View Full Version : GOTM 16 Final Spoiler


ainwood
Mar 16, 2007, 03:57 AM
GOTM 16 Final Spoiler

Well, hopefully this was a fairly easy and enjoyable game for you all (after the deity game last month).

How did you close it out? Did you go for a military, or a peaceful victory?

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Thorrez
Mar 16, 2007, 06:18 AM
No chance for an awards this time, to many maistakes.

Read my first spoiler for details, all I had to do since 500 AD was to finish of Inca with the troops already over there and use the new stack to take out France.

I started to build wonders in the end but did not have the time to finish any as I took out France much easier when I thought it would be. I expected that he at least would have some elephant to slow me down with . Is it actually better to delay the victory to chop some wonders (for a total higher score)? (And also get some extra cities built/grow your cities during that time). Or is "the quicker the better" always the case?

Conquistador 63
Mar 16, 2007, 10:18 AM
I started this game with my mind set on a military victory. Two reasons for it: the game settings were screaming for it, and it would mean a nice change of pace for me, as I always play the peacemonger (diplo, cultural, space).

The setback was that I am not good at it. I don't know how to get the right balance between keeping/razing the captured cities, and end up with a damaged economy, while still needing some further teching.

This time I even had a nice start. After agri/fishing, beelined to IW. Started pumping jags in 2200BC. Declared on Nappy 1760BC, finished him 1240BC. Kept Paris, razed city2. Declared on Khan in 1080BC, razed city2, kept his capitol. I was about to take his last city in 625BC, when I fell to my peacemonger weaknesses: accepted a cease fire for some 6 techs - I had just researched Alpha.

Another mistake on my way to conquest: at this point I started researching CoL (for CH's)- should have gone for construction instead (for cats).

On 525BC I declared on Capac. he was the religious guy in the game. I captured and kept jew holy city, but but the capitol had too much culture for me to capture it w/o cats, so I accepted a cease fire in 325BC for some 3 techs, CoL included. I then turned back to Khan and finished him
in 200AD.

By now research had gone 0%, and construction would take like 100 turns. I had already buried my dreams of a decent fast conquest, and started building infrastructure, like Ch's, pyramids (175AD), parthenon (375AD), GLh (560AD), Glib (780AD).

Meanwhile, since Construction was done (375AD), I went back to Capac, took his capitol in 660AD. I left him with a small city in the west coast and decided to let him live.

Last war was with Alex, declared in 800AD. By 1050 I had captured 4 cities, capitol included. Domination land was not far away, so I built a few settlers, finished Hanging Gardens in 1180AD, lightbulbed 3 techs with idle GS's in the last turn and won by Domination in 1200AD, for some 77k final score. That is the closest to milking a game I have ever done. :) I usually go for the fastest finishes I can manage.

Thanks for the staff for the cool set-up, nice break from the higher level games.

Capt Buttkick
Mar 16, 2007, 10:51 AM
I, too, like to finish as quick as I can.
This map was just too nice to finish up in a hurry however :goodjob:

Besides, I realized pretty soon that I was embarrassingly slow w/r to the military VCs.
I reckon both conquest and domination could benefit from this start: straight to IW, probably one settler for a second production city and then Jag spam. If you want domination, just leave the AIs with a tundra town, get Stonehenge and chop settlers until you can fill enough land for the win.

My approach was a little different. I thought I might have a chance for a fast diplo finish (fast for me anyway;)), so I set my goal to achieving Diplo before 1800AD.

With this in mind, I went for a sure but steady military advance against the AIs and tried to tech as straightly for MassM as I could.

I had only HC left on the map when I realized that my intended UN city (up north in virgin territory with 9 forests in the fat cross) would bring me over the Domination limit. I was at war with HC and had razed most of his core cities, so I made peace with him and threw in Thermopylae in the deal.

I bulbed a lot of the later techs and slinged Radio from Liberalism, so as it turned out I got the Cheesy Diplo victory I was going for some time before 1800AD (can't remember exact date).

To sum it up, in answer to Ainwood's question: How did you close it out? Did you go for a military, or a peaceful victory?
I did a bit of both, really :cool:

Markus5
Mar 16, 2007, 12:27 PM
Cultural victory in 1984. 9517 adjusted points.

After leaving the Mongals and French with a couple of ice plain cities, I settled in for a cultural expansion. I didn't have the pyramids, so getting to Democracy was a pretty high priority. I built many of the middle wonders and national wonders in my three cultural cities. I stopped research after Rifling. I collected coin for a few turns and upgraded all units to rifles except my warrior honor guard in the capital. My armory city build rifles for the rest of the game. The other cities rush built the needed cultural buildings, then rush built financial buildings to maximize income, then they built only gold. When the cultural cities were ready, I maxed the culture slider and waited.

The nasty Alex declared shortly after I got rifling and was easily repulsed. By then, there was some cultural push back and all he did was raze improvements that weren't in any cities fat cross. One of the cultural cities was close to the border and it was fun to see the borders push into neighbors' land. He used cavs and maces for that attack.

Near the end of the game, with 7 turns left, I sent a few rifles to give the coup de grace to the Mongals and French. As I did that, Alex declared again. I had built lots of rifles over the years and the attack from the west was staunched, but a few cities did get damage to their tiles. And, a large number of cavs (still) and infantry landed on the east coast and began to attack one city. I didn't get enough rifles to it in time and with two turns before victory, that city fell.

In retrospect, I should have dealt with Alex earlier. Still, it was fun.

AgedOne
Mar 17, 2007, 06:25 AM
War v France

My first spoiler here (http://forums.civfanatics.com/showpost.php?p=5187796&postcount=19) finished with Montezuma having just dispatched the Mongols and making preparations for our next contestant – the French.

I declared in 520AD, having amassed enough force to wipe out half the planet. Lyons had been an annoyance since Napoleon founded it. Right in my face and its expanding borders had deprived me of resources – and a clear sight of Khan when I was building up to attack. That was my first target. How surprising to find that it only had 2 defenders. So it fell quickly, they re-took it due to a stupid miscalculation. I had it back and razed it, like I should have the first time.
Five turns later we were outside Paris. Three turns of bombardment and splat! It’s ours. My rough strategy was to keep the capitals and raze everything else.

We had to hunt down their remaining cities in the north, but there were no setbacks and they were wiped out by 960AD. The war against France had taken 22 turns, which I felt to have dragged on a bit. I already knew there would be no fast conquest prizes coming my way. Just how long it was going to take came as a surprise, though.

War v Greece – early stages

Meanwhile, Alex had been locked in a war against Huayna Capac that had lasted all of the time I had been getting rid of Khan and Napo. It looked as though Alex was steadily removing Huayna. It could be that I would have only one more opponent to face, rather than 2.
However, while I was making preparations – healing, building units and moving them into place over about 25 turns – Alex and Huayna made peace, and Huayna wasn’t down to zero.

Declared on Alex in 1250AD – 27 turns after the fall of France – and rolled my forces over the borders towards Sparta and Athens. I really hadn’t done my research properly. I had no idea what units I would face, and didn’t even have a good idea of the geography of the far western end of the continent. I’d never been there!

My own forces now consisted of War Elephants and catapults in addition to the old force of jaguars, axes and archers.

I was relieved, and slightly stunned, to find that Sparta was defended by just a phalanx, axe, and 2 archers!
Athens was more heavily guarded. Seven units, but none of them modern and the best being a War Elephant.

I treated them with care. This was a critical moment in the game. With these two gone, it should just be a matter of mopping up. Bombard. Hit with attack-catapults. Move in! Sparta and Athens fell together in 1310 – just 6 turns into the war.

War v Greece – the long tail end

There now followed a hugely long and frustrating mop-up operation. My units healed and went on looking for the Greek cities in the unexplored west.
I destroyed Tiwanaku in 1360 and Thermopylae in 1410.
Tried talking to him, and learned that he has 5 more cities tucked away.
Ollantaytambo razed in 1450. Cuzco went in 1480, Delphi in 1520, Jute in 1550.

Now I saw the joke. Both Alex’s and Huayna’s last cities were on islands. Huayna in the Antarctic, and Alex off to the west. The joke was that I had never researched sailing and so had no means of reaching them. I also had no city on the west coast to launch from.

At this point I made peace with Alex in exchange for all his technology. We had been at war from 1250 to 1550, a total of 35 turns.

Sailing into the Sunset

This was boring. Built some galleys. Declared on Huayna in 1585 and wiped his last outpost from the map in 1610.
Founded a city on the west coast before realising that it was redundant and I really needed one to act as a cut-through for my galleys from the southern to the western oceans. So I founded another city to fulfil that role in 1675, and let my forces through.
Declared war for the last time in 1690.
Bombard. Collateral Damage. Push! Alex falls over in 1745 for a conquest victory in 1750AD.

Even more appalling than the final date :blush: was the 50 turns that had passed since I made peace with Alex, leaving just 2 island cities to take care of!!

Mad Professor
Mar 17, 2007, 05:41 PM
Contender. Conquest victory 1080AD. 1,212 points scaled up to 32,643. Playing time just over five and a half hours.

My inexperience at this kind of victory target showed up clearly, but I had fun and learned a lot. I’ve never tried a fast conquest at normal speed before either, and that made a difference too.

My first spoiler is post #51 in the first spoiler thread. You can read about the game up to 50AD there.

At 50AD I had killed off France and Mongolia and was just about ready to hit Alex. I couldn’t get to Capac without going through Alex, and neither would give me open borders, so it had to be Alex next. Alex had “too much on his hands just now” so I suspected he was about to declare on me since both he and Capac hated me. Which way around the war started didn’t bother me though. I knew both Alex and Capac had five cities.

