View Full Version : Spirituality vs Spiritual and Carthage - No Seafarer trait?


Stacmon
Mar 13, 2007, 09:33 AM
In TR Warlords 2.1, among the many new traits are Spirituality and Spiritual.

Personally, I think that they should either be merged into one trait, or preferrably, Spirituality should be renamed to make things much more straight forward (make it easier to tell the two traits apart).

The "Progress" and "Wealth" traits could also be renamed to make them more consistent with the other traits. For instance, "Progress" could be renamed "Progressive" and "Wealth" could be renamed "Commercial."

Another comment/suggestion I have is to give Carthage (Hannibal) the Seafarer trait. Carthage had nearly complete control of the Mediterranean for centuries and built its empire on sea trade. I would suggest removing the Wealth trait and replacing it with Seafarer.

What does everyone else think about these two points?

Walter Hawkwood
Mar 13, 2007, 10:46 AM
Well, that's not exactly the ida of those traits. I understand why it causes confusion. You see, the third "trait" is actually not a leader trait, but a national value, specific to a civ, not to a person. To better visually differentiate them, I'm currently adding, for example, "National value: Spirituality" instead of just "Spirituality". That's also why they are nouns. Expect it to be in the first patch (in some little time - in about a week, so that most apparent bugs of the version - if any - are reported and fixed).

And Carthage has a Seafaring leader - Elissa (Dido). Hannibal was himself more a land-oriented guy.

Stacmon
Mar 13, 2007, 02:25 PM
Thanks a lot for your clarifications Walter.

Is there any way to make multiple leaders selectable on the world map? I find that if I select "Play Now" there's much more choice but playing on the world map limits you to just the one leader preselected for the map.

Stacmon
Mar 13, 2007, 03:12 PM
Although I haven't found out how to make multiple leaders selectable, here's a way to use your preferred leader on the world map if you really want to.

You can open the map file (the WarlordsWBSave file) with an editor like Notepad and scroll through until you find the civilization you are looking to modify. (Look for the BeginPlayer tags).

As long as you know the proper name for the leader, you can change it yourself. For example, if you scroll down to...

BeginPlayer
Team=10
Leadertype=LEADER_UMAR

you can change the arab leader from Umar Ibn al-Khattab to Saladin by changing "LEADER_UMAR" to "LEADER_SALADIN."

Remember to change other things too! Like LEADERNAME= so that the leader's name that shows up in game is consistent with the leader you bring up.

Hope this helps anyone looking for a quick fix for selecting other leaders in the World Map.

Walter Hawkwood
Mar 13, 2007, 04:24 PM
Unfortunately, that's the only way. And I don't really know how it can be helped otherwise than manually editing it each time.

Stacmon
Mar 13, 2007, 06:30 PM
Ok, well in any case, at least there is some way for players to choose their favourite leaders. It would be far worse if there was no way to change this!

Thanks for the reply.

Impaler[WrG]
Mar 13, 2007, 11:19 PM
It seems like you guys are conceptually trying to have a trait attached to the Civilization by giving it to every leader of that Civ. But I find that making it a weak 'half a trait' makes it rather meaningless. I'd recommend you go down the line of just giving every Leader 3 traits and just set a rule that atleast 1 trait must be shared by all Leaders of a Civ to reflect "national values" but any and all Traits would be eligible for this status.

Walter Hawkwood
Mar 14, 2007, 02:41 AM
;5200819']It seems like you guys are conceptually trying to have a trait attached to the Civilization by giving it to every leader of that Civ. But I find that making it a weak 'half a trait' makes it rather meaningless. I'd recommend you go down the line of just giving every Leader 3 traits and just set a rule that atleast 1 trait must be shared by all Leaders of a Civ to reflect "national values" but any and all Traits would be eligible for this status.

Though they are weaker than leader traits, they're not at all "half a traits". It's just you can't see all the effects of some. Like, "Equality" gives you :) if you adopt state property and/or labor union. 2 :) is not something to be discarded. Some of them may still be tuned up if someone thinks they're worthless, but, generally, they all should be useful now.

We thought about giving leaders three traits, but found it to be a nuisance to keep in mind effects of 3 full traits while coosing or playing a leader. So, the new value set is more of a mnemonic kind.

Impaler[WrG]
Mar 14, 2007, 09:17 AM
We thought about giving leaders three traits, but found it to be a nuisance to keep in mind effects of 3 full traits while coosing or playing a leader. So, the new value set is more of a mnemonic kind.

Ah brilliant invisible effects, yes that dose keep away the "nuisance" of havening to remember what the effect dose. :rolleyes:

Mexico
Mar 14, 2007, 10:02 AM
;5201911']Ah brilliant invisible effects, yes that dose keep away the "nuisance" of havening to remember what the effect dose. :rolleyes:

it is problematic to add info when effects are made via python event :(