adambot
Mar 20, 2007, 05:21 PM
Does anyone have .66A available for download? it looks like it was put on rapidshare but was not updated here on the site. Furthermore, rapidshare is reporting file not found.
Thanks!
Thanks!
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View Full Version : Download for .66A adambot Mar 20, 2007, 05:21 PM Does anyone have .66A available for download? it looks like it was put on rapidshare but was not updated here on the site. Furthermore, rapidshare is reporting file not found. Thanks! stevo32 Aug 18, 2008, 02:58 AM I found this also, could someone please sort this out. I have just got civ 4 and will try to help in the making of this mod. Popcornlord Aug 18, 2008, 05:28 AM .66A is an older version. If you want to help make the new new new Star Wars mod, that would be great. What can you do? stevo32 Aug 18, 2008, 06:48 AM I don't know what I can do, but I plan on learning Python. I will let you know how I can help when I have dabbled because I haven't got it yet. It should be coming on Thursday. Popcornlord Aug 18, 2008, 07:36 AM Have you tried XML? it's fairly easy to learn so I recommend it. Also, you can suggest in the meantime if you have any ideas. stevo32 Aug 19, 2008, 01:43 AM I'll try that. I'll get started ASAP. As for ideas most I have already seen floating around. But here's one I don't think I've seen, Its an improvment - Water Vaporaters and they require moisture as a resource. stevo32 Aug 19, 2008, 02:00 AM Here are a list of planets I think should be included for maybe a Smugglers civilization. Tattooine Smugglers run (We can have the different number of skips i.e. Skip 1, Skip 2, etc.) The Leaders could be, Talon Karde, Jabba the Hutt (I know he is already the leader of the Hutts) or Nandresson. Popcornlord Aug 19, 2008, 06:01 AM Oh, forgot to tell you: We're starting with the invasion of naboo. If you could give ideas around naboo that would be great, even though general ideas are still welcome. A smugglers civ isn't a bad idea, but I think that they are organized enough to be called a civ. That could be covered by the hutts though. stevo32 Aug 19, 2008, 06:12 AM Sounds good. We need a trade federation civ, as the separistists hadn't been formed yet. Leaders - Nute Gunray, OOM-9 Cities - Cato Nemodia, Neimoidia, Deko Neimoidia, Koru Neimoidia, Maramere, Lok, Nod Kartha, Caarimon, Filordis, Cularin. I have edited some of the .XML to include these cities, leaders and civ. (They have the same attributes as Dooku for now) Is there anywhere you would prefer to post them? stevo32 Aug 19, 2008, 07:39 AM Any chance you could upload the latest mod so I can see what it is like and so I can make any changes to the current files, I am currently looking at version 0.65, I know this is quite an old version. Popcornlord Aug 19, 2008, 04:54 PM Nice work! We already added the civs, but not much (you did more). You can just upload it here. I'm not sure about OOM-9 being a leader, though. I though it would make more sense to make him a hero (like FFH). After all, he didn't lead a civ, just the military. Oh, and can you sing up officially for the SW mod? The mod is partily in the mod team forum. |
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