joelwest
Apr 02, 2007, 07:48 AM
currently the Aliens' only presence in the SotM mod is as the mysterious beings who left behind the artifacts in debris that serve as the equivalent of goody huts in the vanilla Civ 4 game. (Note: the Alien debris does not show up if a non Moon based map is used.)
proposed uses for Aliens -
1)
aliens also have major civs on the moon and can be selected during the game startup.
I do not favor this option since it vastly reduces the other possible uses of aliens in the mod. this would make the SotM mod too similar to other sf mods.
2)
aliens replace the barbs as minor civs in addition in any other game function they have.
this is a no-brainer under the current SotM mod.
however woodelf is proposing the initial era be much more difficult than is currently the case. I called his proposal Disaster World (DW) in the Tech Tree & game Era thread (post #8).
http://forums.civfanatics.com/showthread.php?t=215026
if we do adopt a DW starting era it makes sense that neither barbs or aliens would claim tiles that are not visible to the major civs (unlike vanilla Civ 4) since the moon in that case would be too harsh a mistress.
3)
aliens providing the basis for religion in the mod.
I am very much in favor myself of aliens provide the basis for religion in the mod.
currently the mod does not use religion at all (although it is an integral part of vanilla Civ 4).
4)
an Alien Event (AE) is the background for the victory condition in the mod that replaces the vanilla spaceship victory. currently the SS victory IS enabled and only requires five SS casings to be built (concurrently).
I favor an AE era as the last era in the mod, but the development team has yet to decide the number and qualities of the various eras in the game.
I discussed one possible type of AE in the Victory Condition thread, post #2
http://forums.civfanatics.com/showthread.php?t=214997
currently the three eras of the SotM mod flow as follows -
start -> isolation event -> standard Civ 4 victory conditions
proposed uses for Aliens -
1)
aliens also have major civs on the moon and can be selected during the game startup.
I do not favor this option since it vastly reduces the other possible uses of aliens in the mod. this would make the SotM mod too similar to other sf mods.
2)
aliens replace the barbs as minor civs in addition in any other game function they have.
this is a no-brainer under the current SotM mod.
however woodelf is proposing the initial era be much more difficult than is currently the case. I called his proposal Disaster World (DW) in the Tech Tree & game Era thread (post #8).
http://forums.civfanatics.com/showthread.php?t=215026
if we do adopt a DW starting era it makes sense that neither barbs or aliens would claim tiles that are not visible to the major civs (unlike vanilla Civ 4) since the moon in that case would be too harsh a mistress.
3)
aliens providing the basis for religion in the mod.
I am very much in favor myself of aliens provide the basis for religion in the mod.
currently the mod does not use religion at all (although it is an integral part of vanilla Civ 4).
4)
an Alien Event (AE) is the background for the victory condition in the mod that replaces the vanilla spaceship victory. currently the SS victory IS enabled and only requires five SS casings to be built (concurrently).
I favor an AE era as the last era in the mod, but the development team has yet to decide the number and qualities of the various eras in the game.
I discussed one possible type of AE in the Victory Condition thread, post #2
http://forums.civfanatics.com/showthread.php?t=214997
currently the three eras of the SotM mod flow as follows -
start -> isolation event -> standard Civ 4 victory conditions