View Full Version : Suggestions about new units


asioasioasio
Mar 08, 2007, 02:48 AM
I'll add more info about units that found place in mod soon
and I also want to hear opinions for new units (for existing nations and that nations wich'll appear in next patches).

So what units you would like to see?

arithegreat
Mar 09, 2007, 06:31 AM
Saab J 29 Tunnan Swedish jet fighter project did start 1945 and first flight was 1948.
And for Finland Jägers (Jääkäri) that are elite troops. So they could be infantry 3 or 4.
Japanese I-400 class submatine/carier
do this mod have Zeros in it

makke
Mar 10, 2007, 12:31 PM
Yes Jäger should be added to Finland(if it's in in next version) also skitroops and tankhunters.

wotan321
Mar 12, 2007, 06:14 AM
I'd like to see the Great Diplomat in the game.

asioasioasio
Mar 13, 2007, 04:14 PM
and what do you think about adding units that weren't used by this country?

I think it's better to change history not replay - so when finland gets Jet Fighters Technology (and it should be hard task) it's able to produce JetFighters units - in this case i would give them Messerchmitt Me-262 or Saab J 29 Tunnan. What do you think about it?

vidimce
Mar 13, 2007, 06:05 PM
Unique infantry units would be good, Red army for the Soviets, Italian blackshirt for Italy, etc.

snafusmith
Mar 13, 2007, 07:13 PM
If there's one thing I think every mod out there needs more of, it's unique warships. I'm working on fixing this, but it takes time. Especially with any Pacific scenario, you should have some of the more interesting ships, like the I-400 class Japanese submarine aircraft carriers.

makke
Mar 14, 2007, 05:11 AM
If there's one thing I think every mod out there needs more of, it's unique warships. I'm working on fixing this, but it takes time. Especially with any Pacific scenario, you should have some of the more interesting ships, like the I-400 class Japanese submarine aircraft carriers.

Agree. Germany should have example; Bismarck but it would cost A LOT. But Bismarck's strenght would be like 55 :goodjob:

arithegreat
Mar 16, 2007, 07:32 AM
and what do you think about adding units that weren't used by this country?

I think it's better to change history not replay - so when finland gets Jet Fighters Technology (and it should be hard task) it's able to produce JetFighters units - in this case i would give them Messerchmitt Me-262 or Saab J 29 Tunnan. What do you think about it?

Finlands first jet fighters was De Havilland D.H.100 Vampire and Folland Gnat fouga Magister and they are delivered in the 1950´s to replace the Messerschmitt Bf 109 that was in service to 1954. I like the Saab J-29 more then the Me-262. Here is a picture of a Finnish Bf-109 http://en.wikipedia.org/wiki/Image:Messerschmitt_Bf_109G-2.jpg

how about adding the B-24 Liberator that is the most produced bomber made

asioasioasio
Mar 17, 2007, 05:27 PM
Ok so finland would have de havilland vampire :)

There will be more see units (for britain / us / japan / germany / soviet union - rest would be using generic units) - not so much as tanks and airunits - the speed of game (especially ai turn) is getting worried me

arithegreat
Mar 18, 2007, 03:31 AM
What about adding Gliders to 1944 Scenario gliders was used in great numbers to take strategical stuff like bridges and stuff like that.
CG-4A Waco USA
http://en.wikipedia.org/wiki/CG-4_Hadrian
And a big one
Airspeed Horsa that can take a jeep or anti-tank gun or 25 troops
http://en.wikipedia.org/wiki/Airspeed_Horsa

maybe instead of airplane animation I think that helicopter would be better so it can land and take of from

Churchill 25
Mar 18, 2007, 07:13 PM
in the next patch you should make it so that cars have an extra movement so it has more than 2 movement.

asioasioasio
Mar 22, 2007, 04:14 PM
i think they have nice movment (i'll slightly slow down other forces) - try it with "Recon" promotion :) i was able to spy with my jeep through enemy lands and return to base the same turn :)

about gliders i don't see much use now (the same goes for transport planes) - they need good changes in sdk so airdrop infantry would make airdrops :)

Hardner
Mar 23, 2007, 05:57 AM
Everything I would add has already been mentioned, but here's a short summary:

civ-specific infantry (Asio said that will be implemented in a later update;-) ), PanzerIII (the only german and important tank that's missing) here's my thought:

Early Tanks:
PanzerII (light)
Panzer38t (medium)
PanzerIII (heavy)

Mid-War Tanks:
PanzerIV (light)
PanzerV (medium)
PanzerVI (heavy)

Late Tanks:
PanzerVI (light)
PanzerVII (medium)
PanzerVIII (heyvy)

In these eras only these tanks should be buildable.

What about adding a cruiser class to the naval units?!
And the Bismarck would be a very nice UU for Germany;)
Seamines would also be nice!

Also an air transport, that can drop units on every land tile and not only in cities would be awesome!!! But this will surely need python and sdk. Hopefully somebody like Dale or TheLopez could help.

What could be the purpose of a great diplomat? Idea sounds nice!

arithegreat
Mar 23, 2007, 12:31 PM
i think they have nice movment (i'll slightly slow down other forces) - try it with "Recon" promotion :) i was able to spy with my jeep through enemy lands and return to base the same turn :)

about gliders i don't see much use now (the same goes for transport planes) - they need good changes in sdk so airdrop infantry would make airdrops :)

I mean for later use after sdk my blitzkirg is not optimal if I can´t fly in stuff

asioasioasio
Mar 23, 2007, 03:20 PM
Germany already has much tanks i know there's lack of PanzerIII, but i don't see need to make it in next 1-2 patches

new classes are on the list: Dreadnought, Cruiser and Submarine carrier (i don't know how it was called)
I want to put few UU also there :)

Yup sounds nice :) PeteT has a lot of work with code right now, but maybe he'll add this to :)

and about air transportunits i lack the airdrop infantry and fully working transport planes - the airdrops is what on target on PeteT - he helped us a lot with tough sdk python - i hope he would be able to make breakthrough in this matter (or Dale or Lopez)

Shiggs713
Apr 15, 2007, 05:00 AM
I would like to see different classes of naval units. Try to be historically accurate. This would mean makin tons of unique units though. Probably not too difficult, but maybe too tedious.

arithegreat
Apr 17, 2007, 06:17 AM
Ocean Liner would be fun for my u-boat
http://forums.civfanatics.com/showthread.php?t=217309

arithegreat
Apr 29, 2007, 03:52 AM
These Tigers for different types of mission´s like desert, wood´s, combat

http://forums.civfanatics.com/showthread.php?t=161128

makke
Apr 29, 2007, 05:11 AM
^^Yeah those look awesome! It would be cool to have the desert one on the mod. :P What a feeling moving desert infantry and desert skinned tigers on 1939map in Africa. : )

Shiggs713
Apr 29, 2007, 02:58 PM
nice tiger's! :D

asioasioasio
May 10, 2007, 05:24 AM
I think it'll slow down game to much put different version for different fronts :(.
I was thinking about it, but i don't find this possible :(

MarshalAlex
May 10, 2007, 07:29 AM
If you add yugoslavia you can put Yugoslav Partisans and JNA (Yugoslav Nacional Army or Jugoslovenska Narodna Armija), also you can add a Jet fighter calld Jastreb, MiG 21, an T-34 Tank,...
And a weapons factory to build units faster calld "Zastava"

asioasioasio
May 10, 2007, 07:40 AM
Jastreb, MiG 21 are cold war aircraft from late 50-70's - i think it's to late to put them to the mod

MarshalAlex
May 10, 2007, 01:26 PM
well i have some info about yugoslavia so il dig up somthing from wwII...
BTW did you know that they used Spitfire fighter plane during ww2 (inported by english)! YAK-3 was also used in yugoslavia, and some planes from luftwaffe of croatian ustašas where stoald by partisans!
il dig up some info leater... if you need info for yugoslavia ask me :)

arithegreat
May 11, 2007, 10:46 AM
Jastreb, MiG 21 are cold war aircraft from late 50-70's - i think it's to late to put them to the mod

I don´t mind if there new high-tech jets I have a F-35 in use here :D

arithegreat
May 11, 2007, 11:03 AM
Finnish battle cruiser Väinämöinen
Ilmarinen would be fun they work for sweden and some other contrys to
http://users.tkk.fi/~jaromaa/Navygallery/index.htm

asioasioasio
May 11, 2007, 11:58 AM
well i have some info about yugoslavia so il dig up somthing from wwII...
BTW did you know that they used Spitfire fighter plane during ww2 (inported by english)! YAK-3 was also used in yugoslavia, and some planes from luftwaffe of croatian ustašas where stoald by partisans!
il dig up some info leater... if you need info for yugoslavia ask me :)

I choosed this fighters for yugoslavia
MORANE_SAULNIER_406
MESSERSCHMITT_BF_109
JAK_9
HAWKER_HURRICANE
SUPERMARINE_SPITFIRE
P_80_SHOOTING_STAR
F_86_SABRE

we don't have bombers and tanks, tank destroyers chossed so i would be glad to hear your opinion about fighters and other units for yugoslavia. :)

I don´t mind if there new high-tech jets I have a F-35 in use here :D

lol maybe they'll in phase 10 :) - no f-35, B-2, and all this kind of x-wings in phase 2 :p

About navy - we don't want to make unique asap - it's for phase 3 - i need have guarantee that they won't be great lag after finishing phase two.

MarshalAlex
May 12, 2007, 07:47 AM
here you can find some yugoslav air force http://en.wikipedia.org/wiki/SFR_Yugoslav_Air_Force
but thats after the wwII so you shold use thease ones:
AIR:
1. YAK-9
2. Messerschmitt Bf 109
3. Do 17K
4. SM.79
5. SUPERMARINE SPITFIRE
6. MiG-3
--------------------------
you can look here too:
http://en.wikipedia.org/wiki/JNA

DarthCycle
May 12, 2007, 09:21 AM
My recommendation for new units would be a fortification unit type and a garrison unit type.

I) Fortification

The fortification unit would have no movement point and cost no maintenance. They cannot be built and would only serve as unit to use in scenario to recreate initial condition on front. Also, they cannot gain experience (or make them illegible for all promotions, which has the same result) or be upgraded. It should be a static unit.

The advantage of this type of unit is simple: since it cannot be moved, the AI wouldn't be able to "mess" around with them.

For example, in the 1939 scenario the maginot line is a set of terrain features: bunkers, trenches and the like. However in order to recreate this front the German and the French must have fortified units in these defensive terrain feature at all time. However, the AI is always moving its unit around and there is no such thing as the maginot line in the scenario right now.

Create three type of fortication:
1) Light fort = strength of infantry I
2) Medium fort = strength of infantry II
3) Heavy fort = strength of infantry III

II) Garrison

Basically, pretty much the same concept as the fortication unit however they can gain experience and promotions and can be built in cities.

The advantage is the same as the fortification unit: since it cannot move, the AI cannot create some gaping hole in strategic locations on the map and it will serve as a cheap defender for cities.

Shiggs713
May 12, 2007, 10:56 AM
Not a bad idea.... However I think you could do this with the creation of only 1 unit. The game has already got so many units and new civs (it will for phase 2) that its min. requirements and load times are going up rather quickly. We already looking to solutions to these, but we will probably try to only add necessary units.

What I would suggest is just making Fortification unit. It would not be able to move, should have city bonus, start with City Defender I, maybe hills or forest bonus as well. It would be able to be built in any city, and its upgrades (Fortification II, III) and promotions should be in parallel with the infantry unit.

To re-create the Maginot Line, simply pre-place them where they should be.

Also to suppliment this I would add in the Maginot Line wonder. (http://forums.civfanatics.com/showthread.php?t=207858):)

arithegreat
May 20, 2007, 11:29 AM
B-29 nuke edition

asioasioasio
May 31, 2007, 03:55 AM
Non-movable Garrison Infantry and B-29 nuke addition will appear in next update. :)

Kyrion
Jun 06, 2007, 12:45 PM
i suggest replacing the panzer 38t with a panzer III, because the 38t was a czecoslovakian tank used by the germans, and the panzer III played a greater, more important role early in the war.

asioasioasio
Jun 06, 2007, 01:41 PM
Still nobody made model of panzer iii :(
I have other units high on the to do list - so i still have hope someone will make panzeriii

arithegreat
Sep 01, 2007, 04:15 AM
Arado Ar234 "Blitz" jetbomber
http://forums.civfanatics.com/showthread.php?t=241275

arithegreat
Nov 05, 2007, 07:14 AM
How about this Finnish fighter VL Pyörremyrsky a plane made from wood like the Bf 109 that it could outclimb but only one built and the other one did get canceled when the war was over but it looks good

some pics
http://www.virtualpilots.fi/feature/photoreports/blenheim2001/pm01.jpg
http://www.virtualpilots.fi/feature/photoreports/blenheim2001/pm02.jpg
http://www.virtualpilots.fi/feature/photoreports/blenheim2001/pm04.jpg
http://www.virtualpilots.fi/feature/photoreports/blenheim2001/pm05.jpg
http://www.virtualpilots.fi/feature/photoreports/blenheim2001/pm06.jpg
http://www.virtualpilots.fi/feature/photoreports/blenheim2001/pm07.jpg

asioasioasio
Nov 05, 2007, 08:03 AM
Works well for me - i'll check if i can find nay blueprints for this unit

arithegreat
Nov 08, 2007, 09:00 AM
Works well for me - i'll check if i can find nay blueprints for this unit
http://www.aviastar.org/pictures/finland/vl_pyorremyrsky.gif

asioasioasio
Nov 08, 2007, 11:33 PM
Thank you :)

Salis
Feb 21, 2008, 02:53 PM
Agree. Germany should have example; Bismarck but it would cost A LOT. But Bismarck's strenght would be like 55 :goodjob:

I think Bismarck should not have an enormous strength. Incase it should have 1 or 2 first strikes because it had not a very strong armored hull but it had 8 very heavy guns. (Bismarck vs. HMS Hood: Bismarck shot 5 shells that hit and sunk the HMS Hood.)

Salis
Feb 21, 2008, 03:32 PM
I think Panzer VIII Maus's strength of 44 is not enough. It was not a heavy tank... It was a SUPERHEAVY tank. Strenght of 48 would be better. (The movement of 1 good.)
The ability of ranged bombardment would be good too because it had a big 126mm gun. (Bigger than normal artillery.)