View Full Version : Tech Tree/Icons


LizardmenRule!
Mar 20, 2007, 12:19 AM
Anything to do with the tech tree and icons will be posted here

SWalker
Mar 29, 2007, 07:23 AM
For reference:

Godlflash's Techtree post (http://forums.civfanatics.com/showpost.php?p=5077618&postcount=1076)

Yoda Power
Jan 29, 2008, 03:21 AM
So are you still going to use Goldflash's tree or are you making a totally new one? I thought you might get started putting it together, since having a tech tree is probably the most vital (and demanding) think for a mod. ;)

LizardmenRule!
Jan 29, 2008, 04:00 AM
I think Goldflash's tech tree is a good base, but it could use more "non-unit" techs for wonders and additional improvements and things

aaglo
Jan 29, 2008, 04:42 AM
I agree with lizardmenrule. It's a good start for a tech tree. Once I get the chance, I'll try to make some sci-fi tech-boxes ('cos that would be, like, totally cool :p ).
I'd like to make more other static graphics too, since my processor seems to be getting a head-ache from all the rendering required by the unit animations. Well, maybe that's just some sort of winter flu.

Yoda Power
Jan 29, 2008, 07:03 AM
I think Goldflash's tech tree is a good base, but it could use more "non-unit" techs for wonders and additional improvements and things

So do you have all the buildings planned out? If not, then that's probably a good place to start.

And who is handling the biq anyway?

LizardmenRule!
Jan 29, 2008, 07:26 AM
I have a biq, but it really only has the units and civs added. the improvements in gold's tree were basically the vanilla civ ones, tho they might need new names.

granary in the 41st millenium doesnt seem right somehow :hmm:...

Stormrage
Jan 29, 2008, 08:46 AM
Imperial Granarytorioum and Da Shroom Hutt?

Quinzy
Jan 29, 2008, 02:39 PM
I'd say a plain "Warehouse" works best for that :p
(Maybe a Wayrhows for the Orkz)

aaglo
Jan 30, 2008, 07:36 AM
I know a better word for that: Bitz Box

LizardmenRule!
Jun 20, 2011, 08:03 PM
Ok, while i've been catching my breath after the Chaos pack, i've been putting some thought into the tech tree. Could use a few more techs for the 4th era, but i'm reasonably happy with the rest

This is what i've come up with:

Key: Red=Chaos, Dark Green=Imperium, Light Blue=Eldar, Light Green=Orks, Orange=Tau
U=Units, I=Improvements, SW=Small Wonders, W=Wonder, E=Effects, J=Worker Jobs

http://i760.photobucket.com/albums/xx246/NightHawk_N06/era1.jpg
http://i760.photobucket.com/albums/xx246/NightHawk_N06/era2.jpg
http://i760.photobucket.com/albums/xx246/NightHawk_N06/era3.jpg
http://i760.photobucket.com/albums/xx246/NightHawk_N06/era4.jpg

LizardmenRule!
Jun 29, 2011, 07:19 AM
A whole week and no comments?

nick0515
Jun 29, 2011, 08:12 AM
Looks good. Sorry can't be of much more help as I don't know that much about 40k lore.

tom2050
Jul 02, 2011, 05:03 PM
I like the way you have it laid out in general... with techs providing a benefit in most all cases of some sort. Lots of techs with units is always fun. Like nick I don't know much of 40K, so I don't really grasp what I'm looking at as far as names go. But I can always use Google to find out!

Quinzy
Jul 23, 2011, 09:22 PM
Will I assume that the technology names are more for description at the moment, rather than their final names? :)

If so, then it looks perfect, pending playtesting! :D

LizardmenRule!
Jul 24, 2011, 03:10 AM
Yeah, names were kinda hard because its different to a "historic progression" tech tree, like in the WH mod, this is more of an "escalation" kind of thing

I think some of them are ok to keep, but if you have any ideas PLEASE post :D

Quinzy
Jul 24, 2011, 10:45 AM
Sorry, of course! Yes, if it's not 'historical' then these seem more or less spot on!

Virote_Considon
Jul 25, 2011, 05:45 AM
Yeah, aside from that pesky era 4 (just what can be put there?), everything looks good. Perhaps more civ- and allegiance-specific techs could be put in, though I guess that'd be easier to work out at a later point (i.e. when the base mod is workable), perhaps.

Quinzy
Jul 26, 2011, 10:14 AM
I reckon Imperial Armour type stuff goes in to the 4th era? Like Titans, branching off from the Super Heavies tech; etc.