View Full Version : Womoks Terrain Graphics
Womoks Apr 26, 2002, 12:22 PM Hi all !
Well, at the beginning i just wanted to redraw the mountains graphics , but finally , i 've changed much more things .
All is far from perfect , all textures don't reloop smoothly and some trees group are too bigs. I will update this post with the latest modifications. But i think it's playable. I hope you like it and i'am expecting all your critics.
Tchô! -Reno- aka WOMOKS
------------------------------
Download Standard Version: http://www.civfanatics.net/downloads/civ3/modpack/Womoks_Standard.zip
http://www.civfanatics.net/downloads/civ3/modpack/Womoks_Standard_sm.jpg
Download Greener/Brighter Version: http://www.civfanatics.net/downloads/civ3/modpack/Womoks_Greener2.zip
http://www.civfanatics.net/downloads/civ3/modpack/Womoks_Greener_sm.jpg
(Post edited by Thunderfall)
han_solo Apr 26, 2002, 01:22 PM :eek: :eek: Wow
The GRass and the Irrigations are looking very very nice ...
the Polar ice too,
Only the rivers can be made better
Beautiful Terrain :goodjob:
Jimmyh Apr 26, 2002, 01:31 PM Could you please upload the zip file to civfanatics as the download link is not working for me.
Cheers.
Mongoloid Cow Apr 26, 2002, 04:35 PM That looks heaps good, especially the beaches and snow capped mountains. Would it be possible to add more 'life' to the ocean - it just looks a tad too smooth for me.
dannyevilcat Apr 26, 2002, 07:36 PM Those mountains look amazing! I was wondering if, while you touch these graphics up, maybe it's possible to get them to, sort of, look more connected and less... distinct from each other?
I haven't used any of the other terrain modifications available on this site, but I'll definitely use yours :goodjob:
D. Boon's Ghost Apr 26, 2002, 08:22 PM I agree that those mountains are stunning. Great job.
Blasphemous Apr 27, 2002, 03:48 AM W:eek:W!!!
Womoks, you've done it again!
Unfortunately I will probably not use most of this graphics set, as the terrain doesn't mix well (between types the contrast is far too high...) and I am still a slave to Sn00py...
Anyhow, keep up the good work and make that sea look less smooth!
Tarquin_the_Mad Apr 27, 2002, 08:55 AM I was just wondering if there was any way to use the grassland/beach tiles without using the coastal/sea tiles as I prefer Sn00pys sea tiles(sorry:( )?
mizaq Apr 27, 2002, 03:13 PM you could, but you would have to go through and paste in sn00py's coastal areas onto womok's terrain files and then go through and paint the land to match womok's while leaving the water untouched. You would then have to reduce the amount of colors back down to 256. Let us know when you're done, k?
wilboman Apr 28, 2002, 06:16 AM Stunning, is the first word that springs to mind! You've rebuilt a large part of the games' terrain. Cool!
I looove:love: your mountains and the little icebergs around the coastal tundra, but I'm not so sure I'm all over the colours. They're very dark.
And the terrain doesn't blend to well...
Womoks Apr 28, 2002, 07:23 AM thanks !
gosh , maybe my monitor brightness is too high ? :)
Now i'm reworking to finish my units. But i'll soon release a lighter version of my terrains.
Snoopy Apr 28, 2002, 01:14 PM yknow, i used to have my monitor set to 100% brightness, sat on that for about 2 yrs, then one day I decided to lower it for fun, and the more I lowered it, the better everything looked lol
It sits on 50% now and I can get a fair idea how to make something look not too bright or too dark.
what percentage is yours on Womoks?
I really love the mountains, very detailed and more realistic.
I'm dying to have a play round with the mountains, just to see if I can do some other interesting stuff to them, but I don't want to interfere with your work. :)
Womoks Apr 29, 2002, 03:16 AM Thanks very much for all your advices , Snoopy !
Well , for my monitor , i was thinking it was set correctly , but i must be wrong! I used "adobe monitor settings" to balance it .
As i am working as a comics illustrator , all my works are printed on paper , and it was very difficult to get the good settings between screen and real issue. I've recently bought a new monitor , but it seems that there is already some brightness problem.
Maybe you know some good tools to resolve this ?
Feel free to modify what ever you want :) just give me some credits ...but i'm sure you could do something great ( maybe add some forests or details to the hills and mountains , i didn't make it because the moutain scale was very different from the trees i've made , but if you have some ideas ...:king: )
Bye !
Mark132 May 01, 2002, 05:49 AM Hi all!
Terrain graphics is cool, but irrigations on grassland are very poor visible - to many green on green. Because of that I use another ones. But mod in all is very good, and I like to use it.
Smoking mirror May 02, 2002, 08:58 AM :king: You are the king Womoks!
I love these graphics! I think your monitor must be just right (although it could be cos I'm from england and were I come from terain is always dark!)
As with Civ II a problem with terrain is that in real life european terrain looks different to american or asian terrain. I realy hope that when an expansion pack is made that there is the possibility of adding more terrain types. That way you could have snoopy terrain for america, and womok terrain for Europe. Now that would be Great! Imagine playing on a real world map, getting in your carravels and traveling to america!
kring May 02, 2002, 03:51 PM I don't know how possible it would be, BUT here is what I would like:
If there were some way to combine womok and Snoopy's graphic sets into one graphic set, I am all for it. I like the diversity of both, and would to have both in my game.
I like the diversity of the real world, and both sets add greatly individually.
leonel May 03, 2002, 08:37 PM *walks around zombie like* I am a slave to Womok's graphics pack now...
Sorry sn00py! womok's graphics look realer than yers!
Unspeakable Horror May 04, 2002, 08:38 AM Originally posted by kring
I don't know how possible it would be, BUT here is what I would like:
If there were some way to combine womok and Snoopy's graphic sets into one graphic set, I am all for it. I like the diversity of both, and would to have both in my game.
I like the diversity of the real world, and both sets add greatly individually.
go there :)
Sn00py + Womoks (http://apolyton.net/forums/showthread.php?s=&threadid=48498)
Smoking mirror May 05, 2002, 04:53 PM One thing that is very much missing from CIV III is swamps! The jungle and swamp of Civ II have been squashed down in to a kind of equatorial forest. But you get swamps all over the world, and for any european mod, the jungle looks very out of place. the pripet marshes in eastern europe played a large part in the eastern front campaign, but if you put in jungle it looks out of place. Recently on a medium earth map I have been making most of russia, east of the urals, tundra, with lots of rivers to represent the cold marshlands that cover most of siberia. I was just getting so annoyed with the russians building size 21 cities in siberia. It is impossible, siberia is just not he same as france. You could not build a city the size of paris in that area! (Also I hve eliminated rivers from areas of spain to represent the fact that it is not ideal farmland).
I used to have a realy good wetlands terrain that I did for CIV II (basicaly an expanse of water on dry land, land units could move acros it, but only slowly) but that was on my old 486, and that is now very dead.
Womoks May 06, 2002, 12:16 AM hey, good idea ...
maybe i should replace some little jungle tiles with some swamp ones ?
I could make the graphics , but if you have some idea to implement that ( it would be so great the ability to add some new terrains type )
kring May 06, 2002, 08:05 AM Thank you Carlos113. I have checked it out and downloaded it. I will look at it more when I have the time.
DAKjungF May 06, 2002, 01:23 PM WOW! Absolutley stunning !!!
Yes, those rivers could have been done better, but those mountains...
*Goes to fetch his mountain climbing tools*
Ah! Nothing is like digitally mastered mountains to climb in! :D
CurtSibling May 11, 2002, 11:26 AM Choke!
Cough!
Incredible!
I'm using this right now, Womoks, yer the man!
:king:
Dark Sheer May 11, 2002, 08:33 PM To Womok:
For the swamp graphic, why not change the jungle tiles next to a river into a swamp? I haven't take a look at the tiles closely so I am not sure if you can differenciate tiles next to a river from others. But if you can, then it would be great for the wetland look. ;)
Grey Fox May 12, 2002, 12:34 PM Womok
If edited my rivers, they are shrunk 50%.
They might fit your Terrain mod.
I'll attach a screen here soon.
Edit: I was trying to download the gfx mod, but there was some fault.
Here is the screenshot:
(it's a screen with Sno0py's Graphics, the rivers are shrunk 50%)
http://medieteknik.bth.se/frst01/rivers.jpg
Grey Fox May 12, 2002, 01:06 PM Here are the Rivers, I also added Sno0py's FloodPlains, they fit with the shrunken rivers.
Briant416 May 19, 2002, 10:04 AM That is great work! Good job! :D
The irragation, mountain terrain, forrests and jungles seem so real. Keep up the great work!:goodjob:
Brian
kring Jun 04, 2002, 06:38 PM I like your graphics set; you do good work. Looking forward to any additional work you do.
Marx Jun 10, 2002, 01:39 PM Wow: this is Eye-candy. Nice mod. (Today I installed another terrain mod, but I`ll try this one too. I`ll compare them and use the "best"
Nice work!!!
skaternate Jun 26, 2002, 08:23 PM only one suggestion though, improve your forests and jungles. I have no problem with the way the look its just that some of the forest tiles look just like grassland, same with jungle. I am walking through a big jungle with my scout I see this spot where I think it is grassland so I walk on it to try and get the extra movement to make it through the forest faster, but I don't move but to that space! I will post a screenshot of what I mean later.
With the exception of that quite marvalous work!
Maple Jul 16, 2002, 03:10 PM Great work womoks! Try to lighten up the stuff a bit, and add some detail to the oceans.
Unspeakable Horror Jul 21, 2002, 02:01 PM I wonder where is he? It´s a long time since his last post.
hzm Aug 05, 2002, 08:02 PM It looks like it should be in a real-time strategy. Complement or insult? You decide.
robehans Aug 06, 2002, 10:19 AM Pretty ****ing neat!!!
I think ill download this and then do a couple mods for my own personal use... when ill have time... This mixed with sn00pys mod and a little lighter hue... ...PERFECT... :)
Rory_20_uk Aug 09, 2002, 06:45 AM Yeah, I was wondering where he has gone to!
The amount of quality material out there is mind boggling, utterly so. So much of the work is better than the origionals that single players of the game will have no need for the expansion pack IMHO, as the material is better here :)
This is a more general question, but I know that there are loads of people that have mixed and matched modpacks. Would i be possile to have a thread dedicated to that - snoopy and womoks is a case in point. I agree that with the majority that although both are amazing, there are some areas that one is better than the other. Therefore it would facilitate matters if the various iterations were on display.
Jason The King Aug 15, 2002, 12:47 AM Womok: I downloaded this a long time ago (likea coupl monthes ago) and forgot to praise you: GREAT, GREAT JOB!
Jason
GeoRonin Aug 30, 2002, 05:07 AM Just Downloaded this. its ace. Cheers
Geo
gael Aug 30, 2002, 08:18 PM Snoopy's was good, but still had that cartoonish look about it.
You,re stuff looks a lot more real.
Where are you man?..WE WANT MORE!
Yoda Power Oct 25, 2002, 08:41 AM this much better than the other modpaks, womoks shoud make more graphics:goodjob:
Thunderfall Oct 27, 2002, 01:35 AM Finally added Womoks graphics modpack to the downloads collection.
Sorry it took so long, Womoks. I only wish I tried your mod earlier. It's simply amazing!!! Your mod is as good as Snoopy modpack IMO. :goodjob:
Standard edition: http://www.civfanatics.net/files/civ3/pafiledb.php?action=file&id=486
I also made a greener/brighter version of the Womoks' modpack, which you can download from the link below. :)
Greener edition: http://www.civfanatics.net/files/civ3/pafiledb.php?action=file&id=487
Richard III Oct 27, 2002, 06:18 AM WOW! Thanks for putting that up. That is one amazing graphics set, far better than whatever that other one in use is. As a British Columbian, let me pay the highest compliment I can give: those mountains LOOK LIKE HOME. Makes the terrain worth fighting for :D.
warpstorm Oct 27, 2002, 06:59 AM I wish I had been aware of this set before I started my Watercolor terrain. It might look different.
(I'm still tempted...)
Thunderfall Oct 27, 2002, 11:17 AM No worries, Warmpstorm. Your watercolor terrain looks very different (and very beautiful too!). :)
Sim_One Oct 27, 2002, 04:48 PM Will this be the end of Snoopy's monopoly? This mod is awesome! :goodjob:
warpstorm Oct 27, 2002, 05:23 PM Whatever happened to Womok anyway?
PyroStock Oct 27, 2002, 08:50 PM Those Mountains are incredible!
Has anyone found a way to better blend Womok's mountains with any of Snoopy's grass versions?
Architekt Oct 28, 2002, 12:11 AM I'll say man this guy did a really graet jiob:goodjob:
Skyfish Oct 28, 2002, 05:34 AM Womok's on Apolyton most of the time...I think.
warpstorm Oct 28, 2002, 09:53 AM No, he posted a couple of times there to say that released this mod and that was it. Unless he uses a differnet name.
Godinex Oct 28, 2002, 11:57 AM I really love it, are great... look at this screenshots and think about the forest...
Godinex Oct 28, 2002, 11:59 AM or this one
Sim_One Oct 29, 2002, 03:29 PM Godinex-so that's where he got his ideas from...Heroes3. I knew they looked familiar.
warpstorm Oct 29, 2002, 03:49 PM You could be right. There is a definite similarity.
badams52 Nov 09, 2002, 02:51 PM I love Womok's terrain as well and have chosen it to be the one that I use.
But did anyone else notice the mistake in the grassland forest.pcx file? I was moving some workers to add a mine to some terrain reportedly to be grassland but once the workers got there, jungle as far as the eye could see! :cry: I created a quick fix (copied some of his jungle and forest terrain into the appropriate areas and changed some centering problems) but the file is too large for me to post here.
Yoda Power Nov 09, 2002, 03:01 PM yes i noticed the same problem, but ive got use to it
btw its the same with forest.
Misfit420 Nov 13, 2002, 03:19 AM very cool mountains!:) Irrigation looks great too...any changes to the mine?
nullspace Nov 19, 2002, 02:08 PM I love this tileset; the mountains and coastline are beautiful! I've used it for a few games now and it looks great, but I can come up with a few complaints and suggestions.
1) The invisible jungles that were mentioned before, and it happens with forests, too.
2) Some forests look like jungles (the shiny green leaves) and some jungles look like forests (the dull green leaves).
3) The coastline is curved, but all irrigation is square, so irrigation on the shore overlaps the beach and water adn messes up the natural-looking coastline.
4) This is personal taste, but the deep ocean is really dark, almost black, on my monitor. It's hard to tell the ocean from unexplored fog.
Hey, those are just nit-picky details! It's great overall!
GIDustin Nov 19, 2002, 08:27 PM I took the liberty of fixing his forests and thought I would share the update. I fixed them for both versions:
Original Fix (http://www.civfanatics.net/uploads2/WomoksMixForestFix.zip)
Greener Version Fix (http://www.civfanatics.net/uploads2/WomoksMixGreenerFix.zip)
Enjoy
GIDustin
Phoenix Nov 24, 2002, 08:25 AM Brilliant! :) Not so much for the graphics for the plains but overall... WOW!
san769 Feb 22, 2003, 06:50 AM Hi,
I downloaded the standard version and copied the files in the appropriate place (in the terrain folder). I ran the game and nothing appears. all i can see are the dwelling units, the rest of the areas are dark. Why does this happen? I have version 1.07f of the game. Does this matter?. How do i make it work???
Please e-mail me at san769@yahoo.com
Awaiting response
Thanks,
San
haegint Feb 24, 2003, 03:48 AM san,
was this the very first game you played with Civ3? Because at the start of a game, you see nothing of the map. In the course of the game, you need to discover the world around you and/or trade maps with the other civs.
I don't know if this helps you... But otherwise it looks as if you installed the terrain files correctly.
san769 Feb 24, 2003, 07:06 AM Thanks for replying.
No it is not the first time i have played the game and i know what you are talking about. I loaded an earlier game that i had played and found the problem cropping up, anyway i just copied and pasted the files on the original and they work fine now. The game works with the new terrain graphics.
Thanks
San:D
SuperBeaverInc. Jun 22, 2003, 10:26 PM I love this terrain :love: One think I don't like is how the snow-capped mountains have a green base when they are in tundra
Bleser Dec 28, 2003, 07:30 AM Will this wonderful terrain ever get update with the C3C content? Can this terrain (in its current form) be used with C3C?
Thanks!
warpstorm Dec 28, 2003, 06:29 PM I think that all that would need to change is the volcanoe and marsh tiles.
Bleser Dec 29, 2003, 06:34 AM Originally posted by warpstorm
I think that all that would need to change is the volcanoe and marsh tiles.
So would downloading and installing the current tileset "screw up" C3C?
Ankka Dec 29, 2003, 06:47 AM It can't b used unless it's updated AFAIK.
warpstorm Dec 29, 2003, 08:53 AM The marsh and volcanoes wouldn't match in style. In addition, if Womok's changed things like the resources or buildings (I haven't used it in a while and don't have it on this computer to check) they would also need to be changed/removed. But it should work.
Yoda Power Dec 29, 2003, 08:55 AM I'll try do a c3c version, but dont expect much, Im not used to edit terrain graphics.
Bleser Dec 29, 2003, 10:40 AM What happend to Womok? Does he no longer make mods for Civ3?
Yoda Power Dec 29, 2003, 11:16 AM I decided only to do the volcanos, someone else will have to do Marches.
Bleser-Womoks left a long time ago.
warpstorm Dec 29, 2003, 11:30 AM He hasn't been around for about 2 years. It's a shame, as his terrain has a lot of potential.
zulu9812 Dec 29, 2003, 11:32 AM His units had a helluva lot of potential too...:(
Gogf Dec 29, 2003, 02:19 PM @Zulu: what unit? I looked in Unit Graphics, with thread starter W[anything], and only got Wyrmshadow, Warmaster, and W.i.n.t.e.r. Whoever makes the C3C version: make a greener version too.
Drift Dec 29, 2003, 02:23 PM Originally posted by Gogf
@Zulu: what unit? I looked in Unit Graphics, with thread starter W[anything], and only got Wyrmshadow, Warmaster, and W.i.n.t.e.r.
I don't think he finished any units, but I could be wrong. I wasn't around back then. However, I've seen Kal-el requesting for someone to do a unit based on womoks' modern soldier design that arguably did look very nice.
Yoda Power Dec 30, 2003, 01:16 AM Womoks never finshed any units, but he made some previews and they were amazing.
haegint Jan 08, 2004, 06:46 AM I agree Womoks is a real loss to the Civ3 community. As far as I know (read it here or elsewhere) he is a French guy and a professional comic strip illustrator. If I remember correctly he left to pursue work on other games he probably liked better than Civ, unfortunately.
Bleser Jan 08, 2004, 08:30 AM So who has the ability to make this terrain set C3C - compatible?
I would even pay for this wonderful terrain set! I would attempt modding it myself, but I have little time and NO idea how to make these kind of mods (I am a software engineer; I limit my mods to this and other games to code changes :) ).
Bleser Jan 08, 2004, 08:33 AM Originally posted by Yoda Power
I decided only to do the volcanos, someone else will have to do Marches.
Bleser-Womoks left a long time ago.
Who volunteers to do the marshes? Sorry to be a real pester about this, but I just think it is much more realistic than any other terrain mod out there!
Yoda Power Jan 08, 2004, 09:10 AM btw im still gonna finish the vulcanos, when I get time to do it.
Ankka Jan 08, 2004, 09:33 AM Nicve that someone is doimg it. :)
Bleser Jan 10, 2004, 09:25 AM Originally posted by Yoda Power
btw im still gonna finish the vulcanos, when I get time to do it.
Awesome man. Could you send me a PM when you complete it? That would be wonderful. Thanks!
Yoda Power Jan 10, 2004, 10:11 AM bleser- sure:)
TheMorpheus Jan 11, 2004, 10:51 AM Looks superb :goodjob:
Morfos Jan 25, 2004, 10:14 AM Thats a good one
Morfos Jan 25, 2004, 10:51 AM After I download it, how do I make it playable?
Das Moot Jan 25, 2004, 11:28 AM Yes, I'd also like a PM when it's ready. Womok's terrain kicks ass.
Bleser Jan 26, 2004, 10:44 AM Originally posted by Morfos
After I download it, how do I make it playable?
Just unzip the contents to your Conquests\Art folder. Choose to overwrite all after backing up the original directory and away you go!
Amesjustin Jan 26, 2004, 05:14 PM Well, I am using a mix of this terrain and and Sn00pys C3C terrain and some others. Sn00pys mountains with Womocks mountains as LM, Womocks Ice-capped mountains, and original volcanoes (athough I did replace forested volcanoes with Sn00pys, to mimic those volcanoes that look dormant, but aren't).
I have a mix of the original files you can get from my sig. I especially like what I did with the irrigation, although I have a much bigger variety now.
I would love to see redone volcanoes ala Womocks, but until they are here I would suggest using either the terrain above or:
Mountains, Ice Mountains - Womocks
LM Mountains, Forest/Jungle Mountains, Forest Volcanoes, Forest, Jungle, LM ForestCoast, Ocean, Sea, Marshes - Snoopy
Volcanoes - C3C (I like the charred tops, and the reddish base works for the volcanoes since that is lava rock.
Irrigation - Combine Womocks (grasslands), Sn00pys (plains), and original (Desert and Tundra). This combo really shows just how irrigable and lush each terrain is.
Morfos Jan 26, 2004, 06:00 PM Originally posted by Bleser
Just unzip the contents to your Conquests\Art folder. Choose to overwrite all after backing up the original directory and away you go!
I already unzipped it, the problem is I only have the folder, but I don't have the scenario.
DesertWolf Jan 27, 2004, 02:01 AM either you overwrite the original files in therespective c3(c) dirs, then you have it in all games or you create a folder, e.g. called Womak,then create an empty scenario in the editor and save it (it would be best if it is named as thefolder, otherwise you have to tell him somewhere in the editor to use the dir)
Morfos Jan 28, 2004, 07:32 PM Originally posted by DesertWolf
either you overwrite the original files in therespective c3(c) dirs, then you have it in all games or you create a folder, e.g. called Womak,then create an empty scenario in the editor and save it (it would be best if it is named as thefolder, otherwise you have to tell him somewhere in the editor to use the dir)
I have a new folder, but when ever I use the editer, I get the regular terrain.
DesertWolf Jan 29, 2004, 05:17 AM ok i explain it step by step:
extract the files into the scenario folder
there should be now a folder structure nside the scenario directory like: womoks (or how you called the folder)\Art\Terrain\ and within that there are several pcx files
create a new map (dosn't matter if you have custom rules or custom whatever)
then you go to scenario properties
there is a box called scenario search folder
now enter there the relative path to the folder followed by a ; - in this case simply enter womok;
save it as you wish (eg: terrain.biq)
and now it should work (to see the different terrain in the editor you have to first close the scenario after saving it and then reload it)
Morfos Jan 29, 2004, 05:03 PM Originally posted by DesertWolf
ok i explain it step by step:
extract the files into the scenario folder
there should be now a folder structure nside the scenario directory like: womoks (or how you called the folder)\Art\Terrain\ and within that there are several pcx files
create a new map (dosn't matter if you have custom rules or custom whatever)
then you go to scenario properties
there is a box called scenario search folder
now enter there the relative path to the folder followed by a ; - in this case simply enter womok;
save it as you wish (eg: terrain.biq)
and now it should work (to see the different terrain in the editor you have to first close the scenario after saving it and then reload it)
The problem is the location has a : in it, it won't let me have that a colon in there for some reason. What do I do now?
C:\Program Files\Infogrames Interactive\Civilization III\CIV3PTW\Scenarios\Womoks Terrain\Art\Terrain
edit: Got It :king:
aaglo Jan 31, 2004, 11:05 AM Holy cow. :eek:
How in the world could I miss this terrain pack?!?!
Those mountains are incredible... no, they're amazing! :thumbsup:
Gogf Jan 31, 2004, 11:41 AM Please, somebody who is good at graphics art, make a C3C version. I need Womoks' C3C!
GeneralMeng Feb 08, 2004, 12:17 PM best terrian graphic i ever seen, i think it is better than the Sn00py. well at least for me it is.
Corey Feb 09, 2004, 08:07 AM Soon I wil realize my project terrain graphics that's mix of all terrains I found.
AznWarlord Mar 29, 2007, 03:12 PM Beautiful. It's beautiful. The shade of green is awesome.
Ares de Borg Mar 30, 2007, 07:26 AM This is a dead parrot... err, thread.
http://www.evcforum.net/Images/Avatars/00003572.jpg
Shawnee Apr 07, 2007, 04:43 AM Very good better than the original. :)
Mirc Apr 07, 2007, 04:48 AM :nono: Seen the post just above yours?
This is a dead parrot... err, thread.
http://www.evcforum.net/Images/Avatars/00003572.jpg
Don't bump old threads unless you actually have something useful to add.
Doom666 Aug 20, 2007, 12:56 PM And how exactly do you make this work? The mod didn't come with a map file, so i can't even use it.. Or can i. :eek:
Varlin Saliptor Aug 20, 2007, 05:54 PM That because it is a terrain modification. You put the files in the Art/Terrain folder and it changes the terrain graphics.
Doom666 Aug 21, 2007, 12:05 PM Yeah, but all the terrain mods i already have, came with maps. They create a random map when you start them.
But yeah, i'll try that thanks.
AndrewG Aug 01, 2008, 12:13 PM Apologies for bumping a thread.
Just wanted to say that the mountains in this set are terrific. I may use them in my Alaska mod.
Just out of curiosity, did anyone address the issue of making them look more connected to each other? It would also be nice if the snow-cap line were less solid: real snow-capped mountains sort of have patchy spots of snow leading up to the heavy snow cover at the top. That is, unless there's a fresh snowfall.
Keroro Aug 02, 2008, 12:26 PM Hi Andrew. I agree with you about the mountains - take a look at this thread (http://forums.civfanatics.com/showthread.php?t=279338). :)
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