As it happens, it 75AD, Alex declared war on Capac. I laughed long and hard. I was sceptical about this helping me much knowing what I do about AI wars, but it certainly couldn’t hurt. I got construction in 100AD and shut down research. I built mainly elephants after that, with a few cats thrown in. Keeping the one ivory (near Paris) safe from the barbarian horde kept me busy, but after I got an elephant stationed in Paris, the axemen and archers that kept pouring over the border didn’t seem anywhere near so dangerous as they did when I had only jags and archers to deal with them.

First war against Greece 125AD – 620AD
This was a tough war and took way too long. Alex being at war with Capac didn’t help me much. After I attacked he basically ignored Capac. He was quite powerful, and had quite a few axemen who chopped up a lot more of my jags than I wanted. I took three cities off Alex (and he planted another) so he had three left by 620, and there had been a lot of field fighting and counter-attacking which took a lot of time. I knew that Capac had monarchy by this time and I feared he’d go get feudalism from there and I absolutely had to prevent that – the normal speed factor was showing up here, so I got peace with Alex in 620 and turned what was left of my jags and the new herd of elephants on Capac.

First war against Inca 700AD – 860AD
This war went much better. I knocked four cities off Capac quickly and wrecked most of his army, leaving him with one city by 840AD. I got peace with him knowing he was helpless, and turned back to Alex.

Second war on Greece 960AD – 1060AD
By this time Alex had five cities again. Turn your back, and AI cities spread like a disease!! I was also slack. I let a lone Greek swordsman stroll up to Athens and recapture it from me!! Aaaarrrrrgh! That cost me six turns to get my forces back there and recapture! Finally Alex was no more as my elephants squashed him in the mud.

Second war on Inca 1060AD - 1070AD
To finish off I declared on Capac again and stomped on his remaining city a turn later.

/solar/
Mar 19, 2007, 02:30 AM
Won in 1080 (conquest) , with a score of 30432. Playing time 2hrs 29 min.

Was delayed by 20 odd turns because capac built a city on an island, something i didnt think of, and had no galleys when i realised. Another thing that delayed me was the barbs. Axemen kept coming from the north and attacking the mongol capital (which i had kept). I lost numerous jags to them, and would have probably been slightly better off if i had done something to properly deal with them.

Capac put up the biggest fight of all opps. He had some well promoted axes and swords (assumably from fighting alex), which were tough on my ageing jags.
No wonders built and very few improvements. Overall a fun quick game, first GOTM for me!

Vynd
Mar 19, 2007, 08:20 AM
My first spoiler describes what I did up to 500 AD. There isn’t really much more of interest to relate. I had to pause briefly after capturing Athens to regroup and reinforce, but after that I steamrollered my way across the remaining Greek cities. I kept Sparta since it had a wonder or two. By 1030 AD Greece was down to one city buried within the Incan empire. I declared on Huyana in 1060 AD and quickly smashed his main cities, and wiped out Alex as well.

Meanwhile I sent a newly built army north and attacked the Mongols. They were back up to two cities, including the Confucian holy city. I built a Shrine there in 1160 AD with my only great person of the game (generated via the Oracle). This was the same turn that I captured Huyana’s last city, giving me a Conquest victory in 1170 AD. My score was 1618 / 42979.

I built up my military way more than I needed to, at least when it came to Axemen and War Elephants. In the later stages of the game my City Raider Catapults were taking everything pretty much by themselves, and the rest of my stacks were just following them around. As a consequence of my over-muscled army, my economy was terrible. After getting Monarchy in 450 AD the only techs I researched on my own were Animal Husbandry in 580 AD, and Alphabet in 920 AD. That let me trade for a few cheap techs with Huyana, which were the last I achieved all game. Check out the end of game income graph. The French income of 0 for most of the game is an interesting benchmark.

The Mad Swede
Mar 19, 2007, 12:35 PM
Continued from my first spoiler in which I had subdued the French and Mongols and was setting my sights on the mighty Greek nation. This time I attacked with cats :)

I loaded up two huge armies and declared in 680AD:
Knossos razed in 700AD
Corinth captured in 700AD (this was close to my 2nd city, so I kept it)
Sparta razed in 840AD
Athens captured in 960AD (waited too long to get enough units in place, bad planning)
Pharsalos captured in 980AD
Thermopylae captured in 1100AD
Delphi razed in 1100AD
Greek civilization destroyed!

I kept quite a few cities since my economy was doing better than expected. Oh, it was bleeding, but not as badly as I had thought and I wanted the new resources and population points.

I now loaded up my army for the final battle, the Incas. I had lamely made Karakorum into a weak GP farm which produced a GM at this time. I used this to upgrade a few units to Maces and attacked in 1230AD. The problem city here was always going to be Corihubbahabbusomething which Huayna had built on a 1-tile island to my east! I had to build a bunch of galleys, I built five of them, in order to take this city. Anyway:

Vilcabamba razed in 1240AD
Tiwanaku razed in 1260AD
Macchu Picchu razed in 1270AD
Vilcas razed in 1310AD
Huamanga razed in 1330AD
Cuzco captured in 1340AD
Ollantaytambo captured in 1350AD
Corihuayrachina captured in 1350AD
Incan civilization destroyed!
Conquest victory in 1360AD!

This war was much easier than I had anticipated after the long war with Greece. The 1-tile island city fortunately went down without too much trouble, it could have broken my game if I had been unlucky.

It was a fun game since I've never gone all out war like this before.

+/- for me:
+ Fastest finish ever for me
+ Highest adjusted score ever for me
+ Had many high production cities which were very useful
+ Had enough cats for once
- I always build way too big armies, could have finished faster if I wasn't chicken
- Should have kept more cities during the Inca war for more points, my economy could take it
- Should have started growing pop earlier for more points

Looshi
Mar 20, 2007, 07:25 PM
I won a domination in 1826. Seems pretty weak looking at some of the other people here, but that is my personal record for domination. I'm normally more of a builder and have been practicing my warmongering.

In retrospect there were a number of things I could have improved on. First, while I was successful in taking out the French and Mongols before their third cities, I didn't have the economy to support it. If I had focuses less on unnecessary research improvements and instead focused on production and gold I could have pressed my advantage for a quicker win.

I also struggled with barbs to the North. They never got to any cities, but wasted valuable units defending. I just didn't have/couldn't afford all the fog busters I needed. This was my relative inexperience at all-war games showing up. Instead of razing cities and pushing on I was stuck fighting an unplanned war with Greece with striking units.

Luckily I managed to salvage the economy, and soon turned my full might against Greece. This lead to my second blunder.

I sat at 65% for a good twenty turns because I didn't check the victory screen. So focused was I on the coming war with the Incas that I didn't realize all I needed to win was settle 2 cities in the tundra! I could have ended it a lot earlier if I had just paid more attention.

But in conclusion, I'm proud of this game. It went well by my standards, and I feel that I have confidently mastered Prince level.

BLubmuz
Mar 21, 2007, 09:18 AM
from the fisrt spoiler

Well, i had to DoW to my (almost) friend HC who was settling in a island, when i was goin' to finish Alex.
But i went on strike, for the second time in my civ career.
This was particularly annoying, 'cause i lost units ready to finish Alex, WW was a big problem, but i didn't want to wait.
Some turns to build some 20 cats, together with WE and axes, to catch the dom limit (my mania to not raze cities) conquering 2 more incan cities.

To make a long story short, Domination in 1540 AD (painful) for some 51K.

Good map for warmogers, probably i has to go straight to IW, with a break for wheel/fishing, and i should have had less problems, at this level the human can beat any AI to IW, then stop research, or eventually go for construction.

I have to play with more care, my playing style seems to go down, 'cause i want finish fast (in RL time, i mean).

Anyway, thanks to the Staff for another nice game and a suggestion/request:
why not go to very low levels, where anyone can win for sure, and the conpetition is only between players? one of the most successful gauntlets was at settler level, and it was a lot fun.

RobertTheBruce
Mar 21, 2007, 11:24 AM
I won a domination in 1826. Seems pretty weak looking at some of the other people here, but that is my personal record for domination. I'm normally more of a builder and have been practicing my warmongering.


:goodjob:

Congratulations on a personal record. Its always great to see people do well especially if they are improving their warmongering :)

=FC=Gorgon
Mar 21, 2007, 03:17 PM
Ended up with a domination victory. Cleared the continent only to discover the HC had a city on an island. So I researched to galleys only to discover that the city was on a one tile island and I had no way to land my troops next door. So I decided to go for a dom victory instead. Got it but I know my score is going to be low compared to others. At least I got a victory (my first GOTM victory).

Great game though, thanks to Ainwood and the crew!

Gorgon

Capt Buttkick
Mar 22, 2007, 02:02 AM
Ended up with a domination victory. Cleared the continent only to discover the HC had a city on an island. So I researched to galleys only to discover that the city was on a one tile island and I had no way to land my troops next door.

You know you can do amphibious attacks in Civ4? There's a penalty unless your troops have the Amphibious upgrade, but with enough troops, I'm sure you could have done it.

Mad Professor
Mar 22, 2007, 05:09 PM
You know you can do amphibious attacks in Civ4? There's a penalty unless your troops have the Amphibious upgrade, but with enough troops, I'm sure you could have done it.

Yes, the penalty is -25%. It hurts if the battle is otherwise close, but the attack can nevertheless be made. The real problem comes if you don't have enough troops to do it in one go with that penalty on you, then the defenders get promotions and healing before you come back with the fleet again. In =FC=Gorgon's case, the decision for speed would have been "what can I do faster: build enough galleys to get enough troops there to capture in one go, or reach the domination limit?"

Sec
Mar 24, 2007, 10:37 AM
I won by domination victory in 1808. All the talk about fast conquest made me start this game with a very aggresive mindset.

I went for Meditation first, because I really dislike having no own religion, but that wasn't the wisest decision, as it made everyone really hate me for the rest of the game.

I quickly met everyone, and when on turn 24 my (only) Warrior had the chance to capture Napoleons Worker, I declared war.

Having built the Barracks, a second warrior and an archer was enough to hold my own while I researched to Iron Working for the Jaguars.

My second city was founded in a suboptimal spot to the west, because Ghengis already had a settler there, and was about to found :mad:

My first attempt at taking Paris with two jaguars failed horribly, but the next bunch (4 Jag and one archer) succeeded, so the French were wiped out in turn 79.

Then the raging barbs began to flow. I had never played with that setting, so I was nearly overrun, but managed to hold my cities (3 so far, and one freshly captured barb city)

In turn 99 (400bc) the Mongolians declared war. It took me some time to get my military back up to speed, but my archers held off the initial attack just fine.

At that point I was producing Jags in masses, and thanks to the iron in Paris, I also had some axeman. I took 3 Cities when in Turn 147 the Greek Empire declared war only 4 turns after I researched construction.

My Finances were taking a deep plunge from all these new cities and military units I had running around, which means I spent all the time at 10% research, most of the time still defict spending just fueled by taking cities.

6 turns later, when my catapults took the second-to-last Mongolian city(the capitol), I sued for peace, getting three Techs (Polytheism, Priesthood, Calendar).

With all that military units freed, I quickly took Sparta(in 1020) and Athens(in 1170ad) and sued for peace for Monarchy and CoL, because my finances were _really_ in trouble at that point...

The next rounds were spent building Markets all over the empire to gain some much needed cash when I declared on Ghengis again in Turn 193(1330ad) and took his cities in t195 and t199 eliminating him.

In turn 210 (1500ad) I tried to eliminate the Greek (razing two cities and capturing one) only to find out that he had a hidden city on the other side of the Incan territory.

I built up my economy (with banks, grocers, courthouses) until I was back in the tech race. Researched Knights and gunpowder, and declared war on Inca in 1760AD (Turn 262).

I probably shouldn't have spent so much time on my Economy at that point, I later found out that I was missing only 5% land for the domination victory. Ah well.

Î really began to hate War Elephants. They lost about every Battle from that point on, even if they had >50% chances. I built many sacrificial Catapults and quite some Knights and Macemen. (I should have built far more Musketmen, some Pikemen, and skipped all of the stupid Elephants :) )

In quickly took the first city, spent some time defending against the counterattack, and took Tiwanaku at turn 269 which I managed to loose the next turn due to stupidity %).

Ah well. I took it back in Turn 273, and two more cities. The collapsing Cultural borders of Inca then pushed me over the domination limit that Turn putting me at 4269/38816 points after about 9 hours of playtime.

=FC=Gorgon
Mar 24, 2007, 08:27 PM
Mad Professor and Capt. MP had it right. I had troops and cats but not enought galleys. I judged I was closer to a dom victory so I went for that instead. Either way, my earlier mistakes cost me the quick conquest victory. :)

G

Bart_civ
Mar 26, 2007, 08:27 AM
It was nice to play at a lower level after the previous out-of-my-league-GOTM.

Once I noticed all our neighbours were of an agressive nature, the path of our people was set: military all the way!

Research: Poly/Agri/Mining/Archery/BW/IW/Wheel/Fishing/AH/writing
then shut down research and build up my war chest (did pursue masonry and sailing somewhere inbetween to get some resources and galleys)

Production: barracks (wait for size 2) -> worker -> finish barracks -> archer -> archer -> settler -> SH -> scout -> jaguar, till the end

Unlike some others, I put my second city to the west of my capital, closer to my victims.
France was first (rip 750BC), then the Mongols (rip 225BC).
Then I had to wait for reinforcements, cos the Greeks had some axemen waiting for my jags.
Thanks to good production from the newly conquered cities, building a new army was done quickly.
The Incans managed to build a city on an island, so I had to build a few galleys.
At the end I had so many units running the map, I could afford 4 fronts: island city in the south, barb city in the north, remaining greek cities in NW and incan core cities in SW.
Even at 0% research, my economy was doing -70/turn.

Result: Conquest in 520AD, base score 1407, end score 61382.
My best ever on a gotm and also first time I really went overboard with military units and shutting down research.

Erkon
Mar 26, 2007, 12:34 PM
It was nice to play at a lower level after the previous out-of-my-league-GOTM.

