Rhye
Mar 05, 2007, 09:53 AM
This is going to be my last update for a while.
I'm afraid there are no schisms: I haven't had enough time to implement something enough complex.
However, there's a small possibility that I might add them, along with other ideas you are keeping posting, in future.
As for bugs that would show up eventually, don't worry they will always be fixed
V1.92 – v.1.42
CHANGES
- Reduced human plague handicap*
- Reduced plague strength once again, probably for the last time*
- Plague immunity threshold raised and not balanced with current era anymore*
- Added research discounts for small empires and new born civs*
- Rome starts with 1 more settlers in Warlords, to balance the fact that there isn’t Panormus anymore
- A missionary will be added at the American birth, depending on the religion of surrounding civs*
- Arabian UHV changed*
ADJUSTMENTS
- AI strongly pushed to colonization. It’s now less afraid of distance*
- Added a random value that will make AI preferred city spots more variable*
- AI less quick to build embassies*
- Added more anti-plague exploit measures*
- Weaker Turkish UP*
- Updated city names and settlers maps*
- Roman UHV now comprehends southern France*
- Updated many modifiers*
- Updated settlers, city names and AIwars map*
- Reduced industrial and modern techs cost*
- Tuned tech cost difference between difficulty levels*
- Tuned difference of quantity of barbarians between vanilla and warlords*
- Resurrected civs start as stable instead of shaky*
- Adjusted GNP formula in stability (less importance to gold)*
- Toned down occupation civic*
- Tuned stability modifiers to penalise giga empires (30+ cities)*
- Work rate increases for civs <100% with the eras*
- AIWars balanced with aggression level*
- Some civs are more likely than others to attack shortly after their birth*
- Resurrections happen more often when many civs are dead*
- Barbarian and independent cities less likely to flip again*
FIXES
- Fixed Turkish starting position again (sorry)*
- Fixed rare bug on city birth*
- Fixed city flipping not working*
- Fixed plague spreading to new born civs*
- Fixed resurrected civs made vassal of natives
- Fixed bug regarding plague*
I'm afraid there are no schisms: I haven't had enough time to implement something enough complex.
However, there's a small possibility that I might add them, along with other ideas you are keeping posting, in future.
As for bugs that would show up eventually, don't worry they will always be fixed
V1.92 – v.1.42
CHANGES
- Reduced human plague handicap*
- Reduced plague strength once again, probably for the last time*
- Plague immunity threshold raised and not balanced with current era anymore*
- Added research discounts for small empires and new born civs*
- Rome starts with 1 more settlers in Warlords, to balance the fact that there isn’t Panormus anymore
- A missionary will be added at the American birth, depending on the religion of surrounding civs*
- Arabian UHV changed*
ADJUSTMENTS
- AI strongly pushed to colonization. It’s now less afraid of distance*
- Added a random value that will make AI preferred city spots more variable*
- AI less quick to build embassies*
- Added more anti-plague exploit measures*
- Weaker Turkish UP*
- Updated city names and settlers maps*
- Roman UHV now comprehends southern France*
- Updated many modifiers*
- Updated settlers, city names and AIwars map*
- Reduced industrial and modern techs cost*
- Tuned tech cost difference between difficulty levels*
- Tuned difference of quantity of barbarians between vanilla and warlords*
- Resurrected civs start as stable instead of shaky*
- Adjusted GNP formula in stability (less importance to gold)*
- Toned down occupation civic*
- Tuned stability modifiers to penalise giga empires (30+ cities)*
- Work rate increases for civs <100% with the eras*
- AIWars balanced with aggression level*
- Some civs are more likely than others to attack shortly after their birth*
- Resurrections happen more often when many civs are dead*
- Barbarian and independent cities less likely to flip again*
FIXES
- Fixed Turkish starting position again (sorry)*
- Fixed rare bug on city birth*
- Fixed city flipping not working*
- Fixed plague spreading to new born civs*
- Fixed resurrected civs made vassal of natives
- Fixed bug regarding plague*