View Full Version : Food Plains making me sick ?


djdeth
Apr 10, 2007, 12:54 PM
I am not sure why I am getting sick from my farms. Please take a look at my save file.

Nials
Apr 10, 2007, 12:58 PM
Each flood plain in your city's fat cross adds 0.4 unhealthiness regardless of whether it's worked or not. The farms themselves have nothing to do with it.

By the way, that's a crazy start with 13 flood plains :eek:

djdeth
Apr 10, 2007, 01:07 PM
Does this have to do with my race, or is it like that for any race?

r_rolo1
Apr 10, 2007, 01:08 PM
It is 0,4 unhealthiness per flood plain ( see civilopidedia -> terrain features -> flood plains)

And is equal for every civ.

djdeth
Apr 10, 2007, 01:16 PM
I thought I wanted to be by the streams of water so i can build farms?

civ4legs
Apr 10, 2007, 01:27 PM
So long as the floodplains are being worked, there is never any need to worry about the unhealthiness they incurr; they cost .4 food each in terms of health penalties, but they provide 1.0 extra food, as compared to grasslands, which more than makes up for that.

In fact, you only need to work 40% of the flood plains in the BFC to make up for the unhealthiness. If you are working the 40% minimum, other than the sickly green cloud, which is strictly cosmetic, there is no downside to flood plain induced unhealthiness.

r_rolo1
Apr 10, 2007, 01:29 PM
I thought I wanted to be by the streams of water so i can build farms?

You're right. Until civil service you can't do farms unless by a river or on a corn , rice or wheat resourse. But flood plains are a special case: without any kind of improvement they give 3 food and 3 coins ( they are one of the strongest tiles you can get), but they have that handicap :yuck: . For using them, you need to think how do get :health: : getting corn, rice, wheat, fish, clam or crab (hope not missing any) ,building the city by fresh water (river or lake, Gives 2+ :health: ), an/or doing some buidings like the aqueduct, the granary or the harbor ( there are some more ...)

djdeth
Apr 10, 2007, 02:04 PM
The game told me this was a good spot to build, should I ignore what it tells me?

r_rolo1
Apr 10, 2007, 02:15 PM
The game told me this was a good spot to build, should I ignore what it tells me?

Sometimes. The spot where you are is not bad in itself but maybe spliting those floodplains between two cities ( less :yuck: per city ) could have been a better move in the long run. The problem with the floodplains is that if your city will grow slowly. OTAKUjbski posted a thread not long ago talking about the same problem ( see "How do you handle 12 Floodplains?" ); take a peek.

djdeth
Apr 10, 2007, 02:17 PM
This is my save file now. Is this what you meant by splitting them? Tokyo is by the flood plains as well.

r_rolo1
Apr 10, 2007, 02:34 PM
Thats the idea. But floodplains aren't a big problem :yuck: is not a big problem, like civ4legs said above. A floodplain city ( or three or four , like you have in your game ) is a blessing.

A little off-topic : What do you plan to do next? You have a money surplus even at 100% science and normally it is a sign that you need to conquer someone. Genghis looks like a good target, if you ask me :) .

Norton II
Apr 10, 2007, 02:50 PM
You're right. Until civil service you can't do farms unless by a river or on a corn , rice or wheat resourse. But flood plains are a special case: without any kind of improvement they give 3 food and 3 coins ( they are one of the strongest tiles you can get), but they have that handicap :yuck: . For using them, you need to think how do get :health: : getting corn, rice, wheat, fish, clam or crab (hope not missing any) ,building the city by fresh water (river or lake, Gives 2+ :health: ), an/or doing some buidings like the aqueduct, the granary or the harbor ( there are some more ...)

A couple of minor quibbles:
1. Flood plains, by default, give you 3 food and 1 commerce--it's oases that give 3 food and 3 commerce, and they carry no health penalty but cannot be improved. If a civ with a financial leader builds a cottage on a flood plain, that tile will get 3 commerce until the cottage grows; other civs will get 2 commerce.
2. Oases also count as fresh water sources for both health and farming purposes.

djdeth
Apr 10, 2007, 02:54 PM
Thats the idea. But floodplains aren't a big problem :yuck: is not a big problem, like civ4legs said above. A floodplain city ( or three or four , like you have in your game ) is a blessing.

A little off-topic : What do you plan to do next? You have a money surplus even at 100% science and normally it is a sign that you need to conquer someone. Genghis looks like a good target, if you ask me :) .

I am killing Ghengis and Ragnar :)

r_rolo1
Apr 10, 2007, 03:05 PM
A couple of minor quibbles:
1. Flood plains, by default, give you 3 food and 1 commerce--it's oases that give 3 food and 3 commerce, and they carry no health penalty but cannot be improved. If a civ with a financial leader builds a cottage on a flood plain, that tile will get 3 commerce until the cottage grows; other civs will get 2 commerce.
Agreed :thumbsup: ... I really have to take a break or else :faint:

2. Oases also count as fresh water sources for both health and farming purposes.
Agreed again, :spank: me, i really need some rest... :lol:

djdeth, I really hope that you're enjoying to :ar15: those guys. By the way, tokugawa is a nice leader to a Domination victory :devil:

djdeth
Apr 10, 2007, 03:12 PM
By the way, tokugawa is a nice leader to a Domination victory :devil:

Why is that? I picked them because I am part japanese lol. I only like domination victories.

Ecofarm
Apr 10, 2007, 03:15 PM
I looked at your save.

You are researching military tradition after assembly line and railroad. It must not be cavs (15str), but west point you are after. Then again, it doesn't appear that you have waged enough war to have a unit of sufficient experience level. I would research assembly line for infantry, then psychics (mebe biology), electricity, and industrialism (tanks for the win).

You need to switch to representation. Also, you need pacifism, caste system, and a religion. Two problems with this:

1) your defense is dismal; spend your huge cash storage to upgrade all troops. Note: I thought this before looking at other civs.

2) Nara does not have confucianism. It is too costly to change civic to organized religion to get a missionary over there (you have researched scientific method - obsoleting monestaries, can't build one).

I would avoid specialists in Nara and run as many scientists as possible in your other 3 large population cities.

The switch to representation, pacifism, and caste system (max scientists) should get you physics, electricity, and industrialism in a timely manner.

Well, I took a look at what the AI civs had, in regards to troops. You could probably research democracy, switch to universal sufferage, then build cannons in all cities, buying a few every turn.


Or, research physics then artillery and explode.


On further thought, I think you can upgrade all units, build cannons in all cities, leave 1 unit in each city, and crush the world, right now.


About unhappiness (you did split the floodplains)... you are a 22 population. Stop that silliness and you will not have such problems :) Try some slavery/whipping.

You need to attack more, the military advantage you enjoy could have been leveraged a long time ago. Have you looked at the power graph?

You need to focus on a victory and pursue it. I can tell from how far you have gone in this game that you understand the basics. Read for a couple days on this site, and no more settler level.

PS. Conquest victories rule domination. Domination is too easily influenced by diplomacy (vassals, etc), and culture (landmass). You can conquest this game easily. Burn, baby burn!

djdeth
Apr 10, 2007, 03:28 PM
A huge fallback for me is that I don't know what to research, so I sorta just select one.


You need to switch to representation. Also, you need pacifism, caste system, and a religion.

I don't know how to switch to representation or what that means.

About unhappiness (you did split the floodplains)... you are a 22 population. Stop that silliness and you will not have such problems :) Try some slavery/whipping.

Am I able to make just one city support slavery?

r_rolo1
Apr 10, 2007, 03:30 PM
Why is that? I picked them because I am part japanese lol. I only like domination victories.

Tokugawa's traits are Agressive and Protective. Both give direct military bonuses (unit promotions : Agressive gives Combat I for free to Meleeand gunpowder units and protective gives city garrison I andDrill I for free to archery units ( A Combat I Drill I City Garrison I Grenadier is a very good unit :lol: ) and Agressive cuts by half the time of construction of barracks. If you want to see a nice display of that, read Sisiutil's All leaders Challenge 13 : Tokugawa ( there is a link in his sig ).

And follow Ecofarm's advices... they are good ones (especially the one about moving up the level; I think you can cope it ;) )

r_rolo1
Apr 10, 2007, 03:38 PM
A huge fallback for me is that I don't know what to research, so I sorta just select one.

Press F6 :the tech tree is all there


I don't know how to switch to representation or what that means.

Representation is a civic. Press F3 and you'll see all of them. Civics represents a choice in the way you rule your empire. Representation is in the left column and if you use it all of your specialists provide 3 :science: and the 6 biggest cities in your empire will get extra happiness.


Am I able to make just one city support slavery?

Civics ,like slavery, are empire-wide

djdeth
Apr 10, 2007, 03:41 PM
Press F6 :the tech tree is all there
Civics ,like slavery, are empire-wide

So when I have too many people, switch to slavery and kill people, then switch back? If 22 was too high, what is a good number to go with ?

r_rolo1
Apr 10, 2007, 03:50 PM
So when I have too many people, switch to slavery and kill people, then switch back? If 22 was too high, what is a good number to go with ?

You can do that, but because Tokugawa doesn't have the Spiritual trait, you'll lose atleast 1 turn to anarchy when you switch civics, so you better be careful about that. And the "ideal" number of citizens per city is 20, because a city can't work more than 20 squares ( see a city screen. Normally people call it big fat cross (bfc) or the big x). Of course you don't have to work all of the squares if you don't want to.

Ecofarm
Apr 10, 2007, 04:20 PM
If you do not know what rep is, you need to read the manual and this forum.

Your absurdly high population is a result of your difficulty level. Using slavery is a basic early era skill. Later era switchs are mostly the territory of spiritual civs.

"Condensed tips for beginners", the first thread in this forum, is a good place to start after you have read the manual (perhaps twice).

To enjoy Japan, I might start in the Renesance_Era (spelling), where Samuri are quickly available. Just watch out for french muskets or spanish horses and bring trebs. I would also select no_tech_trading (unless you are one of those tech-trade/lightbulb_geniuses who play at immortal) for a good romp and multiplayer practice.