View Full Version : What to research after agriculture?


dutchfire
Mar 08, 2007, 06:23 AM
What do you want us to research after agriculture? (In case we'll do agriculture first.)

Fishing
Pottery
Animal Husbandry
Archery
Mysticism
Mining
Abstain

Poll is public and open for 2 days.

Discussion thread (http://forums.civfanatics.com/showthread.php?t=210133)

ori
Mar 08, 2007, 06:34 AM
What do you want us to research after agriculture? (In case we'll do agriculture first.)

Fishing
Pottery
Animal Husbandry
Archery
Mysticism
Mining
Abstain

Poll is public and open for 2 days.

You forgot to link to the discussion in the SEER: Starting Path (http://forums.civfanatics.com/showthread.php?t=210133) thread - so I do it for you ;)
Nothing like keeping everyone informed about our discussions ;)

Edit: and I still favor Agri -> Mining -> Bronze so my vote was obvious :)

ravensfire
Mar 08, 2007, 08:43 AM
Mining.

We've got some useful resource near us that we'd benefit from. Hopefully we'll have a settler in 2-3 game sessions, and can start expanding.

-- Ravensfire

fed1943
Mar 08, 2007, 08:58 AM
Mining to mine the hills in our capital and for bronze.

Best regards,

DaveShack
Mar 08, 2007, 12:28 PM
I wonder how long each one will take? (hint hint)

I'd post it myself but a certain 4-lett word, work intervenes.

donsig
Mar 08, 2007, 02:21 PM
Have any religions been founded yet?

DaveShack
Mar 08, 2007, 02:43 PM
Have any religions been founded yet?

To be 100% sure it would be necessary to look at the save, but it's about 99.9% likely that no religions have been founded. There hasn't been enough time to research one. (the ~0.1 chance is that someone popped a hut within the 1st 4 turns, and got the right tech)

There's a 2nd question behind this, right? I'll anticipate it being, can we get a religion if we start now?

If nobody started with mysticism, then it might be very easy to get a religion since agriculture/animal husbandry and mining/bronze working will be the AI priorities. If one civ started with mysticism, then we would have a good chance to get Hinduism since they seem to always go for the cheaper Buddhism. If two or more civs started with mysticism, I don't know what our chances would be, but I'd say diminished at best.

grant2004
Mar 08, 2007, 03:32 PM
None of the DP's have reported seeing a religion founded in a distant land message, so I'd assume none have been founded.

I'd expect an easy time getting a religion if we moved quickly even if there are two civs that started with mysticism they'll both race for meditation and waste many turns on that allowing us to get polytheism very easily, at least thats what my experience has been in other prince difficulty games.

If we do however move further along the resource gathering path I belive the cheiftan ( I could be wrong can't seem to find the post right now ) made a post detailing a plan to get code of laws by the oracle and thus found a later religion very easily.

Bertie
Mar 08, 2007, 03:59 PM
We need to discover skills for our workers and also strategic resources so we can determine where to settle next. Mining should be the next tech so we can start chopping forests. After that BW and AH.

donsig
Mar 08, 2007, 04:30 PM
I can understand the need for skills for our workers. Wait, how many workers do we have?

I voted for mysticism. We should make a run for Hinduism while we still can.

@DaveShack: Thanks for anticipating the second question and answering it. :)

Shattered
Mar 08, 2007, 09:59 PM
I agree with Donsig, we should try and get polytheism as quick as possible. If that doesn't work, we still have monotheism right after that. We can easily get a religion.

CivGeneral
Mar 08, 2007, 11:30 PM
We need to research mining to unlock the secrets of the Earth

ordinaryguy
Mar 09, 2007, 12:56 AM
I voted Animal Husbandy to see if there are horses. We need it for our UU.

dutchfire
Mar 09, 2007, 06:03 AM
(the ~0.1 chance is that someone popped a hut within the 1st 4 turns, and got the right tech)

You can't pop religion techs from huts (if I remember it correctly).

We don't need a religion, we'll be able to have silver + gold + forges = 4:) before we'll ever get into serious happiness problems.

robboo
Mar 09, 2007, 09:00 AM
we should wait to see whats going on...I voted mining so i have a voice in this. But honestly we should see if anyone gets a religion...if no religions pop up and we see no close in neighbors we may go for an early religion. Dutch...religion gives us promotions and build speed advances...those should be included in your thoughts as well.

We also need to decide fairly early...are we going to be warriors or builders. Again we cant decide until a few more turns. If we explore and see we are alone on a island then we can delay the metal techs. And grab a religion. NOW if we have a neighbor and he is one of the likely early religion founders, we can get metal and HBR and war our way into holiness.

/we need to slow down and not get to far ahead of ourselves. Civ is a changing game and you cant plan 10-20 turns ahead at this point in the game. Once you do so you are locked into a certain type of game for a long time.

Methos
Mar 09, 2007, 03:11 PM
I agree with dutchfire, we don't need a religion. If we really want a religion lets get confused from CoL. An early religion isn't worth the time with all the :) resources we have.

donsig
Mar 09, 2007, 03:52 PM
When I asked how many workers we have that wasn't a rhetorical question. Anyone know the answer?

730195
Mar 09, 2007, 04:07 PM
When I asked how many workers we have that wasn't a rhetorical question. Anyone know the answer?

None, ATM.

Falcon02
Mar 09, 2007, 04:13 PM
When I asked how many workers we have that wasn't a rhetorical question. Anyone know the answer?

As I think you're aware, since it's so early in the game...... Zero.

In Six turns our capital will be size two, at which point Chieftess has instructed the DP to start production of our first Worker.

I estimate this Worker will take about 9 turns to complete after growth.

So approx. 15 turns till our first worker in total. (actually an equal amount of turns to if we started building the worker right now).


And FYI:
We will have Agriculture in 4 turns.
Both Mining and Mysticism will take 8 turns after that (even after growth), so 12 turns to finish our first tech after Agriculture.
So Agriculture + Mining gives us the three "main" improvements (roads, mines, irrigation) 3 turns before we get our first worker.


I assume you're trying to get at is "Why are we researching worker techs without any workers?" The answer is a sort of a chicken and the egg scenario.
No point to build workers without stuff for them to do. But then no point in giving our non existent workers things to do, since we don't have 'em.

DaveShack
Mar 09, 2007, 11:34 PM
The worker techs (agriculture and mining) are prerequsistes for the resource techs (animal husbandry and bronze working). The critical objective IMO is finding the resouces so we'll know where to settle future cities.

Did we start with the wheel? I don't remember offhand. If we don't then we don't have roads yet.

dutchfire
Mar 10, 2007, 03:38 AM
We started with the wheel and hunting.

Falcon02
Mar 10, 2007, 07:40 AM
Did we start with the wheel? I don't remember offhand. If we don't then we don't have roads yet.

yes we've got the wheel.

EDIT: ack, duplicate post with Dutchfire.... this is what I get for not noticing there was a second page......

donsig
Mar 10, 2007, 06:49 PM
So if we started with the wheel (and could build roads) and will have agriculture next then the first worker we make would have had two different things to work on. I really see no rush to get mining here. Sure, we want to know where the resources are for settling. So how many settlers do we have right now?

Each religion can be founded by only one civ. There are benefits to fouding more than one religion. Are we planning on duplcating the last fiasco by ingoring religion once more?

CivGeneral
Mar 10, 2007, 07:43 PM
Each religion can be founded by only one civ. There are benefits to fouding more than one religion. Are we planning on duplcating the last fiasco by ingoring religion once more?
Make a better convincing argument on why we should research Mysticism instead of using criticism that happened in the old game.

donsig
Mar 10, 2007, 08:04 PM
Make a better convincing argument on why we should research Mysticism instead of using criticism that happened in the old game.

Ummm, how about we need a religion? Why peg all our hopes on getting one through the Oracle? Also...

Each religion can be founded by only one civ. There are benefits to fouding more than one religion.

Try to read more than just the last sentence of my posts.

Methos
Mar 10, 2007, 08:18 PM
The early religions, like Buddhism and Hinduism, aren't important enough IMO to even bother going for them. This is only prince difficulty so we should have no problem getting to CoL first.

We don't need the early religions with as many :happy: resources as we do.

Edit: Whoops, sorry, I just noticed I said the same thing the page before. My mistake.

CivGeneral
Mar 10, 2007, 08:34 PM
Ummm, how about we need a religion? Why peg all our hopes on getting one through the Oracle? Also...

Try to read more than just the last sentence of my posts.
Excuse me for coming from a section of the forums (Off topic) that you have to make a precise and detailed argument to make one's point.

Plus, your statement in your last sentence does not tell me what benefits one gets when founding a religion, especially playing in this difficulty level where religion races are more common in higher difficulty levels

Right now I don't see the huge important need a religion immediately. We can get to Mysticism and Meditation. I dont see whats the rush to be the first kid in the block to found a religion.

Methos
Mar 10, 2007, 08:50 PM
Religion can be very nice to have, especially if your the founder. If you use a Great Prophet to build the unique temple for that religion, you gain +1 :gold: for every city your religion has influence. Spamming missionaries can earn great income. You also gain line of sight to every city that is influenced by your religion, so its great for preparing for an invasion.

While the above is all well and good, I still do not believe we need to shoot for the early religions.

Falcon02
Mar 11, 2007, 03:15 AM
Sure, we want to know where the resources are for settling. So how many settlers do we have right now?

Wait till we have a settler, then we don't have the resources scouted out to place it properly, want to wait for that once we've got one, now we've got a settler sitting idle while we wait. Want to go ahead and settle without knowing where the resources are, fine, say that. Same sort of chicken and the egg argument as workers.

I have not been convinced of the need to rush to a Religion now, I'm with Methos that we can go for Confucianism, Judaism or Christianity once we've got a good base.

dutchfire
Mar 11, 2007, 04:49 AM
Religion can be very nice to have, especially if your the founder.

You don't need to found it, you need to control the holy city. We're Khan after all :D

Methos
Mar 11, 2007, 08:08 AM
You don't need to found it, you need to control the holy city. We're Khan after all :D

Whoops, my mistake. :blush:

donsig
Mar 11, 2007, 09:14 PM
Wait till we have a settler, then we don't have the resources scouted out to place it properly

We could have gome for a religion now and still got the needed worker and resource techs in time to use them. As I said earlier we get only one chance to found a religion. And, yes, all you need to do is control the holy city but the holy cities could be quite far even for a Mongol horde.

EDIT: Please note that this is a plurality decision.

DaveShack
Mar 12, 2007, 03:05 AM
EDIT: Please note that this is a plurality decision.

It's also quite moot since we've already finished the tech chosen by this poll. There is another discussion thread (http://forums.civfanatics.com/showthread.php?t=211315) open for the next tech.

ordinaryguy
Mar 15, 2007, 07:39 AM
Religion can be very nice to have, especially if your the founder. If you use a Great Prophet to build the unique temple for that religion, you gain +1 :gold: for every city your religion has influence. Spamming missionaries can earn great income. You also gain line of sight to every city that is influenced by your religion, so its great for preparing for an invasion.

While the above is all well and good, I still do not believe we need to shoot for the early religions.

The generic name for this special building is the shrine ;)

Methos
Mar 15, 2007, 03:24 PM
The generic name for this special building is the shrine ;)

Yeah, I was having one of those moments.... :lol: