View Full Version : Arda Mod
Mar 24, 2007, 08:10 AM
This is a project of create a mod about the LOTR, not just about the War of the Ring and the Third Age, but all the fantastic history since the War of the Gems in the First Age and the Fall of Númenor in the Second Age until the initial happenings of the Fourth Age. This will be a very interesting mod, with many new units, civs and options, but also its a huge and very complex project. The developing team is currently formed by Elda King, thomas.berubeg, Pariah, Death900, xmen510, ghandi_rules, but any help is welcome, from ideas and sugestions to direct help on the mod creation; in speacial, we really need a good programmer, and we can never have enougth modders.
We have a subforum for this mod in the Chamber of Records, a great forum dedicated to the works of J.R.R. Tolkien with emphasis to modifications about it - see my signature. In this subforum we discuss most of the technical part of this mod, and put most of the info about the mod, so this thread is most for sugestions and questions, and for contact with the Civ community.
Note: this mod is being devllopped for BTS
18 all new civs and over 36 new leaders (Done)
Completely new tech tree, with tech quotes, new icons and race-specific techs(Almost Done)
New civics (Being worked)
Many new units, including a standart set of units (with racial variations) and some UUs with no equivalence with other civs
Many new buildings and wonders, some with new effects (Being worked)
A Hero system similar to FFH and FFH2, adapted to Middle-Earth
King units, exclusive of each leader and capable of combating or leading your army
New promotions, including exclusive powers of some units
Quests for Silmarils, optional quests hard to do but capable of greatly increase your power
The One Ring system, where The Shadow should build the Ring - that can be lost if Sauron is defeated, and must be found at any cost
And more - just wait and see!
Mar 24, 2007, 02:42 PM
Just one thing i havent understanded, what do the silmarrils do exept be some shiny?
Mar 24, 2007, 03:04 PM
well, evry body wants them, and will try anything to get them...
they also hold the some of hte light of the trees that ungoliant destroys
Mar 24, 2007, 03:13 PM
They also are blessed, and help those who have them - except the evil ones - like they did with Earendil and his people.
Mar 25, 2007, 01:05 AM
Yeah, just came an idea, what about in some way getting contact whith the Valar... Then they will send reinforcement to aid in all the summoner civs war, like they did when eärendil came...
And they sended the Istaris to...
Mar 25, 2007, 04:14 AM
Currently, we plan to have a Earendil victory (like spaceship), and a tech called The Wizards that will allow you to build some very special heroes...
Apr 13, 2007, 09:01 PM
I have just seen this, but if you are looking to have a scenario based on your mod for the War of the Ring can I recommend to you all playing Harlan Thompsons "Lord of the Rings" scenario for Civ2 which was brilliant fun.
Can't really remember but I'm pretty sure I modded his mod some time ago to "improve" it too I thought it was that good.
A link to it:
Apr 14, 2007, 08:00 AM
what is it that is so hood about this scenario.. i wnat to play it, and it's been recomended to us a few times... but we don't haveCiv2, so can't see what makes it so good.
can you tell us?
Apr 14, 2007, 05:28 PM
what is it that is so hood about this scenario.. i want to play it, and it's been recommended to us a few times... but we don't haveCiv2, so can't see what makes it so good.
can you tell us?
It is one of my all time favorites.
The object is to get Frodo to Mount Doom and have him destroy the Ring.
It is extremely hard to win. Took me 5 tries at a lower difficulty level.
From the first turn it is total war of the 3rd Age. There are no front lines to start off with.
Rohan, Gondor (includes Hobbits, Dwarves, Eagles, Ents, etc.) and the Elves are allied against Mordor, Isengard, Haradrim and the Easterlings. All the heroes and villains are there.
I could babble on but never give the scenario justice.
Scroll down to the bottom of this page:
or go to eBay directly to find a copy of Civ II. I recommend the Multipayer Gold Edition. It's worth it just to be able play Harlan's scenario. There are also other Tolkien based scenarios worth checking out.
Apr 15, 2007, 04:26 AM
The Conquest of Middle-Earth (later upgraded to Lord of Middle-Earth), by ROTCWinter was a good scenario for Civ3 with this same idea.
May 11, 2007, 11:54 AM
How far have we get?
May 11, 2007, 01:09 PM
UUGGHH1 i'm still trying to get the diplomacy file to work
Aug 31, 2007, 12:31 PM
Just updated the first post (slightly)
please tell me if i misspelled a name, or forgot someone...
Sep 27, 2007, 11:07 AM
this might be interesting to add... because i imiagine settlers being very expensive, many cities not developping until later in the game... except maybe for the elves.
Nov 25, 2007, 07:15 PM
Yeah the elves were in fact one of the oldest and advanced peoples of Middle Earth.
Nov 26, 2007, 07:19 PM
Hmmm, so this mod is going to include ALL the races of ALL ages?.
Nov 27, 2007, 01:41 PM
Nov 27, 2007, 05:55 PM
Ok, cool I am going to work on the Pedia writings as well.
Jan 06, 2008, 05:32 PM
I am curious about the effect of the fog of war in the game. Will there be anything like the huge fog of war that issues from mordor in the return of the king? or like that in the simarillion where there is the girdle of melian, or in LOTR with galadriel's fences in lorien? Elrond and Galadriel both mention that they cannot see through sauron's shadow. Also the Girdle of Melian is one of the major bonuses for Thingol's kingdom during the war of the simarils.
Jan 07, 2008, 08:59 AM
At most, we may give bonuses to units with a wonder (the Girdle of Melian will likely be a kind of Great Wall wonder) or event (dark fog from Mount Doom obscures the sun, all Beast units gain temporarily the ... promo).
Jan 07, 2008, 02:44 PM
Hey guys; just wondering; is the mod going to have the beornings? Perhaps they would fit into the nature civ.
Jan 08, 2008, 04:25 AM
no not nature, Beorning's are playable civ
Jan 15, 2008, 02:49 PM
I have to ask because I've been reading the forums. Is the mod close to being done? Is its end in sight?
Jan 15, 2008, 03:25 PM
It's somewhat close to a first release, with only XML changes (civs, leaders, units, etc...)
Feb 24, 2008, 03:27 AM
Is this mod dead, or do somebody work this atm?
I would like to have good LotR- mod and what i have read, this gonna be just what I been search.
There have been very quiet over week now.
Feb 24, 2008, 08:10 AM
yeah, were working quietly on our own stuff. i've done a bit more, but like i've said, i don't have much time. i don't know how much namesareuseless has done.
Feb 04, 2009, 07:07 PM
What is the estimated amount of time it will take to finish this?
I have found other mods but they are only like 1 meg so they cant be full but just small patches to something. Also i found a mod version for civ3 but i really want one for civ4. Is there any other LOTR mods i can play while im waiting for this one to be finished?:confused:
Feb 07, 2009, 04:09 AM
I just posted a preview of the Mod itself. Have a looksy', help out if you can with anything.
Feb 07, 2009, 12:04 PM
Ill try it
Mar 20, 2009, 06:27 PM
Just a reminder to those checking out the Mod for the first time. This is very out of date information. Please check out the threads dated for 2009. We are mainly in the Discussion stage of restarting this Mod!
Thanks, and enjoy!