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LizardmenRule!
Nov 12, 2007, 03:39 AM
Oh no! Perhaps you'll have to do something about that! ;) :lol:

The dozer blade looks good on that. and i meant just a thin band of checks, not thick like the ones down the sides. just enough to add some more orkiness to it! :)

aaglo
Nov 12, 2007, 06:36 AM
Updated preview of the looted basilisk.
I'm not sure if anything is needed in the rear platform - It might become too cluttered... or maybe that would be a good thing ;)

Stormrage
Nov 12, 2007, 06:40 AM
Looks great! Very orky :) Very Waagh-ish :D

aaglo
Nov 12, 2007, 02:25 PM
Here's a quick preview of the looted chimera (I tried to make it pretty close to muffin's chimera).

Now, all it needs is a bit more of that orky stuff.

Should those weapons be flamethrowers or shootas?

LizardmenRule!
Nov 12, 2007, 04:30 PM
I'd make'm shootas.

Both look awesome! :D

Stormrage
Nov 12, 2007, 10:34 PM
Shootas please :)

aaglo
Nov 13, 2007, 04:30 AM
Slightly edited looted chimera.

What do you think of the colour scheme? Is that ok for orks too?

LizardmenRule!
Nov 13, 2007, 04:38 AM
Some more red wouldn't go astray. but, no, the colour looks good

Love that Ork head poking out the hatch, btw (that is a ork head right? :))

aaglo
Nov 13, 2007, 05:56 AM
Here are some latest previews of both looted vehicles.

Chimera:
I added some red to the tread armours in the front to the chimera. And yep, it's an ork in the hatch - I removed the helmet so it shows more green :)

Basilisk:
I added some spikes & shells in the rear platform. Also, there are tiny changes in the camo-pattern.

LizardmenRule!
Nov 13, 2007, 06:02 AM
Simply awesome!

Stormrage
Nov 13, 2007, 06:28 AM
Its waaghtastic! :dance:

Virote_Considon
Nov 13, 2007, 11:49 AM
Sweet! The Orks are gonna be great fun to play!

aaglo
Nov 13, 2007, 12:12 PM
My goal is to make this mod fun to play. Including orks :)

odintheking
Nov 13, 2007, 08:04 PM
Aaglo makes this mod fun. I think we should call it, "The Aaglo and Friends Funky Hammer Mod"

aaglo
Nov 14, 2007, 12:46 AM
I think not :scared:

LizardmenRule!
Nov 14, 2007, 02:13 AM
"The Aaglo and Friends Funky Hammer Mod"
:lol: Sounds like a kids tv show :D

@stormy: i've gone green ;)

Stormrage
Nov 14, 2007, 02:38 AM
Yay! Dave is green! :D Now the rest of ya ;)

Can you mebbe make a little icon, like the Fallout guys have? An imperial eagle, or a servo skull, or somefink?

LizardmenRule!
Nov 14, 2007, 02:41 AM
Didnt one of the other guys post a icon somewhere?

aaglo
Nov 14, 2007, 03:09 AM
what icon? where would you use that?

LizardmenRule!
Nov 14, 2007, 03:56 AM
you would put it somewhere on your avatar. have a look at some of the members of the fallout mod team, they have a small symbol on their avatars. flamand's one, i think...

aaglo
Nov 14, 2007, 04:04 AM
I'm a member of that team, but I don't have any logos on mine... and my avvie propably says it all ;)

BTW, looted vehicles are done:
http://forums.civfanatics.com/showthread.php?t=250938

LizardmenRule!
Nov 14, 2007, 04:27 AM
I'm a member too, but i havent been there for a while :undecide:

Thanks for the loot! :thumbsup:

aaglo
Nov 14, 2007, 09:24 AM
So, what's left for da orks:
A puny nob.
And a mekboy.
And a big mek.
And a battlewagon.
And a loota.
And a skarboy.
And a def kopta (that should be fun to do :) ).
And an outrider.
And a hunta.
And a madboy.
And a cyboar boy (that should be horrible to do :( ).
And a trappa.
And a small shooty boat.
And a big shooty boat.
And a Blood Axe Kommando.
And Ghazghkull.
And Nazdreg.

What's that... mere 17 orky units... that's nothing ;) :p

Wait... last time I did that list, it was mere 18 units... and I've done what... 5 units since... :confused: :p

Stormrage
Nov 14, 2007, 09:45 AM
Ghazghkull and Nazdreg are going to be for regicide or? Sorry if I missed that part..

Striketrough : just put "s" in the brackets [s]

Can`t you just convert your orc boar rider to a cyboar? :hmm: Or you don`t have the files anymore?

Virote_Considon
Nov 14, 2007, 09:50 AM
Whoa... This is one green thread!

aaglo
Nov 14, 2007, 10:10 AM
Lizzy looks like an ork, but he really is James Bond in disguise (and what a disguise that is!)

Ghazghkull and Nazdreg are going to be for regicide or? Sorry if I missed that part..

Striketrough : just put "s" in the brackets [s]

Can`t you just convert your orc boar rider to a cyboar? :hmm: Or you don`t have the files anymore?

Ghazk and Nazd... I don't know. But they're sort of "secondary work" until told otherwise. I think one boss should suit all... for the epic mod.

Thanks 'bout the info. I'll forget the tip tough, whenever I'll need them :lol:

I have all my older models in my pc. And yep, I can partially convert the cyboar by just changing the boar texture and add somekind of boltheads & the like in the model (which is not necessarily that simple task, but nothing I haven't done before).
And many of my older models will do a fine starting point for various klan-specific units (trappas, huntas, blood axe kommandoz, etc.)

aaglo
Nov 14, 2007, 03:10 PM
Long time - no preview :D

Here's what I thought for the outrider.
It's longer than the regular bike.
It's also much low ridin' than da regular bike.
And it's most likely - fasta than da regular bike. Maybe I should add some chequers to the rear-sides?

Also, I think that I should propably remove the other set of "spare-klips" from the "trunk". And maybe replace it with... something?

LizardmenRule!
Nov 14, 2007, 03:12 PM
Ghazghkull was going to be a Warlord, replacing the Warboss for the Goffs, but i dont know about Nazdreg, i dont remember requesting him ;)

Stormrage
Nov 14, 2007, 03:27 PM
Um.. tracked vehicles don`t exactly scream.. "speed", you know? Even red ones.. How bout making it a trike?

aaglo
Nov 14, 2007, 03:30 PM
Have you ever driven snowmobiles? They're pretty damn quick ;) - chequer pattern also helps :)

And also - I haven't seen a pic of an ork bike with no treads.

Also - I originally started making a double-wheeled one, but I rejected that since I noticed that there are no ork bikes with no treads... and I don't have that design left anymore... :(

EDIT: About the trike-design: that's actually not a bad idea at all I think... :hmm:

LizardmenRule!
Nov 14, 2007, 08:35 PM
Since the Ork bike we have at the moment is based on the current design, how about making the new design the outrider?

Here it is:
http://uk.games-workshop.com/sneakpeeks/warhammer40000/image7.jpg

aaglo
Nov 15, 2007, 12:22 AM
How on earth I forgot those previews at GW-site?!?
Okay, I'll make a propa bike for those evil suns boyz.

Should I place the guns as they are now in my current model (like you suggested before)? I think I should leave them in front, to make it more distinctive from the older ork bike.
And it also seems that my bike needs bigger exhaust pipes :lol:

LizardmenRule!
Nov 15, 2007, 05:42 AM
Yeah, leave'em up front. it would also help make them visible, rather than being squished next to the body

and yes, HUGE exhaust pipes :D

aaglo
Nov 15, 2007, 07:06 AM
Okay, :D

Here's an updated Work In Process -Preview (WIPP in the future, if I'll remember that acronym myself... there's going to be some amount of them).

Changes:
- now edited so that turning the front fork, the hands, body and head of the ork move too, and also the guns align themselves automatically in horizontal level, enabling the vehicle to shoot at the enemy (instead of ground in front) while turning... not very necessary for civ3-unit, but it was a good exercise on trigonometry and algebra ;)
- replaced the thread with a wheel (now I have both the threaded model and wheeled model saved - one always learns not to delete any work now :hammer2: )
- bigger exhausts
- added cheks in the rear storage compartment.

LizardmenRule!
Nov 15, 2007, 07:18 AM
New acronym WWIPP (Wonderful Work In Process Preview)

:D

Stormrage
Nov 15, 2007, 07:40 AM
VWWIPP! Very Wonderful Work in Process Preview!

Volkswagen White Ionizator Practical Protocol! :crazyeye:

aaglo
Nov 15, 2007, 02:50 PM
In contrast to the small vehicle I WIPP'ed you with, here comes something from the other end of the spectrum.

You propably can clearly see, that this is a Early Work In Process Picture (EWIPP). And propably you can see almost as clearly, that I've been having a bit of fun with this model :)

Still some things on top of this thing to come... ;)

Stormrage
Nov 15, 2007, 03:05 PM
:eek:

tencharninjabanana

LizardmenRule!
Nov 15, 2007, 05:02 PM
:bounce:

Looking good! What kind of weapons is it going to have?

aaglo
Nov 15, 2007, 05:40 PM
It's based on this model from forgeworld:
http://www.forgeworld.co.uk/Orks/bfort2.jpg

It seems to have atleast:
- kannon
- 2 x zzap gun
- 2 x twin-linked (heavy?) bolters

I don't know if I'm going to add the bolters or not. We'll see about that later.

Stormrage
Nov 15, 2007, 05:46 PM
I think you got the weapon configuration right. Would be nice if you added the bolters :)

LizardmenRule!
Nov 15, 2007, 06:11 PM
The correct term for bolters in Orkish is big shootas ;)

Battlewagons can also take up to five bolt-on big shootas that can be fired by the Orks on board :D

btw, i think that model is actually a battlefortress, but who cares?! its so deady and shooty! :lol:

Stormrage
Nov 15, 2007, 07:24 PM
Model painted by Guy Carpenter.

Must be an Indian - Dude Who Works With Wood.

If a bolter is a big shoota, then a heavy bolter is a heavy big shoota? Or a shoota isn`t like a stubber, its like a bolter, and a big shoota is a heavy bolter? But not a heavy stubber? :hmm:

LizardmenRule!
Nov 15, 2007, 08:03 PM
Okay, i guess the closest you can get to equivalents is:

Boltpistol (S:4, AP:5, Pistol) - Slugga (S:4, AP:6, Pistol)
Boltgun (S:4, AP:5, Rapid Fire) - Shoota (S:4, AP:6, Rapid Fire)
Heavy Bolter (S:5, AP:4, Heavy 3) - Big Shoota (S:5, AP:5, Assault 3)
Flamer (S:4, AP:5, Assault 1) - Burna (S:4, AP:5, Assault 1)
Heavy Flamer (S:5, AP:4, Assault 1) - Scorcha (S:5, AP:4, Assault 1)
M. Launcher (Krak) (S:8, AP:3, Heavy 1) - Rokkit Launcha (S:8, AP:2, Assault 1)

So yes, the weapons on the battlewagons are twin-linked big shootas and/or bolt-on big shootas :)

aaglo
Nov 16, 2007, 01:33 AM
BattleFortress - BattleWagon, Potatoeh - Potatoh

I thought I was supposed to make a battle fortress.. :) . Well, what does a battlewagon then look like?

LizardmenRule!
Nov 16, 2007, 01:41 AM
This is the Forge World Battlewagon:
http://www.forgeworld.co.uk/acatalog/Battlewagon.jpg

But in my opinion it looks kinda wimpy. Battlewagons can only have one big gun (lobba, kannon, zzap gun) tho

This link also has pics of battlewagons: http://www.the-waaagh.com/battlewagon-faq/

aaglo
Nov 16, 2007, 03:58 AM
Heh!
So basically - I've got the battlewagon-model already finished :) - with an added deathroller (I'm pretty convinced that these orks are the descendant of those even more primitive orcs who used to fight against the primitive - and now extinct - stunties, who used something like this in their prime... I think that adaptation of enemy tactics is part of their genome somehow...).

Enough with the rambling.

Should I just skip on going to the battle fortress, and leave it to be this: gunwagon? :)

LizardmenRule!
Nov 16, 2007, 04:09 AM
I reckon make the battlefortress. it looks much more menacing than the battlewagon.

perhaps if you changed the zzap guns to twin-linked big shootas it'd be more battlewagon-like :)

aaglo
Nov 16, 2007, 04:28 AM
Okay, I'll go all the way to the battlefortress.
And replacing the zzaps with twin-linked big shootaz would be a good call I think. The looted baneblade has only one big gun too (with a belt feed!!11!11oneone!!!), I think? So, a kannon & 2xtwin-linked big shootaz - replacing the zzaps in the bf. And nothing on top. Except a roof.

And also, this battlefortress looks menacing - like the squiggoth.

LizardmenRule!
Nov 16, 2007, 05:06 AM
Damn straight! :D

aaglo
Nov 16, 2007, 05:29 AM
BTW, there are some extremely cool battlewagons in that waaagh-site :thumbsup:

I had a fun idea for the fidget in the battlefortress - but it's definitely not going to happen.

- a grot flies out of one of the side windows in the upper deck (which is yet unmade)
- an ork comes down the ladder after him and starts to chase the poor grot around the vehicle, the grot running away, flailing with hands in terror
- a bigger ork opens a window on the upper deck, puts his head out and with shaking his fist, shouts at the ork and grot running around.
- ork and grot stops bickering, climb back up to the fort, grot first
- when grot is on top, it kicks the ork in the face, and ork grabs grots leg and throws it into the ground
- after ork went inside, the grot climbs back up the ladder and goes inside


That would be fun, but time and megabyte-consuming animation, which would be so stupid thing to do as an unit animation :p

LizardmenRule!
Nov 16, 2007, 06:00 AM
:lol: that would be unbelieveably cool! But true, it would be very time and megabyte consuming.

How about a shorter version?:

- a grot flies out of one of the side windows in the upper deck (which is yet unmade)
- an ork opens a window on the upper deck, puts his head out, shaking his fist and shouting at the grot
- the grot picks himself up and climbs back up to the fort
- both windows close

aaglo
Nov 16, 2007, 06:04 AM
By any means, that basically isn't any easier to do with pov-ray ;) :p

LizardmenRule!
Nov 16, 2007, 06:07 AM
Hahaha, ok. Would be a lot shorter tho ;)

aaglo
Nov 16, 2007, 07:14 AM
Completely changing the subject: check out Tau Manta "miniature" at forgeworld
http://www.forgeworld.co.uk/scalemanta.htm
http://www.forgeworld.co.uk/acatalog/TAU_AIRCRAFT.html

Man, that's BIG! And Expensive as hell (895 £)

LizardmenRule!
Nov 16, 2007, 07:28 AM
Oh my god! :wow: That thing CANNOT be called a miniature, it's huge!

Cool how it actually works tho, with the deployment level and stuff :)

aaglo
Nov 16, 2007, 07:42 AM
"They fill that... that thing with with an army, and call it a transport. That ship alone could destroy our battleforce simply by firingn a few salvos of all it's guns, or even just by landing it on top of us..."
- Gunner Aaglo, Narmenian Fighting Fists armour company

Stormrage
Nov 16, 2007, 08:36 AM
forty-eight Fire Warriors,
six Gun Drones,
Ethereal,
eight Tau Battlesuits,
two Devilfish troop carriers and
two Hammerhead battle-tanks.

Sixteen Long-Barrelled Burst Cannons,
Six Long-Barrelled Ion Cannons,
Two Heavy Rail Guns,
Missile Pods,
a battery of Seeker Missiles and
a Networked Markerlight turret.

:drool:

aaglo
Nov 16, 2007, 02:32 PM
Here's a WIPP, #2 for the battlefortress. Yep, it's a handful :twitch:
I still have to do (and add, of course :splat: ) the weapons: kannon & twinlinked big shootaz :D

Comments & suggestions are welcome.

LizardmenRule!
Nov 16, 2007, 06:38 PM
Looks great! The only thing i would suggest is a grot falling out of the window... :mischief: ;)

LizardmenRule!
Nov 16, 2007, 07:16 PM
Do you think that the Deth Kopta should be (as it is now) a replacement for the Stormboy for the Bad Moonz, or be available at Flight to the Bad Moonz and possibly the Evil Sunz?

Stormrage
Nov 16, 2007, 07:48 PM
Huh.. I think putting it at Flight sounds reasonable..

Aaglo.. :thumbsup:

aaglo
Nov 17, 2007, 05:10 AM
Yeah, I think that flight would be reasonable. And definitely it should be for evil sunz.

aaglo
Nov 17, 2007, 05:15 AM
Considering all things orky... I have this kind of retro-toy at my home.

And it spells "orkz" all over :lol:
http://forums.civfanatics.com/uploads/26592/SpaceDog.jpg

LizardmenRule!
Nov 17, 2007, 05:40 AM
Hehe, nice. Could do with a bit more orkifying ;)

aaglo
Nov 17, 2007, 06:51 AM
Ok, I think the battlefortress model is pretty much complete... and I'm afraid I'll have to skip with the cool idea for the fidget. I think I would have better things to do for the 6 hours of animating requiring the thing you (and me) suggested :(

:)

Anyhou, any suggestions here? (colours, weaponry, etc.)

BTW: I added the eagle-logo made by Quinzy to mine :)

LizardmenRule!
Nov 17, 2007, 06:58 AM
No suggestions from me, looks great how it is! :)

Stormrage
Nov 17, 2007, 07:59 AM
Perfect. Rusty, gritty and shooty! :D

aaglo
Nov 19, 2007, 07:24 AM
Okay then :) - I'll start animating it soonish. The outrider is already done, but I'll post it with the battlefortress-behemont, in a sort-of David-Goliath -minipack.

LizardmenRule!
Nov 19, 2007, 07:30 AM
Looking forward to it :D

aaglo
Nov 20, 2007, 06:48 AM
Hi!

Here is an EWIPP of the ork deth kopta. Design notes:
- I thought of making it with only one lifting rotor (like a regular helicopter), and not the occasionally shown twin-rotor kopta. Well, I was planning on adding a rear-rotor to make it a bit more controllable conraption.
- The weapons are just placeholders there, I thought of giving this thing a big shoota. Because this weedy git needz ta be shootier.
- Clearly you can see that the rotors are still missing. I thought of making the rotors run around in all animations with a bit of blurring effect added (similar to the dorf gyro I made what, 4 years ago). Or would that make the unit just a bit messy?
- Propably no silly fidget (like in the dorf gyro) - this is a serious unit :p (well, seriously dangerous atleast)
- I'm all open to suggestions on colouring & designing this ... thing.

LizardmenRule!
Nov 20, 2007, 07:19 AM
Perhaps for the fidget you could have a grot fall out of it, just managing to grab hold of the strut, the ork leans over and shouts at him and the grot pulls himself back inside... :mischief:

I think the blurry rotors would be good.

The weapons already look to me like twin-linked big shootas :)

Colours look fine to me :thumbsup:

aaglo
Nov 20, 2007, 08:49 AM
Perhaps for the fidget you could have a grot fall out of it, just managing to grab hold of the strut, the ork leans over and shouts at him and the grot pulls himself back inside... :mischief:

What a novel idea :lol:


The weapons already look to me like twin-linked big shootas :)

They're actually twin-linked shootaz. I was thinking more about one un-linked big-shoota :crazyeye:

When the model is finishedier, I'll post a preview of both versions.

aaglo
Nov 20, 2007, 10:27 AM
Okay, here's the model. so far :)

Added:
- 2 rotors with "blur"-effect.
- 2 versions of weaponry (I think that the twin-linked shootaz look better now)
- additional chequered armor plates around the engine (orks aren't that stupid - especially the mekboys)

I know, the traditional "8-wiev with closeup" looks quite cluttered with the blades rotating all over the place... but bear with me on this one :lol:

aaglo
Nov 20, 2007, 01:43 PM
I think the animations would be a bit clearer, if it had only three blades - like this.

aaglo
Nov 20, 2007, 04:12 PM
I also started working on foot-sloggers for orkz.
I don't know if this is anything like the hunta you had in mind...?

LizardmenRule!
Nov 20, 2007, 04:19 PM
Might just be me, but i prefer the twin-linked over the single barrel

And the three rotors does make it look less cluttered

If you could make the Hunta's feathers a bit larger so they stand out more at civ scale, that is exactly what i was imagining :thumbsup:

aaglo
Nov 20, 2007, 04:42 PM
Yeah, I like the twin-barreled version better too.

Now, about the hunta... Now he looks like a sitting bull-hunta :)
You wouldn't have any links to pics of those feral orks?

LizardmenRule!
Nov 20, 2007, 05:00 PM
Hehe, nice. Perhaps only have two feathers on each side? In which case i'd keep the back-most ones

Piccies:

This looks to be Wild Boyz
http://uk.games-workshop.com/orks/feral-designer/images/feral-boyz.jpg

A Trappa
http://uk.games-workshop.com/orks/feral-designer/images/feral.jpg

A steroetypical Snakebite
http://uk.games-workshop.com/orks/feral/images/feralork.jpg

Thats all i can find for the moment. i might post some more later

aaglo
Nov 21, 2007, 01:38 AM
Yep, I saw those pics in the GW-website too. And I downloaded the feral orks army list - it has some text references on some of the feral units (like madboyz, trappas & huntas).
But more images wouldn't hurt, if you find any. Or links :) .

aaglo
Nov 21, 2007, 01:50 AM
Snakebites
Mad Boy (6.4.1), replaces Stormboyz, a crazy ork with two choppas and a loincloth (or something to that effect)


In the feral orks army list, it is mentioned that Mad Boyz are armed with either shoota or a slugga&choppa. Not two choppas.

And Wildboyz are armed with choppa and another hand weapon (such as club or dagger).

So I was thinking:
- Maybe I'll edit a bit the ork slugga (which we have), and make him a madboy (by making him look even madder).
- Then I'll make a new wildboy with a loincloth & choppa & stabbing weapon (a bit like the skaven assassin's spikefist).

Because - let's face it, shields are quite un-WH40k'ish. With that thought, I'm going to ruin myself (since the boarboy is also wielding a shield - DOH! )

LizardmenRule!
Nov 21, 2007, 05:08 AM
Sounds good. What do you think about giving the Mad Boy a top knot?

On another note, Goldflash made the point that having tonnes of Commissars or Chaplins or Warbosses running around wouldnt be a good idea.

so i was thinking that perhaps we could make leaders arising from battle to be either made into an army OR upgrade to the hero or champion unit. Then the other hero or champion unit can be spawned from a wonder

which way would work better, do you think? The hero or champion being spawned?

aaglo
Nov 21, 2007, 06:33 AM
Upgrading a military leader to a champion? I didn't know that was even possible :) . How does the AI handle such units? What if battle generated leaders could only be used to upgrade them to heroes? That way we could have only armies generated by small/great wonders - right?

I have also other questions concerning armies & battle-generated leaders:

Leaders:
- Do all leaders look alike - no matter what civ it gets (I assume so).
- Should we then use some vague "symbol" to represent leaders, instead of modern human leader? The symbol could be anything from a shining sword to a generic war banner.

Armies:
- I've forgotten if every civ can have unique looking armies generated from leaders. If true, then should we have unique armies? If false, then forgedaboudit :crazyeye:
- I know that wonders can create civ-specific armies (which is good).

LizardmenRule!
Nov 21, 2007, 06:58 AM
Leaders can't be made into civ-specific armies, but each civ CAN build unique armies.

You should play Escape From Zombie Island 2 ;) They have made it so when a leader is spawned from battle it can be upgraded to each factions "hero" unit, which is of course more powerful.

i would be in favour of armies only being spawned from wonders, but i have a feeling leaders need the "create army" option flagged to be able to flag it as a leader.

EDIT: But i guess you can just have a unit called "leader", without it being an actual leader...

aaglo
Nov 21, 2007, 07:44 AM
I've played a bit EFZI2 - but not much. You see, I always got my arse kicked by the zombies :(. In case you didn't know, it's quite established fact that I'm quite poor civ3-player :) .

So the upgrading of leaders to heroes works in the hands of AI? That's interesting, if it really does :) - If we don't know, then let's ask the EFZI2-team about it.

About the madboy - yeah, I think I can give him a head-knot (assuming you mean a lump of hair tied to a knot :lol: ).

LizardmenRule!
Nov 21, 2007, 07:49 AM
Yeah, the that the ork in my avatar has, if you could see it ;)

kinda like this: http://members.lycos.nl/squiggoth/hpbimg/BIGcheerleader.jpg

Disclaimer: THIS LINK IS SUITABLE FOR MATURE AUDIENCES. IT CONTAINS NUDITY AND ADULT THEMES

aaglo
Nov 21, 2007, 09:37 AM
Ouch! My eyes! My eyes! :lol:

aaglo
Nov 21, 2007, 10:20 AM
How's this for a madboy - with a headknot :p
I gave him sort of green-camo-clothes...

odintheking
Nov 21, 2007, 10:44 AM
He looks like the guy from Slipknot!

aaglo
Nov 21, 2007, 10:49 AM
Slipknot is a scary band ;)

odintheking
Nov 21, 2007, 10:52 AM
I forgot to mention how great the other units look, too. You must've created hundreds of orks by now!

LizardmenRule!
Nov 21, 2007, 04:54 PM
Looks great! Sorry about your eyes, but i couldnt resist :D

LizardmenRule!
Nov 22, 2007, 12:56 AM
Another thought about the leader>hero>champion thing

Heroes (as the tech tree stands at the moment) arent available until midway through the third era, so that is a long time to have leaders hanging around with nothing to do. and champions arent available until the last era

i like the upgrading idea, but i think that one era is the max you could be expected to wait to upgrade them...

aaglo
Nov 22, 2007, 01:08 AM
Especially so, since you can have only one leader at any given time. :(

What if the heroes/champions could upgrade from era to era? You'd get the weakest hero in the first era, a bit stronger in the second, a weak champion (but stronger than the second-era hero) on the third and a super-champ in the fourth? The heroes (nob's in orks case) could use the one graphic, and the champions could use another graphic? Or have I lost it completely now?

One (pretty straightfoward) option would be to have the heroes/champions be available from specific buildings (a'la Drift's Master of Myrror - mod). Those buildings would become obsolete, when a new hero-tech (the WHAT?) is discovered. Or something like that :).

LizardmenRule!
Nov 22, 2007, 03:38 AM
I didnt know you could only have one leader at a time... :sad:

aaglo
Nov 22, 2007, 10:50 AM
Congrats to Lizzy on 3000 post mark :thumbsup:

Here's a preview of what I thought for wildboyz. Pretty basic stuff. Should I add a hairknot to this one too?

Also, should the wildboys be a bit smaller than other orks, since they are a bit younger than the rest of them?

LizardmenRule!
Nov 22, 2007, 06:07 PM
Haha, didnt even notice the 3000 posts :D

Tis basic, but wildboyz are pretty basic. if you make them smaller, better be just a tad, you dont want them to look like a grot :P

And i dont think there should be a knot, keep that as a madboyz special :)

aaglo
Nov 23, 2007, 02:00 AM
No, I didn't mean to make them very small. Just a tiny-bit. Or maybe not at all - since they're not necessarily any "younger", just even more feral :)

I also thought about replacing that sword with an axe-type weapon.

LizardmenRule!
Nov 23, 2007, 02:27 AM
You do what you want :) Which is more primitive? An axe or a sword?

aaglo
Nov 23, 2007, 03:05 AM
I thought of adding an axe a bit similar to the one shown here:
http://uk.games-workshop.com/orks/feral-designer/images/feral-boyz.jpg

That looks a bit primitive to me ;)

aaglo
Nov 23, 2007, 07:47 AM
Here's a new version of the wild boy. I just repositioned the swordblade, and now it looks a bit like a jagged big tooth attached to the wooden stick ;)

aaglo
Nov 23, 2007, 09:59 AM
And here is a EWIPP of Ork Trappa. There's not much civ colour in there, and I'm not sure if that looks ok to have so much camouflage-colour in the unit.

LizardmenRule!
Nov 23, 2007, 05:54 PM
Both look great, especially the cloak! And there are appropriate amounts of civ colour and camouflage :)

aaglo
Nov 24, 2007, 01:40 AM
All right then :)
The three first (hunta, madboy & wildboy) are already done. I'll post them in a pack when I get more units done. Atleast that trappa is going to be in the pack too :).

Further thougts about all things orky:

- Skarboys. I have no idea what to do with them. The skars won't be that visible in civ-scale. Do they have any special weaponry or other wargear to make them out from the rest of the ork mob?

- Lootas. What if I make a loota with a shoulder-carried rocket launcher? Or a minigun (in wh40k I think they call it a vulcan gun)?

- Boar boyz. Should I make a new boarboy, with a handgun instead of a shield? Propably not. The shield is so small in the wh-boarboy, that it could almost pass as a shiny bitz ;)

- Cyboar boyz. I try to make the boar mechanical, and replace the shield with a slugga - right?

LizardmenRule!
Nov 24, 2007, 01:58 AM
Skarboyz: Make 'em larger than the rest of the boyz, but smaller than a nob. perhaps give them iron gobs and a 'uge choppa (big sword ;)) and slugga

Lootas: The new Lootas are armed like this (the ones at the bottom):
http://uk.games-workshop.com/sneakpeeks/warhammer40000/image4.jpg

Boar Boyz: The current one should be alright as it is

Cyboar Boyz: Spot on :)

aaglo
Nov 24, 2007, 02:04 AM
Wha? A weapon-rig in their backs? Well, that's going to be interesting thing to model, I suppose... :scared:

LizardmenRule!
Nov 24, 2007, 02:08 AM
You're up to it :)

aaglo
Nov 24, 2007, 05:56 AM
Well, the feral ork unit pack has been posted :)

http://forums.civfanatics.com/showthread.php?t=252075

LizardmenRule!
Nov 24, 2007, 08:18 PM
Cheers aaglo :thumbsup:

aaglo
Nov 25, 2007, 10:51 AM
Does this look like a cyboar-boy? or should those boar legs & body be "rougher around the edges"?

aaglo
Nov 25, 2007, 04:06 PM
Well, this would be the alternative for the previous version of cyboar boy :)

And no - there can be no in-between versions. :)

LizardmenRule!
Nov 25, 2007, 05:02 PM
Could you put the first boar head on the second boar's body?

aaglo
Nov 26, 2007, 12:45 AM
I originally thought of that, but it didn't look very good. Or do you suppose, that orks would make the body (the important parts) in a bit ramshackle way, and then the less important part (head) in a detailed manner :)

Sure, I can attach the detailed head on the undetailed body ( ;) ). I just thought that the box-head would be just so awesome :)

I think I'll also add some various rivets around the body (and maybe also around the head).

LizardmenRule!
Nov 26, 2007, 02:28 AM
I was under the impression (regardless of what the To Do list note says :p) that a cyboar would be a mechanically enhanced animal, not just a completely robotic one

http://forums.civfanatics.com/uploads/52574/cyboar.png

Also, the rules in the feral orks list says that the boar has armoured plates and bionic limbs

aaglo
Nov 26, 2007, 02:58 AM
Bah!
My cyboar has bionic limbs & torso :p
Maybe the head is original, but that'll be all ;)

aaglo
Nov 26, 2007, 11:11 AM
Ok, here's a mixed version.

I just had a thought - what if the metal parts of the boar would be painted red? Would that look out of place?

aaglo
Nov 26, 2007, 11:46 AM
Here would be the cyboar with red paint job...

LizardmenRule!
Nov 26, 2007, 02:58 PM
I actually like the red one quite a bit!

aaglo
Nov 27, 2007, 02:27 AM
Well, me too :)

And since da taskmasta is away again, I'll keep on doing whatever you suggest :)

LizardmenRule!
Nov 27, 2007, 02:37 AM
In that case, i would like a whole bunch of Chaos Space Marines, Eldar and Tau! :D

EDIT: The To Do list has shortened considerably. Now it is just:

* Skarboy
* Nob
* Mekboy
* Big Mek
* Warlord
* Loota
* Blood Axe Kommando
* Ship (I called it a Kroozer)
* Bigger Ship (I called it a Battlekroozer)

with the Cyboar off the To Do list and on to WIP

aaglo
Nov 27, 2007, 03:58 AM
:lol:

Yep, that's what I thought of the list too :)

aaglo
Nov 27, 2007, 12:30 PM
Darn, I almost got scared today. When I got home and opened my PC...
Pov-ray would not work!!! :aargh: :eek: It just kept giving something like "pov-ray has encountered error and has to be shut down.... do you want to send an error report... etc."
And no re-installation of pov-ray worked. That was pretty disheartening. :badcomp:

I restored to my yesterday settings, and it started working. :woohoo:

Here would be a skarboy :) - is that iron gob a bit too "Goffy" due to the chequer pattern?

Also, in there is a size comparison to the ork warboss I did earlier.

aaglo
Nov 27, 2007, 02:32 PM
And here's something weird :) - ork loota.

I think the backbag looks more like an ancient record player than a weapon cell pack. Or... I don't know. Maybe I have to add some useless exhaust pipes and other junk there...

Funny thing though. Adding "junk" in pov-ray units is the most difficult part usually... ;)

LizardmenRule!
Nov 27, 2007, 05:20 PM
Both look great! The check pattern is Goffic, but i dont think that really matters. The size is good too, and the nob could be inbetween the skarboy and the warboss

Maybe have a few more wires joining things together on the back of the weapon cell pack for the loota, but otherwise it looks fine

What sort of attack is it gonna have? :bounce:

aaglo
Nov 28, 2007, 12:17 AM
Both look great! The check pattern is Goffic, but i dont think that really matters. The size is good too, and the nob could be inbetween the skarboy and the warboss
Check (bad punTM) :p

Maybe have a few more wires joining things together on the back of the weapon cell pack for the loota, but otherwise it looks fine

What sort of attack is it gonna have? :bounce:

A couple of wires more - no problem. I'll also add some more detail to the backpack, tubes, dials, gauges and other useless things.

I was thinking about making the attack similar to the one in Ork Boss (kustom blasta)- except that both barrels will shoot simultaneously.

LizardmenRule!
Nov 28, 2007, 12:41 AM
Sounds good :)

aaglo
Nov 28, 2007, 12:45 AM
Or... did you have other thoughts for the attack animation :)

LizardmenRule!
Nov 28, 2007, 12:48 AM
Not really.

I was trying to decide whether the weapon should be a Gatling Gun-like weapon or an energy type of weapon, but since it is replacing the tankbusta, i think the "kustom blasta" approach would be best

aaglo
Nov 28, 2007, 12:58 AM
Yeah - nothing opens a tin can like a good'ol blaster :)

aaglo
Nov 28, 2007, 09:51 AM
Here's an updated preview of the loota:
- added exhaust stacks to the backpack (yep, you may have seen them in the zzap gun :p )
- added a "dual-feeder line"
- added some chequer colour (those lootas seem to favor it)
- changed the torso color (now it has a shirt on).

Next task: animating cyboar boy :scared:

LizardmenRule!
Nov 28, 2007, 04:37 PM
Loota looks great

Good luck, and may the Force be with you (Star Wars has been on tv over here :D)

aaglo
Nov 28, 2007, 04:44 PM
Current status:
- cyboarboy-unit completely done
- last animation of the skarboy underway :)

Which means, that I can start animating loota tomorrow ;)

LizardmenRule!
Nov 28, 2007, 04:49 PM
Very nice :thumbsup:

aaglo
Nov 29, 2007, 02:45 AM
About the weapons & looks for the remaining ork units:

Nob: Your unit description (well, originally Goldflash's) gives nob a power klaw. Well, since the warbosses are going to have power klaws, I was thinking about giving nobs a chainsword and a shoota (yeah, they're so strong they can handle shootas in one hand alone). What do you think?

Ghazghkull: Well, ain't that obvious - powerklaw & twin-shoota

Blood-axe kommando: I think pretty similar to the kommando I already did - with the exception of giving it a bit different hand-cannon and a different (low-tech) axe. And a red baret :)

LizardmenRule!
Nov 29, 2007, 03:20 AM
Nob: Chainsword or axe, yeah, and a shoota. I would give the Nob Big Horns and a Bosspole too. Perhaps several Space Moron heads on a spike on his back :evil:

Warlord: Yep. Bigger than the Warboss, with big 'Eavy Armour and those weapons you mentioned

BA Kommando: Either a regular axe or a commando knife (one like the Space Marine Scout) would be good. Do you think i might be possible to have a shoota with a strap over the shoulder? To make them look like a special operations Ork? :)

aaglo
Nov 29, 2007, 03:42 AM
Nob: Boss-pole with Space moron heads? I don't know, I haven't made any yet :) - we'll see.

Warlord: Check. The armour should be mostly black - with chequered colour all over the place :)

BA Kommando: I'll have to see what that knife looks like. And I don't know if I can make the shoota with a strap over the shoulder. How about fixing some sort of knife to the shoota, and work it as a bayonet? Would that work?

LizardmenRule!
Nov 29, 2007, 04:28 AM
Nob: Yeah, like this. And i'm sure you can alter them afterwards when you make all those Chaos Space Marine units... :mischief: :lol:
http://forums.civfanatics.com/uploads/52574/Nob.gif

Warlord: Yep :)

BA Kommando: Actually, the weapon of choice for Blood Axes is the AXE, remarkably :p, so a regular axe would be the go. One of the Kommando models from GW has a bayonet fixed to a slugga, so perhaps something like that would be good.

as for clothing, i was thinking maybe an urban or snow camoflage; greys and whites instead of the colours you have at the moment. and maybe a utility belt, with rope, some stikkbombz, ammo belts, i could go on for ages :D

EDIT: Like these guys:
http://forums.civfanatics.com/uploads/52574/KommandosBeret.jpg

aaglo
Nov 29, 2007, 06:40 AM
BAK: okay, thanks for all the additional info :) - I think i'll go with slugga with a bayonet + axe + utility belt + grey camo + utility belt + red beret. We shall see what comes from all of it, when I get to making that BAK.

aaglo
Nov 29, 2007, 06:40 AM
well, that was one too may utility belts.

And also a double post :)

aaglo
Nov 29, 2007, 11:19 AM
Well, here's a preview of the kommando. What do you think?

aaglo
Nov 29, 2007, 04:11 PM
Yeah.
Cyboar Boy, Skarboy & Loota are done:
http://forums.civfanatics.com/showthread.php?t=252739

LizardmenRule!
Nov 29, 2007, 05:14 PM
I absolutely love it! Just as i pictured it :D

LizardmenRule!
Nov 29, 2007, 07:02 PM
On another note, the Snakebites are the first completed faction in the Mod :band:

aaglo
Nov 30, 2007, 12:12 AM
About the BA Kommando:
- great that you like it, I was happy with it myself too :) , there might be some small changes to the wargear (added clips, knives, pouches.. a spare berret? :lol: )
- what should I call it? Blood Axe Kommando is a bit long name for an unit. How about simply call it Blood Axe? Or Fast Kommando (and make the blood axe kommando have a movement of 2 - with All terrain as roads, as I assume all kommando-type units will have).

LizardmenRule!
Nov 30, 2007, 12:48 AM
Blood Axe Ork should do, since most Blood Axes are Kommandos anyway (which is why they get their own kommando)

On what you said in the progress thread, should the Snakebites use the Warhammer ships? The hulk and drillakilla?

aaglo
Nov 30, 2007, 01:08 AM
Depends on how the ships come to be in the game.

I assume, that this would be the order of appearence
#1 the small battleship (kroozer).
#2 the transport ship (you call it "hulk", I'd call it "Waagh-barge" ;) ).
#3 the large battleship (battlekroozer).

So, I think that the kroozer could be replaced with the drillakilla for snakebites. I'd say you can forget about the ork hulk (a.k.a. "ridiculous hammership"). The battlekroozer should be available for all orks, I think.

LizardmenRule!
Nov 30, 2007, 01:16 AM
Well, according to Gold's tech tree, transports are available at the end of the first age and "destroyers" available near the end of the second age, with battleships available halfway through the third

Waaagh-Barge is a much better name, making the change now :D

aaglo
Nov 30, 2007, 01:29 AM
Well, let's then forget about the drillakilla. It just isn't very credible ship after the waagh-barge (yeah, on the contrary of that waagh-barge being very credible :lol: ) .

LizardmenRule!
Nov 30, 2007, 01:45 AM
Unless the Hulksmasher was used as the Snakebite transport ;)

aaglo
Nov 30, 2007, 02:02 AM
Hmm - actually, not a bad idea at all...
Then:
Kroozer could be the drillakilla, and
BattleKroozer could be the... Chaos Dwarf Leveller :lol:

LizardmenRule!
Nov 30, 2007, 02:06 AM
Why not? :) Apart from the Chaos Dwarf logo on the flag, but simple C'n'P can edit that out...

aaglo
Nov 30, 2007, 02:24 AM
Oh yeah... that Chaos Dwarf logo looks more like a deathskullz logo than a snakebitez logo.

Or just keep the battlekroozer for snakebites too. I'm sure they have at that time gotten the hang of that technology too - right?
Or should I remake the Leveller with snakebitez logos and whatnot? Altough it would rather decrease my workload than increase it :)

Also, I thought of making the kroozer and battlekroozer similar to the leveller: all guns (big ones!) facing fowards. Maybe only one big gun for the kroozer, and atleast two for the battlekroozer. Everything else is still unknown (lenght, width, height, single/multihull.. etc.)

aaglo
Nov 30, 2007, 01:35 PM
Okay... this took a little while to make. I think it turned out pretty well :)

As you can see, it's clearly the biggest ork ever :scared: - even when compared to the ork boss...

for the record: no, I'm not going to add any hydraulics hoses to the arms. That model is difficult enough to handle already.

LizardmenRule!
Nov 30, 2007, 07:12 PM
Waaagh! Looks great :D And HUGE! :wow:

Perhaps you should have this guy walking instead of running. Mega Armour doesnt really lend itself to mobility, and being as huge as he is, he would probably keep up by walking

As for the ships, feel free to go nuts! Maybe the battlewagon would be a good place to start, like the space marine barge looks like a landraider

aaglo
Dec 01, 2007, 03:13 AM
Okay, I'll try to make that warlord walk properly.

Here's a preview of the ork nob. And whaddayanow - I got a sort of space marine helmet done (see the preview). And also in the prev, there's a ork boss for size comparison.

Should I replace that chainsword with an axe? Atleast that sword somehow does not look right... maybe there's too much "round bits" in it. the chain bits near the handle should propably be nothing than a crude box.

LizardmenRule!
Dec 01, 2007, 04:54 AM
Great Space Moron head! Good size too

For the chainsword, the Ork versions have a small motor and exhaust, and guard on the top of it (see C1 in the sprue below):

http://www.the-waaagh.com/images/photos/sprue.jpg

And as for colour, i'd make the guard black and yellow warning stripes. i've done it for one of my boyz and it looks cool :D

aaglo
Dec 01, 2007, 05:23 AM
I thought of making it look like that (yellow stripes), but when I started making it, I forgot what I was supposed to do :lol:

Now it looks much better :)

LizardmenRule!
Dec 01, 2007, 05:28 AM
Maybe its just the angle, but the sword looks a little small

And for the sword attack, could you do what you did with the Chainsaw Maniac? That splatters and all that gore :D

aaglo
Dec 01, 2007, 05:34 AM
I shortened the sword a bit, but not much.

And I think I'll try to add some gore & sparks :)

LizardmenRule!
Dec 01, 2007, 05:38 AM
Excellent! I like that very muchly :D

aaglo
Dec 01, 2007, 05:47 AM
Dat is gud :D

BTW, I wonder what happened to Stormy... and I hope he doesn't get a heart-attack when he comes back... :p

LizardmenRule!
Dec 01, 2007, 05:55 AM
He will be overwhelmed with green!

Which is a good thing :D

LizardmenRule!
Dec 02, 2007, 03:44 AM
Here are some links and pics of Ork ships for later. Well, they are spaceships, but they would apply the same designs to their watercraft

http://blackstone.outpost10f.com/fleets/zappah.jpg
http://blackstone.outpost10f.com/fleets/kroozers.jpg
http://www.tabletopwargames.com/bfg/99060803001.gif
http://blackstone.outpost10f.com/fleets/hammer.jpg
http://www.the-waaagh.com/forums/index.php?showtopic=24941

aaglo
Dec 02, 2007, 11:02 AM
That first ship looks a lot like the waaagh-barge I already did :)

The latest ork pack is here :
http://forums.civfanatics.com/showthread.php?t=253121

LizardmenRule!
Dec 02, 2007, 04:36 PM
Yeah, i thought that when i looked at it too :)

aaglo
Dec 03, 2007, 12:04 PM
Okay,
Here's a preview of the mekboy. Is this anywhere near you were thinking about? I think the exteriors of the backpack need some work (like a big patch in there somewhere), but otherwise I kinda like it :)

aaglo
Dec 03, 2007, 01:22 PM
Here is that mekboy, with a bit different (and I think a better) backpack.

Or... should I just skip the backpack idea?

Virote_Considon
Dec 03, 2007, 02:50 PM
I like the new backpack best!

All the green in this thread is making me think of going green myself... TO THE DARK ANGELS OF COURSE!!!

LizardmenRule!
Dec 03, 2007, 05:11 PM
Second backpack for me too :)

aaglo
Dec 04, 2007, 12:20 AM
Well, what it should do in the attack B with that spanner? Just hit with it? Or should I add also some "wrenching action" to the weapon in the attack too? That would be cool, I think ;)

LizardmenRule!
Dec 04, 2007, 03:44 AM
a "wrenching action" sounds most intriguing ;)

aaglo
Dec 04, 2007, 05:22 AM
Lizzy :)
Get prepared to start updating this list too ;)

http://forums.civfanatics.com/showpost.php?p=5260823&postcount=46

LizardmenRule!
Dec 04, 2007, 06:01 AM
Excellent (its times like these we need a mr. burns smilie)

aaglo
Dec 04, 2007, 07:24 AM
I assume that the AA-unit (Hunter) for space marines should be something like this:
http://www.forgeworld.co.uk/spacemarines/hyperios1.jpg
"The Whirlwind Hyperios provides close air defense for Space Marine squads on the front line."

LizardmenRule!
Dec 04, 2007, 08:54 AM
I actually have no idea. I havent seen one before

EDIT: http://content.answers.com/main/content/wp/en/thumb/b/b9/220px-WH40K_Epic_Space_Marine_Whirlwinds_n_Hunters.gif

The one in the middle is a hunter, i think, and the other two look like whirlwinds

EDIT 2: Your pic looks better tho :)

aaglo
Dec 04, 2007, 09:00 AM
Well, now you have :)
Go to here (http://www.forgeworld.co.uk/acatalog/SPACE_MARINE_TANKS.html) to see more :)

EDIT: Yeah, I found that pic earlier too, but it really doesn't help (damn small pic!)

Hikaro Takayama
Dec 04, 2007, 11:17 AM
Hey, guys, I've had to (temporarily) abandon the Dwarf Marine, and I'm getting fed-up with Poser, so I've decided to do the Ork Gargant next.... I'll post previews later tonight when I have some more work on the main model done (I've already removed the "chest"-mounted machineguns and replaced them with a large 6-cell Box-type "Rokkit-Launcha" ).... The only sticking points right now is the head, but I'll figger something out with that soon.....

aaglo
Dec 04, 2007, 11:38 AM
That'll be cool, I think :)

BTW; what is dwarf marine? Do you mean a "stuntie" (space dwarfs, long dead because of tyranids)?

Hikaro Takayama
Dec 04, 2007, 03:00 PM
That'll be cool, I think :)

BTW; what is dwarf marine? Do you mean a "stuntie" (space dwarfs, long dead because of tyranids)?

No, I mean a Final Fantasy/possibly Rifts (tm) based Dwarf in a sort of steampunk styled uniform (with either a Shako, Spikelhaub or Kepi hat) armed with a WWII-ish Semi-auto rifle, SMG or STG-44 type Assault rifle...... Right now, your Chaos Dwarf Blunderbuss is the closest thing I can find, but the weapon is a bit too primitive looking, and the colors are too Dark/Chaosy (basically what I'm trying to make is something that looks like a good dwarf version of your CD Blunderbuss, but with the kind of gun your Dwarf Thunderer had)... Basically like the kind of Dwarf you'd find in Iron Kingdoms (that one Steampunk/Fantasy D&D setting)

Unfortunately, like I said, I just couldn't get any of the clothes to work right with Plot's modified PDM for such a thing, so I'm (eventually) going to try re-sizing Hiro (since I already have a fairly appropriate uniform, guns and a full set of animations I can use), but right now, I'm kinda ticked at Poser, so I'm going to do the Gargant. (That, and I need to get back into the swing with Bryce)

aaglo
Dec 04, 2007, 03:25 PM
Oh.. Okay.

Well, here's a preview for the bigmek. I think I'm already happy with it. He has a big spear-like heavy-duty pliers... is that too weird?

Hikaro Takayama
Dec 04, 2007, 05:21 PM
Here's what I got done for the Gargant up to now... I'm having a bit of trouble with the head part, but the Rokkit Launcha is done:

LizardmenRule!
Dec 04, 2007, 05:33 PM
@ aaglo: looks great

@ hikaro: could you thicken the arms a little? they just look a little to weak for Orkz :) Otherwise its comoing along nicely :thumbsup:

aaglo
Dec 05, 2007, 12:30 AM
Looking good, hikaro :)

A couple of suggestions, if I may:
- yep, make the hands a bit thicker - and maybe darker too.
- see the simplest suggestion for the head (in my extravagant preview - there's a reason why I don't do C'n'P :lol: ), just add triangle plates for teeth, and a kind of eyes (maybe not round, but rahther triangle "evil-looking" eyes)

LizardmenRule!
Dec 05, 2007, 02:53 AM
Hahaha! Nice :thumbsup:

aaglo
Dec 05, 2007, 03:34 AM
Well, that's what I'd propably do :)

aaglo
Dec 05, 2007, 04:41 AM
Hey Lizzy :mischief:

When you start feeling bored, you could also create links for this list :mischief:

No, I'm not venturing into them just yet... but later, most certainly :)

Imperial Guard

Land Units

Starting- Conscript (1.2.1) Upgrades to Guardsman
Infantry- Gaurdsman (3.2.1)
Tactics- Heavy Bolter Squad (2.4.1)
Mobility- Rough Rider (4.1.2)
Mobile Infantry- Chimera (3.2.2) ZOC
Support- Missile Squad- (4.3.1) Defensive Bombard (4.0.1)
Assault Infantry- Ogryn (5.2.1) +1 HP
Fast Attack- Hellhound (6.2.2) Blitz
Walkers- Sentinel (5.1.3) Ignores a buncha terrain
Elite Infantry- Karsarkins (5.5.1) Detects Hidden
Stealth- Sniper (2.2.1) Bombard (7.1.1), Lethal Land, Hidden
Heavy Support- Leman Russ (9.5.2) Defensive Bombard (7.0.1) +1 HP, Options to Demolisher
Flight- Vulture - (7.4.4) Ignores all Terrain, Sees 2, Can Rebase
Siege- Griphon (3.3.2) Bombard (8.2.3)
Field Artillery- Basalisk (3.3.2) Bombard (6.3.2)
Special Weapons- Medusa (3.3.2) Bombard (9.2.1) Lethal Land and Sea,
Heroes- Psyker (5.6.1), See Two Spaces, Defenesive Bombard (6.0.1), Detects Hidden
AA - Hydra (4.4.2) Air Defense of... some.
Super Heavy- Baneblade 14.7.2 +2 HPs
Champion- Commisar (7.7.1) Detects Hidden, Sees 2, Stealth attack versus Heros and early game infantry

Sea Units

Naval Transport- Umm... a Boat
Naval War- A different boat
Naval Supremecy We'll worry about that one later

Air Units

Flight - Thunderbolt (5.2.0) Bombards (4.0.1) Range 8, Air Superiority
Heavy Flier - Marauder (0.4.0) Bombards (10.0.2) Range 12

LizardmenRule!
Dec 05, 2007, 04:46 AM
I spent about twenty seconds trying to get that link to open :crazyeye: :lol:

Will do. I've been using Kinboat's Industrial Legion as a Conscript, the Firaxis Horseman as a Rough Rider, and Navy Dawg's Colonial Marine as the Kasrkin.

Thoughts?

aaglo
Dec 05, 2007, 05:29 AM
Hehe... underlining&colouring are fun to mess with ;)

I also thouhgt, that kinboat's industrial legion should be used - it's too cool to skip :)

The firaxis horseman should do well (as for now) for the rough rider... it just doesn't spell M41 with all the lacking armour and a wooden spear though :p . What about Firaxis cossack - as a Vostroyan Firstborn rough rider (altough I'm not sure vostroyans would use rough riders)... :)

And Navydog has cool units to be used as infantry.
Do we have any place for kinboat's spaceman spiff? :lol:
Maybe for Chaos as a Support Infantry :) ?

Hikaro Takayama
Dec 05, 2007, 11:46 AM
Actually, I'm designing the head so that the Jaw opens (actually the top half of the head rises), and a "Big Shoota" pops out his mouth. I'll also see about making the arms thicker, but modifying the hands will be a royal pain in the arse, due to the fact that both have retractable lazers in them, and any modifications I do to the hand will have to accomodate that fact.....

Coming up with triangular teeth shouldn't be too hard, though (a few minutes to make a triangle in OpenFX and import it to Bryce).

aaglo
Dec 05, 2007, 11:49 AM
That mouth-gun sounds cool :)

And I don't think that the hands need to be thicker - just the arms... if that's not too much of a trouble :)

Hikaro Takayama
Dec 05, 2007, 11:58 AM
That mouth-gun sounds cool :)

And I don't think that the hands need to be thicker - just the arms... if that's not too much of a trouble :)

Nah, Arms will be easy (just need to de-select the "Scaling" option in the linking menu for the arm joints, otherwise when I change the X/Z scale on one, all the ones that are linked to that one will also change by the sam amount, and I don't really need that happening)

I'm giving this guy 4 attacks (well, actually 1 will be defend): Attack 1 will either be the Mouth Kannon or Rokkit Launcha, Attack 2 will be whicever one is not used in attack 1, Attack 3 will be the Hand-lazer thingies, and the Defend animation will be the whole thing revving up, ramming with the spikey thing on front and flailing away witht the claws on the hand.

Victory animation MAY involve some semi-obscene gesturing......

aaglo
Dec 05, 2007, 03:11 PM
Ork Mekboy & Bigmek are done:
http://forums.civfanatics.com/showthread.php?t=253505

LizardmenRule!
Dec 05, 2007, 04:40 PM
Victory animation MAY involve some semi-obscene gesturing......

:lol: Lovely :D

@ aaglo: cheers :thumbsup:

aaglo
Dec 07, 2007, 03:42 AM
Hey, I noticed you also added the imperial guard list of units to the post #1 - which is cool :)

In that same first post, you could also add links to the linked lists for ork units post (#135) and space marine units post (#???).

:thumbsup:

LizardmenRule!
Dec 07, 2007, 03:48 AM
Yep. I'll do that tomorrow, i'm on my way out now. I'll put them in individual spoilers so they dont take up huge amounts of space

aaglo
Dec 07, 2007, 06:40 AM
That sounds great.

How about this for A Kroozer for orks :) ?

aaglo
Dec 07, 2007, 08:36 AM
All unit discussions and previews will be posted here

Imperial Guard

Land Units

Starting- Conscript (http://forums.civfanatics.com/showthread.php?t=89196) (1.2.1) Upgrades to Guardsman
Infantry- Guardsman (3.2.1)
Tactics- Heavy Bolter Squad (http://forums.civfanatics.com/showthread.php?t=175511) (2.4.1)
Mobility- Rough Rider (4.1.2)
Mobile Infantry- Chimera (http://forums.civfanatics.com/showthread.php?t=96465) (3.2.2) ZOC
Support- Missile Squad- (4.3.1) Defensive Bombard (4.0.1), Firaxis TOW Infantry
Assault Infantry- Ogryn (http://forums.civfanatics.com/showthread.php?t=175476) (5.2.1) +1 HP
Fast Attack- Hellhound (http://forums.civfanatics.com/showthread.php?t=176648) (6.2.2) Blitz
Walkers- Sentinel (http://forums.civfanatics.com/showthread.php?t=176648) (5.1.3) Ignores a buncha terrain
Elite Infantry- Kasrkins (http://forums.civfanatics.com/showthread.php?p=4755146#post4755146) (5.5.1) Detects Hidden
Stealth- Sniper (http://forums.civfanatics.com/showthread.php?t=175476) (2.2.1) Bombard (7.1.1), Lethal Land, Hidden
Heavy Support- Leman Russ (http://forums.civfanatics.com/showthread.php?t=93168) (9.5.2) Defensive Bombard (7.0.1) +1 HP, Options to Demolisher (http://forums.civfanatics.com/showthread.php?t=93168)
Flight- Vulture - (7.4.4) Ignores all Terrain, Sees 2, Can Rebase
Siege- Griphon (3.3.2) Bombard (8.2.3)
Field Artillery- Basilisk (http://forums.civfanatics.com/showthread.php?t=101703) (3.3.2) Bombard (6.3.2)
Special Weapons- Medusa (http://forums.civfanatics.com/showthread.php?t=101888) (3.3.2) Bombard (9.2.1) Lethal Land and Sea,
Heroes- Psyker (5.6.1), See Two Spaces, Defenesive Bombard (6.0.1), Detects Hidden
AA - Hydra (http://forums.civfanatics.com/showthread.php?t=101705) (4.4.2) Air Defense of... some.
Super Heavy- Baneblade (http://forums.civfanatics.com/showthread.php?t=93914) 14.7.2 +2 HPs
Champion- Commisar (7.7.1) Detects Hidden, Sees 2, Stealth attack versus Heros and early game infantry
...

some of the links are not correct there...

Correct link for Hellhound: http://forums.civfanatics.com/showthread.php?t=172755

I don't know what were you suggesting for a sniper, but I'm pretty sure it ain't the orgyn :p

I also didn't see the demolisher in the set of 8 leman russ-tanks. Is it there?

Muffins also made a manticore (rocket battery) - should we have that for the IG instead of Griphon?

Stormrage
Dec 07, 2007, 04:21 PM
Oh boy.. that Kroozer is awesome! Yay aaglo!

LizardmenRule!
Dec 07, 2007, 06:22 PM
Awesome! :thumbsup:

Yeah, i did kinda rush the IG, so i'll go back and change the links. thanks :)

LizardmenRule!
Dec 07, 2007, 06:49 PM
Oh, and the demolisher isnt there perse. I was going to use the first Leman Russ as the Leman Russ and the first variant (the second tank in the post) as the Demolisher. I know it hasnt got a proper Demolisher cannon, but it has a dozer blade :D

aaglo
Dec 08, 2007, 10:05 AM
Okay, that demolisher-idea is fine for me.

How about that manticore, who's going to get that?


Here's an updated preview of the Kroozer.
- added twin-linked big shootaz on both sides of the ship to keep the squishy boats afar.

And a preview of a BattleKroozer.


All suggestions are taken into consideration, and rejected :p
For example, are the "wing-mounted" big shootaz just plain stupid, and should I replace them with something else.

Stormrage
Dec 08, 2007, 12:02 PM
Huh.. it kinda looks like a shark :) Its pretty neat, tho you migh wanna save that design for the Tau :)

LizardmenRule!
Dec 08, 2007, 07:27 PM
http://www.tabletopwargames.com/bfg/99110813001.gif
http://www.tabletopwargames.com/bfg/99110813003.gif
http://www.tabletopwargames.com/bfg/99110813002.jpg

These are some of the Tau Battlefleet Gothic ships: a battleship, cruiser and merchant class ship

http://www.tabletopwargames.com/bfg/99060803001.gif

And that is the Ork Kroozer from the same site :)

I reckon it looks great, and i do like the "wings" and their shootas. i do notice, however, the absence of a big gun, or am i just not seeing it?

aaglo
Dec 09, 2007, 07:03 AM
Well... uh.
it's just that I thought originally of adding such a big gun... but since the construction of that thing is what it is, there's not much room for a big gun.

Unless I move the "headshield" up, and replace the twin-cannons with a sort of BFG9000. Yeah, I'll propably do just that :)

LizardmenRule!
Dec 09, 2007, 07:18 AM
You could put a kannon above the head (in front of the towers) or have a kannon in its mouth, and have the mouth open more, the kannon move forwards and then fire!

And have a grot fall out of a window...

aaglo
Dec 09, 2007, 08:57 AM
The mouth was already going to be opening in the animations... Here's an updated preview for the battlekroozer - the big gun looks like fun :)

For the battlekroozer, I'm thinking of 2 different attack animations:
- A would be the BFG9000
- B would be the mouth-gun and wing-guns

I'm thinking about not adding an attack anim for the twin-linked bigshootaz in the top-sides of the ship.

Hikaro Takayama
Dec 09, 2007, 04:11 PM
OK, I think I have the base model pretty much finished.... Now all I need to to is make a few final linking checks with the various body parts, and get 'er animated.

LizardmenRule!
Dec 09, 2007, 04:32 PM
@Hikaro: Those arms look much better. Looks great, very Orky! :thumbsup:

@aaglo: Guns that dont shoot? Not very Orky! :D That big gun would be devastating! :wow:

aaglo
Dec 10, 2007, 03:42 AM
@Hikaro,
Haha :lol: a mighty cigar :). That looks good.

@LMR!,
Okay... AttackA = big gun & wing shootaz, AttackB = Small gun & twinlinked shootaz

LizardmenRule!
Dec 10, 2007, 04:45 AM
Sounds good :thumbsup:

aaglo
Dec 10, 2007, 05:01 AM
Well, it depends on the sounds I'm going to make. I'll try my best.

And I still haven't heard your reply on the manticore (rocket launcher made by muffins). :)

And what about the sooside bomma I did a long time ago for the orks (a grot with a huge grenade strapped on his back)? Should there be missile units in the mod at all?

LizardmenRule!
Dec 10, 2007, 05:28 AM
http://www.forgeworld.co.uk/acatalog/g5store.jpg
Considering that looks like a Medusa with a small mortar, i think the Manticore would be better anyway. since it has missiles it will be a bit different from anything else the IG have.

the sooside bomma is a tough one, im not sure on that yet.

as for missiles, if we have them, they should be late game, since they would probably be pretty powerful, and in the meantime there are plenty of artillery units and aircraft that can do the job of bombarding.

aaglo
Dec 10, 2007, 07:19 AM
Hey,
Snakebites don't have many bombarding units - they could have that sooside bomma as a high-end "artillery" ;p ...

LizardmenRule!
Dec 10, 2007, 07:26 AM
"We dunna have da gunz ta bang these at da oomies, so wot yooz are gonna do iz strap dem to ya backs and Waaagh! ova der, den blow up! Gottit? Roit, get goin'!"

That could work! :D

EDIT: They can have Sooside Bommas at Special Weapons; cheaper but less powerful than the Zzap Gun

aaglo
Dec 10, 2007, 04:15 PM
Heh.... now I remember (again) why it's so much more fun to make "small humanoid units" - like orks.

These rather large-structured ships take ages to model. And animate :p
Well, ain't I lucky. Most of the units remaining for this mod are "large-structured ships" :rolleyes:

:p

Hikaro Takayama
Dec 10, 2007, 10:10 PM
Hey guys, I just remembered that I forgot to put Civ coloring somewhere on that bad boy... I was thinking maybe the forearms and shoulder joints?

LizardmenRule!
Dec 11, 2007, 12:18 AM
Yeah sounds good. It may be too late, i dunno, but so you think some rivets around the place would look good?

aaglo
Dec 11, 2007, 02:43 AM
put civ-colour in the forearms and the exhaust pipe cooler (they seem to be the same colour in the preview). That way, the civ-colouring will be well visible from the rear :thumbsup:

aaglo
Dec 11, 2007, 01:43 PM
Ok... Orks are done :)
http://forums.civfanatics.com/showthread.php?t=254242

... for me...

... for now... :lol:

LizardmenRule!
Dec 11, 2007, 05:21 PM
:lol: Thanks mate

LizardmenRule!
Dec 11, 2007, 09:27 PM
On to the Imperium now, and we already have 7 ships for them by muffins: battleship, 2 carriers, cruiser, destroyer, advanced destroyer and a transport

My proposal:

Space Marines get aaglo's Barge, and muffins' Cruiser and Battleship
IG, WH get muffins' Imperial Transport, Advanced Destroyer and Battleship
DH get muffin's Imperial Transport, Cruiser and Battleship

Or, aaglo can make new Space Marine ships! :D

EDIT: http://forums.civfanatics.com/showthread.php?t=93168

I also thought the fourth tank down, the one armed with the autocannons, would do for the Space Wolves Leman Russ Exterminator

aaglo
Dec 12, 2007, 12:51 AM
well, this page:
http://www.tabletopwargames.com/bfg/

has pictures of two space marine ships:

Strike craft
http://www.tabletopwargames.com/bfg/99060801001.gif

Rather awkwardly named ship, a "battle barge" :lol:
http://www.tabletopwargames.com/bfg/99110801002.gif

Plus there's this grey knights strike cruiser:
http://spaceship.brainiac.com/GamesWork/gw-bfg-grey-knight-strike.jpeg

And I also found this: salamander landing craft :crazyeye:
http://kofler.dot.at/40k/units/Salamander_Landing_Craft.gif

Those could be in line in the future...

LizardmenRule!
Dec 12, 2007, 02:40 AM
Cool, more rather large-structured ships for you to sink your teeth into :D

LizardmenRule!
Dec 12, 2007, 04:20 AM
I presume that means that the muffins ships are fine for the Imperial Guard and Witch Hunters?

EDIT: I did my old "lasgun" trick to the Industrial Legion. Whaddaya think? :)

http://forums.civfanatics.com/uploads/52574/conscriptattack.gif

aaglo
Dec 12, 2007, 07:46 AM
Yes. I think we can use all of the muffin's IG-ships he has done (what are there...7?).

And that Legionary with las rifle looks great :thumbsup: what shall it be? Upgrade from conscript I suppose?

LizardmenRule!
Dec 12, 2007, 05:29 PM
This is the basic trooper (Conscript) which then upgrades to a Guardsman.

Since most IG infantry use lasgun or laspistols (except for heavy weapons and the like, but who would trust a Conscript with them?) i gave the conscript one too :)

The Guardsman we have been requesting in NavyDawg's lotteries, but havent won yet :(

LizardmenRule!
Dec 12, 2007, 11:00 PM
http://forums.civfanatics.com/showthread.php?t=254465

I have done some recolourings of muffins' Terminator to make a Deathwing Terminator for the Dark Angels and a Grey Knights Angel for the Daemon Hunters

aaglo
Dec 13, 2007, 03:51 PM
About the guardsman... what should that look like (in comparison to the conscript)? Aren't there any usable units, that can be modded with your las-attack ;) :p

LizardmenRule!
Dec 13, 2007, 04:31 PM
Well, i'll have a look. Maybe a modern American soldier would be the closest, im not sure :)

aaglo
Dec 14, 2007, 12:43 AM
Modern am soldier? made by... navydawg? Or Balou? Anyways, i believe it's going to be all right :)

LizardmenRule!
Dec 14, 2007, 03:47 PM
http://uk.games-workshop.com/daemonhunters/gallery/images/grey_knights.gif
These are Grey Knights.

They look a little different from Space Marines.

Does that matter if i recolour the space marine like i did the terminator?

aaglo
Dec 14, 2007, 05:04 PM
To me they look more like space marines than imperial guard... :p
Yep, go ahead and recolour :thumbsup:

BTW, here's a EWIP of something I haven't done in a long time: a non-ork vehicle. Obviously, this tries to be some sort of space marine strike cruiser... but there's just something awry about it. Maybe the colouring is just way off. What colour should it be? Completely civ-coloured, eh?

LizardmenRule!
Dec 15, 2007, 06:54 AM
There dont seem to be many textures on it, and the whole thing is a little bright and cheery for me. maybe a darker grey and a duller gold?

aaglo
Dec 15, 2007, 09:15 AM
I've tried a couple of variations, and this just seems to be working best. Civ-coloured hull.

Well, maybe I should also try some kind of urban camo colour for the hull too...

CartesianFart
Dec 15, 2007, 09:31 AM
I've tried a couple of variations, and this just seems to be working best. Civ-coloured hull.

Well, maybe I should also try some kind of urban camo colour for the hull too...Leggo my lego:lol: Looks like a lego toy i once owned as a child.

Not one of your better creation. If I were you, the infallible unit maker, would listen to a guy named, CartesianFart, and make a unit of historical importants instead of a silly fantasy one.:mischief:

odintheking
Dec 15, 2007, 09:37 AM
Uh, if you're not interested in anything fantasy, why the hell are you posting in a silly fantasy forum?

CartesianFart
Dec 15, 2007, 09:53 AM
Uh, if you're not interested in anything fantasy, why the hell are you posting in a silly fantasy forum?I might not be interested in fantasy related areas, but i do feel that i have an obligation of enlightening our Great unit-maker that making units of historical importants is more rewarding and intellectual than childish chimeras.:rolleyes:

odintheking
Dec 15, 2007, 10:07 AM
Well, I apologize, but this isn't the "enlighten Aaglo thread" it's the WH40K Unit Creation thread.

aaglo
Dec 15, 2007, 10:46 AM
I might not be interested in fantasy related areas, but i do feel that i have an obligation of enlightening our Great unit-maker that making units of historical importants is more rewarding and intellectual than childish chimeras.:rolleyes:

You are entitled to your opinion. However:
Making historical units is not so rewarding for me for a couple of reasons.
- I find them a bit boring compared to fantasy & sci-fi.
- by making fantasy/sci-fi units, I can go berserk.
- there are many times more units available for real world scenarios, when compared to fantastic units to fantasy or sci-fi scenarios.
- Believe me, historical units and intellectuality really don't go hand-in-hand the way you imagine (in the way you seem to believe that sci-fi units and intellectuality do not go hand in hand).
- I'm here to have fun. And people complaining about me not making historical units ceased to be fun a long time ago (could you believe it, you're not the first one to do so). So please - just stop. It's not going to help your cause in any way. I'll start making some historical units again, when I feel fit to do so.

LizardmenRule!
Dec 15, 2007, 06:34 PM
That kind of thing is why we had a private forum in the first place :lol:

Civ-colouring looks good :thumbsup:

Should i recolour the Dreadnaught and Rhino for the Daemon Hunters, or should new models be made with Inquisition symbols on them and stuff?

Or i could have a go at adding them :D

aaglo
Dec 16, 2007, 06:40 AM
I think the recolouring should be enough... unless you want to add some symbols to them.

LizardmenRule!
Dec 16, 2007, 06:44 AM
well, i looked at the GW sites, and there arent any special daemonhunters rhinos or dreads that i could see, so i'll probably just do recolourings, for the dread anyway, since anything i add will be too small at civscale to see

Hikaro Takayama
Dec 16, 2007, 05:18 PM
I presume that means that the muffins ships are fine for the Imperial Guard and Witch Hunters?

EDIT: I did my old "lasgun" trick to the Industrial Legion. Whaddaya think? :)

http://forums.civfanatics.com/uploads/52574/conscriptattack.gif

That looks like some kind of crazy steampunk trooper :lol:

Actually a LOT like something outta this kind of scenario: http://www.youtube.com/watch?v=w1m44VNw3O0

BTW, I've finally got started on the animations for the Ork Gargant... Due to the amount of vertical real-estate used by this bad boy, I'll be rendering him in at max size (240 x 240).....

LizardmenRule!
Dec 16, 2007, 06:14 PM
:lol: That videos pretty neat!

Hikaro Takayama
Dec 16, 2007, 06:34 PM
Yeah, someone on the Steampunk forums brought that video to my attention....

LizardmenRule!
Dec 16, 2007, 10:03 PM
Here are some possible options for me to make into Imperial Guardsmen:

http://forums.civfanatics.com/showthread.php?t=104942
http://forums.civfanatics.com/showthread.php?t=187985
http://forums.civfanatics.com/showthread.php?t=187753
http://forums.civfanatics.com/showthread.php?p=5986985#post5986985

And (aaglo mentioned this i think) Spaceman Spiff (http://forums.civfanatics.com/showthread.php?p=2792386) after some darkening, could be used as a Havoc Lascannon for the Chaos Space Marines methinks

aaglo
Dec 17, 2007, 01:00 AM
I think that the best guardman would be that modern legionary by kinboat ( http://forums.civfanatics.com/showthread.php?t=104942 ). I just like the quality of that unit - and it's a nice upgrade for the industrial legionary.

And I believe your laser flash would look good on this :)

And Spiff with darker colours definitely would work as a CSM-unit :thumbsup:

LizardmenRule!
Dec 17, 2007, 01:11 AM
The only problem i see is the head, but i might be able to C'n'P a helmeted head over the top. the armour is great tho, very IG :D

aaglo
Dec 17, 2007, 03:30 AM
Oh... I didn't notice the "helmet"... if adding a proper helmet wouldn't be too hard for you, that'd be great. Or if it is, I might try some C'n'P myself. Modelling an IG head shouldn't be too hard of a task. C'n'P:ing would be the hard part I suppose... :p

LizardmenRule!
Dec 17, 2007, 03:33 AM
http://forums.civfanatics.com/uploads/52574/spiffhavoccompare.png

Is that dark enough to look "Chaosy"