kittenOFchaos
Feb 27, 2007, 05:03 PM
Hi, I've got rather interested in messing with the settings but as I'm completely new to it all things have already not gone to plan :mischief:
The thing that interested me was the number of game turns, particularly I wanted to start towards recreating WW1 and WW2 and balance technology and timeline based on my experiences playing as the USA (e.g no-one having railroads by 1900AD!!!).
My idea was to have more turns for one, but also that during 1914-1919 AD we'd have 10 turns for WW1 and during 1939 - 1946 AD 28 turns at 0.25 years. My thinking was that during these periods of time technology was rather rapid and massive changes to society took place which I could try to mod in somewhat. Should technology be too fast I'd add in a tech or two such as early flight and early tanks etc to seperate WW1 and WW2 technologies.
This is what I put in:
<?xml version="1.0" ?>
- <!-- edited with XMLSPY v2004 rel. 2 U (http://www.xmlspy.com) by Jesse Smith (Firaxis Games)
-->
- <!-- Sid Meier's Civilization 4
-->
- <!-- Copyright Firaxis Games 2005
-->
- <!--
-->
- <!-- Game Speed
-->
- <Civ4GameSpeedInfo xmlns="x-schema:CIV4GameInfoSchema.xml">
- <GameSpeedInfos>
- <GameSpeedInfo>
<Type>GAMESPEED_NORMAL</Type>
<Description>TXT_KEY_GAMESPEED_NORMAL</Description>
<Help>TXT_KEY_GAMESPEED_NORMAL_HELP</Help>
<iGrowthPercent>100</iGrowthPercent>
<iTrainPercent>90</iTrainPercent>
<iConstructPercent>100</iConstructPercent>
<iCreatePercent>100</iCreatePercent>
<iResearchPercent>99</iResearchPercent>
<iBuildPercent>100</iBuildPercent>
<iImprovementPercent>100</iImprovementPercent>
<iGreatPeoplePercent>100</iGreatPeoplePercent>
<iCulturePercent>110</iCulturePercent>
<iAnarchyPercent>110</iAnarchyPercent>
<iBarbPercent>100</iBarbPercent>
<iFeatureProductionPercent>100</iFeatureProductionPercent>
<iUnitDiscoverPercent>100</iUnitDiscoverPercent>
<iUnitHurryPercent>100</iUnitHurryPercent>
<iUnitTradePercent>100</iUnitTradePercent>
<iUnitGreatWorkPercent>100</iUnitGreatWorkPercent>
<iGoldenAgePercent>100</iGoldenAgePercent>
<iHurryPercent>100</iHurryPercent>
<iHurryConscriptAngerPercent>100</iHurryConscriptAngerPercent>
<iInflationPercent>30</iInflationPercent>
<iInflationOffset>-120</iInflationOffset>
- <GameTurnInfos>
- <GameTurnInfo>
<iYearIncrement>30</iYearIncrement>
<iTurnsPerIncrement>30</iTurnsPerIncrement>
</GameTurnInfo>
- <GameTurnInfo>
<iYearIncrement>25</iYearIncrement>
<iTurnsPerIncrement>58</iTurnsPerIncrement>
</GameTurnInfo>
- <GameTurnInfo>
<iYearIncrement>20</iYearIncrement>
<iTurnsPerIncrement>62</iTurnsPerIncrement>
</GameTurnInfo>
- <GameTurnInfo>
<iYearIncrement>10</iYearIncrement>
<iTurnsPerIncrement>81</iTurnsPerIncrement>
</GameTurnInfo>
- <GameTurnInfo>
<iYearIncrement>5</iYearIncrement>
<iTurnsPerIncrement>60</iTurnsPerIncrement>
</GameTurnInfo>
- <GameTurnInfo>
<iYearIncrement>3</iYearIncrement>
<iTurnsPerIncrement>33</iTurnsPerIncrement>
</GameTurnInfo>
- <GameTurnInfo>
<iYearIncrement>2</iYearIncrement>
<iTurnsPerIncrement>50</iTurnsPerIncrement>
</GameTurnInfo>
- <GameTurnInfo>
<iYearIncrement>1</iYearIncrement>
<iTurnsPerIncrement>15</iTurnsPerIncrement>
</GameTurnInfo>
- <GameTurnInfo>
<iYearIncrement>0.5</iYearIncrement>
<iTurnsPerIncrement>10</iTurnsPerIncrement>
</GameTurnInfo>
- <GameTurnInfo>
<iYearIncrement>1</iYearIncrement>
<iTurnsPerIncrement>20</iTurnsPerIncrement>
</GameTurnInfo>
- <GameTurnInfo>
<iYearIncrement>0.25</iYearIncrement>
<iTurnsPerIncrement>28</iTurnsPerIncrement>
</GameTurnInfo>
- <GameTurnInfo>
<iYearIncrement>1</iYearIncrement>
<iTurnsPerIncrement>104</iTurnsPerIncrement>
</GameTurnInfo>
</GameTurnInfos>
</GameSpeedInfo>
</GameSpeedInfos>
</Civ4GameSpeedInfo>
The game doesn't like this and won't run my modified version of your mod. Any tips?
