View Full Version : Civ3ModManager v0.2 by Wiwi


wiwi28130
May 02, 2002, 08:25 AM
Civ3ModManager is 0.4 since May 23, 2002 9:20 AM


Attachment is in this post :
http://forums.civfanatics.com/showthread.php?s=&postid=269305&t=6622#post285057



CIV3MODMANAGER 0.4


WARNINGS :

1. Do not use "install a simple mod" and "delete a simple "mod" for the following mods :
DYP
WW2 units
Realism Epic
Simwiz2 combat Mod

2. Always copy the files of a mod in A SINGLE DIRECTORY. DON'T PRESERVE SUB-DIRECTORY STRUCTURE.

3. KEEP THE DIRECTORY used to install a mod. It needs it to delete the mod



What it does :

Make a complete backup/restore of your ART and TEXT directory and civ3mod.bic

Help to manage Mods that overwrite files...
Well, just an example :

Let say that you want to install the snoopy terrains.

1. copy or unzip the terrains in a "Snoopy" directory under the folder where you installed Civ3ModManager.
Be carrefull, always copy the files in a unique directory, don't preverse, if it exists, the sub-directories tree.

2. Launch civ3MM and click "install a mod"
double-click on "snoopy" directory
Give a name to this mod (snoopy to make original)

3. The installer will create a "snoopybackup" directory where it saves all the files which will be overwritten by the mod with a .snoopy extension. When it is done, it will copy the mod to your civ3 directory at the right place. a snoopy.ini will be create.

4. To remove, just click on "delete a mod" , select "snoopy.ini" and everything will be backup at what it was before you've installed the mod.....



Improvments since 0.3
More Mods
Special Mods install


Improvments since 0.2

Oups... big bug with the restore module. It works fine now



Improvments since 0.1

Add civ3mod.bic backup
Even if there are "exotic" files in the mod directory, the pg will not crash
MODS/Units compatibility added (see below)


MOD/units COMPATIBILITY


Compatibility with Civ3ModManager v0.4

Most of graphics Mods will work so they are not listed
snoopy, womocks... graphics


COMPLETED MODS that I tested
So it is not because they are not listed they do not work
If some are missing tell me !

COMPATIBLE WITH CIV3MODMANAGER V.04

Civ3 On Earth V7
Cure For Corruption

DOUBLE YOUR PLEASURE v0.47
http://www.civ3.bernskov.com
you will need the full v0.33.zip
and the 4 zip to upgrade to v0.47

Dreifels Mod v2.0 "Solution to corruption by distance"
http://civ3.stuff.cjb.net/
there is the mod + adds

Europe Mod
Fascist Patch v2.2
Long Wind Change ERP5
Realism epic 0.95b
Simwiz2 Combat mod v2
Swedish civilization
WW2 Units
WW2 Mod v3.0
Triple Your Governments v6
Wondia Rules 1.3






NOT COMPATIBLE WITH CIV3MODMANAGER V.04

Britles Isles
danishCiv v1.5
Govern and make war 1.02 (but as soon as possible)
Ultimod v0.3
Tolkien v0.2





Please, give me feedback

wiwi28130
May 02, 2002, 08:41 AM
Message for Mod Makers (about Civ3ModManager)
Hello,



To make it the most powerfull it can be, I would have (for now) Two requests to make to civ3 mod makers :

1. if your "civilopedia.txt" or other *.txt are only new entries, please name them "Addcvilopedia.txt" (add*.txt)

2. Be very carreful in the name of your files
I got troubles when the name did not respect the original Maj and min...
For example, in the faschist patch, some files as B_01s .flc are named BS _01.flc

And again thanks to Firaxis for its fantastic Modmanager

wiwi28130
May 06, 2002, 03:34 PM
Hello All

The version 0.2 is on line
See First post

Please Give me feedback

Grey Fox
May 08, 2002, 02:22 PM
Could you post a screenshot on the program?

wiwi28130
May 13, 2002, 11:51 PM
http://www.civilization-3.net/download/images/civ3MM4.jpg

wiwi28130
May 14, 2002, 07:34 AM
Nearly Online

When the :mad: upload will be done....

wiwi28130
May 14, 2002, 11:49 PM
Ok

here is the version 0.4

Check first post for details

For the vb6fr.dll :
http://forums.civfanatics.com/showthread.php?s=&postid=301020&t=5710#post301020

Version 0.3 has been removed after 52 downloads

wiwi28130
May 15, 2002, 12:49 AM
I know this tool as still a long way to go...

The "install module" works fine... for most of mods. But there are particular mods. I think of "huge mods" as Govern and Make War by ralendil. For such a mod I think I will need to make a "special install".


The "remove module" is still "so-so".
For instance, i just try the Double your pleasure Mod.
When it adds new units, no pbs. The directory created with the install is remove.

But for a new file that is created is a "original directory", the remove will not be done.

example with Double your pleasure :
This mod adds a "66BarbarianWarriorlarge.pcx" in the art/civilopedia/icons/
with Civ3ModManager v0.3, the file will not be removed when you click on "delete a mod".

Well, we will see it in version 0.4

wiwi28130
May 17, 2002, 05:16 AM
Some news

release date : about 25 of may


Features on version 0.4

Fix the pbs (view previous post)

Completed mods working with CivModManager v0.4 Long Wind Change ERP5
Fascist Patch v2.2
WW2 Units
WW2 Mod v3.0

Double Your Pleasure v0.47
http://www.civ3.bernskov.com
you will need the full v0.33.zip
and the 4 zip to upgrade to v0.47

Civ3 On Earth V7
Triple Your Governments v6
Cure For Corruption
Wondia Rules 1.3


For Two mods WW2 and DYP I had to make a special install due to some files that originaly exist in civ3 but which destination directory is not the same in these two mods.

So here is a screenshot :


http://membres.lycos.fr/wiwi28130/images/civ3MM4.jpg

Ralendil
May 18, 2002, 09:15 PM
Well it look great and it is great :).

Well I have seen a mention about Firaxis and a mod manager ????? what's that? have you improve something??? or it was simply irony :confused: ? :D
I think it is the last solution but not sure...

wiwi28130
May 20, 2002, 11:47 PM
Yes Ralendil, the second answer is the right one...

wiwi28130
May 21, 2002, 05:32 AM
:crazyeye:

Work in progress
This is not a final list. I will try to add more mods


Compatibility with Civ3ModManager v0.4

Most of graphics Mods will work so they are not listed
snoopy, womocks... graphics


COMPLETED MODS that I tested
So it is not because they are not listed they do not work
If some are missing tell me !

COMPATIBLE WITH CIV3MODMANAGER V.04

Long Wind Change ERP5
Fascist Patch v2.2
WW2 Units
WW2 Mod v3.0

Double Your Pleasure v0.47
http://www.civ3.bernskov.com
you will need the full v0.33.zip
and the 4 zip to upgrade to v0.47

Civ3 On Earth V7
Triple Your Governments v6
Cure For Corruption
Wondia Rules 1.3

Europe Mod
You don't need the .bat

Dreifels Mod v2.0 "Solution to corruption by distance"
http://civ3.stuff.cjb.net/
there is the mod + adds

Swedish civilization





NOT COMPATIBLE WITH CIV3MODMANAGER V.04

Britles Isles
danishCiv v1.5
Govern and make war 1.02 (but as soon as possible)
The realism epic 0.95b (I'm working on it)
Ultimod v0.3

yexusbeliever
May 21, 2002, 12:49 PM
I am a new fan. Can someone tell me the steps to installing new units in the games. It is confusing to me since I am new at this. Foe example, I downloaded the assassin zip file. What do I need to do to be able to select an assassin in the game? Also, how do I play the Danes?

wiwi28130
May 22, 2002, 01:52 AM
Take a look at this, it will help

http://forums.civfanatics.com/showthread.php?s=&threadid=22983

Ralendil
May 22, 2002, 03:54 AM
Like me you have answered to this spammer.... :)

wiwi28130
May 22, 2002, 04:47 PM
:)

Version 0.4 will be released on 24 of may...

Compatibilty see up +
The Realism Epic v0.95b and Simwiz2 combat mod

And...
Thanks for your interest ? yes no ? so ? :confused:

Ralendil
May 22, 2002, 05:30 PM
me interrested.... i am waiting for... you know why ;)

wiwi28130
May 23, 2002, 12:16 AM
I know ;)

But it will be for version 0.5 because I need to do a "special" code for your mod, as I have done for DYP, WW2... but a little bit more complex

wiwi28130
May 23, 2002, 01:25 AM
See First post for details

And enjoy.... well I hope :crazyeye:

kring
May 23, 2002, 02:08 AM
Wow, I was the first to download, unfortunately I need sleep soon, so I won't be the first to try it out.:cry:

I noticed in the E3 Gamespot article, the XP will have something similar. I will still keep yours and compare. I look forward to trying it out since I love to use graphics mods.

wiwi28130
May 23, 2002, 02:18 AM
To support the game's mod community, Play the World will add a modification manager to Civilization III that lets players easily add and remove custom content. The manager will have a preview mode that lets players see exactly what effects a mod will have before they use it.

dixit gamespot.

So I will have more time to play Morrowind :goodjob:

Isak
May 24, 2002, 02:23 PM
Thanks for adding DyP to your Modmanager. It's a brilliant piece of work, and exactly what we need to making modding a bit less painful.

Now if Firaxis would hire you and Gramphos, I'm sure my grandma would soon be able to mod Civ3. :D

So I will have more time to play MorrowindUhmm... please, dont start playing until we see exactly what we get with the new patch.... I have a vague feeling that our 15 mb of Double Your Pleasure mod won't be entirely supported by this 'official' mod manager. :rolleyes:

Oh, and btw, the website adress for the DyP mod is actually without the "www" :)

Isak
May 24, 2002, 05:00 PM
Oooops - I posted that a bit too fast. Now I got back home and wanted to try out the modmanager with DyP and I get an error. :(

Erreur d'exécution '430':

La classe ne gère pas Automation ou l'interface attendueI select the DyP mod, press install, select the directory where i have the mod in a single directory (below the Modmanager dir), enter a Mod name and press install..... then the error appears.

I should note that the first time I ran the program, it was missing a "vb6fr.dll" file and it refused to run, but I found this file on the net, copied it to my windows\system folder and the program started.

Am I doing something wrong??

wiwi28130
May 25, 2002, 04:05 AM
Well, I think you miss some .dll.
I should have done I a setup with more .dll

So....
You will have to wait Monday For a bigger install/setup... I have not the sources right now here

Are you under XP, 2000, 98 ?

Isak
May 25, 2002, 04:40 AM
No fear (for me anyway) - I fixed the problem by updating my MDAC to version 2.7 (I am under Win98 so I guess I was running version 2.0 before)

Still, It might be a good idea to include the dll files, if you know which ones are missing - the MDAC update was 5.0 mb (good thing they invented ADSL :) )

And now I can say - It doesn't just look good, It also performs quite well ;) I'll be putting it through some rough tests over the next few days, I'll let you know if i can make it crash :D

Isak
May 25, 2002, 07:05 AM
But I did notice that you need to have Civ3 installed in the default directory (i.e. Program Files\Infogrames Interactive\Civilization III\) since the Modmanager installs all files there.

Edit: My mistake - found some files in the original dir, but the Modmanager wasn't the one that left them there..
However - I can't make the DyP mod install working - nothing is copied to the Civ3 dir - the backup is created fine, but nothing is copied - Simple mods work fine, and I havent tested any of the other complex mods yet :confused:

wiwi28130
May 25, 2002, 10:37 AM
First,

Thanks thanks and Thousands of thanks for your answers, Isak.

I don't know if you've done it :

I said all the files must be in a single directory means : without the ART\UNITS\ and so on structure...just :

DYP\civililopedia.txt
DYP\infantry.amb
DYP\units_32.pcx....

Is that waht you did ?



Well, just a little bit of history :

1. When i wrote the 0.1 version i just wanted to make a full backup/restore and a backup of files that exists in the "original" civ3.

So i decided to make a database with two columns : first one : name of the file and the second one the destination directory. For exemple :

Name Localization
Civilopedia.txt TEXT

At the beginnig of the prog, with the help of the registry entry, Civ3MM cheks where civ3 is installed and the tool work (for him) with the "current directory.
With all that things, it was easy to backup/restore files. So Snoopy terrains could be install/remove


2. Well, for the 0.2, i decided to introduce the possibity to backup/install/remove mods with news units.
So i introduced a thrid columns called "origine" with 0 for original files and 1 for new files. So i could install mods as WW2 and so on... That's what i thought...

3. Nothing for 0.3.. fix few pbs

4. So Well now for v0.4 let's play with "huge" mods as DYP...
And troubles, troubles...
Why ? Because such a mod uses files from the original BUT not with the same destination directory !!! I was not very happy with this...
So i did a ugly coding mess for the first mod I tested (DYP sorry) Because i did not wanted to add a complete new table in the database.... So I should have !!!!!!!!!
And that's what I have done for The realism Epic and the others...

So I will chek on Monday and rewrite the DYP part...
Hope to release a... 0.4b version on monday let say... about 12h AM GMT...

