View Full Version : Ideas for other Tw games


kristopherb
Mar 12, 2007, 11:21 AM
This is post for your ideas on ideas for new Tw games:
World Total WarII/I

Kan' Sharuminar
Mar 12, 2007, 11:47 AM
Shogun II: Total War

Donkey Puncher
Mar 12, 2007, 10:56 PM
something with the America's I.E Aztec iNCA ,MOCHE MAYA ETC.
ALSO CHINA W WITH THE MONGOL ENVALVED IN SOME WAY

Hitti-Litti
Mar 14, 2007, 06:21 AM
I don't think that they will ever release a Total War game that's focused on modern era, as they don't seem to like firearms.

Maybe Medieval 2: Total War: White Men's Invasion. It could be about Indians!

Tank_Guy#3
Mar 14, 2007, 09:11 AM
Reniassance Total War. Maybe pick up right after Medieval Total War (1) leaves off and goes up until the Napoleonic Wars.

I wouldn't be too fond of a modern era one either. The introduction of air power would kind of ruin the game for me. I would, however, like to command a naval battle personally (especially in the ancient era with triremes and such).

Also, in the modern era, we don't so much march in large formations (with all the weapons that could royally wipe them out with one sweep of the gun or one bomb). And without those huge formations I would again be kind of turned off to it.

Kan' Sharuminar
Mar 14, 2007, 10:05 AM
Also, in the modern era, we don't so much march in large formations (with all the weapons that could royally wipe them out with one sweep of the gun or one bomb). And without those huge formations I would again be kind of turned off to it.

This is my reasoning for no modern age TW - large pitched battles is what makes the battle element so addictive - not to mention it would mean Total War would have to compete in an already saturated genre of games. I think the Napoleonic War is about as far as you could go with Total War, and I think it could be pulled off.

I'm genuinely serious about Shogun II as well - the fact that it a nice simple game of 'seven relatively equal factions fighting it out over an island' continues to make it appealing to me. However I think a Chinese Total War - set during the Warring States Period - could also lend itself well to the series.

Tank_Guy#3
Mar 15, 2007, 10:44 AM
This is my reasoning for no modern age TW - large pitched battles is what makes the battle element so addictive - not to mention it would mean Total War would have to compete in an already saturated genre of games. I think the Napoleonic War is about as far as you could go with Total War, and I think it could be pulled off.

I am also against it (said that before the section you quoted).

If you stretch it, you could go into the early parts of the American Civil War, but after that, you get trench warfare and machine guns. But in the early war years, it was line'em fire a volley, and get cut to pieces yourself, then fire another volley.

@Kan: Also just checked out the Members Picture link. One word description: Awesome!!!! About how long does it take you to draw those?

Kan' Sharuminar
Mar 15, 2007, 12:07 PM
But in the early war years, it was line'em fire a volley, and get cut to pieces yourself, then fire another volley.

I agree, though I was thinking that given the unreliability of early gunpowder units, battles could still dissolve into close-quarters fighting with bayonets and swords, not to mention cavalry manoeuvres. I'm no expert in that time period, so I'm not sure how often that happened.

@Kan: Also just checked out the Members Picture link. One word description: Awesome!!!! About how long does it take you to draw those?

Thank you, it was fun to draw. First one took me about a week, though it wasn't meant to be a proper Members Pic, which is why the second one came about. That one took me about a month, though the bulk of it was done, again, in a week.

I will say, that drawing you as a Panzer Tank blasting in from the right was one of my favourite parts of that pic :D

West 36
Mar 16, 2007, 08:01 PM
I'm thinking something like the age of imperialism, go from, say the French and Indian war, allow for the American revolution, colonization-idk how that would work, founding cities in TW would be different for sure- the Napoleonic wars, up to the end of the civil war.

--oh, and as far as modern war, at least WWI or WWII, I'd love to see it in TW format, but such complexity would be too much, I think. Give it a few years though, I just know some franchise is bound to pic up on this and nail it. or at leas close to it.

Macha
Apr 03, 2007, 03:23 AM
World War I might work as you could safely ignore planes but if they added planes they would have to rebalance the game and it wouldn't play the same.

Kan' Sharuminar
Apr 03, 2007, 03:34 AM
I think the only real way you could represent the World Wars in a TW game is not to focus on the war as a whole, but on a specific battle. Sort of like the Close Combat series - where they focused on just Normandy, the Ardennes or Market Garden - and had a similar strategic campaign that dropped into the battles to be fought by the player.

Again though, I don't think I would like it - especially given the saturation of Second World War games right now. Sticking to grand 'sword and shield' armies is best for the franchise right now :)

Kal'thzar
Apr 03, 2007, 03:53 AM
start exploring alternative histories :p

Keroro
Apr 03, 2007, 08:15 AM
I'd go with either the 'Three kingdoms: Total War', 'Mesoamerica: Total War', or maybe 'Fertile Crescent: Total War'. I'd love to see factions like the Sumerians and (pre-Ptolomaic) Egyptians face off against each other.

Maniacal
Apr 08, 2007, 05:49 PM
Reniassance Total War sounds like a nice idea. It would need a MUCH bigger map with more territories in Europe And of course places around the world.

One thing I hate is the HUGE territories that are controleld by one city (which is often at one end or the other) they just are fugly, I'd like some of those empty spaces to be controlled more some kind of outpost system (colonies?) with borders aronud those (kind of like how borders are made in Civ) and also (for all regions), population of the region rather than just the city. I want to see the regions grow (eg. farmland, side roads, even an area around the city could slowly grow, spread).

I'd like to see China Total War but unfortunately I doubt as t how historic it would be, I Know the Total War series is not sticking to historical accuracy, but they do a decent job usualy, but I doubt that China would be very historical and would probably do soem catering to what the US thinks.

Yeah, Fertile Crescent: Total War or maybe Persia TW would be cool too. It would go up in tiem towards after the Persian emprie conquors it all (a while into that of course). The same persian emprie that Alexander defeats, but he would not be in the game though it should include Greece.

I'd like them to make one thoguh that is VERY and relatively easily moddable. I don't trust the to make alternate history or fantasy stuff, they'd do so much cliche.

civverguy
Apr 08, 2007, 08:39 PM
Zhanguo :Total War or Fertile Crescent: Total War. I doubt Mesoamerica Total war will be good because there were no horses in the Americas.

Hitti-Litti
Apr 09, 2007, 03:01 AM
The problem with Fertile Crescent would be that the units are too similar to R:TW. Maybe. :p

Keroro
Apr 09, 2007, 07:27 AM
The problem with Fertile Crescent would be that the units are too similar to R:TW. Maybe. :p
Some units would be similar, but the game would start in the bronze age - so no iron weapons, so swords would be less reliable and spears more common. Also, the fast units in the game would be chariots rather than cavalry, which I think would give a bit of a different feel to the game. I'd love to see the Egyptians, Sumerians, Assyrians and Babylonians fighting it out personally.

That said, there is the possibility that it could be done as a mod for RTW.

tommyommy
Apr 10, 2007, 08:54 AM
I'd love to see the Egyptians, Sumerians, Assyrians and Babylonians fighting it out personally.

I agree. Having all the major Ancient Empires battling it out would be cool. Would have to be a huge map though. Could have the Persians, Greeks, Romans, Egyptians, Gauls, Celts, Vikings etc. Not the Chinese or any civilizations like that, because they never came to Europe.
The game could be called Europe: Total War (even though the Egyptians and Persians are involved :undecide:). Or it could just be an expansion to Rome: Total War (like someone has already said).
tommyommy

tommyommy
Apr 10, 2007, 08:59 AM
Just thought, there could be a Total War that is set in Australia with the Aborigines or something. Or it could be in the far east, like Shogun: Total War, but with China and other places included.
Personally I think one in Australia would be cool. Name? Aborigines: Total War- The Forgotten Continent.
tommyommy

Hitti-Litti
Apr 10, 2007, 09:14 AM
But the problem is that nobody knows what they did there, or did they have any wars...

tommyommy
Apr 10, 2007, 01:29 PM
Ok then. You could do the Mauri's from New Zealand.
tommyommy

salty mud
Apr 14, 2007, 02:58 AM
I expect many people who buy the game will have never heard of the Mauri's, let alone what wars they participated in. Also, a map of Australia and New Zealand would possibly be quite boring.

My idea is a Total War on the British Empire. While the British have guns, machine guns and cannons, many of their adversiaries (Zulus, Native Americans etc) didn't. It should prove challenging and hopefully fun for the greater in numbers but seriously lacking in firepower. Commander of the Zulus will have to use his head.

