View Full Version : Use content on random map


Cryptoanarchist
Mar 07, 2007, 05:16 AM
After playing as half a dozen civs in this mod I've realised that half of my fun is exploring the world and finding out where everyone is and how the world is shaped.

I was wondering if there was an easy way to transport some of the content as a mod to a random map. Obviously scripted events and staggered starts would be out but what about stability/new civics/collapsable civs/plagues/etc.

and sorry if its already been asked, I wasnt able to find the information with the search :s.

Hitti-Litti
Mar 07, 2007, 08:12 AM
Yes, they can be included in other mods, but not without Rhye's permission.

It would be interesting to see stability and plague in a normal game... Also collapses and rebirth of civs would be cool.

Whitefire
Mar 07, 2007, 05:03 PM
I haven't tried it yet, but if you rename the mod folder to something else (For me I have RFCvXYZ) you have the option of starting on a random map.

Cryptoanarchist
Mar 07, 2007, 06:09 PM
It does allow for random games but I couldn't stop it from crashing when the game started :(

I only really intend to use it on my computer but if others want it and rhye give permission I'll be happy to share. That said though I probably wont be the one to come up with the solution cause im not familiar enough with how any of the behind the scenes stuff works.

I was thinking along the lines of copying the mod folder and renaming it then deleting the content incompatible with a random map (scripted events/UHVs)) and getting to keep stuff like unique units/powers/buildings and stuff in the original post :)

EDIT: Disabling UHVs and making the world cylindrical got me ingame. one start on ancient and one on future, i kept with future for a bit so I could better see what was happening, both times I started with the appropriate units on land and a settler+warrior out at sea. The game crashed after a turn or two in but all the content appeared to be intact.

On a side note England founded cambridge first so its probably still using a co-ordinate system for cities.

thenooblet22
Mar 07, 2007, 10:26 PM
Wouldn't work. Rhye's mod is based and built upon that map. Some civilizations had to be handicapped because of their position while others needed boosts. Better off starting from scratch.