joelwest
Apr 02, 2007, 07:32 AM
religion as it is used in vanilla Civ 4 is as a good source of happiness, some coin via founding temples, some production via monasteries, and some foreign knowledge if a religion you founded (whose holy city you still control) spreads into a foreign city.
the SotM mod currently does not use religion.
the purpose of this thread is figure out to add religion to the SotM mod.
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this following post is copied from post 850, page 43, of main SotM mod forum.
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suggestion - alien religions . . .
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Have you figured out what to do with the religion(s)? The only thing I can think of is replacing them with "Lunar Political Parties," which would make the mod sound like a joke.
a way to introduce aliens into SotM is by having all religions derived from past aliens who lived on the moon. in that case stumbling across an artifact rather than fulfilling a tech would found the religion.
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one problem, with a Terra map (a non Moon-map version of the game) most of the moon is not the primary land masses, but rather a dimpled golf ball of islands in the midst of a vast "dust ocean."
with such a map this would make it imperative to explore the entire Moon since by random chance the religion sites would likely be on remote islands in the "dust ocean."
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I just saw the graphics for Sir Aragorn's UFO units and that gave me a new idea. if the religious artifacts are to be restricted to large land masses, they could be in a cluster such as the UFO's he created for his thumbnail shot. this would mean a unit would have to "explore" each of the shapes to determine which one has the alien artifacts in it to found a new religion. each different alien religious artifact could randomly be in a set of identical UFO looking structures.
:band:
the SotM mod currently does not use religion.
the purpose of this thread is figure out to add religion to the SotM mod.
===========================================
this following post is copied from post 850, page 43, of main SotM mod forum.
=============================================
suggestion - alien religions . . .
=============================================
Have you figured out what to do with the religion(s)? The only thing I can think of is replacing them with "Lunar Political Parties," which would make the mod sound like a joke.
a way to introduce aliens into SotM is by having all religions derived from past aliens who lived on the moon. in that case stumbling across an artifact rather than fulfilling a tech would found the religion.
=====================================
one problem, with a Terra map (a non Moon-map version of the game) most of the moon is not the primary land masses, but rather a dimpled golf ball of islands in the midst of a vast "dust ocean."
with such a map this would make it imperative to explore the entire Moon since by random chance the religion sites would likely be on remote islands in the "dust ocean."
=====================================
I just saw the graphics for Sir Aragorn's UFO units and that gave me a new idea. if the religious artifacts are to be restricted to large land masses, they could be in a cluster such as the UFO's he created for his thumbnail shot. this would mean a unit would have to "explore" each of the shapes to determine which one has the alien artifacts in it to found a new religion. each different alien religious artifact could randomly be in a set of identical UFO looking structures.
:band: