 242, 1112 AD: Genghis Khan's Galley is hit for 24 (28/100HP)
Turn 242, 1112 AD: Genghis Khan's Galley is hit for 24 (4/100HP)
Turn 242, 1112 AD: Genghis Khan's Galley is hit for 24 (0/100HP)
Turn 242, 1112 AD: Murky Waters's Caravel has defeated Genghis Khan's Galley!
Turn 242, 1112 AD: Nidaros has been founded.
Turn 242, 1112 AD: Karak has grown to size 8
Turn 242, 1112 AD: The borders of Tolosa have expanded!
Turn 243, 1118 AD: Your Trebuchet has reduced the defenses of Otrar to 23%!
Turn 243, 1118 AD: Murky Waters has grown to size 11
Turn 243, 1118 AD: New Sarai will grow to size 6 on the next turn
Turn 243, 1118 AD: Samarqand will grow to size 5 on the next turn
Turn 243, 1118 AD: The borders of Verlamion have expanded!
Turn 244, 1124 AD: The enemy has been spotted near Commerce City!
Turn 244, 1124 AD: The enemy has been spotted near Bibracte!
Turn 244, 1124 AD: Murky Waters's Trebuchet (4.00) vs Genghis Khan's Longbowman (5.40)
Turn 244, 1124 AD: Combat Odds: 16.6%
Turn 244, 1124 AD: (Plot Defense: +39%)
Turn 244, 1124 AD: (Fortify: +25%)
Turn 244, 1124 AD: (City Defense: +45%)
Turn 244, 1124 AD: (Hills: +25%)
Turn 244, 1124 AD: (City Attack: -145%)
Turn 244, 1124 AD: Your Trebuchet has caused collateral damage! (1 Unit)
Turn 244, 1124 AD: Murky Waters's Trebuchet is hit for 23 (77/100HP)
Turn 244, 1124 AD: Murky Waters's Trebuchet is hit for 23 (54/100HP)
Turn 244, 1124 AD: Murky Waters's Trebuchet is hit for 23 (31/100HP)
Turn 244, 1124 AD: Murky Waters's Trebuchet is hit for 23 (8/100HP)
Turn 244, 1124 AD: Genghis Khan's Longbowman is hit for 17 (83/100HP)
Turn 244, 1124 AD: Genghis Khan's Longbowman is hit for 17 (66/100HP)
Turn 244, 1124 AD: Murky Waters's Trebuchet is hit for 23 (0/100HP)
Turn 244, 1124 AD: Genghis Khan's Longbowman has defeated Murky Waters's Trebuchet!
Turn 244, 1124 AD: Your Trebuchet has died trying to attack a Longbowman!
Turn 244, 1124 AD: Murky Waters's Trebuchet (4.00) vs Genghis Khan's Longbowman (4.21)
Turn 244, 1124 AD: Combat Odds: 40.3%
Turn 244, 1124 AD: (Plot Defense: +39%)
Turn 244, 1124 AD: (Fortify: +25%)
Turn 244, 1124 AD: (City Defense: +25%)
Turn 244, 1124 AD: (Hills: +25%)
Turn 244, 1124 AD: (City Attack: -145%)
Turn 244, 1124 AD: Your Trebuchet has caused collateral damage! (1 Unit)
Turn 244, 1124 AD: Murky Waters's Trebuchet is hit for 20 (80/100HP)
Turn 244, 1124 AD: Genghis Khan's Longbowman is hit for 19 (73/100HP)
Turn 244, 1124 AD: Murky Waters's Trebuchet is hit for 20 (60/100HP)
Turn 244, 1124 AD: Murky Waters's Trebuchet is hit for 20 (40/100HP)
Turn 244, 1124 AD: Genghis Khan's Longbowman is hit for 19 (54/100HP)
Turn 244, 1124 AD: Murky Waters's Trebuchet is hit for 20 (20/100HP)
Turn 244, 1124 AD: Genghis Khan's Longbowman is hit for 19 (35/100HP)
Turn 244, 1124 AD: Genghis Khan's Longbowman is hit for 19 (16/100HP)
Turn 244, 1124 AD: Murky Waters's Trebuchet is hit for 20 (0/100HP)
Turn 244, 1124 AD: Genghis Khan's Longbowman has defeated Murky Waters's Trebuchet!
Turn 244, 1124 AD: Your Trebuchet has died trying to attack a Longbowman!
Turn 244, 1124 AD: Murky Waters's Berserker (8.80) vs Genghis Khan's Longbowman (6.44)
Turn 244, 1124 AD: Combat Odds: 91.3%
Turn 244, 1124 AD: (Extra Combat: -10%)
Turn 244, 1124 AD: (Plot Defense: +39%)
Turn 244, 1124 AD: (Fortify: +25%)
Turn 244, 1124 AD: (City Defense: +45%)
Turn 244, 1124 AD: (Hills: +25%)
Turn 244, 1124 AD: (City Attack: -55%)
Turn 244, 1124 AD: Murky Waters's Berserker is hit for 19 (81/100HP)
Turn 244, 1124 AD: Murky Waters's Berserker is hit for 19 (62/100HP)
Turn 244, 1124 AD: Genghis Khan's Longbowman is hit for 20 (40/100HP)
Turn 244, 1124 AD: Murky Waters's Berserker is hit for 19 (43/100HP)
Turn 244, 1124 AD: Genghis Khan's Longbowman is hit for 20 (20/100HP)
Turn 244, 1124 AD: Genghis Khan's Longbowman is hit for 20 (0/100HP)
Turn 244, 1124 AD: Murky Waters's Berserker has defeated Genghis Khan's Longbowman!
Turn 244, 1124 AD: Your Berserker has destroyed a Longbowman!
Turn 244, 1124 AD: Murky Waters's Knight (10.00) vs Genghis Khan's Longbowman (2.05)
Turn 244, 1124 AD: Combat Odds: 100.0%
Turn 244, 1124 AD: (Plot Defense: +39%)
Turn 244, 1124 AD: (Fortify: +25%)
Turn 244, 1124 AD: (City Defense: +25%)
Turn 244, 1124 AD: (Hills: +25%)
Turn 244, 1124 AD: Genghis Khan's Longbowman is hit for 23 (0/100HP)
Turn 244, 1124 AD: Murky Waters's Knight has defeated Genghis Khan's Longbowman!
Turn 244, 1124 AD: Your Knight has destroyed a Longbowman!
Turn 244, 1124 AD: You have captured Otrar!!!
Turn 244, 1124 AD: You have pillaged 52 ? from the destruction of Otrar!!!
Turn 244, 1124 AD: The Mongolian Civilization has been destroyed!!!
Turn 244, 1124 AD: Mehmed II has 190 gold available for trade
Turn 244, 1124 AD: New Sarai has grown to size 6
Turn 244, 1124 AD: The borders of Old Sarai have expanded!
Turn 244, 1124 AD: Besh will grow to size 11 on the next turn
Turn 244, 1124 AD: Ning-hsia will grow to size 6 on the next turn
Turn 244, 1124 AD: Turfan has grown to size 5
Turn 244, 1124 AD: Samarqand has grown to size 5
Turn 244, 1124 AD: Khazak (Barbarian) has been captured by the Spanish Empire!!!
Turn 244, 1124 AD: Johannes Kepler (Great Scientist) has been born in Madrid (Isabella)!
Turn 244, 1124 AD: New Tech(s) to trade: Hannibal
Turn 245, 1130 AD: The enemy has been spotted near Commerce City!
Turn 245, 1130 AD: The enemy has been spotted near Commerce City!
Turn 245, 1130 AD: Deal Canceled: Clam to Washington for Gold Per Turn (6)
Turn 245, 1130 AD: Isabella has 210 gold available for trade
Turn 245, 1130 AD: You have trained Hindu Missionary in Old Sarai. Work has now begun on a Berserker.
Turn 245, 1130 AD: Besh has grown to size 11
Turn 245, 1130 AD: Ning-hsia has grown to size 6
Turn 245, 1130 AD: Tolosa will grow to size 4 on the next turn
Turn 245, 1130 AD: Hannibal's Golden Age has ended...
Turn 246, 1136 AD: The enemy has been spotted near Commerce City!
JERFit Apr 13, 2007, 10:24 PM That was a great turnset BP :goodjob:
I think I'll make some some observations now. You can't lurk forever you know :p
We should get rid of Brennus' final cities within the next turnset to get rid of that pesky motherland angries (do those go away, if we get rid of him? I've never really thought of it)
If we decide to build Vienna4E we have to raze Izzy's city Khazak
I was looking at the save and it's probably worth mentioning that Hannibal is on his way to WAR!! :backstab: (I'm guessing America)
JERFit Apr 13, 2007, 11:36 PM Is there any way that we can get somebody on better relations with Ghandi? At the moment nobody will trade with him, I don't think; he's annoyed with everybody, except Washington (-6).
Maybe we should get a few caravel-load of jewish missionaries and ship them over to America? Or maybe Mehmed? I don't think we'll be able to convert either Hannibal or Washington.
We could declare war on either Hannibal or Washington to get a relations boost too.
Anything else? :confused:
Erkon Apr 14, 2007, 02:26 AM ...
We should get rid of Brennus' final cities within the next turnset to get rid of that pesky motherland angries (do those go away, if we get rid of him? I've never really thought of it) Yes, they go away
If we decide to build Vienna4E we have to raze Izzy's city Khazak I think we shall raze it
I was looking at the save and it's probably worth mentioning that Hannibal is on his way to WAR!! :backstab: (I'm guessing America)
Worst case is if he declares on Gandhi...
LowtherCastle Apr 14, 2007, 02:37 AM That was a great turnset BP :goodjob:
I think I'll make some some observations now. You can't lurk forever you know :p
We should get rid of Brennus' final cities within the next turnset to get rid of that pesky motherland angries (do those go away, if we get rid of him? I've never really thought of it)
If we decide to build Vienna4E we have to raze Izzy's city Khazak
I was looking at the save and it's probably worth mentioning that Hannibal is on his way to WAR!! :backstab: (I'm guessing America)
Worst case is if he declares on Gandhi...Hannibal is looking extremely dangerous to me. He has Gunpowder and could easily have Grenadiers any time now. We're nowhere near to either of those.
I'm thinking our priority may be to take out Carthage nad Hadrametum, if that's even possible. Mehmed's in a GA and is picking up steam. I'm afraid Washington might get squeezed and THAT's the worst-case scenario for us.
We could leave Mehmed and wipe out Hannibal instead.
Erkon Apr 14, 2007, 02:41 AM Great play! :goodjob:
All done
Highlights:
Captured Gergovia and Vienne. A pathetic haul compared to the rest of you warmongers I know, but Gnejs left my armies the other side of the continent from Vienne.... It's not easy to play after Gnejs, but I expected you to kill the last two cities as well! Peace-monger!!! ;)
Brennus is now down to 2 cities and an uneasy cease-fire is in effect
GK is no more - peace reigns throughout the land!
Gandhi finally landed an LB and a settler on the 'thumb' - and settled some stupid rinky-dink city there
I have set up troops for a mass assault on Madrid and Santiago. The knight on the east coast is 2 moves away from Isa's sole source of iron (and macemen)
There is a Hindu miss heading for MW (he got slightly confused and headed the wrong way initially)
Stone Island has been settled
Our economy sucks! We may need to trade Astro soon to keep up in the tech race
We have a new GG - what to do with him?
We need courthouses! Where shall we build FP? First, which continent?
I think we should trade astronomy to washington for all his tech.
And no more military/naval units in Gandhi-contentent, only missionaries and workers?!
Shall we setup the worker trail between Kolhapur and CC now?
I think we should kill off Brennus last cities before attacking Isabella.
LowtherCastle Apr 14, 2007, 02:53 AM All doneWell done! :goodjob: Excellent piece of work overseeing the settlement of G on our side. Now I can sleep at night once again.
We need courthouses! We only need one more: the one where we'll build the FP Where shall we build FP? First, which continent? I recommend Tolosa. It can have it done in 36t w/o poprushing. That would leave Vienne to build Hindu Missionaries, for now.
I think we should trade astronomy to washington for all his tech. I agree.
And no more military/naval units in Gandhi-contentent, only missionaries and workers?! I wonder. Convince me that Hannibal isn't about to overrun the world.
Shall we setup the worker trail between Kolhapur and CC now? How about GC first, Hagia Sophia in CC (28t), and Sankore in MW (23t)?
I think we should kill off Brennus last cities before attacking Isabella.
I still like isolating Brennus in City B. He still hasn't met Hannibal. But not urgent.
I also wonder if we want to do Isabella or maybe beat Hannibal down first. If we have FP in 35 turns, then we don't need Isa a long time before that. Hannibal has too many hammers in Carthage, Hadrumetum, and Hippo for the Space Race anyway. Let's beat him down before it's too late?
EDIT: Alternatively, we could just send a rape-and-plunder SOD to pillage the living bejesus out of his mines.
EDIT2: Should we beeline for Chemistry? Otherwise H will soon rule the oceans with Frigates.
LowtherCastle Apr 14, 2007, 03:05 AM @BP, those two pre-chops between Bibracte and Tolosa, where do the hammers go?
Big Pig Apr 14, 2007, 03:44 AM @BP, those two pre-chops between Bibracte and Tolosa, where do the hammers go?
Not sure - I think I pre-chopped them while they still belonged to Brennus.
Big Pig Apr 14, 2007, 03:49 AM I think we should kill off Brennus last cities before attacking Isabella.
Pros: removes motherland unhappiness
Cons: not a threat
requires troops and navy to be repositioned
I was planning on taking the last 2 cities at leisure - after taking Vienne it was more important to get rid of WW than to carry on fighting for another ~4 turns. If we do re-declare WW will be back with a vengeance so make sure the troops are well positioned to take both cities in 1-2 turns. His capital has 3 LBs, the other city an axe and a GW.
Big Pig Apr 14, 2007, 03:52 AM I made a bit of a mistake whipping the forge in Bibracte (for happiness). Bibracte is such a great commerce city that it should have had a market. A harbor will also be useful and will give an extra 10gold per turn thanks to the Temple of Artemis
LowtherCastle Apr 14, 2007, 03:55 AM Not sure - I think I pre-chopped them while they still belonged to Brennus.COUld you check your saves, please? It can make a pretty big difference in terms of when the FP will be done in either Tolosa or Bibracte.
(If it can't be determined, so be it...)
Big Pig Apr 14, 2007, 04:07 AM COUld you check your saves, please? It can make a pretty big difference in terms of when the FP will be done in either Tolosa or Bibracte.
(If it can't be determined, so be it...)
Both were Tolosa - BUT at that point Bibracte was in resistance.
Tolosa is geographically a better site that Bibracte for the FP
Big Pig Apr 14, 2007, 04:16 AM Convince me that Hannibal isn't about to overrun the world.Well, he may well be about to DOW Washington. That may well be a good thing if it slows down his development temporarily.
Who else can he war against? Nobody. His galleys can not reach the Old World or pass through Washington's lands to reach Mehmet, Isa or us.
If necessary we can always gift Washington some units to help out - or make a surprise attack on Carthage
LowtherCastle Apr 14, 2007, 05:22 AM Both were Tolosa - BUT at that point Bibracte was in resistance. Thx, BP. Excellent, let's hope it stays Tolosa. Doesn't the chop retain its original assignment, except when it's in both fat crosses so you can countermand it?
Tolosa is geographically a better site that Bibracte for the FPDefinitely.
Well, he may well be about to DOW Washington. That may well be a good thing if it slows down his development temporarily.
Who else can he war against? Nobody. His galleys can not reach the Old World or pass through Washington's lands to reach Mehmet, Isa or us.
If necessary we can always gift Washington some units to help out - or make a surprise attack on CarthageDoesn't H have Astro now? Thought I saw that, but maybe not.
Washington is the weakest 'living' AI. He's cramped and vulnerable from both sides to barbarians who have rising power graphs and who don't like him cuz he's a pedantic nerd. We don't want him getting beaten up too much, but we can always raise him back up from the dust, I guess.
Big Pig Apr 14, 2007, 05:30 AM Doesn't H have Astro now? Thought I saw that, but maybe not.
Damn. Yes he does. H is really cooking with gas right now. I still think the likely target is Wash - but he may be tempted by a bit of Gandhi-action...
In that case we should certainly sell Astro to Washington for his techs as you suggested
Incidentally, this may be a good time to sell off our world maps - much longer and they will be worthless
Erkon Apr 14, 2007, 07:15 AM The lack of courthouses in all cities cost us 70 gpt. That's 20% we're missing. Perhaps we don't need to build them everywhere, but it's certainly more than just one, yes?
I spoke to Gnejs over the phone, and he complained that his suggestion to gift Astronomy to GK was ignored. I vehemently defended our master, but he insisted on a explanation from our great leader.
He also wants us to build the Sankore in MW.
We then had a discussion where to build the FP. Karak is one good candidate. Hing-sia as well. Gnejs would prefer to build the Versailles in Karak, which is the best, but I think Washington will build it first. Tolosa/Bibracte are good candidates as well. Perhaps we shall move the capital to Karak then?
I want to get rid of Brennus first. Isca can be taken from the sea in one turn. Durnovara can be taken in two turns. I don't want us to attack Isabella until we know what Hannibal will do.
Im not that scared of Hannibal. If he is beating up Wash, we can gift Wash both units and ships.
If we trade with Washington, we can detect if he is Hannibals worst enemy, since Hannibal will be upset. Then we know who Hannibal will attack.
Big Pig Apr 14, 2007, 07:43 AM The lack of courthouses in all cities cost us 70 gpt. That's 20% we're missing. Perhaps we don't need to build them everywhere, but it's certainly more than just one, yes?Definitely. I should probably have prioritised a few more CH builds
I spoke to Gnejs over the phone, and he complained that his suggestion to gift Astronomy to GK was ignored. I vehemently defended our master, but he insisted on a explanation from our great leader. 'cos it was a bad suggestion and I wanted to wipe GK from the face of the planet to encourage G to trade with the others
He also wants us to build the Sankore in MW. cool
We then had a discussion where to build the FP. Karak is one good candidate. Hing-sia as well. Gnejs would prefer to build the Versailles in Karak, which is the best, but I think Washington will build it first. Tolosa/Bibracte are good candidates as well. Perhaps we shall move the capital to Karak then? Why would we want the FP on the continent we are going to give to Gandhi? Surely we should build FP in the north of the New World (pref Tolosa as we may well want to build other NWs in Bibracte such as Wall Street) and our new palace in the south (e.g. Madrid)?
I want to get rid of Brennus first. Isca can be taken from the sea in one turn. Durnovara can be taken in two turns. True. But it will take ~5 turns or more to position our troops first. Currently they are well positioned to take out Madrid and Santiago. Madrid will pay for itself. There is no rush at all to finish Brennus and his new cities will give only minimal benefit. The only real advantage will be to allow Bibracte to grow faster by removing the Motherland unhappiness I don't want us to attack Isabella until we know what Hannibal will do.
Im not that scared of Hannibal. If he is beating up Wash, we can gift Wash both units and ships.
If we trade with Washington, we can detect if he is Hannibals worst enemy, since Hannibal will be upset. Then we know who Hannibal will attack.
Does the AI always attach their worst enemy (only)? I think we already know Wash is H's worst enemy
I still say we take a few choice cities of Isa'a now. Madrid is invaluable. Santiago and ex-barb city we can raze to allow our cultural borders to expand and to build Vienne West
Erkon Apr 14, 2007, 08:11 AM Why would we want the FP on the continent we are going to give to Gandhi? Surely we should build FP in the north of the New World (pref Tolosa as we may well want to build other NWs in Bibracte such as Wall Street) and our new palace in the south (e.g. Madrid)? Because Gandhi is so slow that he will never got down to Karak ;) Actually, I wanted to convey our discussion as it was. I want you all to be aware of what we talk about to avoid us being in murky waters. :lol: Tolosa is fine.
Does the AI always attach their worst enemy (only)? I think we already know Wash is H's worst enemy I was not sure, since watching the relations, it was not evident.
