View Full Version : Religions as Ideologies


GeoModder
Apr 09, 2007, 05:13 AM
An idea that popped up last night: how about using the "religions" for starting (terran) ideologies of the factions? When we link them to a tech, and let the factions have them as starting techs (a tech per one/two factions or so of course) they start with this ideology. So then we only have to link some typical civic stuff to the ideologies and they start with the benefits/disadvantages. :)
Of course, that could turn the other way since some ideology can't be implemented properly on the Moon. :D
I realize that more then half the factions wouldn't start with a ideology then, but some of them aren't outright ideologist anyway.
So capitalism, communism, socialism, independanism,... could be represented this way. I included independanism as an example of a later upstart ideology.

woodelf
Apr 09, 2007, 05:21 AM
That sounds cool Geo. Start a thread about it so we can hammer it out. We always wanted Ideology to use the religion system and this works well.

We have 12 civs right now (5 agencies, 4 corporations, and 3 other). This could really differentiate them.

How will we decide who "founds" the religion or won't that matter?

GeoModder
Apr 09, 2007, 05:30 AM
How will we decide who "founds" the religion or won't that matter?

Well, if for instance ESA or NASA (or even an Asian one) have the same starting tech, and if by chance all of them are in a game, the one which is the "purest" follower of said ideology will have it. Let's think of it that in the year these mooncolonies are established this or that society/nation which NASA, ESA,... is an offshoot of is the one who implements it the utmost in its institutions on Earth.

woodelf
Apr 09, 2007, 05:46 AM
How would the game decide who is the purest follower?

I'm going to take the last four posts and put them into a new thread.

GeoModder
Apr 09, 2007, 05:57 AM
That's just random. ;)
This to keep players choosing a faction purely to be sure having an ideoloy from the start.

woodelf
Apr 09, 2007, 06:01 AM
Good, I was hoping it was random.

Do you want to XML up these ideas or do you want to jot them down and have me do it? Nothing done today will affect the big file I hope to upload at some point today.

GeoModder
Apr 09, 2007, 06:33 AM
Okay, a first shot at the ideologies. Feel free to propose some benefits/ideologies yourself.

Industrial Capitalism: + :mad:, + :gold:
Bureaucratic Communism: increased city maintenance, +1 :food: from city food-producing facilities
Corporate Mercalitism: no foreign :traderoute:, free specialist
Universal Socialism: + :health:, + :hammers:, increased city maintenance
[insert something] Science: + :science:, - :commerce:
Lunar Independency: + :), + :yuck: + :gp:, - :traderoute:
Lunar Hegemony: mmm, + :strength:, + :mad: perhaps? Not sure...


So, here's something jotted down. I'm still busy typing/polishing in this BtS techtree stuff. So if you could take a look at the above stuff? :mischief:

woodelf
Apr 09, 2007, 06:37 AM
I'll look into tonight and tomorrow. I didn't bring any SotM stuff to work today.

Do you ever notice trade route +/- 's? I know they add up, but I never notice them in game.

Any idea how to add :food: to buildings that already produce :food:? I'll have to dig for that one.

As I add it into XML I'll have loads of questions...

GeoModder
Apr 09, 2007, 06:40 AM
You're AT WORK on second Easter day? :eek:
As on the :food: thing: it can be done for improvements (see State Propery on workshops and water wheels). But I'll try to locate the xml files for it after my BtS write-up.

Note I didn't jot down +1, +2 or whatever number in most cases. This is just to give you a general idea on how I see the ideology properties. Feel free to comment/suggest.

woodelf
Apr 09, 2007, 06:41 AM
Is that unusual? :confused:

Besides, I get more accomplished at work since my "Honey-DO" list is miles long.

GeoModder
Apr 09, 2007, 06:47 AM
Is that unusual? :confused:

Well, since Easter fell during a weekend this year, we here have the first workday after it free. ;)

woodelf
Apr 10, 2007, 05:01 AM
After looking at the Civ4Religion XML file I think we'll be able to use Ideologies as religions easily enough and the spread will be perfect for this mechanism, but to get the above effects we'll need to tie a Civics column into having a State Religion which doesn't bother me one bit. FfH does this well and so will we!

GeoModder
Apr 10, 2007, 05:05 AM
Doesn't that mean a player can choose one of the other ideology civics without having a single base with this particular ideology?

woodelf
Apr 10, 2007, 05:08 AM
No, you have to have switched to that Ideology.

I guess I forgot to type in the fact about requiring the State Religion to use that civic. So a column with 6-7 choices, but you need to have a state religion to use any other than the default.

woodelf
Apr 10, 2007, 05:09 AM
Now we need some buttons!

woodelf
Apr 10, 2007, 05:12 AM
And I definitely recall wanting to add one later on based on Lunar Preservation, ala Deirdre of SMAC fame.

GeoModder
Apr 10, 2007, 06:00 AM
And I definitely recall wanting to add one later on based on Lunar Preservation, ala Deirdre of SMAC fame.

So, it boils down to the fact that any given civ needs 2 turns of anarchy (when not spiritual) to get into its ideology. One for the ideology change, and one for the civic change.
Any chance that choosing an ideology (religion so to speak) doesn't need a turn of anarchy without using a trait? On the other hand, we could put it in as a "hidden" trait I suppose, so the player never needs to be aware of it.

woodelf
Apr 10, 2007, 06:06 AM
I never thought in terms of the 2 turn anarchy, but that's cool by me. It'll happen at the beginning of the game for most of the civs.

Or your hidden trait could work, but off hand I'm not sure how to do it.

GeoModder
Apr 10, 2007, 06:10 AM
I never thought in terms of the 2 turn anarchy, but that's cool by me. It'll happen at the beginning of the game for most of the civs.

Well, not really to me. But if there's no way around it... :(

woodelf
Apr 10, 2007, 06:18 AM
It looks like in the Civics XML I can change anarchy length. Maybe adding a zero won't break the game!

woodelf
Apr 10, 2007, 02:59 PM
Six of the above religions are in game Geo. All require Future Tech at the moment, but they didn't break the game! I'll ask snipper!!! for icons for these as well.

GeoModder
Apr 10, 2007, 03:04 PM
:goodjob: :woohoo:

woodelf
Apr 10, 2007, 04:11 PM
snipper!!! -

These are the tentative six religions: (not changed much from Geo...)

