View Full Version : Tech Tree/Icons


LizardmenRule!
Mar 19, 2007, 11:19 PM
Anything to do with the tech tree and icons will be posted here

SWalker
Mar 29, 2007, 06:23 AM
For reference:

Godlflash's Techtree post (http://forums.civfanatics.com/showpost.php?p=5077618&postcount=1076)

Yoda Power
Jan 29, 2008, 02:21 AM
So are you still going to use Goldflash's tree or are you making a totally new one? I thought you might get started putting it together, since having a tech tree is probably the most vital (and demanding) think for a mod. ;)

LizardmenRule!
Jan 29, 2008, 03:00 AM
I think Goldflash's tech tree is a good base, but it could use more "non-unit" techs for wonders and additional improvements and things

aaglo
Jan 29, 2008, 03:42 AM
I agree with lizardmenrule. It's a good start for a tech tree. Once I get the chance, I'll try to make some sci-fi tech-boxes ('cos that would be, like, totally cool :p ).
I'd like to make more other static graphics too, since my processor seems to be getting a head-ache from all the rendering required by the unit animations. Well, maybe that's just some sort of winter flu.

Yoda Power
Jan 29, 2008, 06:03 AM
I think Goldflash's tech tree is a good base, but it could use more "non-unit" techs for wonders and additional improvements and things

So do you have all the buildings planned out? If not, then that's probably a good place to start.

And who is handling the biq anyway?

LizardmenRule!
Jan 29, 2008, 06:26 AM
I have a biq, but it really only has the units and civs added. the improvements in gold's tree were basically the vanilla civ ones, tho they might need new names.

granary in the 41st millenium doesnt seem right somehow :hmm:...

Stormrage
Jan 29, 2008, 07:46 AM
Imperial Granarytorioum and Da Shroom Hutt?

Quinzy
Jan 29, 2008, 01:39 PM
I'd say a plain "Warehouse" works best for that :p
(Maybe a Wayrhows for the Orkz)

aaglo
Jan 30, 2008, 06:36 AM
I know a better word for that: Bitz Box