View Full Version : BC3800 - Scouting
ravensfire Mar 05, 2007, 09:15 PM Citizens,
Our valiant scouts have discovered maps that have revealed much land to our north.
http://forums.civfanatics.com/uploads/11651/BC3800_World.JPG
So, where should we scout next? Currently, Karakorum is producing a scout, so we might have two shortly. What areas should we discover?
-- Ravensfire
grant2004 Mar 05, 2007, 09:53 PM the map revealed that there are two other villages nearby, our current scout should move to make contact with these people and find what they may be able to show us. We have ample time to explore our area before our next city will be settled, but we need to make sure a rival does not get to those villages before we do.
robboo Mar 05, 2007, 10:16 PM i agree..scout towards the villages. Then I would "circle " our city.
Hyronymus Mar 06, 2007, 01:27 AM Yes, I agree too.
ori Mar 06, 2007, 01:34 AM :agree:
Just to make sure that there are no complains about a lack of discussion ;) actually after that we should scout the possible city sites we already see - the two gold sites come to mind :rolleyes:
fed1943 Mar 06, 2007, 04:29 AM I agree with Roboo.
Best regards,
ravensfire Mar 06, 2007, 09:09 AM Concur about the villages.
If we get a second scout, I'd like to see them sweep the south quickly, then head west.
-- Ravensfire
DaveShack Mar 06, 2007, 09:15 AM If the Elder chooses to allow training of the scout to complete, I'd like him to see what lies on the coast to the south, and then send him to the east to see what is beyond the gold. The existing one could clear off the scattered unknown places on his way to meeting the villages on the map, and then continue west from there.
dutchfire Mar 06, 2007, 09:18 AM I'd like the first scout to go east, and the second scout to pick up the villages.
edit:
http://img54.imageshack.us/img54/2670/civ4screenshot0118hu5.jpg
ice2k4 Mar 06, 2007, 06:06 PM I rather have the first scout pick up the villages. Waiting for a second scout (if we even build it) will give the AI plenty of time to capture those two. And on Prince, there is only one hut that yields a technology (lets hope we get it, as it gives a huge boost to the game.)
If we do build a second scout, why would unveiling tiles be prioritized over goody huts? By building the scout we are ensured the second scout can unveil tiles that are being used to plot new cities. I don't see much advantage of sending the first scout east, and the second one after the goody huts.
But then again, what does the Elder say about the build queue?
DaveShack Mar 06, 2007, 10:14 PM First scout goes to villages: 8
Second scout goes to villages: 1
CivGeneral Mar 06, 2007, 11:25 PM We should also keep on exploring our land and carefully pop those goodie huts. Also, keep an eye out for wild animals. Even though they wont stray into our borders, they can still wreck havoc on our scouting party and interrupt our scouting mission.
ordinaryguy Mar 06, 2007, 11:38 PM We should also keep on exploring our land and carefully pop those goodie huts. Also, keep an eye out for wild animals. Even though they wont stray into our borders, they can still wreck havoc on our scouting party and interrupt our scouting mission.
Yup. Get the goody huts, but stay away from bears and lions. I kinda have a grudge against them :lol: Of the majority of my scouts that died, they were the cause.
dutchfire Mar 07, 2007, 08:34 AM First scout goes to villages: 8
Second scout goes to villages: 1
I guess I'm outvoted here.
Btw the line in the north of the picture is the equator, it should give us an idea how much the land will continue above that.
DaveShack Mar 07, 2007, 10:05 AM Not really outvoted since it isn't technicallly a vote. :D
How'd you figure the equator point? We'll want to settle a very good production site within 30 degrees of lattitude.
730195 Mar 07, 2007, 10:56 AM How'd you figure the equator point?
I was wondering the same thing.
We'll want to settle a very good production site within 30 degrees of lattitude.
Could you elaborate? I figure production sites are wherever they are.
dutchfire Mar 07, 2007, 11:01 AM Turn resource bubbles on, they point to the equator, so when you see bubbles pointing up on one row of tiles, and bubbles pointing down one row below, the equator is between these two rows of tiles. (@Dave, you could have known this, I've said it in the DG1 too.)
About the latitude, you can only build the Space Elevator with 30 degrees of latitude, so if you want to build it, you need a good city there.
730195 Mar 07, 2007, 02:29 PM Thanks. Useful info.
DaveShack Mar 07, 2007, 04:45 PM (@Dave, you could have known this, I've said it in the DG1 too.)
Yes, but I felt like giving you an opportunity to showcase your knowledge. :D
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