I still say we take a few choice cities of Isa'a now. Madrid is invaluable. Santiago and ex-barb city we can raze to allow our cultural borders to expand and to build Vienne West
Ouch - I didn't notice the galleons laden with units next to Madrid! You are correct, let's stab her!
LowtherCastle Apr 14, 2007, 08:36 AM The lack of courthouses in all cities cost us 70 gpt. CHs we need, along with a boatload of other stuff...
I spoke to Gnejs over the phone, and he complained that his suggestion to gift Astronomy to GK was ignored. I vehemently defended our master, but he insisted on a explanation handkerchief :lol: from our great leader.
I'm not that scared of Hannibal. If he is beating up Wash, we can gift Wash both units and ships. What if he takes Delhi all of a sudden?I think we're agreed on FH in Tolosa, then. I agree with BP: No point in building palace in GLand. Madrid would be great, it's got a ton of commerce. If we get Madrid soon, we should be able to have the Palace jump there when G takes MW, free of charge.
I guess we don't need to worry about Washington too much. Like you said, better him than G. That also means GLand is relatviely safe as long as we're there, because I don't think he'll DOW us, for now anyway. That means we can calmly go forward and establish our new homeland.
Here are some things we can accomplish in 30 turns:
FP in Tolosa
Sankore in MW
Hagia Sophia in CC
Academy in Karak (Madrid already has one)
Gift G as many cities as possible (can't vouch for Erkon and Gnejs on this... :lol:)
Spread Hinduism all around (Bibracte is the only Holy City with a Religious Wonder so far... :cool:)
Maybe Versailles in Karak (EDIT: ...ahem...cough cough...we don't have Divine Right yet...)
Big Pig Apr 14, 2007, 10:46 AM Here are some things we can accomplish in 30 turns:
FP in Tolosa
Sankore in MW
Hagia Sophia in CC
Academy in Karak (Madrid already has one)
Gift G as many cities as possible (can't vouch for Erkon and Gnejs on this... :lol:)
Spread Hinduism all around (Bibracte is the only Holy City with a Religious Wonder so far... :cool:)
Maybe Versailles in Karak (EDIT: ...ahem...cough cough...we don't have Divine Right yet...)
market, grocer, harbor and CH in Bibracte? (with all 4 we should get an extra ~40-50 gpt) EDIT: and a bank once we get currency!
Bibracte has a lot of scope for large whips and rapid regrowth. A market will also give +4 happies (useful to combat all the whip unhappiness)
LowtherCastle Apr 14, 2007, 11:14 AM "..got it.."
Think I'll play Monday AM.
Erkon Apr 14, 2007, 11:58 AM Bibracte has a lot of scope for large whips and rapid regrowth. A market will also give +4 happies (useful to combat all the whip unhappiness)
We can skip the CH in Bibracte if we plan to build the FP in Tolosa. A CH will at the moment save as much gold as a market will generate (10 gpt). With the FP, the market will generate much more compared to the CH.
In general, I think we should turn away from military and focus only on infrastucture builds. And if we need to prioritise, our optimization target should be 50-100 turns from now. Any build that will return investment later than 100 turns should be discussed here.
LowtherCastle Apr 15, 2007, 11:44 AM I still say we take a few choice cities of Isa'a now. Madrid is invaluable. Santiago and ex-barb city we can raze to allow our cultural borders to expand and to build Vienne WestWe definitely keep Madrid and definitely raze ex-barb city. Do we really want to raze Santiago?
I assume we're keeping the other cities, right?
Gnejs Apr 15, 2007, 03:19 PM Great play BP! :goodjob:
Have you people compared our score and power to the other teams? We are in a clear lead! :)
Some thoughts on the save:
We have some resource trades that need cancelling or re-negotiating now that Brennus so kindly has let us help ourselves to his land. :D
Isabella looks ready to fall. Good job on positioning our troops. LC, looks like it is goind to be a fun turnset for you. :)
Sell Music to Isabella. Trade Astronomy to Washington for bunch of techs.
Switch to Mercantilism+Bureaucracy (we won't be building any troops now, and the free units are compensated by the 50% commerce in MW, I think). +50% hammers in MW is good, but put those hammers into UoS and not a stable(?). :dubious:
Big Pig, I still don't understand why you removed GK. Not sure how encouraging it is for Gandhi to lose his only true friend. Everyone else is at -3 or more due to religion, so he won't be making new friends in a while.
