View Full Version : DG PBEM Casual Tournament - The Map and other settings
dutchfire Mar 18, 2007, 05:14 AM Should we use a random map or a hand-made map? I'd prefer a handmade map to give everyone an equal chance. I know that balanced gives everyone all strategic resources within a 15 tile radius, but 15 tiles is still a long way in some cases. I'd say that it's better to be safe than sorry and use a map maker.
And the version? Vanilla will allow most participation, but we if we're going to set up multiple first rounds like Donsig suggested, we could have one or two (or three, I don't know how many people want to play in Warlords) for Warlords players, and the others for Vanilla players. The finals would have to be Vanilla in that case.
Other settings that need discussion?
fed1943 Mar 18, 2007, 07:04 AM Sorry, but I did not understand. Two games, one Vanilla and the other Warlords?
Or both with same map? And doesn't the handmade map puts one person out?
Other points,that I remember: map type, level, barbs, leaders.
Best regards,
donsig Mar 18, 2007, 09:46 AM Yes, if we have someone make a map then that person couldn't play.
Can we use the same map on both Warlords and Vanilla? :hmm:
I think we should just stick with Vanilla unless everyone that plays has Warlords and wants to go that route. It would simplify things.
My vision for the first round is to have identical games, not only the same map but the same leaders. For example Bismark, Napoleon, Victoria and Catherine in every game. I think it would be fun to compare the games afterwards. An alternative with a DG spin would be to have everyone play the Mongols (if that's even possible).
In addition to those things pointed out above, we'd have to decide how many players in each game, which leaders, use AI or not (might be interesting to have the Mongols as AI but a purely human game would prolly be better).
dutchfire Mar 18, 2007, 11:53 AM Handmade map puts one person out, but we could try to get a mapmaker from outside the DG, perhaps someone from the GotM staff? Or we could ask in the multiplayer forum.
My opinion on other issues
4 Players, "small" standard map or "big" small map, no AI, level monarch (so you won't have almost unlimited happiness and health, but it won't be a problem right away), no barbs, same leaders sounds good to me, but everyone mongolian could be done as well. It's certainly possible, and it would make the game very fair.
fed1943 Mar 18, 2007, 12:33 PM Looks good. So, 4 or 4xn players?
I'll be in, Vanilla or Warlords, if room to (I do not want to "put" anyone out).
Best regards,
DaveShack Mar 18, 2007, 10:38 PM I don't see any need to set a limit, keep 'em coming and start off a new game when we get 4. If more than 4 games get started, we can go with semi-finals.
I'd suggest quick speed.
Playing vanilla will make it more difficult for me, but I'll go with the flow.
There is a mapmaking forum on CDZ. I don't remember who the usual mapmakers are, but they're pretty open to requests.
All the games on the same map is easy to do, and doesn't even require a custom map, just a worldbuilder save file. There may even be a "last created game" worldbuilder save, in which case we wouldn't actually need a mapmaker at all.
dutchfire Mar 25, 2007, 03:18 AM Should we get a mapmaker then?
Proposed Settings: Quick speed, normal map size, everybody Genghis, Vanilla, Monarch?
donsig Mar 25, 2007, 02:13 PM Everybody Genghis - I love it! Who will bew top Mongol?
Yes, I'd say let's get a map maker. We currently have nine signed up. By the time we get a map maybe we'll have 12. Let's put 4 on a map.
I can play either Warlords or Vanilla. Has anyone who already signed up NOT want Warlords?
dutchfire Mar 25, 2007, 02:14 PM I don't have Warlords, so I don't want warlords.
DaveShack Mar 25, 2007, 03:35 PM I tried to go to CDZ to check out the mapmaker forum, and got "service not available". Any ideas on who to ask?
robboo Mar 25, 2007, 04:31 PM contact Matrix.. didnt he do maps?
All other settings... doesnt matter to me. I can pick a civ or be assigned one.(or random)
DaveShack Mar 25, 2007, 07:45 PM CDZ is back up, request (http://www.civ3duelzone.com/forum/topic.asp?TOPIC_ID=4259) posted.
Strider Mar 26, 2007, 02:35 PM I don't have Warlords, so I don't want warlords.
I don't have warlords yet either.
donsig Mar 26, 2007, 03:38 PM OK, vanilla will do. :)
dutchfire Mar 28, 2007, 06:19 AM CDZ is back up, request (http://www.civ3duelzone.com/forum/topic.asp?TOPIC_ID=4259) posted.
No respons yet, should we find a mapmaker somewhere else?
dutchfire Mar 30, 2007, 06:32 AM Is it just me, or is CDZ not very active :p
robboo Mar 30, 2007, 05:16 PM sorta active....lots of spamming. :)
Conroe Mar 31, 2007, 03:17 PM No respons yet, should we find a mapmaker somewhere else?I could possibly lend a hand, depending on what it is you want done. As long as you don't expect Gyathaar quality maps, that is. :) I can generate a map and move stuff around in world-builder if that is what you are looking for ...
dutchfire Apr 01, 2007, 10:45 AM :thumbsup: Sounds good to me.
Conroe Apr 01, 2007, 01:28 PM Alrighty, how about some guidelines on what you are looking for ...
Any particular map script to use as a base? Or should I just choose? Earlier you said you wanted a standard size map ... that may be a bit roomy for only 4 civs (depending on the script/options). Everyone OK with that?
And what kind of balancing are you looking for? Make sure everybody has all resources? That will pretty much kill off resource trading. Or just make sure everybody has all strategic resources?
dutchfire Apr 02, 2007, 06:12 AM I suggest looking at the MTDG map. Everyone has strategic resources, and happiness is mostly clustered.
Conroe Apr 02, 2007, 06:24 PM I suggest looking at the MTDG map. Everyone has strategic resources, and happiness is mostly clustered.Looking for a Sirian style map, eh? :wow: Wow, tall order! :ack:
But, I gave it a shot anyway. We'll see how it goes. :fingers_crossed: Everybody has all strategic resources, and the food and luxury resources are spread out among the teams to encourage trading. Depending on how the expansion phase proceeds, most resources should be harvested by two teams. But, each team will have a monopoly on at least one happiness resource.
The map is basically done, but I want to run a game or two through in SP mode to make sure it plays OK.
DaveShack Apr 02, 2007, 08:17 PM Did you stick with standard, or make it small instead? We don't want it to drag too much. :)
Conroe Apr 02, 2007, 09:37 PM Did you stick with standard, or make it small instead? We don't want it to drag too much. :)No, its standard size. I thought that is what you folks wanted. And there is a lot of land, too.
Conroe Apr 03, 2007, 02:11 PM Alrighty, I've completed the map using the mtdg model, as requested. It is still a standard size. I regenerated a small map and found that the amount of land was the same, there was just less water. :crazyeye: So I left it at standard ...
One final thing before we can generate a save:
Proposed Settings: Quick speed, normal map size, everybody Genghis, Vanilla, Monarch?Are these the final settings that you want for speed, difficulty, and civ?
dutchfire Apr 15, 2007, 08:21 AM Are these the final settings that you want for speed, difficulty, and civ?
I think the silence means that everyone agrees!
Conroe Apr 15, 2007, 08:14 PM :hmm: I was beginning to think you folks had changed your minds about this game. Unfortunately, I am going to be unavailable for the next couple of days. But, I should be able to get you a save on Tuesday afternoon.
Conroe Apr 17, 2007, 09:34 PM What about barbarians? Off, Normal, or Raging?
Also what about passwords? Do you want me to set some default passwords on the first turn or do you want to use the honor system?
dutchfire Apr 18, 2007, 01:25 AM My preference for barbs would be normal.
If everyone pms you their emailadress and password, would that work?
Conroe Apr 18, 2007, 12:30 PM If everyone pms you their emailadress and password, would that work?The only way that I know of to set the password is to play turn 1 and set the password. If that is what you all want, then I will do that.
Although, I will probably just set some dummy passwords and PM them instead. You folks could then change your own details once the save gets to you.
Or, I can send you turn 1 ready to go and everybody just sets their own password during their first turn. But, that is potentially exploitable.
I'm fine with however you folks want to do it.
donsig Apr 18, 2007, 06:48 PM Although, I will probably just set some dummy passwords and PM them instead. You folks could then change your own details once the save gets to you.
That sounds good to me.
And so do normal barbarians.
dutchfire Apr 19, 2007, 09:33 AM Okay, dummy passwords are okay too.
Conroe Apr 19, 2007, 10:16 AM The starting save is attached below ...
Determine the player numbers and I will PM the passwords. Everyone will need to change their password and name/civ name under Your Details when they get the save.
dutchfire Apr 19, 2007, 10:22 AM DeafDolphin (Note: during the april fools period, he said that he wouldn't return to this site)
robboo
Strider
Daveshack
fed1943
Churchill_25
dutchfire
donsig
Order as randomized by Strider, from the other thread.
Conroe Apr 19, 2007, 10:32 AM Do you want to round up a replacement for DeafDolphin before you begin? He hasn't logged on in almost 2 weeks, plus he sent Methos a note (http://forums.civfanatics.com/showthread.php?p=5295166#post5295166) saying that he has quit CFC.
donsig Apr 20, 2007, 08:51 AM ice2k4 signed up earlier. I'll pm him and see if he wants Deaf Dolphin's spot.
EDIT: I sent a pm to all participants to see if we're still a go.
And thank you very much for making a map Conroe!
robboo Apr 20, 2007, 09:25 AM I am in still...I have been sick for a few days so i have been playign my pitbosses and not much else.
