View Full Version : Science Advisor Tutorial: How to get you Modified Tech Tree to Look Professional


Kal-el
Apr 23, 2002, 08:27 PM
Science Advisor Tutorial:

How to get you Modified Tech Tree to Look Like a Professional
1: Back up files science_ancient.pcx, science_middle.pcx, science_industrial.pcx, and science_modern.pcx. these files are located in the Art/advisor folder
2: Make Three copies of science_blank.pcx
3: Name the four science_blank files; science_ancient.pcx, science_middle.pcx, science_industrial.pcx, and science_modern.pcx, one each.
4: Start the Game
5: Go to Science Advisor Ancient Screen
6: Hit the Print Screen Button on your keypad
7: Open Windows Paint - paste copied page into Paint - Save image as "Science Ancient Original.bmp"
8: Repeat steps 6 and 7 for the other three eras naming the new images accordingly.

9: Plot out the X Y coordinates for each of your techs.
Hint 1: Use the attached Grid for even easier plotting.
Hint 2: It is easier if you just do one era at a time.
Hint 3: Use the positions of the original techs as a guide for your techs. Better yet use the positions of the techs in DYP mod - there are more points of reference
10: Repeat steps 6 and 7 rename new file "Science Ancient Working.bmp" This should give you an approximate view of what your tech tree will look like. You can now cut and paste the techs and move them around to there exact desired locations.
Hint 4: It is easier if you have already completed the relationships between techs, units and improvements. This allows you to have a better feel of what size tech boxes you will be dealing with.

Using the Grid Overlay:
11: Once all the tech boxes are in place on the bitmap you can now use the attached grid overlay to easily plot out your tech coordinates. Using a program that allows layers, such as Adobe PhotoShop, open your image with all the tech boxes in their desired places.
12: Copy the Grid overlay and paste in onto the working advisor screen as a new layer.
13: Select all the white areas of the Grid overlay.
14: Cut all the selected white areas from the image. This should leave you with the just the pink lines over your tech boxes.
15: Use the Grid Coordinates to help plot your coordinates.
16: Enter the coordinates into the .bic or .bix file.
17: Open the Game and Capture the image of your new advisor screen.
18: Compare your new Working image with the Original image or the DYP image to plot a more accurate position for your techs.
19: Repeat until satisfied.

Ok, so you have everything in order now what about the arrows?
Using the two arrow sheets I have supplied below all it takes is a little time and patience and you can have your tech tree in playing order.

20: Now that you have your tech boxes in place go ahead and take some screen shots of them.
21: The next step is draw in the arrows by hand. This will give you a rough idea of what you will be looking at. At this time you may notice that some of the tech boxes need to be moved around a bit to accomodate all the necessary arrows. If so go back and repeat steps 15-18.
21: Once you have all the arrows drawn in you can move on to the finished arrows. Find an arrow that you like from the arrow sheet and go to town on a clean version of the advisor screen.
http://www.civfanatics.net/uploads2/science_advisor_-_kal-els_ancient_working.jpg
Hint 5: I find the easiest way is to do most of your editing in Paint. This program allows you to make anything white, clear so you can copy an arrow from one of the arrow sheets and easily place it into your advisor screen.
22: After you have all your arrows in place cut out all the tech boxes
23: Copy the Whole Image
24: Open the blank versions of the advisor screens and paste your arrow image into the blank advisor screen. Make sure you set the white to transparent.
25: Save
26: Open your new file in PSP and set the Palette Transparency.
27: Repeat for each era.

Congratulations! Your Done.

Ralendil
Apr 23, 2002, 08:47 PM
Thx Ka-el.
First !

:goodjob:

Colonel Kraken
Apr 27, 2002, 01:06 PM
You rock Kal-el!!

damunzy
Apr 28, 2002, 02:26 AM
Nice Kal-el. I can see myself using the instructions and the pics you have supplied. Thanks. :D

Kal-el
Apr 28, 2002, 10:35 PM
Here are some modified tech boxes that will help you to fit more techs in each era. The border has been removed. These were originally created by Elucidus, but had to be slightly modified with the release of 1.21f.

Kal-el
Nov 14, 2002, 07:26 PM
This will help in plotting those pesky X's and Y's.

http://www.civfanatics.net/uploads2/Science_Advisor_-_Grid.gif

kring
Nov 14, 2002, 11:15 PM
Thank you. It has been a big help.

