pa2k
Mar 03, 2007, 08:38 AM
Hola, it seems to me that the high impact of GNP on stability makes a specialist economy (farms, great people etc.) nearly impossible.
At the moment I'm playing as India and am way in the lead scorewise - everything going according to my plan, but am experiencing a series of devastating and unreasonable secessions. Even though I've kept a steady expansion, focusing more on religion/culture/population than on #of cities, and have a rock solid economy through shrines and great people, the F2 advisor shows only 1 star on economy (the other 4, 4, 3, 2 I believe - not in that order). As is usual in these kinds of games my GNP is around 0, as working cottages etc. is counterproductive compared to the advantages of specialists, pacifism, representation etc.
So, here I am forced to abandon a very entertaing game simply because it's become unplayable through lack of support stabilitywise for this type of approach - which is quite common in regular civ as well as other mods. Very dissapointing.
I know there are some measures one can take to improve stability, but it's simply to litle to late, since there is hardly any way to change back to a "commerce based economy" this late in the game - so the massive GNP penalty will stick throughout the game.
Otherwise in many ways a great mod; I just hope you will take notice of this and perhaps implement som changes for the next version. Also I would like to hear if anyone in a similar situation have any advise on how to deal with this problem - or if anyone have had any success running a specialist economy at all? At the present I'm actually even interested in any hacks / WEditor changes I could perform, as if not I'll simply just ditch the whole game (if not mod) and scout around for another..
At the moment I'm playing as India and am way in the lead scorewise - everything going according to my plan, but am experiencing a series of devastating and unreasonable secessions. Even though I've kept a steady expansion, focusing more on religion/culture/population than on #of cities, and have a rock solid economy through shrines and great people, the F2 advisor shows only 1 star on economy (the other 4, 4, 3, 2 I believe - not in that order). As is usual in these kinds of games my GNP is around 0, as working cottages etc. is counterproductive compared to the advantages of specialists, pacifism, representation etc.
So, here I am forced to abandon a very entertaing game simply because it's become unplayable through lack of support stabilitywise for this type of approach - which is quite common in regular civ as well as other mods. Very dissapointing.
I know there are some measures one can take to improve stability, but it's simply to litle to late, since there is hardly any way to change back to a "commerce based economy" this late in the game - so the massive GNP penalty will stick throughout the game.
Otherwise in many ways a great mod; I just hope you will take notice of this and perhaps implement som changes for the next version. Also I would like to hear if anyone in a similar situation have any advise on how to deal with this problem - or if anyone have had any success running a specialist economy at all? At the present I'm actually even interested in any hacks / WEditor changes I could perform, as if not I'll simply just ditch the whole game (if not mod) and scout around for another..