I see we are still building troops on our home continent. Afraid of Hannibal? If so, it could be a good idea to put some initial hammers into units in every city, and then switch to something more useful (for Gandhi). If Hannibal declares on us we can whip 13 units the first turn. :) If not, then we haven't wasted that much...
Set up that worker trail now. We have plenty of workers close to CC, and none of them are really doing anything essential. I have made a little map (yes, I can use Paint too!) on how I suggest we place some workers. While we wait for Gandhi to get a move they can even be useful by improving the tiles.
151469
JERFit Apr 15, 2007, 04:14 PM Regarding the worker trail map.
Would it be ok to combine the two western spots into one spot on the hill where the warrior is? Also, move the northern-most one 1E just to discourage any pillaging of the gold mines. Then again, I don't think it really matters much.
LowtherCastle Apr 15, 2007, 04:32 PM We have some resource trades that need cancelling or re-negotiating now that Brennus so kindly has let us help ourselves to his land. :D Okay.
Sell Music to Isabella. Trade Astronomy to Washington for bunch of techs. Have Isabella given us free money yet? I think W will give us everything he's willing to trade at all for Astro. ANd I guess I should sell maps for good cash?
Switch to Mercantilism+Bureaucracy (we won't be building any troops now, and the free units are compensated by the 50% commerce in MW, I think). +50% hammers in MW is good, but put those hammers into UoS and not a stable(?). :dubious: Switching either 2 or 3 civics costs us 3 turns. I got your message on the whipping, but I'm not so concerned abuot H DOWing us as G. Anyway, I was thinking, we can switch back to Castes for free and hire a wholle mess of scientists to boost our research at the expense of our production (except for critical builds, such as Sankore, missionaries, wbs, and infrastructure in Brennus Land). MIght as well give our research a kick in the pants, if we don't need the hardware right now anyway. BUilding for G is okay, but he's going to lose half of what we build anyway. We need to get ourselves back in line research-wise.
Set up that worker trail now. We have plenty of workers close to CC, and none of them are really doing anything essential. I have made a little map (yes, I can use Paint too!) on how I suggest we place some workers. While we wait for Gandhi to get a move they can even be useful by improving the tiles.Regarding the worker trail map.
Would it be ok to combine the two western spots into one spot on the hill where the warrior is? Also, move the northern-most one 1E just to discourage any pillaging of the gold mines. Then again, I don't think it really matters much.Okay. Two issues:
What cities do I give away, if G gets greedy? CC>GC>MW>NS>everybloodything?
What's our research path? Finish Educ? What's next?
LowtherCastle Apr 15, 2007, 04:58 PM Plus, what do we want to do with the GG? I could attach him to a Trab and promote him to DrillIV = +3 first strike chances and +4 first strikes!!!
Gnejs Apr 15, 2007, 06:43 PM Regarding the worker trail map.
Would it be ok to combine the two western spots into one spot on the hill where the warrior is? Also, move the northern-most one 1E just to discourage any pillaging of the gold mines. Then again, I don't think it really matters much.
They can build roads on my spots... :)
The warrior needs to be moved to the other side of the continent. Else Gandhi won't dare to come after us. :D
Edit: and the archer in CC must evacuate also...
Gnejs Apr 15, 2007, 06:45 PM Okay. Two issues:
What cities do I give away, if G gets greedy? CC>GC>MW>NS>everybloodything?
What's our research path? Finish Educ? What's next?
Give away every single city on starting continent as soon as possible. Remember, Gandhi should win, not we. The more cities Gandhi gets, the sooner he takes off in power and research.
Education sounds fine. We could use some universities.
Gnejs Apr 15, 2007, 06:47 PM Plus, what do we want to do with the GG? I could attach him to a Trab and promote him to DrillIV = +3 first strike chances and +4 first strikes!!!
City raider is usually better on trebs. But go ahead, it might make an interesting unit.
LowtherCastle Apr 16, 2007, 02:02 AM City raider is usually better on trebs. But go ahead, i |