103 to 104 fever sucks...
dutchfire Apr 20, 2007, 09:36 AM I'm still here.
Last two alive go to the next round.
Strider Apr 20, 2007, 12:11 PM I'm here and ready. I say the top 2 from each group advances to the next round.
robboo Apr 20, 2007, 02:47 PM sounds good....
before we start can we have a last recap of any rules we agreed to and could we list the settings.
donsig Apr 20, 2007, 03:18 PM Rules? I don't think we talked about rules. :eek:
Top two from each board advancing is fine with me. Oh, BTW, I'm still in. :D
Conroe Apr 20, 2007, 03:39 PM And thank you very much for making a map Conroe!You're most welcome! Glad I could do this. :) Although, you might want to wait until you see the map, first. You may be cursing my name after you push the fog back a little! :lol:
Hopefully once you all get into it a bit you can send me some feedback on how I did. I'd love to know what you liked or didn't like about the map.
before we start can we have a last recap of any rules we agreed to and could we list the settings.Settings are everybody plays as Genghis Khan, monarch difficulty. Map is a standard sized, custom generated "Sirian MTDG style" map. Everybody has all strategic resources and a monopoly on at least 1 happiness resource.
The speed is set to quick. The starting era is ancient. All victory conditions are enabled. None of the other options were checked.
ice2k4 Apr 20, 2007, 07:15 PM Got the pm. I'm not sure I can commit to one turn a day though since I have lacrosse season now. I thought this would of started up a lot earlier. So I don't think I can really be in. Again really sorry.
DaveShack Apr 20, 2007, 09:20 PM I'm still in. Two to advance seems fine to me.
donsig Apr 21, 2007, 08:48 AM Got the pm. I'm not sure I can commit to one turn a day though since I have lacrosse season now. I thought this would of started up a lot earlier. So I don't think I can really be in. Again really sorry.
Well, this is supposed to be a casual tourney so I'm not sure we need a once per day commitment. What do the other plays think?
dutchfire Apr 21, 2007, 10:21 AM Well, it doesn't have to be 1 day turn-around, but that would be nice.
Maybe you can try to get someone else and play as a team, picking it up in turns?
robboo Apr 21, 2007, 06:23 PM 1 turn a day should be ok...stuff happens with timing that will cause slow downs but its acceptable.
DaveShack Apr 22, 2007, 12:38 PM I'm not hung up on game speed. Most times I'll play soon after it arrives, sometimes it may be several days when I'm on a vacation or business trip.
fed1943 Apr 23, 2007, 03:37 AM Just saw the PM today.
If needed to make game go on, I'm in.
Please tell what I must do.
Best regards,
donsig Apr 23, 2007, 10:22 AM robboo
dutchfire
strider
daveshack
donsig
fed1943
have replied as being in, ice2k4 did a maybe
I think we're all willing to accept ice's speed of play
but we still need one more for 8...
EDIT: Chirchill 25 pmmed me and said he was still in so we have 8 if ice plays.
It's all up to you ice. Let us know.
@Conroe: did you pm initial passwords to anyone?
dutchfire Apr 23, 2007, 12:00 PM Game #2 is ready to go.
1. fed1943
2. Churchill_25
3. dutchfire
4. donsig
Could you PM these people their password Conroe?
Conroe Apr 23, 2007, 04:17 PM Game #2 is ready to go.
1. fed1943
2. Churchill_25
3. dutchfire
4. donsig
Could you PM these people their password Conroe?Passwords PM'ed to these four folks.
Good luck to all! :thumbsup:
donsig Apr 23, 2007, 04:49 PM Well, looks like we can start one! :) We'll have to exchange e-mail addresses. Looks like you're up first fed1943 and should send the save to Chrchill_25.
fed1943 Apr 24, 2007, 04:44 AM Yes, donsig and conroe.
I'm first, got the save and played; and I have the save to send to player 2/
churchhill here; but... I know nothing of computers.
Tried to reply Conroe about the "details" he told (Am I supposed to change,
what and how,please?). I just thought the mechanics was like an "usual" PBEM;
I never changed anything or put passwords, so don't know how.
Where can I find the email (or whatever) of player2 to send the save to,please?
Or, before send, must I do said "details" change? About the STPM to send
saves inside game, no idea.
Best regards,
Conroe Apr 24, 2007, 07:55 AM Tried to reply Conroe about the "details" he told (Am I supposed to change, what and how,please?). I just thought the mechanics was like an "usual" PBEM; I never changed anything or put passwords, so don't know how.If you replied to my PM, I did not receive it. But I shall try to answer your questions as best I can ...
Changing the "details" is not a PBEM only thing. It is available in single player mode as well. From the game menu, select the "Your Details" option. Then change your player name from "Player1" to "fed1943" or even "AnythingYouLike". You should also change your password as there will be 2 other people that know the default password.
http://forums.civfanatics.com/uploads/62616/DetailsMenu.jpg
There is also a hotkey to bring up the details screen. Alt-D I believe.
About the STPM to send saves inside game, no idea.SMTP is the server that will handle the sending of an email message. Every ISP has an SMTP server. If you tell civ the name of your ISP's SMTP server, it will send the email for you.
I've never tried this, so I don't know how well it works, though. You can leave it blank and just send the email yourself, if you like.
dutchfire Apr 24, 2007, 08:48 AM You need to get Churchill 25's emailaddress. It's best to pm him.
Then open your hotmail/gmail/other email, send a mail to the address Churchill gave you, with the save file (4000 BC to player 2 or something like that) attached.
Churchill will then have to do the same, but email me (my email is evldrunen@msn.com).
I will then have to email donsig. So I need his address.
donsig Apr 24, 2007, 08:48 AM Thanks for the help Conroe. Don't feel bad fed1943 this will be my first [civ4] PBEM so I'm learning, too!
DaveShack Apr 24, 2007, 07:04 PM How about the other game? I haven't got a PM? :confused:
Conroe Apr 24, 2007, 07:14 PM How about the other game? I haven't got a PM? :confused:AFAIK you are still short a player. The first player, in fact. Or is Ice definitely going to be playing?
fed1943 Apr 25, 2007, 05:49 AM Thank you all for your kind answers and help.
"Your details" thing done, turn played and sent PM to churchill 25 to ask his email.
And will PM donsig to tell him my email.
Best regards,
donsig Apr 25, 2007, 06:01 AM Looks like we're on our way. I'll pm my e-mail address to dutchfire now.
fed1943 Apr 25, 2007, 07:42 AM Still no answer from churchill 25
fed1943 Apr 27, 2007, 10:11 AM Save sent to churchill 25
dutchfire Apr 28, 2007, 04:10 AM Churchill has played the save, and pmed me for my emailaddress so I expect to get the save today/tomorrow. I think we should start a turn tracker for this game, and I will start one when I send my save to donsig.
Conroe Apr 29, 2007, 01:20 PM How about the other game? I haven't got a PM? :confused:AFAIK you are still short a player. The first player, in fact. Or is Ice definitely going to be playing?It looks like game 1 is permanently in limbo looking for a replacement player. So I went ahead and emailed DeafDolphin to see if he would want back into the game. Hope you folks don't mind ...
dutchfire Apr 30, 2007, 04:15 AM By the way, is the game speed quick on purpose? (Not that I mind, but I just noticed).
Conroe Apr 30, 2007, 08:11 AM By the way, is the game speed quick on purpose? (Not that I mind, but I just noticed).:yup: I thought that was what you all wanted. This post (http://forums.civfanatics.com/showpost.php?p=5240948&postcount=7) is what I used for the settings.
dutchfire Apr 30, 2007, 08:16 AM :hammer2: d'oh, first I propose it, and then I forget about it
robboo May 02, 2007, 08:14 AM so are the rest of us out of luck?
dutchfire May 02, 2007, 08:39 AM Try to find another player, perhaps BCLG100 is interested?
Conroe May 16, 2007, 12:13 PM Did you stick with standard, or make it small instead? We don't want it to drag too much. :)Dave's probably got a valid point here. So in redoing the map for 3 players, I went with a tiny map. Is that OK with everyone.
By the way, is the game speed quick on purpose? (Not that I mind, but I just noticed).Do you folks still want quick speed? Or bump it up to normal? The speed effects not the number of turns played, but also the cost of research and production.
donsig May 16, 2007, 01:00 PM Either speed works for me.
dutchfire May 17, 2007, 04:15 AM Tiny is pretty small IMO, but that depends on the type of map you chose too.
Conroe May 17, 2007, 11:32 AM Tiny is pretty small IMO, but that depends on the type of map you chose too.The default number of players on a tiny map is three. Which, combined with DaveShack's earlier comment, is why I chose that size for the new 3 player game.
Less land should also make for a quicker game. I would think this would be a benefit considering that a second game is planned at the conclusion of this one. But, its you all's game, so let me know if you want it changed.
I've also left it at quick speed. In searching through the thread, I didn't see anybody objecting to the speed. But, changing to a different speed is a really quick thing to do.
DaveShack May 17, 2007, 04:00 PM My opinion is that quick is better for PBEMs because there is a better chance of finishing the game before RL knocks someone out. But I'll go for normal too if that's what everyone else wants. :)
BCLG100 Jul 06, 2007, 01:16 PM I just saw the thread over at cdz, do you guys still need a mapmaker? Im quite willing to give it a crack so long as i have a little room to do my thang :D
dutchfire Jul 06, 2007, 01:22 PM Conroe has already helped us out, the games have started already :D
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