martin031
Feb 27, 2007, 08:17 AM
Hi everyone, (also posted this in the thread about too many garrisoned units, hope this is not a repeat thread though, looked around did not see it so.....)
Just have to say, love the mod. But this problem is making it unplayable now. I am using the vanilla verison, so I dont know if this is unique to this version.
I am not sure if it is Blakes AI mod with the new way slavery is dealt with, but in a current game (I am Rome, World Map, Vanilla) the AI has been garrisoning all their slaves in their cities while the country side remains fertile yet undeveloped.
For instance, France demanded a tribute of copper from me, so to keep him from attacking I relented, even though I coud see that he had a copper resource near Paris, the hill has no mine on it. A few turns later he declared war on me, and I slaughtered his huntsmen with my axmen and spearmen on his initial charge, then proceeded to wipe out France. After seeing his country side and how un improved it was, I sent an informant and scouts out to check out the rest of world around me.
It was more of the same. Civs with outdated units in large numbers garrisoned in cities, while the surrounding area remained unimproved while 1 to 6 or so slaves sat idly in the comfort of the city walls. A lonely worker sometimes toiled away at the land. I sat a few scouts around these cities to make sure they were not at war and afraid to leave workers unprotected, but this did not seem to be the case. Maybe they are afraid of losing them to slave revolts?
I know the AI civs have the tech to use these resources, otherwise they would not demand it in tribute. But the land remains unfarmed, etc... I could also see into Greece, and their copper resource remained unmined while they churned out Hypaspists. They have a few mines, but the tile improvements appeared to cease once they adopted slavery.
If you guys have seen this or if it has been discussed already, I apologize. It seems that either the AI mod or the new way slavery works is not working correctly. The AI is just not using its slaves, and it makes it too easy to tech way ahead and gain an insurmountable military lead, when all that land remains unimproved.
Sorry for the long winded repsonse.
Just have to say, love the mod. But this problem is making it unplayable now. I am using the vanilla verison, so I dont know if this is unique to this version.
I am not sure if it is Blakes AI mod with the new way slavery is dealt with, but in a current game (I am Rome, World Map, Vanilla) the AI has been garrisoning all their slaves in their cities while the country side remains fertile yet undeveloped.
For instance, France demanded a tribute of copper from me, so to keep him from attacking I relented, even though I coud see that he had a copper resource near Paris, the hill has no mine on it. A few turns later he declared war on me, and I slaughtered his huntsmen with my axmen and spearmen on his initial charge, then proceeded to wipe out France. After seeing his country side and how un improved it was, I sent an informant and scouts out to check out the rest of world around me.
It was more of the same. Civs with outdated units in large numbers garrisoned in cities, while the surrounding area remained unimproved while 1 to 6 or so slaves sat idly in the comfort of the city walls. A lonely worker sometimes toiled away at the land. I sat a few scouts around these cities to make sure they were not at war and afraid to leave workers unprotected, but this did not seem to be the case. Maybe they are afraid of losing them to slave revolts?
I know the AI civs have the tech to use these resources, otherwise they would not demand it in tribute. But the land remains unfarmed, etc... I could also see into Greece, and their copper resource remained unmined while they churned out Hypaspists. They have a few mines, but the tile improvements appeared to cease once they adopted slavery.
If you guys have seen this or if it has been discussed already, I apologize. It seems that either the AI mod or the new way slavery works is not working correctly. The AI is just not using its slaves, and it makes it too easy to tech way ahead and gain an insurmountable military lead, when all that land remains unimproved.
Sorry for the long winded repsonse.