The thing that interested me was the number of game turns, particularly I wanted to start towards recreating WW1 and WW2 and balance technology and timeline based on my experiences playing as the USA (e.g no-one having railroads by 1900AD!!!).
My idea was to have more turns for one, but also that during 1914-1919 AD we'd have 10 turns for WW1 and during 1939 - 1946 AD 28 turns at 0.25 years. My thinking was that during these periods of time technology was rather rapid and massive changes to society took place which I could try to mod in somewhat. Should technology be too fast I'd add in a tech or two such as early flight and early tanks etc to seperate WW1 and WW2 technologies.
This is what I put in:
<?xml version="1.0" ?>
- <!-- edited with XMLSPY v2004 rel. 2 U (http://www.xmlspy.com) by Jesse Smith (Firaxis Games)
-->
- <!-- Sid Meier's Civilization 4
-->
- <!-- Copyright Firaxis Games 2005
-->
- <!--
-->
- <!-- Game Speed
-->
- <Civ4GameSpeedInfo xmlns="x-schema:CIV4GameInfoSchema.xml">
- <GameSpeedInfos>
- <GameSpeedInfo>
<Type>GAMESPEED_NORMAL</Type>
<Description>TXT_KEY_GAMESPEED_NORMAL</Description>
<Help>TXT_KEY_GAMESPEED_NORMAL_HELP</Help>
<iGrowthPercent>100</iGrowthPercent>
<iTrainPercent>90</iTrainPercent>
<iConstructPercent>100</iConstructPercent>
<iCreatePercent>100</iCreatePercent>
<iResearchPercent>99</iResearchPercent>
<iBuildPercent>100</iBuildPercent>
<iImprovementPercent>100</iImprovementPercent>
<iGreatPeoplePercent>100</iGreatPeoplePercent>
<iCulturePercent>110</iCulturePercent>
<iAnarchyPercent>110</iAnarchyPercent>
<iBarbPercent>100</iBarbPercent>
<iFeatureProductionPercent>100</iFeatureProductionPercent>
<iUnitDiscoverPercent>100</iUnitDiscoverPercent>
<iUnitHurryPercent>100</iUnitHurryPercent>
<iUnitTradePercent>100</iUnitTradePercent>
<iUnitGreatWorkPercent>100</iUnitGreatWorkPercent>
<iGoldenAgePercent>100</iGoldenAgePercent>
<iHurryPercent>100</iHurryPercent>
<iHurryConscriptAngerPercent>100</iHurryConscriptAngerPercent>
<iInflationPercent>30</iInflationPercent>
<iInflationOffset>-120</iInflationOffset>
- <GameTurnInfos>
- <GameTurnInfo>
<iYearIncrement>30</iYearIncrement>
<iTurnsPerIncrement>30</iTurnsPerIncrement>
</GameTurnInfo>
- <GameTurnInfo>
<iYearIncrement>25</iYearIncrement>
<iTurnsPerIncrement>58</iTurnsPerIncrement>
</GameTurnInfo>
- <GameTurnInfo>
<iYearIncrement>20</iYearIncrement>
<iTurnsPerIncrement>62</iTurnsPerIncrement>
</GameTurnInfo>
- <GameTurnInfo>
<iYearIncrement>10</iYearIncrement>
<iTurnsPerIncrement>81</iTurnsPerIncrement>
</GameTurnInfo>
- <GameTurnInfo>
<iYearIncrement>5</iYearIncrement>
<iTurnsPerIncrement>60</iTurnsPerIncrement>
</GameTurnInfo>
- <GameTurnInfo>
<iYearIncrement>3</iYearIncrement>
<iTurnsPerIncrement>33</iTurnsPerIncrement>
</GameTurnInfo>
- <GameTurnInfo>
<iYearIncrement>2</iYearIncrement>
<iTurnsPerIncrement>50</iTurnsPerIncrement>
</GameTurnInfo>
- <GameTurnInfo>
<iYearIncrement>1</iYearIncrement>
<iTurnsPerIncrement>15</iTurnsPerIncrement>
</GameTurnInfo>
- <GameTurnInfo>
<iYearIncrement>0.5</iYearIncrement>
<iTurnsPerIncrement>10</iTurnsPerIncrement>
</GameTurnInfo>
- <GameTurnInfo>
<iYearIncrement>1</iYearIncrement>
<iTurnsPerIncrement>20</iTurnsPerIncrement>
</GameTurnInfo>
- <GameTurnInfo>
<iYearIncrement>0.25</iYearIncrement>
<iTurnsPerIncrement>28</iTurnsPerIncrement>
</GameTurnInfo>
- <GameTurnInfo>
<iYearIncrement>1</iYearIncrement>
<iTurnsPerIncrement>104</iTurnsPerIncrement>
</GameTurnInfo>
</GameTurnInfos>
</GameSpeedInfo>
</GameSpeedInfos>
</Civ4GameSpeedInfo>
The game doesn't like this and won't run my modified version of your mod. Any tips?