View Full Version : WOTM 06 Results & Congratulations
ainwood Mar 24, 2007, 10:16 PM Conquest victories were the order of the day in WOTM 6, with the top four winning by this method. In first place was Cactus Pete, who showed that you don't have to be the fastest to get the highest score. The honour of the fastest conquest victory went to Obormot, who also grabbed the silver medal. In third was slowrider, who grabbed his first-ever medal.
Summary of Medal Winners:
http://gotm.civfanatics.net/players/awards/GoldMedal.gif Cactus Pete: 1508 AD Conquest Victory, 146,014 points.
http://gotm.civfanatics.net/players/awards/SilverMedal.gifhttp://gotm.civfanatics.net/players/awards/visor.gif Obormot: 950 AD Conquest Victory, 134,096 points.
http://gotm.civfanatics.net/players/awards/BronzeMedal.gif slowrider: 1706 AD Conquest Victory, 113,199 points.
ainwood Mar 24, 2007, 10:16 PM Other Award Winners:
http://gotm.civfanatics.net/players/awards/world.gif Jovan Kukic: 1661 AD Domination Victory, 100,102 points.
http://gotm.civfanatics.net/players/awards/parchment.gif redemption438: 1766 AD Diplomatic Victory, 51,142 points.
http://gotm.civfanatics.net/players/awards/SpaceShip.gif Erkon: 1850 AD Spaceship Victory, 25,546 points.
http://gotm.civfanatics.net/players/awards/MusicNote.gif chunkymonkey: 1844 AD Cultural Victory, 12,412 points.
http://gotm.civfanatics.net/players/awards/cow.gif Chamnix: 2036 AD Diplomatic Victory, 11,711 points.
ainwood Mar 24, 2007, 10:16 PM http://gotm.civfanatics.net/players/awards/blueshield.gif Half Nelson: 1946 AD Domination Victory, 23,951 points.
http://gotm.civfanatics.net/players/awards/burgundyshield.gif Wicken: 1912 AD Conquest Victory, 21,287 points.
http://gotm.civfanatics.net/players/awards/purpleshield.gif UB40: 2048 AD Diplomatic Victory, 9,143 points.
http://gotm.civfanatics.net/players/awards/greenshield.gif The Mad Swede: 1951 AD Spaceship Victory, 8,272 points.
http://gotm.civfanatics.net/players/awards/greenambulance.gif Sec: 1968 AD Spaceship Loss, 5,818 points.
http://gotm.civfanatics.net/players/awards/oliveshield.gif pious_pete: 1944 AD Cultural Victory, 4,678 points.
http://gotm.civfanatics.net/players/awards/redambulance.gif donsig: 2021 AD Conquest Loss, 968 points.
>> See the full results here (http://gotm.civfanatics.net/results/index.php?month=60006).
>> See the updated global rankings here (http://gotm.civfanatics.net/rankings/civ_global.php).
>> See the latest Pantheon of Heroes here (http://gotm.civfanatics.net/pantheon/index.php?table=civ_gotm_medals.php).
>> Award symbols are listed here (http://gotm.civfanatics.net/players/awards.php).
Ronnie1 Mar 26, 2007, 12:33 AM Congrats to all of the Winners!
The Mad Swede Mar 26, 2007, 03:00 AM I wasn't very happy with my result this time around. But at least I got an award for crappiest space race victory or something. :)
Congrats to the real winners!!!
Mutineer Mar 26, 2007, 10:16 AM I do not undestand why this results are count at all. Challender were absolutly unfair and incomparatable. I believe all results should be excluded.
DaviddesJ Mar 26, 2007, 10:20 AM I believe all results should be excluded.
Are you also mad that Santa didn't bring you a pony? :lol: :lol: :lol:
I think this was the best challenger game yet. More please!
Doc TK Mar 26, 2007, 07:30 PM Congrats CactusPete - and you took over the top spot on global rankings too.
Obormot that's a really impressive conquest time.
I'm going to have to go read your write-ups.
One thing I just realized on Global Ranking is that the pairing thing is going to cause a lot of fluctuation for CactusPete. He basically has a better score than me in every game except that he didn't play one game that will get paired with a low score, so every other ranking will drop him down. Not that I'm complaining, but it seems weird that he beats me every time and I somehow rank ahead of him sometimes?
Oh shoot - I just realized CP bought Warlords. Oh well, it was fun while it lasted.
Vynd Mar 26, 2007, 07:51 PM I really enjoyed this game. Pity my victory was rather pedestrian. Anyway, thanks very much to the admins! And congrats to the victors!
Cactus Pete Mar 27, 2007, 09:39 PM No worries, Doc TK, fun's still available. I got Warlords because I was asked to play on a succession team. That game and one regular game of the month will be all I'll have time for most months.
I share your admiration for Obormot's game . . . no way my score should be better than his.
Mutineer Mar 27, 2007, 11:03 PM I do not undestand how you can congratulate each other when every player who choise Challenger were practically excluded from competition.
I would be ashamed congratulatiog myself of empty victory.
There was N pages tread about it is fair to include retirement results, it is mach less fair to prevent a group of people from compeating fairaly.
Harbourboy Mar 28, 2007, 03:25 AM Sorry, Mutineer, but can you please explain your comment. I don't understand it.
Mutineer Mar 28, 2007, 04:28 AM Read first spoiler.
Challenger game setting was set on level comparateble to deity.
(AI speed of research faster then deity, but lower production.)
That creating game more then +3 dificulty level then base game, making it absolutly incomparatable to mainstream game.
So, everyone who have choisen challenger setting had no any chance to compeat.
Challenger suppous to be harder, but still comparatable with main stream game.
Airny Mar 28, 2007, 06:54 AM I can understand your complain for this game.
But I don't understand why people who chose challenger want to be compared with the others. There is no bonus in points as there should be, so you don't play challenger for competition with non-challengers as it would be pointless, right?
Mutineer Mar 28, 2007, 09:01 AM No, not rigth. Bonus pointer is not a point, beating harder game with about the same speed is.
Result are compead in the same table, the only difference is challenger marked red.
Current dificulty is to low to be any fun to play, if there no any additional challenge. In addition I believe it is not fun not to give less expirience player some head start. Idea of challenger settings that it is harder, but still coparatable. Otherwize it should be a separate game with separate runking system.
I do play GOTM to compare my game wit others, even with some additional challenge.
cabert Mar 28, 2007, 10:00 AM congrats to Obormot
Seeing how I got low on production, I can't imagine how he did finish this fast :eek:.
Although I don't get it why people would deliberately play a harder game for no bonus, I can understand Mutineer's disgust : there are NO CHALLENGER VICTORIES in the results. Of course, it means that most people played contender, which is normal. But it also means that those few who tried challenger lost.
And a special congrats to my trash team mate Pigswill, for finishing top half in a game I didn't manage to win.
RobertTheBruce Mar 28, 2007, 10:05 AM congrats to Obormot
Seeing how I got low on production, I can't imagine how he did finish this fast :eek:.
Although I don't get it why people would deliberately play a harder game for no bonus, I can understand Mutineer's disgust : there are NO CHALLENGER VICTORIES in the results. Of course, it means that most people played contender, which is normal. But it also means that those few who tried challenger lost.
And a special congrats to my trash team mate Pigswill, for finishing top half in a game I didn't manage to win.
Yes, I think Obormot deserves special congratulations for finishing so far ahead of the pack.
pigswill Mar 28, 2007, 01:14 PM It seems generally acknowledged that Challenger was set very high this month and it took everyone by surprise. Mutineer has reason to be upset. However its a bit late to replay Challenger this month so I guess its one to mark down to experience.
uberfish Mar 28, 2007, 02:32 PM I did beat challenger, but my result is missing for some reason
whb Mar 28, 2007, 07:34 PM To Mutineer who tried Challenger and lost: well those are the risks -- if it was guaranteed that players would do just as well on Challenger as well as they would on Contender, then there'd be no point in having it. By playing Challenger you're making a statement of "I'm tough -- I'm going to start from a disadvantage and still whoop your arses". Following it up with moans of "not fair, not fair" when you fail to whoop arse just comes across as a bit childish.
Everyone knows what the disadvantage is before they download the save file; if you don't think you can hack it, don't. If you think you can hack it but you can't hack it, then bad luck but there's no use crying about it.
Well, so says someone who's never played Challenger! :)
(Obviously "hack it" here is Australian slang for "cope", as opposed to nefarious attempts at cheating)
DaviddesJ Mar 28, 2007, 09:29 PM But I don't understand why people who chose challenger want to be compared with the others. There is no bonus in points as there should be, so you don't play challenger for competition with non-challengers as it would be pointless, right?
It's not "people" who are complaining, it's just him. He complains about everything. He also complained about the Deity GOTM15 because ... it was hard to win. :crazyeye:
Mutineer Mar 28, 2007, 11:19 PM I did not trued challenge and lost. I play challenger every time.
I did not finish the game becaus it is not fun. Most other people do not play challenger often. I think I have very valid complain and I do not undestand luck of any comments form orgonisers. I think we should have discussion about what challenger mean, seem orgonisers have different ideas.
No no one known disadvantages befor downloading save.
Advertased disadvantage was AI having higher heal/happiness cap.
In reality AI had a lots of additional bonuses not listed.
In addition in challenger you never know real extent of AI bonuses. For example, AI had bonus technology. What does it mean? I had feeling that in that case AI was given Calendar as a bonus. AI had Calendar resource for trade the moment I researched sailing, which I did resonably early.
We relying on orgonisers to provide resonable challenge save.
DaviddesJ Mar 29, 2007, 12:16 AM In addition in challenger you never know real extent of AI bonuses.
I think that's a plus. I like the unexpected.
If you don't like it, then don't play it. How hard is that to understand? You could certainly tell from the challenger description (and the pre-game discussion) that no one knew for sure exactly how hard it would be.
Personally, what I dislike is the games where challenger is just a very minimal handicap, like "one extra technology for AIs". That makes the game virtually identical to normal. It defeats the point of providing a different option.
But you don't see me whining on and on and on about it.
I just hope the admins aren't listening to you and dissuaded from providing interesting additional challenges in the future.
Mutineer Mar 29, 2007, 12:34 AM DaviddesJ, show me your results in challenger then talk. I am sick and tied of you attaking me personally. You will not get any future responces on your posts.
DaviddesJ Mar 29, 2007, 12:46 AM You will not get any future responces on your posts.
:band: :banana: :dance: :thanx:
cabert Mar 29, 2007, 03:14 AM I did beat challenger, but my result is missing for some reason
why is that?
This is something I don't understand. Each months, some (good players') saves are missing. What's wrong on those saves?
Obormot Mar 29, 2007, 06:10 AM No no one known disadvantages befor downloading save.
You are wrong, the challenger bonuses are known before the game, so you don't have the right to complain about results being invalid. I do agree with you though that challenger shouldn't be THAT hard.
congrats to Obormot
Seeing how I got low on production, I can't imagine how he did finish this fast .:eek:
I didn't really do anything special this time, settled 4 cities on the starting island in the same place where most players did. Beelined to construction and rushed swords/cats/elephants everywhere. Vassalage helped a lot too, although I miscalculated some things because of that. (Some AIs caiptulated easily, while others were stubborn, and Augustus fought to the bitter end, which led to wrong distribution of forces between the 3 fronts.) Sorry for not posting a detailed writeup, I didn't have enough time for that. But you can find all the tricks about fast conquest in the CFR SGOTM-2 thread. ;)
Vynd Mar 29, 2007, 07:50 AM The admins have, in fact, responded to complaints about the difficulty of the Challenger settings for this game. They explained how they tested the game, and that it didn't appear that it would be as difficult as it turned out to be. I think that's a prefectly reasonable explanation for what happened.
We must always bear in mind that Gyathaar, AlanH, and ainwood put in a lot of work to make this entire thing possible, for which they get no compensation. Heck, they don't even get to play the games they are running. If we feel that one of them has made a mistake, well of course we should provide feedback. I'm sure they want to do the best job that they can. But at the same time we have to be understanding that they are only human and that mistakes are inevitable. Those mistakes shouldn't be taken personally.
Mutineer, I'm sorry that you had a bad experience with this game. The same goes to anyone else who tried Challenger difficulty and found themselves in a situation they weren't expecting. But just because the game was, apparently, ruined for you, does not mean it should be ruined for everyone else. And that's exactly what would happen if the admins were to throw out all of the results, as you (and as far as I can see, you alone) apparently want them to do.
slowrider Mar 31, 2007, 05:39 PM Yea, throw out these results :trophy3rd: and someone gets hurt! :sniper:
MarkM Apr 03, 2007, 05:00 PM Congrats to all the award winners! I wasn't able to finish, but even if I had, at best I would have just barely squeaked out a space victory or something like that.
Thorrez Apr 10, 2007, 03:30 AM This might be a bit late to write in this thread but I hope somebody will read this about the challanger/contender discussion:
Why not add the color of the type played in the global ranking as well? It wont change the position but at least then you get some kind of credit in the global rankings for chosing the harder option?
I usually play challager myself because I find it more enjoyable, however I am also a poor loser I so dont like it when people are placed better then me just because they played easier games. This will probably move me to contender in the future (as it already did in the game that removed a clam as I thought that made the games uncomparable).
Cactus Pete Apr 13, 2007, 11:18 AM Nice idea, Thorrez.
Aborigen Apr 13, 2007, 12:48 PM Congrat's Obormot, an awesome date!
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