View Full Version : Red Alert 2


Captain2
Mar 03, 2007, 07:27 PM
alright, i know its an old game, but frankly the simple fact its a war between the Soviets and Americans in an alt his already makes me interested...

anyone else ever try this game? i recently got it and played it as much as i possibly could

Kan' Sharuminar
Mar 03, 2007, 07:51 PM
Aye, I got it a while back, then lost the damn CD key.

I had a fun time as the Soviets, had some good times. I'm not a fan of RTS, but this is definitely on my list of good games :)

Synsensa
Mar 03, 2007, 07:53 PM
Very good game, get Yuri's Revenge.

Captain2
Mar 03, 2007, 07:54 PM
yeah, if I hadnt messed up my Doomsday game with a mod I'd have a Red Alert inspiried AAR

plus I got Yuri's Revenge, he seems a bit overpowered when i've fought him...

Heretic_Cata
Mar 04, 2007, 02:52 AM
I've been playing it for the past month. I just erased it yesterday because i finished all campaigns.
Fun game. :)
plus I got Yuri's Revenge, he seems a bit overpowered when i've fought him...
Neah, trust me, soon enough he will seem underpowered - especially if you play as the Allies. Things get a bit more tactical if you play as the soviets against Yuri.

Dell19
Mar 04, 2007, 06:37 AM
The first one was pretty good as well. The missions inside buildings where interesting to solve.

steviejay
Mar 04, 2007, 07:10 AM
Played it, loved it, played it some more. It was the first game I ever played online as well.

I just LOVED the AEGIS cruisers, sit a few of them at your base and you'll never have to worry about air attack again, when I had them I cannot recall a single time they didn't get promoted to the maximum level

Synsensa
Mar 04, 2007, 08:33 AM
Yuri gets quite weak after a while, the end of it is funny too.

He gets eaten by a dino

vmxa
Mar 04, 2007, 09:42 AM
I played both sides, but I never played the Yuri addon and still have it (not installed). I am playing some of the stuff again off the Decade DVD.

Wolfe Tone
Mar 04, 2007, 06:14 PM
It is a great game. I really have to play it again. I remember bricking it whenever I heard the words 'Kirov Reporting'. But I soon developed an effective defense, IFVs, lots of IFVs (I think that's the right acronym, it's been a while) with nothing in them

Grand Dad
Mar 05, 2007, 10:03 AM
It is undoubtedly a very good game. Have played it a number of times...both sides, liked the Sov one better except for Yuri's dominating commands. Then had the pleasure of getting back at him in Yuri's Revenge. Frankly it was a bit more difficult than RA 2 :).

Chukchi Husky
Mar 05, 2007, 10:46 AM
I have the game, but haven't played it in a while.

Grohan
Mar 05, 2007, 11:41 AM
RA2 rocks! :goodjob:

Great campaigns, units and humour make this game fun to play.

Darth_Pugwash
Mar 05, 2007, 12:59 PM
It's a definatley a fun game.

Though I always got the impression that Yuri was too powerful.

steviejay
Mar 05, 2007, 01:00 PM
how awesome are the infantry in it?? there's nothing better than getting a squad of 5+ infantry up to max promotion and fortifying them someplace between the enemy base and the ore field.....

I suppose the only thing more awesome than that is finding a group of 5+ infantry up to max promotion and running them down with something tank-like and heavy......

Darth_Pugwash
Mar 05, 2007, 01:05 PM
I loved promoting my infantrymen up, and garrisoning them in buildings. I wished that all the infantry (especially the sniper) could go in buildings though.

Who else finds that 2D graphics a la RA2 are prettier than modern 3D graphics? I suppose 3D will eventually look better than 2D as technology progresses but for now I kinda prefer the 2D look.

taillesskangaru
Mar 05, 2007, 11:41 PM
Ah! The classics! To be honest, RA2 really got me into PC gaming. In fact, it's the first PC game I've ever played.

I got both RA2 and Yuri and I sometimes dust them off and play them just for old times sake. But for some reason Yuri's Revenge takes a really long time to load on my system and the games lags a lot as well. Don't know if this happen to anyone else...

I love the cut scenes. The scenarios are quite well done too.