Once I noticed all our neighbours were of an agressive nature, the path of our people was set: military all the way!

Research: Poly/Agri/Mining/Archery/BW/IW/Wheel/Fishing/AH/writing
then shut down research and build up my war chest (did pursue masonry and sailing somewhere inbetween to get some resources and galleys)

Production: barracks (wait for size 2) -> worker -> finish barracks -> archer -> archer -> settler -> SH -> scout -> jaguar, till the end

Unlike some others, I put my second city to the west of my capital, closer to my victims.
France was first (rip 750BC), then the Mongols (rip 225BC).
Then I had to wait for reinforcements, cos the Greeks had some axemen waiting for my jags.
Thanks to good production from the newly conquered cities, building a new army was done quickly.
The Incans managed to build a city on an island, so I had to build a few galleys.
At the end I had so many units running the map, I could afford 4 fronts: island city in the south, barb city in the north, remaining greek cities in NW and incan core cities in SW.
Even at 0% research, my economy was doing -70/turn.

Result: Conquest in 520AD, base score 1407, end score 61382.
My best ever on a gotm and also first time I really went overboard with military units and shutting down research.

Bart_civ,

I played this game almost like you, with the exception that I attacked Napoleon last, not first. And I settled first city two tiles to the west, and second to the east. Perhaps both you and I would have won earlier if we had only built one city. However, I did not persue earliest conquest, but rather a high score conquest (with several large cities).

Similarities:
Two cities - check
Shut down research to fund future maintenance - check
Problems with Greek axemen - check
AI settle on island - check
Lots of units at the end - check
Running -70 gp / turn - check
Finished 6th century - check
Final score 60k-ish - check
Earliest victory in GOTM - check

bio_hazard
Mar 29, 2007, 09:49 AM
Contender- Domination Victory in 1904AD. Final Score around 20000 (hmmm- somehow haven't gotten the confirmation email to check on this)

First of all- this was my first official win in 4OTM! wuhoo!

Second- I still clearly have a lot to learn about this game. I kept way too many cities. I kept way too many cities, and had a couple of military campaigns stall because of strikes. I also did some really stupid things, like after autorazing Frances last city in the upper right corner of the continent (all ice with copper and fur I believe), I sent a settler up there to claim the land. My income went from 0 to -15 instantly! Argh.

Basically my whole game was capturing 2-3 cities, having to sue for peace, waiting 10-20 turns, then repeating. Kind of a slog, which is a lesson for me to get things moving earlier so i don't have to capture so many cities!

The AI's were actually very cooperative in this game, at least for my purposes. In the first spoiler, France had founded Hinduism and both Greece and the Mongols had converted. I started my expansion into France, and was worried that both civs would declare on me. The Mongols did, but only by the time I was taking a break from France and was about to take out their iron anyway. Alex switched religions, and when that religion came to me I converted to get him less pissed off at me. We were actually pleased/friendly the whole game, and he never attacked. It was funny to be at +11 and pleased with him, while he was +7 and friendly with the mongols.

The Mongols were pretty easy to deal with, and I left them with only a couple of polar research stations until close to the end of the game. Meanwhile, the greeks and incans had been fighting on and off, which kept them both from running away (my research was shut off after about Machinery/CS to try to pay for everything- Alex actually gave me some techs and money every time I asked for them!) The incans were pretty tough, and by my second campaign against them they had muskets, war elephants, crossbows. I basically had to spam them with tons of Elephants, Cats, and Maces until I could finally get enough of their cities (turns out I didn't need the ones on the island- thankfully!).

All in all a fun game! Doubt I'll have time to do the next one, although right now I'm completely snowed in. If it lasts until after April 1, maybe I'll have a shot at getting to it!

AlanH
Mar 31, 2007, 06:25 AM
Contender- Domination Victory in 1904AD. Final Score around 20000 (hmmm- somehow haven't gotten the confirmation email to check on this)

Your submission was received OK. Check in case the email was filtered as spam, either in your ISP or in your system. That seems to be the most likely black hole for mails to end up in these days.

Final score 20211.

da_Vinci
Mar 31, 2007, 03:41 PM
Last war was with Alex, declared in 800AD. By 1050 I had captured 4 cities, capitol included. Domination land was not far away, so I built a few settlers, finished Hanging Gardens in 1180AD, lightbulbed 3 techs with idle GS's in the last turn and won by Domination in 1200AD, for some 77k final score. That is the closest to milking a game I have ever done. :) I usually go for the fastest finishes I can manage.

@ C63: Welcome to the league of dairy farmers! :lol:

My cows came up dry, and I was lucky to get away with my hide in this one. :eek:

I didn't play the close neighbors very well, got off to a slow start. Khan founded a city at the iron to the west, so I took that off his hands at turn 95 (500 BC).

That's when Alex declared on me and came streaming in with 'anxes and axes. He took the iron city, ( :cry: ) and it was all I could do to whip up enough jags to hold him off elsewhere.

