View Full Version : SGOTM 04 - Team VQ


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Cosmichail
Mar 20, 2007, 09:01 PM
Lots of good points namliaM. I can see wasting swords from a logistics pov however when we only have five of them and one is CR2/combat I, well I hate to loose him. How many swords could you even afford to loose with so few. Cats yes more expensive but in the long run swords offer upgrades to berserkers (auto amphibious included) and eventually grens. Cats upgrade to cannon which is a long ways off.

In other words I think we need a bigger better army than that to take on GK as am confused as to why harbour when we are planning for war. Why not swords that will turn into berserker once CS if discovered. (health can be alleviated by trade) Personally I can see the harbour for increased revenue more so. That's just me....$$$$$ (our trait and all)

GP farm

How much more use can we get out of it. It seems contrary to our trait and cottages will keep our economy going and speed up science. We could leave some farms and still double as GP farm/commerce center. Combo works good too and for it to give us Great People fast we will need National Epic.

Great People

As to scientist maybe lightbulb education for liberalism slingshot. Not likely with Hannibal around so if we get him hopefully he can lightbulb something useful. (probably philosophy if we don't have it) I thought too we were staying away from Meditation/philosophy but at some point we got meditation??

If we get GPriest then for sure DR although we will have to manually still research some of it as he doesn't give the whole thing. EDIT: Again trying to get Islam could be a crapshoot since we aren't the tech leader. Second thought: why not just settle him in Haithabu for the 2h5gold instead. Haithabu could use the extra hammers and being the highest commerce city would benefit.

Razing

Concur that city south of Karakorum is a good city and we should keep it. Again razing doesn't seem an option for all cities (maybe a few) as we both agree the AI will settle like crazy there. (we can leave them some nice desert)

Brennus

Yes I see that he has one city Hindu. He will likely take advantage of that and build temple for happy and maybe monastery for culture. But not likely he will spread it if I think that's what you are saying. I think we will have to take him out to get those cities Hindu or find some method to get OB which has a "snowballs chance in hell" if you ask me. EDIT: second thought is if AI thinks FR in the long term then he may well spread Hinduism to gain culture/happy when FR kicks in. I know I always think that way.

Relocation

We are getting to point in the game if we restart we are likely to fall behind and not have any infuence on the game anymore. How are we going to get Gandhi to take our cities without the other AI screwing it up? good question?

We will have our UU soon and should use it to the fullest. Let's amass a fairly large army take out Khaaaan if we so desire or go after Hannibal. Hannibal is tough as we will need plenty of ships to get to him. With galleys it's not easy and will need a ton of them. We are talking about taking on Brennus/Hannibal but for now we just can't do it yet. GK yes with a few more troops and some strong berserkers. Remember too we can attack amphibious so not as to expose troops on land however cities with strong defense make that difficult.

Washington

We could change that by converting him but that would involve building missionaries. Sometimes it can take several tries too so that would involve a lot of hammer investment (since they cost the same as swords). Only thing is we do have shrine hurting for money so improving that would help. (since we are considering getting Brennus under impossible odds Washington is worth the investment.)

Again we can't really plan until we get optics to see what other landmasses there are. If we find a good spot to start or sit it out then again it involves hammer investment and diverts from the military.

Short term Goals:

1. Improve army and attack Khan
2. Get optics and send caravel out to find out what's out there.
3. Improve our science to keep up with Hannibal
4. Get GW to join in Ganesha and vegetarian diet. (just an idea)

Long term

Astronomy/chemistry for navy superiority.

Can't think of anything else as the game is liquid.

Just wondering right now Gandhi's only friend is Washington. Is there some way we can use him to help Gandhi. Any ideas?????

bobrath
Mar 20, 2007, 11:39 PM
Only idea for using GW to assist Ghandi would be to give techs to him by osmosis. IE gift it to GW and hope he'll trade or sell it to Ghandi.

namliaM
Mar 21, 2007, 07:05 AM
Cats yes more expensive but in the long run swords offer upgrades to berserkers (auto amphibious included) and eventually grens.
I am not to concerned with upgrades atm, we simply dont have the cash to do so... but... you are right... Sword => Beserker => Gren is much faster, better upgrade than Cat => Cannon.
however we can field 10 cats or 12 swords. Where the swords are more powerfull to boot! The difference is noticable, in particular when facing low numbers of defenders inside the city... sacrificing a sword is much better.
However we are close to Berserkers so all that is a mute subject I think...

why harbour when we are planning for war.
You are right again :sad: Health is nice for more commerce, but we dont need/want commerce right now, FOCUS, we are at war and need units (Beserkers) ASAP and plenty of them...

How much more use can we get out of it.
You are right (again), tho in this case I was just repeating our earlier plans... I think I agree with you on this subject. Tho, FOCUS, do one or the other, not both. we need 10 GPP just to keep up with Nadiros...

GS will bulb Education & PP before Philosophy once we have paper. Tho getting an acadamy might be in our best intrest, but I have to do the math.
GS will give (IIRC) ~2500 beakers towards Education OR 6 (9 with representation) beakers/turn when settled OR 50% bonus to Haithabu

To make good the potential 9 beakers, Haithabu has to generate 18 raw beakers. At 50% research is 36 raw commerce.
When giving 10 beakers bonus on an acadamy it will take 250 turns to get back our investment. Easy math... but has to be done...



GPriest then for sure DR ... why not just settle him in Haithabu for the 2h5gold instead.
Well... Getting DR would be mainly for trade bait not so much for Islam. If hannibal gets there before we do... no biggy, as long as he doesnt trade it around!
Settling the GP would be an option but NOT in Haithabu I think, the synergy with Nadiros (and the shrine) is much bigger, i.e. needing only the (future) bank in Nadiros not in Haithabu. Also we could at one point add Wallstreet there, while Haithabu would get Oxford.


Brennus

EDIT: second thought is if AI thinks FR
I have seen AI spread religion like mad once the have Liberalism... they do seem to understand the religion = Happy rule....

We will have our UU soon and should use it to the fullest.
Fullest = Amphibious attacks on coastal cities and razing them.
I dont think we can do this against huge culture while facing LBs on the other side. So we have 2 options...
1) Wait for Frigates to bomb from the water
2) Use cats, thus land attacks
I think 1 takes to long to go after Khaaan while 2 is not prefered when going after Hannibal (or any other AI).

Sometimes it can take several tries
I think with the second religion to a city (there is a thread out there someplace) you still have 100% chance. Odds drop for the 3rd and greater religions..... On Washington & helping Gandhi... How about (ultimatly) driving Washington to Gandhi? Try and get them in a PA??
Yes techs cost 150% but they get 200% research power FOR SURE in particular in the later game the "I would rather win the game" thing starts kicking in, this will hamper trading.
We would have to declare war on Washington at some point to rack up the Mutual struglle points. AND raze/pillage Washington to hell and back once spaceparts start becomming an issue.

Short term Goals:

1. Improve army and attack Khan
2. Get optics and send caravel out to find out what's out there.
3. Improve our science to keep up with Hannibal
4. Get GW to join in Ganesha and vegetarian diet. (just an idea)

1. Reverse that, I think I will take those 2 workers of his hands now and improve our army after that.
3. Maybe, or cut him down to a proper size.
4. What?

I am planning to finish my set this evening and am planning on taking those workers. Leaves you folks a small window to convince me otherwize, if you dont agree.

bobrath
Mar 21, 2007, 08:31 AM
Dunno that a PA is a better alternative - if only because it would force us into an always war with GW then as well. Keep him as the switzerland in our battle to the stars - small but useful.

Cosmichail
Mar 21, 2007, 03:30 PM
4. What?


Get him to Hinduism (Ganesha is a Hindu God and they are vegetarians lol)

Go for it namliaM grab the workers as we need them and we should be able to hold out until beserkers come on line.

Rather than keep up with Hannibal I agree cut him down to size is better. We will need frigates/galleons for him.

Looking forward to your finish. Also I agree with Bob on PA then we war with two civs all the time. Plus that isn't likely any time soon since Gandhi/Washington are cautious. They need to be friendly and Hannibal not liking him might influence GW being both confucians. Now if we could GW into Judaism that might bring Gandhi/GW a lot closer.

namliaM
Mar 21, 2007, 03:30 PM
FYI: I played, report comming up...

Edit: declaring war on GW would make for the mutual struggle thing going... upping their relationship
About "any time soon" come on it will be ages before PA even comes into the picture, maybe GW drops to FR removing the diplo minus for religion...
To early to speculate I think, but an option to keep in mind?

Cosmichail
Mar 21, 2007, 04:16 PM
come on it will be ages before PA even comes into the picture, maybe GW drops to FR removing the diplo minus for religion...


That's for sure either fascism or communism is needed and I wasn't aware that PA's were enabled. I laugh as you say "come on" a lot too. In our MP game you said it a few times when loosing at good odds. Funny thing is I tend to say that too and scream at AI "come on 90% odds and I loose"... Come on 1 turn to Oracle and HC gets it......Come on caravel sinks my galleon.......(main thing is we are having fun with this one)

It's liquid and anything can happen but I tend to think the relationship will go sour before it improves because of Hannibal/confucianism. Gandhi still has to meet the others (Buddhist block) and something tells me that won't go well. If we could he needs to know them irregardless as wouldn't this improve teching overall?????

EDIT: refresh, refresh, refresh

namliaM
Mar 21, 2007, 04:50 PM
First off the save (http://gotm.civfanatics.net/saves/civ4sgotm4/VQ_SG004_AD1025_01.CivWarlordsSave)

And

Here is your Session Turn Log from 890 AD to 1025 AD:

Turn 226, 890 AD: You have declared war on Genghis Khan!
Turn 226, 890 AD: You have constructed a Forge in Nidaros. Work has now begun on a Axeman.
Turn 226, 890 AD: You have constructed a Walls in Birka. Work has now begun on a Library.

Turn 227, 905 AD: VQ's Catapult (5.00) vs Genghis Khan's Longbowman (10.50)
Turn 227, 905 AD: Combat Odds: 0.4%
Turn 227, 905 AD: (Plot Defense: +25%)
Turn 227, 905 AD: (Fortify: +25%)
Turn 227, 905 AD: (City Defense: +45%)
Turn 227, 905 AD: (Hills: +25%)
Turn 227, 905 AD: (City Attack: -45%)
Turn 227, 905 AD: VQ's Catapult is hit for 28 (72/100HP)
Turn 227, 905 AD: Genghis Khan's Longbowman is hit for 13 (87/100HP)
Turn 227, 905 AD: VQ's Catapult is hit for 28 (44/100HP)
Turn 227, 905 AD: VQ's Catapult is hit for 28 (16/100HP)
Turn 227, 905 AD: VQ's Catapult (5.00) vs Genghis Khan's Longbowman (9.13)
Turn 227, 905 AD: Combat Odds: 1.8%
Turn 227, 905 AD: (Plot Defense: +25%)
Turn 227, 905 AD: (Fortify: +25%)
Turn 227, 905 AD: (City Defense: +45%)
Turn 227, 905 AD: (Hills: +25%)
Turn 227, 905 AD: (City Attack: -45%)
Turn 227, 905 AD: VQ's Catapult is hit for 27 (73/100HP)
Turn 227, 905 AD: Genghis Khan's Longbowman is hit for 14 (73/100HP)
Turn 227, 905 AD: VQ's Catapult is hit for 27 (46/100HP)
Turn 227, 905 AD: Genghis Khan's Longbowman is hit for 14 (59/100HP)
Turn 227, 905 AD: VQ's Catapult is hit for 27 (19/100HP)
Turn 227, 905 AD: Genghis Khan's Longbowman is hit for 14 (45/100HP)
Turn 227, 905 AD: VQ's Swordsman (6.60) vs Genghis Khan's Longbowman (9.34)
Turn 227, 905 AD: Combat Odds: 14.8%
Turn 227, 905 AD: (Extra Combat: -10%)
Turn 227, 905 AD: (Plot Defense: +25%)
Turn 227, 905 AD: (Fortify: +25%)
Turn 227, 905 AD: (City Defense: +25%)
Turn 227, 905 AD: (Hills: +25%)
Turn 227, 905 AD: (City Attack: -10%)
Turn 227, 905 AD: VQ's Swordsman is hit for 24 (76/100HP)
Turn 227, 905 AD: VQ's Swordsman is hit for 24 (52/100HP)
Turn 227, 905 AD: VQ's Swordsman is hit for 24 (28/100HP)
Turn 227, 905 AD: VQ's Swordsman is hit for 24 (4/100HP)
Turn 227, 905 AD: VQ's Swordsman is hit for 24 (0/100HP)
Turn 227, 905 AD: Genghis Khan's Longbowman has defeated VQ's Swordsman!
Turn 227, 905 AD: VQ's Catapult (5.00) vs Genghis Khan's Longbowman (7.62)
Turn 227, 905 AD: Combat Odds: 6.7%
Turn 227, 905 AD: (Plot Defense: +25%)
Turn 227, 905 AD: (Fortify: +25%)
Turn 227, 905 AD: (City Defense: +25%)
Turn 227, 905 AD: (Hills: +25%)
Turn 227, 905 AD: (City Attack: -45%)
Turn 227, 905 AD: VQ's Catapult is hit for 25 (75/100HP)
Turn 227, 905 AD: Genghis Khan's Longbowman is hit for 15 (67/100HP)
Turn 227, 905 AD: Genghis Khan's Longbowman is hit for 15 (52/100HP)
Turn 227, 905 AD: Genghis Khan's Longbowman is hit for 15 (37/100HP)
Turn 227, 905 AD: Genghis Khan's Longbowman is hit for 15 (22/100HP)
Turn 227, 905 AD: VQ's Catapult is hit for 25 (50/100HP)
Turn 227, 905 AD: VQ's Catapult is hit for 25 (25/100HP)
Turn 227, 905 AD: VQ's Catapult is hit for 25 (0/100HP)
Turn 227, 905 AD: Genghis Khan's Longbowman has defeated VQ's Catapult!
Turn 227, 905 AD: VQ's Swordsman (6.60) vs Genghis Khan's Longbowman (4.45)
Turn 227, 905 AD: Combat Odds: 86.8%
Turn 227, 905 AD: (Extra Combat: -10%)
Turn 227, 905 AD: (Plot Defense: +25%)
Turn 227, 905 AD: (Fortify: +25%)
Turn 227, 905 AD: (City Defense: +45%)
Turn 227, 905 AD: (Hills: +25%)
Turn 227, 905 AD: (City Attack: -55%)
Turn 227, 905 AD: VQ's Swordsman is hit for 20 (80/100HP)
Turn 227, 905 AD: Genghis Khan's Longbowman is hit for 19 (26/100HP)
Turn 227, 905 AD: Genghis Khan's Longbowman is hit for 19 (7/100HP)
Turn 227, 905 AD: Genghis Khan's Longbowman is hit for 19 (0/100HP)
Turn 227, 905 AD: VQ's Swordsman has defeated Genghis Khan's Longbowman!
Turn 227, 905 AD: VQ's Swordsman (6.60) vs Genghis Khan's Catapult (3.84)
Turn 227, 905 AD: Combat Odds: 96.6%
Turn 227, 905 AD: (Extra Combat: -10%)
Turn 227, 905 AD: (City Attack: -30%)
Turn 227, 905 AD: VQ's Swordsman is hit for 15 (85/100HP)
Turn 227, 905 AD: VQ's Swordsman is hit for 15 (70/100HP)
Turn 227, 905 AD: VQ's Swordsman is hit for 15 (55/100HP)
Turn 227, 905 AD: VQ's Swordsman is hit for 15 (40/100HP)
Turn 227, 905 AD: VQ's Swordsman is hit for 15 (25/100HP)
Turn 227, 905 AD: VQ's Swordsman is hit for 15 (10/100HP)
Turn 227, 905 AD: Genghis Khan's Catapult is hit for 26 (74/100HP)
Turn 227, 905 AD: VQ's Swordsman is hit for 15 (0/100HP)
Turn 227, 905 AD: Genghis Khan's Catapult has defeated VQ's Swordsman!
Turn 227, 905 AD: VQ's Swordsman (7.20) vs Genghis Khan's Catapult (3.35)
Turn 227, 905 AD: Combat Odds: 99.8%
Turn 227, 905 AD: (Extra Combat: -20%)
Turn 227, 905 AD: (City Attack: -10%)
Turn 227, 905 AD: Genghis Khan's Catapult is hit for 26 (48/100HP)
Turn 227, 905 AD: Genghis Khan's Catapult is hit for 26 (22/100HP)
Turn 227, 905 AD: Genghis Khan's Catapult is hit for 26 (0/100HP)
Turn 227, 905 AD: VQ's Swordsman has defeated Genghis Khan's Catapult!
Turn 227, 905 AD: VQ's Axeman (5.50) vs Genghis Khan's Longbowman (2.37)
Turn 227, 905 AD: Combat Odds: 98.3%
Turn 227, 905 AD: (Extra Combat: -10%)
Turn 227, 905 AD: (Plot Defense: +25%)
Turn 227, 905 AD: (Fortify: +25%)
Turn 227, 905 AD: (City Defense: +25%)
Turn 227, 905 AD: (Hills: +25%)
Turn 227, 905 AD: (City Attack: -20%)
Turn 227, 905 AD: Genghis Khan's Longbowman is hit for 18 (4/100HP)
Turn 227, 905 AD: VQ's Axeman is hit for 21 (79/100HP)
Turn 227, 905 AD: VQ's Axeman is hit for 21 (58/100HP)
Turn 227, 905 AD: Genghis Khan's Longbowman is hit for 18 (0/100HP)
Turn 227, 905 AD: VQ's Axeman has defeated Genghis Khan's Longbowman!
Turn 227, 905 AD: You have captured Otrar!!!
Turn 227, 905 AD: You have destroyed the city of Otrar!!!
Turn 227, 905 AD: You have discovered Civil Service!

Turn 228, 920 AD: You have trained a Berserker in Haithabu. Work has now begun on a Crossbowman.
Turn 228, 920 AD: You have trained a Settler in Bjørgvin. Work has now begun on a Forge.

Turn 229, 935 AD: You have trained a Berserker in Nidaros. Work has now begun on a Berserker.
Turn 229, 935 AD: You have trained a Crossbowman in Haithabu. Work has now begun on a Berserker.
Turn 229, 935 AD: Hinduism has spread in Roskilde.

Turn 230, 950 AD: Mehmed II adopts Bureaucracy!
Turn 230, 950 AD: Brennus adopts Bureaucracy!
Turn 230, 950 AD: The Sistine Chapel has been built in a far away land!

Turn 231, 965 AD: VQ's Berserker (8.80) vs Genghis Khan's Keshik (6.00)
Turn 231, 965 AD: Combat Odds: 86.6%
Turn 231, 965 AD: (Extra Combat: -10%)
Turn 231, 965 AD: VQ's Berserker is hit for 16 (84/100HP)
Turn 231, 965 AD: Genghis Khan's Keshik is hit for 24 (76/100HP)
Turn 231, 965 AD: VQ's Berserker is hit for 16 (68/100HP)
Turn 231, 965 AD: VQ's Berserker is hit for 16 (52/100HP)
Turn 231, 965 AD: VQ's Berserker is hit for 16 (36/100HP)
Turn 231, 965 AD: Genghis Khan's Keshik is hit for 24 (52/100HP)
Turn 231, 965 AD: VQ's Berserker is hit for 16 (20/100HP)
Turn 231, 965 AD: Genghis Khan's Keshik is hit for 24 (28/100HP)
Turn 231, 965 AD: VQ's Berserker is hit for 16 (4/100HP)
Turn 231, 965 AD: VQ's Berserker is hit for 16 (0/100HP)
Turn 231, 965 AD: Genghis Khan's Keshik has defeated VQ's Berserker!
Turn 231, 965 AD: VQ's Catapult (6.00) vs Genghis Khan's Chariot (4.80)
Turn 231, 965 AD: Combat Odds: 75.1%
Turn 231, 965 AD: (Extra Combat: -20%)
Turn 231, 965 AD: (Extra Combat: +20%)
Turn 231, 965 AD: VQ's Catapult is hit for 17 (83/100HP)
Turn 231, 965 AD: VQ's Catapult is hit for 17 (66/100HP)
Turn 231, 965 AD: Genghis Khan's Chariot is hit for 22 (78/100HP)
Turn 231, 965 AD: Genghis Khan's Chariot is hit for 22 (56/100HP)
Turn 231, 965 AD: Genghis Khan's Chariot is hit for 22 (34/100HP)
Turn 231, 965 AD: VQ's Catapult is hit for 17 (49/100HP)
Turn 231, 965 AD: Genghis Khan's Chariot is hit for 22 (12/100HP)
Turn 231, 965 AD: VQ's Catapult is hit for 17 (32/100HP)
Turn 231, 965 AD: Genghis Khan's Chariot is hit for 22 (0/100HP)
Turn 231, 965 AD: VQ's Catapult has defeated Genghis Khan's Chariot!
Turn 231, 965 AD: VQ's Chariot (4.00) vs Genghis Khan's Keshik (1.68)
Turn 231, 965 AD: Combat Odds: 99.5%
Turn 231, 965 AD: Genghis Khan's Keshik is hit for 20 (8/100HP)
Turn 231, 965 AD: VQ's Chariot is hit for 19 (81/100HP)
Turn 231, 965 AD: Genghis Khan's Keshik is hit for 20 (0/100HP)
Turn 231, 965 AD: VQ's Chariot has defeated Genghis Khan's Keshik!
Turn 231, 965 AD: Birka has grown to size 7

Turn 232, 980 AD: The enemy has been spotted near Birka!
Turn 232, 980 AD: Tønsberg has been founded.
Turn 232, 980 AD: Haithabu has grown to size 7
Turn 232, 980 AD: You have constructed a Granary in Roskilde. Work has now begun on a Library.
Turn 232, 980 AD: Sir Alexander Mackenzie (Great Merchant) has been born in a far away land!

Turn 233, 995 AD: The enemy has been spotted near Uppsala!
Turn 233, 995 AD: The enemy has been spotted near Birka!
Turn 233, 995 AD: Clearing a Forest has created 20 ? for Bjørgvin.
Turn 233, 995 AD: Hannibal has 8 gold per turn available for trade
Turn 233, 995 AD: Brennus has 6 gold per turn available for trade
Turn 233, 995 AD: You have trained a Berserker in Nidaros. Work has now begun on a Berserker.
Turn 233, 995 AD: Uppsala has grown to size 8
Turn 233, 995 AD: A Farm has been destroyed by a marauding Mongolian Keshik!
Turn 233, 995 AD: Atisha (Great Prophet) has been born in a far away land!

Turn 234, 1010 AD: The enemy has been spotted near Uppsala!
Turn 234, 1010 AD: The enemy has been spotted near Birka!
Turn 234, 1010 AD: VQ's Spearman (5.20) vs Genghis Khan's Keshik (3.33)
Turn 234, 1010 AD: Combat Odds: 88.8%
Turn 234, 1010 AD: (Extra Combat: -30%)
Turn 234, 1010 AD: (Extra Combat: +20%)
Turn 234, 1010 AD: (Combat: -100%)
Turn 234, 1010 AD: Genghis Khan's Keshik is hit for 24 (76/100HP)
Turn 234, 1010 AD: Genghis Khan's Keshik is hit for 24 (52/100HP)
Turn 234, 1010 AD: VQ's Spearman is hit for 16 (84/100HP)
Turn 234, 1010 AD: VQ's Spearman is hit for 16 (68/100HP)
Turn 234, 1010 AD: VQ's Spearman is hit for 16 (52/100HP)
Turn 234, 1010 AD: VQ's Spearman is hit for 16 (36/100HP)
Turn 234, 1010 AD: Genghis Khan's Keshik is hit for 24 (28/100HP)
Turn 234, 1010 AD: Genghis Khan's Keshik is hit for 24 (4/100HP)
Turn 234, 1010 AD: VQ's Spearman is hit for 16 (20/100HP)
Turn 234, 1010 AD: Genghis Khan's Keshik is hit for 24 (0/100HP)
Turn 234, 1010 AD: VQ's Spearman has defeated Genghis Khan's Keshik!
Turn 234, 1010 AD: Your Spearman has destroyed a Keshik!
Turn 234, 1010 AD: Your Catapult has reduced the defenses of Samarqand to 17%!
Turn 234, 1010 AD: Your Catapult has reduced the defenses of Samarqand to 14%!
Turn 234, 1010 AD: Your Catapult has reduced the defenses of Samarqand to 11%!
Turn 234, 1010 AD: Your Catapult has reduced the defenses of Samarqand to 8%!
Turn 234, 1010 AD: Your Catapult has reduced the defenses of Samarqand to 5%!
Turn 234, 1010 AD: Genghis Khan has 330 gold available for trade
Turn 234, 1010 AD: Isabella has 120 gold available for trade
Turn 234, 1010 AD: Mehmed II has 7 gold per turn available for trade
Turn 234, 1010 AD: Bjørgvin will grow to size 7 on the next turn
Turn 234, 1010 AD: Birka has grown to size 5
Turn 234, 1010 AD: You have constructed a Library in Birka. Work has now begun on a Barracks.
Turn 234, 1010 AD: The Hagia Sophia has been built in a far away land!

Turn 235, 1025 AD: The enemy has been spotted near Uppsala!
Turn 235, 1025 AD: The enemy has been spotted near Birka!
Turn 235, 1025 AD: VQ's Swordsman (7.20) vs Genghis Khan's Catapult (5.00)
Turn 235, 1025 AD: Combat Odds: 88.9%
Turn 235, 1025 AD: (Extra Combat: -20%)
Turn 235, 1025 AD: Genghis Khan's Catapult is hit for 23 (77/100HP)
Turn 235, 1025 AD: VQ's Swordsman is hit for 16 (84/100HP)
Turn 235, 1025 AD: Genghis Khan's Catapult is hit for 23 (54/100HP)
Turn 235, 1025 AD: Genghis Khan's Catapult is hit for 23 (31/100HP)
Turn 235, 1025 AD: VQ's Swordsman is hit for 16 (68/100HP)
Turn 235, 1025 AD: VQ's Swordsman is hit for 16 (52/100HP)
Turn 235, 1025 AD: Genghis Khan's Catapult is hit for 23 (8/100HP)
Turn 235, 1025 AD: VQ's Swordsman is hit for 16 (36/100HP)
Turn 235, 1025 AD: VQ's Swordsman is hit for 16 (20/100HP)
Turn 235, 1025 AD: Genghis Khan's Catapult is hit for 23 (0/100HP)
Turn 235, 1025 AD: VQ's Swordsman has defeated Genghis Khan's Catapult!
Turn 235, 1025 AD: Your Swordsman has destroyed a Catapult!
Turn 235, 1025 AD: VQ's Berserker (8.80) vs Genghis Khan's Catapult (5.00)
Turn 235, 1025 AD: Combat Odds: 96.8%
Turn 235, 1025 AD: (Extra Combat: -10%)
Turn 235, 1025 AD: VQ's Berserker is hit for 15 (85/100HP)
Turn 235, 1025 AD: VQ's Berserker is hit for 15 (70/100HP)
Turn 235, 1025 AD: VQ's Berserker is hit for 15 (55/100HP)
Turn 235, 1025 AD: VQ's Berserker is hit for 15 (40/100HP)
Turn 235, 1025 AD: Genghis Khan's Catapult is hit for 26 (74/100HP)
Turn 235, 1025 AD: VQ's Berserker is hit for 15 (25/100HP)
Turn 235, 1025 AD: Genghis Khan's Catapult is hit for 26 (48/100HP)
Turn 235, 1025 AD: Genghis Khan's Catapult is hit for 26 (22/100HP)
Turn 235, 1025 AD: VQ's Berserker is hit for 15 (10/100HP)
Turn 235, 1025 AD: Genghis Khan's Catapult is hit for 26 (0/100HP)
Turn 235, 1025 AD: VQ's Berserker has defeated Genghis Khan's Catapult!
Turn 235, 1025 AD: Your Berserker has destroyed a Catapult!
Turn 235, 1025 AD: Your Catapult has reduced the defenses of Samarqand to 2%!
Turn 235, 1025 AD: Your Catapult has reduced the defenses of Samarqand to 0%!
Turn 235, 1025 AD: You have plundered 5? from the Mine!

And after declaring war on khaaan while moving 1 sword SE to capture the worker, this is what I see.... I expect the Cat will come to cause Colatoral but... that is all in the game aint it?
http://img159.imageshack.us/img159/7152/khaaanwarqx4.jpg (http://imageshack.us)
Our warlord chariot who is part of that stack moves along the red arrow to capture the worker and go back to the stack. Nothing will capture the worker anyway... Come to think of it, it could/should have retreated into our own territory to save a coin or 2.... It wasnt going to join in the battle anyway...

The battle for Otrar was a big disappointment to me, but its due to it beeing on a hill I guess...
http://img236.imageshack.us/img236/3937/battleotrarsv5.jpg (http://imageshack.us)
We got 2 retreats on cats, lost 1 cat and I sacrificed a combat 1 sword (yes 2xp), which I didnt see us upgrading anyway, unless it got extreemly lucky and won getting 8 or so XP. Unfortunatly no luck...
But all in all losing 1 cat + 1 sword both at bad odds I might add then cleaning up getting 4 workers total and razing a city... not a bad deal...

The 2 workers from Otrar went to chop some forrests due NW of Otrar, one worker couldnt flee the scene when a Keshik showed up, losing the worker unfortunatly :(. Also the Keshik pillaged a farm near Uppsala before a spear could clean up (at heavy! damage).

We got bureaucracy and I didnt revolt, bad idea?! I dont know... but I wanted some High XP Berserkers... revolting will mean 2 Berserkers in 5 turns instead of 2 in 7 turns. Or 4 in 10 instead of 3 in 10 from Nadiros and with Theocracy they still have 5XP for CR2. I think revolting is a good idea.... in particular since Haithabu is not contributing much (8 turns for 1 Berserker) and all others right now are still working the forge.

While chopping or actually even before doing so... The worker gives us some important intel, a galley + Trireme are on their way. This prompts me to whip the Berserker in Haithabu to get it to Birka in time, one never knows what is inside (long live patch 2.08!)
The galley stops over in Sicca and parks a turn outside of Birka before landing ....
http://img236.imageshack.us/img236/3549/galleykhaaanqh3.jpg (http://imageshack.us)
We lose the Berserker :cry: but it is clean up after that for a catapult + Chariot.
The landing in turn 231 was not the last thing to happen tho.... nearly so...

Offcourse I cleaned up the Keshik intruder I mentioned earlier. And started moving our stack towards our next target (clock wize) Samarqand. Where we are welcomed by 2 Catapults.
These are appearently rather hard to kill since both the sword and the Berserker end up completly trashed and barely surviving
http://img46.imageshack.us/img46/5799/samarqandtd2.jpg (http://imageshack.us)
A spear and XBox go to cover the mortaly wounded Berserker.
I bombed Samarqand to 0% but the odds dont look good IMHO. I would wait 1 turn before striking maybe even wait for the Berserker that is heading to the front (there in 3-4 turns) by way of galley. This gives time to our wounded Cats (the retreated cats from Otrar)+Sword+Berserker to heal as well.
I suggest keeping it and pillaging around the Plains tiles as we will be farming over those... It can pay for itself by working the Hammlet (IIRC) on the 1 grass it can work + some coastal tiles and offcourse its Hindu.

This ends my report for my set, now on to the handover...
I have been running 0% science since we got Burocracy, while working on Optics, we are now 7 turns away at 100% running -69GPT while having 402 cash in the bank. Capturing Samarqant will generate enough to keep 100% going for the discovery of Optics.
I forget to check for trades during this set... Sorry, maybe we can get something for Buro I dont know.

We have not yet popped the Great Person, we are just a few turns away from it tho....

There are some galleys on our shore... near Birka!
http://img46.imageshack.us/img46/7203/boatsam7.jpg (http://imageshack.us)
GK's Galley dropped of the Keshik + Chariot and has been there ever since.
Gandhi's Galley has been there for atleast 4 or 5 turns doing nothing much, but keep an eye on it! Also note the fact that Gandhi is Floating Caravels now!

I think we can place one more city up north....
http://img159.imageshack.us/img159/3981/newcityrj5.jpg (http://imageshack.us)
it will be able to work 6 grassland cottages and add some Windmills to the hills for food + hammers. Some farmed plains for some more hammers. A mediocre city but worth getting I think. Also chop those trees before settling there.... And chop anything outside of BFCs like west and south of Bjorgvin.

I founded the Orange city, Tonsberg. It needs radical chopping and cottaging I think. The work on the spice near Birka was obviously interupted, so there is still a worker working there to finish it. Here is a shot of both Tonsberg and Roskilde.
http://img159.imageshack.us/img159/5230/tonsbergep1.jpg (http://imageshack.us)
I relieved the archer, heading for Tonsberg, from Nadiros which is on stagnate right now to work the most hammers. The Berserker is heading for the galley and can be at the front in 3 turns (attacking from the galley!)
http://img236.imageshack.us/img236/6835/berserkersv8.jpg (http://imageshack.us)
But we may need more time if we want to heal up our stack.

