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aaglo
Feb 02, 2008, 07:33 AM
Hmmm... fully civ coloured.

I think I could do that - but with one "ill" - I'll have to work a bit with the purity shields - that red mixed with blue spells disaster :)

But Maybe I'll just but a brown ring around the red seal... or something like that.

Here's a preview of the civ-coloured venerable.

Stormrage
Feb 02, 2008, 07:50 AM
Its awesome! You are awesome! Plasma coils shine bright blue (altho some insist that its green), can you make that special effect?

Varwnos
Feb 02, 2008, 08:01 AM
This could be your best unit yet, Aaglo. Congratulations :D

aaglo
Feb 02, 2008, 08:45 AM
Its awesome! You are awesome! Plasma coils shine bright blue (altho some insist that its green), can you make that special effect?

Since blue is civ-colour, I'm thinking: no, I think I can't make them shine bright blue. I could try somethign cyan though.

Yoda Power
Feb 02, 2008, 09:05 AM
Couldn't you just make another civ colour than blue? Any colour can be used, it's just a matter of pallette.

Stormrage
Feb 02, 2008, 09:31 AM
Yah, I`m pretty sure there are other units with blue parts? But it could be green if its easier. The point is the plasma coils should be bright, its like a blast in a container :)

Quinzy
Feb 02, 2008, 09:39 AM
Perhaps ave green as the civcolour, that'll leave blue available for the plasma coils :)

aaglo
Feb 02, 2008, 09:47 AM
The most useful civ-colours are blue, cyan and red - others tend to be used a lot in other parts of the unit. Like in this unit:
- yellow is out of the question, because of lot of the golden colours used.
- blue is out of the question, because the plasma coil colour gets mixed up with the civ-colour
- green is out of the question, because that's one of the transparency colours
- red is out of the question, because it does not work well with blue. Really.
- cyan is in the borderline of usable, because it's closely related to blue.
- I really wouldn't go on using any mixed colours, because they are very hard to keep in check.

And palette-magic is a bit difficult to do, since I render these units as whole - I cannot determine the exact palette colours on units, since pigment textures of the unit may have strange effects. So I cannot pre-determine certain areas to use colours only from certain palettes.

So screw you very much :p - it seems like this plasma is going to be glowing yellow :p

Yoda Power
Feb 02, 2008, 09:52 AM
What about just having a civ coloured blast. Wouldn't that be kinda cool?

aaglo
Feb 02, 2008, 10:02 AM
I think that while the civ-coloured blast could look cool, it propably would not that much - according to my experiences, transparencies with civ-colour are impossible (since I always use transparencies in my blasts). Besides, darker civ-colours could look ugly. :)

Well, this is the best I could do right now - cyan glow :) .

Quinzy
Feb 02, 2008, 10:06 AM
That glow looks great! I hope it doesn't mess with the civ colour much!

aaglo
Feb 02, 2008, 10:12 AM
It shouldn't much - atleast on civ-scale. I made quite a lot of cyanish indexes to the palette, that it should not become a problem. I also tested with other unit palettes I have, and it seems to work ok.

Stormrage
Feb 02, 2008, 10:58 AM
Dude. You make such wondefull, impossible things. I`d so buy you a case of beer right now.

The plasma coils are great, and the glow.. they fuggin glow! They cast light on the torso!

Dark Crusader
Feb 02, 2008, 11:42 AM
Great job Aalgo! It looks awesome!

Stormrage
Feb 02, 2008, 03:58 PM
This could be your best unit yet, Aaglo. Congratulations :D

I think Varw is right. This will truly be a masterpiece. Thank you, man.

LizardmenRule!
Feb 02, 2008, 07:48 PM
Fantastic! :D

aaglo
Feb 04, 2008, 07:14 AM
About why the venerable dread is available only to space wolfs: maybe it has something to do witht the Bjorn the Fell-Handed, who is the oldest dreadnought still in service, and he is - you may already guessed it- a space wolf.

Stormrage
Feb 04, 2008, 12:40 PM
Good point. Altho I`d rather give them SW scouts as UU`s (Wolfen seem a bit extreme), since they have "professional" grizzled scouts, while in other chapters the recruits are used for scouting, and then they move on.

That way the players get to see more of your ubelivable creation :)

aaglo
Feb 04, 2008, 01:22 PM
On dreads, I read from wikipedia http://en.wikipedia.org/wiki/Dreadnought_(Warhammer_40,000)
that dark angels have their own speciality dread also - a mortis dreadnought - with ranged weapons only... like this one:
http://www.minivault.com/images/DWDreadLob.JPG

Since while I'm at it, this would not be too much of a problem to make... :)

Stormrage
Feb 04, 2008, 01:59 PM
I am reading the first post list and some things are confusing me:
Why don`t the SW devastators use missiles?
And how come only DA devastators use Plasma Cannons?

I`d suggest that Templar infantry have an extra HP since they are by far the most numerous chapter, and their squads can number up to 20 marines instead of 10.

I agree about the DA Dread, atleast its really unique, like the Furioso is.

Quinzy
Feb 04, 2008, 02:46 PM
Well Devastators are armed with various heavy weapons, so I guess it's just to mix things up a bit isn't it?

Stormrage
Feb 04, 2008, 03:57 PM
But we don`t have a Plasma Cannon Dev. Some chapters could have the Missile one, and the others could have the Heavy Bolter one. We even have 2 kinds of Heavy Bolters.

Dark Crusader
Feb 04, 2008, 04:04 PM
That would be cool. I can't pull up the link for some reason, but that sounds right. I think it also lisnted an Aegis(Psycannon) dread for the GK's and a Hellfire Dread fot the Ultra's(close combat replaced with a missle launcher). Does that sound right Stromy'Quizy... I could be wrong. I am not by any means saying that you would be doinf them Aalgo.

Stormy have you seen the Dreads on Coolmiiniornot.com?
http://www.coolminiornot.com/pics/pics11/img45742025a605b.jpg

http://img264.imageshack.us/img264/7466/dread3uc3.jpg
The Nordic helmet/mask is an interesting idea, and the Runes are a nice touch.

Sorry I didn't know they were going to be that big. Not trying to clutter the thread.

Quinzy
Feb 04, 2008, 05:03 PM
Yup, that's right too :)
Those'd be awesome :D But only if they're not too much trouble.
You'd have to go into all sorts of ones to make Chaos equally as varied though :mischief:

Stormrage
Feb 05, 2008, 12:15 PM
As much as I think they would be aswesome, I`d rather vote for completing the main unit lines before going for flavour..

aaglo
Feb 05, 2008, 12:22 PM
I guess you have heard me say before these words: "while I'm at it..." :)

Believe me, it's easiest to do many of the similar types in one "go" :)

Dark Crusader
Feb 05, 2008, 12:30 PM
:D Well if your at it and are willing I say, "Go for it". I just don't think any of us want to see you get burnt out. The mod would lose one of its greatist contributors. I figure a couple extra units couldn't hurt right??

aaglo
Feb 05, 2008, 12:35 PM
I think that I'll skip currently the Aegis and the hellfire dread though... unless I go crazy.

Dark Crusader
Feb 05, 2008, 12:38 PM
That sounds more than fair. I only brought those up as possible variations of armorment for the discussion.

Stormrage
Feb 05, 2008, 03:58 PM
So what are you going to make? Finish the VenDread and make the Mortis one?

LizardmenRule!
Feb 05, 2008, 04:34 PM
I am reading the first post list and some things are confusing me:
Why don`t the SW devastators use missiles?
And how come only DA devastators use Plasma Cannons?

I`d suggest that Templar infantry have an extra HP since they are by far the most numerous chapter, and their squads can number up to 20 marines instead of 10.

I agree about the DA Dread, atleast its really unique, like the Furioso is.

There are two devastator units per SM faction: Heavy Bolter Devastator at Tactics and Missile Devastators at Support.

Now, saying that, im not sure why Gold made the SW not have Missile Devs, but i presume the plasma cannon was, as Quinzy said, to add some variation betweens the SMs

And a Mortis Dread would be cool :mischief:

aaglo
Feb 05, 2008, 04:35 PM
Furioso is done (I'll post them all in a bunch).
Then I'll make a ven dred.
And I'll also see if I can make anything reasonable as the mortis dred... with twin-linked lascannons (because I think the las effects look pretty :) ).

Stormrage
Feb 05, 2008, 07:45 PM
Lascannons sound good :) A great find there with the Mortis Dread, aaglo!

aaglo
Feb 06, 2008, 11:51 AM
This looks pretty good :)

Should the body be civ-coloured, or would you like to see it in deathwing-colours (the light beige sort of ... like the deathwing terminator modified by Lizzy)?

Also, other suggestions about this unit are welcome :) - like, if those barrels are too long or something :)

Stormrage
Feb 06, 2008, 12:32 PM
Deathwing colors would be nice. The barrels are fine.

Dark Crusader
Feb 06, 2008, 04:04 PM
Looks great! I think Deathwing colors.

LizardmenRule!
Feb 06, 2008, 05:06 PM
Looking good! I seem to remember seeing a Deathwing Dreadnought somewhere, so that beige colour would be fine :)

aaglo
Feb 06, 2008, 05:23 PM
Ok, how's this colour :) - I mean, is this too light/dark?
BTW, what were you thinking for the dark angels civ-colour? Dark green?

Stormrage
Feb 06, 2008, 06:05 PM
Yeah, Dark Green. Looks great, buddy!

Dark Crusader
Feb 06, 2008, 06:17 PM
Very cool. I that a marbling texture/effect you are using?

LizardmenRule!
Feb 06, 2008, 06:49 PM
That's great! Colour looks like a good match too

aaglo
Feb 07, 2008, 12:16 AM
Very cool. Is that a marbling texture/effect you are using?

To create the weathered surface? Yes, it's a sort of marbling texture.

Dark Crusader
Feb 07, 2008, 01:13 AM
To create the weathered surface? Yes, it's a sort of marbling texture.

Nice touch. It's those little touches that really make your units stand out(imo).

aaglo
Feb 07, 2008, 04:32 AM
Just checked what the deathwing dread would look like in "realistic ligthing". I like it :lol:

Varwnos
Feb 07, 2008, 04:36 AM
Are you going to post the model at turbosquid and charge a ton of ca$h for it? :D

Dark Crusader
Feb 07, 2008, 04:37 AM
:cool: This just confirms that you have to be a robot.....:D

Virote_Considon
Feb 07, 2008, 03:21 PM
As a Dark Angels kinda guy, I gotta love this unit :goodjob:

aaglo
Feb 08, 2008, 02:04 PM
Hey you, the person with the power (whoever that might be) - should I do other space marine dreads, or should I switch on making chaos dreads?

About the chaos dreads:
Oh boy, they're dreadful to make, with all the creepy-looking details and all that jazz... Also, should I make just one generic chaos dread - or should I be dreadingly asking wether you want a specific dread for all five chaos forces? Uhhh.... I am really intimidated by the nurgle chaos marines - that organic puss&tentacle-stuff is far from fun to model.

EDIT: three dreads have been posted: http://forums.civfanatics.com/showthread.php?t=262630

Stormrage
Feb 08, 2008, 06:18 PM
As a part of the Unity with the power, I think that SM dreads are finished, and that you should start with the CSM dread (if that is easier for you, to just chaotify the SM dread). I think they should have a generic one, but again, I have to point out the Civ-coloring.

aaglo
Feb 09, 2008, 02:12 AM
That they need to be civ-coloured? Of course. Or what did you mean...?

aaglo
Feb 09, 2008, 02:44 AM
From Forgeworld website

World eaters dread:
http://www.forgeworld.co.uk/Chaos/dreadnoughts/worldeaters2.jpg

Death guard dread:
http://www.forgeworld.co.uk/Chaos/dreadnoughts/deathguard7.jpg

Emperor's children sonic dread:
http://www.forgeworld.co.uk/Chaos/dreadnoughts/ecsonicdread4.jpg

Thousand sons dread:
http://www.forgeworld.co.uk/Chaos/dreadnoughts/thousandsons1.jpg

Obviously, that would be awesome to have all those, plus a generic undivided chaos dread. But I think that's not going to happen. I think I'll just start with a generic one - with twin-linked autocannons and a close combat weapon (just like in world eaters dread).

But generally, I think there at forge world, the best looking chaos dreads are for black legion & iron warriors :)
http://www.forgeworld.co.uk/Chaos/dreadnoughts/Blacklegionp1.jpg

http://www.forgeworld.co.uk/Chaos/dreadnoughts/ironwarriorsp1.jpg

LizardmenRule!
Feb 09, 2008, 02:59 AM
Although a dread for each faction would be awesome, a single Chaos Dread is really all that is needed

And the SM dreads are done, cheers :)

Stormrage
Feb 09, 2008, 05:44 AM
Those are some masterpieces! now I wanna start with my Word Bearer Dread! :cry:

aaglo
Feb 09, 2008, 06:05 AM
Here's a first look on the chaos dread. The colourings might be very off, but civ-colour is necessary.

The close-combat hand weapon is still undone (that stump is there just for a placeholder).

Suggestions, anyone?

Stormrage
Feb 09, 2008, 06:18 AM
I think its great! Grrrrrrreat!

For a CCW I suggest that you give him the Forge World Chainsaw, not Game Workshop`s stoopid claws, that looks awfull.

Dark Crusader
Feb 09, 2008, 11:48 AM
Looks good. I vote for the chainsaw also.

aaglo
Feb 09, 2008, 12:26 PM
Heh... i just realized, that my request for suggestions was not in "correct place".

Of course I was going to make the chainfist as a close combat weapon. What I meant by the suggestions was on everything else - like the colouring & all that jazz :lol: - but I have an alternative idea on colouring already :)

Stormrage
Feb 09, 2008, 01:08 PM
All that jazz looks great to me! And I like the coloring, but I am also curious about what you had in mind..

aaglo
Feb 09, 2008, 02:17 PM
Well, this is what I had in mind :) - as you can see, it's close to the iron warrior dread (I praised earlier) :)

Attached also a larger preview.

Stormrage
Feb 09, 2008, 03:32 PM
The thing is, those yellow & black stripes are distinctive IW marks, I`d rather go without them..

aaglo
Feb 09, 2008, 04:17 PM
I'm not sure if they're solely used by IW. Lookie here :) - word bearers (altough only in the chainfist, but still).

http://www.forgeworld.co.uk/Chaos/dreadnoughts/wordbearers2.jpg

Besides, I like the striping. It's a warning colour "don't come any closer, or I'll run you through!" :devil:

Stormrage
Feb 09, 2008, 05:00 PM
I didn`t say its solely used by them, but its their favorite marking. Used by others, but rarely..

Varwnos
Feb 09, 2008, 07:29 PM
Looks great :)
Btw, are these robots? Or is there a human inside of them, in control?

Stormrage
Feb 09, 2008, 07:36 PM
they are like armed and armoured life-support machines. When a Space Marine Hero is wounded, and beyond salvation, sometimes he gets encased in a Dreadnought, and continues to live and fight.

aaglo
Feb 10, 2008, 02:58 PM
So, this would suit better for all chaos marine chapter - without the black/yellow striping on the right side of the body?

Stormrage
Feb 10, 2008, 03:38 PM
Wait? It will be black, and the blue is civ-color?

aaglo
Feb 10, 2008, 04:37 PM
that was the idea. You were thinking about something else - like civ-coloured hull and the trims shoudl be of different colour?

LizardmenRule!
Feb 10, 2008, 05:04 PM
I like it how it is now :)

Stormrage
Feb 10, 2008, 06:12 PM
But now evey CSM civ will get a black Dread?

LizardmenRule!
Feb 10, 2008, 08:02 PM
Looks about half black to me, at civ-scale it probably will anyway

But i wouldnt be opposed to more or all civ-colour, i just think that black is chaosy :)

Stormrage
Feb 10, 2008, 09:01 PM
Hmm.. if you guys are for it, then I agree.

aaglo
Feb 11, 2008, 02:10 AM
Well, I think I could add a bit more civ-colour replacing the general dark greys... but I figured, that since these chaos dreads might be pretty old, and they're not like SM-dreads (dying soldiers willing to fight for the emperor), but rather dying soldiers gone totally insane, killing anything that moves - including friendly units... I guess nobody would be willing to fix the paint job on these guys, and most of the chapter colouring would have been chipped or burnt away... thus showing a lot of charred metal :mischief:

yeah, that's my explanation :)

aaglo
Feb 11, 2008, 02:10 AM
Well, I think I could add a bit more civ-colour replacing the general dark greys... but I figured, that since these chaos dreads might be pretty old, and they're not like SM-dreads (dying soldiers willing to fight for the emperor), but rather dying soldiers gone totally insane, killing anything that moves - including friendly units... I guess nobody would be willing to fix the paint job on these guys, and most of the chapter colouring would have been chipped or burnt away... thus showing a lot of charred metal :mischief:

yeah, that's my explanation :)

Stormrage
Feb 11, 2008, 08:58 AM
LOL, OK, OK, nutcases without a paintjob, I can go with that , haha. :D

aaglo
Feb 11, 2008, 11:52 AM
Nuts, cases... potaytoes - potahtoes ;)

and sorry 'bout the double-post. :)

Dark Crusader
Feb 12, 2008, 04:27 PM
Have you been on youtube to long? Boil'em mash'em stick em in stew?

http://www.youtube.com/watch?v=Jr_01rYKQLg&feature=related

The Chaos dread looks good. I think if you put any more iconography it will just get lost at civ scale.

aaglo
Feb 14, 2008, 01:19 PM
That "boil'em, smash'em, stick'em in a stew" was pretty awful. thanks :rolleyes:
;) :p

Okay, back to business. Imperial guard business.

Here's a comissar with chainsword (yep, I used gaunt as a base - not yarrick with his orky powerclaw) - blue is civ-colour. The smaller preview pics are the game size - they're just about the same size as the civ3 infantryman.

What do you think? Suggestions? Would a power sword be better instead of that chainsword?

Quinzy
Feb 14, 2008, 01:31 PM
I think... it's perfect! Really, he's perfect!

Dark Crusader
Feb 14, 2008, 01:43 PM
I like the chainsword, he looks good as is.

That "boil'em, smash'em, stick'em in a stew" was pretty awful. thanks It was that. A buddy had sent it to me, and I had happily forgotten about it till I saw your post.:crazyeye:

egroen
Feb 14, 2008, 01:56 PM
I find it hilarious those things even have close-combat weapons. So just in case you get by the missiles, lasers and mini-gun -- he will chop you up with his chainsaw :crazyeye:

aaglo
Feb 14, 2008, 02:12 PM
Yeah, nothing puts the message through like a good old blaster.
Well, except a big-ass chainsword :devil:
http://img92.imageshack.us/img92/1668/1198091580734wt3.jpg

Yoda Power
Feb 14, 2008, 02:49 PM
Maybe make the sword longer? It's kinda hard to see it in civ scale. If it was longer it would be more sword like. :)

LizardmenRule!
Feb 14, 2008, 06:36 PM
I would have prefered a power sword, just looks more "officery". but the chainsword is fine, but it does need to be a bit longer.

And I think you should add some red to his uniform and hat. most of the commissars i have seen have red on them :) http://uk.games-workshop.com/imperialguard/miniature-gallery/4/

thanks for the chaos dread, btw :D

aaglo
Feb 15, 2008, 12:16 AM
Well, I could make it a power sword if needed. Does it have to glow?

Well, gaunt's hat has only red trims - and I made the trims in civ-colour. Maybe I should make the hat in "red+black+gold". Yep, I'll try that and post new previews later.

LizardmenRule!
Feb 15, 2008, 12:42 AM
The reason i said red is that Gaunt is a special character, and i think a generic commissar would be better, thats all :)

and the chainsword is fine, but could it be made more like these? i.e. extend the cover all the way along the top of the sword
http://uk.games-workshop.com/imperialguard/miniature-gallery/images/cadian-officers.gif

The one he has at the moment looks like an ork chainsword more than an imperial one

aaglo
Feb 15, 2008, 12:54 AM
HAha, you got me - it is the ork nob's chainsword :lol:
Ok, I'll extend the cover, lenghten the blade and add some red to the hat.

LizardmenRule!
Feb 15, 2008, 02:12 AM
I thought i'd seen it somewhere before ;) :D

aaglo
Feb 15, 2008, 09:03 AM
Here's a preview of the comissar with slimmed down & elongated chainsword & recoloured hat

Stormrage
Feb 15, 2008, 09:30 AM
Much betta!

But aaglo, you were doing so well with vehicles and monstas, leave something for us (present and future) Poser artists ;)

aaglo
Feb 15, 2008, 09:45 AM
Uhh... well, okay.
I was just thinking about finishing the IG-lines (comissar, psyker, guardsman & rough rider). I think that the psyker would be hardest for me to do (long robes & pov-ray don't get along very well with each other).

But... ummm. Okay. How about space marines and chaos marines? Will you poser artists make those too?

Well, what should I do next then... chaos fliers & boats I guess?

Stormrage
Feb 15, 2008, 09:53 AM
I think you could handle marines pretty good, they are bulky, Pov-Ray is great for that.

Also, muffins` models would be a dog`s mother to re-bone for Poser, or so I heard, and we have no props except some cartoony ones.

I heard some finnish unit maker around here always thought those Defilers would be a challenge to make :mischief:

Virote_Considon
Feb 15, 2008, 11:01 AM
That's an awesome Commissar!

Quinzy
Feb 15, 2008, 04:03 PM
Take on whatever you want man :) You seem to do everything perfectly! :D

LizardmenRule!
Feb 15, 2008, 05:04 PM
That looks awesome!

aaglo
Feb 15, 2008, 06:26 PM
Since I was requested not to do human units, here's a preview of hell blade - A chaos space marine fighter :)

Chris85
Feb 15, 2008, 08:41 PM
That looks like an evil version of the Jedi starfighters from SW: Revenge of the Sith.

LizardmenRule!
Feb 16, 2008, 05:59 AM
Perfect! :)

Stormrage
Feb 16, 2008, 08:07 AM
What LizardmenRule! said :)

aaglo
Feb 17, 2008, 02:50 PM
Comissar is done: http://forums.civfanatics.com/showthread.php?t=263810

Now onto working with those damn various vehicles. Natural choice would be the hell talon -bomber to go with the hell blade -fighter...

aaglo
Feb 20, 2008, 10:34 AM
Here are WIPS of hell talon (=bigger bomber) & hell blade (=smaller fighter)

Stormrage
Feb 20, 2008, 11:42 AM
Looks great! I really like them :)

aaglo
Feb 20, 2008, 12:56 PM
Any suggestions on the colouring? Should the bomber be a bit differently coloured to distinguish it better from the fighter?

Yoda Power
Feb 20, 2008, 12:57 PM
Do you have some pics to compare it with models? I'm not so familiar with that one.

aaglo
Feb 20, 2008, 01:02 PM
Hellblade fighter
http://www.forgeworld.co.uk/Chaos/Chaos%20Aircraft/hellbladep1.jpg

Helltalon fighter-bomber:
http://www.forgeworld.co.uk/Chaos/helltalonp3.jpg

Stormrage
Feb 20, 2008, 01:21 PM
I think they look different enough..

LizardmenRule!
Feb 20, 2008, 05:02 PM
Maybe make one slightly darker if you want to differentiate them. otherwise i think they're fine :)

Quinzy
Feb 20, 2008, 05:04 PM
Maybe add another stripe of civcolour to the bomber :D

aaglo
Feb 22, 2008, 04:33 AM
Could someone be so kind and start making these WH40k-units too. I need inspiration, conspiration, perspiration and anticipation to motivate me :)

Stormrage
Feb 22, 2008, 04:50 AM
Well.. I have a 10day vacation at the begining of March, thats when I`ll start tampering with Poser.. Not many units that Poser people can do, tho.

Our Bryce guy (we only have Quinn, right?) can handle some vehicles if the poor sod had any time on his hands.

One solution would be to open a request thread in the main C&C, with lotsa pictures, and we might get lucky.

However, you, my friend, since Orthanc is out of the game for some time, remain our only space-marine and monsta-alien source..

Varwnos
Feb 22, 2008, 05:10 AM
Never fear, in some parallel universe Ogedei and I have already created thousants of units. So the mod has been completed there ;)

LizardmenRule!
Feb 22, 2008, 05:22 AM
I'm fiddling around with poser too, when i find the time :(

Perhaps you could send me some 'mad pov-ray skillz' :D ;)

Quinzy
Feb 22, 2008, 10:59 AM
I wouls most definitly do units if I could, but I have my final exams in 3 months, the exams that lay out if I get into college or not... So... Units after. Life first :)

aaglo
Feb 22, 2008, 11:59 AM
Hey, don't feel bad about it. I was just checking, if there were anyone lurking and wanting to contribute (I mean, someone who hasn't come forth).

Anyhoo!
Here's updated previews of the hell talon & hell blade: I changed the textures a bit on both. That's not much, but it helps to distinguish them from each other a bit better.

I think.
No - that was wrong.
I think.

LizardmenRule!
Feb 22, 2008, 06:33 PM
:thumbsup: :D

Stormrage
Feb 23, 2008, 04:25 PM
They are awesome, in all their awesomeness.. Thanks mate!

Virote_Considon
Feb 24, 2008, 06:29 AM
I would offer myself up, but it takes me long enough to produce units, anyway, and I've still got to do around 5 or so units for Partizanac.

aaglo
Mar 01, 2008, 03:12 PM
what would you like to se me work with next?

Quinzy
Mar 01, 2008, 03:19 PM
Defiler perhaps? :D

aaglo
Mar 01, 2008, 05:00 PM
That's not even remotely funny :)

Quinzy
Mar 01, 2008, 05:16 PM
Someone's gotta do it :mischief:

Stormrage
Mar 01, 2008, 06:52 PM
Any sort of Daemon, or a Chaos Marine?

