View Full Version : Are slaves working right?


martin031
Feb 27, 2007, 07:17 AM
Hi everyone, (also posted this in the thread about too many garrisoned units, hope this is not a repeat thread though, looked around did not see it so.....)

Just have to say, love the mod. But this problem is making it unplayable now. I am using the vanilla verison, so I dont know if this is unique to this version.
I am not sure if it is Blakes AI mod with the new way slavery is dealt with, but in a current game (I am Rome, World Map, Vanilla) the AI has been garrisoning all their slaves in their cities while the country side remains fertile yet undeveloped.
For instance, France demanded a tribute of copper from me, so to keep him from attacking I relented, even though I coud see that he had a copper resource near Paris, the hill has no mine on it. A few turns later he declared war on me, and I slaughtered his huntsmen with my axmen and spearmen on his initial charge, then proceeded to wipe out France. After seeing his country side and how un improved it was, I sent an informant and scouts out to check out the rest of world around me.
It was more of the same. Civs with outdated units in large numbers garrisoned in cities, while the surrounding area remained unimproved while 1 to 6 or so slaves sat idly in the comfort of the city walls. A lonely worker sometimes toiled away at the land. I sat a few scouts around these cities to make sure they were not at war and afraid to leave workers unprotected, but this did not seem to be the case. Maybe they are afraid of losing them to slave revolts?
I know the AI civs have the tech to use these resources, otherwise they would not demand it in tribute. But the land remains unfarmed, etc... I could also see into Greece, and their copper resource remained unmined while they churned out Hypaspists. They have a few mines, but the tile improvements appeared to cease once they adopted slavery.
If you guys have seen this or if it has been discussed already, I apologize. It seems that either the AI mod or the new way slavery works is not working correctly. The AI is just not using its slaves, and it makes it too easy to tech way ahead and gain an insurmountable military lead, when all that land remains unimproved.
Sorry for the long winded repsonse.

Anaztazioch
Feb 27, 2007, 07:34 AM
Vanlilla warlords does not have blakes AI. Vanlilla AI is too afraid of loosing slaves from enemies (other AI he might be in war, barbarians), so he dont build improvements

But AI knows how to use them...

martin031
Feb 27, 2007, 07:39 AM
Vanlilla warlords does not have blakes AI. Vanlilla AI is too afraid of loosing slaves from enemies (other AI he might be in war, barbarians), so he dont build improvements

But AI knows how to use them...

Sorry, I mean i am using the vanilla version of the game, not any Warlords verison. So if this is not present in the warlords version, then it is time for me to expand.

But they do use a worker to build improvemnents, but nothing after slavery is adopted.

Thanks for the response

Anaztazioch
Feb 27, 2007, 09:41 AM
Sorry i made a mistake in my post.

Vanilla TR does not have Blakes AI. Warlords version do have it.

In Vanilla TR (2.1.3) AI knows how to use slaves, but moves them back to city when ever enemy troop will be spotted... workers are cowards too.
Mostly its becouse of African Rabat and Cathage, but i think France was not affected by them.

martin031
Feb 27, 2007, 10:54 AM
Sorry i made a mistake in my post.

Vanilla TR does not have Blakes AI. Warlords version do have it.

In Vanilla TR (2.1.3) AI knows how to use slaves, but moves them back to city when ever enemy troop will be spotted... workers are cowards too.
Mostly its becouse of African Rabat and Cathage, but i think France was not affected by them.

Thanks, I'll go and double check then in my game to see who was at war with whom. France and Germany fought an early war, but were in peace for a while. Carthage was taken by me early to gain the ivory resource and have a foot hold in N Africa. Persia and Arabia were not involved in a war when I scouted through their areas (I don't think), but I will double check when I have a moment. But this development allowed me to improve my area and double up the score of my closest rival, as well as to be far ahead in tech.
I guess my suspicion that they are worried about slave revolts might cause them to hide them in the city, a revolt in greece killed one of my workers near the border (Or the slaves are practicing a form of non-violent civil disobedience ;) ) But this seems to be a huge advantage for the human player.

martin031
Feb 27, 2007, 11:52 AM
Ok, just rechecked in the game. I entered worldbuilder this time, and some areas of the map were pretty well developed, while others were not. A few had plenty of slaves hiding in the cities, but not as bad as I would have expected from my limited exploration around my area in game. The new world also had quite a few axemen, something missing throughout Europe.

What I think I might do is to force myself to use slavery also when it becomes available. I do in almost everyother game, but since I know that there may be revolts, I avoid it. This allows me to outpace my rivals (I think) because I do not have to make extra units to defend cities or have resources pillaged (if this is something the revolters do, which I bet they do) and I am able to make a small army for border defense while I research stronger units for conquest.

Probably time to upgrade to Warlords, thanks for all your feed back Anaztazioch.

RxP13
Apr 22, 2007, 10:38 AM
I kind of find a problem with Slaves myself... Whenever there is a slave revolt, the slaves instantly go to the nearest barbarian city and just garrison there. Thus when I try to take over a barbarian city it suddenly has ten revolting slaves in it.