Kurchavy
Feb 23, 2007, 04:03 PM
Spending hours on adding units to my Civilization IV game, I’ve decided to make simple utility to help me with this laborious pastime :D
Civ4UnitAdder by kurchavy
This utility especially useful while adding 'Flavour' units to the particular civilizations (i.e. without changing attributes).
http://img244.imageshack.us/img244/4765/screenmz7.jpg
Program has simple interface allowing adding/deleting units without browsing xml files. Civ4UnitAdder simultaneously change 5 xml files (CIV4ArtDefines_Unit.xml, CIV4CivilizationInfos.xml, CIV4GameTextInfos_Objects.xml, CIV4FormationInfos.xml, CIV4UnitInfos.xml). So you need to have all these files in your mod!
Archieve contains detailed readme file.
To run program, you'll need .NET Framework 2.0. You can get it for free at microsoft website.
Civ4UnitAdder by kurchavy
This utility especially useful while adding 'Flavour' units to the particular civilizations (i.e. without changing attributes).
http://img244.imageshack.us/img244/4765/screenmz7.jpg
Program has simple interface allowing adding/deleting units without browsing xml files. Civ4UnitAdder simultaneously change 5 xml files (CIV4ArtDefines_Unit.xml, CIV4CivilizationInfos.xml, CIV4GameTextInfos_Objects.xml, CIV4FormationInfos.xml, CIV4UnitInfos.xml). So you need to have all these files in your mod!
Archieve contains detailed readme file.
To run program, you'll need .NET Framework 2.0. You can get it for free at microsoft website.