Industrial Capitalism
Bureaucratic Communism
Corporate Mercantilism
Universal Socialism
Pure Science
Lunar Independency

Do you think you could come up with icons for them? Buttons too?

snipperrabbit!!
Apr 10, 2007, 04:31 PM
Yeah ! I think it can be done with a great amount of imagination and a line of guidance. I will require your views and random pics if possible. Let me show you what I've done with that :
http://forums.civfanatics.com/uploads/105110/laser1.gif

And now SMAC has High Intensity Lasers :

http://forums.civfanatics.com/uploads/105110/Laser.png

woodelf
Apr 10, 2007, 04:34 PM
I think your stuff is incredible and you don't lack for imagination snipper.

That's a nice button.

woodelf
Apr 10, 2007, 05:27 PM
I have religions in the game, the Special column of civics is State Religion specific, and no crashes. :)

The only bad thing is that Firaxis screwed the pooch about disabling Religion movies. I'll need to modify some python files, but luckily others have done it before me. Dinnertime first.

snipperrabbit!!
Apr 11, 2007, 03:56 AM
How does this work for Pure Science ?


http://forums.civfanatics.com/uploads/105110/PureScience.png

woodelf
Apr 11, 2007, 04:20 AM
That will be a cool religious icon/button. Nice. :goodjob:

edit - 10,000 posts!

snipperrabbit!!
Apr 11, 2007, 04:23 AM
It is even better at size 64.

No edit : post # 600

edit : it's based on Quarks

edit : I've made it DDS

http://forums.civfanatics.com/uploads/105110/TranspPSci.png

snipperrabbit!!
Apr 12, 2007, 12:44 PM
Maybe someone can come in and throw in pics or ideas on symbolism of the ideologies listed above. I'm better when I can sort. Any help will be great. I'm interested in carved metals of any type. Now, I'll go to intensively rush SMAC pics !

woodelf
Apr 12, 2007, 01:49 PM
I'll surf tomorrow from work snipper. Thanks

GeoModder
Apr 12, 2007, 02:12 PM
No need, Woodelf. I've done some research already. ;)

Well, for Lunar Independency this is my suggestion:

http://positiveinteraction.com/Pix/tanstaafl.jpg

The flag is based upon Heinlein's book "The moon is a harsh mistress".

Industrial Capitalism catches my eye on this one:

http://www.internationalpubmarket.com/images/covers/9774245121_cf100.jpg

Bureaucratic Communism... can't find a pic of what I like sofar, but I had thought of a detectives glass held by a hand with a huge eye looking through it.

Corporate Mercantilism: something in this general trend.

http://www.blonnet.com/2003/03/17/images/2003031700100901.jpg

I would say a depiction of a modern-looking banker or CEO hiding behind a shield with perhaps or the Civ trade symbol or a dollar sign on the shield.

The next one wouldn't be bad for the Universal Socialism emblem. :D

http://www.linkswende.org/material/buttons/gifs/smash%20capitalism.gif

woodelf
Apr 12, 2007, 02:32 PM
Thanks Geo. If they can be made into cool buttons and icons we'll be in good shape. :)

snipperrabbit!!
Apr 12, 2007, 02:42 PM
Thanks for the stimulation. I think next will be Universal Socialism. great Thanks to Geo :D . And remenber, every suggestion will help.

GarretSidzaka
Apr 13, 2007, 04:51 AM
how are the ideologies coming. need any tips?

woodelf
Apr 13, 2007, 04:54 AM
I'm basically using the exact values that Geo listed on the previous page so any tips/advice or tweaking is welcome.

Right now I'm trying to figure out if I want have 5 or 6 civics columns because of tying these Ideologies to State Religion specific civics. It'll definitely focus the civs' agendas and make them more distinct.

GarretSidzaka
Apr 13, 2007, 04:56 AM
I think that you should use the ideology civics!! It will be fun and entertaining the results!

snipperrabbit!!
Apr 13, 2007, 04:56 AM
need any tips?

yes ! I think you deals with Ideology in Second Revolution. I've made one for Comminism but I'm not satisfied with the result.

woodelf
Apr 13, 2007, 05:00 AM
Right now I have six Ideologies and six civics only used by those specific Ideologies. It works well, but my civics screen is a jumble. I'm working on polishing this screen before v0.24 comes out.

GarretSidzaka
Apr 13, 2007, 05:03 AM
yes ! I think you deals with Ideology in Second Revolution. I've made one for Comminism but I'm not satisfied with the result.

I'm not sure, but second rev 2.0 might have implemented ideologies first.

What exactly is showing up? (ie, whats under your city bars in-game; whats the buttons look like)

What do you plan on giving the religions (i think that you can give it money-science-culture per city and per "holy city" or Headquarters.

woodelf
Apr 13, 2007, 05:06 AM
The actual religions will most likely get the basic three (:gold:, :science:, or :culture:), but the State Religion specific civics open up a ton of possibilities. Free xp, food, production, ect.

I haven't thought about the Holy City yet for any of them. Ideas?

snipperrabbit!!
Apr 13, 2007, 05:08 AM
I think Aussie Lurker know well how to enhance the civic screen. Maybe he can help with advices.

GarretSidzaka
Apr 13, 2007, 05:17 AM
The actual religions will most likely get the basic three (:gold:, :science:, or :culture:), but the State Religion specific civics open up a ton of possibilities. Free xp, food, production, ect.

I haven't thought about the Holy City yet for any of them. Ideas?

Yes that's the beauty of the religion/ideology system. Prepare yourself to replace every single little feature of the religion system with an analogue.

For example

Holy City--->Headquaters
Cathedral--> Branch
Temple-->Office
Missionaries-->Ideologues or Propagandists (http://forums.civfanatics.com/downloads.php?do=file&id=4452)
Buttons:
Religion Discovered, Not Discovered (with alpha-channel)
City Bar buttons (edited in the Gamefonts.tga & Gamefonts_75.tga)

http://i95.photobucket.com/albums/l158/ringworldwu/ideologies.jpg

woodelf
Apr 13, 2007, 05:22 AM
Yikes, lots of stuff. Once I get this up and running do you want to take over? At least the Gamefonts part and maybe some XML?

This has potential to really expand the gaming experience.

GarretSidzaka
Apr 13, 2007, 05:24 AM
of course. i seem to be one of the few people with the cajones to want to edit the gamefonts :p

very tricky

woodelf
Apr 13, 2007, 05:29 AM
Awesome. Thank you and your cajones! :p

Once snipper finishes up 6 religion icons we'll be all set.

Did you see the new culture icon he made? The one of the moon that we're going to use to symbolize expansion instead of cultural expansion? That's gamefonts as well, right?

snipperrabbit!!
Apr 13, 2007, 07:18 AM
Looking to the pic I had an idea for the holy city symbol.

snipperrabbit!!
Apr 13, 2007, 07:52 AM
I'm back and I bring Lunar Independency to you :

http://forums.civfanatics.com/uploads/105110/LunarIndependency.png

with a transparency preview :

http://forums.civfanatics.com/uploads/105110/transpLunIndep.png

GeoModder
Apr 13, 2007, 07:54 AM
Awesome. This has my vote! :goodjob:
Minor nitpick: if possible move the fist a bit more down to the centre of the icon.

snipperrabbit!!
Apr 13, 2007, 08:04 AM
The concept was to have the fist on the top of the Pentagon. I did the mistake to shut down my graphic app, so it will be harder to arrange without layers and undo capabilities but still feasible. Does anyone else want I recenter the fist ?

woodelf
Apr 13, 2007, 08:09 AM
It's a minor nitpick snipper. I think it's fine as is unless Geo is passionate about it. ;)

snipperrabbit!!
Apr 13, 2007, 09:00 AM
Have you got some pics, Woodelf ? I need Industry, Bureaucratic, or Universalist symbols. I can search some but it will be better with interactivity.

woodelf
Apr 13, 2007, 09:11 AM
I like Geo's Industrial Capitalist pic. I had one similar, but his is better.

I'm looking for the magnifying glass/eye pic to be Bureaucratic Communism.

woodelf
Apr 13, 2007, 09:15 AM
One of my favorite fantasy pics...the guy looking through the glass reminded me of Geo's idea. And the second pic is simply cool. I wonder if the test tube alien embryos could be a religion?

woodelf
Apr 13, 2007, 09:19 AM
Universal Socialism?

snipperrabbit!!
Apr 13, 2007, 09:22 AM
I'm pretty sure the second pic will help for SMAC icon related to cloning. I don't know what to do with the first except look at it over and over.

i've collected some elements for U.S. but nothing decisive yet !

woodelf
Apr 13, 2007, 09:23 AM
Magnifying Glass pics.

GeoModder
Apr 13, 2007, 10:07 AM
I'm basically using the exact values that Geo listed on the previous page so any tips/advice or tweaking is welcome.

I'll give some more exact modifiers. Corporate Mercantilism for instance needs a bit more to be spicey compared to the others.

Do you plan to give the rest of us a peek-preview version? It's hard for me to visualize the stuff explained by others.

Right now I'm trying to figure out if I want have 5 or 6 civics columns because of tying these Ideologies to State Religion specific civics. It'll definitely focus the civs' agendas and make them more distinct.

You mean it's possible to link religions/ideologies to a civic choice and not solely to a technology? Didn't know that. Good to know.

woodelf
Apr 13, 2007, 11:11 AM
By the end of this weekend I'll upload a new version of the mod. I was waiting to see if frenchman would have 3 more LHs done. As is it could be simply an XML patch.

Yes, right now you need to be following the Universal Socialism religion to use that specific civic. :) They're named the same ATM, but I expect modified names in time.

GarretSidzaka
Apr 13, 2007, 03:40 PM
good work. and when you finish the icons, sniperrabbit, i will put them in the gamefonts file. make sure to not go overboard with tiny details, as these will be completely lost in the Gamefonts.tga version (the icons are sized to 17X17!!!)

snipperrabbit!!
Apr 13, 2007, 03:47 PM
Thanks for the info, now I can check that point. By the way, I have four of them but I'm unsatisfied with bureaucommunism and induscapitalism.

GarretSidzaka
Apr 13, 2007, 03:57 PM
oh yeah, and make sure you don't exceed the vanilla number of religions!! :)

GeoModder
Apr 13, 2007, 03:57 PM
We have six sofar, so we're still good. :)

woodelf
Apr 13, 2007, 04:13 PM
Just the six:

Industrial Capitalism
Bureaucratic Communism
Corporate Mercantilism
Universal Socialism
Pure Science
Lunar Independence

All names subject to change if need be.

I think those are the 4 completed.

snipperrabbit!!
Apr 14, 2007, 07:48 AM
Maybe you can cross off the last three with this one, Woodelf :

http://forums.civfanatics.com/uploads/105110/Universal_SocialismL.png

It is for Universal Socialism and ...
You'll never guess where it comes from !

woodelf
Apr 14, 2007, 08:00 AM
Nice pic.

This might be a :blush: moment, but I've never figured out the crossout code. :p

snipperrabbit!!
Apr 14, 2007, 08:37 AM
[S] and the same with / at the end

snipperrabbit!!
Apr 15, 2007, 08:09 AM
I have made an Icon for Industrial capitalism :

http://forums.civfanatics.com/uploads/105110/IndustrialCapitalism2.png

and the transparency preview :

http://forums.civfanatics.com/uploads/105110/Induscaptransp.png

I think I will come up soon with Corporate mercantilism ! Is this one OK ?

woodelf
Apr 15, 2007, 08:11 AM
That looks good snipper. After what Garret was saying about sizing these there's not much sense in doing too much detail. So long as we have variety of shape or color we're good.

snipperrabbit!!
Apr 15, 2007, 08:17 AM
I can reduce details at any time but in civilopedia icons are larger. Are they picked elsewhere ?

woodelf
Apr 15, 2007, 08:20 AM
I have no idea. Garret has a lot more experience than I do in this regard. I'm an XML lackey. :)

snipperrabbit!!
Apr 15, 2007, 08:27 AM
I can't believe you, Woodelf. You're learning python, You can make model quite easily and you are improving your texturing skill. It's rather more than just XML.

snipperrabbit!!
Apr 15, 2007, 09:52 AM
As promised I've come up with an icon for Corporate Mercantilism :

http://forums.civfanatics.com/uploads/105110/CorporateMercantilism.png

and the transparency preview :

http://forums.civfanatics.com/uploads/105110/CorpMerctrans.png

GeoModder
Apr 15, 2007, 09:53 AM
I can reduce details at any time but in civilopedia icons are larger. Are they picked elsewhere ?

Ideology/religious icons are used in the religion screen (F7), where it's quite large. Also at various places in the cityscreen -and cityproduction bar at a small size. So I think we need a larger one for the F7 screen at least.

O yes, perhaps we should ask frenchman to come up with pictures depicting the "founding" of Ideologies. It's not like we can use the normal movies. ;)
Unless you guys know someone willing to tinker with the reli-movies. :p

GeoModder
Apr 15, 2007, 09:55 AM
You're an Iconic God, Snipper. :goodjob: Seems like another part of the mod is done, and done well!

snipperrabbit!!
Apr 15, 2007, 09:57 AM
No,you should thanks AOL instead !

The harder one isn't made, so I will need help with ideas or you will have to use the crappy one I already done ( and not posted, of course )

woodelf
Apr 15, 2007, 10:00 AM
Great job snipper!!!

Is that all six?

snipperrabbit!!
Apr 15, 2007, 10:05 AM
No, damned BUREAUCRATIC COMMUNISM is giving me nightmare ( or strong headhache at all ). Is there a smilie with an help panel somewhere ?

GeoModder
Apr 15, 2007, 10:13 AM
Mmm, okay.
I know this one looks quite similar to the good ol' hammer-and-sickle symbol, but it still looks a bit futuristic too... have a look.
http://welshcommunists.co.uk/Library/wccp1000.gif

snipperrabbit!!
Apr 15, 2007, 10:30 AM
In my previous one I use hammer and sickle, it is the bureaucratic part which is harder. Thanks anyway for your help !

GeoModder
Apr 15, 2007, 10:36 AM
Well, since you never showed it to us, it's hard to know that little nudget of info. ;)

Edit: perhaps let a shackle chain be part of the symbol?

snipperrabbit!!
Apr 15, 2007, 12:39 PM
I'm going to show you a reworked version of Bureaucratic Communism :

http://forums.civfanatics.com/uploads/105110/BureaucraticCommunismS.png

and the preview :

http://forums.civfanatics.com/uploads/105110/BurComTransp.png

please, be indulgent because ...
I'm a poor lonesome snipper
and a long way from home ...
...
from C'boy Lucky Luke

GeoModder
Apr 15, 2007, 01:25 PM
Do we really have to indulge you on this one? :(

woodelf
Apr 15, 2007, 01:27 PM
:confused:

GeoModder
Apr 15, 2007, 01:33 PM
It's the Red Cross, for Luna's sake! :sad:

GeoModder
Apr 15, 2007, 01:36 PM
A spyglass with this Welsh hammer+sickle symbol! That's what we need! :cowboy:

GarretSidzaka
Apr 15, 2007, 01:48 PM
snipper good work! :goodjob:

can you post the entire set together when they're done, so we can check them all out?

snipperrabbit!!
Apr 15, 2007, 01:51 PM
Ah, I knew it wasn't good enough. I didn't thought about the red cross thing. I'm absolutely sorry with english people. Can I keep some part of that as a base or start on a fresh idea ?

@Garret - unfortunatly communism doesn't match with the mod and I have to arrange slightly indep. and capit. also; the set isn't complete. I will arrange the whole icons in a pic when done and accepted.

GarretSidzaka
Apr 15, 2007, 02:06 PM
when you release the icons, i will put them into the GameFont.tga

woodelf
Apr 15, 2007, 02:13 PM
I'd say go with what you have so far snipper so we can see them when they get shrunken into gamefont.tga.

snipperrabbit!!
Apr 15, 2007, 02:17 PM
I have communism version 3 :

http://forums.civfanatics.com/uploads/105110/BureaucraticCommunismS.png

Is it better ?


I will attach the Zip with all Ideologies with pic size 64, alpha size 64,and dds size 64.

GeoModder
Apr 15, 2007, 02:42 PM
* Geo nods approvingly.

woodelf
Apr 15, 2007, 02:43 PM
:thumbsup:

Thanks for your diligence snipper.

snipperrabbit!!
Apr 15, 2007, 03:03 PM
see above !

woodelf
Apr 15, 2007, 03:05 PM
:woohoo:

This mod is coming together nicely.

GarretSidzaka
Apr 15, 2007, 08:36 PM
good work!

snipperrabbit!!
Apr 16, 2007, 02:13 AM
Thank you all for help and feedback !

Just to see all of them at a time, I put 2 pics below.

woodelf
Apr 16, 2007, 07:25 AM
The variation is perfect snipper. I can't wait to see them in game. :)

Did you upload the new culture and currency icons too?

snipperrabbit!!
Apr 16, 2007, 07:39 AM
I think I've made culture available and I'm sure currency is still in a preview stage.

woodelf
Apr 16, 2007, 08:16 AM
Yeah, I found the culture one. :goodjob:

GarretSidzaka
Apr 16, 2007, 03:36 PM
Thank you all for help and feedback !

Just to see all of them at a time, I put 2 pics below.

those icons are great!! you made them perfect. each is significantly different than the next, making sure that at 17X17 they will look very different!!

woodelf
Apr 16, 2007, 03:48 PM
those icons are great!! you made them perfect. each is significantly different than the next, making sure that at 17X17 they will look very different!!

My thoughts exactly. :)

snipperrabbit!!
Apr 16, 2007, 04:00 PM
Garet, If you want for second revolution, maybe ...

GarretSidzaka
Apr 16, 2007, 04:12 PM
i could use all the help i can get!!! these icons are cool and futuristic and i think they will be great!

Now what version do you want the GameFonts.tga? Warlords or Vanilla (sorry i cant give you the BtS :p )

snipperrabbit!!
Apr 16, 2007, 04:26 PM
here's what I see for Holy cities :

http://forums.civfanatics.com/uploads/105110/SotMholycity.png

I wll do large Icons for your mod if you want and let you play with the Gamefont.tga

woodelf
Apr 16, 2007, 04:34 PM
This is Vanilla only Garret.

GarretSidzaka
Apr 17, 2007, 02:50 AM
okay no prob. just make sure all those icons are 64X64 and look clean in that size. i think that will be a cool holy icon!

GeoModder
Apr 17, 2007, 08:09 AM
i think that will be a cool holy icon!

:agree: :drool:

GeoModder
Apr 17, 2007, 08:14 AM
... and I'm sure currency is still in a preview stage.