Finally recovered enough to go after Khan in 520 AD (turn 136). Finally got some metal for my first axeman in 900 AD ! :eek:

So with that late a start on my aggression, end with a Dom victory in 1972, 4473 base, 11904 final. My relative position in the Deity game will probably be higher! :lol:

All in all, an embarrassing result :blush:

dV

bio_hazard
Mar 31, 2007, 05:42 PM
So with that late a start on my aggression, end with a Dom victory in 1972, 4473 base, 11904 final. My relative position in the Deity game will probably be higher! :lol:

dV

Darn, there goes my shield award... ;)

Nice save after a rough start. :goodjob:

da_Vinci
Apr 02, 2007, 04:20 PM
Darn, there goes my shield award... ;) Don't be too disappointed ... unlike the other shields, I am not sure the dom shield is anything to brag about (hmm ... this might be my second one :sad: )

I call it the "lamest winning general" award. Just a hair above that green ambulance! :lol:

Nice save after a rough start. :goodjob: Thanks for the support. Good thing it was Prince level ... would not have pulled it out otherwise!

And congrats to you bio_hazzard for that first official win! :goodjob: :clap:

dV

DynamicSpirit
Apr 07, 2007, 02:49 AM
(Late write-up coz of moving house and so not having access to the computer I wrote the write-up on)

http://img120.imageshack.us/img120/90/gotm16victoryrp2.th.jpg (http://img120.imageshack.us/my.php?image=gotm16victoryrp2.jpg)
'That would’ve been sooooooo impressive if it’d been 1696AD not 1896AD'

The Top Secret Strategy (Enter password to open the spoiler...)

So how did you get in here without the password?

Anyway, I was going to go for a cultural victory, but I wanted not to use the usual approach as described in Godotnut’s guide, but to see how it would work if I absolutely prioritized great artists, to the extent of rigorously avoiding generating any other great people. In particular that ruled out building the pyramids, along with any non-artist-generating wonders, at least until sufficiently late in the game that they wouldn’t actually generate any great people. I suspected imposing this condition would destroy any chances of my getting the fastest cultural – though in the event, I made several mistakes that meant my science went too slowly so I couldn’t turn the culture slider up until relatively late in the game – which probably weighed as much as the overall strategy. I also intended to stop teching at democracy (hoping to get democracy as my liberalism-free-tech).

Anyway, as per my first spoiler, 500AD saw me in the middle of a disastrous war with Alex in which I’d just lost quite a bit of my army thanks to my innovative tactic of leaving my swordsmen to explore undefended against Alex’s axes. Let the story continue...

Post 500AD

I then rebuilt a new army and went on to capture both Sparta and Athens with ease, so in 840AD, the turn I made peace with Alex, my empire looked like this.

http://img120.imageshack.us/img120/3751/gotm16alexfirstwarwh4.th.jpg (http://img120.imageshack.us/my.php?image=gotm16alexfirstwarwh4.jpg)

Note the rather unfortunate limit to my Western exploration. I’d stopped about 1 tile short of seeing the western edge of the Pangaea, which meant for some time I didn’t realize I’d taken basically all of Alex’s decent land. I imagined a continent stretching westwards containing other vast and fertile Greek cities, and for some time kept uselessly building up a defensive force in Athens to guard against the imaginary threat!

Anyway I continued building science with cottages. There followed a couple more land-grab wars with Genghis (to get his gold: I was having happiness issues) and Louis (because his cultural borders took my marbles. Sorry, I mean my marble), which left me with 8 nice cities. Huayna was the only civ with any decent science and I finally managed to coax him into being friendly with me so he’d trade all his exclusive techs.

Alex’s Final Gift

Second big error: I never noticed that Sparta had Stonehenge – until suddenly this unwanted great prophet was staring out at me from the city. So much for only generating artists! I used the great Saint Useless to lightbulb divine right, thinking that would let me build Versailles – except of course I’d forgotten Versailles gives merchant points not artist points, so I didn’t want to build it anyway. Afterwards I made damn well sure I kept my GP farms ahead of Sparta so Sparta gave me no more so-called great people!

No Democracy

I was first to liberalism in 1520AD, having researched representation (relatively late. I think what did me in was partly the lack of trading opportunities and partly I kept not building enough workers which meant too few cottages). And I got a shock: Democracy wasn’t listed as an option for the free tech! None of the listed techs were ones that I wanted. What did I do wrong??? Of course there was no option to investigate prior to picking the free tech, so I opted for military tradition because it was the most expensive tech listed and it might later give me the option for cavalry for defence if needed. Turns out I hadn’t noticed printing press was a requirement for democracy. That required machinery, which required metal casting, which I didn’t have. (Why would I want metal casting for a cultural victory?) Even more galling, if I’d bothered looking at the tech tree 2 turns earlier, I could’ve easily traded both metal casting and machinery from Huayna, which would’ve meant I could’ve researched printing press and got democracy 6-7 turns later.

I finally got democracy in 1600AD, which meant, after swapping civics and buying up a few buildings, I could at last turn up the cultural slider in 1645AD. Meanwhile I went to war with Alex again, partly to try and weaken him while I still had relatively advanced units, and partly because I was suffering health problems and he had crabs (Now try reading that sentence out of context…). I captured Knossos by the crabs and ended the war in 1675AD.

http://img120.imageshack.us/img120/8839/gotm16knossosso0.th.jpg (http://img120.imageshack.us/my.php?image=gotm16knossosso0.jpg)

(Wrong year for screenshot but it shows why I wanted Knossos)


Too Much of a Good Thing…

After that it would’ve been an uninterrupted cruise to victory. Would’ve been. But there was a problem, you see. I was generating too much culture everywhere. Look….

http://img120.imageshack.us/img120/4729/gotm16culturetd8.th.jpg (http://img120.imageshack.us/my.php?image=gotm16culturetd8.jpg)

My borders were kinda growing. Land area at 64%, 65%, 66%. Huayna gave me a -3 for ‘our close borders spark tension’ and stopped being friendly – so, no more tech trades. I went to my minister for cultural affairs and asked her to do something, but she just reminded me that if I wanted a cultural victory I kinda needed some culture to do it with. Unhelpful sod! When in 1830AD my landarea reached 67.5%, just 0.5% short of the domination limit, I knew I had to take action. With great sadness in my heart and the knowledge of future unhealthiness, I tried to gift Knossos back to Alex.

You know what? After all the fight he put up to defend it in the war, he now didn’t want it! So I handed it to Genghis instead (being the only leader who would take it.)

Phew! Back to culture!

A Most Warlike Cultural Victory

But giving up Knossos wasn’t enough. In 1876AD, with just 10 turns to go until my victory, my landarea was back up to about 67.7%! I was forced to gift Texcoco, one of my great artist farms on the East coast, to Louis. Unfortunately that took away a lot of land and a sizeable bit of my score. Suddenly I was right down to 59% land. My generals were furious. The only way I could placate them was by declaring war on Genghis to take back Knossos. Unfortunately there was a tile under Greek control blocking the way to Knossos, so I declared war on Greece too. Since I had a stack of troops sitting idly in the East and Louis had a couple of other cities surrounded by my culture, I declared on him as well. Well, why not! What a sweet final couple of turns:

1182AD: All is peaceful, as it should be with an impending cultural victory.
1184AD: Declare war on Greece
1886AD: Declare war on Mongolia
1888AD: Capture Tiwanaku (from Alex). Declare war on Napoleon. Capture Avignon.
1890AD: Capture Knossos (from Genghis). Besancon (France) suddenly culture flips to me.
1892AD: Tenochtitlan and Karakorum achieve legendary culture
1894AD: Capture Tours. Sparta achieves legendary culture. How’s that for coordinating the timing between the three culture cities!
1896AD: I win


D’ya think I could do with lessons in diplomacy?

http://img260.imageshack.us/img260/8211/gotm16unpopulartt4.th.jpg (http://img260.imageshack.us/my.php?image=gotm16unpopulartt4.jpg)

Htadus
Apr 07, 2007, 01:23 PM
D’ya think I could do with lessons in diplomacy?


Where is the love man? It is interesting that you could win by domination on your way to a cultural victory. I guess that should be expected of with all that culture. I see you made it tough for your self by doing a variation. But you had fun :hammer: the neigbors.

I think I should try a culture game soon. And no variations.:)

DynamicSpirit
Apr 08, 2007, 08:15 PM
Where is the love man? It is interesting that you could win by domination on your way to a cultural victory. I guess that should be expected of with all that culture. I see you made it tough for your self by doing a variation. But you had fun :hammer: the neigbors.

I think I should try a culture game soon. And no variations.:)

Tee hee!

I think the coming close to domination happened partly because the map was so small, though the fact that I allowed myself to keep more than the usual 9 cities helped. When going for cultural wins, I tend to be quite nervous of getting militarily weak and then getting walked over by another civ once I'm in the 100% culture phase; because of that I tend to try to get more cities early on so I'm more powerful. But even so, on a larger map, a typical cultural victory wouldn't come close to domination limit, even allowing for a couple of extra cities.

mart777
Apr 16, 2007, 02:58 PM
D’ya think I could do with lessons in diplomacy?


A "Glance" option in the foreign adviser? this is from a mod? would it work with HOF mods for GOTM?
Thanx

Thrallia
Apr 16, 2007, 04:06 PM
it is part of the HOF mod, its the Exotic Foreign Advisor, you just need to enable it in the options HOF2 tab.

mart777
Apr 16, 2007, 04:32 PM
thank you, :)