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leif erikson
May 10, 2007, 06:07 AM
Nice job with the questions Frederiksberg! :thumbsup:

Perhaps we should think another way with Mehmed? What if we take and keep Ankara and then take Samsun and gift it to Washington and take Gaziantep and gift it to Izzie. Then we can try to make peace for tech as the Vassal agreement should be broken with H. Hopefully, we can pick up Artillery although Communism, Electricity or Biology wouldn't hurt. I am trying to think of ways not to raze those cities to, perhaps, give us a better shot at some good tech?

On War Weariness, should we have to go back to the culture slider, it hurts our research effort and we are getting a bit behind there.

I think the only thing about gifting cities is that we get a slight increase in positive relations? If so, that would help with both Washington and Izzie.

Good luck CP. :thumbsup:

Frederiksberg
May 10, 2007, 07:32 AM
On War Weariness, should we have to go back to the culture slider, it hurts our research effort and we are getting a bit behind there.

True. I guess it all depends on how long the war will last and how many units we loose. Jails remove 25% WW meaning that moderate WW is unaffected due to rounding. That's why I want to wait a while before building many jails. One exception is hammer poor cities with large pop where we may have to start now in order to have the jail in time. Even with considerable WW a jail will only buy us 2-3 less angry citizens so in some cities it might be better to build a market or a forge to increase the happy faces instead.

I think the only thing about gifting cities is that we get a slight increase in positive relations? If so, that would help with both Washington and Izzie.


I'm afraid that gifting cities has absolutely no influence on diplomatic relations (Allthough you could argue that it should have. Go tell Firaxis :D )

Cactus Pete
May 10, 2007, 10:25 AM
"There is only one indian ship in the strait (galleon outside Chittagong). We can deal with that when we know what is going on with the fleet of 6 ships outside Delhi. I'm not convinced that Gandhi will use Chittagong for offense. Would it hurt to wait a little and see what happens? We can reinstall the blockade as soon as the Indian fleet outside Delhi is dealt with."

Makes sense. That is the plan I will follow, at least initially.

Beginning play now, but will check in regularly and probably file interim report(s).

leif erikson
May 10, 2007, 11:50 AM
Beginning play now, but will check in regularly and probably file interim report(s).
Looking forward to it. Hope they are happier than my recent dispatches... ;)

No Latin, please? :mischief:

BTW, in case you don't know, you can make peace while refusing to accept Capitulation, which results in a Vassal agreement. If you accept Capitulation, then we'll have Mehmed hanging around forever and our cities will always be wishing to rejoin their countrymen?

True. I guess it all depends on how long the war will last and how many units we loose. Jails remove 25% WW meaning that moderate WW is unaffected due to rounding. That's why I want to wait a while before building many jails. One exception is hammer poor cities with large pop where we may have to start now in order to have the jail in time. Even with considerable WW a jail will only buy us 2-3 less angry citizens so in some cities it might be better to build a market or a forge to increase the happy faces instead.
Yes, this makes sense. Hopefully, CP will send Mehmed to oblivion and we won't need to worry about some of it. :p

I'm afraid that gifting cities has absolutely no influence on diplomatic relations (Allthough you could argue that it should have. Go tell Firaxis :D )
I was afraid you were going to tell me that. :rolleyes:
Sounded good though. :lol: :lol: :lol:

Cactus Pete
May 10, 2007, 11:20 PM
CACTUS PETE
SGOTM4W REPORT FOR TURNS 380-384

Busier day than expected, so wasn't able to play much or post here.

Matters have not proceeded as well as anticipated. G got troops ashore and had no choice but to kill them off. H brought several cavalry and an artillery piece north through America to surprise attack. No great harm done, but lost more good units than should have. Uranium pillagers were wiped out – either the RNG was particularly unkind or cavalry have 50% extra against machine guns (H’s cav defeated three of them during the four turns, when the odds should have been against them in every case). Does anyone know anything about that?

I plan to return to the uranium, to go after Thaenae, and to lay some groundwork for conquering the Carthaginians.

Two topics on which advice is solicited:
1) M won’t talk yet, and I can take Gaziantep. Question is . . . Do we want to or do we want to wait and see if we can get something for peace? Also, not clear to me that we don’t want to keep the city, rather than raze it, if we do take it.
2) Our city maintenance is significant, and the Forbidden Palace would reduce it, but I’m not sure where to build it or how much priority to give that. Any thoughts?

Here is my turn log so far (will finish up my set tomorrow):

380 (1730AD): Send transport to learn that Kolhapur is defended by 1 sam, 1 artillery, and 2 cavs . . . load ships to position units for its capture or, hopefully, to soften it up for G
Decide to put off bribing W to adopt FR
Wait for healing before attacking Ankara
Add another machine gun to two uranium pillagers

381: H attacks pillagers on his uranium with only one artillery and three cavalry and defeats both of our machine guns and the infantry unit. He only loses one cavalry. Does cavalry have an advantage over machine guns as well as cannon?
G’s ships skirt our blockade, and head for our coastline, not for Kolhapur. I block their access to our coastline for one more turn and sink one frigate to discourage him
Capture Ankara with loss of one good infantry. Decide to keep city for the time being, thinking I can pop-rush something and gift to W if citizens can’t eat.
Begin moving forces towards Bursa, which now has a machine gun and 4 infantry, and Samsun
Offload units on forest near Kolhapur. City should fall next turn.
M now has artillery; G still has not traded for Combustion

382: Out of the American fog, H attacks Ankara. Our shocked forces resist bravely -- the two infantry (one wounded) on duty in the city destroy 1 artillery piece and 1 catapult -- but H captures and razes Ankara with his remaining cavalry units.
Gandhi attacks a machine gunner guarding our coastline with cavalry and then a grenadier, both from off one of his ships, defeats it (I’m sensing a pattern here), and is able to land 5 cavalry, 1 wounded grenadier, and 1 knight on the tile SW of Hittite. In ignorance I set up to defend against this possibility with a machine gun, when it seems I should have gone with infantry. I will certainly have to spend some money to hold the city. Sunk G’s two remaining frigates (seemed best way to delay future excursions), but left the galleons to return home.
Capture Kolhapur, but heavy losses: 3 cannons and 1 infantry . . . will abandon next turn, as it is 99% Indian.
Set culture slider at 10% and keep science at 0% for one more turn.

383: Gandhi attacks Hittite, but we are prepared, and he looses 2 cavalry and another withdraws before he calls off the assault and goes on a pillaging rampage. I see no choice but to eliminate the remainder of his troops, which will cost him ww, as they are in our territory. . . . guess I should have sunk his ships instead of hoping he’d re-think and head for Kolhapur.
Draft infantry in Bibracte, but comes with only two experience points.
More of H’s cavalry comes out of American fog and two combine to kill a grenadier I had placed on a strategic hill near Samsun, but we are still able to capture and raze Samsun.
W adopts Free Religion for 890.
Set science at 60% -- Artillery in 7 turns.

384: Capture Bursa with the loss of 2 cannons

Here is save: http://forums.civfanatics.com/uploads/539/Xteam_in_progress.CivWarlordsSave

Frederiksberg
May 11, 2007, 02:50 AM
Uranium pillagers were wiped out – either the RNG was particularly unkind or cavalry have 50% extra against machine guns (H’s cav defeated three of them during the four turns, when the odds should have been against them in every case). Does anyone know anything about that?

I don't know of any bonus for cavalry against machine guns. It's not mentioned in the Civilopedia. But machine guns don't receive a bonus against cavalry only against gunpowder units so a combat II promoted cavalry unit would be even against an unpromoted machine gun. Cavalry should be clear underdogs against infantry though. What may have happened with the pillaging party is that the artillery attack caused collateral damage to the machine guns and left them vulnerable to the cavalry. Maybe we should bring a mix of combat II and pinch infantry in the next pillaging party. They should be able to put up a fight.

1) M won’t talk yet, and I can take Gaziantep. Question is . . . Do we want to or do we want to wait and see if we can get something for peace? Also, not clear to me that we don’t want to keep the city, rather than raze it, if we do take it.

Mehmed can't make peace since he's still a vassal. I don't know why the vassal agreement has not been broken - seems strange. Maybe we should just eliminate him to reduce WW. Isn't Gaziantep more a burden than an asset for our empire. I doubt that we will be able to hold on to the cow tile and the city is likely to be pressured by Madrid that is one of the top 5 culture cities.

2) Our city maintenance is significant, and the Forbidden Palace would reduce it, but I’m not sure where to build it or how much priority to give that. Any thoughts?

Don't see any place where it makes much of a difference to build FP.

I think we are making good progress and when we have artillery we should be able to capture some of Hannibals cities. Note that Washington has closed his borders to Hannibal after he adopted free religion. This means that our Ottoman cities should be quite safe now.

leif erikson
May 11, 2007, 06:04 AM
Matters have not proceeded as well as anticipated. G got troops ashore and had no choice but to kill them off. H brought several cavalry and an artillery piece north through America to surprise attack. No great harm done, but lost more good units than should have. Uranium pillagers were wiped out – either the RNG was particularly unkind or cavalry have 50% extra against machine guns (H’s cav defeated three of them during the four turns, when the odds should have been against them in every case). Does anyone know anything about that?
I think Frederiksberg has this right. The Artillery softened things up and the Machine Gun simply didn't have the HP to make it. The Machine Gun's bonus is against Gunpowder units, so nothing helpful versus Cavalry.

There was probably also some RNG stuff in there too, it is our team curse... :mischief:

Formation promoted Infantry are probably our best defense against Cavalry, but we shouldn't need too many as the age of Armor is coming! ;)

I plan to return to the uranium, to go after Thaenae, and to lay some groundwork for conquering the Carthaginians.
:goodjob: Discovering Artillery will be a big step forward in that preparation. I think the problem will be getting Gandhi to focus on H's land instead of our? How can we encourage that?

1) M won’t talk yet, and I can take Gaziantep. Question is . . . Do we want to or do we want to wait and see if we can get something for peace? Also, not clear to me that we don’t want to keep the city, rather than raze it, if we do take it.
I read the Civlopedia this morning and found an interesting line under Game Concepts, Vassal States. I think the agreement was formed during peacetime and in that type of agreement, only the Vassal can break it. When it is formed as a result of Capitulation, then it may be broken when the vassal state loses more than half its land area. :crazyeye:

May as well take M out and kill the war weariness. I don't see how Gaziantep will be any more than a maintenance hog trying to stand up to Madrid. I think we should raze it and be done with it. :crazyeye:

2) Our city maintenance is significant, and the Forbidden Palace would reduce it, but I’m not sure where to build it or how much priority to give that. Any thoughts?
It is interesting to click on the Financial Advisor and roll over the City Maintenance line. Out of 180 GPT maintenance, 111 is distance maintenance. That tells me we need Communism and State Property as soon as possible. This would also reduce our Civic Upkeep from 171 GPT to 157 GPT. Looks like a huge gain to me? :D

As we do not have further territory we wish to acquire, :mischief: I think we should consider building the Forbidden Palace in Karakorum or somewhere near there. With a Courthouse, Karakorum is costing 7.55 GPT and the cities around it are at or near 7. It would require 15 turns or a Great Engineer.

I am amazed at the difference in Washington's attitude numbers since he adopted Free Religion. He is closer to Gandhi but the big difference is going from +10 with Hannibal to -2, that is amazing! As W is now Pleased towards Gandhi, perhaps he will gift him some tech too? That would be nice.

Frederiksberg
May 11, 2007, 06:24 AM
I read the Civlopedia this morning and found an interesting line under Game Concepts, Vassal States. I think the agreement was formed during peacetime and in that type of agreement, only the Vassal can break it. When it is formed as a result of Capitulation, then it may be broken when the vassal state loses more than half its land area. :crazyeye:

May as well take M out and kill the war weariness. I don't see how Gaziantep will be any more than a maintenance hog trying to stand up to Madrid. I think we should raze it and be done with it. :crazyeye:

Thanks for the info :goodjob:. Let's get rid of Mehmed!

It is interesting to click on the Financial Advisor and roll over the City Maintenance line. Out of 180 GPT maintenance, 111 is distance maintenance. That tells me we need Communism and State Property as soon as possible. This would also reduce our Civic Upkeep from 171 GPT to 157 GPT. Looks like a huge gain to me? :D

Good observation :goodjob:. Question now is if we research Communism ourselves or wait and hope that Izzy or Washington gets it so that we can trade for it. Maybe it's a waste to build FP if we want to change to State Property soon anyway thus making the FP ineffective.

I am amazed at the difference in Washington's attitude numbers since he adopted Free Religion. He is closer to Gandhi but the big difference is going from +10 with Hannibal to -2, that is amazing! As W is now Pleased towards Gandhi, perhaps he will gift him some tech too? That would be nice.

Yes, we got more than we bargained for. Washington has cancelled open borders and resource deals with Hannibal thus removing the positive diplomatic modifiers you get for this. Added together with the lost positive religious modifiers we get this huge change in attitude.

leif erikson
May 11, 2007, 06:31 AM
Question now is if we research Communism ourselves or wait and hope that Izzy or Washington gets it so that we can trade for it. Maybe it's a waste to build FP if we want to change to State Property soon anyway thus making the FP ineffective.
I'm leaning towards trying to trade for it. The problem is we're playing catch up with Washington and we're ahead of Izzie. Not sure how long it will be before Izzie either trades or researches it.

Perhaps, once we have Artillery, we should research it if it is not available for trade. It should speed our research once we've made the change, so it seems worth it. :crazyeye:

Cactus Pete
May 11, 2007, 07:36 AM
Appreciate the good advice. My decisions are clear: Raze Gaziantep and not build the FP.

Playing now . . .

Cactus Pete
May 11, 2007, 02:58 PM
CACTUS PETE
SGOTM4W REPORT FOR TURNS 380-384

Not a great deal of progress made during the rest of my turn set. May have lost more units than destroyed. No luck helping Gandhi.

385 (1740AD): Carthaginian Golden Age begins
Move culture up to 20%, science down to 50%

386: Ottoman civilization destroyed . . . working on Carthaginian

387: Begin Hermitage in Vienne
Land pillaging party (3 infantry with pinch promotions, 1 mg, and 2 cannons) on uranium near Sicca. (Three artillery pieces are in range of the uranium near Kerkuane, so that one may have to wait until the city itself is put under siege.)
Move culture back to 0% (though we have significant ww now, despite no longer any contribution from war with M), science 60% -- Artillery in 3 turns

388: Pillagers survive artillery attack without losses (and pillage uranium), but more artillery and cavalry approach. Unfortunately reinforcements are a turn away. Bad miscalculation I fear.
H will now trade a bit of gold for peace
Izzie now only minus two with us

389: H brought half his army to bear on our pillagers and wiped them all out. Should have at least had forces close enough for a counterattack to destroyed his weakened units
H now has marines

390 (1750AD): Artillery is mastered. (Set research for Fascism just to proceed.) Upgrade cannon near Thaenae and set science to 0% in preparation for more of same. W won’t trade Electricity for Artillery . . . says he “has his reasons.” That’s a new one to me.

NOTES

There are scattered units moving SE from the Ottoman campaign. The next player can use the military advisor to locate them.

Should we move some workers to Kolhapur and develop it? What to build there?

H has abandoned the sea and concentrated on the land. We will need patience to succeed against him, which may include a cease fire or a peace treaty. He has a considerable army, and we will need to unload many units (certainly including artillery and perhaps machine guns) in multiple locations (such as different tiles adjacent to the city we are attacking or attack two cities at once to divide his attention) to reduce their vulnerability to his artillery and keep them from meeting the same fate as both sets of my pillagers. I would also suggest keeping some amphibious units in reserve to take quick advantage of his weakened units, should he attack our landing party.

Here is the save: http://forums.civfanatics.com/uploads/539/Xteam__SG004_AD1740.CivWarlordsSave

I will be out of touch until Tuesday. Expect good things to haoppen during my absence.

leif erikson
May 11, 2007, 09:40 PM
:clap: Mehmed is gone and we have Artillery!! :high5:

:thumbsup: Nice work CP!

Roster:
Gator - UP
RRAU - On Deck
Bede
Sanabas
Leif
Frederiksberg
Cactus Pete - just played! :trouble:

RRAU - How is the :badcomp: coming? Any luck in dealing with the crashes?

Looks to me like we'll have to research Communism to get to State Property.

Time to :sleep: on it.

rrau
May 12, 2007, 04:36 PM
I'm back in town and it crashed with the device driver message while sitting here with no one on it. I think I need to take it to best buy and get a new graphics card. I wonder how how late they're open tonight?

[edit] Going to grab some supper and then I guess I'll go take it in and see what I can find out.

leif erikson
May 12, 2007, 05:44 PM
Good luck rrau!! :please:

rrau
May 12, 2007, 08:04 PM
Well, they said my computer was fine and it wasn't the graphics driver and it was probably a 'bad install' from a game I have installed........I don't have many, but they suggested removing Sims2, so I did. I'm going to play a huge map test game and see what happens

leif erikson
May 12, 2007, 08:30 PM
Well, they said my computer was fine and it wasn't the graphics driver and it was probably a 'bad install' from a game I have installed........I don't have many, but they suggested removing Sims2, so I did. I'm going to play a huge map test game and see what happens
Hope it works out! :D

That's what you get for playing anything other than Civ4.... :mischief:
:lol: :lol: :lol:

leif erikson
May 13, 2007, 05:55 AM
Roster Change:
RRAU - UP
Bede - On Deck
Sanabas
Leif
Frederiksberg
Cactus Pete
Gator

Hope that game worked out last night rrau. :thumbsup:

leif erikson
May 14, 2007, 06:27 AM
Well, they said my computer was fine and it wasn't the graphics driver and it was probably a 'bad install' from a game I have installed........I don't have many, but they suggested removing Sims2, so I did. I'm going to play a huge map test game and see what happens
:bump: Just curious, how did it go? :coffee:

rrau
May 14, 2007, 07:22 PM
:( It didn't work........Still crashes.

leif erikson
May 14, 2007, 08:30 PM
:( It didn't work........Still crashes.
I'm sorry to hear that and wish I could help. :sad:

I think the best thing to do is to put Brother Bede up and you On Deck to give you some time to sort it out? If you think it will take longer, please let me know.
:thanx:

Updated Roster:
Bede - UP
RRAU - On Deck
Sanabas
Leif
Frederiksberg
Cactus Pete
Gator

Bede
May 14, 2007, 10:04 PM
Got it for tomorrow. Post some plans, then play on Wednesday.

Bede
May 16, 2007, 09:21 AM
Sorry for the delay of game -got caught up in some nasty work stuff.

Anyway - there doesn't seem to be much to do other than to set up for a major push on Hannibal or Washington - which isn't in the cards right now. I think we will be better positioned in 10-15 turns to make a landing in force if that is the way we want to go. So peace with Hannibal after reducing Thanae.

In the meantime we can get some factories built and research to State Property which appears to have some trade value yet while setting up the armies.

The big risk is that Hannibal will land in India. But since his naval capability is next to nil that eventuality seems remote.

I play it and post after 8:00PM EDT.

Frederiksberg
May 16, 2007, 10:22 AM
I think there is a city that can be attacked from the safety of American territory. You might consider capturing and razing that one as well as capturing Thaenae.

After Communism it's probably a good idea to go for Electricity (trade for it?) and then Industrialization in order to get the tanks that should give us a decisive advantage in the war.

I suggest you keep building military in cities with military instructors, military academies or Heroic Epic. I think these are Bibracte (draft there every time it hits pop 7), New Sarai and Old Sarai.

Good luck!

leif erikson
May 16, 2007, 11:39 AM
And if we can find a way to pillage the Uranium to interrupt H's ship building capability?

Good luck Brother Bede. :thumbsup:

Cactus Pete
May 16, 2007, 01:14 PM
As Bede implies, any landing force -- including one intended only for pillaging -- must be robust. I found that out the hard way.

However, I do agree that the western city near where I prepositioned a couple of infantry might be a possible target for a quick attack, raze, and retreat. Wouldn't encourage that it be tried unless the razing (and probably peace negotiated for) can be done before H has time to bring reinforcements.

BTW, where can I read something about why Kohlapur might flip to India?

rrau
May 16, 2007, 08:33 PM
OK. Got a new computer. :cool:

Gateway gm5442 with 2gig of ram and I'll load civ onto it tomorrow and see if it works.

Now.......:sleep:

Bede
May 16, 2007, 08:45 PM
Hokay - I started to play this four hours ago and have gotten through five turns - let's just say there has been a lot to think about.

The good news is that all, and I mean all, of Hannibal's navy has gone to Davy Jones' locker. He did manage to sneak a force onto the Kohlapur island and capture it even though I was able to put reinforcements in there before his attack, let's just say that the gods were unkind. But I was able to sink the entire fleet that delivered it before they could escape back to Carthage.

Kohlapur came back into our hands the next turn and is now open for Indian colonization if Gandhi would put some troops on boat and get over there. To enable that I have pulled the fleet away from the city that has his boats in it. I am hoping that if he can't see our destroyers he will risk sailing over there.

Thanae is now ours, and Hippo has been razed and no losses suffered in either battle. Hannibal did not counterattack at Hippo and the troops moved back into American lands or onto boats safely and are now healing in American waters or are on their way to Washington's border next to Carthage.

Unless Hannibal is hiding the bulk of his army where I can't see them I am beginning to think that a march on his capitol with the remaining amphib units plus some artillery with appropriate escort entering Punic lands from America is in order. All of the remaining upgrades are done, and we can deliver quite a bit more punch than I had expected and as near as I can tell he is officially gassed. An alternative would be to raze the town on his east coast that gives him access to his last unpillaged uranium source.

War weariness is an issue but a 10% cultural impost prevents any starvation, we lose a specialist here and there, but can still learn Communism for State Property in 6 turns or so and keep a positive balance in the treasury.

Since this plan represents a major departure from the original "sack a couple of cities and get a peace treaty with Hannibal" I thought to run it past the gang before proceeding.

The "in progress" for those who want to put their boots on the ground before sticking their oar in the water (http://forums.civfanatics.com/uploads/37083/Xteam_in_progress_AD-1760.CivWarlordsSave)

And if I proceed do I burn or keep?

leif erikson
May 16, 2007, 09:01 PM
OK. Got a new computer. :cool:
Now that is what I call a real CivFanatic!! :goodjob: :D :trophy:

Now, please remember, no Sims... :mischief:

Since this plan represents a major departure from the original "sack a couple of cities and get a peace treaty with Hannibal" I thought to run it past the gang before proceeding.


And if I proceed do I burn or keep?
Sounds like good, organized, play, as always. :high5:

If we're ready to go for Hannibal, let's go!

I am real concerned here about burning cities as Washington will probably swallow up the real estate before Gandhi can get his rear in gear. Keeping the cities may not help either, from a War Weariness point of view? :crazyeye: Is it plausible to make H's army the focus of our attacks and simply leave one of H's units in each city so that Gandhi could come and easily take them? Never tried anything like that before, especially since we can't get him to go to Kohlapur... :rolleyes:

The only other thing I can think of is to take the cities and then leave them open for Gandhi to come and claim? :cringe:

Cactus Pete
May 17, 2007, 09:40 AM
Most encouraging, Bede.

Have you checked Bangalore recently for galleons?

My experience was that H kept considerable fire power hidden in his internal cities.

I notice that W's sole uranium is NW of NY. Does it make any sense to settle a city next to it and try the cultural aquisition trick again?

Now that Bede has upgraded our position, would we want peace with H before we get a tech in return?

How much longer is it reasonable to think that Kol will flip to G? Does it become any more or less likely as time passes?

I'm beginning to think that our plan to let Gandhi take over from H in general is simply not going to work. If that's so, then perhaps we should reconsider letting G have some of our cities and replace them with H's. That's beginning to look like the better bad plan to me. We'd probably want to get H under control first and be in a position to handle W and Izzie. To keep both options open, we would want to capture a couple of H's cities, rather than raze them.
Perhaps we make preparations to take Carthage and Thapsus while we wait to see if Kol flips.

Frederiksberg
May 17, 2007, 10:25 AM
Good news from the frontline.

Like CP I would like to keep the Carthaginian cities now that we will soon be able to adopt State Property. They should contribute to our empire. Carthage has several nice Wonders like The Kremlin and Notre Dame that we could use.

I don't think that Kolhapur will flip - I checked it in the previous save and mousing over the "City Nationality" didn't show any probability of revolt as it should if there was any chance that the city would flip.

I notice that W's sole uranium is NW of NY. Does it make any sense to settle a city next to it and try the cultural aquisition trick again?

Since New York is an old city it will be hard to compete culturally for this tile unless we can set off the culture bomb with a GA in the new city. We might consider improving the culture of Camulodunum to grab Izzys uranium.

If we go for the capture of Carthage we probably need to capture Thapsus as well as CP suggests in order to remove the cultural pressure that will otherwise be on Carthage. Think about building some workboats somewhere (Ning-Hsia?) so that we are ready to start working the sea resources the instant that Carthage comes out of revolt.

Now that Bede has upgraded our position, would we want peace with H before we get a tech in return?

Maybe if WW goes crazy. The war would go a lot smoother if we had tanks but we still need to discover Electricity and Industrialization to get there. When we do a peace deal we could also demand that Hannibal makes peace with Gandhi

leif erikson
May 17, 2007, 11:48 AM
Like CP I would like to keep the Carthaginian cities now that we will soon be able to adopt State Property. They should contribute to our empire. Carthage has several nice Wonders like The Kremlin and Notre Dame that we could use.
Yes, but at this point, I would really like to see them contribute to Gandhi's empire.
However, I don't think he is too interested in going there either? :crazyeye:
I don't think that Kolhapur will flip - I checked it in the previous save and mousing over the "City Nationality" didn't show any probability of revolt as it should if there was any chance that the city would flip.
I think it is like this because H took it back from us and then Bede recaptured it. Until it is out of resistance, I don't think it shows flip probability? :hmm:

Maybe if WW goes crazy. The war would go a lot smoother if we had tanks but we still need to discover Electricity and Industrialization to get there. When we do a peace deal we could also demand that Hannibal makes peace with Gandhi
I think we will need to make sure H has peace with Gandhi before we can make peace, otherwise, we can not protect him for 10 turns.
If Bede is correct that H is pretty well spent, and the power graph does show he has declined, perhaps we should just go after him with Infantry and Artillery and take whatever we can?

We'll need Tanks for Washington, unless we decide he will help Gandhi. Doesn't look like it to me at this point... :rolleyes:

leif erikson
May 17, 2007, 11:51 AM
I'm beginning to think that our plan to let Gandhi take over from H in general is simply not going to work. If that's so, then perhaps we should reconsider letting G have some of our cities and replace them with H's. That's beginning to look like the better bad plan to me.
I've been here for some time and think it may be the only way to get the stubborn AI to gain some land, power and cities... ;)

Cactus Pete
May 17, 2007, 04:37 PM
I'm Not Sure We Can Take All Of Carthage Without Risking A Domination Victory.

leif erikson
May 17, 2007, 05:38 PM
I'm Not Sure We Can Take All Of Carthage Without Risking A Domination Victory.
How much are we willing to give up on our continent?

Cactus Pete
May 17, 2007, 07:28 PM
"How much are we willing to give up on our continent?"

All of it eventually, if that will help India. The question is more 'when' than 'if'. Until we are confident that we can prevent W and Izzie from winning, it would be foolish to give up much, if any; thus, I raise the issue of taking over too much Carthaginian territory too quickly and gaining domination. If Kolhapur does flip to G, it could be a mute point (as he might well colonize the Carthaginian mainland from there, if we clear his way), but I have absolutely no understanding of the probabilities in play there.

Bede
May 17, 2007, 07:40 PM
"How much are we willing to give up on our continent?"

All of it eventually, if that will help India. The question is more 'when' than 'if'. Until we are confident that we can prevent W and Izzie from winning, it would be foolish to give up much, if any; thus, I raise the issue of taking over too much Carthaginian territory too quickly and gaining domination. If Kolhapur does flip to G, it could be a mute point (as he might well colonize the Carthaginian mainland from there, if we clear his way), but I have absolutely no understanding of the probabilities in play there.

I don't think any of us have a grasp on those probabilities. As I see it right now it is going to come down to a three horse race Gandhi-Vikings-Spain. And the only reason to keep Spain in the game is to have a tech conduit to Gandhi.

I need to look at where we stand in the Domination numbers though. One thing we can do is reduce the population count of any newly acquired cities by slaving or starving if necessary and keep it low by making little or no investment in growth infrastructure for happiness or health.

leif erikson
May 17, 2007, 08:40 PM
iirc, we're near 46% in land area and 42% in pop, so we do have some breathing room. Izzie is second with 17% pop and 16% land area. Domination is 62% land, so I think we can take Carthage and just squeeze under the limit?

I think the fight with Washington is going to be a tough one and will require a lot of resources in troops and tech.

Perhaps we should begin to consider moving the Palace to Karakorum, or to Thapsus???? :scan: :D

Good luck Brother Bede. :hammer:

Bede
May 18, 2007, 09:17 AM
We should stay under the limit until we start nibbling on Washington. He and Hannibal and Gandhi split the remaining land between them and after a quick tile count Hannibal is smaller than Washington.

Another update:

Captured Carthage, now I have to hold it. Hannibal lost an artillery and four cavalry on two counterattacks (one attack on troops advancing from Washington's borders and another attack on the city itself) and another artilery unit in the city itself. Since he has no oil he has no tanks....and I can't find his navy without submersibles :groucho:

State Property is in and the revolution over.

Gandhi slipped a frigate past the picket line in the north and will wreck a fishing net but then he can be dealt with. He has no settlers ready but still has a couple of frigates and galleons. He sent an ironclad out to investigate Kohlapur which is undefended for now, hopefully he will accept the invitation and move in as I have opened a lane for him to do so.

Hannibal and Gandhi are now at peace.

I have two more turns to play and will get them in tonight.

I think moving forward on Flight rather than the Industrialization track will be a good next choice for our scientists. Fighters in carriers and bombers in Carthage when we get Radio will be a big help to our suppression efforts and help us keep a longer range eye on Gandhi, rather than picketing the sea lanes.

The Buddhist bloc remains broken. Washington has adopted Hannibal's religion, Confucianism, and is trading a resource to Hannibal for Musicals, though he has not opened his borders yet. That is going to be a threat in the future. Once he opens his borders to Hannibal a vassalage agreement is not far behind I think. That could mean war with Washington before we are really ready, much depends on what the agreement includes.

Frederiksberg
May 18, 2007, 11:41 AM
Another update:

Captured Carthage, now I have to hold it. Hannibal lost an artillery and four cavalry on two counterattacks (one attack on troops advancing from Washington's borders and another attack on the city itself) and another artilery unit in the city itself. Since he has no oil he has no tanks....and I can't find his navy without submersibles :groucho:

State Property is in and the revolution over.

Well done! I guess Thapsus is next on the list then...

Hannibal and Gandhi are now at peace.

This means that we could accept a peace for tech deal at some point.

I think moving forward on Flight rather than the Industrialization track will be a good next choice for our scientists. Fighters in carriers and bombers in Carthage when we get Radio will be a big help to our suppression efforts and help us keep a longer range eye on Gandhi, rather than picketing the sea lanes.


I agree that Flight will be very useful at some point - for instance for pillaging Gandhis uranium. But since we are now engaged in an offensive war I think we are better off getting Industrialization and tanks first. They will really help with this since they can capture cities while bombers can only pillage and reduce cultural defenses.

leif erikson
May 18, 2007, 11:46 AM
Sounds good! :rockon:

On tech path, flight is OK with me as it is a quick research. To get to Radio, we must have Electricity anyway. After Electricity, we can decide which we need more; Tanks or Bombers. :mischief:

Bede
May 18, 2007, 12:40 PM
I agree that Flight will be very useful at some point - for instance for pillaging Gandhis uranium. But since we are now engaged in an offensive war I think we are better off getting Industrialization and tanks first. They will really help with this since they can capture cities while bombers can only pillage and reduce cultural defenses.

Fighters and bombers are very powerful on this kind of map.

As an example fighters on a carrier off the Punic coast would strafe down the defenders at Thapsus while the ground troops get healthy enough to make the assault. Weaken the defenders enough and cultural defenses don't matter. Fighters in this game are even more powerful than the artillery in C3C. as they can attack from out of range of defenders. They aren't lethal like the bombers in C3C but weaken garrison troops ehough so that they don't sally forth while the groundpounders get their boots in the right place. You will take some hits from SAM but they usually don't kill the fighter and the plane will heal up pretty quickly on a carrier in neutral waters.

Were this a continental map I would agree with you that tanks are the tool as trying to reach deep into enemy territory with aircraft puts them at risk as they are town based, but any inland city on this map is at least two turns from the coast which means the tanks are just as vulnerable to counterattack as infantry during the positioning phase while carriers are offshore and can launch strafing runs from neutral waters and reach an inland cities. And as long as Hannibal is without oil.....

Frederiksberg
May 19, 2007, 04:45 AM
I actually didn't know that bombers could cause collateral damage. Or maybe I just forgot - haven't played a modern war since my very first games of Civ4.

After checking the Civilopedia I'm still not fully convinced that getting bombers before tanks is the best choice in our current situation. Fighters don't cause collateral damage so they are primarily useful for reconnaissance and pillaging. Bombers don't fit on a carrier - they need to be based in a city. The Civilopedia states that SAM Infantry has a 40% chance of intercepting aircraft. I'm not sure if intercept and kill is the same. Seems that bombers would not be completely safe though.

I'm not that worried about the safety of tanks. At strength 28 they should be pretty hard to handle for Hannibals strength 18 artillery and they move fast. We could even throw in some marines in our stacks (also enabled by Industrialization) and do some amphibious assaults. Marines have 50% against artillery and should be able to stop any counter attacking. Industrialization also opens for building battleships which would come in handy in case Washington is drawn into the conflict.

leif erikson
May 19, 2007, 05:02 AM
I actually didn't know that bombers could cause collateral damage. Or maybe I just forgot - haven't played a modern war since my very first games of Civ4.
Yes, they can take down a stack pretty quickly and are very useful. Once every unit in the stack reaches 50% strength, the game won't let you bombard the stack any longer. No lethal bombardment. :sad:

Fighters don't cause collateral damage so they are primarily useful for reconnaissance and pillaging. Bombers don't fit on a carrier - they need to be based in a city. The Civilopedia states that SAM Infantry has a 40% chance of intercepting aircraft. I'm not sure if intercept and kill is the same. Seems that bombers would not be completely safe though.
Interception is not the same as killing. In my limited experience, you are much more likely to have a percentage of strength taken away than a clean kill. That usually happens with other aircraft.

I'm not that worried about the safety of tanks. At strength 28 they should be pretty hard to handle for Hannibals strength 18 artillery and they move fast. We could even throw in some marines in our stacks (also enabled by Industrialization) and do some amphibious assaults. Marines have 50% against artillery and should be able to stop any counter attacking. Industrialization also opens for building battleships which would come in handy in case Washington is drawn into the conflict.
I think it is worth the 6 turns to get Flight for recon and pillaging needs. Washington could be missing a few resources before we attack him, and loss of oil would be particularly nice! :mischief:

Then no matter what we do, it is on to Electricity, although it would be nice to either trade for it or get it for peace, and then we'll need to decide on Industrialization or Radio. Looking at where we are, I'm really leaning towards Tanks, Marines and Battleships first.

Frederiksberg
May 19, 2007, 05:22 AM
I think it is worth the 6 turns to get Flight for recon and pillaging needs. Washington could be missing a few resources before we attack him, and loss of oil would be particularly nice! :mischief:

I'm not sure that I follow this :confused:. Are we about to attack Washington in 6 turns? Otherwise Flight could wait until after Industrialization.

Then no matter what we do, it is on to Electricity, although it would be nice to either trade for it or get it for peace, and then we'll need to decide on Industrialization or Radio. Looking at where we are, I'm really leaning towards Tanks, Marines and Battleships first.

There is a chance that we might be able to trade Artillery and Flight for Electricity but it's a bit of gamble since Washington may not want to trade at all (he won't trade right now) and he might have researched one of these techs himself before we are done with Flight. Bede may have an idea of how close we are to getting a tech for peace...

leif erikson
May 19, 2007, 05:37 AM
I'm not sure that I follow this :confused:. Are we about to attack Washington in 6 turns? Otherwise Flight could wait until after Industrialization.
One of our problems has been keeping H's Uranium pillaged. Flight will allow us to do so. When the time comes to visit W, we could be pillaging his oil as we are attacking his first city to keep him from building Tanks and Aircraft beyond whatever he may have. I don't think we will successfully take W out until we have Tanks for sure. Bombers would be nice as well, but we will need to see where we are when that time comes.

There is a chance that we might be able to trade Artillery and Flight for Electricity but it's a bit of gamble since Washington may not want to trade at all (he won't trade right now) and he might have researched one of these techs himself before we are done with Flight. Bede may have an idea of how close we are to getting a tech for peace...
Not sure we want to give W Flight as he will be able to counter any pillaging we might try to accomplish. :hmm: Perhaps our best bet will be a peace deal, if H will have it. Not looking at the save atm. Getting myself in trouble again... :rolleyes:

Frederiksberg
May 19, 2007, 06:04 AM
One of our problems has been keeping H's Uranium pillaged. Flight will allow us to do so.

With Hannibals fleet gone the uranium is less of a problem since he has no frigates he can upgrade to destroyers. Is it really worth delaying Industrialization by 6 turns for this purpose? What do we stand to gain compared to researching Electricity - Industrialization - Flight - Radio?

leif erikson
May 19, 2007, 06:20 AM
With Hannibals fleet gone the uranium is less of a problem since he has no frigates he can upgrade to destroyers. Is it really worth delaying Industrialization by 6 turns for this purpose? What do we stand to gain compared to researching Electricity - Industrialization - Flight - Radio?
That is fine with me. It makes sense to follow this path. :)

Frederiksberg
May 19, 2007, 06:21 AM
One of our problems has been keeping H's Uranium pillaged. Flight will allow us to do so.

With Hannibals fleet gone the uranium is less of a problem since he has no frigates he can upgrade to destroyers. Is it really worth delaying Industrialization by 6 turns for this purpose? What do we stand to gain compared to researching Electricity - Industrialization - Flight - Radio? (Electricity - Flight - Radio - Industrialization would still be an option depending on the war progress).

Bede
May 19, 2007, 06:27 AM
There is no tech on offer for peace with Hannibal.

As there are no beakers invested in Flight yet there will be no time lost in starting down the Industry path.

Washington is willing to trade Electricity but we don't have enough to offer him yet. Artillery and cash won't do it.

Sorry to take so long to get this done, I'll do better next time.

Posting tonight.

Frederiksberg
May 19, 2007, 06:30 AM
That is fine with me. It makes sense to follow this path. :)

Well, I'm not sure myself. Bede definitely has a case for bombers as well - that's why I'm asking questions :).

leif erikson
May 19, 2007, 06:39 AM
Well, I'm not sure myself. Bede definitely has a case for bombers as well - that's why I'm asking questions :).
I'm not so sure either. :crazyeye:

I think the case for Flight first sort of depends upon what we expect from W. If we think that H will become W's Vassal, then I think the case for Flight is pretty strong as we may need the Fighters and Carrier to pillage W's Oil and whatever else we think is necessary, say Coal or Lux resources.

If we think H will remain separate from W, then the case is strongest for Tanks first and then aircraft as we won't be messing with W until H is gone?

Looking at it in this light, perhaps Flight is a stronger initial alternative? ;)

Nothing like flip-flopping first thing in the morning!! :lol: :lol: :lol:

Frederiksberg
May 19, 2007, 06:54 AM
Washington is willing to trade Electricity but we don't have enough to offer him yet. Artillery and cash won't do it.

That might change things. If we have the money for 100% research of Flight we could gamble and research it with the purpose of trading Artillery + Flight for Electricity. Maybe it's better to wait for the save before we continue these discussions :D.

Cactus Pete
May 19, 2007, 07:52 AM
"Maybe it's better to wait for the save before we continue these discussions."

Agree with that (and would add that my ignorance of modern warfare is similar to Frederiksberg's).

I'm particularly interested to see if G's ironclad reaches Kolhapur. If so, then capturing (or razing, though that seems risky, as H is lilkely to re-settle while we are at peace) the Carthaginian city nearest it in hopes that G will go there next would be a high priority. Taking down another Carthaginian city would also increase the likelihood of a tech-for-peace trade.

Bede
May 19, 2007, 02:26 PM
Here is the save (http://gotm.civfanatics.net/saves/civ4sgotm4//Xteam_SG004_AD1780_01.CivWarlordsSave)

The army is poised to move foward against what looks to be a lightly defended Thapsus.

Now for the unexpected development.

Gandhi landed three boatloads of troops at Hittite, and I ceded him the town. Otherwise he would have pillaged it to a fare thee well. And I put three workers in his path so he can improve the lands around to his satisfaction.

Now is as good a time as any to begin our phased withdrawal from the home island. Gandhi isn't interested in any place else.

This was one of times to sin bravely and beg forgiveness later. Hittite was one of our less developed industrial towns though it did have decent commercial infrastructure, which hopefully survived the change of state.

The diplomatic stiuation is getting cloudier. Washington has opened his borders to Hannibal after adopting Carthage's religion and Organized Religion. Washington isn't tempted by Artillery and Communism and all our money for Electricity. Hannibal will give up a world map for ten turns of peace.

the changing of the guard at Hittite will complicate ourlife a little bit but it is easy enough to keep an eyeon the town and should Gandhi start stuffing it with troops we can go pound on them.

The treasury is not in as good a shape as I had hoped. I had to upgrade some really obsolete troops right there at the end to make sure I had enough to defend against any Indian excursions. He is fielding Cavalry, rifles and one rifle attached to a general. I killed one Cavalryman and a Grenadier just to keep him bottled up in Hittite.

There is a shipping network in place to serve Carthage from Old Sarai, another needs to be put in place along the other island.

leif erikson
May 19, 2007, 03:15 PM
:hatsoff: Nice work Brother Bede. :high5:

:cringe: Sounds like things are getting interesting... :mischief:

Roster:
RRAU - UP
Sanabas - On Deck
Leif
Frederiksberg
Cactus Pete
Gator
Bede - Just played. :thumbsup:

Got that new 'puter all tuned up and ready rrau? :goodjob:

rrau
May 19, 2007, 07:47 PM
Got it and so far.......no crashes on the new computer :)

I love bombers, but we don't get them with flight, we just get fighters. Which way do we go on tech? And are we going to keep Ghandi in Hittite or let him have more of the home island?

leif erikson
May 19, 2007, 08:01 PM
Got it and so far.......no crashes on the new computer :)
:clap: :woohoo: :dance: :rockon: :band:
I love bombers, but we don't get them with flight, we just get fighters. Which way do we go on tech? And are we going to keep Ghandi in Hittite or let him have more of the home island?
Both of these questions are now up for discussion. I'm headed to have a look at the save now.

What do you think? :)

leif erikson
May 19, 2007, 08:56 PM
OK, I'll take a shot at this and see what you all think. :mischief:

Washington. There are at least two ways to handle W. We can choose to bring him closer to us or allow him to drift away to H and G's side.
He will adopt Free Religion for Communism. This will bring him closer to us. This would allow us more time to take out H without W's intervention, imho, as W's relations with H will become worse as it did last time we tried this. It will be interesting to see how long the effect of this lasts and how deeply it would divide H and W. In this case, I think that Industrialism is probably the best course to follow.
If we allow things to stand as they are, then I think W will become closer to H and at some point H will become W's Vassal, bringing us into war with W. In this scenario, I think that Flight first will be more useful in helping us keep W from having advanced units through the pillaging of his only Oil supply and Uranium supply.

Izzie has two sources of Oil but it seems that only one is connected, according to the latest map data we have. She could provide supply to whoever will bid for it. Gandhi appear to be without Oil as well.

I think we need some breathing space in Carthage and should try to take Thapsus. Instead of marching to it we could use Transports to land a force on the Pig Hill southeast of the city via the lake. There are units that he could use as a counterattack force in Sicca, including 3 Cavalry, 2 Artillery, 2 Marines and a SAM Infantry.

In our current situation, I think we should hold Gandhi where he is and, perhaps, counterattack him down to a Rifle in Hittite. If we think we should give up land, the northern cities would be best to let go of first (Uppsala, Tartar and Copper Mountain. However, he will prolly want to go south and east, but we'll see.

EDIT - BTW - Gandhi has been steadily gaining in power over the last 30 turns or so. He is third in power behind us and W.

Time to sleep on it a bit. :sleep: :crazyeye: :sleep:

Cactus Pete
May 20, 2007, 12:04 PM
After a look at the save, a few comments (not prioritized):

Draft a unit in Bibracte.

Switch production in NS from infantry to artillery, so that we can more quickly wound multiple units in Hittite and lessen the likelihood of their pillaging.

Agree with leif that we should move (with deliberate speed) to reduce the garrsion in Hittite, and I would also suggest that we move some destroyers to prevent reinforcements from landing.

W has aluminum, which means he has Industrialism.

One advantage of switching to Flight is that it leaves open the gains inherent in a trade for Electricity.

Alternatively: What about taking science to 0% until we capture Thapsus to see if extra gold will satisfy W in a trade for Electricity and to allow a peace for electricity trade to remain an option. If it doesn't happen, we can make up the science lost by spending the treasury's new gold for a few turns.

The pig hill by Thapsus is defended by an artillery piece (and a badly wounded marine) that we have no amphibious units healed sufficiently to take out. Thus, I'd suggest advancing several artillery pieces with only a few infantry (say, 4 artillery and 3 gunpowder infantry) towards that hill with the intent to take it the next turn. We would also load 4 units (thinking 3 infantry and 1 artillery) onto the transport now 3 tiles S of Leptis with the intent to unload at least some of them on the hill next turn. By putting healed units on board the transport this turn (but necessarily keeping the transport inside Carthage) we would have mulptiple options available, depending upon what H does and what we find in Thapsus.

Let's kill the marine NW or Carthage (easier outside a city than inside), and perhaps leave our weakened unit defended by only one healed unit in order to invite H to direct some of his forces there.

By bombarding Sicca and other cities with our destroyers, we may be able to minimize reinforcement being sent toward Thapsus.

Does it make sense to build factories in cities that we will in time let India have? What is the probability that factories would remain after he takes over the cities, and does the method of take over make any difference?

Frederiksberg
May 20, 2007, 04:26 PM
Haven't had time to check the save yet :( .

I like CP's idea of setting science to 0% for a while. That will increase our chances of trading for Electricity. Whether we should prefer Electricity-Industrialization first or Electricity-Flight-Radio first is still unclear to me. I am leaning towards Industrialization with the intention of attacking on land with tanks and amphibious with marines and infantry. On the other hand infantry with air support (bombers) might also do the trick. Still looking for a killer argument that could settle this dispute....

One word of caution. We shouldn't give away cities to Gandhi too fast because it will increase his WW. Does anyone know if spies would enable us to monitor his WW?

leif erikson
May 20, 2007, 05:44 PM
I like CP's idea of setting science to 0% for a while. That will increase our chances of trading for Electricity. Whether we should prefer Electricity-Industrialization first or Electricity-Flight-Radio first is still unclear to me. I am leaning towards Industrialization with the intention of attacking on land with tanks and amphibious with marines and infantry. On the other hand infantry with air support (bombers) might also do the trick. Still looking for a killer argument that could settle this dispute....
I don't know if there is a "killer" argument. If H becomes W's vassal while we are fighting H, we will be at war with W. The question then is how do we hold W back from kicking our butts and the only answer I can come to is by pillaging his Oil and Uranium to keep him from building Tanks and Aircraft. His supply lines are quite a bit shorter than ours and so he can have those units there before we can. Additionally, he could have Bombers while we are getting Tanks as he is ahead in tech. Beyond this, I can't think of any reason why we shouldn't go straight for Industrialization and the reasons you have stated. I would not say I wouldn't go along with what you think, I just offer other reasons to see whether that has any impact on your thoughts.

What do you think of the idea of getting W to adopt Free Religion? Will it help prolonge him from taking H as a Vassal or... :rolleyes:

One word of caution. We shouldn't give away cities to Gandhi too fast because it will increase his WW. Does anyone know if spies would enable us to monitor his WW?
I just checked an old WOTM save and Spies give us access to the city screen, including the happiness area that tells us how many unhappy faces and why. So we should be able to track Gandhi's War Weariness by using Spies.

Bede
May 20, 2007, 06:10 PM
I completely missed that lake and the access to it through Carthage, good catch!

I set the research to crawling down the path to Electricity when it became clear that Washington wouldn't trade it for anything. Accumulate some more beakers and see if he will bend a little, then move on to Industrialization.

And Fred is right about the spies, unfortunately I did not start Scotland Yard anywhere.

I have troops boot scooting through Washington's land when I couldn't find transport room, no sign of 'Murrican tanks yet, he has only had Industrialization for a turn or two at most anyway, and it will take him a while to build some, no upgrades for that one.

Cactus Pete
May 20, 2007, 09:32 PM
How much does our superior power reduce the chances of W accepting H as a vassal?

Doesn't H have to be reduced to some percentage of W's land (or population, or both) before he will ask to become a vassal?

If the war with H goes very well, then those two questions become increasingly relevant. The answers would affect both the choice of bribing W to revolt to Free Religion and the choice to continue attacking H at least until we can get a tech for peace. (Am I not correct that we would have to weaken H further before the vassal problem arises?)

Also, I'm reluctant to give away much to G before W is no longer capable of "kicking our butts."

We need to monitor any Carthaginian troop movement through America toward former Ottoman territoy.

Best to kill off G's troops inside Hittite, rather than in our territory, so his ww is minimized.

rrau
May 21, 2007, 06:52 PM
Guys, I'm tired tonight, so I won't play until tomorrow night. It sounds like the plan is to head towards industrialism, turn down research and try to buy electricity and limit G's Hittite troops while whittiling away at H.

leif erikson
May 22, 2007, 06:20 AM
Guys, I'm tired tonight, so I won't play until tomorrow night. It sounds like the plan is to head towards industrialism, turn down research and try to buy electricity and limit G's Hittite troops while whittiling away at H.
It sounds like where we are? I'm not sure any of us know how best to play this. May have to fly by the seat of your pants for a while?

How much does our superior power reduce the chances of W accepting H as a vassal?

Doesn't H have to be reduced to some percentage of W's land (or population, or both) before he will ask to become a vassal?
I wish I could give you a definitive answer. :crazyeye:

From several recent games, it seems that the magic number is 3 to 5 cities remaining for a civ to Vassalize to another. I'm unsure how the power ratings played into that. I was allied with another civ and the enemy capitulated to my ally when he had 5 cities remaining. In another war, I was the sole combatant and the civ I was attacking became another's Vassal when they had 3 cities remaining. In both cases, the civ being attacked had lost significantly in power through the capture of cities and the destruction of their military.

Don't know if that helps? ;)

Also, I'm reluctant to give away much to G before W is no longer capable of "kicking our butts."

Best to kill off G's troops inside Hittite, rather than in our territory, so his ww is minimized.
I do agree with you on this. If we can get some spies, then we could check on how the capture of our cities benefits or hurts Gandhi. There is probably an optimal rate that we can bleed them to him that will allow him to gain more than he loses? :crazyeye:

Good luck rrau! :thumbsup:

rrau
May 22, 2007, 08:06 PM
:mad: :cry: :mad: :cry:

I can't win for losing..........The HOF mod causes Civ4 to crash on Vista.

:wallbash: :badcomp:

I'm thinking it has something to do with Vista's weird file structures.

[edit] going to HOF forum to see if this is a known problem or if the Civ gods just hate me

[edit2] Apparently I have to patch the original civ4 by hand....off to try that

[edit 3] :blush: I forgot to patch warlords to v 2.08

leif erikson
May 22, 2007, 08:34 PM
:mad: :cry: :mad: :cry:

[edit 3] :blush: I forgot to patch warlords to v 2.08
The only important question is, Do you have it working?

It sounds like things are now hunky dory? :)

But the problems begin when you press enter... :rolleyes:

Now, a real Good Luck! :please: :dance: :rockon:

rrau
May 22, 2007, 10:11 PM
>>>THE SAVE<<< (http://gotm.civfanatics.net/saves/civ4sgotm4/Xteam_SG004_AD1808_01.CivWarlordsSave)

1780ad (0) Drafted unit in Bicitra. Switches production in NS from infantry to art. Research to 0.

1782ad (1) No deal for electricity. Move troops.

1784ad (2) No deal for electricity. Position troops for attack.

1786ad (3) Thinned Hittite troops and killed G's military leader. Captured Thapus without loss of troops, but only have 2 in the town. Might lose it IBT. Still no deal for electricity.

1788ad (4) Kept Thapus by the skin of our teeth. Reinforced it. Took out one of the 2 remaining calvalry in Hittite. Still no deal for electricity.

1790ad (5) Still no deal for electricity.

1792ad (6) Still no deal for electricity.

1794ad (7) Hannibal completed Apollo program - I think he needs to be completely eliminated now. Still no deal for electricity.

1796ad (8) Still no deal for electricity

1798ad (9) Finally bought electricity........Probably would have been faster to research it. Start on industrialism. Also noticed that Roosevelt now knows Rocketry so is probably working on Apollo.

1800ad (10) Mis-clicked and separated artillary stack from infantry

1802ad (11) Lost 1 artillary in the inter turn. H moved a stack into the space between the artillary and the infantry. Hurt them with artillary then killed them with the infantry. Lost most artillary, but preferred to take the troops out while they weren't behind city walls with defense bo

1804ad (12) Moving troops

1806ad (13) Carthage is undergoing an American revolt (has been making culture). Moving troops.

1808ad (14) Captured Kurkuoane. Stop here for team input because Hannibal will capitulate to us for peace. I'm not sure if we can take on America with her tanks if he becomes there vassal.

rrau
May 22, 2007, 10:12 PM
Here is your Session Turn Log from 1780 AD to 1808 AD:

Turn 405, 1780 AD: Xteam's Cavalry (16.50) vs Gandhi's Grenadier (12.00)
Turn 405, 1780 AD: Combat Odds: 79.7%
Turn 405, 1780 AD: (Extra Combat: -10%)
Turn 405, 1780 AD: Gandhi's Grenadier is hit for 23 (77/100HP)
Turn 405, 1780 AD: Xteam's Cavalry is hit for 17 (83/100HP)
Turn 405, 1780 AD: Xteam's Cavalry is hit for 17 (66/100HP)
Turn 405, 1780 AD: Gandhi's Grenadier is hit for 23 (54/100HP)
Turn 405, 1780 AD: Gandhi's Grenadier is hit for 23 (31/100HP)
Turn 405, 1780 AD: Xteam's Cavalry is hit for 17 (49/100HP)
Turn 405, 1780 AD: Gandhi's Grenadier is hit for 23 (8/100HP)
Turn 405, 1780 AD: Gandhi's Grenadier is hit for 23 (0/100HP)
Turn 405, 1780 AD: Xteam's Cavalry has defeated Gandhi's Grenadier!
Turn 405, 1780 AD: Xteam's Destroyer (33.00) vs Hannibal's Frigate (10.40)
Turn 405, 1780 AD: Combat Odds: 100.0%
Turn 405, 1780 AD: (Extra Combat: -10%)
Turn 405, 1780 AD: (Extra Combat: +20%)
Turn 405, 1780 AD: (Plot Defense: +10%)
Turn 405, 1780 AD: Hannibal's Frigate is hit for 34 (66/100HP)
Turn 405, 1780 AD: Hannibal's Frigate is hit for 34 (32/100HP)
Turn 405, 1780 AD: Hannibal's Frigate is hit for 34 (0/100HP)
Turn 405, 1780 AD: Xteam's Destroyer has defeated Hannibal's Frigate!
Turn 405, 1780 AD: Xteam's Destroyer (36.00) vs Gandhi's Ironclad (15.60)
Turn 405, 1780 AD: Combat Odds: 99.6%
Turn 405, 1780 AD: (Extra Combat: -20%)
Turn 405, 1780 AD: (Extra Combat: +20%)
Turn 405, 1780 AD: (Plot Defense: +10%)
Turn 405, 1780 AD: Xteam's Destroyer is hit for 13 (87/100HP)
Turn 405, 1780 AD: Gandhi's Ironclad is hit for 29 (71/100HP)
Turn 405, 1780 AD: Xteam's Destroyer is hit for 13 (74/100HP)
Turn 405, 1780 AD: Gandhi's Ironclad is hit for 29 (42/100HP)
Turn 405, 1780 AD: Gandhi's Ironclad is hit for 29 (13/100HP)
Turn 405, 1780 AD: Xteam's Destroyer is hit for 13 (61/100HP)
Turn 405, 1780 AD: Gandhi's Ironclad is hit for 29 (0/100HP)
Turn 405, 1780 AD: Xteam's Destroyer has defeated Gandhi's Ironclad!
Turn 405, 1780 AD: You have trained a Work Boat in Nidaros. Work has now begun on a Machine Gun.
Turn 405, 1780 AD: You have constructed a Forge in Durocortorum. Work has now begun on a Artillery.
Turn 405, 1780 AD: Washington has completed The Pentagon!

Turn 406, 1782 AD: Hannibal's Cavalry (16.50) vs Xteam's Infantry (28.00)
Turn 406, 1782 AD: Combat Odds: 3.6%
Turn 406, 1782 AD: (Extra Combat: -10%)
Turn 406, 1782 AD: (Extra Combat: +30%)
Turn 406, 1782 AD: (Fortify: +10%)
Turn 406, 1782 AD: Hannibal's Cavalry is hit for 25 (75/100HP)
Turn 406, 1782 AD: Xteam's Infantry is hit for 15 (85/100HP)
Turn 406, 1782 AD: Hannibal's Cavalry is hit for 25 (50/100HP)
Turn 406, 1782 AD: Xteam's Infantry is hit for 15 (70/100HP)
Turn 406, 1782 AD: Xteam's Infantry is hit for 15 (55/100HP)
Turn 406, 1782 AD: Xteam's Infantry is hit for 15 (40/100HP)
Turn 406, 1782 AD: Hannibal's Cavalry is hit for 25 (25/100HP)
Turn 406, 1782 AD: Hannibal's Cavalry is hit for 25 (0/100HP)
Turn 406, 1782 AD: Xteam's Infantry has defeated Hannibal's Cavalry!
Turn 406, 1782 AD: Hannibal's Cavalry (18.00) vs Xteam's Infantry (28.00)
Turn 406, 1782 AD: Combat Odds: 9.0%
Turn 406, 1782 AD: (Extra Combat: -20%)
Turn 406, 1782 AD: (Extra Combat: +30%)
Turn 406, 1782 AD: (Fortify: +10%)
Turn 406, 1782 AD: Xteam's Infantry is hit for 16 (84/100HP)
Turn 406, 1782 AD: Xteam's Infantry is hit for 16 (68/100HP)
Turn 406, 1782 AD: Hannibal's Cavalry is hit for 24 (76/100HP)
Turn 406, 1782 AD: Hannibal's Cavalry is hit for 24 (52/100HP)
Turn 406, 1782 AD: Hannibal's Cavalry is hit for 24 (28/100HP)
Turn 406, 1782 AD: Xteam's Infantry is hit for 16 (52/100HP)
Turn 406, 1782 AD: Hannibal's Cavalry is hit for 24 (4/100HP)
Turn 406, 1782 AD: Xteam's Infantry is hit for 16 (36/100HP)
Turn 406, 1782 AD: Hannibal's Cavalry is hit for 24 (0/100HP)
Turn 406, 1782 AD: Xteam's Infantry has defeated Hannibal's Cavalry!

Turn 407, 1784 AD: Xteam's Artillery (18.00) vs Hannibal's Artillery (19.89)
Turn 407, 1784 AD: Combat Odds: 44.1%
Turn 407, 1784 AD: (Extra Combat: +30%)
Turn 407, 1784 AD: (Combat: -50%)
Turn 407, 1784 AD: (Combat: +50%)
Turn 407, 1784 AD: Hannibal's Artillery is hit for 18 (67/100HP)
Turn 407, 1784 AD: Xteam's Artillery is hit for 21 (79/100HP)
Turn 407, 1784 AD: Hannibal's Artillery is hit for 18 (49/100HP)
Turn 407, 1784 AD: Xteam's Artillery is hit for 21 (58/100HP)
Turn 407, 1784 AD: Hannibal's Artillery is hit for 18 (31/100HP)
Turn 407, 1784 AD: Xteam's Artillery is hit for 21 (37/100HP)
Turn 407, 1784 AD: Hannibal's Artillery is hit for 18 (13/100HP)
Turn 407, 1784 AD: Hannibal's Artillery is hit for 18 (0/100HP)
Turn 407, 1784 AD: Xteam's Artillery has defeated Hannibal's Artillery!
Turn 407, 1784 AD: Xteam's Infantry (22.00) vs Hannibal's Marine (1.15)
Turn 407, 1784 AD: Combat Odds: 100.0%
Turn 407, 1784 AD: (Extra Combat: -10%)
Turn 407, 1784 AD: (Extra Combat: +20%)
Turn 407, 1784 AD: (Plot Defense: +25%)
Turn 407, 1784 AD: (Combat: -25%)
Turn 407, 1784 AD: Hannibal's Marine is hit for 24 (0/100HP)
Turn 407, 1784 AD: Xteam's Infantry has defeated Hannibal's Marine!
Turn 407, 1784 AD: You have constructed a Granary in Bjørgvin. Work has now begun on a Work Boat.
Turn 407, 1784 AD: Hannibal's Artillery (18.00) vs Xteam's Infantry (27.90)
Turn 407, 1784 AD: Combat Odds: 5.0%
Turn 407, 1784 AD: (Extra Combat: +20%)
Turn 407, 1784 AD: (Fortify: +10%)
Turn 407, 1784 AD: (City Defense: +20%)
Turn 407, 1784 AD: Hannibal's Artillery is hit for 25 (75/100HP)
Turn 407, 1784 AD: Xteam's Infantry is hit for 15 (78/100HP)
Turn 407, 1784 AD: Xteam's Infantry is hit for 15 (63/100HP)
Turn 407, 1784 AD: Hannibal's Artillery is hit for 25 (50/100HP)
Turn 407, 1784 AD: Xteam's Infantry is hit for 15 (48/100HP)
Turn 407, 1784 AD: Hannibal's Artillery is hit for 25 (25/100HP)
Turn 407, 1784 AD: Hannibal's Artillery is hit for 25 (0/100HP)
Turn 407, 1784 AD: Xteam's Infantry has defeated Hannibal's Artillery!
Turn 407, 1784 AD: Hannibal's Artillery (18.00) vs Xteam's Infantry (24.03)
Turn 407, 1784 AD: Combat Odds: 21.9%
Turn 407, 1784 AD: (Extra Combat: +20%)
Turn 407, 1784 AD: (Fortify: +15%)
Turn 407, 1784 AD: Xteam's Infantry is hit for 16 (73/100HP)
Turn 407, 1784 AD: Xteam's Infantry is hit for 16 (57/100HP)
Turn 407, 1784 AD: Xteam's Infantry is hit for 16 (41/100HP)
Turn 407, 1784 AD: Hannibal's Artillery is hit for 23 (77/100HP)
Turn 407, 1784 AD: Hannibal's Artillery is hit for 23 (54/100HP)
Turn 407, 1784 AD: Hannibal's Artillery is hit for 23 (31/100HP)
Turn 407, 1784 AD: Xteam's Infantry is hit for 16 (25/100HP)
Turn 407, 1784 AD: Hannibal's Artillery is hit for 23 (8/100HP)
Turn 407, 1784 AD: Hannibal's Artillery is hit for 23 (0/100HP)
Turn 407, 1784 AD: Xteam's Infantry has defeated Hannibal's Artillery!
Turn 407, 1784 AD: Isabella adopts State Property!
Turn 407, 1784 AD: St. Peter (Great Prophet) has been born in Madrid (Isabella)!

Turn 408, 1786 AD: Xteam's Destroyer (33.00) vs Gandhi's Caravel (3.60)
Turn 408, 1786 AD: Combat Odds: 100.0%
Turn 408, 1786 AD: (Extra Combat: -10%)
Turn 408, 1786 AD: (Extra Combat: +10%)
Turn 408, 1786 AD: (Plot Defense: +10%)
Turn 408, 1786 AD: Xteam's Destroyer is hit for 8 (92/100HP)
Turn 408, 1786 AD: Gandhi's Caravel is hit for 46 (54/100HP)
Turn 408, 1786 AD: Gandhi's Caravel is hit for 46 (8/100HP)
Turn 408, 1786 AD: Gandhi's Caravel is hit for 46 (0/100HP)
Turn 408, 1786 AD: Xteam's Destroyer has defeated Gandhi's Caravel!
Turn 408, 1786 AD: Xteam's Artillery (18.00) vs Gandhi's Rifleman (18.20)
Turn 408, 1786 AD: Combat Odds: 37.2%
Turn 408, 1786 AD: (Fortify: +10%)
Turn 408, 1786 AD: (City Defense: +20%)
Turn 408, 1786 AD: Xteam's Artillery is hit for 20 (80/100HP)
Turn 408, 1786 AD: Xteam's Artillery is hit for 20 (60/100HP)
Turn 408, 1786 AD: Gandhi's Rifleman is hit for 19 (81/100HP)
Turn 408, 1786 AD: Gandhi's Rifleman is hit for 19 (62/100HP)
Turn 408, 1786 AD: Gandhi's Rifleman is hit for 19 (43/100HP)
Turn 408, 1786 AD: Xteam's Artillery is hit for 20 (40/100HP)
Turn 408, 1786 AD: Gandhi's Rifleman is hit for 19 (24/100HP)
Turn 408, 1786 AD: Xteam's Artillery is hit for 20 (20/100HP)
Turn 408, 1786 AD: Gandhi's Rifleman is hit for 19 (5/100HP)
Turn 408, 1786 AD: Gandhi's Rifleman is hit for 19 (0/100HP)
Turn 408, 1786 AD: Xteam's Artillery has defeated Gandhi's Rifleman!
Turn 408, 1786 AD: Xteam's Artillery (18.00) vs Gandhi's Cavalry (16.20)
Turn 408, 1786 AD: Combat Odds: 68.7%
Turn 408, 1786 AD: (Extra Combat: +20%)
Turn 408, 1786 AD: Gandhi's Cavalry is hit for 20 (70/100HP)
Turn 408, 1786 AD: Xteam's Artillery is hit for 19 (81/100HP)
Turn 408, 1786 AD: Xteam's Artillery is hit for 19 (62/100HP)
Turn 408, 1786 AD: Xteam's Artillery is hit for 19 (43/100HP)
Turn 408, 1786 AD: Xteam's Artillery is hit for 19 (24/100HP)
Turn 408, 1786 AD: Xteam's Artillery is hit for 19 (5/100HP)
Turn 408, 1786 AD: Gandhi's Cavalry is hit for 20 (50/100HP)
Turn 408, 1786 AD: Xteam's Cavalry (16.50) vs Gandhi's Rifleman (13.83)
Turn 408, 1786 AD: Combat Odds: 82.6%
Turn 408, 1786 AD: (Extra Combat: -10%)
Turn 408, 1786 AD: (Extra Combat: +20%)
Turn 408, 1786 AD: (Fortify: +10%)
Turn 408, 1786 AD: (Combat: -25%)
Turn 408, 1786 AD: (Combat: +25%)
Turn 408, 1786 AD: Gandhi's Rifleman is hit for 20 (56/100HP)
Turn 408, 1786 AD: Xteam's Cavalry is hit for 19 (81/100HP)
Turn 408, 1786 AD: Gandhi's Rifleman is hit for 20 (36/100HP)
Turn 408, 1786 AD: Gandhi's Rifleman is hit for 20 (16/100HP)
Turn 408, 1786 AD: Xteam's Cavalry is hit for 19 (62/100HP)
Turn 408, 1786 AD: Xteam's Cavalry is hit for 19 (43/100HP)
Turn 408, 1786 AD: Xteam's Cavalry is hit for 19 (24/100HP)
Turn 408, 1786 AD: Xteam's Cavalry is hit for 19 (5/100HP)
Turn 408, 1786 AD: Gandhi's Rifleman is hit for 20 (0/100HP)
Turn 408, 1786 AD: Xteam's Cavalry has defeated Gandhi's Rifleman!
Turn 408, 1786 AD: Xteam's Infantry (24.00) vs Gandhi's Cannon (12.00)
Turn 408, 1786 AD: Combat Odds: 99.1%
Turn 408, 1786 AD: (Extra Combat: -20%)
Turn 408, 1786 AD: Gandhi's Cannon is hit for 28 (72/100HP)
Turn 408, 1786 AD: Xteam's Infantry is hit for 14 (86/100HP)
Turn 408, 1786 AD: Gandhi's Cannon is hit for 28 (44/100HP)
Turn 408, 1786 AD: Gandhi's Cannon is hit for 28 (16/100HP)
Turn 408, 1786 AD: Gandhi's Cannon is hit for 28 (0/100HP)
Turn 408, 1786 AD: Xteam's Infantry has defeated Gandhi's Cannon!
Turn 408, 1786 AD: Xteam's Infantry (24.00) vs Gandhi's Scipio Africanus (Rifleman) (11.17)
Turn 408, 1786 AD: Combat Odds: 99.8%
Turn 408, 1786 AD: (Extra Combat: -20%)
Turn 408, 1786 AD: (Extra Combat: +20%)
Turn 408, 1786 AD: (Fortify: +10%)
Turn 408, 1786 AD: (Combat: -25%)
Turn 408, 1786 AD: Xteam's Infantry is hit for 14 (86/100HP)
Turn 408, 1786 AD: Gandhi's Scipio Africanus (Rifleman) is hit for 27 (49/100HP)
Turn 408, 1786 AD: Gandhi's Scipio Africanus (Rifleman) is hit for 27 (22/100HP)
Turn 408, 1786 AD: Xteam's Infantry is hit for 14 (72/100HP)
Turn 408, 1786 AD: Gandhi's Scipio Africanus (Rifleman) is hit for 27 (0/100HP)
Turn 408, 1786 AD: Xteam's Infantry has defeated Gandhi's Scipio Africanus (Rifleman)!
Turn 408, 1786 AD: Scipio Africanus has died in combat!
Turn 408, 1786 AD: Xteam's Artillery (18.00) vs Hannibal's Infantry (30.00)
Turn 408, 1786 AD: Combat Odds: 3.8%
Turn 408, 1786 AD: (Fortify: +25%)
Turn 408, 1786 AD: (City Defense: +45%)
Turn 408, 1786 AD: (City Attack: -20%)
Turn 408, 1786 AD: Hannibal's Infantry is hit for 15 (85/100HP)
Turn 408, 1786 AD: Xteam's Artillery is hit for 25 (75/100HP)
Turn 408, 1786 AD: Xteam's Artillery is hit for 25 (50/100HP)
Turn 408, 1786 AD: Xteam's Artillery is hit for 25 (25/100HP)
Turn 408, 1786 AD: Hannibal's Infantry is hit for 15 (70/100HP)
Turn 408, 1786 AD: Xteam's Artillery (18.00) vs Hannibal's Infantry (24.57)
Turn 408, 1786 AD: Combat Odds: 20.7%
Turn 408, 1786 AD: (Fortify: +10%)
Turn 408, 1786 AD: (City Defense: +45%)
Turn 408, 1786 AD: (City Attack: -20%)
Turn 408, 1786 AD: Hannibal's Infantry is hit for 16 (75/100HP)
Turn 408, 1786 AD: Hannibal's Infantry is hit for 16 (59/100HP)
Turn 408, 1786 AD: Xteam's Artillery is hit for 23 (77/100HP)
Turn 408, 1786 AD: Hannibal's Infantry is hit for 16 (43/100HP)
Turn 408, 1786 AD: Hannibal's Infantry is hit for 16 (27/100HP)
Turn 408, 1786 AD: Xteam's Artillery is hit for 23 (54/100HP)
Turn 408, 1786 AD: Xteam's Artillery is hit for 23 (31/100HP)
Turn 408, 1786 AD: Xteam's Artillery is hit for 23 (8/100HP)
Turn 408, 1786 AD: Xteam's Artillery (18.00) vs Hannibal's Marine (23.18)
Turn 408, 1786 AD: Combat Odds: 23.7%
Turn 408, 1786 AD: (Extra Combat: +10%)
Turn 408, 1786 AD: (Fortify: +5%)
Turn 408, 1786 AD: Xteam's Artillery is hit for 23 (77/100HP)
Turn 408, 1786 AD: Hannibal's Marine is hit for 16 (68/100HP)
Turn 408, 1786 AD: Hannibal's Marine is hit for 16 (52/100HP)
Turn 408, 1786 AD: Xteam's Artillery is hit for 23 (54/100HP)
Turn 408, 1786 AD: Xteam's Artillery is hit for 23 (31/100HP)
Turn 408, 1786 AD: Xteam's Artillery is hit for 23 (8/100HP)
Turn 408, 1786 AD: Xteam's Infantry (20.24) vs Hannibal's Infantry (8.33)
Turn 408, 1786 AD: Combat Odds: 99.9%
Turn 408, 1786 AD: (Extra Combat: -10%)
Turn 408, 1786 AD: (Extra Combat: +10%)
Turn 408, 1786 AD: (Fortify: +25%)
Turn 408, 1786 AD: (City Attack: -75%)
Turn 408, 1786 AD: (Combat: -60%)
Turn 408, 1786 AD: (Combat: +25%)
Turn 408, 1786 AD: Hannibal's Infantry is hit for 28 (45/100HP)
Turn 408, 1786 AD: Hannibal's Infantry is hit for 28 (17/100HP)
Turn 408, 1786 AD: Xteam's Infantry is hit for 13 (79/100HP)
Turn 408, 1786 AD: Hannibal's Infantry is hit for 28 (0/100HP)
Turn 408, 1786 AD: Xteam's Infantry has defeated Hannibal's Infantry!
Turn 408, 1786 AD: Xteam's Infantry (21.34) vs Hannibal's Infantry (13.00)
Turn 408, 1786 AD: Combat Odds: 96.2%
Turn 408, 1786 AD: (Extra Combat: -10%)
Turn 408, 1786 AD: (Fortify: +25%)
Turn 408, 1786 AD: (City Defense: +45%)
Turn 408, 1786 AD: (City Attack: -20%)
Turn 408, 1786 AD: (Combat: -50%)
Turn 408, 1786 AD: (Combat: +25%)
Turn 408, 1786 AD: Xteam's Infantry is hit for 18 (79/100HP)
Turn 408, 1786 AD: Xteam's Infantry is hit for 18 (61/100HP)
Turn 408, 1786 AD: Hannibal's Infantry is hit for 21 (31/100HP)
Turn 408, 1786 AD: Xteam's Infantry is hit for 18 (43/100HP)
Turn 408, 1786 AD: Hannibal's Infantry is hit for 21 (10/100HP)
Turn 408, 1786 AD: Hannibal's Infantry is hit for 21 (0/100HP)
Turn 408, 1786 AD: Xteam's Infantry has defeated Hannibal's Infantry!
Turn 408, 1786 AD: Xteam's Infantry (24.00) vs Hannibal's Infantry (14.60)
Turn 408, 1786 AD: Combat Odds: 96.0%
Turn 408, 1786 AD: (Extra Combat: -20%)
Turn 408, 1786 AD: (Fortify: +25%)
Turn 408, 1786 AD: (Combat: -50%)
Turn 408, 1786 AD: (Combat: +25%)
Turn 408, 1786 AD: Xteam's Infantry is hit for 16 (84/100HP)
Turn 408, 1786 AD: Xteam's Infantry is hit for 16 (68/100HP)
Turn 408, 1786 AD: Xteam's Infantry is hit for 16 (52/100HP)
Turn 408, 1786 AD: Hannibal's Infantry is hit for 23 (50/100HP)
Turn 408, 1786 AD: Hannibal's Infantry is hit for 23 (27/100HP)
Turn 408, 1786 AD: Xteam's Infantry is hit for 16 (36/100HP)
Turn 408, 1786 AD: Hannibal's Infantry is hit for 23 (4/100HP)
Turn 408, 1786 AD: Hannibal's Infantry is hit for 23 (0/100HP)
Turn 408, 1786 AD: Xteam's Infantry has defeated Hannibal's Infantry!
Turn 408, 1786 AD: Xteam's Infantry (22.00) vs Hannibal's SAM Infantry (11.99)
Turn 408, 1786 AD: Combat Odds: 98.8%
Turn 408, 1786 AD: (Extra Combat: -10%)
Turn 408, 1786 AD: (City Defense: +45%)
Turn 408, 1786 AD: (Combat: -50%)
Turn 408, 1786 AD: Hannibal's SAM Infantry is hit for 24 (46/100HP)
Turn 408, 1786 AD: Hannibal's SAM Infantry is hit for 24 (22/100HP)
Turn 408, 1786 AD: Hannibal's SAM Infantry is hit for 24 (0/100HP)
Turn 408, 1786 AD: Xteam's Infantry has defeated Hannibal's SAM Infantry!
Turn 408, 1786 AD: Xteam's Infantry (24.00) vs Hannibal's SAM Infantry (13.86)
Turn 408, 1786 AD: Combat Odds: 96.6%
Turn 408, 1786 AD: (Extra Combat: -20%)
Turn 408, 1786 AD: (Extra Combat: +10%)
Turn 408, 1786 AD: (Fortify: +25%)
Turn 408, 1786 AD: (Combat: -25%)
Turn 408, 1786 AD: Hannibal's SAM Infantry is hit for 23 (47/100HP)
Turn 408, 1786 AD: Hannibal's SAM Infantry is hit for 23 (24/100HP)
Turn 408, 1786 AD: Hannibal's SAM Infantry is hit for 23 (1/100HP)
Turn 408, 1786 AD: Hannibal's SAM Infantry is hit for 23 (0/100HP)
Turn 408, 1786 AD: Xteam's Infantry has defeated Hannibal's SAM Infantry!
Turn 408, 1786 AD: Xteam's Infantry (22.00) vs Hannibal's Marine (9.24)
Turn 408, 1786 AD: Combat Odds: 99.6%
Turn 408, 1786 AD: (Extra Combat: -10%)
Turn 408, 1786 AD: (Extra Combat: +10%)
Turn 408, 1786 AD: (Fortify: +5%)
Turn 408, 1786 AD: (Combat: -50%)
Turn 408, 1786 AD: Hannibal's Marine is hit for 25 (27/100HP)
Turn 408, 1786 AD: Hannibal's Marine is hit for 25 (2/100HP)
Turn 408, 1786 AD: Xteam's Infantry is hit for 15 (85/100HP)
Turn 408, 1786 AD: Hannibal's Marine is hit for 25 (0/100HP)
Turn 408, 1786 AD: Xteam's Infantry has defeated Hannibal's Marine!
Turn 408, 1786 AD: Xteam's Infantry (22.00) vs Hannibal's Infantry (8.37)
Turn 408, 1786 AD: Combat Odds: 99.8%
Turn 408, 1786 AD: (Extra Combat: -10%)
Turn 408, 1786 AD: (Fortify: +10%)
Turn 408, 1786 AD: (City Defense: +45%)
Turn 408, 1786 AD: (Combat: -25%)
Turn 408, 1786 AD: (Combat: +25%)
Turn 408, 1786 AD: Hannibal's Infantry is hit for 21 (6/100HP)
Turn 408, 1786 AD: Xteam's Infantry is hit for 18 (82/100HP)
Turn 408, 1786 AD: Xteam's Infantry is hit for 18 (64/100HP)
Turn 408, 1786 AD: Hannibal's Infantry is hit for 21 (0/100HP)
Turn 408, 1786 AD: Xteam's Infantry has defeated Hannibal's Infantry!
Turn 408, 1786 AD: You have captured Thapsus!!!
Turn 408, 1786 AD: Verlamion celebrates "We Love the Dictator Day"!!!
Turn 408, 1786 AD: Hannibal's Artillery (18.00) vs Xteam's Infantry (26.00)
Turn 408, 1786 AD: Combat Odds: 11.2%
Turn 408, 1786 AD: (Extra Combat: +10%)
Turn 408, 1786 AD: (City Defense: +20%)
Turn 408, 1786 AD: Hannibal's Artillery is hit for 24 (76/100HP)
Turn 408, 1786 AD: Xteam's Infantry is hit for 16 (84/100HP)
Turn 408, 1786 AD: Hannibal's Artillery is hit for 24 (52/100HP)
Turn 408, 1786 AD: Xteam's Infantry is hit for 16 (68/100HP)
Turn 408, 1786 AD: Hannibal's Artillery is hit for 24 (28/100HP)
Turn 408, 1786 AD: Hannibal's Artillery is hit for 24 (4/100HP)
Turn 408, 1786 AD: Hannibal's Artillery is hit for 24 (0/100HP)
Turn 408, 1786 AD: Xteam's Infantry has defeated Hannibal's Artillery!
Turn 408, 1786 AD: Hannibal's Artillery (18.00) vs Xteam's Infantry (17.68)
Turn 408, 1786 AD: Combat Odds: 64.8%
Turn 408, 1786 AD: (Extra Combat: +10%)
Turn 408, 1786 AD: (City Defense: +20%)
Turn 408, 1786 AD: Hannibal's Artillery is hit for 22 (78/100HP)
Turn 408, 1786 AD: Hannibal's Artillery is hit for 22 (56/100HP)
Turn 408, 1786 AD: Hannibal's Artillery is hit for 22 (34/100HP)
Turn 408, 1786 AD: Hannibal's Artillery is hit for 22 (12/100HP)
Turn 408, 1786 AD: Xteam's Infantry is hit for 18 (50/100HP)
Turn 408, 1786 AD: Hannibal's Artillery is hit for 22 (0/100HP)
Turn 408, 1786 AD: Xteam's Infantry has defeated Hannibal's Artillery!
Turn 408, 1786 AD: Hannibal's Artillery (18.00) vs Xteam's Infantry (13.00)
Turn 408, 1786 AD: Combat Odds: 88.4%
Turn 408, 1786 AD: (Extra Combat: +10%)
Turn 408, 1786 AD: (City Defense: +20%)
Turn 408, 1786 AD: Xteam's Infantry is hit for 19 (31/100HP)
Turn 408, 1786 AD: Hannibal's Artillery is hit for 20 (80/100HP)
Turn 408, 1786 AD: Xteam's Infantry is hit for 19 (12/100HP)
Turn 408, 1786 AD: Xteam's Infantry is hit for 19 (0/100HP)
Turn 408, 1786 AD: Hannibal's Artillery has defeated Xteam's Infantry!

Turn 409, 1788 AD: Xteam's Infantry (24.00) vs Hannibal's Artillery (14.40)
Turn 409, 1788 AD: Combat Odds: 96.2%
Turn 409, 1788 AD: (Extra Combat: -20%)
Turn 409, 1788 AD: Hannibal's Artillery is hit for 24 (56/100HP)
Turn 409, 1788 AD: Hannibal's Artillery is hit for 24 (32/100HP)
Turn 409, 1788 AD: Xteam's Infantry is hit for 16 (84/100HP)
Turn 409, 1788 AD: Hannibal's Artillery is hit for 24 (8/100HP)
Turn 409, 1788 AD: Hannibal's Artillery is hit for 24 (0/100HP)
Turn 409, 1788 AD: Xteam's Infantry has defeated Hannibal's Artillery!
Turn 409, 1788 AD: Xteam's Infantry (24.00) vs Gandhi's Cavalry (9.99)
Turn 409, 1788 AD: Combat Odds: 99.9%
Turn 409, 1788 AD: (Extra Combat: -20%)
Turn 409, 1788 AD: (Extra Combat: +20%)
Turn 409, 1788 AD: (Combat: -25%)
Turn 409, 1788 AD: Xteam's Infantry is hit for 14 (86/100HP)
Turn 409, 1788 AD: Xteam's Infantry is hit for 14 (72/100HP)
Turn 409, 1788 AD: Xteam's Infantry is hit for 14 (58/100HP)
Turn 409, 1788 AD: Gandhi's Cavalry is hit for 27 (43/100HP)
Turn 409, 1788 AD: Gandhi's Cavalry is hit for 27 (16/100HP)
Turn 409, 1788 AD: Gandhi's Cavalry is hit for 27 (0/100HP)
Turn 409, 1788 AD: Xteam's Infantry has defeated Gandhi's Cavalry!
Turn 409, 1788 AD: Xteam's Destroyer (39.00) vs Hannibal's Caravel (3.90)
Turn 409, 1788 AD: Combat Odds: 100.0%
Turn 409, 1788 AD: (Extra Combat: -30%)
Turn 409, 1788 AD: (Extra Combat: +20%)
Turn 409, 1788 AD: (Plot Defense: +10%)
Turn 409, 1788 AD: Hannibal's Caravel is hit for 47 (53/100HP)
Turn 409, 1788 AD: Hannibal's Caravel is hit for 47 (6/100HP)
Turn 409, 1788 AD: Xteam's Destroyer is hit for 8 (92/100HP)
Turn 409, 1788 AD: Hannibal's Caravel is hit for 47 (0/100HP)
Turn 409, 1788 AD: Xteam's Destroyer has defeated Hannibal's Caravel!
Turn 409, 1788 AD: Verlamion celebrates "We Love the Dictator Day"!!!
Turn 409, 1788 AD: The borders of Bursa have expanded!
Turn 409, 1788 AD: Gandhi's Rifleman (14.00) vs Xteam's Infantry (16.82)
Turn 409, 1788 AD: Combat Odds: 40.2%
Turn 409, 1788 AD: (Extra Combat: +20%)
Turn 409, 1788 AD: (Combat: +25%)
Turn 409, 1788 AD: Xteam's Infantry is hit for 15 (43/100HP)
Turn 409, 1788 AD: Gandhi's Rifleman is hit for 25 (75/100HP)
Turn 409, 1788 AD: Gandhi's Rifleman is hit for 25 (50/100HP)
Turn 409, 1788 AD: Xteam's Infantry is hit for 15 (28/100HP)
Turn 409, 1788 AD: Gandhi's Rifleman is hit for 25 (25/100HP)
Turn 409, 1788 AD: Xteam's Infantry is hit for 15 (13/100HP)
Turn 409, 1788 AD: Gandhi's Rifleman is hit for 25 (0/100HP)
Turn 409, 1788 AD: Xteam's Infantry has defeated Gandhi's Rifleman!

Turn 410, 1790 AD: The borders of Ning-hsia have expanded!
Turn 410, 1790 AD: The borders of Konya have expanded!
Turn 410, 1790 AD: Hannibal's Artillery (21.60) vs Xteam's Infantry (26.00)
Turn 410, 1790 AD: Combat Odds: 27.0%
Turn 410, 1790 AD: (Extra Combat: -20%)
Turn 410, 1790 AD: (Extra Combat: +10%)
Turn 410, 1790 AD: (City Defense: +20%)
Turn 410, 1790 AD: Hannibal's Artillery is hit for 21 (79/100HP)
Turn 410, 1790 AD: Xteam's Infantry is hit for 18 (82/100HP)
Turn 410, 1790 AD: Hannibal's Artillery is hit for 21 (58/100HP)
Turn 410, 1790 AD: Xteam's Infantry is hit for 18 (64/100HP)
Turn 410, 1790 AD: Xteam's Infantry is hit for 18 (46/100HP)
Turn 410, 1790 AD: Hannibal's Artillery is hit for 21 (37/100HP)
Turn 410, 1790 AD: Xteam's Infantry is hit for 18 (28/100HP)
Turn 410, 1790 AD: Xteam's Infantry is hit for 18 (10/100HP)
Turn 410, 1790 AD: Hannibal's Artillery is hit for 21 (16/100HP)
Turn 410, 1790 AD: Xteam's Infantry is hit for 18 (0/100HP)
Turn 410, 1790 AD: Hannibal's Artillery has defeated Xteam's Infantry!

Turn 411, 1792 AD: Xteam's Infantry (22.00) vs Hannibal's Artillery (3.45)
Turn 411, 1792 AD: Combat Odds: 100.0%
Turn 411, 1792 AD: (Extra Combat: -10%)
Turn 411, 1792 AD: (Extra Combat: +20%)
Turn 411, 1792 AD: Hannibal's Artillery is hit for 26 (0/100HP)
Turn 411, 1792 AD: Xteam's Infantry has defeated Hannibal's Artillery!
Turn 411, 1792 AD: You have trained a Artillery in Durocortorum. Work has now begun on a Factory.
Turn 411, 1792 AD: The borders of Carthage have expanded!
Turn 411, 1792 AD: Hannibal has completed Apollo Program!

Turn 412, 1794 AD: The borders of Kolhapur have expanded!

Turn 414, 1798 AD: Xteam's Destroyer (33.00) vs Hannibal's Galleon (4.80)
Turn 414, 1798 AD: Combat Odds: 100.0%
Turn 414, 1798 AD: (Extra Combat: -10%)
Turn 414, 1798 AD: (Extra Combat: +10%)
Turn 414, 1798 AD: (Plot Defense: +10%)
Turn 414, 1798 AD: Xteam's Destroyer is hit for 9 (91/100HP)
Turn 414, 1798 AD: Hannibal's Galleon is hit for 43 (57/100HP)
Turn 414, 1798 AD: Hannibal's Galleon is hit for 43 (14/100HP)
Turn 414, 1798 AD: Hannibal's Galleon is hit for 43 (0/100HP)
Turn 414, 1798 AD: Xteam's Destroyer has defeated Hannibal's Galleon!
Turn 414, 1798 AD: Xteam's Artillery (17.46) vs Hannibal's Infantry (25.00)
Turn 414, 1798 AD: Combat Odds: 11.5%
Turn 414, 1798 AD: (Fortify: +25%)
Turn 414, 1798 AD: (City Defense: +45%)
Turn 414, 1798 AD: (City Attack: -45%)
Turn 414, 1798 AD: Xteam's Artillery is hit for 23 (74/100HP)
Turn 414, 1798 AD: Xteam's Artillery is hit for 23 (51/100HP)
Turn 414, 1798 AD: Xteam's Artillery is hit for 23 (28/100HP)
Turn 414, 1798 AD: Xteam's Artillery is hit for 23 (5/100HP)
Turn 414, 1798 AD: Xteam's Artillery is hit for 23 (0/100HP)
Turn 414, 1798 AD: Hannibal's Infantry has defeated Xteam's Artillery!
Turn 414, 1798 AD: Xteam's Infantry (22.00) vs Hannibal's Infantry (29.00)
Turn 414, 1798 AD: Combat Odds: 22.5%
Turn 414, 1798 AD: (Extra Combat: -10%)
Turn 414, 1798 AD: (Fortify: +25%)
Turn 414, 1798 AD: (City Defense: +45%)
Turn 414, 1798 AD: (Combat: -50%)
Turn 414, 1798 AD: (Combat: +25%)
Turn 414, 1798 AD: Xteam's Infantry is hit for 22 (78/100HP)
Turn 414, 1798 AD: Hannibal's Infantry is hit for 17 (83/100HP)
Turn 414, 1798 AD: Xteam's Infantry is hit for 22 (56/100HP)
Turn 414, 1798 AD: Xteam's Infantry is hit for 22 (34/100HP)
Turn 414, 1798 AD: Xteam's Infantry is hit for 22 (12/100HP)
Turn 414, 1798 AD: Hannibal's Infantry is hit for 17 (66/100HP)
Turn 414, 1798 AD: Hannibal's Infantry is hit for 17 (49/100HP)
Turn 414, 1798 AD: Xteam's Infantry is hit for 22 (0/100HP)
Turn 414, 1798 AD: Hannibal's Infantry has defeated Xteam's Infantry!
Turn 414, 1798 AD: Xteam's Infantry (22.00) vs Hannibal's Infantry (14.21)
Turn 414, 1798 AD: Combat Odds: 95.5%
Turn 414, 1798 AD: (Extra Combat: -10%)
Turn 414, 1798 AD: (Fortify: +25%)
Turn 414, 1798 AD: (City Defense: +45%)
Turn 414, 1798 AD: (Combat: -50%)
Turn 414, 1798 AD: (Combat: +25%)
Turn 414, 1798 AD: Hannibal's Infantry is hit for 20 (29/100HP)
Turn 414, 1798 AD: Hannibal's Infantry is hit for 20 (9/100HP)
Turn 414, 1798 AD: Hannibal's Infantry is hit for 20 (0/100HP)
Turn 414, 1798 AD: Xteam's Infantry has defeated Hannibal's Infantry!
Turn 414, 1798 AD: Xteam's Infantry (24.00) vs Hannibal's SAM Infantry (17.82)
Turn 414, 1798 AD: Combat Odds: 78.7%
Turn 414, 1798 AD: (Extra Combat: -20%)
Turn 414, 1798 AD: (Extra Combat: +10%)
Turn 414, 1798 AD: (Fortify: +25%)
Turn 414, 1798 AD: (Combat: -25%)
Turn 414, 1798 AD: Hannibal's SAM Infantry is hit for 22 (68/100HP)
Turn 414, 1798 AD: Hannibal's SAM Infantry is hit for 22 (46/100HP)
Turn 414, 1798 AD: Xteam's Infantry is hit for 17 (83/100HP)
Turn 414, 1798 AD: Xteam's Infantry is hit for 17 (66/100HP)
Turn 414, 1798 AD: Hannibal's SAM Infantry is hit for 22 (24/100HP)
Turn 414, 1798 AD: Hannibal's SAM Infantry is hit for 22 (2/100HP)
Turn 414, 1798 AD: Hannibal's SAM Infantry is hit for 22 (0/100HP)
Turn 414, 1798 AD: Xteam's Infantry has defeated Hannibal's SAM Infantry!
Turn 414, 1798 AD: You have captured Leptis!!!
Turn 414, 1798 AD: You have discovered Electricity!
Turn 414, 1798 AD: You have constructed a Drydock in Verlamion. Work has now begun on a Factory.
Turn 414, 1798 AD: Camulodunum celebrates "We Love the Dictator Day"!!!
Turn 414, 1798 AD: Imhotep (Great Engineer) has been born in Cordoba (Isabella)!

rrau
May 22, 2007, 10:13 PM
Turn 415, 1800 AD: Your Destroyer has reduced the defenses of Sicca to 0%!
Turn 415, 1800 AD: Xteam's Destroyer (33.00) vs Gandhi's Frigate (10.40)
Turn 415, 1800 AD: Combat Odds: 100.0%
Turn 415, 1800 AD: (Extra Combat: -10%)
Turn 415, 1800 AD: (Extra Combat: +20%)
Turn 415, 1800 AD: (Plot Defense: +10%)
Turn 415, 1800 AD: Gandhi's Frigate is hit for 34 (66/100HP)
Turn 415, 1800 AD: Gandhi's Frigate is hit for 34 (32/100HP)
Turn 415, 1800 AD: Xteam's Destroyer is hit for 11 (89/100HP)
Turn 415, 1800 AD: Gandhi's Frigate is hit for 34 (0/100HP)
Turn 415, 1800 AD: Xteam's Destroyer has defeated Gandhi's Frigate!
Turn 415, 1800 AD: Camulodunum celebrates "We Love the Dictator Day"!!!
Turn 415, 1800 AD: Hannibal's Artillery (18.00) vs Xteam's Infantry (24.00)
Turn 415, 1800 AD: Combat Odds: 21.9%
Turn 415, 1800 AD: (Extra Combat: +20%)
Turn 415, 1800 AD: Xteam's Infantry is hit for 17 (83/100HP)
Turn 415, 1800 AD: Xteam's Infantry is hit for 17 (66/100HP)
Turn 415, 1800 AD: Hannibal's Artillery is hit for 23 (77/100HP)
Turn 415, 1800 AD: Xteam's Infantry is hit for 17 (49/100HP)
Turn 415, 1800 AD: Hannibal's Artillery is hit for 23 (54/100HP)
Turn 415, 1800 AD: Hannibal's Artillery is hit for 23 (31/100HP)
Turn 415, 1800 AD: Hannibal's Artillery is hit for 23 (8/100HP)
Turn 415, 1800 AD: Xteam's Infantry is hit for 17 (32/100HP)
Turn 415, 1800 AD: Hannibal's Artillery (18.00) vs Xteam's Artillery (18.00)
Turn 415, 1800 AD: Combat Odds: 50.0%
Turn 415, 1800 AD: (Combat: -50%)
Turn 415, 1800 AD: (Combat: +50%)
Turn 415, 1800 AD: Hannibal's Artillery is hit for 20 (80/100HP)
Turn 415, 1800 AD: Hannibal's Artillery is hit for 20 (60/100HP)
Turn 415, 1800 AD: Hannibal's Artillery is hit for 20 (40/100HP)
Turn 415, 1800 AD: Xteam's Artillery is hit for 20 (80/100HP)
Turn 415, 1800 AD: Hannibal's Artillery is hit for 20 (20/100HP)
Turn 415, 1800 AD: Xteam's Artillery is hit for 20 (60/100HP)
Turn 415, 1800 AD: Xteam's Artillery is hit for 20 (40/100HP)
Turn 415, 1800 AD: Xteam's Artillery is hit for 20 (20/100HP)
Turn 415, 1800 AD: Isabella's Golden Age has begun!!!

Turn 416, 1802 AD: Xteam's Artillery (18.00) vs Hannibal's Marine (32.40)
Turn 416, 1802 AD: Combat Odds: 3.0%
Turn 416, 1802 AD: (Extra Combat: +10%)
Turn 416, 1802 AD: (Plot Defense: +25%)
Turn 416, 1802 AD: Xteam's Artillery is hit for 26 (74/100HP)
Turn 416, 1802 AD: Hannibal's Marine is hit for 15 (85/100HP)
Turn 416, 1802 AD: Xteam's Artillery is hit for 26 (48/100HP)
Turn 416, 1802 AD: Xteam's Artillery is hit for 26 (22/100HP)
Turn 416, 1802 AD: Xteam's Artillery is hit for 26 (0/100HP)
Turn 416, 1802 AD: Hannibal's Marine has defeated Xteam's Artillery!
Turn 416, 1802 AD: Xteam's Artillery (18.00) vs Hannibal's Marine (29.80)
Turn 416, 1802 AD: Combat Odds: 4.0%
Turn 416, 1802 AD: (Extra Combat: +10%)
Turn 416, 1802 AD: (Plot Defense: +25%)
Turn 416, 1802 AD: Hannibal's Marine is hit for 15 (77/100HP)
Turn 416, 1802 AD: Xteam's Artillery is hit for 26 (74/100HP)
Turn 416, 1802 AD: Xteam's Artillery is hit for 26 (48/100HP)
Turn 416, 1802 AD: Xteam's Artillery is hit for 26 (22/100HP)
Turn 416, 1802 AD: Hannibal's Marine is hit for 15 (62/100HP)
Turn 416, 1802 AD: Xteam's Artillery is hit for 26 (0/100HP)
Turn 416, 1802 AD: Hannibal's Marine has defeated Xteam's Artillery!
Turn 416, 1802 AD: Xteam's Artillery (18.00) vs Hannibal's Marine (24.94)
Turn 416, 1802 AD: Combat Odds: 12.3%
Turn 416, 1802 AD: (Extra Combat: +10%)
Turn 416, 1802 AD: (Plot Defense: +25%)
Turn 416, 1802 AD: Hannibal's Marine is hit for 15 (62/100HP)
Turn 416, 1802 AD: Xteam's Artillery is hit for 25 (75/100HP)
Turn 416, 1802 AD: Xteam's Artillery is hit for 25 (50/100HP)
Turn 416, 1802 AD: Xteam's Artillery is hit for 25 (25/100HP)
Turn 416, 1802 AD: Hannibal's Marine is hit for 15 (47/100HP)
Turn 416, 1802 AD: Xteam's Artillery is hit for 25 (0/100HP)
Turn 416, 1802 AD: Hannibal's Marine has defeated Xteam's Artillery!
Turn 416, 1802 AD: Xteam's Artillery (18.00) vs Hannibal's Marine (17.49)
Turn 416, 1802 AD: Combat Odds: 65.4%
Turn 416, 1802 AD: (Extra Combat: +10%)
Turn 416, 1802 AD: (Plot Defense: +25%)
Turn 416, 1802 AD: Xteam's Artillery is hit for 23 (77/100HP)
Turn 416, 1802 AD: Xteam's Artillery is hit for 23 (54/100HP)
Turn 416, 1802 AD: Hannibal's Marine is hit for 17 (37/100HP)
Turn 416, 1802 AD: Xteam's Artillery is hit for 23 (31/100HP)
Turn 416, 1802 AD: Hannibal's Marine is hit for 17 (20/100HP)
Turn 416, 1802 AD: Hannibal's Marine is hit for 17 (3/100HP)
Turn 416, 1802 AD: Xteam's Artillery is hit for 23 (8/100HP)
Turn 416, 1802 AD: Hannibal's Marine is hit for 17 (0/100HP)
Turn 416, 1802 AD: Xteam's Artillery has defeated Hannibal's Marine!
Turn 416, 1802 AD: Xteam's Destroyer (29.37) vs Gandhi's Ironclad (15.60)
Turn 416, 1802 AD: Combat Odds: 97.6%
Turn 416, 1802 AD: (Extra Combat: -10%)
Turn 416, 1802 AD: (Extra Combat: +20%)
Turn 416, 1802 AD: (Plot Defense: +10%)
Turn 416, 1802 AD: Xteam's Destroyer is hit for 14 (75/100HP)
Turn 416, 1802 AD: Gandhi's Ironclad is hit for 27 (73/100HP)
Turn 416, 1802 AD: Xteam's Destroyer is hit for 14 (61/100HP)
Turn 416, 1802 AD: Xteam's Destroyer is hit for 14 (47/100HP)
Turn 416, 1802 AD: Xteam's Destroyer is hit for 14 (33/100HP)
Turn 416, 1802 AD: Gandhi's Ironclad is hit for 27 (46/100HP)
Turn 416, 1802 AD: Gandhi's Ironclad is hit for 27 (19/100HP)
Turn 416, 1802 AD: Gandhi's Ironclad is hit for 27 (0/100HP)
Turn 416, 1802 AD: Xteam's Destroyer has defeated Gandhi's Ironclad!
Turn 416, 1802 AD: Xteam's Infantry (20.02) vs Hannibal's Cavalry (11.94)
Turn 416, 1802 AD: Combat Odds: 96.5%
Turn 416, 1802 AD: (Extra Combat: -10%)
Turn 416, 1802 AD: (Extra Combat: +10%)
Turn 416, 1802 AD: (Combat: +25%)
Turn 416, 1802 AD: Hannibal's Cavalry is hit for 22 (37/100HP)
Turn 416, 1802 AD: Xteam's Infantry is hit for 17 (74/100HP)
Turn 416, 1802 AD: Hannibal's Cavalry is hit for 22 (15/100HP)
Turn 416, 1802 AD: Xteam's Infantry is hit for 17 (57/100HP)
Turn 416, 1802 AD: Xteam's Infantry is hit for 17 (40/100HP)
Turn 416, 1802 AD: Hannibal's Cavalry is hit for 22 (0/100HP)
Turn 416, 1802 AD: Xteam's Infantry has defeated Hannibal's Cavalry!
Turn 416, 1802 AD: Xteam's Infantry (21.84) vs Hannibal's Marine (12.31)
Turn 416, 1802 AD: Combat Odds: 97.5%
Turn 416, 1802 AD: (Extra Combat: -20%)
Turn 416, 1802 AD: (Extra Combat: +10%)
Turn 416, 1802 AD: (Plot Defense: +25%)
Turn 416, 1802 AD: (Combat: -25%)
Turn 416, 1802 AD: (Combat: +25%)
Turn 416, 1802 AD: Xteam's Infantry is hit for 19 (72/100HP)
Turn 416, 1802 AD: Hannibal's Marine is hit for 20 (18/100HP)
Turn 416, 1802 AD: Xteam's Infantry is hit for 19 (53/100HP)
Turn 416, 1802 AD: Hannibal's Marine is hit for 20 (0/100HP)
Turn 416, 1802 AD: Xteam's Infantry has defeated Hannibal's Marine!
Turn 416, 1802 AD: Xteam's Infantry (21.84) vs Hannibal's Cavalry (11.94)
Turn 416, 1802 AD: Combat Odds: 97.4%
Turn 416, 1802 AD: (Extra Combat: -20%)
Turn 416, 1802 AD: (Extra Combat: +10%)
Turn 416, 1802 AD: (Combat: +25%)
Turn 416, 1802 AD: Xteam's Infantry is hit for 16 (75/100HP)
Turn 416, 1802 AD: Hannibal's Cavalry is hit for 23 (36/100HP)
Turn 416, 1802 AD: Hannibal's Cavalry is hit for 23 (13/100HP)
Turn 416, 1802 AD: Xteam's Infantry is hit for 16 (59/100HP)
Turn 416, 1802 AD: Xteam's Infantry is hit for 16 (43/100HP)
Turn 416, 1802 AD: Hannibal's Cavalry is hit for 23 (0/100HP)
Turn 416, 1802 AD: Xteam's Infantry has defeated Hannibal's Cavalry!
Turn 416, 1802 AD: Xteam's Infantry (21.84) vs Hannibal's Cavalry (10.62)
Turn 416, 1802 AD: Combat Odds: 99.3%
Turn 416, 1802 AD: (Extra Combat: -20%)
Turn 416, 1802 AD: (Extra Combat: +20%)
Turn 416, 1802 AD: Hannibal's Cavalry is hit for 25 (34/100HP)
Turn 416, 1802 AD: Hannibal's Cavalry is hit for 25 (9/100HP)
Turn 416, 1802 AD: Hannibal's Cavalry is hit for 25 (0/100HP)
Turn 416, 1802 AD: Xteam's Infantry has defeated Hannibal's Cavalry!
Turn 416, 1802 AD: Xteam's Infantry (20.02) vs Hannibal's Artillery (3.60)
Turn 416, 1802 AD: Combat Odds: 100.0%
Turn 416, 1802 AD: (Extra Combat: -10%)
Turn 416, 1802 AD: Hannibal's Artillery is hit for 27 (0/100HP)
Turn 416, 1802 AD: Xteam's Infantry has defeated Hannibal's Artillery!
Turn 416, 1802 AD: Your Destroyer has reduced the defenses of Hadrumetum to 0%!
Turn 416, 1802 AD: The borders of Carthage have expanded!

Turn 417, 1804 AD: The enemy has been spotted near Uppsala!
Turn 417, 1804 AD: Xteam's Destroyer (23.76) vs Gandhi's Frigate (10.40)
Turn 417, 1804 AD: Combat Odds: 97.3%
Turn 417, 1804 AD: (Extra Combat: -20%)
Turn 417, 1804 AD: (Extra Combat: +20%)
Turn 417, 1804 AD: (Plot Defense: +10%)
Turn 417, 1804 AD: Gandhi's Frigate is hit for 32 (68/100HP)
Turn 417, 1804 AD: Xteam's Destroyer is hit for 12 (54/100HP)
Turn 417, 1804 AD: Gandhi's Frigate is hit for 32 (36/100HP)
Turn 417, 1804 AD: Gandhi's Frigate is hit for 32 (4/100HP)
Turn 417, 1804 AD: Gandhi's Frigate is hit for 32 (0/100HP)
Turn 417, 1804 AD: Xteam's Destroyer has defeated Gandhi's Frigate!
Turn 417, 1804 AD: Your Destroyer has destroyed a Frigate!
Turn 417, 1804 AD: Your Artillery has reduced the defenses of Kerkouane to 0%!
Turn 417, 1804 AD: Your Destroyer has reduced the defenses of Sicca to 0%!
Turn 417, 1804 AD: Gandhi's Ironclad (14.40) vs Xteam's Destroyer (21.06)
Turn 417, 1804 AD: Combat Odds: 30.3%
Turn 417, 1804 AD: (Extra Combat: -20%)
Turn 417, 1804 AD: (Extra Combat: +20%)
Turn 417, 1804 AD: (Plot Defense: +10%)
Turn 417, 1804 AD: Gandhi's Ironclad is hit for 28 (72/100HP)
Turn 417, 1804 AD: Gandhi's Ironclad is hit for 28 (44/100HP)
Turn 417, 1804 AD: Xteam's Destroyer is hit for 14 (40/100HP)
Turn 417, 1804 AD: Gandhi's Ironclad is hit for 28 (16/100HP)
Turn 417, 1804 AD: Gandhi's Ironclad is hit for 28 (0/100HP)
Turn 417, 1804 AD: Xteam's Destroyer has defeated Gandhi's Ironclad!
Turn 417, 1804 AD: While defending, your Destroyer has killed a Indian Ironclad!
Turn 417, 1804 AD: Gandhi's Ironclad (14.40) vs Xteam's Destroyer (15.60)
Turn 417, 1804 AD: Combat Odds: 61.8%
Turn 417, 1804 AD: (Extra Combat: -20%)
Turn 417, 1804 AD: (Extra Combat: +20%)
Turn 417, 1804 AD: (Plot Defense: +10%)
Turn 417, 1804 AD: Gandhi's Ironclad is hit for 27 (73/100HP)
Turn 417, 1804 AD: Xteam's Destroyer is hit for 14 (26/100HP)
Turn 417, 1804 AD: Gandhi's Ironclad is hit for 27 (46/100HP)
Turn 417, 1804 AD: Gandhi's Ironclad is hit for 27 (19/100HP)
Turn 417, 1804 AD: Xteam's Destroyer is hit for 14 (12/100HP)
Turn 417, 1804 AD: Gandhi's Ironclad is hit for 27 (0/100HP)
Turn 417, 1804 AD: Xteam's Destroyer has defeated Gandhi's Ironclad!
Turn 417, 1804 AD: While defending, your Destroyer has killed a Indian Ironclad!
Turn 417, 1804 AD: Gandhi's Ironclad (14.40) vs Xteam's Destroyer (4.68)
Turn 417, 1804 AD: Combat Odds: 99.9%
Turn 417, 1804 AD: (Extra Combat: -20%)
Turn 417, 1804 AD: (Extra Combat: +20%)
Turn 417, 1804 AD: (Plot Defense: +10%)
Turn 417, 1804 AD: Xteam's Destroyer is hit for 16 (0/100HP)
Turn 417, 1804 AD: Gandhi's Ironclad has defeated Xteam's Destroyer!
Turn 417, 1804 AD: While defending, your Destroyer was destroyed by a Indian Ironclad!
Turn 417, 1804 AD: Hannibal's Cavalry (18.00) vs Xteam's Infantry (29.00)
Turn 417, 1804 AD: Combat Odds: 4.3%
Turn 417, 1804 AD: (Extra Combat: -20%)
Turn 417, 1804 AD: (Extra Combat: +20%)
Turn 417, 1804 AD: (Fortify: +25%)
Turn 417, 1804 AD: Hannibal's Cavalry is hit for 25 (75/100HP)
Turn 417, 1804 AD: Hannibal's Cavalry is hit for 25 (50/100HP)
Turn 417, 1804 AD: Xteam's Infantry is hit for 15 (85/100HP)
Turn 417, 1804 AD: Xteam's Infantry is hit for 15 (70/100HP)
Turn 417, 1804 AD: Xteam's Infantry is hit for 15 (55/100HP)
Turn 417, 1804 AD: Xteam's Infantry is hit for 15 (40/100HP)
Turn 417, 1804 AD: Hannibal's Cavalry is hit for 25 (25/100HP)
Turn 417, 1804 AD: Xteam's Infantry is hit for 15 (25/100HP)
Turn 417, 1804 AD: A Cavalry has withdrawn from combat with your Infantry!
Turn 417, 1804 AD: A American revolt has taken place in Carthage!

Turn 418, 1806 AD: The enemy has been spotted near Thapsus!
Turn 418, 1806 AD: The enemy has been spotted near Uppsala!
Turn 418, 1806 AD: Your Destroyer has reduced the defenses of Hadrumetum to 0%!
Turn 418, 1806 AD: You have constructed a Courthouse in Isca. Work has now begun on a Machine Gun.
Turn 418, 1806 AD: Gandhi has reduced your defenses in Uppsala to 0%!

Turn 419, 1808 AD: The enemy has been spotted near Uppsala!
Turn 419, 1808 AD: Your Destroyer has reduced the defenses of Kerkouane to 0%!
Turn 419, 1808 AD: Xteam's Artillery (18.00) vs Hannibal's Marine (40.80)
Turn 419, 1808 AD: Combat Odds: 0.5%
Turn 419, 1808 AD: (Fortify: +25%)
Turn 419, 1808 AD: (City Defense: +45%)
Turn 419, 1808 AD: Your Artillery has caused collateral damage! (5 Units)
Turn 419, 1808 AD: Xteam's Artillery is hit for 29 (71/100HP)
Turn 419, 1808 AD: Xteam's Artillery is hit for 29 (42/100HP)
Turn 419, 1808 AD: Xteam's Artillery is hit for 29 (13/100HP)
Turn 419, 1808 AD: Xteam's Artillery is hit for 29 (0/100HP)
Turn 419, 1808 AD: Hannibal's Marine has defeated Xteam's Artillery!
Turn 419, 1808 AD: Your Artillery has died trying to attack a Marine!
Turn 419, 1808 AD: Xteam's Artillery (18.00) vs Hannibal's Marine (36.00)
Turn 419, 1808 AD: Combat Odds: 0.9%
Turn 419, 1808 AD: (Fortify: +25%)
Turn 419, 1808 AD: (City Defense: +45%)
Turn 419, 1808 AD: (City Attack: -20%)
Turn 419, 1808 AD: Your Artillery has caused collateral damage! (5 Units)
Turn 419, 1808 AD: Xteam's Artillery is hit for 28 (72/100HP)
Turn 419, 1808 AD: Hannibal's Marine is hit for 14 (86/100HP)
Turn 419, 1808 AD: Xteam's Artillery is hit for 28 (44/100HP)
Turn 419, 1808 AD: Xteam's Artillery is hit for 28 (16/100HP)
Turn 419, 1808 AD: Hannibal's Marine is hit for 14 (72/100HP)
Turn 419, 1808 AD: Xteam's Artillery is hit for 28 (0/100HP)
Turn 419, 1808 AD: Hannibal's Marine has defeated Xteam's Artillery!
Turn 419, 1808 AD: Your Artillery has died trying to attack a Marine!
Turn 419, 1808 AD: Xteam's Artillery (18.00) vs Hannibal's Marine (25.92)
Turn 419, 1808 AD: Combat Odds: 19.0%
Turn 419, 1808 AD: (Fortify: +25%)
Turn 419, 1808 AD: (City Defense: +45%)
Turn 419, 1808 AD: (City Attack: -20%)
Turn 419, 1808 AD: Your Artillery has caused collateral damage! (5 Units)
Turn 419, 1808 AD: Xteam's Artillery is hit for 26 (74/100HP)
Turn 419, 1808 AD: Xteam's Artillery is hit for 26 (48/100HP)
Turn 419, 1808 AD: Hannibal's Marine is hit for 15 (57/100HP)
Turn 419, 1808 AD: Hannibal's Marine is hit for 15 (42/100HP)
Turn 419, 1808 AD: Xteam's Artillery is hit for 26 (22/100HP)
Turn 419, 1808 AD: Xteam's Artillery is hit for 26 (0/100HP)
Turn 419, 1808 AD: Hannibal's Marine has defeated Xteam's Artillery!
Turn 419, 1808 AD: Your Artillery has died trying to attack a Marine!
Turn 419, 1808 AD: Xteam's Artillery (18.00) vs Hannibal's Infantry (21.39)
Turn 419, 1808 AD: Combat Odds: 39.5%
Turn 419, 1808 AD: (Fortify: +10%)
Turn 419, 1808 AD: (City Defense: +45%)
Turn 419, 1808 AD: Your Artillery has caused collateral damage! (5 Units)
Turn 419, 1808 AD: Xteam's Artillery is hit for 24 (76/100HP)
Turn 419, 1808 AD: Xteam's Artillery is hit for 24 (52/100HP)
Turn 419, 1808 AD: Xteam's Artillery is hit for 24 (28/100HP)
Turn 419, 1808 AD: Xteam's Artillery is hit for 24 (4/100HP)
Turn 419, 1808 AD: Hannibal's Infantry is hit for 16 (53/100HP)
Turn 419, 1808 AD: Hannibal's Infantry is hit for 16 (37/100HP)
Turn 419, 1808 AD: Xteam's Artillery is hit for 24 (0/100HP)
Turn 419, 1808 AD: Hannibal's Infantry has defeated Xteam's Artillery!
Turn 419, 1808 AD: Your Artillery has died trying to attack a Infantry!
Turn 419, 1808 AD: Xteam's Artillery (18.00) vs Hannibal's SAM Infantry (15.66)
Turn 419, 1808 AD: Combat Odds: 71.0%
Turn 419, 1808 AD: (Fortify: +25%)
Turn 419, 1808 AD: (City Defense: +45%)
Turn 419, 1808 AD: (City Attack: -20%)
Turn 419, 1808 AD: Your Artillery has caused collateral damage! (4 Units)
Turn 419, 1808 AD: Hannibal's SAM Infantry is hit for 18 (40/100HP)
Turn 419, 1808 AD: Hannibal's SAM Infantry is hit for 18 (22/100HP)
Turn 419, 1808 AD: Hannibal's SAM Infantry is hit for 18 (4/100HP)
Turn 419, 1808 AD: Xteam's Artillery is hit for 21 (79/100HP)
Turn 419, 1808 AD: Hannibal's SAM Infantry is hit for 18 (0/100HP)
Turn 419, 1808 AD: Xteam's Artillery has defeated Hannibal's SAM Infantry!
Turn 419, 1808 AD: Your Artillery has destroyed a SAM Infantry!
Turn 419, 1808 AD: Xteam's Infantry (24.00) vs Hannibal's Infantry (10.50)
Turn 419, 1808 AD: Combat Odds: 99.5%
Turn 419, 1808 AD: (Extra Combat: -20%)
Turn 419, 1808 AD: (Fortify: +10%)
Turn 419, 1808 AD: (City Defense: +20%)
Turn 419, 1808 AD: (Combat: -50%)
Turn 419, 1808 AD: (Combat: +25%)
Turn 419, 1808 AD: Xteam's Infantry is hit for 16 (84/100HP)
Turn 419, 1808 AD: Xteam's Infantry is hit for 16 (68/100HP)
Turn 419, 1808 AD: Hannibal's Infantry is hit for 24 (26/100HP)
Turn 419, 1808 AD: Hannibal's Infantry is hit for 24 (2/100HP)
Turn 419, 1808 AD: Hannibal's Infantry is hit for 24 (0/100HP)
Turn 419, 1808 AD: Xteam's Infantry has defeated Hannibal's Infantry!
Turn 419, 1808 AD: Your Infantry has destroyed a Infantry!
Turn 419, 1808 AD: Your Destroyer has reduced the defenses of Sicca to 0%!
Turn 419, 1808 AD: Xteam's Artillery (18.00) vs Hannibal's Marine (12.60)
Turn 419, 1808 AD: Combat Odds: 89.3%
Turn 419, 1808 AD: (Fortify: +25%)
Turn 419, 1808 AD: (City Defense: +45%)
Turn 419, 1808 AD: (City Attack: -20%)
Turn 419, 1808 AD: Your Artillery has caused collateral damage! (2 Units)
Turn 419, 1808 AD: Xteam's Artillery is hit for 23 (77/100HP)
Turn 419, 1808 AD: Xteam's Artillery is hit for 23 (54/100HP)
Turn 419, 1808 AD: Hannibal's Marine is hit for 17 (18/100HP)
Turn 419, 1808 AD: Xteam's Artillery is hit for 23 (31/100HP)
Turn 419, 1808 AD: Hannibal's Marine is hit for 17 (1/100HP)
Turn 419, 1808 AD: Xteam's Artillery is hit for 23 (8/100HP)
Turn 419, 1808 AD: Hannibal's Marine is hit for 17 (0/100HP)
Turn 419, 1808 AD: Xteam's Artillery has defeated Hannibal's Marine!
Turn 419, 1808 AD: Your Artillery has destroyed a Marine!
Turn 419, 1808 AD: Xteam's Artillery (18.00) vs Hannibal's Infantry (9.18)
Turn 419, 1808 AD: Combat Odds: 98.1%
Turn 419, 1808 AD: (Fortify: +10%)
Turn 419, 1808 AD: (City Defense: +45%)
Turn 419, 1808 AD: (City Attack: -20%)
Turn 419, 1808 AD: Your Artillery has caused collateral damage! (2 Units)
Turn 419, 1808 AD: Hannibal's Infantry is hit for 19 (15/100HP)
Turn 419, 1808 AD: Hannibal's Infantry is hit for 19 (0/100HP)
Turn 419, 1808 AD: Xteam's Artillery has defeated Hannibal's Infantry!
Turn 419, 1808 AD: Your Artillery has destroyed a Infantry!
Turn 419, 1808 AD: Xteam's Infantry (24.00) vs Hannibal's Infantry (7.14)
Turn 419, 1808 AD: Combat Odds: 100.0%
Turn 419, 1808 AD: (Extra Combat: -20%)
Turn 419, 1808 AD: (Fortify: +10%)
Turn 419, 1808 AD: (City Defense: +20%)
Turn 419, 1808 AD: (Combat: -50%)
Turn 419, 1808 AD: (Combat: +25%)
Turn 419, 1808 AD: Xteam's Infantry is hit for 15 (85/100HP)
Turn 419, 1808 AD: Hannibal's Infantry is hit for 25 (9/100HP)
Turn 419, 1808 AD: Xteam's Infantry is hit for 15 (70/100HP)
Turn 419, 1808 AD: Hannibal's Infantry is hit for 25 (0/100HP)
Turn 419, 1808 AD: Xteam's Infantry has defeated Hannibal's Infantry!
Turn 419, 1808 AD: Your Infantry has destroyed a Infantry!
Turn 419, 1808 AD: Xteam's Infantry (24.00) vs Hannibal's SAM Infantry (5.14)
Turn 419, 1808 AD: Combat Odds: 100.0%
Turn 419, 1808 AD: (Extra Combat: -20%)
Turn 419, 1808 AD: (Extra Combat: +20%)
Turn 419, 1808 AD: (Fortify: +25%)
Turn 419, 1808 AD: (Combat: -50%)
Turn 419, 1808 AD: Hannibal's SAM Infantry is hit for 28 (2/100HP)
Turn 419, 1808 AD: Xteam's Infantry is hit for 13 (87/100HP)
Turn 419, 1808 AD: Hannibal's SAM Infantry is hit for 28 (0/100HP)
Turn 419, 1808 AD: Xteam's Infantry has defeated Hannibal's SAM Infantry!
Turn 419, 1808 AD: Your Infantry has destroyed a SAM Infantry!
Turn 419, 1808 AD: You have captured a Worker
Turn 419, 1808 AD: You have captured Kerkouane!!!
Turn 419, 1808 AD: Xteam's Infantry (24.00) vs Hannibal's SAM Infantry (15.65)
Turn 419, 1808 AD: Combat Odds: 90.8%
Turn 419, 1808 AD: (Extra Combat: -20%)
Turn 419, 1808 AD: (Extra Combat: +10%)
Turn 419, 1808 AD: (Fortify: +25%)
Turn 419, 1808 AD: (Combat: -50%)
Turn 419, 1808 AD: Xteam's Infantry is hit for 16 (84/100HP)
Turn 419, 1808 AD: Hannibal's SAM Infantry is hit for 24 (76/100HP)
Turn 419, 1808 AD: Xteam's Infantry is hit for 16 (68/100HP)
Turn 419, 1808 AD: Xteam's Infantry is hit for 16 (52/100HP)
Turn 419, 1808 AD: Hannibal's SAM Infantry is hit for 24 (52/100HP)
Turn 419, 1808 AD: Xteam's Infantry is hit for 16 (36/100HP)
Turn 419, 1808 AD: Hannibal's SAM Infantry is hit for 24 (28/100HP)
Turn 419, 1808 AD: Hannibal's SAM Infantry is hit for 24 (4/100HP)
Turn 419, 1808 AD: Xteam's Infantry is hit for 16 (20/100HP)
Turn 419, 1808 AD: Hannibal's SAM Infantry is hit for 24 (0/100HP)
Turn 419, 1808 AD: Xteam's Infantry has defeated Hannibal's SAM Infantry!
Turn 419, 1808 AD: Your Infantry has destroyed a SAM Infantry!

You may wish to copy it to Notepad for reference when you write your turn set post. It includes any entries you added with the in-game Chat facility

Cactus Pete
May 22, 2007, 11:39 PM
Looking quickly at the save . . .

Taking H as our vassal at this point seems counterproductive to our long-range goals, so would be inclined to take the chance that W will not accept him.

Having gone this far, I would like to gain H's productive cities and then get a tech(s) for peace. This would mean not capturing Tacape and leaving it, perhaps only it, to H. The troops now attacking Tacape might best be moved on toward Utica.

Rrau, do you know what is in Utica?

Let's trade pigs for gold with Izzie.

Let's get some tranports in position to be useful. In particular, move one (with a destroyer escort or two) to pick up our amphibious infantry. They are always subject to attack and/or collateral damage when operating on land. No need to take that chance.

What happened to our Hittite workers Bede let G have? The gems still haven't been mined.

leif erikson
May 23, 2007, 05:59 AM
I agree with CP, I don't think we want H as our Vassal.

However, H is now in the prime to become someone's Vassal. If we can do it, we should try to take as many cities as possible in the next attack. That won't be easy, I know. I think that with the loss of another city he will seek to become a Vassal to someone. That will probably be W as they are "Brothers and Sister of Faith".

W doesn't have Coal, so he will be without Power necessary to increase his production capability.

I'm not so sure we want to build Scotland Yard in our old core. If we give it up, we should think about building it in the new core, former Celt area.

A Great Person is due in Bibracte in 9 turns. Should it be an Artist, we may want to set off a Culture Bomb in either Carthage or Thapsus?

Agree with CP on trade.

Don't know where those workers went near Hittite. I have a feeling our troops near the city is keeping G from using them. ;)

Cactus Pete
May 23, 2007, 09:29 AM
"However, H is now in the prime to become someone's Vassal. If we can do it, we should try to take as many cities as possible in the next attack. That won't be easy, I know. I think that with the loss of another city he will seek to become a Vassal to someone. That will probably be W as they are "Brothers and Sister of Faith"."

If Utica is not well defended, it would seem possible that we could take H's three good cities out on the same turn (though certainly not for a few turns), leaving little for W to gain. At that point we would try to trade peace for tech(s). I'm thinking Gandhi would be better off if H became W's vassal than ours.

Wouldn't our machine guns now be more useful in Carthaginian (or even Ottoman) territory than in ours?

Once H is, hopefully, dispensed with, what about putting much of our hammer production into science in order to get caught up in tech?

Artillery next out of NS.

rrau
May 23, 2007, 12:51 PM
I think Utica has about 4 infantry, 2 sams and a marine........or it did about 3 or 4 turns ago.

Maybe now's a good time to bribe W to change to Free Religion?

leif erikson
May 23, 2007, 04:07 PM
If Utica is not well defended, it would seem possible that we could take H's three good cities out on the same turn (though certainly not for a few turns), leaving little for W to gain. At that point we would try to trade peace for tech(s). I'm thinking Gandhi would be better off if H became W's vassal than ours.
If we can grab all three cities in the same turn, before we press the turn change button, we need to have made some sort of "arrangement" with H. If we are at war when the turn changes and H becomes W's Vassal, we will be at war with W.

When I checked the save this morning, H was not going to give us anything for peace. All he wanted was a Cease Fire and to Capitulate. It will be interesting to see if we can grab anything from him? Radio would be nice indeed, for Bombers. :D

Once H is, hopefully, dispensed with, what about putting much of our hammer production into science in order to get caught up in tech?
This is fine by me. I would keep producing Tanks and Artillery in the cities with Military Academies or in New Sarai. We'll be needing them... :mischief:

Maybe now's a good time to bribe W to change to Free Religion?
I think it is worth the gamble. Haven't checked to see what bait you can use to get him to switch. I think that no matter what we do, when the next city falls, H will become someone's Vassal just because he is so anxious to become ours. :rolleyes:

Good luck rrau!! :high5:

Cactus Pete
May 23, 2007, 09:22 PM
"I think that no matter what we do, when the next city falls, H will become someone's Vassal just because he is so anxious to become ours."

At the least, that is sufficiently likely that we should act like it is going to happen. I think that means waiting to take three cities at once. Let's promote the badly wounded artillery piece near Kerkuoane to a red cross next turn, get several transports to Kerkouane and Hadrumetum (one of them containing the troops available in Beshbalik), put the red cross and three healing units on one transport, sail those 4 units plus the amphibious grenadiers into position between Utica and Sicca, move the healthy ground units near Kerkouane and Tacape toward Utica, and attack all three cities simultaneously as soon as we can.

Also, we should get some more workers transported to Carthaginian territory to chop a lighthouse in Lepsis and build RxRs.

rrau
May 23, 2007, 09:54 PM
>>>THE SAVE<<< (http://gotm.civfanatics.net/saves/civ4sgotm4/Xteam_SG004_AD1815_01.CivWarlordsSave)

1808ad cont (14) Switch Scotland yard to Durnovaria. Bribe W to switch to Free Religion for 1100g. Sell pigs to Isabella.

1810ad (15) We made it without H becoming anyone's Vassal. Moving troops.

1811ad (16) Thapus is in a Carthaginian revolt now. Moving troops.

1812ad (17) Less troops in Utica than I remember. Might be able to set up a triple strike, but probably not within my turnset.

1813ad (18) Moving troops.

1814ad (19) Moving troops.

1815ad (20) We got a great engineer - He can lightbulb some more on industrialism or build us West point somewhere. Troops set up for a triple attack next turn...... Maybe even a quadruple to totally eliminate him.......I was sooooo tempted to play 21 turns and see how the battle I set up went.


Here is your Session Turn Log from 1808 AD to 1815 AD:

Turn 419, 1808 AD: Xteam's Artillery (18.00) vs Hannibal's Marine (40.80)
Turn 419, 1808 AD: Combat Odds: 0.5%
Turn 419, 1808 AD: (Fortify: +25%)
Turn 419, 1808 AD: (City Defense: +45%)
Turn 419, 1808 AD: Xteam's Artillery is hit for 29 (71/100HP)
Turn 419, 1808 AD: Xteam's Artillery is hit for 29 (42/100HP)
Turn 419, 1808 AD: Xteam's Artillery is hit for 29 (13/100HP)
Turn 419, 1808 AD: Xteam's Artillery is hit for 29 (0/100HP)
Turn 419, 1808 AD: Hannibal's Marine has defeated Xteam's Artillery!
Turn 419, 1808 AD: Xteam's Artillery (18.00) vs Hannibal's Marine (36.00)
Turn 419, 1808 AD: Combat Odds: 0.9%
Turn 419, 1808 AD: (Fortify: +25%)
Turn 419, 1808 AD: (City Defense: +45%)
Turn 419, 1808 AD: (City Attack: -20%)
Turn 419, 1808 AD: Xteam's Artillery is hit for 28 (72/100HP)
Turn 419, 1808 AD: Hannibal's Marine is hit for 14 (86/100HP)
Turn 419, 1808 AD: Xteam's Artillery is hit for 28 (44/100HP)
Turn 419, 1808 AD: Xteam's Artillery is hit for 28 (16/100HP)
Turn 419, 1808 AD: Hannibal's Marine is hit for 14 (72/100HP)
Turn 419, 1808 AD: Xteam's Artillery is hit for 28 (0/100HP)
Turn 419, 1808 AD: Hannibal's Marine has defeated Xteam's Artillery!
Turn 419, 1808 AD: Xteam's Artillery (18.00) vs Hannibal's Marine (25.92)
Turn 419, 1808 AD: Combat Odds: 19.0%
Turn 419, 1808 AD: (Fortify: +25%)
Turn 419, 1808 AD: (City Defense: +45%)
Turn 419, 1808 AD: (City Attack: -20%)
Turn 419, 1808 AD: Xteam's Artillery is hit for 26 (74/100HP)
Turn 419, 1808 AD: Xteam's Artillery is hit for 26 (48/100HP)
Turn 419, 1808 AD: Hannibal's Marine is hit for 15 (57/100HP)
Turn 419, 1808 AD: Hannibal's Marine is hit for 15 (42/100HP)
Turn 419, 1808 AD: Xteam's Artillery is hit for 26 (22/100HP)
Turn 419, 1808 AD: Xteam's Artillery is hit for 26 (0/100HP)
Turn 419, 1808 AD: Hannibal's Marine has defeated Xteam's Artillery!
Turn 419, 1808 AD: Xteam's Artillery (18.00) vs Hannibal's Infantry (21.39)
Turn 419, 1808 AD: Combat Odds: 39.5%
Turn 419, 1808 AD: (Fortify: +10%)
Turn 419, 1808 AD: (City Defense: +45%)
Turn 419, 1808 AD: Xteam's Artillery is hit for 24 (76/100HP)
Turn 419, 1808 AD: Xteam's Artillery is hit for 24 (52/100HP)
Turn 419, 1808 AD: Xteam's Artillery is hit for 24 (28/100HP)
Turn 419, 1808 AD: Xteam's Artillery is hit for 24 (4/100HP)
Turn 419, 1808 AD: Hannibal's Infantry is hit for 16 (53/100HP)
Turn 419, 1808 AD: Hannibal's Infantry is hit for 16 (37/100HP)
Turn 419, 1808 AD: Xteam's Artillery is hit for 24 (0/100HP)
Turn 419, 1808 AD: Hannibal's Infantry has defeated Xteam's Artillery!
Turn 419, 1808 AD: Xteam's Artillery (18.00) vs Hannibal's SAM Infantry (15.66)
Turn 419, 1808 AD: Combat Odds: 71.0%
Turn 419, 1808 AD: (Fortify: +25%)
Turn 419, 1808 AD: (City Defense: +45%)
Turn 419, 1808 AD: (City Attack: -20%)
Turn 419, 1808 AD: Hannibal's SAM Infantry is hit for 18 (40/100HP)
Turn 419, 1808 AD: Hannibal's SAM Infantry is hit for 18 (22/100HP)
Turn 419, 1808 AD: Hannibal's SAM Infantry is hit for 18 (4/100HP)
Turn 419, 1808 AD: Xteam's Artillery is hit for 21 (79/100HP)
Turn 419, 1808 AD: Hannibal's SAM Infantry is hit for 18 (0/100HP)
Turn 419, 1808 AD: Xteam's Artillery has defeated Hannibal's SAM Infantry!
Turn 419, 1808 AD: Xteam's Infantry (24.00) vs Hannibal's Infantry (10.50)
Turn 419, 1808 AD: Combat Odds: 99.5%
Turn 419, 1808 AD: (Extra Combat: -20%)
Turn 419, 1808 AD: (Fortify: +10%)
Turn 419, 1808 AD: (City Defense: +20%)
Turn 419, 1808 AD: (Combat: -50%)
Turn 419, 1808 AD: (Combat: +25%)
Turn 419, 1808 AD: Xteam's Infantry is hit for 16 (84/100HP)
Turn 419, 1808 AD: Xteam's Infantry is hit for 16 (68/100HP)
Turn 419, 1808 AD: Hannibal's Infantry is hit for 24 (26/100HP)
Turn 419, 1808 AD: Hannibal's Infantry is hit for 24 (2/100HP)
Turn 419, 1808 AD: Hannibal's Infantry is hit for 24 (0/100HP)
Turn 419, 1808 AD: Xteam's Infantry has defeated Hannibal's Infantry!
Turn 419, 1808 AD: Xteam's Artillery (18.00) vs Hannibal's Marine (12.60)
Turn 419, 1808 AD: Combat Odds: 89.3%
Turn 419, 1808 AD: (Fortify: +25%)
Turn 419, 1808 AD: (City Defense: +45%)
Turn 419, 1808 AD: (City Attack: -20%)
Turn 419, 1808 AD: Xteam's Artillery is hit for 23 (77/100HP)
Turn 419, 1808 AD: Xteam's Artillery is hit for 23 (54/100HP)
Turn 419, 1808 AD: Hannibal's Marine is hit for 17 (18/100HP)
Turn 419, 1808 AD: Xteam's Artillery is hit for 23 (31/100HP)
Turn 419, 1808 AD: Hannibal's Marine is hit for 17 (1/100HP)
Turn 419, 1808 AD: Xteam's Artillery is hit for 23 (8/100HP)
Turn 419, 1808 AD: Hannibal's Marine is hit for 17 (0/100HP)
Turn 419, 1808 AD: Xteam's Artillery has defeated Hannibal's Marine!
Turn 419, 1808 AD: Xteam's Artillery (18.00) vs Hannibal's Infantry (9.18)
Turn 419, 1808 AD: Combat Odds: 98.1%
Turn 419, 1808 AD: (Fortify: +10%)
Turn 419, 1808 AD: (City Defense: +45%)
Turn 419, 1808 AD: (City Attack: -20%)
Turn 419, 1808 AD: Hannibal's Infantry is hit for 19 (15/100HP)
Turn 419, 1808 AD: Hannibal's Infantry is hit for 19 (0/100HP)
Turn 419, 1808 AD: Xteam's Artillery has defeated Hannibal's Infantry!
Turn 419, 1808 AD: Xteam's Infantry (24.00) vs Hannibal's Infantry (7.14)
Turn 419, 1808 AD: Combat Odds: 100.0%
Turn 419, 1808 AD: (Extra Combat: -20%)
Turn 419, 1808 AD: (Fortify: +10%)
Turn 419, 1808 AD: (City Defense: +20%)
Turn 419, 1808 AD: (Combat: -50%)
Turn 419, 1808 AD: (Combat: +25%)
Turn 419, 1808 AD: Xteam's Infantry is hit for 15 (85/100HP)
Turn 419, 1808 AD: Hannibal's Infantry is hit for 25 (9/100HP)
Turn 419, 1808 AD: Xteam's Infantry is hit for 15 (70/100HP)
Turn 419, 1808 AD: Hannibal's Infantry is hit for 25 (0/100HP)
Turn 419, 1808 AD: Xteam's Infantry has defeated Hannibal's Infantry!
Turn 419, 1808 AD: Xteam's Infantry (24.00) vs Hannibal's SAM Infantry (5.14)
Turn 419, 1808 AD: Combat Odds: 100.0%
Turn 419, 1808 AD: (Extra Combat: -20%)
Turn 419, 1808 AD: (Extra Combat: +20%)
Turn 419, 1808 AD: (Fortify: +25%)
Turn 419, 1808 AD: (Combat: -50%)
Turn 419, 1808 AD: Hannibal's SAM Infantry is hit for 28 (2/100HP)
Turn 419, 1808 AD: Xteam's Infantry is hit for 13 (87/100HP)
Turn 419, 1808 AD: Hannibal's SAM Infantry is hit for 28 (0/100HP)
Turn 419, 1808 AD: Xteam's Infantry has defeated Hannibal's SAM Infantry!
Turn 419, 1808 AD: You have captured Kerkouane!!!
Turn 419, 1808 AD: Xteam's Infantry (24.00) vs Hannibal's SAM Infantry (15.65)
Turn 419, 1808 AD: Combat Odds: 90.8%
Turn 419, 1808 AD: (Extra Combat: -20%)
Turn 419, 1808 AD: (Extra Combat: +10%)
Turn 419, 1808 AD: (Fortify: +25%)
Turn 419, 1808 AD: (Combat: -50%)
Turn 419, 1808 AD: Xteam's Infantry is hit for 16 (84/100HP)
Turn 419, 1808 AD: Hannibal's SAM Infantry is hit for 24 (76/100HP)
Turn 419, 1808 AD: Xteam's Infantry is hit for 16 (68/100HP)
Turn 419, 1808 AD: Xteam's Infantry is hit for 16 (52/100HP)
Turn 419, 1808 AD: Hannibal's SAM Infantry is hit for 24 (52/100HP)
Turn 419, 1808 AD: Xteam's Infantry is hit for 16 (36/100HP)
Turn 419, 1808 AD: Hannibal's SAM Infantry is hit for 24 (28/100HP)
Turn 419, 1808 AD: Hannibal's SAM Infantry is hit for 24 (4/100HP)
Turn 419, 1808 AD: Xteam's Infantry is hit for 16 (20/100HP)
Turn 419, 1808 AD: Hannibal's SAM Infantry is hit for 24 (0/100HP)
Turn 419, 1808 AD: Xteam's Infantry has defeated Hannibal's SAM Infantry!
Turn 419, 1808 AD: Washington adopts Free Religion!
Turn 419, 1808 AD: Nidaros celebrates "We Love the Dictator Day"!!!

Turn 420, 1810 AD: Nidaros celebrates "We Love the Dictator Day"!!!
Turn 420, 1810 AD: The borders of Verlamion have expanded!
Turn 420, 1810 AD: The borders of Leptis have expanded!
Turn 420, 1810 AD: A Carthaginian revolt has taken place in Thapsus!

Turn 421, 1811 AD: Durnovaria celebrates "We Love the Dictator Day"!!!

Turn 422, 1812 AD: Xteam's Destroyer (36.00) vs Gandhi's Frigate (9.60)
Turn 422, 1812 AD: Combat Odds: 100.0%
Turn 422, 1812 AD: (Extra Combat: -20%)
Turn 422, 1812 AD: (Extra Combat: +20%)
Turn 422, 1812 AD: Gandhi's Frigate is hit for 36 (64/100HP)
Turn 422, 1812 AD: Gandhi's Frigate is hit for 36 (28/100HP)
Turn 422, 1812 AD: Gandhi's Frigate is hit for 36 (0/100HP)
Turn 422, 1812 AD: Xteam's Destroyer has defeated Gandhi's Frigate!
Turn 422, 1812 AD: Your Destroyer has reduced the defenses of Hadrumetum to 0%!
Turn 422, 1812 AD: Durnovaria celebrates "We Love the Dictator Day"!!!
Turn 422, 1812 AD: Ramakrishna (Great Prophet) has been born in Delhi (Gandhi)!

Turn 423, 1813 AD: The enemy has been spotted near Uppsala!
Turn 423, 1813 AD: Your Artillery has reduced the defenses of Utica to 75%!
Turn 423, 1813 AD: Your Artillery has reduced the defenses of Utica to 50%!
Turn 423, 1813 AD: Your Destroyer has reduced the defenses of Sicca to 0%!
Turn 423, 1813 AD: Xteam's Destroyer (33.00) vs Gandhi's Ironclad (15.60)
Turn 423, 1813 AD: Combat Odds: 99.3%
Turn 423, 1813 AD: (Extra Combat: -10%)
Turn 423, 1813 AD: (Extra Combat: +20%)
Turn 423, 1813 AD: (Plot Defense: +10%)
Turn 423, 1813 AD: Xteam's Destroyer is hit for 13 (87/100HP)
Turn 423, 1813 AD: Xteam's Destroyer is hit for 13 (74/100HP)
Turn 423, 1813 AD: Xteam's Destroyer is hit for 13 (61/100HP)
Turn 423, 1813 AD: Gandhi's Ironclad is hit for 28 (72/100HP)
Turn 423, 1813 AD: Gandhi's Ironclad is hit for 28 (44/100HP)
Turn 423, 1813 AD: Xteam's Destroyer is hit for 13 (48/100HP)
Turn 423, 1813 AD: Xteam's Destroyer is hit for 13 (35/100HP)
Turn 423, 1813 AD: Gandhi's Ironclad is hit for 28 (16/100HP)
Turn 423, 1813 AD: Gandhi's Ironclad is hit for 28 (0/100HP)
Turn 423, 1813 AD: Xteam's Destroyer has defeated Gandhi's Ironclad!
Turn 423, 1813 AD: Your Destroyer has destroyed a Ironclad!
Turn 423, 1813 AD: New Sarai celebrates "We Love the Dictator Day"!!!

Turn 424, 1814 AD: Your Artillery has reduced the defenses of Utica to 25%!
Turn 424, 1814 AD: Your Artillery has reduced the defenses of Utica to 0%!
Turn 424, 1814 AD: Your Destroyer has reduced the defenses of Hadrumetum to 0%!
Turn 424, 1814 AD: Xteam's Destroyer (36.00) vs Gandhi's Frigate (10.40)
Turn 424, 1814 AD: Combat Odds: 100.0%
Turn 424, 1814 AD: (Extra Combat: -20%)
Turn 424, 1814 AD: (Extra Combat: +20%)
Turn 424, 1814 AD: (Plot Defense: +10%)
Turn 424, 1814 AD: Xteam's Destroyer is hit for 11 (89/100HP)
Turn 424, 1814 AD: Gandhi's Frigate is hit for 35 (65/100HP)
Turn 424, 1814 AD: Gandhi's Frigate is hit for 35 (30/100HP)
Turn 424, 1814 AD: Gandhi's Frigate is hit for 35 (0/100HP)
Turn 424, 1814 AD: Xteam's Destroyer has defeated Gandhi's Frigate!
Turn 424, 1814 AD: Your Destroyer has destroyed a Frigate!
Turn 424, 1814 AD: Xteam's Destroyer (36.00) vs Gandhi's Frigate (10.40)
Turn 424, 1814 AD: Combat Odds: 100.0%
Turn 424, 1814 AD: (Extra Combat: -20%)
Turn 424, 1814 AD: (Extra Combat: +20%)
Turn 424, 1814 AD: (Plot Defense: +10%)
Turn 424, 1814 AD: Xteam's Destroyer is hit for 11 (89/100HP)
Turn 424, 1814 AD: Xteam's Destroyer is hit for 11 (78/100HP)
Turn 424, 1814 AD: Gandhi's Frigate is hit for 35 (65/100HP)
Turn 424, 1814 AD: Gandhi's Frigate is hit for 35 (30/100HP)
Turn 424, 1814 AD: Gandhi's Frigate is hit for 35 (0/100HP)
Turn 424, 1814 AD: Xteam's Destroyer has defeated Gandhi's Frigate!
Turn 424, 1814 AD: Your Destroyer has destroyed a Frigate!
Turn 424, 1814 AD: New Sarai celebrates "We Love the Dictator Day"!!!
Turn 424, 1814 AD: Sinan (Great Engineer) has been born in Turfan (Xteam)!
Turn 424, 1814 AD: Gandhi has completed The Masjid al-Haram!
Turn 424, 1814 AD: Isabella's Golden Age has ended...

Turn 425, 1815 AD: Your Destroyer has reduced the defenses of Sicca to 0%!
Turn 425, 1815 AD: Your Artillery has reduced the defenses of Tacape to 15%!
Turn 425, 1815 AD: Your Artillery has reduced the defenses of Tacape to 10%!

Cactus Pete
May 23, 2007, 10:54 PM
Even after we move several infantry near Utica toward Sicca, we are two turns from being able to capture Sicca and, of course, should wait to do that.

If we also take Tacape (and eliminate H), I believe that would significantly reduce tech trading among civs for the remainder of the game. Unless I'm missing something, that would not be good for us or for Gandhi.

When we negotiate for peace with H, would we want him to adopt Free Religion, or would that now make it more likely for him to become W's vassal (and does that make any difference at this point)?

Is Nationhood still the optimal civic for us? We have considerable war weariness now, but would changing be worth three turns of lost diminished production and research? This turn would be the time to revolt if we are going to do it, and we could get out of Police State too in the same number of turns. (If we want to revolt back during our next war, the loss of production and research for three -- or even six -- turns might no longer be of much concern.)

Is it not about time to let G have Upsalla?

leif erikson
May 24, 2007, 05:50 AM
:goodjob: Good work rrau!! :high5:

Looks like we can soon grab those 3 cities. :D

Roster:
Sanabas - UP
Frederiksberg - On Deck
Leif
Cactus Pete
Gator
Bede
RRAU - just played! :hatsoff:

I've changed the roster a bit as I must work through Memorial Day Weekend here and will not have a chance to play. As we haven't heard from Sanabas, I expect we'll be changing the roster tomorrow to put Frederiksberg up. Please let me know if that is OK with you?

I think the Great Engineer would be well used to complete Scotland Yard. Lightbulbing will save a turn, perhaps two?

More later, got to run. :rolleyes:

Frederiksberg
May 24, 2007, 07:19 AM
I can play sometime during the weekend.

Frederiksberg
May 24, 2007, 04:18 PM
We should be able to take Tacape, Utica and Hadrumetum next turn. Chances of capturing Sicca next turn are very small. I would rather lave Hannibal with only Tacape so maybe the best way forward is to wait a turn or two and reinforce the attack on Sicca somehow.

Should I try to extort a tech before attacking?

I also think we could put the GE to better use by rushing a building or wonder. I think the best help we can give Gandhi right now is to beeline for Fiber Optics, build the Internet in e.g. Upsala and turn that city over to Gandhi. I think the GE can get us half way there. With the internet Gandhi will get all techs known by at least two other civs. This means that we actually benefit a lot from keeping Washington in the game for as long as possible (and Hannibal too since that might give us a couple of techs ourselves when we build the internet.

leif erikson
May 24, 2007, 08:46 PM
We should be able to take Tacape, Utica and Hadrumetum next turn. Chances of capturing Sicca next turn are very small. I would rather lave Hannibal with only Tacape so maybe the best way forward is to wait a turn or two and reinforce the attack on Sicca somehow.
Yes, I think this would be the best course.

Should I try to extort a tech before attacking?
How do you do this? When I play with it, we must sign peace for a tech? I tried to get a cease fire and it won't even consider it.

W is pleased with us, he may give us one just because we're so nice!!
:lol: :lol: :lol:

I also think we could put the GE to better use by rushing a building or wonder. I think the best help we can give Gandhi right now is to beeline for Fiber Optics, build the Internet in e.g. Upsala and turn that city over to Gandhi. I think the GE can get us half way there. With the internet Gandhi will get all techs known by at least two other civs. This means that we actually benefit a lot from keeping Washington in the game for as long as possible (and Hannibal too since that might give us a couple of techs ourselves when we build the internet.
This is a very interesting idea. The cost to build the Internet is 3000 Hammer. If we had a couple of Great Engineers, that might be doable. My estimate to completion would be about 45 turns to get Fiber Optics, less with a Great Engineer and then another 60 to 70 turns to build it, unless we have some Great Engineers available to help out with some rush hammers.

I also think we need to keep H in the game because of his tech lead.

Thanks Frederiksberg for being able to switch. :cool:

Bede
May 24, 2007, 10:00 PM
Don't forget that as long as we hold Carthage we also hold the Kremlin :groucho: So perhaps a combination of an Engineer or two and maybe some cash if we are in the right civic will finish the deal posthaste.

leif erikson
May 25, 2007, 04:52 AM
Don't forget that as long as we hold Carthage we also hold the Kremlin :groucho: So perhaps a combination of an Engineer or two and maybe some cash if we are in the right civic will finish the deal posthaste.
Only problem is that Fiber Optics makes the Kremlin obsolete. :sad:

However, having copper doubles the production speed of the Internet, so now we're down to 1500 hammers, half the time. :D

Frederiksberg
May 25, 2007, 04:58 AM
How do you do this? When I play with it, we must sign peace for a tech? I tried to get a cease fire and it won't even consider it.

Yes, I didn't make myself clear. What I meant is have 10 turns of peace in return for a tech and then attack.


This is a very interesting idea. The cost to build the Internet is 3000 Hammer. If we had a couple of Great Engineers, that might be doable. My estimate to completion would be about 45 turns to get Fiber Optics, less with a Greta Engineer and then another 60 to 70 turns to build it, unless we have some Great Engineers available to help out with some rush hammers.

We already have a Great Engineer. And double production speed with access to copper. Finally - as Bede noted - we have the Kremlin and could cash rush with a 30% discount if we switch to Universal Suffrage. Our tech speed will also improve considerably when the Punic War is over and we can set the culture slider back to 0%. We could start building science in some cities as CP suggested. Conclusion is, that we could have the Internet ready much faster than your initial estimate suggests.

leif erikson
May 25, 2007, 05:04 AM
Yes, I didn't make myself clear. What I meant is have 10 turns of peace in return for a tech and then attack.
I'm not sure we want to wait those 10 turns. :hmm:

We already have a Great Engineer. And double production speed with access to copper. Finally - as Bede noted - we have the Kremlin and could cash rush with a 30% discount if we switch to Universal Suffrage. Our tech speed will also improve considerably when the Punic War is over and we can set the culture slider back to 0%. We could start building science in some cities as CP suggested. Conclusion is, that we could have the Internet ready much faster than your initial estimate suggests.
We crossed. We won't have The Kremlin benefits.

Is the effect of The Internet passed on to however captures it? If so, I think this is the way to go to get G caught up and working on Space Ship parts. :goodjob:

Frederiksberg
May 25, 2007, 05:25 AM
Is the effect of The Internet passed on to however captures it? If so, I think this is the way to go to get G caught up and working on Space Ship parts. :goodjob:

I double checked and I'm afraid we can't give it away because it's a project not a wonder as I assumed to begin with :( .

Cactus Pete
May 25, 2007, 12:40 PM
Well, it sounded like a good idea.

What's the thinking on getting out of Nationhood right now, during our two more turns of war and one more to get out of ww? If so, we should draft wherever we want to before changing this turn. Upsalla would be a possibility, as it's the best city to let G take, but perhaps we don't want to diminish its value.

I'm with leif . . . let's get H down to Tacape, sign a peace treaty (hopefully for some tech and perhaps Free Religion), and get on with research.

Frederiksberg
May 26, 2007, 10:31 AM
My plans for the next 10 turns:

1. Regroup and attack Sicca, Utica and Hadrumetum in the same turn. Then make peace with Hannibal - hopefully in exchange for a tech.

2. Change civics immediately as CP suggests. I guess Free Speech will be huge now. We probably have 60+ towns for more than 120 gpt extra with Free Speech. We can do another civic change "for free" without increasing the number of turns of anarchy. I suggest we change from Police State to Representation. With 20+ specialist we gain more than 60 bpt. This seems more important than being able to cash rush (and gaining hammers from towns).

3. Finalize research of Industrialization. Start research of Flight.

4. Build a work boat for Leptis and move workers there to chop Lighthouse.

5. Micro cities for maximum beaker output - maybe build science in some cities.

I don't want to use our GE just yet. We could still help Gandhi a little by building the Space Elevator in Birka or Upsala and then give him the city and I would like to reserve the GE for that purpose.

I plan to play tomorrow so please post your comments and suggestion before then.

rrau
May 26, 2007, 11:58 AM
There's a workboat sitting somewhere, I just can't recall where it's at right now.

Cactus Pete
May 26, 2007, 12:20 PM
Is good plan.

Since we can build the Space Elevator in Birka, I'm ready to give G Upsalla now. What's the team's view on that?

Also . . . What should we do about Kolhapur? If we are going to try to direct G to the north, shouldn't we develop it a bit for ourselves, even if we are intending to let G have it later? Forges, for instance, usually survive capture.

Frederiksberg
May 26, 2007, 05:51 PM
Since we can build the Space Elevator in Birka, I'm ready to give G Upsalla now. What's the team's view on that?

Don't mind giving one more city to Gandhi. Before we give up even more cities I would, however, like to get a spy into Delhi to see how bad WW is.

leif erikson
May 26, 2007, 06:36 PM
I agree, good plan Frederiksberg! :goodjob:


Since we can build the Space Elevator in Birka, I'm ready to give G Upsalla now. What's the team's view on that?
I agree with this as well. G can put it to immediate use. He controls the food for that city now. With that, he can use all the gold mines that are available to him. Should give him a bit of a boost in research. :thumbsup:
Also . . . What should we do about Kolhapur? If we are going to try to direct G to the north, shouldn't we develop it a bit for ourselves, even if we are intending to let G have it later? Forges, for instance, usually survive capture.
I think we may have this city for some time. May as well start building it up. ;)

As we're planning to give up some prime real estate, any clear choice for our new Palace location? Perhaps in W's territory? :D

Cactus Pete
May 26, 2007, 09:17 PM
"As we're planning to give up some prime real estate, any clear choice for our new Palace location? Perhaps in W's territory?"

Now that's being farsighted. If there's no great choice, couldn't we let the game do it for us and then build another if we think a change is worth the time and hammers.

leif erikson
May 27, 2007, 05:57 AM
Now that's being farsighted. If there's no great choice, couldn't we let the game do it for us and then build another if we think a change is worth the time and hammers.
:crazyeye: :scan: :)
I was just thinking that if we don't choose, the game will assign it. It will use whatever criteria, which I think is size and rank. As we allow cities to be taken by G, the capital will bounce around. If that is fine with everyone, it is OK by me. :D

I was wondering if we gain anything by placing it ourselves? Are there any war weariness consequence to repeatedly losing your capital city? :hmm: Or are there any for G?

Frederiksberg
May 27, 2007, 05:58 AM
Things went according to plan - or almost according to plan because Gandhi went for Tartar (instead of Upsala) and I decided to give it up. He also founded Punjab near Tartar. Flight is in and the tech pace is good so we should be able to catch up.

Pre-turn:

Send some more troops in direction of Sicca. Switch build to work boat in Ningh-Hsia. Start converting farms to water mills for extra hammers and gold. Draft units in Bibracte and Istanbul. Start forge in Kolhapur. Change civics to Free Speech and Representation.

1816 AD: Regrouping. Artillery attacks from Sicca but loses. Some damage to stack. Gandhi moves Ironclad from Delhi.
1817 AD: Attack Sicca. Starting with artillery. First one withdraws. Second one dies. First two infantry loose 50-50 battles. Next two looses with 70-80% winning chances. Fortunately enough reinforcements are available and the remaining 90+ battles are all won and Sicca is captured with the last (!!) available unit. Utica is next. First artillery dies. Next one wins a 30% battle. The rest is easy for our infantry. Attack Hadrumetum last. Two artillery are sacrificed and the 3rd wins. The Infantry mops up. I negotiate peace with Hannibal in return for Industrialization and H. adopting Free Religion. New research is set to Flight. Gandhi approaches Tartar with 3 Galleons. I sink one of them to minimize the number of troops he can land. Consider giving Tartar to him.
1818 AD: Gandhi lands 4 Cavalry, 1 Elephant and one xbow next to Tartar. I decide to give up the city even though it would probably be defendable by reinforcing with infantry. Hannibal becomes Izzys vassal. Hopefully this means that some of his techs will benefit her and in the end also Gandhi. Anarchy has ended and I micro our cities to stop starvation etc.
1819 AD: Gandhi captures Tartar as expected. Kill the elephant and the xbow that was sent to pillage. Carthage is now filled with our troops and chance of revolt is zero. We now have 51% of all land and 3 cities are yet to come out of anarchy. Sink a couple of Indian frigates.
1820 AD: Replace fishing boats at Ning-hsia. Start new work boats for Kolhapur and Leptis. Move infantry and artillery near Tartar to contain Gandhi's cavalry.
1821 AD: Gandhi is moving a couple of galleons. Maybe trying to reinforce Tartar?
1822 AD: Kill 3 out of 4 cavalry in Tartar. Less to worry about now.
1823 AD: Start building courthouse in Copper Mountain - for Gandhis benefit when he takes over.
1824 AD: Gandhi lands 2 rifles and a settler near Tartar. Flight is discovered. I select Radio as next tech.
1825 AD: Washington completes the Apollo Program. All Carthaginian cities out of revolt and culture expanded. We control 54% of the land.

Handover notes:

The work boats are intended for Kolhapur, Leptis, Kerkouane and Carthage (When we gain cultural control of the crab and fish). I was thinking about building West Point in New Sarai and Wall Street in Karakorum. Depends on how many cities we plan to give away. Washington will trade us Radio, map and 1120 g in return for Flight. Maybe we should go for this deal.

The save:

1825 AD (http://gotm.civfanatics.net/saves/civ4sgotm4/Xteam_SG004_AD1825_01.CivWarlordsSave)

leif erikson
May 27, 2007, 06:18 AM
:high5: Nice work Frederiksberg! :hatsoff:

Got to go and have a look at the save. :crazyeye:

Roster:
Cactus Pete - UP
Leif - On Deck
Gator
Bede
RRAU
Sanabas
Frederiksberg - just played

How are you fixed for playing time CP? If you have time, you may as well grab it as I won't be playing until at least Tuesday. :sad: If not, I'll amend the roster and prepare to play then... :mischief:

EDIT - Just looked at the save. A couple of quick questions/observations.
I don't think I would make the deal with W, especially if he is next up for the picking? Trading him flight allows him Bombers as well and I think that will be our advantage over him. I can't decide whether we should wait until he starts making rocket parts or go after him real soon? If our research continues to be good, perhaps we should take him out and then we can feed them tech that will, hopefully, get to G. It looks like everyone is better in diplomacy rating with G than with us, except W. The war would drive him that way.

I think it was for the best that Izzie picked up H as her Vassal. :thumbsup:
Izzy still has only Rifles and, I think I saw a Machine Gun, defending. :D

They all have Rocketry, except G, so I'm sure Apollo is in the works somewhere.

I think the best way to encourage tech movement to G is to make them all friendly to G by attacking them, "Mutual enemy" diplo plus?

Bede
May 27, 2007, 06:52 AM
Washington is our biggest threat as a competitor to Gandhi, yet trading him Flight for Radio and cash is a good deal, unless Rocketry allows him jets, I've forgotten, as jet fighters will eat our bombers.

The AI does not make good use of bombers, preferring to use them as pillaging tools rather than striking at units so I have little concern that way. They will build lots of jet fighters though, if they can, and those weasels will tear up a bomber fleet.

Nice piece of business, there, Fred! The last thing I would have expected is Hannibal going on bended knee to the Queen!

Cactus Pete
May 27, 2007, 05:27 PM
I will be able to play, though slowly. Modern technologies and especially warfare are unfamiliar to me. Haven't used aircraft or tanks since CivII, and I doubt I'll remember much of that. I am going to have a long look at the save and come back with questions and suggestions to elicit feedback and recommendations.

Would like to understand . . . " Carthage is now filled with our troops and chance of revolt is zero." Do troops prevent revolts, or are the two unrelated?

Bede
May 27, 2007, 05:55 PM
Cultural Conversion calculations include the size of the garrison, and the more troops the better for our purposes.

If you run the cursor over the culture bars in the lower left hand of the city screen one of them will report the probability of flippage. When there is no probability of flippage in the report the town is safe from conversion.

If it is really important to hold a town against involuntary conversion to another nation just stuff it full of troops until the chance of a revolt disappears.

leif erikson
May 27, 2007, 06:19 PM
Washington is our biggest threat as a competitor to Gandhi, yet trading him Flight for Radio and cash is a good deal, unless Rocketry allows him jets, I've forgotten, as jet fighters will eat our bombers.
Do I hear that we should go after Washington as soon as we have a force of Tanks and Bombers built? :hammer:

Jet Fighters require Composites Tech, Flight, Oil and Aluminum. Fighters require Oil in addition to Flight. Near as I can see, W's only Oil source is near Philadelphia and is out of range of any Bombers that we could currently station. I recommend we build a Carrier and have 3 Fighters to man it. Pillaging that Oil will save us a lot of grief! :scan:

The AI does not make good use of bombers, preferring to use them as pillaging tools rather than striking at units so I have little concern that way. They will build lots of jet fighters though, if they can, and those weasels will tear up a bomber fleet.
Glad to hear this. Bombers can sure ruin a stack when used in mass! :eek:

Nice piece of business, there, Fred! The last thing I would have expected is Hannibal going on bended knee to the Queen!
Must have been a beautiful sight? :rolleyes: The great Hannibal having to suck up to Izzie.
:lol: :lol: :lol:

I will be able to play, though slowly. Modern technologies and especially warfare are unfamiliar to me. Haven't used aircraft or tanks since CivII, and I doubt I'll remember much of that. I am going to have a long look at the save and come back with questions and suggestions to elicit feedback and recommendations.
I wish I could say this. Been spending too much time here because I can't win my games fast enough... :cry:

Would like to understand . . . " Carthage is now filled with our troops and chance of revolt is zero." Do troops prevent revolts, or are the two unrelated?
I'm glad you asked this because I learned something from the Civilopedia this evening reading up on this, although I don't have a full answer to your question. :blush:

There are 3 ways that your city can be incapacitated, so to speak.
1. When you are not Spiritual, you must revolt to change civics.

2. When your city revolts because of cultural conversion. The city must revolt twice. The first time is a warning and the second time it will "flip" to the other culture. Here is the surprise for me, that a city that is captured militarily will never "flip" back to the original owner no matter how much cultural pressure is applied. It may be useless as it will constantly be in resistance, but it will not "flip".

3. When your city is in resistance after it is captured by you. The amount of time spent in resistance is determined by how similar you are to the civ you captured the city from. If the city is of the same religion, resistance is much shorter. (Should we look at the religion of our cities that we want to "give" to Gandhi? Would cities with his state religion make the transition to him quicker?) Having Temples of that religion also help.

Very interesting stuff!

The civilopedia does recommend that you garrison captured cities with at least one unit, preferably two. Not sure of the effect.

Cactus Pete
May 28, 2007, 12:05 AM
The more I look at the save and think about it, the more aware I become of my igorance and inexperience. Here are a few matters that I could use some advice on (probably more tomorrow before and during play):

Any objections to my removing the troops from Upsalla to encourage G to take it? I know that G's ww is a concern, but how long before spies become available? Also, how much of a problem will the culture from Nidaros be to the utility of Upsalla?

I understand the need for a carrier and three fighters -- and I will tend to their construction -- but the relative priority of units is unclear. What to build between SAM infantry, marines, and tanks; between gunships, fighters, and bombers; and between battleships, submarines, and carriers?

Airports? Where?

Do fighters and bombers need airports?

How much collateral damage do bombers do to how many of a city's defending units? (They're expensive.)

What does (or will) W have that will prevent our future bombers from inflicting collateral damage on his city defenders?

Is it worthwhile to upgrade cavalry to gunships or infantry to SAM infantry?

Research priorities: Radio, then Rocketry? then?

I've read no mention of the oil platform off the NY coast. Is that not a concern?

Where's Houston?

Any objection to gifting H corn to slowly improve relations?

I'd like some discussion of this line of thought: Why not go ahead and trade Flight for Radio and gold, since we are in a much better position to take out W's oil and uranium than he is ours. We have a bigger land army and a bigger navy. Therefore, we don't want to wait for the air war to be significant, anyway. Rather, we want to attack before his technology offsets our quantitative advantage. Once we are able to pillage his oil and uranium, we should get on with it. After whatever small airforce he has managed to build before we get out carrier (and fighters) in position has attacked, then our larger force (including a small airforce that should controls the skies) will certainly prevail.

Frederiksberg
May 28, 2007, 05:19 AM
Any objections to my removing the troops from Upsalla to encourage G to take it? I know that G's ww is a concern, but how long before spies become available? Also, how much of a problem will the culture from Nidaros be to the utility of Upsalla?

Scotland Yard is due in 8 turns. I think the culture of Bombay will help Gandhi when he gets Uppsala.

I understand the need for a carrier and three fighters -- and I will tend to their construction -- but the relative priority of units is unclear. What to build between SAM infantry, marines, and tanks; between gunships, fighters, and bombers; and between battleships, submarines, and carriers?

I would prioritize tanks. A single SAM and a single marine in each stack would, however, be good in order to defend against gunships and artillery. We only have 4 amphibious infantry left so amphibious attacks are less attractive now. A few gunships to defend against tanks would also be good.

Airports? Where?

Place them so that we can airlift troops to the battlefield. And remember that an airport add unhealth.

Do fighters and bombers need airports?

No, they can be built and based in any city.

]How much collateral damage do bombers do to how many of a city's defending units? (They're expensive.)

5 defenders will get collateral damage. How much I don't know. They can bomb away culture a well (similar to destroyers).

What does (or will) W have that will prevent our future bombers from inflicting collateral damage on his city defenders?

Fighters, destroyers and SAM infantry.

Is it worthwhile to upgrade cavalry to gunships or infantry to SAM infantry?

We could upgrade a few. SAM infantry has 50% against gunship, but is weaker than infantry in ground combat. Gunships have 100% against tanks.

Research priorities: Radio, then Rocketry? then?

Computers or Plastic. If we want to build the Space Elevator for Gandhi we should be aiming for Robotics soon. We also need Satellites for this.

I've read no mention of the oil platform off the NY coast. Is that not a concern?

Should be pillaged when we attack.

Any objection to gifting H corn to slowly improve relations?


No.

I'd like some discussion of this line of thought: Why not go ahead and trade Flight for Radio and gold, since we are in a much better position to take out W's oil and uranium than he is ours. We have a bigger land army and a bigger navy. Therefore, we don't want to wait for the air war to be significant, anyway. Rather, we want to attack before his technology offsets our quantitative advantage. Once we are able to pillage his oil and uranium, we should get on with it. After whatever small airforce he has managed to build before we get out carrier (and fighters) in position has attacked, then our larger force (including a small airforce that should controls the skies) will certainly prevail.

I'm also in favor of making the trade. With our superior production capacity we can build an air force much faster than Washington. And we shouldn't wait too long before we attack because we don't want to be fighting against Modern Armor.

leif erikson
May 28, 2007, 06:58 AM
Any objections to my removing the troops from Upsalla to encourage G to take it? I know that G's ww is a concern, but how long before spies become available? Also, how much of a problem will the culture from Nidaros be to the utility of Upsalla?
Not from me. I think we should encourage G to take it. Nidaros will interfere with its full cultural expansion, but I don't think it is a problem as Bombay is nearby and G controls the food resource.

I understand the need for a carrier and three fighters -- and I will tend to their construction -- but the relative priority of units is unclear. What to build between SAM infantry, marines, and tanks; between gunships, fighters, and bombers; and between battleships, submarines, and carriers?
I think Frederiksberg did a good job on this one. :goodjob:

Except I would also prioritize Bombers until we have 10 to 15.

Airports? Where?

Do fighters and bombers need airports?
I think we need at least one in each area we control. Turfan might be a good place along with, perhaps Kerkouane or Carthage, Tolosa and Bursa.

This would allow us to quickly move Spies as necessary along with military units as needed.

How much collateral damage do bombers do to how many of a city's defending units? (They're expensive.)
A stack of 6 to 10 Bombers will quickly and easily take nearly any unit stack to 50% strength in a turn, depending upon the number of units in the stack. Their range is their greatest asset as a stack can reach out and touch whatever you need disrupted.

While I would still produce some Artillery, perhaps one city working on it, I would prioritize Tanks and Bombers.

What does (or will) W have that will prevent our future bombers from inflicting collateral damage on his city defenders?
SAM Infantry, Destroyers and Fighters. They usually do not clean cut shoot down the Bombers but take away some percentage of strength. So they can heal over time.

Is it worthwhile to upgrade cavalry to gunships or infantry to SAM infantry?
Cavalry, yes. Infantry, not so many.

Research priorities: Radio, then Rocketry? then?
I would say Radio, Rocketry, Computers, Robotics and Satellites because we may be able to trade some of that to get others?

We may be able to get some tech through peace deals as well.

I've read no mention of the oil platform off the NY coast. Is that not a concern?
It can be pillaged with our current Naval assets, so we don't really need to build anything to specifically attack it.
Where's Houston?

Any objection to gifting H corn to slowly improve relations?
None.

I'd like some discussion of this line of thought: Why not go ahead and trade Flight for Radio and gold, since we are in a much better position to take out W's oil and uranium than he is ours. We have a bigger land army and a bigger navy. Therefore, we don't want to wait for the air war to be significant, anyway. Rather, we want to attack before his technology offsets our quantitative advantage. Once we are able to pillage his oil and uranium, we should get on with it. After whatever small airforce he has managed to build before we get out carrier (and fighters) in position has attacked, then our larger force (including a small airforce that should controls the skies) will certainly prevail.
I have no objection to doing this deal. The discussion has shown me the merits of the idea. :thumbsup:

Cactus Pete
May 28, 2007, 11:00 AM
Thanks for the good advice. Your agreement gives me great confidence. Have a couple more questions before I play a turn or two (probably sometime this evening):

Between battleships, submarines, and carriers, what is the priority, and (other than a carrier) should I be building any additional navy?

How do destroyers interact with bombers and fighters?

If I move troops out of Carthage, do anarchy and/or flipping again become possibilities?

Thinking about pilaging roads from Washington to NY (perhaps with fighters), capturing NY, then moving bombers there to go after Washington with combined arms. Know that won't all happen in my turn, but I will at least set up for that if it makes sense to the team.

Will try to get W's map in trade to find Houston.

I'll post again just before I begin play.

rrau
May 28, 2007, 02:53 PM
Between battleships, submarines, and carriers, what is the priority, and (other than a carrier) should I be building any additional navy?

A couple battleships to protect the carrier. In my opinion, submarines are pretty useless against destroyers and battleships. I mostly use them to recon a city on the coast before I get flight. Once I get flight, much easier to recon with the planes.


How do destroyers interact with bombers and fighters?

They can be bombed. Once I get flight and an airport for every 3rd city or so, I rarely use the navy -- except I do use it as sitting ducks to suck off the enemy's bombing attacks from my troops :lol:

If I move troops out of Carthage, do anarchy and/or flipping again become possibilities?

Likely......It depends on how long it's been and if you've built any culture in it yet.

Thinking about pilaging roads from Washington to NY (perhaps with fighters), capturing NY, then moving bombers there to go after Washington with combined arms. Know that won't all happen in my turn, but I will at least set up for that if it makes sense to the team.

I know a lot of people like to pillage roads, but I think it hinders attacks/reinforcements more than it helps. I'll occasionally use it in middle age warfare to slow down attacking knights, but that's about it. *shrugs* Do whaever you like.

Just my thoughts.........don't know how much they're worth, though :rolleyes:

[edit] Remember to watch for domination limit. You may need to burn some of W's cities. Only keep the best.

Frederiksberg
May 28, 2007, 03:41 PM
Between battleships, submarines, and carriers, what is the priority, and (other than a carrier) should I be building any additional navy?

Out of the 3 I would emphasize Battleships. They are stronger than destroyers and can also bomb down cultural defenses faster. Submarines are vulnerable to destroyers and I think one carrier is enough to do the pillaging we are contemplating.

How do destroyers interact with bombers and fighters?

Don't know for sure. I think they can intercept (Prob. 30%) and damage or kill aircraft that are attacking them. Same as for SAM infantry.

If I move troops out of Carthage, do anarchy and/or flipping again become possibilities?

Maybe. Viking culture is increasing in Carthage so it's possible that most of the troops can be moved out now. You can monitor the flip probability as explained by Bede in his recent post.

Thinking about pilaging roads from Washington to NY (perhaps with fighters), capturing NY, then moving bombers there to go after Washington with combined arms. Know that won't all happen in my turn, but I will at least set up for that if it makes sense to the team.

Yes. I think we should attack in multiple places to shorten the war as much as possible. That way we can avoid having to change civics once more.

Bede
May 28, 2007, 04:11 PM
Lots of good thinking here.

I happen to be an air force junkie - I can't have enough planes. And don't forget the cheaper fighters in the mix as they can strike at units as well and are useful to draw fire from SAMs and the opponent's fighters, leaving a clearer path for the bombers. SAMs typically will not kill another aircraft at 100% health, nor can prop driven fighters, jet fighters maybe.

My ideal scenario for an islands attack like this one starts with two rounds of air strikes on at least two cities: the target and one other town most likely to send reinforcements to the target or a counter attack at the target when captured while the ground troops get into postion to strike at the conclusion of the air strikes on the second round. And don't forget the use of naval bomardment in reducing the defenses of these mostly coastal towns. It really, really helps.

Pillaging roads and resources is a less than useful tactic unless an offensive has stalled for some reason. Better to use that ordinance to keep the enemy's troops weakened. If you need to halt for more than three or four tunrs and have killed some of your opponent's resource based troops in the early going, then by all means deny him the resource to build more. You just need to be careful of the possibility of a traded replacement.

Cactus Pete
May 28, 2007, 04:39 PM
I was thinking of pillaging the roads so W's artillery could not weaken our bombers (and other units as well) when we move them into NY in preparation for attacking Washington on the next turn (or two, if we follow Bede's model). Since no one seemed to pick up on that, I'm concerned that I may be missing something.

Will play a bit tonight.

Bede
May 28, 2007, 04:46 PM
I was thinking of pillaging the roads so W's artillery could not weaken our bombers (and other units as well) when we move them into NY in preparation for attacking Washington on the next turn (or two, if we follow Bede's model). Since no one seemed to pick up on that, I'm concerned that I may be missing something.

Will play a bit tonight.

That's how naval or air recon can help. Locate the artillery park and hit it hard as the "second city". And I think the bombers will have range enough to reach without moving them up with the ground pounders.

That is where carriers can help keep an offensive moving as you can run an airstrike and then move the carriers and the carrier based aircraft are ready to go on the next turn at the next target.

Frederiksberg
May 28, 2007, 04:52 PM
As far as I can count we can reach both New York and Washington with bombers based in Utica.

Cactus Pete
May 28, 2007, 07:32 PM
As far as I can count we can reach both New York and Washington with bombers based in Utica.

Missed that; glad I asked. Thanks. Probably won't get to use it myself, but will work to get a bomber squadron in Utica.

Now playing . . .

Cactus Pete
May 28, 2007, 11:55 PM
I've played four uneventful turns. Here is the log:

CACTUS PETE
SGOTM4W REPORT FOR TURNS 435-439

435 (1825AD): Traded corn to H; traded Flight to W for Radio, gold, and world map (found Houston west of Carthage)
Science 70% -- Rocketry in 4 turns
Change a few builds to begin carrier in Hadrumetum (8 turns) and 3 fighters, plus a couple of bombers; airports in Tolosa and Bursa
Moved some destroyers and transports to better position them for war
Moved all units out of Upsalla
Note that W has completed Apollo program

436: Uneventful

437: Another Great Engineer is born. What to do with him?

438: An Indian galleon approaches Upsalla

439: Rocketry learned; Plastics being researched
Upgrade a few units to gunships and SAM infantry
Gandhi’s galleon does not unload; instead, his frigate begins to bombard undefended Upsalla . . . The AI is dumb and blind

What would you have me do with one of the two Great Engineers?

The save: http://forums.civfanatics.com/uploads/539/Xteam_in_progress.CivWarlordsSave

Frederiksberg
May 29, 2007, 02:47 AM
What would you have me do with one of the two Great Engineers?

I think we should use them for rushing wonders. Either we use them both for the Space Elevator meaning that we should be able to finalize it (One GE can supply about half the hammers needed. Alternatively we could build something else like West Point (+4XP in city), Wall Street (+100% gold in city), the Three Gorges Dam (Free hydro plants - requires Plastics) or Mount Rushmore (reduced WW - requires Fascism). We Will soon have another GG and West Point in New Sarai combined with another military instructor will allow the construction of 11XP units there.

leif erikson
May 29, 2007, 06:09 AM
W has completed Apollo. That is good as he may spend some valuable production on Space Ship parts. :D

I agree that the Great Engineers should be held to rush Wonders, particularly The Space Elevator. The Three Gorges Dam is attractive as a Wonder to give to G as well as it will speed his production on our former lands. I'm not sure we should spend them for West Point in New Sarai if we're going to give it up?

W is looking like someone who needs to be cut down to size, as long as we watch the domination limit.

Scotland Yard is nearly completed and with an Airport in Tolosa, we can air ship them to anywhere we need them except G's home island. Where should the first Spy go, W or G? (With Bomber recon available for W, we should probably send him to G?) We should probably wait to go after W until we have some in place to see what is going in with G, W and I. As we can build 4 spies, we should probably have one on G's continent, one on our home continent to check on G's progress there, one in W's area and one with Izzie.

I think I would move the Bomber to Utica and begin recon flights over W's territory to identify where his units are. A Bomber in Bursa would allow us to see the other side of W's territory. When we get ready to attack, we can concentrate them in the south to support our plan to take W down.

Keep up the good work CP. :high5:

Cactus Pete
May 29, 2007, 01:50 PM
We have an explorer in America and destroyers along the coast, so unit location is not a problem.

By the time my turn is over, we will nearly be in a position to attack W successfully. Thinking we should leave Assyrian standing, when we sue for peace, and raze NY, Houston, and SF. Think the remaining six cities would presently put us over the domination limit; however, if G will get his act together, he may solve that problem for us. Looking at the domination limit, before the next player begins the conquest of America, would seem critical.

Don't think we'll need West Point to deal with Spain, so the question is what wonders to build to help G. Space Elevator seems obvious, but I'm completely ignorant of what the benefits of Mt. Rushmore, Rock n' Roll, and the Eiffel Tower (broadcast towers) are . . . thinking ww might make happiness an issue for India. Would either of those help him?

We will indeed get a GG as soon as the war starts. Are there promotions available to modern units that would significantly grease the wheels of war?

Playing now . . . should finish this afternoon if nothing unexpected happens.

leif erikson
May 29, 2007, 06:57 PM
We have an explorer in America and destroyers along the coast, so unit location is not a problem.
Sorry, I should have been a bit clearer here. :blush: While useful before the fight, it is even more useful once hostilities begin. The Explorer will die if left in W's territory while recon flights cover large areas and allow you to see where the AI is sending his units.

Hope all went well... :)

Cactus Pete
May 29, 2007, 11:57 PM
CACTUS PETE
SGOTM4W REPORT FOR TURNS 440-445

440 (1830): W has fighter now in Philadelphia and has researched Satellites

442: Scotland Yard completed – spy in training

443: G has managed to sneak two galleons and a frigate past my destroyer and down the coast towards Cold Mountain. Should not be able to do us much damage, but I am going to open the city to him . . . maybe he will enter it??
W will now trade Fascism and Biology . . . Wonder why, all of a sudden.

444: G pillages the fishing nets off Copper Mountain but does not enter the city. He also brilliantly continues to reduce Upsalla’s defenses. Check to make sure he still has a galleon in Bombay.
An Indian destroyer shows up west of Tartar.
W has completed SS casing

445 (1835): Plastics mastered; now developing Computers
G’s frigate and galleons pass Copper Mtn. by to pillage Nidaros’s fishing net and bombard the city – little choice but to attack them with two available destroyers, which generates a GG in Karakorum
Spy trained in Durnovaria – like GG and GEs, will leave disposition to next player


NOTES

Washington has not built up military in most of his cities. In two turns, we can be in a position to take out all his critical resources. We can sink most of his navy on the opening turn, and then effectively reduce his defenses with our destroyers. Waiting longer than that will just give him more time to build additional modern units.

The turn after next, our carrier (west of Sicca) will put three fighters in position to pillage W’s oil near Phily. We also have a transport full of amphibious infantry under destroyers five tiles north of Seattle. Thinking . . . attack the SAM infantry defending the oil with at least one of that infantry, and then pillage it with fighters.

Only the city of Washington is well defended (has one gunship, plus tank and marine or two, many infantry and artillery, but no air force yet), and I have spotted no battleships anywhere. It turns out that our bombers can’t reach Washington from Utica, so I suggest we fall back to plan of cutting the road to NY (perhaps with bombers, as we pillage the uranium), capture NY next turn after landing, then base bombers there to weaken Washington. W does not presently have open borders with H. (We may want to eventually gift NY to H, since his culture will impinge on it, and it will only add to the domination limit.)

W’s destroyers that remain in port and any air force that shows up, might be lured out by isolated transports, which we will have in excess after landing our troops.

I have left one galleon near Nidaros, but prevented it (I think) from landing units in the faint hope that it will retreat towards Copper Mtn. and perhaps take that city.

I’ve left the explorer unmoved at end of turn so next player can look around America a bit.

No airport started in former Carthaginian territory – didn’t judge it critical, couldn’t find good city for it, and hoping that W will build one for us

Many units are on transports hidden under destroyers


SAVE: http://gotm.civfanatics.net/saves/civ4sgotm4/Xteam_SG004_AD1835_01.CivWarlordsSave

leif erikson
May 30, 2007, 05:48 AM
:clap: Nice set CP, looks like a good set up! :hammer:

It is nearly time to reduce W's holdings... :mischief:

Roster:
Leif - UP
Gator - On Deck
Bede
RRAU
Sanabas
Frederiksberg
Cactus Pete

CP raised the issue of which of W's cities to keep. He suggested we raze NY Houston and SF. I'd like to consider adding to the list LA, Seattle and, perhaps, Chicago? The idea of gifting NY to H is interesting. I think it is a good one.

Curious that W doesn't have any rails? It will require two turns for him to get anything except Tanks and Cavalry to NY.

I'd sure like to know what is on that Galleon near Nidaros? I think I'll open up a tile NE of Copper Mountain to see if he'll go for it? In the meantime, we'll need to get a Transport near Hittite/Birka to take a Spy over to Gandhi's home island.

Will plan to try to play tomorrow night (Thursday).

Frederiksberg
May 30, 2007, 08:40 AM
The turn after next, our carrier (west of Sicca) will put three fighters in position to pillage W’s oil near Phily. We also have a transport full of amphibious infantry under destroyers five tiles north of Seattle. Thinking . . . attack the SAM infantry defending the oil with at least one of that infantry, and then pillage it with fighters.

Don't forget to pillage the offshore platform as well.

It turns out that our bombers can’t reach Washington from Utica, so I suggest we fall back to plan of cutting the road to NY (perhaps with bombers, as we pillage the uranium), capture NY next turn after landing, then base bombers there to weaken Washington.

I suppose that we can't use Hannibals airspace and that's the reason our bombers are blocked from reaching Washington. Any chance of getting open borders?

W’s destroyers that remain in port and any air force that shows up, might be lured out by isolated transports, which we will have in excess after landing our troops.

Do want this? If the destroyers stay in port they will be destroyed when we capture the cities.

Bede
May 30, 2007, 08:53 AM
Gotta go with Fred on this one - transports are too valuable to use as decoys, and you can never have an excess of them on this map type.

Aircraft don't care about borders so the airspace thing should not be an issue IIRC.

And I have said it before - don't waste airpower on pillaging missions. Much better to land some infantry and tanks, use the fighters to weaken any possible counterattackers, then pillage with a tank and move the whole shooting match back on the transports.

And a spy on a sub can sabotage an offshore platform, or hit with a destroyer.

Cactus Pete
May 30, 2007, 10:40 AM
"Do want this? If the destroyers stay in port they will be destroyed when we capture the cities."

But we may not be able to capture or want to raze several cities for awhile (domination liimit), and their eight-turn moves make destroyers hard to anticipate. We do have multiple transports, and only Spain will remain a threat.

Air space is not the question. Eight spaces means eight horizontal or verticle tiles -- diagonal tiles count as one-and-a-half, and that 's the problem with bombing Washington from Utica.

"And I have said it before - don't waste airpower on pillaging missions. Much better to land some infantry and tanks, use the fighters to weaken any possible counterattackers, then pillage with a tank and move the whole shooting match back on the transports."

That may be a good rule of thumb, but I think this is a special case: Can pillage, land troops, then next turn take NY, land pillaging bombers in NY and then reduce forces in Washington with them (plus others) on third turn. By doing this we will keep our forces out of harms way and be able to use them at full strength against wounded opponents. At least that's the way I see it, having become such an expert on modern warfare.

Would suggest that we move warrior in Nidaros into Upsalla, hoping that will stimulate G into attacking the city itself.

leif erikson
May 31, 2007, 05:32 AM
But we may not be able to capture or want to raze several cities for awhile (domination limit), and their eight-turn moves make destroyers hard to anticipate. We do have multiple transports, and only Spain will remain a threat.
This is an important comment because it begs the question of what is our objective in attacking W? Should we wait a bit to allow for G to take a few of our cities before we embark on taking W down or do we take a few of W's cities and chill out for a while? I am unclear of what we are trying to achieve here. :confused:

Air space is not the question. Eight spaces means eight horizontal or vertical tiles -- diagonal tiles count as one-and-a-half, and that 's the problem with bombing Washington from Utica.
Yes, I believe this is correct.

That may be a good rule of thumb, but I think this is a special case: Can pillage, land troops, then next turn take NY, land pillaging bombers in NY and then reduce forces in Washington with them (plus others) on third turn. By doing this we will keep our forces out of harms way and be able to use them at full strength against wounded opponents. At least that's the way I see it, having become such an expert on modern warfare.
I also feel this is worth doing unless we decide to take NY and then gift it to H? Then it shouldn't matter much.

Would suggest that we move warrior in Nidaros into Upsalla, hoping that will stimulate G into attacking the city itself.
OK, it is worth a try.

Here is a to do list:
Set up a Spy network to monitor G's progress.

Start a war with W in which we would pillage his oil sources and take some cities while razing others. (The question of which ones still remains) Retain Assyrian as W's new capital.

Possibly give New York to H.

Try to entice G to take both Uppsala and Copper Mountain. Hold on to Nidaros for the time being.

W actually his oil resource at Philly quite well protected. Two Fighters in Philly and a SAM Inf on the tile could prevent pillaging by Carrier based Fighters. :hmm:

Will hold off until Friday to play if we need the extra time for discussion. :)

EDIT - It might be more effective to send our first Spy immediately towards W's territory to sabotage the Oil near Philly. There is a Transport available in Verlamion to take the next couple of Spies to visit G but it can be moved to make the trip a bit faster while we make another Spy.

I'd love to try the Spy on the Sub trick but there is a Destroyer guarding the Oil Platform? :sad:

Bede
May 31, 2007, 06:50 AM
The way I see it there is a meed to hobble Washington before Operation Abandon to Gandhi gets into full swing as he is the last remaining of the other continental powers. When the time comes to face off against Hannibal and Isabel again the Cetlitc holdings should be well and truly up to speed.

Frederiksberg
May 31, 2007, 07:56 AM
Our goals with the war as I see them:

1) Prevent W from winning space race by reducing him to a couple of cities.
2) Capture Washington and gain control of the Pentagon.
3) Secure control of W's uranium sources.

The last item may be a problem since W's uranium might go to Hannibal. Controlling all uranium is important in the final stages of the game to prevent any civ from using ICBM's. The preferred way would be to control the land where the uranium is, but the uranium in G's territory we should be able to control by pillaging with fighters. Is it possible to pillage (by air) a resource that is guarded by a unit?

What about the wonder building and the GE's. Do we use both GE's for the space elevator or do we want to build the Three Gorges Dam also? (Mt. Rushmore is a national wonder and neither Rock'n Roll nor The Eiffel Tower seems worth the trouble to me). If we want the Dam we should act now because it takes a long time to build even if we use one of the GE's.

I also feel this is worth doing unless we decide to take NY and then gift it to H? Then it shouldn't matter much.

I believe the idea was to first give the city to H after we have used it for our own purposes (base for bombers).

EDIT - It might be more effective to send our first Spy immediately towards W's territory to sabotage the Oil near Philly. There is a Transport available in Verlamion to take the next couple of Spies to visit G but it can be moved to make the trip a bit faster while we make another Spy.

Interesting idea. But are you sure it is better than the brute force amphibious attack followed by fighter pillaging as suggested by CP? The offshore oil we can surely pillage with our many destroyers.

Cactus Pete
May 31, 2007, 08:35 AM
Our goals with the war as I see them:

What about the wonder building and the GE's. Do we use both GE's for the space elevator or do we want to build the Three Gorges Dam also? (Mt. Rushmore is a national wonder and neither Rock'n Roll nor The Eiffel Tower seems worth the trouble to me). If we want the Dam we should act now because it takes a long time to build even if we use one of the GE's.

I have no feel for how important these wonders are, but I would mention that we will have a new great person (unpredictable type) coming in Bibracte in 9 turns.



I believe the idea was to first give the city to H after we have used it for our own purposes (base for bombers). YES, that's exactly what I had in mind. Use it to attack and weaken the forces massed in Washington or possibly advancing towards NY with bombers. We will not need (or probably want) to gift it until the domination limit approaches. It will not be a productive city for us as long as H is in the game.



Interesting idea. But are you sure it is better than the brute force amphibious attack followed by fighter pillaging as suggested by CP? The offshore oil we can surely pillage with our many destroyers. We may sacrifice an amphibious infantry or two (then pillage with fighters), but that seems well worth it to me to immediately deprive W of the ability to build powerful new units.

The number of American cities we capture will depend on G's actions. The important goal is to take W out of the space race and permanently weaken him so we can concentrate on helping India and undermining Izzie.

I'm averse to delaying the attack once the cruiser is in position (and by then more bombers will be able to reach NY, ready to devastate the American army).

leif erikson
May 31, 2007, 12:16 PM
Our goals with the war as I see them:

1) Prevent W from winning space race by reducing him to a couple of cities.
2) Capture Washington and gain control of the Pentagon.
3) Secure control of W's uranium sources.
OK, I agree with these goals but I don't want to get into a war and then sit and defend while he builds more units that are close to where they are needed while we have long supply lines.

The last item may be a problem since W's uranium might go to Hannibal. Controlling all uranium is important in the final stages of the game to prevent any civ from using ICBM's. The preferred way would be to control the land where the uranium is, but the uranium in G's territory we should be able to control by pillaging with fighters. Is it possible to pillage (by air) a resource that is guarded by a unit?
Yes, this is doable: while we are at war.

What about the wonder building and the GE's. Do we use both GE's for the space elevator or do we want to build the Three Gorges Dam also? (Mt. Rushmore is a national wonder and neither Rock'n Roll nor The Eiffel Tower seems worth the trouble to me). If we want the Dam we should act now because it takes a long time to build even if we use one of the GE's.
I think Three Gorges is certainly worth it to G, as well as The Space Elevator.


I believe the idea was to first give the city to H after we have used it for our own purposes (base for bombers).

Interesting idea. But are you sure it is better than the brute force amphibious attack followed by fighter pillaging as suggested by CP? The offshore oil we can surely pillage with our many destroyers.
Yes, the reason I was thinking about the Spy is because I wasn't sure we were really ready to conduct war. As I said above, getting stuck in a half war isn't always very much fun and requires more assets to defend.

We may sacrifice an amphibious infantry or two (then pillage with fighters), but that seems well worth it to me to immediately deprive W of the ability to build powerful new units.

The number of American cities we capture will depend on G's actions. The important goal is to take W out of the space race and permanently weaken him so we can concentrate on helping India and undermining Izzie.

I'm averse to delaying the attack once the cruiser is in position (and by then more bombers will be able to reach NY, ready to devastate the American army).
At the rate G is taking our undefended cities, Christmas will be here before he gets to Copper Mountain. Perhaps the most important aspect of warring with W is also to push him towards G?

Cactus Pete
May 31, 2007, 04:34 PM
"I don't want to get into a war and then sit and defend while he builds more units that are close to where they are needed while we have long supply lines."

Possibly it's different with modern units, but all my experiece tells me that we will have a decisive tactical advantage over W once we pillage his oil and uranium. Granted, our supply lines will be much longer (though I doubt that will be a significant concern, since G's reluctance mitigates the usual desirability of speed), but we have many good units already well positioned, and we will be able to build more and better ones than W. Perhaps more importantly, our tactical superiority should allow us to fight when and where, even how, we want to, as well as to frustrate W's attempts to reinforce. In essence, we will be able to divide and conquer and quickly put W on the defensive . . . the usual Civ scenario of conquest.

Kick butt, leif.

The only potential problem is W forming an alliance with Izzie. Anyone have any idea how likely that is?

leif erikson
May 31, 2007, 07:10 PM
OK, loading up the save and starting.

Will send reports from the front if anything important happens. ;)

leif erikson
May 31, 2007, 09:24 PM
Progress to date:
Turn 445 – 1835 AD
Pre-flight.
First thing is to check requirements for the Three Gorges Dam Wonder. Requires 2,625 Hammers, wow!! Now where to try to build it? Haithabu seems the best place to build it in the old core. Will require 78 turns, minus a Great Engineer’s contribution.
Change production in Haithabu from Research to Three Gorges Dam.
Wake the Great Engineer in Nidaros and send him to Haithabu. The Great Engineer will generate 1,260 Hammers of the 2,625 needed, leaving 1,365. That’s nearly half so we shold cut down construction time from 78 turns to around 40. Use the Great Engineer, Three Gorges Dam due in 41 turns.
Send the Explorer to check on LA, 2 Infantry units there.
Put two citizens back to work in Beshbalik to avoid starvation loss of pop.
OK, looks good

IBT
G’s Galleon moves up to Copper Mountain, after pillaging our Clam.
New Sarai – Bomber => Bomber.
Birka Factory => Hydro Plant
Vienne SAM Infantry => Bomber.
Istanbul Theater => Barracks.
Sicca Granary => Forge.
G bombards Uppsala to 0%.
W gets a Great Engineer.
W completes an SS Casing for his spaceship.


Turn 446 – 1836 AD
Move Carrier within range of W’s Oil near Philly.
Move Warrior into Uppsala and fortify him as bait.
Move Infantry from tile NE of Copper Mountain, begging G to land troops there.
Move Explorer near Boston, contains two Infantry, two SAM Infantry and an Artillery unit.
Move all Destroyers and Transports out of W’s waters in order to declare.
One of G’s Frigates is sitting near Ning-hsia disrupting the food supply and he’ll pillage the Clam next turn. Move a Destroyer to cover the Clam.
Visit W and ask for Biology. He says we press him too hard. :rolleyes:
Fly a recon mission from Thapsus with a Fighter and find a SAM Inf on the Uranium mine near NY.
Declare on W. :hammer:
We attempt to pillage W’s Oil near Philly with Fighters. The first failed its mission, the second was shot at by the SAM Inf and lost 29% while the third was intercepted by a Fighter and damage 65%.
We attack W’s Oil Platform tile with a Battleship, sink the defending Destroyer (19.6/40 remaining) and pillage the tile.
Attack the SAM Inf on the Uranium tile and lose an Artillery unit, then lose a Tank (at 90+%) and kill the SAM Inf flawlessly with a SAM Inf.
Using Destroyers, bombard NY down to 6%.
Using three Bombers, attack the defenders and two Bombers hit and one was intercepted by a Destroyer, losing 26% of its strength.
Battle for New York.
Lose 3 of 4 Artillery softening up the city, the fourth killed an Infantry.
Infantry kills an Artillery.
Infantry loses to an Artillery.
Infantry kills a Machine Gun flawlessly.
Infantry kills a Machine Gun flawlessly.
Infantry kills an Artillery flawlessly, capturing the city and taking a Destroyer, two Transports and a Great Engineer with it. We get 168 Gold.
Assign the city to build a Theater.
Unload Transports in NY and move some troops to set up a blocking position on the Uranium tile. Pillage the tile using a Gunship.

http://i84.photobucket.com/albums/k27/civgeek/CIVSGOTM04/1836AD_New_York_Area.jpg

Battle of the Philly Oil tile.
Artillery attacks a SAM Inf and dies.
Infantry attacks the tile and kills the SAM Inf.
Land the rest of the units on the tile and bombard Philly with the Destroyers.

Picture of Delhi.
http://i84.photobucket.com/albums/k27/civgeek/CIVSGOTM04/1836AD_Delhi.jpg

We are currently at 55.71% of domination.

IBT
We are counterattacked by Artillery at both the Uranium Tile and the Oil Tile near Philly, one Artillery unit in each place and both are beaten off.
Gergovia Fighter => Gunship.
Kohlapur Forge => Granary.
There is an American Frigate and Caravel off of Hadrumentum.


Turn 447 – 1837 AD
Gandhi has a Frigate running around on a pillage fishing net mission and I decide to sink him. Attack him with a Destroyer near Beshbalik and sink him without loss.

Bombard Chicago with Destroyers.

Move for an attack at Houston.

Load Transports for the trip to Washington.

Rebase Bombers to New York.

Begin Bombardment of Washington with Destroyers.

Pillage the Oil Well near Philly with Infantry after the Fighters fail again!

Find an American Destroyer and Transport headed from Assyrian towards Bibracte. Sink the Destroyer with one of ours (67% chance) and come away with 24.3/30). Attack the Transport with a Destroyer (98.8%) and kill him, now 4.8/30, Yikes!!

Attack the American Frigate off of Hadrumentum with a Destroyer and kill him flawlessly.

Moving the Destroyers to Washington reveals a force of two American Tanks, two SEALs a SAM Inf and a Cavalry unit headed for our most experienced amphibious Infantry near Philly. I decide to load what hasn’t moved back onto the Transports to save them for another day. That will leave one Infantry that pillaged the tile and an Artillery unit that bombarded the city.
http://i84.photobucket.com/albums/k27/civgeek/CIVSGOTM04/1837AD_Counterattack_Force.jpg

Decide to break here for the night. Save game and post.

The save is attached:

Cactus Pete
May 31, 2007, 11:12 PM
We seem to be in good shape.

I'd be interested to know why you didn't initially attack the SAM infantry guarding the Phily oil with an amphibious infantryman and then pillage with the fighters.

Have you moved our bombers into NY in preparation for an air raid on Washington? (sorry, no time to check save)

Frederiksberg
Jun 01, 2007, 04:26 AM
Three Gorges Dam due in 41 turns.

With some MM it should be possible to bring this down. Consider to convert a farm or two into workshop.

Gergovia Fighter => Gunship

Don't we need tanks more than gunships? We can always upgrade some cavalry if we need some extra. W has lots of counters for Gunships (SAM infantry) but only few counters to tanks (Gunships)

leif erikson
Jun 01, 2007, 05:53 AM
I'd be interested to know why you didn't initially attack the SAM infantry guarding the Phily oil with an amphibious infantryman and then pillage with the fighters.
I'd have to go back and check what the odds were? Artillery are more easily replaced than an experienced, amphibious Infantryman.

The irony is not lost on me that it seems we will lose him anyway! :rolleyes:

Have you moved our bombers into NY in preparation for an air raid on Washington? (sorry, no time to check save)
Done. :mischief:

With some MM it should be possible to bring this down. Consider to convert a farm or two into workshop.
Good idea, I'll check on it first thing. Always looking for something productive for Workers to do. :D

Don't we need tanks more than gunships? We can always upgrade some cavalry if we need some extra. W has lots of counters for Gunships (SAM infantry) but only few counters to tanks (Gunships)
Gergovia isn't producing a lot of Hammers. I should probably look at ways to make it more productive rather than build a unit. However, we are short of Gunships and New Sarai is pumping out a Tank every two turns. :thumbsup:

EDIT - The other issue to consider is the movement of a Gunship and its ability to keep a tile pillaged if necessary?

I was surprised at how poorly Fighters performed. Even when we controlled the tile, the Fighter failed to pillage it. We had to use an Infantryman! It may be difficult to keep that tile from producing Oil, unless we take the city or send a Spy? :mischief:

leif erikson
Jun 01, 2007, 09:37 PM
Progress Report:

Turn log
Reload and the message I get as the save loads is:
“Never bring a Sword to a Gunfight!” :D

Check Haithabu and, at size 17, it has no excess food and no Specialists! Can’t build a Workshop without decreasing the population, unless we can acquire Biology?
H, W and Izzie all have Biology but they aren’t thinking about any trades. :rolleyes:

Recheck that we have seven Bombers and they are all in New York.

Change production in Gergovia from Gunship to Bomber.

IBT
We lose a Worker to an American Artillery unit near Konya.
Our Infantry and Artillery units near Philly die to a Tank and a SEAL.
Copper Mountain Battleship => Tank.
New Sarai Bomber => Bomber.
Turfan Bomber => Bomber.
Durnovaria Spy => Spy.
Durocortorum Battleship => Tank.
Tolosa Airport => Tank.
Hadrumetum Theater => Barracks.

Turn 448 – 1838 AD
Domination limit check, we’re at 55.82% of 62.

Sink and American Caravel near Hadrumentum.

Battle for Houston.
Attack with and lose two Artillery units.
Infantry defeats an Infantry.
Infantry defeats an Infantry and we take the city for 59 Gold.
Raze the city.

Battle for Washington.

http://i84.photobucket.com/albums/k27/civgeek/1838AD_Washington_before_strikes.jpg

Three Destroyers bombard Washington down to 8%.
A fourth Destroyer bombards Washington to 0%.
Begin Air Strike on Washington.
First two hit their mark while the third is intercepted by a fighter causing 48% damage.
The fourth and fifth hit the mark while the sixth is hit by a SAM Inf for 34% damage.
The last Bomber hits.

http://i84.photobucket.com/albums/k27/civgeek/1838AD_Washington_after_strikes.jpg

Decide not to attack from the Transports this turn, wait for another round of Bombing.

Infantry kills an Artillery near Konya, now 3/20.

Airlift a Tank from Tolosa to New York.

Rebase two more Bombers to New York from our home continent.

Bombard Philly to 0% cultural defense.

Load two Spies onto Transport due for G’s area in Durocortorum,

IBT
W loses a Destroyer to our Destroyer near
Our Infantry dies to an American Gunship near where Houston was.
Thaenae Fighter => Fighter.
Pasture is pillaged near Vienne.
The AI is really stupid as it pillages some of the improvements around Hittite.

Turn 449 – 1839AD
Near Vienne, attack American Infantry with an Artillery and kill him.
Attack American Infantry with a Gunship and kill him, now 20.2/24.
Decrease research to 60%, Computers still in 3 turns. Increase culture slider to 10%.

Battle of Washington.
First Bomber hits its mark. The second is shot down by a SAM Inf.
The third hit and the fourth was shot down by a SAM Inf.
The fifth one is shot down as well! So is the sixth one, by a Destroyer!!
The seventh, eighth and ninth hit their mark.

http://i84.photobucket.com/albums/k27/civgeek/1839AD_Washington_after_strikes.jpg

He has 11 units while we have 16. Time to give it a try.
An Artillery dies against a SAM Inf.
An Artillery defeats a SAM Inf.
An Artillery defeats an Artillery.
An Artillery defeats an Artillery.
An Artillery defeats a Machine Gun.
An Artillery defeats an Artillery.
An Artillery defeats an Artillery.
An Infantry defeats a Gunship.
An Infantry defeats an Infantry.
An Infantry defeats an Infantry.
An Infantry defeats an Infantry.
A Tank defeats a SAM Inf. and we capture Washington and 353 Gold. In addition, we destroy a Destroyer, three Transports, two Galleons and a Fighter.
We find The Pentagon in the city as well as the Angkor Wat.
Take the Transports into the city and unload all our units.

http://i84.photobucket.com/albums/k27/civgeek/1839AD_Washington_capture.jpg

http://i84.photobucket.com/albums/k27/civgeek/1839AD_Washington_city_screen.jpg

G sends out two Cavs to start pillaging our territory. Decide that instead of killing them we can build a wall of units to lead them towards Uppsala. Can’t hurt, so let’s see what happens?

http://i84.photobucket.com/albums/k27/civgeek/1839AD_Wall_to_Uppsala.jpg

Upgrade two Cavs to Gunships and find it is a huge mistake. Gunships are not considered city defenders, so the cities gain unhappiness at not being protected. :rolleyes:

IBT
America counterattacks Washington and loses two Artillery while killing an Infantry and a Tank unit.
G continues to pillage all the towns around Hittite!!
An American Destroyer sinks one of ours near Leptis and pillages the Whale Boats.
Old Sarai Battleship => Marine.
New Sarai Bomber => Bomber.
Ning-hsia Bomber => Bomber.
Camulodunum Tank => Marine.
Istanbul Barracks => Jail.
Utica Bomber => Tank.
Hadrumentum Barracks => Tank.

Turn 450 – 1840 AD
Domination Limit is 55.94.

Sink the American Destroyer near Leptis.

Kill the American Artillery left near Washington.
Move remaining Bombers into Washington.

Drop a Spy off in our territory for use with G’s cities on our continent. Send the other to G’s core area.

IBT
An American Gunship attacks Washington and is shot down by a SAM Inf.
We are the most cultured civ?
Vienne Bomber => Infantry.
Durnovaria Spy => Spy.
The Indian Cavalry continue to pillage what would be their income????

Turn 451 – 1841 AD
Domination check is 55.94%.

We get our first look inside one of G’s cities. It has 14 smilie faces and 8 unhappy ones: +5 for “Its too crowded “ and +3 for “We yearn to join our Motherland”. Sorry, I can’t get them to show on the screenie.

http://i84.photobucket.com/albums/k27/civgeek/1841AD_Tartar.jpg

Land the second Spy near Bangalore.

This stack looks like they want Washington back. Let’s see how they like Bombers?

http://i84.photobucket.com/albums/k27/civgeek/1841AD_post_strike.jpg

We go six for six and this is the result. Don’t think they will be doing much damage to Washington?

Change production in Nidaros and Haithabu to Jail.
War Weariness is really getting bad. I think we should consider changing civics back to Police State?

Some other city views:

http://i84.photobucket.com/albums/k27/civgeek/1841AD_Calcutta.jpg

http://i84.photobucket.com/albums/k27/civgeek/1841AD_Karachi.jpg

http://i84.photobucket.com/albums/k27/civgeek/1841AD_Zaragosa.jpg

Save for the night.

Cactus Pete
Jun 01, 2007, 11:13 PM
Looks like the war is well in hand.

What happened to G's galleon that moved up toward Copper Mtn. on turn 445?

I may have missed it, but what did you do with the GG? I note that tanks upgrade to moden armor and get city raider promotions.

There's a battleship in NY that could probably sink the nearby destroyer, although you might prefer not to risk it and initiate the attack with one of the promoted destoyers off Washington.

If you move the culture slider to 40%, we get computers in one turn. Whether you decide to do that first or not, I agree that we need to get back to police state if we're going to stay at war and wait to see if G wises up.

Do I interpret correctly that G has no ww in a size 14 city? Be interested in what our spy reveals in Bangalore.

Keep up the good work.

leif erikson
Jun 02, 2007, 06:06 AM
Looks like the war is well in hand.
Yes, but where do we go from here? I thought that Seattle should be next but that we could raze it? Boston, Washington and Seattle are all so close together that it probably wouldn't be missed?

What happened to G's galleon that moved up toward Copper Mtn. on turn 445?
I let him sail away to the north hoping he would reload with troops and come back to Copper Mountain. It is killing me that his Cavalry are pillaging all the Towns to nothing, the income he needs to speed research! And he won't send them north to take Uppsala. I thought the AI was supposed to be smarter in the update? :mad:

EDIT - I should have also told you that it appeared to be empty and is currently up near Karachi.

I may have missed it, but what did you do with the GG? I note that tanks upgrade to modern armor and get city raider promotions.
He is siiting in Karakorum, unused. I have been waiting for the Airport to complete so I could send him over to the former Celtic holdings. Since we know we'll be keeping that, thought we should use him for an Instructor or for a Military Academy? We could also use him as an attachment to a Tank unit. This time of the game, I'm never sure what the best use is for them?? :crazyeye:

There's a battleship in NY that could probably sink the nearby destroyer, although you might prefer not to risk it and initiate the attack with one of the promoted destoyers off Washington.
OK, I'll have a look. Thus far, W's navy hasn't caused much problem. The decisions are harder with G's navy as I'm trying to let them live but they are chasing around our fishing nets all the time and we need to keep a couple of Destroyers close to cover the bets to allow them to live.

If you move the culture slider to 40%, we get computers in one turn. Whether you decide to do that first or not, I agree that we need to get back to police state if we're going to stay at war and wait to see if G wises up.
I think it might be better to move the slider and get Computers and then we can revolt back to Police State if the other agree that is the way to go. The War Weariness came on really fast, perhaps as a result of the pillaging by G?

Do I interpret correctly that G has no ww in a size 14 city? Be interested in what our spy reveals in Bangalore.
The only one of G's cities we have peered into has been Tartar, that he took from us. Tonight, we'll get a view into Bangalore and Delhi and see what is really going on.

Zaragosa belongs to Izzie and I took the screenie as the third Spy moves south to check on W. I think we'll need two Spies on the continent that has Izzie and W and H on it. One to keep H's new Uranium source pillaged near New York and the other to keep Izzie's Uranium pillaged near our borders up north.

Keep up the good work.
Again, next moves? I really don't have an appreciation for the domination limit as the cities we've taken haven't yet expanded. We have quite a bit of time as the larger cities are spending a lot of time in resistance. But G just refuses our offers of free cities. Until he gets moving, we can't take too much because of the limit.

Frederiksberg
Jun 02, 2007, 06:51 AM
Well done leif. And as always some very informative progress reports.

I have a few suggestions for the continuation of the turn set. I would really like to avoid the 3 turns of anarchy for changing to Police State. It will be 3 more turns when we decide to go back to Representation (or Suffrage). Maybe we need a cease fire or peace for tech soon. What about researching Fascism (3 turns) and then building Mt. Rushmore in Camulodunum (8 turns if we get a cease fire). If we throw in a couple of jails that might give us enough control of WW to avoid a civic change.

Right now I suggest you increase science to 70% to get computers in 1 turn as CP suggests. Increase Culture slider to 20%. Then go through all cities and MM to minimize starvation. Think about building some work boats for Carthage and for the places where fishing nets have been pillaged (Nidaros!).

Since we don't have that many land units available I suggest we forget about Philly for a while and concentrate our efforts on Seattle and Boston. How about using the last bomber to attack the stack outside Seattle and then move the transport near Philly and attack the two tanks with our amphibious infantry. Would be great if we could take out W's only tanks. With the tanks gone we should be ready to approach Seattle and maybe also Boston with land units. Would be nice with more tanks - we only have 3! I think we need them more than more bombers to get our attack rolling. We get the airport in Karakorum in 1 turn and after that we can airlift tanks built in New Sarai bringing them to the battlefield almost immediately. There are enemy destroyers outside Kerkouane and New York that I think we should sink immediately. We have several ships within range of both.

Good luck :thumbsup

Frederiksberg
Jun 02, 2007, 07:12 AM
Yes, but where do we go from here? I thought that Seattle should be next but that we could raze it? Boston, Washington and Seattle are all so close together that it probably wouldn't be missed?

I think we can keep both without crossing the domination limit. The benefit of keeping Seattle is that we get a base where our bombers can reach Philly.


I think it might be better to move the slider and get Computers and then we can revolt back to Police State if the other agree that is the way to go. The War Weariness came on really fast, perhaps as a result of the pillaging by G?


I'm sure that the WW is caused by the capture of American cities and by the fighting within American cultural borders. As stated in my previous post I would like to avoid the civic change.

Again, next moves? I really don't have an appreciation for the domination limit as the cities we've taken haven't yet expanded. We have quite a bit of time as the larger cities are spending a lot of time in resistance. But G just refuses our offers of free cities. Until he gets moving, we can't take too much because of the limit.

A rough estimate is that one land tile is about 0.13% land. New York expanding is only 2 extra tiles or 0.26% extra. As far as I can see we can capture both Seattle and Boston without having to worry about domination.

Cactus Pete
Jun 02, 2007, 11:14 AM
I'm not thrilled with the prospect of anarchy either. Sure would like to get a tech for peace. I checked, and W is supposed to wait 8 turns of war before being willing to talk. Perhaps we should ride that out. (A cease fire means eight more turns until negotiations are possible after we resume the fighting, which would be deja vu.) How many turns of war so far?

How can you tell that a galleon is empty?

It's not terribly important at this point, but lets use the GG. I'd opt against an academy because we should have plenty of units left over from the present campaign when we go to war against Spain. Make a tank or two close to unbeatable.

If we find G is not suffering greatly from ww, lets get rid of his destroyers and anything else that can pillage the nets. How about moving some navy (including a battleship, since he has destroyers now) from American waters to our west coast to keep G's navy contained for at least the intermediate term.

No doubt that we can capture at least one more city without hitting the domination limit. Closer calculation after that, but I suspect that Fredericksberg has it right. One more city captured might give us the gold we need to muddle through the ww. Also, after Seattle, we might be better off with SF and Chicago, which would not efect the limit as much.

leif erikson
Jun 02, 2007, 11:28 AM
I have a few suggestions for the continuation of the turn set. I would really like to avoid the 3 turns of anarchy for changing to Police State. It will be 3 more turns when we decide to go back to Representation (or Suffrage). Maybe we need a cease fire or peace for tech soon. What about researching Fascism (3 turns) and then building Mt. Rushmore in Camulodunum (8 turns if we get a cease fire). If we throw in a couple of jails that might give us enough control of WW to avoid a civic change.
I don't think Washington is talking yet. I was surprised by the War Weariness as it went form a couple of citizens to 6 or 7 in our larger cities almost over one turn. :yikes:

Right now I suggest you increase science to 70% to get computers in 1 turn as CP suggests. Increase Culture slider to 20%. Then go through all cities and MM to minimize starvation. Think about building some work boats for Carthage and for the places where fishing nets have been pillaged (Nidaros!).
OK, easy enough to do.

Since we don't have that many land units available I suggest we forget about Philly for a while and concentrate our efforts on Seattle and Boston. How about using the last bomber to attack the stack outside Seattle and then move the transport near Philly and attack the two tanks with our amphibious infantry. Would be great if we could take out W's only tanks. With the tanks gone we should be ready to approach Seattle and maybe also Boston with land units. Would be nice with more tanks - we only have 3! I think we need them more than more bombers to get our attack rolling. We get the airport in Karakorum in 1 turn and after that we can airlift tanks built in New Sarai bringing them to the battlefield almost immediately. There are enemy destroyers outside Kerkouane and New York that I think we should sink immediately. We have several ships within range of both.
Yes, I had planned to bring those units near Philly to Seattle to take it. W has been moving units back and forth and I had moved one Transport closer to our holding in Mehmed's old area to ensure we could hold it.

Using Bombers, it is relatively easy to take a city with Infantry right off the Transports. Thought about doing that in the next couple of turns with Seattle and Boston.

My biggest concern with WW is where we are trying to build Three Gorges Dam. So many citizens are revolting it will never be completed!! :rolleyes:

My concern with Domination isn't so much about during my turn set but after if we make peace and the Oil gets reconnected. But we do have Spies headed in that direction.

@CP - I assumed the Galleon was empty as it didn't drop off any troops and moved back to G's troop area. I have no idea why it was on our east coast??

OK, looks like we'll try to ride out the WW and take a couple more of W's cities in this turn set. I'll try to go after W's Navy and, if G is reasonably free of WW, his as well. That means building more ships, no problem there except the WW.

Thanks. :thanx:

EDIT - How are we ever going to get G to take our cities???? :rolleyes:

Frederiksberg
Jun 02, 2007, 03:27 PM
Using Bombers, it is relatively easy to take a city with Infantry right off the Transports. Thought about doing that in the next couple of turns with Seattle and Boston.

I think we have very few amphibious infantry left - are you sure you have enough on the transports? And are they all amphibious?

My biggest concern with WW is where we are trying to build Three Gorges Dam. So many citizens are revolting it will never be completed!! :rolleyes:

That's why we need peace or cease fire soon. That will give us some time to prepare for the final blow. (And maybe build Mt. Rushmore + some jails).

I'll try to go after W's Navy and, if G is reasonably free of WW, his as well. That means building more ships, no problem there except the WW.

Remember that if you kill Indian units within Indian cultural borders it doesn't increase WW for Gandhi.

Bede
Jun 02, 2007, 05:07 PM
I really don't see any need to change civics. The war weariness can managed and if it costs a turn or two on Computers, no harm done, unless there is someone out there that we can count on to ship it to Gandhi.

That remains the sticking point - how to research stuff and get it into Mahatma's hands, that and getting him to take the open cities we have offered him.

Sounds like the war with Washington proceeds apace, and with enough bombing runs you can indeed capture a town using Infantry without the amphib promotion.

leif erikson
Jun 02, 2007, 05:36 PM
Sounds like the war with Washington proceeds apace, and with enough bombing runs you can indeed capture a town using Infantry without the amphib promotion.
Yup, that's how I took Washington. Infantry, without the Amphibious promotion, right off the Transports and lost one Artillery unit. This happened after a bombing run of six Bombers. :hammer: :thumbsup: :D

EDIT - starting up to finish the set.

leif erikson
Jun 02, 2007, 09:40 PM
Finished the turn set. We have captured Seattle and Boston. Washington is willing to talk but no tech for peace. We need to decide about what we want to do.

<<< The Save >>> (http://gotm.civfanatics.net/saves/civ4sgotm4/Xteam_SG004_AD1845_01.CivWarlordsSave)

The Turn Log (part 1 - too many screenies)
Reload the save.
Increase the research slider to 70%.
Move some units on the “wall” near Hittite.
Go through and MM cities to keep from losing population.
The cities that cannot stop food loss include:
Verlamion, Camulodunum, Istanbul, Konya, Kerkouane, Haithabu, Old Sarai, Turfan and Samarquand.
Change Nidaros production to a Work Boat.
Airlift a Gunship from Tolosa to Washington.
Move Amphibious Infantry from near Philly to Seattle area and attack the Tank stack after Bombarding Seattle down to 0%.
Our best odds on attacking a Tank are 65%. So we wake a Bomber that is healing in Washington and strike the stack, along with the second one and now all units in the stack are at 50% strength.
Our odds are now 86.9, so we attack.
Infantry attacks a Tank and kills him, now 3.2/20.
Infantry attacks Tank and kills him, now 11.6/20.
Infantry attacks SEAL and kills him, now 9.6/20.
Infantry attacks SEAL and kills him flawlessly! He did not have the Amphibious promo?
Infantry attacks a Cavalry and kills him, now 13.2/20.
That leaves only a SAM Inf. on the hill and we are out of units.
Move the Transports out of American waters and set to heal.

Begin movement of Artillery and Infantry towards Seattle.
Six Artillery, four Infantry and a SAM Inf NW headed for Seattle. They can be joined by a Tank and two Gunships next turn, after they heal.

On to Naval battles.
Outside of New York, a Battleship attacks an American Destroyer and sinks it, now 14.4/40. Returns to New York to heal.
Near Boston, a Destroyer attacks an American Destroyer and sinks, leaving the American at 11.1/30. A second Destroyer attacks and sinks him flawlessly.
Near Kerkouane, attacks an American Destroyer with one of ours and we sink without damaging the American.

Move the fleet near Washington to Boston and begin bombardment of cultural defense.

IBT
Computers comes in, start researching Robotics as I think Facism will come to us as the tech Washington will trade for peace, I hope.
Bibracte Tank => Tank.
Indian Cavalry destroy another Cottage! :rolleyes:
Washington completes another SS Casing.

Turn 452 – 1842 AD
Turn research down to 40% and crank up the culture to 30%.

Airlift Tank to Washington from Tolosa.

Battle for Seattle.
Begin air bombardment, although there are two SAM Inf. in Seattle.
First five bombing runs are successful, the sixth is intercepted by a Fighter, 25% damage to the Bomber. Don’t know where he came from?
Seventh run is successful, the results:

http://i84.photobucket.com/albums/k27/civgeek/CIVSGOTM04/1842AD_Seattle.jpg

Move Tank, Artillery and Infantry up to attack position.

Move Spy into Bangalore. There is no appearance of War Weariness in this city of size 12.

Our other Spy makes a stop in Madrid, which is building Scotland Yard. Madrid is making 32 GPT from the Mahabodi!



Attack G’s Frigate with our Battleship and sink it near Lahore, now 32/40.
Attack one of G’s Galleons headed for Birka, and the other side of our wall with a Destroyer and kill it flawlessly. Tighten the wall a bit more.

Bombard Boston to 0% cultural defense.

Washington still refuses to talk.

Go back through cities. Avoid growth is turned on in Karakorum.

IBT
:rolleyes: Indian Cavalry attack our Machine Gun near Hittite and the first dies while the second kills him. Cavalry now at 6.9/15.
New Sarai Bomber => Tank.
Karakorum Airport => Hydro Plant.
Carthage Trading Post => Bank.
Bursa Airport => continues Granary.
Nidaros Work Boat => continues Tank.
G adopts State Property.

Turn 453 – 1843 AD
Gunship attacks G’s Cav and kills him.

Work Boat starts fishing near Nidaros, MM to stagnation of growth.

Battle for Seattle.
Bombard cultural defense to 0% with a Destroyer.
Begin Air Strikes on Seattle. First Bomber is shot down by a Fighter. Second one hit by SAM Inf. for –59%. This isn’t good, the third is shot down by a SAM Inf. Number 4 through 7 strike but 8 is hit by a SAM Inf. for 40% loss.
Ground assault. The Tank has a 92% chance so we lead with it and it kills an Infantry unit, now 9/28.
Infantry attacks Infantry and kills him, now 16.8/20.
Artillery attacks SAM Inf. and kills him, now 15.1/18.
Artillery attacks SAM Inf. and kills him flawlessly.

http://i84.photobucket.com/albums/k27/civgeek/CIVSGOTM04/1843AD_Seattle_capture.jpg

We take Seattle plus 271 Gold and install a new Governor.

Now we move troops on Boston.

Amphibious Infantry attacks SAM Inf. on the hill outside Seattle and kills him. Land a Tank, Gunship and Artillery unit.

“Fly” a Great General over to Tolosa.

IBT
Our Infantry outside of Boston gets attacked by an American Artillery unit.
Durnovaria Spy => Hydro Plant.
Kolhapur Granary => Market. MM city for food and growth.
We get a Great Merchant in Bibracte.

leif erikson
Jun 02, 2007, 09:45 PM
Turn log (part 2):
Turn 454 – 1844 AD
Domination check reveals we are at 56.05%.

Battle for Boston.
Destroyer bombards cultural defense to 0%.
Air strikes begin and the first hits while the second is intercepted by a Fighter for 22% damage. The third is intercepted by a Fighter for 61% damage. The fourth is intercepted by a SAM Inf. for 59% damage. The sixth hits while the seventh is intercepted by a SAM Inf. for 49% damage. The final Bomber hits. A Fighter attacks and damages a SAM Inf.

The ground assault is started with an Artillery unit that retreats form a SAM Inf.
An Artillery unit attacks an Infantry unit and dies.
Artillery attacks an Infatry and kills him, now 14.6/18.
Artillery attacks a SAM Inf. and kills him flawlessly.
Tank attacks a SAM Inf. and kills him flawlessly.
Gunship kills an Infantry flawlessly.
A Tank moves into Boston and captures it plus 247 Gold. We install a new Governor and start a Theater.
OOps, forgot the screenie? :blush:

We visit Madras with our Spy and find, for a city size 14, no War Weariness at all in the city. It is –1 food for lack of health resources. The Temple of Solomon is here. G has been working on his religions.

http://i84.photobucket.com/albums/k27/civgeek/CIVSGOTM04/1844AD_Madras_city_screen.jpg

The units in Madras:

http://i84.photobucket.com/albums/k27/civgeek/CIVSGOTM04/1844AD_Madras_units.jpg

Sink an American Destroyer outside of Assyrian, our Destroyer is now 8.4/30.

Lightbulbing the Great Merchant will provide 3003 beakers towards Facism.

Move Spy into Hittite and find that it has a –3 to happiness for “We yearn to join our Motherland”. It is a shell of its former economic power.

http://i84.photobucket.com/albums/k27/civgeek/CIVSGOTM04/1844AD_Hittite.jpg

Washington will talk, let’s see what he wishes to say, I mean give up?
He wants to Capitulate, but I don’t think that is very good for us. He will not give up a tech for peace nor a city (Philly)?

http://i84.photobucket.com/albums/k27/civgeek/CIVSGOTM04/1844AD_Washingtons_Offer.jpg

IBT
Very interesting. Izzie comes calling and demands that we cancel our deals with H, who is her Vassal?

http://i84.photobucket.com/albums/k27/civgeek/CIVSGOTM04/1845AD_Izzie_demand.jpg

I tell her to go fly a kite!
Nidaros Tank => Jail.
Old Sarai Marine => Battleship.
Turfan Bomber => Jail.
Vienne Infantry => Marine.
Isca Transport => Drydock.
Camulodunum Marine => Tank.
Bursa Granary => Bank.
The borders of New York expand.
Our Tank is attacked by an American Fighter and damaged 20%.
Our Fighter intercepts an American Fighter for 43% damage.
A Viking revolt takes place in Hittite.

Turn 455 – 1845 AD
Spy visits Valencia.

http://i84.photobucket.com/albums/k27/civgeek/CIVSGOTM04/1845AD_Valencia_city_screen.jpg

Then we visit Burgundian where we find that Izzie is building the Apollo Program.

http://i84.photobucket.com/albums/k27/civgeek/CIVSGOTM04/1845AD_Burgundian_Apollo.jpg

Then we visit Santiago and find:

http://i84.photobucket.com/albums/k27/civgeek/CIVSGOTM04/1845AD_Santiago.jpg

Battleship attacks an American Destroyer near New York and sinks it, now 6/40. Moves into New York for repairs.

Leave Bombers in New York, although most are healing.

Spy moves into Atlanta and finds:

http://i84.photobucket.com/albums/k27/civgeek/CIVSGOTM04/1845AD_Atlanta_city_screen.jpg

Spy moves into Chittagong and find no War Weariness:

http://i84.photobucket.com/albums/k27/civgeek/CIVSGOTM04/1845AD_Chittagong_city_screen.jpg

After Action Report:
We are currently at 56.39% of domination.

The culture slider is at 30% and we’re barely holding with War Weariness. W will talk but he isn’t interested in giving up any techs. He wants to capitulate to us, which would not be a good thing either for domination limit or keeping him on G’s side. I thimnk we should make either sign a cease fire or peace for 10 turns while we get some Jails built and, perhaps, research Facism and try to get Mt. Rushmore built. Although I’d rather have W build it for us and we take it from him.

G hasn’t made any moves for any of our cities. It is quite frustrating!! :sad:

We are quite far ahead in all aspect of the game except getting G to find a way to build his spaceship?

leif erikson
Jun 02, 2007, 09:55 PM
Part 1 from the game's session turn log (1835AD-1838AD):

Turn 445, 1835 AD: Xteam's Destroyer (36.00) vs Gandhi's Frigate (10.40)
Turn 445, 1835 AD: Combat Odds: 100.0%
Turn 445, 1835 AD: (Extra Combat: -20%)
Turn 445, 1835 AD: (Extra Combat: +20%)
Turn 445, 1835 AD: (Plot Defense: +10%)
Turn 445, 1835 AD: Gandhi's Frigate is hit for 35 (65/100HP)
Turn 445, 1835 AD: Gandhi's Frigate is hit for 35 (30/100HP)
Turn 445, 1835 AD: Gandhi's Frigate is hit for 35 (0/100HP)
Turn 445, 1835 AD: Xteam's Destroyer has defeated Gandhi's Frigate!
Turn 445, 1835 AD: El Cid (Great General) has been born in Karakorum (Xteam)!
Turn 445, 1835 AD: Xteam's Destroyer (36.00) vs Gandhi's Galleon (4.80)
Turn 445, 1835 AD: Combat Odds: 100.0%
Turn 445, 1835 AD: (Extra Combat: -20%)
Turn 445, 1835 AD: (Extra Combat: +10%)
Turn 445, 1835 AD: (Plot Defense: +10%)
Turn 445, 1835 AD: Xteam's Destroyer is hit for 8 (92/100HP)
Turn 445, 1835 AD: Gandhi's Galleon is hit for 44 (56/100HP)
Turn 445, 1835 AD: Gandhi's Galleon is hit for 44 (12/100HP)
Turn 445, 1835 AD: Gandhi's Galleon is hit for 44 (0/100HP)
Turn 445, 1835 AD: Xteam's Destroyer has defeated Gandhi's Galleon!
Turn 445, 1835 AD: Ferdinand de Lesseps (Great Engineer) has been born in New York (Washington)!
Turn 445, 1835 AD: Washington has completed SS Casing!

Turn 446, 1836 AD: You have declared war on Washington!
Turn 446, 1836 AD: Xteam's Battleship (48.00) vs Washington's Destroyer (36.00)
Turn 446, 1836 AD: Combat Odds: 78.3%
Turn 446, 1836 AD: (Extra Combat: -20%)
Turn 446, 1836 AD: (Extra Combat: +20%)
Turn 446, 1836 AD: Washington's Destroyer is hit for 23 (77/100HP)
Turn 446, 1836 AD: Washington's Destroyer is hit for 23 (54/100HP)
Turn 446, 1836 AD: Xteam's Battleship is hit for 17 (83/100HP)
Turn 446, 1836 AD: Xteam's Battleship is hit for 17 (66/100HP)
Turn 446, 1836 AD: Washington's Destroyer is hit for 23 (31/100HP)
Turn 446, 1836 AD: Xteam's Battleship is hit for 17 (49/100HP)
Turn 446, 1836 AD: Washington's Destroyer is hit for 23 (8/100HP)
Turn 446, 1836 AD: Washington's Destroyer is hit for 23 (0/100HP)
Turn 446, 1836 AD: Xteam's Battleship has defeated Washington's Destroyer!
Turn 446, 1836 AD: Xteam's Artillery (19.80) vs Washington's SAM Infantry (33.30)
Turn 446, 1836 AD: Combat Odds: 3.7%
Turn 446, 1836 AD: (Extra Combat: -10%)
Turn 446, 1836 AD: (Extra Combat: +10%)
Turn 446, 1836 AD: (Fortify: +25%)
Turn 446, 1836 AD: (Amphibious Attack: +50%)
Turn 446, 1836 AD: Washington's SAM Infantry is hit for 15 (85/100HP)
Turn 446, 1836 AD: Xteam's Artillery is hit for 25 (75/100HP)
Turn 446, 1836 AD: Xteam's Artillery is hit for 25 (50/100HP)
Turn 446, 1836 AD: Xteam's Artillery is hit for 25 (25/100HP)
Turn 446, 1836 AD: Washington's SAM Infantry is hit for 15 (70/100HP)
Turn 446, 1836 AD: Xteam's Artillery is hit for 25 (0/100HP)
Turn 446, 1836 AD: Washington's SAM Infantry has defeated Xteam's Artillery!
Turn 446, 1836 AD: Xteam's Tank (30.80) vs Washington's SAM Infantry (20.16)
Turn 446, 1836 AD: Combat Odds: 90.6%
Turn 446, 1836 AD: (Extra Combat: -10%)
Turn 446, 1836 AD: (Extra Combat: +10%)
Turn 446, 1836 AD: (Fortify: +25%)
Turn 446, 1836 AD: (Combat: -25%)
Turn 446, 1836 AD: (Amphibious Attack: +50%)
Turn 446, 1836 AD: Xteam's Tank is hit for 17 (83/100HP)
Turn 446, 1836 AD: Washington's SAM Infantry is hit for 22 (48/100HP)
Turn 446, 1836 AD: Washington's SAM Infantry is hit for 22 (26/100HP)
Turn 446, 1836 AD: Xteam's Tank is hit for 17 (66/100HP)
Turn 446, 1836 AD: Xteam's Tank is hit for 17 (49/100HP)
Turn 446, 1836 AD: Xteam's Tank is hit for 17 (32/100HP)
Turn 446, 1836 AD: Xteam's Tank is hit for 17 (15/100HP)
Turn 446, 1836 AD: Washington's SAM Infantry is hit for 22 (4/100HP)
Turn 446, 1836 AD: Xteam's Tank is hit for 17 (0/100HP)
Turn 446, 1836 AD: Washington's SAM Infantry has defeated Xteam's Tank!
Turn 446, 1836 AD: Xteam's SAM Infantry (19.80) vs Washington's SAM Infantry (1.33)
Turn 446, 1836 AD: Combat Odds: 100.0%
Turn 446, 1836 AD: (Extra Combat: -10%)
Turn 446, 1836 AD: (Extra Combat: +10%)
Turn 446, 1836 AD: (Fortify: +25%)
Turn 446, 1836 AD: (Amphibious Attack: +50%)
Turn 446, 1836 AD: Washington's SAM Infantry is hit for 21 (0/100HP)
Turn 446, 1836 AD: Xteam's SAM Infantry has defeated Washington's SAM Infantry!
Turn 446, 1836 AD: Xteam's Artillery (18.00) vs Washington's Infantry (36.18)
Turn 446, 1836 AD: Combat Odds: 2.0%
Turn 446, 1836 AD: (Plot Defense: +6%)
Turn 446, 1836 AD: (Fortify: +25%)
Turn 446, 1836 AD: (City Defense: +20%)
Turn 446, 1836 AD: (Amphibious Attack: +50%)
Turn 446, 1836 AD: Xteam's Artillery is hit for 28 (72/100HP)
Turn 446, 1836 AD: Xteam's Artillery is hit for 28 (44/100HP)
Turn 446, 1836 AD: Xteam's Artillery is hit for 28 (16/100HP)
Turn 446, 1836 AD: Xteam's Artillery is hit for 28 (0/100HP)
Turn 446, 1836 AD: Washington's Infantry has defeated Xteam's Artillery!
Turn 446, 1836 AD: Xteam's Artillery (18.00) vs Washington's Infantry (32.58)
Turn 446, 1836 AD: Combat Odds: 2.9%
Turn 446, 1836 AD: (Plot Defense: +6%)
Turn 446, 1836 AD: (Fortify: +25%)
Turn 446, 1836 AD: (City Defense: +20%)
Turn 446, 1836 AD: (City Attack: -20%)
Turn 446, 1836 AD: (Amphibious Attack: +50%)
Turn 446, 1836 AD: Washington's Infantry is hit for 14 (76/100HP)
Turn 446, 1836 AD: Xteam's Artillery is hit for 27 (73/100HP)
Turn 446, 1836 AD: Washington's Infantry is hit for 14 (62/100HP)
Turn 446, 1836 AD: Washington's Infantry is hit for 14 (48/100HP)
Turn 446, 1836 AD: Washington's Infantry is hit for 14 (34/100HP)
Turn 446, 1836 AD: Washington's Infantry is hit for 14 (20/100HP)
Turn 446, 1836 AD: Xteam's Artillery is hit for 27 (46/100HP)
Turn 446, 1836 AD: Washington's Infantry is hit for 14 (6/100HP)
Turn 446, 1836 AD: Washington's Infantry is hit for 14 (0/100HP)
Turn 446, 1836 AD: Xteam's Artillery has defeated Washington's Infantry!
Turn 446, 1836 AD: Xteam's Artillery (18.00) vs Washington's Machine Gun (17.85)
Turn 446, 1836 AD: Combat Odds: 43.9%
Turn 446, 1836 AD: (Extra Combat: +10%)
Turn 446, 1836 AD: (Plot Defense: +6%)
Turn 446, 1836 AD: (Fortify: +25%)
Turn 446, 1836 AD: (City Attack: -20%)
Turn 446, 1836 AD: (Combat: -50%)
Turn 446, 1836 AD: (Amphibious Attack: +50%)
Turn 446, 1836 AD: Washington's Machine Gun is hit for 19 (63/100HP)
Turn 446, 1836 AD: Xteam's Artillery is hit for 20 (80/100HP)
Turn 446, 1836 AD: Xteam's Artillery is hit for 20 (60/100HP)
Turn 446, 1836 AD: Washington's Machine Gun is hit for 19 (44/100HP)
Turn 446, 1836 AD: Xteam's Artillery is hit for 20 (40/100HP)
Turn 446, 1836 AD: Xteam's Artillery is hit for 20 (20/100HP)
Turn 446, 1836 AD: Washington's Machine Gun is hit for 19 (25/100HP)
Turn 446, 1836 AD: Xteam's Artillery is hit for 20 (0/100HP)
Turn 446, 1836 AD: Washington's Machine Gun has defeated Xteam's Artillery!
Turn 446, 1836 AD: Xteam's Artillery (18.00) vs Washington's Machine Gun (16.38)
Turn 446, 1836 AD: Combat Odds: 45.6%
Turn 446, 1836 AD: (Plot Defense: +6%)
Turn 446, 1836 AD: (Fortify: +25%)
Turn 446, 1836 AD: (City Attack: -20%)
Turn 446, 1836 AD: (Combat: -50%)
Turn 446, 1836 AD: (Amphibious Attack: +50%)
Turn 446, 1836 AD: Washington's Machine Gun is hit for 19 (63/100HP)
Turn 446, 1836 AD: Washington's Machine Gun is hit for 19 (44/100HP)
Turn 446, 1836 AD: Xteam's Artillery is hit for 20 (80/100HP)
Turn 446, 1836 AD: Xteam's Artillery is hit for 20 (60/100HP)
Turn 446, 1836 AD: Xteam's Artillery is hit for 20 (40/100HP)
Turn 446, 1836 AD: Xteam's Artillery is hit for 20 (20/100HP)
Turn 446, 1836 AD: Washington's Machine Gun is hit for 19 (25/100HP)
Turn 446, 1836 AD: Washington's Machine Gun is hit for 19 (6/100HP)
Turn 446, 1836 AD: Xteam's Artillery is hit for 20 (0/100HP)
Turn 446, 1836 AD: Washington's Machine Gun has defeated Xteam's Artillery!
Turn 446, 1836 AD: Xteam's Infantry (22.00) vs Washington's Artillery (22.14)
Turn 446, 1836 AD: Combat Odds: 49.8%
Turn 446, 1836 AD: (Extra Combat: -10%)
Turn 446, 1836 AD: (Amphibious Attack: +50%)
Turn 446, 1836 AD: Xteam's Infantry is hit for 21 (79/100HP)
Turn 446, 1836 AD: Washington's Artillery is hit for 18 (64/100HP)
Turn 446, 1836 AD: Washington's Artillery is hit for 18 (46/100HP)
Turn 446, 1836 AD: Xteam's Infantry is hit for 21 (58/100HP)
Turn 446, 1836 AD: Washington's Artillery is hit for 18 (28/100HP)
Turn 446, 1836 AD: Xteam's Infantry is hit for 21 (37/100HP)
Turn 446, 1836 AD: Washington's Artillery is hit for 18 (10/100HP)
Turn 446, 1836 AD: Washington's Artillery is hit for 18 (0/100HP)
Turn 446, 1836 AD: Xteam's Infantry has defeated Washington's Artillery!
Turn 446, 1836 AD: Xteam's Infantry (22.00) vs Washington's Artillery (22.14)
Turn 446, 1836 AD: Combat Odds: 49.8%
Turn 446, 1836 AD: (Extra Combat: -10%)
Turn 446, 1836 AD: (Amphibious Attack: +50%)
Turn 446, 1836 AD: Xteam's Infantry is hit for 21 (79/100HP)
Turn 446, 1836 AD: Xteam's Infantry is hit for 21 (58/100HP)
Turn 446, 1836 AD: Xteam's Infantry is hit for 21 (37/100HP)
Turn 446, 1836 AD: Xteam's Infantry is hit for 21 (16/100HP)
Turn 446, 1836 AD: Washington's Artillery is hit for 18 (64/100HP)
Turn 446, 1836 AD: Washington's Artillery is hit for 18 (46/100HP)
Turn 446, 1836 AD: Washington's Artillery is hit for 18 (28/100HP)
Turn 446, 1836 AD: Washington's Artillery is hit for 18 (10/100HP)
Turn 446, 1836 AD: Xteam's Infantry is hit for 21 (0/100HP)
Turn 446, 1836 AD: Washington's Artillery has defeated Xteam's Infantry!
Turn 446, 1836 AD: Xteam's Infantry (24.00) vs Washington's Machine Gun (10.84)
Turn 446, 1836 AD: Combat Odds: 98.0%
Turn 446, 1836 AD: (Extra Combat: -20%)
Turn 446, 1836 AD: (Extra Combat: +10%)
Turn 446, 1836 AD: (Plot Defense: +6%)
Turn 446, 1836 AD: (Fortify: +25%)
Turn 446, 1836 AD: (Combat: +50%)
Turn 446, 1836 AD: (Amphibious Attack: +50%)
Turn 446, 1836 AD: Washington's Machine Gun is hit for 18 (7/100HP)
Turn 446, 1836 AD: Washington's Machine Gun is hit for 18 (0/100HP)
Turn 446, 1836 AD: Xteam's Infantry has defeated Washington's Machine Gun!
Turn 446, 1836 AD: Xteam's Infantry (24.00) vs Washington's Machine Gun (2.49)
Turn 446, 1836 AD: Combat Odds: 100.0%
Turn 446, 1836 AD: (Extra Combat: -20%)
Turn 446, 1836 AD: (Plot Defense: +6%)
Turn 446, 1836 AD: (Fortify: +25%)
Turn 446, 1836 AD: (Combat: +50%)
Turn 446, 1836 AD: (Amphibious Attack: +50%)
Turn 446, 1836 AD: Washington's Machine Gun is hit for 20 (0/100HP)
Turn 446, 1836 AD: Xteam's Infantry has defeated Washington's Machine Gun!
Turn 446, 1836 AD: Xteam's Infantry (22.00) vs Washington's Artillery (2.70)
Turn 446, 1836 AD: Combat Odds: 100.0%
Turn 446, 1836 AD: (Extra Combat: -10%)
Turn 446, 1836 AD: (Amphibious Attack: +50%)
Turn 446, 1836 AD: Washington's Artillery is hit for 24 (0/100HP)
Turn 446, 1836 AD: Xteam's Infantry has defeated Washington's Artillery!
Turn 446, 1836 AD: You have captured New York!!!
Turn 446, 1836 AD: Xteam's Artillery (19.80) vs Washington's SAM Infantry (33.30)
Turn 446, 1836 AD: Combat Odds: 3.7%
Turn 446, 1836 AD: (Extra Combat: -10%)
Turn 446, 1836 AD: (Extra Combat: +10%)
Turn 446, 1836 AD: (Fortify: +25%)
Turn 446, 1836 AD: (Amphibious Attack: +50%)
Turn 446, 1836 AD: Xteam's Artillery is hit for 25 (75/100HP)
Turn 446, 1836 AD: Xteam's Artillery is hit for 25 (50/100HP)
Turn 446, 1836 AD: Washington's SAM Infantry is hit for 15 (85/100HP)
Turn 446, 1836 AD: Xteam's Artillery is hit for 25 (25/100HP)
Turn 446, 1836 AD: Xteam's Artillery is hit for 25 (0/100HP)
Turn 446, 1836 AD: Washington's SAM Infantry has defeated Xteam's Artillery!
Turn 446, 1836 AD: Xteam's Infantry (24.00) vs Washington's SAM Infantry (16.83)
Turn 446, 1836 AD: Combat Odds: 88.7%
Turn 446, 1836 AD: (Extra Combat: -20%)
Turn 446, 1836 AD: (Extra Combat: +10%)
Turn 446, 1836 AD: (Fortify: +25%)
Turn 446, 1836 AD: (Combat: -25%)
Turn 446, 1836 AD: Washington's SAM Infantry is hit for 22 (63/100HP)
Turn 446, 1836 AD: Washington's SAM Infantry is hit for 22 (41/100HP)
Turn 446, 1836 AD: Washington's SAM Infantry is hit for 22 (19/100HP)
Turn 446, 1836 AD: Xteam's Infantry is hit for 17 (83/100HP)
Turn 446, 1836 AD: Xteam's Infantry is hit for 17 (66/100HP)
Turn 446, 1836 AD: Xteam's Infantry is hit for 17 (49/100HP)
Turn 446, 1836 AD: Xteam's Infantry is hit for 17 (32/100HP)
Turn 446, 1836 AD: Washington's SAM Infantry is hit for 22 (0/100HP)
Turn 446, 1836 AD: Xteam's Infantry has defeated Washington's SAM Infantry!
Turn 446, 1836 AD: The borders of Durnovaria have expanded!
Turn 446, 1836 AD: Konya celebrates "We Love the Prime Minister Day"!!!
Turn 446, 1836 AD: You have constructed a Granary in Carthage. Work has now begun on a Trading Post.
Turn 446, 1836 AD: Washington's Artillery (18.00) vs Xteam's Gunship (28.80)
Turn 446, 1836 AD: Combat Odds: 4.4%
Turn 446, 1836 AD: (Extra Combat: +20%)
Turn 446, 1836 AD: Xteam's Gunship is hit for 15 (85/100HP)
Turn 446, 1836 AD: Washington's Artillery is hit for 25 (75/100HP)
Turn 446, 1836 AD: Xteam's Gunship is hit for 15 (70/100HP)
Turn 446, 1836 AD: Xteam's Gunship is hit for 15 (55/100HP)
Turn 446, 1836 AD: Washington's Artillery is hit for 25 (50/100HP)
Turn 446, 1836 AD: Washington's Artillery is hit for 25 (25/100HP)
Turn 446, 1836 AD: Washington's Artillery is hit for 25 (0/100HP)
Turn 446, 1836 AD: Xteam's Gunship has defeated Washington's Artillery!
Turn 446, 1836 AD: Washington's Artillery (18.00) vs Xteam's Infantry (26.00)
Turn 446, 1836 AD: Combat Odds: 11.2%
Turn 446, 1836 AD: (Extra Combat: +30%)
Turn 446, 1836 AD: Washington's Artillery is hit for 24 (76/100HP)
Turn 446, 1836 AD: Washington's Artillery is hit for 24 (52/100HP)
Turn 446, 1836 AD: Washington's Artillery is hit for 24 (28/100HP)
Turn 446, 1836 AD: Washington's Artillery is hit for 24 (4/100HP)
Turn 446, 1836 AD: Washington's Artillery is hit for 24 (0/100HP)
Turn 446, 1836 AD: Xteam's Infantry has defeated Washington's Artillery!
Turn 446, 1836 AD: Washington adopts Environmentalism!
Turn 446, 1836 AD: Washington adopts Theocracy!

Turn 447, 1837 AD: Xteam's Destroyer (36.00) vs Gandhi's Frigate (10.40)
Turn 447, 1837 AD: Combat Odds: 100.0%
Turn 447, 1837 AD: (Extra Combat: -20%)
Turn 447, 1837 AD: (Extra Combat: +20%)
Turn 447, 1837 AD: (Plot Defense: +10%)
Turn 447, 1837 AD: Gandhi's Frigate is hit for 35 (65/100HP)
Turn 447, 1837 AD: Gandhi's Frigate is hit for 35 (30/100HP)
Turn 447, 1837 AD: Gandhi's Frigate is hit for 35 (0/100HP)
Turn 447, 1837 AD: Xteam's Destroyer has defeated Gandhi's Frigate!
Turn 447, 1837 AD: Xteam's Destroyer (36.00) vs Washington's Destroyer (33.00)
Turn 447, 1837 AD: Combat Odds: 67.6%
Turn 447, 1837 AD: (Extra Combat: -20%)
Turn 447, 1837 AD: (Plot Defense: +10%)
Turn 447, 1837 AD: Xteam's Destroyer is hit for 19 (81/100HP)
Turn 447, 1837 AD: Washington's Destroyer is hit for 20 (80/100HP)
Turn 447, 1837 AD: Washington's Destroyer is hit for 20 (60/100HP)
Turn 447, 1837 AD: Washington's Destroyer is hit for 20 (40/100HP)
Turn 447, 1837 AD: Washington's Destroyer is hit for 20 (20/100HP)
Turn 447, 1837 AD: Washington's Destroyer is hit for 20 (0/100HP)
Turn 447, 1837 AD: Xteam's Destroyer has defeated Washington's Destroyer!
Turn 447, 1837 AD: Xteam's Destroyer (33.00) vs Washington's Transport (17.60)
Turn 447, 1837 AD: Combat Odds: 98.8%
Turn 447, 1837 AD: (Extra Combat: -10%)
Turn 447, 1837 AD: (Plot Defense: +10%)
Turn 447, 1837 AD: Xteam's Destroyer is hit for 14 (86/100HP)
Turn 447, 1837 AD: Washington's Transport is hit for 27 (73/100HP)
Turn 447, 1837 AD: Xteam's Destroyer is hit for 14 (72/100HP)
Turn 447, 1837 AD: Xteam's Destroyer is hit for 14 (58/100HP)
Turn 447, 1837 AD: Xteam's Destroyer is hit for 14 (44/100HP)
Turn 447, 1837 AD: Xteam's Destroyer is hit for 14 (30/100HP)
Turn 447, 1837 AD: Xteam's Destroyer is hit for 14 (16/100HP)
Turn 447, 1837 AD: Washington's Transport is hit for 27 (46/100HP)
Turn 447, 1837 AD: Washington's Transport is hit for 27 (19/100HP)
Turn 447, 1837 AD: Washington's Transport is hit for 27 (0/100HP)
Turn 447, 1837 AD: Xteam's Destroyer has defeated Washington's Transport!
Turn 447, 1837 AD: Xteam's Destroyer (36.00) vs Washington's Frigate (8.00)
Turn 447, 1837 AD: Combat Odds: 100.0%
Turn 447, 1837 AD: (Extra Combat: -20%)
Turn 447, 1837 AD: Washington's Frigate is hit for 38 (62/100HP)
Turn 447, 1837 AD: Washington's Frigate is hit for 38 (24/100HP)
Turn 447, 1837 AD: Washington's Frigate is hit for 38 (0/100HP)
Turn 447, 1837 AD: Xteam's Destroyer has defeated Washington's Frigate!
Turn 447, 1837 AD: Konya celebrates "We Love the Prime Minister Day"!!!
Turn 447, 1837 AD: Washington's Tank (33.60) vs Xteam's Infantry (16.32)
Turn 447, 1837 AD: Combat Odds: 99.3%
Turn 447, 1837 AD: (Extra Combat: -20%)
Turn 447, 1837 AD: (Extra Combat: +20%)
Turn 447, 1837 AD: Xteam's Infantry is hit for 25 (43/100HP)
Turn 447, 1837 AD: Xteam's Infantry is hit for 25 (18/100HP)
Turn 447, 1837 AD: Xteam's Infantry is hit for 25 (0/100HP)
Turn 447, 1837 AD: Washington's Tank has defeated Xteam's Infantry!
Turn 447, 1837 AD: Washington's Navy SEAL (24.00) vs Xteam's Artillery (9.12)
Turn 447, 1837 AD: Combat Odds: 100.0%
Turn 447, 1837 AD: (Class Attack: -50%)
Turn 447, 1837 AD: Xteam's Artillery is hit for 29 (47/100HP)
Turn 447, 1837 AD: Xteam's Artillery is hit for 29 (18/100HP)
Turn 447, 1837 AD: Xteam's Artillery is hit for 29 (0/100HP)
Turn 447, 1837 AD: Washington's Navy SEAL has defeated Xteam's Artillery!

Turn 448, 1838 AD: Xteam's Destroyer (36.00) vs Washington's Caravel (3.30)
Turn 448, 1838 AD: Combat Odds: 100.0%
Turn 448, 1838 AD: (Extra Combat: -20%)
Turn 448, 1838 AD: (Plot Defense: +10%)
Turn 448, 1838 AD: Washington's Caravel is hit for 48 (52/100HP)
Turn 448, 1838 AD: Washington's Caravel is hit for 48 (4/100HP)
Turn 448, 1838 AD: Washington's Caravel is hit for 48 (0/100HP)
Turn 448, 1838 AD: Xteam's Destroyer has defeated Washington's Caravel!
Turn 448, 1838 AD: Xteam's Artillery (18.00) vs Washington's Infantry (34.00)
Turn 448, 1838 AD: Combat Odds: 1.2%
Turn 448, 1838 AD: (Fortify: +25%)
Turn 448, 1838 AD: (City Defense: +45%)
Turn 448, 1838 AD: Washington's Infantry is hit for 14 (86/100HP)
Turn 448, 1838 AD: Washington's Infantry is hit for 14 (72/100HP)
Turn 448, 1838 AD: Washington's Infantry is hit for 14 (58/100HP)
Turn 448, 1838 AD: Xteam's Artillery is hit for 27 (73/100HP)
Turn 448, 1838 AD: Xteam's Artillery is hit for 27 (46/100HP)
Turn 448, 1838 AD: Xteam's Artillery is hit for 27 (19/100HP)
Turn 448, 1838 AD: Xteam's Artillery is hit for 27 (0/100HP)
Turn 448, 1838 AD: Washington's Infantry has defeated Xteam's Artillery!
Turn 448, 1838 AD: Xteam's Artillery (18.00) vs Washington's Infantry (22.25)
Turn 448, 1838 AD: Combat Odds: 25.7%
Turn 448, 1838 AD: (Fortify: +25%)
Turn 448, 1838 AD: (City Defense: +20%)
Turn 448, 1838 AD: (City Attack: -20%)
Turn 448, 1838 AD: Xteam's Artillery is hit for 22 (78/100HP)
Turn 448, 1838 AD: Xteam's Artillery is hit for 22 (56/100HP)
Turn 448, 1838 AD: Xteam's Artillery is hit for 22 (34/100HP)
Turn 448, 1838 AD: Xteam's Artillery is hit for 22 (12/100HP)
Turn 448, 1838 AD: Washington's Infantry is hit for 17 (72/100HP)
Turn 448, 1838 AD: Xteam's Artillery is hit for 22 (0/100HP)
Turn 448, 1838 AD: Washington's Infantry has defeated Xteam's Artillery!
Turn 448, 1838 AD: Xteam's Infantry (21.36) vs Washington's Infantry (17.28)
Turn 448, 1838 AD: Combat Odds: 74.5%
Turn 448, 1838 AD: (Extra Combat: -20%)
Turn 448, 1838 AD: (Fortify: +25%)
Turn 448, 1838 AD: (City Defense: +20%)
Turn 448, 1838 AD: (Combat: -50%)
Turn 448, 1838 AD: (Combat: +25%)
Turn 448, 1838 AD: Xteam's Infantry is hit for 19 (70/100HP)
Turn 448, 1838 AD: Washington's Infantry is hit for 20 (52/100HP)
Turn 448, 1838 AD: Xteam's Infantry is hit for 19 (51/100HP)
Turn 448, 1838 AD: Washington's Infantry is hit for 20 (32/100HP)
Turn 448, 1838 AD: Washington's Infantry is hit for 20 (12/100HP)
Turn 448, 1838 AD: Washington's Infantry is hit for 20 (0/100HP)
Turn 448, 1838 AD: Xteam's Infantry has defeated Washington's Infantry!
Turn 448, 1838 AD: Xteam's Infantry (21.36) vs Washington's Infantry (13.63)
Turn 448, 1838 AD: Combat Odds: 91.4%
Turn 448, 1838 AD: (Extra Combat: -20%)
Turn 448, 1838 AD: (Fortify: +25%)
Turn 448, 1838 AD: (City Defense: +45%)
Turn 448, 1838 AD: (Combat: -50%)
Turn 448, 1838 AD: (Combat: +25%)
Turn 448, 1838 AD: Washington's Infantry is hit for 20 (27/100HP)
Turn 448, 1838 AD: Washington's Infantry is hit for 20 (7/100HP)
Turn 448, 1838 AD: Washington's Infantry is hit for 20 (0/100HP)
Turn 448, 1838 AD: Xteam's Infantry has defeated Washington's Infantry!
Turn 448, 1838 AD: You have captured Houston!!!
Turn 448, 1838 AD: You have destroyed the city of Houston!!!
Turn 448, 1838 AD: Xteam's Infantry (24.00) vs Washington's Artillery (18.00)
Turn 448, 1838 AD: Combat Odds: 78.3%
Turn 448, 1838 AD: (Extra Combat: -20%)
Turn 448, 1838 AD: Washington's Artillery is hit for 23 (77/100HP)
Turn 448, 1838 AD: Xteam's Infantry is hit for 17 (83/100HP)
Turn 448, 1838 AD: Washington's Artillery is hit for 23 (54/100HP)
Turn 448, 1838 AD: Xteam's Infantry is hit for 17 (66/100HP)
Turn 448, 1838 AD: Xteam's Infantry is hit for 17 (49/100HP)
Turn 448, 1838 AD: Xteam's Infantry is hit for 17 (32/100HP)
Turn 448, 1838 AD: Xteam's Infantry is hit for 17 (15/100HP)
Turn 448, 1838 AD: Washington's Artillery is hit for 23 (31/100HP)
Turn 448, 1838 AD: Washington's Artillery is hit for 23 (8/100HP)
Turn 448, 1838 AD: Washington's Artillery is hit for 23 (0/100HP)
Turn 448, 1838 AD: Xteam's Infantry has defeated Washington's Artillery!
Turn 448, 1838 AD: Camulodunum celebrates "We Love the Prime Minister Day"!!!
Turn 448, 1838 AD: Washington's Destroyer (36.00) vs Xteam's Destroyer (36.00)
Turn 448, 1838 AD: Combat Odds: 50.0%
Turn 448, 1838 AD: (Extra Combat: -20%)
Turn 448, 1838 AD: (Extra Combat: +20%)
Turn 448, 1838 AD: Xteam's Destroyer is hit for 20 (80/100HP)
Turn 448, 1838 AD: Washington's Destroyer is hit for 20 (80/100HP)
Turn 448, 1838 AD: Xteam's Destroyer is hit for 20 (60/100HP)
Turn 448, 1838 AD: Xteam's Destroyer is hit for 20 (40/100HP)
Turn 448, 1838 AD: Washington's Destroyer is hit for 20 (60/100HP)
Turn 448, 1838 AD: Washington's Destroyer is hit for 20 (40/100HP)
Turn 448, 1838 AD: Washington's Destroyer is hit for 20 (20/100HP)
Turn 448, 1838 AD: Washington's Destroyer is hit for 20 (0/100HP)
Turn 448, 1838 AD: Xteam's Destroyer has defeated Washington's Destroyer!
Turn 448, 1838 AD: Washington's Gunship (28.80) vs Xteam's Infantry (12.24)
Turn 448, 1838 AD: Combat Odds: 99.6%
Turn 448, 1838 AD: (Extra Combat: -20%)
Turn 448, 1838 AD: (Extra Combat: +20%)
Turn 448, 1838 AD: Washington's Gunship is hit for 15 (85/100HP)
Turn 448, 1838 AD: Washington's Gunship is hit for 15 (70/100HP)
Turn 448, 1838 AD: Xteam's Infantry is hit for 25 (26/100HP)
Turn 448, 1838 AD: Xteam's Infantry is hit for 25 (1/100HP)
Turn 448, 1838 AD: Xteam's Infantry is hit for 25 (0/100HP)
Turn 448, 1838 AD: Washington's Gunship has defeated Xteam's Infantry!

leif erikson
Jun 02, 2007, 09:56 PM
Part 2 from game's session turn log (1839AD-1841AD):

Turn 449, 1839 AD: Xteam's Artillery (18.00) vs Washington's Infantry (20.00)
Turn 449, 1839 AD: Combat Odds: 31.5%
Turn 449, 1839 AD: Washington's Infantry is hit for 18 (82/100HP)
Turn 449, 1839 AD: Washington's Infantry is hit for 18 (64/100HP)
Turn 449, 1839 AD: Xteam's Artillery is hit for 21 (79/100HP)
Turn 449, 1839 AD: Washington's Infantry is hit for 18 (46/100HP)
Turn 449, 1839 AD: Washington's Infantry is hit for 18 (28/100HP)
Turn 449, 1839 AD: Xteam's Artillery is hit for 21 (58/100HP)
Turn 449, 1839 AD: Washington's Infantry is hit for 18 (10/100HP)
Turn 449, 1839 AD: Xteam's Artillery is hit for 21 (37/100HP)
Turn 449, 1839 AD: Washington's Infantry is hit for 18 (0/100HP)
Turn 449, 1839 AD: Xteam's Artillery has defeated Washington's Infantry!
Turn 449, 1839 AD: Xteam's Gunship (26.40) vs Washington's Infantry (18.00)
Turn 449, 1839 AD: Combat Odds: 94.1%
Turn 449, 1839 AD: (Extra Combat: -10%)
Turn 449, 1839 AD: Xteam's Gunship is hit for 16 (84/100HP)
Turn 449, 1839 AD: Washington's Infantry is hit for 23 (67/100HP)
Turn 449, 1839 AD: Washington's Infantry is hit for 23 (44/100HP)
Turn 449, 1839 AD: Washington's Infantry is hit for 23 (21/100HP)
Turn 449, 1839 AD: Washington's Infantry is hit for 23 (0/100HP)
Turn 449, 1839 AD: Xteam's Gunship has defeated Washington's Infantry!
Turn 449, 1839 AD: Your Bomber has caused collateral damage! (4 Units)
Turn 449, 1839 AD: Xteam's Artillery (18.00) vs Washington's SAM Infantry (27.30)
Turn 449, 1839 AD: Combat Odds: 9.7%
Turn 449, 1839 AD: (Extra Combat: +10%)
Turn 449, 1839 AD: (Fortify: +25%)
Turn 449, 1839 AD: (Amphibious Attack: +50%)
Turn 449, 1839 AD: Xteam's Artillery is hit for 25 (75/100HP)
Turn 449, 1839 AD: Washington's SAM Infantry is hit for 15 (67/100HP)
Turn 449, 1839 AD: Xteam's Artillery is hit for 25 (50/100HP)
Turn 449, 1839 AD: Washington's SAM Infantry is hit for 15 (52/100HP)
Turn 449, 1839 AD: Xteam's Artillery is hit for 25 (25/100HP)
Turn 449, 1839 AD: Washington's SAM Infantry is hit for 15 (37/100HP)
Turn 449, 1839 AD: Washington's SAM Infantry is hit for 15 (22/100HP)
Turn 449, 1839 AD: Xteam's Artillery is hit for 25 (0/100HP)
Turn 449, 1839 AD: Washington's SAM Infantry has defeated Xteam's Artillery!
Turn 449, 1839 AD: Xteam's Artillery (18.00) vs Washington's SAM Infantry (18.11)
Turn 449, 1839 AD: Combat Odds: 63.5%
Turn 449, 1839 AD: (Extra Combat: +10%)
Turn 449, 1839 AD: (Fortify: +25%)
Turn 449, 1839 AD: (City Attack: -20%)
Turn 449, 1839 AD: (Amphibious Attack: +50%)
Turn 449, 1839 AD: Washington's SAM Infantry is hit for 17 (44/100HP)
Turn 449, 1839 AD: Washington's SAM Infantry is hit for 17 (27/100HP)
Turn 449, 1839 AD: Xteam's Artillery is hit for 23 (77/100HP)
Turn 449, 1839 AD: Washington's SAM Infantry is hit for 17 (10/100HP)
Turn 449, 1839 AD: Washington's SAM Infantry is hit for 17 (0/100HP)
Turn 449, 1839 AD: Xteam's Artillery has defeated Washington's SAM Infantry!
Turn 449, 1839 AD: Xteam's Artillery (18.00) vs Washington's Artillery (13.79)
Turn 449, 1839 AD: Combat Odds: 85.9%
Turn 449, 1839 AD: (City Attack: -45%)
Turn 449, 1839 AD: (Combat: -50%)
Turn 449, 1839 AD: (Combat: +50%)
Turn 449, 1839 AD: (Amphibious Attack: +50%)
Turn 449, 1839 AD: Xteam's Artillery is hit for 19 (81/100HP)
Turn 449, 1839 AD: Washington's Artillery is hit for 20 (53/100HP)
Turn 449, 1839 AD: Xteam's Artillery is hit for 19 (62/100HP)
Turn 449, 1839 AD: Xteam's Artillery is hit for 19 (43/100HP)
Turn 449, 1839 AD: Washington's Artillery is hit for 20 (33/100HP)
Turn 449, 1839 AD: Washington's Artillery is hit for 20 (13/100HP)
Turn 449, 1839 AD: Xteam's Artillery is hit for 19 (24/100HP)
Turn 449, 1839 AD: Xteam's Artillery is hit for 19 (5/100HP)
Turn 449, 1839 AD: Washington's Artillery is hit for 20 (0/100HP)
Turn 449, 1839 AD: Xteam's Artillery has defeated Washington's Artillery!
Turn 449, 1839 AD: Xteam's Artillery (18.00) vs Washington's Artillery (12.47)
Turn 449, 1839 AD: Combat Odds: 89.0%
Turn 449, 1839 AD: (City Attack: -45%)
Turn 449, 1839 AD: (Combat: -50%)
Turn 449, 1839 AD: (Combat: +50%)
Turn 449, 1839 AD: (Amphibious Attack: +50%)
Turn 449, 1839 AD: Xteam's Artillery is hit for 18 (82/100HP)
Turn 449, 1839 AD: Xteam's Artillery is hit for 18 (64/100HP)
Turn 449, 1839 AD: Washington's Artillery is hit for 21 (45/100HP)
Turn 449, 1839 AD: Washington's Artillery is hit for 21 (24/100HP)
Turn 449, 1839 AD: Xteam's Artillery is hit for 18 (46/100HP)
Turn 449, 1839 AD: Washington's Artillery is hit for 21 (3/100HP)
Turn 449, 1839 AD: Washington's Artillery is hit for 21 (0/100HP)
Turn 449, 1839 AD: Xteam's Artillery has defeated Washington's Artillery!
Turn 449, 1839 AD: Xteam's Artillery (18.00) vs Washington's Machine Gun (12.42)
Turn 449, 1839 AD: Combat Odds: 91.1%
Turn 449, 1839 AD: (Extra Combat: +10%)
Turn 449, 1839 AD: (Fortify: +25%)
Turn 449, 1839 AD: (City Attack: -20%)
Turn 449, 1839 AD: (Combat: -50%)
Turn 449, 1839 AD: (Amphibious Attack: +50%)
Turn 449, 1839 AD: Xteam's Artillery is hit for 19 (81/100HP)
Turn 449, 1839 AD: Washington's Machine Gun is hit for 20 (40/100HP)
Turn 449, 1839 AD: Washington's Machine Gun is hit for 20 (20/100HP)
Turn 449, 1839 AD: Washington's Machine Gun is hit for 20 (0/100HP)
Turn 449, 1839 AD: Xteam's Artillery has defeated Washington's Machine Gun!
Turn 449, 1839 AD: Xteam's Artillery (18.00) vs Washington's Artillery (13.33)
Turn 449, 1839 AD: Combat Odds: 87.8%
Turn 449, 1839 AD: (City Attack: -20%)
Turn 449, 1839 AD: (Combat: -50%)
Turn 449, 1839 AD: (Combat: +50%)
Turn 449, 1839 AD: (Amphibious Attack: +50%)
Turn 449, 1839 AD: Xteam's Artillery is hit for 20 (80/100HP)
Turn 449, 1839 AD: Xteam's Artillery is hit for 20 (60/100HP)
Turn 449, 1839 AD: Washington's Artillery is hit for 19 (38/100HP)
Turn 449, 1839 AD: Washington's Artillery is hit for 19 (19/100HP)
Turn 449, 1839 AD: Washington's Artillery is hit for 19 (0/100HP)
Turn 449, 1839 AD: Xteam's Artillery has defeated Washington's Artillery!
Turn 449, 1839 AD: Xteam's Artillery (18.00) vs Washington's Artillery (13.33)
Turn 449, 1839 AD: Combat Odds: 87.8%
Turn 449, 1839 AD: (City Attack: -20%)
Turn 449, 1839 AD: (Combat: -50%)
Turn 449, 1839 AD: (Combat: +50%)
Turn 449, 1839 AD: (Amphibious Attack: +50%)
Turn 449, 1839 AD: Washington's Artillery is hit for 19 (38/100HP)
Turn 449, 1839 AD: Xteam's Artillery is hit for 20 (80/100HP)
Turn 449, 1839 AD: Washington's Artillery is hit for 19 (19/100HP)
Turn 449, 1839 AD: Xteam's Artillery is hit for 20 (60/100HP)
Turn 449, 1839 AD: Washington's Artillery is hit for 19 (0/100HP)
Turn 449, 1839 AD: Xteam's Artillery has defeated Washington's Artillery!
Turn 449, 1839 AD: Xteam's Infantry (24.00) vs Washington's Gunship (13.44)
Turn 449, 1839 AD: Combat Odds: 97.5%
Turn 449, 1839 AD: (Extra Combat: -20%)
Turn 449, 1839 AD: (Extra Combat: +10%)
Turn 449, 1839 AD: (Amphibious Attack: +50%)
Turn 449, 1839 AD: Xteam's Infantry is hit for 20 (80/100HP)
Turn 449, 1839 AD: Washington's Gunship is hit for 19 (16/100HP)
Turn 449, 1839 AD: Xteam's Infantry is hit for 20 (60/100HP)
Turn 449, 1839 AD: Washington's Gunship is hit for 19 (0/100HP)
Turn 449, 1839 AD: Xteam's Infantry has defeated Washington's Gunship!
Turn 449, 1839 AD: Xteam's Infantry (24.00) vs Washington's Infantry (10.20)
Turn 449, 1839 AD: Combat Odds: 99.6%
Turn 449, 1839 AD: (Extra Combat: -20%)
Turn 449, 1839 AD: (Fortify: +25%)
Turn 449, 1839 AD: (City Defense: +20%)
Turn 449, 1839 AD: (Combat: -50%)
Turn 449, 1839 AD: (Combat: +25%)
Turn 449, 1839 AD: (Amphibious Attack: +50%)
Turn 449, 1839 AD: Xteam's Infantry is hit for 19 (81/100HP)
Turn 449, 1839 AD: Washington's Infantry is hit for 20 (10/100HP)
Turn 449, 1839 AD: Washington's Infantry is hit for 20 (0/100HP)
Turn 449, 1839 AD: Xteam's Infantry has defeated Washington's Infantry!
Turn 449, 1839 AD: Xteam's Infantry (24.00) vs Washington's Infantry (10.20)
Turn 449, 1839 AD: Combat Odds: 99.6%
Turn 449, 1839 AD: (Extra Combat: -20%)
Turn 449, 1839 AD: (Fortify: +25%)
Turn 449, 1839 AD: (City Defense: +20%)
Turn 449, 1839 AD: (Combat: -50%)
Turn 449, 1839 AD: (Combat: +25%)
Turn 449, 1839 AD: (Amphibious Attack: +50%)
Turn 449, 1839 AD: Washington's Infantry is hit for 20 (10/100HP)
Turn 449, 1839 AD: Washington's Infantry is hit for 20 (0/100HP)
Turn 449, 1839 AD: Xteam's Infantry has defeated Washington's Infantry!
Turn 449, 1839 AD: Xteam's Infantry (24.00) vs Washington's Infantry (9.00)
Turn 449, 1839 AD: Combat Odds: 99.8%
Turn 449, 1839 AD: (Extra Combat: -20%)
Turn 449, 1839 AD: (Fortify: +25%)
Turn 449, 1839 AD: (Combat: -50%)
Turn 449, 1839 AD: (Combat: +25%)
Turn 449, 1839 AD: (Amphibious Attack: +50%)
Turn 449, 1839 AD: Washington's Infantry is hit for 22 (8/100HP)
Turn 449, 1839 AD: Xteam's Infantry is hit for 18 (82/100HP)
Turn 449, 1839 AD: Washington's Infantry is hit for 22 (0/100HP)
Turn 449, 1839 AD: Xteam's Infantry has defeated Washington's Infantry!
Turn 449, 1839 AD: Xteam's Tank (28.00) vs Washington's SAM Infantry (5.54)
Turn 449, 1839 AD: Combat Odds: 100.0%
Turn 449, 1839 AD: (Extra Combat: +10%)
Turn 449, 1839 AD: (Fortify: +25%)
Turn 449, 1839 AD: (City Attack: -45%)
Turn 449, 1839 AD: (Amphibious Attack: +50%)
Turn 449, 1839 AD: Washington's SAM Infantry is hit for 26 (0/100HP)
Turn 449, 1839 AD: Xteam's Tank has defeated Washington's SAM Infantry!
Turn 449, 1839 AD: You have captured Washington!!!
Turn 449, 1839 AD: Xteam's Infantry (21.36) vs Washington's SAM Infantry (15.65)
Turn 449, 1839 AD: Combat Odds: 79.5%
Turn 449, 1839 AD: (Extra Combat: -20%)
Turn 449, 1839 AD: (Extra Combat: +10%)
Turn 449, 1839 AD: (Fortify: +25%)
Turn 449, 1839 AD: (Combat: -50%)
Turn 449, 1839 AD: Washington's SAM Infantry is hit for 24 (76/100HP)
Turn 449, 1839 AD: Xteam's Infantry is hit for 16 (73/100HP)
Turn 449, 1839 AD: Xteam's Infantry is hit for 16 (57/100HP)
Turn 449, 1839 AD: Washington's SAM Infantry is hit for 24 (52/100HP)
Turn 449, 1839 AD: Washington's SAM Infantry is hit for 24 (28/100HP)
Turn 449, 1839 AD: Xteam's Infantry is hit for 16 (41/100HP)
Turn 449, 1839 AD: Washington's SAM Infantry is hit for 24 (4/100HP)
Turn 449, 1839 AD: Washington's SAM Infantry is hit for 24 (0/100HP)
Turn 449, 1839 AD: Xteam's Infantry has defeated Washington's SAM Infantry!
Turn 449, 1839 AD: Durnovaria celebrates "We Love the Prime Minister Day"!!!
Turn 449, 1839 AD: Camulodunum celebrates "We Love the Prime Minister Day"!!!
Turn 449, 1839 AD: The borders of Bjørgvin have expanded!
Turn 449, 1839 AD: Washington's Artillery (18.00) vs Xteam's Tank (23.33)
Turn 449, 1839 AD: Combat Odds: 23.3%
Turn 449, 1839 AD: (City Attack: -20%)
Turn 449, 1839 AD: Xteam's Tank is hit for 17 (83/100HP)
Turn 449, 1839 AD: Xteam's Tank is hit for 17 (66/100HP)
Turn 449, 1839 AD: Washington's Artillery is hit for 22 (78/100HP)
Turn 449, 1839 AD: Washington's Artillery is hit for 22 (56/100HP)
Turn 449, 1839 AD: Washington's Artillery is hit for 22 (34/100HP)
Turn 449, 1839 AD: Washington's Artillery is hit for 22 (12/100HP)
Turn 449, 1839 AD: Washington's Artillery is hit for 22 (0/100HP)
Turn 449, 1839 AD: Xteam's Tank has defeated Washington's Artillery!
Turn 449, 1839 AD: Washington's Artillery (18.00) vs Xteam's SAM Infantry (19.80)
Turn 449, 1839 AD: Combat Odds: 32.2%
Turn 449, 1839 AD: (Extra Combat: +10%)
Turn 449, 1839 AD: (City Defense: +20%)
Turn 449, 1839 AD: (City Attack: -20%)
Turn 449, 1839 AD: Xteam's SAM Infantry is hit for 19 (81/100HP)
Turn 449, 1839 AD: Washington's Artillery is hit for 20 (80/100HP)
Turn 449, 1839 AD: Xteam's SAM Infantry is hit for 19 (62/100HP)
Turn 449, 1839 AD: Xteam's SAM Infantry is hit for 19 (43/100HP)
Turn 449, 1839 AD: Washington's Artillery is hit for 20 (60/100HP)
Turn 449, 1839 AD: Washington's Artillery is hit for 20 (40/100HP)
Turn 449, 1839 AD: Washington's Artillery is hit for 20 (20/100HP)
Turn 449, 1839 AD: Xteam's SAM Infantry is hit for 19 (24/100HP)
Turn 449, 1839 AD: Washington's Artillery is hit for 20 (0/100HP)
Turn 449, 1839 AD: Xteam's SAM Infantry has defeated Washington's Artillery!
Turn 449, 1839 AD: Washington's Artillery (18.00) vs Xteam's Infantry (18.20)
Turn 449, 1839 AD: Combat Odds: 49.5%
Turn 449, 1839 AD: (Extra Combat: +20%)
Turn 449, 1839 AD: (City Attack: -20%)
Turn 449, 1839 AD: Xteam's Infantry is hit for 19 (72/100HP)
Turn 449, 1839 AD: Xteam's Infantry is hit for 19 (53/100HP)
Turn 449, 1839 AD: Washington's Artillery is hit for 20 (80/100HP)
Turn 449, 1839 AD: Xteam's Infantry is hit for 19 (34/100HP)
Turn 449, 1839 AD: Xteam's Infantry is hit for 19 (15/100HP)
Turn 449, 1839 AD: Washington's Artillery is hit for 20 (60/100HP)
Turn 449, 1839 AD: Xteam's Infantry is hit for 19 (0/100HP)
Turn 449, 1839 AD: Washington's Artillery has defeated Xteam's Infantry!
Turn 449, 1839 AD: Washington's Destroyer (30.00) vs Xteam's Destroyer (14.40)
Turn 449, 1839 AD: Combat Odds: 99.4%
Turn 449, 1839 AD: (Extra Combat: +20%)
Turn 449, 1839 AD: Xteam's Destroyer is hit for 21 (19/100HP)
Turn 449, 1839 AD: Washington's Destroyer is hit for 18 (82/100HP)
Turn 449, 1839 AD: Washington's Destroyer is hit for 18 (64/100HP)
Turn 449, 1839 AD: Washington's Destroyer is hit for 18 (46/100HP)
Turn 449, 1839 AD: Washington's Destroyer is hit for 18 (28/100HP)
Turn 449, 1839 AD: Xteam's Destroyer is hit for 21 (0/100HP)
Turn 449, 1839 AD: Washington's Destroyer has defeated Xteam's Destroyer!
Turn 449, 1839 AD: Washington's Gunship (20.16) vs Xteam's Tank (14.00)
Turn 449, 1839 AD: Combat Odds: 81.2%
Turn 449, 1839 AD: (Extra Combat: -20%)
Turn 449, 1839 AD: (Combat: -100%)
Turn 449, 1839 AD: Xteam's Tank is hit for 26 (74/100HP)
Turn 449, 1839 AD: Xteam's Tank is hit for 26 (48/100HP)
Turn 449, 1839 AD: Xteam's Tank is hit for 26 (22/100HP)
Turn 449, 1839 AD: Xteam's Tank is hit for 26 (0/100HP)
Turn 449, 1839 AD: Washington's Gunship has defeated Xteam's Tank!

Turn 450, 1840 AD: Xteam's Destroyer (36.00) vs Washington's Destroyer (8.40)
Turn 450, 1840 AD: Combat Odds: 100.0%
Turn 450, 1840 AD: (Extra Combat: -20%)
Turn 450, 1840 AD: Xteam's Destroyer is hit for 14 (86/100HP)
Turn 450, 1840 AD: Washington's Destroyer is hit for 27 (1/100HP)
Turn 450, 1840 AD: Washington's Destroyer is hit for 27 (0/100HP)
Turn 450, 1840 AD: Xteam's Destroyer has defeated Washington's Destroyer!
Turn 450, 1840 AD: Xteam's Gunship (24.48) vs Washington's Artillery (10.80)
Turn 450, 1840 AD: Combat Odds: 99.5%
Turn 450, 1840 AD: (Extra Combat: -20%)
Turn 450, 1840 AD: Washington's Artillery is hit for 27 (33/100HP)
Turn 450, 1840 AD: Washington's Artillery is hit for 27 (6/100HP)
Turn 450, 1840 AD: Washington's Artillery is hit for 27 (0/100HP)
Turn 450, 1840 AD: Xteam's Gunship has defeated Washington's Artillery!
Turn 450, 1840 AD: Xteam's Destroyer (36.00) vs Gandhi's Caravel (3.60)
Turn 450, 1840 AD: Combat Odds: 100.0%
Turn 450, 1840 AD: (Extra Combat: -20%)
Turn 450, 1840 AD: (Extra Combat: +10%)
Turn 450, 1840 AD: (Plot Defense: +10%)
Turn 450, 1840 AD: Gandhi's Caravel is hit for 47 (53/100HP)
Turn 450, 1840 AD: Gandhi's Caravel is hit for 47 (6/100HP)
Turn 450, 1840 AD: Gandhi's Caravel is hit for 47 (0/100HP)
Turn 450, 1840 AD: Xteam's Destroyer has defeated Gandhi's Caravel!
Turn 450, 1840 AD: Durnovaria celebrates "We Love the Prime Minister Day"!!!
Turn 450, 1840 AD: Washington's Gunship (26.52) vs Xteam's SAM Infantry (28.80)
Turn 450, 1840 AD: Combat Odds: 45.1%
Turn 450, 1840 AD: (Extra Combat: -30%)
Turn 450, 1840 AD: (Extra Combat: +10%)
Turn 450, 1840 AD: (Combat: +50%)
Turn 450, 1840 AD: Xteam's SAM Infantry is hit for 20 (80/100HP)
Turn 450, 1840 AD: Xteam's SAM Infantry is hit for 20 (60/100HP)
Turn 450, 1840 AD: Washington's Gunship is hit for 19 (66/100HP)
Turn 450, 1840 AD: Washington's Gunship is hit for 19 (47/100HP)
Turn 450, 1840 AD: Washington's Gunship is hit for 19 (28/100HP)
Turn 450, 1840 AD: Xteam's SAM Infantry is hit for 20 (40/100HP)
Turn 450, 1840 AD: Xteam's SAM Infantry is hit for 20 (20/100HP)
Turn 450, 1840 AD: Washington's Gunship is hit for 19 (9/100HP)
Turn 450, 1840 AD: Washington's Gunship is hit for 19 (0/100HP)
Turn 450, 1840 AD: Xteam's SAM Infantry has defeated Washington's Gunship!

Turn 451, 1841 AD: The enemy has been spotted near Uppsala!
Turn 451, 1841 AD: Your Fighter has attacked an enemy Artillery! (-20% Damage)
Turn 451, 1841 AD: Your Bomber has caused collateral damage! (5 Units)
Turn 451, 1841 AD: Your Bomber has caused collateral damage! (5 Units)
Turn 451, 1841 AD: Your Bomber has caused collateral damage! (1 Unit)
Turn 451, 1841 AD: Your Bomber has attacked an enemy Tank! (-12% Damage)
Turn 451, 1841 AD: Xteam's Infantry (22.00) vs Washington's Tank (16.80)
Turn 451, 1841 AD: Combat Odds: 86.9%
Turn 451, 1841 AD: (Extra Combat: -10%)
Turn 451, 1841 AD: (Extra Combat: +20%)
Turn 451, 1841 AD: Washington's Tank is hit for 18 (32/100HP)
Turn 451, 1841 AD: Xteam's Infantry is hit for 21 (79/100HP)
Turn 451, 1841 AD: Washington's Tank is hit for 18 (14/100HP)
Turn 451, 1841 AD: Xteam's Infantry is hit for 21 (58/100HP)
Turn 451, 1841 AD: Xteam's Infantry is hit for 21 (37/100HP)
Turn 451, 1841 AD: Xteam's Infantry is hit for 21 (16/100HP)
Turn 451, 1841 AD: Washington's Tank is hit for 18 (0/100HP)
Turn 451, 1841 AD: Xteam's Infantry has defeated Washington's Tank!
Turn 451, 1841 AD: Xteam's Infantry (22.00) vs Washington's Tank (16.80)
Turn 451, 1841 AD: Combat Odds: 86.9%
Turn 451, 1841 AD: (Extra Combat: -10%)
Turn 451, 1841 AD: (Extra Combat: +20%)
Turn 451, 1841 AD: Washington's Tank is hit for 18 (32/100HP)
Turn 451, 1841 AD: Washington's Tank is hit for 18 (14/100HP)
Turn 451, 1841 AD: Xteam's Infantry is hit for 21 (79/100HP)
Turn 451, 1841 AD: Xteam's Infantry is hit for 21 (58/100HP)
Turn 451, 1841 AD: Washington's Tank is hit for 18 (0/100HP)
Turn 451, 1841 AD: Xteam's Infantry has defeated Washington's Tank!
Turn 451, 1841 AD: Xteam's Infantry (19.20) vs Washington's Navy SEAL (9.60)
Turn 451, 1841 AD: Combat Odds: 92.5%
Turn 451, 1841 AD: (Extra Combat: -20%)
Turn 451, 1841 AD: (Plot Defense: +25%)
Turn 451, 1841 AD: (Combat: -50%)
Turn 451, 1841 AD: Xteam's Infantry is hit for 16 (64/100HP)
Turn 451, 1841 AD: Washington's Navy SEAL is hit for 24 (26/100HP)
Turn 451, 1841 AD: Xteam's Infantry is hit for 16 (48/100HP)
Turn 451, 1841 AD: Washington's Navy SEAL is hit for 24 (2/100HP)
Turn 451, 1841 AD: Washington's Navy SEAL is hit for 24 (0/100HP)
Turn 451, 1841 AD: Xteam's Infantry has defeated Washington's Navy SEAL!
Turn 451, 1841 AD: Xteam's Infantry (26.00) vs Washington's Navy SEAL (18.00)
Turn 451, 1841 AD: Combat Odds: 83.8%
Turn 451, 1841 AD: (Extra Combat: -30%)
Turn 451, 1841 AD: (Plot Defense: +25%)
Turn 451, 1841 AD: (Combat: -25%)
Turn 451, 1841 AD: (Amphibious Attack: +50%)
Turn 451, 1841 AD: Washington's Navy SEAL is hit for 19 (31/100HP)
Turn 451, 1841 AD: Washington's Navy SEAL is hit for 19 (12/100HP)
Turn 451, 1841 AD: Washington's Navy SEAL is hit for 19 (0/100HP)
Turn 451, 1841 AD: Xteam's Infantry has defeated Washington's Navy SEAL!
Turn 451, 1841 AD: Xteam's Infantry (24.00) vs Washington's Cavalry (12.75)
Turn 451, 1841 AD: Combat Odds: 97.6%
Turn 451, 1841 AD: (Extra Combat: -20%)
Turn 451, 1841 AD: (Extra Combat: +20%)
Turn 451, 1841 AD: (Amphibious Attack: +50%)
Turn 451, 1841 AD: Xteam's Infantry is hit for 17 (83/100HP)
Turn 451, 1841 AD: Xteam's Infantry is hit for 17 (66/100HP)
Turn 451, 1841 AD: Washington's Cavalry is hit for 22 (28/100HP)
Turn 451, 1841 AD: Washington's Cavalry is hit for 22 (6/100HP)
Turn 451, 1841 AD: Washington's Cavalry is hit for 22 (0/100HP)
Turn 451, 1841 AD: Xteam's Infantry has defeated Washington's Cavalry!
Turn 451, 1841 AD: Xteam's Battleship (48.00) vs Washington's Destroyer (33.00)
Turn 451, 1841 AD: Combat Odds: 89.2%
Turn 451, 1841 AD: (Extra Combat: -20%)
Turn 451, 1841 AD: (Plot Defense: +10%)
Turn 451, 1841 AD: Xteam's Battleship is hit for 16 (84/100HP)
Turn 451, 1841 AD: Xteam's Battleship is hit for 16 (68/100HP)
Turn 451, 1841 AD: Washington's Destroyer is hit for 24 (76/100HP)
Turn 451, 1841 AD: Xteam's Battleship is hit for 16 (52/100HP)
Turn 451, 1841 AD: Xteam's Battleship is hit for 16 (36/100HP)
Turn 451, 1841 AD: Washington's Destroyer is hit for 24 (52/100HP)
Turn 451, 1841 AD: Washington's Destroyer is hit for 24 (28/100HP)
Turn 451, 1841 AD: Washington's Destroyer is hit for 24 (4/100HP)
Turn 451, 1841 AD: Washington's Destroyer is hit for 24 (0/100HP)
Turn 451, 1841 AD: Xteam's Battleship has defeated Washington's Destroyer!
Turn 451, 1841 AD: Xteam's Destroyer (36.00) vs Washington's Destroyer (30.00)
Turn 451, 1841 AD: Combat Odds: 73.0%
Turn 451, 1841 AD: (Extra Combat: -20%)
Turn 451, 1841 AD: Washington's Destroyer is hit for 21 (79/100HP)
Turn 451, 1841 AD: Xteam's Destroyer is hit for 18 (82/100HP)
Turn 451, 1841 AD: Xteam's Destroyer is hit for 18 (64/100HP)
Turn 451, 1841 AD: Xteam's Destroyer is hit for 18 (46/100HP)
Turn 451, 1841 AD: Xteam's Destroyer is hit for 18 (28/100HP)
Turn 451, 1841 AD: Washington's Destroyer is hit for 21 (58/100HP)
Turn 451, 1841 AD: Washington's Destroyer is hit for 21 (37/100HP)
Turn 451, 1841 AD: Xteam's Destroyer is hit for 18 (10/100HP)
Turn 451, 1841 AD: Xteam's Destroyer is hit for 18 (0/100HP)
Turn 451, 1841 AD: Washington's Destroyer has defeated Xteam's Destroyer!
Turn 451, 1841 AD: Xteam's Destroyer (36.00) vs Washington's Destroyer (11.10)
Turn 451, 1841 AD: Combat Odds: 100.0%
Turn 451, 1841 AD: (Extra Combat: -20%)
Turn 451, 1841 AD: Washington's Destroyer is hit for 26 (11/100HP)
Turn 451, 1841 AD: Washington's Destroyer is hit for 26 (0/100HP)
Turn 451, 1841 AD: Xteam's Destroyer has defeated Washington's Destroyer!
Turn 451, 1841 AD: Xteam's Destroyer (36.00) vs Washington's Destroyer (39.00)
Turn 451, 1841 AD: Combat Odds: 32.9%
Turn 451, 1841 AD: (Extra Combat: -20%)
Turn 451, 1841 AD: (Extra Combat: +20%)
Turn 451, 1841 AD: (Plot Defense: +10%)
Turn 451, 1841 AD: Xteam's Destroyer is hit for 20 (80/100HP)
Turn 451, 1841 AD: Xteam's Destroyer is hit for 20 (60/100HP)
Turn 451, 1841 AD: Xteam's Destroyer is hit for 20 (40/100HP)
Turn 451, 1841 AD: Xteam's Destroyer is hit for 20 (20/100HP)
Turn 451, 1841 AD: Xteam's Destroyer is hit for 20 (0/100HP)
Turn 451, 1841 AD: Washington's Destroyer has defeated Xteam's Destroyer!
Turn 451, 1841 AD: Your Destroyer has reduced the defenses of Boston to 55%!
Turn 451, 1841 AD: You have discovered Computers!
Turn 451, 1841 AD: The borders of Thapsus have expanded!
Turn 451, 1841 AD: The borders of Thaenae have expanded!
Turn 451, 1841 AD: Washington has completed SS Casing!

leif erikson
Jun 02, 2007, 09:58 PM
Finally, part 3 (1842AD - 1845AD):

Turn 452, 1842 AD: The enemy has been spotted near Birka!
Turn 452, 1842 AD: The enemy has been spotted near Birka!
Turn 452, 1842 AD: Your Bomber has attacked an enemy Infantry! (-5% Damage)
Turn 452, 1842 AD: Your Bomber has attacked an enemy Infantry! (-5% Damage)
Turn 452, 1842 AD: Your Bomber has attacked an enemy Infantry! (-5% Damage)
Turn 452, 1842 AD: Your Bomber has attacked an enemy Infantry! (-5% Damage)
Turn 452, 1842 AD: Your Bomber has attacked an enemy Infantry! (-5% Damage)
Turn 452, 1842 AD: Your Bomber was intercepted by an enemy Fighter! (-25% Damage)
Turn 452, 1842 AD: Your Bomber has caused collateral damage! (3 Units)
Turn 452, 1842 AD: Xteam's Battleship (44.00) vs Gandhi's Frigate (10.40)
Turn 452, 1842 AD: Combat Odds: 100.0%
Turn 452, 1842 AD: (Extra Combat: -10%)
Turn 452, 1842 AD: (Extra Combat: +20%)
Turn 452, 1842 AD: (Plot Defense: +10%)
Turn 452, 1842 AD: Xteam's Battleship is hit for 10 (90/100HP)
Turn 452, 1842 AD: Xteam's Battleship is hit for 10 (80/100HP)
Turn 452, 1842 AD: Gandhi's Frigate is hit for 37 (63/100HP)
Turn 452, 1842 AD: Gandhi's Frigate is hit for 37 (26/100HP)
Turn 452, 1842 AD: Gandhi's Frigate is hit for 37 (0/100HP)
Turn 452, 1842 AD: Xteam's Battleship has defeated Gandhi's Frigate!
Turn 452, 1842 AD: Xteam's Destroyer (36.00) vs Gandhi's Galleon (4.40)
Turn 452, 1842 AD: Combat Odds: 100.0%
Turn 452, 1842 AD: (Extra Combat: -20%)
Turn 452, 1842 AD: (Plot Defense: +10%)
Turn 452, 1842 AD: Gandhi's Galleon is hit for 45 (55/100HP)
Turn 452, 1842 AD: Gandhi's Galleon is hit for 45 (10/100HP)
Turn 452, 1842 AD: Gandhi's Galleon is hit for 45 (0/100HP)
Turn 452, 1842 AD: Xteam's Destroyer has defeated Gandhi's Galleon!
Turn 452, 1842 AD: Your Fighter was intercepted by an enemy SAM Infantry! (-72% Damage)
Turn 452, 1842 AD: Your Destroyer has reduced the defenses of Boston to 40%!
Turn 452, 1842 AD: Your Destroyer has reduced the defenses of Boston to 10%!
Turn 452, 1842 AD: You have trained a Work Boat in Nidaros. Work has now begun on a Tank.
Turn 452, 1842 AD: You have constructed a Airport in Bursa. Work has now begun on a Granary.
Turn 452, 1842 AD: The borders of Hadrumetum have expanded!
Turn 452, 1842 AD: Gandhi's Cavalry (18.00) vs Xteam's Machine Gun (18.00)
Turn 452, 1842 AD: Combat Odds: 43.2%
Turn 452, 1842 AD: (Extra Combat: -20%)
Turn 452, 1842 AD: Gandhi's Cavalry is hit for 20 (80/100HP)
Turn 452, 1842 AD: Gandhi's Cavalry is hit for 20 (60/100HP)
Turn 452, 1842 AD: Gandhi's Cavalry is hit for 20 (40/100HP)
Turn 452, 1842 AD: Gandhi's Cavalry is hit for 20 (20/100HP)
Turn 452, 1842 AD: Xteam's Machine Gun is hit for 20 (80/100HP)
Turn 452, 1842 AD: Xteam's Machine Gun is hit for 20 (60/100HP)
Turn 452, 1842 AD: Gandhi's Cavalry is hit for 20 (0/100HP)
Turn 452, 1842 AD: Xteam's Machine Gun has defeated Gandhi's Cavalry!
Turn 452, 1842 AD: Gandhi's Cavalry (16.50) vs Xteam's Machine Gun (10.80)
Turn 452, 1842 AD: Combat Odds: 93.6%
Turn 452, 1842 AD: (Extra Combat: -10%)
Turn 452, 1842 AD: Gandhi's Cavalry is hit for 18 (82/100HP)
Turn 452, 1842 AD: Gandhi's Cavalry is hit for 18 (64/100HP)
Turn 452, 1842 AD: Xteam's Machine Gun is hit for 21 (39/100HP)
Turn 452, 1842 AD: Gandhi's Cavalry is hit for 18 (46/100HP)
Turn 452, 1842 AD: Xteam's Machine Gun is hit for 21 (18/100HP)
Turn 452, 1842 AD: Xteam's Machine Gun is hit for 21 (0/100HP)
Turn 452, 1842 AD: Gandhi's Cavalry has defeated Xteam's Machine Gun!
Turn 452, 1842 AD: Gandhi adopts State Property!
Turn 452, 1842 AD: Washington has completed SS Casing!

