View Full Version : Terra Modified


PiTiFUL
Mar 24, 2007, 09:35 PM
Here is a modified version of the default Terra map script.

I have modified the script so that civs spawn in the 'new world' too.

Unzip the file terrapit.py and place it in your publicmaps folder, start a new game and select terrapit.

This one for Warlords

http://forums.civfanatics.com/uploads/67805/Terrapit.zip

Here is one for vanilla Civ4

http://forums.civfanatics.com/uploads/67805/Terrapitvanilla.zip

This one for BTS

http://forums.civfanatics.com/downloads.php?do=file&id=15415

=fk=Veteran
Mar 31, 2007, 08:35 PM
Instead of going through all that trouble couldnt you just play continets. :)

PiTiFUL
Apr 02, 2007, 03:52 PM
Instead of going through all that trouble couldnt you just play continets. :)


You realize that the terra map generator is unique right? The continents map generator is no where near as complex as the maps you get from terra.

Ploeperpengel
Apr 03, 2007, 07:08 AM
That's something I've been waiting for! Thx:)

Jaybe
May 03, 2007, 12:20 PM
Where have all the Flood Plains gone, long time passing? I am seeing them not in terrapit games.

PiTiFUL
May 04, 2007, 06:58 PM
Where have all the Flood Plains gone, long time passing? I am seeing them not in terrapit games.


Sorry can't help you, it has nothing to do with the map script, I get flood plains in my games so there is something else wrong with your game not related to the terrapit map script.
I did nothing with the script other then make it so CIVs spawn everywhere.

Jaybe
May 05, 2007, 02:13 PM
Good enough. My 'evidence' was not from a complete map, but contained more river-adjoining desert than I had ever seen before.

Drago Askani
Jun 19, 2007, 03:01 AM
cool gonna try it now.

AmnesiaLab
Jun 23, 2007, 10:56 AM
This does not work without the Warlords expansion, apparently. I was looking for something exactly like this, but when I loaded it up, I checked World Builder mode to make sure it turned out okay and was greeted by a uniform map of grasslands with scattered resources, rivers, and lakes all the way from one ice cap to the next. :(

Thedrin
Jun 23, 2007, 12:41 PM
The only difference between Vanilla and Warlords that I'm aware of when it comes to map generation is in the introduction of the balanced resources option. A problem relating to this difference would [most probably] occur when the map script is assiging resources - before placing tribal huts and initial units but after everything else.

The all-grassland map you describe occurs when there is a problem while the script is assigning land, hill, and peak plots, or at an earlier stage in the map generation. While I haven't looked at the code for this script, the above would leave to me believe that the problem you are having is not down to a difference between Vanilla and Warlords.

Edit: Nope, I was wrong. The script is incompatable with Vanilla.

PiTiFUL
Jun 23, 2007, 03:55 PM
Edit: Nope, I was wrong. The script is incompatable with Vanilla.

Unfortunate, well its official that this only works with the Warlords expansion.

Thanks for testing it Thedrin.

Thedrin
Jun 23, 2007, 05:51 PM
I was looking at the Vanilla's Terra, Warlord's Terra, and your modification of it. If you make the same change to Vanilla Terra then you should get a version that's compatable with Vanilla.

PiTiFUL
Dec 31, 2007, 01:39 PM
Alright I finally got around to making one for Vanilla Civ4, check OP for DL link.

Drago Askani
Dec 31, 2007, 07:10 PM
its a pretty good script I been using it since long before BtS came out.

PiTiFUL
Jan 27, 2008, 04:54 PM
its a pretty good script I been using it since long before BtS came out.

Thanks, but the credit goes to Firaxis, I just made it so Civs spawn everywhere. It is a really good script, earth like but not earth, so the map is different everytime you play, I use nothing else.

manooly
Jan 31, 2008, 08:12 AM
Is this compatible with BtS? If not, are there any plans to make it so?

Just curious. Thanks!

- manooly

PiTiFUL
Jan 31, 2008, 08:43 PM
Is this compatible with BtS? If not, are there any plans to make it so?

Just curious. Thanks!

- manooly

Sorry, I do not have BtS. Someone else would have to do it.

Tamed
Mar 13, 2010, 08:03 AM
I guess this project is done then? Still on the first page but no posts in so long....

PiTiFUL
Sep 25, 2010, 08:49 PM
I guess this project is done then? Still on the first page but no posts in so long....

Heh sorry, got all sidetracked building my MOD for BTS and forgot about this, then other things took me away from CIV. This isnt really any kind of project, all I have done is remove the code in the default script that prevented CIVs from spawning in the new world. There was some additions in the BTS version so I've updated terrapit for BTS and UP'D it, link at top of thread.

Jarlaxe Baenre
Sep 26, 2010, 01:14 PM
You are aware that this mapscript is basically Earth 2?

PiTiFUL
Sep 26, 2010, 04:32 PM
You are aware that this mapscript is basically Earth 2?

No it isnt, the only thing that is the same between Earth2 and Terra is that both scripts leave a large land mass empty to be discovered. Other then that Terra is unique and generates maps that look nothing like Earth2 maps. Earth2 as implied generate Earth looking maps, Terra generates maps that look nothing like Earth.

Lachlan
Sep 28, 2010, 02:37 PM
Problem with Xyth's History Rewritten Mod : i placed your mapscript for BTS in private maps folder of this mod and "start in old world" didn't appeared ?

I run on Mac OS X version of Civ 4 BTS

PiTiFUL
Sep 28, 2010, 05:29 PM
Problem with Xyth's History Rewritten Mod : i placed your mapscript for BTS in private maps folder of this mod and "start in old world" didn't appeared ?

I run on Mac OS X version of Civ 4 BTS

The mapscript doesnt allow you to choose where your civ spawns, all it does is spawn civs everywhere instead of JUST in the 'old world'... I did this because I like the maps this script generates and wanted to use it for games where I dont want an empty undiscovered 'new world'

PS when using this script you need to add a lot more civs then the default setting, to account for all the extra space civs can spawn in... as an example, on a large map the default is 9 I think, you need to bump that to 14.

Lachlan
Oct 01, 2010, 10:13 AM
Ok, thanks for the answer ;)