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Sisiutil
Apr 12, 2007, 10:43 PM
The idea of this thread came about as a place to provide links to the previous ALC game threads, and that's what you'll find in this first post. My board signature was becoming rather cluttered with them, so it's easier to just move them to a thread of their own. And this way I get to include a little extra reference information for the train-spotters out there. ;)

However, that's not much of a discussion thread, is it? So besides offering links to the old ALC games, I thought this thread could also be a place to discuss the ALC series in general--a place to discuss things that are not directly related to the game currently in progress and would therefore be off-topic. Things like--Should the games move up to the next difficulty level? Which leader should be next? Should the games start using the Better AI mod? How come Sisiutil is so intelligent, witty and erudite, and how can I be more like him?

Ahem. :mischief: :blush:

And so forth. Anything related to the ALCs goes!

But first, without further ado, here are the links to the previous games. If anyone wants the saved game files from these games, just PM me with your e-mail address.

Game 1: Aztec/Montezuma (Prince Level; Domination Victory; Score: 15232) (http://forums.civfanatics.com/showthread.php?t=168755)
Game 2: China/Mao Zedong (Prince Level; Space Victory; Score: 14668) (http://forums.civfanatics.com/showthread.php?t=170384)
Game 3: China/Qin Shi Huang (Prince Level; Space Victory; Score: 21247) (http://forums.civfanatics.com/showthread.php?t=171863)
Game 4: Egypt/Hatshepsut (Prince Level; Domination Victory; Score: 44777) (http://forums.civfanatics.com/showthread.php?t=173090)
Game 5: England/Victoria (Prince Level; Cultural Victory; Score: 24409) (http://forums.civfanatics.com/showthread.php?p=4167518)Feature: Late-game cultural win
Game 6: France/Louis XIV (Prince Level; Domination Victory; Score: 21695) (http://forums.civfanatics.com/showthread.php?p=4236532)
Game 7: Germany/Frederick the Great (Prince Level; Domination Victory; Score: 35418) (http://forums.civfanatics.com/showthread.php?t=178995) Features: Pyramids gambit, Specialist Economy
Game 8: Greece/Alexander the Great (Prince Level; Conquest Victory; Score: 21194) (http://forums.civfanatics.com/showthread.php?p=4426595) Feature: Hybrid Economy
Game 9: Inca/Huayna Capac (Monarch Level; Diplomatic Victory; Score: 37721) (http://forums.civfanatics.com/showthread.php?p=4597003) Features: First Monarch Level ALC, Isolated Start
Game 10: India/Asoka (Monarch Level, Warlords; Space Victory; Score: 37790) (http://forums.civfanatics.com/showthread.php?p=4716138) Feature: First Warlords ALC
Game 11: Carthage/Hannibal (Monarch Level, Warlords; Space Victory; Score: 22718) (http://forums.civfanatics.com/showthread.php?p=4948499) Feature: Internet Project
Game 12: Japan/Tokugawa (Monarch Level, Warlords; Domination Victory; Score: 75824) (http://forums.civfanatics.com/showthread.php?p=5023034)
Game 13: Mali/Mansa Musa (Monarch Level, Warlords; Space Victory; Score: 37247) (http://forums.civfanatics.com/showthread.php?t=207312)
Game 14: Mongolia/Kublai Khan (Monarch Level, Warlords; Domination Victory; Score: 91103) (http://forums.civfanatics.com/showthread.php?p=5187457) Feature: Great Merchant Economy
Game 15: Ottoman/Mehmed II (Monarch Level, Warlords; Loss; Score: 2657) (http://forums.civfanatics.com/showthread.php?p=5315318) Feature: Isolated Start
Game 16: Persia/Cyrus (Monarch Level, Warlords; Domination Victory; Score: 76759) (http://forums.civfanatics.com/showthread.php?p=5408988)
Game 17: Russia/Peter (Monarch Level, Warlords; Loss) (http://forums.civfanatics.com/showthread.php?p=5642091)
Game 17, Take 2: Russia/Peter (Monarch Level, Beyond the Sword; Space Victory; Score: 38754) (http://forums.civfanatics.com/showthread.php?p=5747417) First Beyond the Sword ALC
Game 18: Spain/Isabella (Monarch Level, Beyond the Sword; Diplomatic Victory; Score: 66550) (http://forums.civfanatics.com/showthread.php?p=5897023) Feature: Apostolic Palace early religious diplomatic victory
Game 18, Take 2: Spain/Isabella (Emperor Level, Beyond the Sword; Domination Victory; Score: 48052) (http://forums.civfanatics.com/showthread.php?p=5938531) Feature: First Emperor Level ALC
Game 19: Sumer/Gilgamesh (Emperor Level, Beyond the Sword; Space Victory; Score: 39919) (http://forums.civfanatics.com/showthread.php?p=6038117#post6038117)
Game 20: Vikings/Ragnar (Emperor Level, Beyond the Sword; Domination Victory; Score: 102108) (http://forums.civfanatics.com/showthread.php?p=6201146) Feature: Early Astronomy Gambit
Game 21: Zulus/Shaka (Emperor Level, Beyond the Sword); Domination Victory; Score: 123429) (http://forums.civfanatics.com/showthread.php?p=6458567) Features: Aggressive AI, No Tech Brokering, No Goody Huts
Game 22: Arabs/Saladin (Emperor Level, Beyond the Sword) (http://forums.civfanatics.com/showthread.php?p=6640390); Loss
Game 22, Take 2: Arabs/Saladin (Emperor Level, Beyond the Sword; Domination Victory; Score: 108819) (http://forums.civfanatics.com/showthread.php?p=6720474)
Game 23: America/Lincoln (Immortal Level, Beyond the Sword; Space Race Victory; Score: 50980) (http://forums.civfanatics.com/showthread.php?p=6984473) Feature: First Immortal Level ALC
Game 24: Babylon/Hammurabi (Immortal Level, Beyond the Sword; Domination Victory; Score: 135666) (http://forums.civfanatics.com/showthread.php?p=7074913)
Game 25: Celts/Boudica (In Progress) (http://forums.civfanatics.com/showthread.php?p=7244586)

Sisiutil
Apr 12, 2007, 10:55 PM
On a related note, here is the list of anticipated future ALC games, in order. Of course I reserve the right to change the order on a whim. 'Cause I'm just crazy like that. :crazyeye:

How many of you think I'll get through every single leader before Civilization V comes out? Yeah, that's what I thought...

REVISED TO INCLUDE THE NEW LEADERS IN BEYOND THE SWORD:

Game 26: Dutch/Willem van Oranje
Game 27: England/Churchill
Game 28: Ethiopia/Zara Yaqob
Game 29: France/De Gaulle
Game 30: Germany/Bismarck
Game 31: Greek/ Pericles
Game 32: HRE/ Charlemange
Game 33: Korea/Wang Kon
Game 34: Khmer/Suryavarman
Game 35: India/Mahatma Gandhi
Game 36: Mongolia/Genghis Khan
Game 37: Native American/ Sitting Bull
Game 38: Ottomans/ Suleiman
Game 39: Portugal/D. Joao II
Game 40: Rome/Augustus Caesar
Game 41: Russia/Stalin
Game 42: America/Roosevelt
Game 43: Byzantine/ Justinian I
Game 44: Celts/Brennus
Game 45: Egypt/Ramesses
Game 46: England/Elizabeth
Game 47: French/Napoleon
Game 48: Maya/Pacal II
Game 49: Persia/Darius
Game 50: Rome/Julius Caesar
Game 51: Russia/Catherine
Game 52: America/George Washington

Yikes! Wish me luck...

gallego
Apr 12, 2007, 11:01 PM
Are we ever going to see a game with aggressive AI and raging barbarians? The gameplay just seems more realistic and hectic with those options, and I feel like overly calculated, super efficient starts are a little bit of a misinterpretation of the game; a tribe of settlers should first be worried about protection, not getting out a warrior, worker, etc. on the exact right turn in order to build the Oracle at the exact right moment a thousand years later, etc. The need for protection first is more true to the concept of the game, I think.

scy12
Apr 12, 2007, 11:06 PM
On a related note, here is the list of anticipated future ALC games, in order. However, this list doesn't include all those new leaders in the Beyond the Sword expansion pack--so when that comes out, it will mess this up. And of course I reserve the right to change the order on a whim. 'Cause I'm just crazy like that. :crazyeye:

How many of you think I'll get through every single leader before Civilization V comes out? Yeah, that's what I thought...

Game 16: Russia/Catherine
Game 17: Russia/Peter
Game 18: Spain/Isabella
Game 19: Viking/Ragnar
Game 20: Zulu/Shaka
Game 21: America/Roosevelt
Game 22: Arab/Saladin
Game 23: Celts/Brennus
Game 24: England/Churchill
Game 25: France/Napoleon
Game 26: Germany/Bismarck
Game 27: Korea/Wang Kon
Game 28: India/Mahatma Gandhi
Game 29: Mongolia/Genghis Khan
Game 30: Rome/Augustus Caesar
Game 31: Russia/Stalin
Game 32: America/George Washington
Game 33: Egypt/Ramesses
Game 34: England/Elizabeth
Game 35: Rome/Julius Caesar
Game 36: Persia/Cyrus

Enough with the Warmongers. How can you select Catherine as last , how ?

marowaker
Apr 12, 2007, 11:07 PM
Good luck trying 36 games before CivV comes out. I don't see how you are going to do it though:confused: seeing as you are only up to ALC 15 and the 2nd expansion pack of the game is about to be released. If you want to try and play all of them, speeding up could be an option?

Anyway,
How come Sisiutil is so intelligent, witty and erudite, and how can I be more like him?

I have no idea :confused: Maybe start my own ALC series :lol:

Steppin' Razor
Apr 12, 2007, 11:18 PM
Just a quick word of thanks, this series has been a great help.

Sisiutil
Apr 12, 2007, 11:26 PM
Are we ever going to see a game with aggressive AI and raging barbarians? The gameplay just seems more realistic and hectic with those options, and I feel like overly calculated, super efficient starts are a little bit of an misinterpretation of the game; a tribe of settlers should first be worried about protection, not getting out a warrior, worker, etc. on the exact right turn in order to build the Oracle at the exact right moment a thousand years later, etc. The need for protection first is more true to the concept of the game, I think.
Interesting suggestion! In many ways, I think I like this idea better than moving up to the next difficulty level. Lately people have been dissuading me from moving up to Emperor as it usually entails more restrictive, tried-and-true strategies rather than allowing for some of the wild-a** gambits I've tried in a few of these games. Altering the game settings might be a good alternative to Emperor level.
Enough with the Warmongers. How can you select Catherine as last , how ?
Well, Cathy is one of the most popular of the Civ leaders (as your post helps to show), and I wanted to focus the ALC series on leaders (a) who are less popular and (b) that I myself have not used. This is also why my own personal favourite leaders (Ramesses, Elizabeth, and both Caesars) are down near the bottom of the list.

However, I'll consider your request. I myself don't play as Catherine very often anymore, not since Warlords changed her from Financial :) to Imperialistic :( . What about everybody else?
Good luck trying 36 games before CivV comes out. I don't see how you are going to do it though:confused: seeing as you are only up to ALC 15 and the 2nd expansion pack of the game is about to be released. If you want to try and play all of them, speeding up could be an option?
I'm paddling as fast as I can! :lol:

Believe me, I know I might not ever get there. (Another reason I've left my personal favourite leaders, as whom I play most of my off-line games, to the end of the list; no big if they're not featured in an ALC.) But with a provisional schedule in place, you folks can do your best to persuade me that a certain leader is more deserving of an ALC game and should move up. Someone PM'd me recently, for example, requesting that I play as Brennus in the next game.

