View Full Version : Terrain graphics


aaglo
Mar 23, 2007, 03:38 AM
Discussion and previews of terrain graphics (including cities, resources, goodyhuts, terrainbuildings, etc.) will be posted here.

City graphics
Ork cities (http://forums.civfanatics.com/showpost.php?p=2441855&postcount=8)
Possible human cities (http://forums.civfanatics.com/showthread.php?t=157961)

Goldflash
Mar 23, 2007, 04:27 PM
Actually, I think the mod should only include cities, resources, goodyhuts, terrainbuildings, etc. Not like, the actual terrain. I, for one, hate when somebody thinks its a good desicion to include a terrain pack that I just don't want to see. Most people, my self included, have picked a pack they like and use it. So no terrain with the mod. Besides, it increases the size of the mod and is unessicary.

Virote_Considon
Mar 23, 2007, 04:39 PM
Sure you don't want to get those people back? :p

embryodead
Mar 24, 2007, 11:30 PM
Actually, I think the mod should only include cities, resources, goodyhuts, terrainbuildings, etc. Not like, the actual terrain. I, for one, hate when somebody thinks its a good desicion to include a terrain pack that I just don't want to see. Most people, my self included, have picked a pack they like and use it. So no terrain with the mod. Besides, it increases the size of the mod and is unessicary.

Except that one of the possibilities of modding is changing terrain pieces into something completely different, which is a good enough reason to use a custom pack. Just look at the fallout mod terrain. In fact most mods nowadays customize the terrain and if you just swap it into your favorite one you'll ruin it. Terrain takes up to 10 MB of space. 5 MB zipped. That's about 1% of the total size of an average mod, nothing compared to units/LHs.

Goldflash
Mar 25, 2007, 10:52 AM
Fall out needs custom terrain. We don't. Besides, its one more thing we'd have to make/get made and it would add time to production length. No custom terrain.

embryodead
Mar 26, 2007, 02:51 AM
reply removed cause I'm in a good mood! :love:

SWalker
Mar 26, 2007, 03:13 AM
Do you mean ideas reguarding terrain function or terrain graphics?

I see that I'm a bit late with my opinion here, but anyway...

I think that unless the standard terrain graphics are inadequate for representing the terrain description/function in the mod, then it is better to leave that to a later add-on, and concentrate on what is actually needed to complete the mod. But IMHO whatever the descision is, we need to work out terrain description/function before desciding on terrain graphics (although we are likely to procede simulaneously).

Anyway I would like to hear embryodead's ideas, if only for future reference.

aaglo
Mar 26, 2007, 03:35 AM
Heh...
When I started this thread, I didn't think much about adding a complete unique terrain - just the terrainbuildings/roads/ect...
But I think we should not shut completely out the option of specific terrain gfx-files either.

LizardmenRule!
Mar 28, 2007, 12:58 AM
Ok, talking about the other graphics now:

- odin made a city set for the Orks

- i think goody huts along the lines of those in the WH Mod (crumbling ruins) would be good

- if the hruud are gonna be barbarians, does anyone know what kind of place they live, and can they make/recommend a graphic for the barbarian camps?

- i think we should use some sort of industrial complex to represent mines, but what to do for irrigation and roads?

- as for resources, adamanthium (sp?) and promethium (sp? again) were two materials in the tech trees gold posted on the other, old thread (the one started by stormy)

there's my few cents :)

embryodead
Mar 28, 2007, 06:45 AM
Some stolen stuff, probably doesn't fit but who knows - and it's from a rather forgotten (but good) scenario for PTW so it's likely you didn't see it. I'd try making something myself if I knew what is needed ;)

By BeBro:
http://forums.civfanatics.com/uploads/25392/bebro-res.gif
I know adamantium was red so it's recolored, don't remember what was promenthium. A silo and eggs/ork spores ;) as resources (could be faction-specific) but could be made into irrigation graphics if combined with something else.

1st is by Neomega, rest by BeBro
http://forums.civfanatics.com/uploads/25392/terrain_bldgs.gif
1&2 are future-looking mines, a barb hut (looks like a pit with some equipment, although a pcx made out of Skaven Warrens + some futuristic additions would be best), and a fortress and colony from XCom.

Future farms by... someone
http://forums.civfanatics.com/uploads/25392/farms.gif
They probably don't fit at all, but I'll post them anyway in case someone knows more about warhammer 40k cuisine.

Virote_Considon
Mar 28, 2007, 07:20 AM
I'd have farmland irrigation, with those Silo's that ED's found.

SWalker
Mar 29, 2007, 05:59 AM
Since no one seems to be saying much...

How about making the terrain fit an already inhabited planet. Everyone lands forces for whatever reason, but not on an empty planet.

Make (say) mountains city (or hive) terrain; make all (or most resources) industrial facilities or significant things on the planet (eg hive centers); make improvements more about utilising what is already there (mine equivalent => more production directed to your military effort), or about rebuilding; make the bonus grassland some sort of industrial thing; etc, etc, etc.

This would also open up possibilities for a large number of resources that would make sense on an inhabited world. E.g. Ancient Adeptus Titanicus bunkers whose contents can be activated (any Imperial) / perverted (Chaos) / looted (Orks) to enable Titan construction.

embryodead
Mar 29, 2007, 07:39 AM
I like this since it's pretty much what I had in mind as well ;) At least from what I saw, most casual 40k battles take place either in open grass/forest or (usually ruined) urban areas and that's how I imagined the terrain in the mod.

SWalker
Mar 31, 2007, 08:29 AM
Following the same theme we could...

1. Have grassland / plains terrain that looks to be already settled/irrigated

2. Modify the world selection screen

E.g. if Mountains -> Cities, and plains/grassland -> faming
Then maybe (3 bn yrs, 4 bn yrs, 5 bn yrs) -> (hive-world, xxxxx, agri-world)

and if jungle/swamp -> industrial
then maybe (arid, normal, wet) -> (desert-world, xxxxx, forge-world)

... obviously that idea needs some more work.

3. Consider the place of food/commerce/shields
maybe
farmland - food
urban - commerce (and resouces required within city radius for size 2+3)
industrial - shields

4. Make roads (no railroads) some relativly subtle graphic, maybe something that looks like a supply route on a map.

Goldflash
Mar 31, 2007, 12:18 PM
Thats intresting, but I don't think it'd work quite well. How about instead of the actual terrain, the various things could be resources. Just as many, if not more, games of 40K are played in 'rural' settings instead of urban ones (my games usually take place on the Bowl and Kitchen Utensil planet).

SWalker
Mar 31, 2007, 03:52 PM
What I am trying to think/talk through is this:

This mod will be played on a random map, with each side starting with a small force. How can that map be made in order to...
1: Aviod awkward questions popping up in people minds (eg a hospitable looking empty world with everyone arriving to fight, just makes me think of the canyon setting of Red Vrs Blue.
2: Have a world with an appropriate look for 40k
3: Open up possibilties for buildings/resources etc in away that makes sense.

Now, my numbered suggestions in the previous post are not the start of points 1-x of some plan; they are semi-independant ideas all based on my pondering of the situation.

For example
(already settled world)
=> (they would already have roads etc, wouldn't they)
=> (what the player builds within the game is not a "road")
=> (it should not look like the only roads are the ones the players built)

Just as many, if not more, games of 40K are played in 'rural' settings instead of urban ones (my games usually take place on the Bowl and Kitchen Utensil planet).

I would like a setting with both (depending on the map). But while I am happy enough with the Bowl and Kitchen Utensil planet for table-top battles, I far prefer terrain with a bit of work put into it, and I definitly don't want to be playing a game with the computer equivalent.