View Full Version : Kotor Towers


Partizanac
Mar 19, 2007, 08:58 AM
My 1/2 first unit, I made the animations, embryodead made it in to a unit. So thanks dude! well I need this building witch will be immobile in my game and will guard the bay of "Kotor" (Montenegro). Maybe somebody will have use for him!

http://forums.civfanatics.com/uploads/83393/Towers.gif

The SW/NE version (http://forums.civfanatics.com/uploads/83393/KotorTowers.zip)

The SE/NW version (http://forums.civfanatics.com/uploads/25392/KotorTowers-SENW.zip)

Civilopedia & Unit_32 files (http://forums.civfanatics.com/uploads/83393/Civilopedia_Unit_32.zip)

PS. doesn't have the death animation, will make it in the future :)

embryodead
Mar 19, 2007, 09:02 AM
in-game preview ;)
http://forums.civfanatics.com/uploads/25392/Kotor.jpg

another thing you could do in the future is 1 more direction (NW/SE) for "vertical" bays.

Grandraem
Mar 19, 2007, 09:07 AM
This will be really nice for scenarios. Looks great!:goodjob:

KingArthur
Mar 19, 2007, 09:28 AM
Great job guys and actually very useful.

Virote_Considon
Mar 19, 2007, 09:37 AM
Cool! .

Partizanac
Mar 19, 2007, 10:09 AM
OK the NW/SE version is done, I just mirrored them in Animation pro 3 :)

Yoda Power
Mar 19, 2007, 10:29 AM
This is actually a pretty neat idea. The kind of stuff that makes scenarios be unique compared to the normal game. :)

embryodead
Mar 19, 2007, 01:14 PM
OK the NW/SE version is done, I just mirrored them in Animation pro 3 :)

Stupid me didn't think of that :blush: Although Animation shop doesn't make Civ3 flics, so the second unit won't work in game. Here is a fixed version for SE/NW in Civ3 format:
http://forums.civfanatics.com/uploads/25392/KotorTowers-SENW.zip

Partizanac
Mar 19, 2007, 02:11 PM
Edited it and added Civilopedia & Unit_32 files, thanks again man!

LizardmenRule!
Mar 19, 2007, 04:38 PM
Great idea guys, and good team work :thumbsup:

Goldflash
Mar 19, 2007, 04:46 PM
Was I the only one who thought "Knights of the Old Republic Towers?!" ?

odintheking
Mar 19, 2007, 05:45 PM
I thought that, too, Goldy (Damn, I love that game). These towers are really nice, Should be fun in game.

Quinzy
Mar 19, 2007, 05:59 PM
So did I.
Great idea Par!

Hikaro Takayama
Mar 19, 2007, 06:09 PM
Was I the only one who thought "Knights of the Old Republic Towers?!" ?

Yeah, I thought that too :lol:

BTW, what is the attack animation for these things?

Partizanac
Mar 19, 2007, 08:58 PM
posted the attack preview, its kind of a trap for Pirates! when they try to enter the bay, chains go up and sinks the ship :D

Hikaro Takayama
Mar 20, 2007, 11:14 AM
posted the attack preview, its kind of a trap for Pirates! when they try to enter the bay, chains go up and sinks the ship :D

Heh, this could easily sneak its way into a "Song of Ice and Fire" mod (based on the books by George R. R. Martin), since Kings Landing's harbor had such a defensive tower set up (they used it to trap King Stannis Baratheon's fleet in the harbor, after which they sent ships loaded with Alchemist's fire to ram them)

William GBTW
Mar 20, 2007, 11:46 AM
I have use for these in my medivial texas mod. Good job!

Varwnos
Mar 20, 2007, 12:11 PM
Very nice :)

CamJH
Mar 20, 2007, 01:45 PM
Heh, this could easily sneak its way into a "Song of Ice and Fire" mod (based on the books by George R. R. Martin), since Kings Landing's harbor had such a defensive tower set up (they used it to trap King Stannis Baratheon's fleet in the harbor, after which they sent ships loaded with Alchemist's fire to ram them)

I thought the same thing when I saw this HT. I'm reading through the series now, and just read that chapter a couple days ago.

Oh yeah... Thanks for putting this together Partizanac (and embryodead). Very cool idea! :thumbsup:

Hikaro Takayama
Mar 20, 2007, 06:16 PM
Well, Cam, I'd be interested in supporting a Song of Ice and Fire mod, especially when I get the FF mod done.

CamJH
Mar 21, 2007, 07:30 AM
That would be a fun mod/scenario to play. I might be interested in lending some support as well.

Looks like I might have to reinstall Poser once again. :rolleyes: :)

d.highland
Mar 21, 2007, 03:09 PM
Very nice as your first unit I say!

LouLong
Mar 22, 2007, 05:19 AM
Indeed it fills a precise niche for scenarios ! Good job !

Vuldacon
Mar 22, 2007, 05:07 PM
Partizanac... That is a very novel and useful unit you created there. I am sure that unit will be put to some good use in games. :goodjob:

Plotinus
Mar 26, 2007, 10:23 AM
Very nice unit - most original idea!

Looks like I might have to reinstall Poser once again. :rolleyes: :)

Yayy!

Tank_Guy#3
Mar 26, 2007, 11:50 AM
in-game preview ;)
http://forums.civfanatics.com/uploads/25392/Kotor.jpg
I would've suggested this for you, but you've already beaten me to it. I remember that during the Turkish Siege of Rhodes, one of these was used and successfully kept the Ottomans out of the harbor. That was the Siege of Rhodes in 1480 by the way, not in 1522.

WilliamOfOrange
Mar 26, 2007, 08:38 PM
Very cool guys, great work. I am wondering how easy it might be for someone to whip up a modern equivalent such as those stripped gates that come down in parking garages and parking lots. :mischief: You know, like the kiosk with the gate that comes down. The death animation could be the gate getting smashed off.

polyphemus
Apr 03, 2007, 09:52 PM
I thought that, too, Goldy (Damn, I love that game). These towers are really nice, Should be fun in game.

I also thought that. HAHA, I recently got an xbox 360 magazine, and they were talking about a possible KoToR 3 in the works.