View Full Version : Where'd Unit Statistics Go?


vorshlumpf
Apr 09, 2007, 02:34 PM
I haven't heard any word on this mod component? Was it taken out deliberately? Will it be back in?

I've noticed that the text for it is still in the XML files.

- Niilo

Gamestation
Apr 09, 2007, 02:43 PM
It was taken out after a poll showed that most people did not really feel that this was necessary. Probably was causing overhead.

.SinClaire.
Apr 09, 2007, 02:44 PM
I remember alot of people didn't really use it anyway.

heh...a minute late.

vorshlumpf
Apr 09, 2007, 02:56 PM
Ah, I see. Thanks for clearing that up.

Another blow to neurotic people like me ... ;)

- Niilo

Great Oleander
Apr 09, 2007, 08:25 PM
I've hardly ever used it, but recently I wanted to look something up and ... well, I couldn't find it the button :(
At first I thought "ok, you are tired, you should go to sleep", but even on the next day it was missing ...
It's always the same, when something is gone, you think "well, that wasn't a bad thing"
Anyways, I think I can live without it

Kael
Apr 09, 2007, 09:22 PM
Yeah, it is an awesome modpack. And Im still so impressed with Teg's work on it, he has created something very cool. But I removed it because it plugs into the combat functions and I was in tearing them apart for the attack/defense feature and the damage types feature. And it did have some overhead, particually I was notcing frames skipping in death animations because it was doing python writes during it.

So I cut it for now. It was easier for me to code without it in the way. It may come back later, who knows.

eerr
Apr 10, 2007, 05:36 AM
Yeah, it is an awesome modpack. And Im still so impressed with Teg's work on it, he has created something very cool. But I removed it because it plugs into the combat functions and I was in tearing them apart for the attack/defense feature and the damage types feature. And it did have some overhead, particually I was notcing frames skipping in death animations because it was doing python writes during it.

So I cut it for now. It was easier for me to code without it in the way. It may come back later, who knows.

is that what has kept you from making upgrades to the combat sytem?

Kael
Apr 10, 2007, 07:25 AM
is that what has kept you from making upgrades to the combat sytem?

It just made it harder. Those two changes were pretty major overhauls (remember Im just half a tard when it comes to programming) and caused us a lot of CtD's (remember the show unit health and military overlay crashes) so it barely happened anyway. Adding them while still keeping unit stats valid was to big a challenge for me.