Hitti-Litti
Apr 14, 2007, 10:55 AM
English could be handicapped with expensive troops and of course long distances. Also slave revolts would be awful to English.

salty mud
Apr 14, 2007, 01:14 PM
Good points. This is an chance to expand on the somewhat lacking navy options present now.

Maniacal
Apr 15, 2007, 01:29 AM
I agree. Having all the major Ancient Empires battling it out would be cool. Would have to be a huge map though. Could have the Persians, Greeks, Romans, Egyptians, Gauls, Celts, Vikings etc. Not the Chinese or any civilizations like that, because they never came to Europe.
The game could be called Europe: Total War (even though the Egyptians and Persians are involved :undecide:). Or it could just be an expansion to Rome: Total War (like someone has already said).
tommyommy


Er, the Vikings came around long after the Western Roman Emprie collapsed. And the gauls and celts and romans were a bit later than ancient egypt. Refer back to my previous psot and the Fertile Crescent sectino of it.

Also, the aborigionees of Austrailia, indeed, the south pacific, did not have armies. So unfortunately that idea won't work.

The English Empire would indeed be cool, as per my idea in my previosu post too.

kristopherb
Apr 16, 2007, 12:02 PM
totalwar;the rise of England now i whould buy that

salty mud
Apr 21, 2007, 10:07 AM
totalwar;the rise of England now i whould buy that

So basically my idea. ;)

You are very patriotic for Old Blighty aren't you? :)

kristopherb
Apr 21, 2007, 03:00 PM
So basically my idea. ;)

You are very patriotic for Old Blighty aren't you? :)

extremly, you ain't

but the problem is with england is that empire was so huge and at different times (longbows-recaots)you will need different scenarios they can bedone in order or done at random.
1-unification of england
2-battle of hastings
3-anglo-frenchwars
4-spanish armada

5-colonies of americas
6-colonies of africa
7-colonies of the south east(austrailia etc)
8-india colonizeation
9-war of independance

the first you need to do is to unite england then protect it from invasion through the ages
each war(invasion) will last a number of turns you must keep cities under your control for X turns or capture them back before the turns run out or english invasions(colonization) you capture set cities and more before turn run out.This means the map will not always have the british ilse's but a foothold.
is it a good idea?

Hitti-Litti
Apr 21, 2007, 03:45 PM
The original idea was the time of British empire, I think...

drzoidberg
Apr 24, 2007, 01:54 AM
They can make it about anything. They just need to diversify the troops enough to make it fun. I'd personally like to see India. It would be very similar to M:TW2. Three big religions battling it out. Elephants, horses, swords and later pesky brits with their muskets. I think it would be a hoot.

Africa in the age of colonialism could also be fun. It's always fun to win when you're vastly outnumbered.

Keroro
Apr 24, 2007, 02:47 AM
India would be great - I assume that the three religions that you're thinking of would be Hinduism and Buddhism already in India, and then Islam sweeping in from the West? It's a fascinating time period and one that I would enjoy tremendously.

I've often found it slightly disappointing that, after it started with Shogun, it has become so western oriented. I love RTW, but I'd be more interested in a conflict that didn't take place in Europe.

drzoidberg
Apr 24, 2007, 02:57 AM
India would be great - I assume that the three religions that you're thinking of would be Hinduism and Buddhism already in India, and then Islam sweeping in from the West? It's a fascinating time period and one that I would enjoy tremendously.

I've often found it slightly disappointing that, after it started with Shogun, it has become so western oriented. I love RTW, but I'd be more interested in a conflict that didn't take place in Europe.

Don't forget the slippers on those generals!!! I thought they where so hillarious that when I was in India I bought replicas every emperor and moghal wore. Curly and pointy. It's really hard to even walk in them. It would look awsome to see them in battle.

An important feature with Total War is that you have to build your empire from scratch and that there's challenge all the way. So there's not a hell of a lot of scenarious possible. Not if you want to span it over eras and keep it somewhat historically correct. The Alexander expansion showed us how not to do it.

Fuzzz
May 18, 2007, 08:07 AM
For those who wanted a gunpowder-era TW game, I've been playing this Napoleonic game called Cossacks II (Napoleonic Wars) for a while now and it's great. You control your units in a similar way as you do in TW, but you get gunpowder units which is of course different than i've seen in any of the TW-series.

