View Full Version : Skeleton Spam


Sarisin
Mar 20, 2007, 02:54 AM
Ahhh, remember the good ole days of Tiger Spam brought to you by our friends the Priests of Leaves and Druids?

Well, it appears in Fire that the mighty tiger has been replaced by the skeleton. In my current game the world has been filled with these bony creatures.

In the early game, I had the Sailor's Dirge and what seemed like a billion barrows spewing forth skeletons.

Now, mid-game I am at war with the Amurites and getting 8-10 skeletons ambling into my territory each turn.

The good: They are fairly easy to kill and you can raise your XP (in mid-game). In early game they can be something else.

The bad: You always seem to take a bit of damage leaving yourself open to attacks by Amurite Chanters and barb Lizardman Assassins.

The ugly: It can get repetitive and annoying killing these guys turn after turn.

Maybe it's not as bad as it was with tiger spam, and it isn't as monotonous as putting out fires, but IMO it does take away from the rest of the game a bit.

Perhaps it is just this game, but it seems to me Fire is a little too skeleton-happy.

What do you think?

daladinn
Mar 20, 2007, 06:16 AM
are you playing agains the comp or another player? also , if one of your rnemies is the clan of embers and they are building barrows that could explain teh waves of skeletons.

if this is a "human" player , it may be time to start a war if you can find them.

the barrows will spawn skeletons at intervals , however it after a while these will upgrade to diseased corpses , then i think its wraiths. having that many diseased corpses raining on you is not fun , and that many wraiths jsut plain sucks.

there is a bright side though , the bad guys you see from hellfire tiles are worse..... mu ha ha

rofl , hope this helps shine a bit a light....

Bad Player
Mar 20, 2007, 07:09 AM
Maybe the Amurites are using their hero Govannon to gift death 1 to all units who in turn summon skeletons each turn.

The main problem I have with tiger/any unit spamming mid-late game is the repetitiveness of it!

Nikis-Knight
Mar 20, 2007, 08:49 AM
The problem with tiger spam was that it was hidden nationality. So tigers could swarm you even when not in a war.
Swarms of units coming in to weaken you down while at war seems like a decent tactic of the AI to use.

Saien
Mar 20, 2007, 01:18 PM
The AI won't build mana nodes except as duplicates for mana it already has - so an AI Amurite won't have death mana unless they got the soul forge.

Nikis-Knight
Mar 20, 2007, 05:27 PM
I think that's a bug, did you mention that in the bug thread?

kenken244
Mar 22, 2007, 06:00 PM
i think they just build random mana nodes

eerr
Mar 24, 2007, 09:15 AM
i think they just build random mana nodes

but tend toward their favorite nodes, the ones they already have

Sarisin
Apr 02, 2007, 05:09 AM
OK, let me put this in the form of a question?

Does the AI spawn barbarian skeletons?

I think it is doing this based on my current game.

I am playing Einon Logos on a Huge Fantasy map, Epic, Prince NO raging barbs, but agg. AI.

Early in the game (about year 125), I counted 19, yes 19, Skeletons on my screen attacking and approaching one of my two cities.

For the life of me, I could not figure out where all of these Skeletons could have possibly come from. I took out 4 barrows during my exploration around my city. There was still one with a Skeleton guard and 75% fortified defense.

The Sailor's Dirge was on the other side of the Huge map.

Where did all these guys come from?

Noteworthy is that on the screen there was also not a single barb Goblin or Orc Spearman or, of course, any animals. Only Skeletons.

So, IMO, it looks like in addition to getting early Skeletons from barrows and the Sailor's Dirge, the AI is spawning them.

Fortunately, I already had a couple of Hunters to defend and Skeletons could not pillage, but that many that soon without the raging barb option really caught me off guard.