If I may do a suggestion, use a growing moon disc (left hand illuminated, the rest of the globe is still dark) and put a rocket trail in the same color over it with on top slightly larger to depict an orbiting spacecraft.
So you would have a quarter/one third illuminated moondisc, and put an orbiting line over the illuminated part which ends in a larger dot or arrow point on the dark side.

snipperrabbit!!
Apr 17, 2007, 09:43 AM
Thanks,GeoModder for the input.

I have the holy icons :

http://forums.civfanatics.com/uploads/105110/Ideologies_holy.png

and the dds here (http://forums.civfanatics.com/uploads/105110/HolyIcons.zip)

Now I feel :banana: and :cool: !

woodelf
Apr 17, 2007, 12:19 PM
Terrific work snipper. :thumbsup:

snipperrabbit!!
Apr 17, 2007, 01:19 PM
I experimented with the different blur algorithms for the Halo.

GeoModder
Apr 17, 2007, 01:45 PM
Safely stored away. :D

snipperrabbit!!
Apr 17, 2007, 02:36 PM
Yeah ! I gonna have to backup the evergrowing amount of pics on my comp one day. I think I will begin with charm pics !

GarretSidzaka
Apr 17, 2007, 02:46 PM
here are the gamefonts.tga. hey woodelf will you test them out for me?

woodelf
Apr 17, 2007, 02:55 PM
Yup, after I get some dinner. Thanks for referencing the order for me. :)

woodelf
Apr 17, 2007, 03:01 PM
I found where to put the gamefonts, but which XML file do I edit?

GarretSidzaka
Apr 17, 2007, 03:52 PM
just place the new files there, and don't rename them anything, and you shouldn't need to change any xml. just load the mod and check under the cities

woodelf
Apr 17, 2007, 06:09 PM
I'm not seeing any changes Garret. No religion icons on the cities at all and the buttons in the pedia are vanilla.

I'm sure I'm doing something wrong.

GarretSidzaka
Apr 17, 2007, 09:08 PM
you need to make a folder in the mod res\fonts\Gamefont.tga and gamefont_75.tga.

for the civilopaedia you need to reference the icons in the xml.

when you test the gamefonts out, make a city in world builder and add religions to it and see what they look like

woodelf
Apr 18, 2007, 05:29 AM
I put the stuff in that folder and started a game. My city had two religions in five turns or so and neither showed up in the city screen. Let me make sure I'm doing everything correctly...

AlazkanAssassin
Apr 18, 2007, 06:25 AM
I think your game fonts file is corrupted Garret.
I opened the file in DXTBmp and have attached the normal and transparency layers. In the normal layer none of the icons should cross into the pink lines at all, or it will not work. And i have no idea whats up with the transparency layer, but it is clearly corrupted.

What program did you use to modify the gamefont files?

I recommend making all changes to the files using DXTBmp. It is slow and clumsy to work with (uses mspaint as the editor) but it allows precice icons and always works.

snipperrabbit!!
Apr 18, 2007, 06:33 AM
I think it's a blue dot issue.

GarretSidzaka
Apr 18, 2007, 06:35 AM
I think your game fonts file is corrupted Garret.
I opened the file in DXTBmp and have attached the normal and transparency layers. In the normal layer none of the icons should cross into the pink lines at all, or it will not work. And i have no idea whats up with the transparency layer, but it is clearly corrupted.

What program did you use to modify the gamefont files?

I recommend making all changes to the files using DXTBmp. It is slow and clumsy to work with (uses mspaint as the editor) but it allows precice icons and always works.

can i use DXTBmp to convert my corrupted .tga's to something proper? what is the exact format they need to be saved in? (im having problems with this elsewhere as well :( )


edit: i ran these through GIMP!

AlazkanAssassin
Apr 18, 2007, 06:48 AM
can i use DXTBmp to convert my corrupted .tga's to something proper? what is the exact format they need to be saved in? (im having problems with this elsewhere as well :( )


edit: i ran these through GIMP!

Yes, DXTBmp can do it. It will take a lot of pixel by pixel editing to get the icons moved inside the squares and to get the lines and blue dots back in place. I'm not sure if the transparency larer is recoverable though, so you may have to reload that from an original gamefonts file and manually edit the transparency for the new icons.

I have not had any sucess using gimp to modify these files. It still works as a good graphics editor for the icons, so you can design them in gimp then add the icons into the files using DXTBmp.

woodelf
Apr 18, 2007, 02:16 PM
Would this be why they didn't show up for me? I really have no idea.

GarretSidzaka
Apr 18, 2007, 03:08 PM
alaskan assassin, can you try these ones out now? i cleaned up the alpha layer in DXTBmp

EDIT: dont try those ones. they are screwy

GarretSidzaka
Apr 18, 2007, 06:08 PM
hey bro i figured out how to edit these .tga's with GIMP. you just have to make super sure that when you save, you "Save As..." ctrl+shift+S

after you specify the file, then it will have some check boxes you have to uncheck, otherwise, it compresses the Alpha and gives it the static look

woodelf
Apr 19, 2007, 03:02 PM
Did I miss an upload that got removed Garret? Do you think you're on the right track?

GarretSidzaka
Apr 19, 2007, 03:07 PM
i will correct this file today. look here for the posting

darkedone02
Apr 23, 2007, 09:37 PM
Well, will the Ideologies will transform the cities into something else just like FfH 2 did to their religion? Will you add this in later versions like... .33?

GarretSidzaka
Apr 23, 2007, 11:16 PM
i see no reason to add this if it needs significant SDK work (which i am unable to do :cry: )

GeoModder
Apr 24, 2007, 07:48 AM
I see no reason to add it at all. ;)

woodelf
May 13, 2007, 05:38 PM
Garret - Any work on the TGA?

GarretSidzaka
May 14, 2007, 01:49 AM
hey woodelf, didnt i already upload those things?? crap if i did not, then i will have to redo them from scratch, as i recently misplaces all of my accumulated civ files :cry:

woodelf
May 14, 2007, 04:06 AM
hey woodelf, didnt i already upload those things?? crap if i did not, then i will have to redo them from scratch, as i recently misplaces all of my accumulated civ files :cry:

There were issues with the first batch and I thought you were redoing them. I don't recall you ever uploading the second trial. :(

GarretSidzaka
May 14, 2007, 04:26 AM
hmmm. thats crazy. crap well i can redo them easy enough. i have found a method that works good: shave off 2-3 pixels in size and they usually dont cross the invisible pink lines of glitchiness.

AlazkanAssassin
May 14, 2007, 04:37 AM
If you use DXTBmp for the editing of the font file then you can see those pink lines.

woodelf
May 14, 2007, 05:57 AM
I think they were also in the wrong spots since they never showed in my game as anything and some of my other icons were wierd as well. I had the Sugar icon in my civics screen everywhere. :crazyeye:

snipperrabbit!!
May 14, 2007, 07:06 AM
Woodelf, my upload space is broken. Every time I try to upload a pic I get Pure Science URL. I will be very glad to see moon ideologies working and then do some further cleaning in my upload space.

Can someone recall me where are these tga files, please ?

GeoModder
May 14, 2007, 08:23 AM
Can someone recall me where are these tga files, please ?

Of course. In my copy they can be found in Assets/res/fonts.
The files in question are named gamefont.tga and gamefont_75.tga
Btw, if you plan on tinkering in it, you might as well put your splendid moon culture/gold icons in it too. :goodjob:

snipperrabbit!!
May 14, 2007, 08:33 AM
Thank you. I encounterd them months ago (cf. Sevopedia) but they fled my mind. I will add the two others icons in the same time.

GeoModder
May 14, 2007, 08:52 AM
No worries, I had a hard time locating them too yesterday. ;)

snipperrabbit!!
May 14, 2007, 10:53 AM
I already make changes to the GameFonts.tga. Do I need to mess with the GameFonts75.tga ? I still have to figure how to save it but I will read the tut in a moment.

AlazkanAssassin
May 14, 2007, 10:55 AM
yes, both gamefonts.tga and gamefonts75.tga must be modified.

woodelf
May 14, 2007, 11:14 AM
Are you putting in your religion icons snipper? If not then Garret will need to modify your modified file. If so, then thanks. :D

snipperrabbit!!
May 14, 2007, 12:55 PM
I include all I have done for SotM.

woodelf
May 14, 2007, 03:05 PM
Great. Thanks bub. :thumbsup:

snipperrabbit!!
May 14, 2007, 03:24 PM
I'm halfway done, the 75 needs to be done ... tomorrow.

Her's a preview of gfonts :

http://forums.civfanatics.com/uploads/105110/SotMgamefontstrans.png

woodelf
May 14, 2007, 04:13 PM
No hurry. Thanks again.

snipperrabbit!!
May 15, 2007, 03:02 PM
I've finished but haven't tested anything since I have other tasks to do. Here's the file (http://forums.civfanatics.com/uploads/105110/Tgamoon.7z) with the two gamefonts in it.

woodelf
May 15, 2007, 04:20 PM
Thanks snipper. If I get time I'll test it tonight.

woodelf
May 15, 2007, 07:04 PM
Great work snipper!!! :thumbsup:

I found a problem, but it isn't with your TGA files to my knowledge. I'm wondering if anyone else has seen this. In the first screenie the new religion icons show up perfectly. In the second, in the city screen, they don't. Ideas?

AlazkanAssassin
May 15, 2007, 08:03 PM
looks like you're only using one of the modified TGA files. one of the gamefonts isn't being loaded. i'd check the file names

woodelf
May 15, 2007, 08:12 PM
looks like you're only using one of the modified TGA files. one of the gamefonts isn't being loaded. i'd check the file names

snipper saved them exactly as they should be. :confused:

snipperrabbit!!
May 16, 2007, 02:02 AM
I think also you need the 64x64 icons I released a while ago. If that doesn't work, I will try to ask to a greater thinker than me.

woodelf
May 16, 2007, 04:03 AM
I hope that's what I forgot snipper. Thanks. I'll try that after work.

snipperrabbit!!
May 16, 2007, 04:15 AM
I will do the greyed icons too for the religion/ideology screen.

woodelf
May 16, 2007, 04:45 AM
Perfect. Thanks snipper.

GeoModder
May 16, 2007, 07:59 AM
:goodjob:!

snipperrabbit!!
May 16, 2007, 01:47 PM
Zip with 64 and 32Greyed ideologies Icons (http://forums.civfanatics.com/uploads/105110/SotmRIdeologies.zip).

woodelf
May 16, 2007, 02:01 PM
Thanks snipper. DO these also include the ones I was looking for earlier?

snipperrabbit!!
May 16, 2007, 02:03 PM
:D :yup: ....................

woodelf
May 16, 2007, 02:10 PM
danke .

GarretSidzaka
May 16, 2007, 08:14 PM
i think you have done a perfect job sniper. Your icons look awesome.

now we got to start thinking what we will do for "missionary" units. I feel that its time soon to install civ4 back on my machine...

GeoModder
May 17, 2007, 12:10 AM
now we got to start thinking what we will do for "missionary" units. I feel that its time soon to install civ4 back on my machine...

IIRC, I made a proposal for it somewhere in a specialist discussion: introduce a "demagogue" type of specialist with the ability to change another faction's ideology to your own.
And IIRCē, to make ideology-spreaders (missionaries) only work within your own borders, but my memory gets blurry over that. Will need to check the forum.

GarretSidzaka
May 17, 2007, 01:13 AM
if you check the second revolution mod, you will see i have created "Ideology" units, or Ideologues.

GeoModder
May 17, 2007, 01:43 AM
The activist/protestor units? I've seen them. I hadn't thought sofar as how to represent this kind of unit in the moonmod.
Now the thing is will we depict them with or without spacesuits...

snipperrabbit!!
May 17, 2007, 02:23 AM
I recommend a light blue suit for the Universal Socialist activist since I took it from 'nando Alonso.

GeoModder
May 17, 2007, 02:56 AM
Ah, colored space suits to depict their ideologic alignment? A good solution.
Which reminds me: it might not be a bad idea to put team colored stripes on the civil space suit textures. (like the engineer and great persons)

snipperrabbit!!
May 17, 2007, 04:05 AM
Does my last upload solved your problem, Woodelf ?
It's quite unclear right now for me.

woodelf
May 17, 2007, 04:17 AM
Does my last upload solved your problem, Woodelf ?
It's quite unclear right now for me.

I forgot to look. :( I was playing with animating the lunar lander and never played far enough to found anything. Anyone else check?

woodelf
May 17, 2007, 04:18 AM
Yeah, we definitely need a way to differentiate the alignment. Can we have them fight (each other) like SMAC probe teams? ;)

GeoModder
May 17, 2007, 04:58 AM
I forgot to look. :( I was playing with animating the lunar lander and never played far enough to found anything. Anyone else check?

The xml-entries still have to be changed as to link to the .dds files. (they have other names so...)

GeoModder
May 17, 2007, 02:34 PM
Well, the bad news is I couldn't locate the xml file which links the religious .dds art to the game. I couldn't even find it in the main game xml folder. :(

The good news is that a simple renaming of the ideology .dds files in their religious counterparts gave the desired effect. :)
(mind you, I don't like this solution, but 't will have to do for now)

Btw, does someone knows why and how this engineer icon (on the red-circled spot in the cityscreen pic) got there? I suppose it had something to do with resident AI's in a previous incarnation but now it's doing nothing there.

woodelf
May 17, 2007, 02:55 PM
That looks great.

And no, I have no idea about the Engineer.

snipperrabbit!!
May 17, 2007, 03:20 PM
Cool. I'm glad it works.

GarretSidzaka
May 17, 2007, 04:17 PM
Well, the bad news is I couldn't locate the xml file which links the religious .dds art to the game. I couldn't even find it in the main game xml folder. :(

The good news is that a simple renaming of the ideology .dds files in their religious counterparts gave the desired effect. :)
(mind you, I don't like this solution, but 't will have to do for now)

Btw, does someone knows why and how this engineer icon (on the red-circled spot in the cityscreen pic) got there? I suppose it had something to do with resident AI's in a previous incarnation but now it's doing nothing there.

you're cool you did it right bro :)

GarretSidzaka
May 17, 2007, 04:20 PM
Ah, colored space suits to depict their ideologic alignment? A good solution.
Which reminds me: it might not be a bad idea to put team colored stripes on the civil space suit textures. (like the engineer and great persons)

im thinking about doing a reequip of my "modern worker with engineer animations (http://forums.civfanatics.com/downloads.php?do=file&id=4452)". I could put helmets and breathing tanks on them, and then would need a 128X128 dds file that gives a unique action animation. I could use the buttons of the ideologies themselves even.

http://forums.civfanatics.com/downloads//engineerwithworker_77Y.jpg

snipperrabbit!!
May 17, 2007, 04:22 PM
The funniest was I didn't recall how to grab with paint. Once I figured it out, it was very easy to do it. The hardest is to place alpha mask pieces in the right place. I double or triple checked each time to be sure not to drop it where grid lines are.

snipperrabbit!!
May 17, 2007, 04:24 PM
Did you check SMAC forum, Alazkan is doing a great job actually.

GeoModder
May 18, 2007, 08:05 AM
im thinking about doing a reequip of my "modern worker with engineer animations (http://forums.civfanatics.com/downloads.php?do=file&id=4452)". I could put helmets and breathing tanks on them, and then would need a 128X128 dds file that gives a unique action animation. I could use the buttons of the ideologies themselves even.

That would be great, Garret. :goodjob:

GarretSidzaka
May 18, 2007, 03:19 PM
hey woodelf, could you please send me those space units, like the lancer, so i can get all the equipments off them. "(remember i lost my civ4 stuff :( )

GeoModder
May 18, 2007, 04:10 PM
hey woodelf, could you please send me those space units, like the lancer, so i can get all the equipments off them. "(remember i lost my civ4 stuff :( )

Sorry, you'll have to do with me. ;)
Here you go. (http://forums.civfanatics.com/uploads/72407/moonunits.zip)

Please post when you have downloaded them, I will remove the zip from my upload space after it.

snipperrabbit!!
May 18, 2007, 04:19 PM
Why this thread ... ?

woodelf
May 18, 2007, 07:07 PM
Thanks Geo. I've been traveling and now I'm battling some nasty virus on my computer. :mad:

My next is going to be a Mac.

GeoModder
May 19, 2007, 03:32 AM
My next is going to be a Mac.

The modding community is going to lose you? :(

GarretSidzaka
May 19, 2007, 04:46 AM
Thanks Geo. I've been traveling and now I'm battling some nasty virus on my computer. :mad:

My next is going to be a Mac.

Just wipe your droid's memory core.

woodelf
May 19, 2007, 05:08 AM
The modding community is going to lose you? :(

The new Macs can run Windows.

snipperrabbit!!
May 19, 2007, 08:14 AM
gdisk -1 /w

GarretSidzaka
May 22, 2007, 11:59 PM
you gotta check these out:
http://forums.civfanatics.com/downloads.php?do=file&id=5422
http://forums.civfanatics.com/downloads//screenshot_9u4.jpg

snipperrabbit!!
May 23, 2007, 02:21 AM
:clap: :clap: :thumbsup: :drool: :D

woodelf
May 23, 2007, 04:10 AM
They look super Garret. Now to have Geo figure out where to put them in XML. :p

GarretSidzaka
May 23, 2007, 04:33 AM
just as units. cut and paste the missionary and go from there. just match them up to the correct "religion" names

GeoModder
May 23, 2007, 07:52 AM
I'm speechless... :wow:
Those are going in without question! :drool:

GarretSidzaka
May 23, 2007, 02:24 PM
well, i think they all bought their space suits from the same space suit dealer. :)

snipperrabbit!!
May 23, 2007, 04:15 PM
Is there a Garret Sidzaka Tailoring Corporation in Bts ?

GarretSidzaka
May 23, 2007, 04:45 PM
LOL hopefully a few of my units will make it to the shelves

GeoModder
May 24, 2007, 07:48 AM
LOL weren't you the one who could know it in advance :p

GarretSidzaka
May 24, 2007, 03:45 PM
LOL but i bet if i open my big mouth too much, it might not!! actually i worked on a mod, so i will be as surprised as everyone else on the main part of the XP. and i plan on pre-ordering it like everyone else ;)

GeoModder
Jul 11, 2007, 04:06 AM
Well, those Ideologues are in now. But I still need to figure out what tag to activate so they can do their converting trick. As it is now, none of the missionary buttons appear.

Woodelf, can you point me to the xml-files which determine what civics allow which ideology? I'm starting to think this has something to do with my problem.

woodelf
Jul 11, 2007, 04:36 AM
Woodelf, can you point me to the xml-files which determine what civics allow which ideology? I'm starting to think this has something to do with my problem.

The religion specific civics are a python thing. Kael helped me set it up a couple months ago, but I've since forgotten what we did. :sad:

Or you might be talking about something else entirely...

I had the ideologies set up so every civ/leader would get a chance at one with their starter techs. (The one that made sense for their civ's prediposition). When the game starts it randomly selects (after maybe 5 turns) who gets what Ideology. Sort of like what happens in Vanilla when you start in the 2nd or later eras. The religions are already founded and the game selects who did the founding. Basically with 10 civs and 5 religions it worked out fairly nicely.

GeoModder
Jul 11, 2007, 06:06 AM
I had the ideologies set up so every civ/leader would get a chance at one with their starter techs. (The one that made sense for their civ's prediposition). When the game starts it randomly selects (after maybe 5 turns) who gets what Ideology. Sort of like what happens in Vanilla when you start in the 2nd or later eras. The religions are already founded and the game selects who did the founding. Basically with 10 civs and 5 religions it worked out fairly nicely.

Yes, that part works fine. But what I was after is which civics allow to change ideology. Right now, even when I have researched all the techs that found an ideology, I can't switch ideology even to the one which is founded in my city. I'm forced to stay in "no state religion".

woodelf
Jul 11, 2007, 06:15 AM
So you can't adopt a religion? That shouldn't have anything to do with civics, should it?

The instant you found the religion you should be asked if you want to switch. It's been a while since I played the mod though.

GeoModder
Jul 11, 2007, 06:35 AM
So you can't adopt a religion? That shouldn't have anything to do with civics, should it?

The instant you found the religion you should be asked if you want to switch. It's been a while since I played the mod though.

It doesn't ask, so there's a problem then.

woodelf
Jul 11, 2007, 06:40 AM
:eek:

That's a huge problem. I have no idea why that would be.

GarretSidzaka
Jul 11, 2007, 01:36 PM
here. let me see if i can help... try in gameinfo xml folder CIV4CivicInfo.xml
try it there

GeoModder
Jul 11, 2007, 01:47 PM
here. let me see if i can help... try in gameinfo xml folder CIV4CivicInfo.xml
try it there

Cheers. :)

woodelf
Jul 11, 2007, 01:56 PM
Cheers is good, yes?

GeoModder
Jul 11, 2007, 02:07 PM
:yup:
But I have to crosscheck with the vanilla file to compare notes.

GarretSidzaka
Jul 11, 2007, 06:04 PM
hey why not just start getting ready to re-write the whole darn thing in Beyond the Sword.

trust me on this, i helped develop RtW, and im playing it right now; Civ will never be the same.

woodelf
Jul 11, 2007, 06:31 PM
Well, we want to have a "finished" Vanilla version. Once BtS comes out I hope we all take waht we can from here and port over.

GeoModder
Jul 12, 2007, 12:22 AM
Finished version? That won't happen as long as new stuff is added which needs coding, Woodelf! :lol:
The biggest obstacle here is infact the techtree. (for me at least)

GeoModder
Jul 12, 2007, 12:25 AM
hey why not just start getting ready to re-write the whole darn thing in Beyond the Sword.

Well, in a sense we're getting ready for it: all the snippets of xml can be tested here if they show up fine without breaking the mod. It's then simply a case of porting them over in the right file.

GarretSidzaka
Jul 12, 2007, 02:08 AM
thats true. and there's things like modular xml loading. thats were you can have more than one xml and stack them together

woodelf
Jul 12, 2007, 04:19 AM
Finished version? That won't happen as long as new stuff is added which needs coding, Woodelf! :lol:
The biggest obstacle here is infact the techtree. (for me at least)

I won't add anything else, unless it's replacement graphics for Vanilla stuff that doesn't fit on the moon. Sound good?

GeoModder
Jul 12, 2007, 04:52 AM
I won't add anything else, unless it's replacement graphics for Vanilla stuff that doesn't fit on the moon. Sound good?

Deal! :goodjob:

GeoModder
Jul 12, 2007, 04:53 AM
thats true. and there's things like modular xml loading. thats were you can have more than one xml and stack them together

How will this actually work? Something like all xml files in specific folders are combined to a single one when the game starts?

GarretSidzaka
Jul 12, 2007, 04:53 AM
thats probly good idea, we need to fill in gaps there (alot of infantries can be made with reskin and reequips) and same goes for vehicles if you ever make some modular vehicle models

BtS is beyond adequate description it is amazing ;)

GeoModder
Jul 12, 2007, 04:59 AM
BtS is beyond adequate description it is amazing ;)

Yeah yeah, I heard that line many times before in my life. :lol:
I'm only at the fringes of modding, so 90% of all the new possibilities is lost on me anyway. ;)

GarretSidzaka
Jul 12, 2007, 01:45 PM
dude, you and me together. i can only do xml, but they added an event system that you can edit through just xml!!

GeoModder
Jul 12, 2007, 04:11 PM
Wasn't even considering the event system. But I do kind of look forward on smashing meteors on Matthewv's mapscript. ;)

matthewv
Jul 12, 2007, 06:15 PM
Wasn't even considering the event system. But I do kind of look forward on smashing meteors on Matthewv's mapscript. ;)

I know;) I can't wait.

Meteors should play a major role on the moon. We will have to be careful with meteors though as we don't want them to take all the fun out of the game as it no fun having your civilization destroyed. We will have to have defense systems to counter meteors early on in the game in order to balance them.

woodelf
Aug 19, 2007, 03:54 PM
Geo - Did you get these units of Garret's coded up in the vanilla version?

GeoModder
Aug 20, 2007, 07:44 AM
The units were in, but I had trouble getting icons linked to them and restrict their construction.

GarretSidzaka
Aug 20, 2007, 02:31 PM
The units were in, but I had trouble getting icons linked to them and restrict their construction.

best way to do that stuff, is just to take the default missionary and change his name and graphics only in the xml.

GeoModder
Aug 21, 2007, 07:40 AM
I did that, but still it wouldn't work... or at least, I think I did what should been done. ;)

GarretSidzaka
Aug 21, 2007, 02:16 PM
you just have to be meticulous with your tags :)
im not sure what else i can tell you, other than examine my warlords xml for 2nd rev 2.

GeoModder
Aug 22, 2007, 07:58 AM
Oh, don't worry, we'll break it down and get your Ideologues on the moon before you know it. :goodjob: