View Full Version : Building Discussion/Previews


LizardmenRule!
Mar 20, 2007, 12:22 AM
All improvement and wonder discussions and preview shall be posted here

Here is a little collection of what we have at the moment:

Chapel (http://forums.civfanatics.com/showpost.php?p=4433263&postcount=18) and Necron Fort (http://forums.civfanatics.com/showpost.php?p=4469567&postcount=34) by SWalker

Imperial chapel (http://forums.civfanatics.com/showpost.php?p=4097931&postcount=1) and Eldar Warp Gate (http://forums.civfanatics.com/showpost.php?p=4097932&postcount=2) by varwnos

Chaos Warp Gate, Necron Pyramid, Ork Teleporter (http://forums.civfanatics.com/showthread.php?p=4103008#post4103008post4103008), The Space Marine Projenitor Temple (http://forums.civfanatics.com/showpost.php?p=4113874&postcount=16) and
Imperial Palace (http://forums.civfanatics.com/showpost.php?p=4118290&postcount=21) by Traianus

Ork Workshop (http://forums.civfanatics.com/showpost.php?p=5104804&postcount=78) by LMR

aaglo
Mar 21, 2007, 07:43 AM
You Lizzy!
You could make a showcase of what we have now for the buildings :) - I know you have made some cool ork-suff ;)

LizardmenRule!
Mar 21, 2007, 04:33 PM
There are a couple of links now

I might get around to adding pics soon :)

SWalker
Mar 23, 2007, 12:34 AM
Since I don't know what buildings are needed, I'll just do some at random.
http://img85.imageshack.us/img85/7842/gargantcontructionlgka2.gif
Gargant_Contruction.zip (http://forums.civfanatics.com/uploads/75178/Gargant_Contruction.zip)
(based on pics from Final Liberation)

aaglo
Mar 23, 2007, 01:22 AM
HAHA!
That look terrific, SWalker :thumbsup:

LizardmenRule!
Mar 23, 2007, 01:29 AM
Love it! :thumbsup:

odintheking
Mar 24, 2007, 11:12 AM
That's awesome!

LizardmenRule!
Mar 28, 2007, 02:05 AM
This may be a bit pre-mature, but what do you people think about wonders? in the WH Mod there are tonnes of them, but i cant seem to think of many for this mod.

Some of them are:

The Golden Throne - As in the Emperor of Mankind's throne, acts as a Forbidden Palace for Imperium factions (IG, SM, WH & DH)

Eye of Terror - Like the Chaos Moon in the WH Mod, gives a culture bonus to Chaos factions (LatD, CSM, DE)

Waaagh! - Shouldn't need explaining :) Available to Ork klanz, generatez an oonit or armee every x turnz.

Tower of Silence - Read about this somewhere. Apparently, its where an important CSM got a special sword or something, but i cant remember his name and cannot be bothered finding out at the moment.

Hall of Devices - Another one i cant remember much about. could be a Gnome Workshop/Leonardo's Workshop kinda shizniz

The Inquisition - Something for the Imperium factions, decreases corruption or produces an Inquisitor or something.

aaglo
Mar 28, 2007, 03:40 AM
Or would it be really daft, if the wonders were explained like the leaders in a game called Masters of Orion II - battle at Antares?

I'll explain:

The leaders were special characters which sometimes came to offer their services to your race. They could boost your economy, industry, farming, scientific researc, fame, diplomatic skills and the like. Then you could place them in one of your star systems to work for you. Lovely game that is BTW...

In this mod, we could make these kind of leaders be our great wonders... altough "the Thrachian Primaris has finished constructing Commodus Voke" sounds silly.

Ahhh... :)

LizardmenRule!
Mar 28, 2007, 03:49 AM
Of course, if it were "the Thrachian Primaris has finished constructing Commodus Voke's Command Centre" or something...

Virote_Considon
Mar 28, 2007, 07:11 AM
Or "Commodus Voke has joined the citizens of Thrachian Primaris in their struggle"

SWalker
Mar 28, 2007, 07:39 AM
Ellipsis Jones had some building previews (and some other graphics) in his Armageddon Secundus development thread, maybe someone could ask him about what he had and possibly using them.

LizardmenRule!
Mar 28, 2007, 07:45 AM
Have you got a link to the development thread, please? :)

SWalker
Mar 28, 2007, 07:48 AM
Armageddon Secundus development thread (http://forums.civfanatics.com/showthread.php?t=175462)

LizardmenRule!
Mar 28, 2007, 08:41 AM
Is he still around? I like some of the thoughts there, and some of the buildings look like good flavour improvements

I'll see if i can get in contact

SWalker
Mar 28, 2007, 08:49 AM
Last post 16 dayys ago in the 40k development thread, before that regularish posts mainly in off-topic.

SWalker
Mar 29, 2007, 07:16 AM
How about this?

Given the nature of the mod - wouldn't it make sense for the 'culture' producing buildings to be command/control/communication buildings. I just have losts of stange images that I can quite make into a good joke yet, based on borders being pushed around by traditional culture type buildings (temple/library/cathedral/university/colosseum).

Virote_Considon
Mar 29, 2007, 07:44 AM
I like it, myself.

embryodead
Mar 29, 2007, 08:48 AM
Same! In Pentagenesis culture was replaced by "influence" which I think is a good word for this. Here it could work both for command centers and more traditional faction buildings (sanctums etc.) if needed.