(I really enjoy using the Eiffel Tower as a giant Tesla Tower. When I play that mission I don't kill the last enemy unit until I've destroyed all civilian buildings within range of Eiffel Tower. :evil:)

And remember, build lots of these:
http://www.sinc.sunysb.edu/Stu/msowul/images/prismtank.jpg

El D34dlyto
Mar 07, 2007, 11:11 AM
I, being a C&C fanatic, can safelly say RA2 is a great game. And if some of you Civ3 players want to play even better versions of it, RA2 also has a modding community - check these sites:

Freedom Studios (http://www.freedomstudios.net)
Project Perfect Mod (http://ppmsite.com)
C&C Guild (http://cncguild.net)

I'm sure you will find some really nice mods - both enhancing the game and Total Conversions.

p dandy
Mar 08, 2007, 02:05 PM
One of my favorite games ever.

One unique thing I saw was that in addition to scripting mixed groups of units that the AI sends at you, the developers also scripted strats in there like the Tanya-IFV strat that focuses on C4ing your construction yard.

Grand Dad
Mar 09, 2007, 07:15 AM
At places it's just fantastic! I usually finished most missions well below the par :). Ending Yuri's Revenge is tougher and costlier in terms of losing units and time :(.
By way somebody mentioned the Eagis Cruisers, they are very good as anti-aircraft weapons but have to be defended as they are defenceless against enemy attacks!

steviejay
Mar 09, 2007, 06:27 PM
yeah but the Aegis Cruisers are about a million times better than SAM Sites because they can upgrade and if you're using them to defend your base they'll tend to be close enough to your base to get protection from land units and fortifications so it's all good :)

taillesskangaru
Mar 09, 2007, 11:13 PM
If you have C&C Zero Hour then you can also download this mod (http://mods.moddb.com/2263/red-alert-3/) it's a continuation of the YR storyline. They've actually done an excellent job making the units and scenarios.

Captain2
Mar 09, 2007, 11:34 PM
do they actually have a new storyline?

and if so, what?

taillesskangaru
Mar 10, 2007, 01:22 AM
@ Captain2

Story

- Allies won the last Red war. They put Yuri in the Psychic prison, but this was not the end of him. During Yuri's campaign in Ra3:TW Yuri's former followers help him escape his prison. In this campaign you are helping Yuri regain his former strength, and establish a nuclear missle silos base on the moon.
- Next in the timeline, the Soviet campaign starts. Yuri has many Soviet bases captured, and you start as the commander of the base, which is currently under attack and can be overrun any moment. During the Soviet campaign you will discover Yuri's true plan to build one single psychic device, called the 'psychic ripper' to take over the world. Yuri needed this Nuclear Missiles on the moon to protect it. Nobody knows what other devices Yuri may have built to make sure his Psychic Ripper is operational.
- And the last is the Allied campaign. It takes place at the same time the Soviet one does. The Allies first belive that they are betrayed by the Soviet Union, because one of the Soviet bases attacked them. But they will realise very soon, that it was Yuri, not Alexsander Romanov, who is the real foe. The base, which attacked Americans, was one of the many, captured and used by Yuri's forces. Yuri did a really good job putting his clone into the prison during his escape, so the Allies were unaware of his escape until now. Once Yuri manifests himself, and the Soviet forces destroy Allied superweapon research base, which was used to attack Soviet naval fleet due to thier 'betrayal', Allies join Soviet Union in the quest to prevent Yuri's world domination once again.

Note that they weren't able to remake the whole game for Zero Hour, for example Yuri mind control units kills the driver of the vehicle rather than actually mind controlling it (they're still a nuisence. It means you can't engage them except with robot tanks or aircrafts).

Grand Dad
Mar 10, 2007, 08:25 AM
yeah but the Aegis Cruisers are about a million times better than SAM Sites because they can upgrade and if you're using them to defend your base they'll tend to be close enough to your base to get protection from land units and fortifications so it's all good :)

Well I never said they weren't good air defence but like the laser (?) tanks they had to be protected and placing them near a base wasn't enough! You needed Destroyers close by. And what about the Allied air defence on land or bases where you couldn't build them? I think the AFPs were also equal to the task and had multiple uses ;) .

Captain2
Mar 10, 2007, 08:25 AM
actually i hope if a real red alert 3 is made the soviet won the war in yuri's revenge...

simply because if not they're 0 for 3

Synsensa
Mar 10, 2007, 05:44 PM
The Prism Tanks are so cool, they can destroy an entire base in a few minutes. That's why I always have 2 bases, if you fight the allies, you'll be attacked by the Prism Tanks, which isn't pleasant if they come in a large group.