I'm not opposed to playing as certain leaders out of order--Hannibal, for example. It's a game, it's about fun, so whoever looks like they might be the most fun to try next--wins! And hopefully I will too. :D

axident
Apr 12, 2007, 11:56 PM
Are we ever going to see a game with aggressive AI and raging barbarians? The gameplay just seems more realistic and hectic with those options, and I feel like overly calculated, super efficient starts are a little bit of an misinterpretation of the game; a tribe of settlers should first be worried about protection, not getting out a warrior, worker, etc. on the exact right turn in order to build the Oracle at the exact right moment a thousand years later, etc. The need for protection first is more true to the concept of the game, I think.

There are emperor and immortal challenge threads that put more early barb pressure on the human player, if that's your thing. I wouldn't mind the ALC sticking to Monarch, but yeah a little raging barbs or a Quick or Normal game here or there, or whatever, would keep things fresh. Emperor+ also lessens the likelihood of seeing more things like the Great Merchant Economy, too, which isn't necessarily a good thing.

vormuir
Apr 13, 2007, 12:44 AM
I like the idea of changing the settings instead of advancing to Emperor.

One thing we haven't seen: different map types (beyond Continents and Fractal, that is). How about some games on Small or Large maps, or on Highlands, or in an Ice Age? Nobody seems to use those variants much, so it might be interesting to see.


Waldo

Sjaramei
Apr 13, 2007, 12:50 AM
Things like--Should the games move up to the next difficulty level?

Game 19: Viking/Ragnar
Game 20: Zulu/Shaka


Do it when you hit these leaders :D
And if people are worried about gambits like GME and other wierd things, you could try to do the warmongering leaders at emperor level since that will give you more of a challenge in war. (last game went a little bit too fast :)) Keep monarch for peaceful wierd stuff :)

martin031
Apr 13, 2007, 01:38 AM
What are your experiences with Better AI. I have been using it, but the AI seems to docile, even though they mix their stacks better and seem smarter. (And this is with agg option checked)

I wouldn't mind seeing you start with checking Agressive AI first.

Rancid Sushi
Apr 13, 2007, 01:50 AM
I agree, you should prioritize unpopular leaders. I've read every single ALC so far and I've learned a lot, but I still can't win before 1900AD (I need to get 1750 before I move to from Noble to Prince). Don't forget about your noob readers. Even though the experts help you win your games, the noobs benefit the most from them. I've improved a lot because of the ALCs. Catherine is a good choice for a couple reasons: both her traits and her UU have been nerfed. It will be good to see how cope with that. You might also have a hard time with unhealthiness in your capital city. Catherine has a way of getting around.:D

TRJS
Apr 13, 2007, 01:50 AM
I would be interested in seeing an ALC on a HUGE map. Just to see more details on war strategy in the late game.

Currently late game tends to be finishing of space race/diplomatic victory and the military plays little or no role.

oyzar
Apr 13, 2007, 01:56 AM
I would like to see a move to emproer sometime soon since you clearly is easily mastering monarch now. It will still be educational as there is still plenty of room to play around if your good enough(as you seem to be).

EEE_BOY
Apr 13, 2007, 03:53 AM
i think the warlord expansion offers an option to prevent single player from editing the map and random seeds on reload. this is done by ticking those two options in the custom window. i usually did frequent reload when playing civ :blush: so these two options help me to play 'honestly'. i didn't mean that those ALC's or EMC's maps are edited, but ticking those two options before start convince people who read the thread that the game is played in a normal way. anyway, those threads are so great that i keep reading again and again.:goodjob:

lukep
Apr 13, 2007, 04:41 AM
no mods please.

that would means mac players cannot read your saves, if the mod is not ported (which afaik is the case of better AI).

for increased challenge, large maps, aggressive AI would be my choice.

You can also pick up the worst opponents, like all financials when you are not, or starting with assured monty, alexander, louis, etc...


Oh, and yes, i use a mac (or rather severals ;) )

aelf
Apr 13, 2007, 06:02 AM
This is a great idea. Mind if I use it too? I hate complicated sigs.

i didn't mean that those ALC's or EMC's maps are edited, but ticking those two options before start convince people who read the thread that the game is played in a normal way. anyway, those threads are so great that i keep reading again and again.:goodjob:

I believe you could open the saves anytime and check the game settings. I think both the ALCs and the EMCs/Immortal Challenges do not have the random seed option (with which each battle would give a different outcome when reloaded) checked as it is. I haven't heard of any game option that prevents editing of the map. Anyway, I think doing so takes away the fun and the suspense.

r_rolo1
Apr 13, 2007, 09:22 AM
Sisiutil, do you have any idea where to put the (sort off) confirmed civs of BTS x-pack? I'm saying that because my gut feeling says the Portuguese leader will be a difficult one to handle ( based on the civ III ... no trait sinergy, a less than useful UU ... in warlord terms, a Brennus with Expansive/ Creative). Maybe Prince Henry ( I would prefer the King Jonh II ( a guy that putted Isabella of Spain in a diplomatic negotiation (resulting in sharing the world) deserves to be on Civ4 :lol: ) , but outside Portugal most people don't know him) can be a top priority.

Scaphism
Apr 13, 2007, 10:59 AM
I'm really looking forward to seeing you play Shaka, get an early GG and make a Medic 3 + Morale + Mobility Impi. I don't know how useful having all that extra movement is, but it's just fun.

Hero
Apr 13, 2007, 11:59 AM
First, thanks Sisiutil for your efforts. I have learned alot from the ALC games. I play Prince so I vote for no move to Emperor and no mods, but Aggresssive AIs or Raging Barbs could be entertaining. I'd like to mention something that relates to the current ALC game. I would like to see fewer "I checked out the map. See spoiler below" or "I played to xxxx AD. See spoiler below" posts. They don't really add anything to the discussion. Perhaps people could be encouraged to start their own "ALC Game XX Spoiler Thread"s or something.

Sisiutil
Apr 13, 2007, 12:34 PM
I agree, you should prioritize unpopular leaders. I've read every single ALC so far and I've learned a lot, but I still can't win before 1900AD (I need to get 1750 before I move to from Noble to Prince). Don't forget about your noob readers. Even though the experts help you win your games, the noobs benefit the most from them. I've improved a lot because of the ALCs. Catherine is a good choice for a couple reasons: both her traits and her UU have been nerfed. It will be good to see how cope with that. You might also have a hard time with unhealthiness in your capital city. Catherine has a way of getting around.:D
This is one of the main reasons I've thus far resisted moving up to the next level; the noobs are most vocal about keeping the ALCs at a difficulty level so they're still relevant to those on Noble and Prince and below. I get the feeling that the majority of Civ players are mid-level players. The higher levels seem to take a level of dedication that not many people can bring to the game.

Snaaty
Apr 13, 2007, 12:58 PM
I wouldn´t move up in difficulty... ...rather play out all leaders according to their traits and try to use their special units (what makes the game already harder I think).

Ranging barbs and agressive AI´s are also options I would like to see;)

LuckyAC
Apr 13, 2007, 01:14 PM
I agree, you should prioritize unpopular leaders. I've read every single ALC so far and I've learned a lot, but I still can't win before 1900AD (I need to get 1750 before I move to from Noble to Prince).
I don't think you win particularly faster on lower levels. The world tech pace is faster, so yours will be through trading, so you'll win cultural, space and diplomatic perhaps faster. My first Warlords space win on Monarch was in 1948, then my very next game I had a space win on Emperor in 1898. That is to say, speed of victory should not be a deterrent from going to the next level, if you can handle it.

Softnum
Apr 13, 2007, 03:23 PM
You should move up a level and do all the leaders again once you get done with them all at monarch.

PublicEnemy
Apr 13, 2007, 03:27 PM
You should move up a level and do all the leaders again once you get done with them all at monarch.


Yeah, go through all of them (including the new expansion) at Emperor, shouldn't take too long. :lol:

Sisiutil
Apr 13, 2007, 04:03 PM
You should move up a level and do all the leaders again once you get done with them all at monarch.
I think if I tried that I'd get lapped by Civilization VI as well as V!

ratrangerm
Apr 13, 2007, 05:47 PM
I wouldn't move up a level. Trying options such as Aggressive AI and Raging Barbarians would be the way to go.

Another option might be to limit games going to Emperor for civs in which you intend to flex your military might as soon as you can. From what I can recall from past ALCs, particularly the most recent ones, it's been the military route victories that have been pulled off the quickest. So moving to Emperor for those alone (I believe Napoleon would be the next civ with the Aggressive trait) would be fine, but stick to Monarch for others.

And I do like what somebody suggested about playing against speifics civs. Nothing wrong with picking your opponents, especially if you want to find a way to make things interesting. Imagine, for example, a game in which you have Monty, Izzy, Mehmed and Saladin all as opponents, along with whoever else happens to be a religious nut.

Sisiutil
Apr 13, 2007, 06:27 PM
I wouldn't move up a level. Trying options such as Aggressive AI and Raging Barbarians would be the way to go.

Another option might be to limit games going to Emperor for civs in which you intend to flex your military might as soon as you can. From what I can recall from past ALCs, particularly the most recent ones, it's been the military route victories that have been pulled off the quickest. So moving to Emperor for those alone (I believe Napoleon would be the next civ with the Aggressive trait) would be fine, but stick to Monarch for others.

And I do like what somebody suggested about playing against speifics civs. Nothing wrong with picking your opponents, especially if you want to find a way to make things interesting. Imagine, for example, a game in which you have Monty, Izzy, Mehmed and Saladin all as opponents, along with whoever else happens to be a religious nut.
I like the Emperor for military games idea; that could come up a lot sooner than Napoleon. Ragnar and Shaka are both warming up on the sidelines; I will definitely consider moving those games up to Emperor, especially Rangar, who also has the powerful Financial trait, a UB that gives his naval units extra reach, and a UU that's an upgrade to one of the best units in the game. I think Raggy could handle Emperor, don't you?

I'm not so sure about choosing my opponents. I'll consider it, though I'll need more convincing. Part of the enjoyment of Civ for me is the process of discovery. They game is addictive and replayable because it's different everytime, and part of the fun is discovering how it's different this time. The mysteries of what is out there (the map) and who is out there (the opponents) are part of the thrill. Someone beat me to Music's free GA! Someone is going wonder-crazy! Who could it be?

Now... if someone else was to set up the game in this way and hand it off to me, that might achieve what you're after while still leaving myself and everyone else in suspense. ;) It's also a way of making sure we don't get an isolated start. Sounds like fun, frankly, so long as you guys aren't too nasty to poor ol' Uncle Sisiutil. :please: (Like, say, stuffing me on a rock with Monty, Shaka, and Tokugawa.) It would require some coordination that would be out of my hands, however.

Kietharr
Apr 13, 2007, 06:30 PM
I suggest waiting till Ragnar or Shaka to move up to emporor. Both of them are leaders good for both conquest and economy (Rag is financial, shaka has a half courthouse effect on his barracks). Shaka is my personal favorite, and I think watching you play him on monarch would be a bit dull if I can manage 1600AD dominations with him on prince, even with my noobishness and ineptitude running a stable SE.

ordinaryguy
Apr 14, 2007, 03:49 AM
Can you do more diplomatic and cultural victories? There is only one of each so far.

Sisiutil
Apr 14, 2007, 11:25 AM
Can you do more diplomatic and cultural victories? There is only one of each so far.
I'll give it a shot when circumstances allow. The current game may see a cultural victory because it's an isolated start.

Uncle Istvan
Apr 22, 2007, 04:51 PM
Just out of curiosity, why wasn't korea right after Japan? I mean, it comes next alphabetically, Warlords was out, and Hwacha's are cool. What's not to like?

Sisiutil
Apr 22, 2007, 06:19 PM
Just out of curiosity, why wasn't korea right after Japan? I mean, it comes next alphabetically, Warlords was out, and Hwacha's are cool. What's not to like?

At the time, aelf had just finished an EMC game with Korea and as a lot of the same people follow both our game threads, I thought it would be repetitive. So Korea got postponed.

Uncle Istvan
Apr 22, 2007, 06:28 PM
At the time, aelf had just finished an EMC game with Korea and as a lot of the same people follow both our game threads, I thought it would be repetitive. So Korea got postponed.

Ah, that makes sense. Thanks.

cabert
Apr 23, 2007, 04:45 AM
IMHO you're not going to play all the leaders before civ VII.
So I'd like to suggest putting some more leaders down the list, giving a higher priority to some you really want to play.

here is a short list of those we never (or very rarely) see in SGs, GotMs or articles.

Game 31: Russia/Stalin. Who played him already?
Game 23: Celts/Brennus : can't win playing with him, and not having him as opponent would be a nice change for me.
Game 22: Arab/Saladin : the vanilla version was rather popular. Now he is not so hot anymore...

the second tier list
Game 20: Zulu/Shaka. He was a recent WotM leader, but other than this, I didn't read a lot about him. + impies are powerful, but tricky to use well.
Game 18: Spain/Isabella. There is the famous "spain on a lake" SG. Other than this, she's just my favourite leader for cultural. Who else plays her out there? + it's the only spanish leader for now
Game 21: America/Roosevelt. america has 2 leaders. You should at least play one ;).

the rest can be left out IMHO = low on the list. I'd like you to show a good praetorian push, but at least half the people on this board know how to do it.


One more thing : don't move up. Emperor is for roman leaders ;)
One more more thing : fractal is too random, continents gave more standard games, true, but at least you didn't have the isolated starts too often.
One final more thing : don't burn yourself out.

UncleJJ
Apr 23, 2007, 06:06 AM
Game 21: America/Roosevelt. america has 2 leaders. You should at least play one ;).


I'm not sure if Canadians enjoy playing with the American leaders :p Too much history and cross border rivalry.

It would be a bit like me playing with a French leader :lol:

Which so far I have managed to avoid :eek: ... although that is more to do with their traits than anything as biased as I am alluding to ;)

cabert
Apr 23, 2007, 06:16 AM
I'm not sure if Canadians enjoy playing with the American leaders :p Too much history and cross border rivalry.

It would be a bit like me playing with a French leader :lol:

Which so far I have managed to avoid :eek: ... although that is more to do with their traits than anything as biased as I am alluding to ;)

I played elizabeth once (GotM 2!), and that's it for english leaders ;).
But I'm not biased :p.
To be honest, I never played the french either except in a SG (louis in P666 03 : fix the euro trash)...
I'm sure Sisiutil's mature enough to not completely trash the game when playing an american leader :rolleyes: .

Sisiutil
Apr 23, 2007, 11:48 AM
IMHO you're not going to play all the leaders before civ VII.
That's three iterations of the game--about 10 years if past history is any indication! Am I really going that slow?!?
So I'd like to suggest putting some more leaders down the list, giving a higher priority to some you really want to play.

here is a short list of those we never (or very rarely) see in SGs, GotMs or articles.

Game 31: Russia/Stalin. Who played him already?
Game 23: Celts/Brennus : can't win playing with him, and not having him as opponent would be a nice change for me.
Game 22: Arab/Saladin : the vanilla version was rather popular. Now he is not so hot anymore...

the second tier list
Game 20: Zulu/Shaka. He was a recent WotM leader, but other than this, I didn't read a lot about him. + impies are powerful, but tricky to use well.
Game 18: Spain/Isabella. There is the famous "spain on a lake" SG. Other than this, she's just my favourite leader for cultural. Who else plays her out there? + it's the only spanish leader for now
Game 21: America/Roosevelt. america has 2 leaders. You should at least play one ;).

Intriguing ideas. I'll consider them. I have to confess that I'm very interested to try out Cyrus/Persia and Isabella/Spain. Stalin is interesting too since his traits seem like an inherent contradiction (war or build, war or build?).

As for America, I have the greatest respect and affection for our cousins south of the border. (I love calling them that, since it makes them do a mental double-take. :D) However, I preferred Washington's trait combination before Warlords and played several vanilla games with him. Like Catherine, Genghis Khan, and Caesar, I think he got nerfed and that's unfortunate, especially since his UU and UB come so late.

I understand toning down certain game features that are borderline exploits (like the CS Slingshot, chopping, and so on). I can even live with nerfing some of the best UUs like Redcoats and Cossacks. However, I don't understand why they felt compelled to make some of the fans' favourite leaders less formidable. If a player wants a challenge, he/she can always try moving up a level or playing as a different leader; heck, I've practically made an on-line career out of the latter. The AI, on the other hand, usually needs all the help it can get. I've been tempted to change some of the traits back to their old settings for my off-line games.

(Though you can go overboard there; just for fun I made a mod that changed Julius Caesar to Aggressive and Organized, as well as replacing Fishing with The Wheel as a starting tech. Cheap barracks, easy hook-up of early resources, and especially automatic Combat I Praetorians made him ridiculously overpowered.)

lukep
Apr 23, 2007, 01:46 PM
Intriguing ideas. I'll consider them. I have to confess that I'm very interested to try out Cyrus/Persia and Isabella/Spain.

Stalin is interesting too since his traits seem like an inherent contradiction (war or build, war or build?).


the answer to this one is easy, war AND build. tried him, the combo may seems odd, but works nicely. Not my best game, but the map was awfull, and i somehow doubt i would have won this one with most leaders.

Build in the early game, a big romp, build again.

Dr Elmer Jiggle
Apr 23, 2007, 01:59 PM
Stalin is interesting too since his traits seem like an inherent contradiction (war or build, war or build?).

My current theory on leaders like that is that their strength lies in their versatility. With a leader like Caesar (either one), if you don't find iron nearby, you're kind of screwed. With a leader like Ragnar, if you find yourself mostly landlocked, you're kind of screwed, at least insofar as taking advantage of his leader- and civilization-specific traits.

Somebody like Stalin can very easily react to what the map presents. If he has early access to stone and/or marble, then he can take a very wonder heavy path. If he has access to lots of horses and metal and weak and/or annoying neighbors, he can take a military route. As the game progresses, he doesn't need to plan as far ahead in order to beat others to wonders or for war. He can switch gears more agilely than most other leaders.

The same is true for most other leaders that have "bad synergies." Synergistic traits tend to narrow down your strategic options. You're stronger in one or two particular areas, but that usually makes you proportionally weaker in others.

So the trick to playing a leader like Stalin is making sure you're reacting as much as possible to what the game presents, rather than trying to force the game to go in the direction of your predetermined strategy like you might with other leaders.

Heffling
Apr 23, 2007, 04:33 PM
Personally, I would love to see you try the upgraded AI. I started using it a month and a half ago and it makes the cpu opponents much more realistic.

martin031
Apr 23, 2007, 06:03 PM
Personally, I would love to see you try the upgraded AI. I started using it a month and a half ago and it makes the cpu opponents much more realistic.

Are you talking about better AI? I messed around with this, and at times they were better, and other times not so much. A few times they would not expand at all. They were playing OCC, I guess.

As far as fractal goes, I would like to see you move away from this as well. Too many times it is either isolated or on a long snaky pangea type landmass. This makes it too easy for the human player to manipulate relations and tech trade, at least I think so. And takes the fun out of finding out who the neighbors are.

If you are looking for more of a challenge, would adding a civ and playing random # if continents help? There is a new speed mod out now that helps reduce the turn time in unmodded games. I have played with it a bit and it seems to be pretty effective.

cabert
Apr 24, 2007, 02:07 AM
That's three iterations of the game--about 10 years if past history is any indication! Am I really going that slow?!?

I tried to be smart, not a big success obviously :mischief: .
My point was more like "you'll get tired and quit long before the end" to be honest.


Intriguing ideas. I'll consider them. I have to confess that I'm very interested to try out Cyrus/Persia and Isabella/Spain. Stalin is interesting too since his traits seem like an inherent contradiction (war or build, war or build?).

you're your own boss, so you choose.
Cyrus was leader of WotM 7. This means that a good deal of people just played him. He's a big warmonger, though with good synergetic options.
+ some of the best having just played him there is quite some reference in the gotm subforum...


As for America, I have the greatest respect and affection for our cousins south of the border. (I love calling them that, since it makes them do a mental double-take. :D) However, I preferred Washington's trait combination before Warlords and played several vanilla games with him. Like Catherine, Genghis Khan, and Caesar, I think he got nerfed and that's unfortunate, especially since his UU and UB come so late.

I understand toning down certain game features that are borderline exploits (like the CS Slingshot, chopping, and so on). I can even live with nerfing some of the best UUs like Redcoats and Cossacks. However, I don't understand why they felt compelled to make some of the fans' favourite leaders less formidable. If a player wants a challenge, he/she can always try moving up a level or playing as a different leader; heck, I've practically made an on-line career out of the latter. The AI, on the other hand, usually needs all the help it can get. I've been tempted to change some of the traits back to their old settings for my off-line games.

(Though you can go overboard there; just for fun I made a mod that changed Julius Caesar to Aggressive and Organized, as well as replacing Fishing with The Wheel as a starting tech. Cheap barracks, easy hook-up of early resources, and especially automatic Combat I Praetorians made him ridiculously overpowered.)
now now now
do you say you want to play a game with rome just to get your personnal best score a bit higher?

KMadCandy
Apr 24, 2007, 03:50 AM
you're your own boss, so you choose.
Cyrus was leader of WotM 7. This means that a good deal of people just played him. He's a big warmonger, though with good synergetic options.
+ some of the best having just played him there is quite some reference in the gotm subforum...

i don't follow gotm, but i can tell you cyrus is a big warmonger. i am not a big warmonger, not by any stretch, in the early game. but as cyrus i've cleared out my continent of up to 3 rival civs before they met the other continent in three different games! he's the only one i've ever done that with, and he's really fun. i had to make a "don't play Cyrus" rule for now, he makes it too easy for me. and his UB is spiffy for builders, lets you have nice big cities.

anyway, i see the Better AI discussion coming up again and you know my opinion on that. which is "please no".

Sisiutil
Apr 24, 2007, 12:30 PM
Personally, I would love to see you try the upgraded AI. I started using it a month and a half ago and it makes the cpu opponents much more realistic.

Are you talking about better AI? I messed around with this, and at times they were better, and other times not so much. A few times they would not expand at all. They were playing OCC, I guess.

As far as fractal goes, I would like to see you move away from this as well. Too many times it is either isolated or on a long snaky pangea type landmass. This makes it too easy for the human player to manipulate relations and tech trade, at least I think so. And takes the fun out of finding out who the neighbors are.

If you are looking for more of a challenge, would adding a civ and playing random # if continents help? There is a new speed mod out now that helps reduce the turn time in unmodded games. I have played with it a bit and it seems to be pretty effective.
I prefer not to introduce any mods into the ALCs. I want anyone to be able to load the saved games rather than having to find, dl, and install a mod. And I want the games to be comparable to the regular game; a lot of players don't play with mods, or if they do, everybody has a favourite. Far better to use the standard game as a point of reference.

(That being said, I have played a couple of games with the Better AI, and like martin031 I found it to be a little inconsistent.)

Moving to fractal was an attempt to get away from the very standard game that the continents-based ALCs were becoming. The latest game, as Mehmed, features a truly isolated start, so that's a challenge and a big learning opportunity for everyone right there. I find the fractal maps have a wonderful way of presenting their own sets of challenges. (Strangely, I've noticed that copper seems surprisingly scarce on fractal maps while horses and iron are quite common.)

To me, frankly, the discussion around the game is the highlight of the series, more so than the game updates themselves, though I do strive to make those educational and entertaining. I may not (and often don't) execute everyone's advice optimally, but at least everyone following the games gets an opportunity to see that advice and contribute to the debates. To my mind, the game is just a springboard for the discussion.

pigswill
Apr 24, 2007, 12:40 PM
I suspect that while the discussion may be the highlight for you the game updates are the highlight for 90%+ of your subscribers (including me). Its one thing to talk about such and such a strategy but its seeing what you do with it (or not!) that keeps the interest (and the ideas) going.
Isolated start is certainly a different challenge, fortunate that you got it playing Mehmed.

pholkhero
Apr 24, 2007, 01:28 PM
Strangely, I've noticed that copper seems surprisingly scarce on fractal maps while horses and iron are quite common.i actually thought it was perhaps Blake's AI (which I use), but i find that more and more, my military tech order is BW (yup, no Copper) > Archery > IW

btw, sisiutil, i'm immensely enjoying your series and look forward to more :goodjob:

Sisiutil
Apr 24, 2007, 02:04 PM
I suspect that while the discussion may be the highlight for you the game updates are the highlight for 90%+ of your subscribers (including me). Its one thing to talk about such and such a strategy but its seeing what you do with it (or not!) that keeps the interest (and the ideas) going.
Isolated start is certainly a different challenge, fortunate that you got it playing Mehmed.

Okay, but there's definite synergy between the updates and the discussion.

It's one thing to postulate strategies in theory in the strategy threads and articles. The idea of these games is to see how those strategies and tactics play out, especially when variables such as the geography and neighbours come into play.

OTAKUjbski
Apr 24, 2007, 08:49 PM
I suspect that while the discussion may be the highlight for you the game updates are the highlight for 90%+ of your subscribers (including me). Its one thing to talk about such and such a strategy but its seeing what you do with it (or not!) that keeps the interest (and the ideas) going.
Isolated start is certainly a different challenge, fortunate that you got it playing Mehmed.

Okay, but there's definite synergy between the updates and the discussion.

:agree: Have you read the spoiler thread? It's one page with 95% fewer posts and hits.

Even my 2 stupid "Is this an exploit ..." posts have seen more activity than that!

The between-post activity may feel a little lengthy sometimes, but there is definitely a synergy in those discussions. They are quite possibly what make ALC's so popular!

It's one thing to postulate strategies in theory in the strategy threads and articles. The idea of these games is to see how those strategies and tactics play out, especially when variables such as the geography and neighbours come into play.

This could just get too involving and confusing, but would it be possible to make [some] future ALCs SALCs?

There have been so many different ideas and strategies posted that I can't help but wonder just how different things would be right now had we chosen any of those different strategies.

I'm not certain exactly how to implement succession gaming into the ALC without confusing the issue or putting 'too many spoons in the pot' but certainly believe if the element was there, it could shed a lot of light on different strategies and why they work best in certain situations over others.

-- my 2c

vormuir
Apr 25, 2007, 04:35 AM
On the topic of different maps: Sisiutil, have you tried the Shuffle option?

I've been playing with it lately and I like it a lot.

IIUC, it gives you one of four map types -- Continents, Fractal, Pangaea and Archipelago -- randomly with an equal chance. You'll realize pretty quickly which type you are on, but it definitely adds an interesting extra level of suspense in the first few turns.

If you want to try different map types, maybe this might be a way to go?

cheers,


Waldo

Sisiutil
Apr 25, 2007, 11:43 AM
On the topic of different maps: Sisiutil, have you tried the Shuffle option?

I've been playing with it lately and I like it a lot.

IIUC, it gives you one of four map types -- Continents, Fractal, Pangaea and Archipelago -- randomly with an equal chance. You'll realize pretty quickly which type you are on, but it definitely adds an interesting extra level of suspense in the first few turns.

If you want to try different map types, maybe this might be a way to go?

cheers,


Waldo
I've seen that option, of course, but I've always wondered what the difference is between it and Fractal, aside from the fact that Shuffle will occasionally give you an Archipelago map.

And I'm not sure I'm too enthused about the Archipelago map type; I've tried a couple of off-line games with them and they seem like an isolated start, only worse. I found them very frustrating--resources hither and yon and only accessible via ship, far-flung cities to claim those resources that are exorbitantly expensive and difficult to defend, war made tedious by the necessity of transferring units aboard ships that only carry 2 units and move 2 tiles at a time... you get the picture.

Give me land, lots of land, and the starry skies above...

vormuir
Apr 25, 2007, 12:33 PM
Archipelago games are tough, but interesting. After all, the AI civs are under the same constraints!

You have to think ahead. Early wars are much harder (it's not easy to do an axe rush when you have to deliver the Axemen in triremes, movement 2, two units at a time). Civs with early UUs are penalized somewhat; civs that start with Fishing get an edge.

But it's interesting. And it's not really like an isolated start on Fractal. Four times out of five, you have one or more civs within trireme reach. So you have someone to talk to, trade with, and attack.

Also, barbs are rarely an issue. Archipelago landmasses are usually small enough that fogbusting is easy, and they also tend to provide convenient chokepoints.

Give the archipelago map another try. You might find it growing on you.


Waldo

Sisiutil
Apr 25, 2007, 01:01 PM
I see your point. I seem to recall that I tried those maps as Rome. Though Rome starts with Fishing, it was frustrating not being able to use Praetorians effectively.

Sounds like I should try the map while playing as someone like Elizabeth--also starts with Fishing, but has a later UU.

Maybe I'll give it a try off-line and see what I think. Even so, I'd rather not get an archipelago may when I have an early UU, and more than I'd want an isolated start. I may choose map types accordingly. Persia, for example, should probably start on a continents map.

cabert
Apr 25, 2007, 01:07 PM
archipelago is a map for ragnar ;)

pigswill
Apr 25, 2007, 01:41 PM
archipelago is the map for Ragnar

manu-fan
Apr 25, 2007, 01:45 PM
I see your point. I seem to recall that I tried those maps as Rome. Though Rome starts with Fishing, it was frustrating not being able to use Praetorians effectively.

Sounds like I should try the map while playing as someone like Elizabeth--also starts with Fishing, but has a later UU.

Maybe I'll give it a try off-line and see what I think. Even so, I'd rather not get an archipelago may when I have an early UU, and more than I'd want an isolated start. I may choose map types accordingly. Persia, for example, should probably start on a continents map.

If you don't like Archipelago, just do your own Shuffle before starting an ALC

Roll a die

1, 2 Pangea
3,4 Continents
5, 6 Fractal

And don't cheat!! Oh look, I rolled Fractal again :)

Cheers.

Sisiutil
Apr 25, 2007, 01:58 PM
If you don't like Archipelago, just do your own Shuffle before starting an ALC

Roll a die

1, 2 Pangea
3,4 Continents
5, 6 Fractal

And don't cheat!! Oh look, I rolled Fractal again :)

Cheers.
I could always combine the pre-game thread with a map poll. I kind of like that idea.

Admiral Kutzov
Apr 25, 2007, 08:34 PM
This could just get too involving and confusing, but would it be possible to make [some] future ALCs SALCs?


or have a shadow thread where volunteers try the strategies you reject for a set...

KMadCandy
Apr 25, 2007, 10:37 PM
This could just get too involving and confusing, but would it be possible to make [some] future ALCs SALCs?

There have been so many different ideas and strategies posted that I can't help but wonder just how different things would be right now had we chosen any of those different strategies.

I'm not certain exactly how to implement succession gaming into the ALC without confusing the issue or putting 'too many spoons in the pot' but certainly believe if the element was there, it could shed a lot of light on different strategies and why they work best in certain situations over others.

well, the saves are already there for each round that he plays. and sometimes people have grabbed them and played it out their own way, and posted about their results. this has happened even before the spoiler thread for the current game; people have been good about using spoiler boxes and/or not posting until his game is over. i like hearing about those shadows, but i don't think this series is a good choice for an SG. keep reading, after i explain why i don't like your idea, i do give a suggestion to encourage the concept behind it ;)

S mentioned a long time ago that he's a former teacher. i'd argue that he's a current teacher, here. in the ALC threads, he teaches us, with help from others in the threads, often by making mistakes, and not by standing up at the front of the classroom, definitely in a discussion format, but it's a teaching kind of thing in its way. i've learned a lot from reading SGs as well but that's totally different. i vote don't mix the two. there are plenty of SGs already, i like having ALC also, since there aren't plenty of those. there's S and there's aelf, there's another whose name i'm blanking out on atm (i blame cough medicine) and i can't think of any other than those 3. i'd love to hear about more if there are more!

S, i don't know how often you save the game and how long you keep the saves around. i also don't know how you don't go crazy naming all the games Sisutil--i tend to have 3 or more games in various stages so i have to have different names in all of them *giggle*. but, maybe if you want to encourage the shadowing option more, you can keep saves on your hard drive at key points other than just at the end of the round (when making a crucial decision about what to research next, what to pick from liberalism or the oracle if that's been debated a lot in the thread, before starting a war if we've bickered over that, etc). and then just have those available if anyone wants them, to shadow from that specific point with their alternate scenario. i don't know if there are limits to the number of attachments you can put in a thread, or how confusing it might be, it's just a thought.

flamingzaroc121
Apr 25, 2007, 11:27 PM
i think you should only do a pangea if you are going to be warring heavily

pigswill
Apr 25, 2007, 11:56 PM
When discussing a leader in pre-game thread it may certainly be worth discussing whether a particular map script will play to their strengths.

On the other hand a theme of ALC series has been standardised games for purpose of comparision which might be lost if you start swapping maps around.

A succession game is a different format to a one person public game and while I think Sisiutil should give it a go I also think the two game types would not be directly comparable.

feldmarshall
Apr 26, 2007, 06:58 AM
Sisiutil would you play OCC in your ALC?

KMadCandy
Apr 26, 2007, 09:59 AM
Sisiutil would you play OCC in your ALC?

hmmm. i bet an OCC would be real enlightening to see, for those who haven't tried it. but i really can't picture one in the ALC format, even if S is used to them.

OCC plays really really fast. i mean i can easily spend 20+ hours on one normal game at times (i alt-tab a lot tho), but i think none of my OCC games has ever lasted more than 3 hours. even the most nerve-wracking "OMG let's have a debate with myself over every little tiny thing" games at deity. yes i've played several deity OCC games to the bitter end. not surprisingly, little miss permanewb hasn't won one yet *giggle*.

so i can't really imagine splitting it up into rounds to discuss. i checked the Kublai save from the turn after the win, it has a played time of just over 11 hours, and was his earliest win as far as game years (i don't know whether it was quickest as far as hours of his life he spent on it). some of that is likely time spent taking screenshots and making notes for his faithful readers, but i bet it took longer than 3 hours to play. uhoh, maybe if i stress that too much S will think "oh yay, a short game, i should jump at this chance!"

so much of what we have such fun debating wouldn't be an issue at all and the micro-managing is a breeze. there'd be no dot maps, no reason to post the domestic advisor, not even worker actions to nag him about (i'd miss that part). the absolute key factor is regenerating the map until you get a start that looks like it'll work. that would get quite boring if we voted on them in a thread.

a demonstration OCC game really would be educational for those that haven't tried it. at least for me, i could read the guides all day long but they didn't sink in til i tried one myself. turned out i really like them. but it might be boring as sin for some/most compared to the usual ALC games, in that there just won't be nearly as much to discuss and debate.

so, lalala, as usual i type too much but what i'm trying to say is that i really don't know if that's a good plan or not. i think ALC isn't the best format for that, it's not that idea itself is bad.

Sisiutil
Apr 26, 2007, 08:10 PM
S, i don't know how often you save the game and how long you keep the saves around. i also don't know how you don't go crazy naming all the games Sisutil--i tend to have 3 or more games in various stages so i have to have different names in all of them *giggle*. but, maybe if you want to encourage the shadowing option more, you can keep saves on your hard drive at key points other than just at the end of the round (when making a crucial decision about what to research next, what to pick from liberalism or the oracle if that's been debated a lot in the thread, before starting a war if we've bickered over that, etc). and then just have those available if anyone wants them, to shadow from that specific point with their alternate scenario. i don't know if there are limits to the number of attachments you can put in a thread, or how confusing it might be, it's just a thought.
There is a limit on how much disk space your uploaded files can occupy on this board (20 MB). I have already had to remove game files for most of the older games and I'm still well over the half-way mark. That pretty much precludes uploading a bunch of additional saves, sorry.
Sisiutil would you play OCC in your ALC?
I've never actually tried one. As pigswill said regarding the maps, I try to play similar maps for comparison purposes, and OCC would be totally different, no source for comparison to other leaders at all. I'm not saying no, but it's unlikely.

ratrangerm
Apr 26, 2007, 11:28 PM
Is Terra still a map option in Warlords? That might be an interesting map to try... I played a few games with it when I was still learning and it was interesting. You learn fast about the importance of coastal cities, and it can be a challenge claiming the second continent for yourself, what with both barbs and the opportunistic AI.

Such maps, of course, tend to require a beeline to Astronomy so you can be the first to claim the new continent. But they can make for a CIV game that's enjoyable.

KMadCandy
Apr 27, 2007, 12:00 AM
That pretty much precludes uploading a bunch of additional saves, sorry.

don't apologize to me! i was only suggesting it as a compromise for someone else's idea that i didn't really like *giggle*.

i have been thinking, off and on, ever since reading feldmarshall's post, about how to best show an OCC game on the forums and i just can't picture any way to do it. there are SGs that play OCC, i can think of a few always war ones off the top of my head. but they don't go into detail and explain how OCC is different than a normal game.

my usual pointless ramblings, in this case about trying OCC for the first time, are spoilered below, in an effort to preserve the sanity of most readers, who don't care about OCC and should not open the box.

seriously folks, anybody who's read my posts knows that i am and always will be permanewb and that i know basically nothing. but i tried OCC and liked it and got pretty good at it fairly quickly. now this is using the kmad permanewb standard of "pretty good", which is of course not to be confused with what normal people consider good. like for me, i have one city on deity and i'm still alive and have friends when the AI launches a space ship? yeehaw that counts as good! i heard a rumor some people like to build their own space ship before the AI does. isn't that an awful lot of work tho :crazyeye: ???

i really do think the only way to learn OCC is to just jump in and try it for yourself. they don't take long, and you'll know fairly quickly if it's really not your thing and you just hate it, in which case you have my permission to quit that game and never try OCC again (as though you need my permission).

globe theatre works for every citizen in your entire empire. you never have an unhappy citizen ever again once you build it. that is powerful! on the higher levels you'll be in the bottom half of the score board pretty much from turn 10 and forever afterwards. that comes in handy where WFYABTA is concerned.

the most critical part is having a good start, and picking a leader that will work for you. everyone has their own preference for favorite leader, you can read the guides to get a feel for those. my own is victoria in vanilla, expansive since health is loverly, oh so loverly, and financial is yay. many folks can't live without philosophical, some can't be without spiritual depending on game speed. i pretty much regen the map until i get a bunch of rivers, there have to be some forests, a few hills, i must see at least 2 health resources, and grassland gems are to die for. i'll settle for dye, i build cottages on it and hope there's another outside the BFC i can put a plantation on after calendar to trade. but i love gems the mostest (she starts with mining). gems more than gold since gems come with food. i don't like flood plain starts for OCC, even tho i do like them in normal games ... did i mention health is like the most important thing ever ever ever?

be brave, try it :) worst case, you end up addicted to them like i was for a couple of weeks there. oh wait, that kind of is a bad thing isn't it? hmmz. anyway, don't make S do all the work for us, he'd burn out and we can't have that! :lol:

Sisiutil
Apr 27, 2007, 11:20 AM
Is Terra still a map option in Warlords? That might be an interesting map to try... I played a few games with it when I was still learning and it was interesting. You learn fast about the importance of coastal cities, and it can be a challenge claiming the second continent for yourself, what with both barbs and the opportunistic AI.

Such maps, of course, tend to require a beeline to Astronomy so you can be the first to claim the new continent. But they can make for a CIV game that's enjoyable.

I played my first terra map just recently. It did make for a fun game. I noticed that the AI tended to be very cowardly about settling the other continent, preferring to claim offshore islands where it would be safe from barbs. I, on the other hand, founded a city on the mainland that came under whithering attack. But I survived and took over the continent from the barbarians. By the time I was done I had a horde of Level 4 units that I ferried back to the old world and earned a domination win. :goodjob:

Hackapell
Apr 28, 2007, 07:49 PM
I used to play Terra Maps and found them to be just too dull. There was never enough room to expand, you knew all your rivals before 1 AD, and the cities on the new continent were wasteful until state property. However, I do agree that fractal maps, which is what I am playing now, usually has a snaking large island with a smaller island across the ocean. This makes it really easy to split the AI against each other. I honestly wish they would bring back Islands where you had 3-6 Islands that were big enough to expand, but personally, I would give Terra a spin in the ALC's. Could Be informative on how to work your way out from a small base.

Sisiutil
Apr 28, 2007, 09:38 PM
The one Terra game I played I was Rome, so of course I wiped out one nearby rival and managed to severely weaken one other before it was time to high-tail it to the other land mass. That's one way to deal with limited room for expansion!

Hackapell
Apr 29, 2007, 06:38 AM
Well, If you have a beast of a UU like the praetorian...

:ar15: :ar15: :ar15: :ar15: :ar15: :ar15: :ar15: :ar15: :ar15: :ar15:

Hackapell
Apr 29, 2007, 06:41 AM
Just as an edit to that last post, I'm also more of a Renaissance/Industrial warmongerer, and I haven't mastered the art of early war. I'm too afaid to use the whip:whipped:

Bhruic
Apr 29, 2007, 07:07 AM
I used to play Terra Maps and found them to be just too dull. There was never enough room to expand, you knew all your rivals before 1 AD, and the cities on the new continent were wasteful until state property.

Odd, I've had a different experience. I even add an extra AI on the "Standard" map size and have decent expansion potential. I personally don't mind knowing all my rivals, so that doesn't bother me. And if you chop-rush the Forbidden Palace on the other continent, costs aren't that high.

The only downside I have with Terra is that the AI doesn't know how to deal with the Barbs properly, so unless you are horribly behind, you're virtually guarunteed to control the new world - doesn't really make for a balanced game.

Bh

Sisiutil
Apr 29, 2007, 11:47 AM
Just as an edit to that last post, I'm also more of a Renaissance/Industrial warmongerer, and I haven't mastered the art of early war. I'm too afaid to use the whip:whipped:
The whip is helpful but not necessary. You can also chop barracks and units, remember. Or just improve and work your most hammer-rich tiles while you build units.

A "beginner's" way to use the whip is to wait until the unit is one turn from completion with as many hammers in the build as possible, then whip. An overflow of hammers will then go towards the next build. It's not optimal, but it's simpler than other methods. (Usually it's best to whip 2 pop away at a point which helps keep you under the happiness cap, but that requires some calculating to know exactly when to do it, especially since the hammers you get from whipping vary with civics (OR), buildings (forge) and game speed! :crazyeye:)
Odd, I've had a different experience. I even add an extra AI on the "Standard" map size and have decent expansion potential. I personally don't mind knowing all my rivals, so that doesn't bother me. And if you chop-rush the Forbidden Palace on the other continent, costs aren't that high.

The only downside I have with Terra is that the AI doesn't know how to deal with the Barbs properly, so unless you are horribly behind, you're virtually guarunteed to control the new world - doesn't really make for a balanced game.

Bh
That was my experience as well, as I mentioned. I may try my next terra map with the Better AI mod to see if the other civs manage the barbs any better with those improved smarts Blake gave them.

scooter
May 01, 2007, 07:55 PM
@sisiutil

Are you stickin with the plan to play with Cyrus next game or is that yet to be decided?

scy12
May 01, 2007, 08:13 PM
I hope your last hot experiences with Cathy didn't change your opinion of trying her to the worst ...

gallego
May 01, 2007, 08:32 PM
By the time I was done I had a horde of Level 4 units that I ferried back to the old world and earned a domination win. :goodjob:

How does that work with the exp cap on barbarian battles?

Hackapell
May 01, 2007, 08:40 PM
With barbs you can only get max 10 exp. non-charismatic units upgrade to level 4 with 10 experience

Welnic
May 03, 2007, 03:44 PM
I think that you should start running the HOF mod with your games. You wouldn't run it as a mod though, you load it by replacing your CustomAssets folder. That way your saves are normal saves but you still get all of the enhanced interface goodies. It doesn't change the game play at all. Any information that you get from it is normally available, it is just way easier to see it.

When you are actually playing the game you will get the benefit of the things that will happen next turn or happened this turn warnings. There are notifications when a city is about to grow, when it grows, when it will be unhappy or unhealthy next turn, and when it actually does. And there are some other things like when you have a stack selected the units icons have little symbols that say what they are doing, fortified, healing, etc.

But the big advantage for the ALC is the enhanced Foreign Advisor. The Relations screen is unchanged. And I don't think the active screen is changed much. But the rest are enhanced and there are some completely new ones.

Here are some screenshots from the 1358 AD Mehmed II save. The first is Glance:

http://forums.civfanatics.com/uploads/93671/glance.jpg

On it you can see all of the relationship values for everybody at once. When you are actually playing you can hover the mouse over a value and see all of the components of the score.

The Resources screen:

http://forums.civfanatics.com/uploads/93671/resources.jpg

You can see the resources everybody has available, current trades, any excess resources you have and how many of those. The how many excess you have shows up at the top if you have any.

