View Full Version : Debug


thomas.berubeg
Mar 24, 2007, 08:34 AM
I'll post what we have here soon. If you have any XML knowledge and are interested in helping, please download this and help us to debug.

We have one very persistant and nasty bug that isn't going away, and it crashes the game right before an actual game is about to start.

thomas.berubeg
Mar 24, 2007, 02:28 PM
the mod as it is right now (http://files.filefront.com/Assetsrar/;7205591;/fileinfo.html)

Love
Mar 24, 2007, 02:32 PM
I would like to see it how it is... :)

thomas.berubeg
Mar 24, 2007, 02:34 PM
go ahead and download and look through the civilopedia... or try your hand at fixing things. (if you did, i would love you forever)

I like you new Sig ;)

Love
Mar 24, 2007, 02:35 PM
Thx... I suck on XML... shall see what i can do :sad: But it takes a long time to download :p...

thomas.berubeg
Mar 24, 2007, 02:37 PM
Filefront is insanely slow, but i have membership there, so, it's what i use...

Love
Mar 24, 2007, 02:38 PM
Yeah, ever thought of trying something else??? :lol: 15%:woohoo:

thomas.berubeg
Mar 24, 2007, 02:39 PM
have any suggestions?

Love
Mar 24, 2007, 02:39 PM
Nope :p havent uploaded anything exept pictures...

strategyonly
Apr 02, 2007, 02:07 AM
Was looking under the assumption it was for Warlords, and later looked it was for Vanilla, darn.

May I suggest you start making it for Warlords, now, while you havent got so much data and files, alot easier to convert then? Just my opinion.

I would help ya, but someone who edits your stuff puts a square box at the end of each tag, and i am not used to that and "to me" i cant edit correctly then(to jumbled up), and besides it VANILLA:blush: .
I tried.

thomas.berubeg
Apr 02, 2007, 06:54 AM
Thanks anyway for trying.

Elda King
Apr 05, 2007, 05:20 AM
I would help ya, but someone who edits your stuff puts a square box at the end of each tag
What? I didn't see this, perhaps it's your XML viewer. Anyway, thanks.

thomas.berubeg
Apr 10, 2007, 05:52 PM
Newest version here (http://files.filefront.com/Assetsrar/;7205591;/fileinfo.html)

aslo in first post

Love
Apr 11, 2007, 07:56 AM
Have you fixed the starting bug yet? I want atleast to start the game...

thomas.berubeg
Apr 11, 2007, 01:08 PM
Still working on it... Chugginator said he might be able to fix it.

Love
Apr 11, 2007, 01:45 PM
Good, thats first prio...

Chuggi
Apr 25, 2007, 02:25 AM
Still working on it... Chugginator said he might be able to fix it.

Sorry.. tried and failed :(

Love
Apr 25, 2007, 07:32 AM
Doh! :cry:

thomas.berubeg
Apr 25, 2007, 01:09 PM
Does anyone want to redo the CIVDiplomacyinfo.XML? Please? we're fairly shur that's the buggy file, but it is long to do, and :sad: i don't have much time this week:sad:

Chuggi
Apr 25, 2007, 10:50 PM
Does anyone want to redo the CIVDiplomacyinfo.XML? Please? we're fairly shur that's the buggy file, but it is long to do, and :sad: i don't have much time this week:sad:

I thought you was going to make that :cringe: It'll go quicker once it gets started, trust me.

thomas.berubeg
Apr 26, 2007, 01:02 PM
I've started... it's just long to do :(

Love
Apr 26, 2007, 01:24 PM
If we just fix it, we can move to another bug... :) cheer up...

thomas.berubeg
Apr 26, 2007, 01:58 PM
Thomas throws his copy of the silmarrion at Ghandi_rules' head

Love
Apr 26, 2007, 02:01 PM
:lol: :lol: :lol: if i only had a copy :sad:

woodelf
Apr 30, 2007, 05:22 AM
How's your bug search going thomas? I have a hard time believing it's from that file, but there's a first time for everything.

thomas.berubeg
Apr 30, 2007, 01:08 PM
really? i'm still going through it... most of the people we've talked to seem to think it is in that file.

if you want, you can take look... good luck, and thanks.

GeoModder
May 01, 2007, 01:30 PM
Why do you think its in that file?

thomas.berubeg
May 01, 2007, 01:33 PM
:blush: i honestly don't remember... we had figured it out back in november. perhapes Elda king remembers. i've since then tried periodically to go through it to find the error. it was only at chugginator's urging that i decided to redo that file.

i found something strange in it though: the vanilla version doesn't have 16 references for each leader. isabella, i beleive, only has twelve and frederique has fourteen. any idea why?

Love
May 01, 2007, 01:34 PM
Frederique?

GeoModder
May 01, 2007, 02:04 PM
Any specific reason that the <Response> tag is in quite a number of times more inserted then the </Response> tag? In the CIVDiplomacyinfo.XML file I mean?

thomas.berubeg
May 01, 2007, 02:12 PM
no... i never noticed that... do you mean in ours or in the vanilla file?

GeoModder
May 02, 2007, 08:30 AM
In the ARDA mod diplofile.
Is it normal the mod can only start with a worldbuilder map so to speak?
In any case, there is indeed a xml alert (LEADER_)for the diplomacy file when starting up the mod, and it blocks the mod from starting up. The two other xml errors don't do this (or so it seems).

thomas.berubeg
May 02, 2007, 12:59 PM
Is it normal the mod can only start with a worldbuilder map so to speak?


:confused: what do you mean by this?:confused:

GeoModder
May 02, 2007, 01:12 PM
Well, I can't choose a maptype, so it must be from a premade map, no?

thomas.berubeg
May 02, 2007, 01:14 PM
I've always been able to choose a map type :confused: we want this mod to work with the normal map generator. we don';t want this to be specifically middle-earth.

i'll have to look into that, thanks.

sicnerely,
thomas

GeoModder
May 02, 2007, 01:16 PM
Might be because I copied from the wrong .ini file. I needed to create one since the download only has an Assets folder. :)

Love
May 02, 2007, 01:18 PM
Well, atleast a scenario isnt 1st prio...

GeoModder
May 02, 2007, 02:10 PM
Forget it guys, I had the wrong entries in a .ini file.
No luck in the diplofile sofar.

thomas.berubeg
May 02, 2007, 02:13 PM
i am redoing it, though i don;t really have the time too today. i'll send it to you when i finish.

GeoModder
May 02, 2007, 02:34 PM
Mmm, this might be the cause of a bug.
In the civipedia, I can select info about a barbarian civ. But this barbarian civ has no diplo quotes in the bugfile.
Could it be that since you guys made this barbarian civ accessible in civpedia, but has no contact links ingame it breaks down? I think it's worth trying to remove the barb civ from the pedia and look what gives.

Try this out before you redo the file. ;)

thomas.berubeg
May 02, 2007, 02:38 PM
i'll try that tomorrow: the barbs show up as a playable civ in the civ selection screen too: any idea why that is?

edit: i just checked: nowhere in the civilizationinfos file does it say that the barbs should be playable:

<bPlayable>0</bPlayable>
<bAIPlayable>0</bAIPlayable>


<Leader>
<LeaderName>LEADER_BARBARIAN</LeaderName>
<bLeaderAvailability>0</bLeaderAvailability>
</Leader>

Any idea what is going on?

GeoModder
May 02, 2007, 02:47 PM
Nope. Just gave you guys a possible reason why the mod CTD's. I'm not about to delve mucher deeper into this with 3 other mods awaiting my attention. :)

thomas.berubeg
May 02, 2007, 02:49 PM
alrighty then, i'll ask the adoring CFC public.

Love
Jun 09, 2007, 02:54 AM
Do you got the diplo bug yet?

Elda King
Jun 09, 2007, 05:50 AM
We had no luck about it, so we are redoing the civs, what may take a while...

Love
Jun 09, 2007, 07:11 AM
Aww... But if we see it from the bright side, have you heard of the swedish car koinsegg? koinsegg is a luxory sports car brand and each car is special. Anyway, the maker of the car builded the first one, then the garage burned down to the ground - whith the car. So he builded it again, but that time whith new and better finesses and so on. Maybe this mod can be like koinsegg...

thomas.berubeg
Jun 09, 2007, 10:43 AM
I hope... i've finsihed my part of redoing the civs, i'll upload it here later today.

Edit: don't have time today... i'll do it tomorrow.

Badhron
Aug 22, 2007, 01:17 PM
I cant download the file, the link takes me to file front main page

thomas.berubeg
Aug 23, 2007, 08:52 AM
yeah, the file's gone. it's an old buggy file, and weve started over.

NamesAreUseless
Jan 15, 2008, 01:35 PM
yeah, the file's gone. it's an old buggy file, and weve started over.
Could you provide the mod in its current state for download? It's a lot easier knowing whats going on with this mod if we could see whats been done so far.

thomas.berubeg
Jan 15, 2008, 03:24 PM
I don't have a very complet version. i think sifaus might, or elda.

however, i am the only one with some units in. (though with no art, not even a stand in, so it wouldn't work)

sorry.

I'll upload here as soon as i have a working version, okay?

NamesAreUseless
Jan 15, 2008, 03:40 PM
I don't have a very complet version. i think sifaus might, or elda.

however, i am the only one with some units in. (though with no art, not even a stand in, so it wouldn't work)

sorry.

I'll upload here as soon as i have a working version, okay?
No problem :)

xmen510
Mar 20, 2009, 06:27 PM
Just a reminder to those checking out the Mod for the first time. This is very out of date information. Please check out the threads dated for 2009. We are mainly in the Discussion stage of restarting this Mod!

Thanks, and enjoy!