Grand Dad
Mar 11, 2007, 07:48 AM
That's right d.highland I did mean the Prism Tanks, but they are otherwise pretty weak and must not be left to fight for themselves...as attack and ranged weapons they are superb.
If you are opposing them they can easily be killed!
Ah well we can't have everything but that doesn't detract from the game's greatness :).

ArneHD
Mar 13, 2007, 07:53 AM
I liked Red Alert 2, but I disliked Yuries revenge. I don't know why, but I found that I had much more fun playing vanilla than Yuri.

Grand Dad
Mar 15, 2007, 06:50 AM
Ah well Yuri IS a bit more difficult and frankly every game needs getting used to :)!

Synsensa
Mar 15, 2007, 10:05 AM
Ah well Yuri IS a bit more difficult and frankly every game needs getting used to :)!

I actually though Yuri's Revenge was easier than Vanilla.

Grand Dad
Mar 15, 2007, 11:28 AM
So...Vanilla ice cream?

Synsensa
Mar 15, 2007, 11:37 AM
So...Vanilla ice cream?

Vanilla as in original...

steviejay
Mar 18, 2007, 07:15 AM
what was the name of those........... was it Mirage Tanks? if you had a group of them hidden somewhere then they could cause alot of problems. especially if it was attacking a harvester. Once they got to max experience you've no chance unless you swarm it.

Synsensa
Mar 18, 2007, 07:25 AM
Yes, Mirage Tanks =)

They were always a pain when the AI decided to build them.

Heretic_Cata
Mar 18, 2007, 07:53 AM
what was the name of those........... was it Mirage Tanks? if you had a group of them hidden somewhere then they could cause alot of problems. especially if it was attacking a harvester. Once they got to max experience you've no chance unless you swarm it.
Need some shade ? :D

Chukchi Husky
Mar 18, 2007, 03:17 PM
One thing I did was build about nine Prism Tanks, then Chronoshift them into the enemy's base (I worked out nine is the most you can fit in the radius).

Captain2
Mar 18, 2007, 03:53 PM
yeah to me, the way to go is with the Soviets

Airships, Ships with missles, Conscript hordes....

frankly i'm such a soviet playing American for me is a death sentence

plarq
Mar 19, 2007, 02:24 AM
In vanilla version of Redalert 2, Soviet rules over allies.

But in Yuri's Revenge, Yuri rules over them both, Soviet is heavily weakened.

taillesskangaru
Mar 19, 2007, 03:33 AM
In vanilla version of Redalert 2, Soviet rules over allies.

But in Yuri's Revenge, Yuri rules over them both, Soviet is heavily weakened.

Strange, cause I find mind control units a bit useless. They're killed very easily (causing the units to go free) and they can only control one unit at a time, so to control enough to build a substantial force you need to build lots of them and it's a drain on resources. Yuri's other units are a bit weak they have no powerful units like Allied Prisms or Soviet Apocalypses. Personally I love the Soviet Siege Choppers in YR. They're nice compensation for the lost psychic units.

Grand Dad
Mar 19, 2007, 05:59 AM
Actually units on both sides are balanced. While the Allies (basically American) have the elite Prism and Mirage Tanks are good, the Soviet's the almost unbeatable Airships [in sufficient numbers can destroy even the most heavilly defended base], the Apocalypse Tanks and the Siege Choppers more than balance the account. Among the infantry units the Allies are better as they can be 'fortified' where they are and get more HPs. Yuri's mindcontrolled units are weak while the citizens are useless to you when freed ;) !

Oh by the way what is the Vanilla version? :confused:

Darth_Pugwash
Mar 19, 2007, 11:58 AM
'Vanilla' refers to the RA2 without the Yuri's Revenge expansion. :)

steviejay
Mar 19, 2007, 02:38 PM
Actually units on both sides are balanced. While the Allies (basically American) have the elite Prism and Mirage Tanks are good, the Soviet's the almost unbeatable Airships [in sufficient numbers can destroy even the most heavilly defended base], the Apocalypse Tanks and the Siege Choppers more than balance the account. Among the infantry units the Allies are better as they can be 'fortified' where they are and get more HPs. Yuri's mindcontrolled units are weak while the citizens are useless to you when freed ;) !