The Info screen:

http://forums.civfanatics.com/uploads/93671/info.jpg

This is a new screen. You can get this info by talking to every leader, and then looking up their favorite civic somewhere. But this is so much easier and would be so nice to have in your state of the game posts.

The Tech screen:

http://forums.civfanatics.com/uploads/93671/tech.jpg

This screen is not from the Mehmed II game. The Tech screen from that game was not all that interesting, for reasons we all know. This is from a game where I was playing Ragnar. This is all of the info that you normally have to display by clicking each leader in turn. And some more info that you would really have to think about to come up with. You have the techs that you have on each civ, that they could research. The techs that they have on you that you could research, split into ones they will and won't trade. Then there are the techs that both of you can research. In this example, since you can't research physics you can't tell if Mansa can or if he already has it. It really brings you up to date on the tech scene with just one screenshot.

To get the mod go poke around on the GOTM forum. Their save game download pages have links since you have to have it. Install it the normal way as a mod. Then go to the Mods folder in the Warlords folder. You will see the folder for the mod. In there is a folder called Assets. Copy that to the settings folder for Warlords:
C:\Documents and Settings\Your Name\My Documents\My Games\Sid Meier's Civilization 4 Warlords\ (I not sure about the name of the last folder, it's something like that)
There is folder in there called CustomAssets, if you have never done anything with this just delete it. If you do have something in there just rename it. Rename the Assets folder CustomAssets. If you don't want to run it, then just rename it something else, like HOFCustomAssets. If there isn't a CustomAssets folder then the game will make one when it starts up.

pigswill
May 03, 2007, 03:53 PM
The feature of HoF that I really like is the buildings screen in domestic advisor; stops you having to scroll through every city to see if you've built enough unis/forges etc for national wonders.

Sisiutil
May 03, 2007, 03:57 PM
I tried using the HOF mod recently but it won't load on my PC. :( I've customized my game in a couple of minor ways (changing the Warlords opening screen, adding a couple of music files to the modern era), but it sounds like that's enough to throw it off. The recommended fix was to uninstall both Civ IV and Warlords and reinstall clean. Kind of a pain.

Welnic
May 03, 2007, 10:25 PM
I can see why you might have that trouble. It basically has two parts, one designed to discourage cheating in HOF and GOTM games. That part might be having trouble with your changes. The other part's function is to improve the GUI so much that you are excited to use it so it doesn't seem like a bad thing that you have to.

I would try it with the CustomAssets folder, and remove the .dll file that is in there. That should remove the complaints and leave the goodness.

Hero
May 04, 2007, 11:29 AM
I had never seen those screens before. That's very impressive. Does anyone know if they are going to become part of the regular game in BtS? (So I wouldn't need to download and install the mod now)

ParadigmShifter
May 04, 2007, 05:18 PM
I downloaded the HOF mod when I got Warlords (same time as getting the patch), and I would never go back to the plain old variant. I can just check the game log at the end of the turn to see if pop has increased, so I don't need to check all my cities every turn if I know what they should be doing. It is superb. I never cheat anyway so the anti-cheat options are no worries. I do like the way you can se how all civs feel about all others, that is really helpful. And you get a message about new techs to trade too. Saves a lot of checking the various screens. I still take 25+ hours to play a standard size map though.

Admiral Kutzov
May 04, 2007, 09:15 PM
just adding to the chorus. the f4 screen makes it all worthwhile. the others are gravy. the glance thingy is also very useful. see ^^^

KMadCandy
May 04, 2007, 09:41 PM
I never cheat anyway so the anti-cheat options are no worries.
you can still "cheat" all day long as far as the game is concerned. you can leave "Lock Modified Assets" unchecked (to allow a mapcheck for isolation or horses :mischief:), you can use chipotle, you can start a game with any of the options the game already has, you just can't submit it to the HoF. using it for the features, that's not a worry.

the problem is, HoF wants to make sure that no one has changed their game to give them advantages other players don't have. that "this mod prevents you from cheating as HoF defines it" code requires that all your actual come-with-the-game files match the default files. in each and every way. including vanilla if you're using only warlords mod, since warlords depends on vanilla for some stuff. as someone who uninstalled and reinstalled warlords four times last week :badcomp: (don't ask, you do not want to know), i sympathize with S not wanting to uninstall and reinstall vanilla and warlords. i hadn't even made any changes i wanted to keep around like S might want to keep his for other games.

i didn't know you could save games played with HoF mod as normal games, as Welnic suggested, so that they could then be loaded without the mod. maybe the .dll thing he posted about would work, that'd be spiffy, if S does like the options in the mod.

I do like the way you can see how all civs feel about all others, that is really helpful. And you get a message about new techs to trade too.

and when they have X lump sum or gpt to trade too! you can set X to whatever you want. oh hatty darlin', can you spare some change for a friend? i have such gigglefits on large maps when a wonder being built is followed by a flood of "so-and-so has X gold to trade" messages.

@Hero: i haven't heard any rumors about any of this being added to BtS. as far as i know, the only player-created stuff they're interested in is Blake's AI and the scenario-type mods. no interface-type stuff.

Admiral Kutzov
May 04, 2007, 10:05 PM
you can use chipotle I luv that stuff.

@Hero: i haven't heard any rumors about any of this being added to BtS. as far as i know, the only player-created stuff they're interested in is Blake's AI and the scenario-type mods. no interface-type stuff.
That sucks. Has anyone seen a really good scenario for this game yet? Civ3 had some decent scenarios that people actually wanted to play as SGs. So far, nobody has taken up that challenge with the current ones.

Welnic
May 04, 2007, 10:29 PM
So I tried running HOF as a CustomAsset instead of a mod on an actual PC in vanilla. (I'm actually a mac guy. :blush: ) Moving just the Assets folder and renaming it CustomAssets did not work. I also had to move the other files that were in the HOF mod folder into the Civ IV folder in My Documents. That worked fine. It does not work without the .dll file. So I do not know if you get anymore slack running it that way than as a mod if you have changed files.

Sisiutil
May 04, 2007, 10:32 PM
I can see why you might have that trouble. It basically has two parts, one designed to discourage cheating in HOF and GOTM games. That part might be having trouble with your changes. The other part's function is to improve the GUI so much that you are excited to use it so it doesn't seem like a bad thing that you have to.

I would try it with the CustomAssets folder, and remove the .dll file that is in there. That should remove the complaints and leave the goodness.
Nope, that didn't work, nor several other variations. I even tried loading some of the HOF mods on their own. Civ4Alerts works fine from the CustomAssets folder, but the Exotic Foreign Advisor didn't, which makes me suspect it's the overall culprit. I figured out I was working with a vanilla version, but the Warlords one I eventually tracked down sounds a bit buggy, and my experience certainly confirmed that.

Anyway, this experience just confirms my opinion that the ALC games should be mod-free. If I had this tough a time whilst trying to implement a couple of simple mods, I can imagine many of the more casual players following the thread would as well, and would get frustrated when they see those non-standard screens.

Though I must confess that I get tempted from time to time to play an ALC with the Canada Mod. Just to be different.

KMadCandy
May 04, 2007, 10:36 PM
Anyway, this experience just confirms my opinion that the ALC games should be mod-free.

Though I must confess that I get tempted from time to time to play an ALC with the Canada Mod. Just to be different.

i'll support you on the first point. and heck, for you, i'd probably even go download some canada mod to follow an ALC.

Dr Elmer Jiggle
May 04, 2007, 11:12 PM
Civ4Alerts works fine

Of course! :smug: :D

but the Exotic Foreign Advisor didn't

If I remember correctly, that piece requires a bunch of external configuration files that need to be in a non-obvious place if you're installing the HoF mod in CustomAssets. Looking at my own directories, I'm guessing that you need


HOF-1.61.005.ini
HOFSettings.txt
ModSpcDomAdvColums.txt


all to be in your "My Games\Sid Meier's Civilization 4" folder (the one that contains CustomAssets).

Welnic
May 05, 2007, 01:42 AM
Well, the things about these mods is they don't change the actual play of the game. Whenever I look at an ALC game I always use the HOF mod suite, because I always run it. If you can get it to work the CustomAssets route then it doesn't change the saved game at all. What the good doctor said about file placement is what I found, even if I didn't say it as well.

The Civ4lerts is great while you are playing the game, but the Exotic Foreign Advisor is the one that would really spice up the state of the world reports.

pigswill
May 07, 2007, 03:17 PM
As I posted in ALC16 thread Sisutil should decide if he's playing All Leaders Challenge (which is how the series started when S was a struggling prince player) or All Leaders Demo.

I suspect that Sisiutil won't be seriously challenged until/unless he moves up to emperor. I also think that part of the challenge is playing blind.

However if Sisiutil wants to continue at monarch level then playing demo games (which may well involve a minimum amount of map fixing to enable UU or whatever) is quite a reasonable thing to do. It certainly seems to be a popular option with a lot of posters.

Sisiutil
May 08, 2007, 05:11 PM
As I posted in ALC16 thread Sisutil should decide if he's playing All Leaders Challenge (which is how the series started when S was a struggling prince player) or All Leaders Demo.
It's a bit of both, isn't it? Many people have indicated that the ALC series has helped improve their game and enabled them to move up several levels of difficulty. Credit for which I insist on sharing with everyone who contributes to the threads.

Right now, as the Mehmed game seems to indicate, the biggest challenge I could face on Monarch level would be another isolated start. I'm not opposed to trying one out again, but it has to be with the right leader. Leaders who lack an early UU and who are not naturally warmongers are suitable for that type of start. Of those coming up soon, I'd say Peter of Russia and Roosevelt of America would be suitable to an isolated start if the RNG gods deem it appropriate.

Isabella seems to fall into that category, but in her case, founding an early religion and then spreading it seems like the best course of action, again making an isolated start a bit of a waste for her. And Shaka should definitely start with some victims nearby to get the most out of those Impis.

Ragnar, on the other hand, could definitely start isolated. Once his UBs are in place, Viking galleys with Navigation 1 could potentially hop to other land masses while his base remains out of reach until Astronomy, and his UU could attack directly from aboard ship provided the target is relatively weak. Fun! Then again, Viking galleys still can't enter ocean. Hmmm...

In fact, given Ragnar's many strengths (chief among them: he's Financial), I was thinking of moving that game up to Emperor. Either that or playing it against the BTS expansion pack's improved AI.

cabert
May 09, 2007, 05:34 AM
It's a bit of both, isn't it? Many people have indicated that the ALC series has helped improve their game and enabled them to move up several levels of difficulty. Credit for which I insist on sharing with everyone who contributes to the threads.

Right now, as the Mehmed game seems to indicate, the biggest challenge I could face on Monarch level would be another isolated start. I'm not opposed to trying one out again, but it has to be with the right leader. Leaders who lack an early UU and who are not naturally warmongers are suitable for that type of start. Of those coming up soon, I'd say Peter of Russia and Roosevelt of America would be suitable to an isolated start if the RNG gods deem it appropriate.

Isabella seems to fall into that category, but in her case, founding an early religion and then spreading it seems like the best course of action, again making an isolated start a bit of a waste for her. And Shaka should definitely start with some victims nearby to get the most out of those Impis.

Ragnar, on the other hand, could definitely start isolated. Once his UBs are in place, Viking galleys with Navigation 1 could potentially hop to other land masses while his base remains out of reach until Astronomy, and his UU could attack directly from aboard ship provided the target is relatively weak. Fun! Then again, Viking galleys still can't enter ocean. Hmmm...

In fact, given Ragnar's many strengths (chief among them: he's Financial), I was thinking of moving that game up to Emperor. Either that or playing it against the BTS expansion pack's improved AI.

If you have Isabella and an isolated start, it's a garanteed cultural win. Who needs trade ?:lol:

KMadCandy
May 09, 2007, 06:07 AM
Isabella seems to fall into that category, but in her case, founding an early religion and then spreading it seems like the best course of action, again making an isolated start a bit of a waste for her. And Shaka should definitely start with some victims nearby to get the most out of those Impis.

Ragnar, on the other hand, could definitely start isolated. Once his UBs are in place, Viking galleys with Navigation 1 could potentially hop to other land masses while his base remains out of reach until Astronomy, and his UU could attack directly from aboard ship provided the target is relatively weak. Fun! Then again, Viking galleys still can't enter ocean. Hmmm...

they can enter ocean if it's in your borders; easy on an archi map, would have worked for that island by you in the mehmed game but not have been of any use, can't count on it being useful on continents really.

one of my best games was actually me (as ragnar) and isabella in isolation together. archi map, isabella was close enough that i found her early on. i found an island to the north of me that had stone but basically nothing else. i sent a settler quick, since i knew she would otherwise, and because it would let me reach her more easily than i could from my bigger island.

and then, you know, she kinda happened to die before either of met anybody else. and i'm the one who's almost always scared to go to war before cats!! but i couldn't resist. once i finally did get my UU, i went on to bash everybody else in the head. eventually, i put wall street in double-holy-city barcelona and oxford in way-too-much-food madrid. she left me awfully nice presents. i'd never have guessed that "isolation with isabella" could be so much fun for a non-early-warmonger like me.

religion spread from isolation even factored into it too. i'd circumnavigated before astronomy, and traded maps and was going along clobbering folks. after astronomy, catherine of all people shows up on my screen, scaring me to death. i'd completely forgotten there was another AI in the game. my state religion had spread to her, and the holy city gave me LoS so that's how i met her :lol:. it was quite a shock.

but yeah, ragnar must pretty strong if even i can wipe out civs that early playing him :lol:.

kniteowl
May 13, 2007, 09:40 AM
How many of you think I'll get through every single leader before Civilization V comes out? Yeah, that's what I thought...


Is this some kind challenge or competition? and who ever gets your rhetorical question right, gets a prize of some kind??? :P lol Kidding

Well I 'll do my best to answer

You started your Aztec ALC on April 26th 2006
You finished your Ottoman ALC on April 29th 2007

So about 15 ALCs per year

To be more accurate

368/15 = 24.53 days per game, so an average ALC should last about 25 days, well the Ottomen game was kind of an anomaly finishing early because you loss, but we'll assume you'll play most of your games till the end.

So.. well when will Civ V (5) be released???... I'll make an assumption and say, July of 2008, If you finish an ALC every 24.53 days until July of 2008 (excludes loses and days off/breaks), you should have played another 17.4 ALC games roughly 18 games before Civ V(5)'s release ... (lol you'd be in the middle of an ALC when Civ V is released) Well that's all theory....

So the very last ALC game you'll play with my assumption, is your Ramese's game (Game 33) assuming you don't change the order of which leader you'll play after BTS Expansion.

LOL what a waste of time I wrote :p... this what happens when you gave a LONG nap in the afternoon and find out you can't sleep at night with nothing to do :S. Well looking forward to your last Civ 4 ALC play Ramese :P LOL

Bhruic
May 13, 2007, 02:28 PM
You started your Aztec ALC on April 26th 2006
You finished your Ottoman ALC on April 29th 2006


Wow, he did 15 ALCs in 3 days? That's pretty impressive. ;)

Bh

kniteowl
May 13, 2007, 04:43 PM
Wow, he did 15 ALCs in 3 days? That's pretty impressive. ;)

Bh

LMAO oops.... that 2006 should be a 2007...

Hackapell
Jun 04, 2007, 09:30 AM
Hey Sisiutil, I was just checking the old games and I saw that a succession game was mentioned as a possibility. Any chance that could happen?

Sisiutil
Jun 04, 2007, 11:22 AM
Hey Sisiutil, I was just checking the old games and I saw that a succession game was mentioned as a possibility. Any chance that could happen?
Anything's possible, though I think someone else would have to manage and organize it and I'd just be one of the participants.

Any volunteers?

(Insert sound of crickets chirping here...)

cabert
Jun 05, 2007, 06:11 AM
Anything's possible, though I think someone else would have to manage and organize it and I'd just be one of the participants.

Any volunteers?

(Insert sound of crickets chirping here...)

you're welcome in the trash team, for the next SGotM ;)

Joxer
Jun 05, 2007, 07:20 AM
Either that or playing it against the BTS expansion pack's improved AI.

How will all those new leaders fit into the bullpen? And if they change the traits of those already played, will we see some repeats?

I really enjoy following the threads and think its quite humorous that the ALC could last well into the next decade. :D

Looking forward to all the ALCs to come.

Maydrock
Jun 07, 2007, 05:53 PM
LOL! There's a bunch of crickets chirping outside my window right now!

Napalm102
Jun 10, 2007, 08:57 AM
Is it possible to sticky this thread....it's an invaluable resource for those of us who wish to learn how to play better.

Hackapell
Jun 20, 2007, 04:40 PM
On a related note, here is the list of anticipated future ALC games, in order. However, this list doesn't include all those new leaders in the Beyond the Sword expansion pack--so when that comes out, it will mess this up. And of course I reserve the right to change the order on a whim. 'Cause I'm just crazy like that. :crazyeye:

How many of you think I'll get through every single leader before Civilization V comes out? Yeah, that's what I thought...

Game 17: Russia/Peter
Game 18: Spain/Isabella
Game 19: Viking/Ragnar
Game 20: Zulu/Shaka
Game 21: America/Roosevelt
Game 22: Arab/Saladin
Game 23: Celts/Brennus
Game 24: England/Churchill
Game 25: France/Napoleon
Game 26: Germany/Bismarck
Game 27: Korea/Wang Kon
Game 28: India/Mahatma Gandhi
Game 29: Mongolia/Genghis Khan
Game 30: Rome/Augustus Caesar
Game 31: Russia/Stalin
Game 32: America/George Washington
Game 33: Egypt/Ramesses
Game 34: England/Elizabeth
Game 35: Rome/Julius Caesar
Game 36: Russia/Catherine
Another vote for the sticky of this thread.
Well, with the official list out of BtS leaders, how will the new leaders fit in?
my guess(new leaders in Bold)

Game 17: Russia/Peter
Game 18: Spain/Isabella
Game 19: Sumer/Gilgamesh
Game 20: Viking/Ragnar
Game 21: Zulu/Shaka
Game 22: America/Roosevelt
Game 23: Arab/Saladin
Game 24: Babylon/Hammurabi
Game 25: Celts/Brennus
Game 26: England/Churchill
Game 27: Ethiopia/Zara Yaqob
Game 28: France/Napoleon
Game 29: Germany/Bismarck
Game 30: Greek/ Pericles
Game 31: HRE/ Charlemange
Game 32: Korea/Wang Kon
Game 33: Khmer/Suryavarman
Game 34: India/Mahatma Gandhi
Game 35: Mongolia/Genghis Khan
Game 36: Native American/ Sitting Bull
Game 37: Ottomans/ Suleiman
Game 38: Portugal/D. Joao II
Game 39: Rome/Augustus Caesar
Game 40: Russia/Stalin
Game 41: America/George Washington
Game 42: Byzantine/ Justinian I
Game 43: Celts/Boudica
Game 44: Dutch/Wilheim van Oranje
Game 45: Egypt/Ramesses
Game 46: England/Elizabeth
Game 47: French/De Gaulle
Game 48: Maya/Pacal II
Game 49: Persia/Darius
Game 50: Rome/Julius Caesar
Game 51: Russia/Catherine
Game 51: America/Lincoln
( list subject to change at the all leader challenger's discretion)

flamingzaroc121
Jun 20, 2007, 06:40 PM
well i wont matter if Sisiutil doesnt finish his current game winkwinknudgenudge

Sisiutil
Jun 21, 2007, 12:41 PM
well i wont matter if Sisiutil doesnt finish his current game winkwinknudgenudge

Yeah, yeah, yeah... the next round will be posted tonight. Promise.

Hackapell, thanks for providing that list of the BtS leaders. Unlike Warlords, I plan on purchasing the new expansion pack ASAP. At the current snail's pace, that likely means the very next ALC will be played with the BtS expansion pack. That would still be played with Russia/Peter and on Monarch level; I kind of like the idea of keeping other things constant while the game elements shift significantly.

This also likely means I'll try to emphasize BtS leaders to an extent. I'll still go through the civilizations in alphabetical order ('cause I'm anal that way), but I'll give preference to the new leaders, given the choice. Game 22, for example, will be played with Lincoln rather than Roosevelt and Game 28 with De Gaulle rather than Napoleon. Game 25 is a toss-up because Brennus is still relatively new. I may hold a poll on that one. Other than that, your list looks bang-on and I'll likely adopt it to revise the upcoming game post. Thanks!

Of course, as I've said before, Civ V may come out before I complete all these games, especially at the current pace. But isn't that why we all love Civ so much? How many games, computer or otherwise, lend themselves to repeated and frequent game play for years after their initial release?

aelf
Jun 21, 2007, 01:10 PM
Hackapell, thanks for providing that list of the BtS leaders. Unlike Warlords, I plan on purchasing the new expansion pack ASAP. At the current snail's pace, that likely means the very next ALC will be played with the BtS expansion pack. That would still be played with Russia/Peter and on Monarch level; I kind of like the idea of keeping other things constant while the game elements shift significantly.

I advise you to play BTS on your own first before attempting an ALC with it on Monarch. Better AI will be fully implemented and there are new things like events (I believe you wouldn't disable them, would you?) and espionage that will change the strategies and game mechanics quite a bit. And there is a host of new techs and new units to get used to. That old beeline for grenadiers or cavalry just wouldn't be the same anymore.

Hackapell
Jun 21, 2007, 02:25 PM
@ sisutil

I just added in the leaders from BtS within the current structure of the list, but feel free to mix up my list. It's your challenge, after all. ;)
and yes, update soon... :please:

Sisiutil
Jun 21, 2007, 02:32 PM
I advise you to play BTS on your own first before attempting an ALC with it on Monarch. Better AI will be fully implemented and there are new things like events (I believe you wouldn't disable them, would you?) and espionage that will change the strategies and game mechanics quite a bit. And there is a host of new techs and new units to get used to. That old beeline for grenadiers or cavalry just wouldn't be the same anymore.
As with the previous vanilla and Warlords ALCs, I'll leave all the default settings in place, and that includes events--unless there's a big push and agreement from the game followers to turn them off. I could see random events making a shadow game less comparable to the posted one. Nevertheless, I still see the ALCs as focusing primarily on overall tactics and strategy rather than dealing with every detail that comes up in the game. I think there's some randomness already in the game anyway; BTS will just add another random element and associated challenges.

obsolete
Jun 21, 2007, 09:33 PM
To get the mod go poke around on the GOTM forum.

Sounds simple enough, but I must be getting too old. Spent an hour and I just got lost. Backtrack, and get lost again. I'd THINK I was getting somewhere, then find out I was on some Civ III area instead of civ IV... Backtrack, and find some more mods, then I run into too many and don't know what is what anymore, etc.... go back, try to find again....

Anyone know a DIRECT link?

KMadCandy
Jun 22, 2007, 08:25 AM
HOF Mod Page (http://hof.civfanatics.net/civ4/mod.php)

download links are at the bottom of the page

Sisiutil
Jun 29, 2007, 12:19 PM
I've updated the 2nd post's list of upcoming games, with a tip o' the ALC lid to Hackapell for his suggestions.

VoiceOfUnreason
Jun 30, 2007, 08:50 AM
What do you have your auto turn interval set to? In particular, is there a reason not to set it to 1, ensuring that you don't miss the victory save?

LightSpectra
Jun 30, 2007, 04:10 PM
If it's not too late to ask -- could you switch Stalin with Peter? I've been wanting some Agg/Ind strategies. It's cool if you've already started planning, though.

Also, I would recommend moving Portugal or the Netherlands higher on the list, since it would be neat to see how colonies work as soon as you get BtS. What better way to do so than with seafaring civs?

StuntedAzrael
Jul 01, 2007, 07:31 AM
Hey Sisutil, just curious when does new ALC starts? Let's play. Time waits for no man.

Sisiutil
Jul 02, 2007, 12:48 PM
What do you have your auto turn interval set to? In particular, is there a reason not to set it to 1, ensuring that you don't miss the victory save?

I hadn't thought to change it from the defaults. I'll do that next time.

Honkoid
Jul 12, 2007, 06:05 PM
Small Sidenote:
Sisutil, in this thread's first post you might want to add the Great Merchant Economy as a special feature to your ALC 14, since it was a quite remarkable and unique way to play the game :)

Sisiutil
Jul 14, 2007, 12:41 AM
Small Sidenote:
Sisutil, in this thread's first post you might want to add the Great Merchant Economy as a special feature to your ALC 14, since it was a quite remarkable and unique way to play the game :)
Good idea. Done!

Hackapell
Jul 22, 2007, 06:27 AM
I've updated the 2nd post's list of upcoming games, with a tip o' the ALC lid to Hackapell for his suggestions.

thanks Sisiutil! these ALC's have helped my game tremendously, and I hope you continue!

LightSpectra, I should have seen that, and I apoligize. I agree that we can move up the Dutch to between the Celts and Churchill.

Tarkeel
Jul 24, 2007, 02:33 AM
Also, I would recommend moving Portugal or the Netherlands higher on the list, since it would be neat to see how colonies work as soon as you get BtS. What better way to do so than with seafaring civs?

Well, I'd strike the Dutch of that list; the point of the ALC was to play unpopular leaders and I'm thinking William of Orange might be one of the most popular leaders (Cathy's old traits are delicious, after all).

Also, for colonies to be much use at all you need to play with several continents, and in a game where controlling yours and most of another won't give you the game. Terra might be good for this, or a large continents (one of the new variants like big and small maybe) game.

Sisiutil
Jul 26, 2007, 09:57 PM
WOOT! Guess what I just bought and installed?

:woohoo:
:rockon::rockon::rockon::rockon::rockon:
:banana::banana::banana::banana::banana:

Uncle Istvan
Jul 26, 2007, 10:16 PM
Ah, excellent. Btw, whats the big nerf to siege everyone's talking about?

xfactor99
Jul 26, 2007, 11:18 PM
Siege units can't kill other units anymore, are vulnerable to a flank attack by mounted units, and (from my experience at least) can gain at most 1 XP from a successful attack/withdrawal.

Uncle Istvan
Jul 26, 2007, 11:44 PM
Ah, thats annoying. Although I did have a lot of Catapult kills archer situations in Warlords.

The Bowman
Jul 27, 2007, 12:48 AM
Siege units can't kill other units anymore,

Historically, didn't siege weapons cause the most deaths and destruction in cities? They'd pummel the forces down leaving nothing left. And then you had the deseased and dead animals they'd launch too, just to ensure living things that didn't get hit still ran into the plague.

martin031
Jul 27, 2007, 01:19 AM
Ah, thats annoying. Although I did have a lot of Catapult kills archer situations in Warlords.

It is actually kind of nice. You have to plan to bring some support units along to help take the city. And it is not really that big a deal. They still do enough damage to swing the battle into the player with the sieges favor.

Killroyan
Jul 27, 2007, 01:31 AM
WOOT! Guess what I just bought and installed?

:woohoo:
:rockon::rockon::rockon::rockon::rockon:
:banana::banana::banana::banana::banana:

Pacman/space invaders/kong????? Come on please, cut the suspense and tell us!!!! ;) ;) ;)

VoiceOfUnreason
Jul 27, 2007, 11:02 AM
Pacman/space invaders/kong????? Come on please, cut the suspense and tell us!!!! ;) ;) ;)

Leisure Suit Larry 4.

Softnum
Jul 27, 2007, 11:06 AM
Leisure Suit Larry 4.

Battletoads.

Tyrael
Jul 28, 2007, 02:38 AM
Battletoads.

Baulder's Gate, obv. :rolleyes:

r_rolo1
Jul 28, 2007, 04:08 AM
Baulder's Gate, obv. :rolleyes:

Nah..... Obviously he bought the new Harry Potter game :suicide:

Sir Jaref
Jul 28, 2007, 06:03 AM
Nah..... Obviously he bought the new Harry Potter game :suicide:

Starcraft II

pindicator
Jul 28, 2007, 10:50 AM
Penny Arcade Adventures?

Tyrael
Jul 28, 2007, 11:22 PM
If it's starcraft 2, Sisi owes us all a copy for our loyalty to his awesome threads. :p

Sisiutil
Jul 29, 2007, 03:50 PM
It's Beyond the Sword, you numbskulls. Now get back on topic. :p ;) :D

Oh, I did a slight change to the order of the future games in the 2nd post--moved the Dutch up to their proper position.

MangleMeElmo
Jul 29, 2007, 04:40 PM
Nice. In a few months we'll finally see a Saladin ALC. I'm looking forward to it because for the life of me I don't know what to do with that guy's weird trait combination or his underpowered UU. However, his UB is sort of a no-brainer.

Tyrael
Jul 29, 2007, 05:20 PM
Beyond th Sword? That's not fair, how are we supposed to guess THAT? :rolleyes: Anyway, hurry up with the next game! It's been too long... Can't wait... much longer! :sad:

Sisiutil
Jul 30, 2007, 02:55 AM
Nice. In a few months we'll finally see a Saladin ALC. I'm looking forward to it because for the life of me I don't know what to do with that guy's weird trait combination or his underpowered UU. However, his UB is sort of a no-brainer.
Have they changed it so the Camel Archer now receives a free Flanking promotion? I ask because Flanking got a boost in BtS--it's now a heckuva anti-siege weapon promotion. Units with Flanking stand a chance of damaging several or all of the siege weapons in a stack.

sneaky
Jul 30, 2007, 05:26 AM
It's Beyond the Sword, you numbskulls. Now get back on topic. :p ;) :D

Oh, I did a slight change to the order of the future games in the 2nd post--moved the Dutch up to their proper position.

Great! I would love to see you abuse the power of the Dikes. :lol:

By the way could you fix Willem van Oranje's name, he is no Wilheim! :goodjob:

Sisiutil
Jul 30, 2007, 12:56 PM
Great! I would love to see you abuse the power of the Dikes. :lol:
That sounds like something to be discussed on a very different message board from this one. ;)

By the way could you fix Willem van Oranje's name, he is no Wilheim! :goodjob:
Fixed!

Validator
Jul 30, 2007, 01:35 PM
Have they changed it so the Camel Archer now receives a free Flanking promotion? I ask because Flanking got a boost in BtS--it's now a heckuva anti-siege weapon promotion. Units with Flanking stand a chance of damaging several or all of the siege weapons in a stack.

I don't think that's quite right. This is another case of a poor wording choice by Firaxis causing confusion about what's going on. From what I've seen the Flanking promotion is not required for a Flanking Attack against siege. Flanking Attack is an innate ability given to some units (most mounted units plus gunship) to cause collateral damage against particular siege units if the attacking unit survives combat. The Civilopedia entry for Improved Siege Combat confuses things even more by suggesting that players may want to give mounted units Flanking promotions to increase their chance of survival (and therefore their chance of causing Flanking Attack damage). But you still get Flanking Attack damage from mounted units that don't have Flanking promotion as long as they survive their combat.

AFAIK Camel Archers are unchanged in BTS.

Sisiutil
Aug 02, 2007, 05:42 PM
Some people in the ALC threads have been suggesting that the ALCs should be played with the Aggressive AI setting turned on. I thought it would be appropriate to discuss that here.

First off, I've never played with that setting turned on. Just from the title and the pop-up description in the menu I know vaguely what it does, but perhaps those of you who play with it turned on could let me and everyone else know what the consequences are.

Secondly, what would the advantages/disadvantages be to the ALC series to adopting that setting? Remember that I play the ALCs not to show off (though I guess sometimes that's inevitable), but primarily to engender strategy discussions. I'm not going to change a setting just to make things more challenging. Having Gandhi face aggressive AIs so all his Fast Workers get stolen and he can't leverage his Industrious trait to build wonders because all his hammers have to go into military units might make for a challenging game, but not one in which I would get to showcase all of the chosen leader's unique characteristics--which is the raison d'etre for the ALCs.

In fact, I've avoided certain game situations in the ALCs in the past because they would defeat this very goal. For example, I had Welnic check the Cyrus game's initial save to ensure that horses were available somewhere and that I wasn't isolated, because a Cyrus game without an Immortal rush is just no fun and would fail to capitalize on his UU.

So would the Aggressive AI setting enhance the opportunity to indulge the leaders' traits or hamper it?

My own feeling is that it's a setting that could be used on a case-by-case basis--enabling it for the warmonger leaders, disabling it for the more peaceful ones. But I look forward to hearing others' take on it.

carl corey
Aug 02, 2007, 06:07 PM
IIRC from one of aelf's tries aggressive AI is more aggressive vs the human player, not vs each other. So you'll have to work much harder on the diplomacy level to maintain peace. I don't think it's a reasonable setting to put for the first few BtS games, unless you're feeling like going for all out war for example. Against a big power rating even the aggressive AI should be a little timid. :D

TRJS
Aug 02, 2007, 06:19 PM
I vote against using it as it will simply increase the military factor of your games. I think you put it well when you said the ALCs are about showcasing the unit talents of each leader.

Uncle Istvan
Aug 02, 2007, 07:52 PM
My own feeling is that it's a setting that could be used on a case-by-case basis--enabling it for the warmonger leaders, disabling it for the more peaceful ones.

I think this is spot on. When we use Boudica, by all means we could have the AI raging. But when we use the Dutch or Portugese, we don't want a horde of angry AI messing up our colonization efforts.

martin031
Aug 02, 2007, 08:39 PM
IIRC from one of aelf's tries aggressive AI is more aggressive vs the human player, not vs each other. So you'll have to work much harder on the diplomacy level to maintain peace. I don't think it's a reasonable setting to put for the first few BtS games, unless you're feeling like going for all out war for example. Against a big power rating even the aggressive AI should be a little timid. :D

That was warlords version, not BtS. In warlords, the "AGG AI" just had a hidden negativie diplo modifier against the human. Now they are more likely to build military units, but might not go to war. And the AI WILL fight each other more now.

Ghandi is just