And finaly...
http://img236.imageshack.us/img236/6186/finalls1.jpg (http://imageshack.us)
Nadiros currently on stagnate with 1 sick.

Birka is losing the culture battle over the gems! Which is why I whipped the library, While working the barracks let it regrow and whip a Monastary in place. That should hold the border a while untill we pop our borders.
Maybe a little later we want the Temple there to, every little bit helps.

Our lost Trireme I allmost disbanded it as it is cought in nowhere lands.... there is nothing we can do with it.... But I didnt want to disband it just yet and leave it up to the team to deside.


Roster
namliaM -- +1 gmt (Actually 0 atm due to DST) > Started war on Khaaan
Greyfox -- +8 gmt > Out and about UP?
Maquis -- -7 gmt > Can pick it up if he likes, or On Deck if Fox shouts out.
Bobrath -- -5 gmt > Will he take Karakorum?
Healium -- +1 gmt -- Still on Auto skip, speak up if you want back in the rotation!
Scowler -- gmt
Frankcor-- -5 gmt <Lurker>
Cosmichail -- -5gmt

namliaM
Mar 21, 2007, 04:53 PM
I wasn't aware that PA's were enabled.
I am not sure if they are.... I didnt even check ! *point to make someone go check*

LOL @ refresh, report is up now....

Cosmichail
Mar 21, 2007, 08:20 PM
Checked PA's are not enabled so forget that idea.

As to your turnset mmmmm.

The battle for Otrar was a big disappointment to me, but its due to it beeing on a hill I guess...


Aaaah yeah hills tend to really skew the battle in favour of the lbm.

Why would you go attack cities on hills when Karakorum I think is the easier target. Berserkers have a hard enough time to deal with lbm's on hill but using swords??? I never have used swords against longbows except once when I had a CR3/Combat IV/leadership sword which took it out easily (on flat land). Ok fine the battle of Otrar is finished then you trek across his land to find what "another hill city". Odds with sword 7.3%. Even wasting swords with those odds are useless as the lbm likely won't even take a scratch.
(all in all the battle at Otrar didn't go as badly it could have)

The only thing that would give us grief in Karakorum is the crossbow. A nice counter to that I believe is a CB. So I'm mystified by your impatience. Going for the capitol hits the AI hard and would immediately curtail his abilities to cope with our attack. These cities you are attacking now only good for razing and almost need to destroy army to take them??? (especially with swords)

I am also surprised by the need to settle Tonsberg. What because of Hannibal? Then talk of settling near Bjorgvin? We are at war so we should be only building military units. We could have built a CB in Bjorgvin to compliment mini stack. Why incur more maintenance when we are planning to keep some of GK's cities. One stray Keshik and that city is gone but I do see you are sending an archer to garrison it which wouldn't hold if a Keshik attacked. A waste of hammers at this point.

Bureaucracy

Berserkers in 3 turns instead of what 4 so quantity is better than quality although I do like the idea of Berserkers starting out with 7 xp points than 5 and had we taken Karakorum would have the pyramids that much sooner for eventual representation. (if it benefits us which would with Karakorum)

Spices

I could have sworn Scowler had a worker putting a plantation there. More food more whip right? They still aren't hooked up and will help with happy and eventually health with a grocer. It seems too that Birka has bullseye on it's forehead too as every AI beelines it there. Maybe that's why you left spices for protective cover on landings. That's one thing I certainly can understand but not your tactics.

My personal tactics is to go straight for the capitol and allow travel easier by removing culture and putting GK on the defensive big time. Especially considering his capitol is lightly defended. Now we are somewhat on the defensive and our army is going to have a tough time with gold city. (don't remember name) but not worth wasting a bunch of units for. (which are in short supply with only one major production city) Karakorum otoh would have been better. It's not like we need gold.

Got that off my chest and looks like we're committed to gold city meaning it will take that much longer to get Karakorum the city that could get us out of the crapper either thru GP's or cottages. You say that it has to be either commerce or GP farm and can't be both. Kind of linear in your thinking as it seems the AI did exactly that.

Good luck to the next player I think you are going to need it. I would pull those troops once healed and reorganize stack then go after Karakorum but that's me. A couple of HA's for pillage duty would help too so we can take out iron/horses at some point.

GreyFox
Mar 22, 2007, 01:00 AM
We should stack up some spears as well. Attacking a HA with berserker is not going to yield good results.

At some point, we should probably chop away the coastal jungles as well ... the AI seems to love landing on those spots. Let's take it away from them.

I see I am UP, but I won't have time to play until I return (Sunday). So Maquis or bobrath can take it if he is inclined to.

namliaM
Mar 22, 2007, 01:21 AM
Yes I understand the Capitol is a nice target, but it puts us right dead smack in the middle of GK's territory. We could expect counters from either side, making for the need to split up our allready not-to-large stack.
Yes by attacking the 2 hill cities first we may well encounter bigger trouble than we bargened for. Otrar imo was the first logical target... but we may well walk around Samarqand and hit that eastern city first, rack up some XPs and come back for it later.
Normaly a capitol is a strong producer, but this Karakorum is a collection of FPs with near no production (to speak of imo). I am surprices he got the mids really!

Tonsberg will pay for itself soon, if we can get 1 or 2 cottages up (preferably riverside) + one Sugar (beeing worked on for a plantation). I had the workers that are now near Haithabu working to clear that riverside when the Kheshik & Chariot landed. I moved the workers before the landing (IIRC) to get them to safety and not risk GK landing some *&%&*%^ lucky on our defending Axe there losing the workers. Also we dont need the happy, really, the happy is way up over health all over... not a real priority in this case.

Bjorgvin didnt/doesnt have a Barracks yet, a shame to build units there imo. With pretty high food and hammers it seemed the logical place to get a settler out. Tho timing may have been off... but like I said it will pay for itself and start contributing to our empire real soon. We should be able to clear out that jungle in no time with all the workers we have now (+3 in my set, thanks Khaaan) and we will probably get more.

Settling near Bjorgvin is but a suggestion, but I think we should at some point in the (near) future. I know we are at war... but we need maybe 2 more Berserkers and 5-6 more Catapults before we are pretty much done with this war. BTW Nadiros can build a catapult in 2 turns :).
Less = more, as we are strapped for support costs (to many units). Tonsberg will help in that aspect as well (again once we can get some jungle out.

Losing the Berserker at 86% odds didnt really help our cause :( But I didnt want the Keshik or Chariot to get the chance to pillage our sugars.

I did go for Samarqand, the gold city, but we are not really commited. The reasoning is this:
1) It is closest and will not get attacks from our backs
2) Close = fast reinforcements => Bigger stack sooner
3) With all the hill covered cities out of the way, the rest should be a walk in the park.

Tho I agree, maybe it is smarter to walk around it for now and head east or even go for Karakorum. Karakorum tho will find the need to split our stack to defend on counters from ALL sides, only north is relatively safe but anywhere else we can expect counters.

Edit after spotting Fox' post.
Roster
namliaM -- +1 gmt (Actually 0 atm due to DST) > Started war on Khaaan
Greyfox -- +8 gmt > Skip till sunday, pick up then
Maquis -- -7 gmt > The quiet man is UP
Bobrath -- -5 gmt > Probably play after fox?
Healium -- +1 gmt -- Still on Auto skip, speak up if you want back in the rotation!
Scowler -- gmt
Frankcor-- -5 gmt <Lurker>
Cosmichail -- -5gmt

Edit2: @Fox
There are spears in that offensive stack both for cover against Keshiks and attacking against them.
Also we have spears in Uppsala, unfortunatly no spear(s) in Birka. That might be a good idea.

Cosmichail
Mar 22, 2007, 11:11 AM
Tho I agree, maybe it is smarter to walk around it for now and head east or even go for Karakorum. Karakorum tho will find the need to split our stack to defend on counters from ALL sides, only north is relatively safe but anywhere else we can expect counters.


AI tends to counter until they have nothing. My battle tactic is to sit in a defensive spot and let him attack until he peters out. Then move in on the target and counters will be minimal. If we have the right stack let's say 4 or 5 berserkers/5 cats/2 spears/1 cb and even 1 longbow with cd2 defense so once city is taken the AI has a hard time taking city back. I would too have just one HA in that stack to hit cats that approach since that is their strength.

Yes Karakorum has no defensive terrain other than units coming from the east would attack with -25% river attack. Berserkers do not consider river attack and can even attack across river with no penalty. I think it would have been less costly to our troops going for Karakorum then hill cities with longbows especially fighting with swords.

Either we are at war and build units or we are peaceful and build settlers. We can't do both??? We are running 100% science and losing 69 gold. We barely have any troops as it is so unit cost is hurting us?? I'd rather fight with more than enough than barely enough. There's a lot of Mongolian cities to raze/take and as Greyfox said we only have enough initially to take one city. So let's use the berserkers for what they do best and get them into the stack. (again your argument for Tonsberg is justified but units taking cities don't produce some money???) Why fight with such a "crappy" army. Let's fight with our UU and they too will pay for themselves.

Once Bjorgvin finishes forge I'd suggest barracks and get that city to build longbow to garrison the cities we intend to take so we don't have to tie up offensive troops. As to spices I wasn't worried about the happy as such but more food=more whip. Whip the crap out of Birka to produce what we need. It seems right now we need spears and yep anything less than 99.9% can be a loss so when attacking at even 80's is a risk. Bad RNG god but we should have been prepared in Birka with a few spears which were there.

My idea of a proper army:
7 berserkers/7 cats/2 spears with formation 1 cb or even two to counter other cb's and 1 HA for counter siege. (maybe even two)

Our army now:
3 swords of which two are very wounded
5 cats of which several are very wounded
2 spears with formation
1 chariot medic general

in the distance 1 cb/berserker (almost dead) and something else. Berserker on the way making our army very weak and needs to be improved even more so.

However you want to hold off on units due to cost factor but yet justify adding another city by the same argument which will pay for itself but is costing us now. More units=more cities taken=more plunder money. (sorry to hamper on this but I just don't get it. Settling is ok but building units is too costly??????)

We are at war let's build units that will do the job. Swords don't cut it.....

Ok one last observation:

First you say quantity is better than quality
then you say quality is better than quantity

Would you make up your mind already. I think more is better right now and unit costs isn't an argument imo (then we shouldn't go to war if that is the case). Meanwhile we miss out on 50% increase in production and commerce. Ok buro is a costly civic since they nerfed it but yet increase in commerce = more science. So going to buro might be the way to go in the long term. Short term no it would have hurt not being able to reinforce the stack. However we could have held off a fews turn and berserkers would be available in 3 turns with 33 overflow having second berserker in 2 turns. (i have to check on whether 50% is on base of 25 plus 25% from forge or just base of 25) That's why I built so many cats so when we could get the berserkers online we'd have enough cats to compliment it.

Also we have enough money to upgrade that sword which several other team members mentioned as a good use for plunder money. The swords that I'm thinking is in the battlefield with combat I/CR2 and should be upgraded before we loose him. When that berserker gets to the front I'd remove him and put him on our land so he can be upgraded. (i think it costs 155 gold). Once troops are reinforced enough turn to Karakorum and take that. Try to get a longbow there too for garrisoning.

How many turns are we taking now? I think you did 15 turns namliaM but I took only 10 as well as Scowler and others too. I would have liked to play 15 turns but again there is no input as to how many turns we are taking. I am fine with 10 or 15 but would have liked to have known so I could have played more if I wanted to.

bobrath
Mar 22, 2007, 11:29 AM
I feel your frustrations. I'll try to look at the save tonight and see if I can provide any feedback and thoughts, but in the meantime - I'll be looking forward to Maquis setting me up for the coup-de-grace.

Cosmichail
Mar 22, 2007, 11:59 AM
I feel your frustrations. I'll try to look at the save tonight and see if I can provide any feedback and thoughts,

Thank you Bob...look forward to it.

As to unit cost Total including unit supply is 22.

That is also inflated due to having troops in foreign lands.

The factor here is city maintenance so adding another city just adds to that.
City maintenance 28 gold.

Bjorgvin = -4.51
Birka = -5.40 (but paying for iself and then some)
Tonsberg = -3.35 costing us 2 gold per turn also added cities means more main.
Uppsala = -6.13 (also paying for itself)
Roskilde = -2.75 (almost paying for itself)

Although vassalage reduces unit support buro is still better in the long run for added commerce which would add 11 gpt to Nidaros.

Considering we can only run science at 30% with 7 gpt surplus adding another city is the last thing we should have done. Justifying it with oh it will pay for itself etc etc just doesn't cut the cake. (mmmmm cake dutch chocolate cake)

Again I ask namliaM what units???

Nidaros has one warrior guarding it and I bet we are the lowest in power too. Birka/Bjorgvin are adquately garrisoned due to pressures from Gandhi (we're talking only a couple of units) so again I ask "what units". Roskilde one unit/Uppsala a couple so overall how can we have too many units. Extra support cost is definitely due to being on foreign lands but that's to be expected.

The bottom line I think we simply weren't ready financially for war. Too many cities. We have currency but no markets we have COL no courthouses in the cities with high main. Nidaros/Haithabu are prime candidates for market. A wise empire would first secure financial ability to engage in war. Plunder only lasts for so long. Take more cities and we plunge into further negative so perhaps building a market in Nidaros first and then revolt to buro to gain benefit of 50% bonus. That would have kept our economy strong. We got currency during my turn now 25 turns later no markets.

Enough from me as I am frustrated so I hope Bob you will offer some guidance.

namliaM
Mar 22, 2007, 12:26 PM
Yes Karakorum has no defensive terrain other than units coming from the east would attack with -25% river attack. .......
I didnt even consider that... :crazyeye:

(again your argument for Tonsberg is justified but units taking cities don't produce some money???) Why fight with such a "crappy" army.
Your crappy is my just enough...

As to spices I wasn't worried about the happy as such but more food=more whip. IIRC Birka is allready at the pop cap with working the tiles it has right now...

My idea of a proper army:
7 berserkers/7 cats/2 spears with formation 1 cb or even two to counter other cb's and 1 HA for counter siege. (maybe even two)
That is (IMO) way overdoing it for taking down Khaaan we dont need 7! Berserkers no way... and no way we should wait to press on untill we have 7!
There is one or 2 "proper" defenders in each city. Taking down culture + 1 cat and 3 (max) Berserkers or swords even should be enough!

in the distance 1 cb/berserker (almost dead) and something else. Something else IIRC is a spear, and distance is 1 tile away...
Tho healing is needed, I consider it another bad RNG for the Berserker to be damaged that much vs a Catapult... but thats live... *uhm* CIV.
If we do move to Karakorum or another city all (most?) the wounded should be healed by the time we get the culture down

More units=more cities taken=more plunder money. (sorry to hamper on this but I just don't get it. Settling is ok but building units is too costly??????) I didnt say that... More is good if we are going to use them on the sort/medium term.
IIRC our next "push" was mentioned to be Galleons/Frigate + Grens. Thus... build now what we need now. That is just the semi-mini-stack and get back to improving our infra.... Courthouses are a good example of something we need BADLY!

[/quote]Swords don't cut it.....[/quote]
Considering the cost/benifit... Swords IMO would cut it...

Meanwhile we miss out on 50% increase in production and commerce.
I dont think the commerce is a much of a factor in Nadiros (yet)

So going to buro might be the way to go in the long term.
50% adds to the 25% of the forge. Thus it goes over the base 25 hammers.
Buro is definatly the way to go (soon?), with theo we still get +2xp for a total of 5 = CR2. Basicaly the 2xp from vassalage are "lost" xps and only go towards CR3 faster.

Also we have enough money to upgrade that sword
I try to make it a point to not upgrade something which can be build. Rather risk losing it than to "waste" money. But that is me....
Get them to CR3 and you have "my vote" to upgrade them ASAP ;)
We havent had that much plunder yet tho... only the one and the rest was saved up by running 0% science.

IMO our forces are strong enough/big enough to start taking cities now, yes we are not as "over prepared" as usual but.... I think it is enough with just 2 LBs in (nearly) each city

From what I get we are on "10 to 15" depending on the circumstances.
So play 15 if things are going as planned or stop at 10 if you feel you need to... Or 6 like I did... maybe I played 2 sets?? :confused:

I see your frustration as well and share it at the sight of our underdeveloped economy and building 10 Berserkers is not going to help that...
Tonsberg IMO will help us get out of trouble sooner as it WILL pay for itself soon and contributes in unit support and GPT after that. -I think-
Where will we insert both units and infra? You cannot... 1 thing at a time.
Get that stack up to "spec" (what ever that is) but at a MINIMUM spec I think. The less units we build, the more infra we can get up faster.
But no units = No crushing GK = why did we/I go to war? I think all those cities of Khaaan, yes they cost maintenance but have nice Hammlet allready in place at 3 gpt each working 4 of them will allready make us money compared to the maintenance hit we take. Add courthouses.... and we are doing good. Get the FP up and we are set... -I think-

bobrath
Mar 22, 2007, 12:31 PM
If you can move a war along at a reasonable clip, then you can indeed support your economy with plunder profits. That does require however that you start with a reasonable size stack OR have a good train of reinforcing defenders coming afterwards. Once you start depleting your stack (beyond the normal death attrition), then your ability to continue warring at a good pace is much reduced.

I appreciate the thinking of "this city doesn't have a barracks so don't have it build units" and thus deciding to pop out a settler instead. Sure... I guess.... but we're in Theo + Vass for a reason - surely the missing barracks 2xp isn't that big of a deal especially if we're talking about follow on defenders and such. OR perhaps we could have spent those settler turns building the needed barracks? Bygones - building the settler was a valid choice, I'm just not sure that founding the city was a good one. Founding the city hurts in two ways (regardless of it paying for itself later): 1) takes units off the front since we need defenders, 2) bumps the upkeep for *every* other city up a notch. That's a dual hit to our ability to continue the war.

I'm partially trying to understand the logic so that I can improve my game, so please don't feel like I'm jumping down your throat. We all (workshop anyone?) make bad choices (Nara?). Lets look forward to see how we can remove the taint of Khaaaan from our borders. We do have one upside in this war - as we make the tour of his lands, we're not getting further and further from our core which means reinforcements can reach the front (and defenses) that much faster.

We jumped into war to get some workers and that's great. Now we need to make sure we come out of it even more ahead of the point we entered it.

Maquis
Mar 22, 2007, 01:12 PM
I got the save, here's my thoughts/plan:

1) Revolt to b'cracy. That will give us 42 :hammers: in the capital. We then crank out 2 Berserker in 5 turns.

2) Do a little :whipped: in cities that are not producing military, and start military production.

3) Turn off research: Why race to Optics? We've met the other AI, and someone else already circumnavigated. We need to use the money to upgrade our troops. As others mentioned, upgrade Swords to our UU.

I'll be playing in a couple hours, expect the report tonight.

bobrath
Mar 22, 2007, 02:09 PM
My desire for optics is to be able to explore that huge gapping black void to the north. (have we met everyone?) I do think its important to have some clue about what's out there.

namliaM
Mar 22, 2007, 02:44 PM
I appreciate the thinking of "this city doesn't have a barracks so don't have it build units" and thus deciding to pop out a settler instead.
Well Tonsberg is a HUGE drain on our economy at 3.35 cost vs 3 income.
I checked back and the increase on city maintenance is from 23 to 28, 1 of which may be due to other cities growin..... But lets assign all 5 GPT to the cost of Tonsberg... Add the 4 food 3 coin Sugar in a few turns... and now Tonsberg is bringing in 6 coins vs our 5GPT cost.
Add a river Cottage of 3 coins (soon to be four) now its adding 9 coins
Add another river Cottage of 3 coins, now its adding 12 coins...
At +4 food the city will grow like a weed and the 12 coins will be reached pretty soon IF our worker force can keep up! Offcourse due to city growth upkeep in/for Tonsberg will have risen a full GPT (I am guessing here), still that is 6 cost for 12 income...

Size 1: 20 + 3 / 2 = 11.5 turns (assuming only +2 food before developing the Sugar)
Size 2: 20 + 6 / 4 = 6.5 turns
Size 3: 20 + 9 / 4 = 7.25 turns
It will take approx 25 turns for Tonsberg to grow to size 4 and start getting us 12GPT and more all the time. At the cost of 5 gpt, not counting the unit support it is providing....
Yes lets say we are now running at 5GPT cost and will only get 3GPT in return for the next 11.5 (12) turns. That is a cost of 2GPT * 12 = 24 GPT investment.
At which point (size 2 still, but working Sugar but no cottage yet) it will pay for itself.
At size 4 working the 3 cottages.... we are at +6GPT for Tonsberg (and growing!) I would say Tonsberg is a good investment (for the economy) at 4 turns return on investment (coin wize) even if it does cost us an Archer from Nadiros which wasnt using the Happy anyway and de archer for defence... well doesnt really help does it?

I am not to worried about the warrior in Nadiros... tho at some point we do need to reinforce that -a little- (understatement).

The same goes for the new city between Nadiros and Bjorgvin. Lets assume it costs not 5 but 8 gpt all over. Working 3 cottages at 3coins each will cover the cost and start earning us money.....

I can understand the (opportunity) cost of the settler and in retrospect beeing in Vassalage + Theo and building a Settler is not "good synergy" to say the least. :wallbash: But settling Tonsberg IMO is better than keeping the settler sleeping. Building the settler .... meh... maybe a lesser choice.... tho it will help getting our economic feed back under us.

Upgrading the swords... Well... i guess it does save us building a couple more Berserkers, if we do upgrade the 3 swords (of which only 1 is wounded, not 2) and the 2 Axemen (1 of which is slightly wounded and has only 4 xp) we will have 7 Berserkers on the front lines allready. Adding 2 more that are in production, making 9. But we will have to 1) Withdraw to our territory or 2) capture samarqand first.
Sarmatian (Khaaan's most eastern city with the fish) is definatly a keeper. It has 4 grass tiles nearly Villages (16GPT) and is big enough to whip a courthouse from 0 when it comes out of revolt. Yes it may well cost 10GPT in upkeep... but still bring in 6GPT ... OR???
Hopefully a granary and/or a lighthouse will survive the capture....

Also remember (if the team agrees or even just you Maquis) to disband that sleeping trireme that is only costing us money and doing NADA for us in Isabella land.....

Edit: Yes Bob we met everyone...

bobrath
Mar 22, 2007, 03:48 PM
Gift it to Izzy? Why is the trireme stuck - OBs not there any more?

Wish I could pull up the save here at work (course then you could argue I would get no "work" done!), so all I have to go off of is the words here in the forums.

Cosmichail
Mar 22, 2007, 08:01 PM
Well Tonsberg is a HUGE drain on our economy at 3.35 cost vs 3 income.


Why do you say that? It is producing no income whatsoever Here's proof. Even at 40% towards gold can only produce just over 1 gpt. (1.20 gpt to be exact)

http://i57.photobucket.com/albums/g240/cosmichail/Civ4ScreenShot0495c.jpg

So I don't get the sarcasm here as 3gpt loss plus the penalty overall for city maintenance doesn't make it worth it.

Buro too you say not worth it but Nidaros base commerce is 23 so an extra 11 gpt. We can't even run science at 40%

YOU did say the following:

Less = more, as we are strapped for support costs (to many units). (nonsense)

I didnt say that... More is good if we are going to use them on the sort/medium term.

Would you make up your mind already.

You contradict yourself in this and it's confusing at best. When someone states a "so called fact" (3 gold income) and it's not the case that individual looses credibility with me. When the team leader can't even deduce fact from fiction well that's enough for me to say asta la vista. Take me off the roster. I will find something better to do with my time.

EDIT: giving you benefit of the doubt mistaking science for gold but still am frustrated by your contradictions and sarcasm. Swords against lbm mmmm wait till GK get the necessary techs for maces and we'll see how well the swords do. Not how I like to fight but at some point you concur to upgrade and add more berserkers. Even Greyfox stated that army was barely enough to take one city.

LAST POST....

Maquis
Mar 22, 2007, 09:39 PM
hmmm... so, with a war in the thread?!?! There's a war in the game... I guess I'll start by making this short and sweet.

Things are not as bad at the end of my turns. We've got much more military now, and our homeland is being developed more...

I revolted to Bureaucracy right away.

After a bit of good luck (3 cats out of four withdrawn!) we take Samqarland. (Hopefully Bob doesn't consider it another Nara!)

http://img266.imageshack.us/img266/8848/samqip1.gif

After healing, sent east to Sarmatian. It too fell to the Berserker rage!

http://img250.imageshack.us/img250/6173/sarmatianfh7.gif

The stack that took Sarmatian is healing up there. My thought is to send them Southwest next, to Old Sarai.

I took care of lots of Gk's units, Keshiks, Crossbows, longbows... he tried sending pillaging units several times, but I dispatched of them, not allowing them to pillage.

I turned off research for most of my turnset, and have upgraded most of our units, all swords and axes are now 'zerkers. Have also built several units, and they are converging on Turfan (city to the east of Karoakum, which was hidden in the fog) I believe there will be enough units soon to take on the city. I have begin to bombard defenses there.

Right now we have enough gold to run 100% and get optics in 5 turns. I know that we fall a little behind on research this way, but I felt it needed to be done. No way we would get very far with obsolete units.

Here are the units at the city, and en route:

http://img89.imageshack.us/img89/752/turfannn2.gif

I think I have set bob up well to take Turfan and Old Sarai. Then we can march on Karaokum... :hammer:

Naidros birthed a Great Scientist, and I moved it to the gold city. Not sure if we want an Academy there? Otherwise, right now we can burn him on Philo... I left him... up for discussion.

Also popped a Great General on my last turn. Should also discuss what to with him? We could build a military academy in the capital?


Here's the save: http://gotm.civfanatics.net/saves/civ4sgotm4/VQ_SG004_AD1136_01.CivWarlordsSave

CFC TurnLog:


Turn 235, 1025 AD: VQ's Swordsman (7.20) vs Genghis Khan's Catapult (5.00)
Turn 235, 1025 AD: Combat Odds: 88.9%
Turn 235, 1025 AD: (Extra Combat: -20%)
Turn 235, 1025 AD: Genghis Khan's Catapult is hit for 23 (77/100HP)
Turn 235, 1025 AD: VQ's Swordsman is hit for 16 (84/100HP)
Turn 235, 1025 AD: Genghis Khan's Catapult is hit for 23 (54/100HP)
Turn 235, 1025 AD: Genghis Khan's Catapult is hit for 23 (31/100HP)
Turn 235, 1025 AD: VQ's Swordsman is hit for 16 (68/100HP)
Turn 235, 1025 AD: VQ's Swordsman is hit for 16 (52/100HP)
Turn 235, 1025 AD: Genghis Khan's Catapult is hit for 23 (8/100HP)
Turn 235, 1025 AD: VQ's Swordsman is hit for 16 (36/100HP)
Turn 235, 1025 AD: VQ's Swordsman is hit for 16 (20/100HP)
Turn 235, 1025 AD: Genghis Khan's Catapult is hit for 23 (0/100HP)
Turn 235, 1025 AD: VQ's Swordsman has defeated Genghis Khan's Catapult!
Turn 235, 1025 AD: VQ's Berserker (8.80) vs Genghis Khan's Catapult (5.00)
Turn 235, 1025 AD: Combat Odds: 96.8%
Turn 235, 1025 AD: (Extra Combat: -10%)
Turn 235, 1025 AD: VQ's Berserker is hit for 15 (85/100HP)
Turn 235, 1025 AD: VQ's Berserker is hit for 15 (70/100HP)
Turn 235, 1025 AD: VQ's Berserker is hit for 15 (55/100HP)
Turn 235, 1025 AD: VQ's Berserker is hit for 15 (40/100HP)
Turn 235, 1025 AD: Genghis Khan's Catapult is hit for 26 (74/100HP)
Turn 235, 1025 AD: VQ's Berserker is hit for 15 (25/100HP)
Turn 235, 1025 AD: Genghis Khan's Catapult is hit for 26 (48/100HP)
Turn 235, 1025 AD: Genghis Khan's Catapult is hit for 26 (22/100HP)
Turn 235, 1025 AD: VQ's Berserker is hit for 15 (10/100HP)
Turn 235, 1025 AD: Genghis Khan's Catapult is hit for 26 (0/100HP)
Turn 235, 1025 AD: VQ's Berserker has defeated Genghis Khan's Catapult!
Turn 235, 1025 AD: The revolution has begun!!!
Turn 235, 1025 AD: VQ adopts Bureaucracy!
Turn 235, 1025 AD: The anarchy is over! Your government is re-established.

Turn 236, 1040 AD: You have trained a Berserker in Haithabu. Work has now begun on a Catapult.
Turn 236, 1040 AD: You have constructed a Forge in Bjørgvin. Work has now begun on a Barracks.

Turn 237, 1055 AD: Hinduism has spread in Tønsberg.
Turn 237, 1055 AD: Genghis Khan adopts Theocracy!
Turn 237, 1055 AD: Coco Chanel (Great Merchant) has been born in a far away land!

Turn 238, 1070 AD: VQ's Catapult (5.00) vs Genghis Khan's Longbowman (10.50)
Turn 238, 1070 AD: Combat Odds: 0.4%
Turn 238, 1070 AD: (Plot Defense: +25%)
Turn 238, 1070 AD: (Fortify: +25%)
Turn 238, 1070 AD: (City Defense: +45%)
Turn 238, 1070 AD: (Hills: +25%)
Turn 238, 1070 AD: (City Attack: -45%)
Turn 238, 1070 AD: VQ's Catapult is hit for 28 (72/100HP)
Turn 238, 1070 AD: VQ's Catapult is hit for 28 (44/100HP)
Turn 238, 1070 AD: VQ's Catapult is hit for 28 (16/100HP)
Turn 238, 1070 AD: VQ's Catapult (5.00) vs Genghis Khan's Longbowman (10.50)
Turn 238, 1070 AD: Combat Odds: 0.4%
Turn 238, 1070 AD: (Plot Defense: +25%)
Turn 238, 1070 AD: (Fortify: +25%)
Turn 238, 1070 AD: (City Defense: +45%)
Turn 238, 1070 AD: (Hills: +25%)
Turn 238, 1070 AD: (City Attack: -45%)
Turn 238, 1070 AD: Genghis Khan's Longbowman is hit for 13 (87/100HP)
Turn 238, 1070 AD: VQ's Catapult is hit for 28 (72/100HP)
Turn 238, 1070 AD: VQ's Catapult is hit for 28 (44/100HP)
Turn 238, 1070 AD: Genghis Khan's Longbowman is hit for 13 (74/100HP)
Turn 238, 1070 AD: VQ's Catapult is hit for 28 (16/100HP)
Turn 238, 1070 AD: VQ's Catapult (5.00) vs Genghis Khan's Longbowman (7.77)
Turn 238, 1070 AD: Combat Odds: 6.3%
Turn 238, 1070 AD: (Plot Defense: +25%)
Turn 238, 1070 AD: (Fortify: +25%)
Turn 238, 1070 AD: (City Defense: +45%)
Turn 238, 1070 AD: (Hills: +25%)
Turn 238, 1070 AD: (City Attack: -45%)
Turn 238, 1070 AD: VQ's Catapult is hit for 26 (74/100HP)
Turn 238, 1070 AD: VQ's Catapult is hit for 26 (48/100HP)
Turn 238, 1070 AD: Genghis Khan's Longbowman is hit for 14 (60/100HP)
Turn 238, 1070 AD: VQ's Catapult is hit for 26 (22/100HP)
Turn 238, 1070 AD: VQ's Catapult is hit for 26 (0/100HP)
Turn 238, 1070 AD: Genghis Khan's Longbowman has defeated VQ's Catapult!
Turn 238, 1070 AD: Cao Cao (Great General) has been born in Ning-hsia (Genghis Khan)!
Turn 238, 1070 AD: VQ's Berserker (8.80) vs Genghis Khan's Longbowman (6.35)
Turn 238, 1070 AD: Combat Odds: 84.3%
Turn 238, 1070 AD: (Extra Combat: -10%)
Turn 238, 1070 AD: (Plot Defense: +25%)
Turn 238, 1070 AD: (Fortify: +25%)
Turn 238, 1070 AD: (City Defense: +25%)
Turn 238, 1070 AD: (Hills: +25%)
Turn 238, 1070 AD: (City Attack: -55%)
Turn 238, 1070 AD: VQ's Berserker is hit for 18 (82/100HP)
Turn 238, 1070 AD: Genghis Khan's Longbowman is hit for 21 (52/100HP)
Turn 238, 1070 AD: VQ's Berserker is hit for 18 (64/100HP)
Turn 238, 1070 AD: VQ's Berserker is hit for 18 (46/100HP)
Turn 238, 1070 AD: Genghis Khan's Longbowman is hit for 21 (31/100HP)
Turn 238, 1070 AD: VQ's Berserker is hit for 18 (28/100HP)
Turn 238, 1070 AD: VQ's Berserker is hit for 18 (10/100HP)
Turn 238, 1070 AD: Genghis Khan's Longbowman is hit for 21 (10/100HP)
Turn 238, 1070 AD: Genghis Khan's Longbowman is hit for 21 (0/100HP)
Turn 238, 1070 AD: VQ's Berserker has defeated Genghis Khan's Longbowman!
Turn 238, 1070 AD: VQ's Catapult (5.00) vs Genghis Khan's Longbowman (6.30)
Turn 238, 1070 AD: Combat Odds: 30.3%
Turn 238, 1070 AD: (Plot Defense: +25%)
Turn 238, 1070 AD: (Fortify: +25%)
Turn 238, 1070 AD: (City Defense: +45%)
Turn 238, 1070 AD: (Hills: +25%)
Turn 238, 1070 AD: (City Attack: -45%)
Turn 238, 1070 AD: VQ's Catapult is hit for 25 (75/100HP)
Turn 238, 1070 AD: VQ's Catapult is hit for 25 (50/100HP)
Turn 238, 1070 AD: VQ's Catapult is hit for 25 (25/100HP)
Turn 238, 1070 AD: VQ's Axeman (5.50) vs Genghis Khan's Longbowman (6.30)
Turn 238, 1070 AD: Combat Odds: 49.1%
Turn 238, 1070 AD: (Extra Combat: -10%)
Turn 238, 1070 AD: (Plot Defense: +25%)
Turn 238, 1070 AD: (Fortify: +25%)
Turn 238, 1070 AD: (City Defense: +45%)
Turn 238, 1070 AD: (Hills: +25%)
Turn 238, 1070 AD: (City Attack: -45%)
Turn 238, 1070 AD: VQ's Axeman is hit for 24 (76/100HP)
Turn 238, 1070 AD: Genghis Khan's Longbowman is hit for 16 (44/100HP)
Turn 238, 1070 AD: Genghis Khan's Longbowman is hit for 16 (28/100HP)
Turn 238, 1070 AD: Genghis Khan's Longbowman is hit for 16 (12/100HP)
Turn 238, 1070 AD: VQ's Axeman is hit for 24 (52/100HP)
Turn 238, 1070 AD: Genghis Khan's Longbowman is hit for 16 (0/100HP)
Turn 238, 1070 AD: VQ's Axeman has defeated Genghis Khan's Longbowman!
Turn 238, 1070 AD: VQ's Axeman (5.50) vs Genghis Khan's Spearman (2.12)
Turn 238, 1070 AD: Combat Odds: 99.9%
Turn 238, 1070 AD: (Extra Combat: -10%)
Turn 238, 1070 AD: (Extra Combat: +20%)
Turn 238, 1070 AD: (Plot Defense: +25%)
Turn 238, 1070 AD: (Fortify: +20%)
Turn 238, 1070 AD: (City Attack: -20%)
Turn 238, 1070 AD: (Combat: -50%)
Turn 238, 1070 AD: VQ's Axeman is hit for 14 (86/100HP)
Turn 238, 1070 AD: Genghis Khan's Spearman is hit for 27 (29/100HP)
Turn 238, 1070 AD: VQ's Axeman is hit for 14 (72/100HP)
Turn 238, 1070 AD: Genghis Khan's Spearman is hit for 27 (2/100HP)
Turn 238, 1070 AD: VQ's Axeman is hit for 14 (58/100HP)
Turn 238, 1070 AD: Genghis Khan's Spearman is hit for 27 (0/100HP)
Turn 238, 1070 AD: VQ's Axeman has defeated Genghis Khan's Spearman!
Turn 238, 1070 AD: You have captured Samarqand!!!
Turn 238, 1070 AD: VQ's Spearman (4.80) vs Genghis Khan's Keshik (2.92)
Turn 238, 1070 AD: Combat Odds: 94.6%
Turn 238, 1070 AD: (Extra Combat: -20%)
Turn 238, 1070 AD: (Extra Combat: +20%)
Turn 238, 1070 AD: (Combat: -125%)
Turn 238, 1070 AD: VQ's Spearman is hit for 15 (85/100HP)
Turn 238, 1070 AD: VQ's Spearman is hit for 15 (70/100HP)
Turn 238, 1070 AD: Genghis Khan's Keshik is hit for 25 (75/100HP)
Turn 238, 1070 AD: VQ's Spearman is hit for 15 (55/100HP)
Turn 238, 1070 AD: Genghis Khan's Keshik is hit for 25 (50/100HP)
Turn 238, 1070 AD: Genghis Khan's Keshik is hit for 25 (25/100HP)
Turn 238, 1070 AD: Genghis Khan's Keshik is hit for 25 (0/100HP)
Turn 238, 1070 AD: VQ's Spearman has defeated Genghis Khan's Keshik!
Turn 238, 1070 AD: Genghis Khan's Keshik (7.20) vs VQ's Crossbowman (9.30)
Turn 238, 1070 AD: Combat Odds: 23.5%
Turn 238, 1070 AD: (Extra Combat: -20%)
Turn 238, 1070 AD: (Extra Combat: +20%)
Turn 238, 1070 AD: (Plot Defense: +25%)
Turn 238, 1070 AD: (City Attack: +10%)
Turn 238, 1070 AD: VQ's Crossbowman is hit for 17 (83/100HP)
Turn 238, 1070 AD: Genghis Khan's Keshik is hit for 22 (78/100HP)
Turn 238, 1070 AD: Genghis Khan's Keshik is hit for 22 (56/100HP)
Turn 238, 1070 AD: Genghis Khan's Keshik is hit for 22 (34/100HP)
Turn 238, 1070 AD: VQ's Crossbowman is hit for 17 (66/100HP)
Turn 238, 1070 AD: Genghis Khan's Keshik is hit for 22 (12/100HP)
Turn 238, 1070 AD: VQ's Crossbowman is hit for 17 (49/100HP)
Turn 238, 1070 AD: Genghis Khan's Keshik is hit for 22 (0/100HP)
Turn 238, 1070 AD: VQ's Crossbowman has defeated Genghis Khan's Keshik!
Turn 238, 1070 AD: Hannibal's Golden Age has begun!!!

Turn 239, 1085 AD: VQ's Spearman (4.40) vs Genghis Khan's Keshik (3.33)
Turn 239, 1085 AD: Combat Odds: 73.1%
Turn 239, 1085 AD: (Extra Combat: -10%)
Turn 239, 1085 AD: (Extra Combat: +20%)
Turn 239, 1085 AD: (Combat: -100%)
Turn 239, 1085 AD: Genghis Khan's Keshik is hit for 22 (78/100HP)
Turn 239, 1085 AD: Genghis Khan's Keshik is hit for 22 (56/100HP)
Turn 239, 1085 AD: Genghis Khan's Keshik is hit for 22 (34/100HP)
Turn 239, 1085 AD: VQ's Spearman is hit for 17 (83/100HP)
Turn 239, 1085 AD: VQ's Spearman is hit for 17 (66/100HP)
Turn 239, 1085 AD: VQ's Spearman is hit for 17 (49/100HP)
Turn 239, 1085 AD: Genghis Khan's Keshik is hit for 22 (12/100HP)
Turn 239, 1085 AD: VQ's Spearman is hit for 17 (32/100HP)
Turn 239, 1085 AD: VQ's Spearman is hit for 17 (15/100HP)
Turn 239, 1085 AD: Genghis Khan's Keshik is hit for 22 (0/100HP)
Turn 239, 1085 AD: VQ's Spearman has defeated Genghis Khan's Keshik!
Turn 239, 1085 AD: Isaac Newton (Great Scientist) has been born in Nidaros (VQ)!
Turn 239, 1085 AD: Genghis Khan's Crossbowman (6.60) vs VQ's Spearman (3.80)
Turn 239, 1085 AD: Combat Odds: 97.9%
Turn 239, 1085 AD: (Extra Combat: -10%)
Turn 239, 1085 AD: (Extra Combat: +20%)
Turn 239, 1085 AD: (Plot Defense: +25%)
Turn 239, 1085 AD: (Combat: -50%)
Turn 239, 1085 AD: Genghis Khan's Crossbowman is hit for 15 (85/100HP)
Turn 239, 1085 AD: Genghis Khan's Crossbowman is hit for 15 (70/100HP)
Turn 239, 1085 AD: Genghis Khan's Crossbowman is hit for 15 (55/100HP)
Turn 239, 1085 AD: Genghis Khan's Crossbowman is hit for 15 (40/100HP)
Turn 239, 1085 AD: Genghis Khan's Crossbowman is hit for 15 (25/100HP)
Turn 239, 1085 AD: Genghis Khan's Crossbowman is hit for 15 (10/100HP)
Turn 239, 1085 AD: VQ's Spearman is hit for 26 (74/100HP)
Turn 239, 1085 AD: Genghis Khan's Crossbowman is hit for 15 (0/100HP)
Turn 239, 1085 AD: VQ's Spearman has defeated Genghis Khan's Crossbowman!
Turn 239, 1085 AD: Genghis Khan's Keshik (7.20) vs VQ's Axeman (5.72)
Turn 239, 1085 AD: Combat Odds: 88.7%
Turn 239, 1085 AD: (Extra Combat: -20%)
Turn 239, 1085 AD: (Extra Combat: +10%)
Turn 239, 1085 AD: (Plot Defense: +25%)
Turn 239, 1085 AD: (City Attack: +10%)
Turn 239, 1085 AD: Genghis Khan's Keshik is hit for 18 (82/100HP)
Turn 239, 1085 AD: VQ's Axeman is hit for 21 (58/100HP)
Turn 239, 1085 AD: VQ's Axeman is hit for 21 (37/100HP)
Turn 239, 1085 AD: Genghis Khan's Keshik is hit for 18 (64/100HP)
Turn 239, 1085 AD: VQ's Axeman is hit for 21 (16/100HP)
Turn 239, 1085 AD: VQ's Axeman is hit for 21 (0/100HP)
Turn 239, 1085 AD: Genghis Khan's Keshik has defeated VQ's Axeman!
Turn 239, 1085 AD: Johannes Kepler (Great Scientist) has been born in a far away land!

Turn 240, 1100 AD: VQ's Berserker (8.80) vs Genghis Khan's Keshik (4.60)
Turn 240, 1100 AD: Combat Odds: 98.6%
Turn 240, 1100 AD: (Extra Combat: -10%)
Turn 240, 1100 AD: (Extra Combat: +20%)
Turn 240, 1100 AD: Genghis Khan's Keshik is hit for 24 (40/100HP)
Turn 240, 1100 AD: VQ's Berserker is hit for 16 (84/100HP)
Turn 240, 1100 AD: Genghis Khan's Keshik is hit for 24 (16/100HP)
Turn 240, 1100 AD: Genghis Khan's Keshik is hit for 24 (0/100HP)
Turn 240, 1100 AD: VQ's Berserker has defeated Genghis Khan's Keshik!

Turn 241, 1106 AD: VQ's Crossbowman (7.20) vs Genghis Khan's Catapult (5.00)
Turn 241, 1106 AD: Combat Odds: 91.9%
Turn 241, 1106 AD: (Extra Combat: -20%)
Turn 241, 1106 AD: VQ's Crossbowman is hit for 16 (84/100HP)
Turn 241, 1106 AD: VQ's Crossbowman is hit for 16 (68/100HP)
Turn 241, 1106 AD: VQ's Crossbowman is hit for 16 (52/100HP)
Turn 241, 1106 AD: VQ's Crossbowman is hit for 16 (36/100HP)
Turn 241, 1106 AD: Genghis Khan's Catapult is hit for 23 (77/100HP)
Turn 241, 1106 AD: Genghis Khan's Catapult is hit for 23 (54/100HP)
Turn 241, 1106 AD: VQ's Crossbowman is hit for 16 (20/100HP)
Turn 241, 1106 AD: Genghis Khan's Catapult is hit for 23 (31/100HP)
Turn 241, 1106 AD: Genghis Khan's Catapult is hit for 23 (8/100HP)
Turn 241, 1106 AD: VQ's Crossbowman is hit for 16 (4/100HP)
Turn 241, 1106 AD: VQ's Crossbowman is hit for 16 (0/100HP)
Turn 241, 1106 AD: Genghis Khan's Catapult has defeated VQ's Crossbowman!
Turn 241, 1106 AD: VQ's Pachacuti (Chariot) (4.40) vs Genghis Khan's Catapult (0.40)
Turn 241, 1106 AD: Combat Odds: 100.0%
Turn 241, 1106 AD: (Extra Combat: -10%)
Turn 241, 1106 AD: Genghis Khan's Catapult is hit for 25 (0/100HP)
Turn 241, 1106 AD: VQ's Pachacuti (Chariot) has defeated Genghis Khan's Catapult!
Turn 241, 1106 AD: Genghis Khan's Keshik (6.60) vs VQ's Spearman (7.39)
Turn 241, 1106 AD: Combat Odds: 49.9%
Turn 241, 1106 AD: (Extra Combat: -10%)
Turn 241, 1106 AD: (Extra Combat: +20%)
Turn 241, 1106 AD: (Combat: -25%)
Turn 241, 1106 AD: (Combat: +125%)
Turn 241, 1106 AD: VQ's Spearman is hit for 18 (66/100HP)
Turn 241, 1106 AD: Genghis Khan's Keshik is hit for 22 (78/100HP)
Turn 241, 1106 AD: VQ's Spearman is hit for 18 (48/100HP)
Turn 241, 1106 AD: Genghis Khan's Keshik is hit for 22 (56/100HP)
Turn 241, 1106 AD: Genghis Khan's Keshik is hit for 22 (34/100HP)
Turn 241, 1106 AD: VQ's Spearman is hit for 18 (30/100HP)
Turn 241, 1106 AD: VQ's Spearman is hit for 18 (12/100HP)
Turn 241, 1106 AD: Genghis Khan's Keshik is hit for 22 (12/100HP)
Turn 241, 1106 AD: Genghis Khan's Keshik is hit for 22 (0/100HP)
Turn 241, 1106 AD: VQ's Spearman has defeated Genghis Khan's Keshik!

Turn 242, 1112 AD: VQ's Berserker (8.80) vs Genghis Khan's Longbowman (8.10)
Turn 242, 1112 AD: Combat Odds: 61.5%
Turn 242, 1112 AD: (Extra Combat: -10%)
Turn 242, 1112 AD: (Extra Combat: +10%)
Turn 242, 1112 AD: (Fortify: +25%)
Turn 242, 1112 AD: VQ's Berserker is hit for 19 (81/100HP)
Turn 242, 1112 AD: Genghis Khan's Longbowman is hit for 20 (80/100HP)
Turn 242, 1112 AD: Genghis Khan's Longbowman is hit for 20 (60/100HP)
Turn 242, 1112 AD: Genghis Khan's Longbowman is hit for 20 (40/100HP)
Turn 242, 1112 AD: Genghis Khan's Longbowman is hit for 20 (20/100HP)
Turn 242, 1112 AD: Genghis Khan's Longbowman is hit for 20 (0/100HP)
Turn 242, 1112 AD: VQ's Berserker has defeated Genghis Khan's Longbowman!

Turn 243, 1118 AD: The enemy has been spotted near Uppsala!
Turn 243, 1118 AD: Birka has grown to size 7
Turn 243, 1118 AD: Henry Bessemer (Great Engineer) has been born in Delhi (Gandhi)!
Turn 243, 1118 AD: Mani (Great Prophet) has been born in a far away land!

Turn 244, 1124 AD: The enemy has been spotted near Uppsala!
Turn 244, 1124 AD: The enemy has been spotted near Birka!
Turn 244, 1124 AD: VQ's Berserker (8.80) vs Genghis Khan's Crossbowman (8.10)
Turn 244, 1124 AD: Combat Odds: 61.5%
Turn 244, 1124 AD: (Extra Combat: -10%)
Turn 244, 1124 AD: (Extra Combat: +10%)
Turn 244, 1124 AD: (Combat: -25%)
Turn 244, 1124 AD: (Combat: +50%)
Turn 244, 1124 AD: VQ's Berserker is hit for 19 (81/100HP)
Turn 244, 1124 AD: Genghis Khan's Crossbowman is hit for 20 (80/100HP)
Turn 244, 1124 AD: VQ's Berserker is hit for 19 (62/100HP)
Turn 244, 1124 AD: Genghis Khan's Crossbowman is hit for 20 (60/100HP)
Turn 244, 1124 AD: VQ's Berserker is hit for 19 (43/100HP)
Turn 244, 1124 AD: VQ's Berserker is hit for 19 (24/100HP)
Turn 244, 1124 AD: VQ's Berserker is hit for 19 (5/100HP)
Turn 244, 1124 AD: Genghis Khan's Crossbowman is hit for 20 (40/100HP)
Turn 244, 1124 AD: Genghis Khan's Crossbowman is hit for 20 (20/100HP)
Turn 244, 1124 AD: VQ's Berserker is hit for 19 (0/100HP)
Turn 244, 1124 AD: Genghis Khan's Crossbowman has defeated VQ's Berserker!
Turn 244, 1124 AD: Your Berserker has died trying to attack a Crossbowman!
Turn 244, 1124 AD: VQ's Spearman (5.20) vs Genghis Khan's Crossbowman (1.92)
Turn 244, 1124 AD: Combat Odds: 98.9%
Turn 244, 1124 AD: (Extra Combat: -30%)
Turn 244, 1124 AD: (Extra Combat: +10%)
Turn 244, 1124 AD: (Combat: +50%)
Turn 244, 1124 AD: Genghis Khan's Crossbowman is hit for 19 (1/100HP)
Turn 244, 1124 AD: VQ's Spearman is hit for 21 (79/100HP)
Turn 244, 1124 AD: Genghis Khan's Crossbowman is hit for 19 (0/100HP)
Turn 244, 1124 AD: VQ's Spearman has defeated Genghis Khan's Crossbowman!
Turn 244, 1124 AD: Your Spearman has destroyed a Crossbowman!
Turn 244, 1124 AD: Your Catapult has reduced the defenses of Sarmatian to 17%!
Turn 244, 1124 AD: Your Catapult has reduced the defenses of Sarmatian to 14%!
Turn 244, 1124 AD: Your Catapult has reduced the defenses of Sarmatian to 11%!
Turn 244, 1124 AD: Your Catapult has reduced the defenses of Sarmatian to 8%!
Turn 244, 1124 AD: Uppsala will grow to size 7 on the next turn
Turn 244, 1124 AD: A Fishing Boats has been destroyed by a marauding Indian Trireme!
Turn 244, 1124 AD: Gandhi has completed Angkor Wat!
Turn 244, 1124 AD: Islam has been founded in Seville!
Turn 244, 1124 AD: New Tech(s) to trade: Genghis Khan, Washington

Turn 245, 1130 AD: The enemy has been spotted near Birka!
Turn 245, 1130 AD: The enemy has been spotted near Birka!
Turn 245, 1130 AD: Clearing a Forest has created 24 ? for Bjørgvin.
Turn 245, 1130 AD: Your Catapult has reduced the defenses of Sarmatian to 5%!
Turn 245, 1130 AD: Your Catapult has reduced the defenses of Sarmatian to 2%!
Turn 245, 1130 AD: VQ's Catapult (5.00) vs Genghis Khan's Longbowman (7.92)
Turn 245, 1130 AD: Combat Odds: 3.1%
Turn 245, 1130 AD: (Plot Defense: +2%)
Turn 245, 1130 AD: (Fortify: +5%)
Turn 245, 1130 AD: (City Defense: +70%)
Turn 245, 1130 AD: (City Attack: -45%)
Turn 245, 1130 AD: Your Catapult has caused collateral damage! (4 Units)
Turn 245, 1130 AD: VQ's Catapult is hit for 25 (75/100HP)
Turn 245, 1130 AD: Genghis Khan's Longbowman is hit for 15 (85/100HP)
Turn 245, 1130 AD: VQ's Catapult is hit for 25 (50/100HP)
Turn 245, 1130 AD: VQ's Catapult is hit for 25 (25/100HP)
Turn 245, 1130 AD: VQ's Catapult is hit for 25 (0/100HP)
Turn 245, 1130 AD: Genghis Khan's Longbowman has defeated VQ's Catapult!
Turn 245, 1130 AD: Your Catapult has died trying to attack a Longbowman!
Turn 245, 1130 AD: VQ's Berserker (8.80) vs Genghis Khan's Longbowman (4.71)
Turn 245, 1130 AD: Combat Odds: 96.6%
Turn 245, 1130 AD: (Extra Combat: -10%)
Turn 245, 1130 AD: (Plot Defense: +2%)
Turn 245, 1130 AD: (Fortify: +5%)
Turn 245, 1130 AD: (City Defense: +70%)
Turn 245, 1130 AD: (City Attack: -85%)
Turn 245, 1130 AD: VQ's Berserker is hit for 15 (85/100HP)
Turn 245, 1130 AD: Genghis Khan's Longbowman is hit for 26 (59/100HP)
Turn 245, 1130 AD: Genghis Khan's Longbowman is hit for 26 (33/100HP)
Turn 245, 1130 AD: VQ's Berserker is hit for 15 (70/100HP)
Turn 245, 1130 AD: Genghis Khan's Longbowman is hit for 26 (7/100HP)
Turn 245, 1130 AD: Genghis Khan's Longbowman is hit for 26 (0/100HP)
Turn 245, 1130 AD: VQ's Berserker has defeated Genghis Khan's Longbowman!
Turn 245, 1130 AD: Your Berserker has destroyed a Longbowman!
Turn 245, 1130 AD: VQ's Berserker (8.80) vs Genghis Khan's Longbowman (4.10)
Turn 245, 1130 AD: Combat Odds: 99.1%
Turn 245, 1130 AD: (Extra Combat: -10%)
Turn 245, 1130 AD: (Plot Defense: +2%)
Turn 245, 1130 AD: (Fortify: +25%)
Turn 245, 1130 AD: (City Defense: +25%)
Turn 245, 1130 AD: (City Attack: -85%)
Turn 245, 1130 AD: VQ's Berserker is hit for 14 (86/100HP)
Turn 245, 1130 AD: VQ's Berserker is hit for 14 (72/100HP)
Turn 245, 1130 AD: Genghis Khan's Longbowman is hit for 28 (63/100HP)
Turn 245, 1130 AD: Genghis Khan's Longbowman is hit for 28 (35/100HP)
Turn 245, 1130 AD: Genghis Khan's Longbowman is hit for 28 (7/100HP)
Turn 245, 1130 AD: Genghis Khan's Longbowman is hit for 28 (0/100HP)
Turn 245, 1130 AD: VQ's Berserker has defeated Genghis Khan's Longbowman!
Turn 245, 1130 AD: Your Berserker has destroyed a Longbowman!
Turn 245, 1130 AD: VQ's Berserker (8.80) vs Genghis Khan's Longbowman (5.05)
Turn 245, 1130 AD: Combat Odds: 95.6%
Turn 245, 1130 AD: (Extra Combat: -10%)
Turn 245, 1130 AD: (Plot Defense: +2%)
Turn 245, 1130 AD: (Fortify: +20%)
Turn 245, 1130 AD: (City Defense: +25%)
Turn 245, 1130 AD: (City Attack: -55%)
Turn 245, 1130 AD: VQ's Berserker is hit for 15 (85/100HP)
Turn 245, 1130 AD: VQ's Berserker is hit for 15 (70/100HP)
Turn 245, 1130 AD: VQ's Berserker is hit for 15 (55/100HP)
Turn 245, 1130 AD: Genghis Khan's Longbowman is hit for 25 (66/100HP)
Turn 245, 1130 AD: Genghis Khan's Longbowman is hit for 25 (41/100HP)
Turn 245, 1130 AD: VQ's Berserker is hit for 15 (40/100HP)
Turn 245, 1130 AD: VQ's Berserker is hit for 15 (25/100HP)
Turn 245, 1130 AD: Genghis Khan's Longbowman is hit for 25 (16/100HP)
Turn 245, 1130 AD: VQ's Berserker is hit for 15 (10/100HP)
Turn 245, 1130 AD: VQ's Berserker is hit for 15 (0/100HP)
Turn 245, 1130 AD: Genghis Khan's Longbowman has defeated VQ's Berserker!
Turn 245, 1130 AD: Your Berserker has died trying to attack a Longbowman!
Turn 245, 1130 AD: VQ's Berserker (8.80) vs Genghis Khan's Axeman (4.59)
Turn 245, 1130 AD: Combat Odds: 99.0%
Turn 245, 1130 AD: (Extra Combat: -10%)
Turn 245, 1130 AD: (Extra Combat: +30%)
Turn 245, 1130 AD: (Plot Defense: +2%)
Turn 245, 1130 AD: (Fortify: +25%)
Turn 245, 1130 AD: (City Attack: -55%)
Turn 245, 1130 AD: (Combat: -50%)
Turn 245, 1130 AD: (Combat: +50%)
Turn 245, 1130 AD: VQ's Berserker is hit for 14 (86/100HP)
Turn 245, 1130 AD: Genghis Khan's Axeman is hit for 26 (64/100HP)
Turn 245, 1130 AD: Genghis Khan's Axeman is hit for 26 (38/100HP)
Turn 245, 1130 AD: VQ's Berserker is hit for 14 (72/100HP)
Turn 245, 1130 AD: Genghis Khan's Axeman is hit for 26 (12/100HP)
Turn 245, 1130 AD: VQ's Berserker is hit for 14 (58/100HP)
Turn 245, 1130 AD: VQ's Berserker is hit for 14 (44/100HP)
Turn 245, 1130 AD: Genghis Khan's Axeman is hit for 26 (0/100HP)
Turn 245, 1130 AD: VQ's Berserker has defeated Genghis Khan's Axeman!
Turn 245, 1130 AD: Your Berserker has destroyed a Axeman!
Turn 245, 1130 AD: Your Catapult has reduced the defenses of Sarmatian to 0%!
Turn 245, 1130 AD: Hannibal has 8 gold per turn available for trade
Turn 245, 1130 AD: Uppsala has grown to size 7
Turn 245, 1130 AD: The borders of Roskilde have expanded!

Turn 246, 1136 AD: The enemy has been spotted near Birka!
Turn 246, 1136 AD: The enemy has been spotted near Birka!
Turn 246, 1136 AD: VQ's Berserker (6.33) vs Genghis Khan's Keshik (3.79)
Turn 246, 1136 AD: Combat Odds: 90.3%
Turn 246, 1136 AD: (Extra Combat: -10%)
Turn 246, 1136 AD: (Extra Combat: +30%)
Turn 246, 1136 AD: (City Attack: -85%)
Turn 246, 1136 AD: VQ's Berserker is hit for 14 (58/100HP)
Turn 246, 1136 AD: VQ's Berserker is hit for 14 (44/100HP)
Turn 246, 1136 AD: Genghis Khan's Keshik is hit for 27 (71/100HP)
Turn 246, 1136 AD: Genghis Khan's Keshik is hit for 27 (44/100HP)
Turn 246, 1136 AD: Genghis Khan's Keshik is hit for 27 (17/100HP)
Turn 246, 1136 AD: VQ's Berserker is hit for 14 (30/100HP)
Turn 246, 1136 AD: Genghis Khan's Keshik is hit for 27 (0/100HP)
Turn 246, 1136 AD: VQ's Berserker has defeated Genghis Khan's Keshik!
Turn 246, 1136 AD: Your Berserker has destroyed a Keshik!
Turn 246, 1136 AD: VQ's Berserker (6.33) vs Genghis Khan's Longbowman (3.54)
Turn 246, 1136 AD: Combat Odds: 91.6%
Turn 246, 1136 AD: (Extra Combat: -10%)
Turn 246, 1136 AD: (Fortify: +25%)
Turn 246, 1136 AD: (City Defense: +45%)
Turn 246, 1136 AD: (City Attack: -85%)
Turn 246, 1136 AD: VQ's Berserker is hit for 15 (57/100HP)
Turn 246, 1136 AD: VQ's Berserker is hit for 15 (42/100HP)
Turn 246, 1136 AD: Genghis Khan's Longbowman is hit for 26 (42/100HP)
Turn 246, 1136 AD: Genghis Khan's Longbowman is hit for 26 (16/100HP)
Turn 246, 1136 AD: Genghis Khan's Longbowman is hit for 26 (0/100HP)
Turn 246, 1136 AD: VQ's Berserker has defeated Genghis Khan's Longbowman!
Turn 246, 1136 AD: Zhuge Liang (Great General) has been born in Nidaros (VQ)!
Turn 246, 1136 AD: Your Berserker has destroyed a Longbowman!
Turn 246, 1136 AD: You have captured Sarmatian!!!
Turn 246, 1136 AD: Your Catapult has reduced the defenses of Turfan to 41%!

namliaM
Mar 23, 2007, 01:27 AM
Buro too you say not worth it but Nidaros base commerce is 23 so an extra 11 gpt. We can't even run science at 40%

In relative to our current state of affairs I think the big bonus on Buro is the hammers not the commerce. Nadiros is not a great commerce city (unfortunatly) that some bureaucratic capitols can be.
No trade routes -to speak off- and no defelopped cottages -to speak off-, no river to make for +Coins... I am not sniffing at the 11gpt, just (meaning to) saying that it is relatively low.... not meaningless.
The biggest bonus from Buro is getting out 2 Berserkers in 5 turns... Or 1 catapult in 2 turns.

Would you make up your mind already.
Uhm... Maybe I should have said: I didnt mean to say that?? :confused:

You contradict yourself in this and it's confusing at best. When someone states a "so called fact" (3 gold income)
Income is more than just GPT, it is beakers and hammers as well... but we are (understandably so) most conserned about GPT
But lets assign all 5 GPT to the cost of Tonsberg... Add the 4 food 3 coin Sugar in a few turns... and now Tonsberg is bringing in 6 coins vs our 5GPT cost.
.....now its adding 9 coins
.....now its adding 12 coins...
Later I do switch to GPT which is a mistake on my part. But IMO a city is more than its GPT, beakers do count.... I would rather run 50% out of a 100 commerce vs 70% out of 70 commerce. While both yield ~50 beakers the first has much more potential than the second.

So yes Cosmic you are right at 40% towards gold it gets 1.2 GPT, while costing 5GPT a drain of 3.8GPT but is at that point also contributing 1.8 beakers.
At size 4 earning 12 coins it will be earning 4.8 GPT at the same 40% (towards gold) and contributing 7.2 beakers.
Once the 3 cottages become hammlets: 3 More coins. 1.2 GPT + 1.8 beakers, making 6 + 9 respectively.
Work another riverside cottage, 3 more coins. Now 7.2 + 10.8 repectively.
That is at size 5 working 3 hammlets and 1 cottage and ONLY getting better.

that's enough for me to say asta la vista. Take me off the roster. I will find something better to do with my time.
I sure hope you will reconsider??

Swords against lbm mmmm wait till GK get the necessary techs for maces Swords vs Maces = no fun and you know it...

Looking at the save....
- Probably a governer desiding it, but we are running an engineer in Bjorgvin?
I think we want to work a cottage or even a 1food/2 hammer hill? Over the engineer....
Also an Engineer in Uppsala...
- Why grow Tonsberg at +7 food (taking the Corn from Haithabu) with nothing to work while Haithabu is on stagnate not beeing able to work the Cottages?
- We have a visiting Xbow near Birka! from Gandhi that need dispatching...
- Now 8 berserkers + 8 Cats... that makes our army :goodjob:
- Starting some Courthouses :goodjob:
- Nadiros is working an unimproved grass... :sad:
But that is due to Gandhi's visiting Trireme...
- HE in Nadiros, wowsers... 2 Zerks in 3 turns anyone? Good call I think
Maybe a market in this situation would have been another option?

All in all a job well done Maquis... :goodjob:

Burning the scientist on Philo will net us 1794 beakers.
At 100% Haithabu will generate 28 (raw) beakers = 14 beakers for the Acadamy.
Nadiros is doing 36 (raw) beakers = 19 from the acadamy.
Or ... Not burning him will take roughly 100 turns (at 100%) to earn back. Seeing as Taoism is allready taken and we dont really need Pacifism anytime soon I dont see a need to burn him on Philo.
If we wait to research paper we can bulb him on Education getting something like (IIRC) 2500+ beakers towards that. But we would want to get it ASAP so we (still?) have a shot at Liberalism or has that ship sailed???

Roster
namliaM -- +1 gmt (Actually 0 atm due to DST) > Started war on Khaaan
Greyfox -- +8 gmt > Skip till sunday, pick up then > On deck
Maquis -- -7 gmt > Solid set :)
Bobrath -- -5 gmt > UP
Healium -- +1 gmt -- Still on Auto skip, speak up if you want back in the rotation!
Scowler -- gmt
Frankcor-- -5 gmt <Lurker>
Cosmichail -- -5gmt

Edit:
GG I think goes as an Instructor in Nadiros, we could then revolt (back) to OR and still have Nadiros provide us with units at a comfertable rate and at 5xp.
Acadamy, we dont have Education => Not an option.

Edit2:
We could (if we delay paper and research/trade Philo) bulb chemistry with the GS... This would allow for an early Chemistry => Grens ... => Major war time to cut down Hannibal and some others?
Offcourse we would still be miles from Astronomy for them Frigates.

Maquis
Mar 23, 2007, 08:53 AM
Probably a governor deciding it, but we are running an engineer in Bjorgvin?

Yes it was the governor. I tend to get a little :smoke: watching the cities when my main focus is war. (Call me a thick-headed warmonger!)

Why grow Tonsberg at +7 food (taking the Corn from Haithabu) with nothing to work

There are several workers there, and yes, Tonsberg needs a little management. I was getting it growing - the sooner it grows, the sooner it pays for itself! Since so much has been pointed out how much of a drain it is on our economy :gripe:

HE in Naidros - Under the Beurocrats, we can just churn out units here, and put other cities on other builds (couthouses! markets!)

I do admit, I was thinking we could build the Academy in Naidros as well, I guess I should have payed attn to the education requirement :mischief:

Hopefully we are set up well enough to take Khhaaaaannn out now. Long term, I think Forbidden Palace should go in Karaokum?


Not that I feel I need to defend myself, but I turned off research to make this war viable. Had I not done this, I would have been lucky to even take Samaq. No way would have had the firepower to fend off GK's counterattacks and take both cities.

Also, sorry to leave on an "uneven" year. I had to play that 11th turn so that I could take Sarmatin. :devil:

namliaM
Mar 23, 2007, 11:15 AM
and put other cities on other builds (couthouses! markets!)
Henca also my suggestion to revolt to OR, Nadiros should be able to pause building units at some point to get a bit of infra going there as well.

much of a drain it is on our economy :eek: :hide:

Hopefully we are set up well enough to take Khhaaaaannn out now. Long term, I think Forbidden Palace should go in Karaokum?
:agree:
I think a couple more Cats and the Zerk(s?) in production now should cover the war.
Just make sure to get some units (LBs/Xbox?) for City Garison.

Not that I feel I need to defend myself,
And you shouldnt we are all (I presume) trying to get the best out eachother and the game, while trying to learn.

I had to play that 11th turn so that I could take Sarmatin. :devil:
10-15 turns... 11 is just fine :)

namliaM
Mar 24, 2007, 03:11 PM
Roster Update
namliaM -- +1 gmt (Actually 0 atm due to DST) > Started war on Khaaan
Greyfox -- +8 gmt > allmost sunday, if bob doesnt get it will you?
Maquis -- -7 gmt > Solid set
Bobrath -- -5 gmt > UP
Healium -- +1 gmt -- Still on Auto skip, speak up if you want back in the rotation!
Scowler -- gmt
Frankcor-- -5 gmt <Lurker>
Cosmichail -- -5gmt

bobrath
Mar 24, 2007, 05:36 PM
Got it - should have report and such up later tonight (in time for GreyFox to pick it up)

bobrath
Mar 24, 2007, 08:11 PM
Where to start... I did as requested and captured Turfan and New (not old) Sarai. I got rid of any engineers that showed up and managed to get some defenders to relieve our offense. Oh yeah, and kicked Ghandi's but out of a new city he settled with a single sword defender!
http://img85.imageshack.us/img85/9246/captureqg2.jpg
http://img85.imageshack.us/img85/3218/civ4screenshot0014fh4.jpg


Discovered paper (and now 6 turns left on optics). Our GS will give us 2511 beakers (of 4036) towards education, but Hannibal got liberalism in the middle of my turns. Not all the civs have education (heck 4 don't even have paper - tho two are Ghandi and Khaaan). I would suggest the next player trade paper to Mehmed for his best offer which should get us Drama (tho everyone has that already). We won't get much better offers. Picking up his world map in trade might make ours worth enough to other civs to make some cash off map trading. GW is a cheapskate and won't give much of anything for Paper, so screw him.

Khaaaan will give us optics, gold, gpt and his world map for peace. Either we take that offer now and rest up for the last push (tho he now has CS I think) OR we take out his capital and see if we can get anything better from him - remember his capital has the pyramids.

I kept New Sarai (grudgingly), but I raized Turfan.
http://img164.imageshack.us/img164/4360/civ4screenshot0013oi6.jpg
Yes, I know there are towns and villages around there, but frankly the culture of the capital was stifling, we had no defenders even remotely close AND it was 1 tile off the coast. After clicking the burn baby burn button I realized I should have done a quick check for wonders. Ah well. We can resettle a better site later when our economy isn't limping along.

Currently we're at 50% with a slight loss of ~15gpt. Courthouses are still in progress. Note that the Trading Post in New Sarai should be whipped the moment it comes out of revolt to put those angry citizens to use.

Oh! At the start of my turns, I did some pretty hefty resource trading. corn and sugar were traded to mehmed and brennus for clam, cow, crab, and rice. A few turns later I got a total of 17 gpt from the two of them for gems and gold (one to each). We've picked up some +1s for the ten turns of trade, but more importantly (to me) is our health problems are much less. WW is showing up now so the sooner we can end the war with Khaaan the better.

Ghandi controls all our seas and I didn't really see reason to contest that - negative proposition for WW and income. Better to apply builds to land units.

The Great Gen was taught to be an instructor in Nadiros and along with the HE its a military beast now.

One pop up of note during my turns was size based:
http://img164.imageshack.us/img164/7415/civ4screenshot0011vx4.jpg
This was prior to my capture of the two mongolian cities btw.

Here's the front with Khaaaan:
http://img137.imageshack.us/img137/3802/civ4screenshot0018gl5.jpg
There are 2 spears of ours in loner positions and Khaaaan has a crossbow on the horses (we disconnected his northern iron with the dual city caps.

Khaaan Smashing?? (http://gotm.civfanatics.net/saves/civ4sgotm4/VQ_SG004_AD1202_01.CivWarlordsSave)

The CfC Autolog

Turn 246, 1136 AD: VQ's Berserker (6.33) vs Genghis Khan's Keshik (3.79)
Turn 246, 1136 AD: Combat Odds: 90.3%
Turn 246, 1136 AD: (Extra Combat: -10%)
Turn 246, 1136 AD: (Extra Combat: +30%)
Turn 246, 1136 AD: (City Attack: -85%)
Turn 246, 1136 AD: VQ's Berserker is hit for 14 (58/100HP)
Turn 246, 1136 AD: VQ's Berserker is hit for 14 (44/100HP)
Turn 246, 1136 AD: Genghis Khan's Keshik is hit for 27 (71/100HP)
Turn 246, 1136 AD: Genghis Khan's Keshik is hit for 27 (44/100HP)
Turn 246, 1136 AD: Genghis Khan's Keshik is hit for 27 (17/100HP)
Turn 246, 1136 AD: VQ's Berserker is hit for 14 (30/100HP)
Turn 246, 1136 AD: Genghis Khan's Keshik is hit for 27 (0/100HP)
Turn 246, 1136 AD: VQ's Berserker has defeated Genghis Khan's Keshik!
Turn 246, 1136 AD: VQ's Berserker (6.33) vs Genghis Khan's Longbowman (3.54)
Turn 246, 1136 AD: Combat Odds: 91.6%
Turn 246, 1136 AD: (Extra Combat: -10%)
Turn 246, 1136 AD: (Fortify: +25%)
Turn 246, 1136 AD: (City Defense: +45%)
Turn 246, 1136 AD: (City Attack: -85%)
Turn 246, 1136 AD: VQ's Berserker is hit for 15 (57/100HP)
Turn 246, 1136 AD: VQ's Berserker is hit for 15 (42/100HP)
Turn 246, 1136 AD: Genghis Khan's Longbowman is hit for 26 (42/100HP)
Turn 246, 1136 AD: Genghis Khan's Longbowman is hit for 26 (16/100HP)
Turn 246, 1136 AD: Genghis Khan's Longbowman is hit for 26 (0/100HP)
Turn 246, 1136 AD: VQ's Berserker has defeated Genghis Khan's Longbowman!
Turn 246, 1136 AD: Zhuge Liang (Great General) has been born in Nidaros (VQ)!
Turn 246, 1136 AD: You have captured Sarmatian!!!
Turn 246, 1136 AD: VQ's Chariot (4.00) vs Gandhi's Crossbowman (6.60)
Turn 246, 1136 AD: Combat Odds: 2.6%
Turn 246, 1136 AD: (Extra Combat: +10%)
Turn 246, 1136 AD: VQ's Chariot is hit for 25 (75/100HP)
Turn 246, 1136 AD: VQ's Chariot is hit for 25 (50/100HP)
Turn 246, 1136 AD: VQ's Chariot is hit for 25 (25/100HP)
Turn 246, 1136 AD: VQ's Chariot is hit for 25 (0/100HP)
Turn 246, 1136 AD: Gandhi's Crossbowman has defeated VQ's Chariot!
Turn 246, 1136 AD: VQ's Crossbowman (6.60) vs Gandhi's Crossbowman (6.60)
Turn 246, 1136 AD: Combat Odds: 53.4%
Turn 246, 1136 AD: (Extra Combat: -10%)
Turn 246, 1136 AD: (Extra Combat: +10%)
Turn 246, 1136 AD: Gandhi's Crossbowman is hit for 20 (80/100HP)
Turn 246, 1136 AD: VQ's Crossbowman is hit for 20 (80/100HP)
Turn 246, 1136 AD: VQ's Crossbowman is hit for 20 (60/100HP)
Turn 246, 1136 AD: Gandhi's Crossbowman is hit for 20 (60/100HP)
Turn 246, 1136 AD: Gandhi's Crossbowman is hit for 20 (40/100HP)
Turn 246, 1136 AD: VQ's Crossbowman is hit for 20 (40/100HP)
Turn 246, 1136 AD: Gandhi's Crossbowman is hit for 20 (20/100HP)
Turn 246, 1136 AD: Gandhi's Crossbowman is hit for 20 (0/100HP)
Turn 246, 1136 AD: VQ's Crossbowman has defeated Gandhi's Crossbowman!
Turn 246, 1136 AD: Brennus adopts Mercantilism!

Turn 247, 1142 AD: Genghis Khan's Keshik (6.00) vs VQ's Spearman (8.54)
Turn 247, 1142 AD: Combat Odds: 23.3%
Turn 247, 1142 AD: (Extra Combat: +40%)
Turn 247, 1142 AD: (Combat: +100%)
Turn 247, 1142 AD: VQ's Spearman is hit for 16 (73/100HP)
Turn 247, 1142 AD: Genghis Khan's Keshik is hit for 24 (76/100HP)
Turn 247, 1142 AD: Genghis Khan's Keshik is hit for 24 (52/100HP)
Turn 247, 1142 AD: Genghis Khan's Keshik is hit for 24 (28/100HP)
Turn 247, 1142 AD: Genghis Khan's Keshik is hit for 24 (4/100HP)
Turn 247, 1142 AD: Genghis Khan's Keshik is hit for 24 (0/100HP)
Turn 247, 1142 AD: VQ's Spearman has defeated Genghis Khan's Keshik!
Turn 247, 1142 AD: Hannibal's Golden Age has ended...

Turn 248, 1148 AD: Genghis Khan's Keshik (7.80) vs VQ's Catapult (3.33)
Turn 248, 1148 AD: Combat Odds: 99.8%
Turn 248, 1148 AD: (Extra Combat: -30%)
Turn 248, 1148 AD: (Class Attack: -50%)
Turn 248, 1148 AD: VQ's Catapult is hit for 30 (70/100HP)
Turn 248, 1148 AD: VQ's Catapult is hit for 30 (40/100HP)
Turn 248, 1148 AD: VQ's Catapult is hit for 30 (10/100HP)
Turn 248, 1148 AD: VQ's Catapult is hit for 30 (0/100HP)
Turn 248, 1148 AD: Genghis Khan's Keshik has defeated VQ's Catapult!
Turn 248, 1148 AD: Hannibal adopts Free Market!

Turn 249, 1154 AD: VQ's Spearman (4.80) vs Genghis Khan's Keshik (3.07)
Turn 249, 1154 AD: Combat Odds: 88.8%
Turn 249, 1154 AD: (Extra Combat: -20%)
Turn 249, 1154 AD: (Extra Combat: +30%)
Turn 249, 1154 AD: (Combat: -125%)
Turn 249, 1154 AD: VQ's Spearman is hit for 16 (84/100HP)
Turn 249, 1154 AD: Genghis Khan's Keshik is hit for 24 (76/100HP)
Turn 249, 1154 AD: Genghis Khan's Keshik is hit for 24 (52/100HP)
Turn 249, 1154 AD: Genghis Khan's Keshik is hit for 24 (28/100HP)
Turn 249, 1154 AD: Genghis Khan's Keshik is hit for 24 (4/100HP)
Turn 249, 1154 AD: VQ's Spearman is hit for 16 (68/100HP)
Turn 249, 1154 AD: Genghis Khan's Keshik is hit for 24 (0/100HP)
Turn 249, 1154 AD: VQ's Spearman has defeated Genghis Khan's Keshik!
Turn 249, 1154 AD: Hannibal is the first to discover Liberalism!

Turn 252, 1172 AD: The enemy has been spotted near Birka!
Turn 252, 1172 AD: VQ's Berserker (8.80) vs Genghis Khan's Longbowman (5.21)
Turn 252, 1172 AD: Combat Odds: 95.1%
Turn 252, 1172 AD: (Extra Combat: -10%)
Turn 252, 1172 AD: (Fortify: +25%)
Turn 252, 1172 AD: (City Defense: +45%)
Turn 252, 1172 AD: (City Attack: -85%)
Turn 252, 1172 AD: VQ's Berserker is hit for 15 (85/100HP)
Turn 252, 1172 AD: Genghis Khan's Longbowman is hit for 25 (75/100HP)
Turn 252, 1172 AD: Genghis Khan's Longbowman is hit for 25 (50/100HP)
Turn 252, 1172 AD: Genghis Khan's Longbowman is hit for 25 (25/100HP)
Turn 252, 1172 AD: VQ's Berserker is hit for 15 (70/100HP)
Turn 252, 1172 AD: VQ's Berserker is hit for 15 (55/100HP)
Turn 252, 1172 AD: Genghis Khan's Longbowman is hit for 25 (0/100HP)
Turn 252, 1172 AD: VQ's Berserker has defeated Genghis Khan's Longbowman!
Turn 252, 1172 AD: VQ's Berserker (8.80) vs Genghis Khan's Longbowman (4.44)
Turn 252, 1172 AD: Combat Odds: 98.7%
Turn 252, 1172 AD: (Extra Combat: -10%)
Turn 252, 1172 AD: (Fortify: +25%)
Turn 252, 1172 AD: (City Defense: +25%)
Turn 252, 1172 AD: (City Attack: -85%)
Turn 252, 1172 AD: VQ's Berserker is hit for 14 (86/100HP)
Turn 252, 1172 AD: Genghis Khan's Longbowman is hit for 27 (73/100HP)
Turn 252, 1172 AD: Genghis Khan's Longbowman is hit for 27 (46/100HP)
Turn 252, 1172 AD: Genghis Khan's Longbowman is hit for 27 (19/100HP)
Turn 252, 1172 AD: VQ's Berserker is hit for 14 (72/100HP)
Turn 252, 1172 AD: Genghis Khan's Longbowman is hit for 27 (0/100HP)
Turn 252, 1172 AD: VQ's Berserker has defeated Genghis Khan's Longbowman!
Turn 252, 1172 AD: The borders of Birka have expanded!
Turn 252, 1172 AD: The borders of Tønsberg have expanded!
Turn 252, 1172 AD: Genghis Khan's Keshik (7.80) vs VQ's Berserker (11.60)
Turn 252, 1172 AD: Combat Odds: 13.1%
Turn 252, 1172 AD: (Extra Combat: -30%)
Turn 252, 1172 AD: (Extra Combat: +30%)
Turn 252, 1172 AD: (Fortify: +15%)
Turn 252, 1172 AD: VQ's Berserker is hit for 16 (84/100HP)
Turn 252, 1172 AD: VQ's Berserker is hit for 16 (68/100HP)
Turn 252, 1172 AD: VQ's Berserker is hit for 16 (52/100HP)
Turn 252, 1172 AD: Genghis Khan's Keshik is hit for 24 (76/100HP)
Turn 252, 1172 AD: Genghis Khan's Keshik is hit for 24 (52/100HP)
Turn 252, 1172 AD: Genghis Khan's Keshik is hit for 24 (28/100HP)
Turn 252, 1172 AD: VQ's Berserker is hit for 16 (36/100HP)
Turn 252, 1172 AD: Genghis Khan's Keshik is hit for 24 (4/100HP)
Turn 252, 1172 AD: Genghis Khan's Keshik is hit for 24 (0/100HP)
Turn 252, 1172 AD: VQ's Berserker has defeated Genghis Khan's Keshik!

Turn 253, 1178 AD: VQ's Catapult (5.00) vs Genghis Khan's Maceman (5.92)
Turn 253, 1178 AD: Combat Odds: 27.9%
Turn 253, 1178 AD: (Extra Combat: +10%)
Turn 253, 1178 AD: (City Attack: -45%)
Turn 253, 1178 AD: Genghis Khan's Maceman is hit for 18 (82/100HP)
Turn 253, 1178 AD: VQ's Catapult is hit for 21 (79/100HP)
Turn 253, 1178 AD: VQ's Catapult is hit for 21 (58/100HP)
Turn 253, 1178 AD: Genghis Khan's Maceman is hit for 18 (64/100HP)
Turn 253, 1178 AD: VQ's Catapult is hit for 21 (37/100HP)
Turn 253, 1178 AD: Genghis Khan's Maceman is hit for 18 (46/100HP)
Turn 253, 1178 AD: Genghis Khan's Maceman is hit for 18 (28/100HP)
Turn 253, 1178 AD: VQ's Catapult is hit for 21 (16/100HP)
Turn 253, 1178 AD: VQ's Catapult is hit for 21 (0/100HP)
Turn 253, 1178 AD: Genghis Khan's Maceman has defeated VQ's Catapult!
Turn 253, 1178 AD: VQ's Berserker (7.39) vs Genghis Khan's Keshik (3.30)
Turn 253, 1178 AD: Combat Odds: 96.0%
Turn 253, 1178 AD: (Extra Combat: -20%)
Turn 253, 1178 AD: (Extra Combat: +20%)
Turn 253, 1178 AD: (City Attack: -85%)
Turn 253, 1178 AD: VQ's Berserker is hit for 13 (64/100HP)
Turn 253, 1178 AD: Genghis Khan's Keshik is hit for 30 (61/100HP)
Turn 253, 1178 AD: VQ's Berserker is hit for 13 (51/100HP)
Turn 253, 1178 AD: Genghis Khan's Keshik is hit for 30 (31/100HP)
Turn 253, 1178 AD: Genghis Khan's Keshik is hit for 30 (1/100HP)
Turn 253, 1178 AD: Genghis Khan's Keshik is hit for 30 (0/100HP)
Turn 253, 1178 AD: VQ's Berserker has defeated Genghis Khan's Keshik!
Turn 253, 1178 AD: VQ's Berserker (6.33) vs Genghis Khan's Keshik (3.30)
Turn 253, 1178 AD: Combat Odds: 93.5%
Turn 253, 1178 AD: (Extra Combat: -10%)
Turn 253, 1178 AD: (Extra Combat: +20%)
Turn 253, 1178 AD: (City Attack: -85%)
Turn 253, 1178 AD: VQ's Berserker is hit for 13 (59/100HP)
Turn 253, 1178 AD: Genghis Khan's Keshik is hit for 29 (62/100HP)
Turn 253, 1178 AD: VQ's Berserker is hit for 13 (46/100HP)
Turn 253, 1178 AD: Genghis Khan's Keshik is hit for 29 (33/100HP)
Turn 253, 1178 AD: Genghis Khan's Keshik is hit for 29 (4/100HP)
Turn 253, 1178 AD: VQ's Berserker is hit for 13 (33/100HP)
Turn 253, 1178 AD: Genghis Khan's Keshik is hit for 29 (0/100HP)
Turn 253, 1178 AD: VQ's Berserker has defeated Genghis Khan's Keshik!
Turn 253, 1178 AD: VQ's Catapult (5.00) vs Genghis Khan's Keshik (4.36)
Turn 253, 1178 AD: Combat Odds: 65.0%
Turn 253, 1178 AD: (Extra Combat: +20%)
Turn 253, 1178 AD: (City Attack: -45%)
Turn 253, 1178 AD: Genghis Khan's Keshik is hit for 20 (71/100HP)
Turn 253, 1178 AD: Genghis Khan's Keshik is hit for 20 (51/100HP)
Turn 253, 1178 AD: VQ's Catapult is hit for 19 (81/100HP)
Turn 253, 1178 AD: VQ's Catapult is hit for 19 (62/100HP)
Turn 253, 1178 AD: Genghis Khan's Keshik is hit for 20 (31/100HP)
Turn 253, 1178 AD: VQ's Catapult is hit for 19 (43/100HP)
Turn 253, 1178 AD: Genghis Khan's Keshik is hit for 20 (11/100HP)
Turn 253, 1178 AD: Genghis Khan's Keshik is hit for 20 (0/100HP)
Turn 253, 1178 AD: VQ's Catapult has defeated Genghis Khan's Keshik!
Turn 253, 1178 AD: VQ's Catapult (5.00) vs Genghis Khan's Longbowman (10.50)
Turn 253, 1178 AD: Combat Odds: 0.4%
Turn 253, 1178 AD: (Fortify: +25%)
Turn 253, 1178 AD: (City Defense: +70%)
Turn 253, 1178 AD: (City Attack: -45%)
Turn 253, 1178 AD: (River Attack: +25%)
Turn 253, 1178 AD: VQ's Catapult is hit for 28 (72/100HP)
Turn 253, 1178 AD: Genghis Khan's Longbowman is hit for 13 (87/100HP)
Turn 253, 1178 AD: VQ's Catapult is hit for 28 (44/100HP)
Turn 253, 1178 AD: VQ's Catapult is hit for 28 (16/100HP)
Turn 253, 1178 AD: VQ's Catapult is hit for 28 (0/100HP)
Turn 253, 1178 AD: Genghis Khan's Longbowman has defeated VQ's Catapult!
Turn 253, 1178 AD: VQ's Catapult (5.00) vs Genghis Khan's Longbowman (11.48)
Turn 253, 1178 AD: Combat Odds: 0.6%
Turn 253, 1178 AD: (Fortify: +25%)
Turn 253, 1178 AD: (City Defense: +70%)
Turn 253, 1178 AD: (River Attack: +25%)
Turn 253, 1178 AD: VQ's Catapult is hit for 30 (70/100HP)
Turn 253, 1178 AD: VQ's Catapult is hit for 30 (40/100HP)
Turn 253, 1178 AD: Genghis Khan's Longbowman is hit for 13 (74/100HP)
Turn 253, 1178 AD: Genghis Khan's Longbowman is hit for 13 (61/100HP)
Turn 253, 1178 AD: Genghis Khan's Longbowman is hit for 13 (48/100HP)
Turn 253, 1178 AD: VQ's Catapult is hit for 30 (10/100HP)
Turn 253, 1178 AD: VQ's Berserker (8.80) vs Genghis Khan's Crossbowman (6.80)
Turn 253, 1178 AD: Combat Odds: 81.8%
Turn 253, 1178 AD: (Extra Combat: -10%)
Turn 253, 1178 AD: (Extra Combat: +20%)
Turn 253, 1178 AD: (Fortify: +25%)
Turn 253, 1178 AD: (City Attack: -55%)
Turn 253, 1178 AD: (Combat: +50%)
Turn 253, 1178 AD: VQ's Berserker is hit for 18 (82/100HP)
Turn 253, 1178 AD: Genghis Khan's Crossbowman is hit for 21 (60/100HP)
Turn 253, 1178 AD: VQ's Berserker is hit for 18 (64/100HP)
Turn 253, 1178 AD: Genghis Khan's Crossbowman is hit for 21 (39/100HP)
Turn 253, 1178 AD: VQ's Berserker is hit for 18 (46/100HP)
Turn 253, 1178 AD: Genghis Khan's Crossbowman is hit for 21 (18/100HP)
Turn 253, 1178 AD: Genghis Khan's Crossbowman is hit for 21 (0/100HP)
Turn 253, 1178 AD: VQ's Berserker has defeated Genghis Khan's Crossbowman!
Turn 253, 1178 AD: VQ's Berserker (8.80) vs Genghis Khan's Longbowman (4.03)
Turn 253, 1178 AD: Combat Odds: 99.1%
Turn 253, 1178 AD: (Extra Combat: -10%)
Turn 253, 1178 AD: (Fortify: +25%)
Turn 253, 1178 AD: (City Defense: +70%)
Turn 253, 1178 AD: (City Attack: -55%)
Turn 253, 1178 AD: Genghis Khan's Longbowman is hit for 23 (25/100HP)
Turn 253, 1178 AD: VQ's Berserker is hit for 16 (84/100HP)
Turn 253, 1178 AD: Genghis Khan's Longbowman is hit for 23 (2/100HP)
Turn 253, 1178 AD: Genghis Khan's Longbowman is hit for 23 (0/100HP)
Turn 253, 1178 AD: VQ's Berserker has defeated Genghis Khan's Longbowman!
Turn 253, 1178 AD: VQ's Berserker (8.80) vs Genghis Khan's Keshik (3.59)
Turn 253, 1178 AD: Combat Odds: 99.8%
Turn 253, 1178 AD: (Extra Combat: -10%)
Turn 253, 1178 AD: (Extra Combat: +20%)
Turn 253, 1178 AD: (City Attack: -55%)
Turn 253, 1178 AD: Genghis Khan's Keshik is hit for 29 (52/100HP)
Turn 253, 1178 AD: Genghis Khan's Keshik is hit for 29 (23/100HP)
Turn 253, 1178 AD: Genghis Khan's Keshik is hit for 29 (0/100HP)
Turn 253, 1178 AD: VQ's Berserker has defeated Genghis Khan's Keshik!

Turn 254, 1184 AD: The enemy has been spotted near Birka!
Turn 254, 1184 AD: VQ's Berserker (4.89) vs Genghis Khan's Maceman (2.74)
Turn 254, 1184 AD: Combat Odds: 87.3%
Turn 254, 1184 AD: (Extra Combat: -20%)
Turn 254, 1184 AD: (Extra Combat: +10%)
Turn 254, 1184 AD: (Plot Defense: +6%)
Turn 254, 1184 AD: (City Attack: -85%)
Turn 254, 1184 AD: (Combat: -50%)
Turn 254, 1184 AD: (Combat: +50%)
Turn 254, 1184 AD: VQ's Berserker is hit for 14 (37/100HP)
Turn 254, 1184 AD: Genghis Khan's Maceman is hit for 27 (31/100HP)
Turn 254, 1184 AD: Genghis Khan's Maceman is hit for 27 (4/100HP)
Turn 254, 1184 AD: Genghis Khan's Maceman is hit for 27 (0/100HP)
Turn 254, 1184 AD: VQ's Berserker has defeated Genghis Khan's Maceman!
Turn 254, 1184 AD: You have captured New Sarai!!!
Turn 254, 1184 AD: VQ's Catapult (5.00) vs Genghis Khan's Longbowman (9.00)
Turn 254, 1184 AD: Combat Odds: 1.9%
Turn 254, 1184 AD: (City Defense: +25%)
Turn 254, 1184 AD: (River Attack: +25%)
Turn 254, 1184 AD: VQ's Catapult is hit for 26 (74/100HP)
Turn 254, 1184 AD: VQ's Catapult is hit for 26 (48/100HP)
Turn 254, 1184 AD: VQ's Catapult is hit for 26 (22/100HP)
Turn 254, 1184 AD: VQ's Catapult is hit for 26 (0/100HP)
Turn 254, 1184 AD: Genghis Khan's Longbowman has defeated VQ's Catapult!
Turn 254, 1184 AD: VQ's Berserker (8.80) vs Genghis Khan's Longbowman (4.61)
Turn 254, 1184 AD: Combat Odds: 98.5%
Turn 254, 1184 AD: (Extra Combat: -10%)
Turn 254, 1184 AD: (City Defense: +25%)
Turn 254, 1184 AD: (City Attack: -55%)
Turn 254, 1184 AD: VQ's Berserker is hit for 14 (86/100HP)
Turn 254, 1184 AD: Genghis Khan's Longbowman is hit for 27 (73/100HP)
Turn 254, 1184 AD: Genghis Khan's Longbowman is hit for 27 (46/100HP)
Turn 254, 1184 AD: Genghis Khan's Longbowman is hit for 27 (19/100HP)
Turn 254, 1184 AD: Genghis Khan's Longbowman is hit for 27 (0/100HP)
Turn 254, 1184 AD: VQ's Berserker has defeated Genghis Khan's Longbowman!
Turn 254, 1184 AD: VQ's Berserker (8.80) vs Genghis Khan's Keshik (3.99)
Turn 254, 1184 AD: Combat Odds: 99.2%
Turn 254, 1184 AD: (Extra Combat: -10%)
Turn 254, 1184 AD: (Extra Combat: +20%)
Turn 254, 1184 AD: (City Attack: -55%)
Turn 254, 1184 AD: Genghis Khan's Keshik is hit for 28 (62/100HP)
Turn 254, 1184 AD: Genghis Khan's Keshik is hit for 28 (34/100HP)
Turn 254, 1184 AD: Genghis Khan's Keshik is hit for 28 (6/100HP)
Turn 254, 1184 AD: VQ's Berserker is hit for 14 (86/100HP)
Turn 254, 1184 AD: Genghis Khan's Keshik is hit for 28 (0/100HP)
Turn 254, 1184 AD: VQ's Berserker has defeated Genghis Khan's Keshik!
Turn 254, 1184 AD: VQ's Berserker (7.39) vs Genghis Khan's Keshik (3.99)
Turn 254, 1184 AD: Combat Odds: 92.8%
Turn 254, 1184 AD: (Extra Combat: -10%)
Turn 254, 1184 AD: (Extra Combat: +20%)
Turn 254, 1184 AD: (City Attack: -55%)
Turn 254, 1184 AD: VQ's Berserker is hit for 14 (70/100HP)
Turn 254, 1184 AD: Genghis Khan's Keshik is hit for 27 (63/100HP)
Turn 254, 1184 AD: Genghis Khan's Keshik is hit for 27 (36/100HP)
Turn 254, 1184 AD: VQ's Berserker is hit for 14 (56/100HP)
Turn 254, 1184 AD: Genghis Khan's Keshik is hit for 27 (9/100HP)
Turn 254, 1184 AD: Genghis Khan's Keshik is hit for 27 (0/100HP)
Turn 254, 1184 AD: VQ's Berserker has defeated Genghis Khan's Keshik!
Turn 254, 1184 AD: VQ's Berserker (6.42) vs Genghis Khan's Pikeman (2.83)
Turn 254, 1184 AD: Combat Odds: 99.5%
Turn 254, 1184 AD: (Extra Combat: -10%)
Turn 254, 1184 AD: (Extra Combat: +20%)
Turn 254, 1184 AD: (Fortify: +25%)
Turn 254, 1184 AD: (City Attack: -85%)
Turn 254, 1184 AD: (Combat: -50%)
Turn 254, 1184 AD: VQ's Berserker is hit for 12 (61/100HP)
Turn 254, 1184 AD: Genghis Khan's Pikeman is hit for 31 (59/100HP)
Turn 254, 1184 AD: Genghis Khan's Pikeman is hit for 31 (28/100HP)
Turn 254, 1184 AD: Genghis Khan's Pikeman is hit for 31 (0/100HP)
Turn 254, 1184 AD: VQ's Berserker has defeated Genghis Khan's Pikeman!
Turn 254, 1184 AD: Mehmed II has 110 gold available for trade
Turn 254, 1184 AD: Gandhi's Trireme (2.20) vs VQ's Trireme (2.20)
Turn 254, 1184 AD: Combat Odds: 50.0%
Turn 254, 1184 AD: (Extra Combat: -10%)
Turn 254, 1184 AD: (Plot Defense: +10%)
Turn 254, 1184 AD: Gandhi's Trireme is hit for 20 (80/100HP)
Turn 254, 1184 AD: VQ's Trireme is hit for 20 (80/100HP)
Turn 254, 1184 AD: VQ's Trireme is hit for 20 (60/100HP)
Turn 254, 1184 AD: VQ's Trireme is hit for 20 (40/100HP)
Turn 254, 1184 AD: VQ's Trireme is hit for 20 (20/100HP)
Turn 254, 1184 AD: VQ's Trireme is hit for 20 (0/100HP)
Turn 254, 1184 AD: Gandhi's Trireme has defeated VQ's Trireme!
Turn 254, 1184 AD: New Tech(s) to trade: Washington

Turn 255, 1190 AD: The enemy has been spotted near Uppsala!
Turn 255, 1190 AD: The enemy has been spotted near Birka!
Turn 255, 1190 AD: VQ's Berserker (7.56) vs Genghis Khan's Longbowman (5.45)
Turn 255, 1190 AD: Combat Odds: 75.7%
Turn 255, 1190 AD: (Extra Combat: -10%)
Turn 255, 1190 AD: (City Defense: +45%)
Turn 255, 1190 AD: (City Attack: -55%)
Turn 255, 1190 AD: VQ's Berserker is hit for 16 (70/100HP)
Turn 255, 1190 AD: Genghis Khan's Longbowman is hit for 24 (76/100HP)
Turn 255, 1190 AD: VQ'