Turn 453, 1843 AD: The enemy has been spotted near New York!
Turn 453, 1843 AD: The enemy has been spotted near Birka!
Turn 453, 1843 AD: The enemy has been spotted near Uppsala!
Turn 453, 1843 AD: Xteam's Gunship (26.40) vs Gandhi's Cavalry (7.59)
Turn 453, 1843 AD: Combat Odds: 100.0%
Turn 453, 1843 AD: (Extra Combat: -10%)
Turn 453, 1843 AD: (Extra Combat: +10%)
Turn 453, 1843 AD: Gandhi's Cavalry is hit for 29 (17/100HP)
Turn 453, 1843 AD: Xteam's Gunship is hit for 13 (87/100HP)
Turn 453, 1843 AD: Xteam's Gunship is hit for 13 (74/100HP)
Turn 453, 1843 AD: Gandhi's Cavalry is hit for 29 (0/100HP)
Turn 453, 1843 AD: Xteam's Gunship has defeated Gandhi's Cavalry!
Turn 453, 1843 AD: Your Gunship has destroyed a Cavalry!
Turn 453, 1843 AD: Your Battleship has reduced the defenses of San Francisco to 8%!
Turn 453, 1843 AD: Your Destroyer has reduced the defenses of Seattle to 0%!
Turn 453, 1843 AD: Your Destroyer has reduced the defenses of Chicago to 0%!
Turn 453, 1843 AD: Your Bomber was shot down by an enemy Fighter!
Turn 453, 1843 AD: Your Bomber was intercepted by an enemy SAM Infantry! (-59% Damage)
Turn 453, 1843 AD: Your Bomber was shot down by an enemy SAM Infantry!
Turn 453, 1843 AD: Your Bomber has attacked an enemy Infantry! (-5% Damage)
Turn 453, 1843 AD: Your Bomber has caused collateral damage! (3 Units)
Turn 453, 1843 AD: Your Bomber has attacked an enemy Infantry! (-5% Damage)
Turn 453, 1843 AD: Your Bomber has caused collateral damage! (3 Units)
Turn 453, 1843 AD: Your Bomber has attacked an enemy Infantry! (-5% Damage)
Turn 453, 1843 AD: Your Bomber has caused collateral damage! (3 Units)
Turn 453, 1843 AD: Your Bomber has attacked an enemy Infantry! (-4% Damage)
Turn 453, 1843 AD: Your Bomber was intercepted by an enemy SAM Infantry! (-40% Damage)
Turn 453, 1843 AD: Your Fighter has attacked an enemy Infantry! (-4% Damage)
Turn 453, 1843 AD: Xteam's Tank (22.40) vs Washington's Infantry (13.40)
Turn 453, 1843 AD: Combat Odds: 92.7%
Turn 453, 1843 AD: (Fortify: +25%)
Turn 453, 1843 AD: (City Defense: +20%)
Turn 453, 1843 AD: (City Attack: -45%)
Turn 453, 1843 AD: Xteam's Tank is hit for 16 (64/100HP)
Turn 453, 1843 AD: Washington's Infantry is hit for 24 (43/100HP)
Turn 453, 1843 AD: Xteam's Tank is hit for 16 (48/100HP)
Turn 453, 1843 AD: Washington's Infantry is hit for 24 (19/100HP)
Turn 453, 1843 AD: Xteam's Tank is hit for 16 (32/100HP)
Turn 453, 1843 AD: Washington's Infantry is hit for 24 (0/100HP)
Turn 453, 1843 AD: Xteam's Tank has defeated Washington's Infantry!
Turn 453, 1843 AD: Your Tank has destroyed a Infantry!
Turn 453, 1843 AD: Xteam's Infantry (24.00) vs Washington's Infantry (12.32)
Turn 453, 1843 AD: Combat Odds: 99.1%
Turn 453, 1843 AD: (Extra Combat: -20%)
Turn 453, 1843 AD: (Extra Combat: +10%)
Turn 453, 1843 AD: (Fortify: +25%)
Turn 453, 1843 AD: (Combat: -50%)
Turn 453, 1843 AD: (Combat: +25%)
Turn 453, 1843 AD: Xteam's Infantry is hit for 16 (84/100HP)
Turn 453, 1843 AD: Washington's Infantry is hit for 23 (33/100HP)
Turn 453, 1843 AD: Washington's Infantry is hit for 23 (10/100HP)
Turn 453, 1843 AD: Washington's Infantry is hit for 23 (0/100HP)
Turn 453, 1843 AD: Xteam's Infantry has defeated Washington's Infantry!
Turn 453, 1843 AD: Your Infantry has destroyed a Infantry!
Turn 453, 1843 AD: Xteam's Artillery (18.00) vs Washington's SAM Infantry (8.67)
Turn 453, 1843 AD: Combat Odds: 99.3%
Turn 453, 1843 AD: (Extra Combat: +10%)
Turn 453, 1843 AD: (Fortify: +25%)
Turn 453, 1843 AD: (City Attack: -45%)
Turn 453, 1843 AD: Your Artillery has caused collateral damage! (1 Unit)
Turn 453, 1843 AD: Washington's SAM Infantry is hit for 23 (30/100HP)
Turn 453, 1843 AD: Washington's SAM Infantry is hit for 23 (7/100HP)
Turn 453, 1843 AD: Xteam's Artillery is hit for 16 (84/100HP)
Turn 453, 1843 AD: Washington's SAM Infantry is hit for 23 (0/100HP)
Turn 453, 1843 AD: Xteam's Artillery has defeated Washington's SAM Infantry!
Turn 453, 1843 AD: Your Artillery has destroyed a SAM Infantry!
Turn 453, 1843 AD: Xteam's Artillery (18.00) vs Washington's SAM Infantry (8.12)
Turn 453, 1843 AD: Combat Odds: 99.5%
Turn 453, 1843 AD: (Fortify: +25%)
Turn 453, 1843 AD: (City Attack: -20%)
Turn 453, 1843 AD: Washington's SAM Infantry is hit for 23 (20/100HP)
Turn 453, 1843 AD: Washington's SAM Infantry is hit for 23 (0/100HP)
Turn 453, 1843 AD: Xteam's Artillery has defeated Washington's SAM Infantry!
Turn 453, 1843 AD: Your Artillery has destroyed a SAM Infantry!
Turn 453, 1843 AD: You have captured Seattle!!!
Turn 453, 1843 AD: Xteam's Infantry (22.00) vs Washington's SAM Infantry (10.20)
Turn 453, 1843 AD: Combat Odds: 99.4%
Turn 453, 1843 AD: (Extra Combat: -10%)
Turn 453, 1843 AD: (Plot Defense: +25%)
Turn 453, 1843 AD: (Fortify: +5%)
Turn 453, 1843 AD: (Combat: -50%)
Turn 453, 1843 AD: Xteam's Infantry is hit for 15 (85/100HP)
Turn 453, 1843 AD: Washington's SAM Infantry is hit for 26 (42/100HP)
Turn 453, 1843 AD: Xteam's Infantry is hit for 15 (70/100HP)
Turn 453, 1843 AD: Xteam's Infantry is hit for 15 (55/100HP)
Turn 453, 1843 AD: Washington's SAM Infantry is hit for 26 (16/100HP)
Turn 453, 1843 AD: Washington's SAM Infantry is hit for 26 (0/100HP)
Turn 453, 1843 AD: Xteam's Infantry has defeated Washington's SAM Infantry!
Turn 453, 1843 AD: Your Infantry has destroyed a SAM Infantry!
Turn 453, 1843 AD: Zheng He (Great Merchant) has been born in Bibracte (Xteam)!
Turn 453, 1843 AD: The borders of Bursa have expanded!
Turn 453, 1843 AD: Washington's Artillery (18.00) vs Xteam's Infantry (24.00)
Turn 453, 1843 AD: Combat Odds: 21.9%
Turn 453, 1843 AD: (Extra Combat: +20%)
Turn 453, 1843 AD: You have suffered collateral damage! (1 Unit)
Turn 453, 1843 AD: Washington's Artillery is hit for 23 (77/100HP)
Turn 453, 1843 AD: Washington's Artillery is hit for 23 (54/100HP)
Turn 453, 1843 AD: Washington's Artillery is hit for 23 (31/100HP)
Turn 453, 1843 AD: Washington's Artillery is hit for 23 (8/100HP)
Turn 453, 1843 AD: Xteam's Infantry is hit for 17 (83/100HP)
Turn 453, 1843 AD: Xteam's Infantry is hit for 17 (66/100HP)
Turn 453, 1843 AD: Washington's Artillery is hit for 23 (0/100HP)
Turn 453, 1843 AD: Xteam's Infantry has defeated Washington's Artillery!
Turn 453, 1843 AD: While defending, your Infantry has killed a American Artillery!

Turn 454, 1844 AD: Your Destroyer has reduced the defenses of Boston to 0%!
Turn 454, 1844 AD: Your Bomber has attacked an enemy SAM Infantry! (-5% Damage)
Turn 454, 1844 AD: Your Bomber has caused collateral damage! (3 Units)
Turn 454, 1844 AD: Your Bomber was intercepted by an enemy Fighter! (-22% Damage)
Turn 454, 1844 AD: Your Bomber was intercepted by an enemy Fighter! (-61% Damage)
Turn 454, 1844 AD: Your Bomber was intercepted by an enemy SAM Infantry! (-59% Damage)
Turn 454, 1844 AD: Your Bomber has attacked an enemy SAM Infantry! (-4% Damage)
Turn 454, 1844 AD: Your Bomber has caused collateral damage! (3 Units)
Turn 454, 1844 AD: Your Bomber was intercepted by an enemy SAM Infantry! (-49% Damage)
Turn 454, 1844 AD: Your Bomber has attacked an enemy SAM Infantry! (-5% Damage)
Turn 454, 1844 AD: Your Bomber has caused collateral damage! (3 Units)
Turn 454, 1844 AD: Your Fighter has attacked an enemy SAM Infantry! (-4% Damage)
Turn 454, 1844 AD: Your Bomber has attacked an enemy SAM Infantry! (-3% Damage)
Turn 454, 1844 AD: Your Bomber has caused collateral damage! (3 Units)
Turn 454, 1844 AD: Xteam's Artillery (18.00) vs Washington's SAM Infantry (21.33)
Turn 454, 1844 AD: Combat Odds: 39.8%
Turn 454, 1844 AD: (Fortify: +25%)
Turn 454, 1844 AD: (City Defense: +45%)
Turn 454, 1844 AD: (City Attack: -20%)
Turn 454, 1844 AD: Your Artillery has caused collateral damage! (3 Units)
Turn 454, 1844 AD: Washington's SAM Infantry is hit for 17 (62/100HP)
Turn 454, 1844 AD: Washington's SAM Infantry is hit for 17 (45/100HP)
Turn 454, 1844 AD: Xteam's Artillery is hit for 23 (77/100HP)
Turn 454, 1844 AD: Washington's SAM Infantry is hit for 17 (28/100HP)
Turn 454, 1844 AD: Xteam's Artillery is hit for 23 (54/100HP)
Turn 454, 1844 AD: Xteam's Artillery is hit for 23 (31/100HP)
Turn 454, 1844 AD: Washington's SAM Infantry is hit for 17 (11/100HP)
Turn 454, 1844 AD: Xteam's Artillery is hit for 23 (8/100HP)
Turn 454, 1844 AD: Your Artillery has withdrawn from combat with a SAM Infantry!
Turn 454, 1844 AD: Xteam's Artillery (18.00) vs Washington's Infantry (14.50)
Turn 454, 1844 AD: Combat Odds: 74.7%
Turn 454, 1844 AD: (Fortify: +25%)
Turn 454, 1844 AD: (City Defense: +20%)
Turn 454, 1844 AD: (City Attack: -20%)
Turn 454, 1844 AD: Your Artillery has caused collateral damage! (2 Units)
Turn 454, 1844 AD: Washington's Infantry is hit for 19 (39/100HP)
Turn 454, 1844 AD: Xteam's Artillery is hit for 20 (80/100HP)
Turn 454, 1844 AD: Xteam's Artillery is hit for 20 (60/100HP)
Turn 454, 1844 AD: Washington's Infantry is hit for 19 (20/100HP)
Turn 454, 1844 AD: Washington's Infantry is hit for 19 (1/100HP)
Turn 454, 1844 AD: Xteam's Artillery is hit for 20 (40/100HP)
Turn 454, 1844 AD: Xteam's Artillery is hit for 20 (20/100HP)
Turn 454, 1844 AD: Xteam's Artillery is hit for 20 (0/100HP)
Turn 454, 1844 AD: Washington's Infantry has defeated Xteam's Artillery!
Turn 454, 1844 AD: Your Artillery has died trying to attack a Infantry!
Turn 454, 1844 AD: Xteam's Artillery (18.00) vs Washington's Infantry (11.04)
Turn 454, 1844 AD: Combat Odds: 96.1%
Turn 454, 1844 AD: (Extra Combat: +10%)
Turn 454, 1844 AD: (Fortify: +25%)
Turn 454, 1844 AD: (City Attack: -20%)
Turn 454, 1844 AD: Your Artillery has caused collateral damage! (1 Unit)
Turn 454, 1844 AD: Washington's Infantry is hit for 20 (28/100HP)
Turn 454, 1844 AD: Xteam's Artillery is hit for 19 (81/100HP)
Turn 454, 1844 AD: Washington's Infantry is hit for 20 (8/100HP)
Turn 454, 1844 AD: Washington's Infantry is hit for 20 (0/100HP)
Turn 454, 1844 AD: Xteam's Artillery has defeated Washington's Infantry!
Turn 454, 1844 AD: Your Artillery has destroyed a Infantry!
Turn 454, 1844 AD: Xteam's Artillery (18.00) vs Washington's SAM Infantry (7.03)
Turn 454, 1844 AD: Combat Odds: 99.7%
Turn 454, 1844 AD: (Extra Combat: +10%)
Turn 454, 1844 AD: (Fortify: +25%)
Turn 454, 1844 AD: (City Attack: -20%)
Turn 454, 1844 AD: Washington's SAM Infantry is hit for 22 (12/100HP)
Turn 454, 1844 AD: Washington's SAM Infantry is hit for 22 (0/100HP)
Turn 454, 1844 AD: Xteam's Artillery has defeated Washington's SAM Infantry!
Turn 454, 1844 AD: Your Artillery has destroyed a SAM Infantry!
Turn 454, 1844 AD: Xteam's Tank (28.00) vs Washington's SAM Infantry (2.97)
Turn 454, 1844 AD: Combat Odds: 100.0%
Turn 454, 1844 AD: (Fortify: +25%)
Turn 454, 1844 AD: (City Defense: +45%)
Turn 454, 1844 AD: (City Attack: -20%)
Turn 454, 1844 AD: Washington's SAM Infantry is hit for 27 (0/100HP)
Turn 454, 1844 AD: Xteam's Tank has defeated Washington's SAM Infantry!
Turn 454, 1844 AD: Your Tank has destroyed a SAM Infantry!
Turn 454, 1844 AD: Xteam's Gunship (28.80) vs Washington's Infantry (0.24)
Turn 454, 1844 AD: Combat Odds: 100.0%
Turn 454, 1844 AD: (Extra Combat: -20%)
Turn 454, 1844 AD: (Fortify: +25%)
Turn 454, 1844 AD: (City Defense: +20%)
Turn 454, 1844 AD: (Combat: -25%)
Turn 454, 1844 AD: Washington's Infantry is hit for 30 (0/100HP)
Turn 454, 1844 AD: Xteam's Gunship has defeated Washington's Infantry!
Turn 454, 1844 AD: Your Gunship has destroyed a Infantry!
Turn 454, 1844 AD: You have captured Boston!!!
Turn 454, 1844 AD: Your Battleship has reduced the defenses of San Francisco to 4%!
Turn 454, 1844 AD: Xteam's Destroyer (39.00) vs Washington's Destroyer (33.00)
Turn 454, 1844 AD: Combat Odds: 72.1%
Turn 454, 1844 AD: (Extra Combat: -30%)
Turn 454, 1844 AD: (Plot Defense: +10%)
Turn 454, 1844 AD: Washington's Destroyer is hit for 21 (79/100HP)
Turn 454, 1844 AD: Xteam's Destroyer is hit for 18 (82/100HP)
Turn 454, 1844 AD: Washington's Destroyer is hit for 21 (58/100HP)
Turn 454, 1844 AD: Washington's Destroyer is hit for 21 (37/100HP)
Turn 454, 1844 AD: Xteam's Destroyer is hit for 18 (64/100HP)
Turn 454, 1844 AD: Xteam's Destroyer is hit for 18 (46/100HP)
Turn 454, 1844 AD: Washington's Destroyer is hit for 21 (16/100HP)
Turn 454, 1844 AD: Xteam's Destroyer is hit for 18 (28/100HP)
Turn 454, 1844 AD: Washington's Destroyer is hit for 21 (0/100HP)
Turn 454, 1844 AD: Xteam's Destroyer has defeated Washington's Destroyer!
Turn 454, 1844 AD: Your Destroyer has destroyed a Destroyer!
Turn 454, 1844 AD: Your Destroyer has reduced the defenses of Assyrian to 34%!
Turn 454, 1844 AD: The borders of New York have expanded!
Turn 454, 1844 AD: Your Tank was attacked by an enemy Fighter! (-20% Damage)
Turn 454, 1844 AD: Your Fighter has intercepted a American Fighter! (-43% Damage)
Turn 454, 1844 AD: A Viking revolt has taken place in Hittite!

Turn 455, 1845 AD: The enemy has been spotted near New York!
Turn 455, 1845 AD: The enemy has been spotted near Uppsala!
Turn 455, 1845 AD: Your Destroyer has reduced the defenses of Chicago to 0%!
Turn 455, 1845 AD: Xteam's Battleship (52.00) vs Washington's Destroyer (39.00)
Turn 455, 1845 AD: Combat Odds: 78.3%
Turn 455, 1845 AD: (Extra Combat: -30%)
Turn 455, 1845 AD: (Extra Combat: +20%)
Turn 455, 1845 AD: (Plot Defense: +10%)
Turn 455, 1845 AD: Xteam's Battleship is hit for 17 (83/100HP)
Turn 455, 1845 AD: Washington's Destroyer is hit for 23 (77/100HP)
Turn 455, 1845 AD: Washington's Destroyer is hit for 23 (54/100HP)
Turn 455, 1845 AD: Washington's Destroyer is hit for 23 (31/100HP)
Turn 455, 1845 AD: Xteam's Battleship is hit for 17 (66/100HP)
Turn 455, 1845 AD: Xteam's Battleship is hit for 17 (49/100HP)
Turn 455, 1845 AD: Washington's Destroyer is hit for 23 (8/100HP)
Turn 455, 1845 AD: Xteam's Battleship is hit for 17 (32/100HP)
Turn 455, 1845 AD: Xteam's Battleship is hit for 17 (15/100HP)
Turn 455, 1845 AD: Washington's Destroyer is hit for 23 (0/100HP)
Turn 455, 1845 AD: Xteam's Battleship has defeated Washington's Destroyer!
Turn 455, 1845 AD: Your Battleship has destroyed a Destroyer!
Turn 455, 1845 AD: Your Battleship has reduced the defenses of San Francisco to 0%!
Turn 455, 1845 AD: Your Destroyer has reduced the defenses of Assyrian to 28%!

leif erikson
Jun 02, 2007, 10:06 PM
Promise, this is the last one for the night. :eek:
:lol: :lol: :lol:

Roster:
Gator - UP
Bede - On Deck
RRAU
Sanabas
Frederiksberg
Cactus Pete
Leif - just played.

I do not expect Gator to be able to take the turn set. Please expect it to change to Brother Bede tomorrow.

Until then, there is plenty to discuss.
Peace with W, tech or not?
Getting G to take our open cities?
The lack of War Weariness in G's cities and the number of units he has stacked up in some of them. :eek:
Izzie is working on Apollo, but it will take her nearly as long as we will be working on Three Gorges Dam! :eek:

And I'm sure we will find more.

Now, off to get some :sleep: :) :cool:

Cactus Pete
Jun 03, 2007, 12:22 AM
Too late to check save, but I've sometimes been able to coerce tech for peace by laying seige to W's (or whomever's) new capital (not taking it, just advancing on it, reducing defenses, weakening units, and detroying most of them -- may only have to begin the process before he is persuaded). If at all practical, like to try before signing a treaty. Any damage we do to any of his troops or cities will probably effect his calculations, but attacking the capital seems to work best.

I'm wondering if, as part of the fix for this game, G's ww was eliminated.

I'm thinking that the sooner we curtail Spain's research, the sooner she will be interested in trading with G -- though that does not look like it will be soon.

What about building some more workers for G? Maybe even run one in front of his nose and into an abandoned city, hoping he'll give chase.

Exactly how did G take Tartar?

From, your screen shots, can't tell everything that has been built in G's cities. What has he done besides train units?

leif erikson
Jun 03, 2007, 05:21 AM
From, your screen shots, can't tell everything that has been built in G's cities. What has he done besides train units?
I went back to the autosaves. We have actually been in only two of G's core cities, Bangalore and Madras. I was heading the Spy towards Delhi.

Here is what is in Bangalore:
Walls
Castle
Barracks
Stable
Granary
Lighthouse
Drydock
Forge
Theater
The Masjid-al-Haram
Hindu Temple

Here is what is in Madras:
Walls
Castle
Barracks
Stable
Granary
Aqueduct
Forge
Monument
Academy
Library
Theater
Jewish Temple
Jewish Monastery
The Temple of Solomon
Islamic Temple
Hindu Temple
Hindu Monastery
Hermitage

It wouldn't be too hard to put Atlanta under pressure, there are Destroyers in the area and Bombers could be moved to Konya or Bursa. The Bombers are unmoved in the save, most are healing after the drubbing they took at Boston! :rolleyes:

EDIT - There are discussion going on concerning when a Vanilla SGOTM should start. You will find more info HERE. (http://forums.civfanatics.com/showpost.php?p=5506606&postcount=114)
Just in case you would like to participate. :D

Frederiksberg
Jun 03, 2007, 06:50 AM
Good war progress :goodjob:. Our bombers are really paying off :hammer: :D

Just to make sure: Have you explicitly asked for Fascism (Cheapest tech) in return for peace? I'm asking because when we made peace with Hannibal he also started out offering capitulation and no tech even though he was also willing to give a tech without capitulation...


I think we should make either sign a cease fire or peace for 10 turns while we get some Jails built and, perhaps, research Facism and try to get Mt. Rushmore built. Although I’d rather have W build it for us and we take it from him.

Mt. Rushmore is a national wonder so it can't be captured. It is, however, not that expensive particularly since we have stone. We can build it in about 8 turns in Camulodunum provided that we get rid of WW first (By making peace).

We need more work boats ASAP to do something about starvation in New York and to start Carthage growing. I suggest we stop building a bank in Carthage - we are investing 300 hammers to gain something like 2.5 gpt. That's a really bad return on the investment :crazyeye:. Let's pump out some work boats here instead.

Another minor thing: I think the first build in our captured American cities should be culture to get the fastest possible expansion to full fat cross.

Exactly how did G take Tartar?

Gandhi captured Tartar by landing a stack of 6 units next to it. I think we have to realize that the only way we can give Gandhi more cities is to let him choose which ones he want. We could give him Birka now and then build the space elevator in Nidaros instead.

leif erikson
Jun 03, 2007, 08:24 AM
Good war progress :goodjob:. Our bombers are really paying off :hammer: :D
I was a bit surprised by the effectiveness of Fighters from Philly and SAM Inf. in a few of those turns. I haven't had that happen before. I love the RNG, yet at other times it was most kind. Guess that is why they call it an RNG?
:crazyeye:

Just to make sure: Have you explicitly asked for Fascism (Cheapest tech) in return for peace? I'm asking because when we made peace with Hannibal he also started out offering capitulation and no tech even though he was also willing to give a tech without capitulation...
Yes, I started by being greedy and asking for all three techs, then two and then only Facism. I then went back through and asked for each tech by itself, no go. I then asked for Philly, but we knew what the answer would be. I tried several combinations and individual techs, he is stubborn!!

Mt. Rushmore is a national wonder so it can't be captured. It is, however, not that expensive particularly since we have stone. We can build it in about 8 turns in Camulodunum provided that we get rid of WW first (By making peace).
I was too confident we'd get Facism with peace and should have just researched it. :blush: Perhaps we should take peace and gold and change research to Facism?

We need more work boats ASAP to do something about starvation in New York and to start Carthage growing. I suggest we stop building a bank in Carthage - we are investing 300 hammers to gain something like 2.5 gpt. That's a really bad return on the investment :crazyeye:. Let's pump out some work boats here instead.
Yes, I was really tired last night and put a bank in there until we had time to discuss it more. I think you are right that a Work boat is more appropriate.

Another minor thing: I think the first build in our captured American cities should be culture to get the fastest possible expansion to full fat cross.
It is not really minor and I should have remembered that. :blush:

Gandhi captured Tartar by landing a stack of 6 units next to it. I think we have to realize that the only way we can give Gandhi more cities is to let him choose which ones he want. We could give him Birka now and then build the space elevator in Nidaros instead.
I think you may be right. Is it a good idea to simply remove troops from north of New Sarai and let him take what he wants? :eek:

Frederiksberg
Jun 03, 2007, 10:58 AM
I was too confident we'd get Facism with peace and should have just researched it. :blush: Perhaps we should take peace and gold and change research to Facism?


We can research it quite fast - particularly if we use the GM to provide some of the beakers.

Yes, I was really tired last night and put a bank in there until we had time to discuss it more. I think you are right that a Work boat is more appropriate.

You did an amazing job with the turn logs so no wonder you were tired :D.

Cactus Pete
Jun 03, 2007, 11:12 AM
"You did an amazing job with the turn logs so no wonder you were tired ."

Indeed . . . You set a high standard gor the rest of us.

I'm inclined to agree (within limits) about letting G take what he wants, but he really needs Nidaros for many of the neighboring cities to be useful. Can we allow that right now? Would it make sense to use our troops to create a minimum-pillage-damage corridor to where we want G's troops to roam?

Here's a bit of a radical idea: Attack G's city(s) with multiple troops and eliminate them -- thereby reducing his supply costs and eliminating the expense of upgrading them when he is able. (assuming our spy contues to find no evidence of ww)

leif erikson
Jun 03, 2007, 11:25 AM
I'm inclined to agree (within limits) about letting G take what he wants, but he really needs Nidaros for many of the neighboring cities to be useful. Can we allow that right now? Would it make sense to use our troops to create a minimum-pillage-damage corridor to where we want G's troops to roam?
Experience thus far is that G's troops will pillage instead of seizing the cities. So all the Gold produced by the Towns will be useless to him and will need to be rebuilt. That's a lot of turns that he can't afford to waste.

Here's a bit of a radical idea: Attack G's city(s) with multiple troops and eliminate them -- thereby reducing his supply costs and eliminating the expense of upgrading them when he is able. (assuming our spy continues to find no evidence of ww)
The true test will be Delhi. :scan: G founded at least two religions and his cities have several religions and Temples. That could be part of why no WW is showing. We've also been pretty nice to him, no?

As far as taking anything from G, don't know if it would work. I'm getting ready to try anything we think might help.

It would be nice to get Three Gorges and Space Elevator built before he gets our main cities. However, they could be built elsewhere? :mischief:

Thanks for the turn log. Now I wish I could play as well as I can put a log together!! :blush: ;) :D

rrau
Jun 03, 2007, 12:23 PM
I have a question. If W has built Apollo's and we capture that city, does he have to start from scratch again? If not, America is a powerhouse in most late games and I'd worry he'd build the rocket before Ghandi could - even with very few cities. We might consider pounding away at him until he is gone or he becomes Izzy's vassal.

Edit: What civic is Ghandi running? He may need those troops because of the war weariness if they're being peacekeepers.

Bede
Jun 03, 2007, 12:58 PM
All the Spaceship buildings, including Apollo but excluding the Space Elevator, are classed as projects so they do not reside in any city. Once built they cannot be captured or destroyed.

I think rrau's approach of pounding away at Washington until he either disappears forever or becomes a vassal is the best one. Though remember that even when he becomes a vassal he doesn't lose the ability to build SS parts.

leif erikson
Jun 03, 2007, 03:26 PM
Edit: What civic is Ghandi running? He may need those troops because of the war weariness if they're being peacekeepers.
Gandhi is currently running Universal Suffrage, Bureaucracy, Emancipation, State Property and Theocracy.

I think rrau's approach of pounding away at Washington until he either disappears forever or becomes a vassal is the best one. Though remember that even when he becomes a vassal he doesn't lose the ability to build SS parts.
I like this approach as well but there is a problem. We are up against the domination limit, soon anyway. What do we do with the cities, raze them? If so, then who settles?

It will take some time to allow these cities to become fruitful, so razing them does have a certain attraction, unless G will get moving and take some cities. Then we'll have all the room in the world under the Domination Limit. :rolleyes:

Cactus Pete
Jun 03, 2007, 10:59 PM
"If not, America is a powerhouse in most late games and I'd worry he'd build the rocket before Ghandi could - even with very few cities."

Given the high cost of the late game techs, I don't understand how any civ can be a powerhouse without seven or eight decent cities.

If we raze cities, wouldn't we increase the probability of W becoming Izzie's vassal, which is not to my liking. W is weakened significantly (and we could choose to do more without city destruction or capture in an additional turn); plus, we can monitor his progress with spies. Spain is now the far greater threat.

I've suggested tantalizing G with a worker. It might also be worth a desperate try to put a single fighter or bomber in one of our abandoned cities after aggravating G with it. Frustrating that knowledge of some arcane aspect of the AI's programing may be determinative in the game.

BTW, how is a winner determined if G doesn't get to the stars for any team?

"Experience thus far is that G's troops will pillage instead of seizing the cities. So all the Gold produced by the Towns will be useless to him and will need to be rebuilt. That's a lot of turns that he can't afford to waste. "

Hence the suggestion to create a corridor to one of our cities that traverses as few valuable developed tiles as possible. May not be worth even trying, but I wanted to make sure I got the concept across. Also, if he does eventually enter our cities, we can provide workers.

leif erikson
Jun 04, 2007, 07:08 AM
If we raze cities, wouldn't we increase the probability of W becoming Izzie's vassal, which is not to my liking. W is weakened significantly (and we could choose to do more without city destruction or capture in an additional turn); plus, we can monitor his progress with spies. Spain is now the far greater threat.
Razing cities is not my choice either. Spies can sabotage production of Space Ship parts as long as we have the Gold available to pay for it. Izzie is pretty far away from any Space Ship parts as she has, iirc, 46 turns to go on Apollo. W has four completed, I think.

I've suggested tantalizing G with a worker. It might also be worth a desperate try to put a single fighter or bomber in one of our abandoned cities after aggravating G with it. Frustrating that knowledge of some arcane aspect of the AI's programing may be determinative in the game.
Perhaps placing a Worker in an undefended city, say Uppsala?

BTW, how is a winner determined if G doesn't get to the stars for any team?
I checked and it is not addressed in the game announcement. Sorry, I don't know the answer to this. :blush:

Hence the suggestion to create a corridor to one of our cities that traverses as few valuable developed tiles as possible. May not be worth even trying, but I wanted to make sure I got the concept across. Also, if he does eventually enter our cities, we can provide workers.
In a way, we have done this. There is a line of units that stretches from Hittite to Uppsala that dares G to cross it but allows him passage to Uppsala. He has pillaged rather than follow that road? Perhaps when he has had his fill of pillage, he'll head north? With those three Gold hills and the food resource, you'd think he be there yesterday. The only thing I can think of is if the programming takes into account distance from the Capital? Would it help to build the Palace further south? :crazyeye:

Frederiksberg
Jun 04, 2007, 07:34 AM
I don't see any immediate need for eliminating W. He may still be of use as a tech partner for Gandhi. I would also like to wait with capturing more cities due to the problem with the domination limit. I think we have the option of waiting a while and see if we can get Gandhi to take some cities from us first. A peaceful period is also useful with respect to getting the Space Elevator and the Three Gorges Dam built. Right now WW is killing our productive cities. In preparation for the coming wars we could build Mt. Rushmore and some jails in the larger cities.

Cactus Pete
Jun 04, 2007, 09:20 AM
I don't see any immediate need for eliminating W. He may still be of use as a tech partner for Gandhi. I would also like to wait with capturing more cities due to the problem with the domination limit. I think we have the option of waiting a while and see if we can get Gandhi to take some cities from us first. A peaceful period is also useful with respect to getting the Space Elevator and the Three Gorges Dam built. Right now WW is killing our productive cities. In preparation for the coming wars we could build Mt. Rushmore and some jails in the larger cities.

What he said.

Looking at the save . . . There are no foreign trade routes in Chittagong. Can't find a reason for this. Is it also true in other cities?

It will be difficult to put any quick pressure on Atlanta. However, W has only two workers, so how about extreme pillaging with all available (even healing) units (gold, copper, and especially aluminium mines first) for the remainder of this turn and then see what we can get for peace. If pillaging does not get us a tech, then getting W to change his civics would have some value. Perhaps Free Religion, but all three possibilities would have some benefit to us or loss to him.

Check in again when I can.

Bede
Jun 04, 2007, 09:39 AM
I will be ready to take this on tomorrow. And I see a consensus emerging to end the war with Washington, het some war weariness reduction buildings in place, then start it up again if he shows any signs of accelerating SS production. Typically the AI will get the casings built and then stall for a while as research is finished and the costlier parts come available.

leif erikson
Jun 04, 2007, 10:53 AM
Thanks for the reminder Brother Bede! :thanx:

Roster:
Bede - UP
RRAU - On Deck
Sanabas
Frederiksberg
Cactus Pete
Leif
Gator

Yes, I don't remember how much movement is left on the units. Pillaging before the turn changes may be difficult. Certainly there are enough air assets in place, though many are wounded, to do a lot of damage to W's area.

And I also agree with Frederiksberg. :D

Bede
Jun 06, 2007, 08:28 PM
Gandhi is being stoopid (http://gotm.civfanatics.net/saves/civ4sgotm4/Xteam_SG004_AD1865_01.CivWarlordsSave)

Endured a couple more turns of war with Washington to try and pillage his aluminium and capture Assyrian in the north. Both objectives accomplished. He would not make a peace treaty including any tech on the opener so I switched research to Fascism, burned the merchant on the topic and after three turns of more war he allowed as how that would be okay so I took the deal.

And from there I went to builder mode. Researched Robotics and Satellites, started the Space Elevator in Birka and used the Engineer. We have no competition for it at the moment. Finished Rushmore in a Celtic city, built a bunch of factories, then sent the General to Bibracte to build us another Military Academy.

The three Nikitas wandered all over the place, looking into people's closets and cubbyholes. Not a whole lot of interest was found, other than Gandhi's huge troop count in Madras and his navy way up in the northern corner. When the time came I lost a Nikita sabotaging a thruster in Washington's most productive city, but she was quickly replaced and the others came through by sabotaging it twice when it was about half done. He needs to build three of those suckers and if you sabotage it at approximately between 35 and 50% done it will cost just shy of 3 grand. That seems to be the best buy out there. The casings would have been too easy to replace. Our income stream with research off will accumulate the ready in about 4 turns, so figure it from there. Pretty soon he will start to feel a lot like the Achilles in the famous race with the hare (some old fable about going half the distance to the goal at every step and never reaching it).

I threw the bomb with 9 turns left

http://i15.photobucket.com/albums/a371/doconor/SGOTM4/Civ4ScreenShot0016.jpg

and that is the result.

Judging from the numbers shown in the city screen after the sabotage, the AI production bonuses apply to SS parts, BTW.

So what did I mean about Gandhi begin stoopid, simply this:

Both Uppsalla and Copper Mountain are open for the taking, yet he never once moved a cavalryman or rifle towards either town. Yet he sailed three galleon loads of cavalry to Hadrementum and made a landing. Two tanks and a couple of grunts later they were dead.

http://i15.photobucket.com/albums/a371/doconor/SGOTM4/Civ4ScreenShot0014.jpg

And to top it off he keeps sending ironclads along the coast to Istanbul, hoping to sabotage the fishing nets. All he really accomplishes is promoting the destroyer fleet.

With Robotics in war weariness counters in most of the productive cities we are back to training up troops (MechInf and Gunships right now as Izzyhas tanks)

Washington has still not reconnected his oil and we control all of the aluminium in the world right now. GW had two sources, one was taken by a cultural expansion at Konya, the other is watched by a Nikita.

I took a lot of pictures of various cities and capitols across the world, but there really is very little of note beyond this one


http://i15.photobucket.com/albums/a371/doconor/SGOTM4/Civ4ScreenShot0007-2.jpg

I think he more troops in that one city than we have in our whole army!

We need more airlift capacity both home and abroad and I queued a couple of those up in various places.

The former American towns, with the exception of Washington are fighting major cultural battles against GW and Hannibal just to keep themselves fed.
Carthage has its workboats out and even built one for New York's oil platform.

The only reason to start a war right now would be to relieve the cultural pressures in old Carthage and America. We can keep a lid on the SS projects with spies and cash, I think. We will finish the Space Elevator at about the time Izzy finishes Apollo, and we still hold the monopoly on the enabler tech (Washington lacks computers)

leif erikson
Jun 06, 2007, 10:19 PM
:hatsoff: Nice work Brother Bede!! :high5:

Sounds like we can hold our end of the bargain but G just can't seem to find a way to the stars, especially through our city exchange program?? Perhaps we should open up and let him have the former Hannibal space? Anything to give him more cities?? :eek: :eek: :rolleyes:

Roster:
RRAU - UP
Sanabas - On Deck
Frederiksberg - On Deck (most likely) ;)
Cactus Pete
Leif
Gator
Bede - just played! :goodjob:

I'll have a peek in the morning when my brain is working again, if I can find it... :mischief:
:sleep: :sleep: :sleep:

leif erikson
Jun 07, 2007, 05:59 AM
Very interesting situation. :eek:

Checking the Atlanta city screen, it shows that W has Oil in the resource bin, so we should prolly check to see if he has it reconnected. I think he does. Also, W has discovered Fission. I think we need to keep an eye on his city production through Spies to monitor if he starts Manhattan Project. It can be built without Uranium, but Uranium allows double speed.

G has two sources of Uranium. I'm sure he'd be glad to trade one for a profit to W if he asked him real nice? In addition, we need to see what H is doing as he has some Uranium as well, although no Fission as yet.

We are at 59.25% of Domination, at 62%. That margin is getting razor thin! :eek:
Even if we raze some cities, we could jump over it by accident. :crazyeye:

I think that if G shows up in old Carthage or in our old core, we should prolly start giving ground. :hmm: He's never going to space at this rate! :rolleyes:

Bede
Jun 07, 2007, 06:54 AM
I have already declared Uppsala and Copper Mountain as open cities. The trick is how to lure Gandhi's troops to come over and take a look Baiting him with workers and warriors may work, so rrau may have better luck with that tactic. I also pulled the line back at Hittite, but Gandhi has no offensive troops in that sector, just a couple of rifles and two machine gunners.

And if anybody is going to be nuked it is going to be the Vikings, not the Mahatma. We are universally reviled. Gandhi's issues with the rest of the world are pretty much limited to religion, though he lacks the excess reources and the techs to get any trading bonuses.

leif erikson
Jun 07, 2007, 11:22 AM
I have already declared Uppsala and Copper Mountain as open cities. The trick is how to lure Gandhi's troops to come over and take a look Baiting him with workers and warriors may work, so rrau may have better luck with that tactic. I also pulled the line back at Hittite, but Gandhi has no offensive troops in that sector, just a couple of rifles and two machine gunners.
He seems to have pretty much given up on our home front. I am wondering about whether we should allow him to have the former Carthaginian holdings, should he show up there again? As long as we hold onto the Celt lands, we should be fine?

And if anybody is going to be nuked it is going to be the Vikings, not the Mahatma. We are universally reviled. Gandhi's issues with the rest of the world are pretty much limited to religion, though he lacks the excess resources and the techs to get any trading bonuses.
You are right of course. We need a bad name in the hope that G's new friends gift him a few techs. I'd hate to have his troop support bill after having a look at Madras! :eek:

I wonder if it would help at all to swoop in and take about half of them out to allow for more income, and spending on research? :crazyeye:

Bede
Jun 07, 2007, 05:42 PM
I would be afraid he would simply spend hammers replacing them rather than building useful stuff to support his research rate. Unlike C3C Warlords has a soft cap on military so that the AI doesn't burn its economy into the ground building troops.

Anybody here remember the Handy Deity AW games where you could practically hear the AI economies spinning into the ground as they kept building more and more troops just to have to replace them as they disbanded?

rrau
Jun 07, 2007, 08:23 PM
I just got home tonight. I'll play tomorrow or Saturday. PLAN: I don't care where Ghandi tries to land troops.........He can have whatever city he wants.

(Um....You guys DO remember that one time trying to sabotage a spaceship I had horrible RNG and lost us the game don't you?)

leif erikson
Jun 07, 2007, 08:49 PM
I would be afraid he would simply spend hammers replacing them rather than building useful stuff to support his research rate. Unlike C3C Warlords has a soft cap on military so that the AI doesn't burn its economy into the ground building troops.
Yes, I think you are probably right about this. Too bad, might have been fun?

I just got home tonight. I'll play tomorrow or Saturday. PLAN: I don't care where Ghandi tries to land troops.........He can have whatever city he wants.
I'm not sure this goes for Nidaros yet? Or should we?

I think we'll still need to tame Izzie a bit at some point?

(Um....You guys DO remember that one time trying to sabotage a spaceship I had horrible RNG and lost us the game don't you?)
:lol: :lol: :lol:
XTeam just gets lucky on some days and, well, not so lucky on others. :rolleyes: You just happened to be holding the mouse. The odds are in your favor, this time!! :p

Frederiksberg
Jun 08, 2007, 08:03 AM
I don't particularly like the prospect of having Gandhi capture cities scattered over our empire. These cities will most probably be under heavy cultural pressure and may not be able to contribute much to Gandhi's space ambitions (if he has any :( ). It would be better if he gets a coherent landmass like the northern part of our home continent - particularly Birka and Hittite when the Space Elevator and the Three Gorges are done. Would it be possible to use our destroyers to deter Gandhi from attacking overseas leaving only our old home as an option for him?

Hittite can be MM'ed for more hammers shaving some turns of the Three Gorges.

We lack work boats for the whale and the clam outside Leptis and Kerkouane.

leif erikson
Jun 08, 2007, 12:05 PM
It would be better if he gets a coherent landmass like the northern part of our home continent - particularly Birka and Hittite when the Space Elevator and the Three Gorges are done.
I agree this would be optimal. And we have tried to accomplish just this strategy for the last 40 turns or so with no result. In fact, not even any interest.

I have a some strange feeling it has to do with the proximity to our capital. Would moving it south do us any good at this point? :rolleyes:

Please elt me qualify a bit? I think that if Gandhi lands a force of 6 or more Cavalry on H's old land, we should give way and see what he takes. I think we can allow anything north of New Sarai, once the wonders are built, to be taken.

Would it be possible to use our destroyers to deter Gandhi from attacking overseas leaving only our old home as an option for him?

We could blockade his ports to ensure no ship can leave except for to destinations across the strait to Uppsala? However, wouldn't that eliminate his ability to trade resources and other deals? That could hurt his economy too? :crazyeye:

Frederiksberg
Jun 08, 2007, 03:35 PM
I agree that we have failed to implement the strategy of giving the northern part of our continent to Gandhi. Rather than changing the strategy I would like to improve the implementation. I fear that giving away random cities on other continents could even prove to be counterproductive since Gandhi might be stuck with cities that come under heavy cultural pressure making them useless and possibly prone to revolt. Could we post our destroyers just outside Indian waters in an attempt to block Gandhi from sending galleons across the oceans and force them towards our home continent? I think it's important that we keep trying to force Gandhi to concentrate on our home continent - particularly because we must find a way to make him capture Birka and Hittite where we are building wonders for him.

We haven't talked about tech path. My suggestion is to finalize Composites and then research Biology. After that there is no tech we have a particular need for so I suggest we stop research at that point and use the money to upgrade infantry to mech. infantry.

leif erikson
Jun 08, 2007, 04:15 PM
I agree that we have failed to implement the strategy of giving the northern part of our continent to Gandhi. Rather than changing the strategy I would like to improve the implementation. I fear that giving away random cities on other continents could even prove to be counterproductive since Gandhi might be stuck with cities that come under heavy cultural pressure making them useless and possibly prone to revolt. Could we post our destroyers just outside Indian waters in an attempt to block Gandhi from sending galleons across the oceans and force them towards our home continent? I think it's important that we keep trying to force Gandhi to concentrate on our home continent - particularly because we must find a way to make him capture Birka and Hittite where we are building wonders for him.
I think it is worth a try. By doing this, we are going to, by necessity, leave gaps (and we should try to stay at least two tiles from G's fishery resources to keep his pop up) through which his shipping can pass. If the opportunity and sufficient destroyers are present, we could try to shepherd it to our core area. The AI is pretty stubborn once it gets orders to go somewhere.

Should a Galleon head for H's old territory, do we let it go or... :mischief: If we let it go, is this evidence enough that G wants to take H's lands from us and should we allow it to happen? :hmm:

Unfortunately, we can't force G to take anything nor can we give it away to him. I imagine that if we give a city on H's old territory, it will satisfy him and then he'll stop there and head for old Celtia? :rolleyes:

I can't seem to figure this out... :hammer2:

We haven't talked about tech path. My suggestion is to finalize Composites and then research Biology. After that there is no tech we have a particular need for so I suggest we stop research at that point and use the money to upgrade infantry to mech. infantry.
Yes, I think this is a good way to go. We will also need lots of cash in case we need to do some serious sabotage, especially Uranium and Space Ship Parts. :mischief:

Frederiksberg
Jun 08, 2007, 04:26 PM
I can't seem to figure this out... :hammer2:

:D No, it's quite frustrating that there seems to be little logic in the way the AI acts. Maybe we can make him go for Birka when the Elevator is done. The AI often like to attack cities that are close to their own cultural borders.

Yes, I think this is a good way to go. We will also need lots of cash in case we need to do some serious sabotage, especially Uranium and Space Ship Parts. :mischief:

Exactly - we need to fund our spies!

Frederiksberg
Jun 08, 2007, 04:31 PM
Got an idea. Maybe we should revolt to Universal Suffrage when Biology is discovered. Then we could cash rush The Elevator and the Three Gorges and move our military away from these cities sooner.

Bede
Jun 08, 2007, 04:40 PM
Our economy is big enough that funding spies is not really a problem for us. Jsut need to figure the money needed to sabotage that thruster at Atlanta every nine turns, and have enough left in the kitty to be able to do it again in twelve if she fails the first time. Roughly six turns of 70% research, followed by three at 0, and three more at 0 if needed, then back to 70% for another six turns.

it is getting Gandhi out of his hole that is the big problem. Short of removing every trooper from the home island I don't know what to do. I don't know why he chose to send his boats to Hannibaland. He had to know he would face more than just a couple of longbows over there.

I had deliberately pulled the destroyers back into our waters and had left a single on guard at the southernmost town - Delhi I think it was, and let his task group sial right past. I wanted to see where theyh would go.

leif erikson
Jun 08, 2007, 05:08 PM
Got an idea. Maybe we should revolt to Universal Suffrage when Biology is discovered. Then we could cash rush The Elevator and the Three Gorges and move our military away from these cities sooner.
Once we get Biology, I think this would be another way to move things along.
Good idea!! :goodjob:

it is getting Gandhi out of his hole that is the big problem. Short of removing every trooper from the home island I don't know what to do. I don't know why he chose to send his boats to Hannibaland. He had to know he would face more than just a couple of longbows over there.
I know. We give him a path of least resistance and he goes to where there is more resistance! :crazyeye:

I had deliberately pulled the destroyers back into our waters and had left a single on guard at the southernmost town - Delhi I think it was, and let his task group sail right past. I wanted to see where they would go.
A thought just occurred to me. :cringe: There is a city to the north of Delhi on his western coast. Every time I've gone near it I have seen most of his shipping located there. What if we blockade that one city. Would he be smart enough to build his shipping across from Uppsala?

The other possibility may be having enough Destroyers near Delhi to completely block his movement anywhere except our original core. We must have enough to do this as he is only using Galleons that move 4 tiles per turn?

rrau
Jun 09, 2007, 10:42 PM
Hopefully Upsalla falls next turn!!!! (http://gotm.civfanatics.net/saves/civ4sgotm4/Xteam_SG004_AD1885_01.CivWarlordsSave)

1865ad (0) MM Haithabu for 3 Gorges in 16 instead of 21.

1866ad (1) Ghandi has 2 frigates and 2 galleons N of Kholapur and looks like he's heading east. I will not attack this turn and just follow him to see where he's going. He's changing all his cottages to farms around Madras

1867ad (2) Ghandi sank a fishing boat with a galleon, so I killed one of the destroyers. Ghandi's making cannons......He doesn't even have steel yet. Find our fleet and wake them up to send on offshore patrols. May I suggest to leave one unit awake when you put a whole stack of them together? The Military Advisor doesn't let you go click on them from the advisor screen to wake them up in this version and Alt-F wakes up them all, not just the ones you want.

1868ad (3) Continue to look around. Washington has oil hooked up.

1869ad (4) Lose a spy trying to sabotage Washington's oil.

1870ad (5) Start a replacement spy towards American territory

1871ad (6) We've learned Biology. I've slowed down research for cash and chose Fission as the next tech for us to learn. Start Revolution towards Universal Sufferage (3 turns)

1872ad (7) Anarchy

1873ad (8) Anarchy

1874ad (9) Anarchy is over. Found a second American city making thrusters.

1875ad (10) We don't have enough this turn to sabotage the thrusters that are closest to being done, but will next turn.

1876ad (11) Our spy in Atlanta was caught and we MIGHT be able to afford another try before this thruster completes. Same turn, another spy successfully sabotaged W's aluminium.

1877ad (12) Ghandi took a worker bait :). I order more workers into the area to lead him forth to Copper Mountain.

1878ad (13) It didn't work. They ran back to Ghandi's territory.

1879ad (14) Our spy successfully sabotaged the thrusters in Atlanta. Worker bait accepted again. This time I have 2 more workers to try to tempt them. And I've sent a worker to lay railroads in the gems by Hittie for Ghandi.

1880ad (15) Two worker sacrifices accepted. I've noticed the stupid AI is cycling between farms and cottages in Madras. Not getting the benefit of either one cause just as soon as one is finished, it switches it.

1881ad (16) Our spy successfully sabotaged the thrusters in Philadelphia. No workers accepted, but one of G's rifles moved to a square by 2 more workers. *crosses fingers and toes*

1882ad (17) No joy, but the rifle might be moving towards Upsalla. I keep my fingers and toes crossed. We completed 3 gorges dam. Gandhi is now making artillary. Our spy sabotages W's aluminum mine.

1883ad (18) Our spy was caught in Atlanta. Send replacement. The Rifle from India is cautiously exploring.

1884ad (19) We completed Space Elevator. It looks like the rifles's heading towards Upsalla. Try to tempt him with 2 workers on one tile right next to Upsalla.

1885ad (20) I moved the 2 workers into Upsalla as G's rifle went to an unoccupied tile next to Upsalla. We have a great merchant.

Throughout the first 15 turns or so, I picked off several of G's ships he tried to send west. I haven't seen any in the past few turns, though.

Here is your Session Turn Log from 1865 AD to 1885 AD:

Turn 475, 1865 AD: You have trained a Mechanized Infantry in Durnovaria. Work has now begun on a Airport.
Turn 475, 1865 AD: Christopher Columbus (Great Merchant) has been born in Atlanta (Washington)!

Turn 476, 1866 AD: Xteam's Destroyer (39.00) vs Gandhi's Ironclad (15.60)
Turn 476, 1866 AD: Combat Odds: 99.9%
Turn 476, 1866 AD: (Extra Combat: -30%)
Turn 476, 1866 AD: (Extra Combat: +20%)
Turn 476, 1866 AD: (Plot Defense: +10%)
Turn 476, 1866 AD: Gandhi's Ironclad is hit for 30 (70/100HP)
Turn 476, 1866 AD: Gandhi's Ironclad is hit for 30 (40/100HP)
Turn 476, 1866 AD: Gandhi's Ironclad is hit for 30 (10/100HP)
Turn 476, 1866 AD: Gandhi's Ironclad is hit for 30 (0/100HP)
Turn 476, 1866 AD: Xteam's Destroyer has defeated Gandhi's Ironclad!
Turn 476, 1866 AD: You have constructed a Harbor in Istanbul. Work has now begun on a Forge.
Turn 476, 1866 AD: Hadrumetum celebrates "We Love the Prime Minister Day"!!!
Turn 476, 1866 AD: The borders of Washington have expanded!

Turn 477, 1867 AD: Xteam's Destroyer (39.00) vs Gandhi's Frigate (10.40)
Turn 477, 1867 AD: Combat Odds: 100.0%
Turn 477, 1867 AD: (Extra Combat: -30%)
Turn 477, 1867 AD: (Extra Combat: +20%)
Turn 477, 1867 AD: (Plot Defense: +10%)
Turn 477, 1867 AD: Gandhi's Frigate is hit for 36 (64/100HP)
Turn 477, 1867 AD: Xteam's Destroyer is hit for 11 (89/100HP)
Turn 477, 1867 AD: Xteam's Destroyer is hit for 11 (78/100HP)
Turn 477, 1867 AD: Gandhi's Frigate is hit for 36 (28/100HP)
Turn 477, 1867 AD: Gandhi's Frigate is hit for 36 (0/100HP)
Turn 477, 1867 AD: Xteam's Destroyer has defeated Gandhi's Frigate!
Turn 477, 1867 AD: Xteam's Battleship (44.00) vs Gandhi's Frigate (10.40)
Turn 477, 1867 AD: Combat Odds: 100.0%
Turn 477, 1867 AD: (Extra Combat: -10%)
Turn 477, 1867 AD: (Extra Combat: +20%)
Turn 477, 1867 AD: (Plot Defense: +10%)
Turn 477, 1867 AD: Gandhi's Frigate is hit for 37 (63/100HP)
Turn 477, 1867 AD: Gandhi's Frigate is hit for 37 (26/100HP)
Turn 477, 1867 AD: Gandhi's Frigate is hit for 37 (0/100HP)
Turn 477, 1867 AD: Xteam's Battleship has defeated Gandhi's Frigate!
Turn 477, 1867 AD: Xteam's Battleship (48.00) vs Gandhi's Frigate (9.60)
Turn 477, 1867 AD: Combat Odds: 100.0%
Turn 477, 1867 AD: (Extra Combat: -20%)
Turn 477, 1867 AD: (Extra Combat: +20%)
Turn 477, 1867 AD: Gandhi's Frigate is hit for 40 (60/100HP)
Turn 477, 1867 AD: Gandhi's Frigate is hit for 40 (20/100HP)
Turn 477, 1867 AD: Gandhi's Frigate is hit for 40 (0/100HP)
Turn 477, 1867 AD: Xteam's Battleship has defeated Gandhi's Frigate!
Turn 477, 1867 AD: You have discovered Composites!
Turn 477, 1867 AD: Hadrumetum celebrates "We Love the Prime Minister Day"!!!

Turn 478, 1868 AD: Xteam's Battleship (48.00) vs Gandhi's Galleon (3.52)
Turn 478, 1868 AD: Combat Odds: 100.0%
Turn 478, 1868 AD: (Extra Combat: -20%)
Turn 478, 1868 AD: (Extra Combat: +10%)
Turn 478, 1868 AD: Gandhi's Galleon is hit for 49 (31/100HP)
Turn 478, 1868 AD: Gandhi's Galleon is hit for 49 (0/100HP)
Turn 478, 1868 AD: Xteam's Battleship has defeated Gandhi's Galleon!
Turn 478, 1868 AD: Xteam's Tank (28.00) vs Gandhi's Cavalry (18.00)
Turn 478, 1868 AD: Combat Odds: 91.1%
Turn 478, 1868 AD: (Extra Combat: +20%)
Turn 478, 1868 AD: Gandhi's Cavalry is hit for 24 (76/100HP)
Turn 478, 1868 AD: Gandhi's Cavalry is hit for 24 (52/100HP)
Turn 478, 1868 AD: Xteam's Tank is hit for 16 (84/100HP)
Turn 478, 1868 AD: Xteam's Tank is hit for 16 (68/100HP)
Turn 478, 1868 AD: Gandhi's Cavalry is hit for 24 (28/100HP)
Turn 478, 1868 AD: Gandhi's Cavalry is hit for 24 (4/100HP)
Turn 478, 1868 AD: Gandhi's Cavalry is hit for 24 (0/100HP)
Turn 478, 1868 AD: Xteam's Tank has defeated Gandhi's Cavalry!
Turn 478, 1868 AD: Xteam's Tank (19.04) vs Gandhi's Cavalry (18.00)
Turn 478, 1868 AD: Combat Odds: 39.7%
Turn 478, 1868 AD: (Extra Combat: +20%)
Turn 478, 1868 AD: Gandhi's Cavalry is hit for 22 (78/100HP)
Turn 478, 1868 AD: Gandhi's Cavalry is hit for 22 (56/100HP)
Turn 478, 1868 AD: Xteam's Tank is hit for 17 (51/100HP)
Turn 478, 1868 AD: Xteam's Tank is hit for 17 (34/100HP)
Turn 478, 1868 AD: Xteam's Tank is hit for 17 (17/100HP)
Turn 478, 1868 AD: Xteam's Tank is hit for 17 (0/100HP)
Turn 478, 1868 AD: Gandhi's Cavalry has defeated Xteam's Tank!
Turn 478, 1868 AD: Xteam's Tank (28.00) vs Gandhi's Cavalry (18.00)
Turn 478, 1868 AD: Combat Odds: 91.1%
Turn 478, 1868 AD: (Extra Combat: +20%)
Turn 478, 1868 AD: Gandhi's Cavalry is hit for 24 (76/100HP)
Turn 478, 1868 AD: Gandhi's Cavalry is hit for 24 (52/100HP)
Turn 478, 1868 AD: Gandhi's Cavalry is hit for 24 (28/100HP)
Turn 478, 1868 AD: Xteam's Tank is hit for 16 (84/100HP)
Turn 478, 1868 AD: Gandhi's Cavalry is hit for 24 (4/100HP)
Turn 478, 1868 AD: Xteam's Tank is hit for 16 (68/100HP)
Turn 478, 1868 AD: Gandhi's Cavalry is hit for 24 (0/100HP)
Turn 478, 1868 AD: Xteam's Tank has defeated Gandhi's Cavalry!
Turn 478, 1868 AD: Xteam's Tank (19.04) vs Gandhi's Cavalry (10.08)
Turn 478, 1868 AD: Combat Odds: 94.7%
Turn 478, 1868 AD: (Extra Combat: +20%)
Turn 478, 1868 AD: Xteam's Tank is hit for 15 (53/100HP)
Turn 478, 1868 AD: Xteam's Tank is hit for 15 (38/100HP)
Turn 478, 1868 AD: Xteam's Tank is hit for 15 (23/100HP)
Turn 478, 1868 AD: Gandhi's Cavalry is hit for 25 (31/100HP)
Turn 478, 1868 AD: Xteam's Tank is hit for 15 (8/100HP)
Turn 478, 1868 AD: Xteam's Tank is hit for 15 (0/100HP)
Turn 478, 1868 AD: Gandhi's Cavalry has defeated Xteam's Tank!
Turn 478, 1868 AD: Xteam's Infantry (26.00) vs Gandhi's Cavalry (5.58)
Turn 478, 1868 AD: Combat Odds: 100.0%
Turn 478, 1868 AD: (Extra Combat: -30%)
Turn 478, 1868 AD: (Extra Combat: +20%)
Turn 478, 1868 AD: Gandhi's Cavalry is hit for 29 (2/100HP)
Turn 478, 1868 AD: Gandhi's Cavalry is hit for 29 (0/100HP)
Turn 478, 1868 AD: Xteam's Infantry has defeated Gandhi's Cavalry!
Turn 478, 1868 AD: Xteam's Destroyer (30.42) vs Gandhi's Galleon (4.05)
Turn 478, 1868 AD: Combat Odds: 100.0%
Turn 478, 1868 AD: (Extra Combat: -30%)
Turn 478, 1868 AD: (Extra Combat: +20%)
Turn 478, 1868 AD: (Plot Defense: +10%)
Turn 478, 1868 AD: Gandhi's Galleon is hit for 44 (34/100HP)
Turn 478, 1868 AD: Gandhi's Galleon is hit for 44 (0/100HP)
Turn 478, 1868 AD: Xteam's Destroyer has defeated Gandhi's Galleon!
Turn 478, 1868 AD: Xteam's Battleship (44.00) vs Gandhi's Galleon (3.43)
Turn 478, 1868 AD: Combat Odds: 100.0%
Turn 478, 1868 AD: (Extra Combat: -10%)
Turn 478, 1868 AD: (Plot Defense: +10%)
Turn 478, 1868 AD: Gandhi's Galleon is hit for 48 (30/100HP)
Turn 478, 1868 AD: Gandhi's Galleon is hit for 48 (0/100HP)
Turn 478, 1868 AD: Xteam's Battleship has defeated Gandhi's Galleon!
Turn 478, 1868 AD: You have constructed a Courthouse in Seattle. Work has now begun on a Confucian Temple.

Turn 479, 1869 AD: Tolosa celebrates "We Love the Prime Minister Day"!!!

Turn 480, 1870 AD: Xteam's Destroyer (36.00) vs Gandhi's Frigate (9.60)
Turn 480, 1870 AD: Combat Odds: 100.0%
Turn 480, 1870 AD: (Extra Combat: -20%)
Turn 480, 1870 AD: (Extra Combat: +20%)
Turn 480, 1870 AD: Gandhi's Frigate is hit for 36 (64/100HP)
Turn 480, 1870 AD: Gandhi's Frigate is hit for 36 (28/100HP)
Turn 480, 1870 AD: Gandhi's Frigate is hit for 36 (0/100HP)
Turn 480, 1870 AD: Xteam's Destroyer has defeated Gandhi's Frigate!
Turn 480, 1870 AD: You have discovered Biology!
Turn 480, 1870 AD: The borders of Thapsus have expanded!
Turn 480, 1870 AD: Durnovaria celebrates "We Love the Prime Minister Day"!!!
Turn 480, 1870 AD: You have trained Spy in Durnovaria. Work has now begun on a Airport.
Turn 480, 1870 AD: Tolosa celebrates "We Love the Prime Minister Day"!!!
Turn 480, 1870 AD: The borders of Assyrian have expanded!

Turn 481, 1871 AD: Xteam's Destroyer (36.00) vs Gandhi's Ironclad (14.40)
Turn 481, 1871 AD: Combat Odds: 99.9%
Turn 481, 1871 AD: (Extra Combat: -20%)
Turn 481, 1871 AD: (Extra Combat: +20%)
Turn 481, 1871 AD: Xteam's Destroyer is hit for 12 (88/100HP)
Turn 481, 1871 AD: Xteam's Destroyer is hit for 12 (76/100HP)
Turn 481, 1871 AD: Gandhi's Ironclad is hit for 30 (70/100HP)
Turn 481, 1871 AD: Xteam's Destroyer is hit for 12 (64/100HP)
Turn 481, 1871 AD: Gandhi's Ironclad is hit for 30 (40/100HP)
Turn 481, 1871 AD: Gandhi's Ironclad is hit for 30 (10/100HP)
Turn 481, 1871 AD: Xteam's Destroyer is hit for 12 (52/100HP)
Turn 481, 1871 AD: Gandhi's Ironclad is hit for 30 (0/100HP)
Turn 481, 1871 AD: Xteam's Destroyer has defeated Gandhi's Ironclad!
Turn 481, 1871 AD: Xteam's Destroyer (39.00) vs Gandhi's Ironclad (15.60)
Turn 481, 1871 AD: Combat Odds: 99.9%
Turn 481, 1871 AD: (Extra Combat: -30%)
Turn 481, 1871 AD: (Extra Combat: +20%)
Turn 481, 1871 AD: (Plot Defense: +10%)
Turn 481, 1871 AD: Gandhi's Ironclad is hit for 30 (70/100HP)
Turn 481, 1871 AD: Gandhi's Ironclad is hit for 30 (40/100HP)
Turn 481, 1871 AD: Xteam's Destroyer is hit for 12 (88/100HP)
Turn 481, 1871 AD: Xteam's Destroyer is hit for 12 (76/100HP)
Turn 481, 1871 AD: Xteam's Destroyer is hit for 12 (64/100HP)
Turn 481, 1871 AD: Gandhi's Ironclad is hit for 30 (10/100HP)
Turn 481, 1871 AD: Xteam's Destroyer is hit for 12 (52/100HP)
Turn 481, 1871 AD: Xteam's Destroyer is hit for 12 (40/100HP)
Turn 481, 1871 AD: Gandhi's Ironclad is hit for 30 (0/100HP)
Turn 481, 1871 AD: Xteam's Destroyer has defeated Gandhi's Ironclad!
Turn 481, 1871 AD: The revolution has begun!!!
Turn 481, 1871 AD: Xteam adopts Universal Suffrage!
Turn 481, 1871 AD: Durnovaria celebrates "We Love the President Day"!!!

Turn 482, 1872 AD: Xteam's Destroyer (36.00) vs Gandhi's Galleon (5.20)
Turn 482, 1872 AD: Combat Odds: 100.0%
Turn 482, 1872 AD: (Extra Combat: -20%)
Turn 482, 1872 AD: (Extra Combat: +20%)
Turn 482, 1872 AD: (Plot Defense: +10%)
Turn 482, 1872 AD: Gandhi's Galleon is hit for 43 (57/100HP)
Turn 482, 1872 AD: Gandhi's Galleon is hit for 43 (14/100HP)
Turn 482, 1872 AD: Gandhi's Galleon is hit for 43 (0/100HP)
Turn 482, 1872 AD: Xteam's Destroyer has defeated Gandhi's Galleon!
Turn 482, 1872 AD: New York celebrates "We Love the President Day"!!!
Turn 482, 1872 AD: Bursa celebrates "We Love the President Day"!!!

Turn 483, 1873 AD: New York celebrates "We Love the President Day"!!!
Turn 483, 1873 AD: Bursa celebrates "We Love the President Day"!!!
Turn 483, 1873 AD: The anarchy is over! Your government is re-established.
Turn 483, 1873 AD: Washington has agreed to become a vassal state of Isabella

Turn 484, 1874 AD: Joseph Marie Jacquard (Great Engineer) has been born in Delhi (Gandhi)!

Turn 485, 1875 AD: Birka celebrates "We Love the President Day"!!!

Turn 486, 1876 AD: Xteam's Destroyer (36.00) vs Gandhi's Frigate (10.40)
Turn 486, 1876 AD: Combat Odds: 100.0%
Turn 486, 1876 AD: (Extra Combat: -20%)
Turn 486, 1876 AD: (Extra Combat: +20%)
Turn 486, 1876 AD: (Plot Defense: +10%)
Turn 486, 1876 AD: Gandhi's Frigate is hit for 35 (65/100HP)
Turn 486, 1876 AD: Gandhi's Frigate is hit for 35 (30/100HP)
Turn 486, 1876 AD: Gandhi's Frigate is hit for 35 (0/100HP)
Turn 486, 1876 AD: Xteam's Destroyer has defeated Gandhi's Frigate!
Turn 486, 1876 AD: Xteam's Destroyer (36.00) vs Gandhi's Galleon (5.20)
Turn 486, 1876 AD: Combat Odds: 100.0%
Turn 486, 1876 AD: (Extra Combat: -20%)
Turn 486, 1876 AD: (Extra Combat: +20%)
Turn 486, 1876 AD: (Plot Defense: +10%)
Turn 486, 1876 AD: Xteam's Destroyer is hit for 9 (91/100HP)
Turn 486, 1876 AD: Gandhi's Galleon is hit for 43 (57/100HP)
Turn 486, 1876 AD: Gandhi's Galleon is hit for 43 (14/100HP)
Turn 486, 1876 AD: Gandhi's Galleon is hit for 43 (0/100HP)
Turn 486, 1876 AD: Xteam's Destroyer has defeated Gandhi's Galleon!
Turn 486, 1876 AD: Xteam's Destroyer (39.00) vs Gandhi's Caravel (3.30)
Turn 486, 1876 AD: Combat Odds: 100.0%
Turn 486, 1876 AD: (Extra Combat: -30%)
Turn 486, 1876 AD: (Extra Combat: +10%)
Turn 486, 1876 AD: Gandhi's Caravel is hit for 49 (51/100HP)
Turn 486, 1876 AD: Gandhi's Caravel is hit for 49 (2/100HP)
Turn 486, 1876 AD: Gandhi's Caravel is hit for 49 (0/100HP)
Turn 486, 1876 AD: Xteam's Destroyer has defeated Gandhi's Caravel!
Turn 486, 1876 AD: Birka celebrates "We Love the President Day"!!!

Turn 487, 1877 AD: Xteam's Battleship (48.00) vs Gandhi's Ironclad (14.40)
Turn 487, 1877 AD: Combat Odds: 100.0%
Turn 487, 1877 AD: (Extra Combat: -20%)
Turn 487, 1877 AD: (Extra Combat: +20%)
Turn 487, 1877 AD: Gandhi's Ironclad is hit for 34 (66/100HP)
Turn 487, 1877 AD: Gandhi's Ironclad is hit for 34 (32/100HP)
Turn 487, 1877 AD: Gandhi's Ironclad is hit for 34 (0/100HP)
Turn 487, 1877 AD: Xteam's Battleship has defeated Gandhi's Ironclad!
Turn 487, 1877 AD: The borders of New York have expanded!

Turn 488, 1878 AD: The borders of Kerkouane have expanded!
Turn 488, 1878 AD: The borders of Hadrumetum have expanded!

Turn 489, 1879 AD: Xteam's Destroyer (36.00) vs Gandhi's Frigate (9.60)
Turn 489, 1879 AD: Combat Odds: 100.0%
Turn 489, 1879 AD: (Extra Combat: -20%)
Turn 489, 1879 AD: (Extra Combat: +20%)
Turn 489, 1879 AD: Gandhi's Frigate is hit for 36 (64/100HP)
Turn 489, 1879 AD: Gandhi's Frigate is hit for 36 (28/100HP)
Turn 489, 1879 AD: Xteam's Destroyer is hit for 11 (89/100HP)
Turn 489, 1879 AD: Gandhi's Frigate is hit for 36 (0/100HP)
Turn 489, 1879 AD: Xteam's Destroyer has defeated Gandhi's Frigate!

Turn 491, 1881 AD: The enemy has been spotted near Copper Mountain!
Turn 491, 1881 AD: Xteam has completed The Three Gorges Dam!
Turn 491, 1881 AD: You have constructed The Three Gorges Dam in Haithabu. Work has now begun on a Jail.
Turn 491, 1881 AD: Camulodunum celebrates "We Love the President Day"!!!
Turn 491, 1881 AD: You have constructed a Airport in Konya. Work has now begun on a Courthouse.
Turn 491, 1881 AD: You have constructed a Market in Washington. Work has now begun on a Buddhist Temple.
Turn 491, 1881 AD: The borders of Boston have expanded!

Turn 492, 1882 AD: The enemy has been spotted near Uppsala!
Turn 492, 1882 AD: Camulodunum celebrates "We Love the President Day"!!!

Turn 493, 1883 AD: The enemy has been spotted near Uppsala!
Turn 493, 1883 AD: The enemy has been spotted near Copper Mountain!
Turn 493, 1883 AD: Your Spy was caught and "detained for questioning"!!!
Turn 493, 1883 AD: Uppsala celebrates "We Love the President Day"!!!
Turn 493, 1883 AD: You have constructed a Jail in Haithabu. Work has now begun on a Marine.
Turn 493, 1883 AD: Xteam has completed The Space Elevator!
Turn 493, 1883 AD: You have constructed The Space Elevator in Birka. Work has now begun on a Jail.

Turn 494, 1884 AD: The enemy has been spotted near Uppsala!
Turn 494, 1884 AD: The enemy has been spotted near Uppsala!
Turn 494, 1884 AD: The enemy has been spotted near Uppsala!
Turn 494, 1884 AD: Sir Alexander Mackenzie (Great Merchant) has been born in Nidaros (Xteam)!
Turn 494, 1884 AD: Uppsala celebrates "We Love the President Day"!!!
Turn 494, 1884 AD: You have trained Spy in Durnovaria. Work has now begun on a Bank.
Turn 494, 1884 AD: Camulodunum celebrates "We Love the President Day"!!!

Turn 495, 1885 AD: The enemy has been spotted near Uppsala!
Turn 495, 1885 AD: The enemy has been spotted near Uppsala!
Turn 495, 1885 AD: The enemy has been spotted near Uppsala!

You may wish to copy it to Notepad for reference when you write your turn set post. It includes any entries you added with the in-game Chat facility

leif erikson
Jun 10, 2007, 04:50 AM
:high5: Nice work rrau!! :hatsoff:

Sound like you had a bit of bad RNG with those Spy captures, but worked through it nicely. And even a Rifle near Uppsala!! :goodjob:

Roster:
Sanabas - UP
Frederiksberg - On Deck
Cactus Pete
Leif
Gator
Bede
RRAU - just played! :thumbsup:

Try to look at the save later. Got a little project this morning to do.

Both Three Gorges Dam and Space Elevator are complete! Sounds like it is nearly time to evacuate the northern area and see if G will grab any of it.

We'll need to produce about 50 workers to use as bait! :rolleyes:
:lol: :lol: :lol:

Frederiksberg
Jun 10, 2007, 07:24 AM
Let's hope Gandhi will finally take one of our cities.

I can play Wednesday. How long do we wait for Sanabas? We haven't heard from him in 3 months.

Cactus Pete
Jun 10, 2007, 02:05 PM
Reducing G's troop load is tempting. Bede, can you fill us in any more on this cap the AI has on building troops? I note that there is artillery being trained in Madras right now. What is being built in G's other cities?

Since culture is what I understand least, and I don't understand G's behavior, I'm suspicious that culture is preventing G from taking our cities. Moreover, the ones he's not taking are almost within the cultural borders of Nidaros. Regardless of whether G takes Upsalla, let's get our capital moved ASAP. Once we move the capital, if G still refuses our offerings, let's gift Nidaros to H and see if the resulting diminished culture in the area doesn't free G up. [Does anyone understand why we can gift every one of our cities to H (except, of course, our capital)?]

Might as well gift clams to W to improve relations.

We will not maintain our present marked tactical superiority over Spain indefinitely at our low research rate. Moreover, if we want her and her vassals to eventually trade with G, then we don't want them to progress rapidly (and further ahead of G) in their research. Shouldn't we be planning to weaken her and W -- if only by pillaging and perhaps razing -- fairly soon?

Bede
Jun 10, 2007, 02:47 PM
Somewhere in the code for AI behavior there is a limit on troop numbers. It is a "soft" cap because it takes the AI economy and state of war or peace into account. What it is exactly I don't know, all I do know is that it prevents the AI from training itself broke - unlike the C3C behavior where a threatened AI would train itself into bankruptcy.

And what is holding back Gandhi from waltzing into town is probably the relative strengths of his troops versus ours. The only reason I can think of that he sent those galleon loads to Punicland is that he could not see what was in the garrisons over there. But once the AI has built a stack of troops and tasked it with a mission, especaily an overseas mission, the only way to change its mind is to destroy the stack.

Frederiksberg
Jun 10, 2007, 03:25 PM
Regardless of whether G takes Upsalla, let's get our capital moved ASAP. Once we move the capital, if G still refuses our offerings, let's gift Nidaros to H and see if the resulting diminished culture in the area doesn't free G up. [Does anyone understand why we can gift every one of our cities to H (except, of course, our capital)?]

This could be worth a try. It will hurt our income quite a bit, but I suspect we have plenty of money anyway. Hannibal is willing to accept any city because he has so few cities.

Might as well gift clams to W to improve relations.

I'm more inclined to cancel all deals we have in order to slow down Izzy and W.

We will not maintain our present marked tactical superiority over Spain indefinitely at our low research rate. Moreover, if we want her and her vassals to eventually trade with G, then we don't want them to progress rapidly (and further ahead of G) in their research. Shouldn't we be planning to weaken her and W -- if only by pillaging and perhaps razing -- fairly soon?

I think so too. I would like to spend some money on upgrading infantry instead of using it for sabotage. If we reduce W to a couple of cities it will be very difficult for him to launch a spaceship anytime soon.

And what is holding back Gandhi from waltzing into town is probably the relative strengths of his troops versus ours. The only reason I can think of that he sent those galleon loads to Punicland is that he could not see what was in the garrisons over there. But once the AI has built a stack of troops and tasked it with a mission, especaily an overseas mission, the only way to change its mind is to destroy the stack.

Then maybe he will advance on Birka now that we are in a position to withdraw our forces from there. When we are done with Spain and America we could also consider disbanding some of our military

Cactus Pete
Jun 10, 2007, 05:59 PM
We have presented G with empty cities and he won't enter them, so the actual city garrison is not critical. If relative overall power is involved, why would the AI try to pillage before it would try to enter an empty city? Nonetheless, if getting rid of Nidaros doesn't work, I'm certainly willing to try disbanding units.

If G does start taking our cities, then the American cities would be nice ones to have in their place. For that reason, I'm cautious about razing them right now. If we do raze, we need to be careful, as we are within 2% of the domination limit and razing several of W's cities might cause some of our cities to expand a bit, plus there are a number of tiles spread alll over the map that are less than 55% in control of our neighbor, so they could flip to us.

"I'm more inclined to cancel all deals we have in order to slow down Izzy and W."

That's fine by me.

leif erikson
Jun 11, 2007, 06:27 AM
Updated Roster:
Frederiksberg - UP
Cactus Pete - On Deck
Leif
Gator
Bede
RRAU
Sanabas

Good discussion.

I agree with moving the Palace immediately. Karakorum will require a 4 turn build. ;)

I think we should wait a little bit longer to see if G will take some cities from us. If he takes a sufficient number, then I think we should take out W and prepare to put a hurt on Izzie. We have all the warfighting tech we're going to get, so we may as well spend on upgrades. Even if we go to Izzie's cities and destroy all her troops but one in each city, I hope she'll turn production to units and forget about Space Ship parts? :mischief:

The good news is that G is finally researching Rocketry. The bad news is some War Weariness is beginning to show in Madras. Has our Spy been to Delhi yet to see what is going on there?

Frederiksberg
Jun 12, 2007, 02:39 AM
I haven't had much time to check the save yet, but my general ideas for the turn set are:

1) Move palace and give away Nidaros to Hannibal.
2) Cash rush a few buildings in hammer poor cities.
3) Upgrade infantry to mechanized infantry.
4) Build modern armor and jails.
5) Prepare for an attack on W or Izzy - I need some input here!
6) Withdraw military from northern part of our home continent.
7) Continue the worker bait tactic in order to draw Gandhis forces towards our northern cities.

I suppose we will change civics to Police State at some point when the wars against Izzy and W get started so I would like to be done with the cash rushing by then. I would also like to avoid spending more money on sabotage right now in the anticipacition that we can deal with W by attacking him before he gets close to having built the space ship. Who do we attack next? When Gandhi hopefully gets Uppsala and Hannibal gets Nidaros we should be able to capture and keep a couple of American cities. On the other hand it would be nice to start the war against Spain while we have a technological advantage (modern armor).

I will play tomorrow evening CET.

leif erikson
Jun 12, 2007, 06:53 AM
1) Move palace and give away Nidaros to Hannibal.
I understand the reasons to give Nidaros to H. I wonder if we should see how things develop once the Palace is moved, which shouldn't take long. If G makes no move, then we should gift to H. If G does start to take cities, I'd rather see him get it.

I would also like to avoid spending more money on sabotage right now in the anticipacition that we can deal with W by attacking him before he gets close to having built the space ship.
I agree. I think W needs to disappear from this game once we attack! :hammer:

Who do we attack next? When Gandhi hopefully gets Uppsala and Hannibal gets Nidaros we should be able to capture and keep a couple of American cities. On the other hand it would be nice to start the war against Spain while we have a technological advantage (modern armor).
I think we still have some time for this. Neither Izzie nor W have Computers, never mind Robotics, so no Mech Inf. for a while yet.

Are we planning to raze her cities?

Cactus Pete
Jun 12, 2007, 07:29 AM
I still would like to know if G is building anything useful to the space race in any of his cities. My recollection is that I've only seen units and religious buildings.

How does ww work for vassals? In particular, if we attack Izzie, does our combined ww with her vassals go into effect? If we attack W, do we begin increasing ww with Izzie?

If we remove all our troops from the north, aren't we risking G's pillaging everything we've improved?

leif erikson
Jun 12, 2007, 11:32 AM
I still would like to know if G is building anything useful to the space race in any of his cities. My recollection is that I've only seen units and religious buildings.
He can't build anything yet as he is just now researching Rocketry. That means he has to complete Apollo before he can build Space Ship parts. :cringe:

How does ww work for vassals? In particular, if we attack Izzie, does our combined ww with her vassals go into effect? If we attack W, do we begin increasing ww with Izzie?
I believe the answer is yes. The War Weariness that has not gone away form our war with H will return. War Weariness is by Civ, so attacking W should not increase it with Izzie.

If we remove all our troops from the north, aren't we risking G's pillaging everything we've improved?
I am thinking of it a bit differently. If he does start to pillage, are we going to destroy his pillaging units? Don't think we can afford to have that happen for him. I don't know if a better answer exists? :rolleyes:

Cactus Pete
Jun 12, 2007, 10:35 PM
He can't build anything yet as he is just now researching Rocketry. That means he has to complete Apollo before he can build Space Ship parts. :cringe:

I meant is he building universities, factories, and the like.


I believe the answer is yes. The War Weariness that has not gone away form our war with H will return. War Weariness is by Civ, so attacking W should not increase it with Izzie.

Not clear about this answer. W is an vassal of Spain along with H.


I am thinking of it a bit differently. If he does start to pillage, are we going to destroy his pillaging units? Don't think we can afford to have that happen for him. I don't know if a better answer exists? :rolleyes:

The logic of getting rid of Nidaros is that its culture is thwarting G from taking our cities that the capital would put great cultural pressure on. I'm dubious that our advanced units are the reason for his reluctance, since he has tried to pillage in the face of them and has declined to attack weak ones. Thus, I don't see why, once Nidaros goes to H, we shouldn't initially leave our troops in place to reduce pillaging (don't attack G's forces, just create a corridor to our cities with them) and see if his behavior changes. If it doesn't, then we could remove our forces completely.

Cactus Pete
Jun 12, 2007, 10:41 PM
BTW, is anyone else experiencing the problem of now having to log on every time you post?

leif erikson
Jun 12, 2007, 10:42 PM
:blush: Forgot that W is a Vassal of Izzie. :crazyeye:

If we go to war with W, then we go to war with all three and the War Weariness from them all comes back. That'll be tough. :eek:

I understand your logic and giving Nidaros to H is worth a try. We had better do it before we get into it with Izzie, W and H! It may be a while before peace comes again?

I suppose we could always take it back from H and let G retake it from us if he is showing a desire to finally take our cities? I can't remember how much culture we get back on retaking the city?

leif erikson
Jun 12, 2007, 10:45 PM
BTW, is anyone else experiencing the problem of now having to log on every time you post?
Not me.

Did you delete some cookies from your system or run a program like Ad-Aware or a Spyware remover? They can erase the cookie that contains your login data. :hmm:

Frederiksberg
Jun 13, 2007, 02:26 AM
If we go to war with W, then we go to war with all three and the War Weariness from them all comes back. That'll be tough. :eek:


It's not that bad - we can always change to the Police State civic. Now that we have Mt. Rushmore all cities with jails should have no WW at all.

If Gandhi starts pillaging I will try to stop this allthough it may be of little effect since he is farming over towns and then rebuilding cottages on the farms :confused: . And that's the "improved" AI :lol:.

leif erikson
Jun 13, 2007, 06:56 AM
It's not that bad - we can always change to the Police State civic. Now that we have Mt. Rushmore all cities with jails should have no WW at all.
I hope you're right. :) In a recent game, I had a similar situation, with Mt. Rushmore and Jails and in Police State, and all my cities still had 2 to 5 red faces depending on the city size. I ignored it, lost some pop, and finished my war. It was really nice when the war ended! :D

If Gandhi starts pillaging I will try to stop this allthough it may be of little effect since he is farming over towns and then rebuilding cottages on the farms :confused: . And that's the "improved" AI :lol:.
Good luck with this. The AI improvement seems to be pillage instead of take the enemy cities... :lol: :lol: :lol:

Cactus Pete
Jun 13, 2007, 12:22 PM
Two quick thoughts:

Once we go to war, we will not be able to gift city to H for about ten turns.

If we just pillage (I'm thinking Spain), especially with our airforce, it shouldn't increase ww and might result in Izzie sending troops into our territory where we could kill them off without incurring any more ww.

Frederiksberg
Jun 13, 2007, 05:15 PM
Turns went well. Gave Nidaros to Hannibal and managed to get Gandhi into the offensive using worker baiting. In both cases it was his cavalry that first stole some workers and then attacked our cities. Birka and Copper Mountain are now in Gandhis hands.

Turn log:

Pre-turn: Some MM'ing. Start a lot of jails, do a bit of cash rushing and upgrading. Start Palace in Camulodunum and Wall Street In Karakorum. Move troops towards the border cities. Move away from Birka. Cancel a few deals with Izzy and renegotiate to get more gpt. We have a GM so I open borders with H in preparation for a trade mission.

1886 AD: Move units, upgrade. Airlift GM to Utica. Gandhi didn't attack Uppsala this turn. Izzy is 14 turns from the Apollo Program.
1887 AD: Gandhi seems focused on pillaging the gold mines rather than capturing Uppsala. GM does trade mission in Tacape worth 2550 gold. More upgrading. Cash rush a couple of markets in hammer poor cities.
1888 AD: More troop movements and upgrades. Still no attack from Gandhi. The rifle is now moving away from Uppsala. Izzy has 5 tanks and a huge stack of artillery in Seville.
1889 AD: Gandhi moves rifle back to Uppsala and two cavalry advances towards Birka stealing two workers.
1890 AD: Gandhi captures Birka!! He now controls the Space Elevator. He still won't touch Uppsala. Palace is moved so I decide it's time to try to give away Nidaros to H.
1891 AD: Gandhi captures worker in direction of Copper Mountain. Still no action with Uppsala.
1892 AD: Gandhi has moved a transport into the Indian Strait. Hopefully this means that he plan to move some troops to our continent.
1893 AD: No news.
1894 AD: Gandhi steals another worker near Copper Mountain. Will he attack? Spot two Spanish battleships near Burgundian.
1895 AD: Yes - he attacks Copper Mountain!! And he starts bombarding Uppsala (as if that was necessary :crazyeye: ). We are now down to 56% land. National Epic is rebuilt in Bibracte. We can still use GP's for golden ages.

I have spent money on upgrading our entire army and we should be in a position to attack now if we want to. Izzy has quite a lot of units but both Washington and Hannibal should be easy to crush with our formidable army (see pic).

The save: 1895 AD (http://gotm.civfanatics.net/saves/civ4sgotm4/Xteam_SG004_AD1895_01.CivWarlordsSave)

Military 1895 AD:
http://forums.civfanatics.com/attachment.php?attachmentid=154357&stc=1&d=1181776468

Bede
Jun 13, 2007, 05:58 PM
:thumbsup: He's broken out of his shell. [party]

Should we run a double switch? Declare on Hannibal, recapture Nidaros, then abandon the homeland entirely, leaving it wide open for the G-man?

@frederiksburg - you don't need Open Borders to run a trade mission.

leif erikson
Jun 13, 2007, 09:32 PM
[party] G took a city!! Nice work Frederiksberg!!!! :high5:

Roster:
Cactus Pete - UP
Leif - On Deck
Gator
Bede
RRAU
Sanabas
Frederiksberg - lead the horse to water and he drank!! :goodjob:

Have a look in the morning. :sleep: :sleep: :sleep:

I do like Bede's idea of taking Nidaros and trying to let G take it! :thumbsup:

Cactus Pete
Jun 13, 2007, 10:13 PM
Excellent turn set. Clouds of concern have been lifted. Success once again seems possible.

Suggest we wait to see if G will take Upsalla before considering re-taking Nidaros. Could we, btw, raze it, or will the game prevent that for a formerly gifted city?

There has been discussion regarding wiping W off the map. Would that make trading among the remaining civs less likely?

Frederiksberg
Jun 14, 2007, 04:58 AM
I was thinking that leaving W with one city could be useful since he might still have some value as a tech trading partner for Gandhi. We might even consider giving him Bjørgvin or some other city before we declare and take the remaining American cities. The main concern when declaring war is that we need to stay below the domination threshold. Right now we are 6% below the limit corresponding to around 50 land tiles.

Recapturing Nidaros is clearly something we should do - the question is only the timing. I would like to wait a while and first see if Gandhi will go for Haithabu and Uppsala. When we recapture Nidaros we get the culture back and that could be a problem for Gandhi if he is not ready to capture it himself. I don't know if razing Nidaros is allowed but I guess it should be.

It seems like the AI doesn't like to attack with a rifle - maybe because it's normally stronger when defending. Cavalry, on the other hand, is often used by the AI for attacking rather than for passive defense. So the trick may be to leave undefended workers within striking range of Gandhis cavalry in order to draw them towards our weakly defended cities. At least that's what apparently worked in my turn set. There is some hope that the transport heading up the Indian Strait will bring reinforcements from India.

When we attack Izzy we should be aware of her resource deals with Gandhi and avoid pillaging the resources he is getting.

leif erikson
Jun 14, 2007, 06:37 AM
CP PM'ed me and asked to swap turn sets, so:
Roster change:
Leif - UP
Cactus Pete - On Deck
Gator
Bede
RRAU
Sanabas
Frederiksberg


I was thinking that leaving W with one city could be useful since he might still have some value as a tech trading partner for Gandhi. We might even consider giving him Bjørgvin or some other city before we declare and take the remaining American cities. The main concern when declaring war is that we need to stay below the domination threshold. Right now we are 6% below the limit corresponding to around 50 land tiles.
I think the idea of gifting Bjorgevin, or perhaps Beshbalik, to W is a good one. Looking at the save, the domination limit is going to be a problem no matter what we do unless G takes some more cities! Just taking out Tacape will give us 30 land tiles! :eek:

For domination, do coast tile count as well? :crazyeye:

Recapturing Nidaros is clearly something we should do - the question is only the timing. I would like to wait a while and first see if Gandhi will go for Haithabu and Uppsala. When we recapture Nidaros we get the culture back and that could be a problem for Gandhi if he is not ready to capture it himself. I don't know if razing Nidaros is allowed but I guess it should be.
I'm pretty sure we will not be allowed to raze Nidaros. Now that Gandhi has started to take some cities, how many should we give up to him? :hmm:

As many as he'll take?

It seems like the AI doesn't like to attack with a rifle - maybe because it's normally stronger when defending. Cavalry, on the other hand, is often used by the AI for attacking rather than for passive defense. So the trick may be to leave undefended workers within striking range of Gandhis cavalry in order to draw them towards our weakly defended cities. At least that's what apparently worked in my turn set. There is some hope that the transport heading up the Indian Strait will bring reinforcements from India.
Looks like I'll be building a lot of workers. Then, once he captures them, G can put them to work irrigating Gem tiles and towns! :sarcasm:

When we attack Izzy we should be aware of her resource deals with Gandhi and avoid pillaging the resources he is getting.
I have trouble reading the trade screens in the Foreign Advisor. It appears that Izzie is exporting Pigs, Gold and Crabs. Looking at Delhi's city screen, G has Gold, which he has mined near Delhi, but does not have Pigs or Crabs. This leads me to conclude that G has no trade deals with Izzie?

However, G is gaining income from trade routes. +9 with Burgundian, +8 with Atlanta and Madrid. This leads me to be concerned about razing cities and chopping his income from trade routes.

It is interesting that I can see what G and W are researching from their city screens, but not with Izzie? Is she between research projects??

From where I sit it looks like we want to continue to try to lead G's Cavs towards our cities. With regard to Izzie, H and W, perhaps all we can do for now is start a war or pillage to reduce their ability to produce or research anything? Taking or razing any cities at the present time involves the risk of running over the domination limit?

Hope to play Friday or Saturday evenings, maybe both. Trying to finish up WOTM 09. :blush:

Frederiksberg
Jun 15, 2007, 02:50 AM
I think the idea of gifting Bjorgevin, or perhaps Beshbalik, to W is a good one. Looking at the save, the domination limit is going to be a problem no matter what we do unless G takes some more cities! Just taking out Tacape will give us 30 land tiles! :eek:

For domination, do coast tile count as well? :crazyeye:


Maybe that's a reason to leave Tacape alone. Coast and lake tiles do not count.

I'm pretty sure we will not be allowed to raze Nidaros. Now that Gandhi has started to take some cities, how many should we give up to him? :hmm:

As many as he'll take?


I think we should stop giving up cities when we judge that Gandhis WW is getting too bad. Capturing a city generates significant WW.

Looks like I'll be building a lot of workers. Then, once he captures them, G can put them to work irrigating Gem tiles and towns! :sarcasm:

rrau already built a lot and there a still plenty left since there are few things to do with them otherwise.

I have trouble reading the trade screens in the Foreign Advisor. It appears that Izzie is exporting Pigs, Gold and Crabs. Looking at Delhi's city screen, G has Gold, which he has mined near Delhi, but does not have Pigs or Crabs. This leads me to conclude that G has no trade deals with Izzie?

I have been using the "Glance" subscreen. If you mouse over the number indicating the relationship between Gandhi and Izzy you will also see what trades they have.

From where I sit it looks like we want to continue to try to lead G's Cavs towards our cities. With regard to Izzie, H and W, perhaps all we can do for now is start a war or pillage to reduce their ability to produce or research anything? Taking or razing any cities at the present time involves the risk of running over the domination limit?


I think we should be able to capture a couple of American cities without gaining more than 50 tiles of land. If we give away Bjørgvin it's even more tiles we can afford to gain. As soon as WW comes back (maybe immediately) I think we should switch civic to Police State. Before switching I suggest you check all cities to see if we need some last minute cash rushing (jails?).

leif erikson
Jun 15, 2007, 07:01 AM
Maybe that's a reason to leave Tacape alone. Coast and lake tiles do not count.
I agree. I was using it as an example. ;)

I think we should stop giving up cities when we judge that Gandhis WW is getting too bad. Capturing a city generates significant WW.
Delhi is at +2 red faces at the moment with one more "free" one available. When it gets to 4 or 5, that means one or two unhappy faces. There isn't much free space there...

I have been using the "Glance" subscreen. If you mouse over the number indicating the relationship between Gandhi and Izzy you will also see what trades they have.
Thanks. Wish I'd figured that out a long time ago!

EDIT - Izzie is providing G with Coal, Oil, Cow and Dyes. Got to keep and eye on that! Good catch. :goodjob:

I think we should be able to capture a couple of American cities without gaining more than 50 tiles of land. If we give away Bjørgvin it's even more tiles we can afford to gain. As soon as WW comes back (maybe immediately) I think we should switch civic to Police State. Before switching I suggest you check all cities to see if we need some last minute cash rushing (jails?).
OK, what do we want. Philledelphia and Atlanta (cuts him in half, takes a productive city) or Chicago (denies him Iron) or Los Angeles (denies him aluminum)?

Should we go to war soon, early in the turn set? :hammer:
Ah pillaging we shall go! :lol: :lol: :lol:

leif erikson
Jun 15, 2007, 05:47 PM
Playing now.

Had a look and think that we should take Philadelphia and Los Angeles from W to deny Oil and Aluminum. Think we can also take and raze Madrid, Murcia, Cordoba and Seville without changing the exterior cultural borders of Izzies empire as well as bombing her back to the stone age! That should set her back a bit.

Let's see how it all works out?

EDIT - Played 7 turns. We are at war with everyone. Had some pretty tough fights against Izzie's troops as she attacked Camulodunum with 38 units including: 6 Tanks, 6 Marines, 11 Artillery, 5 SAM Inf. and 10 Cavalry. We killed the stack losing an Artillery and a Modern Armor. Then she landed a stack near Assyrian of 16 units which we were able to wrap up before they could do any harm.

We have pillaged her Aluminum, one of her Oil and one of her Coal, so she is still supplying G.

So far, no bites from G near Haithabu or Uppsala. He keeps bombing Uppsala but nothing else. G did twice land troops near Hadrumentum but we killed them all before they could do any harm.

We have captured Philadelphia from W.

We're in Police State civic.

More later. :D

Cactus Pete
Jun 16, 2007, 12:03 PM
Sounds like you're not leaving much for me to do. Whatever needs cleaning up, please give me a heads up on.

leif erikson
Jun 16, 2007, 04:11 PM
Sounds like you're not leaving much for me to do. Whatever needs cleaning up, please give me a heads up on.
Izzie still has lots of Artillery and Infantry. Fighting her Army in our borders, I've been unable to give her any so far. Perhaps in the next several turns this evening? :D

EDIT - Update.
Played 15 turns. Will post the turn log, etc, in the morning.

There are some improvements left to pillage, but not much. The cities of Izzie, and W are in crisis, with mass starvation. We have taken Los Angeles from W and taken and Razed Seville from Izzie.

G has taken Haithabu!! :clap:
But not Uppsala? :sad:

leif erikson
Jun 17, 2007, 05:40 AM
Sorry I didn't do this last night.

<<< THE SAVE >>> (http://gotm.civfanatics.net/saves/civ4sgotm4/Xteam_SG004_AD1910_01.CivWarlordsSave)

Turn log:
Turn 505 – 1895 AD
Pre-flight.
Survey our cities for Jails. We need them in New York, Samarquand, Isca, Gergovia, Bjorgevin, Kohlapur, Thaenae, Carthage, Leptis, Sicca, Seattle, Assyrian, Uppsala and Thapsus. Changed them all to production of Jail, although most were already set to Jails.

Have a look to see if we can get any of the other civs to change to Free Religion to help their relations with G as religion is the only thing hurting their relations at the present time. Nothing we can do at present.

Frederiksberg thinks we can take two American cities and stay under the domination limit. I think those should be Philadelphia and Los Angeles to deny Oil and Aluminum to W. In addition, I think we can take and raze Madrid, Murcia, Cordoba and Seville without changing the exterior cultural borders of Izzies empire? That should set her back a bit and, just for added effect, we shall bombard her territory back into the stone age.

Just need to watch as Izzie is providing Coal, Oil, Cow and Dye to G. Of course, if he would take Uppsala and Haithabu, he would have all that stuff except, perhaps, the cow.

Transfer a Jet Fighter from New Sarai to Bursa.
Recon American and Spanish areas with Jet Fighters.

IBT
Lots of activity around Uppsala. G bombards Uppsala, again.
Konya Courthouse => Stealth Bomber.
Hadrumentum Modern Armor => Modern Armor (MA).
Seattle Jail => Factory.

Turn 506 – 1896 AD
Spy to Madrid and this is what she sees:

http://i84.photobucket.com/albums/k27/civgeek/CIVSGOTM04/1896AD_Madrid.jpg

It contains Scotland Yard as well as the Mahabodhi.

Place a Worker outside of Birka as bait for one of the two Cavs there.

IBT
G drops off two Cavs, a War Elephant and a Catapult outside of Hadrumetum. Pitiful!
Uppsala Stealth Bomber (SB) => SB.
Haithabu Buddhist Temple => SB.
Durnovaria MA => MA.
Camulodunum Gunship => Gunship.
Thaenae Jail => Factory.
Kerkouane MA => MA.
Washington Barracks => Gunship.
Gergovia Jail => Battleship.

Turn 507 – 1897 AD
At Hadrumetum, we attack G’s force with Modern Armor, a Gunship and a Mech Inf. They are destroyed with hardly a loss.

Move a Worker over to the Coal hill overlooking Copper Mtn. To try and draw the Cav there out towards Uppsala. Sedn another Worker north for decoy duty from Haithabu,

Our Spy moves into Seville and Find Apollo being built there.

http://i84.photobucket.com/albums/k27/civgeek/CIVSGOTM04/1897AD_Seville.jpg

IBT
G sinks one of our Destroyers with one of his! Then he pillages our fishing resources with a Transport.
New Sarai MA => Mech Inf.
Vienne Gunship => Gunship.
Tolosa MA => MA.
Utica Jet Fighter => SB.
Isca Jail => Factory.

Turn 508 – 1898 AD
Wherever Jails are being built, we Cash Rush them in preparation for War, costing 2,331 Gold.

IBT
G pillages our fisheries with a Transport.
There is a Transport, covered by a Frigate, off of Hadrumetum. Why won’t G just go to Uppsala?
Old Sarai Battleship => Battleship.
Turfan MA => MA.
New York Jail => Gunship.
Samarqand Jail => Bank.
Beshbalik Christian Temple => Jet Fighter.
Bibracte Battleship => SB.
Bjorgvin Jail => Battleship.
Istanbul Buddhist Temple => Bank.
Kolhapur Jail => Destroyer.
Carthage Jail => SB.
Several more Jails were completed but I wasn’t fast enough to catch it.

Turn 509 – 1899 AD
Change Civics to Police State and revolt.
Declare War on Izzie, which means that W and H follow suit.
Jet Fighter pillages H’s Uranium near Tacape.
Not a good start, our SB was shot down by a Spanish Jet Fighter!
Destroy a Spanish Aluminum Mine, an Oil Well and a Coal Mine. That leaves an Oil Platform and a Coal mine up north to keep G supplied.
Apollo Program build in Seville goes to 20 turns with the loss of Aluminum.

Reduce Philadelphia’s cultural defenses. Take out some of W’s food resources.
Move troops towards Philadelphia.

Wait on Izzie’s front to see if she decides to come and get us.

IBT
G attacks one of our Destroyers near Kolhapur and dies.
Two Artillery units from W attack the force moving towards Philadelphia.
We destroy two of W’s Jet Fighters with our Jet Fighters.
Izzie pillages a Fish Net near Bursa and a Spanish Tank pillages a Farm, that we can’t even use!
A huge troop stack appears near Camulodunum.
G drops off an Artillery and three Cannons near Hadrumetum.

Turn 510 – 1900 AD
We lose a SB to a Spanish Jet Fighter.
We sink a Spanish Destroyer.

Battle for Philadelphia.
After bombardment with SB’s, we attack with MA and destroy the defenders, taking the city. However, the culture surrounds the city.

We get a Great General in Bibracte.

Battle near Camulodunum.
The Spanish stack includes: 6 Tanks, 6 Marines, 11 Artillery, 5 SAM Inf. and 10 Cavalry.

http://i84.photobucket.com/albums/k27/civgeek/CIVSGOTM04/1900AD_Camulodunum_pre_Battle.jpg

Start with SB’s. Of the 4 SB’s, only two hit as the other two are intercepted by SAM Inf.
An Artillery dies.
A MA kills a Tank, inflicting collateral damage.
Our MA dies, inflicting collateral damage (was at 78%).
Our MA kills a Marine, causes collateral damage.
Our MA kills a Marine, more collateral damage.
Our MA kills a Tank.
Our MA kills a Tank, causes collateral damage.
Our MA kills a Marine, causes collateral damage.
Our Mech Inf. kills a Tank.
Our Mech Inf. kills a Tank.
Our Mech Inf. kills a Marine.
Our Mech Inf. kills a SAM Inf.
Our Mech Inf. kills a SAM Inf.
Our Mech Inf. kills a SAM Inf.
Our MA kills a SAM Inf.
Our Mech Inf. kills an Artillery.
A Gunship kills an Artillery.
Our Mech Inf. kills an Artillery.
Our Gunship kills a SAM Inf. flawlessly.
Our Gunship kills a Cav flawlessly.
Our Gunship kills an Artillery.
Our MA, on his blitz attack, kills an Artillery.
Our MA kills an Artillery. (all MA attacks are now Blitz attacks)
Our MA dies to an Artillery unit (88+%).
Our MA kills an Artillery.
Our MA kills a Cavalry.
Our MA kills an Artillery.
Our MA kills a Cavalry.
Our Mech Inf. kills an Artillery.
Thanks to Frederiksberg, or whoever, left all those unpromoted MA’s in Camulodunum! :thanx:
Promoting them to Barrage 1 and 2 was very powerful. They can do the job of Artillery now!

http://i84.photobucket.com/albums/k27/civgeek/CIVSGOTM04/1900AD_Camulodunum_after_Batle.jpg

Battle near Hadrumetum
MA kills an Artillery and a Cannon.
Mech Inf. kills a Cannon.
Gunship finishes off G’s troops.

We sink one of Izzie’s Transports off of Konya.
We kills two of Izzie’s Tanks near Bursa.

Airlift an MA from Karakorum to Camulodunum.

IBT
A Spanish Artillery dies attacking Camulodunum.
G moves a Rifle near Uppsala.
G moves an Artillery onto the Oil Well tile near Birka, planning to pillage next turn? Should we destroy him?
H moves a Marine near Carthage.

Turn 511 – 1901 AD
A MA kills G’s Artillery on the Oil Tile near Birka.

Around Camulodunum.
Our MA attacks a Cav and kills him.
Our MA kills an Artillery.
Our MA kills a Cav and its leader.
Our Gunship kills the final Artillery unit left there.

Pillage a few resources in Spain and America with SB’s.

IBT
Three Spanish Rifles and a Settler come out of American territory into ours near Konya.
A Spanish force lands near Assyrian.


Turn 512 – 1902 AD
Izzie's troops at Assyrian.

http://i84.photobucket.com/albums/k27/civgeek/CIVSGOTM04/1902AD_Assyrian_pre_Battle.jpg

Begin the Battle of Assyrian by attacking with SB’s.
Five of the six hit their target as one was stopped by a SAM Inf.
A Mech Inf. kills a Tank flawlessly.
A Gunship kills a SAM Inf.
A Mech Inf. kills a Tank.
A Mech Inf. kills a Tank.
A Mech Inf. kills a Tank.
A Mech Inf. kills a Cavalry.
A Gunship kills a Cavalry.
A Gunship kills a Cavalry.
A Gunship kills an Artillery.
A MA kills an Artillery.
A MA kills an Artillery.
A MA kills a Cavalry.
A MA kills a Cavalry.
A Mech Inf. kills an Artillery.
A MA kills an Artillery.
A Mech Inf. kills the final Cavalry and the stack is cleaned up.
Sink three of Izzie’s Transports.

Pillage some resource tiles in both Spain and America.

We are at 56.85 of the domination limit out of 62%.

Stop and save for the night.

Reload Save.

Turn 512 continues.
Change build in Turfan from MA to SB.

IBT
G kills a Destroyer near Leptis and pillages the fishing net.
Izzie kills a Destroyer near Bibracte and destroys both fishing nets.
Durocortorum MA => Destroyer.
Camulodunum Gunship => SB.
Bursa Gunship => Battleship.
Boston Granary => Market.
W renounces Izzie’s protection and becomes a sovereign state once again.
Izzie sends some wounded Cavs near Bursa and Camulodunum on pillage missions.

Turn 513 – 1903 AD
Begin moving troops towards Los Angeles.

Near Camulodunum.
Gunship dies to a Spanish Cav (+84%).
A Mech Inf. kills the Cavalry.
A Gunship kills another Cavalry.

Bombard the improvements around Seville.
Destroy a Horse Pasture and three Farms.

Destroy some Dye Plantations around Madrid.

Kills two Cavalry near Bursa with an MA and a Gunship.
Kill three Spanish Rifles and capture a Settler near Konya.

Send our Great General to Durocortorum and build a Military Academy to increase unit production by 50%

Change Bibracte and Carthage to Work Boat.

IBT
Spanish Destroyer kills our Destroyer near Bibracte and pillages our Oil Platform and all our fishing resources.
G’s Destroyer pillages fisheries near Carthage.
New Sarai Mech Inf. => SB.
Bibracte Work Boat => continues Battleship
Izzie gains a Great Scientist.

Turn 514 – 1904 AD
Change Bibracte to Work Boat.
Change Assyrian and New York to Work Boat.

Near Bibracte, our Battleships kill two Spanish Destroyer.
We get another Great General in Camulodunum.

Near Assyrian, our Gunship kills a Spanish Tank.
Our Destroyer is killed by an American Destroyer, but we kill him with a wounded Battleship.

Near Carthage, our Destroyer sinks one of G’s.

Near Philadelphia, a MA kills a Navy SEAL and a second one kills an Artillery unit.

We sabotage The Apollo Program in Seville for 4,700 Gold.

Battle for Los Angeles.
We attack with three Modern Armor and they easily take the city. We gain 211 Gold and install a Governor.
Pillage W’s Oil near Philly.

IBT
G’s Destroyer kills one of ours south of Delhi.
G’s Rifle takes our Worker near Copper Mtn. Headed for Uppsala?
Haithabu SB => SB.
Thapsus MA => MA.
Old Sarai Battleship => Battleship.
Karakorum Wall Street => SB.
Ning-hsia Battleship => Battleship.
Vienne Gunship => Work Boat.
Durnovaria MA => MA.
Kerkouane MA => Work Boat.
Hadrumentum MA => MA.
Bibracte Work Boat => continues with Battleship.

Turn 515 – 1905 AD
Change build in Bibracte to Work Boat.

Pillage farms in both Izzie and W’s areas. Just notice that there is an Oil source under the city of Santiago in Izzie’s territory, so we should destroy the Oil Platform south of Toledo.

A look at Seville.

http://i84.photobucket.com/albums/k27/civgeek/CIVSGOTM04/1905AD_Seville.jpg

IBT
We lose another Destroyer to G.
G takes a Worker next to Haithabu.
Uppsala SB => SB.
New Sarai SB => SB.
Viene Work Boat => Destroyer.
Camulodunum SB => SB.
Kerkouane Work Boat => Battleship.
Carthage Work Boat => Work Boat.
W becomes Izzie’s Vassal again.

Turn 516 – 1906 AD
Pillage whatever we can.

IBT
G finally takes Haithabu!!
Turfan SB => SB.
We get a Great Scientist in Bibracte.

Turn 517 – 1907 AD
Pillage, pillage, pillage. Targets are now food and Farms!
Form a Naval Task Force with two Destroyers and five loaded Transports headed for Seville.

IBT
New Sarai SB => MA.
Bibracte Battleship => Mech Inf.
Gergovia Battleship => Battleship.
Tolosa MA => MA.

Turn 518 – 1908 AD
In pillaging, one of our SB was shot down by a SAM Inf.
More Pillaging.
Check on G and he still has his trades with Izzie. Now he has his own source of Oil!

IBT
G’s Rifle takes our Worker near Copper Mtn, trying to lead them to Uppsala.
Old Sarai Battleship => Battleship.
Durocortorum Destroyer => Destroyer.
Utica SB => Jet Fighter.

Turn 519 – 1909 AD
We lose a Jet Fighter on a pillaging mission.

We run out of pillage targets with W so turn our attention, from the Boson base, on H.
A look at Atlanta.

http://i84.photobucket.com/albums/k27/civgeek/CIVSGOTM04/1909AD_Atlanta.jpg

Delhi is starting to show some War Weariness, three red faces. Of course, it recently grew but is now stagnant.

Battle for Seville.
Use Stealth Bombers to soften up the target, Air Strikes.
Needs another round.

IBT
G kills another Destroyer off of his west coast. He’s pretty deadly? :rolleyes:
Durnovaria MA => MA.
Camulodunum SB => SB.
Kerkouane Battleship => SB.


Turn 520 – 1910 AD
Try another round of Air Strikes on Seville. A look at Seville after the Air Strikes.

http://i84.photobucket.com/albums/k27/civgeek/CIVSGOTM04/1910AD_Seville_after_air_strikes.jpg

Attack with shipborn units.
A Mech Inf. kills a Marine.
A Mech Inf. kills a Marine.
A Mech Inf. kills a Marine.
A Mech Inf. kills a Marine.
A Mech Inf. kills a Marine.
A MA kills a SAM Inf.
A MA kills an Artillery.
A MA kills a SAM Inf.
A Mech Inf. kills an Artillery.
A Mech Inf. kills an Artillery.
A MA kills a SAM Inf.
A Mech Inf. kills an Artillery.
A Gunship kills an Artillery.
An Artillery kills an Artillery.
An Artillery dies against an Artillery.
An Artillery dies against an Artillery.
An Artillery kills an Artillery.
An Artillery kills an Artillery.
An Artillery dies against an Artillery.
An Artillery kills an Artillery.
An Artillery kills an Artillery.
A Gunship kills a Cavalry.
A Mech Inf. kills an Artillery.
A Mech Inf. kills an Artillery and we take Seville, gain 201 Gold, and raze the city.

http://i84.photobucket.com/albums/k27/civgeek/CIVSGOTM04/1910AD_Seville_Razed.jpg

I leave the Spy in Zaragosa active, she is headed for Madrid.

At Assyrian, a MA dies against a SAM Inf. (94.7%). The SAM Inf. is then killed by a Gunship.

A screenie of Delhi is below. The War Weariness is starting to creep in.

http://i84.photobucket.com/albums/k27/civgeek/CIVSGOTM04/1910AD_Delhi.jpg

After Action Report.
There are unmoved Spies located in Zaragosa and Delhi. There is a Great General in Camulodunum and a Great Scientist in Bibracte.

Seville was building Apollo and we have razed the city. Most of Izzie’s land has been pillaged, as has W’s and H’s.

G’s Destroyers have been pretty active west of Delhi, sinking three of our Destroyers during the turn set. I have repaired most of the damage caused by marauding naval units on our fisheries and Oil Platform.

I think we are nearly ready to attack, take and raze Madrid, Murcia and Cordoba. I thought about doing it but decided the War Weariness might be too much so decided to wait for a team discussion. The forces in Camulodunum should be sufficient for the task if we decide to go.

G took Haithabu but continues to march right past Uppsala. I thought he would take it several times but Frederiksberg is right, he will only do so with Cavalry, no Rifles need apply. At least he has Space Elevator and Three River’s Gorge!

Izzie will talk, but she isn’t offering much! Not that we really need anything from her, except to gift all her tech to G. Is that a menu option??

leif erikson
Jun 17, 2007, 05:53 AM
For those who like the details of the autologger? Here is the start to the first turn of war, turns 506 (1896) through 509 (1899).

Turn 506, 1896 AD: You have constructed a Jail in Gergovia. Work has now begun on a Battleship.

Turn 507, 1897 AD: Xteam's Modern Armor (40.00) vs Gandhi's Cavalry (18.00)
Turn 507, 1897 AD: Combat Odds: 99.7%
Turn 507, 1897 AD: (Extra Combat: +20%)
Turn 507, 1897 AD: Gandhi's Cavalry is hit for 29 (71/100HP)
Turn 507, 1897 AD: Gandhi's Cavalry is hit for 29 (42/100HP)
Turn 507, 1897 AD: Gandhi's Cavalry is hit for 29 (13/100HP)
Turn 507, 1897 AD: Gandhi's Cavalry is hit for 29 (0/100HP)
Turn 507, 1897 AD: Xteam's Modern Armor has defeated Gandhi's Cavalry!
Turn 507, 1897 AD: Xteam's Modern Armor (40.00) vs Gandhi's Cavalry (16.74)
Turn 507, 1897 AD: Combat Odds: 99.8%
Turn 507, 1897 AD: (Extra Combat: +20%)
Turn 507, 1897 AD: Gandhi's Cavalry is hit for 29 (64/100HP)
Turn 507, 1897 AD: Xteam's Modern Armor is hit for 13 (87/100HP)
Turn 507, 1897 AD: Gandhi's Cavalry is hit for 29 (35/100HP)
Turn 507, 1897 AD: Gandhi's Cavalry is hit for 29 (6/100HP)
Turn 507, 1897 AD: Xteam's Modern Armor is hit for 13 (74/100HP)
Turn 507, 1897 AD: Gandhi's Cavalry is hit for 29 (0/100HP)
Turn 507, 1897 AD: Xteam's Modern Armor has defeated Gandhi's Cavalry!
Turn 507, 1897 AD: Xteam's Gunship (26.40) vs Gandhi's War Elephant (7.04)
Turn 507, 1897 AD: Combat Odds: 100.0%
Turn 507, 1897 AD: (Extra Combat: -10%)
Turn 507, 1897 AD: (Extra Combat: +10%)
Turn 507, 1897 AD: Xteam's Gunship is hit for 11 (89/100HP)
Turn 507, 1897 AD: Gandhi's War Elephant is hit for 34 (46/100HP)
Turn 507, 1897 AD: Gandhi's War Elephant is hit for 34 (12/100HP)
Turn 507, 1897 AD: Gandhi's War Elephant is hit for 34 (0/100HP)
Turn 507, 1897 AD: Xteam's Gunship has defeated Gandhi's War Elephant!
Turn 507, 1897 AD: Xteam's Mechanized Infantry (38.40) vs Gandhi's Catapult (4.56)
Turn 507, 1897 AD: Combat Odds: 100.0%
Turn 507, 1897 AD: (Extra Combat: -20%)
Turn 507, 1897 AD: (Extra Combat: +20%)
Turn 507, 1897 AD: Gandhi's Catapult is hit for 44 (32/100HP)
Turn 507, 1897 AD: Gandhi's Catapult is hit for 44 (0/100HP)
Turn 507, 1897 AD: Xteam's Mechanized Infantry has defeated Gandhi's Catapult!
Turn 507, 1897 AD: You have constructed a Jail in Isca. Work has now begun on a Factory.
Turn 507, 1897 AD: Gandhi's Destroyer (36.00) vs Xteam's Destroyer (33.00)
Turn 507, 1897 AD: Combat Odds: 67.6%
Turn 507, 1897 AD: (Extra Combat: -20%)
Turn 507, 1897 AD: (Extra Combat: +10%)
Turn 507, 1897 AD: Xteam's Destroyer is hit for 20 (80/100HP)
Turn 507, 1897 AD: Gandhi's Destroyer is hit for 19 (81/100HP)
Turn 507, 1897 AD: Xteam's Destroyer is hit for 20 (60/100HP)
Turn 507, 1897 AD: Gandhi's Destroyer is hit for 19 (62/100HP)
Turn 507, 1897 AD: Gandhi's Destroyer is hit for 19 (43/100HP)
Turn 507, 1897 AD: Xteam's Destroyer is hit for 20 (40/100HP)
Turn 507, 1897 AD: Xteam's Destroyer is hit for 20 (20/100HP)
Turn 507, 1897 AD: Gandhi's Destroyer is hit for 19 (24/100HP)
Turn 507, 1897 AD: Xteam's Destroyer is hit for 20 (0/100HP)
Turn 507, 1897 AD: Gandhi's Destroyer has defeated Xteam's Destroyer!

Turn 508, 1898 AD: You have constructed a Jail in Thapsus. Work has now begun on a Modern Armor.
Turn 508, 1898 AD: You have constructed a Jail in Leptis. Work has now begun on a Market.
Turn 508, 1898 AD: You have constructed a Jail in Sicca. Work has now begun on a Market.
Turn 508, 1898 AD: You have constructed a Jail in Assyrian. Work has now begun on a Market.

Turn 509, 1899 AD: The revolution has begun!!!
Turn 509, 1899 AD: Xteam adopts Police State!
Turn 509, 1899 AD: You have declared war on Isabella!
Turn 509, 1899 AD: You have declared war on Hannibal!
Turn 509, 1899 AD: You have declared war on Washington!
Turn 509, 1899 AD: Xteam's Destroyer (36.00) vs Isabella's Caravel (3.30)
Turn 509, 1899 AD: Combat Odds: 100.0%
Turn 509, 1899 AD: (Extra Combat: -20%)
Turn 509, 1899 AD: (Plot Defense: +10%)
Turn 509, 1899 AD: Isabella's Caravel is hit for 48 (52/100HP)
Turn 509, 1899 AD: Isabella's Caravel is hit for 48 (4/100HP)
Turn 509, 1899 AD: Isabella's Caravel is hit for 48 (0/100HP)
Turn 509, 1899 AD: Xteam's Destroyer has defeated Isabella's Caravel!
Turn 509, 1899 AD: Gandhi's Destroyer (36.00) vs Xteam's Destroyer (36.00)
Turn 509, 1899 AD: Combat Odds: 50.0%
Turn 509, 1899 AD: (Extra Combat: -20%)
Turn 509, 1899 AD: (Extra Combat: +10%)
Turn 509, 1899 AD: (Plot Defense: +10%)
Turn 509, 1899 AD: Gandhi's Destroyer is hit for 20 (80/100HP)
Turn 509, 1899 AD: Gandhi's Destroyer is hit for 20 (60/100HP)
Turn 509, 1899 AD: Gandhi's Destroyer is hit for 20 (40/100HP)
Turn 509, 1899 AD: Xteam's Destroyer is hit for 20 (80/100HP)
Turn 509, 1899 AD: Xteam's Destroyer is hit for 20 (60/100HP)
Turn 509, 1899 AD: Gandhi's Destroyer is hit for 20 (20/100HP)
Turn 509, 1899 AD: Gandhi's Destroyer is hit for 20 (0/100HP)
Turn 509, 1899 AD: Xteam's Destroyer has defeated Gandhi's Destroyer!
Turn 509, 1899 AD: Washington's Artillery (18.00) vs Xteam's Modern Armor (48.00)
Turn 509, 1899 AD: Combat Odds: 0.0%
Turn 509, 1899 AD: (Extra Combat: +20%)
Turn 509, 1899 AD: Washington's Artillery is hit for 31 (69/100HP)
Turn 509, 1899 AD: Washington's Artillery is hit for 31 (38/100HP)
Turn 509, 1899 AD: Washington's Artillery is hit for 31 (7/100HP)
Turn 509, 1899 AD: Washington's Artillery (18.00) vs Xteam's Modern Armor (48.00)
Turn 509, 1899 AD: Combat Odds: 0.0%
Turn 509, 1899 AD: (Extra Combat: +20%)
Turn 509, 1899 AD: Xteam's Modern Armor is hit for 12 (88/100HP)
Turn 509, 1899 AD: Washington's Artillery is hit for 31 (69/100HP)
Turn 509, 1899 AD: Washington's Artillery is hit for 31 (38/100HP)
Turn 509, 1899 AD: Washington's Artillery is hit for 31 (7/100HP)

leif erikson
Jun 17, 2007, 05:58 AM
The auto log continues. This is only turn 510, 1900 AD.
It seems turn 510 won't fit, so it is most of turn 510? :rolleyes:

Turn 510, 1900 AD: Xteam's Battleship (44.00) vs Isabella's Destroyer (39.00)
Turn 510, 1900 AD: Combat Odds: 69.7%
Turn 510, 1900 AD: (Extra Combat: -10%)
Turn 510, 1900 AD: (Extra Combat: +20%)
Turn 510, 1900 AD: (Plot Defense: +10%)
Turn 510, 1900 AD: Isabella's Destroyer is hit for 21 (79/100HP)
Turn 510, 1900 AD: Isabella's Destroyer is hit for 21 (58/100HP)
Turn 510, 1900 AD: Xteam's Battleship is hit for 18 (82/100HP)
Turn 510, 1900 AD: Isabella's Destroyer is hit for 21 (37/100HP)
Turn 510, 1900 AD: Isabella's Destroyer is hit for 21 (16/100HP)
Turn 510, 1900 AD: Isabella's Destroyer is hit for 21 (0/100HP)
Turn 510, 1900 AD: Xteam's Battleship has defeated Isabella's Destroyer!
Turn 510, 1900 AD: Xteam's Mechanized Infantry (41.18) vs Washington's SAM Infantry (18.00)
Turn 510, 1900 AD: Combat Odds: 99.5%
Turn 510, 1900 AD: (Extra Combat: -30%)
Turn 510, 1900 AD: (Fortify: +25%)
Turn 510, 1900 AD: (Combat: -25%)
Turn 510, 1900 AD: Washington's SAM Infantry is hit for 29 (71/100HP)
Turn 510, 1900 AD: Washington's SAM Infantry is hit for 29 (42/100HP)
Turn 510, 1900 AD: Xteam's Mechanized Infantry is hit for 13 (86/100HP)
Turn 510, 1900 AD: Washington's SAM Infantry is hit for 29 (13/100HP)
Turn 510, 1900 AD: Xteam's Mechanized Infantry is hit for 13 (73/100HP)
Turn 510, 1900 AD: Washington's SAM Infantry is hit for 29 (0/100HP)
Turn 510, 1900 AD: Xteam's Mechanized Infantry has defeated Washington's SAM Infantry!
Turn 510, 1900 AD: Lysander (Great General) has been born in Bibracte (Xteam)!
Turn 510, 1900 AD: Xteam's Mechanized Infantry (35.20) vs Washington's Artillery (1.26)
Turn 510, 1900 AD: Combat Odds: 100.0%
Turn 510, 1900 AD: (Extra Combat: -10%)
Turn 510, 1900 AD: Washington's Artillery is hit for 35 (0/100HP)
Turn 510, 1900 AD: Xteam's Mechanized Infantry has defeated Washington's Artillery!
Turn 510, 1900 AD: Xteam's Gunship (26.20) vs Washington's Artillery (1.26)
Turn 510, 1900 AD: Combat Odds: 100.0%
Turn 510, 1900 AD: (Extra Combat: -20%)
Turn 510, 1900 AD: Washington's Artillery is hit for 32 (0/100HP)
Turn 510, 1900 AD: Xteam's Gunship has defeated Washington's Artillery!
Turn 510, 1900 AD: Xteam's Modern Armor (40.00) vs Washington's Navy SEAL (27.00)
Turn 510, 1900 AD: Combat Odds: 88.3%
Turn 510, 1900 AD: (Fortify: +25%)
Turn 510, 1900 AD: (City Defense: +45%)
Turn 510, 1900 AD: (City Attack: -20%)
Turn 510, 1900 AD: Xteam's Modern Armor is hit for 17 (83/100HP)
Turn 510, 1900 AD: Xteam's Modern Armor is hit for 17 (66/100HP)
Turn 510, 1900 AD: Washington's Navy SEAL is hit for 22 (53/100HP)
Turn 510, 1900 AD: Washington's Navy SEAL is hit for 22 (31/100HP)
Turn 510, 1900 AD: Washington's Navy SEAL is hit for 22 (9/100HP)
Turn 510, 1900 AD: Xteam's Modern Armor is hit for 17 (49/100HP)
Turn 510, 1900 AD: Xteam's Modern Armor is hit for 17 (32/100HP)
Turn 510, 1900 AD: Xteam's Modern Armor is hit for 17 (15/100HP)
Turn 510, 1900 AD: Washington's Navy SEAL is hit for 22 (0/100HP)
Turn 510, 1900 AD: Xteam's Modern Armor has defeated Washington's Navy SEAL!
Turn 510, 1900 AD: Xteam's Modern Armor (37.84) vs Washington's Navy SEAL (15.84)
Turn 510, 1900 AD: Combat Odds: 99.5%
Turn 510, 1900 AD: (Extra Combat: -10%)
Turn 510, 1900 AD: (Fortify: +25%)
Turn 510, 1900 AD: (City Defense: +20%)
Turn 510, 1900 AD: (Combat: -25%)
Turn 510, 1900 AD: Washington's Navy SEAL is hit for 26 (29/100HP)
Turn 510, 1900 AD: Washington's Navy SEAL is hit for 26 (3/100HP)
Turn 510, 1900 AD: Washington's Navy SEAL is hit for 26 (0/100HP)
Turn 510, 1900 AD: Xteam's Modern Armor has defeated Washington's Navy SEAL!
Turn 510, 1900 AD: Xteam's Modern Armor (40.00) vs Washington's Machine Gun (10.35)
Turn 510, 1900 AD: Combat Odds: 100.0%
Turn 510, 1900 AD: (Extra Combat: +10%)
Turn 510, 1900 AD: (Fortify: +25%)
Turn 510, 1900 AD: (City Attack: -20%)
Turn 510, 1900 AD: Xteam's Modern Armor is hit for 12 (88/100HP)
Turn 510, 1900 AD: Washington's Machine Gun is hit for 31 (19/100HP)
Turn 510, 1900 AD: Washington's Machine Gun is hit for 31 (0/100HP)
Turn 510, 1900 AD: Xteam's Modern Armor has defeated Washington's Machine Gun!
Turn 510, 1900 AD: Xteam's Modern Armor (37.20) vs Washington's SAM Infantry (7.50)
Turn 510, 1900 AD: Combat Odds: 100.0%
Turn 510, 1900 AD: (Fortify: +25%)
Turn 510, 1900 AD: (City Attack: -45%)
Turn 510, 1900 AD: Washington's SAM Infantry is hit for 35 (15/100HP)
Turn 510, 1900 AD: Washington's SAM Infantry is hit for 35 (0/100HP)
Turn 510, 1900 AD: Xteam's Modern Armor has defeated Washington's SAM Infantry!
Turn 510, 1900 AD: You have captured Philadelphia!!!
Turn 510, 1900 AD: Xteam's Modern Armor (40.00) vs Isabella's Artillery (18.00)
Turn 510, 1900 AD: Combat Odds: 99.7%
Turn 510, 1900 AD: Isabella's Artillery is hit for 29 (71/100HP)
Turn 510, 1900 AD: Xteam's Modern Armor is hit for 13 (87/100HP)
Turn 510, 1900 AD: Xteam's Modern Armor is hit for 13 (74/100HP)
Turn 510, 1900 AD: Xteam's Modern Armor is hit for 13 (61/100HP)
Turn 510, 1900 AD: Isabella's Artillery is hit for 29 (42/100HP)
Turn 510, 1900 AD: Isabella's Artillery is hit for 29 (13/100HP)
Turn 510, 1900 AD: Xteam's Modern Armor is hit for 13 (48/100HP)
Turn 510, 1900 AD: Isabella's Artillery is hit for 29 (0/100HP)
Turn 510, 1900 AD: Xteam's Modern Armor has defeated Isabella's Artillery!
Turn 510, 1900 AD: Xteam's Battleship (44.00) vs Isabella's Destroyer (39.00)
Turn 510, 1900 AD: Combat Odds: 69.7%
Turn 510, 1900 AD: (Extra Combat: -10%)
Turn 510, 1900 AD: (Extra Combat: +20%)
Turn 510, 1900 AD: (Plot Defense: +10%)
Turn 510, 1900 AD: Xteam's Battleship is hit for 18 (82/100HP)
Turn 510, 1900 AD: Xteam's Battleship is hit for 18 (64/100HP)
Turn 510, 1900 AD: Xteam's Battleship is hit for 18 (46/100HP)
Turn 510, 1900 AD: Xteam's Battleship is hit for 18 (28/100HP)
Turn 510, 1900 AD: Xteam's Battleship is hit for 18 (10/100HP)
Turn 510, 1900 AD: Isabella's Destroyer is hit for 21 (79/100HP)
Turn 510, 1900 AD: Isabella's Destroyer is hit for 21 (58/100HP)
Turn 510, 1900 AD: Xteam's Battleship is hit for 18 (0/100HP)
Turn 510, 1900 AD: Isabella's Destroyer has defeated Xteam's Battleship!
Turn 510, 1900 AD: Xteam's Destroyer (39.00) vs Isabella's Destroyer (33.12)
Turn 510, 1900 AD: Combat Odds: 71.9%
Turn 510, 1900 AD: (Extra Combat: -30%)
Turn 510, 1900 AD: (Extra Combat: +10%)
Turn 510, 1900 AD: (Plot Defense: +10%)
Turn 510, 1900 AD: Xteam's Destroyer is hit for 18 (82/100HP)
Turn 510, 1900 AD: Isabella's Destroyer is hit for 21 (71/100HP)
Turn 510, 1900 AD: Xteam's Destroyer is hit for 18 (64/100HP)
Turn 510, 1900 AD: Xteam's Destroyer is hit for 18 (46/100HP)
Turn 510, 1900 AD: Isabella's Destroyer is hit for 21 (50/100HP)
Turn 510, 1900 AD: Isabella's Destroyer is hit for 21 (29/100HP)
Turn 510, 1900 AD: Isabella's Destroyer is hit for 21 (8/100HP)
Turn 510, 1900 AD: Xteam's Destroyer is hit for 18 (28/100HP)
Turn 510, 1900 AD: Isabella's Destroyer is hit for 21 (0/100HP)
Turn 510, 1900 AD: Xteam's Destroyer has defeated Isabella's Destroyer!
Turn 510, 1900 AD: Xteam's Destroyer (33.00) vs Isabella's Destroyer (22.62)
Turn 510, 1900 AD: Combat Odds: 94.6%
Turn 510, 1900 AD: (Extra Combat: -10%)
Turn 510, 1900 AD: (Extra Combat: +20%)
Turn 510, 1900 AD: (Plot Defense: +10%)
Turn 510, 1900 AD: Xteam's Destroyer is hit for 19 (81/100HP)
Turn 510, 1900 AD: Isabella's Destroyer is hit for 20 (38/100HP)
Turn 510, 1900 AD: Isabella's Destroyer is hit for 20 (18/100HP)
Turn 510, 1900 AD: Xteam's Destroyer is hit for 19 (62/100HP)
Turn 510, 1900 AD: Isabella's Destroyer is hit for 20 (0/100HP)
Turn 510, 1900 AD: Xteam's Destroyer has defeated Isabella's Destroyer!
Turn 510, 1900 AD: Xteam's Artillery (18.00) vs Isabella's Tank (33.60)
Turn 510, 1900 AD: Combat Odds: 1.2%
Turn 510, 1900 AD: (Extra Combat: +20%)
Turn 510, 1900 AD: Xteam's Artillery is hit for 27 (73/100HP)
Turn 510, 1900 AD: Xteam's Artillery is hit for 27 (46/100HP)
Turn 510, 1900 AD: Xteam's Artillery is hit for 27 (19/100HP)
Turn 510, 1900 AD: Xteam's Artillery is hit for 27 (0/100HP)
Turn 510, 1900 AD: Isabella's Tank has defeated Xteam's Artillery!
Turn 510, 1900 AD: Xteam's Modern Armor (40.00) vs Isabella's Tank (33.60)
Turn 510, 1900 AD: Combat Odds: 78.0%
Turn 510, 1900 AD: (Extra Combat: +20%)
Turn 510, 1900 AD: Isabella's Tank is hit for 21 (79/100HP)
Turn 510, 1900 AD: Isabella's Tank is hit for 21 (58/100HP)
Turn 510, 1900 AD: Isabella's Tank is hit for 21 (37/100HP)
Turn 510, 1900 AD: Isabella's Tank is hit for 21 (16/100HP)
Turn 510, 1900 AD: Xteam's Modern Armor is hit for 18 (82/100HP)
Turn 510, 1900 AD: Xteam's Modern Armor is hit for 18 (64/100HP)
Turn 510, 1900 AD: Isabella's Tank is hit for 21 (0/100HP)
Turn 510, 1900 AD: Xteam's Modern Armor has defeated Isabella's Tank!
Turn 510, 1900 AD: Xteam's Modern Armor (40.00) vs Isabella's Tank (33.60)
Turn 510, 1900 AD: Combat Odds: 78.0%
Turn 510, 1900 AD: (Extra Combat: +20%)
Turn 510, 1900 AD: Isabella's Tank is hit for 21 (79/100HP)
Turn 510, 1900 AD: Xteam's Modern Armor is hit for 18 (82/100HP)
Turn 510, 1900 AD: Isabella's Tank is hit for 21 (58/100HP)
Turn 510, 1900 AD: Xteam's Modern Armor is hit for 18 (64/100HP)
Turn 510, 1900 AD: Xteam's Modern Armor is hit for 18 (46/100HP)
Turn 510, 1900 AD: Xteam's Modern Armor is hit for 18 (28/100HP)
Turn 510, 1900 AD: Isabella's Tank is hit for 21 (37/100HP)
Turn 510, 1900 AD: Xteam's Modern Armor is hit for 18 (10/100HP)
Turn 510, 1900 AD: Xteam's Modern Armor is hit for 18 (0/100HP)
Turn 510, 1900 AD: Isabella's Tank has defeated Xteam's Modern Armor!
Turn 510, 1900 AD: Xteam's Modern Armor (40.00) vs Isabella's Marine (32.40)
Turn 510, 1900 AD: Combat Odds: 79.7%
Turn 510, 1900 AD: (Extra Combat: +10%)
Turn 510, 1900 AD: (Plot Defense: +25%)
Turn 510, 1900 AD: Isabella's Marine is hit for 22 (78/100HP)
Turn 510, 1900 AD: Isabella's Marine is hit for 22 (56/100HP)
Turn 510, 1900 AD: Xteam's Modern Armor is hit for 18 (82/100HP)
Turn 510, 1900 AD: Xteam's Modern Armor is hit for 18 (64/100HP)
Turn 510, 1900 AD: Isabella's Marine is hit for 22 (34/100HP)
Turn 510, 1900 AD: Xteam's Modern Armor is hit for 18 (46/100HP)
Turn 510, 1900 AD: Xteam's Modern Armor is hit for 18 (28/100HP)
Turn 510, 1900 AD: Isabella's Marine is hit for 22 (12/100HP)
Turn 510, 1900 AD: Isabella's Marine is hit for 22 (0/100HP)
Turn 510, 1900 AD: Xteam's Modern Armor has defeated Isabella's Marine!
Turn 510, 1900 AD: Xteam's Modern Armor (44.00) vs Isabella's Marine (32.40)
Turn 510, 1900 AD: Combat Odds: 83.7%
Turn 510, 1900 AD: (Extra Combat: -10%)
Turn 510, 1900 AD: (Extra Combat: +10%)
Turn 510, 1900 AD: (Plot Defense: +25%)
Turn 510, 1900 AD: Isabella's Marine is hit for 23 (77/100HP)
Turn 510, 1900 AD: Xteam's Modern Armor is hit for 17 (83/100HP)
Turn 510, 1900 AD: Isabella's Marine is hit for 23 (54/100HP)
Turn 510, 1900 AD: Xteam's Modern Armor is hit for 17 (66/100HP)
Turn 510, 1900 AD: Isabella's Marine is hit for 23 (31/100HP)
Turn 510, 1900 AD: Xteam's Modern Armor is hit for 17 (49/100HP)
Turn 510, 1900 AD: Isabella's Marine is hit for 23 (8/100HP)
Turn 510, 1900 AD: Isabella's Marine is hit for 23 (0/100HP)
Turn 510, 1900 AD: Xteam's Modern Armor has defeated Isabella's Marine!
Turn 510, 1900 AD: Xteam's Modern Armor (44.00) vs Isabella's Tank (30.91)
Turn 510, 1900 AD: Combat Odds: 91.9%
Turn 510, 1900 AD: (Extra Combat: -10%)
Turn 510, 1900 AD: (Extra Combat: +20%)
Turn 510, 1900 AD: Isabella's Tank is hit for 23 (69/100HP)
Turn 510, 1900 AD: Xteam's Modern Armor is hit for 17 (83/100HP)
Turn 510, 1900 AD: Isabella's Tank is hit for 23 (46/100HP)
Turn 510, 1900 AD: Isabella's Tank is hit for 23 (23/100HP)
Turn 510, 1900 AD: Xteam's Modern Armor is hit for 17 (66/100HP)
Turn 510, 1900 AD: Isabella's Tank is hit for 23 (0/100HP)
Turn 510, 1900 AD: Xteam's Modern Armor has defeated Isabella's Tank!
Turn 510, 1900 AD: Xteam's Modern Armor (44.00) vs Isabella's Tank (30.91)
Turn 510, 1900 AD: Combat Odds: 91.9%
Turn 510, 1900 AD: (Extra Combat: -10%)
Turn 510, 1900 AD: (Extra Combat: +20%)
Turn 510, 1900 AD: Isabella's Tank is hit for 23 (69/100HP)
Turn 510, 1900 AD: Xteam's Modern Armor is hit for 17 (83/100HP)
Turn 510, 1900 AD: Isabella's Tank is hit for 23 (46/100HP)
Turn 510, 1900 AD: Xteam's Modern Armor is hit for 17 (66/100HP)
Turn 510, 1900 AD: Xteam's Modern Armor is hit for 17 (49/100HP)
Turn 510, 1900 AD: Isabella's Tank is hit for 23 (23/100HP)
Turn 510, 1900 AD: Isabella's Tank is hit for 23 (0/100HP)
Turn 510, 1900 AD: Xteam's Modern Armor has defeated Isabella's Tank!
Turn 510, 1900 AD: Xteam's Modern Armor (40.00) vs Isabella's Marine (29.48)
Turn 510, 1900 AD: Combat Odds: 83.7%
Turn 510, 1900 AD: (Extra Combat: +10%)
Turn 510, 1900 AD: (Plot Defense: +25%)
Turn 510, 1900 AD: Isabella's Marine is hit for 22 (69/100HP)
Turn 510, 1900 AD: Xteam's Modern Armor is hit for 17 (83/100HP)
Turn 510, 1900 AD: Xteam's Modern Armor is hit for 17 (66/100HP)
Turn 510, 1900 AD: Isabella's Marine is hit for 22 (47/100HP)
Turn 510, 1900 AD: Isabella's Marine is hit for 22 (25/100HP)
Turn 510, 1900 AD: Isabella's Marine is hit for 22 (3/100HP)
Turn 510, 1900 AD: Isabella's Marine is hit for 22 (0/100HP)
Turn 510, 1900 AD: Xteam's Modern Armor has defeated Isabella's Marine!
Turn 510, 1900 AD: Xteam's Modern Armor (40.00) vs Isabella's Marine (29.01)
Turn 510, 1900 AD: Combat Odds: 91.1%
Turn 510, 1900 AD: (Extra Combat: +10%)
Turn 510, 1900 AD: (Plot Defense: +25%)
Turn 510, 1900 AD: (Hills: +20%)
Turn 510, 1900 AD: Isabella's Marine is hit for 21 (57/100HP)
Turn 510, 1900 AD: Xteam's Modern Armor is hit for 18 (82/100HP)
Turn 510, 1900 AD: Isabella's Marine is hit for 21 (36/100HP)
Turn 510, 1900 AD: Xteam's Modern Armor is hit for 18 (64/100HP)
Turn 510, 1900 AD: Isabella's Marine is hit for 21 (15/100HP)
Turn 510, 1900 AD: Isabella's Marine is hit for 21 (0/100HP)
Turn 510, 1900 AD: Xteam's Modern Armor has defeated Isabella's Marine!
Turn 510, 1900 AD: Xteam's Mechanized Infantry (38.40) vs Isabella's Tank (29.86)
Turn 510, 1900 AD: Combat Odds: 85.4%
Turn 510, 1900 AD: (Extra Combat: -20%)
Turn 510, 1900 AD: (Extra Combat: +10%)
Turn 510, 1900 AD: (Combat: +25%)
Turn 510, 1900 AD: Xteam's Mechanized Infantry is hit for 18 (82/100HP)
Turn 510, 1900 AD: Isabella's Tank is hit for 21 (58/100HP)
Turn 510, 1900 AD: Isabella's Tank is hit for 21 (37/100HP)
Turn 510, 1900 AD: Isabella's Tank is hit for 21 (16/100HP)
Turn 510, 1900 AD: Isabella's Tank is hit for 21 (0/100HP)
Turn 510, 1900 AD: Xteam's Mechanized Infantry has defeated Isabella's Tank!
Turn 510, 1900 AD: Xteam's Mechanized Infantry (38.40) vs Isabella's Marine (27.30)
Turn 510, 1900 AD: Combat Odds: 88.3%
Turn 510, 1900 AD: (Extra Combat: -20%)
Turn 510, 1900 AD: (Plot Defense: +25%)
Turn 510, 1900 AD: Isabella's Marine is hit for 23 (68/100HP)
Turn 510, 1900 AD: Xteam's Mechanized Infantry is hit for 17 (83/100HP)
Turn 510, 1900 AD: Xteam's Mechanized Infantry is hit for 17 (66/100HP)
Turn 510, 1900 AD: Isabella's Marine is hit for 23 (45/100HP)
Turn 510, 1900 AD: Isabella's Marine is hit for 23 (22/100HP)
Turn 510, 1900 AD: Xteam's Mechanized Infantry is hit for 17 (49/100HP)
Turn 510, 1900 AD: Xteam's Mechanized Infantry is hit for 17 (32/100HP)
Turn 510, 1900 AD: Xteam's Mechanized Infantry is hit for 17 (15/100HP)
Turn 510, 1900 AD: Isabella's Marine is hit for 23 (0/100HP)
Turn 510, 1900 AD: Xteam's Mechanized Infantry has defeated Isabella's Marine!
Turn 510, 1900 AD: Xteam's Mechanized Infantry (38.40) vs Isabella's Tank (25.20)
Turn 510, 1900 AD: Combat Odds: 90.5%
Turn 510, 1900 AD: (Extra Combat: -20%)
Turn 510, 1900 AD: (Extra Combat: +20%)
Turn 510, 1900 AD: Xteam's Mechanized Infantry is hit for 17 (83/100HP)
Turn 510, 1900 AD: Xteam's Mechanized Infantry is hit for 17 (66/100HP)
Turn 510, 1900 AD: Isabella's Tank is hit for 22 (53/100HP)
Turn 510, 1900 AD: Xteam's Mechanized Infantry is hit for 17 (49/100HP)
Turn 510, 1900 AD: Isabella's Tank is hit for 22 (31/100HP)
Turn 510, 1900 AD: Isabella's Tank is hit for 22 (9/100HP)
Turn 510, 1900 AD: Isabella's Tank is hit for 22 (0/100HP)
Turn 510, 1900 AD: Xteam's Mechanized Infantry has defeated Isabella's Tank!
Turn 510, 1900 AD: Xteam's Mechanized Infantry (38.40) vs Isabella's Marine (19.87)
Turn 510, 1900 AD: Combat Odds: 99.1%
Turn 510, 1900 AD: (Extra Combat: -20%)
Turn 510, 1900 AD: (Plot Defense: +25%)
Turn 510, 1900 AD: (Hills: +20%)
Turn 510, 1900 AD: (Combat: -25%)
Turn 510, 1900 AD: Isabella's Marine is hit for 25 (44/100HP)
Turn 510, 1900 AD: Xteam's Mechanized Infantry is hit for 15 (85/100HP)
Turn 510, 1900 AD: Isabella's Marine is hit for 25 (19/100HP)
Turn 510, 1900 AD: Xteam's Mechanized Infantry is hit for 15 (70/100HP)
Turn 510, 1900 AD: Isabella's Marine is hit for 25 (0/100HP)
Turn 510, 1900 AD: Xteam's Mechanized Infantry has defeated Isabella's Marine!
Turn 510, 1900 AD: Xteam's Mechanized Infantry (38.40) vs Isabella's SAM Infantry (19.80)
Turn 510, 1900 AD: Combat Odds: 99.0%
Turn 510, 1900 AD: (Extra Combat: -20%)
Turn 510, 1900 AD: (Extra Combat: +10%)
Turn 510, 1900 AD: (Plot Defense: +25%)
Turn 510, 1900 AD: (Combat: -25%)
Turn 510, 1900 AD: Isabella's SAM Infantry is hit for 27 (73/100HP)
Turn 510, 1900 AD: Xteam's Mechanized Infantry is hit for 14 (86/100HP)
Turn 510, 1900 AD: Isabella's SAM Infantry is hit for 27 (46/100HP)
Turn 510, 1900 AD: Isabella's SAM Infantry is hit for 27 (19/100HP)
Turn 510, 1900 AD: Xteam's Mechanized Infantry is hit for 14 (72/100HP)
Turn 510, 1900 AD: Isabella's SAM Infantry is hit for 27 (0/100HP)
Turn 510, 1900 AD: Xteam's Mechanized Infantry has defeated Isabella's SAM Infantry!
Turn 510, 1900 AD: Xteam's Mechanized Infantry (38.40) vs Isabella's SAM Infantry (21.87)
Turn 510, 1900 AD: Combat Odds: 96.8%
Turn 510, 1900 AD: (Extra Combat: -20%)
Turn 510, 1900 AD: (Extra Combat: +10%)
Turn 510, 1900 AD: (Plot Defense: +25%)
Turn 510, 1900 AD: Xteam's Mechanized Infantry is hit for 15 (85/100HP)
Turn 510, 1900 AD: Isabella's SAM Infantry is hit for 25 (65/100HP)
Turn 510, 1900 AD: Isabella's SAM Infantry is hit for 25 (40/100HP)
Turn 510, 1900 AD: Isabella's SAM Infantry is hit for 25 (15/100HP)
Turn 510, 1900 AD: Isabella's SAM Infantry is hit for 25 (0/100HP)
Turn 510, 1900 AD: Xteam's Mechanized Infantry has defeated Isabella's SAM Infantry!
Turn 510, 1900 AD: Xteam's Mechanized Infantry (38.40) vs Isabella's SAM Infantry (21.31)
Turn 510, 1900 AD: Combat Odds: 97.1%
Turn 510, 1900 AD: (Extra Combat: -20%)
Turn 510, 1900 AD: (Extra Combat: +10%)
Turn 510, 1900 AD: (Plot Defense: +25%)
Turn 510, 1900 AD: (Combat: +25%)
Turn 510, 1900 AD: Xteam's Mechanized Infantry is hit for 16 (84/100HP)
Turn 510, 1900 AD: Xteam's Mechanized Infantry is hit for 16 (68/100HP)
Turn 510, 1900 AD: Xteam's Mechanized Infantry is hit for 16 (52/100HP)
Turn 510, 1900 AD: Isabella's SAM Infantry is hit for 24 (50/100HP)
Turn 510, 1900 AD: Isabella's SAM Infantry is hit for 24 (26/100HP)
Turn 510, 1900 AD: Isabella's SAM Infantry is hit for 24 (2/100HP)
Turn 510, 1900 AD: Isabella's SAM Infantry is hit for 24 (0/100HP)
Turn 510, 1900 AD: Xteam's Mechanized Infantry has defeated Isabella's SAM Infantry!
Turn 510, 1900 AD: Xteam's Modern Armor (48.00) vs Isabella's SAM Infantry (20.35)
Turn 510, 1900 AD: Combat Odds: 100.0%
Turn 510, 1900 AD: (Extra Combat: -20%)
Turn 510, 1900 AD: (Extra Combat: +20%)
Turn 510, 1900 AD: (Plot Defense: +25%)
Turn 510, 1900 AD: Isabella's SAM Infantry is hit for 28 (50/100HP)
Turn 510, 1900 AD: Xteam's Modern Armor is hit for 14 (86/100HP)
Turn 510, 1900 AD: Xteam's Modern Armor is hit for 14 (72/100HP)
Turn 510, 1900 AD: Isabella's SAM Infantry is hit for 28 (22/100HP)
Turn 510, 1900 AD: Xteam's Modern Armor is hit for 14 (58/100HP)
Turn 510, 1900 AD: Isabella's SAM Infantry is hit for 28 (0/100HP)
Turn 510, 1900 AD: Xteam's Modern Armor has defeated Isabella's SAM Infantry!
Turn 510, 1900 AD: Xteam's Mechanized Infantry (38.40) vs Isabella's Artillery (19.44)
Turn 510, 1900 AD: Combat Odds: 99.1%
Turn 510, 1900 AD: (Extra Combat: -20%)
Turn 510, 1900 AD: (Extra Combat: +20%)
Turn 510, 1900 AD: Xteam's Mechanized Infantry is hit for 14 (86/100HP)
Turn 510, 1900 AD: Xteam's Mechanized Infantry is hit for 14 (72/100HP)
Turn 510, 1900 AD: Isabella's Artillery is hit for 27 (63/100HP)
Turn 510, 1900 AD: Isabella's Artillery is hit for 27 (36/100HP)
Turn 510, 1900 AD: Isabella's Artillery is hit for 27 (9/100HP)
Turn 510, 1900 AD: Isabella's Artillery is hit for 27 (0/100HP)
Turn 510, 1900 AD: Xteam's Mechanized Infantry has defeated Isabella's Artillery!
Turn 510, 1900 AD: Xteam's Gunship (26.40) vs Isabella's Artillery (19.44)
Turn 510, 1900 AD: Combat Odds: 79.1%
Turn 510, 1900 AD: (Extra Combat: -10%)
Turn 510, 1900 AD: (Extra Combat: +20%)
Turn 510, 1900 AD: Isabella's Artillery is hit for 22 (68/100HP)
Turn 510, 1900 AD: Xteam's Gunship is hit for 17 (83/100HP)
Turn 510, 1900 AD: Isabella's Artillery is hit for 22 (46/100HP)
Turn 510, 1900 AD: Isabella's Artillery is hit for 22 (24/100HP)
Turn 510, 1900 AD: Isabella's Artillery is hit for 22 (2/100HP)
Turn 510, 1900 AD: Isabella's Artillery is hit for 22 (0/100HP)
Turn 510, 1900 AD: Xteam's Gunship has defeated Isabella's Artillery!
Turn 510, 1900 AD: Xteam's Mechanized Infantry (38.40) vs Isabella's Artillery (18.61)
Turn 510, 1900 AD: Combat Odds: 99.2%
Turn 510, 1900 AD: (Extra Combat: -20%)
Turn 510, 1900 AD: (Combat: +10%)
Turn 510, 1900 AD: Isabella's Artillery is hit for 27 (67/100HP)
Turn 510, 1900 AD: Isabella's Artillery is hit for 27 (40/100HP)
Turn 510, 1900 AD: Isabella's Artillery is hit for 27 (13/100HP)
Turn 510, 1900 AD: Isabella's Artillery is hit for 27 (0/100HP)
Turn 510, 1900 AD: Xteam's Mechanized Infantry has defeated Isabella's Artillery!
Turn 510, 1900 AD: Xteam's Gunship (26.40) vs Isabella's SAM Infantry (18.90)
Turn 510, 1900 AD: Combat Odds: 88.0%
Turn 510, 1900 AD: (Extra Combat: -10%)
Turn 510, 1900 AD: (Plot Defense: +25%)
Turn 510, 1900 AD: (Combat: -25%)
Turn 510, 1900 AD: (Combat: +50%)
Turn 510, 1900 AD: Isabella's SAM Infantry is hit for 21 (49/100HP)
Turn 510, 1900 AD: Isabella's SAM Infantry is hit for 21 (28/100HP)
Turn 510, 1900 AD: Isabella's SAM Infantry is hit for 21 (7/100HP)
Turn 510, 1900 AD: Isabella's SAM Infantry is hit for 21 (0/100HP)
Turn 510, 1900 AD: Xteam's Gunship has defeated Isabella's SAM Infantry!
Turn 510, 1900 AD: Xteam's Gunship (26.40) vs Isabella's Cavalry (18.00)
Turn 510, 1900 AD: Combat Odds: 89.4%
Turn 510, 1900 AD: (Extra Combat: -10%)
Turn 510, 1900 AD: (Extra Combat: +20%)
Turn 510, 1900 AD: Isabella's Cavalry is hit for 24 (76/100HP)
Turn 510, 1900 AD: Isabella's Cavalry is hit for 24 (52/100HP)
Turn 510, 1900 AD: Isabella's Cavalry is hit for 24 (28/100HP)
Turn 510, 1900 AD: Isabella's Cavalry is hit for 24 (4/100HP)
Turn 510, 1900 AD: Isabella's Cavalry is hit for 24 (0/100HP)
Turn 510, 1900 AD: Xteam's Gunship has defeated Isabella's Cavalry!
Turn 510, 1900 AD: Xteam's Gunship (26.40) vs Isabella's Artillery (16.92)
Turn 510, 1900 AD: Combat Odds: 95.2%
Turn 510, 1900 AD: (Extra Combat: -10%)
Turn 510, 1900 AD: Xteam's Gunship is hit for 16 (84/100HP)
Turn 510, 1900 AD: Xteam's Gunship is hit for 16 (68/100HP)
Turn 510, 1900 AD: Isabella's Artillery is hit for 24 (70/100HP)
Turn 510, 1900 AD: Xteam's Gunship is hit for 16 (52/100HP)
Turn 510, 1900 AD: Isabella's Artillery is hit for 24 (46/100HP)
Turn 510, 1900 AD: Isabella's Artillery is hit for 24 (22/100HP)
Turn 510, 1900 AD: Isabella's Artillery is hit for 24 (0/100HP)
Turn 510, 1900 AD: Xteam's Gunship has defeated Isabella's Artillery!
Turn 510, 1900 AD: Xteam's Modern Armor (27.84) vs Isabella's Artillery (16.92)
Turn 510, 1900 AD: Combat Odds: 89.9%
Turn 510, 1900 AD: (Extra Combat: -20%)
Turn 510, 1900 AD: Isabella's Artillery is hit for 29 (65/100HP)
Turn 510, 1900 AD: Xteam's Modern Armor is hit for 13 (45/100HP)
Turn 510, 1900 AD: Isabella's Artillery is hit for 29 (36/100HP)
Turn 510, 1900 AD: Isabella's Artillery is hit for 29 (7/100HP)
Turn 510, 1900 AD: Xteam's Modern Armor is hit for 13 (32/100HP)
Turn 510, 1900 AD: Isabella's Artillery is hit for 29 (0/100HP)
Turn 510, 1900 AD: Xteam's Modern Armor has defeated Isabella's Artillery!
Turn 510, 1900 AD: Xteam's Modern Armor (25.60) vs Isabella's Artillery (16.63)
Turn 510, 1900 AD: Combat Odds: 88.2%
Turn 510, 1900 AD: (Extra Combat: +10%)
Turn 510, 1900 AD: Isabella's Artillery is hit for 26 (58/100HP)
Turn 510, 1900 AD: Isabella's Artillery is hit for 26 (32/100HP)
Turn 510, 1900 AD: Isabella's Artillery is hit for 26 (6/100HP)
Turn 510, 1900 AD: Isabella's Artillery is hit for 26 (0/100HP)
Turn 510, 1900 AD: Xteam's Modern Armor has defeated Isabella's Artillery!
Turn 510, 1900 AD: Xteam's Modern Armor (25.60) vs Isabella's Artillery (16.63)
Turn 510, 1900 AD: Combat Odds: 88.2%
Turn 510, 1900 AD: (Extra Combat: +10%)
Turn 510, 1900 AD: Isabella's Artillery is hit for 26 (58/100HP)
Turn 510, 1900 AD: Xteam's Modern Armor is hit for 14 (50/100HP)
Turn 510, 1900 AD: Xteam's Modern Armor is hit for 14 (36/100HP)
Turn 510, 1900 AD: Xteam's Modern Armor is hit for 14 (22/100HP)
Turn 510, 1900 AD: Xteam's Modern Armor is hit for 14 (8/100HP)
Turn 510, 1900 AD: Isabella's Artillery is hit for 26 (32/100HP)
Turn 510, 1900 AD: Xteam's Modern Armor is hit for 14 (0/100HP)
Turn 510, 1900 AD: Isabella's Artillery has defeated Xteam's Modern Armor!
Turn 510, 1900 AD: Xteam's Modern Armor (26.40) vs Isabella's Artillery (14.40)
Turn 510, 1900 AD: Combat Odds: 96.5%
Turn 510, 1900 AD: Isabella's Artillery is hit for 28 (52/100HP)
Turn 510, 1900 AD: Xteam's Modern Armor is hit for 14 (52/100HP)
Turn 510, 1900 AD: Xteam's Modern Armor is hit for 14 (38/100HP)
Turn 510, 1900 AD: Isabella's Artillery is hit for 28 (24/100HP)
Turn 510, 1900 AD: Isabella's Artillery is hit for 28 (0/100HP)
Turn 510, 1900 AD: Xteam's Modern Armor has defeated Isabella's Artillery!
Turn 510, 1900 AD: Xteam's Modern Armor (21.56) vs Isabella's Cavalry (13.53)
Turn 510, 1900 AD: Combat Odds: 89.2%
Turn 510, 1900 AD: (Extra Combat: -10%)
Turn 510, 1900 AD: (Extra Combat: +10%)
Turn 510, 1900 AD: Isabella's Cavalry is hit for 29 (53/100HP)
Turn 510, 1900 AD: Isabella's Cavalry is hit for 29 (24/100HP)
Turn 510, 1900 AD: Xteam's Modern Armor is hit for 13 (36/100HP)
Turn 510, 1900 AD: Xteam's Modern Armor is hit for 13 (23/100HP)
Turn 510, 1900 AD: Xteam's Modern Armor is hit for 13 (10/100HP)
Turn 510, 1900 AD: Isabella's Cavalry is hit for 29 (0/100HP)
Turn 510, 1900 AD: Xteam's Modern Armor has defeated Isabella's Cavalry!
Turn 510, 1900 AD: Xteam's Modern Armor (29.04) vs Isabella's Artillery (13.32)
Turn 510, 1900 AD: Combat Odds: 99.2%
Turn 510, 1900 AD: (Extra Combat: -10%)
Turn 510, 1900 AD: Isabella's Artillery is hit for 29 (45/100HP)
Turn 510, 1900 AD: Isabella's Artillery is hit for 29 (16/100HP)
Turn 510, 1900 AD: Isabella's Artillery is hit for 29 (0/100HP)
Turn 510, 1900 AD: Xteam's Modern Armor has defeated Isabella's Artillery!
Turn 510, 1900 AD: Xteam's Modern Armor (21.56) vs Isabella's Cavalry (12.87)
Turn 510, 1900 AD: Combat Odds: 90.3%
Turn 510, 1900 AD: (Extra Combat: -10%)
Turn 510, 1900 AD: (Extra Combat: +10%)
Turn 510, 1900 AD: Xteam's Modern Armor is hit for 13 (36/100HP)
Turn 510, 1900 AD: Isabella's Cavalry is hit for 29 (49/100HP)
Turn 510, 1900 AD: Isabella's Cavalry is hit for 29 (20/100HP)
Turn 510, 1900 AD: Isabella's Cavalry is hit for 29 (0/100HP)
Turn 510, 1900 AD: Xteam's Modern Armor has defeated Isabella's Cavalry!
Turn 510, 1900 AD: Xteam's Modern Armor (40.00) vs Gandhi's Artillery (19.80)
Turn 510, 1900 AD: Combat Odds: 99.5%
Turn 510, 1900 AD: (Extra Combat: +10%)
Turn 510, 1900 AD: Gandhi's Artillery is hit for 28 (72/100HP)
Turn 510, 1900 AD: Xteam's Modern Armor is hit for 14 (86/100HP)
Turn 510, 1900 AD: Gandhi's Artillery is hit for 28 (44/100HP)
Turn 510, 1900 AD: Gandhi's Artillery is hit for 28 (16/100HP)
Turn 510, 1900 AD: Xteam's Modern Armor is hit for 14 (72/100HP)
Turn 510, 1900 AD: Gandhi's Artillery is hit for 28 (0/100HP)
Turn 510, 1900 AD: Xteam's Modern Armor has defeated Gandhi's Artillery!
Turn 510, 1900 AD: Xteam's Modern Armor (28.80) vs Gandhi's Cannon (11.04)
Turn 510, 1900 AD: Combat Odds: 99.6%
Turn 510, 1900 AD: Gandhi's Cannon is hit for 33 (59/100HP)
Turn 510, 1900 AD: Gandhi's Cannon is hit for 33 (26/100HP)
Turn 510, 1900 AD: Gandhi's Cannon is hit for 33 (0/100HP)
Turn 510, 1900 AD: Xteam's Modern Armor has defeated Gandhi's Cannon!
Turn 510, 1900 AD: Xteam's Mechanized Infantry (38.40) vs Gandhi's Cannon (10.08)
Turn 510, 1900 AD: Combat Odds: 100.0%
Turn 510, 1900 AD: (Extra Combat: -20%)
Turn 510, 1900 AD: Gandhi's Cannon is hit for 35 (49/100HP)
Turn 510, 1900 AD: Xteam's Mechanized Infantry is hit for 11 (89/100HP)
Turn 510, 1900 AD: Gandhi's Cannon is hit for 35 (14/100HP)
Turn 510, 1900 AD: Gandhi's Cannon is hit for 35 (0/100HP)
Turn 510, 1900 AD: Xteam's Mechanized Infantry has defeated Gandhi's Cannon!
Turn 510, 1900 AD: Xteam's Gunship (26.40) vs Gandhi's Cannon (10.08)
Turn 510, 1900 AD: Combat Odds: 99.9%
Turn 510, 1900 AD: (Extra Combat: -10%)
Turn 510, 1900 AD: Gandhi's Cannon is hit for 30 (54/100HP)
Turn 510, 1900 AD: Gandhi's Cannon is hit for 30 (24/100HP)
Turn 510, 1900 AD: Gandhi's Cannon is hit for 30 (0/100HP)
Turn 510, 1900 AD: Xteam's Gunship has defeated Gandhi's Cannon!

leif erikson
Jun 17, 2007, 06:00 AM
It continues, completion of turn 510 (1900) through 511 (1901):

Turn 510, 1900 AD: Xteam's Mechanized Infantry (32.00) vs Isabella's Artillery (12.60)
Turn 510, 1900 AD: Combat Odds: 99.9%
Turn 510, 1900 AD: Isabella's Artillery is hit for 28 (42/100HP)
Turn 510, 1900 AD: Isabella's Artillery is hit for 28 (14/100HP)
Turn 510, 1900 AD: Isabella's Artillery is hit for 28 (0/100HP)
Turn 510, 1900 AD: Xteam's Mechanized Infantry has defeated Isabella's Artillery!
Turn 510, 1900 AD: Xteam's Destroyer (33.00) vs Isabella's Transport (19.20)
Turn 510, 1900 AD: Combat Odds: 96.6%
Turn 510, 1900 AD: (Extra Combat: -10%)
Turn 510, 1900 AD: (Extra Combat: +10%)
Turn 510, 1900 AD: (Plot Defense: +10%)
Turn 510, 1900 AD: Isabella's Transport is hit for 26 (74/100HP)
Turn 510, 1900 AD: Isabella's Transport is hit for 26 (48/100HP)
Turn 510, 1900 AD: Isabella's Transport is hit for 26 (22/100HP)
Turn 510, 1900 AD: Xteam's Destroyer is hit for 15 (85/100HP)
Turn 510, 1900 AD: Isabella's Transport is hit for 26 (0/100HP)
Turn 510, 1900 AD: Xteam's Destroyer has defeated Isabella's Transport!
Turn 510, 1900 AD: Xteam's Modern Armor (44.00) vs Isabella's Tank (33.60)
Turn 510, 1900 AD: Combat Odds: 82.4%
Turn 510, 1900 AD: (Extra Combat: -10%)
Turn 510, 1900 AD: (Extra Combat: +20%)
Turn 510, 1900 AD: Isabella's Tank is hit for 22 (78/100HP)
Turn 510, 1900 AD: Isabella's Tank is hit for 22 (56/100HP)
Turn 510, 1900 AD: Xteam's Modern Armor is hit for 17 (83/100HP)
Turn 510, 1900 AD: Xteam's Modern Armor is hit for 17 (66/100HP)
Turn 510, 1900 AD: Xteam's Modern Armor is hit for 17 (49/100HP)
Turn 510, 1900 AD: Isabella's Tank is hit for 22 (34/100HP)
Turn 510, 1900 AD: Xteam's Modern Armor is hit for 17 (32/100HP)
Turn 510, 1900 AD: Isabella's Tank is hit for 22 (12/100HP)
Turn 510, 1900 AD: Isabella's Tank is hit for 22 (0/100HP)
Turn 510, 1900 AD: Xteam's Modern Armor has defeated Isabella's Tank!
Turn 510, 1900 AD: Xteam's Modern Armor (44.00) vs Isabella's Tank (26.60)
Turn 510, 1900 AD: Combat Odds: 97.4%
Turn 510, 1900 AD: (Extra Combat: -10%)
Turn 510, 1900 AD: Isabella's Tank is hit for 25 (70/100HP)
Turn 510, 1900 AD: Xteam's Modern Armor is hit for 15 (85/100HP)
Turn 510, 1900 AD: Isabella's Tank is hit for 25 (45/100HP)
Turn 510, 1900 AD: Xteam's Modern Armor is hit for 15 (70/100HP)
Turn 510, 1900 AD: Isabella's Tank is hit for 25 (20/100HP)
Turn 510, 1900 AD: Xteam's Modern Armor is hit for 15 (55/100HP)
Turn 510, 1900 AD: Isabella's Tank is hit for 25 (0/100HP)
Turn 510, 1900 AD: Xteam's Modern Armor has defeated Isabella's Tank!
Turn 510, 1900 AD: Uppsala celebrates "We Love the Dictator Day"!!!
Turn 510, 1900 AD: New Sarai celebrates "We Love the Dictator Day"!!!
Turn 510, 1900 AD: Washington adopts Free Market!
Turn 510, 1900 AD: Isabella's Artillery (13.06) vs Xteam's Mechanized Infantry (52.80)
Turn 510, 1900 AD: Combat Odds: 0.0%
Turn 510, 1900 AD: (Extra Combat: -10%)
Turn 510, 1900 AD: (Extra Combat: +20%)
Turn 510, 1900 AD: (Plot Defense: +45%)
Turn 510, 1900 AD: Isabella's Artillery is hit for 34 (32/100HP)
Turn 510, 1900 AD: Isabella's Artillery is hit for 34 (0/100HP)
Turn 510, 1900 AD: Xteam's Mechanized Infantry has defeated Isabella's Artillery!

Turn 511, 1901 AD: Xteam's Battleship (44.00) vs Isabella's Destroyer (39.00)
Turn 511, 1901 AD: Combat Odds: 69.7%
Turn 511, 1901 AD: (Extra Combat: -10%)
Turn 511, 1901 AD: (Extra Combat: +20%)
Turn 511, 1901 AD: (Plot Defense: +10%)
Turn 511, 1901 AD: Isabella's Destroyer is hit for 21 (79/100HP)
Turn 511, 1901 AD: Isabella's Destroyer is hit for 21 (58/100HP)
Turn 511, 1901 AD: Isabella's Destroyer is hit for 21 (37/100HP)
Turn 511, 1901 AD: Isabella's Destroyer is hit for 21 (16/100HP)
Turn 511, 1901 AD: Xteam's Battleship is hit for 18 (82/100HP)
Turn 511, 1901 AD: Xteam's Battleship is hit for 18 (64/100HP)
Turn 511, 1901 AD: Xteam's Battleship is hit for 18 (46/100HP)
Turn 511, 1901 AD: Xteam's Battleship is hit for 18 (28/100HP)
Turn 511, 1901 AD: Isabella's Destroyer is hit for 21 (0/100HP)
Turn 511, 1901 AD: Xteam's Battleship has defeated Isabella's Destroyer!
Turn 511, 1901 AD: Xteam's Modern Armor (40.00) vs Gandhi's Artillery (18.00)
Turn 511, 1901 AD: Combat Odds: 99.7%
Turn 511, 1901 AD: Gandhi's Artillery is hit for 29 (71/100HP)
Turn 511, 1901 AD: Gandhi's Artillery is hit for 29 (42/100HP)
Turn 511, 1901 AD: Gandhi's Artillery is hit for 29 (13/100HP)
Turn 511, 1901 AD: Xteam's Modern Armor is hit for 13 (87/100HP)
Turn 511, 1901 AD: Xteam's Modern Armor is hit for 13 (74/100HP)
Turn 511, 1901 AD: Xteam's Modern Armor is hit for 13 (61/100HP)
Turn 511, 1901 AD: Gandhi's Artillery is hit for 29 (0/100HP)
Turn 511, 1901 AD: Xteam's Modern Armor has defeated Gandhi's Artillery!
Turn 511, 1901 AD: Xteam's Modern Armor (28.16) vs Isabella's Cavalry (10.80)
Turn 511, 1901 AD: Combat Odds: 99.9%
Turn 511, 1901 AD: (Extra Combat: -10%)
Turn 511, 1901 AD: (Extra Combat: +20%)
Turn 511, 1901 AD: Isabella's Cavalry is hit for 30 (30/100HP)
Turn 511, 1901 AD: Isabella's Cavalry is hit for 30 (0/100HP)
Turn 511, 1901 AD: Xteam's Modern Armor has defeated Isabella's Cavalry!
Turn 511, 1901 AD: Xteam's Modern Armor (40.00) vs Isabella's Artillery (18.00)
Turn 511, 1901 AD: Combat Odds: 99.7%
Turn 511, 1901 AD: Xteam's Modern Armor is hit for 13 (87/100HP)
Turn 511, 1901 AD: Xteam's Modern Armor is hit for 13 (74/100HP)
Turn 511, 1901 AD: Isabella's Artillery is hit for 29 (71/100HP)
Turn 511, 1901 AD: Isabella's Artillery is hit for 29 (42/100HP)
Turn 511, 1901 AD: Isabella's Artillery is hit for 29 (13/100HP)
Turn 511, 1901 AD: Xteam's Modern Armor is hit for 13 (61/100HP)
Turn 511, 1901 AD: Isabella's Artillery is hit for 29 (0/100HP)
Turn 511, 1901 AD: Xteam's Modern Armor has defeated Isabella's Artillery!
Turn 511, 1901 AD: Xteam's Modern Armor (24.40) vs Isabella's Ivan the Terrible (Cavalry) (7.42)
Turn 511, 1901 AD: Combat Odds: 100.0%
Turn 511, 1901 AD: (Extra Combat: +10%)
Turn 511, 1901 AD: Isabella's Ivan the Terrible (Cavalry) is hit for 31 (14/100HP)
Turn 511, 1901 AD: Isabella's Ivan the Terrible (Cavalry) is hit for 31 (0/100HP)
Turn 511, 1901 AD: Xteam's Modern Armor has defeated Isabella's Ivan the Terrible (Cavalry)!
Turn 511, 1901 AD: Ivan the Terrible has died in combat!
Turn 511, 1901 AD: Xteam's Gunship (13.72) vs Isabella's Artillery (7.20)
Turn 511, 1901 AD: Combat Odds: 94.9%
Turn 511, 1901 AD: (Extra Combat: -10%)
Turn 511, 1901 AD: Xteam's Gunship is hit for 15 (37/100HP)
Turn 511, 1901 AD: Xteam's Gunship is hit for 15 (22/100HP)
Turn 511, 1901 AD: Xteam's Gunship is hit for 15 (7/100HP)
Turn 511, 1901 AD: Isabella's Artillery is hit for 25 (15/100HP)
Turn 511, 1901 AD: Isabella's Artillery is hit for 25 (0/100HP)
Turn 511, 1901 AD: Xteam's Gunship has defeated Isabella's Artillery!
Turn 511, 1901 AD: Xteam's Battleship (43.68) vs Isabella's Destroyer (26.91)
Turn 511, 1901 AD: Combat Odds: 96.1%
Turn 511, 1901 AD: (Extra Combat: -20%)
Turn 511, 1901 AD: (Extra Combat: +20%)
Turn 511, 1901 AD: (Plot Defense: +10%)
Turn 511, 1901 AD: Xteam's Battleship is hit for 16 (75/100HP)
Turn 511, 1901 AD: Xteam's Battleship is hit for 16 (59/100HP)
Turn 511, 1901 AD: Xteam's Battleship is hit for 16 (43/100HP)
Turn 511, 1901 AD: Isabella's Destroyer is hit for 23 (46/100HP)
Turn 511, 1901 AD: Isabella's Destroyer is hit for 23 (23/100HP)
Turn 511, 1901 AD: Xteam's Battleship is hit for 16 (27/100HP)
Turn 511, 1901 AD: Isabella's Destroyer is hit for 23 (0/100HP)
Turn 511, 1901 AD: Xteam's Battleship has defeated Isabella's Destroyer!
Turn 511, 1901 AD: Uppsala celebrates "We Love the Dictator Day"!!!
Turn 511, 1901 AD: Bjørgvin celebrates "We Love the Dictator Day"!!!
Turn 511, 1901 AD: The anarchy is over! Your government is re-established.

leif erikson
Jun 17, 2007, 06:06 AM
Turn 512 through 514 (1904):

Turn 512, 1902 AD: Xteam's Mechanized Infantry (41.60) vs Isabella's Tank (24.19)
Turn 512, 1902 AD: Combat Odds: 96.6%
Turn 512, 1902 AD: (Extra Combat: -30%)
Turn 512, 1902 AD: (Extra Combat: +20%)
Turn 512, 1902 AD: Isabella's Tank is hit for 23 (49/100HP)
Turn 512, 1902 AD: Isabella's Tank is hit for 23 (26/100HP)
Turn 512, 1902 AD: Isabella's Tank is hit for 23 (3/100HP)
Turn 512, 1902 AD: Isabella's Tank is hit for 23 (0/100HP)
Turn 512, 1902 AD: Xteam's Mechanized Infantry has defeated Isabella's Tank!
Turn 512, 1902 AD: Xteam's Gunship (26.40) vs Isabella's SAM Infantry (20.88)
Turn 512, 1902 AD: Combat Odds: 84.8%
Turn 512, 1902 AD: (Extra Combat: -10%)
Turn 512, 1902 AD: (Extra Combat: +20%)
Turn 512, 1902 AD: (Combat: -25%)
Turn 512, 1902 AD: (Combat: +50%)
Turn 512, 1902 AD: Isabella's SAM Infantry is hit for 21 (59/100HP)
Turn 512, 1902 AD: Xteam's Gunship is hit for 18 (82/100HP)
Turn 512, 1902 AD: Isabella's SAM Infantry is hit for 21 (38/100HP)
Turn 512, 1902 AD: Isabella's SAM Infantry is hit for 21 (17/100HP)
Turn 512, 1902 AD: Xteam's Gunship is hit for 18 (64/100HP)
Turn 512, 1902 AD: Xteam's Gunship is hit for 18 (46/100HP)
Turn 512, 1902 AD: Xteam's Gunship is hit for 18 (28/100HP)
Turn 512, 1902 AD: Isabella's SAM Infantry is hit for 21 (0/100HP)
Turn 512, 1902 AD: Xteam's Gunship has defeated Isabella's SAM Infantry!
Turn 512, 1902 AD: Xteam's Destroyer (36.00) vs Isabella's Battleship (29.12)
Turn 512, 1902 AD: Combat Odds: 74.5%
Turn 512, 1902 AD: (Extra Combat: -20%)
Turn 512, 1902 AD: (Extra Combat: +20%)
Turn 512, 1902 AD: (Plot Defense: +10%)
Turn 512, 1902 AD: Isabella's Battleship is hit for 18 (38/100HP)
Turn 512, 1902 AD: Xteam's Destroyer is hit for 21 (79/100HP)
Turn 512, 1902 AD: Xteam's Destroyer is hit for 21 (58/100HP)
Turn 512, 1902 AD: Isabella's Battleship is hit for 18 (20/100HP)
Turn 512, 1902 AD: Isabella's Battleship is hit for 18 (2/100HP)
Turn 512, 1902 AD: Xteam's Destroyer is hit for 21 (37/100HP)
Turn 512, 1902 AD: Isabella's Battleship is hit for 18 (0/100HP)
Turn 512, 1902 AD: Xteam's Destroyer has defeated Isabella's Battleship!
Turn 512, 1902 AD: Xteam's Destroyer (33.00) vs Isabella's Battleship (26.00)
Turn 512, 1902 AD: Combat Odds: 86.0%
Turn 512, 1902 AD: (Extra Combat: -10%)
Turn 512, 1902 AD: (Extra Combat: +20%)
Turn 512, 1902 AD: (Plot Defense: +10%)
Turn 512, 1902 AD: Xteam's Destroyer is hit for 21 (79/100HP)
Turn 512, 1902 AD: Isabella's Battleship is hit for 18 (32/100HP)
Turn 512, 1902 AD: Isabella's Battleship is hit for 18 (14/100HP)
Turn 512, 1902 AD: Xteam's Destroyer is hit for 21 (58/100HP)
Turn 512, 1902 AD: Isabella's Battleship is hit for 18 (0/100HP)
Turn 512, 1902 AD: Xteam's Destroyer has defeated Isabella's Battleship!
Turn 512, 1902 AD: Xteam's Mechanized Infantry (38.40) vs Hannibal's Marine (16.80)
Turn 512, 1902 AD: Combat Odds: 99.8%
Turn 512, 1902 AD: (Extra Combat: -20%)
Turn 512, 1902 AD: (Combat: -25%)
Turn 512, 1902 AD: (River Attack: +25%)
Turn 512, 1902 AD: Hannibal's Marine is hit for 27 (43/100HP)
Turn 512, 1902 AD: Xteam's Mechanized Infantry is hit for 14 (86/100HP)
Turn 512, 1902 AD: Xteam's Mechanized Infantry is hit for 14 (72/100HP)
Turn 512, 1902 AD: Hannibal's Marine is hit for 27 (16/100HP)
Turn 512, 1902 AD: Xteam's Mechanized Infantry is hit for 14 (58/100HP)
Turn 512, 1902 AD: Xteam's Mechanized Infantry is hit for 14 (44/100HP)
Turn 512, 1902 AD: Xteam's Mechanized Infantry is hit for 14 (30/100HP)
Turn 512, 1902 AD: Xteam's Mechanized Infantry is hit for 14 (16/100HP)
Turn 512, 1902 AD: Xteam's Mechanized Infantry is hit for 14 (2/100HP)
Turn 512, 1902 AD: Hannibal's Marine is hit for 27 (0/100HP)
Turn 512, 1902 AD: Xteam's Mechanized Infantry has defeated Hannibal's Marine!
Turn 512, 1902 AD: Xteam's Mechanized Infantry (38.40) vs Isabella's Tank (23.18)
Turn 512, 1902 AD: Combat Odds: 96.3%
Turn 512, 1902 AD: (Extra Combat: -20%)
Turn 512, 1902 AD: (Extra Combat: +20%)
Turn 512, 1902 AD: Isabella's Tank is hit for 23 (46/100HP)
Turn 512, 1902 AD: Xteam's Mechanized Infantry is hit for 17 (83/100HP)
Turn 512, 1902 AD: Xteam's Mechanized Infantry is hit for 17 (66/100HP)
Turn 512, 1902 AD: Isabella's Tank is hit for 23 (23/100HP)
Turn 512, 1902 AD: Xteam's Mechanized Infantry is hit for 17 (49/100HP)
Turn 512, 1902 AD: Xteam's Mechanized Infantry is hit for 17 (32/100HP)
Turn 512, 1902 AD: Isabella's Tank is hit for 23 (0/100HP)
Turn 512, 1902 AD: Xteam's Mechanized Infantry has defeated Isabella's Tank!
Turn 512, 1902 AD: Xteam's Mechanized Infantry (38.40) vs Isabella's Tank (20.94)
Turn 512, 1902 AD: Combat Odds: 98.5%
Turn 512, 1902 AD: (Extra Combat: -20%)
Turn 512, 1902 AD: (Extra Combat: +10%)
Turn 512, 1902 AD: Xteam's Mechanized Infantry is hit for 16 (84/100HP)
Turn 512, 1902 AD: Isabella's Tank is hit for 24 (44/100HP)
Turn 512, 1902 AD: Xteam's Mechanized Infantry is hit for 16 (68/100HP)
Turn 512, 1902 AD: Isabella's Tank is hit for 24 (20/100HP)
Turn 512, 1902 AD: Isabella's Tank is hit for 24 (0/100HP)
Turn 512, 1902 AD: Xteam's Mechanized Infantry has defeated Isabella's Tank!
Turn 512, 1902 AD: Xteam's Mechanized Infantry (38.40) vs Isabella's Tank (18.14)
Turn 512, 1902 AD: Combat Odds: 99.4%
Turn 512, 1902 AD: (Extra Combat: -20%)
Turn 512, 1902 AD: (Extra Combat: +20%)
Turn 512, 1902 AD: Isabella's Tank is hit for 24 (30/100HP)
Turn 512, 1902 AD: Isabella's Tank is hit for 24 (6/100HP)
Turn 512, 1902 AD: Isabella's Tank is hit for 24 (0/100HP)
Turn 512, 1902 AD: Xteam's Mechanized Infantry has defeated Isabella's Tank!
Turn 512, 1902 AD: Xteam's Mechanized Infantry (38.40) vs Isabella's Cavalry (16.02)
Turn 512, 1902 AD: Combat Odds: 99.6%
Turn 512, 1902 AD: (Extra Combat: -20%)
Turn 512, 1902 AD: (Extra Combat: +20%)
Turn 512, 1902 AD: Isabella's Cavalry is hit for 29 (60/100HP)
Turn 512, 1902 AD: Xteam's Mechanized Infantry is hit for 13 (87/100HP)
Turn 512, 1902 AD: Isabella's Cavalry is hit for 29 (31/100HP)
Turn 512, 1902 AD: Isabella's Cavalry is hit for 29 (2/100HP)
Turn 512, 1902 AD: Isabella's Cavalry is hit for 29 (0/100HP)
Turn 512, 1902 AD: Xteam's Mechanized Infantry has defeated Isabella's Cavalry!
Turn 512, 1902 AD: Xteam's Gunship (26.40) vs Isabella's Cavalry (16.02)
Turn 512, 1902 AD: Combat Odds: 96.0%
Turn 512, 1902 AD: (Extra Combat: -10%)
Turn 512, 1902 AD: (Extra Combat: +20%)
Turn 512, 1902 AD: Isabella's Cavalry is hit for 24 (65/100HP)
Turn 512, 1902 AD: Isabella's Cavalry is hit for 24 (41/100HP)
Turn 512, 1902 AD: Xteam's Gunship is hit for 16 (84/100HP)
Turn 512, 1902 AD: Xteam's Gunship is hit for 16 (68/100HP)
Turn 512, 1902 AD: Xteam's Gunship is hit for 16 (52/100HP)
Turn 512, 1902 AD: Isabella's Cavalry is hit for 24 (17/100HP)
Turn 512, 1902 AD: Isabella's Cavalry is hit for 24 (0/100HP)
Turn 512, 1902 AD: Xteam's Gunship has defeated Isabella's Cavalry!
Turn 512, 1902 AD: Xteam's Gunship (26.40) vs Isabella's Cavalry (15.00)
Turn 512, 1902 AD: Combat Odds: 96.8%
Turn 512, 1902 AD: (Extra Combat: -10%)
Turn 512, 1902 AD: Isabella's Cavalry is hit for 26 (74/100HP)
Turn 512, 1902 AD: Isabella's Cavalry is hit for 26 (48/100HP)
Turn 512, 1902 AD: Isabella's Cavalry is hit for 26 (22/100HP)
Turn 512, 1902 AD: Xteam's Gunship is hit for 15 (85/100HP)
Turn 512, 1902 AD: Xteam's Gunship is hit for 15 (70/100HP)
Turn 512, 1902 AD: Xteam's Gunship is hit for 15 (55/100HP)
Turn 512, 1902 AD: Xteam's Gunship is hit for 15 (40/100HP)
Turn 512, 1902 AD: Isabella's Cavalry is hit for 26 (0/100HP)
Turn 512, 1902 AD: Xteam's Gunship has defeated Isabella's Cavalry!
Turn 512, 1902 AD: Xteam's Gunship (25.08) vs Isabella's Artillery (14.40)
Turn 512, 1902 AD: Combat Odds: 96.7%
Turn 512, 1902 AD: (Extra Combat: -10%)
Turn 512, 1902 AD: Xteam's Gunship is hit for 15 (80/100HP)
Turn 512, 1902 AD: Isabella's Artillery is hit for 25 (55/100HP)
Turn 512, 1902 AD: Isabella's Artillery is hit for 25 (30/100HP)
Turn 512, 1902 AD: Isabella's Artillery is hit for 25 (5/100HP)
Turn 512, 1902 AD: Isabella's Artillery is hit for 25 (0/100HP)
Turn 512, 1902 AD: Xteam's Gunship has defeated Isabella's Artillery!
Turn 512, 1902 AD: Xteam's Modern Armor (28.16) vs Isabella's Artillery (14.40)
Turn 512, 1902 AD: Combat Odds: 97.1%
Turn 512, 1902 AD: (Extra Combat: -10%)
Turn 512, 1902 AD: Isabella's Artillery is hit for 29 (51/100HP)
Turn 512, 1902 AD: Xteam's Modern Armor is hit for 13 (51/100HP)
Turn 512, 1902 AD: Isabella's Artillery is hit for 29 (22/100HP)
Turn 512, 1902 AD: Xteam's Modern Armor is hit for 13 (38/100HP)
Turn 512, 1902 AD: Xteam's Modern Armor is hit for 13 (25/100HP)
Turn 512, 1902 AD: Isabella's Artillery is hit for 29 (0/100HP)
Turn 512, 1902 AD: Xteam's Modern Armor has defeated Isabella's Artillery!
Turn 512, 1902 AD: Xteam's Modern Armor (23.20) vs Isabella's Artillery (12.60)
Turn 512, 1902 AD: Combat Odds: 96.5%
Turn 512, 1902 AD: Isabella's Artillery is hit for 28 (42/100HP)
Turn 512, 1902 AD: Isabella's Artillery is hit for 28 (14/100HP)
Turn 512, 1902 AD: Isabella's Artillery is hit for 28 (0/100HP)
Turn 512, 1902 AD: Xteam's Modern Armor has defeated Isabella's Artillery!
Turn 512, 1902 AD: Xteam's Modern Armor (24.40) vs Isabella's Cavalry (10.08)
Turn 512, 1902 AD: Combat Odds: 99.5%
Turn 512, 1902 AD: (Extra Combat: +20%)
Turn 512, 1902 AD: Isabella's Cavalry is hit for 29 (27/100HP)
Turn 512, 1902 AD: Xteam's Modern Armor is hit for 13 (48/100HP)
Turn 512, 1902 AD: Isabella's Cavalry is hit for 29 (0/100HP)
Turn 512, 1902 AD: Xteam's Modern Armor has defeated Isabella's Cavalry!
Turn 512, 1902 AD: Xteam's Modern Armor (24.64) vs Isabella's Cavalry (9.24)
Turn 512, 1902 AD: Combat Odds: 99.7%
Turn 512, 1902 AD: (Extra Combat: -10%)
Turn 512, 1902 AD: (Extra Combat: +10%)
Turn 512, 1902 AD: Isabella's Cavalry is hit for 31 (25/100HP)
Turn 512, 1902 AD: Isabella's Cavalry is hit for 31 (0/100HP)
Turn 512, 1902 AD: Xteam's Modern Armor has defeated Isabella's Cavalry!
Turn 512, 1902 AD: Xteam's Modern Armor (40.00) vs Washington's SAM Infantry (22.50)
Turn 512, 1902 AD: Combat Odds: 98.0%
Turn 512, 1902 AD: (Plot Defense: +25%)
Turn 512, 1902 AD: Washington's SAM Infantry is hit for 26 (74/100HP)
Turn 512, 1902 AD: Washington's SAM Infantry is hit for 26 (48/100HP)
Turn 512, 1902 AD: Washington's SAM Infantry is hit for 26 (22/100HP)
Turn 512, 1902 AD: Washington's SAM Infantry is hit for 26 (0/100HP)
Turn 512, 1902 AD: Xteam's Modern Armor has defeated Washington's SAM Infantry!
Turn 512, 1902 AD: Xteam's Mechanized Infantry (21.12) vs Isabella's Artillery (7.20)
Turn 512, 1902 AD: Combat Odds: 99.5%
Turn 512, 1902 AD: (Extra Combat: -20%)
Turn 512, 1902 AD: Isabella's Artillery is hit for 30 (10/100HP)
Turn 512, 1902 AD: Xteam's Mechanized Infantry is hit for 13 (42/100HP)
Turn 512, 1902 AD: Isabella's Artillery is hit for 30 (0/100HP)
Turn 512, 1902 AD: Xteam's Mechanized Infantry has defeated Isabella's Artillery!
Turn 512, 1902 AD: Xteam's Modern Armor (33.60) vs Isabella's Artillery (7.20)
Turn 512, 1902 AD: Combat Odds: 100.0%
Turn 512, 1902 AD: Isabella's Artillery is hit for 32 (8/100HP)
Turn 512, 1902 AD: Xteam's Modern Armor is hit for 12 (72/100HP)
Turn 512, 1902 AD: Isabella's Artillery is hit for 32 (0/100HP)
Turn 512, 1902 AD: Xteam's Modern Armor has defeated Isabella's Artillery!
Turn 512, 1902 AD: Xteam's Mechanized Infantry (32.00) vs Isabella's Cavalry (7.20)
Turn 512, 1902 AD: Combat Odds: 100.0%
Turn 512, 1902 AD: (Extra Combat: +20%)
Turn 512, 1902 AD: Xteam's Mechanized Infantry is hit for 12 (88/100HP)
Turn 512, 1902 AD: Xteam's Mechanized Infantry is hit for 12 (76/100HP)
Turn 512, 1902 AD: Isabella's Cavalry is hit for 31 (9/100HP)
Turn 512, 1902 AD: Isabella's Cavalry is hit for 31 (0/100HP)
Turn 512, 1902 AD: Xteam's Mechanized Infantry has defeated Isabella's Cavalry!
Turn 512, 1902 AD: Xteam's Destroyer (36.66) vs Isabella's Transport (17.08)
Turn 512, 1902 AD: Combat Odds: 98.2%
Turn 512, 1902 AD: (Extra Combat: -30%)
Turn 512, 1902 AD: (Extra Combat: +10%)
Turn 512, 1902 AD: (Plot Defense: +10%)
Turn 512, 1902 AD: Xteam's Destroyer is hit for 14 (80/100HP)
Turn 512, 1902 AD: Isabella's Transport is hit for 28 (61/100HP)
Turn 512, 1902 AD: Isabella's Transport is hit for 28 (33/100HP)
Turn 512, 1902 AD: Isabella's Transport is hit for 28 (5/100HP)
Turn 512, 1902 AD: Isabella's Transport is hit for 28 (0/100HP)
Turn 512, 1902 AD: Xteam's Destroyer has defeated Isabella's Transport!
Turn 512, 1902 AD: Xteam's Destroyer (36.00) vs Isabella's Transport (17.08)
Turn 512, 1902 AD: Combat Odds: 99.1%
Turn 512, 1902 AD: (Extra Combat: -20%)
Turn 512, 1902 AD: (Extra Combat: +10%)
Turn 512, 1902 AD: (Plot Defense: +10%)
Turn 512, 1902 AD: Isabella's Transport is hit for 27 (62/100HP)
Turn 512, 1902 AD: Xteam's Destroyer is hit for 14 (86/100HP)
Turn 512, 1902 AD: Isabella's Transport is hit for 27 (35/100HP)
Turn 512, 1902 AD: Xteam's Destroyer is hit for 14 (72/100HP)
Turn 512, 1902 AD: Isabella's Transport is hit for 27 (8/100HP)
Turn 512, 1902 AD: Xteam's Destroyer is hit for 14 (58/100HP)
Turn 512, 1902 AD: Xteam's Destroyer is hit for 14 (44/100HP)
Turn 512, 1902 AD: Isabella's Transport is hit for 27 (0/100HP)
Turn 512, 1902 AD: Xteam's Destroyer has defeated Isabella's Transport!
Turn 512, 1902 AD: Xteam's Battleship (28.16) vs Isabella's Transport (15.66)
Turn 512, 1902 AD: Combat Odds: 88.6%
Turn 512, 1902 AD: (Extra Combat: -10%)
Turn 512, 1902 AD: (Plot Defense: +10%)
Turn 512, 1902 AD: Isabella's Transport is hit for 29 (60/100HP)
Turn 512, 1902 AD: Xteam's Battleship is hit for 13 (51/100HP)
Turn 512, 1902 AD: Isabella's Transport is hit for 29 (31/100HP)
Turn 512, 1902 AD: Isabella's Transport is hit for 29 (2/100HP)
Turn 512, 1902 AD: Isabella's Transport is hit for 29 (0/100HP)
Turn 512, 1902 AD: Xteam's Battleship has defeated Isabella's Transport!
Turn 512, 1902 AD: New Sarai celebrates "We Love the Dictator Day"!!!
Turn 512, 1902 AD: Bjørgvin celebrates "We Love the Dictator Day"!!!
Turn 512, 1902 AD: Gandhi's Destroyer (36.00) vs Xteam's Destroyer (36.00)
Turn 512, 1902 AD: Combat Odds: 50.0%
Turn 512, 1902 AD: (Extra Combat: -20%)
Turn 512, 1902 AD: (Extra Combat: +20%)
Turn 512, 1902 AD: Xteam's Destroyer is hit for 20 (80/100HP)
Turn 512, 1902 AD: Gandhi's Destroyer is hit for 20 (80/100HP)
Turn 512, 1902 AD: Xteam's Destroyer is hit for 20 (60/100HP)
Turn 512, 1902 AD: Xteam's Destroyer is hit for 20 (40/100HP)
Turn 512, 1902 AD: Xteam's Destroyer is hit for 20 (20/100HP)
Turn 512, 1902 AD: Xteam's Destroyer is hit for 20 (0/100HP)
Turn 512, 1902 AD: Gandhi's Destroyer has defeated Xteam's Destroyer!
Turn 512, 1902 AD: Washington has renounced the protection of Isabella and is once again a free state.
Turn 512, 1902 AD: Isabella's Destroyer (36.00) vs Xteam's Destroyer (13.32)
Turn 512, 1902 AD: Combat Odds: 99.9%
Turn 512, 1902 AD: (Extra Combat: -20%)
Turn 512, 1902 AD: (Extra Combat: +20%)
Turn 512, 1902 AD: Isabella's Destroyer is hit for 16 (84/100HP)
Turn 512, 1902 AD: Xteam's Destroyer is hit for 24 (13/100HP)
Turn 512, 1902 AD: Xteam's Destroyer is hit for 24 (0/100HP)
Turn 512, 1902 AD: Isabella's Destroyer has defeated Xteam's Destroyer!

Turn 513, 1903 AD: Xteam's Gunship (21.12) vs Isabella's Cavalry (13.86)
Turn 513, 1903 AD: Combat Odds: 83.2%
Turn 513, 1903 AD: (Extra Combat: -10%)
Turn 513, 1903 AD: (Extra Combat: +20%)
Turn 513, 1903 AD: Xteam's Gunship is hit for 16 (64/100HP)
Turn 513, 1903 AD: Xteam's Gunship is hit for 16 (48/100HP)
Turn 513, 1903 AD: Xteam's Gunship is hit for 16 (32/100HP)
Turn 513, 1903 AD: Xteam's Gunship is hit for 16 (16/100HP)
Turn 513, 1903 AD: Isabella's Cavalry is hit for 24 (53/100HP)
Turn 513, 1903 AD: Xteam's Gunship is hit for 16 (0/100HP)
Turn 513, 1903 AD: Isabella's Cavalry has defeated Xteam's Gunship!
Turn 513, 1903 AD: Xteam's Mechanized Infantry (38.40) vs Isabella's Cavalry (9.54)
Turn 513, 1903 AD: Combat Odds: 100.0%
Turn 513, 1903 AD: (Extra Combat: -20%)
Turn 513, 1903 AD: (Extra Combat: +20%)
Turn 513, 1903 AD: Isabella's Cavalry is hit for 32 (21/100HP)
Turn 513, 1903 AD: Xteam's Mechanized Infantry is hit for 12 (88/100HP)
Turn 513, 1903 AD: Isabella's Cavalry is hit for 32 (0/100HP)
Turn 513, 1903 AD: Xteam's Mechanized Infantry has defeated Isabella's Cavalry!
Turn 513, 1903 AD: Xteam's Gunship (26.40) vs Isabella's Cavalry (13.68)
Turn 513, 1903 AD: Combat Odds: 97.8%
Turn 513, 1903 AD: (Extra Combat: -10%)
Turn 513, 1903 AD: (Extra Combat: +20%)
Turn 513, 1903 AD: Isabella's Cavalry is hit for 25 (51/100HP)
Turn 513, 1903 AD: Isabella's Cavalry is hit for 25 (26/100HP)
Turn 513, 1903 AD: Xteam's Gunship is hit for 15 (85/100HP)
Turn 513, 1903 AD: Isabella's Cavalry is hit for 25 (1/100HP)
Turn 513, 1903 AD: Isabella's Cavalry is hit for 25 (0/100HP)
Turn 513, 1903 AD: Xteam's Gunship has defeated Isabella's Cavalry!
Turn 513, 1903 AD: Xteam's Modern Armor (40.00) vs Isabella's Cavalry (14.40)
Turn 513, 1903 AD: Combat Odds: 100.0%
Turn 513, 1903 AD: (Extra Combat: +20%)
Turn 513, 1903 AD: Isabella's Cavalry is hit for 30 (50/100HP)
Turn 513, 1903 AD: Isabella's Cavalry is hit for 30 (20/100HP)
Turn 513, 1903 AD: Xteam's Modern Armor is hit for 13 (87/100HP)
Turn 513, 1903 AD: Isabella's Cavalry is hit for 30 (0/100HP)
Turn 513, 1903 AD: Xteam's Modern Armor has defeated Isabella's Cavalry!
Turn 513, 1903 AD: Xteam's Gunship (26.40) vs Isabella's Cavalry (12.42)
Turn 513, 1903 AD: Combat Odds: 99.4%
Turn 513, 1903 AD: (Extra Combat: -10%)
Turn 513, 1903 AD: (Extra Combat: +20%)
Turn 513, 1903 AD: Xteam's Gunship is hit for 15 (85/100HP)
Turn 513, 1903 AD: Isabella's Cavalry is hit for 26 (43/100HP)
Turn 513, 1903 AD: Isabella's Cavalry is hit for 26 (17/100HP)
Turn 513, 1903 AD: Isabella's Cavalry is hit for 26 (0/100HP)
Turn 513, 1903 AD: Xteam's Gunship has defeated Isabella's Cavalry!
Turn 513, 1903 AD: Xteam's Mechanized Infantry (35.20) vs Isabella's Rifleman (11.20)
Turn 513, 1903 AD: Combat Odds: 100.0%
Turn 513, 1903 AD: (Extra Combat: -10%)
Turn 513, 1903 AD: (Combat: -25%)
Turn 513, 1903 AD: Isabella's Rifleman is hit for 33 (67/100HP)
Turn 513, 1903 AD: Isabella's Rifleman is hit for 33 (34/100HP)
Turn 513, 1903 AD: Xteam's Mechanized Infantry is hit for 11 (89/100HP)
Turn 513, 1903 AD: Isabella's Rifleman is hit for 33 (1/100HP)
Turn 513, 1903 AD: Isabella's Rifleman is hit for 33 (0/100HP)
Turn 513, 1903 AD: Xteam's Mechanized Infantry has defeated Isabella's Rifleman!
Turn 513, 1903 AD: Xteam's Mechanized Infantry (38.40) vs Isabella's Rifleman (11.20)
Turn 513, 1903 AD: Combat Odds: 100.0%
Turn 513, 1903 AD: (Extra Combat: -20%)
Turn 513, 1903 AD: (Combat: -25%)
Turn 513, 1903 AD: Isabella's Rifleman is hit for 35 (65/100HP)
Turn 513, 1903 AD: Isabella's Rifleman is hit for 35 (30/100HP)
Turn 513, 1903 AD: Isabella's Rifleman is hit for 35 (0/100HP)
Turn 513, 1903 AD: Xteam's Mechanized Infantry has defeated Isabella's Rifleman!
Turn 513, 1903 AD: Xteam's Mechanized Infantry (35.20) vs Isabella's Rifleman (11.20)
Turn 513, 1903 AD: Combat Odds: 100.0%
Turn 513, 1903 AD: (Extra Combat: -10%)
Turn 513, 1903 AD: (Combat: -25%)
Turn 513, 1903 AD: Isabella's Rifleman is hit for 33 (67/100HP)
Turn 513, 1903 AD: Xteam's Mechanized Infantry is hit for 11 (89/100HP)
Turn 513, 1903 AD: Isabella's Rifleman is hit for 33 (34/100HP)
Turn 513, 1903 AD: Isabella's Rifleman is hit for 33 (1/100HP)
Turn 513, 1903 AD: Xteam's Mechanized Infantry is hit for 11 (78/100HP)
Turn 513, 1903 AD: Isabella's Rifleman is hit for 33 (0/100HP)
Turn 513, 1903 AD: Xteam's Mechanized Infantry has defeated Isabella's Rifleman!
Turn 513, 1903 AD: You have trained a Work Boat in Bibracte. Work has now begun on a Battleship.
Turn 513, 1903 AD: The borders of Assyrian have expanded!
Turn 513, 1903 AD: Isabella's Destroyer (30.24) vs Xteam's Destroyer (28.44)
Turn 513, 1903 AD: Combat Odds: 67.1%
Turn 513, 1903 AD: (Extra Combat: -20%)
Turn 513, 1903 AD: (Extra Combat: +20%)
Turn 513, 1903 AD: Isabella's Destroyer is hit for 19 (65/100HP)
Turn 513, 1903 AD: Isabella's Destroyer is hit for 19 (46/100HP)
Turn 513, 1903 AD: Xteam's Destroyer is hit for 20 (59/100HP)
Turn 513, 1903 AD: Xteam's Destroyer is hit for 20 (39/100HP)
Turn 513, 1903 AD: Xteam's Destroyer is hit for 20 (19/100HP)
Turn 513, 1903 AD: Isabella's Destroyer is hit for 19 (27/100HP)
Turn 513, 1903 AD: Xteam's Destroyer is hit for 20 (0/100HP)
Turn 513, 1903 AD: Isabella's Destroyer has defeated Xteam's Destroyer!
Turn 513, 1903 AD: Al-Kindi (Great Scientist) has been born in Cordoba (Isabella)!

Turn 514, 1904 AD: Xteam's Battleship (48.00) vs Isabella's Destroyer (27.72)
Turn 514, 1904 AD: Combat Odds: 96.6%
Turn 514, 1904 AD: (Extra Combat: -20%)
Turn 514, 1904 AD: (Extra Combat: +20%)
Turn 514, 1904 AD: Isabella's Destroyer is hit for 24 (53/100HP)
Turn 514, 1904 AD: Xteam's Battleship is hit for 16 (84/100HP)
Turn 514, 1904 AD: Xteam's Battleship is hit for 16 (68/100HP)
Turn 514, 1904 AD: Xteam's Battleship is hit for 16 (52/100HP)
Turn 514, 1904 AD: Isabella's Destroyer is hit for 24 (29/100HP)
Turn 514, 1904 AD: Xteam's Battleship is hit for 16 (36/100HP)
Turn 514, 1904 AD: Isabella's Destroyer is hit for 24 (5/100HP)
Turn 514, 1904 AD: Xteam's Battleship is hit for 16 (20/100HP)
Turn 514, 1904 AD: Isabella's Destroyer is hit for 24 (0/100HP)
Turn 514, 1904 AD: Xteam's Battleship has defeated Isabella's Destroyer!
Turn 514, 1904 AD: Xteam's Battleship (48.00) vs Isabella's Destroyer (9.72)
Turn 514, 1904 AD: Combat Odds: 100.0%
Turn 514, 1904 AD: (Extra Combat: -20%)
Turn 514, 1904 AD: (Extra Combat: +20%)
Turn 514, 1904 AD: Isabella's Destroyer is hit for 28 (0/100HP)
Turn 514, 1904 AD: Xteam's Battleship has defeated Isabella's Destroyer!
Turn 514, 1904 AD: Hernan Cortes (Great General) has been born in Camulodunum (Xteam)!
Turn 514, 1904 AD: Xteam's Gunship (28.80) vs Isabella's Tank (11.97)
Turn 514, 1904 AD: Combat Odds: 99.9%
Turn 514, 1904 AD: (Extra Combat: -20%)
Turn 514, 1904 AD: (Extra Combat: +20%)
Turn 514, 1904 AD: (Combat: -100%)
Turn 514, 1904 AD: Isabella's Tank is hit for 28 (49/100HP)
Turn 514, 1904 AD: Isabella's Tank is hit for 28 (21/100HP)
Turn 514, 1904 AD: Isabella's Tank is hit for 28 (0/100HP)
Turn 514, 1904 AD: Xteam's Gunship has defeated Isabella's Tank!
Turn 514, 1904 AD: Xteam's Destroyer (39.00) vs Washington's Destroyer (33.00)
Turn 514, 1904 AD: Combat Odds: 72.1%
Turn 514, 1904 AD: (Extra Combat: -30%)
Turn 514, 1904 AD: (Plot Defense: +10%)
Turn 514, 1904 AD: Washington's Destroyer is hit for 21 (79/100HP)
Turn 514, 1904 AD: Xteam's Destroyer is hit for 18 (82/100HP)
Turn 514, 1904 AD: Xteam's Destroyer is hit for 18 (64/100HP)
Turn 514, 1904 AD: Xteam's Destroyer is hit for 18 (46/100HP)
Turn 514, 1904 AD: Washington's Destroyer is hit for 21 (58/100HP)
Turn 514, 1904 AD: Xteam's Destroyer is hit for 18 (28/100HP)
Turn 514, 1904 AD: Xteam's Destroyer is hit for 18 (10/100HP)
Turn 514, 1904 AD: Xteam's Destroyer is hit for 18 (0/100HP)
Turn 514, 1904 AD: Washington's Destroyer has defeated Xteam's Destroyer!
Turn 514, 1904 AD: Xteam's Battleship (35.64) vs Washington's Destroyer (19.14)
Turn 514, 1904 AD: Combat Odds: 97.5%
Turn 514, 1904 AD: (Extra Combat: -10%)
Turn 514, 1904 AD: (Plot Defense: +10%)
Turn 514, 1904 AD: Washington's Destroyer is hit for 24 (34/100HP)
Turn 514, 1904 AD: Washington's Destroyer is hit for 24 (10/100HP)
Turn 514, 1904 AD: Washington's Destroyer is hit for 24 (0/100HP)
Turn 514, 1904 AD: Xteam's Battleship has defeated Washington's Destroyer!
Turn 514, 1904 AD: Xteam's Destroyer (39.00) vs Gandhi's Destroyer (32.76)
Turn 514, 1904 AD: Combat Odds: 82.5%
Turn 514, 1904 AD: (Extra Combat: -30%)
Turn 514, 1904 AD: (Extra Combat: +30%)
Turn 514, 1904 AD: (Plot Defense: +10%)
Turn 514, 1904 AD: Xteam's Destroyer is hit for 19 (81/100HP)
Turn 514, 1904 AD: Gandhi's Destroyer is hit for 20 (58/100HP)
Turn 514, 1904 AD: Gandhi's Destroyer is hit for 20 (38/100HP)
Turn 514, 1904 AD: Gandhi's Destroyer is hit for 20 (18/100HP)
Turn 514, 1904 AD: Gandhi's Destroyer is hit for 20 (0/100HP)
Turn 514, 1904 AD: Xteam's Destroyer has defeated Gandhi's Destroyer!
Turn 514, 1904 AD: Xteam's Modern Armor (40.00) vs Washington's Navy SEAL (28.80)
Turn 514, 1904 AD: Combat Odds: 86.1%
Turn 514, 1904 AD: (Extra Combat: +20%)
Turn 514, 1904 AD: Xteam's Modern Armor is hit for 16 (84/100HP)
Turn 514, 1904 AD: Washington's Navy SEAL is hit for 23 (77/100HP)
Turn 514, 1904 AD: Washington's Navy SEAL is hit for 23 (54/100HP)
Turn 514, 1904 AD: Washington's Navy SEAL is hit for 23 (31/100HP)
Turn 514, 1904 AD: Xteam's Modern Armor is hit for 16 (68/100HP)
Turn 514, 1904 AD: Washington's Navy SEAL is hit for 23 (8/100HP)
Turn 514, 1904 AD: Xteam's Modern Armor is hit for 16 (52/100HP)
Turn 514, 1904 AD: Xteam's Modern Armor is hit for 16 (36/100HP)
Turn 514, 1904 AD: Xteam's Modern Armor is hit for 16 (20/100HP)
Turn 514, 1904 AD: Washington's Navy SEAL is hit for 23 (0/100HP)
Turn 514, 1904 AD: Xteam's Modern Armor has defeated Washington's Navy SEAL!
Turn 514, 1904 AD: Xteam's Modern Armor (40.00) vs Washington's Artillery (18.00)
Turn 514, 1904 AD: Combat Odds: 99.7%
Turn 514, 1904 AD: Washington's Artillery is hit for 29 (71/100HP)
Turn 514, 1904 AD: Washington's Artillery is hit for 29 (42/100HP)
Turn 514, 1904 AD: Washington's Artillery is hit for 29 (13/100HP)
Turn 514, 1904 AD: Washington's Artillery is hit for 29 (0/100HP)
Turn 514, 1904 AD: Xteam's Modern Armor has defeated Washington's Artillery!
Turn 514, 1904 AD: Xteam's Modern Armor (44.00) vs Washington's Infantry (22.80)
Turn 514, 1904 AD: Combat Odds: 99.3%
Turn 514, 1904 AD: (Extra Combat: -10%)
Turn 514, 1904 AD: (Extra Combat: +10%)
Turn 514, 1904 AD: (Plot Defense: +4%)
Turn 514, 1904 AD: (Fortify: +25%)
Turn 514, 1904 AD: (Combat: -25%)
Turn 514, 1904 AD: Washington's Infantry is hit for 27 (73/100HP)
Turn 514, 1904 AD: Washington's Infantry is hit for 27 (46/100HP)
Turn 514, 1904 AD: Xteam's Modern Armor is hit for 14 (86/100HP)
Turn 514, 1904 AD: Washington's Infantry is hit for 27 (19/100HP)
Turn 514, 1904 AD: Washington's Infantry is hit for 27 (0/100HP)
Turn 514, 1904 AD: Xteam's Modern Armor has defeated Washington's Infantry!
Turn 514, 1904 AD: Xteam's Modern Armor (48.00) vs Washington's Infantry (25.80)
Turn 514, 1904 AD: Combat Odds: 99.3%
Turn 514, 1904 AD: (Extra Combat: -20%)
Turn 514, 1904 AD: (Plot Defense: +4%)
Turn 514, 1904 AD: (Fortify: +25%)
Turn 514, 1904 AD: Washington's Infantry is hit for 27 (73/100HP)
Turn 514, 1904 AD: Washington's Infantry is hit for 27 (46/100HP)
Turn 514, 1904 AD: Washington's Infantry is hit for 27 (19/100HP)
Turn 514, 1904 AD: Washington's Infantry is hit for 27 (0/100HP)
Turn 514, 1904 AD: Xteam's Modern Armor has defeated Washington's Infantry!
Turn 514, 1904 AD: Xteam's Modern Armor (40.00) vs Washington's SAM Infantry (15.51)
Turn 514, 1904 AD: Combat Odds: 100.0%
Turn 514, 1904 AD: (Plot Defense: +4%)
Turn 514, 1904 AD: (Fortify: +25%)
Turn 514, 1904 AD: (City Attack: -45%)
Turn 514, 1904 AD: Washington's SAM Infantry is hit for 31 (69/100HP)
Turn 514, 1904 AD: Washington's SAM Infantry is hit for 31 (38/100HP)
Turn 514, 1904 AD: Xteam's Modern Armor is hit for 12 (88/100HP)
Turn 514, 1904 AD: Washington's SAM Infantry is hit for 31 (7/100HP)
Turn 514, 1904 AD: Washington's SAM Infantry is hit for 31 (0/100HP)
Turn 514, 1904 AD: Xteam's Modern Armor has defeated Washington's SAM Infantry!
Turn 514, 1904 AD: You have captured Los Angeles!!!
Turn 514, 1904 AD: You have trained a Work Boat in Bibracte. Work has now begun on a Battleship.
Turn 514, 1904 AD: The borders of Isca have expanded!
Turn 514, 1904 AD: Gandhi's Destroyer (36.00) vs Xteam's Destroyer (36.00)
Turn 514, 1904 AD: Combat Odds: 50.0%
Turn 514, 1904 AD: (Extra Combat: -20%)
Turn 514, 1904 AD: (Extra Combat: +20%)
Turn 514, 1904 AD: Gandhi's Destroyer is hit for 20 (80/100HP)
Turn 514, 1904 AD: Xteam's Destroyer is hit for 20 (80/100HP)
Turn 514, 1904 AD: Xteam's Destroyer is hit for 20 (60/100HP)
Turn 514, 1904 AD: Xteam's Destroyer is hit for 20 (40/100HP)
Turn 514, 1904 AD: Xteam's Destroyer is hit for 20 (20/100HP)
Turn 514, 1904 AD: Xteam's Destroyer is hit for 20 (0/100HP)
Turn 514, 1904 AD: Gandhi's Destroyer has defeated Xteam's Destroyer!
Turn 514, 1904 AD: Washington has agreed to become a vassal state of Isabella

leif erikson
Jun 17, 2007, 06:07 AM
Turn 515 through 519 (1909):

Turn 515, 1905 AD: Your Battleship has reduced the defenses of Barcelona to 48%!
Turn 515, 1905 AD: Your Stealth Bomber has destroyed a Farm!
Turn 515, 1905 AD: Xteam's Battleship (44.00) vs Gandhi's Ironclad (10.60)
Turn 515, 1905 AD: Combat Odds: 100.0%
Turn 515, 1905 AD: (Extra Combat: -10%)
Turn 515, 1905 AD: (Extra Combat: +20%)
Turn 515, 1905 AD: (Plot Defense: +10%)
Turn 515, 1905 AD: Gandhi's Ironclad is hit for 34 (34/100HP)
Turn 515, 1905 AD: Gandhi's Ironclad is hit for 34 (0/100HP)
Turn 515, 1905 AD: Xteam's Battleship has defeated Gandhi's Ironclad!
Turn 515, 1905 AD: Your Stealth Bomber has destroyed a Farm!
Turn 515, 1905 AD: Xteam's Mechanized Infantry (38.40) vs Isabella's SAM Infantry (21.60)
Turn 515, 1905 AD: Combat Odds: 96.9%
Turn 515, 1905 AD: (Extra Combat: -20%)
Turn 515, 1905 AD: (Extra Combat: +20%)
Turn 515, 1905 AD: (Plot Defense: +25%)
Turn 515, 1905 AD: (Combat: -25%)
Turn 515, 1905 AD: Isabella's SAM Infantry is hit for 26 (74/100HP)
Turn 515, 1905 AD: Isabella's SAM Infantry is hit for 26 (48/100HP)
Turn 515, 1905 AD: Isabella's SAM Infantry is hit for 26 (22/100HP)
Turn 515, 1905 AD: Isabella's SAM Infantry is hit for 26 (0/100HP)
Turn 515, 1905 AD: Xteam's Mechanized Infantry has defeated Isabella's SAM Infantry!
Turn 515, 1905 AD: You have trained a Work Boat in Bibracte. Work has now begun on a Battleship.
Turn 515, 1905 AD: You have trained a Work Boat in Carthage. Work has now begun on a Stealth Bomber.
Turn 515, 1905 AD: Gandhi's Destroyer (35.10) vs Xteam's Destroyer (36.00)
Turn 515, 1905 AD: Combat Odds: 48.5%
Turn 515, 1905 AD: (Extra Combat: -30%)
Turn 515, 1905 AD: (Extra Combat: +20%)
Turn 515, 1905 AD: Gandhi's Destroyer is hit for 19 (71/100HP)
Turn 515, 1905 AD: Xteam's Destroyer is hit for 20 (80/100HP)
Turn 515, 1905 AD: Xteam's Destroyer is hit for 20 (60/100HP)
Turn 515, 1905 AD: Gandhi's Destroyer is hit for 19 (52/100HP)
Turn 515, 1905 AD: Xteam's Destroyer is hit for 20 (40/100HP)
Turn 515, 1905 AD: Xteam's Destroyer is hit for 20 (20/100HP)
Turn 515, 1905 AD: Gandhi's Destroyer is hit for 19 (33/100HP)
Turn 515, 1905 AD: Xteam's Destroyer is hit for 20 (0/100HP)
Turn 515, 1905 AD: Gandhi's Destroyer has defeated Xteam's Destroyer!

Turn 516, 1906 AD: The enemy has been spotted near Haithabu!
Turn 516, 1906 AD: Your Stealth Bomber has destroyed a Farm!
Turn 516, 1906 AD: Your Stealth Bomber was intercepted by an enemy SAM Infantry! (-45% Damage)
Turn 516, 1906 AD: Your Stealth Bomber has destroyed a Farm!
Turn 516, 1906 AD: Xteam's Battleship (44.00) vs Gandhi's Ironclad (9.04)
Turn 516, 1906 AD: Combat Odds: 100.0%
Turn 516, 1906 AD: (Extra Combat: -10%)
Turn 516, 1906 AD: (Extra Combat: +20%)
Turn 516, 1906 AD: (Plot Defense: +10%)
Turn 516, 1906 AD: Gandhi's Ironclad is hit for 35 (23/100HP)
Turn 516, 1906 AD: Gandhi's Ironclad is hit for 35 (0/100HP)
Turn 516, 1906 AD: Xteam's Battleship has defeated Gandhi's Ironclad!
Turn 516, 1906 AD: Xteam's Battleship (48.00) vs Isabella's Destroyer (36.00)
Turn 516, 1906 AD: Combat Odds: 78.3%
Turn 516, 1906 AD: (Extra Combat: -20%)
Turn 516, 1906 AD: (Extra Combat: +20%)
Turn 516, 1906 AD: Xteam's Battleship is hit for 17 (83/100HP)
Turn 516, 1906 AD: Isabella's Destroyer is hit for 23 (77/100HP)
Turn 516, 1906 AD: Xteam's Battleship is hit for 17 (66/100HP)
Turn 516, 1906 AD: Xteam's Battleship is hit for 17 (49/100HP)
Turn 516, 1906 AD: Xteam's Battleship is hit for 17 (32/100HP)
Turn 516, 1906 AD: Isabella's Destroyer is hit for 23 (54/100HP)
Turn 516, 1906 AD: Isabella's Destroyer is hit for 23 (31/100HP)
Turn 516, 1906 AD: Xteam's Battleship is hit for 17 (15/100HP)
Turn 516, 1906 AD: Isabella's Destroyer is hit for 23 (8/100HP)
Turn 516, 1906 AD: Isabella's Destroyer is hit for 23 (0/100HP)
Turn 516, 1906 AD: Xteam's Battleship has defeated Isabella's Destroyer!
Turn 516, 1906 AD: Your Jet Fighter was intercepted by an enemy SAM Infantry! (-52% Damage)
Turn 516, 1906 AD: You have trained a Work Boat in New York. Work has now begun on a Gunship.
Turn 516, 1906 AD: Tycho Brahe (Great Scientist) has been born in Bibracte (Xteam)!
Turn 516, 1906 AD: You have trained a Work Boat in Carthage. Work has now begun on a Stealth Bomber.
Turn 516, 1906 AD: Gandhi's Cavalry (16.50) vs Xteam's Axeman (11.00)
Turn 516, 1906 AD: Combat Odds: 90.1%
Turn 516, 1906 AD: (Extra Combat: -10%)
Turn 516, 1906 AD: (Extra Combat: +10%)
Turn 516, 1906 AD: (Plot Defense: +85%)
Turn 516, 1906 AD: (Fortify: +25%)
Turn 516, 1906 AD: Xteam's Axeman is hit for 24 (76/100HP)
Turn 516, 1906 AD: Xteam's Axeman is hit for 24 (52/100HP)
Turn 516, 1906 AD: Xteam's Axeman is hit for 24 (28/100HP)
Turn 516, 1906 AD: Xteam's Axeman is hit for 24 (4/100HP)
Turn 516, 1906 AD: Xteam's Axeman is hit for 24 (0/100HP)
Turn 516, 1906 AD: Gandhi's Cavalry has defeated Xteam's Axeman!
Turn 516, 1906 AD: Haithabu (Xteam) has been captured by the Indian Empire!!!

Turn 517, 1907 AD: The enemy has been spotted near Uppsala!
Turn 517, 1907 AD: Your Stealth Bomber has destroyed a Farm!
Turn 517, 1907 AD: Your Stealth Bomber has destroyed a Farm!
Turn 517, 1907 AD: Your Stealth Bomber has destroyed a Farm!
Turn 517, 1907 AD: Your Stealth Bomber has destroyed a Farm!
Turn 517, 1907 AD: Your Jet Fighter has destroyed a Windmill!
Turn 517, 1907 AD: Xteam's Mechanized Infantry (38.40) vs Isabella's SAM Infantry (14.40)
Turn 517, 1907 AD: Combat Odds: 99.9%
Turn 517, 1907 AD: (Extra Combat: -20%)
Turn 517, 1907 AD: (Combat: -25%)
Turn 517, 1907 AD: Isabella's SAM Infantry is hit for 31 (69/100HP)
Turn 517, 1907 AD: Isabella's SAM Infantry is hit for 31 (38/100HP)
Turn 517, 1907 AD: Xteam's Mechanized Infantry is hit for 12 (88/100HP)
Turn 517, 1907 AD: Isabella's SAM Infantry is hit for 31 (7/100HP)
Turn 517, 1907 AD: Isabella's SAM Infantry is hit for 31 (0/100HP)
Turn 517, 1907 AD: Xteam's Mechanized Infantry has defeated Isabella's SAM Infantry!
Turn 517, 1907 AD: You have plundered 3? from the Farm!
Turn 517, 1907 AD: Your Stealth Bomber has destroyed a Farm!
Turn 517, 1907 AD: Your Stealth Bomber has destroyed a Farm!
Turn 517, 1907 AD: Your Jet Fighter has failed to destroy the Farm!
Turn 517, 1907 AD: Your Stealth Bomber has destroyed a Farm!
Turn 517, 1907 AD: Your Battleship has reduced the defenses of Toledo to 36%!

Turn 518, 1908 AD: The enemy has been spotted near New Sarai!
Turn 518, 1908 AD: The enemy has been spotted near Uppsala!
Turn 518, 1908 AD: The enemy has been spotted near Vienne!
Turn 518, 1908 AD: Your Stealth Bomber has destroyed a Farm!
Turn 518, 1908 AD: Your Stealth Bomber was intercepted by an enemy SAM Infantry! (-44% Damage)
Turn 518, 1908 AD: Your Stealth Bomber has destroyed a Farm!
Turn 518, 1908 AD: Your Stealth Bomber was shot down by an enemy SAM Infantry!
Turn 518, 1908 AD: Your Stealth Bomber has destroyed a Farm!
Turn 518, 1908 AD: Your Stealth Bomber has destroyed a Farm!
Turn 518, 1908 AD: Your Stealth Bomber has destroyed a Well!
Turn 518, 1908 AD: Your Stealth Bomber has destroyed a Farm!
Turn 518, 1908 AD: Your Stealth Bomber has destroyed a Farm!
Turn 518, 1908 AD: Your Jet Fighter has destroyed a Pasture!
Turn 518, 1908 AD: Your Stealth Bomber has failed to destroy the Farm!
Turn 518, 1908 AD: Your Stealth Bomber has destroyed a Farm!
Turn 518, 1908 AD: Your Stealth Bomber has destroyed a Farm!
Turn 518, 1908 AD: Your Stealth Bomber was shot down by an enemy Jet Fighter!
Turn 518, 1908 AD: Your Battleship has reduced the defenses of Toledo to 24%!
Turn 518, 1908 AD: Your Battleship has reduced the defenses of Seville to 0%!
Turn 518, 1908 AD: Your Stealth Bomber has destroyed a Farm!
Turn 518, 1908 AD: Your Jet Fighter has destroyed a Quarry!
Turn 518, 1908 AD: Your Jet Fighter has destroyed a Farm!
Turn 518, 1908 AD: Xteam's Mechanized Infantry (38.40) vs Isabella's Marine (20.86)
Turn 518, 1908 AD: Combat Odds: 98.7%
Turn 518, 1908 AD: (Extra Combat: -20%)
Turn 518, 1908 AD: (Extra Combat: +10%)
Turn 518, 1908 AD: (Combat: -25%)
Turn 518, 1908 AD: Isabella's Marine is hit for 26 (74/100HP)
Turn 518, 1908 AD: Isabella's Marine is hit for 26 (48/100HP)
Turn 518, 1908 AD: Isabella's Marine is hit for 26 (22/100HP)
Turn 518, 1908 AD: Xteam's Mechanized Infantry is hit for 14 (86/100HP)
Turn 518, 1908 AD: Isabella's Marine is hit for 26 (0/100HP)
Turn 518, 1908 AD: Xteam's Mechanized Infantry has defeated Isabella's Marine!
Turn 518, 1908 AD: Your Mechanized Infantry has destroyed a Marine!
Turn 518, 1908 AD: You have plundered 4? from the Farm!
Turn 518, 1908 AD: You have trained a Work Boat in Kolhapur. Work has now begun on a Destroyer.
Turn 518, 1908 AD: While defending, your Worker was destroyed by a Indian Rifleman!
Turn 518, 1908 AD: Your Jet Fighter has intercepted a American Jet Fighter! (-43% Damage)

Turn 519, 1909 AD: The enemy has been spotted near Ning-hsia!
Turn 519, 1909 AD: The enemy has been spotted near Uppsala!
Turn 519, 1909 AD: The enemy has been spotted near Camulodunum!
Turn 519, 1909 AD: The enemy has been spotted near Uppsala!
Turn 519, 1909 AD: Your Jet Fighter was shot down by an enemy SAM Infantry!
Turn 519, 1909 AD: Your Stealth Bomber has destroyed a Farm!
Turn 519, 1909 AD: Your Stealth Bomber has destroyed a Windmill!
Turn 519, 1909 AD: Your Stealth Bomber has destroyed a Farm!
Turn 519, 1909 AD: Your Stealth Bomber has destroyed a Farm!
Turn 519, 1909 AD: Your Stealth Bomber has destroyed a Farm!
Turn 519, 1909 AD: Your Battleship has reduced the defenses of Toledo to 12%!
Turn 519, 1909 AD: Your Stealth Bomber has reduced the defenses of Nidaros to 32%!
Turn 519, 1909 AD: Your Stealth Bomber has attacked an enemy Infantry! (-5% Damage)
Turn 519, 1909 AD: Your Stealth Bomber has caused collateral damage! (6 Units)
Turn 519, 1909 AD: Your Stealth Bomber has attacked an enemy Infantry! (-4% Damage)
Turn 519, 1909 AD: Your Stealth Bomber has caused collateral damage! (6 Units)
Turn 519, 1909 AD: Your Stealth Bomber has attacked an enemy Infantry! (-5% Damage)
Turn 519, 1909 AD: Your Stealth Bomber has caused collateral damage! (6 Units)
Turn 519, 1909 AD: Your Stealth Bomber was intercepted by an enemy SAM Infantry! (-40% Damage)
Turn 519, 1909 AD: Your Stealth Bomber has attacked an enemy Infantry! (-4% Damage)
Turn 519, 1909 AD: Your Stealth Bomber has caused collateral damage! (6 Units)
Turn 519, 1909 AD: Your Stealth Bomber has attacked an enemy SAM Infantry! (-6% Damage)
Turn 519, 1909 AD: Your Stealth Bomber has caused collateral damage! (6 Units)
Turn 519, 1909 AD: Your Stealth Bomber has attacked an enemy Infantry! (-5% Damage)
Turn 519, 1909 AD: Your Stealth Bomber has caused collateral damage! (6 Units)
Turn 519, 1909 AD: Your Stealth Bomber has destroyed a Farm!
Turn 519, 1909 AD: Your Stealth Bomber has destroyed a Farm!
Turn 519, 1909 AD: Your Stealth Bomber was intercepted by an enemy SAM Infantry! (-57% Damage)
Turn 519, 1909 AD: Your Stealth Bomber has destroyed a Farm!
Turn 519, 1909 AD: Your Jet Fighter has destroyed a Fishing Boats!
Turn 519, 1909 AD: Your Jet Fighter has attacked an enemy Infantry! (-6% Damage)
Turn 519, 1909 AD: Your Stealth Bomber has destroyed a Farm!
Turn 519, 1909 AD: Your Battleship has reduced the defenses of Zaragoza to 0%!
Turn 519, 1909 AD: Your Battleship has reduced the defenses of Pamplona to 0%!
Turn 519, 1909 AD: Gandhi's Destroyer (36.12) vs Xteam's Destroyer (36.00)
Turn 519, 1909 AD: Combat Odds: 50.2%
Turn 519, 1909 AD: (Extra Combat: -40%)
Turn 519, 1909 AD: (Extra Combat: +20%)
Turn 519, 1909 AD: Xteam's Destroyer is hit for 20 (80/100HP)
Turn 519, 1909 AD: Xteam's Destroyer is hit for 20 (60/100HP)
Turn 519, 1909 AD: Xteam's Destroyer is hit for 20 (40/100HP)
Turn 519, 1909 AD: Xteam's Destroyer is hit for 20 (20/100HP)
Turn 519, 1909 AD: Xteam's Destroyer is hit for 20 (0/100HP)
Turn 519, 1909 AD: Gandhi's Destroyer has defeated Xteam's Destroyer!
Turn 519, 1909 AD: While defending, your Destroyer was destroyed by a Indian Destroyer!
Turn 519, 1909 AD: Your Jet Fighter has shot down a American Jet Fighter!

leif erikson
Jun 17, 2007, 06:08 AM
And, finally, mercifully, the last turn:


Turn 520, 1910 AD: The enemy has been spotted near Konya!
Turn 520, 1910 AD: The enemy has been spotted near Ning-hsia!
Turn 520, 1910 AD: The enemy has been spotted near Uppsala!
Turn 520, 1910 AD: The enemy has been spotted near Uppsala!
Turn 520, 1910 AD: The enemy has been spotted near Assyrian!
Turn 520, 1910 AD: You have plundered 5? from the Fishing Boats!
Turn 520, 1910 AD: Your Battleship has reduced the defenses of Barcelona to 48%!
Turn 520, 1910 AD: Your Stealth Bomber has destroyed a Windmill!
Turn 520, 1910 AD: Your Stealth Bomber has destroyed a Windmill!
Turn 520, 1910 AD: Your Stealth Bomber has destroyed a Windmill!
Turn 520, 1910 AD: Your Stealth Bomber has destroyed a Farm!
Turn 520, 1910 AD: Your Stealth Bomber has attacked an enemy Destroyer! (-18% Damage)
Turn 520, 1910 AD: Your Stealth Bomber has caused collateral damage! (1 Unit)
Turn 520, 1910 AD: Your Jet Fighter was shot down by an enemy Destroyer!
Turn 520, 1910 AD: Your Battleship has reduced the defenses of Seville to 0%!
Turn 520, 1910 AD: Your Stealth Bomber was intercepted by an enemy SAM Infantry! (-4% Damage)
Turn 520, 1910 AD: Your Stealth Bomber has attacked an enemy Infantry! (-4% Damage)
Turn 520, 1910 AD: Your Stealth Bomber has caused collateral damage! (6 Units)
Turn 520, 1910 AD: Your Stealth Bomber has attacked an enemy Infantry! (-5% Damage)
Turn 520, 1910 AD: Your Stealth Bomber has caused collateral damage! (6 Units)
Turn 520, 1910 AD: Your Stealth Bomber has attacked an enemy Infantry! (-4% Damage)
Turn 520, 1910 AD: Your Stealth Bomber has caused collateral damage! (6 Units)
Turn 520, 1910 AD: Your Stealth Bomber has attacked an enemy Infantry! (-5% Damage)
Turn 520, 1910 AD: Your Stealth Bomber has caused collateral damage! (6 Units)
Turn 520, 1910 AD: Your Stealth Bomber has attacked an enemy Infantry! (-5% Damage)
Turn 520, 1910 AD: Your Stealth Bomber has caused collateral damage! (6 Units)
Turn 520, 1910 AD: Your Stealth Bomber has attacked an enemy Infantry! (-5% Damage)
Turn 520, 1910 AD: Your Stealth Bomber has caused collateral damage! (6 Units)
Turn 520, 1910 AD: Xteam's Mechanized Infantry (35.20) vs Isabella's Infantry (14.25)
Turn 520, 1910 AD: Combat Odds: 99.9%
Turn 520, 1910 AD: (Extra Combat: -10%)
Turn 520, 1910 AD: (Fortify: +25%)
Turn 520, 1910 AD: (City Defense: +45%)
Turn 520, 1910 AD: (City Attack: -75%)
Turn 520, 1910 AD: (Combat: -35%)
Turn 520, 1910 AD: (Combat: +25%)
Turn 520, 1910 AD: Xteam's Mechanized Infantry is hit for 13 (87/100HP)
Turn 520, 1910 AD: Xteam's Mechanized Infantry is hit for 13 (74/100HP)
Turn 520, 1910 AD: Xteam's Mechanized Infantry is hit for 13 (61/100HP)
Turn 520, 1910 AD: Isabella's Infantry is hit for 29 (53/100HP)
Turn 520, 1910 AD: Xteam's Mechanized Infantry is hit for 13 (48/100HP)
Turn 520, 1910 AD: Isabella's Infantry is hit for 29 (24/100HP)
Turn 520, 1910 AD: Isabella's Infantry is hit for 29 (0/100HP)
Turn 520, 1910 AD: Xteam's Mechanized Infantry has defeated Isabella's Infantry!
Turn 520, 1910 AD: Your Mechanized Infantry has destroyed a Infantry!
Turn 520, 1910 AD: Xteam's Mechanized Infantry (35.20) vs Isabella's Infantry (19.75)
Turn 520, 1910 AD: Combat Odds: 97.0%
Turn 520, 1910 AD: (Extra Combat: -10%)
Turn 520, 1910 AD: (Fortify: +25%)
Turn 520, 1910 AD: (City Defense: +45%)
Turn 520, 1910 AD: (City Attack: -45%)
Turn 520, 1910 AD: (Combat: -25%)
Turn 520, 1910 AD: (Combat: +25%)
Turn 520, 1910 AD: Xteam's Mechanized Infantry is hit for 15 (85/100HP)
Turn 520, 1910 AD: Isabella's Infantry is hit for 25 (54/100HP)
Turn 520, 1910 AD: Xteam's Mechanized Infantry is hit for 15 (70/100HP)
Turn 520, 1910 AD: Isabella's Infantry is hit for 25 (29/100HP)
Turn 520, 1910 AD: Isabella's Infantry is hit for 25 (4/100HP)
Turn 520, 1910 AD: Xteam's Mechanized Infantry is hit for 15 (55/100HP)
Turn 520, 1910 AD: Isabella's Infantry is hit for 25 (0/100HP)
Turn 520, 1910 AD: Xteam's Mechanized Infantry has defeated Isabella's Infantry!
Turn 520, 1910 AD: Your Mechanized Infantry has destroyed a Infantry!
Turn 520, 1910 AD: Xteam's Mechanized Infantry (35.20) vs Isabella's Marine (19.68)
Turn 520, 1910 AD: Combat Odds: 97.0%
Turn 520, 1910 AD: (Extra Combat: -10%)
Turn 520, 1910 AD: (Extra Combat: +10%)
Turn 520, 1910 AD: (Fortify: +10%)
Turn 520, 1910 AD: (City Attack: -20%)
Turn 520, 1910 AD: (Combat: -25%)
Turn 520, 1910 AD: (Combat: +25%)
Turn 520, 1910 AD: Isabella's Marine is hit for 25 (57/100HP)
Turn 520, 1910 AD: Isabella's Marine is hit for 25 (32/100HP)
Turn 520, 1910 AD: Xteam's Mechanized Infantry is hit for 15 (85/100HP)
Turn 520, 1910 AD: Xteam's Mechanized Infantry is hit for 15 (70/100HP)
Turn 520, 1910 AD: Xteam's Mechanized Infantry is hit for 15 (55/100HP)
Turn 520, 1910 AD: Xteam's Mechanized Infantry is hit for 15 (40/100HP)
Turn 520, 1910 AD: Isabella's Marine is hit for 25 (7/100HP)
Turn 520, 1910 AD: Isabella's Marine is hit for 25 (0/100HP)
Turn 520, 1910 AD: Xteam's Mechanized Infantry has defeated Isabella's Marine!
Turn 520, 1910 AD: Your Mechanized Infantry has destroyed a Marine!
Turn 520, 1910 AD: Xteam's Mechanized Infantry (38.40) vs Isabella's Marine (21.84)
Turn 520, 1910 AD: Combat Odds: 96.8%
Turn 520, 1910 AD: (Extra Combat: -20%)
Turn 520, 1910 AD: (Extra Combat: +10%)
Turn 520, 1910 AD: (Fortify: +15%)
Turn 520, 1910 AD: (Combat: -25%)
Turn 520, 1910 AD: Isabella's Marine is hit for 25 (66/100HP)
Turn 520, 1910 AD: Isabella's Marine is hit for 25 (41/100HP)
Turn 520, 1910 AD: Isabella's Marine is hit for 25 (16/100HP)
Turn 520, 1910 AD: Xteam's Mechanized Infantry is hit for 15 (85/100HP)
Turn 520, 1910 AD: Isabella's Marine is hit for 25 (0/100HP)
Turn 520, 1910 AD: Xteam's Mechanized Infantry has defeated Isabella's Marine!
Turn 520, 1910 AD: Your Mechanized Infantry has destroyed a Marine!
Turn 520, 1910 AD: Xteam's Mechanized Infantry (38.40) vs Isabella's Marine (25.20)
Turn 520, 1910 AD: Combat Odds: 94.8%
Turn 520, 1910 AD: (Extra Combat: -20%)
Turn 520, 1910 AD: (Extra Combat: +10%)
Turn 520, 1910 AD: (Fortify: +15%)
Turn 520, 1910 AD: Xteam's Mechanized Infantry is hit for 16 (84/100HP)
Turn 520, 1910 AD: Isabella's Marine is hit for 23 (61/100HP)
Turn 520, 1910 AD: Xteam's Mechanized Infantry is hit for 16 (68/100HP)
Turn 520, 1910 AD: Isabella's Marine is hit for 23 (38/100HP)
Turn 520, 1910 AD: Isabella's Marine is hit for 23 (15/100HP)
Turn 520, 1910 AD: Isabella's Marine is hit for 23 (0/100HP)
Turn 520, 1910 AD: Xteam's Mechanized Infantry has defeated Isabella's Marine!
Turn 520, 1910 AD: Your Mechanized Infantry has destroyed a Marine!
Turn 520, 1910 AD: Xteam's Modern Armor (40.00) vs Isabella's SAM Infantry (25.20)
Turn 520, 1910 AD: Combat Odds: 97.1%
Turn 520, 1910 AD: (Fortify: +25%)
Turn 520, 1910 AD: (City Defense: +45%)
Turn 520, 1910 AD: (City Attack: -45%)
Turn 520, 1910 AD: (Amphibious Attack: +50%)
Turn 520, 1910 AD: Xteam's Modern Armor is hit for 16 (84/100HP)
Turn 520, 1910 AD: Isabella's SAM Infantry is hit for 23 (57/100HP)
Turn 520, 1910 AD: Isabella's SAM Infantry is hit for 23 (34/100HP)
Turn 520, 1910 AD: Isabella's SAM Infantry is hit for 23 (11/100HP)
Turn 520, 1910 AD: Xteam's Modern Armor is hit for 16 (68/100HP)
Turn 520, 1910 AD: Xteam's Modern Armor is hit for 16 (52/100HP)
Turn 520, 1910 AD: Isabella's SAM Infantry is hit for 23 (0/100HP)
Turn 520, 1910 AD: Xteam's Modern Armor has defeated Isabella's SAM Infantry!
Turn 520, 1910 AD: Your Modern Armor has destroyed a SAM Infantry!
Turn 520, 1910 AD: Xteam's Modern Armor (44.00) vs Isabella's Artillery (24.30)
Turn 520, 1910 AD: Combat Odds: 98.2%
Turn 520, 1910 AD: (Extra Combat: -10%)
Turn 520, 1910 AD: (Amphibious Attack: +50%)
Turn 520, 1910 AD: Isabella's Artillery is hit for 26 (64/100HP)
Turn 520, 1910 AD: Xteam's Modern Armor is hit for 15 (85/100HP)
Turn 520, 1910 AD: Isabella's Artillery is hit for 26 (38/100HP)
Turn 520, 1910 AD: Isabella's Artillery is hit for 26 (12/100HP)
Turn 520, 1910 AD: Xteam's Modern Armor is hit for 15 (70/100HP)
Turn 520, 1910 AD: Xteam's Modern Armor is hit for 15 (55/100HP)
Turn 520, 1910 AD: Isabella's Artillery is hit for 26 (0/100HP)
Turn 520, 1910 AD: Xteam's Modern Armor has defeated Isabella's Artillery!
Turn 520, 1910 AD: Your Modern Armor has destroyed a Artillery!
Turn 520, 1910 AD: Xteam's Modern Armor (48.00) vs Isabella's SAM Infantry (25.20)
Turn 520, 1910 AD: Combat Odds: 98.5%
Turn 520, 1910 AD: (Extra Combat: -20%)
Turn 520, 1910 AD: (Fortify: +25%)
Turn 520, 1910 AD: (Amphibious Attack: +50%)
Turn 520, 1910 AD: Isabella's SAM Infantry is hit for 25 (55/100HP)
Turn 520, 1910 AD: Isabella's SAM Infantry is hit for 25 (30/100HP)
Turn 520, 1910 AD: Isabella's SAM Infantry is hit for 25 (5/100HP)
Turn 520, 1910 AD: Isabella's SAM Infantry is hit for 25 (0/100HP)
Turn 520, 1910 AD: Xteam's Modern Armor has defeated Isabella's SAM Infantry!
Turn 520, 1910 AD: Your Modern Armor has destroyed a SAM Infantry!
Turn 520, 1910 AD: Xteam's Mechanized Infantry (38.40) vs Isabella's Artillery (24.30)
Turn 520, 1910 AD: Combat Odds: 95.4%
Turn 520, 1910 AD: (Extra Combat: -20%)
Turn 520, 1910 AD: (Amphibious Attack: +50%)
Turn 520, 1910 AD: Xteam's Mechanized Infantry is hit for 16 (84/100HP)
Turn 520, 1910 AD: Isabella's Artillery is hit for 24 (66/100HP)
Turn 520, 1910 AD: Xteam's Mechanized Infantry is hit for 16 (68/100HP)
Turn 520, 1910 AD: Isabella's Artillery is hit for 24 (42/100HP)
Turn 520, 1910 AD: Isabella's Artillery is hit for 24 (18/100HP)
Turn 520, 1910 AD: Isabella's Artillery is hit for 24 (0/100HP)
Turn 520, 1910 AD: Xteam's Mechanized Infantry has defeated Isabella's Artillery!
Turn 520, 1910 AD: Your Mechanized Infantry has destroyed a Artillery!
Turn 520, 1910 AD: Xteam's Mechanized Infantry (41.60) vs Isabella's Artillery (21.60)
Turn 520, 1910 AD: Combat Odds: 97.8%
Turn 520, 1910 AD: (Extra Combat: -30%)
Turn 520, 1910 AD: (Amphibious Attack: +50%)
Turn 520, 1910 AD: Xteam's Mechanized Infantry is hit for 15 (85/100HP)
Turn 520, 1910 AD: Xteam's Mechanized Infantry is hit for 15 (70/100HP)
Turn 520, 1910 AD: Xteam's Mechanized Infantry is hit for 15 (55/100HP)
Turn 520, 1910 AD: Xteam's Mechanized Infantry is hit for 15 (40/100HP)
Turn 520, 1910 AD: Isabella's Artillery is hit for 26 (54/100HP)
Turn 520, 1910 AD: Isabella's Artillery is hit for 26 (28/100HP)
Turn 520, 1910 AD: Xteam's Mechanized Infantry is hit for 15 (25/100HP)
Turn 520, 1910 AD: Xteam's Mechanized Infantry is hit for 15 (10/100HP)
Turn 520, 1910 AD: Isabella's Artillery is hit for 26 (2/100HP)
Turn 520, 1910 AD: Isabella's Artillery is hit for 26 (0/100HP)
Turn 520, 1910 AD: Xteam's Mechanized Infantry has defeated Isabella's Artillery!
Turn 520, 1910 AD: Your Mechanized Infantry has destroyed a Artillery!
Turn 520, 1910 AD: Xteam's Modern Armor (40.00) vs Isabella's SAM Infantry (16.38)
Turn 520, 1910 AD: Combat Odds: 100.0%
Turn 520, 1910 AD: (Fortify: +25%)
Turn 520, 1910 AD: (City Attack: -45%)
Turn 520, 1910 AD: (Amphibious Attack: +50%)
Turn 520, 1910 AD: Isabella's SAM Infantry is hit for 28 (42/100HP)
Turn 520, 1910 AD: Isabella's SAM Infantry is hit for 28 (14/100HP)
Turn 520, 1910 AD: Isabella's SAM Infantry is hit for 28 (0/100HP)
Turn 520, 1910 AD: Xteam's Modern Armor has defeated Isabella's SAM Infantry!
Turn 520, 1910 AD: Your Modern Armor has destroyed a SAM Infantry!
Turn 520, 1910 AD: Xteam's Mechanized Infantry (38.40) vs Isabella's Artillery (21.60)
Turn 520, 1910 AD: Combat Odds: 96.9%
Turn 520, 1910 AD: (Extra Combat: -20%)
Turn 520, 1910 AD: (Amphibious Attack: +50%)
Turn 520, 1910 AD: Isabella's Artillery is hit for 25 (55/100HP)
Turn 520, 1910 AD: Xteam's Mechanized Infantry is hit for 15 (85/100HP)
Turn 520, 1910 AD: Isabella's Artillery is hit for 25 (30/100HP)
Turn 520, 1910 AD: Isabella's Artillery is hit for 25 (5/100HP)
Turn 520, 1910 AD: Isabella's Artillery is hit for 25 (0/100HP)
Turn 520, 1910 AD: Xteam's Mechanized Infantry has defeated Isabella's Artillery!
Turn 520, 1910 AD: Your Mechanized Infantry has destroyed a Artillery!
Turn 520, 1910 AD: Xteam's Gunship (28.80) vs Isabella's Artillery (21.60)
Turn 520, 1910 AD: Combat Odds: 86.6%
Turn 520, 1910 AD: (Extra Combat: -20%)
Turn 520, 1910 AD: (Amphibious Attack: +50%)
Turn 520, 1910 AD: Isabella's Artillery is hit for 21 (59/100HP)
Turn 520, 1910 AD: Isabella's Artillery is hit for 21 (38/100HP)
Turn 520, 1910 AD: Isabella's Artillery is hit for 21 (17/100HP)
Turn 520, 1910 AD: Isabella's Artillery is hit for 21 (0/100HP)
Turn 520, 1910 AD: Xteam's Gunship has defeated Isabella's Artillery!
Turn 520, 1910 AD: Your Gunship has destroyed a Artillery!
Turn 520, 1910 AD: Xteam's Artillery (18.00) vs Isabella's Artillery (18.72)
Turn 520, 1910 AD: Combat Odds: 47.8%
Turn 520, 1910 AD: (City Attack: -20%)
Turn 520, 1910 AD: (Combat: -50%)
Turn 520, 1910 AD: (Combat: +50%)
Turn 520, 1910 AD: (Amphibious Attack: +50%)
Turn 520, 1910 AD: Your Artillery has caused collateral damage! (1 Unit)
Turn 520, 1910 AD: Isabella's Artillery is hit for 18 (62/100HP)
Turn 520, 1910 AD: Xteam's Artillery is hit for 21 (79/100HP)
Turn 520, 1910 AD: Isabella's Artillery is hit for 18 (44/100HP)
Turn 520, 1910 AD: Isabella's Artillery is hit for 18 (26/100HP)
Turn 520, 1910 AD: Isabella's Artillery is hit for 18 (8/100HP)
Turn 520, 1910 AD: Isabella's Artillery is hit for 18 (0/100HP)
Turn 520, 1910 AD: Xteam's Artillery has defeated Isabella's Artillery!
Turn 520, 1910 AD: Your Artillery has destroyed a Artillery!
Turn 520, 1910 AD: Xteam's Artillery (18.00) vs Isabella's Artillery (15.12)
Turn 520, 1910 AD: Combat Odds: 82.5%
Turn 520, 1910 AD: (City Attack: -45%)
Turn 520, 1910 AD: (Combat: -50%)
Turn 520, 1910 AD: (Combat: +50%)
Turn 520, 1910 AD: (Amphibious Attack: +50%)
Turn 520, 1910 AD: Your Artillery has caused collateral damage! (1 Unit)
Turn 520, 1910 AD: Xteam's Artillery is hit for 19 (81/100HP)
Turn 520, 1910 AD: Xteam's Artillery is hit for 19 (62/100HP)
Turn 520, 1910 AD: Isabella's Artillery is hit for 20 (60/100HP)
Turn 520, 1910 AD: Isabella's Artillery is hit for 20 (40/100HP)
Turn 520, 1910 AD: Isabella's Artillery is hit for 20 (20/100HP)
Turn 520, 1910 AD: Xteam's Artillery is hit for 19 (43/100HP)
Turn 520, 1910 AD: Xteam's Artillery is hit for 19 (24/100HP)
Turn 520, 1910 AD: Xteam's Artillery is hit for 19 (5/100HP)
Turn 520, 1910 AD: Xteam's Artillery is hit for 19 (0/100HP)
Turn 520, 1910 AD: Isabella's Artillery has defeated Xteam's Artillery!
Turn 520, 1910 AD: Your Artillery has died trying to attack a Artillery!
Turn 520, 1910 AD: Xteam's Artillery (18.00) vs Isabella's Artillery (18.72)
Turn 520, 1910 AD: Combat Odds: 47.8%
Turn 520, 1910 AD: (City Attack: -20%)
Turn 520, 1910 AD: (Combat: -50%)
Turn 520, 1910 AD: (Combat: +50%)
Turn 520, 1910 AD: (Amphibious Attack: +50%)
Turn 520, 1910 AD: Your Artillery has caused collateral damage! (1 Unit)
Turn 520, 1910 AD: Isabella's Artillery is hit for 18 (62/100HP)
Turn 520, 1910 AD: Xteam's Artillery is hit for 21 (79/100HP)
Turn 520, 1910 AD: Isabella's Artillery is hit for 18 (44/100HP)
Turn 520, 1910 AD: Xteam's Artillery is hit for 21 (58/100HP)
Turn 520, 1910 AD: Xteam's Artillery is hit for 21 (37/100HP)
Turn 520, 1910 AD: Isabella's Artillery is hit for 18 (26/100HP)
Turn 520, 1910 AD: Xteam's Artillery is hit for 21 (16/100HP)
Turn 520, 1910 AD: Xteam's Artillery is hit for 21 (0/100HP)
Turn 520, 1910 AD: Isabella's Artillery has defeated Xteam's Artillery!
Turn 520, 1910 AD: Your Artillery has died trying to attack a Artillery!
Turn 520, 1910 AD: Xteam's Artillery (18.00) vs Isabella's Artillery (13.23)
Turn 520, 1910 AD: Combat Odds: 87.3%
Turn 520, 1910 AD: (City Attack: -45%)
Turn 520, 1910 AD: (Combat: -50%)
Turn 520, 1910 AD: (Combat: +50%)
Turn 520, 1910 AD: (Amphibious Attack: +50%)
Turn 520, 1910 AD: Your Artillery has caused collateral damage! (1 Unit)
Turn 520, 1910 AD: Isabella's Artillery is hit for 21 (49/100HP)
Turn 520, 1910 AD: Isabella's Artillery is hit for 21 (28/100HP)
Turn 520, 1910 AD: Xteam's Artillery is hit for 18 (82/100HP)
Turn 520, 1910 AD: Isabella's Artillery is hit for 21 (7/100HP)
Turn 520, 1910 AD: Isabella's Artillery is hit for 21 (0/100HP)
Turn 520, 1910 AD: Xteam's Artillery has defeated Isabella's Artillery!
Turn 520, 1910 AD: Your Artillery has destroyed a Artillery!
Turn 520, 1910 AD: Xteam's Artillery (18.00) vs Isabella's Artillery (13.23)
Turn 520, 1910 AD: Combat Odds: 87.3%
Turn 520, 1910 AD: (City Attack: -45%)
Turn 520, 1910 AD: (Combat: -50%)
Turn 520, 1910 AD: (Combat: +50%)
Turn 520, 1910 AD: (Amphibious Attack: +50%)
Turn 520, 1910 AD: Your Artillery has caused collateral damage! (1 Unit)
Turn 520, 1910 AD: Isabella's Artillery is hit for 21 (49/100HP)
Turn 520, 1910 AD: Isabella's Artillery is hit for 21 (28/100HP)
Turn 520, 1910 AD: Xteam's Artillery is hit for 18 (82/100HP)
Turn 520, 1910 AD: Xteam's Artillery is hit for 18 (64/100HP)
Turn 520, 1910 AD: Isabella's Artillery is hit for 21 (7/100HP)
Turn 520, 1910 AD: Isabella's Artillery is hit for 21 (0/100HP)
Turn 520, 1910 AD: Xteam's Artillery has defeated Isabella's Artillery!
Turn 520, 1910 AD: Your Artillery has destroyed a Artillery!
Turn 520, 1910 AD: Xteam's Artillery (18.00) vs Isabella's Artillery (16.38)
Turn 520, 1910 AD: Combat Odds: 68.8%
Turn 520, 1910 AD: (City Attack: -20%)
Turn 520, 1910 AD: (Combat: -50%)
Turn 520, 1910 AD: (Combat: +50%)
Turn 520, 1910 AD: (Amphibious Attack: +50%)
Turn 520, 1910 AD: Isabella's Artillery is hit for 19 (51/100HP)
Turn 520, 1910 AD: Xteam's Artillery is hit for 21 (79/100HP)
Turn 520, 1910 AD: Xteam's Artillery is hit for 21 (58/100HP)
Turn 520, 1910 AD: Isabella's Artillery is hit for 19 (32/100HP)
Turn 520, 1910 AD: Xteam's Artillery is hit for 21 (37/100HP)
Turn 520, 1910 AD: Xteam's Artillery is hit for 21 (16/100HP)
Turn 520, 1910 AD: Xteam's Artillery is hit for 21 (0/100HP)
Turn 520, 1910 AD: Isabella's Artillery has defeated Xteam's Artillery!
Turn 520, 1910 AD: Your Artillery has died trying to attack a Artillery!
Turn 520, 1910 AD: Xteam's Artillery (18.00) vs Isabella's Artillery (11.34)
Turn 520, 1910 AD: Combat Odds: 95.8%
Turn 520, 1910 AD: (City Attack: -45%)
Turn 520, 1910 AD: (Combat: -50%)
Turn 520, 1910 AD: (Combat: +50%)
Turn 520, 1910 AD: (Amphibious Attack: +50%)
Turn 520, 1910 AD: Isabella's Artillery is hit for 21 (39/100HP)
Turn 520, 1910 AD: Isabella's Artillery is hit for 21 (18/100HP)
Turn 520, 1910 AD: Isabella's Artillery is hit for 21 (0/100HP)
Turn 520, 1910 AD: Xteam's Artillery has defeated Isabella's Artillery!
Turn 520, 1910 AD: Your Artillery has destroyed a Artillery!
Turn 520, 1910 AD: Xteam's Artillery (18.00) vs Isabella's Artillery (6.04)
Turn 520, 1910 AD: Combat Odds: 100.0%
Turn 520, 1910 AD: (City Attack: -45%)
Turn 520, 1910 AD: (Combat: -50%)
Turn 520, 1910 AD: (Combat: +50%)
Turn 520, 1910 AD: (Amphibious Attack: +50%)
Turn 520, 1910 AD: Isabella's Artillery is hit for 23 (9/100HP)
Turn 520, 1910 AD: Isabella's Artillery is hit for 23 (0/100HP)
Turn 520, 1910 AD: Xteam's Artillery has defeated Isabella's Artillery!
Turn 520, 1910 AD: Your Artillery has destroyed a Artillery!
Turn 520, 1910 AD: Xteam's Gunship (24.00) vs Isabella's Cavalry (7.20)
Turn 520, 1910 AD: Combat Odds: 100.0%
Turn 520, 1910 AD: (Extra Combat: +10%)
Turn 520, 1910 AD: (Amphibious Attack: +50%)
Turn 520, 1910 AD: Isabella's Cavalry is hit for 24 (6/100HP)
Turn 520, 1910 AD: Isabella's Cavalry is hit for 24 (0/100HP)
Turn 520, 1910 AD: Xteam's Gunship has defeated Isabella's Cavalry!
Turn 520, 1910 AD: Your Gunship has destroyed a Cavalry!
Turn 520, 1910 AD: Xteam's Mechanized Infantry (38.40) vs Isabella's Artillery (7.02)
Turn 520, 1910 AD: Combat Odds: 100.0%
Turn 520, 1910 AD: (Extra Combat: -20%)
Turn 520, 1910 AD: (Amphibious Attack: +50%)
Turn 520, 1910 AD: Isabella's Artillery is hit for 29 (0/100HP)
Turn 520, 1910 AD: Xteam's Mechanized Infantry has defeated Isabella's Artillery!
Turn 520, 1910 AD: Your Mechanized Infantry has destroyed a Artillery!
Turn 520, 1910 AD: Xteam's Mechanized Infantry (35.20) vs Isabella's Artillery (5.40)
Turn 520, 1910 AD: Combat Odds: 100.0%
Turn 520, 1910 AD: (Extra Combat: -10%)
Turn 520, 1910 AD: (Amphibious Attack: +50%)
Turn 520, 1910 AD: Isabella's Artillery is hit for 29 (0/100HP)
Turn 520, 1910 AD: Xteam's Mechanized Infantry has defeated Isabella's Artillery!
Turn 520, 1910 AD: Your Mechanized Infantry has destroyed a Artillery!
Turn 520, 1910 AD: You have captured Seville!!!
Turn 520, 1910 AD: You have destroyed the city of Seville!!!
Turn 520, 1910 AD: Your Destroyer has reduced the defenses of Nidaros to 26%!
Turn 520, 1910 AD: Your Stealth Bomber has attacked an enemy Artillery! (-30% Damage)
Turn 520, 1910 AD: Your Jet Fighter has attacked an enemy Artillery! (-20% Damage)
Turn 520, 1910 AD: Your Battleship has reduced the defenses of Burgundian to 80%!
Turn 520, 1910 AD: Xteam's Modern Armor (40.00) vs Isabella's SAM Infantry (24.30)
Turn 520, 1910 AD: Combat Odds: 97.4%
Turn 520, 1910 AD: (Extra Combat: +10%)
Turn 520, 1910 AD: (Plot Defense: +25%)
Turn 520, 1910 AD: Xteam's Modern Armor is hit for 15 (85/100HP)
Turn 520, 1910 AD: Xteam's Modern Armor is hit for 15 (70/100HP)
Turn 520, 1910 AD: Xteam's Modern Armor is hit for 15 (55/100HP)
Turn 520, 1910 AD: Isabella's SAM Infantry is hit for 25 (75/100HP)
Turn 520, 1910 AD: Isabella's SAM Infantry is hit for 25 (50/100HP)
Turn 520, 1910 AD: Isabella's SAM Infantry is hit for 25 (25/100HP)
Turn 520, 1910 AD: Xteam's Modern Armor is hit for 15 (40/100HP)
Turn 520, 1910 AD: Xteam's Modern Armor is hit for 15 (25/100HP)
Turn 520, 1910 AD: Xteam's Modern Armor is hit for 15 (10/100HP)
Turn 520, 1910 AD: Xteam's Modern Armor is hit for 15 (0/100HP)
Turn 520, 1910 AD: Isabella's SAM Infantry has defeated Xteam's Modern Armor!
Turn 520, 1910 AD: Your Modern Armor has died trying to attack a SAM Infantry!
Turn 520, 1910 AD: Xteam's Gunship (28.80) vs Isabella's SAM Infantry (7.20)
Turn 520, 1910 AD: Combat Odds: 100.0%
Turn 520, 1910 AD: (Extra Combat: -20%)
Turn 520, 1910 AD: (Extra Combat: +10%)
Turn 520, 1910 AD: (Plot Defense: +25%)
Turn 520, 1910 AD: (Combat: -25%)
Turn 520, 1910 AD: (Combat: +50%)
Turn 520, 1910 AD: Isabella's SAM Infantry is hit for 25 (0/100HP)
Turn 520, 1910 AD: Xteam's Gunship has defeated Isabella's SAM Infantry!
Turn 520, 1910 AD: Your Gunship has destroyed a SAM Infantry!
Turn 520, 1910 AD: Your Stealth Bomber has destroyed a Windmill!
Turn 520, 1910 AD: Your Stealth Bomber has destroyed a Farm!
Turn 520, 1910 AD: Your Stealth Bomber has destroyed a Farm!
Turn 520, 1910 AD: Your Stealth Bomber has destroyed a Farm!
Turn 520, 1910 AD: Your Battleship has reduced the defenses of Toledo to 0%!

leif erikson
Jun 17, 2007, 06:13 AM
Roster:
Cactus Pete - UP
Gator - On Deck
Bede
RRAU
Sanabas
Frederiksberg
Leif - just played.

Brother Bede will probably be up right after CP. :)

BTW - Do we really need to post the log data. It is getting so long that it is a bit crazy. Or am I the only one doing it? :hammer2:

Bede
Jun 17, 2007, 09:44 AM
Nice going there, leif.

Unless towns are actively starving then there should no concern for War Weariness. And if they are just raise the culture budget.

And I never unserstood why anybody would post the autologs in the first place! :)

rrau
Jun 17, 2007, 09:13 PM
Um........Do you think Ghandi can launch a spaceship before time runs out? It's getting dicey timewise, I think.

Cactus Pete
Jun 17, 2007, 10:43 PM
I'll look at the save tonight and be able to play tomorrow mid-morning. All advice will be appreciated and probably needed. If I feel I'm in over my head, I'd like to stop at just five turns. In any event, leif's report will shame mine.

Looks like things improved under your watch, leif. But . . .

Um........Do you think Ghandi can launch a spaceship before time runs out? It's getting dicey timewise, I think.

That's a concern of mine too. Any idea how the other teams are doing? Might highest score win if G fails everyone?

Did our Indian spy see any useful builds in any of G's cities?

Cactus Pete
Jun 17, 2007, 11:47 PM
Checked save and, other than razing a few Spanish cities plus pillaging, I don't find much to do. Suggestions?

I am wondering why we are continuing to build units (though, other than perhaps the two available wonders and workers for G, I really haven't a better idea, unless it's time to go for score -- see above).

Frederiksberg
Jun 18, 2007, 03:02 AM
Maybe we should capture Atlanta to relieve the cultural pressure on Philadelphia?

Otherwise I agree that there isn't much to do. We could raze some of the interior spanish cities without risking that our borders expand.

Are there any marginally useful techs left?

See if you can bait Gandhis cavalry with workers and draw them in the direction of Uppsala, Bjørgvin or New Sarai.

Am I the only one who is starting to get bored with this game? :sleep:

It seems there is no tie-breaker - only thing that counts in the race for the laurels is the end date except in the race for the wooden spoon, but I think we have lost any chance of getting that thing a long time ago.

leif erikson
Jun 18, 2007, 07:07 AM
That's a concern of mine too. Any idea how the other teams are doing? Might highest score win if G fails everyone?
This is becoming a real concern.

Did our Indian spy see any useful builds in any of G's cities?
Spent all the time in Delhi watching War Weariness. Sorry, should have moved her about. My mistake. :blush:

Checked save and, other than razing a few Spanish cities plus pillaging, I don't find much to do. Suggestions?
As G takes our home cities, War Weariness continues to creep in.

Perhaps we should gift all cites east of Washington, to reduce our domination limit pressure, and go back and retake and raze them all, leaving the improvements to the terrain. This will provide open land for G to settle on, allow him to expand and, hopefully, pick up the pace on Research. Then he'll have our Old Core cities for productivity?

Trading isn't happening and I had hoped that he would get gifted up in tech by his new mates, but that doesn't seem to be happening either? Unless we keep W around as he is the tech leader?

G will not attack a city unless it is with a Cav unit. Enticing them out is like watch paint dry, but he shifts around Rifles to free up Cavs.

We will need to build Hydro Plants where we can in our southern area now that Three Gorges is gone. Beyond that, there are some Wonders we could build that could hurt, like Eiffel Tower, Rock n' Roll, Ironworks ... :rolleyes:

I am wondering why we are continuing to build units (though, other than perhaps the two available wonders and workers for G, I really haven't a better idea, unless it's time to go for score -- see above).
I was a bit pressed at first by the number of units Izzie sent. I think that is over now, but we have to decide where we go from here. The status quo isn't working very well?


Am I the only one who is starting to get bored with this game? :sleep:

It seems there is no tie-breaker - only thing that counts in the race for the laurels is the end date except in the race for the wooden spoon, but I think we have lost any chance of getting that thing a long time ago.
I don't think bored is the word. I think frustrated is the word for me. :rolleyes:

It will be interesting to see how the others do. I think some of the teams, based upon the score graphs, gave away more to G early on. I wonder if that made a difference?

We need to try to get in the maximum number of turns we can play per turn set or we'll have trouble finishing. We have 140 turns remaining until 2050 AD. This team has never failed to complete a game, no matter the result. Although I have had to stay up pretty late a couple of nights to do so by the deadline. :lol: :lol: :lol:

Cactus Pete
Jun 18, 2007, 10:00 AM
What is the wooden spoon given in honor of?

"Perhaps we should gift all cites east of Washington, to reduce our domination limit pressure, and go back and retake and raze them all, leaving the improvements to the terrain."

That seems like a make-work project. To relieve domination pressure and to relieve cultural presssure on G's newly captured cities, what about gifting New Sarai and Bjørgvin to H? That would also free us from land conflict with G, should he ever take Upsalla. I won't do it without team approval, but would like it to be discussed.

"We need to try to get in the maximum number of turns we can play per turn set or we'll have trouble finishing."

Has a deadline been established? Are we behind other teams?

Game plan:

Get workers in front of G's cavalry towards Upsalla.

Find out what G is building.

Take Atlanta.

Begin Forbidden Palace and probably some other wonders somewhere.

Raze interior Spanish cities and complete pillaging of Spain.


Beginning play. Will check in here during the afternoon for feedback and post partial turn log in about five hours.

Frederiksberg
Jun 18, 2007, 10:29 AM
What is the wooden spoon given in honor of?


Lowest score.

To relieve domination pressure and to relieve cultural presssure on G's newly captured cities, what about gifting New Sarai and Bjørgvin to H? That would also free us from land conflict with G, should he ever take Upsalla. I won't do it without team approval, but would like it to be discussed.

I don't mind trying this. Maybe we should first try to get Gandhi to capture these cities?

Has a deadline been established? Are we behind other teams?

No deadline as far as I know. It seems like many teams are struggling to get anywhere with Gandhi.

Game plan:

Get workers in front of G's cavalry towards Upsalla.

Find out what G is building.

Take Atlanta.

Begin Forbidden Palace and probably some other wonders somewhere.

Raze interior Spanish cities and complete pillaging of Spain.

Makes good sense except that the Forbidden Palace has no effect since we are using the State Property civic that removes distance maintenance.

We need to try to get in the maximum number of turns we can play per turn set or we'll have trouble finishing. We have 140 turns remaining until 2050 AD. This team has never failed to complete a game, no matter the result. Although I have had to stay up pretty late a couple of nights to do so by the deadline.

I also think we should finish what we started and if people can manage more than 10 turns it's fine with me - I don't think we need to discuss as often as before because the game is much simpler now and unfortunately also quite time demanding due to the huge number of units.

Cactus Pete
Jun 18, 2007, 11:42 AM
"Makes good sense except that the Forbidden Palace has no effect since we are using the State Property civic that removes distance maintenance."

Doesn't the Forbidden Pallace also reduce maintenace costs due to number of cities? Also, once completed, we would have the option to get out of State Property civic.

leif erikson
Jun 18, 2007, 11:49 AM
I don't mind trying this. Maybe we should first try to get Gandhi to capture these cities?
I agree that G will eventually get to it. The problem seems to be that he wants to send his additional units to Hadrumentum, twice during my set! :rolleyes:

He doesn't seem to want to move in our area until he has a Rifle in the city he captures with a Cav. So it seems to take forever!! ;)

I had planned to retake Nidaros once Uppsala was taken, but it never happened. If Uppsala is taken, and we can see that G has some Cavs around, perhaps we can retake Nidaros and see if G will accept our proposal?

I also think we should finish what we started and if people can manage more than 10 turns it's fine with me - I don't think we need to discuss as often as before because the game is much simpler now and unfortunately also quite time demanding due to the huge number of units.
Unless something awesome occurs, like God comes down and gives G an Apollo project, I agree. It seems now we only need to contain Izzie, W and H while trying to bait G into taking our old cities... :cry:


That seems like a make-work project. To relieve domination pressure and to relieve cultural presssure on G's newly captured cities, what about gifting New Sarai and Bjørgvin to H? That would also free us from land conflict with G, should he ever take Upsalla. I won't do it without team approval, but would like it to be discussed.
Yes, perhaps the make-work is born of frustration. In any event, I threw it out to see if anyone would react to it. Guess it wasn't worth it? :mischief: :D

If G sends more units to Hadrumentum, then it is clear that the AI is stuck there and gifting those cities would be the best course. Should we allow G to start a new colony "over there"?

Has a deadline been established? Are we behind other teams?
No hard deadline. I read somewhere, tried to find it but couldn't, that sometime in late July was suggested.

Game plan:

Get workers in front of G's cavalry towards Upsalla.

Find out what G is building.

Take Atlanta.

Begin Forbidden Palace and probably some other wonders somewhere.

Raze interior Spanish cities and complete pillaging of Spain.
Yes, good luck.

leif erikson
Jun 18, 2007, 11:51 AM
Doesn't the Forbidden Pallace also reduce maintenace costs due to number of cities? Also, once completed, we would have the option to get out of State Property civic.
I see no harm in building it, perhaps in former Carthaginian lands? :D

Cactus Pete
Jun 18, 2007, 04:01 PM
Very tedious, will try to do more this evening. Here is the turn log and save .

CACTUS PETE
SGOTM4W REPORT FOR TURNS 520-522

520 (1910AD): Up culture slider to 20% and change many city builds consistent with pre-turn discussion. Use GG to upgrade ten units in Camulodunum. Launch ground invasions versus Atlanta and inland Spanish cities.

521: Cordoba is razed without losses or change in cultural borders.
Atlanta falls with loss of one modern armored vehicle.
Phily is still bound, so will take or raze Chicago.
W now has Fission.

522: Philadelphia undergoes an American revolt, which will give time to deal with the culture imposed by Chicago and to get workers on hand to improve food production for the city. Also gives time to see how taking Chicago (which I will probably do) affects the domination limit.
Lose units to Izzie's counterattack (the AI does follow through on its attacks now).
Tempt G's cavalry with worker.
Take Chicago down to one defender and wait.


http://forums.civfanatics.com/uploads/539/Xteam_in_progress.CivWarlordsSave

leif erikson
Jun 18, 2007, 07:28 PM
There is much to keep track of and so it is tedious. :hmm:

Looks good, keep up the good work! :goodjob:

Cactus Pete
Jun 18, 2007, 11:18 PM
Here are just two more turns -- the log and save:

CACTUS PETE
SGOTM4W REPORT FOR TURNS 523-524

523 (1913AD): G will not pursue workers.
Madrid razed . . . continue to damage Spain.
Send one of Spanish spies towards India.
Culture to 30% . . . now only loosing citizens in LA

524: Raze Santiago and Murcia.
Lahore is building SAM Infantry.

http://forums.civfanatics.com/uploads/539/Xteam_in_progress.CivWarlordsSave

I will try to play as many more turns tomorow as I can, then I have some RL matters that will demand most of my time the next several days, so hopefully someone else will be ready to go.

leif erikson
Jun 19, 2007, 06:10 AM
I will try to play as many more turns tomorow as I can, then I have some RL matters that will demand most of my time the next several days, so hopefully someone else will be ready to go.
RL always take priority. Thanks for doing the best that you can. :thanx:

I wonder if there is a way we can set things up where we can pretty much keep hitting next turn? :mischief:

Cactus Pete
Jun 19, 2007, 07:14 AM
"I wonder if there is a way we can set things up where we can pretty much keep hitting next turn?"

I'm thinking the same way, leif . . . have already written a proposal for that in my turn log, which I'll post at the end of the day.

Playing now, will check in.

Cactus Pete
Jun 19, 2007, 08:35 PM
CACTUS PETE
SGOTM4W REPORT FOR TURNS 524-530

524: After bomber survey, Military Advisor reports that G commands 14 workers, 5 longbowmen, 21 cavalry, 9 war elephants, 2 swordsmen, 7 catapults, 23 cannons, 8 machine guns, 13 artillery, 31 riflemen, 21 grenadiers, 5 SAM Infantry, 1 caravel, 1 galleon, 5 frigates, 1 ironclad, 7 transports, and 2 destroyers . . . a total of 176 units (plus whatever is in Delhi) . . . most of these useless and costly (anyone know about how many would be getting free support?), especially if upgraded

525: G gets a Great Engineer and H is no longer Izzie’s vassal
Toledo is razed and Chicago is captured.
Make peace with Spain (reject Capitulation and Pamplona), but H will not convert to Free Religion for peace, so wait one more turn

526: H has become G’s vassal. Not sure whether this is good or bad, but at least it’s interesting.
Spy enters Madras . . . Apollo Program under construction – due in 106 turns – in a starving city with little hammer production. NOT GOOD.

527: Fission mastered, begin developing Refrigeration
Reduce culture back to 20%
Domination up to 57% (can still give cities to W and some to Izzie)
Having no success tempting G.

528: Spy enters Delhi to find it starving, because G is trying to produce SAM Infantry and is not using food tiles -- no need, the ww is putting four citizens out of work, so might as well starve the dissidents to death. (Will leave one spy here.)
Other spy enters Calcutta and finds artillery being built

529: Spy enters Karachi to find a destroyer under construction at 1 hammer per turn. (Because G got off to such a good start, I failed to realize what poor city sites he had beyond the first few, and that was a terrible oversight.)
G’s cavalry finally goes after workers (successfully), but remains far from Upsalla.

530 (1920AD): Upsalla remains an Indian taboo city
Try to prepare game for next player

SAVE: http://gotm.civfanatics.net/saves/civ4sgotm4/Xteam_SG004_AD1920_01.CivWarlordsSave

FUTURE ACTIONS

I do not think this game can be won from here, but I do agree that we should complete our effort. Very pessimistic that G will get out of his shell now and take any more of our cities any time soon, but I welcome someone’s effort to try to accomplish that. To have any slight chance, G will have to fully utilize Birka and Haithabu, which are presently constrained by culture and may be starving.

If I were on my own, with no sagacious teammates to advise me, then I would proceed tentatively along this line (thinking that within about 10 turns, I would be in a position to end the game fairly quickly -- unless G changes his stripes -- having made every effort):

Move third spy into India to provide ongoing intel

Launch a massive attack on G’s four west coast cities designed to significantly reduce his units – including workers – to approximately the number given free support. This would include:
Using naval units off his coast ready to bombard defenses of coastal cities
Using bombers (from NS for Delhi and from Upsalla for Lahore) along with fighters on carriers to reduce the strength of defending units in those two cities
Using the amphibious units on transports (along with everything else they are carrying, especially modern armor with collateral damage promotions) off G’s west coast to attack from the sea
Wouldn’t be terribly concerned about losing units, as we have little future use for them and, in fact, there are more in transit now (see south of Leptis).

After reducing G’s support costs, then . . .
Give up NS and Bjorgvin (and probably Upsalla as well) to W and Izzie, unless G moves on them
Get set up to re-take them and/or Nidaros, if that looks like it might be helpful sometime in the future
Establish naval early warning system, with all units paired, between G’s territory and ours – especially blocking Hadrumetum
Back well off and START PRESSING THE ENTER BUTTON

Begin Apollo program to spur G

Research all remaining techs needed for Space Race to facilitate trading

Get a non-scientist Great Person for a Golden Age (just because it’s there)

Watch the domination limit. Three American cities will get out of anarchy and expand during the next two turns. I‘ve purposely not had them build culture, perhaps sacrificing citizens to create extra time to evaluate how closely the limit is being approached.

leif erikson
Jun 19, 2007, 10:04 PM
:high5: Nice work CP. I'm afraid it is looking a bit difficult at this point. :sad:

Roster:
Bede - UP
RRAU - On Deck
Sanabas
Frederiksberg
Leif
Cactus Pete - just played
Gator - haven't heard, so skip.

I am for CP's proposal because I think it is the only chance we have of getting G to do anything. In the Civ III version, it became a race to see if he would build Apollo? So the further along we get, the better.

Frederiksberg
Jun 20, 2007, 02:50 AM
Let's try CP's suggestion - we have nothing to loose anyway. The risk is, of course, that Gandhi will start building replacement units, but at least he will be able to increase his tech pace for a while.

I don't think we will get over the domination limit. One land tile is around 0.11%.

If Bede can carry out this plan and setup the game so that we can just press enter I suggest we encourage long turn sets. Might as well get this over and done with.

Bede
Jun 20, 2007, 05:41 AM
Got it.

Reducing our military power relative to Gandhi's is going to be the only way to give Gandhi condfidence I fear, and decimating his army may help by weakening ours and allowing him to train modern units as replacements.

leif erikson
Jun 20, 2007, 05:53 AM
Reducing our military power relative to Gandhi's is going to be the only way to give Gandhi condfidence I fear, and decimating his army may help by weakening ours and allowing him to train modern units as replacements.
Should we then reduce Izzie, H and W to one city sites in order to keep them at bay while we reduce our military? If this is necessary, do we need to gift and raze cities as well? :hmm:

Have fun with G... :hammer:

Cactus Pete
Jun 20, 2007, 07:49 AM
Should we then reduce Izzie, H and W to one city sites in order to keep them at bay while we reduce our military? If this is necessary, do we need to gift and raze cities as well? :hmm: :

Once we gift NS, Bjorgvin, and probably Upsalla as well, we could take a city or two from whomever looks to pose the greatest future threat and then reduce our military. I don't think we need to get the other civs down to just one city to keep them from being a threat. Will G make his evaluation (and gain confidence) based on quality or quantity of units?

Bede
Jun 20, 2007, 09:51 AM
Once we gift NS, Bjorgvin, and probably Upsalla as well, we could take a city or two from whomever looks to pose the greatest future threat and then reduce our military. I don't think we need to get the other civs down to just one city to keep them from being a threat. Will G make his evaluation (and gain confidence) based on quality or quantity of units?

I think it is based on a comparison of the power curves, or something like that, so quantity, quality and capability are accounted for. It may be tough to bring our rating down enough, given we can train all the advanced units.

Capt Buttkick
Jun 20, 2007, 10:27 AM
Hey, Xers! :wavey: Doing good on the score graph :goodjob: If only Gandhi would start grabbing cities... Same problem we had with this variant in Civ3 :(

rrau
Jun 20, 2007, 04:10 PM
In the attack would we want to capture Madras to try to force Apollos to a more productive city?

leif erikson
Jun 21, 2007, 06:08 AM
Hey, Xers! :wavey: Doing good on the score graph :goodjob: If only Gandhi would start grabbing cities... Same problem we had with this variant in Civ3 :(
Hi Capt. :wavey: Nice to see you again. Hope all is well in the north as the celebration of mid-sommer must be about to begin! [party]

The other problem we had was war weariness, and that is becoming a problem here too.

In the attack would we want to capture Madras to try to force Apollos to a more productive city?
Not sure what the cost in war weariness to G will be if we take Madras. However, Delhi is beginning to be paralyzed by it. This is not a good development!

Bede
Jun 21, 2007, 07:28 PM
Took a slightly different tack than discussed.

Recaptured Nidaros and then shipped out disbanded every military unit on the home island. I had to give Atlanta back to GW to stay below the Domination limit as Nidaros immediately blew out its borders to the original dimensions. Gandhi keeps skating his cavalry around Uppsala to little effect. The city is now empty of any defenders and there are no Viking troops anywhere on the island, so maybe, just maybe, Gandhi will act, since a city that once belonged to his vassal is now his for the plucking, as well as every other Viking city.

Will have to see. Obviously at some point we will have to reopen the ball with Washington and the Spanish witch.

Cactus Pete
Jun 21, 2007, 08:44 PM
Well, Why?

Bede
Jun 21, 2007, 09:06 PM
Watching Gandhi's lone cavalryman ignore Uppsala's single warrior was the convincing factor.

It occured to me that decimating his army while our cities south of Birka were still heavily defended, relative to his local troop strength, would not convince him to act the way we wanted. And if I gave the towns to someone else (Isabel or George, Hannibal being out of the picture as a vassal of Gandhi), the only way to set them up for Gandhi's eventual ownership would mean keeping an overstrength force on the island during that interim.

If he doesn't take the bait in a reasonable time, I can still come down on him like a ton of bricks to force him to build quality units, but the dude still doesn't have factories, so it is going to take him a long time to build what he may need to feel capable again and rifles are hardly a match for Modern Armor, Stealth Bombers and Mech Infantry anyway.

I fear we grew too strong. Old habits are hard to break! Leaving the homeland behind as soon as we had a defensible toehold in Celtia might have been the better choice but I certainly did not foresee that Gandhi would remain such a technology slug.

The preplaced forces are still off shore India so the hammer can fall in a turn.

Cactus Pete
Jun 21, 2007, 10:07 PM
You're arguing that G has ignored Upsalla because of the overwhelming nature of our forces, particularly forces on the island. I hope you are right, but there is evidence inconsistent with that analysis: G has pillaged and taken other cites in the face of our island strength. Do you know of something in the programming written to make the AI behave consistent with your interpretation of G's behavior?

Frederiksberg
Jun 22, 2007, 02:58 AM
How would Gandhi know what kind of troops we have in our cities? I don't think he has any spies or subs.