Steph
Apr 15, 2007, 07:57 AM
Can someone tells me what exactly triggers the transition from Barbarian warrior to Barbarian horseman?
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View Full Version : Question about Barbarians Steph Apr 15, 2007, 07:57 AM Can someone tells me what exactly triggers the transition from Barbarian warrior to Barbarian horseman? d.highland Apr 15, 2007, 08:07 AM First off, wrong forum ;) Secondly, it always seems to come randomly, but most of the time when you get the Wheel/Horseback Riding. However, that is only a theory from me. Steph Apr 15, 2007, 08:12 AM First off, wrong forum ;) Secondly, it always seems to come randomly, but most of the time when you get the Wheel/Horseback Riding. However, that is only a theory from me. Damn! I thought I was in the general creation & customization! Can a mod move it :blush: So, the advanced barbarian would appear when the unit becomes available? d.highland Apr 15, 2007, 08:19 AM That is what I think at least, whenever I play with barbarians, their horses almost always appear around the wheel and horse riding. Civinator Apr 15, 2007, 09:26 AM http://forums.civfanatics.com/archive/index.php/t-184666.html The advanced barbarian unit comes when two civs have the ability to build the unit. For some reason, galleys are an exception. They appear with writing. Steph Apr 15, 2007, 09:35 AM Wait... Does it mean that if I create a special Barabarian units, that no one can built, except the Barbarians, it will actually never be build? Or that if will be built as soon as two civs have the corresponding tech? d.highland Apr 15, 2007, 09:45 AM Probably the corresponding technology, because you can have the wheel, but not horses. Civinator Apr 15, 2007, 10:17 AM Probably the corresponding technology, because you can have the wheel, but not horses. I think the same. Also interesting is the question what happens with the advanced barbarian if you set this unit to a tech, that nobody else has. Does this unit never appear? d.highland Apr 15, 2007, 10:29 AM It would appear once the civs get to that tech. So say the barbarian is a tank, and no one has Motorized Transportation, it can still appear once someone does, whether or not the civ has it. But let's say you put the barbarian on a tech which isn't available to anyone, then I believe that the advanced barbarian can pop up at any time. Ares de Borg Apr 15, 2007, 10:38 AM Wait... Does it mean that if I create a special Barabarian units, that no one can built, except the Barbarians, it will actually never be build? Or that if will be built as soon as two civs have the corresponding tech? I replaced the standard barbarians by unique units (Barbarian, Marauder, Pirate). Noone else can build those, but the Barbarians do. I seems to have nothing to do with techs. Virote_Considon Apr 15, 2007, 10:40 AM Actually, I think it's just when the barb camps get to a certain "size", or something, as I once set the Adv. barb. to be a Knight, and I found many knights, in the middle of the Ancient Age (when no-one would have been able to research Chivalry, as I'd just got the bonus tech from Philosophy) Also, as thetrooper said in that archived thread, in the Sengoku conquest, the barbarians can get Ronin almost from the start, and that unit comes late in era 2. EDIT: Quoting Civinator+d.highland d.highland Apr 15, 2007, 11:59 AM Actually, I think it's just when the barb camps get to a certain "size", or something, as I once set the Adv. barb. to be a Knight, and I found many knights, in the middle of the Ancient Age (when no-one would have been able to research Chivalry, as I'd just got the bonus tech from Philosophy) Also, as thetrooper said in that archived thread, in the Sengoku conquest, the barbarians can get Ronin almost from the start, and that unit comes late in era 2. EDIT: Quoting Civinator+d.highland Yes, I mentioned this: But let's say you put the barbarian on a tech which isn't available to anyone, then I believe that the advanced barbarian can pop up at any time. zulu9812 Apr 15, 2007, 03:52 PM I'm baaack! http://www.civfanatics.net/uploads3/Zulu_WRONG_FORUM_animation.gif tsk, don't the moderators stop by here anymore? Civinator Apr 15, 2007, 04:06 PM Hello Zulu, great you are back. :) Ozymandias Apr 15, 2007, 04:57 PM I'm baaack! http://www.civfanatics.net/uploads3/Zulu_WRONG_FORUM_animation.gif tsk, don't the moderators stop by here anymore? [party] "Welcome back, my friend, to the show that never ends ..." Where've you been? Best, Oz Plotinus Apr 16, 2007, 01:27 AM I replaced the standard barbarians by unique units (Barbarian, Marauder, Pirate). Noone else can build those, but the Barbarians do. I seems to have nothing to do with techs. That's right. I've given the barbarians units that don't need techs at all and it still works in the normal way. Steph Apr 16, 2007, 03:18 AM It seems to have nothing to do with techs. ... That's right. I've given the barbarians units that don't need techs at all and it still works in the normal way. Then.. What is the normal way? Is it related to techs or not?? Steph Apr 16, 2007, 03:18 AM I'm baaack! http://www.civfanatics.net/uploads3/Zulu_WRONG_FORUM_animation.gif tsk, don't the moderators stop by here anymore? Shouldn't you be making nice new units as you made in the past, instead of doing moderator's job? ShiroKobbure Apr 16, 2007, 03:41 AM do Barbarians build units? I thought they just use the units given to them on a map. Also, do the Barbarian camps need to be on a resource to build a unit that requires a resource? Plotinus Apr 16, 2007, 03:48 AM I think they just start building the advanced ones after a certain number of turns, irrespective of any other factors. But I don't really know. Vuldacon Apr 17, 2007, 07:12 AM Steph... If you make a Special Barbarian and set it as the Barbarian Unit in the Editor, the Barbarians will use it. I agree that Techs and other game factors that "seem" to trigger the advanced Barbarian Unit are not necessarily the so called trigger. Since all we have are what we have all observed in games as to when the Barbarian Second Unit appears, we can only guess from the factors we have seen but based on all observations, the "Trigger" seems to be either a percentage of the game time or perhaps when other CIVs gain particular techs or level of development. Suffice to say that IF you are only concerned about having a Particular Barbarian used if you place it as a Barbarian unit, I believe you can rest assured that it will be. IF you are wanting to have control over exactly when the Special 2nd Barbarain Unit will appear in your game...good Luck :lol: Steph Apr 17, 2007, 08:12 AM Steph... If you make a Special Barbarian and set it as the Barbarian Unit in the Editor, the Barbarians will use it. I agree that Techs and other game factors that "seem" to trigger the advanced Barbarian Unit are not necessarily the so called trigger. Since all we have are what we have all observed in games as to when the Barbarian Second Unit appears, we can only guess from the factors we have seen but based on all observations, the "Trigger" seems to be either a percentage of the game time or perhaps when other CIVs gain particular techs or level of development. Suffice to say that IF you are only concerned about having a Particular Barbarian used if you place it as a Barbarian unit, I believe you can rest assured that it will be. IF you are wanting to have control over exactly when the Special 2nd Barbarain Unit will appear in your game...good Luck :lol: My goal is to have the barbarians remains a challenge to the player, so the first barbarian is quite strong, and I'd like the second one to appear at a time where its stats are still interesting. In a quick yesterday, I've found twice that another civ had almost from the start unit which was... the advanced barbarian :confused: ? It's buildable only by Barbarian... And it's not the start unit... *sigh* At least with SSS I have the source code to debug and understand what is going wrong mrtn Apr 17, 2007, 12:29 PM Steph, maybe that civ got the unit for free from a goody hut? BTW, the WH mod has had non-buildable barbs for years, they usually crop up in the game after a while. Steph Apr 17, 2007, 12:36 PM Steph, maybe that civ got the unit for free from a goody hut? No, it simply took the place of the scout when I moved some units, and it was available to expansionist civ :blush: I've done some additional testing, and with upgraded barbarians and critical choice of initial city placement, the beginning of the game is not easy. Vuldacon Apr 17, 2007, 04:40 PM Now that you mention it, I have seen the 2nd Barbarian units early as well. This may all simply be that the 2nd Barbarian unit can come at any time but I have not seen the 2nd Barbarian at the start of a game, (turn 1)...that is always the 1st Barbarian Unit. The 2nd always comes after the 1st but the second Barbarian can show up right away. Usually the 2nd barbarians wait until they are Hordes to come out to Play, lol. flamescreen Apr 21, 2007, 12:49 PM Anyone searched if it's due to player difficulty? Maybe if you set it to be more difficult they get advanced units earlier. |
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