View Full Version : Wonders


thomas.berubeg
Mar 24, 2007, 08:28 AM
Suggested here the wonders for the mod:
-Hornburg (Helm's Deep)
-Rivendell
-Paths of Dead (allow to make Deaths of Dunharrow units)
-The Last March of the Ents (make hostile Ents randomly spawn at the map)
-The Shire (National, allows to make Hobbits)
-The Lay of Leithian (Heroic Epic)
-Barad-Dûr (Dark Tower)
-Thangorodhrim (Towers of the evil capital in the first age)
-Dúrin's Tower (at the top of the Moria, where Gandalf fought the Balrog)
-The Gate of the Noldor (the Gate of the Elves, a secret passage to their city)
-The Great Fountains (of Gondolin, one great elven city)
-The Noldolantë (National Epic)
-Orthanc (tower of Isengard)
-The Arkenstone (a very valuable gem of the dwarves)
-Henneth Annûn (a refuge and outpost of Gondor)
-PalantÃ*ri (allows to build the Palantir national unit)
-Ring of Power (National wonder)
-Elven Ring (the same, but doesn't get controled by sauron - they removed the rings before he could do so)
-The White Tree (National)
-The Seven Beacons
-Lake's City
-Forge of Ëol (one great elven-smith)
-Dagorlad
-Cirith Ungol (allows to make Laracna)

Any ideas?

Love
Mar 24, 2007, 01:04 PM
What about minas tirith, a greater version of the hornburg?

Elda King
Mar 24, 2007, 03:35 PM
It would be a common Tower (the Tower is already a strong building), in a big city. But in the probable-future-warlord-version we plan to have the Rammas Echor as a wonder (kind of a great wall).

Love
Mar 25, 2007, 01:08 AM
What about ring of melian an also-a-great-wallwhat-i-can-see-it...???

Elda King
Mar 25, 2007, 04:20 AM
Yes, it's the plan - but only when we do a warlord release.

Brisingamen
Mar 25, 2007, 04:59 PM
do you have the dwarven mountain in the hobbit?

thomas.berubeg
Mar 25, 2007, 05:49 PM
Might be a good one to have.

Iatan
Apr 01, 2007, 08:04 AM
Using the same concept as The Barbarian kings axe in FFH or, if I understand right, the concept of the One Ring why not have other great weapons or items that can be "transferred" between units when the are destroyed.

Having a national wonder, like a forge, or when a hero is created they have the item.

Items might include:
Glamdring
Orcrist
Sting
Grond (Melkor's hammer)
Narsil
many items (mostly swords) named in the Silmarillion

thomas.berubeg
Apr 01, 2007, 11:42 AM
That would be a good idea. (i'm ashamed to say i hadn't thought of that)

Elda King
Apr 01, 2007, 04:13 PM
Great idea, I was already thinking on equipment promos for heroes (mostly for Turin - Gurthang, the Dragon Helmet, and such), but didn't think about them being transfered by one unit into another. But wait for surprises with the heroes and promos, we have plenty of ideas to use if we get a programmer.

Brisingamen
Apr 02, 2007, 01:30 PM
why aren't you having moria as a whole, instead of just daorin's tower?

Celeborn
Apr 03, 2007, 05:13 AM
Weeeeeeell...


Fi we are talking Arda as a whole, and not just Third Age Middle-Earth...


Then the Twin Trees of Valinor would most certainly have to be there.

thomas.berubeg
Apr 03, 2007, 06:55 AM
it is arda as a whole, but, the trees would be rather hard to implement: they are perfection... what would they do in the game?

Brisingamen
Apr 03, 2007, 09:41 AM
^^increase culture, i think. after all, moria is a place of beauty

Go Boks
Apr 03, 2007, 03:56 PM
A lot of those "wonders" seem fairly common to me...

Elda King
Apr 05, 2007, 05:33 AM
Moria would be a city, not a wonder. And the game starts after the trees have been killed, in the beggining of the First Age (the Age of Stars's techs represent technological achievments that some peoples might have researched, but not all, a kind of "remainders" from the earlier days).

monolith94
Apr 19, 2007, 10:56 AM
Iirc, the civ 2 lotr mod had alot of good lotr wonders, you might want to check that out for inspiration...

Love
Apr 19, 2007, 11:42 AM
Orthanc should be a wonder, yes... The Numenorans builded it and later on theey gave it to Saruman since the dunlendings had tooken control over it...

thomas.berubeg
Apr 19, 2007, 01:11 PM
orthanc's going in as soon as we find a model.

Love
Apr 20, 2007, 07:00 AM
The snake pillar in FFH is a good thing to start whith... Or just a big obelisk...

thomas.berubeg
Apr 20, 2007, 05:03 PM
are resource nifs usable as buildings?

Love
Apr 21, 2007, 01:52 PM
Well, i guess the skin is...

Olorin121
May 19, 2007, 10:07 PM
for items we could have Gil-Galads spear Aeglos,or Turins sword Gurthang
For another wonder we could have the fortress of Feanor (where he kept the silmarils)

Love
May 21, 2007, 01:04 AM
Yeah... I was thinking about shrines... I think that the holy shrine for worshiping the dark could be that one on Numenor Sauron builded... What about the other two?