Kal-el
Nov 15, 2002, 10:20 AM
your welcome. :)

Kal-el
Nov 15, 2002, 10:23 AM
Here are some screens of the Middle and Industrial Ages from my mod, Double Your Pleasure:
http://www.civfanatics.net/uploads2/PtW_Middle_DyP.gif
http://www.civfanatics.net/uploads2/PtW_Industrial_DyP.gif

Colonel Kraken
Jan 20, 2003, 01:24 PM
Originally posted by Kal-el
Science Advisor Tutorial:

20: Now that you have your tech boxes in place go ahead and take some screen shots of them.

Hint:
(1) In PtW, create a scenario and put Kal-el's blank science advisor screen in the folder (mimic the file structure: Art/Advisors/science_xxxxx.pcx). Make sure to rename the blank advisor screen to the one you're currently modifying. (e.g. science_modern.pcx).

(2) Now when you go into the game with all your techs in the correct x,y position, you'll see a science advisor screen without arrows, but your techs neatly placed. Take a screenshot.

(3) Copy arrows out of Kal-el's blank arrows file and paste it into you bmp screenshot you made of your new tech screen. But, before you click to accept, you'll notice the x,y coordinates of your arrow at the bottom of the screen (I know PSP and Lview Pro both do this). Make note of it.

(4) Now open Kal-el's blank advisor sheet and place a copy of the arrow onto it (Paste as new selection). (In PSP and Lview Pro, use [Ctrl][E]). Move the arrow to the exact same coordinates you remembered from your screenshot, and click it into place.

Voi la, arrows are placed right where they're supposed to be.

(5) Save the blank advisor screen you placed your arrows on as science_modern.pcx (or whatever era it's for).

You now have a professional looking science advisor screen! (Without going through Kal-el's steps 21-27 which I didn't quite understand).

Just thought you folks would like to hear an alternative way to do it. :D

Killer_Klein
Mar 30, 2003, 06:07 PM
Hi!

Um... I set my techs up, took a few screens shots and then moved them around using Photoshop and re-entered them.

I did my four tech screens and I copy and paste and rotated...etc.. to get the arrows how I wanted them and the saved each of them (as PCX) and then changed the files around so I could use them in my mod, but...

Everything was black except for the techs!!!

I didn't use the blank screens and I left the techs on figuring that it didn't matter. Now do these matter and that is what caused it screw up??

Can anyone help??

:confused: :confused:

Kal-el
Mar 31, 2003, 12:30 PM
Sounds like your transparancy is off. You need to fix your color palette.

Use this palette file in PSP to fix your problem.

Killer_Klein
Apr 01, 2003, 02:48 PM
Thanks :cool:

I'll try that when I get home from work.

That is if I figure it out... really tired and brain not work after work.

Thanks

Later

Killer_Klein
Apr 06, 2003, 06:26 PM
Hey

I am only a basic user of Photoshop and I'm not sure how to set the Transparency with the Tech screen I set up.

Will it work if I cut and paste everything from mine to your blank screen??

If not could you give me a step-by-step example please and thank you.

Thanks

Later

Me!!!

Kal-el
Apr 07, 2003, 12:19 PM
the only thing I use PSP for is palette editing, so I can't help you with more than that.

All you need to do is put your arrows on the blank advisor screen and then load the palette provided above. The image below should help point you in the right direction. :)

Killer_Klein
Apr 07, 2003, 07:29 PM
:D

Thanks!!

This should help a lot.

Thanks

Later

stgelven
Nov 23, 2003, 10:26 AM
tanks Kal el!

i guess (and hope!) that a newb moder like me can make a good work with your method and tools.
thanks again! :goodjob:

Vizurok
Mar 20, 2004, 09:22 AM
Kal-el, fantastic tech-trees!

sourboy
Apr 17, 2004, 11:52 PM
How do you change the Tech Tree for a particular scenario & not permanently?

Kal-el
Apr 21, 2004, 09:33 AM
put your new tech screens in the proper scenario folder.

citizen001
Jun 04, 2004, 08:57 PM
marvellous!!!! just what i needed!!!
thanks man;)

striq
Jun 12, 2004, 09:03 PM
could you post a link to your expanded tech tree mod?

Bart Simpson
Jun 17, 2004, 06:44 AM
i come to step 9 then i dont know what to do do? any help??

Wartnose
Jun 06, 2005, 12:52 PM
Nice tutorial Kal-el :goodjob: :D , but i haven't pcx or any program that can "make" bmp files into pcx othervise Civ don't accept the files :( .

Do you know of any such pitcure-transferer?

(Dont pay attention to my bad english ;) )