View Full Version : Unit Discussion/Previews
LizardmenRule! Mar 20, 2007, 12:13 AM Imperial Guard
Starting- Conscript (http://forums.civfanatics.com/showthread.php?t=89196) (1.2.1) Upgrades to Guardsman
Infantry- Guardsman (http://forums.civfanatics.com/showthread.php?t=432518) (3.2.1)
Tactics- Heavy Bolter Squad (http://forums.civfanatics.com/showthread.php?t=175511) (2.4.1)
Mobility- Rough Rider (4.1.2)
Mobile Infantry- Chimera (http://forums.civfanatics.com/showthread.php?t=96465) (3.2.2) ZOC
Support- Missile Squad- (4.3.1) Defensive Bombard (4.0.1), Firaxis TOW Infantry
Assault Infantry- Ogryn (http://forums.civfanatics.com/showthread.php?t=175476) (5.2.1) +1 HP* - WIP aaglo
Fast Attack- Hellhound (http://forums.civfanatics.com/showthread.php?t=256510) (6.2.2) Blitz
Walkers- Sentinel (http://forums.civfanatics.com/showthread.php?t=176648) (5.1.3) Ignores a buncha terrain* - WIP by aaglo
Elite Infantry- Kasrkin (http://forums.civfanatics.com/showthread.php?p=4755146#post4755146) (5.5.1) Detects Hidden
Stealth- Sniper (http://forums.civfanatics.com/showthread.php?t=372440) (2.2.1) Bombard (7.1.1), Lethal Land, Hidden
Heavy Support- Leman Russ (http://forums.civfanatics.com/showthread.php?t=93168) (9.5.2) Defensive Bombard (7.0.1) +1 HP, Options to Demolisher (http://forums.civfanatics.com/showthread.php?t=93168)
Flight- Vulture (http://forums.civfanatics.com/showthread.php?t=257769) - (7.4.4) Ignores all Terrain, Sees 2, Can Rebase
Siege- Manticore (http://forums.civfanatics.com/showthread.php?t=101712)(3.3.2) Bombard (8.2.3)
Field Artillery- Basilisk (http://forums.civfanatics.com/showthread.php?t=101703) (3.3.2) Bombard (6.3.2)
Special Weapons- Medusa (http://forums.civfanatics.com/showthread.php?t=101888) (3.3.2) Bombard (9.2.1) Lethal Land and Sea,
Heroes- Psyker (http://forums.civfanatics.com/showthread.php?t=444960) (5.6.1), See Two Spaces, Defensive Bombard (6.0.1), Detects Hidden
AA - Hydra (http://forums.civfanatics.com/showthread.php?t=101705) (4.4.2)
Super Heavy- Baneblade (http://forums.civfanatics.com/showthread.php?t=93914) 14.7.2 +2 HPs
Champion- Commissar (http://forums.civfanatics.com/showthread.php?t=263810) (7.7.1) Detects Hidden, Sees 2, Stealth attack versus Heros and early game infantry
Naval Transport- Imperial Transport (http://forums.civfanatics.com/showthread.php?t=109386)
Naval War- Imperial Destroyer (http://forums.civfanatics.com/showthread.php?t=109386)
Naval Supremecy- Imperial Battleship (http://forums.civfanatics.com/showthread.php?t=109386)
Flight - Thunderbolt (http://forums.civfanatics.com/showthread.php?t=128791) (5.2.0) Bombards (4.0.1) Range 8, Air Superiority
Heavy Flier - Marauder (http://forums.civfanatics.com/showthread.php?t=128766) (0.4.0) Bombards (10.0.2) Range 12
Witch Hunters
Starting- Stormtrooper
Infantry- Battle Sister (http://forums.civfanatics.com/showthread.php?t=398229)
Tactics- Heavy Bolter Retributor (http://forums.civfanatics.com/showthread.php?t=398229)
Mobility- None
Mobile Infantry- Chimera (http://forums.civfanatics.com/showthread.php?t=96465) (3.2.2) ZOC
Support- Melta Retributor (http://forums.civfanatics.com/showthread.php?t=398229)
Promethium - Heavy Flamer Retributor (http://forums.civfanatics.com/showthread.php?t=398229)
Assault Infantry- Seraphim (http://forums.civfanatics.com/showthread.php?t=398229)
Fast Attack- Dominion Squad
Walkers- Penitent Engine
Elite Infantry- Sister Repentia (http://forums.civfanatics.com/showthread.php?t=398229)
Stealth- Callidus Assassin
Heavy Support- Immolator
Flight- Vulture (http://forums.civfanatics.com/showthread.php?t=257769) - (7.4.4) Ignores all Terrain, Sees 2, Can Rebase
Siege- Arco Flagellant
Field Artillery- Exorcist
Special Weapons- Drop Pod (http://forums.civfanatics.com/showthread.php?t=121135)
Heroes- Witch Hunter
AA - Hydra (http://forums.civfanatics.com/showthread.php?t=101705) (4.4.2) Air Defense of... some.
Super Heavy- Landraider (http://forums.civfanatics.com/showthread.php?t=115031) (12.10.2) +1 HPs, ZOC
Champion- Canoness (http://forums.civfanatics.com/showthread.php?t=398229)
Naval Transport- Imperial Transport (http://forums.civfanatics.com/showthread.php?t=109386)
Naval War- Imperial Destroyer (http://forums.civfanatics.com/showthread.php?t=109386)
Naval Supremecy- Imperial Battleship (http://forums.civfanatics.com/showthread.php?t=109386)
Flight - Thunderbolt (http://forums.civfanatics.com/showthread.php?t=128791) (5.2.0) Bombards (4.0.1) Range 8, Air Superiority
Heavy Flier - Marauder (http://forums.civfanatics.com/showthread.php?t=128766) (0.4.0) Bombards (10.0.2) Range 12
Daemon Hunters
Starting- Stormtrooper
Infantry- Grey Knight - WIP LMR
Tactics- Psycannon
Mobility- None
Mobile Infantry- Chimera (http://forums.civfanatics.com/showthread.php?t=96465) (3.2.2) ZOC
Support- Incinerator
Assault Infantry- Death Cult Assassin
Fast Attack- Grey Knight Rhino
Walkers- Grey Knight Dreadnought
Elite Infantry- Grey Knight Terminator (http://forums.civfanatics.com/showthread.php?t=254465)
Stealth- Vindicare Assassin (http://forums.civfanatics.com/showthread.php?t=372440)
Heavy Support- Dread Knight
Flight- Vulture (http://forums.civfanatics.com/showthread.php?t=257769) - (7.4.4) Ignores all Terrain, Sees 2, Can Rebase
Siege- Orbital Bombardment
Field Artillery- None
Special Weapons- Drop Pod (http://forums.civfanatics.com/showthread.php?t=121135)
Heroes- Daemon Hunter (http://forums.civfanatics.com/showthread.php?t=175667)
AA - Hyperios (http://forums.civfanatics.com/showthread.php?t=256510)(4.4.2)
Super Heavy- Landraider (http://forums.civfanatics.com/showthread.php?t=115031) (12.10.2) +1 HPs, ZOC
Champion- Inquisitor (http://forums.civfanatics.com/showthread.php?t=391677)
Naval Transport- Imperial Transport (http://forums.civfanatics.com/showthread.php?t=109386)
Naval War- Knight Cruiser (http://forums.civfanatics.com/showthread.php?t=255417)
Naval Supremecy- Imperial Battleship (http://forums.civfanatics.com/showthread.php?t=109386)
Flight - Thunderbolt (http://forums.civfanatics.com/showthread.php?t=128791) (5.2.0) Bombards (4.0.1) Range 8, Air Superiority
Heavy Flier - Thunderhawk (http://forums.civfanatics.com/showthread.php?t=128928) (0.4.0) Bombards (10.0.2) Range 8, Carries and can drop two units
Starting- Scout (http://forums.civfanatics.com/showthread.php?t=213545) (2.2.1) Options to Scout Sniper
Infantry- Marine (http://forums.civfanatics.com/showthread.php?t=115031) (4.3.1)
Tactics- Heavy Bolter Devastator (http://forums.civfanatics.com/showthread.php?t=115031) (3.4.1)
Mobility- Bike (http://forums.civfanatics.com/showthread.php?t=115031) (4.2.2) Options to Attack Bike
Mobile Infantry- Rhino (http://forums.civfanatics.com/showthread.php?t=115031) (4.3.2) ZOC, Options to Razorback (http://forums.civfanatics.com/showthread.php?t=115031)
Support- Missile Devastator (http://forums.civfanatics.com/showthread.php?t=115031) - (5.3.1) Defensive Bombard (5.0.1)
Assault Infantry- Assault Marine (http://forums.civfanatics.com/showthread.php?t=103214) (4.3.2) Paradrops, Razorback (5.3.2)
Fast Attack- Landspeeder (http://forums.civfanatics.com/showthread.php?t=115031) (5.1.2) Treats all Terrain as roads, Attack Bike (6.2.2)
Walkers- Dreadnaught (http://forums.civfanatics.com/showthread.php?t=115031) (7.4.1) +1 HP, All terrain as roads
Elite Infantry- Terminator (http://forums.civfanatics.com/showthread.php?t=115031) (6.5.1) Detects Hidden
Stealth- Scout Sniper (http://forums.civfanatics.com/showthread.php?t=248215) (2.2.1) Bombard (7.1.1), Lethal Land, Hidden, Detects Hidden
Heavy Support- Predator (http://forums.civfanatics.com/showthread.php?t=115031) (8.6.2) Defensive Bombard (7.0.1)
Siege- Vindicator (http://forums.civfanatics.com/showthread.php?t=115031) (3.3.2) Bombard (8.2.1)
Field Artillery- Whirlwind (http://forums.civfanatics.com/showthread.php?t=115031) (3.3.2) Bombard (6.1.2)
Special Weapons- Drop Pod (http://forums.civfanatics.com/showthread.php?t=121135)
Heroes- Librarian (6.7.1), See Two Spaces, Defenesive Bombard (6.0.1), Detects Hidden, has memorized the dewey decimal system
AA - Hyperios (http://forums.civfanatics.com/showthread.php?t=256510)(4.4.2) Air Defense of... some.
Super Heavy- Landraider (http://forums.civfanatics.com/showthread.php?t=115031) (12.10.2) +1 HPs, ZOC
Champion - Chaplain (8.8.1) Stealth attack versus Heros and other champions - WIP aaglo
Naval Transport- Space Marine Barge (http://forums.civfanatics.com/showthread.php?t=216855)
Naval War- Strike Cruiser (http://forums.civfanatics.com/showthread.php?t=255417)
Naval Supremecy- Space Marine Battleship (http://forums.civfanatics.com/showthread.php?t=255417)
Flight - Thunderbolt (http://forums.civfanatics.com/showthread.php?t=128791) (5.2.0) Bombards (4.0.1) Range 8, Air Superiority
Heavy Flier - Thunderhawk (http://forums.civfanatics.com/showthread.php?t=128928) (0.4.0) Bombards (10.0.2) Range 8, Carries and can drop two units
Black Templars
Neophyte - (1.3.1) Replaces Scout, Upgrades to Crusader Squad - WIP LMR
Crusader - (5.1.1) Replaces Marine, Upgrades to Crusader Squad - WIP LMR
Crusader Squad - (6.4.1) Replaces Missile Devastator - WIP LMR
Crusade Chaplain - (7.7.1), Replaces Librarian - WIP LMR
Emperor's Champion - (9.7.1) Replaces Chaplain - WIP LMR
Landraider Crusader (http://forums.civfanatics.com/showthread.php?t=260107) - (13.11.2) +1 HPs, replaces Land Raider
No Scout Snipers
Space Wolves
Iron Priest - (4.3.1) Sees 2, Replaces Tech Marine
Blood Claws (http://forums.civfanatics.com/showthread.php?t=416761) - (3.3.1) Replaces Scout
Grey Hunter (http://forums.civfanatics.com/showthread.php?t=416761) - (4.3.1) Replaces Marine
Long Fang (http://forums.civfanatics.com/showthread.php?t=416761) - (3.5.1) Replaces Heavy Bolter Devestator
Wolf Guard - (6.5.1) Detects Hidden - WIP LMR
Wolf Scout (http://forums.civfanatics.com/showthread.php?t=416761) - (5.4.1) Detects Hidden, Hidden, Replaces Scout Sniper
Rune Priest (http://forums.civfanatics.com/showthread.php?t=416761) - (7.6.1), Defenesive Bombard (7.0.1), Detects Hidden, Replaces Librarian
Venerable Dreadnaught (http://forums.civfanatics.com/showthread.php?t=262630) - (8.5.1) +2 HP, Treats all terrain as roads, Upgrade from Dreadnaught
Leman Russ Exterminator (http://forums.civfanatics.com/showthread.php?t=93168) - (9.5.2) +1 HP, Blitz, Forge Tech
Wolf Lord (http://forums.civfanatics.com/showthread.php?t=416761) - (9.9.1) Sneak attack versus Dark Angels UUs
No Missile Devastators
Dark Angels
Ravenwing - (5.2.3) Replaces Bike
Plasma Cannon (5.5.1) Defensive Bombard (5.0.1) Replaces Missile Devestator
Deathwing (Terminator) (http://forums.civfanatics.com/showthread.php?t=254465) - (5.7.1) Detects Hidden
Veteran (6.5.1) Option of Marine, Elite Infantry Tech - WIP LMR
Mortis Dreadnaught (http://forums.civfanatics.com/showthread.php?t=262630) - (7.5.1) replaces Dreadnaught
Blood Angels
Baal Predator (http://forums.civfanatics.com/showthread.php?t=258497) - (8.6.2) Defensive Bombard (7.0.1) Blitz, replaces Predator
Death Company - (5.2.1) +1 HP Option of Marine - WIP LMR
Furiso Dreadnaught (http://forums.civfanatics.com/showthread.php?t=262630) - (8.4.1) +1 HP, Treats all Terrain as roads, Replaces Dreadnaught
Starting- Slugga Boy (http://forums.civfanatics.com/showthread.php?t=181028) (4.1.1) Options to Stikkbomma
Infantry- Shootaboy (http://forums.civfanatics.com/showthread.php?t=181407) (3.3.1)Options to Big Shoota, Stikkbomma (http://forums.civfanatics.com/showthread.php?t=116253) (4.2.1), Defensive Bombard (4.0.1)
Tactics- Big Shoota (http://forums.civfanatics.com/showthread.php?t=180672) (3.5.1)
Mobility- Warbike (http://forums.civfanatics.com/showthread.php?t=94290) (5.1.2)
Mobile Infantry- Trukkboyz (http://forums.civfanatics.com/showthread.php?t=218906) (4.2.2) ZOC
Support- Tankbusta (http://forums.civfanatics.com/showthread.php?t=178879) (5.3.1)
Promethieum Refinement- Burna Boy (http://forums.civfanatics.com/showthread.php?t=181028) (6.1.1)
Assault Infantry- Stormboyz (http://forums.civfanatics.com/showthread.php?t=119709) (5.4.2) Paradrop
Fast Attack- Buggy (http://forums.civfanatics.com/showthread.php?t=249496) (6.3.2)
Walkers- Killa Kan (http://forums.civfanatics.com/showthread.php?t=95487) (7.4.1) +1 HP, Treats all terrain as roads
Elite Infantry- Skarboyz (http://forums.civfanatics.com/showthread.php?t=252739) (7.5.1) Sees Hidden
Stealth- Kommandoz (http://forums.civfanatics.com/showthread.php?t=120767)- (6.4.1) Sees Hidden, Hidden, Sneak Attack versus Infantry
Heavy Support- Looted Leman Russ (http://forums.civfanatics.com/showthread.php?t=104010) (8.5.2) +1 HP, Defesnive Bombard (7.0.1)
Flight - Deth Kopta (http://forums.civfanatics.com/showthread.php?t=251728) (6.3.2) rebase, paradrop
Siege- Lobba (http://forums.civfanatics.com/showthread.php?t=112239) (1.1.1) Bombards (7.2.1)
Field Artillery- Kannon (http://forums.civfanatics.com/showthread.php?t=112230) (1.1.1) Bombards (6.1.2)
Special Weapons - Zzap Gun (http://forums.civfanatics.com/showthread.php?t=119819) (4.4.1) Bombards (9.1.1) Lethal Land
Heroes- Nob (http://forums.civfanatics.com/showthread.php?t=253121) (8.6.1)
AA- Flak Trukk (http://forums.civfanatics.com/showthread.php?t=250606) (4.4.2) AA of Some!
Super Heavy- Battlewagon (http://forums.civfanatics.com/showthread.php?t=251525) (13.9.2) ZOC, Bombards (6.1.2) +2 HP
Champion- Warboss (http://forums.civfanatics.com/showthread.php?t=218906) (9.7.1) Sees 2, Sneak Attack Versus Champions and Heroes
Naval Transport- Waaagh Barge (http://forums.civfanatics.com/showthread.php?t=221016)
Naval Warfare - Kroozer (http://forums.civfanatics.com/showthread.php?t=254242)
Naval Supremecy - Battlekroozer (http://forums.civfanatics.com/showthread.php?t=254242)
Flight- Fightabomma (http://forums.civfanatics.com/showthread.php?t=95922)
Heavy Fliers- 'Eavy Bomma (http://forums.civfanatics.com/showthread.php?t=95922)
Goffs
Stormierboyz (http://forums.civfanatics.com/showthread.php?t=119709) (6.3.3) replaces Stormboy
Ork Dreadnaught (http://forums.civfanatics.com/showthread.php?t=95487) (8.5.2) +2 HP, Upgrade of Killa Kan, Forge Tech
Warlord (http://forums.civfanatics.com/showthread.php?t=253121) (10.7.1) Sees 2, Sneak Attack Versus Champions and Heroes and Armor
No Buggies, Kommandoz, Deff Koptas or Zzap Guns
Blood Axes
Looted Chimera (http://forums.civfanatics.com/showthread.php?t=250938) (3.2.2) ZOC, replaces Trukkboyz
Looted Basilisk (http://forums.civfanatics.com/showthread.php?t=250938) (3.3.2) Bombards (6.3.2) replaces Kannon
Vetrun Kommando (http://forums.civfanatics.com/showthread.php?t=253121) (7.4.1) Sees Hidden, Hidden, Sneak Attack versus Infantry, upgrade from Kommando
Snakebites
Wild Boy (http://forums.civfanatics.com/showthread.php?t=252075) (3.2.1), replaces Slugga Boy
Hunta (http://forums.civfanatics.com/showthread.php?t=252075) (4.3.1), replaces Shoota Boy
Boar Boy (http://forums.civfanatics.com/showthread.php?t=117205) (5.1.2), sees hidden, replaces Warbike
Junkatrukk (http://forums.civfanatics.com/showthread.php?t=93920) (5.1.2), replaces Trukkboyz
Mad Boy (http://forums.civfanatics.com/showthread.php?t=252075) (6.4.1), replaces Stormboyz
Cyboar Boy (http://forums.civfanatics.com/showthread.php?t=252739) (6.3.2), sees hidden, +1 HP, replaces Buggy
Brute (http://forums.civfanatics.com/showthread.php?t=116632) (8.5.1), replaces Skar Boyz
Trappa (http://forums.civfanatics.com/showthread.php?t=252075) (7.4.1), sees hidden, hidden, sneak attack vs infantry, replaces Kommando
Wyrdboy (http://forums.civfanatics.com/showthread.php?t=188408) (7.7.1) Defensive Bombard (7.0.1), sees hidden, replaces Nob
Squiggoth (http://forums.civfanatics.com/showthread.php?t=110946) (14.9.2) ZOC, +2 HP, replaces Battlewagon
Sooside Bomma (http://forums.civfanatics.com/showthread.php?t=119418) (3.3.1) Bombards (6.1.3) Cruise Missile, replaces Zzap Gun
No Burna Boyz or Kannons
Evil Sunz
Outrider (http://forums.civfanatics.com/showthread.php?t=251525) (6.2.3) replaces Warbike
Wartrak (http://forums.civfanatics.com/showthread.php?t=218906) (7.3.2) replaces Buggy
Guntrukk (http://forums.civfanatics.com/showthread.php?t=250606) (1.1.2) Bombards (6.1.2), replaces kannon
Mekboy (http://forums.civfanatics.com/showthread.php?t=253505) (7.6.1) replaces Nob
Big Mek (http://forums.civfanatics.com/showthread.php?t=253505) (8.8.1) Sees 2, replaces Warboss
No Killa Kans or Lobbas
Death Skullz
Loota (http://forums.civfanatics.com/showthread.php?t=252739) (5.4.1) replaces Tankbustas
Looted Chimera (http://forums.civfanatics.com/showthread.php?t=250938) (3.2.2) ZOC, replaces Trukkboyz
Looted Basilisk (http://forums.civfanatics.com/showthread.php?t=250938) (3.3.2) Bombards (6.3.2) replaces Kannon
Looted Baneblade (http://forums.civfanatics.com/showthread.php?t=94603) (14.7.2) +2 HP, replaces Battlewagon
Mekboy (http://forums.civfanatics.com/showthread.php?t=253505) (7.6.1) replaces Nob
Big Mek (http://forums.civfanatics.com/showthread.php?t=253505) (8.8.1) Sees 2, replaces Warboss
No Kommandoz
Bad Moonz
Flash Gitz (http://forums.civfanatics.com/showthread.php?t=121443) (8.6.1) Sees Hidden, replaces Skar Boyz
Wartrak Scorcha (http://forums.civfanatics.com/showthread.php?t=249496) (7.3.2) ZOC, replaces Buggy
Deth Kopta (http://forums.civfanatics.com/showthread.php?t=251728) (6.3.2) rebase, paradrop, special unit at Flight
Blasta Trukk (http://forums.civfanatics.com/showthread.php?t=250606) (4.4.1) Bombards (10.1.2) replaces Zzap Gun
No Stormboyz
Chaos
Starting- Cultist (http://forums.civfanatics.com/showthread.php?s=&threadid=39260) (2.2.1) -1 HP, Cheap
Infantry- Chaos Marine (http://forums.civfanatics.com/showthread.php?t=426781) (5.2.1)
Tactics- Havoc Autocannon (http://forums.civfanatics.com/showthread.php?t=426781) (4.4.1)
Mobility- Chaos Biker (5.1.2)
Mobile Infantry- Chaos Rhino (5.2.2) ZOC, Quinzy has done this one, hasn't been released
Support- Havoc Lascannon (http://forums.civfanatics.com/showthread.php?t=426781) (6.2.1) Defensive Bombard (6.0.1)
Assault Infantry- Raptor (http://forums.civfanatics.com/showthread.php?t=103976) (6.3.2) Paradrops
Fast Attack- Fury (http://forums.civfanatics.com/showthread.php?t=165938) (5.1.3)
Walkers- Chaos Dreadnaught (http://forums.civfanatics.com/showthread.php?t=263399) (8.3.1) +1 HP, All terrain as roads
Elite Infantry- Chaos Terminator (7.4.1) Detects Hidden - WIP LMR
Stealth- Infiltrator (http://forums.civfanatics.com/showthread.php?t=426781) (5.2.1) Hidden, Detects Hidden
Heavy Support- Chaos Predator (http://forums.civfanatics.com/showthread.php?t=258497) (9.5.2) Defensive Bombard (7.0.1)
Siege- Chaos Vindicator (http://forums.civfanatics.com/showthread.php?t=258497) (3.3.2) Bombards (8.2.1)
Field Artillery- Defiler (7.4.1) Bombard (8.2.1), All terrain as roads - WIP LMR
Special Weapons- Possessed Marine
Heroes- Chaos Sorceror (7.6.1), See Two Spaces, Defensive Bombard (6.0.1), Detects Hidden
AA - Chaos Hyperios (http://forums.civfanatics.com/showthread.php?t=256493) (4.4.2)
Super Heavy- Chaos Landraider (http://forums.civfanatics.com/showthread.php?t=260107) (13.9.2) +1 HPs, ZOC
Champion - Chaos Lord (9.7.1) Stealth attack versus Heros and other champions
Greater Daemon - Daemon Prince (http://forums.civfanatics.com/showpost.php?p=9144404&postcount=567)
Naval Transport- Chaos Assault Barge (http://forums.civfanatics.com/showthread.php?t=217410)
Naval War- Idolator, something like this (http://kofler.dot.at/40k/units/Chaos_Cruiser.gif)
Naval Supremecy- Despoiler, and this (http://kofler.dot.at/40k/units/Chaos_Desolator_Battleship.gif)
Flight - Hell Blade (http://forums.civfanatics.com/showthread.php?t=265451) (6.1.0) Bombards (5.0.1) Range 8, Air Superiority
Heavy Flier - Hell Talon (http://forums.civfanatics.com/showthread.php?t=265451) (0.3.0) Bombards (12.0.2) Range 9, Lethal Land
Black Legion
Chosen Terminator - (7.5.1), replaces Chaos Terminator
World Eaters
Berserker (http://forums.civfanatics.com/showthread.php?t=426781) - (6.1.1), replaces Chaos Marine
Flesh Hound (http://forums.civfanatics.com/showthread.php?t=96545) - replaces Fury
Brass Scorpion - replaces Defiler
Bloodletter (http://forums.civfanatics.com/showpost.php?p=9134168&postcount=547)- replaces Possessed Marine
Bloodthirster (http://forums.civfanatics.com/showthread.php?s=&threadid=45641) - replaces Daemon Prince
Death Guard
Plague Marine (http://forums.civfanatics.com/showthread.php?t=426781) - (5.2.1), +1 HP, replaces Chaos Marine
Plaguebearer - replaces Possessed Marine
Plaguereaper - replaces Chaos Landraider, based on a Baneblade, it's main cannon is half-living and shoots pus!
Unclean One (http://forums.civfanatics.com/showthread.php?t=112894) - replaces Daemon Prince
Thousand Sons
Rubric Marine (http://forums.civfanatics.com/showthread.php?t=426781) - (5.3.1), stealth attack vs. Space Wolves, replaces Chaos Marine
Screamer - replaces Fury
Horror - replaces Possessed Marine
Sorceror Lord - replaces Chaos Lord
Lord of Change (http://forums.civfanatics.com/showthread.php?t=187741) - replaces Daemon Prince
Emperor's Children
Noise Marine (http://forums.civfanatics.com/showthread.php?t=426781) - (5.2.1), defensive bombard, replaces Chaos Marine
Havoc Blastmaster (http://forums.civfanatics.com/showthread.php?t=426781) - (4.5.1), defensive bombard, replaces Havoc Autocannon
Daemonette - replaces Possessed Marine
Keeper of Secrets (http://forums.civfanatics.com/showthread.php?s=&threadid=45641) - replaces Daemon Prince
Lost and the Damned
Starting- Traitor (3.2.1) - WIP LMR
Infantry- Mutant (http://forums.civfanatics.com/showthread.php?t=177110) (4.1.1)
Tactics- Big Mutant (http://forums.civfanatics.com/showthread.php?t=240786) (4.3.1)
Mobility- Traitor Rider (3.3.2)
Mobile Infantry- Traitor Chimera (http://forums.civfanatics.com/showthread.php?t=256493) (3.2.2) ZOC
Support- No One Supports a Traitor!
Assault Infantry- Plague Zombies (http://forums.civfanatics.com/showthread.php?t=76102) (7.1.1) -1 HPs
Fast Attack- Traitor Hellhound (http://forums.civfanatics.com/showthread.php?t=256493) (5.3.2) Blitz
Walkers- Traitor Sentinel (5.1.3) Ignores a buncha terrain - WIP aaglo
Elite Infantry- Elite Traitors (5.3.1) Sees Hidden
Stealth- Infil Traitors (5.3.1) Hidden, Sees Hidden
Heavy Support- Traitor Russ (9.5.2) Defensive Bombard (7.0.1) +1 HP - WIP aaglo
Siege- Defiler
Field Artillery- Earthshaker (http://forums.civfanatics.com/showthread.php?t=256493) (3.3.2) Bombard (6.3.2)
Special Weapons- Chaos Spawn (7.6.1) Collateral Damage
Heroes- Rogue Psyker (http://forums.civfanatics.com/showthread.php?t=47108) (7.4.1), See Two Spaces, Bombards (7.2.1), Detects Hidden
AA - Traitor Hydra (http://forums.civfanatics.com/showthread.php?t=256493) (4.4.2)
Super Heavy- Decimator (12.8.2) +2 HPs
Champion- Apostate Cardinal (8.5.1) Detects Hidden, Sees 2, Stealth attack versus Heros and early game infantry
Naval Transport- Chaos Assault Barge (http://forums.civfanatics.com/showthread.php?t=217410)
Naval War- Infidel
Naval Supremecy- Despoiler
Flight - Traitor Thunderbolt (5.2.0) Bombards (4.0.1) Range 8, Air Superiority
Heavy Flier - Traitor Marauder (0.4.0) Bombards (10.0.2) Range 12
Eldar
Starting - Guardian (2.3.2)
Infantry - Dire Avengers (4.2.2)
Tactics - Howling Bansee (5.1.2)
Mobility - Jet Bike (4.2.2) Treats all terrain as roads, can rebase
Mobile Infantry - Wave Serpent (3.4.2) ZOC, Treats all Terrain as Roads, Can Rebase
Support - Dark Reapers (3.5.1) Treat all terrain as roads, Bombards (5.1.1)
Assualt Infantry - Swooping Hawks - (4.2.2) Paradrops, Treats All Terrain as Roads
Fast Attack - Vyper - (5.3.3) Ignores all terrain, Can rebase
Walkers - War Walker (6.2.3) Ignores most terrain
Elite Infantry - Striking Scorpions (6.4.2)
Stealth - Ranger (2.3.2) Sees 2, Detects Hidden, Hidden, Bombards (7.2.2) Lethal
Heavy Support - Falcon (7.4.3) Ignores Terrain, Can rebase, ZOC
Siege - Fire Prism (8.4.3) Ignores Terrain, Bombards (8.1.1), Can rebase
Field Artillery - Support Platform (1.1.2) Bombards (7.2.2)
Special Weapons - Wraithlord (9.5.2)
Heroes - Farseer - (4.10.2) Sees 2, Detects Hidden, Defensive Bombard (10.0.1) Lethal
AA - Firestorm (4.4.3) Ignores Terrain, Can rebase
Super Heavy - Scorpion (11.7.3) Can Rebase, Ignores Terrain
Champion - Avatar (http://forums.civfanatics.com/downloads.php?do=file&id=15110) (12.6.2) +1 HP
Naval Transport -
Naval Warfare -
Naval Supremacy -
Flight - Nightwing
Heavy Fliers - Phoenix
Ulthwe
Black Guardian - replaces Guardian
Iyanden
Wraithguard - replaces Striking Scorpion
Alaitoc
Starstrider - replaces Ranger
Saim-Hann
Wild Rider - replaces Jet Bike
Biel Tan
Shining Spear - replaces Jet Bike
Fire Dragon - replaces Swooping Hawk
Void Spinner - replaces Falcon
Dark Eldar
Starting - Kabalite Warrior (3.3.2)
Infantry - Warp Beast (4.1.1) Treats all Terrain as roads
Tactics - Splinter Cannon (2.5.2)
Mobility - Reaver (5.1.3) Treats all terrain as roads, can rebase
Mobile Infantry -Raider (4.4.3) ZOC, Treats all Terrain as Roads, Can Rebase
Support - Shredder (3.5.2) Bombards (5.1.1)
Assault Infantry - Scourge - (5.2.2) Paradrops, Treats All Terrain as Roads
Fast Attack - Hellion - (6.3.4) Ignores some terrain
Elite Infantry - Wych (6.4.2) Sees 2, Blitz
Stealth - Mandrake (5.4.2) Sees 2, Detects Hidden, Hidden, Stealh attack versus Eldar
Heavy Support - Ravager (7.4.3) Ignores Terrain, Can rebase, Stealth atatck versus heavy vehicles, Options to Disentigrator
Siege - Disentgrator (Ravager) (9.4.3) Ignores Terrain, Can Rebase
Special Weapons - Grotesques (8.4.2) -1 HP, Cheap
Heroes - Haemunculus - (10.4.2) Sees 2, Detects Hidden, Steal Attack on Infantry (Except Orks)
AA- ?
Super Heavy - Talos (9.7.3) Can Rebase, Ignores Terrain, Collateral Damage, +1 HPs
Champion - Lord (10.10.2) Sees 2, Detects Hidden
Naval Transport -
Naval Warfare -
Naval Supremacy -
Flight - Raven
Heavy Fliers - Void Dragon Pheonix
Starting- Gun Drone - WIP LMR
Infantry- Fire Warrior (http://forums.civfanatics.com/showthread.php?t=336006) (4.1.1)
Tactics- Kroot
Mobility- Tetra
Mobile Infantry- Devilfish ZOC
Support- Krootox
Assault Infantry- Vespid Stingwing paradrop
Fast Attack- Pirahna Blitz
Walkers- XV8 Crisis Ignores a buncha terrain
Elite Infantry- Pathfinder Offensive Bombard, Sees Hidden - WIP LMR
Stealth- XV25 Stealth Hidden, Sees Hidden
Heavy Support- Hammerhead (http://forums.civfanatics.com/showthread.php?t=104679) (9.5.2) *
Siege- XV88 Broadside
Field Artillery- Skyray
Special Weapons- Sniper Drone - WIP LMR
Heroes- Etheral
Super Heavy- Kharloc
Champion- Commander
Naval Transport- Merchant
Naval War- Hero Cruiser
Naval Supremecy- Explorer Battleship
Flight - Barracuda (5.2.0) Bombards (4.0.1) Range 8, Air Superiority
Heavy Flier - Manta (0.4.0) Bombards (10.0.2) Range 12
* indicates units that have a decent placeholder, but a new unit would be appreciated
Goldflash Mar 20, 2007, 01:22 PM Reserved for General Goldflash words.
Goldflash Mar 20, 2007, 01:23 PM Space Morons Marines
Land Units
Starting- Scout (2.2.1) Options to Scout Sniper
Infantry- Marine (4.3.1)
Tactics- Heavy Bolter Devestator (3.4.1)
Mobility- Bike (4.2.2) Options to Attack Bike
Mobile Infantry- Rhino (4.3.2) ZOC, Options to Razorback
Support- Missile Devestator - (5.3.1) Defensive Bombard (5.0.1)
Assault Infantry- Assault Marine (4.3.2) Paradrops, Razorback (5.3.2)
Fast Attack- Landspeeder (5.1.2) Treats all Terrain as roads*, Attack Bike (6.2.2)
Walkers- Dreadnaught (7.4.1) +1 HP, All terrain as roads*
Elite Infantry- Terminator (6.5.1) Detects Hidden
Stealth- Scout Sniper (2.2.1) Bombard (7.1.1), Lethal Land, Hidden, Detects Hidden
Heavy Support- Predator (8.6.2) Defensive Bombard (7.0.1)
Siege- Vindicator (3.3.2) Bombard (8.2.1)
Field Artillery- Whirlwind (3.3.2) Bombard (6.1.2)
Special Weapons- Drop Pod - Like a Firaxis Helicopter with a huge range
Heroes- Librarian (6.7.1), See Two Spaces, Defenesive Bombard (6.0.1), Detects Hidden, has memorized the dewey decimal system
AA - Hunter/Hyperion (3.3.2) Air Defense of... some. More.
Super Heavy- Landraider (12.10.2) +1 HPs, ZOC
Champion - Chaplain** (8.8.1) Stealth attack versus Heros and other champions.
Sea Units
Naval Transport- Assualt Barge
Naval War- A different boat
Naval Supremecy We'll worry about that one later
Air Units
Flight - Thunderbolt (5.2.0) Bombards (4.0.1) Range 8, Air Superiority
Heavy Flier - Thunderhawk (0.4.0) Bombards (10.0.2) Range 8
, Carries and can drop two units
Support Units -
Servitor - (0.0.1) Settler
Tech Marine - (4.3.1) Worker
*To keep movement ranges something sort similar to the real tabletop, I think roads should be reduced to 1/2 instead of 1/3
**Now that I think about it, each civ/race should have its own champion's tech and a small wonder that autoprods the champ... don't want to have 37 Chaplains running around. By the way, I forgot to put the champion in on the Iggys... but now I did. Go check it out.
Goldflash Mar 20, 2007, 01:24 PM Space Marine Unique Units
Space Wolves
Iron Priest - (4.3.1) Sees 2, Replaces Tech Marine
Blood Claws - (3.3.1) Replaces Scout
Grey Hunter - (4.3.1) Sees 2 Replaces Marine
Long Fang - (3.5.1) Sees 2, Replaces Heavy Bolter Devestator
Wolf Guard - (6.5.1) Sees 2, Detects Hidden
Wolf Scout - (5.4.1) Sees 2, Detects Hidden, Hidden, Replaces Scout Sniper
Rune Priest - (7.6.1), See Two Spaces, Defenesive Bombard (7.0.1), Detects Hidden, Replaces Librarian
Venerable Dreadnaught - (8.5.1) +2 HP, Sees 2, Treats all terrain as roads, Upgrade to Dreadnaught
Leman Russ Exterminator - (9.5.2) +1 HP, Blitz, Forge Tech
Wolf Lord - (9.9.1) Sees 2, Sneak attack versus Dark Angels UUs
Space Wolves Don't Get a Support Unit
Black Templars
Neophyte - (1.3.1) Replaces Scout, Upgrades to Crusader Squad
Crusader - (5.1.1) Replaces Marine, Upgrades to Crusader Squad
Crusader Squad - (6.4.1) ZOC Replaces Missile Devestator
Crusade Chaplain - (7.7.1), See Two Spaces, Detects Hidden, Replaces Librarian
Emperor's Champion - (9.7.1) Stealth attack versus Heros and other champions and some Xenos, Replaces Chaplain
Landraider Crusader - (13.11.2) +1 HPs, ZOC, Replaces Land Raider
Black Templars don't get a Stealth Unit
Dark Angels
Ravenwing - (5.2.3) Replaces Bike
Plasma Cannon (5.5.1) Defensive Bombard (5.0.1) Replaces Missile Devestator
Deathwing (Terminator) - (5.7.1) Detects Hidden
Veteran (6.5.1) Option of Marine, Elite Infantry Tech
Blood Angels
Baal Predator - (8.6.2) Defensive Bombard (7.0.1) Blitz instead of Predator
Death Company - (5.2.1) +1 HP Option of Marine, Assualt Infantry Tech
Furiso Dreadnaught - (8.4.1) +1 HP, Treats all Terrain as roads, Replaces Dreadnaught
Goldflash Mar 20, 2007, 01:25 PM Imperial Guard
Land Units
Starting- Conscript (1.2.1) Upgrades to Guardsman
Infantry- Gaurdsman (3.2.1)
Tactics- Heavy Bolter Squad (2.4.1)
Mobility- Rough Rider (4.1.2)
Mobile Infantry- Chimera (3.2.2) ZOC
Support- Missile Squad- (4.3.1) Defensive Bombard (4.0.1)
Assault Infantry- Ogryn (5.2.1) +1 HP
Fast Attack- Hellhound (6.2.2) Blitz
Walkers- Sentinel (5.1.3) Ignores a buncha terrain
Elite Infantry- Karsarkins (5.5.1) Detects Hidden
Stealth- Sniper (2.2.1) Bombard (7.1.1), Lethal Land, Hidden
Heavy Support- Leman Russ (9.5.2) Defensive Bombard (7.0.1) +1 HP, Options to Demolisher
Flight- Vulture - (7.4.4) Ignores all Terrain, Sees 2, Can Rebase
Siege- Griphon (3.3.2) Bombard (8.2.3)
Field Artillery- Basalisk (3.3.2) Bombard (6.3.2)
Special Weapons- Medusa (3.3.2) Bombard (9.2.1) Lethal Land and Sea,
Heroes- Psyker (5.6.1), See Two Spaces, Defenesive Bombard (6.0.1), Detects Hidden
AA - Hydra (4.4.2) Air Defense of... some.
Super Heavy- Baneblade 14.7.2 +2 HPs
Champion- Commisar (7.7.1) Detects Hidden, Sees 2, Stealth attack versus Heros and early game infantry
Sea Units
Naval Transport- Umm... a Boat
Naval War- A different boat
Naval Supremecy We'll worry about that one later
Air Units
Flight - Thunderbolt (5.2.0) Bombards (4.0.1) Range 8, Air Superiority
Heavy Flier - Marauder (0.4.0) Bombards (10.0.2) Range 12
Goldflash Mar 20, 2007, 01:26 PM Imperial Guard Unique Units
Catachan Jungle Fighters - Slated for the Expansion
Goldflash Mar 20, 2007, 01:31 PM Witch Hunters
Land Units
Starting- Stormtrooper (3.2.1)
Infantry- Sister of Battle (4.2.1)
Tactics- (Heavy Bolter) Retributer (2.4.1)
Mobility- Noooothhhhiiiing :devil:
Mobile Infantry- Chimera (3.2.2) ZOC, upgrades to Dominion Squad
Support- Melta (Retributer) (2.5.1)
Promethium Refinement- Heavy Flamer (Retributer) (4.3.1)
Assault Infantry- Seraphim (4.2.2)- Paradrops
Fast Attack- Dominion Squad (Rhino) (4.4.2) ZOC
Walkers- Pentient Engine (5.3.2) Ignores some terrain. Just some.
Elite Infantry- Sisters Repentia (5.5.1) Detects Hidden
Stealth- Callidus Assasin (5.5.1) Hidden, Detects Hidden, Stealth atatck versus Heroes
Heavy Support- Immolater (6.5.2) Blitz
Siege- Arco Flagellants (7.1.1) Collateral Damage
Field Artillery- Exorcist (3.3.2) Bombard (7.1.2) Lethal Land
Special Weapons- Drop Pod,
Heroes- Witchhunter (6.6.1), Detects Hidden, Stealth attack versus Psykers and the like
AA - Hydra (4.4.2) Air Defense of... some.
Super Heavy- Maybe the Landraider, if you guys can't think of anything better
Champion- Cannoness (7.9.1) Detects Hidden, Sees 2, Stealth attack versus Heros and Psykers
Sea Units
Naval Transport- Umm... a Boat
Naval War- A different boat
Naval Supremecy We'll worry about that one later
Air Units
Flight - Thunderbolt (5.2.0) Bombards (4.0.1) Range 8, Air Superiority
Heavy Flier - Marauder (0.4.0) Bombards (10.0.2) Range 12
Goldflash Mar 20, 2007, 01:32 PM Daemonhunters
Land Units
Starting- Stormtrooper (3.2.1)
Infantry- Grey Knight (5.2.1)
Tactics- Psycannon (1.4.1)
Mobility- Nothing for these guys, eithers.
Mobile Infantry- Chimera (3.2.2) ZOC, Upgrades to Rhino
Support- Incinerator - (6.3.1)
Assault Infantry- Death Cult Assassin
Fast Attack- (Grey Knights) Rhino (5.3.2) ZOC
Walkers- Grey Knights Dreadnaught (8.5.1) +1 HP
Elite Infantry- Grey Knights Terminator (7.5.1) Detects Hidden
Stealth- Vindicare Assassin, (3.3.1) Bombards (8.1.1), Lethal Land, Hidden, Detects Hidden, Sees 2 Spaces
Heavy Support- None for them.
Siege- They Don't get anything here, either
Field Artillery- Again, nothing.
Special Weapons- Drop Pod - Like a Firaxis Helicopter with a huge range
Heroes- Deamonhunter (6.7.1), See Two Spaces
AA - Something (4.4.2) Air Defense of... some.
Super Heavy- Landraider (12.10.2) +1 HPs, ZOC
Champion - Inquisitor (9.7.1) Stealth attack versus Deamons and some Chaos things, sees 2 spaces
Sea Units
Naval Transport- Umm... a Boat
Naval War- A different boat
Naval Supremecy We'll worry about that one later
Air Units
Flight - Thunderbolt (5.2.0) Bombards (4.0.1) Range 8, Air Superiority
Heavy Flier - Thunderhawk (0.4.0) Bombards (10.0.2) Range 8
, Carries and can drop two units
Goldflash Mar 20, 2007, 01:33 PM DA ORKZ!
Land Units
Starting- Slugga Boy (4.1.1) Options to Stikkbomma
Infantry- Shootaboy (3.3.1)Options to Big Shoota, Stikbomma (4.2.1), Defensive Bombard (4.0.1)
Tactics- Big Shoota (3.5.1)
Mobility- Warbike (5.1.2)
Mobile Infantry- Trukkboyz (4.2.2) ZOC
Support- Tankbusta (5.3.1)
Promethieum Refinement- Burna Boy (6.1.1)
Assault Infantry- Stormboyz (5.4.2) Paradrop
Fast Attack- Buggy (6.3.2)
Walkers- Killa Kan (7.4.1) +1 HP, Treats all terrain as roads
Elite Infantry- Skarboyz (7.5.1) Sees Hidden
Stealth- Kommandoez- (6.4.1) Sees Hidden, Hidden, Sneak Attack versus Infantry
Heavy Support- Looted Leman Russ (8.5.2) +1 HP, Defesnive Bombard (7.0.1)
Siege- Lobba (1.1.1) Bombards (7.2.1)
Field Artillery- Kannon (1.1.1) Bombards (6.1.2)
Special Weapons - Zapp Gun (4.4.1) Bombards (9.1.1) Lethal Land
Heroes- Nobz (8.6.1) Sneak attack versus Armor (Power Claw) and Early Game Orks (Weedy Gitz!)
AA- Flak Trukk (4.4.2) AA of Some!
Super Heavy- Battlewagon (13.9.2) ZOC, Bombards (6.1.2) +2 HP
Champion- Warboss (9.7.1) Sees 2, Sneak Attack Versus Champions and Heroes
Sea Units
Naval Transport
Naval Warfare
Naval Supremecy
Air Units
Flight- Fightabomma
Heavy Fliers- 'Eavy Bomma
Goldflash Mar 20, 2007, 01:33 PM Orky Oonique Oonits.
Goffs
Stormierboyz (6.3.3) Paradrop, Replaces Stormboy
Dreadknaught (8.5.2) +2 HP, Upgrade of Killa Kan, Forge Tech
Warlord (10.7.1) Sees 2, Sneak Attack Versus Champions and Heroes and Armor
No Buggies, Kommandoes, or Zzap Guns
Blood Axes
Snakebites
Evil Sunz
Death Skullz
Bad Moonz
Goldflash Mar 20, 2007, 01:34 PM Chaos Space Morons Marines
Land Units
Starting- Cultist (2.2.1) -1 HP, Cheap Cheap Cheap!
Infantry- Chaos Marine (5.2.1), Options to Infliltrator
Tactics- (Autocannon) Havoc (4.4.1)
Mobility- Chaos Biker (5.1.2)
Mobile Infantry- Chaos Rhino (5.2.2) ZOC
Support- Obliterator - (6.2.1) Defensive Bombard (5.0.1)
Assault Infantry- Raptor (6.3.2) Paradrops
Fast Attack- Fury (5.1.3)
Walkers- Chaos Dreadnaught (8.3.1) +1 HP, All terrain as roads
Elite Infantry- Chosen Terminator (7.4.1) Detects Hidden
Stealth- Infiltrator (5.2.1) Hidden, Detects Hidden
Heavy Support- Chaos Predator (9.5.2) Defensive Bombard (7.0.1)
Siege- Defiler (7.4.1) Bombard (8.2.1), All terrain as roads
Field Artillery- Lascannon (Havoc) (5.2.1) Bombards (9.1.1) Lethal Land
Special Weapons- Lesser Deamon - See Below
Heroes- Librarian (7.6.1), See Two Spaces, Defenesive Bombard (6.0.1), Detects Hidden, Options to Greater Deamon
AA - Something (4.4.2) Air Defense of... some.
Super Heavy- Chaos Landraider (13.9.2) +1 HPs, ZOC
Champion - Chaos Lord (9.7.1) Stealth attack versus Heros and other champions, Greater Deamon - See Below
Sea Units
Naval Transport- Umm... a Boat
Naval War- A different boat
Naval Supremecy We'll worry about that one later
Air Units
Flight - Hellblade (6.1.0) Bombards (5.0.1) Range 8, Air Superiority
Heavy Flier - Helltalon (0.3.0) Bombards (12.0.2) Range 9, Lethal Land
Goldflash Mar 20, 2007, 01:34 PM Chaos Unique Units
Black Legion (Undivided)
World Eaters (Khrone)
Emperor's Children (Slannesh)
Thousand Sons (Tzneetch)
Death Gaurd (Nurgle)
Goldflash Mar 20, 2007, 01:35 PM The Lost and the Damned
Land Units
Starting- Traitor (3.2.1)
Infantry- Mutant (4.1.1)
Tactics- Big Mutant (4.3.1)
Mobility- Traitor Rider (3.3.2)
Mobile Infantry- Traitor Chimera (3.2.2) ZOC
Support- No One Supports a Traitor!
Assault Infantry- Plauge Zombies (7.1.1) -1 HPs
Fast Attack- Traitor Hellhound (5.3.2) Blitz
Walkers- Traitor Sentinel (5.1.3) Ignores a buncha terrain
Elite Infantry- Elite Traitors (5.3.1) Sees Hidden Options to Infil Traitors
Stealth- Infil Traitors (5.3.1) Hidden, Sees Hidden
Heavy Support- Traitor Armor (Leman Russ) (9.5.2) Defensive Bombard (7.0.1) +1 HP
Siege- Defilier - Whatever I wrote as the Defiler stats before
Field Artillery- Earthshaker (Basalisk) (3.3.2) Bombard (6.3.2)
Special Weapons- Chaos Spawn (7.6.1) Collateral Damage
Heroes- Rouge Psyker (7.4.1), See Two Spaces, Bombards (7.2.1), Detects Hidden
AA - Traitor Air Defense (Hydra) (4.4.2) Air Defense of... some.
Super Heavy- Decimator (12.8.2) +2 HPs
Champion- Apostate Cardinal (8.5.1) Detects Hidden, Sees 2, Stealth attack versus Heros and early game infantry
Sea Units
Naval Transport- Umm... a Boat
Naval War- A different boat
Naval Supremecy We'll worry about that one later
Air Units
Flight - Traitor Thunderbolt (5.2.0) Bombards (4.0.1) Range 8, Air Superiority
Heavy Flier - Traitor Marauder (0.4.0) Bombards (10.0.2) Range 12
Goldflash Mar 20, 2007, 01:35 PM Eldar
The problem I had with the Eldar is that they have so much stuff; I had a hard time Craming it all into the lines. Several units, nomially avilable to all Eldar craftworlds, had to be used as UUs.
Land Units
Starting - Gaurdian (2.3.2)
Infantry - Dire Avengers (4.2.2)
Tactics - Howling Bansee (5.1.2)
Mobility - Jet Bike (4.2.2) Treats all terrain as roads, can rebase
Mobile Infantry - Wave Serpent (3.4.2) ZOC, Treats all Terrain as Roads, Can Rebase
Support - Dark Reapers (3.5.1) Treat all terrain as roads, Bombards (5.1.1)
Assualt Infantry - Swooping Hawks - (4.2.2) Paradrops, Treats All Terrain as Roads
Fast Attack - Vyper - (5.3.3) Ignores all terrain, Can rebase
Walkers - War Walker (6.2.3) Ignores most terrain
Elite Infantry - Striking Scorpions (6.4.2) Stealth attack against some stuff
Stealth - Ranger (2.3.2) Sees 2, Detects Hidden, Hidden, Bombards (7.2.2) Lethal
Heavy Support - Flacon (7.4.3) Ignores Terrain, Can rebase, ZOC
Siege - Fire Prism (8.4.3) Ignores Terrain, Bombards (8.1.1), Can rebase
Field Artillery - Support Platorm (1.1.2) Bombards (7.2.2)
Special Weapons - Wraith Lord (9.5.2)
Heroes - Farseer - (4.10.2) Sees 2, Detects Hidden, Defensive Bombard (10.0.1) Lethal
AA - Firestorm (4.4.3) Ignores Terrain, Can rebase, Air Defense
Super Heavy - Scorpion (11.7.3) Can Rebase, Ignores Terrain
Champion - Avatar of Khaine (12.6.2) +1 HP
Sea Units
You know the drill
Air Units
Flight - Nightwing
Heavy Fliers - Pheonix
Goldflash Mar 20, 2007, 01:36 PM Eldar Unique Units
Bel-Tain
Siam-Hann
Iyadeen
Altaioc
Goldflash Mar 20, 2007, 01:37 PM Dark Eldar
Conversely, the problem I had with Deldar is that they have so little Stuff. You'll see some holes.
Starting - Warrior (3.3.2)
Infantry - Warp Beast (4.1.1) Treats all Terrain as roads
Tactics - Splinter Cannon (2.5.2)
Mobility - Reaver (5.1.3) Treats all terrain as roads, can rebase
Mobile Infantry -Raider (4.4.3) ZOC, Treats all Terrain as Roads, Can Rebase
Support - Shredder (3.5.2) Bombards (5.1.1)
Assualt Infantry - Scourge - (5.2.2) Paradrops, Treats All Terrain as Roads
Fast Attack - Hellion - (6.3.4) Ignores some terrain
Walkers - No Walkers for Deldar :(
Elite Infantry - Wych (6.4.2) Sees 2, Blitz
Stealth - Mandrake (5.4.2) Sees 2, Detects Hidden, Hidden, Stealh attack versus Eldar
Heavy Support - Ravager (7.4.3) Ignores Terrain, Can rebase, Stealth atatck versus heavy vehicles, Options to Disentigrator
Siege - Disentgrator (Ravager) (9.4.3) Ignores Terrain, Can Rebase
Field Artillery - No field arty, either
Special Weapons - Grotesques (8.4.2) -1 HP, Cheap
Heroes - Heamunculi - (10.4.2) Sees 2, Detects Hidden, Steal Attack on Infantry (Except Orks)
AA- Aww hell, who knows?
Super Heavy - Talos (9.7.3) Can Rebase, Ignores Terrain, Collateral Damage, +1 HPs
Champion - Lord with Inncubus (10.10.2) Sees 2, Detects Hidden
Sea Units
You know the drill
Air Units
Flight - Raven
Heavy Fliers - Void Dragon Pheonix
Goldflash Mar 20, 2007, 01:38 PM Tau Unit Lines
Starting - Gun Drone (1.1.1) Sorta Expensive but NO UPKEEP
Infantry - Fire Warriors (2.4.1) Defensive Bombard (3.0.1)
Tactics - Kroot (4.2.1)
Mobility - Tetra (2.2.2) Ignores Terrain, Rebase
Mobile Infantry - Devilfish (4.4.2) Defensive Bombard (3.0.1), ZOC, Ignores Terrain, Rebase
Support - Krootox (5.3.1)
Asuualt Infantry - Vespid Stingwings (4.2.2) Defensive Bombard (3.0.1) Paradrop
Fast Attack - Piranah (6.3.2) Ignores Terrain, Defensive Bombard (4.0.1) Rebase
Walkers - XV8 Crisis (7.4.2) Defensive Bombard (5.0.1) +1 HP
Elite Infantry - Pathfinders (6.5.1) Sees 2, Defensive Bombard (3.0.1) Detects Hidden
Stealth - XV25 Stealth Suit (6.5.1) Hidden, Sneak Attack on stuff
Heavy Support - Hammerhead (8.4.2) Defensive Bombard (5.0.1) Ignores Terrain, Rebase
Siege - XV88 Broadsides (7.4.2) Bombards (8.1.2) +1 HP
Field Artillery - Skyray (8.4.2) Bombards (8.2.1) Ignores Terrain, Can Rebase, Air Defense
Special Weapons - Sniper Drones (2.4.1) Bombards (7.1.1) Lethal
Hero - Etheral - (7.7.1) Sees 2, Steath attack on Heroes
AA - Tau Already have an AA unit before this Tech. Oh Joy!
Super Heavy - Kroot (Great) Knarlox (9.6.2) Ignores Jungles, Swamps, Hills, Forest, +1 HP
Champions - Commander (8.5.2) Sees 2, +2 HP, Defensive Bombard (8.0.1) Lethal
Sea Units
Later
Air Units
Flight - Barracuda
Heavy Flier - Manta
Goldflash Mar 20, 2007, 01:40 PM Necrons-
Slated for Expansion
Goldflash Mar 20, 2007, 01:40 PM Reserved for Hruud (Barbarian) Units
Goldflash Mar 20, 2007, 01:51 PM Reserved for Just In case
aaglo Mar 21, 2007, 07:34 AM Here I'll be keeping a list of units for me to do (in case I'll forget them somehow)
Imperial guard
- Comissar
- Psyker
Space marines
- Attack Bike (trike)
- Chaplain / Librarian (I believe muffins made one)
Chaos marines and the lost&damned
- various chaos ships & vehicles
Hikaro Takayama Mar 21, 2007, 11:27 AM Since Muffins made his space WH 40K models available on turbosquid, and if they are in a similar format to the Galbadian Elite trooper (which I believe they are), then It should be possible to import them into Bryce like I did with the elite trooper, add horns and spikey bits to them and animate them......
Which brings me to the question: which Space Marine type unit would you like "Chaosized" first? I'm planning on waiting until the WH 40K mod gets its turn for the themed competition before I finish the Ork Gargant... unless it ain't for a long time, in which I'll do that next.
Goldflash Mar 21, 2007, 05:51 PM Hmmmm... I dunno, the fact that you can import muffs old models makes me happy. Not only will we need Chay-Os versions of junk, but a few orky tings, some which hunter variants of Imperial gaurd stuff, and what not. My Current plan is to get some sort of base unit lines down in text format for the various civs, then make a fancy pciture or soemthing that says a priority of what we need and such. It'll be cool, I promise.
Goldflash Mar 21, 2007, 10:34 PM Witch and Deamonhunters are up. Orky Boyz is next
aaglo Mar 22, 2007, 02:34 AM Shouldn't the witchhunters have inquisitors too? :)
odintheking Mar 22, 2007, 05:28 PM Here's a preview of Space Marine Scout:
http://img484.imageshack.us/img484/9379/untitledcf9.png (http://imageshack.us)
His animations are pretty easy, and he renders fairly fast, so he should be out soon (I REALLY need a break from the EFZI units, :crazyeye: )
LizardmenRule! Mar 22, 2007, 05:33 PM Great work odin :thumbsup:
Goldflash Mar 22, 2007, 05:59 PM Looks good, execpt he should maybe have a bolt gun instead of a bolt pistol. Or maybe a Close combat weapon in addition to the pistol. But, other than that, He looks good.
@Aaglo- They do. Its called the Witchhunter. The Inquistor unit is really more of a grand inquistor
odintheking Mar 22, 2007, 06:48 PM Alright, I gave him a knife:
http://img253.imageshack.us/img253/2113/untitledfq0.png (http://imageshack.us)
aaglo Mar 23, 2007, 01:18 AM @odin,
I'd make his legs a bit beefier (to me it looks like he's running around in tights!)... but that might just be me.. It looks great otherwise :thumbsup:
Goldflash Mar 23, 2007, 05:28 PM See, I thought i was wearing dockers.
The Blue is the civcolor, right?
odintheking Mar 24, 2007, 09:52 AM Yeah, blue is civcolor and I can beef up his legs.
odintheking Mar 25, 2007, 01:27 PM The Scout is done. (http://forums.civfanatics.com/showthread.php?p=5242303#post5242303)
LizardmenRule! Mar 25, 2007, 05:07 PM Thanks odin :thumbsup:
LizardmenRule! Mar 28, 2007, 01:47 AM So... any more unit lines Gold? :)
aaglo Mar 28, 2007, 03:31 AM How about collecting all the links to useable units for this mod in one post - or in the race-specific posts by Goldflash? :)
SWalker Mar 28, 2007, 08:38 AM Witch Hunters
Super Heavy- Maybe the Landraider, if you guys can't think of anything better
Daemonhunters
Super Heavy- Landraider (12.10.2) +1 HPs, ZOC
How about a Leviathan for the Witch Hunters; say (12.12.1) +2HPs, Bombard, Wheeled
http://img233.imageshack.us/img233/46/unit1004es6.th.gif (http://img233.imageshack.us/my.php?image=unit1004es6.gif)
and Knights for the Daemonhunters; say (14/6/3) Ignores a buncha terrain
http://img63.imageshack.us/img63/3114/unit1206jk6.th.gif (http://img63.imageshack.us/my.php?image=unit1206jk6.gif)
LizardmenRule! Mar 28, 2007, 08:51 AM Or the Immolator (http://uk.games-workshop.com/witchhunters/gallery/18/) for the Witch Hunters, although it is based on the Rhino chassis, apparently, so it probably doesnt fit...
SWalker Mar 28, 2007, 09:18 AM No, you are right.
http://img63.imageshack.us/img63/9223/immolatorkc5.th.gif (http://img63.imageshack.us/my.php?image=immolatorkc5.gif)
(from Witchhunters Codex)
Their vehicle choices are Chimera/Rhino/Land Raider/Penitant Engine
But that is only 40k, and I was thinking about superheavies (more Epic) and the only Epic rules I have here that are modern enough to even consider the question is NetEpic 4.0. So, I took my best guesses based on the Imperial Guard list. The mobile HQ of the Leviathan seemed to be the sort of thing Witchhunters woulod need, and the Knights seem appropriate for Deamonhunters.
#Edit
Deamonhunter's vehicle choices are Chimera/Rhino/Land Raider/Grey Knight Landraider/Grey Knight Crusader/Grey Knight Dread
Goldflash Mar 28, 2007, 03:17 PM You'll notice that the Immolator is already there, in the Heavy Support Slot.
LandRaider stays for the DH but I'm intrested in this Levaithan thing. any more information on it?
odintheking Mar 28, 2007, 08:19 PM How about collecting all the links to useable units for this mod in one post - or in the race-specific posts by Goldflash? :)
I second that, also, I would like to see a list of units still not done.
SWalker Mar 28, 2007, 08:25 PM From Final Liberation
~Departmento ~Munitorium ~Directory ~Prime
~Index: Titan ~Classification: Leviathan
~Inception: Unknown
~Offensive ~Capability: Multiple weapon array
~Options: Battlecannons, Lascannons, Tank Bolters, Doomsday artillery cannon.
~Defensive ~Capability: Four void fields (pulse-phased)
~Powerplant: Classified
~Functionality: Multi-function. Heavy weapon platform, troop transport and armed mobile command function capabilities.
From NetEpic
Leviathan
This is the mobile regimental HQ of the Imperial Guard. With its huge amount of range finders, tactical displays and combat computers it increases the command radius of the whole Imperial Guard army to 35 cm so long as at least one Leviathan remains on the battlefield. The Leviathan may also transport a full Imperial Guard infantry company within its armored walls. A Leviathan counts as a command unit for the Purposes of movement and firing but may be targeted normally. All weapons on the Leviathan have 360 arcs, except the doomsday cannon that has a 90-degree arc to the front. 4 void shields protect the Leviathan.
Troop ..... Move Saving ..... CAF Weapons ............ Range Attack . Roll ... Save Notes
Type .............. Throw ............................................... Dice .... To Hit Mod .................
Leviathan 10 cm Hit location +12 Lascannons ........ 75cm . 6 ........ 5+ ... -1 ... May carry a full company, 4 void shields
..............max . template ......... Battlecannon ...... 75cm . 1 ........ 4+ ... -2
............................................ Doomsday Cannon 200cm d6+3 BP - ..... -3
............................................ Bolters .............. 15cm . 12 ...... 6+ .... +0
This would seem to be an ideal 'mobile' command center for Witch Hunters operating in urban areas. If you want I should be able to find more pics.
LizardmenRule! Mar 28, 2007, 08:55 PM I second that, also, I would like to see a list of units still not done.
Ok, should i edit the first post to have a to-do list for units or should Gold edit his posts to include links to those units completed?
Virote_Considon Mar 29, 2007, 05:24 AM I think Gold should edit his posts, so that the names of the units link to the completed units, as opposed to them just being at the beginning or the end of a post.
SWalker Mar 29, 2007, 07:19 AM Here is a random thought for units.
How about having regular units require population but no upkeep, and elite/special units require lots of upkeep but no population.
LizardmenRule! Mar 29, 2007, 06:24 PM Ok, here is a copy of Gold's SM unit line post with some links. Gold, if you want to c'n'p this into the original post... :)
Space Morons Marines
Land Units
Starting- Scout (http://forums.civfanatics.com/showthread.php?t=213545) (2.2.1) Options to Scout Sniper
Infantry- Marine (http://forums.civfanatics.com/showthread.php?t=115031) (4.3.1)
Tactics- Heavy Bolter Devestator (http://forums.civfanatics.com/showthread.php?t=115031) (3.4.1)
Mobility- Bike (http://forums.civfanatics.com/showthread.php?t=115031) (4.2.2) Options to Attack Bike
Mobile Infantry- Rhino (http://forums.civfanatics.com/showthread.php?t=115031) (4.3.2) ZOC, Options to Razorback (http://forums.civfanatics.com/showthread.php?t=115031)
Support- Missile Devestator (http://forums.civfanatics.com/showthread.php?t=115031) - (5.3.1) Defensive Bombard (5.0.1)
Assault Infantry- Assault Marine (http://forums.civfanatics.com/showthread.php?t=103214) (4.3.2) Paradrops, Razorback (5.3.2)
Fast Attack- Landspeeder (http://forums.civfanatics.com/showthread.php?t=115031) (5.1.2) Treats all Terrain as roads*, Attack Bike (6.2.2)
Walkers- Dreadnaught (http://forums.civfanatics.com/showthread.php?t=115031) (7.4.1) +1 HP, All terrain as roads*
Elite Infantry- Terminator (http://forums.civfanatics.com/showthread.php?t=115031) (6.5.1) Detects Hidden
Stealth- Scout Sniper (http://forums.civfanatics.com/showthread.php?t=248215) (2.2.1) Bombard (7.1.1), Lethal Land, Hidden, Detects Hidden
Heavy Support- Predator (http://forums.civfanatics.com/showthread.php?t=115031) (8.6.2) Defensive Bombard (7.0.1)
Siege- Vindicator (http://forums.civfanatics.com/showthread.php?t=115031) (3.3.2) Bombard (8.2.1)
Field Artillery- Whirlwind (http://forums.civfanatics.com/showthread.php?t=115031) (3.3.2) Bombard (6.1.2)
Special Weapons- Drop Pod (http://forums.civfanatics.com/showthread.php?t=121135) - Like a Firaxis Helicopter with a huge range
Heroes- Librarian (6.7.1), See Two Spaces, Defenesive Bombard (6.0.1), Detects Hidden, has memorized the dewey decimal system
AA - Hunter (4.4.2) Air Defense of... some.
Super Heavy- Landraider (http://forums.civfanatics.com/showthread.php?t=115031) (12.10.2) +1 HPs, ZOC
Champion - Chaplain** (8.8.1) Stealth attack versus Heros and other champions.
Sea Units
Naval Transport- Space Marine Barge (http://forums.civfanatics.com/showthread.php?t=216855)
Naval War- A different boat
Naval Supremecy We'll worry about that one later
Air Units
Flight - Thunderbolt (http://forums.civfanatics.com/showthread.php?t=128791) (5.2.0) Bombards (4.0.1) Range 8, Air Superiority
Heavy Flier - Thunderhawk (http://forums.civfanatics.com/showthread.php?t=128928) (0.4.0) Bombards (10.0.2) Range 8, Carries and can drop two units
Goldflash Mar 29, 2007, 06:25 PM How about collecting all the links to useable units for this mod in one post - or in the race-specific posts by Goldflash? :)
Its coming, guys. First I get the lines posted, let you review them, then I'll find the approipriate units, give then a priority, and such.
Goldflash Mar 30, 2007, 12:40 PM You'll notice I've posted Orks, Chaos, LaTD, Eldar, and Deldar.
Tau are next
odintheking Mar 30, 2007, 07:57 PM I just updated
DA ORKZ!
Land Units
Starting- Slugga Boy (http://forums.civfanatics.com/showthread.php?t=181243) (4.1.1) Options to Stikkbomma - *completed by Aaglo*
Infantry- Shootaboy (http://forums.civfanatics.com/showthread.php?t=181407) (3.3.1)Options to Big Shoota, Stikbomma (4.2.1), Defensive Bombard (4.0.1) - *completed by Aaglo*
Tactics- Big Shoota (http://forums.civfanatics.com/showthread.php?t=180672) (3.5.1) - *completed by Aaglo*
Mobility- Warbike (http://forums.civfanatics.com/showthread.php?t=94290) (5.1.2) - *completed by TGA*
Mobile Infantry- Trukkboyz (http://forums.civfanatics.com/showthread.php?t=93920) (4.2.2) ZOC - *completed by TGA*
Support- Tankbusta (http://forums.civfanatics.com/showthread.php?t=178879) (5.3.1) - *completed by Aaglo*
Promethieum Refinement- Burna Boy (http://forums.civfanatics.com/showthread.php?t=181028) (6.1.1) - *completed by Aaglo*
Assault Infantry- Stormboyz (http://forums.civfanatics.com/showthread.php?t=119709)(5.4.2) Paradrop - *completed by Aaglo*
Fast Attack- Buggy (6.3.2) - NEEDED
Walkers- Killa Kan (http://forums.civfanatics.com/showthread.php?t=95487) (7.4.1) +1 HP, Treats all terrain as roads - *completed by TGA*
Elite Infantry- Skarboyz (7.5.1) Sees Hidden - NEEDED
Stealth- Kommandoez (http://forums.civfanatics.com/showthread.php?t=120767) - (6.4.1) Sees Hidden, Hidden, Sneak Attack versus Infantry - *completed by Aaglo*
Heavy Support- Looted Leman Russ (http://forums.civfanatics.com/showthread.php?t=104010) (8.5.2) +1 HP, Defesnive Bombard (7.0.1) - *completed by Hikaro*
Siege- Lobba (http://forums.civfanatics.com/showthread.php?t=112239) (1.1.1) Bombards (7.2.1) - *completed by Aaglo*
Field Artillery- Kannon (http://forums.civfanatics.com/showthread.php?t=112230) (1.1.1) Bombards (6.1.2) - *completed by Aaglo*
Special Weapons - Zapp Gun (http://forums.civfanatics.com/showthread.php?t=119819) (4.4.1) Bombards (9.1.1) Lethal Land - *completed by Aaglo*
Heroes- Nobz (8.6.1) Sneak attack versus Armor (Power Claw) and Early Game Orks (Weedy Gitz!) - NEEDED
AA- Flak Trukk (4.4.2) AA of Some! - NEEDED
Super Heavy- Battlewagon (13.9.2) ZOC, Bombards (6.1.2) +2 HP - NEEDED
Champion- Warboss (9.7.1) Sees 2, Sneak Attack Versus Champions and Heroes - NEEDED
Sea Units
Naval Transport
Naval Warfare
Naval Supremecy
Air Units
Flight- Fightabomma (http://forums.civfanatics.com/showthread.php?t=95922) - *completed by TGA*
Heavy Fliers- 'Eavy Bomma (http://forums.civfanatics.com/showthread.php?t=95922) - *completed by TGA*
Goldflash Mar 30, 2007, 11:59 PM Holy Crap, Guys. I'll take care of it. Stop with the links already.
Goldflash Mar 31, 2007, 02:49 PM Tau are done. Now I'll start on Unique Units
LizardmenRule! Apr 01, 2007, 05:18 AM Hey Hikaro, the Themed Comp this month is "Sci-Fi" ;)
Hikaro Takayama Apr 02, 2007, 11:32 AM Yeah, I know, and I will be digging up the Ork Gargant as soon as I get a few last touches done to my most recent unit that I finished last thursday, as well as finish adding sound to two more units that I'm going to be adding to the FF mod. Work on the Gargant should resume by Wednesday at the latest.
aaglo Apr 04, 2007, 02:30 AM Goldflash,
Do spacemarines & imperial guard need sea transports?
EDIT: of course, this is just a WIP... :)
EDIT2: If transport ships are needed, I was also thinking about making ships to other races too :)
Virote_Considon Apr 04, 2007, 09:00 AM Oh, that looks good! Like an amphibious Rhino, or something!
aaglo Apr 04, 2007, 02:29 PM Updated preview - still thinking about the side-sponsons (similar are found in Land-raiders).
And the turrets need some weaponry in them.
odintheking Apr 04, 2007, 05:56 PM Sweet! And yeah, all the races need ships (I think).
Goldflash Apr 04, 2007, 06:04 PM Yes., they do, though muffins made some based on Battfleet Gothic Imperial Ships. I was thinking of using them more for the Imperial Gaurd than the Space Marines, so that thing (Assault Barge?) would be great for the Marine Boyz.
aaglo Apr 07, 2007, 10:30 AM I recall those battlefleet-gothic ships being spaceships (meaning: no splashy water graphics in them). How will they look over the seas?
And should all the ships in this mod be "flying spaceships"?
EDIT: Just as I thought - I was wrong... they are sea-going ships :D
I think the space marines could use some of the imperial ships. Or all. Because they just look that good :) - but anyway, I'll finish this ship, wether you'll use it or not... :)
aaglo Apr 08, 2007, 05:37 AM Here's a latest update on the space moron trance-sport.
LizardmenRule! Apr 08, 2007, 06:23 AM Looks great! Quite heavily armed for a transport, which is good :thumbsup:
aaglo Apr 10, 2007, 12:53 AM Well, yeah. When space marines go to war, they mean business. They're not going to use some blow-up rafts that can be sunk by a pointy stick :)
Goldflash Apr 10, 2007, 09:42 PM Like I said.. Assualt Barge
LizardmenRule! Apr 11, 2007, 04:09 AM @ Gold: Do you need/want help with UUs for some of the factions?
aaglo Apr 11, 2007, 05:45 AM So, Gold & Lizzy and the rest of you people,
Any suggestions on changes/improvements on the assault barge?
Virote_Considon Apr 11, 2007, 05:46 AM None from me.
LizardmenRule! Apr 11, 2007, 05:54 AM Nothing from me either, it looks great :thumbsup:
odintheking Apr 11, 2007, 05:19 PM Yeah, looks good!
aaglo Apr 12, 2007, 11:37 AM Ok, Here's the assault barge.
http://forums.civfanatics.com/showthread.php?t=216855
LizardmenRule! Apr 12, 2007, 06:19 PM Thanks aaglo :)
odintheking Apr 12, 2007, 08:36 PM So, uh, had any time to check out Poser yet, LMR? ;)
aaglo Apr 13, 2007, 01:24 AM How about a chaos version?
LizardmenRule! Apr 13, 2007, 02:06 AM Yes, please :D
@ Odin: just looking for utah's (i think it was utah's) tutorial at the moment. i downloaded the second second download - the CD stuff - and spent ages trying to figure out how to load the damn thing...
:wallbash:
...but then i realised there was another download, and now it works :)
aaglo Apr 13, 2007, 09:51 AM here's an updated chaos assault barge.
odintheking Apr 13, 2007, 05:22 PM *drools at pointy death machine*
LizardmenRule! Apr 13, 2007, 09:53 PM *holds bucket for Odin*
looks great mate :thumbsup:
SWalker Apr 14, 2007, 02:33 AM Looks Good - especially the Chaos version.
(when you said said sea transport I thought you meant something looking like this
http://img221.imageshack.us/img221/4096/gorgonp8sb2.th.jpg (http://img221.imageshack.us/my.php?image=gorgonp8sb2.jpg)
a Gorgon, Super-heavy Amphibious Assault Transport)
Stormrage Apr 14, 2007, 09:21 AM :bounce: OMG, aaglo, its wonderfull! Thanks mate!
(My first post in the Workshop - hi everyone! :wavey:)
aaglo Apr 15, 2007, 01:34 AM Looks Good - especially the Chaos version.
(when you said said sea transport I thought you meant something looking like this {image removed} a Gorgon, Super-heavy Amphibious Assault Transport)
Well, I used a land-raider as a starting point for the model, and then made just something out of it. I could have gone that way too, but I wanted it to look more like a naval ship than just a troop transport.
Thanks guys :)
And welcome aboard, Stormy.
Stormrage Apr 15, 2007, 05:21 PM Thanks. Dave has Poser? Thats great news! :bounce:
Hikaro Takayama Apr 15, 2007, 06:04 PM Chaos Assault barge looks great!
BTW, I'll start on my first (in a long, long time) WH 40K unit contribution as soon as I wrap up my 4 LH run (which as you all know usually takes about a week tops for me to make that many LHs)
aaglo Apr 16, 2007, 05:20 AM Chaos space marine assault barge is done (http://forums.civfanatics.com/showthread.php?t=217410)
Stormrage Apr 16, 2007, 11:10 AM Sweet! Thanks!
Goldflash Apr 16, 2007, 09:40 PM Bout Time you got here, Stormy. Anyway, I've been slacking with the things I need to do, So I'll go finish the Space Marine units. Are you people even looking at my lists? I haven't got a single comment on some of them.
LizardmenRule! Apr 16, 2007, 10:19 PM I'm looking :) Do you need help with any?
aaglo Apr 17, 2007, 12:33 AM I have looked at the lists, and thought:
"I'll buy those lists :) - and the stats might change in the end, so I haven't considered them much. But what I am interested in, is the list of units we need graphics for." :).
LizardmenRule! Apr 17, 2007, 07:31 AM Well, if you want to finish of the Orks we need a Warbuggy, Flak Trukk, Battlewagon, Nob, Warboss and Skarboyz :)
Or you can start on just about any Eldar/Deldar units you want
SWalker Apr 17, 2007, 08:45 AM Are you people even looking at my lists? I haven't got a single comment on some of them.
1: In general I would like to see some defensive units that have high enough def+HP to make them usefull to protect the fancy stuff (the way infantry have higher defence than tanks in the regular game. From your listed numbers Marines / IG / Witchhunters / Demonhunters seem to suffer from this.
2: Given the scale of the game, I think the lists should include more Titan/Superheavy units.
3: IG - how about Thud Guns
4: Whichhunters - how about orbital strike.
... I'll give some more uniformed opinions after taking another look at some codexes.
Virote_Considon Apr 17, 2007, 09:23 AM Deamonhunters should get the orbital strike, too.
Stormrage Apr 17, 2007, 10:16 AM I should get one also. :yumyum:
I`ll check out those lists ASAP.
Goldflash Apr 17, 2007, 10:29 PM I was thinking of keeping the Titans untill the Expansion.
aaglo Apr 23, 2007, 12:23 PM Boing!
Here's another graphic I'd like to make. You might notice, that the claw is from an older model I did, but the rest of it is quite different :)
Ork Nob!
So, what should be changed here?
- colours (change this or that colour to another colour, reduce the amount of civ-colours)
- shapes (remove the stupid shoulderguards/bosspole figure/jaw)
- what else?
Cheers,
aaglo
odintheking Apr 23, 2007, 05:10 PM Heh, a Nob. Led Zeppelin actually played as "The Nobs" when they performed in Copenhagen, because Eva von Zeppelin (related to the dude who created zeppelins) has pissed at them for their cover art (the Hindenburg), so they changed their name for the performance.
On topic, I think he looks really good. Ready to kick some Space Marine ass.
LizardmenRule! Apr 23, 2007, 06:13 PM The only thing i can think of is to maybe make the horns on his helmet a little bigger.
But it looks awesome :thumbsup:
Stormrage Apr 23, 2007, 06:48 PM Waagh! Cool :)
Could go with bigger horns, doesn`t really have to if you don`t feel like it.
aaglo Apr 25, 2007, 08:28 AM Ork boss is done:
http://forums.civfanatics.com/showthread.php?t=218906
LizardmenRule! Apr 25, 2007, 10:17 AM Cheers :thumbsup:
aaglo Apr 25, 2007, 01:25 PM I just dug up this thread:
http://forums.civfanatics.com/showthread.php?t=95391
It has some useful (but obsolete) info on ... stuff. And... things too.
LizardmenRule! Apr 26, 2007, 12:42 AM Thanks aaglo. Looked through it and there are some good ideas there for the Orks, like Lootas enslaving "Loot" which can then be upgraded to a Looted Leman or something.
I was looking at the UK WH40K site the onther day and found the Feral Orks army list, and i thought it might be good as the Snakebitez unit list in this mod. so, here are my suggestions (some have links to possible units):
Snakebitez
Starting- Wild Boy (http://forums.civfanatics.com/showthread.php?t=117205) (4.1.1) Options to Stikkbomma, replaces Slugga Boy
Infantry- Hunta (3.3.1) Options to Big Shoota, Stikbomma (4.2.1), Defensive Bombard (4.0.1), replaces Shoota Boy
Mobility- Boar Boy (http://forums.civfanatics.com/showthread.php?t=117205) (5.1.2) replaces Warbike
Mobile Infantry- Junkatrukk (4.2.2) ZOC, replaces Trukkboyz
Assault Infantry- Madboyz (5.4.1) replaces Stormboyz
Fast Attack- Cyboar Boy (6.3.2) replaces Buggy
Elite Infantry- Brutes (7.5.1) Sees Hidden, replaces Skarboyz
Stealth- Trappaz- (6.4.1) Sees Hidden, Hidden, Sneak Attack versus Infantry, replaces Kommandoz
Heroes- Wyrdboy (http://forums.civfanatics.com/showthread.php?t=188408) (8.6.1) Sneak attack versus Early Game Orks (Weedy Gitz!), detects invisible, replaces Nob
Super Heavy- Squiggoth (http://forums.civfanatics.com/showthread.php?t=110946) (13.9.2) ZOC, Bombards (6.1.2) +2 HP, replaces Battlewagon
No Kannons, Zzap Guns or Killa Kanz
Goldflash Apr 26, 2007, 11:46 AM Yeah, thats prettyu similar to what I was going to post.
odintheking Apr 28, 2007, 01:41 PM How does this look for a sniper? (I'm not sure about the weapon, though).
http://img50.imageshack.us/img50/525/untitledfd5.png (http://imageshack.us)
aaglo Apr 28, 2007, 04:14 PM Should he lose the goggles?
Other than that, I think it's okay (maybe the rifle should be longer, but that's not such a big deal I think).
aaglo Apr 28, 2007, 05:58 PM Here's a preview of something I started doing while waiting for PM from Goldflash: an Ork Transport. It looks still a bit silly, but orks are that way. And it's still a WIP-image. I have still some things to add, like:
- chimneys (propably small ones on all those spheres in the back or only two larger ones)
- I think I'll propably have to change the colours around, but I'll wait for your comments on that one (maybe mostly grays on this one).
Cheers!
odintheking Apr 28, 2007, 06:16 PM Needs to be more spiky and menacing, and.... orky.
Anyway, I made the gun longer and added an eyepiece instead (seeing as he's a sniper)
http://img222.imageshack.us/img222/6947/dudenn9.png (http://imageshack.us)
LizardmenRule! Apr 28, 2007, 10:04 PM both of them look great guys :thumbsup:
@ aaglo: some spikes would look good too :)
aaglo Apr 29, 2007, 06:32 AM @Odin,
The eyepiece looks great :thumbsup:
But I'm not sure about the rifle - it doesn't look like a sniper rifle - altough I have absolutely no idea what do future sniper rifles look like :). And I don't think that's such a big issue in the finished unit...
About the ork transport
This looks a bit better IMO. This is based a bit on an ork landa (I've seen a pic of it once)... But is the ork-head a stupid idea here?
Virote_Considon Apr 29, 2007, 07:14 AM That looks much better!
And the Ork head is good!
Stormrage Apr 29, 2007, 01:00 PM :lol: I like it! And the sniper too!
Odin? What are the chances of you beefing up the Scouts a bit? I`mean, scouts are fully grown Marines, who are huge compared to "mortals" even without their power armour.
odintheking Apr 29, 2007, 01:15 PM Okay, I'll beef up the sniper.
LizardmenRule! Apr 29, 2007, 06:33 PM I like the Ork head :D
LizardmenRule! Jun 27, 2007, 01:58 AM Any more unique units, Gold?
Virote_Considon Jun 27, 2007, 09:03 AM How about Tyrannic War Vet. for the Ultramarines?
LizardmenRule! Jun 29, 2007, 09:09 AM I think that Ultramarines are supposed to be the "vanilla" Space Marines, ie. they have all the Space Marines units, while the other chapters get "Unique Units" so to speak.
but saying that, i guess they do need a unique units for themselves, right?
EDIT: The only "UU" the Ultramarines have in the tabletop game (according to the UK 40K site) is the Tyranid Hunter, which i guess is kinda the same as what you said, right?
Virote_Considon Jun 29, 2007, 09:37 AM Yup, it's the exact same thing :)
Stormrage Jun 29, 2007, 09:38 AM I have a question.. can Muffins` models be animated in Poser?
odintheking Jun 29, 2007, 09:43 AM Yeah, but they'd be a b*tch to rig in Poser... but I could try (eventually) because I know you hate the Vanishing Point WH40K models.
Stormrage Jun 29, 2007, 09:46 AM Maybe someone else could rig them, someone with more exp. points? :)
Like Unky Vuldacon or Unky Plot? Plotinus likes chalenges...
odintheking Jun 29, 2007, 09:49 AM Well, Plotinus would certainly be capable of doing it (his tutorial covered the same thing, but with clothes) but I don't know if he would want to...
Stormrage Jun 29, 2007, 09:57 AM I`ll go pull some strings, you might have noticed I`m awfull lucky with requesting stuff lately ;)
aaglo Jul 01, 2007, 01:07 PM Haha! Do you feel lucky, punk?
Yeah, my holidays are finished - I might be able to pull something fancy for WH40K-world (I'm currently reading Gav Thorpe's Last Chancers - an omnibus of three novels and three short stories - and those boys are real badasses :) )
Stormrage Jul 01, 2007, 01:16 PM Well, I got un-lucky :p
Odin, they`re all yours! ;) But shouldn`t we concentrate on other stuff, we have enough units to begin with. But we are not begining! Goldy, how`s that tech-tree coming along? :)
LizardmenRule! Jul 02, 2007, 07:23 AM I might be able to pull something fancy for WH40K-world
If you were to pull something fancy, what fancy something might it be? :mischief:
aaglo Jul 02, 2007, 07:36 AM Giant Robots! Or something completely different... I still haven't figured out :p
Stormrage Jul 02, 2007, 08:45 AM How bout an Avatar of Khaine for the Eldar? ;) He`s giant, and a bad-ass :D
LizardmenRule! Jul 03, 2007, 02:58 AM Ok, Wyrm's having a unit lottery. vehicles only, and no robots.
do you think we should request a WH40K vehicle? Something Eldar or Tau maybe?
Stormrage Jul 03, 2007, 08:47 AM I already reserved a 40k spot :) So, any ideas? I`m baffled..
LizardmenRule! Jul 03, 2007, 09:06 AM Well, considering Wyrm's instructions to request tanks, ships, aircraft, other vehicles etc. it would be wise to request a vehicle. Duh :p But probably one that would be relatively easy to make. so no troops near it (so no Ork trukks or buggies)
The units that we need (according to Gold's unit lines) that fit the bill are:
* Razorback (SM)
* Hunter AA (SM)
* Immolater (WH)
* Exorcist (WH)
* Gryphon (IG)
* Wave Serpent (Eld)
* Devilfish (Tau)
* Hammerhead (Tau)
* Skyray (Tau)
* Piranha (Tau)
* Raider (DE)
* Ravager (DE)
* Talos (DE)
* Battlewagon (Ork)
Of course there are the variations on units for the SM chapters UUs, but i think it would be best to get the "vanilla" stuff done first.
So, as i see it we have three options:
1) Try and finish off the needed vehicles for the Space Marines, Witch Hunters and Imperial Guard vehicles; or
2) Request a unit that we think we would have a hard time getting otherwise; or
3) The one we think would be the coolest :D
Personally, i would like to see the Hammerhead get made, or one of the other Tau vehicles, since i think Orky stuff iz best leff to da expurtz (aaglo ;))
But we should discuss it as a team :)
What do others think?
Stormrage Jul 03, 2007, 09:16 AM But.. we already have a Razorback? :hmm:
The Imperial Tanks use the Rhino chasis.. which we have access to, so we can get those done anytime, IMO.
Any pics of a Hunter, tho?
We also have 3 Eldar Tanks.. I think something Tau would be nice to get. Anything. Even the lil` Piranha :)
Virote_Considon Jul 03, 2007, 09:17 AM Instead of the Hunter, I suggest we use the already-made Tarantula.
With that done, we don't need any non-biological SM units!
LizardmenRule! Jul 03, 2007, 09:31 AM But.. we already have a Razorback? :hmm:
The Imperial Tanks use the Rhino chasis.. which we have access to, so we can get those done anytime, IMO.
Any pics of a Hunter, tho?
We also have 3 Eldar Tanks.. I think something Tau would be nice to get. Anything. Even the lil` Piranha :)
So we do, i musta missed the Razorback when i was looking.
Instead of the Hunter, I suggest we use the already-made Tarantula.
With that done, we don't need any non-biological SM units!
I like that idea. After that we would only need an Attack Bike (which is different to the regular bikes i assume), Scout Sniper, Psyker and Commissar to finish off Gold's vanilla line
VC, any opinion on what we should request?
Virote_Considon Jul 03, 2007, 09:34 AM Not yet. The fact that Wyrm doesn't want to make Space Ships rules out most Eldar/Tau...
For the Imperial Guard, we could either request a Vulture of a Griffon (however it's spelt?)
LizardmenRule! Jul 03, 2007, 09:49 AM They're not really spaceships, they are just not tracked tanks ;)
Stormrage Jul 03, 2007, 01:25 PM Yeah, with a very TANKY design :D
I think Muffins made the Griphon, its just called different. I`ll go look for it later.
So, maybe a Vulture then? I like Vultures, always wanted a unit like that :)
LizardmenRule! Jul 03, 2007, 06:41 PM What is a Vulture? Haven't heard of it before...
LizardmenRule! Jul 04, 2007, 02:38 AM What do you guys think of these UUs for the Orks (Goffs are in Gold's post on pg 1)
DA ORKZ!
Land Units
Starting- Slugga Boy (http://forums.civfanatics.com/showthread.php?t=181028) (4.1.1) Options to Stikkbomma
Infantry- Shootaboy (http://forums.civfanatics.com/showthread.php?t=181407) (3.3.1)Options to Big Shoota, Stikkbomma (http://forums.civfanatics.com/showthread.php?t=116253) (4.2.1), Defensive Bombard (4.0.1)
Tactics- Big Shoota (http://forums.civfanatics.com/showthread.php?t=180672) (3.5.1)
Mobility- Warbike (http://forums.civfanatics.com/showthread.php?t=94290) (5.1.2)
Mobile Infantry- Trukkboyz (http://forums.civfanatics.com/showthread.php?t=218906) (4.2.2) ZOC
Support- Tankbusta (http://forums.civfanatics.com/showthread.php?t=178879) (5.3.1)
Promethieum Refinement- Burna Boy (http://forums.civfanatics.com/showthread.php?t=181028) (6.1.1)
Assault Infantry- Stormboyz (http://forums.civfanatics.com/showthread.php?t=119709) (5.4.2) Paradrop
Fast Attack- Buggy (http://forums.civfanatics.com/showthread.php?t=249496) (6.3.2)
Walkers- Killa Kan (http://forums.civfanatics.com/showthread.php?t=95487) (7.4.1) +1 HP, Treats all terrain as roads
Elite Infantry- Skarboyz (http://forums.civfanatics.com/showthread.php?t=252739) (7.5.1) Sees Hidden
Stealth- Kommandoz (http://forums.civfanatics.com/showthread.php?t=120767)- (6.4.1) Sees Hidden, Hidden, Sneak Attack versus Infantry
Heavy Support- Looted Leman Russ (http://forums.civfanatics.com/showthread.php?t=104010) (8.5.2) +1 HP, Defesnive Bombard (7.0.1)
Siege- Lobba (http://forums.civfanatics.com/showthread.php?t=112239) (1.1.1) Bombards (7.2.1)
Field Artillery- Kannon (http://forums.civfanatics.com/showthread.php?t=112230) (1.1.1) Bombards (6.1.2)
Special Weapons - Zzap Gun (http://forums.civfanatics.com/showthread.php?t=119819) (4.4.1) Bombards (9.1.1) Lethal Land
Heroes- Nob (http://forums.civfanatics.com/showthread.php?t=253121) (8.6.1) Sneak attack versus Armor (Power Claw) and Early Game Orks (Weedy Gitz!)
AA- Flak Trukk (http://forums.civfanatics.com/showthread.php?t=250606) (4.4.2) AA of Some!
Super Heavy- Battlewagon (http://forums.civfanatics.com/showthread.php?t=251525) (13.9.2) ZOC, Bombards (6.1.2) +2 HP
Champion- Warboss (http://forums.civfanatics.com/showthread.php?t=218906) (9.7.1) Sees 2, Sneak Attack Versus Champions and Heroes
Sea Units
Naval Transport- Waaagh Barge (http://forums.civfanatics.com/showthread.php?t=221016)
Naval Warfare - Kroozer
Naval Supremecy - Battlekroozer
Air Units
Flight- Fightabomma (http://forums.civfanatics.com/showthread.php?t=95922)
Heavy Fliers- 'Eavy Bomma (http://forums.civfanatics.com/showthread.php?t=95922)
Goffs
Stormierboyz (http://forums.civfanatics.com/showthread.php?t=119709) (6.3.3) Paradrop, Replaces Stormboy
Ork Dreadnaught (http://forums.civfanatics.com/showthread.php?t=95487) (8.5.2) +2 HP, Upgrade of Killa Kan, Forge Tech
Warlord (http://forums.civfanatics.com/showthread.php?t=253121) (10.7.1) Sees 2, Sneak Attack Versus Champions and Heroes and Armor
No Buggies, Kommandoz, or Zzap Guns
Blood Axes
Looted Basilisk (http://forums.civfanatics.com/showthread.php?t=250938) (3.3.2) Bombards (6.3.2) replaces Kannon
Mekboy (7.6.1) replaces Nob, a ork, smaller than a nob, armed with a big spanna and a kustom blasta
Blood Axe Kommando (http://forums.civfanatics.com/showthread.php?t=253121) (6.4.1) Sees Hidden, Hidden, Sneak Attack versus Infantry, replaces Kommando
No Stormboyz
Snakebites
Wild Boy (http://forums.civfanatics.com/showthread.php?t=252075) (3.2.1), replaces Slugga Boy
Hunta (http://forums.civfanatics.com/showthread.php?t=252075) (4.3.1), replaces Shoota Boy
Boar Boy (http://forums.civfanatics.com/showthread.php?t=117205) (5.1.2), sees hidden, replaces Warbike
Junkatrukk (http://forums.civfanatics.com/showthread.php?t=93920) (5.1.2), replaces Trukkboyz
Mad Boy (http://forums.civfanatics.com/showthread.php?t=252075) (6.4.1), replaces Stormboyz
Cyboar Boy (http://forums.civfanatics.com/showthread.php?t=252739) (6.3.2), sees hidden, +1 HP, replaces Buggy
Brute (http://forums.civfanatics.com/showthread.php?t=116632) (8.5.1), replaces Skar Boyz
Trappa (http://forums.civfanatics.com/showthread.php?t=252075) (7.4.1), sees hidden, hidden, sneak attack vs infantry, replaces Kommando
Wyrdboy (http://forums.civfanatics.com/showthread.php?t=188408) (7.7.1) Defensive Bombard (7.0.1), sees hidden, replaces Nob
Squiggoth (http://forums.civfanatics.com/showthread.php?t=110946) (14.9.2) ZOC, +2 HP, replaces Battlewagon
No Burna Boyz, Kannons or Zzap Guns
Evil Sunz
Outrider (http://forums.civfanatics.com/showthread.php?t=251525) (6.2.3) replaces WarbikeWartrak (http://forums.civfanatics.com/showthread.php?t=218906) (7.3.2) replaces Buggy
Deth Kopta (http://forums.civfanatics.com/showthread.php?t=251728) (6.3.2) rebase, paradrop, special unit at Flight
Guntrukk (http://forums.civfanatics.com/showthread.php?t=250606) (1.1.2) Bombards (6.1.2), replaces kannon
Mekboy (7.6.1) replaces Nob, see above
Big Mek (8.8.1) Sees 2, replaces Warboss, armed similarly to the mekboy, but with a kustom force field on his back and an even bigger spanna, maybe the force field could feature in the fidget or the fortify animation
No Killa Kans or Lobbas
Death Skullz
Loota (http://forums.civfanatics.com/showthread.php?t=252739) (5.4.1) replaces Tankbustas
Looted Chimera (http://forums.civfanatics.com/showthread.php?t=250938) (3.2.2) ZOC, replaces Trukkboyz but are cheaper
Looted Basilisk (http://forums.civfanatics.com/showthread.php?t=250938) (3.3.2) Bombards (6.3.2) replaces Kannon
Looted Baneblade (http://forums.civfanatics.com/showthread.php?t=94603) (14.7.2) +2 HP, replaces Battlewagon
Mekboy (7.6.1) replaces Nob, see above
No Kommandoz
Bad Moonz
Flash Gitz (http://forums.civfanatics.com/showthread.php?t=121443) (8.6.1) Sees Hidden, replaces Skar Boyz
Wartrak Scorcha (http://forums.civfanatics.com/showthread.php?t=249496) (7.3.2) ZOC, replaces Buggy
Deth Kopta (http://forums.civfanatics.com/showthread.php?t=251728) (6.3.2) rebase, paradrop, special unit at Flight
Blasta Trukk (http://forums.civfanatics.com/showthread.php?t=250606) (4.4.1) Bombards (10.1.2) replaces Zzap Gun
No Stormboyz
Stormrage Jul 04, 2007, 08:33 AM We would need gfx for all of those? Here is a Vulture:
http://coolminiornot.com/51728
LizardmenRule! Jul 04, 2007, 08:55 AM Well, we have a looted baneblade by muffins, the basilisk doesnt really have to be changed, and the chimera probably would'nt need to change either
we have a squiggoth, boar boyz, wyrdboyz (orc shaman) and wild boyz (orc swordsmen)
the brute could even use the black orc graphics
outriders could probably use warbike graphics, the junkatrukk could use wartrukk graphics, and huntas could use shoota boy graphics. of course, different pedia pics would be great (like in the WH mod to differentiate mage units)
new units would be wartrakz (only one cos i could probably do a scorcha version like i did with the hellhound), Deff Koptaz, Mekboyz, Big Meks, Lootas, Cyboar Boyz, Trappaz, well, actually, all the ones i didnt mention before :)
so quite a few, it'd be great to get them all. the hunta, for example could be the same as the shoota boyz except for some feathers sticking out of a bandana or something.
of course, these are not essential, and some could be left out of the first version to make it faster
Stormrage Jul 05, 2007, 11:43 AM I think we should concentrate on getting the Zeta (oh, Catherine) version out there and worry about the shiny stuff later :)
So, we`re going with the Vulture in the lottery, or what?
Where is Gold? :hmm:
odintheking Jul 05, 2007, 12:56 PM Oh, crap. Sorry guys, but I used my vote in Wyrm's lottery for a Star Wars unit. (Gimme a break, that mod needs to get something done! ;))
Personally, i would like to see the Hammerhead get made, or one of the other Tau vehicles, since i think Orky stuff iz best leff to da expurtz (aaglo ;))
Smoking Mirror did a Hammerhead. He posted it here (http://forums.civfanatics.com/showthread.php?t=104679&highlight=WH40k). It seems to be fine, unless you guys have some reason to not use it.
LizardmenRule! Jul 05, 2007, 08:21 PM That's fine odin, don't feel too bad (unless you win, then you'll feel my wrath. Waaagh! ;))
He did too, i had forgotten about that. Good enough for now, I would rather like a new one though. But i think we can go with the Vulture; try and get the Imperial Guard (:mischief:) sorted good and proper.
What is the Vulture's role? Transport? Like the Firaxis heli?
and odin, any news on the scout sniper? perhaps we could request a sniple rifle prop in bjorn's lottery thingy?
LizardmenRule! Jul 06, 2007, 12:47 AM http://i23.photobucket.com/albums/b395/Sword_of_Geddon/RavenAttackA.gif http://uk.games-workshop.com/eldar/gallery/images/Eldar_WarWalker_lg.jpg
Would this do as a placeholder for the Eldar War Walker?
Stormrage Jul 06, 2007, 09:16 AM It would do as a placeholder, sure :)
I think a Vulture is more of an attack chopper, I think thats the role of gunships, no? The Thunderhawk is a transport. Also, I think its more IG than SM :)
@odin, thats OK :) Oh, and I think Smoking Mirror was smoking something ilegal when he created that oh, so colorfull Hammerhead..
LizardmenRule! Jul 06, 2007, 09:29 AM Yep, that is the role of gunship.
And i said Imperial Guard... :mischief:
Oh, and i requested a Commissar in utah's lottery thing too
Stormrage Jul 06, 2007, 10:13 AM You know, he`s not going to be much of a Soviet if he gets a power fist :mischief: Commissars always reminded me of Nazis tho.. prolly cos of the Gestapo trenchcoat :crazyeye:
So.. Vulture it is? Everyone? say "aye" :)
:lol: even Utahjazz joined in with us :D
LizardmenRule! Jul 06, 2007, 10:21 AM at the moment we have 7 outta 51 replies, so thats a 13.73% chance of winning :D
well, perhaps he could make a version without a powerfist too :lol:
i was just trying to make it seem more attractice by it having multiple uses...
odintheking Jul 06, 2007, 03:21 PM and odin, any news on the scout sniper? perhaps we could request a sniple rifle prop in bjorn's lottery thingy?
Uh... I'll get to him. I'm finishing my flamethrower dudes now (I swear this time!) so I'll finish the sniper after that) unless I get another crazy urge to finish a unit in a few hours (like I have been lately.) I have a decent prop for a sniper rifle, and I'm sure if I got off my ass I could find a good one. I'll finish him eventually, ;). Also, do you guys want him to shoot lasers or bullets?
LizardmenRule! Jul 06, 2007, 08:55 PM Good question. i would presume that sniper rifles would shoot bullets but im not sure...
odintheking Jul 06, 2007, 09:51 PM Bullets are easier. Plus, lasers create a flash. Which is bad for snipers in the dark, ;).
LizardmenRule! Jul 06, 2007, 10:31 PM Very true :D
and you can take you time, since there is no deadline :)
Stormrage Jul 08, 2007, 12:57 AM Hey guys, has anyone DL-ed and checked out those Vanishing Point Marines? It ocurred to me that they look so weird cos they are hunched, like a dead droid from Star Wars :lol: I mean, maybe they`ll look OK if they are standing straight up. I uninstalled Poser, can someone please check them out?
odintheking Jul 08, 2007, 09:25 PM I'll take a look at them.
LizardmenRule! Jul 16, 2007, 09:21 AM After seeing Dawg's Spec Op, i thought that using the laser to "paint" a target for a missile would work very well for Tau Pathfinders and their marker lights, using them to direct railgun fire or something.
Thoughts?
Stormrage Jul 16, 2007, 09:25 AM Thats a great idea! Now we just need some Tau Pathfinders ;)
odintheking Jul 16, 2007, 11:15 AM Yeah. And what is aaglo planning on making, anyway? Hmm...
aaglo Jul 17, 2007, 12:16 AM I don't know yet.
Stormrage Jul 17, 2007, 04:12 AM Well... could you try a Vulture? Pov-Ray is just as good with vehicles as is Bryce.. :)
aaglo Jul 17, 2007, 07:19 AM When it comes to me, pov-ray is better for everything compared to bryce (not having ever used bryce...).
I'll keep that vulture in mind.
aaglo Oct 28, 2007, 03:44 PM Well, if you want to finish of the Orks we need a Warbuggy, Flak Trukk, Battlewagon, Nob, Warboss and Skarboyz :)
So, we need these - altough the Nob (or warboss) is already done.
I think I could rather easily modify the war trukk & war trak to make the warbuggy, flak trukk & battlewagon... they'd be easier to do first I think :)
Stormrage Oct 28, 2007, 03:52 PM Sounds good :)
LizardmenRule! Oct 28, 2007, 07:17 PM So, we need these - altough the Nob (or warboss) is already done.
I guess we'll need a Warboss (or Nob) then too :mischief:
I think I could rather easily modify the war trukk & war trak to make the warbuggy, flak trukk & battlewagon... they'd be easier to do first I think :)
Sounds very good :D
Stormrage Oct 29, 2007, 02:56 AM Didn`t aaglo made a nob before? The first dude with a huge claw (old one, when he first started with orks?)? I`m still confused with orky names.
LizardmenRule! Oct 29, 2007, 03:33 AM he made the ork boss earlier this year, which can be used as either a nob or a warboss, so depending on which one it is used for, the other needs to be done.
i think the one with the powerclaw you are thinking of might be the flash git? :hmm:
aaglo Oct 29, 2007, 03:55 AM I think Lizzy's got it right here. I've done two orks with a power claw: flash git (the original) and a ork warboss/nob - I don't know which one would that be usable as (the derivate).
The great apple also made an ork in mega armour: it also has a power claw and a blaster of some sort (with a laser targetting beam :) )
And I'm not an old-one as far as I know. I'm not familiar with Khaine and dat bunch-o-pansies :p
aaglo Oct 29, 2007, 07:03 AM I found some pics of various gun & battle wagons (including flak-one) on the forge world... and they look nothing like the war truk I already made... they're more like the battlewagon... so I guess I'll make some sort of crude tank for orks to be modified further to make ... stuff for orks :)
And the war scorcha should be a piece of cake to make too (from the war trak).
Stormrage Oct 29, 2007, 08:29 AM Whats the difference between a nob and a flash git? I thought flash gitz were .. "rich" nobs.. Or they only belong to a specific clan?
aaglo Oct 29, 2007, 08:37 AM I think that the flash git is a bad moonz unique unit - hence the bad moon logo on the shoulder pad :)
LizardmenRule! Oct 29, 2007, 08:45 AM flash gits are rich elite troops, but nobs are bigger and therefore more important :D
And aaglo's right about the Bad Moonz
aaglo Oct 29, 2007, 04:13 PM Here's a warbuggy WIP-preview.
Any suggestions? Like: should there be a waving banner of somesort?
LizardmenRule! Oct 29, 2007, 05:34 PM I think it is perfect as it is :D
For the battlewagon, this (http://www.the-waaagh.com/battlewagon-faq/bw1.html) article has some cool pictures of battlewagons you might be able to draw some inspiration from :)
Stormrage Oct 29, 2007, 05:52 PM the design is perfect, but isn`t it a bit too large?
LizardmenRule! Oct 29, 2007, 05:59 PM the warbuggy needs to be about the size of the wartrak, so it is a tad big
aaglo Oct 30, 2007, 01:18 AM Ok, I'll make it a bit smaller. And I'll see how it'll turn out if I remove the pole from the rear (it's kinda stupid), and staple the "ork head" in the front of the car... :)
aaglo Oct 30, 2007, 03:49 AM Sorry about bringing up such an old issue...
http://i23.photobucket.com/albums/b395/Sword_of_Geddon/RavenAttackA.gif http://uk.games-workshop.com/eldar/gallery/images/Eldar_WarWalker_lg.jpg
Would this do as a placeholder for the Eldar War Walker?
Definitely yes. If any colour conversion on that is possible, then I don't know if we wouldn't even need a "proper" eldar war walker.
Well, that's my opinion atleast.
Stormrage Oct 30, 2007, 07:14 AM Since you or Orthanc are the only people that could make a fresh one, and Orthanc ain`t taking requests for some time, I`m cool with the placeholder till you lose your patience and decide to make something new and shiny ;)
aaglo Oct 30, 2007, 07:29 AM As opposed to the old and dusty things for orks? Right :)
Wait.a.minute.
I think that Wyrmshadow has the eldar war walker model. He showed once a preview of it (in the old WH40k-thread in the main C&C-forum).
EDIT:
Yep, here's the post (in the ancient WH40k-thread):
http://forums.civfanatics.com/showpost.php?p=2637007&postcount=591
Stormrage Oct 30, 2007, 08:47 AM Looks like an eariler edition, but it`ll do just fine :D
Perhaps TopGun69 can animate it for us? Or some of our guys..
aaglo Oct 30, 2007, 01:10 PM In my opinion, this is already looking better. The ork-plaque in the front looks crazy enough... atleast that's what I think.
And the size comparison to the wartrak - I think it's pretty close on the mark :thumbsup: ... or what do you think :confused:
aaglo Oct 30, 2007, 03:56 PM Here's a Work-In-Process preview of War Scorcha :)
Stormrage Oct 30, 2007, 04:51 PM .. awesome! all of it! Weeeee!
LizardmenRule! Oct 30, 2007, 04:55 PM Looks great! :thumbsup:
odintheking Oct 30, 2007, 07:36 PM Holy shiite! A bunch of orky stuff to blow up, :cool:
aaglo Oct 31, 2007, 01:52 AM I'm glad that Lizzy has been updating his post #135 in this thread - now I've added it to my sig, under tittle things for me to do. :)
Two-three years ago it seemed like an impossible task to have various ork klans, but now it doesn't seem too bad :)
About the warboss/nob -issue. The original post by Goldflesh mentioned the nob having a power-klaw... now the thing I've done you've placed as a ork warboss....
And looking at most of the pics of nobs & warbosses... I think you've (Lizzy'smenhood) got it right. Warboss has a power-klaw, and nobs have a choppa of some sort - unless they're packing a heavy weapon.
So maybe I'll just do a puny nob instead of 'uge warlord.
And a mekboy.
And a big mek.
And a looted basilisk.
And a flak trukk.
And a battlewagon.
And a loota.
And a skarboy.
And a gunwagon.
And a def kopta (that should be fun to do :) ).
And an outrider.
And a hunta.
And a madboy.
And a cyboar boy (that should be horrible to do :( ).
And a trappa.
And a looted chimera.
And a small shooty boat.
And a big shooty boat.
What's that... mere 18 orky units... that's nothing ;) :p
EDIT: BTW, I'm not sure if I've only had a dream, but is there somewhere a looted leman russ tank?
LizardmenRule! Oct 31, 2007, 02:34 AM Yay, the orks are gonna be Waaaghing soon(ish ;))
Hikaro made a very good Looted Russ a while back.
here it is: http://forums.civfanatics.com/showthread.php?t=104010
aaglo Oct 31, 2007, 02:46 AM Okay! Should that be used as a cannon replacement for Deaf Skullz? They seem to be having a lot of those looted things...?
Or as a guntrukk for Evil sunz?
EDIT: Ignore me... the looted leman russ is already mentioned available as a default for oks.
LizardmenRule! Oct 31, 2007, 03:16 AM So maybe I'll just do a puny nob instead of 'uge warlord.
Could you still make a Warlord for the Goffs, like this guy?:
http://uk.games-workshop.com/orks/gallery/images/ghazghkull.gif
Pleeeeease! :p
aaglo Oct 31, 2007, 03:59 AM Who's he? He looks mean... (I know who he is, the question's here just to make a funny comment... :rolleyes: )
Just one question: what's that on his other hand? The other is clearly a cruncha-klaw, but the other is... a juice mixer? Or is that a gun pointing downwards, with two large drum clips on top & side? I blame the bad angle picture :p
LizardmenRule! Oct 31, 2007, 04:08 AM Its a kustom shoota. Its actually part of the mega armour, so he's not holding it
aaglo Oct 31, 2007, 04:43 AM Gotcha. I also found a close-up picture of it (not very big though).
http://www.wargamestore.com/images/thumbs/gw5018_pic4.jpg
But that's not as special as it should be. He should have something like this bad moonz warboss has :)
http://fr.games-workshop.com/40k/orks/modelisme/nazdreg/img/001b.jpg
LizardmenRule! Oct 31, 2007, 06:06 AM Guess you could make that one too! ;) :lol:
That looks like a kustom blasta to me
Stormrage Oct 31, 2007, 07:57 AM w00t! Ghazkhull Mag Urug Trakka! Probably not the correct name, but I did type it without going over to GW of opening the codex. But you are right, the other one has a better weapon.
:lol: he has an Imperial Fist`s plate on his klaw, he probably liked the colors :D
aaglo Oct 31, 2007, 09:22 AM That looks like a kustom blasta to me
Blasta? Like a fusion blaster? That's what I thought too...
w00t! Ghazkhull Mag Urug Trakka! Probably not the correct name, but I did type it without going over to GW of opening the codex. But you are right, the other one has a better weapon.
:lol: he has an Imperial Fist`s plate on his klaw, he probably liked the colors :D
Yep, Mr. Nazdreg has a better weapon, but that's propably too fancy for Mr. Ghazghkull...
What plate? The one with a fist? I thought that particular fist design is used mainly by orks... well, hoo kares! It looks great!
LizardmenRule! Oct 31, 2007, 04:59 PM The blasta is S: 7, AP: 2, Assault 1, Blast, and Gets Hot! as per plasma weapons, so a roll of one causes a wound to the shooter, armour saves allowed.
aaglo Nov 01, 2007, 11:47 AM So... not knowing jack about WH40K-weaponology, that's a plasma gun? Or a fusion blaster? I still don't know which :lol:
One little advice to those who are thinking about rendering a lot of fire (with matching lights) with intention of doing it in a reasonable amount of time with pov-ray: Don't. :lol:
Buggy is finished, now rendering warscorcha. I'll post them both on a pack in a couple of hours.
Stormrage Nov 01, 2007, 11:50 AM Fusion Blasters are Tau. Blasta`s are Orky Plasma guns, IIRC. Not sure if the Fusion Blasters are Tau Plasma guns tho.
Thats great news aaglo :)
aaglo Nov 01, 2007, 12:28 PM So, Tau are only using fusion blasters? Well, that's kinda new. Not even Eldar? Weird...
I wonder if this could be used as some sort of attack drone for this mod. I think this is so cool, and I just happened to stumble on it in the downloads section (haven't seen it in the unit forums at all :eek: )
http://forums.civfanatics.com/downloads.php?do=file&id=7234
Stormrage Nov 01, 2007, 12:36 PM Tau are the only ones usind Drones.. looks like a good placeholder.
I haven`t seen it before either.
aaglo Nov 01, 2007, 01:21 PM Okay, the buggy and scorcha have been posted:
http://forums.civfanatics.com/showthread.php?t=249496
Stormrage Nov 01, 2007, 02:20 PM Aaglo
- 1000 shields (its the game`s maximum IIRC, he`s worth more :))
- autoproduces units every turn. Sometimes even more of them at once :D
LizardmenRule! Nov 01, 2007, 09:01 PM Thanks aaglo!
I have a question for you guys. What UUs should the vanilla civs have?
For example, if we were to make the Killa Kan the Freebooterz UU, then all the other clans would have Killa Kans able to start Golden Ages. same with the ultramarines, if we used a default unit.
someone (cant remember who off the top of my head, sorry :() suggested a Tyrannic War Veteran for the Ultramarines UU, which is just about the only unique thing they have, but since the Nids arent in the mod (yet, anyways ;)), that seems a bit odd.
the Freebooterz could have 'Ard Boyz rather than Skarboyz i guess (since i love my 'ard boyz and would like to seem them in :D)
Discuss :)
aaglo Nov 02, 2007, 02:12 AM Vanilla civs?
Ultramarines: Terminus pattern land raider? (was that the landraider with 5 las cannons?)
And I really don't know well enough of those different ork klans. Or as the matter of fact, any of the WH40k-"civs". I'll have to study more on them :)
LizardmenRule! Nov 02, 2007, 05:03 AM By vanilla i meant the "default" civs (such as the Ultramarines, Freebooterz and Ulthwe) that have all the default units, and the other "clans" all have lists based on the 'vanilla' one
aaglo Nov 02, 2007, 05:55 AM Ok.
About the killa kans: don't we have two variants from it - the other could be available only to the freebooters?
And what about that terminus pattern landraider? Wouldn't it be cool :thumbsup:
Stormrage Nov 02, 2007, 06:11 AM Terminus pattern is the worst design in the history of worst designs. Ever. Its so obvious "Not Even Pretending To Be Interested In How It Looks And Plays On The Board,Lets Just Make Money And Make Things Dumber So We Can Take Money From Less Intelligent Kids Too". As someone, somewhere once said: I`m against it. And its not unique to Ultramarines.
Tyrannic War Weterans are, tho. An explanation to them in the mod could be - well.. they killed all the Tyranids before we made the mod.
LizardmenRule! Nov 02, 2007, 06:47 AM Or we could make the Nids barbs, rather than the Hruud, since the Nids are an actual 40K army and should be represented, in my opinion.
Then the Tyranid Hunters can stealth attack the Nids. We already have a Ravener-like unit (Navy Dawg's), and i guess we could use that Alien unit as a Gaunt of some discription.
Good idea for the Kanz, aaglo. might as well use them both, it'd be a waste not too :D
Stormrage Nov 02, 2007, 07:04 AM I agree on both accounts with LizardmenRule!
aaglo Nov 02, 2007, 07:13 AM I don't understand what's so uncool about the terminus..? Isn't it just a landraider with an alternative weapons configuration? Well, okay, just forgedaboudit then. :)
Stormrage Nov 03, 2007, 06:20 AM Terminus had Cool Potential. But they messed up, badly. There is a general consensus on the various 40k forums that its pretty much a slap in the face. And these guys are.. nerds to the bone. They make whole studies of 40k stuff. Anyway, sorry for my outburst a few posts up, if it makes you happy you`re welcome to make one. Unlike real tanks, Civ3 units actually have to turn and face the enemy, so its design flaws won`t be noticable in Civ.
aaglo Nov 07, 2007, 12:33 PM It took a while, but here it is. A preview of ork flak truk.
It's based on the forge world's war wagon model.
Suggestions on colours? (I thought of making it in camo, because We hafta see dem flying weedy gitz befur dey see us!)
Stormrage Nov 07, 2007, 12:57 PM Awesome! Good point with the camo :)
LizardmenRule! Nov 07, 2007, 05:42 PM I agree. Looks great, aaglo :thumbsup:
aaglo Nov 08, 2007, 12:55 AM Happy to hear you like it so far :)
How about replacing the red bitz with goldy bitz? Or do proper orks even use golden colour in their gear? Or is it too flashy (then it would be suitable for bad moonz, but no other)...
I think that those red parts in that vehicle don't feel "correct". Maybe some brass/brown colour would do well there.
...Anyway, sorry for my outburst a few posts up, if it makes you happy you`re welcome to make one. Unlike real tanks, Civ3 units actually have to turn and face the enemy, so its design flaws won`t be noticable in Civ.
Not that I desperately would want to do it, I only thought of it looking just awesome. And I didn't know it had desing flaws in the tabletop. What are those BTW? The thing that it can fire all its weapons on a target only when completely facing the enemy - or is it that it cannot fire the rear sponson lascannons at an enemy directly in front of it?
LizardmenRule! Nov 08, 2007, 05:02 AM Well, gold (or yellow) is only used by the Bad Moonz (and my NiteHorkz ;)), so probably best not to use it. Red paint makes Orky vehicles go fasta, but i dont think speed is something a flak unit really needs to worry about. so i guess a brass/brown colour would be fine :D
not that i really matters to me :)
aaglo Nov 08, 2007, 05:35 AM I also thought of using that chassis as a base for:
- gun wagon as a kannon replacement
- looted basilisk cannon, I know, the chassis isn't even close to basilisk's, but I figured the orks found the gun in the basilisk to be ok, so they just removed it from the basilisk wreck, and bolted it into one of their spare truks (and they have loads of them!)
- and maybe even a zzap wagon, a zzap gun replacement for evil sunz (or would that make them over-powered to have many fast mobile arty units).
- with some added modifications (read: upscaling EVERYTHING) this could be transformed into a battlewagon.
LizardmenRule! Nov 08, 2007, 06:10 AM i think one fast artillery unit is enough for the sunz, although we can add one in when testing to see whether it is too overpowered, then you can make it ;)
for the looted basilisk, it would be better to use the chasis of the chimera (if when you make the looted chimera ;)), but if not, i'd remove the wheels and cockpit from the front and just have the traks
aaglo Nov 08, 2007, 06:27 AM HA-HA!
If/when... and I was thinking about reducing the shedload of work I already agreed on. I've should have known better... well, you lose some, and then you lose some more :p ;)
LizardmenRule! Nov 08, 2007, 06:50 AM You dont have to do anything you dont want to...
But if you stop making stuff you must be prepared to receive this guy in a PM every day until you make some more stuff :p
http://kimberly2u.files.wordpress.com/2007/07/puss-in-boots1.jpg
but seriously, we are in no rush here, so dont feel like you have to do EVERYTHING now (although that would be nice :mischief:)
aaglo Nov 08, 2007, 07:01 AM Mmmm... foood :drool:
Stormrage Nov 08, 2007, 07:20 AM Thats right, and we`ll stop feeding you, if you stop making stuff!
Now, to answer your Terminus question:
bet its just a LR with bitz for a Razorback turret and Predator sponsons.......
Seriously its terrible....the sponson guns can't even line up for heavens sakes!
that thing looks terrible and badly conceived. 5 lascannons.. but only 3 can shoot in the same direction at any time me thinks gw's designers wanted to get out of the office early on that day..
ok find this another f****** waste , some retart at GW HQ was allowed to pick and mix with the spare part box and made that crap.
I'm sooo happy I didn't go to GD Germany today. (Had a spare ticket from our local fantasy store.)
Right now I'd probably sit in jail for demolishing that ugly bastard and killing its designer with a blunt cutter.
Hooray for GW and their lack of imagination. Making something like the Prometheus, switching Heavy Bolters with Lascannons would have done the trick... but noooooo, better use the rummage box.
What do you think? Had JJ's 5 year old son his first debut at designing?
Uglier than a Nurglite with half his face eaten by maggots. Disgusting lack of imagination. I could model that with my ass
What the devil is the point of a tank that can't fire forwards? It took us 2 seconds to figure out 3-4 viable ways to make this thing work, and the guys who get paid to do it came up with this? I'll bet Jervis designed it! Yeah, that's what happened! It's all part of his master plan to turn Space Marines into the Keystone Cops of 40K.
Regardless of whatever rules may accompany it, it a cheesy cut and paste job. I personally think they would have done better to modify the Prometheus sponsons to hold a pair of twin linked lascannons and put the razorback style turret in the hole above the assault ramp. That would give you five twin linked lascannons that would actually look like they could focus fire to the front arc of the tank. That would be a good looking marine titan killing tank, while still allowing you to put a storm bolter or hunter killer missile on one of the upper hatches.
I have to agree that this thing looks like it came out of the back end of a rabid baboon Absolutely horrible in my opinion. The sponsons just kill the model. If they were layed out more like how Feor suggested, I would probably snatch one up in a heartbeat, but this is just.... blegh...
I don't even think fuzzy dice and cupholders could redeem this piece of crap, boys.
I will not believe that the Astartes would develop such an.. abomination to their already tested and true platform. I mean come on..what imbicile would actually design such a sloppy vehicle?
instead of HB twin linked las cannons
front side doors a single las cannon in sponson on oth sides
rear side doors twin linkd lascannons in sponsons.
so you have 3 twinlinked las cannons and two individual las cannons. with some very poor fire arcs
This is how it should have looked like:
http://www.bolterandchainsword.com/index.php?showtopic=120879
Some funny signatures:
Was Jesus experiencing lag when he took 3 days to respawn
For my next big megabattle, I'll rent out the local minigolf place and my friends I can stage battles all over it. Heck, they rent it for birthday parties, why not for 40K? "Captain Sicarius, your orders are to cross the water trap and hold that windmill next to the plaster T-Rex. The Orks will be coming from behind the pirate ship--they must not take that windmill, Captain!"
aaglo Nov 08, 2007, 07:28 AM Now, to answer your Terminus question:
This is how it should have looked like:
http://www.bolterandchainsword.com/index.php?showtopic=120879
Well! I agree - that's much better looking. The twin-sponsons in a line would have worked better if the front sponson was lower and the rear a bit higher.
Good job the-dude-at-bolter-and-chainsword.com :thumbsup:
aaglo Nov 08, 2007, 01:17 PM Hi!
Here's a gun truk preview (a cannon with truk platform).
Basically the same as the flak trukk, but with different paint job and weapon. Nuthing fancy though. I'm open to suggestions again :)
aaglo Nov 08, 2007, 03:31 PM Or would you prefer this:
An option for the gun trukk: since it would be a speciality of the evil sunz, and even boasts stats with a movement of 2, it could have a fasta paint-job. Like thus:
LizardmenRule! Nov 08, 2007, 04:02 PM Perfect :thumbsup:
Stormrage Nov 08, 2007, 06:59 PM One of these days you`re gonna give me a heart-attack..
Its wonderful! Brrrmmm.... ka-boom! Waaaghahaghahrgh!
aaglo Nov 09, 2007, 12:01 AM Well, yeah. Which one (the dark grey or the red one) would be better??
Unless... you want me to do both :)
- one for evil sunz (because they paint things red), and one for bad moonz (because deyr teef grow fasta dan anywun elz's, and dey needz da use dem fer sumfin).
LizardmenRule! Nov 09, 2007, 03:04 AM I'd choose the red one if we had to pick one
aaglo Nov 09, 2007, 04:48 AM So, what you're saying is, that you didn't get my hint of possibly doing them both?
Or - with bad moonz case, I could change the weapon to some different plasma-thing. Or a vulcan cannon (if orks might use them). And maybe add some golden decorations to the vehicle ;)
LizardmenRule! Nov 09, 2007, 06:43 AM I did get the hint, i just wasnt sure whether or not the bad moonz should have a guntrukk too :) but you seem quite keen, so why not? :D
perhaps a bad moonz logo like the one on the flash git would be nice somewhere on the grey one...
aaglo Nov 09, 2007, 06:45 AM So, you have some great ideas too ;) :thumbsup:
LizardmenRule! Nov 09, 2007, 06:49 AM I sure do! :D
Btw, I thought you said you were trying to reduce your workload? ;)
Stormrage Nov 09, 2007, 08:34 AM Maybe he`s talking about his RL workload so he can make more units :mischief:
aaglo Nov 09, 2007, 09:47 AM Ding-ding-ding!
Stormy got it right :lol:
aaglo Nov 09, 2007, 10:36 AM Now, this 'ere wud be da nazdreg's boyz flash-blasta gun-trukk.
Is it too much over the top?
Stormrage Nov 09, 2007, 11:57 AM Oh you are just having so much fun making these, aren`t you? :)
Its not over the top, its right on top! :thumbsup:
aaglo Nov 09, 2007, 12:36 PM Yeah... this is FUN :)
And you think that a mobile mega-blaster for bad moonz ain't too much? The that's good :)
Stormrage Nov 09, 2007, 12:58 PM Lets wait for da Boss to say his mind. BTW, LizardmenRule!, you have to go green with us! No more Bond dude, you`re green now. Come on :)
LizardmenRule! Nov 09, 2007, 07:51 PM Mobile mega-blasta is awesome!
And i think i can go green... ;)
LizardmenRule! Nov 10, 2007, 06:33 AM Do you think the mega-blasta should be a replacement for the kannon or the zzap gun for the bad moonz?
since there are already a few kannon replacements (guntrukk for the Evil Sunz and the looted basilisk for the Death Skullz and the Blood Axes) i think either a replacement for the zzap gun would be good.
aaglo Nov 10, 2007, 11:58 AM That's what I was thinking about. Especially since blaster should be stronger and more lethal (for both sides!) than the kannon ;)
LizardmenRule! Nov 10, 2007, 06:33 PM If only you could make units dangerous to themselves in civ... i was thinking 10.1.2 for bombard stats (strength, range, rate of fire)
Do you think that the Blood Axez (who dont have many UUs at the moment) should have their own Blood Axe Kommando, that could be a little cheaper than the regular Kommandoz?
it would use the same graphics, but could be the GA unit for the Axes, and being cheaper might encourage them to be built
aaglo Nov 11, 2007, 03:40 AM Sure - why not :) (If I'm in the propa mood, I could think of editing the existing kommando a bit to make a blood-axe-specific kommando).
Three trukks have been posted:
http://forums.civfanatics.com/showthread.php?t=250606
LizardmenRule! Nov 11, 2007, 04:08 AM Thanks aaglo :thumbsup:
what's next? :mischief:
aaglo Nov 11, 2007, 04:13 AM You're welcome :)
I think I'll start to work on the battle wagon, looted basilisk & looted chimera next. And maybe an outrider after that... who knows the order of things yet :)
Stormrage Nov 11, 2007, 07:56 AM Wooo! Looted stuff :drool:
odintheking Nov 11, 2007, 02:45 PM Aaglo, you beast!
aaglo Nov 11, 2007, 04:05 PM Here's a preview of the Looted Basilisk - I think it's pretty close to the IG-basilisk made by muffins.
I'm thinking about adding some accessories to the back of the vehicle (on the "shell storage platform") - like shells & boxes, but no orks this time.
What do you think? Do we need more orkiness here?
odintheking Nov 11, 2007, 04:17 PM Looks just like muffin's. But I would add some spiky bitz to it.
LizardmenRule! Nov 11, 2007, 05:12 PM Looks great! a few spikes would also look good tho ;)
aaglo Nov 12, 2007, 12:51 AM Somehow, I associate spikes with chaos. Or do you mean the "metal-plates-cut-to-look-like-teeth" -spikes? Hmm... where could I put those in there?
A dozer-blade? On top of the gun-shield?
I'm thinking about adding also a secondary attack (which will use the hull-mounted shoota)... since I assume that the artillery units in this mod will also have defence values. I think artillery units should not have attack value, since it could screw up AI - altough I'm not sure about that.
LizardmenRule! Nov 12, 2007, 01:50 AM Perhaps some checks around the end of the barrel? And some armour plates?
aaglo Nov 12, 2007, 02:26 AM - Chequers around the end of the barrel? Hmm... that would be silly - and yet quite orky. I'll try that.
- Armour plates? I actually thought of adding some armour around the rear platform... or did you mean some other vaguely strange place? I also think that a dozer blade in front would increase orky-points here too, like this (no, I think I'll skip on making the battle damage presented in this pic):
http://www.relicnews.com/images/armyshowcase_jay/basilisk-big.jay.jpg
I just had a horrible realization:
After I've done the looted basilisk & chimera, someone will eventually remember that we have virtually no chaos vehicles around... :eek:
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