Elda King
May 22, 2007, 05:51 AM
Yes, the shrine for this religion is the temple of Númenor. I don't remember what are the other two, though.

woodelf
Jun 08, 2007, 04:50 PM
I made a model of the Temple of Numenor, but haven't textured it yet. How many towers do you guys have done so if I get ambitious I don't end up redoing some already made?

thomas.berubeg
Jun 09, 2007, 10:42 AM
we have two... one standard for all civs, and baradur. thanks alot, woodelf :)

Pariah
Jun 14, 2007, 07:54 AM
Iirc, the civ 2 lotr mod had alot of good lotr wonders, you might want to check that out for inspiration...

If you meant my old modpack (http://www.civfanatics.net/downloads/civ2/modpacks/Tolkien_Modpack_v2.zip), the list of Tolkien-style Wonders was:

Palantiri
Silmarils
Trees of the Valar
Grand Leaguer (ie the siege of Angband)
Ultimate Hoard
Voyage of Earendil
White Council
Rings of Power
Silverdome Temple (of Numenor, as previously mentioned)
Great Armament (Ar-Pharazon's force, intended to attack Valinor)
Argonath
Houses of Healing
Statue of Manwe
Saruman's Industry

thomas.berubeg
Jun 14, 2007, 05:08 PM
Thank you :) we'll robably use these :)

Pariah
Jun 15, 2007, 01:26 AM
As for different religions (not an issue with Civ2)... you have to admit, Tolkien didn't exactly devote much thought to those.

How about:
Worship of the Creator/Illuvatar (Eruism?)
Worship of the Valar collectively (Valarism?)
Celestial/Varda worship (Elberethism?)
Nature worship (Yavannism?)
Earth-shaper worship, as with the dwarves (Auleism?)
Darkness/Melkor worship (Demonism?)
Godking worship, as with the vassal races of Sauron (Mordorism?)

The default state would be a more primitive paganism, without knowledge of Yavanna or the other Valar.

Love
Jun 15, 2007, 01:27 AM
Good idea, i think it's not enough whith 3 religons...

Pariah
Jun 15, 2007, 01:38 AM
Coming up with shrines, temples and cathedrals for all 7 is another matter.

Love
Jun 15, 2007, 02:14 AM
Aüle worship can have a mine in the blue mountains i don't renember a name on

Pariah
Jun 15, 2007, 03:24 AM
Aüle worship can have a mine in the blue mountains i don't renember a name on

Do you mean Nogrod or Belegost? Those were more cities than mines.

2 wonders I forgot to mention:
Tower of Meneldur
Mindon Eldalieva

Pariah
Jun 15, 2007, 03:39 AM
Sticking with my provisional religion titles for now, I suppose the shrines could be:

Eruism - Hallow of Meneltarma (http://userwww.service.emory.edu/~jmurra2/jefmurraystudios/images/03_05_202_At_the_foot_of_the_Meneltarma_enh_800.jp g)(centre of worship in Numenor, before Sauron arrived)
Valarism - Elostirion (http://www.tuckborough.net/images/nasmith_elostirion.jpg) (Elendil's tower looking towards the west)
Elberethism - Mirrormere (http://www.jrrvf.com/php/Illustrations/Artistes/Illustrateurs/Sophie%20Baze/_thb_kheled-zaram.jpg) (ancient stars visible at all times)
Yavannism - Cerin Amroth (http://www.bracegirdle.it/Arda/images/carasgaladhon.jpg) (fairest spot in Lothlorien)
Aüleism - Aglarond (http://img-fan.theonering.net/rolozo/images/nasmith/glitter.jpg) (glittering gem-lined caves)
Demonism - Siverdome Temple (http://www.pentrace.net/sw_images/radcliffecamera.jpg) (the only shrine Tolkien himself specified!)
Mordorism - Cracks of Doom (http://tolkiengateway.net/wiki/Image:Tim_Kirk_-_The_Cracks_of_Doom.jpg), or 'Tower of the Eye' (http://uk.games-workshop.com/mordor/mordorhome/images/mordor-sideimage.jpg)(Barad-dur as a whole is a city, not a shrine)

I've linked online images which can be used as a starting point for designing the graphics.

Love
Jun 15, 2007, 04:24 AM
Sticking with my provisional religion titles for now, I suppose the shrines could be:

Eruism - Hallow of Meneltarma (http://userwww.service.emory.edu/~jmurra2/jefmurraystudios/images/03_05_202_At_the_foot_of_the_Meneltarma_enh_800.jp g)(centre of worship in Numenor, before Sauron arrived)
Valarism - Elostirion (http://www.tuckborough.net/images/nasmith_elostirion.jpg) (Elendil's tower looking towards the west)
Elberethism - Mirrormere (http://www.jrrvf.com/php/Illustrations/Artistes/Illustrateurs/Sophie%20Baze/_thb_kheled-zaram.jpg) (ancient stars visible at all times)
Yavannism - Cerin Amroth (http://www.bracegirdle.it/Arda/images/carasgaladhon.jpg) (fairest spot in Lothlorien)
Aüleism - Aglarond (http://img-fan.theonering.net/rolozo/images/nasmith/glitter.jpg) (glittering gem-lined caves)
Demonism - Siverdome Temple (http://www.pentrace.net/sw_images/radcliffecamera.jpg) (the only shrine Tolkien himself specified!)
Mordorism - Cracks of Doom (http://tolkiengateway.net/wiki/Image:Tim_Kirk_-_The_Cracks_of_Doom.jpg), or 'Tower of the Eye' (http://uk.games-workshop.com/mordor/mordorhome/images/mordor-sideimage.jpg)(Barad-dur as a whole is a city, not a shrine)

I've linked online images which can be used as a starting point for designing the graphics.

Great :goodjob:

Elda King
Jun 15, 2007, 11:00 AM
Well, your ideas are quite good, but I think we'll keep our black-and-white system of religions. Truly, the Valar weren't worshiped as gods in later versions of the legendarium, not even Aulë by the dwarves, only revered and respected by the free-peoples. Religions in Middle-Earth aren't a major part of the world, except between the peoples that were corrupted by Morgoth or Sauron, and I don't want to "fill the spaces" in Middle-Earth. Our current religious system, at least to me, is better to represent the influences of the Valar in the free peoples, as well as the relations between them.

Pariah
Jun 18, 2007, 03:24 AM
Does "black & white" mean only two religions? That would be simpler, of course, but might disappoint user who are accustomed to Civ4's normal 7 religions.

I know what you mean about not filling the spaces, though. Some purists don't like seeing their favourite works adulterated. However: if this is to be a modpack & not a single scenario, it must have scope for creating many divergent worlds within the style of Tolkien's world (which was only 1 possible history for Arda, without even envoking variable geography).

Do you plan to involve the eastern & southern civilizations in the role-playing Arda of the Guild Companion (http://fanmodules.free.fr/Gazeteer%20Final%20text%20(region%20order).rtf)? Such as the Chyan Empire, Bellakar, Mumakan, the elves of Luindor, the Empires of Urd and Womaw? A whole-world Tolkien simulation could include also the work of other hands - and those races would clearly have religions of their own.

Love
Jun 18, 2007, 08:58 AM
I'm thinking it's one Evil Religon, one Neutral religon and one good religon...

Pariah
Jun 19, 2007, 07:01 AM
Happy 2000th post, Ghandi Rules! :)

If we define one religion as "Good" and one as "Evil," do you think either should confer specific benefits or deficits to its adherent civs? It will be different from the equal treatment of the 7 religions in basic Civ 4, since all of those faiths think of themselves as being good.

In practical terms, freedom from all moral restraints could be seen as an advantage of being Evil; collective compassion and support, an advantage of being Good.

Sovin nai
Jun 20, 2007, 08:20 AM
Why don't you use the 'good,' 'evil,' and 'neutral,' things as civics, and use something completely different as religions. Nothing says that religions have to be religions. For example, you could use dwarves, elves, halflings, half-elves, orcs, humans, etc, as the religions. They would actually spread, unlike the 'religions' of good vs. evil. They would only spread through conquest.

thomas.berubeg
Jun 20, 2007, 10:53 AM
that might work. we'll wait until Elda King can decide, but i like the idea.

Love
Jun 20, 2007, 01:35 PM
Or whith culture...

Elda King
Jun 30, 2007, 08:11 AM
Does "black & white" mean only two religions? That would be simpler, of course, but might disappoint user who are accustomed to Civ4's normal 7 religions.

I know what you mean about not filling the spaces, though. Some purists don't like seeing their favourite works adulterated. However: if this is to be a modpack & not a single scenario, it must have scope for creating many divergent worlds within the style of Tolkien's world (which was only 1 possible history for Arda, without even envoking variable geography).

Do you plan to involve the eastern & southern civilizations in the role-playing Arda of the Guild Companion (http://fanmodules.free.fr/Gazeteer%20Final%20text%20(region%20order).rtf)? Such as the Chyan Empire, Bellakar, Mumakan, the elves of Luindor, the Empires of Urd and Womaw? A whole-world Tolkien simulation could include also the work of other hands - and those races would clearly have religions of their own.

Well, we plan to have "religions" more like an alignment system: you can have the "bless" of the Valar and the great development of your people sub-creativity by coming from Valinor or intense cultural intercourse with the elves (like the Edain in the first age, for example). It's the Light of Aman religion that spreads in your cities. Or you may be corrupted by the emissaries of Morgoth/Sauron, tricked to believe in their lies, like the Haradrim or Númenor (after Sauron go there): the Worship the Darkness religion spreads quickly over your empire. You also have the possibility to develop a culture that, even wihout direct contact with the Valar, knows and respects Ilúvatar, living in peace and ofering Him the first fruits of each season (like the early numenoreans): you may found the Reverence for Eru religion.
The idea was to have a "racial" civic that made it very difficult for elves to adopt a religion other than the Light of Aman (suposing that specific elven civ founds it), using the "no non-state spread" thing: if they don't found the religion, it doesn't spreads, they don't adopt it, and stay neutral or good the rest of the game. The dwarves and men wouldn't have this, and so would be susceptible to the first religion to spread in their cities, or even to more than one (though it should cause conflicts and unhappiness in cities). But the alignment civic works fine, we could simply put the Elves to be good, the Shadow to be evil, and other to be neutral - possibly changing at some point. Also, I think we could include a "dwarven religion", something like "Family/Acestorship Loyalty" or even "Respect for the Creator", thought that would be too much vala-worshipping for me.

Now, about filling the gaps, I think that simply letting some things more general (like, who build each wonder, each hero, who make war upon who, wich civs are in each game, who founds religions, etc) would sufice to make alternative Ardas. I'd rather not give options that are not in the books. I've even seen some of those adaptations made for MERP, but I didn't like them at all: they had things that don't fit into ME, like powerful mages and even some bad elves. It's probably better to avoid inventing, and just deduce when it comes to something we don't know about ME.

Pariah
Jul 02, 2007, 03:26 AM
OOPS! Duplicate post... sorry. :sad:

Pariah
Jul 02, 2007, 03:51 AM
The idea was to have a "racial" civic that made it very difficult for elves to adopt a religion other than the Light of Aman (suposing that specific elven civ founds it), using the "no non-state spread" thing: if they don't found the religion, it doesn't spreads, they don't adopt it, and stay neutral or good the rest of the game....Also, I think we could include a "dwarven religion", something like "Family/Acestorship Loyalty" or even "Respect for the Creator", thought that would be too much vala-worshipping for me.

If you fix the techs and civics so that the elvish civs have to adopt the Light of Aman religion (which elves? Vanyar, Noldor, Teleri, Avari..?) won't they become a bit inflexible to play? I wouldn't want the development of my civ straitjacketed like that. There's no reason elves couldn't be evil: look what Feanor and his sons did when motivated by their oath to reclaim the Silmarils...

The dwarven Ancestor Worship religion sounds OK: Tolkien's dwarves did believe that their kings were reborn in their own descendents, especially the House of Durin. But again, such a religion need not be limited to the Dwarves. Humans, in particular, learned a great deal from other ME races, and certainly borrowed elvish belief systems - so why not dwarven?

The text of the Valaquenta does say that "their names [the Valar] among Men are manifold..." clearly, they are meant as prototypes for the pantheons of various real-world civilizations.

Manwe (sky god) = Zeus/Jupiter/Marduk/Odin;
Ulmo (sea god) = Posidon/Neptune/Tiamat/Jormundgand
Tulkas (divine muscleman) = Herakles/Hercules/Enkidu/Thor... etcetera.

Valar-worship surely happened among the 'lower' Human races of Tolkien's world, who knew of the Valar only by hearsay and "feared the powers, rather than loved them" (The Silmarillion, "Of Men").

Pariah
Jul 19, 2007, 01:36 AM
It's been 16 days... any more progress on this modpack, folks?

thomas.berubeg
Jul 19, 2007, 06:04 AM
were waiting for Beyond the sword to start over and hopefully circumnavigate the bugs we had... i will probably start as son as i get BTS (or as soon as i get used to some of the new features)

i will also be gone for two weeks... so that willl slow things down.

T_F
Aug 10, 2007, 08:19 AM
Hmm, religion ideas...

Something like
Religion (source)

Ilúvatar Worship (elves)
Vala Worship (people who don't know any better)
Melkor Worship (Melkor/Sauron/Númenóreans)
Ancestor-[something] (Dwarves)

We could have it so that religion was set in scenario forms, but was a little more like normal Civ religion in [our] epic game.

Had an idea, posted in the Silmarils thread: ...there should be a wonder like Eärendil's Voyage that you can build in a coastal city with a Silmaril. When it's done, it consumes the Silmaril (thus nullifying anyone's hope of a Silmaril Victory), but allows you to call down the Wrath of the Valar one time on one of your enemies.
Tying that in, perhaps it would only be allowed in a city with Ilúvatar Worship, and only allowed against people without Ilúvatar Worship as their state religion.

Elda King
Aug 10, 2007, 05:44 PM
If you fix the techs and civics so that the elvish civs have to adopt the Light of Aman religion (which elves? Vanyar, Noldor, Teleri, Avari..?) won't they become a bit inflexible to play? I wouldn't want the development of my civ straitjacketed like that. There's no reason elves couldn't be evil: look what Feanor and his sons did when motivated by their oath to reclaim the Silmarils...

The dwarven Ancestor Worship religion sounds OK: Tolkien's dwarves did believe that their kings were reborn in their own descendents, especially the House of Durin. But again, such a religion need not be limited to the Dwarves. Humans, in particular, learned a great deal from other ME races, and certainly borrowed elvish belief systems - so why not dwarven?


Well, the elves can be evil - they need not to adopt the Light of Aman. They just don't serve the shadow, but they can make war between themselves or with the others. And Men can adopt any religion...

xmen510
Aug 10, 2007, 07:33 PM
If you did something like the Trees of the Valar, they could possibly eliminate say the fog of war aspect. They light the world after all. Also you could have some wonders be multiple projects.

Take Minas Tirith for example. If you used it as a wonder, you could:

1 - The Wall of Pelenor - small bonus to defense and culture.
2 - The Gates of Minas Tirith (Mithril) - bonus to defense and culture
3 thru 9 - The 7 walls and gates of the city - each gives a small bonus for defense.

10 - The great court and fountain - culture bonus
11 - If not already built: The White Tree - culture
12 - The White Tower - bonus to defense (sight) and culture

Just an idea for large multiple part wonders. It would be interesting, but i'm not sure how difficult that kind of thing would be to incorporate. Also you could have multiple resources required to complete it. Stone for the first part. Mithril for the second. Copper, Iron and stone for the 3rd thru 9th parts and all of the previous plus Marble for the 11th and 12th parts.

Or just have it as one wonder but require multiple types of resources to build it.

Another wonder idea is the Caves of Aglarond. They could possibly give you 1 free gems, silver and gold resource and increase culture. It would also grant you a bonus toward a great artist.

What do you think?

Elda King
Aug 17, 2007, 01:07 PM
Aglarond was in my original idea for the wonders... The effects you sugested are good, only too many.
And we were already planning to have a similar system of defensive buildings (not wonders, just normal buildings - I believe that not all the towers, fortresses and walls should be wonders, there were too many towers and all of them were important): you must start with the basic, and then add more and more buildings. By the way, does anyone know how to remove the cultural defensive bonus (to make the defensive buildings more important, without having to give them huge bonuses and thus unbalance all the combat system)?

thomas.berubeg
Aug 17, 2007, 02:40 PM
that might be in gameinfos.XML

T_F
Aug 21, 2007, 12:19 PM
What about a beacons wonder? Don't know what it would do, though.

thomas.berubeg
Aug 21, 2007, 01:22 PM
something like the great wall? (we could have the beacons poping up on your cultural borders...

T_F
Aug 21, 2007, 01:24 PM
I figured graphics like that would be involved...
Maybe if we had a system that made contacting other civs more difficult (as you know it was in LOTR), this could make it faster.

Elda King
Aug 21, 2007, 04:23 PM
The beacons were intended as a building. They could perhaps grant a free sentry promo to units produced in the city, or give a small defense bonus. But making them like the great wall would be cool also - though we already have some wonders that would do so.

xmen510
Aug 21, 2007, 06:35 PM
What about Dol-Guldur as a Wonder. It is a smaller version of Barad-Dur after all.

You could also have say Sarumans Mines as a version of the Ironworks Wonder with a Middle-Earth Flavor to it.

Another Wonder idea:

Search For The Entwives

Since you have decided to help the Ents in their search they have taught you how to preserve and maintain forests properly. Have the Forest Preserve improvement available only with that wonder and also pershaps enable the National wonder of National Park also only with the Search For The Entwives wonder. I believe that both of these are only available late game. Attaching both of these to the one wonder would allow them to be used in the time period of the game.

thomas.berubeg
Aug 21, 2007, 07:29 PM
What about Dol-Guldur as a Wonder. It is a smaller version of Barad-Dur after all.

You could also have say Sarumans Mines as a version of the Ironworks Wonder with a Middle-Earth Flavor to it.

Another Wonder idea:

Search For The Entwives

Since you have decided to help the Ents in their search they have taught you how to preserve and maintain forests properly. Have the Forest Preserve improvement available only with that wonder and also pershaps enable the National wonder of National Park also only with the Search For The Entwives wonder. I believe that both of these are only available late game. Attaching both of these to the one wonder would allow them to be used in the time period of the game.

i rather like these ideas :goodjob:

T_F
Aug 21, 2007, 08:27 PM
Good ones!

Pariah
Aug 22, 2007, 02:23 AM
Search For The Entwives

Since you have decided to help the Ents in their search they have taught you how to preserve and maintain forests properly....

That's an interesting concept. What about the Ents themselves? In my old Civ2 modpack I treated them as a playable civilization like any other. But since they are rather unique creatures, perhaps in Civ4 they should be a special, powerful unit type - which can only produced by the civ which builds the Search for the Entwives wonder.

Forest preserves should be available to everyone, regardless of what wonders they manage to build. Elves loved their woodlands, and even the Drudain (Wild Men) preserved the forests they inhabited. A second unique unit would be a more significant benefit for the Seach wonder to bestow.

xmen510
Aug 22, 2007, 07:46 AM
Good points Pariah. I completely forgot about the Elves and others that DID in fact care about teh forests when I wrote that up. :blush:

Love
Aug 22, 2007, 11:18 AM
Maybe a quest then?

Pariah
Aug 22, 2007, 03:13 PM
That's a good idea! Call it the "Quest of the Sacred Green," "Treebeard's Favour" or something like that: build a certain number of forest preserves, and you've got strong new allies...

Elda King
Aug 22, 2007, 05:57 PM
Good idea. But the Druedain would rather be the goody huts than civs...

T_F
Aug 22, 2007, 08:11 PM
A Druadan civ would be a stretch.

Pariah
Aug 23, 2007, 03:04 AM
A Druadan civ would be a stretch.

You're probably right. :sad: In my Civ2 modpack, I called them Mountain Men - a combination of the Druedain and the pre-Gondor inhabitants of the White Mountains, of whom the Dead Men of Dunharrow were a remnant.

Perhaps Druedain or 'Woses' could be a unique unit available to some of the human civs? A kind of primitive defensive warrior. Tolkien described the Edain of the 1st Age as having some of these beings among them - a few even made it to Numenor.

Love
Aug 23, 2007, 06:44 AM
Maybe, they could give you movement in forest...

Pariah
Aug 23, 2007, 08:35 AM
That sounds good, yes. All druedain units start out with woodsman 1 & 2 promotions.

thomas.berubeg
Aug 23, 2007, 08:52 AM
that sounds good. a unique unit in addition to warrior? but being inneffective anywhere other than a forest?

Pariah
Aug 23, 2007, 09:38 AM
Just more effective in the forests than elsewhere.

T_F
Aug 23, 2007, 09:48 AM
Maybe have them act like a normal warrior except you give them a 'Druadan' promotion, which is something like +100% combat in forests.

Love
Aug 23, 2007, 11:12 AM
Like the forest warrior in the BtS mod "Defence"?

Elda King
Aug 23, 2007, 05:20 PM
Rather than a UU (except perhaps to the House of Haleth), they should be granted by a special resource... But I would make the Avari, the Drúedain and peoples like those "peaceful barbarians", or goody huts.

T_F
Aug 23, 2007, 07:40 PM
Goody huts seems to fit well with who we're putting there.

woodelf
Sep 10, 2007, 05:49 PM
It only took me 3 months to remember to texture this, but here (http://forums.civfanatics.com/downloads.php?do=file&id=7028) is Sauron's temple to Morgoth on Numenor. It's a copy of an actual building that they say Tolkien used as reference.

http://forums.civfanatics.com/uploads/32561/Numenor20000.JPG

If you have others accompanied by pics let me know.

thomas.berubeg
Sep 10, 2007, 05:51 PM
thanks alot... that looks really good! (and this isn't just empty praise ;))

what's the original it's based on?

woodelf
Sep 10, 2007, 06:09 PM
thanks alot... that looks really good! (and this isn't just empty praise ;))

what's the original it's based on?

Some Ratcliffe Camera? I have no idea what a camera is in building terminology.

T_F
Sep 10, 2007, 06:58 PM
It's awesome! It needs to have a hole in the top, to be recolored, and maybe to be widened, but it's great.

woodelf
Sep 11, 2007, 04:57 AM
Sticking with my provisional religion titles for now, I suppose the shrines could be:

Eruism - Hallow of Meneltarma (http://userwww.service.emory.edu/~jmurra2/jefmurraystudios/images/03_05_202_At_the_foot_of_the_Meneltarma_enh_800.jp g)(centre of worship in Numenor, before Sauron arrived)
Valarism - Elostirion (http://www.tuckborough.net/images/nasmith_elostirion.jpg) (Elendil's tower looking towards the west)
Elberethism - Mirrormere (http://www.jrrvf.com/php/Illustrations/Artistes/Illustrateurs/Sophie%20Baze/_thb_kheled-zaram.jpg) (ancient stars visible at all times)
Yavannism - Cerin Amroth (http://www.bracegirdle.it/Arda/images/carasgaladhon.jpg) (fairest spot in Lothlorien)
Aüleism - Aglarond (http://img-fan.theonering.net/rolozo/images/nasmith/glitter.jpg) (glittering gem-lined caves)
Demonism - Siverdome Temple (http://www.pentrace.net/sw_images/radcliffecamera.jpg) (the only shrine Tolkien himself specified!)
Mordorism - Cracks of Doom (http://tolkiengateway.net/wiki/Image:Tim_Kirk_-_The_Cracks_of_Doom.jpg), or 'Tower of the Eye' (http://uk.games-workshop.com/mordor/mordorhome/images/mordor-sideimage.jpg)(Barad-dur as a whole is a city, not a shrine)

I've linked online images which can be used as a starting point for designing the graphics.

These online images are terrific! I'm bored so I'm starting to make these if you still want/need them.

Here's is an untextured render shot of Hallow of Meneltarma:

http://forums.civfanatics.com/uploads/32561/Mel.jpg

It'll need a hill before completion.

woodelf
Sep 11, 2007, 05:30 AM
In the pick for Elostirion there are 3 identical towers on rolling hills. Would the Wonder have 1 or 3 towers?

Here's a quick render shot of 1 tower:

http://forums.civfanatics.com/uploads/32561/Elos.jpg

Bear in mind that white is the hardest color to texture for some reason... Would the tower(s) need to be on hills or would it be fine to let the game place them upon completion?

woodelf
Sep 11, 2007, 05:38 AM
If anyone needs a good art site for Tolkien I'd suggest www.tednasmith.com

Elda King
Sep 11, 2007, 11:00 AM
Great! These are wonderful, amazing, I never dreamed about having these buildings in such a way. We may not use all these as shrines, but all would be nice as wonders or even buildings. For the tower, I'd say 3, but let the game place them wherever... Not all the hills are wonders.:lol:

woodelf
Sep 11, 2007, 11:14 AM
Thanks for the feedback Elda. Do you want Barad-Dul sticking out of a mountain model (from Firaxis) or just as a tower?

Elda King
Sep 11, 2007, 11:52 AM
I think we already have a barad-dûr model... I remember seeing it on the pedia of the older version.

woodelf
Sep 11, 2007, 12:02 PM
Now you'll have two. :lol:

It might be useful for something else or to someone else.

xmen510
Sep 11, 2007, 12:29 PM
If you could put the tower on top of a Rocky Craggy hill you could use it for Dol-Guldur.

woodelf
Sep 11, 2007, 01:03 PM
If you could put the tower on top of a Rocky Craggy hill you could use it for Dol-Guldur.

Good idea. I'll do one plain and one sticking out of a rocky crag.

thomas.berubeg
Sep 11, 2007, 01:06 PM
thanks woodelf.


Charly1977 had made a couple of good models for us (including baradur)... you can see them laying around the morder palace thread in graphics, somewhere... you might want to check there so you don't force us to have to make a choice between all the great models:goodjob:

thanks alot...

woodelf
Sep 11, 2007, 01:07 PM
Here's Melentarma (http://forums.civfanatics.com/downloads.php?do=file&id=7037):

http://forums.civfanatics.com/uploads/32561/Mel0000.JPG

And a 3 tower Elostirion (http://forums.civfanatics.com/downloads.php?do=file&id=7038):

http://forums.civfanatics.com/uploads/32561/Elos0000.JPG

thomas.berubeg
Sep 11, 2007, 01:08 PM
very nice looking, thanks alot

woodelf
Sep 11, 2007, 01:08 PM
thanks woodelf.


Charly1977 had made a couple of good models for us (including baradur)... you can see them laying around the morder palace thread in graphics, somewhere... you might want to check there so you don't force us to have to make a choice between all the great models:goodjob:

thanks alot...

I'll take a look then. No need to make choices, there's room for all. :D Change fscale, combine nifs, re-texture, ect. I think you guys need to remove all vanilla art, if possible.

thomas.berubeg
Sep 11, 2007, 01:10 PM
Aglarond might be hard to do... how does one portray a cave with jewels in an above ground setting.

thomas.berubeg
Sep 11, 2007, 01:11 PM
I'll take a look then. No need to make choices, there's room for all. :D Change fscale, combine nifs, re-texture, ect. I think you guys need to remove all vanilla art, if possible.

Definantly... I have a feeling once we upload a beta, stuff will start pouring in...

ARGH i want the weekend... i want to put these in.

woodelf
Sep 11, 2007, 01:23 PM
Aglarond might be hard to do... how does one portray a cave with jewels in an above ground setting.

There are a lot of buildings and Wonders that are nearly impossible to graphically depict. We have the same issues on the Moon. A mushroom farm is most likely going to be underground so you don't need a model.

For Aglarond I was thinking of taking a hill, adding a cave, and then putting some jewels around it. Tough call to make look good. Also, how does one "build" a cave Wonder in a city? ;)

woodelf
Sep 11, 2007, 01:25 PM
Definantly... I have a feeling once we upload a beta, stuff will start pouring in...

ARGH i want the weekend... i want to put these in.

I think there is a nice collection of units and buildings already made, but you're right...once you have a release there will be a lot of helpers. People need to see their stuff going into the mod and then motivation will spike.

woodelf
Sep 11, 2007, 03:17 PM
Let me know if this works for Barad or some dur. The little mountain under the tower is part of the model. With proper LSystem manipulation you can most likely get this Wonder built away from the city. It took me six attempts in WB to get a good pic though.

http://forums.civfanatics.com/uploads/32561/Barad0000.JPG

thomas.berubeg
Sep 11, 2007, 03:23 PM
probably good as dol-goldur. thanks, you're really churning these out today...

woodelf
Sep 11, 2007, 03:48 PM
And I now have some ideas for the Aglarond since this melding of Firaxis and my models worked so well.

thomas.berubeg
Sep 11, 2007, 03:49 PM
yeah, that mountain looks really good

woodelf
Sep 11, 2007, 03:54 PM
Here's the above file (http://forums.civfanatics.com/downloads.php?do=file&id=7039).

xmen510
Sep 11, 2007, 04:47 PM
If you could, just change the color of the tower to black and it would be perfect.

Pariah
Sep 12, 2007, 01:43 AM
Glad to see that some of my suggestions have been useful. Those look brilliant, Woodelf! :goodjob: I wish I could do as well...

About Meneltarma, though - shouldn't it be sitting on top of some sort of mound or small hill?

woodelf
Sep 12, 2007, 04:19 AM
Glad to see that some of my suggestions have been useful. Those look brilliant, Woodelf! :goodjob: I wish I could do as well...

Thanks. Keep the pics and ideas coming.

About Meneltarma, though - shouldn't it be sitting on top of some sort of mound or small hill?

I forgot the mound. :blush: I might upload a second version.

Pariah
Sep 12, 2007, 09:22 AM
What software do you use to design those graphics?

woodelf
Sep 12, 2007, 11:02 AM
3ds max7 for models and GIMP for textures.

Elda King
Sep 13, 2007, 03:15 PM
Magnificent! Specially Elostirion, the three white towers against the sky, captured perfectly the building in the books.
Aglarond would be fine... a cave with a small path leading into it, and some shining diamonds. And you would build it discovering it, and digging a small "door". Gimli gives a nice description: working slowly, a few chops a day, to with time unveil new beautiful chambers.

woodelf
Sep 13, 2007, 04:52 PM
Thanks Elda.

I can try to capture that description in a model.

Pariah
Sep 14, 2007, 01:36 AM
And you would build it discovering it, and digging a small "door"...

That would imply that it could only be discovered in a single, pre-determined location. I doubt this is what you mean, right? It would require special coding in the map generator.

woodelf
Sep 14, 2007, 03:59 AM
That would imply that it could only be discovered in a single, pre-determined location. I doubt this is what you mean, right? It would require special coding in the map generator.

I think he means that within a mix of gameplay and roleplay that any civ can build this Wonder, but it's going to be discovered on a hill that appears next to the building city.

Elda King
Sep 14, 2007, 10:58 AM
Yes. We don't need so much accuracy; it's a way to make the "building" of a natural wonder possible. Also, it may be a shrine, so it would be built in a specific city - a Holy City.

woodelf
Sep 20, 2007, 08:49 PM
This (http://forums.civfanatics.com/downloads.php?do=file&id=7138) might be of some use to you.

http://forums.civfanatics.com/uploads/32561/PSeld0000.JPG

Pariah
Sep 21, 2007, 01:21 AM
Your various arboreal buildings will make great Nature/Ent cities, Woodelf. Thankyou Thankyou Thankyou!

woodelf
Sep 21, 2007, 04:08 AM
no problem. Remember that if any of you come across concept pics or artwork in your surfing that you'd like to see then post them here or PM me.

thomas.berubeg
Sep 21, 2007, 01:04 PM
thanks woodelf :) it looks good

Elda King
Sep 21, 2007, 05:20 PM
Great, looks exactly how I imagined a Ent-house. Also is great for the wood elves.

Love
Sep 22, 2007, 05:20 AM
Does ents live in houses?

I though they lived like Treabeard, you know in caves and by rivers...

Elda King
Sep 22, 2007, 11:56 AM
Yes, it's what is called a "Ent-house" (I don't know the english term, it's how I guess it is based on the portuguese term).

T_F
Sep 22, 2007, 09:59 PM
It is called his 'house' in English. I don't remember exactly how it's depicted in the book (I think it was a cave), but in the movie (extended) it was just a clearing.

Elda King
Sep 23, 2007, 05:07 AM
Yes, it was a cave with a stream and a "wall" of trees. But I allways imagined it as a house made of living wood...

woodelf
Sep 23, 2007, 03:12 PM
More possible Wonders/buildings in the Dragonia II thread.

Let me know if you want a different texture or add-ons.

thomas.berubeg
Sep 23, 2007, 03:52 PM
could you remove the eye on top of the house of the one eye, please?

woodelf
Sep 23, 2007, 04:02 PM
Yup, so just call it "Orc house" or something?

woodelf
Sep 23, 2007, 05:15 PM
Here (http://forums.civfanatics.com/downloads.php?do=file&id=7159) it is thomas.

I was also thinking of an orc shaman tent. Any interest?

Elda King
Sep 23, 2007, 05:28 PM
What do you mean by a shaman tent?

woodelf
Sep 23, 2007, 05:45 PM
Something with a tent model that winddelay helped me with and then some skulls, bones, ect. Unless you have some other ideas, which I'm happy to hear.

Elda King
Sep 24, 2007, 03:30 PM
Well, this seems fine. I'm accostumed with warcraft's shamans, more like elementalists/naturalists, but the skulls and bones fit OK in the evil orcs of LOTR.

thomas.berubeg
Sep 24, 2007, 03:38 PM
Well, this seems fine. I'm accostumed with warcraft's shamans, more like elementalists/naturalists, but the skulls and bones fit OK in the evil orcs of LOTR.

Probably as a culture creating thing for the shadow

woodelf
Sep 24, 2007, 03:55 PM
Well, this seems fine. I'm accostumed with warcraft's shamans, more like elementalists/naturalists, but the skulls and bones fit OK in the evil orcs of LOTR.

How would they be represented in a building?

woodelf
Sep 24, 2007, 04:25 PM
Some more stuff in the Dragonia thread.

NamesAreUseless
Feb 06, 2008, 10:23 AM
I just realized that the Argonath isn't in the Wonders list ...

http://www.tuckborough.net/otherbuildings.html#Argonath

Would definitely a good Second Age Wonder, probably working similarly to the Great Wall (not allowing Barbarians in your culture area) and maybe some :commerce: bonus.

thomas.berubeg
Feb 06, 2008, 01:29 PM
I thought we had them :confused:

yeah, they are a definite wonder, if we can get a model...

Love
Feb 06, 2008, 02:00 PM
maybe the model of Statue of Liberty

NamesAreUseless
Feb 06, 2008, 02:44 PM
I thought we had them :confused:

yeah, they are a definite wonder, if we can get a model...
I didn't see the Argonath in the Wonders list in the thread's first post.

maybe the model of Statue of Liberty
Or woodelf could make it, seeing as how he's made most of the Wonders for this mod :p

thomas.berubeg
Feb 06, 2008, 02:46 PM
We need a working version fo the mod, though.

Know, what? i'm going to send you the incomplete fils i have, and you can try to work on them a bit.... i'll never have time soon.

NamesAreUseless
Feb 06, 2008, 04:48 PM
We need a working version fo the mod, though.

Know, what? i'm going to send you the incomplete fils i have, and you can try to work on them a bit.... i'll never have time soon.
Yipee! :D

Even if it crashes, I can still work on the XML files ;)

So where will you host the files?

thomas.berubeg
Feb 06, 2008, 04:55 PM
filefront, right here:

http://files.filefront.com/Arda+mod2rar/;9585139;/fileinfo.html

thomas.berubeg
Feb 10, 2008, 06:40 PM
Link to threads with wonders and buildings:

Mordor palace: (has a lot of other buildings... Paths of the dead, elven palace, the hornburg etc...) (http://forums.civfanatics.com/showthread.php?t=190320)

Hrochland: fanatsy buildings (http://forums.civfanatics.com/showthread.php?t=214401)

Hrochland: misc buildings... ther's some we can use (http://forums.civfanatics.com/showthread.php?t=185303)

more to come alter

woodelf
Feb 11, 2008, 04:09 AM
I just put a Russian Orthodox Temple in the database. Not sure if you can use it or not. I can remove the crosses if need be.

thomas.berubeg
Feb 11, 2008, 01:17 PM
Looks realy good, but we'll see if it fits in the mod.