For in-game images (http://www.gamespot.com/pc/strategy/cossacks2napoleonicwars/screenindex.html)

grtz, fuzzz

Leonel
May 18, 2007, 03:44 PM
I'd much rather see a Total War that has the entire world map. Like Europa Unversalis. Although I would think you could technically do that now with Medieval 2.

flyingchicken
May 18, 2007, 11:18 PM
Clearly, it should be Riots: Total War. The historical battle will bring you to the greatest riots in history, from the Middle East to the heartlands of the Western world. It won't have a campaign mode, sadly, but at least it's modern.

There's also Warrior: Total War, where cavemen face off in a battle for supremacy. Since Creative Assembly likes to add fictional units in its Total War games, then I'm guessing Cavemen could ride large prehistoric horses, use pots as ranged weapons, and field large armies.

Kan' Sharuminar
May 19, 2007, 03:52 AM
I'd much rather see a Total War that has the entire world map. Like Europa Unversalis. Although I would think you could technically do that now with Medieval 2.

I don't think that would be quite possible yet. Even Medieval 2 doesn't have anywhere near the number of separate nations and amount of provinces to make it similar to EU. The amount of battles each turn would be a horrible strain on any game.

Kaiser Mac Cleg
May 19, 2007, 11:08 AM
I'd lide to see a Shogun II: Total War, and I think a China: Total War would work well as well - there were a large number of factions at any period in China's history, and you could implement both a Hunnic invasion and a Mongol invasion. I'm not convinced a Total War based on the Americas would work as well, because apart from the Europeans, Mesoamericans and Incans, there weren't any organised nations or large armies...But even so, I think CA will do a TW based on the Americas at some point because of the consumers in the US and Canada. A Total War in modern time, however, simply would not work. How would you use aircraft, or for that matter, notrmal armies, when single units are spread out over miles?

RickFGS
May 20, 2007, 05:21 AM
Playboy Total War!

Joe Harker
May 23, 2007, 03:27 AM
I would like a modern age total war but how it would look and work is very difficult!

Maniacal
May 26, 2007, 08:15 PM
There's also Warrior: Total War, where cavemen face off in a battle for supremacy. Since Creative Assembly likes to add fictional units in its Total War games, then I'm guessing Cavemen could ride large prehistoric horses, use pots as ranged weapons, and field large armies.

I would download that if someone made it into a mod!

And for India, don't forget the Sikhs!

Murky
May 31, 2007, 02:43 PM
I could see a total war game for WWII/I.

Donkey Puncher
May 31, 2007, 05:23 PM
peolple say they cant do it because of air strikes are too hard too make work on this engine. One fix I can think of is to do it like navel battles auto battle

civverguy
Jun 02, 2007, 07:27 PM
Gandhi: Total War!:joke:
Seriously now, I would like to see a Total War game in the Americas. It can be two scenarios: one with the Native American civilizations fighting each other and one with the natives fighting the Europeans.

Rheinmetall
Jun 02, 2007, 11:19 PM
Well in the route of fiction I'd see Middle-earth: Total war. That is if they can get a licence for that sort of thing.

salty mud
Jun 03, 2007, 10:40 AM
Well in the route of fiction I'd see Middle-earth: Total war. That is if they can get a licence for that sort of thing.

People complain with fanatasy units in the game, never mind a fantasy game! I think Total War is better suited to real history, IMO.

Kan' Sharuminar
Jun 03, 2007, 12:52 PM
I've always thought LotR would lend itself well to a Total War game, ever since I played Shogun. I can't see it happening though, sadly.

Rheinmetall
Jun 03, 2007, 02:51 PM
People complain with fanatasy units in the game, never mind a fantasy game! I think Total War is better suited to real history, IMO.

People tend to complain about fantasy units in a history based game. If the game is entirely based on fiction the fictional units are right at home.

Kan' Sharuminar
Jun 03, 2007, 04:46 PM
People tend to complain about fantasy units in a history based game. If the game is entirely based on fiction the fictional units are right at home.

Are you kidding? Fantasy/Sci-Fi fans are even worse than historians - one misplaced elven unit type and the entire Tolkien community would be up in arms!

Rheinmetall
Jun 04, 2007, 02:25 AM
That wasn't quite what I meant, but for me it wouldn't make any difference. I'm not a Tolkien geek.

salty mud
Jun 04, 2007, 09:34 AM
Are you kidding? Fantasy/Sci-Fi fans are even worse than historians - one misplaced elven unit type and the entire Tolkien community would be up in arms!

Quite true. Like I said, Total War should stick to what it does best: historical games.

Kan' Sharuminar
Jun 04, 2007, 01:45 PM
I was joking, and since I first played Shogun I have always said that a Lord of the Rings: Total War would be nothing less than fantastic. I'm quite with Rheinmetall on this one.

The only problem I can see is that current LotR games are mostly based on the film version at the moment, as it's the adaption that most people identify with. EA currently hold the rights to that licence, which would be problematic. At the same time, the recent LotR Online game has distanced itself from the film style - maybe there's hope for such a Total War yet :)

Vietcong
Jun 05, 2007, 03:30 AM
i whould like a "Asisa total war" focusing on china, japan, korea, and and mongolia

if it was posible, i whould like a larger map too, to include south east asia and india, but thats asking for a lot.

and america total war whould be good, fucsing on the aztechs, myai ect.

a "mesopotamia total war" whouldnt be bad, with the summerian city states, babilon, meds, kingdom of judia, hittites, egypt ect ect and posibly greece. this area of time is usely left untuched by most games, if any games ever focus on mesopotamia is for an alexander campaning or something.

Fuzzz
Jun 05, 2007, 09:21 AM
Mesopotamia TW is the best idea yet. It is perfectly doable and it is a very interesting era/area. One could make a TW game based around the dawn of agriculture/civilization around the Euphrates and the Tigris, Nile and the Eastern Mediterranean (see pic). The game could +- end where Rome TW ends, perhaps faster if this is too long.http://upload.wikimedia.org/wikipedia/commons/thumb/2/23/Fertile_Crescent_map.png/488px-Fertile_Crescent_map.png

aronnax
Jun 07, 2007, 04:47 AM
Ill like to see a map that streches from Portugal to Japan but I think there will be a good 40+ factions

salty mud
Jun 07, 2007, 10:17 AM
What era? What timescale? 40+ factions would take ages to take their turns. Map too big also, I think.

Sorry if I'm too critical. :)

Donkey Puncher
Jun 07, 2007, 10:27 AM
great idea but turns would take forever, I like the idea of mid east thru japan india total war but that map be to big also

salty mud
Jun 07, 2007, 10:29 AM
With Asia I think we have a boring map problem. It is basically land >> land >> land >> land >> sea. The Caspian and Indian seas could be in, but there is still a great landmass.

Fuzzz
Jun 07, 2007, 10:55 AM
With Asia I think we have a boring map problem. It is basically land >> land >> land >> land >> sea. The Caspian and Indian seas could be in, but there is still a great landmass.

Look at my post from 2 days ago, that's a good Asia - map. :)

salty mud
Jun 07, 2007, 11:14 AM
Indeed. But I'm on about to China, Japan etc. ;)

Fuzzz
Jun 07, 2007, 12:52 PM
Well then you oughta play Shogun TW (the Europeans also visited the Japanese there).

Elta
Jun 08, 2007, 01:14 AM
I think India,Mesoamerica,Fertile cresent are all great ideas.

Totalwar pacific would be a good idea, IIRC the units would have lot of varitey
but a majority of the battles would have a low number of units (around 300 men per army) (except in hawai)

The differance in this version would be that instead of just finding-conquering you would have the oppertunity to settle new islands (it is a well known fact* that every island that was settled was a result of deliberate expansion efforts where settlers brought large amount of crops with them in order to be able to farm in their new homes) as oppose to the popular idea that the islands were settled by people who happen to be marroned (spl?) there.

Religion could play an interesting role also (If you don't know what I am talking about read into Hawian religion ...pretty interesting stuff :king: )

The land defense of each island would be intresting seeing as how they were ussually covered i boobby traps.;)

Naval battles would be a must.

Seeing as how (depending on the size of the island) 20% to 80% of the populations food is dependent of sea food it would be key in pre land war preperation a sort of seige by sea. - fishing are control that is .... coral reifs (spl?) have on average 10-100 more sea life then general sea areas so battles here would be key.

The Europeans! You may be a vassal, or the mighty empire that is able to fight back by learning from the Europeans, what techs. will you get before you neighboors?

and what of their religion? will it shake your empire till the core? will it cause revolts? should you even let men of their cloth into your lands? On the other hand you could get help or technology by adopting their religion.....

I think it should start with you as one of the first groups in south east asia to leave and then let you pick a general direction, have your starting island and direction be a little bit random. (or not ;) )


*At least according to all (IIRC) Cultural and Linguistic Anthropologist.




Idea number 2 would be to just create a tottaly new and original fantsy world and take it from there ... I am working on something like that with that specific idea in mind, eventually I want to learn how to make it with the old engine from shogun ;)

Kaiser Mac Cleg
Jun 09, 2007, 04:02 PM
I can't see a Pacific Total War working for the same reasons as an Americas: Total War. There simply weren't enough states to use, or big enough armies. You'd be using tribes and chiefdoms and passing them off as civilizations...But then, that's only my opinion.

I find it very unlikely it'll ever happen, but I always thought that Tolkien's works would be perfect for a TW game. But seeing that CA likes it's historical setting, and that EA still has the license to Lord of the Rings, it's hopeless.

Macha
Jun 15, 2007, 01:17 PM
I can't see a Pacific Total War working for the same reasons as an Americas: Total War. There simply weren't enough states to use, or big enough armies. You'd be using tribes and chiefdoms and passing them off as civilizations...But then, that's only my opinion.

I find it very unlikely it'll ever happen, but I always thought that Tolkien's works would be perfect for a TW game. But seeing that CA likes it's historical setting, and that EA still has the license to Lord of the Rings, it's hopeless.

Not only that but too much difference between the civs and there could only be about 7. CA usally has about 3 blocks of 10 very similar civs (e.g. in RTW the Romans, the barbarians, the other civilized countrys or M2TW, The europeans, the africans, the mongols)

Maniacal
Jun 16, 2007, 04:37 PM
There is a middle earth mdo for Barbarian invasion. Which I've been trying to get to work for 3 or 4 days now. (First time I downlaoded it both files (1.5 and the 1.9 patch) were corrupted, redownloaded them, screwed up with the installation twice somehow, had to reinstall RTW, I'm trying again later when I am not going to be on the comp for a while).

Macha
Jun 18, 2007, 11:20 AM
There is a middle earth mdo for Barbarian invasion. Which I've been trying to get to work for 3 or 4 days now. (First time I downlaoded it both files (1.5 and the 1.9 patch) were corrupted, redownloaded them, screwed up with the installation twice somehow, had to reinstall RTW, I'm trying again later when I am not going to be on the comp for a while).

A mod not an actual game and CA would have to be able to sell it for €60, so would you pay €60 for te mod, I don't think so.

BEHIND_THE_MASK
Jun 18, 2007, 10:22 PM
I've actually been thinking of a Europe WWI : Total War

Includes a huge map of Europe that stretches to the Urals, it has parts of North Africa, and the Mid East.

Starting Nations:
- German Reich
- Russian Tsardom
- British Monarchy
- French Republic
- Austrian Monarchy
- Ottoman Monarchy

Unlockable Nations:
- Serbia
- Italy
- Greece
- Bulgaria
- Spain
- Portugual
- Persian (Iran)

Nuetral (Non-Playable) Nations:
- Sweden
- Norway
- Denmark
- Switzerland
- Luxembourg

(There could probably be more)

MAIN GAMEPLAY UNITS:

Infantry (Light Infantry)
Trench Gunners (Heavy Infantry)
Mechanized Infantry (Light Mech.)
Cavalry (Light Cavalry)
Battle Hounds (Light Cavalry)
Basic Artillery (Light Artillery)
Heavy Howitzer (Heavy Artillery)
Early Armor (Light Mech.)
Heavy Armor (Heavy Mech.)

SPECIAL UNITS:

Cossacks (Heavy Cavalry) / Russia (and Eastern Countries such as Ukraine or Red Revolutionist Russia)
Shock Troopers (Heavy Infantry) / Germany
Advanced Armor (Heavy Armor) / Western Countries (Mostly France and Britain)

(I'll come up with more eventually)

AMERICAN INTERVENTION:

This idea can go two ways, it depends on Diplomacy and Propaganda, along with how one pursues the war. If Germany does terrible things (Gas Civilians, Unrestricted Submarine War) Then America will likely declare war on them, but if the Western Countries do the same then they may be declared war on as well.

American Intervention is almost the equivilant of RTW's Marius Event

You immedtatly gain access to American troops and have the ability to train American recruits sent from the mainland.

TRENCH WARFARE:

Trenchs are very cheap, they can be built almost anywhere, and give a huge advantage during battle. You can add things to Trench Def. and give advantages, your enemy can do the same.

Every inch you take will be drenched in blood. Single Units can tear apart armies.

:::
:::
:::

What do you think of this idea so far?

Maniacal
Jun 21, 2007, 06:22 PM
The total war games have units in those rectangular formations (for the most part). That won't work with WW1. It would be nice to have a WW1 game, yes, but I don't see it workable with the Total War games.

Emperor2
Jun 21, 2007, 08:58 PM
I can't believe that dont have one for china! China has had more warfare than most nations in history! The 3 kingdoms, Chinese Unification, Civil War, the Period of disunity, all excellent Ideas!!!!!!!! Why isn't there one?

There should also be a WWI and WWII one as well as Cold War and maybe a Germany-Total War/ Kaiser-Total Kreigen!!!

Maniacal
Jun 22, 2007, 10:50 PM
The problem with China is that, I bet that most westerners don't know much of China's history, so they could get away with more and larger inaccuracies.

But I do want to see one.

A mod not an actual game and CA would have to be able to sell it for €60, so would you pay €60 for te mod, I don't think so.
You payed 60 EUROS!? It only costs $60 Canadian for M2 by it'self here. You're getting ripped off. 1 EUR = 1.4395 CAD

Kan' Sharuminar
Jun 23, 2007, 04:21 AM
Best I can tell €60 is around £40, which could be about right. However most games here are released with a £30-£35 price tag, which is closer to your $60 than his one. Either he's exaggerating, or the poor boy is getting ripped off.

Fuzzz
Jun 23, 2007, 04:50 AM
I've never seen a €60 game in stores around here in Belgium, €50 for new games are no exceptions though, €25 when it's lost its "brand-newness". It could be that some stores ask as much as €60 for a new game, but I would find that a big rip off.
I never pay more than €25 and my average game costs about €10-15 I guess.

Maniacal
Jun 23, 2007, 03:42 PM
Most games are $60 here when they come out, a few are $50. It tkaes MONTHS for the price to drop, and three plus years or something to get down to $30 or less.

Ofuh
Jul 17, 2007, 09:27 AM
A chinese total war would be boring imo.

Part of what makes total war so cool for me is the variety of units from civ to civ. In civilization everyone had the same crap all the time. In TW everything is different.
If it was chinese, it would all be the same culture and mostly the same units, except maybe mercenaries and out of the way regions.

Provolution
Jul 17, 2007, 12:36 PM
What about Riot Control Total War ? Using riding policemen, fire-trucks with hoses, anarchist and socialist rabble throwing stones and molotovs. This could be a blast, to get a modern feel.

Maniacal
Jul 17, 2007, 02:08 PM
What about Riot Control Total War ? Using riding policemen, fire-trucks with hoses, anarchist and socialist rabble throwing stones and molotovs. This could be a blast, to get a modern feel.

I beleive there is a game called Hooligans. A riot Game would be fun though, perhaps a new first or third person game? I don't think it would work with TW, it is a criem against the universe for rioters to form formations.

Junglecutter
Jul 17, 2007, 02:50 PM
How bout' Diplomacy: Total War...the pen is mightier than the sword

Provolution
Jul 17, 2007, 03:48 PM
I beleive there is a game called Hooligans. A riot Game would be fun though, perhaps a new first or third person game? I don't think it would work with TW, it is a criem against the universe for rioters to form formations.


Well the gauls and the briton tribes could easily be anti-globalization rioters and so on. They do not move in formation, but use ferocity, bare stomachs, piercing, clubs, yelling and facepaint to scare their enemy. And they charge.

This is surely Riot Total War Potential

Figaro
Aug 07, 2007, 06:20 PM
I think Napoleonic fighting is just about the last of what can be accurrately represented while keeping the "feel" of the TW games. There are Napoleonic Mods for MTW and RTW that are both excellent.

Personally, I'd like to see a return to the "risk" style province system they had in MTW - with provinces as single units of distance rather than areas with cities that you can move around within. Having to move your units through long empty spaces is something I find very annoying about RTW.

Maniacal
Aug 08, 2007, 12:16 AM
Annoying? Not really, it makes for a bit more strategy. Also the world map is pretty.

Although the board-game like map stuff is nice too for some games.

Figaro
Aug 08, 2007, 03:04 AM
I find it's one of the main things that makes managing a large empire irritating, the fact it takes 10 or so turns to get units you build at one end over to the other. I know it makes for more strategy, theoretically, but certainly the AI never seems to do anything clever.