How annoying was it when you were playing online and you forgot to build air defence and they come and wipe you out :angry:

I sometimes intentionally went over to where I thought the enemy base was just so I could listen to see if they were building airships.

Synsensa
Mar 19, 2007, 05:17 PM
How annoying was it when you were playing online and you forgot to build air defence and they come and wipe you out :angry:

I sometimes intentionally went over to where I thought the enemy base was just so I could listen to see if they were building airships.

"Kirov Reporting..."

Heretic_Cata
Mar 20, 2007, 03:26 AM
How annoying was it when you were playing online and you forgot to build air defence and they come and wipe you out :angry:

I sometimes intentionally went over to where I thought the enemy base was just so I could listen to see if they were building airships.
After some epic losts, i am more scared of hearing "Disc in Flight ..."

Btw, Yuri Prime was a quite cool unit. :)

taillesskangaru
Mar 20, 2007, 05:45 AM
After some epic losts, i am more scared of hearing "Disc in Flight ..."

Btw, Yuri Prime was a quite cool unit. :)

Which one? The one in Yuri or vanilla?

The one in Yuri is useless. They can't mind control structures before they get shot or zap by Prism or Tesla Towers.

But as far as I'm concerned I'm more of a "tank" player anyway. All infantry to me are rubbish unless garrisoned.


Anyway, I'm most scared of hearing "one way trip!"

Heretic_Cata
Mar 20, 2007, 06:38 AM
Which one? The one in Yuri or vanilla?

The one in Yuri is useless. They can't mind control structures before they get shot or zap by Prism or Tesla Towers.

But as far as I'm concerned I'm more of a "tank" player anyway. All infantry to me are rubbish unless garrisoned.


Anyway, I'm most scared of hearing "one way trip!"
In Yuri.
The Yuri prime, just like the UFO are kinda worthless on their own.

You shouldn't expect much of 5 UFOs atacking on their own. They need some support from the ground to draw some fire and kill some anti-air units.

As for Yuri Prime - i used him to sneak him in the enemy base while a battle took place. Capture and sell everything you can. He should have a MasterMind with him tho, just in case.
As for Yuri vs Tesla/Prism - Yuri + UFO vs Tesla/Prism is the way. :D

Bluemofia
Mar 20, 2007, 04:10 PM
Oy... None of the factions are overpowered. They just use vastly different tactics. Though I prefer the allies, as they have the spy sat and rocketeers.

Though I would say Yuri's Floating Discs are very cheap; shutting down their power, stealing money, etc.

Synsensa
Mar 20, 2007, 05:44 PM
It's the way of his life.

Can't expect everything to be equal/fair.

nodikus
Mar 20, 2007, 09:53 PM
I've found that the soviets are at a disadvantage when faced with Yuri compared to the allies. The apocalypse tank has to get into range of Yuris psychic defense towers while the prism tanks outrange them.
Overall, i'd say the soviets are the hardest to play as against well managed allies or Yuris.

Bluemofia
Mar 20, 2007, 09:59 PM
What about their siege choppers?

Synsensa
Mar 21, 2007, 03:17 PM
Their Siege Choppers are amazing, they're cool too if you place them on a cliff near an enemy base...

nodikus
Mar 21, 2007, 03:41 PM
For me Seige Choppers work but they usually get overrun and destroyed.

Bluemofia
Mar 21, 2007, 03:59 PM
Don't you have any support?

Synsensa
Mar 21, 2007, 04:17 PM
For me Seige Choppers work but they usually get overrun and destroyed.

That is why you bring support.

nodikus
Mar 21, 2007, 05:20 PM
I know to bring support. I just usually don'y have enough of it.
I admit that I'm not very good when it comes to real-time multiplayer games.

Synsensa
Mar 21, 2007, 05:23 PM
You could just bring in large amounts of the choppers, and make most of them deploy, while the rest stay up and protect you. And the assistance of some troops and possibly small tanks.

steviejay
Mar 21, 2007, 06:49 PM
I'll have to go with what seems the minority here, I never really liked nor used Seige choppers. when I played the Soviets it was either Airships or tanks

taillesskangaru
Mar 22, 2007, 01:54 AM
I'll have to go with what seems the minority here, I never really liked nor used Seige choppers. when I played the Soviets it was either Airships or tanks

Airships are goddamn slow, and tanks are too easily mind controlled.

Try using Siege Choppers, the strength of an apocalypse and the flexibility of a rocketeer!

Bluemofia
Mar 22, 2007, 03:02 PM
Nah, not as flexible as a rocketeer... They aren't dirt cheap enough to not mind losing 20 in an attack.

plarq
Mar 22, 2007, 08:41 PM
Rocketeer is not cheap, considering their hp and defense.

They're good against laser disc, Airship and Helicopter.

Bluemofia
Mar 22, 2007, 08:47 PM
Oh but even 10 can do a fair amount of damage. Just that they are easily killed by anti-air.

plarq
Mar 22, 2007, 09:18 PM
They're useless against Tanks (Unless their isn't one anti-air), consider that a Rocketeer costs 900$, and a Flak 600$, MPV 700$.

plarq
Mar 22, 2007, 09:20 PM
Since the build time is correlated with the cost, it means cheap units are especially cost-efficient (apocalypses as an exception).

Bluemofia
Mar 22, 2007, 09:22 PM
Ah well. But they are still very useful. A group of 40 or more of them is almost impossible to kill. And online, they have packs of over 200 slaughtering people.

And since you can build more barracks to shoot them out faster, (and barracks be cheap) they end up being produced very quickly in later stages.

plarq
Mar 23, 2007, 01:56 AM
I'd rather spamming airfields and bomb the enemy to hell with my Harriers.

Rocketeers are elastic offense/defense units. Against static enemy they're useless. However, singled enemy could be easily picked off by rocketeers.

steviejay
Mar 25, 2007, 10:26 AM
They're relatively fast as well, good for hit and run attacks against injured enemy units returning to base to be repaired....

nodikus
Mar 25, 2007, 01:20 PM
I like to station a bunch over the enemies ore fields. Either he invests in an air defence to get rid of them or his harvester is gradually picked apart.

IronMan2055
Mar 30, 2007, 02:21 PM
any tips to beat he san antonio level as the soviets?

Kozmos
Mar 30, 2007, 02:45 PM
Remind me of the objectives....RA2 wont work on my comp anymore.

nodikus
Mar 30, 2007, 03:50 PM
If its the mission I'm thinking of then there is a sniper in one of the corners that is vital to be mind controlled to get rid of all the seals.

IronMan2055
Mar 30, 2007, 06:49 PM
well i finaly beat it now, after about 15 attempts each which took 40-50 minutes. i mind controlled an allied missle launcher thing and blasted a hole in the wall then i sent in the sniper who took out like 15 seals and ss agents before one of the 8 prism towers took him down, at this point i only had 1 yuri so he was protected at all times then I assembled a force of about 40 conscripts i got mostly through paradrops from a captured airport. my spy goes in and takes out the power my troops storm in and take out 2 towers before dieing from seals, now i have to repeat the paradroping 4 times and i storm in takeing out a tower, repeat, another 4 go in this time to take out some seals all 40 die from three seals only half damageing one seal (this was my first experience with the seals) okay so i have 4 prism towers left i figure i can mind control the president without danger from two of them so the paratrooper ordeal two more times then i wait for one more paratrooper group which escorts the yuri in which mind links the president, needless to say i'm now on the moscow level which i belive is the last of the soviet campain.

Bluemofia
Mar 30, 2007, 06:57 PM
No, the Alaska level is.

On the Moscow level, what I do is I have kirovs hover over a section of ground with the farms and the trees and just drop bombs in place. This kills off most of the troops coming at your base.

Then you should build lots of flak cannons to protect your base, and then build a nuke silo. Yuri will then throw Kirovs at you, but the flak should defat them if you have enough. Then nuke the kremlin twice, and win.

OR you can just assemble 20-30 Kirovs, and charge the Kremlin with it.

plarq
Mar 31, 2007, 05:17 AM
The San Antonio level requires more micromanagement.

Break the wall, shut off the electricity, defeat those seals, and mind control President.

Alaska Level requires air and surface defensive. US will land prism tanks by chronosphere transportation and fly Rocketeers on your base. After cleaning up, build a navy, and rampage the Allied bases to your heart's content.

Tulx
Mar 31, 2007, 01:05 PM
I still have it, I still play it, I still love it.

Great game