SWalker
Mar 31, 2007, 08:58 AM
Since I have not actually played Dawn of War I am not exactly sure what this building is.

http://img62.imageshack.us/img62/2378/marinelandingpadlgle3.gif
Marine_Landing_Pad.zip (http://forums.civfanatics.com/uploads/75178/Marine_Landing_Pad.zip)
(Converted from Dawn of War)

Goldflash
Mar 31, 2007, 01:20 PM
Well,its the Machine Cult, but I'mma try to stay away from DoW conversions if possible. Infact, the best case scenario would be to have no conversions at all; just orginal works. That may be hard to do, though.

SWalker
Mar 31, 2007, 04:34 PM
Infact, the best case scenario would be to have no conversions at all; just orginal works. That may be hard to do, though.

That would definitly be hard for me. After I have made 8-20 c&p conversions, I will probably be able to make c&p "non-conversions", but don't expect much in the way of buildings from me without doing conversions.

BTW - does that mean you would not be interested in the use of models from Dawn of War

Goldflash
Mar 31, 2007, 06:11 PM
For units? Certianly not.

SWalker
Apr 04, 2007, 12:16 AM
I've been trying to get a handle on what Imperial architectural style should look like. Since I'm going away for Easter I though I would post a couple of pics of the test buildings.

http://img300.imageshack.us/img300/4382/imperialbuilding02fr8.gif http://img300.imageshack.us/img300/3039/imperialbuilding01rt4.gif

aaglo
Apr 04, 2007, 02:37 AM
I think that the architechture is closer on the left - but with darker (grayer) walls.

Stormrage
Apr 14, 2007, 09:26 AM
Um.. I have nothing against the DoW building conversions, the ones I saw look pretty damn schweet. But thats just me.

I`d also like to see a DoW unit conversion (or a unit made with a released model from the game or something like that) - a static preview in a default pose would do, just to see what it would look like, if its not too much trouble. It could be nice, I just haven`t the faintest idea how good it could turn out.

odintheking
Apr 14, 2007, 11:24 AM
Well, Dawn of War models are generally pretty low poly, and probably in some obscure format. We could make all the stuff on our own, probably.

SWalker
Apr 14, 2007, 04:36 PM
Well, Dawn of War models are generally pretty low poly, and probably in some obscure format. We could make all the stuff on our own, probably.

There is a utility available online to extraxt DoW models to 3D Studio max format, I'm not a unit maker so I don't know if the 3D programs people use can read that format. Since I am on holiday thats as far as I can get for now, but when I get back my flatmate has DoW and 3D Studio Max, so I may be able to do something.

Goldflash
Apr 17, 2007, 10:30 PM
I'm pretty sure people have extracted DoW units and put them into Civ 4. So they're extractable.

Virote_Considon
Apr 18, 2007, 06:05 AM
Well, Dawn of War models are generally pretty low poly

I'm pretty sure people have extracted DoW units and put them into Civ 4. So they're extractable.

Odin's quote would suggest it is fully possible :mischief:

LizardmenRule!
May 23, 2007, 09:36 AM
In my usual "get tired of homework very quickly" frame of mind, i have been gathering together ideas for possible wonders.

Adeptus Mechanicus
Doubles production in the city where it is built, requiring workshops. maybe just for Imperium factions (IG, SM, WH, DH)

Adeptus Ministorum
Imperial organisation to promote religion (IIRC). Doubles effect of Temples (or equivalent). Again, maybe just for the Imperium.

Astronomican
Used to move through the Warp, acting as a reference point. Since there's no "Warp" travel, i presume, in the mod: Safe sea travel, +1 naval movement.

Chaos Node
Same effects as the WH Mod wonder. Increase production by 100%, +12 culture. Chaos factions only.

Codex Astartes
Places a barracks in every city. Probably too powerful to have as Imperium only...

Eye of Terror
Basically a renamed "Chaos Moon". Makes one unhappy citizen content in all cities, +10 culture.

Gargant Construction
Ork-only. Spawns a Gargant every x turns.

Golden Throne
Decreases war weariness in all cities and reduces corruption in the city where it is built. Imperium only

Hall of Devices
Halves upgrade cost for units.

Inquisition
Renamed "Witch Hunt", same effects.

Kult of Speed
Ork only again. Spawns a War Buggy every x turns.

Ordo Xenos
I quite like this one. Doubles combat bonus versus barbarians, who are xenos, which makes sense, and possibly spawns a Deathwatch Marine every x turns. deathwatch marines would have the same stats as regular marines, except with maybe +1 HP and stealth attack against all xenos units (orks, eldar, deldar, tau etc.). Imperium only

Tallarn Reinforcements
Just an idea, probably not good. Spawns a Tallarn Desert Raider (4.3.2, ignores Desert movement, using Navy Dawg's Bedouin unit) every x turns. imperium only.

Temple of Khaine
Khaine's an Eldar god, so maybe an Eldar-only wonder? Increases army value by 25%, increases army size to 4.

Temple of Vaul
Eldar god, see above. Doubles production in the city where it is built.

The Fang
Space Wolf-only fortress/monastry. Doubles the effect of Temples (or equivalent) and double research output.

Waaagh!
Increases army value by 25%, increases chances of leader appearing, maybe produces a "Waaagh!" army unit or something. ork only

Webway
SW, allows Espionage Missions.

There are an abundance of Imperium wonders there, some of which could probably just be regular wonders rather than exclusive.

thoughts, ideas, should i get some sleep...? :crazyeye:

Virote_Considon
May 23, 2007, 12:54 PM
How about the Eye of Terror also produces a unit from the warp every x turns?

Stormrage
May 23, 2007, 04:04 PM
Are we having Titans? I suggest that all "titan" like units be spawned from something.

I think the Imperium, Chaos, each type basicly, should have their own set of Wonders.

The Golden Throne? Did we already discuss the role of this in the game?