View Full Version : SGOTM 04 - Xteam
leif erikson May 10, 2007, 07:07 AM Nice job with the questions Frederiksberg! :thumbsup:
Perhaps we should think another way with Mehmed? What if we take and keep Ankara and then take Samsun and gift it to Washington and take Gaziantep and gift it to Izzie. Then we can try to make peace for tech as the Vassal agreement should be broken with H. Hopefully, we can pick up Artillery although Communism, Electricity or Biology wouldn't hurt. I am trying to think of ways not to raze those cities to, perhaps, give us a better shot at some good tech?
On War Weariness, should we have to go back to the culture slider, it hurts our research effort and we are getting a bit behind there.
I think the only thing about gifting cities is that we get a slight increase in positive relations? If so, that would help with both Washington and Izzie.
Good luck CP. :thumbsup:
Frederiksberg May 10, 2007, 08:32 AM On War Weariness, should we have to go back to the culture slider, it hurts our research effort and we are getting a bit behind there.
True. I guess it all depends on how long the war will last and how many units we loose. Jails remove 25% WW meaning that moderate WW is unaffected due to rounding. That's why I want to wait a while before building many jails. One exception is hammer poor cities with large pop where we may have to start now in order to have the jail in time. Even with considerable WW a jail will only buy us 2-3 less angry citizens so in some cities it might be better to build a market or a forge to increase the happy faces instead.
I think the only thing about gifting cities is that we get a slight increase in positive relations? If so, that would help with both Washington and Izzie.
I'm afraid that gifting cities has absolutely no influence on diplomatic relations (Allthough you could argue that it should have. Go tell Firaxis :D )
Cactus Pete May 10, 2007, 11:25 AM "There is only one indian ship in the strait (galleon outside Chittagong). We can deal with that when we know what is going on with the fleet of 6 ships outside Delhi. I'm not convinced that Gandhi will use Chittagong for offense. Would it hurt to wait a little and see what happens? We can reinstall the blockade as soon as the Indian fleet outside Delhi is dealt with."
Makes sense. That is the plan I will follow, at least initially.
Beginning play now, but will check in regularly and probably file interim report(s).
leif erikson May 10, 2007, 12:50 PM Beginning play now, but will check in regularly and probably file interim report(s).
Looking forward to it. Hope they are happier than my recent dispatches... ;)
No Latin, please? :mischief:
BTW, in case you don't know, you can make peace while refusing to accept Capitulation, which results in a Vassal agreement. If you accept Capitulation, then we'll have Mehmed hanging around forever and our cities will always be wishing to rejoin their countrymen?
True. I guess it all depends on how long the war will last and how many units we loose. Jails remove 25% WW meaning that moderate WW is unaffected due to rounding. That's why I want to wait a while before building many jails. One exception is hammer poor cities with large pop where we may have to start now in order to have the jail in time. Even with considerable WW a jail will only buy us 2-3 less angry citizens so in some cities it might be better to build a market or a forge to increase the happy faces instead.
Yes, this makes sense. Hopefully, CP will send Mehmed to oblivion and we won't need to worry about some of it. :p
I'm afraid that gifting cities has absolutely no influence on diplomatic relations (Allthough you could argue that it should have. Go tell Firaxis :D )
I was afraid you were going to tell me that. :rolleyes:
Sounded good though. :lol: :lol: :lol:
Cactus Pete May 11, 2007, 12:20 AM CACTUS PETE
SGOTM4W REPORT FOR TURNS 380-384
Busier day than expected, so wasn't able to play much or post here.
Matters have not proceeded as well as anticipated. G got troops ashore and had no choice but to kill them off. H brought several cavalry and an artillery piece north through America to surprise attack. No great harm done, but lost more good units than should have. Uranium pillagers were wiped out – either the RNG was particularly unkind or cavalry have 50% extra against machine guns (H’s cav defeated three of them during the four turns, when the odds should have been against them in every case). Does anyone know anything about that?
I plan to return to the uranium, to go after Thaenae, and to lay some groundwork for conquering the Carthaginians.
Two topics on which advice is solicited:
1) M won’t talk yet, and I can take Gaziantep. Question is . . . Do we want to or do we want to wait and see if we can get something for peace? Also, not clear to me that we don’t want to keep the city, rather than raze it, if we do take it.
2) Our city maintenance is significant, and the Forbidden Palace would reduce it, but I’m not sure where to build it or how much priority to give that. Any thoughts?
Here is my turn log so far (will finish up my set tomorrow):
380 (1730AD): Send transport to learn that Kolhapur is defended by 1 sam, 1 artillery, and 2 cavs . . . load ships to position units for its capture or, hopefully, to soften it up for G
Decide to put off bribing W to adopt FR
Wait for healing before attacking Ankara
Add another machine gun to two uranium pillagers
381: H attacks pillagers on his uranium with only one artillery and three cavalry and defeats both of our machine guns and the infantry unit. He only loses one cavalry. Does cavalry have an advantage over machine guns as well as cannon?
G’s ships skirt our blockade, and head for our coastline, not for Kolhapur. I block their access to our coastline for one more turn and sink one frigate to discourage him
Capture Ankara with loss of one good infantry. Decide to keep city for the time being, thinking I can pop-rush something and gift to W if citizens can’t eat.
Begin moving forces towards Bursa, which now has a machine gun and 4 infantry, and Samsun
Offload units on forest near Kolhapur. City should fall next turn.
M now has artillery; G still has not traded for Combustion
382: Out of the American fog, H attacks Ankara. Our shocked forces resist bravely -- the two infantry (one wounded) on duty in the city destroy 1 artillery piece and 1 catapult -- but H captures and razes Ankara with his remaining cavalry units.
Gandhi attacks a machine gunner guarding our coastline with cavalry and then a grenadier, both from off one of his ships, defeats it (I’m sensing a pattern here), and is able to land 5 cavalry, 1 wounded grenadier, and 1 knight on the tile SW of Hittite. In ignorance I set up to defend against this possibility with a machine gun, when it seems I should have gone with infantry. I will certainly have to spend some money to hold the city. Sunk G’s two remaining frigates (seemed best way to delay future excursions), but left the galleons to return home.
Capture Kolhapur, but heavy losses: 3 cannons and 1 infantry . . . will abandon next turn, as it is 99% Indian.
Set culture slider at 10% and keep science at 0% for one more turn.
383: Gandhi attacks Hittite, but we are prepared, and he looses 2 cavalry and another withdraws before he calls off the assault and goes on a pillaging rampage. I see no choice but to eliminate the remainder of his troops, which will cost him ww, as they are in our territory. . . . guess I should have sunk his ships instead of hoping he’d re-think and head for Kolhapur.
Draft infantry in Bibracte, but comes with only two experience points.
More of H’s cavalry comes out of American fog and two combine to kill a grenadier I had placed on a strategic hill near Samsun, but we are still able to capture and raze Samsun.
W adopts Free Religion for 890.
Set science at 60% -- Artillery in 7 turns.
384: Capture Bursa with the loss of 2 cannons
Here is save: http://forums.civfanatics.com/uploads/539/Xteam_in_progress.CivWarlordsSave
Frederiksberg May 11, 2007, 03:50 AM Uranium pillagers were wiped out – either the RNG was particularly unkind or cavalry have 50% extra against machine guns (H’s cav defeated three of them during the four turns, when the odds should have been against them in every case). Does anyone know anything about that?
I don't know of any bonus for cavalry against machine guns. It's not mentioned in the Civilopedia. But machine guns don't receive a bonus against cavalry only against gunpowder units so a combat II promoted cavalry unit would be even against an unpromoted machine gun. Cavalry should be clear underdogs against infantry though. What may have happened with the pillaging party is that the artillery attack caused collateral damage to the machine guns and left them vulnerable to the cavalry. Maybe we should bring a mix of combat II and pinch infantry in the next pillaging party. They should be able to put up a fight.
1) M won’t talk yet, and I can take Gaziantep. Question is . . . Do we want to or do we want to wait and see if we can get something for peace? Also, not clear to me that we don’t want to keep the city, rather than raze it, if we do take it.
Mehmed can't make peace since he's still a vassal. I don't know why the vassal agreement has not been broken - seems strange. Maybe we should just eliminate him to reduce WW. Isn't Gaziantep more a burden than an asset for our empire. I doubt that we will be able to hold on to the cow tile and the city is likely to be pressured by Madrid that is one of the top 5 culture cities.
2) Our city maintenance is significant, and the Forbidden Palace would reduce it, but I’m not sure where to build it or how much priority to give that. Any thoughts?
Don't see any place where it makes much of a difference to build FP.
I think we are making good progress and when we have artillery we should be able to capture some of Hannibals cities. Note that Washington has closed his borders to Hannibal after he adopted free religion. This means that our Ottoman cities should be quite safe now.
leif erikson May 11, 2007, 07:04 AM Matters have not proceeded as well as anticipated. G got troops ashore and had no choice but to kill them off. H brought several cavalry and an artillery piece north through America to surprise attack. No great harm done, but lost more good units than should have. Uranium pillagers were wiped out – either the RNG was particularly unkind or cavalry have 50% extra against machine guns (H’s cav defeated three of them during the four turns, when the odds should have been against them in every case). Does anyone know anything about that?
I think Frederiksberg has this right. The Artillery softened things up and the Machine Gun simply didn't have the HP to make it. The Machine Gun's bonus is against Gunpowder units, so nothing helpful versus Cavalry.
There was probably also some RNG stuff in there too, it is our team curse... :mischief:
Formation promoted Infantry are probably our best defense against Cavalry, but we shouldn't need too many as the age of Armor is coming! ;)
I plan to return to the uranium, to go after Thaenae, and to lay some groundwork for conquering the Carthaginians.
:goodjob: Discovering Artillery will be a big step forward in that preparation. I think the problem will be getting Gandhi to focus on H's land instead of our? How can we encourage that?
1) M won’t talk yet, and I can take Gaziantep. Question is . . . Do we want to or do we want to wait and see if we can get something for peace? Also, not clear to me that we don’t want to keep the city, rather than raze it, if we do take it.
I read the Civlopedia this morning and found an interesting line under Game Concepts, Vassal States. I think the agreement was formed during peacetime and in that type of agreement, only the Vassal can break it. When it is formed as a result of Capitulation, then it may be broken when the vassal state loses more than half its land area. :crazyeye:
May as well take M out and kill the war weariness. I don't see how Gaziantep will be any more than a maintenance hog trying to stand up to Madrid. I think we should raze it and be done with it. :crazyeye:
2) Our city maintenance is significant, and the Forbidden Palace would reduce it, but I’m not sure where to build it or how much priority to give that. Any thoughts?
It is interesting to click on the Financial Advisor and roll over the City Maintenance line. Out of 180 GPT maintenance, 111 is distance maintenance. That tells me we need Communism and State Property as soon as possible. This would also reduce our Civic Upkeep from 171 GPT to 157 GPT. Looks like a huge gain to me? :D
As we do not have further territory we wish to acquire, :mischief: I think we should consider building the Forbidden Palace in Karakorum or somewhere near there. With a Courthouse, Karakorum is costing 7.55 GPT and the cities around it are at or near 7. It would require 15 turns or a Great Engineer.
I am amazed at the difference in Washington's attitude numbers since he adopted Free Religion. He is closer to Gandhi but the big difference is going from +10 with Hannibal to -2, that is amazing! As W is now Pleased towards Gandhi, perhaps he will gift him some tech too? That would be nice.
Frederiksberg May 11, 2007, 07:24 AM I read the Civlopedia this morning and found an interesting line under Game Concepts, Vassal States. I think the agreement was formed during peacetime and in that type of agreement, only the Vassal can break it. When it is formed as a result of Capitulation, then it may be broken when the vassal state loses more than half its land area. :crazyeye:
May as well take M out and kill the war weariness. I don't see how Gaziantep will be any more than a maintenance hog trying to stand up to Madrid. I think we should raze it and be done with it. :crazyeye:
Thanks for the info :goodjob:. Let's get rid of Mehmed!
It is interesting to click on the Financial Advisor and roll over the City Maintenance line. Out of 180 GPT maintenance, 111 is distance maintenance. That tells me we need Communism and State Property as soon as possible. This would also reduce our Civic Upkeep from 171 GPT to 157 GPT. Looks like a huge gain to me? :D
Good observation :goodjob:. Question now is if we research Communism ourselves or wait and hope that Izzy or Washington gets it so that we can trade for it. Maybe it's a waste to build FP if we want to change to State Property soon anyway thus making the FP ineffective.
I am amazed at the difference in Washington's attitude numbers since he adopted Free Religion. He is closer to Gandhi but the big difference is going from +10 with Hannibal to -2, that is amazing! As W is now Pleased towards Gandhi, perhaps he will gift him some tech too? That would be nice.
Yes, we got more than we bargained for. Washington has cancelled open borders and resource deals with Hannibal thus removing the positive diplomatic modifiers you get for this. Added together with the lost positive religious modifiers we get this huge change in attitude.
leif erikson May 11, 2007, 07:31 AM Question now is if we research Communism ourselves or wait and hope that Izzy or Washington gets it so that we can trade for it. Maybe it's a waste to build FP if we want to change to State Property soon anyway thus making the FP ineffective.
I'm leaning towards trying to trade for it. The problem is we're playing catch up with Washington and we're ahead of Izzie. Not sure how long it will be before Izzie either trades or researches it.
Perhaps, once we have Artillery, we should research it if it is not available for trade. It should speed our research once we've made the change, so it seems worth it. :crazyeye:
Cactus Pete May 11, 2007, 08:36 AM Appreciate the good advice. My decisions are clear: Raze Gaziantep and not build the FP.
Playing now . . .
Cactus Pete May 11, 2007, 03:58 PM CACTUS PETE
SGOTM4W REPORT FOR TURNS 380-384
Not a great deal of progress made during the rest of my turn set. May have lost more units than destroyed. No luck helping Gandhi.
385 (1740AD): Carthaginian Golden Age begins
Move culture up to 20%, science down to 50%
386: Ottoman civilization destroyed . . . working on Carthaginian
387: Begin Hermitage in Vienne
Land pillaging party (3 infantry with pinch promotions, 1 mg, and 2 cannons) on uranium near Sicca. (Three artillery pieces are in range of the uranium near Kerkuane, so that one may have to wait until the city itself is put under siege.)
Move culture back to 0% (though we have significant ww now, despite no longer any contribution from war with M), science 60% -- Artillery in 3 turns
388: Pillagers survive artillery attack without losses (and pillage uranium), but more artillery and cavalry approach. Unfortunately reinforcements are a turn away. Bad miscalculation I fear.
H will now trade a bit of gold for peace
Izzie now only minus two with us
389: H brought half his army to bear on our pillagers and wiped them all out. Should have at least had forces close enough for a counterattack to destroyed his weakened units
H now has marines
390 (1750AD): Artillery is mastered. (Set research for Fascism just to proceed.) Upgrade cannon near Thaenae and set science to 0% in preparation for more of same. W won’t trade Electricity for Artillery . . . says he “has his reasons.” That’s a new one to me.
NOTES
There are scattered units moving SE from the Ottoman campaign. The next player can use the military advisor to locate them.
Should we move some workers to Kolhapur and develop it? What to build there?
H has abandoned the sea and concentrated on the land. We will need patience to succeed against him, which may include a cease fire or a peace treaty. He has a considerable army, and we will need to unload many units (certainly including artillery and perhaps machine guns) in multiple locations (such as different tiles adjacent to the city we are attacking or attack two cities at once to divide his attention) to reduce their vulnerability to his artillery and keep them from meeting the same fate as both sets of my pillagers. I would also suggest keeping some amphibious units in reserve to take quick advantage of his weakened units, should he attack our landing party.
Here is the save: http://forums.civfanatics.com/uploads/539/Xteam__SG004_AD1740.CivWarlordsSave
I will be out of touch until Tuesday. Expect good things to haoppen during my absence.
leif erikson May 11, 2007, 10:40 PM :clap: Mehmed is gone and we have Artillery!! :high5:
:thumbsup: Nice work CP!
Roster:
Gator - UP
RRAU - On Deck
Bede
Sanabas
Leif
Frederiksberg
Cactus Pete - just played! :trouble:
RRAU - How is the :badcomp: coming? Any luck in dealing with the crashes?
Looks to me like we'll have to research Communism to get to State Property.
Time to :sleep: on it.
rrau May 12, 2007, 05:36 PM I'm back in town and it crashed with the device driver message while sitting here with no one on it. I think I need to take it to best buy and get a new graphics card. I wonder how how late they're open tonight?
[edit] Going to grab some supper and then I guess I'll go take it in and see what I can find out.
leif erikson May 12, 2007, 06:44 PM Good luck rrau!! :please:
rrau May 12, 2007, 09:04 PM Well, they said my computer was fine and it wasn't the graphics driver and it was probably a 'bad install' from a game I have installed........I don't have many, but they suggested removing Sims2, so I did. I'm going to play a huge map test game and see what happens
leif erikson May 12, 2007, 09:30 PM Well, they said my computer was fine and it wasn't the graphics driver and it was probably a 'bad install' from a game I have installed........I don't have many, but they suggested removing Sims2, so I did. I'm going to play a huge map test game and see what happens
Hope it works out! :D
That's what you get for playing anything other than Civ4.... :mischief:
:lol: :lol: :lol:
leif erikson May 13, 2007, 06:55 AM Roster Change:
RRAU - UP
Bede - On Deck
Sanabas
Leif
Frederiksberg
Cactus Pete
Gator
Hope that game worked out last night rrau. :thumbsup:
leif erikson May 14, 2007, 07:27 AM Well, they said my computer was fine and it wasn't the graphics driver and it was probably a 'bad install' from a game I have installed........I don't have many, but they suggested removing Sims2, so I did. I'm going to play a huge map test game and see what happens
:bump: Just curious, how did it go? :coffee:
rrau May 14, 2007, 08:22 PM :( It didn't work........Still crashes.
leif erikson May 14, 2007, 09:30 PM :( It didn't work........Still crashes.
I'm sorry to hear that and wish I could help. :sad:
I think the best thing to do is to put Brother Bede up and you On Deck to give you some time to sort it out? If you think it will take longer, please let me know.
:thanx:
Updated Roster:
Bede - UP
RRAU - On Deck
Sanabas
Leif
Frederiksberg
Cactus Pete
Gator
Bede May 14, 2007, 11:04 PM Got it for tomorrow. Post some plans, then play on Wednesday.
Bede May 16, 2007, 10:21 AM Sorry for the delay of game -got caught up in some nasty work stuff.
Anyway - there doesn't seem to be much to do other than to set up for a major push on Hannibal or Washington - which isn't in the cards right now. I think we will be better positioned in 10-15 turns to make a landing in force if that is the way we want to go. So peace with Hannibal after reducing Thanae.
In the meantime we can get some factories built and research to State Property which appears to have some trade value yet while setting up the armies.
The big risk is that Hannibal will land in India. But since his naval capability is next to nil that eventuality seems remote.
I play it and post after 8:00PM EDT.
Frederiksberg May 16, 2007, 11:22 AM I think there is a city that can be attacked from the safety of American territory. You might consider capturing and razing that one as well as capturing Thaenae.
After Communism it's probably a good idea to go for Electricity (trade for it?) and then Industrialization in order to get the tanks that should give us a decisive advantage in the war.
I suggest you keep building military in cities with military instructors, military academies or Heroic Epic. I think these are Bibracte (draft there every time it hits pop 7), New Sarai and Old Sarai.
Good luck!
leif erikson May 16, 2007, 12:39 PM And if we can find a way to pillage the Uranium to interrupt H's ship building capability?
Good luck Brother Bede. :thumbsup:
Cactus Pete May 16, 2007, 02:14 PM As Bede implies, any landing force -- including one intended only for pillaging -- must be robust. I found that out the hard way.
However, I do agree that the western city near where I prepositioned a couple of infantry might be a possible target for a quick attack, raze, and retreat. Wouldn't encourage that it be tried unless the razing (and probably peace negotiated for) can be done before H has time to bring reinforcements.
BTW, where can I read something about why Kohlapur might flip to India?
rrau May 16, 2007, 09:33 PM OK. Got a new computer. :cool:
Gateway gm5442 with 2gig of ram and I'll load civ onto it tomorrow and see if it works.
Now.......:sleep:
Bede May 16, 2007, 09:45 PM Hokay - I started to play this four hours ago and have gotten through five turns - let's just say there has been a lot to think about.
The good news is that all, and I mean all, of Hannibal's navy has gone to Davy Jones' locker. He did manage to sneak a force onto the Kohlapur island and capture it even though I was able to put reinforcements in there before his attack, let's just say that the gods were unkind. But I was able to sink the entire fleet that delivered it before they could escape back to Carthage.
Kohlapur came back into our hands the next turn and is now open for Indian colonization if Gandhi would put some troops on boat and get over there. To enable that I have pulled the fleet away from the city that has his boats in it. I am hoping that if he can't see our destroyers he will risk sailing over there.
Thanae is now ours, and Hippo has been razed and no losses suffered in either battle. Hannibal did not counterattack at Hippo and the troops moved back into American lands or onto boats safely and are now healing in American waters or are on their way to Washington's border next to Carthage.
Unless Hannibal is hiding the bulk of his army where I can't see them I am beginning to think that a march on his capitol with the remaining amphib units plus some artillery with appropriate escort entering Punic lands from America is in order. All of the remaining upgrades are done, and we can deliver quite a bit more punch than I had expected and as near as I can tell he is officially gassed. An alternative would be to raze the town on his east coast that gives him access to his last unpillaged uranium source.
War weariness is an issue but a 10% cultural impost prevents any starvation, we lose a specialist here and there, but can still learn Communism for State Property in 6 turns or so and keep a positive balance in the treasury.
Since this plan represents a major departure from the original "sack a couple of cities and get a peace treaty with Hannibal" I thought to run it past the gang before proceeding.
The "in progress" for those who want to put their boots on the ground before sticking their oar in the water (http://forums.civfanatics.com/uploads/37083/Xteam_in_progress_AD-1760.CivWarlordsSave)
And if I proceed do I burn or keep?
leif erikson May 16, 2007, 10:01 PM OK. Got a new computer. :cool:
Now that is what I call a real CivFanatic!! :goodjob: :D :trophy:
Now, please remember, no Sims... :mischief:
Since this plan represents a major departure from the original "sack a couple of cities and get a peace treaty with Hannibal" I thought to run it past the gang before proceeding.
And if I proceed do I burn or keep?
Sounds like good, organized, play, as always. :high5:
If we're ready to go for Hannibal, let's go!
I am real concerned here about burning cities as Washington will probably swallow up the real estate before Gandhi can get his rear in gear. Keeping the cities may not help either, from a War Weariness point of view? :crazyeye: Is it plausible to make H's army the focus of our attacks and simply leave one of H's units in each city so that Gandhi could come and easily take them? Never tried anything like that before, especially since we can't get him to go to Kohlapur... :rolleyes:
The only other thing I can think of is to take the cities and then leave them open for Gandhi to come and claim? :cringe:
Cactus Pete May 17, 2007, 10:40 AM Most encouraging, Bede.
Have you checked Bangalore recently for galleons?
My experience was that H kept considerable fire power hidden in his internal cities.
I notice that W's sole uranium is NW of NY. Does it make any sense to settle a city next to it and try the cultural aquisition trick again?
Now that Bede has upgraded our position, would we want peace with H before we get a tech in return?
How much longer is it reasonable to think that Kol will flip to G? Does it become any more or less likely as time passes?
I'm beginning to think that our plan to let Gandhi take over from H in general is simply not going to work. If that's so, then perhaps we should reconsider letting G have some of our cities and replace them with H's. That's beginning to look like the better bad plan to me. We'd probably want to get H under control first and be in a position to handle W and Izzie. To keep both options open, we would want to capture a couple of H's cities, rather than raze them.
Perhaps we make preparations to take Carthage and Thapsus while we wait to see if Kol flips.
Frederiksberg May 17, 2007, 11:25 AM Good news from the frontline.
Like CP I would like to keep the Carthaginian cities now that we will soon be able to adopt State Property. They should contribute to our empire. Carthage has several nice Wonders like The Kremlin and Notre Dame that we could use.
I don't think that Kolhapur will flip - I checked it in the previous save and mousing over the "City Nationality" didn't show any probability of revolt as it should if there was any chance that the city would flip.
I notice that W's sole uranium is NW of NY. Does it make any sense to settle a city next to it and try the cultural aquisition trick again?
Since New York is an old city it will be hard to compete culturally for this tile unless we can set off the culture bomb with a GA in the new city. We might consider improving the culture of Camulodunum to grab Izzys uranium.
If we go for the capture of Carthage we probably need to capture Thapsus as well as CP suggests in order to remove the cultural pressure that will otherwise be on Carthage. Think about building some workboats somewhere (Ning-Hsia?) so that we are ready to start working the sea resources the instant that Carthage comes out of revolt.
Now that Bede has upgraded our position, would we want peace with H before we get a tech in return?
Maybe if WW goes crazy. The war would go a lot smoother if we had tanks but we still need to discover Electricity and Industrialization to get there. When we do a peace deal we could also demand that Hannibal makes peace with Gandhi
leif erikson May 17, 2007, 12:48 PM Like CP I would like to keep the Carthaginian cities now that we will soon be able to adopt State Property. They should contribute to our empire. Carthage has several nice Wonders like The Kremlin and Notre Dame that we could use.
Yes, but at this point, I would really like to see them contribute to Gandhi's empire.
However, I don't think he is too interested in going there either? :crazyeye:
I don't think that Kolhapur will flip - I checked it in the previous save and mousing over the "City Nationality" didn't show any probability of revolt as it should if there was any chance that the city would flip.
I think it is like this because H took it back from us and then Bede recaptured it. Until it is out of resistance, I don't think it shows flip probability? :hmm:
Maybe if WW goes crazy. The war would go a lot smoother if we had tanks but we still need to discover Electricity and Industrialization to get there. When we do a peace deal we could also demand that Hannibal makes peace with Gandhi
I think we will need to make sure H has peace with Gandhi before we can make peace, otherwise, we can not protect him for 10 turns.
If Bede is correct that H is pretty well spent, and the power graph does show he has declined, perhaps we should just go after him with Infantry and Artillery and take whatever we can?
We'll need Tanks for Washington, unless we decide he will help Gandhi. Doesn't look like it to me at this point... :rolleyes:
leif erikson May 17, 2007, 12:51 PM I'm beginning to think that our plan to let Gandhi take over from H in general is simply not going to work. If that's so, then perhaps we should reconsider letting G have some of our cities and replace them with H's. That's beginning to look like the better bad plan to me.
I've been here for some time and think it may be the only way to get the stubborn AI to gain some land, power and cities... ;)
Cactus Pete May 17, 2007, 05:37 PM I'm Not Sure We Can Take All Of Carthage Without Risking A Domination Victory.
leif erikson May 17, 2007, 06:38 PM I'm Not Sure We Can Take All Of Carthage Without Risking A Domination Victory.
How much are we willing to give up on our continent?
Cactus Pete May 17, 2007, 08:28 PM "How much are we willing to give up on our continent?"
All of it eventually, if that will help India. The question is more 'when' than 'if'. Until we are confident that we can prevent W and Izzie from winning, it would be foolish to give up much, if any; thus, I raise the issue of taking over too much Carthaginian territory too quickly and gaining domination. If Kolhapur does flip to G, it could be a mute point (as he might well colonize the Carthaginian mainland from there, if we clear his way), but I have absolutely no understanding of the probabilities in play there.
Bede May 17, 2007, 08:40 PM "How much are we willing to give up on our continent?"
All of it eventually, if that will help India. The question is more 'when' than 'if'. Until we are confident that we can prevent W and Izzie from winning, it would be foolish to give up much, if any; thus, I raise the issue of taking over too much Carthaginian territory too quickly and gaining domination. If Kolhapur does flip to G, it could be a mute point (as he might well colonize the Carthaginian mainland from there, if we clear his way), but I have absolutely no understanding of the probabilities in play there.
I don't think any of us have a grasp on those probabilities. As I see it right now it is going to come down to a three horse race Gandhi-Vikings-Spain. And the only reason to keep Spain in the game is to have a tech conduit to Gandhi.
I need to look at where we stand in the Domination numbers though. One thing we can do is reduce the population count of any newly acquired cities by slaving or starving if necessary and keep it low by making little or no investment in growth infrastructure for happiness or health.
leif erikson May 17, 2007, 09:40 PM iirc, we're near 46% in land area and 42% in pop, so we do have some breathing room. Izzie is second with 17% pop and 16% land area. Domination is 62% land, so I think we can take Carthage and just squeeze under the limit?
I think the fight with Washington is going to be a tough one and will require a lot of resources in troops and tech.
Perhaps we should begin to consider moving the Palace to Karakorum, or to Thapsus???? :scan: :D
Good luck Brother Bede. :hammer:
Bede May 18, 2007, 10:17 AM We should stay under the limit until we start nibbling on Washington. He and Hannibal and Gandhi split the remaining land between them and after a quick tile count Hannibal is smaller than Washington.
Another update:
Captured Carthage, now I have to hold it. Hannibal lost an artillery and four cavalry on two counterattacks (one attack on troops advancing from Washington's borders and another attack on the city itself) and another artilery unit in the city itself. Since he has no oil he has no tanks....and I can't find his navy without submersibles :groucho:
State Property is in and the revolution over.
Gandhi slipped a frigate past the picket line in the north and will wreck a fishing net but then he can be dealt with. He has no settlers ready but still has a couple of frigates and galleons. He sent an ironclad out to investigate Kohlapur which is undefended for now, hopefully he will accept the invitation and move in as I have opened a lane for him to do so.
Hannibal and Gandhi are now at peace.
I have two more turns to play and will get them in tonight.
I think moving forward on Flight rather than the Industrialization track will be a good next choice for our scientists. Fighters in carriers and bombers in Carthage when we get Radio will be a big help to our suppression efforts and help us keep a longer range eye on Gandhi, rather than picketing the sea lanes.
The Buddhist bloc remains broken. Washington has adopted Hannibal's religion, Confucianism, and is trading a resource to Hannibal for Musicals, though he has not opened his borders yet. That is going to be a threat in the future. Once he opens his borders to Hannibal a vassalage agreement is not far behind I think. That could mean war with Washington before we are really ready, much depends on what the agreement includes.
Frederiksberg May 18, 2007, 12:41 PM Another update:
Captured Carthage, now I have to hold it. Hannibal lost an artillery and four cavalry on two counterattacks (one attack on troops advancing from Washington's borders and another attack on the city itself) and another artilery unit in the city itself. Since he has no oil he has no tanks....and I can't find his navy without submersibles :groucho:
State Property is in and the revolution over.
Well done! I guess Thapsus is next on the list then...
Hannibal and Gandhi are now at peace.
This means that we could accept a peace for tech deal at some point.
I think moving forward on Flight rather than the Industrialization track will be a good next choice for our scientists. Fighters in carriers and bombers in Carthage when we get Radio will be a big help to our suppression efforts and help us keep a longer range eye on Gandhi, rather than picketing the sea lanes.
I agree that Flight will be very useful at some point - for instance for pillaging Gandhis uranium. But since we are now engaged in an offensive war I think we are better off getting Industrialization and tanks first. They will really help with this since they can capture cities while bombers can only pillage and reduce cultural defenses.
leif erikson May 18, 2007, 12:46 PM Sounds good! :rockon:
On tech path, flight is OK with me as it is a quick research. To get to Radio, we must have Electricity anyway. After Electricity, we can decide which we need more; Tanks or Bombers. :mischief:
Bede May 18, 2007, 01:40 PM I agree that Flight will be very useful at some point - for instance for pillaging Gandhis uranium. But since we are now engaged in an offensive war I think we are better off getting Industrialization and tanks first. They will really help with this since they can capture cities while bombers can only pillage and reduce cultural defenses.
Fighters and bombers are very powerful on this kind of map.
As an example fighters on a carrier off the Punic coast would strafe down the defenders at Thapsus while the ground troops get healthy enough to make the assault. Weaken the defenders enough and cultural defenses don't matter. Fighters in this game are even more powerful than the artillery in C3C. as they can attack from out of range of defenders. They aren't lethal like the bombers in C3C but weaken garrison troops ehough so that they don't sally forth while the groundpounders get their boots in the right place. You will take some hits from SAM but they usually don't kill the fighter and the plane will heal up pretty quickly on a carrier in neutral waters.
Were this a continental map I would agree with you that tanks are the tool as trying to reach deep into enemy territory with aircraft puts them at risk as they are town based, but any inland city on this map is at least two turns from the coast which means the tanks are just as vulnerable to counterattack as infantry during the positioning phase while carriers are offshore and can launch strafing runs from neutral waters and reach an inland cities. And as long as Hannibal is without oil.....
Frederiksberg May 19, 2007, 05:45 AM I actually didn't know that bombers could cause collateral damage. Or maybe I just forgot - haven't played a modern war since my very first games of Civ4.
After checking the Civilopedia I'm still not fully convinced that getting bombers before tanks is the best choice in our current situation. Fighters don't cause collateral damage so they are primarily useful for reconnaissance and pillaging. Bombers don't fit on a carrier - they need to be based in a city. The Civilopedia states that SAM Infantry has a 40% chance of intercepting aircraft. I'm not sure if intercept and kill is the same. Seems that bombers would not be completely safe though.
I'm not that worried about the safety of tanks. At strength 28 they should be pretty hard to handle for Hannibals strength 18 artillery and they move fast. We could even throw in some marines in our stacks (also enabled by Industrialization) and do some amphibious assaults. Marines have 50% against artillery and should be able to stop any counter attacking. Industrialization also opens for building battleships which would come in handy in case Washington is drawn into the conflict.
leif erikson May 19, 2007, 06:02 AM I actually didn't know that bombers could cause collateral damage. Or maybe I just forgot - haven't played a modern war since my very first games of Civ4.
Yes, they can take down a stack pretty quickly and are very useful. Once every unit in the stack reaches 50% strength, the game won't let you bombard the stack any longer. No lethal bombardment. :sad:
Fighters don't cause collateral damage so they are primarily useful for reconnaissance and pillaging. Bombers don't fit on a carrier - they need to be based in a city. The Civilopedia states that SAM Infantry has a 40% chance of intercepting aircraft. I'm not sure if intercept and kill is the same. Seems that bombers would not be completely safe though.
Interception is not the same as killing. In my limited experience, you are much more likely to have a percentage of strength taken away than a clean kill. That usually happens with other aircraft.
I'm not that worried about the safety of tanks. At strength 28 they should be pretty hard to handle for Hannibals strength 18 artillery and they move fast. We could even throw in some marines in our stacks (also enabled by Industrialization) and do some amphibious assaults. Marines have 50% against artillery and should be able to stop any counter attacking. Industrialization also opens for building battleships which would come in handy in case Washington is drawn into the conflict.
I think it is worth the 6 turns to get Flight for recon and pillaging needs. Washington could be missing a few resources before we attack him, and loss of oil would be particularly nice! :mischief:
Then no matter what we do, it is on to Electricity, although it would be nice to either trade for it or get it for peace, and then we'll need to decide on Industrialization or Radio. Looking at where we are, I'm really leaning towards Tanks, Marines and Battleships first.
Frederiksberg May 19, 2007, 06:22 AM I think it is worth the 6 turns to get Flight for recon and pillaging needs. Washington could be missing a few resources before we attack him, and loss of oil would be particularly nice! :mischief:
I'm not sure that I follow this :confused:. Are we about to attack Washington in 6 turns? Otherwise Flight could wait until after Industrialization.
Then no matter what we do, it is on to Electricity, although it would be nice to either trade for it or get it for peace, and then we'll need to decide on Industrialization or Radio. Looking at where we are, I'm really leaning towards Tanks, Marines and Battleships first.
There is a chance that we might be able to trade Artillery and Flight for Electricity but it's a bit of gamble since Washington may not want to trade at all (he won't trade right now) and he might have researched one of these techs himself before we are done with Flight. Bede may have an idea of how close we are to getting a tech for peace...
leif erikson May 19, 2007, 06:37 AM I'm not sure that I follow this :confused:. Are we about to attack Washington in 6 turns? Otherwise Flight could wait until after Industrialization.
One of our problems has been keeping H's Uranium pillaged. Flight will allow us to do so. When the time comes to visit W, we could be pillaging his oil as we are attacking his first city to keep him from building Tanks and Aircraft beyond whatever he may have. I don't think we will successfully take W out until we have Tanks for sure. Bombers would be nice as well, but we will need to see where we are when that time comes.
There is a chance that we might be able to trade Artillery and Flight for Electricity but it's a bit of gamble since Washington may not want to trade at all (he won't trade right now) and he might have researched one of these techs himself before we are done with Flight. Bede may have an idea of how close we are to getting a tech for peace...
Not sure we want to give W Flight as he will be able to counter any pillaging we might try to accomplish. :hmm: Perhaps our best bet will be a peace deal, if H will have it. Not looking at the save atm. Getting myself in trouble again... :rolleyes:
Frederiksberg May 19, 2007, 07:04 AM One of our problems has been keeping H's Uranium pillaged. Flight will allow us to do so.
With Hannibals fleet gone the uranium is less of a problem since he has no frigates he can upgrade to destroyers. Is it really worth delaying Industrialization by 6 turns for this purpose? What do we stand to gain compared to researching Electricity - Industrialization - Flight - Radio?
leif erikson May 19, 2007, 07:20 AM With Hannibals fleet gone the uranium is less of a problem since he has no frigates he can upgrade to destroyers. Is it really worth delaying Industrialization by 6 turns for this purpose? What do we stand to gain compared to researching Electricity - Industrialization - Flight - Radio?
That is fine with me. It makes sense to follow this path. :)
Frederiksberg May 19, 2007, 07:21 AM One of our problems has been keeping H's Uranium pillaged. Flight will allow us to do so.
With Hannibals fleet gone the uranium is less of a problem since he has no frigates he can upgrade to destroyers. Is it really worth delaying Industrialization by 6 turns for this purpose? What do we stand to gain compared to researching Electricity - Industrialization - Flight - Radio? (Electricity - Flight - Radio - Industrialization would still be an option depending on the war progress).
Bede May 19, 2007, 07:27 AM There is no tech on offer for peace with Hannibal.
As there are no beakers invested in Flight yet there will be no time lost in starting down the Industry path.
Washington is willing to trade Electricity but we don't have enough to offer him yet. Artillery and cash won't do it.
Sorry to take so long to get this done, I'll do better next time.
Posting tonight.
Frederiksberg May 19, 2007, 07:30 AM That is fine with me. It makes sense to follow this path. :)
Well, I'm not sure myself. Bede definitely has a case for bombers as well - that's why I'm asking questions :).
leif erikson May 19, 2007, 07:39 AM Well, I'm not sure myself. Bede definitely has a case for bombers as well - that's why I'm asking questions :).
I'm not so sure either. :crazyeye:
I think the case for Flight first sort of depends upon what we expect from W. If we think that H will become W's Vassal, then I think the case for Flight is pretty strong as we may need the Fighters and Carrier to pillage W's Oil and whatever else we think is necessary, say Coal or Lux resources.
If we think H will remain separate from W, then the case is strongest for Tanks first and then aircraft as we won't be messing with W until H is gone?
Looking at it in this light, perhaps Flight is a stronger initial alternative? ;)
Nothing like flip-flopping first thing in the morning!! :lol: :lol: :lol:
Frederiksberg May 19, 2007, 07:54 AM Washington is willing to trade Electricity but we don't have enough to offer him yet. Artillery and cash won't do it.
That might change things. If we have the money for 100% research of Flight we could gamble and research it with the purpose of trading Artillery + Flight for Electricity. Maybe it's better to wait for the save before we continue these discussions :D.
Cactus Pete May 19, 2007, 08:52 AM "Maybe it's better to wait for the save before we continue these discussions."
Agree with that (and would add that my ignorance of modern warfare is similar to Frederiksberg's).
I'm particularly interested to see if G's ironclad reaches Kolhapur. If so, then capturing (or razing, though that seems risky, as H is lilkely to re-settle while we are at peace) the Carthaginian city nearest it in hopes that G will go there next would be a high priority. Taking down another Carthaginian city would also increase the likelihood of a tech-for-peace trade.
Bede May 19, 2007, 03:26 PM Here is the save (http://gotm.civfanatics.net/saves/civ4sgotm4//Xteam_SG004_AD1780_01.CivWarlordsSave)
The army is poised to move foward against what looks to be a lightly defended Thapsus.
Now for the unexpected development.
Gandhi landed three boatloads of troops at Hittite, and I ceded him the town. Otherwise he would have pillaged it to a fare thee well. And I put three workers in his path so he can improve the lands around to his satisfaction.
Now is as good a time as any to begin our phased withdrawal from the home island. Gandhi isn't interested in any place else.
This was one of times to sin bravely and beg forgiveness later. Hittite was one of our less developed industrial towns though it did have decent commercial infrastructure, which hopefully survived the change of state.
The diplomatic stiuation is getting cloudier. Washington has opened his borders to Hannibal after adopting Carthage's religion and Organized Religion. Washington isn't tempted by Artillery and Communism and all our money for Electricity. Hannibal will give up a world map for ten turns of peace.
the changing of the guard at Hittite will complicate ourlife a little bit but it is easy enough to keep an eyeon the town and should Gandhi start stuffing it with troops we can go pound on them.
The treasury is not in as good a shape as I had hoped. I had to upgrade some really obsolete troops right there at the end to make sure I had enough to defend against any Indian excursions. He is fielding Cavalry, rifles and one rifle attached to a general. I killed one Cavalryman and a Grenadier just to keep him bottled up in Hittite.
There is a shipping network in place to serve Carthage from Old Sarai, another needs to be put in place along the other island.
leif erikson May 19, 2007, 04:15 PM :hatsoff: Nice work Brother Bede. :high5:
:cringe: Sounds like things are getting interesting... :mischief:
Roster:
RRAU - UP
Sanabas - On Deck
Leif
Frederiksberg
Cactus Pete
Gator
Bede - Just played. :thumbsup:
Got that new 'puter all tuned up and ready rrau? :goodjob:
rrau May 19, 2007, 08:47 PM Got it and so far.......no crashes on the new computer :)
I love bombers, but we don't get them with flight, we just get fighters. Which way do we go on tech? And are we going to keep Ghandi in Hittite or let him have more of the home island?
leif erikson May 19, 2007, 09:01 PM Got it and so far.......no crashes on the new computer :)
:clap: :woohoo: :dance: :rockon: :band:
I love bombers, but we don't get them with flight, we just get fighters. Which way do we go on tech? And are we going to keep Ghandi in Hittite or let him have more of the home island?
Both of these questions are now up for discussion. I'm headed to have a look at the save now.
What do you think? :)
leif erikson May 19, 2007, 09:56 PM OK, I'll take a shot at this and see what you all think. :mischief:
Washington. There are at least two ways to handle W. We can choose to bring him closer to us or allow him to drift away to H and G's side.
He will adopt Free Religion for Communism. This will bring him closer to us. This would allow us more time to take out H without W's intervention, imho, as W's relations with H will become worse as it did last time we tried this. It will be interesting to see how long the effect of this lasts and how deeply it would divide H and W. In this case, I think that Industrialism is probably the best course to follow.
If we allow things to stand as they are, then I think W will become closer to H and at some point H will become W's Vassal, bringing us into war with W. In this scenario, I think that Flight first will be more useful in helping us keep W from having advanced units through the pillaging of his only Oil supply and Uranium supply.
Izzie has two sources of Oil but it seems that only one is connected, according to the latest map data we have. She could provide supply to whoever will bid for it. Gandhi appear to be without Oil as well.
I think we need some breathing space in Carthage and should try to take Thapsus. Instead of marching to it we could use Transports to land a force on the Pig Hill southeast of the city via the lake. There are units that he could use as a counterattack force in Sicca, including 3 Cavalry, 2 Artillery, 2 Marines and a SAM Infantry.
In our current situation, I think we should hold Gandhi where he is and, perhaps, counterattack him down to a Rifle in Hittite. If we think we should give up land, the northern cities would be best to let go of first (Uppsala, Tartar and Copper Mountain. However, he will prolly want to go south and east, but we'll see.
EDIT - BTW - Gandhi has been steadily gaining in power over the last 30 turns or so. He is third in power behind us and W.
Time to sleep on it a bit. :sleep: :crazyeye: :sleep:
Cactus Pete May 20, 2007, 01:04 PM After a look at the save, a few comments (not prioritized):
Draft a unit in Bibracte.
Switch production in NS from infantry to artillery, so that we can more quickly wound multiple units in Hittite and lessen the likelihood of their pillaging.
Agree with leif that we should move (with deliberate speed) to reduce the garrsion in Hittite, and I would also suggest that we move some destroyers to prevent reinforcements from landing.
W has aluminum, which means he has Industrialism.
One advantage of switching to Flight is that it leaves open the gains inherent in a trade for Electricity.
Alternatively: What about taking science to 0% until we capture Thapsus to see if extra gold will satisfy W in a trade for Electricity and to allow a peace for electricity trade to remain an option. If it doesn't happen, we can make up the science lost by spending the treasury's new gold for a few turns.
The pig hill by Thapsus is defended by an artillery piece (and a badly wounded marine) that we have no amphibious units healed sufficiently to take out. Thus, I'd suggest advancing several artillery pieces with only a few infantry (say, 4 artillery and 3 gunpowder infantry) towards that hill with the intent to take it the next turn. We would also load 4 units (thinking 3 infantry and 1 artillery) onto the transport now 3 tiles S of Leptis with the intent to unload at least some of them on the hill next turn. By putting healed units on board the transport this turn (but necessarily keeping the transport inside Carthage) we would have mulptiple options available, depending upon what H does and what we find in Thapsus.
Let's kill the marine NW or Carthage (easier outside a city than inside), and perhaps leave our weakened unit defended by only one healed unit in order to invite H to direct some of his forces there.
By bombarding Sicca and other cities with our destroyers, we may be able to minimize reinforcement being sent toward Thapsus.
Does it make sense to build factories in cities that we will in time let India have? What is the probability that factories would remain after he takes over the cities, and does the method of take over make any difference?
Frederiksberg May 20, 2007, 05:26 PM Haven't had time to check the save yet :( .
I like CP's idea of setting science to 0% for a while. That will increase our chances of trading for Electricity. Whether we should prefer Electricity-Industrialization first or Electricity-Flight-Radio first is still unclear to me. I am leaning towards Industrialization with the intention of attacking on land with tanks and amphibious with marines and infantry. On the other hand infantry with air support (bombers) might also do the trick. Still looking for a killer argument that could settle this dispute....
One word of caution. We shouldn't give away cities to Gandhi too fast because it will increase his WW. Does anyone know if spies would enable us to monitor his WW?
leif erikson May 20, 2007, 06:44 PM I like CP's idea of setting science to 0% for a while. That will increase our chances of trading for Electricity. Whether we should prefer Electricity-Industrialization first or Electricity-Flight-Radio first is still unclear to me. I am leaning towards Industrialization with the intention of attacking on land with tanks and amphibious with marines and infantry. On the other hand infantry with air support (bombers) might also do the trick. Still looking for a killer argument that could settle this dispute....
I don't know if there is a "killer" argument. If H becomes W's vassal while we are fighting H, we will be at war with W. The question then is how do we hold W back from kicking our butts and the only answer I can come to is by pillaging his Oil and Uranium to keep him from building Tanks and Aircraft. His supply lines are quite a bit shorter than ours and so he can have those units there before we can. Additionally, he could have Bombers while we are getting Tanks as he is ahead in tech. Beyond this, I can't think of any reason why we shouldn't go straight for Industrialization and the reasons you have stated. I would not say I wouldn't go along with what you think, I just offer other reasons to see whether that has any impact on your thoughts.
What do you think of the idea of getting W to adopt Free Religion? Will it help prolonge him from taking H as a Vassal or... :rolleyes:
One word of caution. We shouldn't give away cities to Gandhi too fast because it will increase his WW. Does anyone know if spies would enable us to monitor his WW?
I just checked an old WOTM save and Spies give us access to the city screen, including the happiness area that tells us how many unhappy faces and why. So we should be able to track Gandhi's War Weariness by using Spies.
Bede May 20, 2007, 07:10 PM I completely missed that lake and the access to it through Carthage, good catch!
I set the research to crawling down the path to Electricity when it became clear that Washington wouldn't trade it for anything. Accumulate some more beakers and see if he will bend a little, then move on to Industrialization.
And Fred is right about the spies, unfortunately I did not start Scotland Yard anywhere.
I have troops boot scooting through Washington's land when I couldn't find transport room, no sign of 'Murrican tanks yet, he has only had Industrialization for a turn or two at most anyway, and it will take him a while to build some, no upgrades for that one.
Cactus Pete May 20, 2007, 10:32 PM How much does our superior power reduce the chances of W accepting H as a vassal?
Doesn't H have to be reduced to some percentage of W's land (or population, or both) before he will ask to become a vassal?
If the war with H goes very well, then those two questions become increasingly relevant. The answers would affect both the choice of bribing W to revolt to Free Religion and the choice to continue attacking H at least until we can get a tech for peace. (Am I not correct that we would have to weaken H further before the vassal problem arises?)
Also, I'm reluctant to give away much to G before W is no longer capable of "kicking our butts."
We need to monitor any Carthaginian troop movement through America toward former Ottoman territoy.
Best to kill off G's troops inside Hittite, rather than in our territory, so his ww is minimized.
rrau May 21, 2007, 07:52 PM Guys, I'm tired tonight, so I won't play until tomorrow night. It sounds like the plan is to head towards industrialism, turn down research and try to buy electricity and limit G's Hittite troops while whittiling away at H.
leif erikson May 22, 2007, 07:20 AM Guys, I'm tired tonight, so I won't play until tomorrow night. It sounds like the plan is to head towards industrialism, turn down research and try to buy electricity and limit G's Hittite troops while whittiling away at H.
It sounds like where we are? I'm not sure any of us know how best to play this. May have to fly by the seat of your pants for a while?
How much does our superior power reduce the chances of W accepting H as a vassal?
Doesn't H have to be reduced to some percentage of W's land (or population, or both) before he will ask to become a vassal?
I wish I could give you a definitive answer. :crazyeye:
From several recent games, it seems that the magic number is 3 to 5 cities remaining for a civ to Vassalize to another. I'm unsure how the power ratings played into that. I was allied with another civ and the enemy capitulated to my ally when he had 5 cities remaining. In another war, I was the sole combatant and the civ I was attacking became another's Vassal when they had 3 cities remaining. In both cases, the civ being attacked had lost significantly in power through the capture of cities and the destruction of their military.
Don't know if that helps? ;)
Also, I'm reluctant to give away much to G before W is no longer capable of "kicking our butts."
Best to kill off G's troops inside Hittite, rather than in our territory, so his ww is minimized.
I do agree with you on this. If we can get some spies, then we could check on how the capture of our cities benefits or hurts Gandhi. There is probably an optimal rate that we can bleed them to him that will allow him to gain more than he loses? :crazyeye:
Good luck rrau! :thumbsup:
rrau May 22, 2007, 09:06 PM :mad: :cry: :mad: :cry:
I can't win for losing..........The HOF mod causes Civ4 to crash on Vista.
:wallbash: :badcomp:
I'm thinking it has something to do with Vista's weird file structures.
[edit] going to HOF forum to see if this is a known problem or if the Civ gods just hate me
[edit2] Apparently I have to patch the original civ4 by hand....off to try that
[edit 3] :blush: I forgot to patch warlords to v 2.08
leif erikson May 22, 2007, 09:34 PM :mad: :cry: :mad: :cry:
[edit 3] :blush: I forgot to patch warlords to v 2.08
The only important question is, Do you have it working?
It sounds like things are now hunky dory? :)
But the problems begin when you press enter... :rolleyes:
Now, a real Good Luck! :please: :dance: :rockon:
rrau May 22, 2007, 11:11 PM >>>THE SAVE<<< (http://gotm.civfanatics.net/saves/civ4sgotm4/Xteam_SG004_AD1808_01.CivWarlordsSave)
1780ad (0) Drafted unit in Bicitra. Switches production in NS from infantry to art. Research to 0.
1782ad (1) No deal for electricity. Move troops.
1784ad (2) No deal for electricity. Position troops for attack.
1786ad (3) Thinned Hittite troops and killed G's military leader. Captured Thapus without loss of troops, but only have 2 in the town. Might lose it IBT. Still no deal for electricity.
1788ad (4) Kept Thapus by the skin of our teeth. Reinforced it. Took out one of the 2 remaining calvalry in Hittite. Still no deal for electricity.
1790ad (5) Still no deal for electricity.
1792ad (6) Still no deal for electricity.
1794ad (7) Hannibal completed Apollo program - I think he needs to be completely eliminated now. Still no deal for electricity.
1796ad (8) Still no deal for electricity
1798ad (9) Finally bought electricity........Probably would have been faster to research it. Start on industrialism. Also noticed that Roosevelt now knows Rocketry so is probably working on Apollo.
1800ad (10) Mis-clicked and separated artillary stack from infantry
1802ad (11) Lost 1 artillary in the inter turn. H moved a stack into the space between the artillary and the infantry. Hurt them with artillary then killed them with the infantry. Lost most artillary, but preferred to take the troops out while they weren't behind city walls with defense bo
1804ad (12) Moving troops
1806ad (13) Carthage is undergoing an American revolt (has been making culture). Moving troops.
1808ad (14) Captured Kurkuoane. Stop here for team input because Hannibal will capitulate to us for peace. I'm not sure if we can take on America with her tanks if he becomes there vassal.
rrau May 22, 2007, 11:12 PM Here is your Session Turn Log from 1780 AD to 1808 AD:
Turn 405, 1780 AD: Xteam's Cavalry (16.50) vs Gandhi's Grenadier (12.00)
Turn 405, 1780 AD: Combat Odds: 79.7%
Turn 405, 1780 AD: (Extra Combat: -10%)
Turn 405, 1780 AD: Gandhi's Grenadier is hit for 23 (77/100HP)
Turn 405, 1780 AD: Xteam's Cavalry is hit for 17 (83/100HP)
Turn 405, 1780 AD: Xteam's Cavalry is hit for 17 (66/100HP)
Turn 405, 1780 AD: Gandhi's Grenadier is hit for 23 (54/100HP)
Turn 405, 1780 AD: Gandhi's Grenadier is hit for 23 (31/100HP)
Turn 405, 1780 AD: Xteam's Cavalry is hit for 17 (49/100HP)
Turn 405, 1780 AD: Gandhi's Grenadier is hit for 23 (8/100HP)
Turn 405, 1780 AD: Gandhi's Grenadier is hit for 23 (0/100HP)
Turn 405, 1780 AD: Xteam's Cavalry has defeated Gandhi's Grenadier!
Turn 405, 1780 AD: Xteam's Destroyer (33.00) vs Hannibal's Frigate (10.40)
Turn 405, 1780 AD: Combat Odds: 100.0%
Turn 405, 1780 AD: (Extra Combat: -10%)
Turn 405, 1780 AD: (Extra Combat: +20%)
Turn 405, 1780 AD: (Plot Defense: +10%)
Turn 405, 1780 AD: Hannibal's Frigate is hit for 34 (66/100HP)
Turn 405, 1780 AD: Hannibal's Frigate is hit for 34 (32/100HP)
Turn 405, 1780 AD: Hannibal's Frigate is hit for 34 (0/100HP)
Turn 405, 1780 AD: Xteam's Destroyer has defeated Hannibal's Frigate!
Turn 405, 1780 AD: Xteam's Destroyer (36.00) vs Gandhi's Ironclad (15.60)
Turn 405, 1780 AD: Combat Odds: 99.6%
Turn 405, 1780 AD: (Extra Combat: -20%)
Turn 405, 1780 AD: (Extra Combat: +20%)
Turn 405, 1780 AD: (Plot Defense: +10%)
Turn 405, 1780 AD: Xteam's Destroyer is hit for 13 (87/100HP)
Turn 405, 1780 AD: Gandhi's Ironclad is hit for 29 (71/100HP)
Turn 405, 1780 AD: Xteam's Destroyer is hit for 13 (74/100HP)
Turn 405, 1780 AD: Gandhi's Ironclad is hit for 29 (42/100HP)
Turn 405, 1780 AD: Gandhi's Ironclad is hit for 29 (13/100HP)
Turn 405, 1780 AD: Xteam's Destroyer is hit for 13 (61/100HP)
Turn 405, 1780 AD: Gandhi's Ironclad is hit for 29 (0/100HP)
Turn 405, 1780 AD: Xteam's Destroyer has defeated Gandhi's Ironclad!
Turn 405, 1780 AD: You have trained a Work Boat in Nidaros. Work has now begun on a Machine Gun.
Turn 405, 1780 AD: You have constructed a Forge in Durocortorum. Work has now begun on a Artillery.
Turn 405, 1780 AD: Washington has completed The Pentagon!
Turn 406, 1782 AD: Hannibal's Cavalry (16.50) vs Xteam's Infantry (28.00)
Turn 406, 1782 AD: Combat Odds: 3.6%
Turn 406, 1782 AD: (Extra Combat: -10%)
Turn 406, 1782 AD: (Extra Combat: +30%)
Turn 406, 1782 AD: (Fortify: +10%)
Turn 406, 1782 AD: Hannibal's Cavalry is hit for 25 (75/100HP)
Turn 406, 1782 AD: Xteam's Infantry is hit for 15 (85/100HP)
Turn 406, 1782 AD: Hannibal's Cavalry is hit for 25 (50/100HP)
Turn 406, 1782 AD: Xteam's Infantry is hit for 15 (70/100HP)
Turn 406, 1782 AD: Xteam's Infantry is hit for 15 (55/100HP)
Turn 406, 1782 AD: Xteam's Infantry is hit for 15 (40/100HP)
Turn 406, 1782 AD: Hannibal's Cavalry is hit for 25 (25/100HP)
Turn 406, 1782 AD: Hannibal's Cavalry is hit for 25 (0/100HP)
Turn 406, 1782 AD: Xteam's Infantry has defeated Hannibal's Cavalry!
Turn 406, 1782 AD: Hannibal's Cavalry (18.00) vs Xteam's Infantry (28.00)
Turn 406, 1782 AD: Combat Odds: 9.0%
Turn 406, 1782 AD: (Extra Combat: -20%)
Turn 406, 1782 AD: (Extra Combat: +30%)
Turn 406, 1782 AD: (Fortify: +10%)
Turn 406, 1782 AD: Xteam's Infantry is hit for 16 (84/100HP)
Turn 406, 1782 AD: Xteam's Infantry is hit for 16 (68/100HP)
Turn 406, 1782 AD: Hannibal's Cavalry is hit for 24 (76/100HP)
Turn 406, 1782 AD: Hannibal's Cavalry is hit for 24 (52/100HP)
Turn 406, 1782 AD: Hannibal's Cavalry is hit for 24 (28/100HP)
Turn 406, 1782 AD: Xteam's Infantry is hit for 16 (52/100HP)
Turn 406, 1782 AD: Hannibal's Cavalry is hit for 24 (4/100HP)
Turn 406, 1782 AD: Xteam's Infantry is hit for 16 (36/100HP)
Turn 406, 1782 AD: Hannibal's Cavalry is hit for 24 (0/100HP)
Turn 406, 1782 AD: Xteam's Infantry has defeated Hannibal's Cavalry!
Turn 407, 1784 AD: Xteam's Artillery (18.00) vs Hannibal's Artillery (19.89)
Turn 407, 1784 AD: Combat Odds: 44.1%
Turn 407, 1784 AD: (Extra Combat: +30%)
Turn 407, 1784 AD: (Combat: -50%)
Turn 407, 1784 AD: (Combat: +50%)
Turn 407, 1784 AD: Hannibal's Artillery is hit for 18 (67/100HP)
Turn 407, 1784 AD: Xteam's Artillery is hit for 21 (79/100HP)
Turn 407, 1784 AD: Hannibal's Artillery is hit for 18 (49/100HP)
Turn 407, 1784 AD: Xteam's Artillery is hit for 21 (58/100HP)
Turn 407, 1784 AD: Hannibal's Artillery is hit for 18 (31/100HP)
Turn 407, 1784 AD: Xteam's Artillery is hit for 21 (37/100HP)
Turn 407, 1784 AD: Hannibal's Artillery is hit for 18 (13/100HP)
Turn 407, 1784 AD: Hannibal's Artillery is hit for 18 (0/100HP)
Turn 407, 1784 AD: Xteam's Artillery has defeated Hannibal's Artillery!
Turn 407, 1784 AD: Xteam's Infantry (22.00) vs Hannibal's Marine (1.15)
Turn 407, 1784 AD: Combat Odds: 100.0%
Turn 407, 1784 AD: (Extra Combat: -10%)
Turn 407, 1784 AD: (Extra Combat: +20%)
Turn 407, 1784 AD: (Plot Defense: +25%)
Turn 407, 1784 AD: (Combat: -25%)
Turn 407, 1784 AD: Hannibal's Marine is hit for 24 (0/100HP)
Turn 407, 1784 AD: Xteam's Infantry has defeated Hannibal's Marine!
Turn 407, 1784 AD: You have constructed a Granary in Bjørgvin. Work has now begun on a Work Boat.
Turn 407, 1784 AD: Hannibal's Artillery (18.00) vs Xteam's Infantry (27.90)
Turn 407, 1784 AD: Combat Odds: 5.0%
Turn 407, 1784 AD: (Extra Combat: +20%)
Turn 407, 1784 AD: (Fortify: +10%)
Turn 407, 1784 AD: (City Defense: +20%)
Turn 407, 1784 AD: Hannibal's Artillery is hit for 25 (75/100HP)
Turn 407, 1784 AD: Xteam's Infantry is hit for 15 (78/100HP)
Turn 407, 1784 AD: Xteam's Infantry is hit for 15 (63/100HP)
Turn 407, 1784 AD: Hannibal's Artillery is hit for 25 (50/100HP)
Turn 407, 1784 AD: Xteam's Infantry is hit for 15 (48/100HP)
Turn 407, 1784 AD: Hannibal's Artillery is hit for 25 (25/100HP)
Turn 407, 1784 AD: Hannibal's Artillery is hit for 25 (0/100HP)
Turn 407, 1784 AD: Xteam's Infantry has defeated Hannibal's Artillery!
Turn 407, 1784 AD: Hannibal's Artillery (18.00) vs Xteam's Infantry (24.03)
Turn 407, 1784 AD: Combat Odds: 21.9%
Turn 407, 1784 AD: (Extra Combat: +20%)
Turn 407, 1784 AD: (Fortify: +15%)
Turn 407, 1784 AD: Xteam's Infantry is hit for 16 (73/100HP)
Turn 407, 1784 AD: Xteam's Infantry is hit for 16 (57/100HP)
Turn 407, 1784 AD: Xteam's Infantry is hit for 16 (41/100HP)
Turn 407, 1784 AD: Hannibal's Artillery is hit for 23 (77/100HP)
Turn 407, 1784 AD: Hannibal's Artillery is hit for 23 (54/100HP)
Turn 407, 1784 AD: Hannibal's Artillery is hit for 23 (31/100HP)
Turn 407, 1784 AD: Xteam's Infantry is hit for 16 (25/100HP)
Turn 407, 1784 AD: Hannibal's Artillery is hit for 23 (8/100HP)
Turn 407, 1784 AD: Hannibal's Artillery is hit for 23 (0/100HP)
Turn 407, 1784 AD: Xteam's Infantry has defeated Hannibal's Artillery!
Turn 407, 1784 AD: Isabella adopts State Property!
Turn 407, 1784 AD: St. Peter (Great Prophet) has been born in Madrid (Isabella)!
Turn 408, 1786 AD: Xteam's Destroyer (33.00) vs Gandhi's Caravel (3.60)
Turn 408, 1786 AD: Combat Odds: 100.0%
Turn 408, 1786 AD: (Extra Combat: -10%)
Turn 408, 1786 AD: (Extra Combat: +10%)
Turn 408, 1786 AD: (Plot Defense: +10%)
Turn 408, 1786 AD: Xteam's Destroyer is hit for 8 (92/100HP)
Turn 408, 1786 AD: Gandhi's Caravel is hit for 46 (54/100HP)
Turn 408, 1786 AD: Gandhi's Caravel is hit for 46 (8/100HP)
Turn 408, 1786 AD: Gandhi's Caravel is hit for 46 (0/100HP)
Turn 408, 1786 AD: Xteam's Destroyer has defeated Gandhi's Caravel!
Turn 408, 1786 AD: Xteam's Artillery (18.00) vs Gandhi's Rifleman (18.20)
Turn 408, 1786 AD: Combat Odds: 37.2%
Turn 408, 1786 AD: (Fortify: +10%)
Turn 408, 1786 AD: (City Defense: +20%)
Turn 408, 1786 AD: Xteam's Artillery is hit for 20 (80/100HP)
Turn 408, 1786 AD: Xteam's Artillery is hit for 20 (60/100HP)
Turn 408, 1786 AD: Gandhi's Rifleman is hit for 19 (81/100HP)
Turn 408, 1786 AD: Gandhi's Rifleman is hit for 19 (62/100HP)
Turn 408, 1786 AD: Gandhi's Rifleman is hit for 19 (43/100HP)
Turn 408, 1786 AD: Xteam's Artillery is hit for 20 (40/100HP)
Turn 408, 1786 AD: Gandhi's Rifleman is hit for 19 (24/100HP)
Turn 408, 1786 AD: Xteam's Artillery is hit for 20 (20/100HP)
Turn 408, 1786 AD: Gandhi's Rifleman is hit for 19 (5/100HP)
Turn 408, 1786 AD: Gandhi's Rifleman is hit for 19 (0/100HP)
Turn 408, 1786 AD: Xteam's Artillery has defeated Gandhi's Rifleman!
Turn 408, 1786 AD: Xteam's Artillery (18.00) vs Gandhi's Cavalry (16.20)
Turn 408, 1786 AD: Combat Odds: 68.7%
Turn 408, 1786 AD: (Extra Combat: +20%)
Turn 408, 1786 AD: Gandhi's Cavalry is hit for 20 (70/100HP)
Turn 408, 1786 AD: Xteam's Artillery is hit for 19 (81/100HP)
Turn 408, 1786 AD: Xteam's Artillery is hit for 19 (62/100HP)
Turn 408, 1786 AD: Xteam's Artillery is hit for 19 (43/100HP)
Turn 408, 1786 AD: Xteam's Artillery is hit for 19 (24/100HP)
Turn 408, 1786 AD: Xteam's Artillery is hit for 19 (5/100HP)
Turn 408, 1786 AD: Gandhi's Cavalry is hit for 20 (50/100HP)
Turn 408, 1786 AD: Xteam's Cavalry (16.50) vs Gandhi's Rifleman (13.83)
Turn 408, 1786 AD: Combat Odds: 82.6%
Turn 408, 1786 AD: (Extra Combat: -10%)
Turn 408, 1786 AD: (Extra Combat: +20%)
Turn 408, 1786 AD: (Fortify: +10%)
Turn 408, 1786 AD: (Combat: -25%)
Turn 408, 1786 AD: (Combat: +25%)
Turn 408, 1786 AD: Gandhi's Rifleman is hit for 20 (56/100HP)
Turn 408, 1786 AD: Xteam's Cavalry is hit for 19 (81/100HP)
Turn 408, 1786 AD: Gandhi's Rifleman is hit for 20 (36/100HP)
Turn 408, 1786 AD: Gandhi's Rifleman is hit for 20 (16/100HP)
Turn 408, 1786 AD: Xteam's Cavalry is hit for 19 (62/100HP)
Turn 408, 1786 AD: Xteam's Cavalry is hit for 19 (43/100HP)
Turn 408, 1786 AD: Xteam's Cavalry is hit for 19 (24/100HP)
Turn 408, 1786 AD: Xteam's Cavalry is hit for 19 (5/100HP)
Turn 408, 1786 AD: Gandhi's Rifleman is hit for 20 (0/100HP)
Turn 408, 1786 AD: Xteam's Cavalry has defeated Gandhi's Rifleman!
Turn 408, 1786 AD: Xteam's Infantry (24.00) vs Gandhi's Cannon (12.00)
Turn 408, 1786 AD: Combat Odds: 99.1%
Turn 408, 1786 AD: (Extra Combat: -20%)
Turn 408, 1786 AD: Gandhi's Cannon is hit for 28 (72/100HP)
Turn 408, 1786 AD: Xteam's Infantry is hit for 14 (86/100HP)
Turn 408, 1786 AD: Gandhi's Cannon is hit for 28 (44/100HP)
Turn 408, 1786 AD: Gandhi's Cannon is hit for 28 (16/100HP)
Turn 408, 1786 AD: Gandhi's Cannon is hit for 28 (0/100HP)
Turn 408, 1786 AD: Xteam's Infantry has defeated Gandhi's Cannon!
Turn 408, 1786 AD: Xteam's Infantry (24.00) vs Gandhi's Scipio Africanus (Rifleman) (11.17)
Turn 408, 1786 AD: Combat Odds: 99.8%
Turn 408, 1786 AD: (Extra Combat: -20%)
Turn 408, 1786 AD: (Extra Combat: +20%)
Turn 408, 1786 AD: (Fortify: +10%)
Turn 408, 1786 AD: (Combat: -25%)
Turn 408, 1786 AD: Xteam's Infantry is hit for 14 (86/100HP)
Turn 408, 1786 AD: Gandhi's Scipio Africanus (Rifleman) is hit for 27 (49/100HP)
Turn 408, 1786 AD: Gandhi's Scipio Africanus (Rifleman) is hit for 27 (22/100HP)
Turn 408, 1786 AD: Xteam's Infantry is hit for 14 (72/100HP)
Turn 408, 1786 AD: Gandhi's Scipio Africanus (Rifleman) is hit for 27 (0/100HP)
Turn 408, 1786 AD: Xteam's Infantry has defeated Gandhi's Scipio Africanus (Rifleman)!
Turn 408, 1786 AD: Scipio Africanus has died in combat!
Turn 408, 1786 AD: Xteam's Artillery (18.00) vs Hannibal's Infantry (30.00)
Turn 408, 1786 AD: Combat Odds: 3.8%
Turn 408, 1786 AD: (Fortify: +25%)
Turn 408, 1786 AD: (City Defense: +45%)
Turn 408, 1786 AD: (City Attack: -20%)
Turn 408, 1786 AD: Hannibal's Infantry is hit for 15 (85/100HP)
Turn 408, 1786 AD: Xteam's Artillery is hit for 25 (75/100HP)
Turn 408, 1786 AD: Xteam's Artillery is hit for 25 (50/100HP)
Turn 408, 1786 AD: Xteam's Artillery is hit for 25 (25/100HP)
Turn 408, 1786 AD: Hannibal's Infantry is hit for 15 (70/100HP)
Turn 408, 1786 AD: Xteam's Artillery (18.00) vs Hannibal's Infantry (24.57)
Turn 408, 1786 AD: Combat Odds: 20.7%
Turn 408, 1786 AD: (Fortify: +10%)
Turn 408, 1786 AD: (City Defense: +45%)
Turn 408, 1786 AD: (City Attack: -20%)
Turn 408, 1786 AD: Hannibal's Infantry is hit for 16 (75/100HP)
Turn 408, 1786 AD: Hannibal's Infantry is hit for 16 (59/100HP)
Turn 408, 1786 AD: Xteam's Artillery is hit for 23 (77/100HP)
Turn 408, 1786 AD: Hannibal's Infantry is hit for 16 (43/100HP)
Turn 408, 1786 AD: Hannibal's Infantry is hit for 16 (27/100HP)
Turn 408, 1786 AD: Xteam's Artillery is hit for 23 (54/100HP)
Turn 408, 1786 AD: Xteam's Artillery is hit for 23 (31/100HP)
Turn 408, 1786 AD: Xteam's Artillery is hit for 23 (8/100HP)
Turn 408, 1786 AD: Xteam's Artillery (18.00) vs Hannibal's Marine (23.18)
Turn 408, 1786 AD: Combat Odds: 23.7%
Turn 408, 1786 AD: (Extra Combat: +10%)
Turn 408, 1786 AD: (Fortify: +5%)
Turn 408, 1786 AD: Xteam's Artillery is hit for 23 (77/100HP)
Turn 408, 1786 AD: Hannibal's Marine is hit for 16 (68/100HP)
Turn 408, 1786 AD: Hannibal's Marine is hit for 16 (52/100HP)
Turn 408, 1786 AD: Xteam's Artillery is hit for 23 (54/100HP)
Turn 408, 1786 AD: Xteam's Artillery is hit for 23 (31/100HP)
Turn 408, 1786 AD: Xteam's Artillery is hit for 23 (8/100HP)
Turn 408, 1786 AD: Xteam's Infantry (20.24) vs Hannibal's Infantry (8.33)
Turn 408, 1786 AD: Combat Odds: 99.9%
Turn 408, 1786 AD: (Extra Combat: -10%)
Turn 408, 1786 AD: (Extra Combat: +10%)
Turn 408, 1786 AD: (Fortify: +25%)
Turn 408, 1786 AD: (City Attack: -75%)
Turn 408, 1786 AD: (Combat: -60%)
Turn 408, 1786 AD: (Combat: +25%)
Turn 408, 1786 AD: Hannibal's Infantry is hit for 28 (45/100HP)
Turn 408, 1786 AD: Hannibal's Infantry is hit for 28 (17/100HP)
Turn 408, 1786 AD: Xteam's Infantry is hit for 13 (79/100HP)
Turn 408, 1786 AD: Hannibal's Infantry is hit for 28 (0/100HP)
Turn 408, 1786 AD: Xteam's Infantry has defeated Hannibal's Infantry!
Turn 408, 1786 AD: Xteam's Infantry (21.34) vs Hannibal's Infantry (13.00)
Turn 408, 1786 AD: Combat Odds: 96.2%
Turn 408, 1786 AD: (Extra Combat: -10%)
Turn 408, 1786 AD: (Fortify: +25%)
Turn 408, 1786 AD: (City Defense: +45%)
Turn 408, 1786 AD: (City Attack: -20%)
Turn 408, 1786 AD: (Combat: -50%)
Turn 408, 1786 AD: (Combat: +25%)
Turn 408, 1786 AD: Xteam's Infantry is hit for 18 (79/100HP)
Turn 408, 1786 AD: Xteam's Infantry is hit for 18 (61/100HP)
Turn 408, 1786 AD: Hannibal's Infantry is hit for 21 (31/100HP)
Turn 408, 1786 AD: Xteam's Infantry is hit for 18 (43/100HP)
Turn 408, 1786 AD: Hannibal's Infantry is hit for 21 (10/100HP)
Turn 408, 1786 AD: Hannibal's Infantry is hit for 21 (0/100HP)
Turn 408, 1786 AD: Xteam's Infantry has defeated Hannibal's Infantry!
Turn 408, 1786 AD: Xteam's Infantry (24.00) vs Hannibal's Infantry (14.60)
Turn 408, 1786 AD: Combat Odds: 96.0%
Turn 408, 1786 AD: (Extra Combat: -20%)
Turn 408, 1786 AD: (Fortify: +25%)
Turn 408, 1786 AD: (Combat: -50%)
Turn 408, 1786 AD: (Combat: +25%)
Turn 408, 1786 AD: Xteam's Infantry is hit for 16 (84/100HP)
Turn 408, 1786 AD: Xteam's Infantry is hit for 16 (68/100HP)
Turn 408, 1786 AD: Xteam's Infantry is hit for 16 (52/100HP)
Turn 408, 1786 AD: Hannibal's Infantry is hit for 23 (50/100HP)
Turn 408, 1786 AD: Hannibal's Infantry is hit for 23 (27/100HP)
Turn 408, 1786 AD: Xteam's Infantry is hit for 16 (36/100HP)
Turn 408, 1786 AD: Hannibal's Infantry is hit for 23 (4/100HP)
Turn 408, 1786 AD: Hannibal's Infantry is hit for 23 (0/100HP)
Turn 408, 1786 AD: Xteam's Infantry has defeated Hannibal's Infantry!
Turn 408, 1786 AD: Xteam's Infantry (22.00) vs Hannibal's SAM Infantry (11.99)
Turn 408, 1786 AD: Combat Odds: 98.8%
Turn 408, 1786 AD: (Extra Combat: -10%)
Turn 408, 1786 AD: (City Defense: +45%)
Turn 408, 1786 AD: (Combat: -50%)
Turn 408, 1786 AD: Hannibal's SAM Infantry is hit for 24 (46/100HP)
Turn 408, 1786 AD: Hannibal's SAM Infantry is hit for 24 (22/100HP)
Turn 408, 1786 AD: Hannibal's SAM Infantry is hit for 24 (0/100HP)
Turn 408, 1786 AD: Xteam's Infantry has defeated Hannibal's SAM Infantry!
Turn 408, 1786 AD: Xteam's Infantry (24.00) vs Hannibal's SAM Infantry (13.86)
Turn 408, 1786 AD: Combat Odds: 96.6%
Turn 408, 1786 AD: (Extra Combat: -20%)
Turn 408, 1786 AD: (Extra Combat: +10%)
Turn 408, 1786 AD: (Fortify: +25%)
Turn 408, 1786 AD: (Combat: -25%)
Turn 408, 1786 AD: Hannibal's SAM Infantry is hit for 23 (47/100HP)
Turn 408, 1786 AD: Hannibal's SAM Infantry is hit for 23 (24/100HP)
Turn 408, 1786 AD: Hannibal's SAM Infantry is hit for 23 (1/100HP)
Turn 408, 1786 AD: Hannibal's SAM Infantry is hit for 23 (0/100HP)
Turn 408, 1786 AD: Xteam's Infantry has defeated Hannibal's SAM Infantry!
Turn 408, 1786 AD: Xteam's Infantry (22.00) vs Hannibal's Marine (9.24)
Turn 408, 1786 AD: Combat Odds: 99.6%
Turn 408, 1786 AD: (Extra Combat: -10%)
Turn 408, 1786 AD: (Extra Combat: +10%)
Turn 408, 1786 AD: (Fortify: +5%)
Turn 408, 1786 AD: (Combat: -50%)
Turn 408, 1786 AD: Hannibal's Marine is hit for 25 (27/100HP)
Turn 408, 1786 AD: Hannibal's Marine is hit for 25 (2/100HP)
Turn 408, 1786 AD: Xteam's Infantry is hit for 15 (85/100HP)
Turn 408, 1786 AD: Hannibal's Marine is hit for 25 (0/100HP)
Turn 408, 1786 AD: Xteam's Infantry has defeated Hannibal's Marine!
Turn 408, 1786 AD: Xteam's Infantry (22.00) vs Hannibal's Infantry (8.37)
Turn 408, 1786 AD: Combat Odds: 99.8%
Turn 408, 1786 AD: (Extra Combat: -10%)
Turn 408, 1786 AD: (Fortify: +10%)
Turn 408, 1786 AD: (City Defense: +45%)
Turn 408, 1786 AD: (Combat: -25%)
Turn 408, 1786 AD: (Combat: +25%)
Turn 408, 1786 AD: Hannibal's Infantry is hit for 21 (6/100HP)
Turn 408, 1786 AD: Xteam's Infantry is hit for 18 (82/100HP)
Turn 408, 1786 AD: Xteam's Infantry is hit for 18 (64/100HP)
Turn 408, 1786 AD: Hannibal's Infantry is hit for 21 (0/100HP)
Turn 408, 1786 AD: Xteam's Infantry has defeated Hannibal's Infantry!
Turn 408, 1786 AD: You have captured Thapsus!!!
Turn 408, 1786 AD: Verlamion celebrates "We Love the Dictator Day"!!!
Turn 408, 1786 AD: Hannibal's Artillery (18.00) vs Xteam's Infantry (26.00)
Turn 408, 1786 AD: Combat Odds: 11.2%
Turn 408, 1786 AD: (Extra Combat: +10%)
Turn 408, 1786 AD: (City Defense: +20%)
Turn 408, 1786 AD: Hannibal's Artillery is hit for 24 (76/100HP)
Turn 408, 1786 AD: Xteam's Infantry is hit for 16 (84/100HP)
Turn 408, 1786 AD: Hannibal's Artillery is hit for 24 (52/100HP)
Turn 408, 1786 AD: Xteam's Infantry is hit for 16 (68/100HP)
Turn 408, 1786 AD: Hannibal's Artillery is hit for 24 (28/100HP)
Turn 408, 1786 AD: Hannibal's Artillery is hit for 24 (4/100HP)
Turn 408, 1786 AD: Hannibal's Artillery is hit for 24 (0/100HP)
Turn 408, 1786 AD: Xteam's Infantry has defeated Hannibal's Artillery!
Turn 408, 1786 AD: Hannibal's Artillery (18.00) vs Xteam's Infantry (17.68)
Turn 408, 1786 AD: Combat Odds: 64.8%
Turn 408, 1786 AD: (Extra Combat: +10%)
Turn 408, 1786 AD: (City Defense: +20%)
Turn 408, 1786 AD: Hannibal's Artillery is hit for 22 (78/100HP)
Turn 408, 1786 AD: Hannibal's Artillery is hit for 22 (56/100HP)
Turn 408, 1786 AD: Hannibal's Artillery is hit for 22 (34/100HP)
Turn 408, 1786 AD: Hannibal's Artillery is hit for 22 (12/100HP)
Turn 408, 1786 AD: Xteam's Infantry is hit for 18 (50/100HP)
Turn 408, 1786 AD: Hannibal's Artillery is hit for 22 (0/100HP)
Turn 408, 1786 AD: Xteam's Infantry has defeated Hannibal's Artillery!
Turn 408, 1786 AD: Hannibal's Artillery (18.00) vs Xteam's Infantry (13.00)
Turn 408, 1786 AD: Combat Odds: 88.4%
Turn 408, 1786 AD: (Extra Combat: +10%)
Turn 408, 1786 AD: (City Defense: +20%)
Turn 408, 1786 AD: Xteam's Infantry is hit for 19 (31/100HP)
Turn 408, 1786 AD: Hannibal's Artillery is hit for 20 (80/100HP)
Turn 408, 1786 AD: Xteam's Infantry is hit for 19 (12/100HP)
Turn 408, 1786 AD: Xteam's Infantry is hit for 19 (0/100HP)
Turn 408, 1786 AD: Hannibal's Artillery has defeated Xteam's Infantry!
Turn 409, 1788 AD: Xteam's Infantry (24.00) vs Hannibal's Artillery (14.40)
Turn 409, 1788 AD: Combat Odds: 96.2%
Turn 409, 1788 AD: (Extra Combat: -20%)
Turn 409, 1788 AD: Hannibal's Artillery is hit for 24 (56/100HP)
Turn 409, 1788 AD: Hannibal's Artillery is hit for 24 (32/100HP)
Turn 409, 1788 AD: Xteam's Infantry is hit for 16 (84/100HP)
Turn 409, 1788 AD: Hannibal's Artillery is hit for 24 (8/100HP)
Turn 409, 1788 AD: Hannibal's Artillery is hit for 24 (0/100HP)
Turn 409, 1788 AD: Xteam's Infantry has defeated Hannibal's Artillery!
Turn 409, 1788 AD: Xteam's Infantry (24.00) vs Gandhi's Cavalry (9.99)
Turn 409, 1788 AD: Combat Odds: 99.9%
Turn 409, 1788 AD: (Extra Combat: -20%)
Turn 409, 1788 AD: (Extra Combat: +20%)
Turn 409, 1788 AD: (Combat: -25%)
Turn 409, 1788 AD: Xteam's Infantry is hit for 14 (86/100HP)
Turn 409, 1788 AD: Xteam's Infantry is hit for 14 (72/100HP)
Turn 409, 1788 AD: Xteam's Infantry is hit for 14 (58/100HP)
Turn 409, 1788 AD: Gandhi's Cavalry is hit for 27 (43/100HP)
Turn 409, 1788 AD: Gandhi's Cavalry is hit for 27 (16/100HP)
Turn 409, 1788 AD: Gandhi's Cavalry is hit for 27 (0/100HP)
Turn 409, 1788 AD: Xteam's Infantry has defeated Gandhi's Cavalry!
Turn 409, 1788 AD: Xteam's Destroyer (39.00) vs Hannibal's Caravel (3.90)
Turn 409, 1788 AD: Combat Odds: 100.0%
Turn 409, 1788 AD: (Extra Combat: -30%)
Turn 409, 1788 AD: (Extra Combat: +20%)
Turn 409, 1788 AD: (Plot Defense: +10%)
Turn 409, 1788 AD: Hannibal's Caravel is hit for 47 (53/100HP)
Turn 409, 1788 AD: Hannibal's Caravel is hit for 47 (6/100HP)
Turn 409, 1788 AD: Xteam's Destroyer is hit for 8 (92/100HP)
Turn 409, 1788 AD: Hannibal's Caravel is hit for 47 (0/100HP)
Turn 409, 1788 AD: Xteam's Destroyer has defeated Hannibal's Caravel!
Turn 409, 1788 AD: Verlamion celebrates "We Love the Dictator Day"!!!
Turn 409, 1788 AD: The borders of Bursa have expanded!
Turn 409, 1788 AD: Gandhi's Rifleman (14.00) vs Xteam's Infantry (16.82)
Turn 409, 1788 AD: Combat Odds: 40.2%
Turn 409, 1788 AD: (Extra Combat: +20%)
Turn 409, 1788 AD: (Combat: +25%)
Turn 409, 1788 AD: Xteam's Infantry is hit for 15 (43/100HP)
Turn 409, 1788 AD: Gandhi's Rifleman is hit for 25 (75/100HP)
Turn 409, 1788 AD: Gandhi's Rifleman is hit for 25 (50/100HP)
Turn 409, 1788 AD: Xteam's Infantry is hit for 15 (28/100HP)
Turn 409, 1788 AD: Gandhi's Rifleman is hit for 25 (25/100HP)
Turn 409, 1788 AD: Xteam's Infantry is hit for 15 (13/100HP)
Turn 409, 1788 AD: Gandhi's Rifleman is hit for 25 (0/100HP)
Turn 409, 1788 AD: Xteam's Infantry has defeated Gandhi's Rifleman!
Turn 410, 1790 AD: The borders of Ning-hsia have expanded!
Turn 410, 1790 AD: The borders of Konya have expanded!
Turn 410, 1790 AD: Hannibal's Artillery (21.60) vs Xteam's Infantry (26.00)
Turn 410, 1790 AD: Combat Odds: 27.0%
Turn 410, 1790 AD: (Extra Combat: -20%)
Turn 410, 1790 AD: (Extra Combat: +10%)
Turn 410, 1790 AD: (City Defense: +20%)
Turn 410, 1790 AD: Hannibal's Artillery is hit for 21 (79/100HP)
Turn 410, 1790 AD: Xteam's Infantry is hit for 18 (82/100HP)
Turn 410, 1790 AD: Hannibal's Artillery is hit for 21 (58/100HP)
Turn 410, 1790 AD: Xteam's Infantry is hit for 18 (64/100HP)
Turn 410, 1790 AD: Xteam's Infantry is hit for 18 (46/100HP)
Turn 410, 1790 AD: Hannibal's Artillery is hit for 21 (37/100HP)
Turn 410, 1790 AD: Xteam's Infantry is hit for 18 (28/100HP)
Turn 410, 1790 AD: Xteam's Infantry is hit for 18 (10/100HP)
Turn 410, 1790 AD: Hannibal's Artillery is hit for 21 (16/100HP)
Turn 410, 1790 AD: Xteam's Infantry is hit for 18 (0/100HP)
Turn 410, 1790 AD: Hannibal's Artillery has defeated Xteam's Infantry!
Turn 411, 1792 AD: Xteam's Infantry (22.00) vs Hannibal's Artillery (3.45)
Turn 411, 1792 AD: Combat Odds: 100.0%
Turn 411, 1792 AD: (Extra Combat: -10%)
Turn 411, 1792 AD: (Extra Combat: +20%)
Turn 411, 1792 AD: Hannibal's Artillery is hit for 26 (0/100HP)
Turn 411, 1792 AD: Xteam's Infantry has defeated Hannibal's Artillery!
Turn 411, 1792 AD: You have trained a Artillery in Durocortorum. Work has now begun on a Factory.
Turn 411, 1792 AD: The borders of Carthage have expanded!
Turn 411, 1792 AD: Hannibal has completed Apollo Program!
Turn 412, 1794 AD: The borders of Kolhapur have expanded!
Turn 414, 1798 AD: Xteam's Destroyer (33.00) vs Hannibal's Galleon (4.80)
Turn 414, 1798 AD: Combat Odds: 100.0%
Turn 414, 1798 AD: (Extra Combat: -10%)
Turn 414, 1798 AD: (Extra Combat: +10%)
Turn 414, 1798 AD: (Plot Defense: +10%)
Turn 414, 1798 AD: Xteam's Destroyer is hit for 9 (91/100HP)
Turn 414, 1798 AD: Hannibal's Galleon is hit for 43 (57/100HP)
Turn 414, 1798 AD: Hannibal's Galleon is hit for 43 (14/100HP)
Turn 414, 1798 AD: Hannibal's Galleon is hit for 43 (0/100HP)
Turn 414, 1798 AD: Xteam's Destroyer has defeated Hannibal's Galleon!
Turn 414, 1798 AD: Xteam's Artillery (17.46) vs Hannibal's Infantry (25.00)
Turn 414, 1798 AD: Combat Odds: 11.5%
Turn 414, 1798 AD: (Fortify: +25%)
Turn 414, 1798 AD: (City Defense: +45%)
Turn 414, 1798 AD: (City Attack: -45%)
Turn 414, 1798 AD: Xteam's Artillery is hit for 23 (74/100HP)
Turn 414, 1798 AD: Xteam's Artillery is hit for 23 (51/100HP)
Turn 414, 1798 AD: Xteam's Artillery is hit for 23 (28/100HP)
Turn 414, 1798 AD: Xteam's Artillery is hit for 23 (5/100HP)
Turn 414, 1798 AD: Xteam's Artillery is hit for 23 (0/100HP)
Turn 414, 1798 AD: Hannibal's Infantry has defeated Xteam's Artillery!
Turn 414, 1798 AD: Xteam's Infantry (22.00) vs Hannibal's Infantry (29.00)
Turn 414, 1798 AD: Combat Odds: 22.5%
Turn 414, 1798 AD: (Extra Combat: -10%)
Turn 414, 1798 AD: (Fortify: +25%)
Turn 414, 1798 AD: (City Defense: +45%)
Turn 414, 1798 AD: (Combat: -50%)
Turn 414, 1798 AD: (Combat: +25%)
Turn 414, 1798 AD: Xteam's Infantry is hit for 22 (78/100HP)
Turn 414, 1798 AD: Hannibal's Infantry is hit for 17 (83/100HP)
Turn 414, 1798 AD: Xteam's Infantry is hit for 22 (56/100HP)
Turn 414, 1798 AD: Xteam's Infantry is hit for 22 (34/100HP)
Turn 414, 1798 AD: Xteam's Infantry is hit for 22 (12/100HP)
Turn 414, 1798 AD: Hannibal's Infantry is hit for 17 (66/100HP)
Turn 414, 1798 AD: Hannibal's Infantry is hit for 17 (49/100HP)
Turn 414, 1798 AD: Xteam's Infantry is hit for 22 (0/100HP)
Turn 414, 1798 AD: Hannibal's Infantry has defeated Xteam's Infantry!
Turn 414, 1798 AD: Xteam's Infantry (22.00) vs Hannibal's Infantry (14.21)
Turn 414, 1798 AD: Combat Odds: 95.5%
Turn 414, 1798 AD: (Extra Combat: -10%)
Turn 414, 1798 AD: (Fortify: +25%)
Turn 414, 1798 AD: (City Defense: +45%)
Turn 414, 1798 AD: (Combat: -50%)
Turn 414, 1798 AD: (Combat: +25%)
Turn 414, 1798 AD: Hannibal's Infantry is hit for 20 (29/100HP)
Turn 414, 1798 AD: Hannibal's Infantry is hit for 20 (9/100HP)
Turn 414, 1798 AD: Hannibal's Infantry is hit for 20 (0/100HP)
Turn 414, 1798 AD: Xteam's Infantry has defeated Hannibal's Infantry!
Turn 414, 1798 AD: Xteam's Infantry (24.00) vs Hannibal's SAM Infantry (17.82)
Turn 414, 1798 AD: Combat Odds: 78.7%
Turn 414, 1798 AD: (Extra Combat: -20%)
Turn 414, 1798 AD: (Extra Combat: +10%)
Turn 414, 1798 AD: (Fortify: +25%)
Turn 414, 1798 AD: (Combat: -25%)
Turn 414, 1798 AD: Hannibal's SAM Infantry is hit for 22 (68/100HP)
Turn 414, 1798 AD: Hannibal's SAM Infantry is hit for 22 (46/100HP)
Turn 414, 1798 AD: Xteam's Infantry is hit for 17 (83/100HP)
Turn 414, 1798 AD: Xteam's Infantry is hit for 17 (66/100HP)
Turn 414, 1798 AD: Hannibal's SAM Infantry is hit for 22 (24/100HP)
Turn 414, 1798 AD: Hannibal's SAM Infantry is hit for 22 (2/100HP)
Turn 414, 1798 AD: Hannibal's SAM Infantry is hit for 22 (0/100HP)
Turn 414, 1798 AD: Xteam's Infantry has defeated Hannibal's SAM Infantry!
Turn 414, 1798 AD: You have captured Leptis!!!
Turn 414, 1798 AD: You have discovered Electricity!
Turn 414, 1798 AD: You have constructed a Drydock in Verlamion. Work has now begun on a Factory.
Turn 414, 1798 AD: Camulodunum celebrates "We Love the Dictator Day"!!!
Turn 414, 1798 AD: Imhotep (Great Engineer) has been born in Cordoba (Isabella)!
rrau May 22, 2007, 11:13 PM Turn 415, 1800 AD: Your Destroyer has reduced the defenses of Sicca to 0%!
Turn 415, 1800 AD: Xteam's Destroyer (33.00) vs Gandhi's Frigate (10.40)
Turn 415, 1800 AD: Combat Odds: 100.0%
Turn 415, 1800 AD: (Extra Combat: -10%)
Turn 415, 1800 AD: (Extra Combat: +20%)
Turn 415, 1800 AD: (Plot Defense: +10%)
Turn 415, 1800 AD: Gandhi's Frigate is hit for 34 (66/100HP)
Turn 415, 1800 AD: Gandhi's Frigate is hit for 34 (32/100HP)
Turn 415, 1800 AD: Xteam's Destroyer is hit for 11 (89/100HP)
Turn 415, 1800 AD: Gandhi's Frigate is hit for 34 (0/100HP)
Turn 415, 1800 AD: Xteam's Destroyer has defeated Gandhi's Frigate!
Turn 415, 1800 AD: Camulodunum celebrates "We Love the Dictator Day"!!!
Turn 415, 1800 AD: Hannibal's Artillery (18.00) vs Xteam's Infantry (24.00)
Turn 415, 1800 AD: Combat Odds: 21.9%
Turn 415, 1800 AD: (Extra Combat: +20%)
Turn 415, 1800 AD: Xteam's Infantry is hit for 17 (83/100HP)
Turn 415, 1800 AD: Xteam's Infantry is hit for 17 (66/100HP)
Turn 415, 1800 AD: Hannibal's Artillery is hit for 23 (77/100HP)
Turn 415, 1800 AD: Xteam's Infantry is hit for 17 (49/100HP)
Turn 415, 1800 AD: Hannibal's Artillery is hit for 23 (54/100HP)
Turn 415, 1800 AD: Hannibal's Artillery is hit for 23 (31/100HP)
Turn 415, 1800 AD: Hannibal's Artillery is hit for 23 (8/100HP)
Turn 415, 1800 AD: Xteam's Infantry is hit for 17 (32/100HP)
Turn 415, 1800 AD: Hannibal's Artillery (18.00) vs Xteam's Artillery (18.00)
Turn 415, 1800 AD: Combat Odds: 50.0%
Turn 415, 1800 AD: (Combat: -50%)
Turn 415, 1800 AD: (Combat: +50%)
Turn 415, 1800 AD: Hannibal's Artillery is hit for 20 (80/100HP)
Turn 415, 1800 AD: Hannibal's Artillery is hit for 20 (60/100HP)
Turn 415, 1800 AD: Hannibal's Artillery is hit for 20 (40/100HP)
Turn 415, 1800 AD: Xteam's Artillery is hit for 20 (80/100HP)
Turn 415, 1800 AD: Hannibal's Artillery is hit for 20 (20/100HP)
Turn 415, 1800 AD: Xteam's Artillery is hit for 20 (60/100HP)
Turn 415, 1800 AD: Xteam's Artillery is hit for 20 (40/100HP)
Turn 415, 1800 AD: Xteam's Artillery is hit for 20 (20/100HP)
Turn 415, 1800 AD: Isabella's Golden Age has begun!!!
Turn 416, 1802 AD: Xteam's Artillery (18.00) vs Hannibal's Marine (32.40)
Turn 416, 1802 AD: Combat Odds: 3.0%
Turn 416, 1802 AD: (Extra Combat: +10%)
Turn 416, 1802 AD: (Plot Defense: +25%)
Turn 416, 1802 AD: Xteam's Artillery is hit for 26 (74/100HP)
Turn 416, 1802 AD: Hannibal's Marine is hit for 15 (85/100HP)
Turn 416, 1802 AD: Xteam's Artillery is hit for 26 (48/100HP)
Turn 416, 1802 AD: Xteam's Artillery is hit for 26 (22/100HP)
Turn 416, 1802 AD: Xteam's Artillery is hit for 26 (0/100HP)
Turn 416, 1802 AD: Hannibal's Marine has defeated Xteam's Artillery!
Turn 416, 1802 AD: Xteam's Artillery (18.00) vs Hannibal's Marine (29.80)
Turn 416, 1802 AD: Combat Odds: 4.0%
Turn 416, 1802 AD: (Extra Combat: +10%)
Turn 416, 1802 AD: (Plot Defense: +25%)
Turn 416, 1802 AD: Hannibal's Marine is hit for 15 (77/100HP)
Turn 416, 1802 AD: Xteam's Artillery is hit for 26 (74/100HP)
Turn 416, 1802 AD: Xteam's Artillery is hit for 26 (48/100HP)
Turn 416, 1802 AD: Xteam's Artillery is hit for 26 (22/100HP)
Turn 416, 1802 AD: Hannibal's Marine is hit for 15 (62/100HP)
Turn 416, 1802 AD: Xteam's Artillery is hit for 26 (0/100HP)
Turn 416, 1802 AD: Hannibal's Marine has defeated Xteam's Artillery!
Turn 416, 1802 AD: Xteam's Artillery (18.00) vs Hannibal's Marine (24.94)
Turn 416, 1802 AD: Combat Odds: 12.3%
Turn 416, 1802 AD: (Extra Combat: +10%)
Turn 416, 1802 AD: (Plot Defense: +25%)
Turn 416, 1802 AD: Hannibal's Marine is hit for 15 (62/100HP)
Turn 416, 1802 AD: Xteam's Artillery is hit for 25 (75/100HP)
Turn 416, 1802 AD: Xteam's Artillery is hit for 25 (50/100HP)
Turn 416, 1802 AD: Xteam's Artillery is hit for 25 (25/100HP)
Turn 416, 1802 AD: Hannibal's Marine is hit for 15 (47/100HP)
Turn 416, 1802 AD: Xteam's Artillery is hit for 25 (0/100HP)
Turn 416, 1802 AD: Hannibal's Marine has defeated Xteam's Artillery!
Turn 416, 1802 AD: Xteam's Artillery (18.00) vs Hannibal's Marine (17.49)
Turn 416, 1802 AD: Combat Odds: 65.4%
Turn 416, 1802 AD: (Extra Combat: +10%)
Turn 416, 1802 AD: (Plot Defense: +25%)
Turn 416, 1802 AD: Xteam's Artillery is hit for 23 (77/100HP)
Turn 416, 1802 AD: Xteam's Artillery is hit for 23 (54/100HP)
Turn 416, 1802 AD: Hannibal's Marine is hit for 17 (37/100HP)
Turn 416, 1802 AD: Xteam's Artillery is hit for 23 (31/100HP)
Turn 416, 1802 AD: Hannibal's Marine is hit for 17 (20/100HP)
Turn 416, 1802 AD: Hannibal's Marine is hit for 17 (3/100HP)
Turn 416, 1802 AD: Xteam's Artillery is hit for 23 (8/100HP)
Turn 416, 1802 AD: Hannibal's Marine is hit for 17 (0/100HP)
Turn 416, 1802 AD: Xteam's Artillery has defeated Hannibal's Marine!
Turn 416, 1802 AD: Xteam's Destroyer (29.37) vs Gandhi's Ironclad (15.60)
Turn 416, 1802 AD: Combat Odds: 97.6%
Turn 416, 1802 AD: (Extra Combat: -10%)
Turn 416, 1802 AD: (Extra Combat: +20%)
Turn 416, 1802 AD: (Plot Defense: +10%)
Turn 416, 1802 AD: Xteam's Destroyer is hit for 14 (75/100HP)
Turn 416, 1802 AD: Gandhi's Ironclad is hit for 27 (73/100HP)
Turn 416, 1802 AD: Xteam's Destroyer is hit for 14 (61/100HP)
Turn 416, 1802 AD: Xteam's Destroyer is hit for 14 (47/100HP)
Turn 416, 1802 AD: Xteam's Destroyer is hit for 14 (33/100HP)
Turn 416, 1802 AD: Gandhi's Ironclad is hit for 27 (46/100HP)
Turn 416, 1802 AD: Gandhi's Ironclad is hit for 27 (19/100HP)
Turn 416, 1802 AD: Gandhi's Ironclad is hit for 27 (0/100HP)
Turn 416, 1802 AD: Xteam's Destroyer has defeated Gandhi's Ironclad!
Turn 416, 1802 AD: Xteam's Infantry (20.02) vs Hannibal's Cavalry (11.94)
Turn 416, 1802 AD: Combat Odds: 96.5%
Turn 416, 1802 AD: (Extra Combat: -10%)
Turn 416, 1802 AD: (Extra Combat: +10%)
Turn 416, 1802 AD: (Combat: +25%)
Turn 416, 1802 AD: Hannibal's Cavalry is hit for 22 (37/100HP)
Turn 416, 1802 AD: Xteam's Infantry is hit for 17 (74/100HP)
Turn 416, 1802 AD: Hannibal's Cavalry is hit for 22 (15/100HP)
Turn 416, 1802 AD: Xteam's Infantry is hit for 17 (57/100HP)
Turn 416, 1802 AD: Xteam's Infantry is hit for 17 (40/100HP)
Turn 416, 1802 AD: Hannibal's Cavalry is hit for 22 (0/100HP)
Turn 416, 1802 AD: Xteam's Infantry has defeated Hannibal's Cavalry!
Turn 416, 1802 AD: Xteam's Infantry (21.84) vs Hannibal's Marine (12.31)
Turn 416, 1802 AD: Combat Odds: 97.5%
Turn 416, 1802 AD: (Extra Combat: -20%)
Turn 416, 1802 AD: (Extra Combat: +10%)
Turn 416, 1802 AD: (Plot Defense: +25%)
Turn 416, 1802 AD: (Combat: -25%)
Turn 416, 1802 AD: (Combat: +25%)
Turn 416, 1802 AD: Xteam's Infantry is hit for 19 (72/100HP)
Turn 416, 1802 AD: Hannibal's Marine is hit for 20 (18/100HP)
Turn 416, 1802 AD: Xteam's Infantry is hit for 19 (53/100HP)
Turn 416, 1802 AD: Hannibal's Marine is hit for 20 (0/100HP)
Turn 416, 1802 AD: Xteam's Infantry has defeated Hannibal's Marine!
Turn 416, 1802 AD: Xteam's Infantry (21.84) vs Hannibal's Cavalry (11.94)
Turn 416, 1802 AD: Combat Odds: 97.4%
Turn 416, 1802 AD: (Extra Combat: -20%)
Turn 416, 1802 AD: (Extra Combat: +10%)
Turn 416, 1802 AD: (Combat: +25%)
Turn 416, 1802 AD: Xteam's Infantry is hit for 16 (75/100HP)
Turn 416, 1802 AD: Hannibal's Cavalry is hit for 23 (36/100HP)
Turn 416, 1802 AD: Hannibal's Cavalry is hit for 23 (13/100HP)
Turn 416, 1802 AD: Xteam's Infantry is hit for 16 (59/100HP)
Turn 416, 1802 AD: Xteam's Infantry is hit for 16 (43/100HP)
Turn 416, 1802 AD: Hannibal's Cavalry is hit for 23 (0/100HP)
Turn 416, 1802 AD: Xteam's Infantry has defeated Hannibal's Cavalry!
Turn 416, 1802 AD: Xteam's Infantry (21.84) vs Hannibal's Cavalry (10.62)
Turn 416, 1802 AD: Combat Odds: 99.3%
Turn 416, 1802 AD: (Extra Combat: -20%)
Turn 416, 1802 AD: (Extra Combat: +20%)
Turn 416, 1802 AD: Hannibal's Cavalry is hit for 25 (34/100HP)
Turn 416, 1802 AD: Hannibal's Cavalry is hit for 25 (9/100HP)
Turn 416, 1802 AD: Hannibal's Cavalry is hit for 25 (0/100HP)
Turn 416, 1802 AD: Xteam's Infantry has defeated Hannibal's Cavalry!
Turn 416, 1802 AD: Xteam's Infantry (20.02) vs Hannibal's Artillery (3.60)
Turn 416, 1802 AD: Combat Odds: 100.0%
Turn 416, 1802 AD: (Extra Combat: -10%)
Turn 416, 1802 AD: Hannibal's Artillery is hit for 27 (0/100HP)
Turn 416, 1802 AD: Xteam's Infantry has defeated Hannibal's Artillery!
Turn 416, 1802 AD: Your Destroyer has reduced the defenses of Hadrumetum to 0%!
Turn 416, 1802 AD: The borders of Carthage have expanded!
Turn 417, 1804 AD: The enemy has been spotted near Uppsala!
Turn 417, 1804 AD: Xteam's Destroyer (23.76) vs Gandhi's Frigate (10.40)
Turn 417, 1804 AD: Combat Odds: 97.3%
Turn 417, 1804 AD: (Extra Combat: -20%)
Turn 417, 1804 AD: (Extra Combat: +20%)
Turn 417, 1804 AD: (Plot Defense: +10%)
Turn 417, 1804 AD: Gandhi's Frigate is hit for 32 (68/100HP)
Turn 417, 1804 AD: Xteam's Destroyer is hit for 12 (54/100HP)
Turn 417, 1804 AD: Gandhi's Frigate is hit for 32 (36/100HP)
Turn 417, 1804 AD: Gandhi's Frigate is hit for 32 (4/100HP)
Turn 417, 1804 AD: Gandhi's Frigate is hit for 32 (0/100HP)
Turn 417, 1804 AD: Xteam's Destroyer has defeated Gandhi's Frigate!
Turn 417, 1804 AD: Your Destroyer has destroyed a Frigate!
Turn 417, 1804 AD: Your Artillery has reduced the defenses of Kerkouane to 0%!
Turn 417, 1804 AD: Your Destroyer has reduced the defenses of Sicca to 0%!
Turn 417, 1804 AD: Gandhi's Ironclad (14.40) vs Xteam's Destroyer (21.06)
Turn 417, 1804 AD: Combat Odds: 30.3%
Turn 417, 1804 AD: (Extra Combat: -20%)
Turn 417, 1804 AD: (Extra Combat: +20%)
Turn 417, 1804 AD: (Plot Defense: +10%)
Turn 417, 1804 AD: Gandhi's Ironclad is hit for 28 (72/100HP)
Turn 417, 1804 AD: Gandhi's Ironclad is hit for 28 (44/100HP)
Turn 417, 1804 AD: Xteam's Destroyer is hit for 14 (40/100HP)
Turn 417, 1804 AD: Gandhi's Ironclad is hit for 28 (16/100HP)
Turn 417, 1804 AD: Gandhi's Ironclad is hit for 28 (0/100HP)
Turn 417, 1804 AD: Xteam's Destroyer has defeated Gandhi's Ironclad!
Turn 417, 1804 AD: While defending, your Destroyer has killed a Indian Ironclad!
Turn 417, 1804 AD: Gandhi's Ironclad (14.40) vs Xteam's Destroyer (15.60)
Turn 417, 1804 AD: Combat Odds: 61.8%
Turn 417, 1804 AD: (Extra Combat: -20%)
Turn 417, 1804 AD: (Extra Combat: +20%)
Turn 417, 1804 AD: (Plot Defense: +10%)
Turn 417, 1804 AD: Gandhi's Ironclad is hit for 27 (73/100HP)
Turn 417, 1804 AD: Xteam's Destroyer is hit for 14 (26/100HP)
Turn 417, 1804 AD: Gandhi's Ironclad is hit for 27 (46/100HP)
Turn 417, 1804 AD: Gandhi's Ironclad is hit for 27 (19/100HP)
Turn 417, 1804 AD: Xteam's Destroyer is hit for 14 (12/100HP)
Turn 417, 1804 AD: Gandhi's Ironclad is hit for 27 (0/100HP)
Turn 417, 1804 AD: Xteam's Destroyer has defeated Gandhi's Ironclad!
Turn 417, 1804 AD: While defending, your Destroyer has killed a Indian Ironclad!
Turn 417, 1804 AD: Gandhi's Ironclad (14.40) vs Xteam's Destroyer (4.68)
Turn 417, 1804 AD: Combat Odds: 99.9%
Turn 417, 1804 AD: (Extra Combat: -20%)
Turn 417, 1804 AD: (Extra Combat: +20%)
Turn 417, 1804 AD: (Plot Defense: +10%)
Turn 417, 1804 AD: Xteam's Destroyer is hit for 16 (0/100HP)
Turn 417, 1804 AD: Gandhi's Ironclad has defeated Xteam's Destroyer!
Turn 417, 1804 AD: While defending, your Destroyer was destroyed by a Indian Ironclad!
Turn 417, 1804 AD: Hannibal's Cavalry (18.00) vs Xteam's Infantry (29.00)
Turn 417, 1804 AD: Combat Odds: 4.3%
Turn 417, 1804 AD: (Extra Combat: -20%)
Turn 417, 1804 AD: (Extra Combat: +20%)
Turn 417, 1804 AD: (Fortify: +25%)
Turn 417, 1804 AD: Hannibal's Cavalry is hit for 25 (75/100HP)
Turn 417, 1804 AD: Hannibal's Cavalry is hit for 25 (50/100HP)
Turn 417, 1804 AD: Xteam's Infantry is hit for 15 (85/100HP)
Turn 417, 1804 AD: Xteam's Infantry is hit for 15 (70/100HP)
Turn 417, 1804 AD: Xteam's Infantry is hit for 15 (55/100HP)
Turn 417, 1804 AD: Xteam's Infantry is hit for 15 (40/100HP)
Turn 417, 1804 AD: Hannibal's Cavalry is hit for 25 (25/100HP)
Turn 417, 1804 AD: Xteam's Infantry is hit for 15 (25/100HP)
Turn 417, 1804 AD: A Cavalry has withdrawn from combat with your Infantry!
Turn 417, 1804 AD: A American revolt has taken place in Carthage!
Turn 418, 1806 AD: The enemy has been spotted near Thapsus!
Turn 418, 1806 AD: The enemy has been spotted near Uppsala!
Turn 418, 1806 AD: Your Destroyer has reduced the defenses of Hadrumetum to 0%!
Turn 418, 1806 AD: You have constructed a Courthouse in Isca. Work has now begun on a Machine Gun.
Turn 418, 1806 AD: Gandhi has reduced your defenses in Uppsala to 0%!
Turn 419, 1808 AD: The enemy has been spotted near Uppsala!
Turn 419, 1808 AD: Your Destroyer has reduced the defenses of Kerkouane to 0%!
Turn 419, 1808 AD: Xteam's Artillery (18.00) vs Hannibal's Marine (40.80)
Turn 419, 1808 AD: Combat Odds: 0.5%
Turn 419, 1808 AD: (Fortify: +25%)
Turn 419, 1808 AD: (City Defense: +45%)
Turn 419, 1808 AD: Your Artillery has caused collateral damage! (5 Units)
Turn 419, 1808 AD: Xteam's Artillery is hit for 29 (71/100HP)
Turn 419, 1808 AD: Xteam's Artillery is hit for 29 (42/100HP)
Turn 419, 1808 AD: Xteam's Artillery is hit for 29 (13/100HP)
Turn 419, 1808 AD: Xteam's Artillery is hit for 29 (0/100HP)
Turn 419, 1808 AD: Hannibal's Marine has defeated Xteam's Artillery!
Turn 419, 1808 AD: Your Artillery has died trying to attack a Marine!
Turn 419, 1808 AD: Xteam's Artillery (18.00) vs Hannibal's Marine (36.00)
Turn 419, 1808 AD: Combat Odds: 0.9%
Turn 419, 1808 AD: (Fortify: +25%)
Turn 419, 1808 AD: (City Defense: +45%)
Turn 419, 1808 AD: (City Attack: -20%)
Turn 419, 1808 AD: Your Artillery has caused collateral damage! (5 Units)
Turn 419, 1808 AD: Xteam's Artillery is hit for 28 (72/100HP)
Turn 419, 1808 AD: Hannibal's Marine is hit for 14 (86/100HP)
Turn 419, 1808 AD: Xteam's Artillery is hit for 28 (44/100HP)
Turn 419, 1808 AD: Xteam's Artillery is hit for 28 (16/100HP)
Turn 419, 1808 AD: Hannibal's Marine is hit for 14 (72/100HP)
Turn 419, 1808 AD: Xteam's Artillery is hit for 28 (0/100HP)
Turn 419, 1808 AD: Hannibal's Marine has defeated Xteam's Artillery!
Turn 419, 1808 AD: Your Artillery has died trying to attack a Marine!
Turn 419, 1808 AD: Xteam's Artillery (18.00) vs Hannibal's Marine (25.92)
Turn 419, 1808 AD: Combat Odds: 19.0%
Turn 419, 1808 AD: (Fortify: +25%)
Turn 419, 1808 AD: (City Defense: +45%)
Turn 419, 1808 AD: (City Attack: -20%)
Turn 419, 1808 AD: Your Artillery has caused collateral damage! (5 Units)
Turn 419, 1808 AD: Xteam's Artillery is hit for 26 (74/100HP)
Turn 419, 1808 AD: Xteam's Artillery is hit for 26 (48/100HP)
Turn 419, 1808 AD: Hannibal's Marine is hit for 15 (57/100HP)
Turn 419, 1808 AD: Hannibal's Marine is hit for 15 (42/100HP)
Turn 419, 1808 AD: Xteam's Artillery is hit for 26 (22/100HP)
Turn 419, 1808 AD: Xteam's Artillery is hit for 26 (0/100HP)
Turn 419, 1808 AD: Hannibal's Marine has defeated Xteam's Artillery!
Turn 419, 1808 AD: Your Artillery has died trying to attack a Marine!
Turn 419, 1808 AD: Xteam's Artillery (18.00) vs Hannibal's Infantry (21.39)
Turn 419, 1808 AD: Combat Odds: 39.5%
Turn 419, 1808 AD: (Fortify: +10%)
Turn 419, 1808 AD: (City Defense: +45%)
Turn 419, 1808 AD: Your Artillery has caused collateral damage! (5 Units)
Turn 419, 1808 AD: Xteam's Artillery is hit for 24 (76/100HP)
Turn 419, 1808 AD: Xteam's Artillery is hit for 24 (52/100HP)
Turn 419, 1808 AD: Xteam's Artillery is hit for 24 (28/100HP)
Turn 419, 1808 AD: Xteam's Artillery is hit for 24 (4/100HP)
Turn 419, 1808 AD: Hannibal's Infantry is hit for 16 (53/100HP)
Turn 419, 1808 AD: Hannibal's Infantry is hit for 16 (37/100HP)
Turn 419, 1808 AD: Xteam's Artillery is hit for 24 (0/100HP)
Turn 419, 1808 AD: Hannibal's Infantry has defeated Xteam's Artillery!
Turn 419, 1808 AD: Your Artillery has died trying to attack a Infantry!
Turn 419, 1808 AD: Xteam's Artillery (18.00) vs Hannibal's SAM Infantry (15.66)
Turn 419, 1808 AD: Combat Odds: 71.0%
Turn 419, 1808 AD: (Fortify: +25%)
Turn 419, 1808 AD: (City Defense: +45%)
Turn 419, 1808 AD: (City Attack: -20%)
Turn 419, 1808 AD: Your Artillery has caused collateral damage! (4 Units)
Turn 419, 1808 AD: Hannibal's SAM Infantry is hit for 18 (40/100HP)
Turn 419, 1808 AD: Hannibal's SAM Infantry is hit for 18 (22/100HP)
Turn 419, 1808 AD: Hannibal's SAM Infantry is hit for 18 (4/100HP)
Turn 419, 1808 AD: Xteam's Artillery is hit for 21 (79/100HP)
Turn 419, 1808 AD: Hannibal's SAM Infantry is hit for 18 (0/100HP)
Turn 419, 1808 AD: Xteam's Artillery has defeated Hannibal's SAM Infantry!
Turn 419, 1808 AD: Your Artillery has destroyed a SAM Infantry!
Turn 419, 1808 AD: Xteam's Infantry (24.00) vs Hannibal's Infantry (10.50)
Turn 419, 1808 AD: Combat Odds: 99.5%
Turn 419, 1808 AD: (Extra Combat: -20%)
Turn 419, 1808 AD: (Fortify: +10%)
Turn 419, 1808 AD: (City Defense: +20%)
Turn 419, 1808 AD: (Combat: -50%)
Turn 419, 1808 AD: (Combat: +25%)
Turn 419, 1808 AD: Xteam's Infantry is hit for 16 (84/100HP)
Turn 419, 1808 AD: Xteam's Infantry is hit for 16 (68/100HP)
Turn 419, 1808 AD: Hannibal's Infantry is hit for 24 (26/100HP)
Turn 419, 1808 AD: Hannibal's Infantry is hit for 24 (2/100HP)
Turn 419, 1808 AD: Hannibal's Infantry is hit for 24 (0/100HP)
Turn 419, 1808 AD: Xteam's Infantry has defeated Hannibal's Infantry!
Turn 419, 1808 AD: Your Infantry has destroyed a Infantry!
Turn 419, 1808 AD: Your Destroyer has reduced the defenses of Sicca to 0%!
Turn 419, 1808 AD: Xteam's Artillery (18.00) vs Hannibal's Marine (12.60)
Turn 419, 1808 AD: Combat Odds: 89.3%
Turn 419, 1808 AD: (Fortify: +25%)
Turn 419, 1808 AD: (City Defense: +45%)
Turn 419, 1808 AD: (City Attack: -20%)
Turn 419, 1808 AD: Your Artillery has caused collateral damage! (2 Units)
Turn 419, 1808 AD: Xteam's Artillery is hit for 23 (77/100HP)
Turn 419, 1808 AD: Xteam's Artillery is hit for 23 (54/100HP)
Turn 419, 1808 AD: Hannibal's Marine is hit for 17 (18/100HP)
Turn 419, 1808 AD: Xteam's Artillery is hit for 23 (31/100HP)
Turn 419, 1808 AD: Hannibal's Marine is hit for 17 (1/100HP)
Turn 419, 1808 AD: Xteam's Artillery |