Isak
May 25, 2002, 12:56 PM
I'm thankful that a utility like this exists. I definitely didn't think it was going to be bug-free, especially not as long as it's still only version 0.4. (we're almost at the same version with DyP and we're not entirely bug-free... :) )So no need to apologize (I'm not sure if that's what you did, but if it wasn't, I want to make it clear that there's no reason to start doing it in the future ;) )

I'd be happy to help in any way possible - I'm not very proficient with VB, but I have picked up a bit of Database knowledge (mainly Paradox-databases though) - but if nothing else, at least tell me how to make sure the DyP implementation can be as smooth as possible. I definitely think you should continue developement despite what Firaxis says about the next patch - I have a grim feeling it will only handle the BIC and possibly .txt files - hopefully I am wrong, but.... :scan:

About the installation - Yes, I put everything in a single directory, without any sub-directories.

wiwi28130
May 25, 2002, 01:46 PM
It can't be bug free because it's only my 2nd attempt to make a Development tool. I'm used to be Network admin and servers NT/2000 installer...

And i leran VB with books and internet :)

But be sure I will find a solution on Monday

wiwi28130
May 26, 2002, 11:48 PM
:confused:

I have just test the DYP install/remove and i am a little bit ???
Yes, it works fine for me
All the units are created in the ART\Units directory...

So Isak i don't know what to say...

I would be a great idea if other people could tell me if they tested my tool and if it worked for them for the DYP part....

I'm waiting for feedback now...

Something else :

The dyp directory for the install MUST be under the Civ3ModManager directory

wiwi28130
May 28, 2002, 01:33 AM
For the few not french people :D :D

wiwi28130
Jun 06, 2002, 01:03 AM
Hello all

:D
yes, still alive...

Before working on 0.5 version I need feedback...
And what mods should I include ?

Thanks for answers :crazyeye:

wiwi28130
Jun 11, 2002, 05:30 AM
sthg like more than 2300 views
155 downloads
And... 2 or 3 feedback

Bye bye then

Ralendil
Jun 11, 2002, 06:16 AM
snif.....

grrr....
argg.....

GLOUPS....(FAIS CHIER)

Wiwi !!!
(mais t'as raison.... ca me tente desfois....)

Isak
Jun 11, 2002, 06:24 AM
Aww, come on Wiwi - you're just disappointed about today's soccer matches ;)

I've given you praise before, so maybe I'm not the one who should do so again - I'm still working on figuring out what went wrong with my install of DyP - I'm pretty sure it's a 'local' problem now - i.e. something on my 'puter not working properly - I'll let you know when I've done some more testing.

Don't give up just because Civvers are such quiet people, Wiwi - this program is really needed and I still doubt the upcoming Firaxis solution will be able to handle big mods, so we need someone like you around.

- and give the man some more feedback if you use/have used the program ppl - it's the only way he can improve it after all :)

Cretatus_Manus
Jun 12, 2002, 12:01 PM
just whant to say a few things.

first the entire innstall thing is in french. and i dont speak french so we are at a form of standstill.

in the version 0.4 zip file i downlaoded teher where 3 files:
1 = Civ3ModManagerV04.CAB
2 = setup.exe
3 = SETUP.LST

anyways i proceeded to duble clikc on teh setup.exe and i guessed my way ahead and innstalled it.

in The folder i got theese files:
1 = base.mdb
2 = Civ3ModManagerV04.exe
3 = Filecopy.avi
4 = ST6UNST.000
5 = civ3ModManager.txt
6 = compatibility.txt
7 = ST6UNST.LOG

i started the .exe file and got teh message it couldnt find the language file VB6FR.DLL so i put the file VB6FR.DLL which i downloaded from teh link above into the directory. But still the exe file couldnt find it.

so i extracted teh files from the Civ3ModManagerV04.CAB file.
there i got theese files:
1 = base.mdb
2 = Civ3ModManagerV04.exe
3 = Filecopy.avi
4 = ST6UNST.EXE
5 = VB6STKIT.DLL
6 = SETUP1.EXE
7 = compatibility.txt
8 = civ3ModManager.txt

i started the file Civ3ModManagerV04.exe and got the same message about the language file not beeing found. so i added teh same file as before. But it stil ldidnt fin it. So i clicked on teh setup file. then a error report came up in french saying something like parametres de ligne de commande incorrects. Impossibler de continue." and tehn everything was aborted.

Im using XP as my OS by teh way. So if u could make this thing in english and fix whatever is wrong with it id be happy to give u some good comments.

Cretatus_Manus
Jun 12, 2002, 12:05 PM
oh and im using teh latest version of Civilization which is 1.21f and i innsatlled the patch on a newly innstalled game so its from the release version upgraded to 1.21f.

Isak
Jun 12, 2002, 12:11 PM
I believe the .dll file has to go into the Windows\System folder.