LizardmenRule!
Mar 02, 2008, 01:48 AM
You could try and finish the Space Marine lines: an Attack Bike, Librarian or Chaplain. or as stormy said, the lesser daemons or chaos marines would be good



or you could do the defiler :D

DragonBird
Mar 02, 2008, 12:47 PM
What's a defiler? It must be pretty bad or pretty hard... (Is it that slimeball - Greater demon of Nurgle?)

Stormrage
Mar 02, 2008, 01:10 PM
Teh Deffayla!

http://www.joysf.com/zboard/icon/member_image_box/21565/chaos-defiler.jpg

Quinzy
Mar 02, 2008, 01:55 PM
No, a defiler is:
http://uk.games-workshop.com/chaosspacemarines/miniature-gallery/images/CSM_defiler_lg.jpg

DragonBird
Mar 02, 2008, 03:00 PM
Ah... I bet the movement animations would be a pain in the butt.

Quinzy
Mar 03, 2008, 02:11 PM
It'd just be like a spider, and Aaglos' done that before :D

DragonBird
Mar 03, 2008, 02:32 PM
Yes. But it is a mechanical spider. It's much harder. ;)

Stormrage
Mar 03, 2008, 05:02 PM
Harder? :confused: Of course its harder, organic spiders are much squishier!

DragonBird
Mar 03, 2008, 05:58 PM
Its 'cause da spiders isn't green! ;)

aaglo
Mar 04, 2008, 01:14 AM
No, the animating part would not be the hard one (afterall, it only has 4 legs and 2 arms).

The hard part on that defiler's case would be modelling I suppose. But I consider myself a better modeller than an animator, so I guess it wouldn't be that difficult to do afterall. But you knever know knunless knyou kntry.

LizardmenRule!
Mar 04, 2008, 03:08 AM
Thinking about it seems to have broken his brain! :D

DragonBird
Mar 04, 2008, 11:09 AM
Nooooooooooooo! Wait a sec... would anything be different? ;)

LizardmenRule!
Mar 20, 2008, 08:30 PM
US Infantry (http://forums.civfanatics.com/showthread.php?t=244847) + LMR's patented Lasgun-flash supreme = Imperial Guardsman?

Virote_Considon
Mar 20, 2008, 08:38 PM
I personally think the alternate history Roman units look more like IG than the "real world" modern units :)

Stormrage
Mar 20, 2008, 08:42 PM
Starship Trooper (http://forums.civfanatics.com/downloads.php?do=file&id=3551) + recolor + LMR`s patented Lasgun-flash minor (its not a lascannon) + edited death (these guys will be getting killed ALOT in the mod, there would be too many heads flying off).

?

Quinzy
Mar 21, 2008, 04:10 PM
Why recolour? Only standard Cadians use green armour. Cadians have used greys many other times, like the 512th Orbital Defence M41! :D

Stormrage
Mar 21, 2008, 05:30 PM
No re-colour then!

LizardmenRule!
Mar 22, 2008, 12:13 AM
Alternatively, since Conscripts in 40K basically look like guardsmen, i could make the kneeling version of the attack las-ified too and use the same graphics for the guardsmen and conscripts

But i'm in favour of a new one, but i've got a feeling it'll be a . .. .. .. .. . to keep the head from falling off

EDIT: I didnt realise we had a censoring system here. the missing word begins with a B and ends with an ITCH

DragonBird
Mar 24, 2008, 10:44 PM
And what does that spell kids? Thats right!

I've seen loads of Cadian Camo Schemes. Lava was my fav ;)
But I think the Cadians should still get the Olive Green drab. Maybe the Forearms, Shins, and Helmets in civ colors.

Stormrage
Mar 24, 2008, 11:12 PM
Well they will get an olive one if we make a new one..

If we modify the Starship Trooper, then he will be gray. Unless someone really wants to recolor. Imma see if NavyDawg still has the files, perhaps he could make us an alternate death, if Dave thinks it would a female dog of a job.

DragonBird
Mar 25, 2008, 10:49 PM
What program does ND use? I might try my hand at recoloring...

LizardmenRule!
Mar 25, 2008, 11:01 PM
poser i believe

aaglo
Mar 26, 2008, 09:00 AM
Hi!
Back from holiday at Manchester :)
I'll be back on business shortly (I hope).

About the IGsman: I think the industrial legionary as a conscript is a good idea. But How about kinboat's modern legion (http://forums.civfanatics.com/showthread.php?p=2339070) + LMR's patented Lasgun-flash supreme = IGsman?

Quinzy
Mar 26, 2008, 10:57 AM
I agree with the Industrial Legionary :)

I think the other unit looks a little more cadian, the modern legion looking akin to a Catachan Kasrkin.

DragonBird
Mar 26, 2008, 05:25 PM
Poser... darn it. I was hoping it would be bryce.

LizardmenRule!
Mar 26, 2008, 07:49 PM
The armour of the modern legion looks a lot like that of the guard, but he looks like he's wearing a bandana rather than a helmet.

perhaps i could add a helmet...

Quinzy
Mar 28, 2008, 12:44 PM
I thought he was wearing a bandana too, but it's a black legionaires helmet with a stipe :)

Maybe c&p on the Infantry or Marine head?

kluthe
Mar 30, 2008, 09:08 PM
http://www.tabletopwargames.com/bfg/99110813001.gif
http://www.tabletopwargames.com/bfg/99110813003.gif
http://www.tabletopwargames.com/bfg/99110813002.jpg

These are some of the Tau Battlefleet Gothic ships: a battleship, cruiser and merchant class ship

http://www.tabletopwargames.com/bfg/99060803001.gif

And that is the Ork Kroozer from the same site :)

I reckon it looks great, and i do like the "wings" and their shootas. i do notice, however, the absence of a big gun, or am i just not seeing it?
um.. those aren't Tau ships, Tau ships generally look at least remotely similar to the Manta, unlike those.

kluthe
Mar 30, 2008, 09:13 PM
these are Tau ships:
BFG TAU COURIER TRANSPORT

http://www.forgeworld.co.uk/acatalog/taufreighter1store.jpg
BFG TAU CUSTODIAN

http://www.forgeworld.co.uk/acatalog/taubs2store.jpg
etc...
try this link: http://www.forgeworld.co.uk/acatalog/QUATERMASTERS_STORE_BATTLEFLEET_GOTHIC_9.html

Stormrage
Mar 30, 2008, 09:27 PM
Then whose ships are the ones above?

kluthe
Mar 30, 2008, 09:34 PM
who the **** knows, but I'm certain that their not Tau ships.:D:scan:

LizardmenRule!
Mar 30, 2008, 09:39 PM
Well, the ones i posted came up in a google search for tau ships, but those look a lot tau-ier. thanks :)

kluthe
Mar 30, 2008, 09:41 PM
no prob, I'm a Tau fanatic.:lol:

LizardmenRule!
Mar 31, 2008, 12:09 AM
In that case, which spaceships should we use as naval vessels in the mod in your opinion?

aaglo
Mar 31, 2008, 03:53 AM
They have atleast a cool looking dropship which could be transformed into a transport ship ;)
http://www.forgeworld.co.uk/acatalog/orca.jpg

EDIT: actually, check out the battlefleet gothic tau ships:
http://uk.games-workshop.com/storefront/store.uk?do=List_Models&code=301006&orignav=300808

LizardmenRule!
Mar 31, 2008, 06:50 AM
Yeah, those are the ones i originally posted. So they are tau after all...

kluthe
Mar 31, 2008, 06:53 AM
In that case, which spaceships should we use as naval vessels in the mod in your opinion?
BFG TAU PROTECTOR

http://www.forgeworld.co.uk/acatalog/Taucruiser2store.jpg
TAU CASTELLAN CLASS ESCORT

http://www.forgeworld.co.uk/acatalog/escort-2store.jpg
TAU EMISSARY CLASS STARSHIP

http://www.forgeworld.co.uk/acatalog/emissary2store.jpg
WARDEN GUNSHIPS
AERONAUTICA IMPERIALIS TAU TIGER SHARK
http://www.forgeworld.co.uk/acatalog/tigershark.jpg

http://www.forgeworld.co.uk/acatalog/wardenp3store.jpg
AERONAUTICA IMPERIALIS TAU TIGERSHARK AX-2-2 WITH REMORA DRONE STEALTH FIGHTERS
http://www.forgeworld.co.uk/acatalog/ax221store.jpg
AERONAUTICA IMPERIALIS TAU MANTA
http://www.forgeworld.co.uk/acatalog/manta.jpg
A Tau Manta features a drop down bay able to hold 4 Tau Tanks.
AERONAUTICA IMPERIALIS TAU BARRACUDAS
http://www.forgeworld.co.uk/acatalog/barracuda.jpg

these, in addition to the two I posted earlier

LizardmenRule!
Mar 31, 2008, 07:36 AM
Well, we have room for a transport, a cruiser and a battleship

The Manta and Barracuda are going to be aircraft

So maybe aaglo's pic as the transport, the emissary as the cruiser and the protector as the battleship?

aaglo
Mar 31, 2008, 08:12 AM
With those wide protector & emissary-class ships is one big problem when turned into sea surface vessels: They are the worst kind of design possible :lol: . Unless the lenght/width ratios are dramatically changed :)

Stormrage
Mar 31, 2008, 04:40 PM
Perhaps Tau should have "special" sea units, like submarines? :)
They don`t have to behave very differently than normal ships in game terms (invisible and all that, cos of the technology), but they would look cool gliding under water.

Cos most of their hovertanks/spaceships/football teams are named after fish..

LizardmenRule!
Mar 31, 2008, 09:21 PM
Or they can be hovercraft, like most of their vehicles

aaglo
Apr 01, 2008, 03:51 AM
hovercraft...? Or Hydrofoils.
That could work :)

kluthe
Apr 01, 2008, 07:25 AM
Well, we have room for a transport, a cruiser and a battleship

The Manta and Barracuda are going to be aircraft

So maybe aaglo's pic as the transport, the emissary as the cruiser and the protector as the battleship?
other way around, emissary as battleship, protector as cruiser; the custodian is a carrier

kluthe
Apr 01, 2008, 07:29 AM
and the tiger shark AX-2-2 could act as a light carrier

LizardmenRule!
Apr 01, 2008, 08:13 PM
What do you guys think of having a carrier as a unique tau unit?

DragonBird
Apr 01, 2008, 08:41 PM
Well, you could have the Tau ships sit on the water but have waves "radiate" from around them - kind of like helis.

I don't think it should be only availible for the tau... but you could give them some extra room as a race perk (cram some extra kroots in there)

kluthe
Apr 01, 2008, 09:04 PM
Well, you could have the Tau ships sit on the water but have waves "radiate" from around them - kind of like helis.

I don't think it should be only availible for the tau... but you could give them some extra room as a race perk (cram some extra kroots in there)
or, jike the star wars Mod i'm involved with, we could make it so that each race has mostly unique units; what do you think?[c3c][civ4]
:evil::satan::scan::scan::scan::satan::evil::spear :
[pissed][pissed]:rotfl::rotfl::beer::beer:

Edit: plz disregard, screwup

kluthe
Apr 01, 2008, 09:05 PM
Well, you could have the Tau ships sit on the water but have waves "radiate" from around them - kind of like helis.

I don't think it should be only availible for the tau... but you could give them some extra room as a race perk (cram some extra kroots in there)
or, like the star wars Mod i'm involved with, we could make it so that each race has mostly unique units; what do you think?[c3c][civ4]
:evil::satan::scan::scan::scan::satan::evil:
[pissed][pissed]:rotfl::rotfl::beer::beer::spear:

LizardmenRule!
Apr 01, 2008, 09:20 PM
Each race does have mostly unique units, i was referring to a truely unique unit.

most factions have "assault infantry" whether that is an assault marine, an ogryn or a stormboy or whatever, but a unique unit in this sense would mean only one faction would have that kind of unit, like the imperial guard and their vulture gunship

kluthe
Apr 01, 2008, 09:23 PM
Each race does have mostly unique units, i was referring to a truely unique unit.

most factions have "assault infantry" whether that is an assault marine, an ogryn or a stormboy or whatever, but a unique unit in this sense would mean only one faction would have that kind of unit, like the imperial guard and their vulture gunship
I know, that was also what I was referring to, most of the units in the SW Mod are truly unique

aaglo
Apr 02, 2008, 12:30 AM
I thought he meant by carriers a troop carrier, not an aircraft carrier... :crazyeye:
So whichone is it?

LizardmenRule!
Apr 02, 2008, 03:46 AM
i presumed he meant aircraft carrier, since i would call a troop carrier a transport, but now i'm not so sure...

kluthe
Apr 02, 2008, 07:00 AM
i presumed he meant aircraft carrier, since i would call a troop carrier a transport, but now i'm not so sure...
aircraft carrier
:scan::scan::nuke::nuke::mischief::mischief::borg: :borg::wallbash:[pimp][pimp]:devil::devil::satan::satan::band::rotfl::ninja::s pear:[c3c]

DragonBird
Apr 02, 2008, 02:40 PM
I was thinking about troop carriers... But now that you mention it - Each race should get both ~ balancing the races would be hard if the mod didn't ~ Plus each race has air support. to some extent.

But the Tau excell at tech stuff, so they could have upgrades to hold more troops/aircraft.

A quick question - Are the ocean squares going to be space or what?

kluthe
Apr 02, 2008, 04:00 PM
I was thinking about troop carriers... But now that you mention it - Each race should get both ~ balancing the races would be hard if the mod didn't ~ Plus each race has air support. to some extent.

But the Tau excell at tech stuff, so they could have upgrades to hold more troops/aircraft.

A quick question - Are the ocean squares going to be space or what?
answer: we could do it that way, I know the star wars Mod did

Stormrage
Apr 02, 2008, 04:09 PM
No, this will be a random map mod, a full conversion of the Epic game. Oceans are water.

kluthe
Apr 02, 2008, 04:13 PM
No, this will be a random map mod, a full conversion of the Epic game. Oceans are water.
why, space looks cooler and it'd be easy to do, Just have Odin convert it from SW to WH40K

Quinzy
Apr 02, 2008, 06:07 PM
Random map is more fun to play, and as the units are mostly land units, space would be daft as you can't walk from planet to planet.

It's an alien terrain map, water as water, land as land.

LizardmenRule!
Apr 02, 2008, 08:00 PM
Warhammer and 40K are primarily land based games, whereas in Star Wars as much - if not more - warfare occurs in space. it just makes more sense for a land based game to be set on a planet rather than a galaxy

kluthe
Apr 03, 2008, 06:35 AM
Warhammer and 40K are primarily land based games, whereas in Star Wars as much - if not more - warfare occurs in space. it just makes more sense for a land based game to be set on a planet rather than a galaxy
true:lol::lol::lol::mad::mad::mad:

DragonBird
Apr 03, 2008, 09:18 PM
Okay... Makes sense to me. (I might make myself a space/planet mod after the big one comes through)

aaglo
Apr 04, 2008, 03:33 AM
And what makes even more sense, is that all the ships we currently have are animated to move in water - not in space ;)

LizardmenRule!
Apr 04, 2008, 03:45 AM
Well that too :)

DragonBird
Apr 04, 2008, 06:09 PM
That would be a good reason... Although depending on how its animated it could be described as 'faster-than-light-engine' wake.