View Full Version : Japan: Space Race


Whitefire
Apr 16, 2007, 01:47 AM
Taking sennomulo's suggestion, I decided to go for a space race while restricting myself to cities founded on Honshu. I played about 30 turns (nothing major) then decided to make this a true demo game. I'm going to be playing my game with y'all's suggestions in mind. And to start, here's what I was thinking:

http://img.photobucket.com/albums/v140/Arethi/japanspaceracedotmap.jpg

That would be 6 cities in total. Why so many?

1) Wonders

Colossus and The Great Lighthouse will be crucial for keeping up in the tech race. My current plan is to build them both in Tokyo (the lime green dot) and turn Tokyo into my GP farm. The SoL will also be critical. While 6 extra specialists isn't that much, we're going to need every piece of gold or beaker. Also, the Space Elevator and the Internet will be useful for grabbing the Space victory. Many of the other wonders won't help us, or will dirty Tokyo's GPP pool.

2) Hybrid Economy

On Honshu, it's either feast or famine. The central tiles have a high amount of food production, while the southern and northern tiles have none to speak of. We'll be leveraging Colossus, Mercantilism and Statue of Liberty in order to make the north and south cities profitable.

3) Tech Path

I have no idea where to go. Liberalism is definitely a goal, and we want to avoid Astronomy at all cost. Corporation is inevitable, since we want to access apan's UB with Assembly Line.

4) Military

I'm thinking 6 warriors with 40 Frigates. Barbarians are not a problem for us, nor are foreign invasions. However, China is prone to declare war on us, so having an anti-pillaging force is a must. Another idea is to send out raizing parties. The gold from capturing cities will fuel our research and we'll still be within the parameters of the challenge.

5) Diplomacy.

This will be vital. We will need to trade our limited resources for Sugar, Gems, Spices, Wine, Pigs, Wheat and pretty much everything else. It will be crucial for us to run large cities. Tech trading will also be vital, as we will undoubtedly be behind throughout the entire game.



Post any ideas or help for me! I'll play through the first set of turns on Tuesday or Wednesday.

Mowque
Apr 16, 2007, 07:01 PM
have fun with this

wenamon
Apr 17, 2007, 02:47 AM
good luck whitefly. I will be reading along. you might even consider wiping out china to make sure they dont bother you all that much.
A few simple raids on the capital should take care of them.

Comrade Aart
Apr 17, 2007, 09:03 AM
Good luck! But .....

Won't you achieve historical victory very easy this way (and thus eliminating your chance to win by space race)? Because the only reqs for historical victory are (on the top of my head):

1. Be 1st in score in 1500
2. Every tile on Honshu must be in your influence by 1750(?).
3. Don't lose cities until 1850(?).

Reading your strategy 2 and 3 will be easy... But since the great powers always collapse (in my game) 1 is also fairly easy. Especially when you build tons of wonders.

It could also be that I play it at a very easy difficulty level. :p

fearuin
Apr 17, 2007, 10:52 AM
3. Don't lose cities until 1850(?).

Reading your strategy 2 and 3 will be easy... But since the great powers always collapse (in my game) 1 is also fairly easy. Especially when you build tons of wonders.


In order to avoid winning by history, you just have to build a city in Manchuria, and leave it defenseless. It will be a miracle if barbs, chinese or mongols don't take it. But to prevent mongols invading you, remember NOT TO MAKE IT COASTAL.

Another thing I have to comment: don't you think that 6 cities in Honshu are too much? Why don't you consider using that island 2 tiles to the south, 1 to the west of the dark green dot (put that city there, I mean)? It's Hainan, which was part of historical Japanese empire. Another possibility is to take Korea, which will probably be under your culture, anyway.

I'll follow your prowress with interest!! Good luck!

Comrade Aart
Apr 17, 2007, 11:07 AM
I have the idea that Seoul is impossible to take by culture. The other day I went over it with my cursor and it said "0% Independent". Since Kyoto was already at legendary culture I thought that Seoul would at least rebel very soon. But 20 turns later I went over the city with my cursor again and then it said "100% Independent" :eek: !
It could be that something happened in between that altered it. (China collapsed between the two times that I checked. Maybe they conquered Seoul and then collapsed without me knowing it). But still, weird. I also have the idea (while playing other civs in this mod) that cities that have been conquered can't switch sides via culture anymore. But then again; I'm a horrible player. ;)

Whitefire
Apr 17, 2007, 01:24 PM
Another thing I have to comment: don't you think that 6 cities in Honshu are too much? Why don't you consider using that island 2 tiles to the south, 1 to the west of the dark green dot (put that city there, I mean)? It's Hainan, which was part of historical Japanese empire. Another possibility is to take Korea, which will probably be under your culture, anyway.

Hrm, now you made me want to build seven. I chose six because, IIRC, the tech penalties don't start ramping up until you hit 5 or 6 cities. Also, I want to use every ocean tile. Maintenance will be minimal, and with Colossus + Great Lighthouse, every city will cover their maintenance just from the center tile and foreign trade routes. So you maximize the number of cities to create those extra 4 trade routes, which will average 2 extra commmerce per, meaning 9 commerce (counting the extra in the center tile) right off the bat. A specialist (6 beakers) from Mercantilism, a specialist from SoL, +4 gold from Spiral Minaret, +4 Science from U of S...So you see, every city you found can make a considerable amount of commerce, gold and beakers without even needing to work a tile. This way, we optimize our usage of every tile we're constricted to.

Tokyo is the exception because I want a GP farm. Otherwise, I would squeeze 3 cities into it's radius.

Pyro
Apr 17, 2007, 02:18 PM
Now you made me want to play Japan just this second! And I should really study... :( What the heck, I'll just play anyway! :D
Have fun with your game!

Whitefire
Apr 18, 2007, 01:23 AM
790 BC The Great People of Japan have placed their trust in you, Tokugawa I. May your reign be eternal!

I delayed a turn to found my capital in Tokyo.

http://img.photobucket.com/albums/v140/Arethi/Japan%20Space%20Race/Civ4ScreenShot0000.jpg

I wanted Tokyo to be a GP farm, and since we'll likely be running Beuracracy, having the capital in the only city that would have a full fat cross would yield us the most benefit. We founded Kyoto the same turn on top of the rice. We switched civics to HR and Slavery, then set our initial research path to:

Sailing--->Alphabet--->Animal Husbandry--->Iron Working

We started Granaries in both cities, and used our starting Workers to get the Copper hooked up ASAP for Colossus. The huts both popped for Warriors, giving us the 6 units needed to defend Honshu. We only needed one more unit built to defend Hainan, then it would be building and Navy spam.

http://img.photobucket.com/albums/v140/Arethi/Japan%20Space%20Race/Civ4ScreenShot0001.jpg

We decided not to convert to Taoism. Pay attention kids, if you want any chance at trading techs, do not adopt a religion. However, this would let Kyoto accumulate culture, meaning we were in no rush for a Monument or a Library. Then, 21 turns into the game...

http://img.photobucket.com/albums/v140/Arethi/Japan%20Space%20Race/Civ4ScreenShot0002.jpg

I decided to finish off the Granary before going for the GL. I would intermittently whip Workboats and settlers while constructing the GL. We whipped a galley in Kyoto, finished off the Granary and got started on a Forge. Forges will give us +2 happy, which is outstanding for early, small empires. We discovered Alphabet, and checked with Qin.

http://img.photobucket.com/albums/v140/Arethi/Japan%20Space%20Race/Civ4ScreenShot0003.jpg

Ah well. Maybe Asoka will be more receptive. We whipped a Trireme out in Kyoto and sent it off in search of trading partners. Seoul spawned and we razed it for 10 gold. We got a surprise when our Trireme reached India.

http://img.photobucket.com/albums/v140/Arethi/Japan%20Space%20Race/Civ4ScreenShot0004.jpg

Wow, thats a really strong Persia, and stable at that. He refused to give us decent terms for trading, so we settled for this.

http://img.photobucket.com/albums/v140/Arethi/Japan%20Space%20Race/Civ4ScreenShot0005.jpg

Maths is on the way to Liberalism, and it ended up being about a 60 beacker gain on Cyrus's end, not too bad. The trade also let us grab an Open Borders agreement, so maybe we'll find the remnants of India to trade with. Meanwhile, the GL finished in Tokyo, so we started on some Settlers. I didn't want to expand until I had both the Colossus and the GL super-charging my economy. We ran into Asoka, who had nothing but Archery to trade me. They weren't too happy that I had traded with Persia, so I declared war to get open borders with them :mischief:.

Iron Working was discovered, and I decided to break here. I now had to decide what techs I wanted next. Calendar would give me access Incensce and Silk resources. However, the flailing China knows this tech already, and may be willing to trade in a few years. Currency we're avoiding, since the Great Merchant that will soon be born in Tokyo will likely be used to bulb Currency (extra trade route and a nice building). The Great Library and Leaning Tower have not been built yet, so nabbing Literature might yield some very tasty wonders. Although without a Marble resource, or any forests to chop, the likelihood of grabbing them are slim. Code of Laws will help the economy and get us closerto Civil Service (which is on the way to Liberalism) So I'm leaning towards that one personally.

coko
Apr 18, 2007, 05:38 AM
Good start, how strong is Persia then? I always find Persia either independent or just about alive, never strong. Do agree with the need to push for Liberalism. Strange question, but what use was hunting? Or was it just up for grabs?

Whitefire
Apr 18, 2007, 08:57 AM
Good start, how strong is Persia then?

I don't know yet. They have multiple techs on me, so they have to be doing well. They haven't collapsed yet because the Barbs have not spawned in force to crush them. When I stopped playing, my Trireme was just out of sight of the Indus valley.

Strange question, but what use was hunting? Or was it just up for grabs?

Not strange at all. Actually, I grabbed it in case I need to defend the Rice and Dye tiles in Korea from Barb HAs.

Drogear
Apr 18, 2007, 10:15 AM
tried the same challenge on the same save. I quite when some other civ founded taoism before me (didnt even get close to be first), was hoping for a shrine in my holy citie for extra gold.

Whitefire
Apr 18, 2007, 10:42 AM
tried the same challenge on the same save. I quite when some other civ founded taoism before me (didnt even get close to be first), was hoping for a shrine in my holy citie for extra gold.

Wow, it's shocking that you even had a chance to get Taoism. China usually has it discovered before Japan spawns. Were you playing on Viceroy?

EDIT

Since the first few GPs will likely be GMs, I grabbed the list of lightbulb preferences for GMs.

Great Merchant:

Currency
Banking
Economics
Corporation
Metal Casting
Code of Laws
Mining
Constitution
Wheel
Pottery
Sailing
Paper
Railroad
Industrialism
Monarchy
Civil Service
Guilds
Fascism
Mass Media
Agriculture
Writing
Mathematics
Printing Press
Flight
Machinery
Replaceable Parts
Satellites
Mysticism
Priesthood
Divine Right
Nationalism
Calendar
Scientific Method
Medicine
Horseback Riding
Compass
Steam Power
Future Tech

Most important on that list is Civil Service. If we discover CoL and Currency, the GM will pop for Civil Service since we have every tech before it or can't research the techs before it. After that, the GM will pop Paper, which is also needed for Liberalism. So, the next techs will probably be Currency, then CoL. Currency first since I'll get more use out of Markets and the trade route than Courthouses.

That said, I was originally intending to use the GM as a super specialist in Tokyo. Currency would have popped for ~900 beakers (I'm trying to adjust for founding 4 more cities). If we drop the Merchant as a super specialist, it will produce 900 gold in 150 turns (well within our time frame for a space race). On top of that, the gold they produce will be modified by a market, grocer, bank and Wall Street. The Super Specialist will also give an extra 3 beakers under Representation. And on top of that, the Merchant Super Specialist gives +1 food, which is great for a GP farm.

So, the choices are a quick bonus from bulbing or a slow burn by settling. Opinions?

coko
Apr 18, 2007, 11:47 AM
Copy save file and try both :P
I'd do the quick bonus, because the shields for building the market should handle the bonus from having the GM on your city for the time it takes to research Currency shouldn't it? And it'll really jump you on your way to gettting lib, whereas from the other point of view you'll have more money, but no way to greatly increase research (beyond 100%)

fearuin
Apr 18, 2007, 02:37 PM
I delayed a turn to found my capital in Tokyo.
(...)
I wanted Tokyo to be a GP farm.

Hehe, seems like my Tokyo-Kyoto edge has created school. Nice to see it! :cool:

Your game, until the actual point, reminds me that one I played for the Japan Imperial Challenge. Be aware of Persia, because if they took India, they will probably survive to Persia, and that will mean a closed door to Europe (because Persia does not build Suez-Channel-City), so unless Egyptians do it, you'll have a problem: the need to circunnavigate Africa. Thankx to that Open Border agreement, keep your galley travelling to the west!

Whitefire
Apr 18, 2007, 02:50 PM
Copy save file and try both :P
I'd do the quick bonus, because the shields for building the market should handle the bonus from having the GM on your city for the time it takes to research Currency shouldn't it? And it'll really jump you on your way to gettting lib, whereas from the other point of view you'll have more money, but no way to greatly increase research (beyond 100%)

Cheater :P

Shields? Man, thats going back to Civ3. I'm a little confused by what you said. I don't see how producing a market 22 turns earlier will offset 200+ turns of a Merchant SS. Plus, the Merchant SS is like Mana from heaven. Another thing I'm worried about is Stability. I've already gone from Very Solid to Stable because of running in the red for so many turns. Having +gold at 100% research is not a bad thing for this mod.

Be aware of Persia, because if they took India, they will probably survive to Persia, and that will mean a closed door to Europe (because Persia does not build Suez-Channel-City), so unless Egyptians do it, you'll have a problem: the need to circumnavigate Africa.

The AI builds the canal? I've never seen that happen, largely because the tiles you can build the canal on all flip to Arabia, so Egypt doesn't build it. Everyone else in the area flips Jerusalem, so none of them will build another city so close

captain beaver
Apr 18, 2007, 04:56 PM
The AI builds the canal? I've never seen that happen, largely because the tiles you can build the canal on all flip to Arabia, so Egypt doesn't build it. Everyone else in the area flips Jerusalem, so none of them will build another city so close
Actually, if Jerusalem is conquered early on or Egypt gets Judaism before the fatidic date, Jerusalem's culture rarely expands. Thus, Egypt is scripted to try to create a city on the hill that links Egypt and Mesopotamia. It happens from time to time.

BTW, had I seen this earlier, I would have suggested that you initially beeline for sailing, build a boat as fast as you can, and send your 2 swordman to raze the chinese city on the coastline. Since they beeline for math, they don't have anything better than warriors most of the time. Nice way of raising money and destroying annoying China by making their stability fall.

Whitefire
Apr 18, 2007, 05:00 PM
I don't want to destroy China yet. In fact, I need them alive for trade routes until Mongolia spawns and the Euros start picking up Astronomy.

Whitefire
Apr 18, 2007, 05:12 PM
I began this turn with a wild card decision, I decided to research Literature. The LT usually isn't nabbed until the 10th century or later, and I would chance the hammers on the GL. We also made this trade with Qin.

http://img.photobucket.com/albums/v140/Arethi/Japan%20Space%20Race/Civ4ScreenShot0006.jpg

Hopefully it will result in a +4 bonus and get us some foreign trade routes! Plague spawned in India the next turn, so having no open borders turned out to be a blessing. The next civ we met was rather far from home.

http://img.photobucket.com/albums/v140/Arethi/Japan%20Space%20Race/Civ4ScreenShot0007.jpg

We only had Meditation to trade and he was only willing to give up Archery. Ah well, maybe Hammurabi would be more cordial.

http://img.photobucket.com/albums/v140/Arethi/Japan%20Space%20Race/Civ4ScreenShot0008.jpg

/me mutters. I might as well have adopted Taoism at this rate. Uneventful turns passed. I discovered Literature and got started on Currency. I decided to settle my GM in Tokyo, mostly because of the food bonus. The next one will come in time to help bulb Paper. I founded Hakodate, and started my attempt for the Great Library there. It had 4 forests to chop, which gave it the best shot at completing in time.

http://img.photobucket.com/albums/v140/Arethi/Japan%20Space%20Race/Civ4ScreenShot0009.jpg

Qin finally gave up some techs. Unfortunately, that still wasn't enough to secure an Open Borders agreement. More turns passed and we lost the race for the GL. Ah well. Hopefully the LT will make it though. The 132 gold will have to do as a research booster. We started getting Calendar luxuries online, and the power of Honshu rapidly became apparent.

http://img.photobucket.com/albums/v140/Arethi/Japan%20Space%20Race/Civ4ScreenShot0011.jpg

11 happies in the Classical Era. Very Nice. I discovered Code of Laws and was tempted to jump to Caste System. But the small cities would need me to ship Granaries and Lighthouses before we made the switch. Plus, we could hold off for Beuracracy and save some stability. China still wouldn't give us Open Borders, so we changed our gift of fish to a trade for 3 GPT.

Our Trireme finally made it to Europe and made some trades.

http://img.photobucket.com/albums/v140/Arethi/Japan%20Space%20Race/Civ4ScreenShot0012.jpg

http://img.photobucket.com/albums/v140/Arethi/Japan%20Space%20Race/Civ4ScreenShot0013.jpg

I was able to secure Open Borders with Alex, but Hannibal refused to agree. I even gifted him Meditation, and he still wouldn't open the borders. I decided to make this trade with him. The AI will appreciate the one-sidedness of it, and will hopefully grant me passage.

http://img.photobucket.com/albums/v140/Arethi/Japan%20Space%20Race/Civ4ScreenShot0014.jpg

We ended the turn with the discovery of Civil Service and started on Philosophy.

And on the next turn, success!

http://img.photobucket.com/albums/v140/Arethi/Japan%20Space%20Race/Civ4ScreenShot0015.jpg

We got the message that Spain spawned, which was good news. Civil Service will son be traded for some valuable Medieval techs.

http://img.photobucket.com/albums/v140/Arethi/Japan%20Space%20Race/Civ4ScreenShot0016.jpg

Or not. I shoulda known better with Izzy.

http://img.photobucket.com/albums/v140/Arethi/Japan%20Space%20Race/Civ4ScreenShot0017.jpg

http://img.photobucket.com/albums/v140/Arethi/Japan%20Space%20Race/Civ4ScreenShot0018.jpg

http://img.photobucket.com/albums/v140/Arethi/Japan%20Space%20Race/Civ4ScreenShot0019.jpg

http://img.photobucket.com/albums/v140/Arethi/Japan%20Space%20Race/Civ4ScreenShot0020.jpg

Continued in next post...

Whitefire
Apr 18, 2007, 06:50 PM
Even with all those techs being willing to trade, France would not give me Compass or Machinery for anything I had. Turns moved, we had alot of annoying recontact windows pop up, and we finally finished the LT.

http://img.photobucket.com/albums/v140/Arethi/Japan%20Space%20Race/Civ4ScreenShot0021.jpg

We discovered Civil Service the next turn, and had our next GM spawn.

http://img.photobucket.com/albums/v140/Arethi/Japan%20Space%20Race/Civ4ScreenShot0024.jpg

I popped paper, leaving us with Philosophy, Education and Liberalism to research. And then, we went shopping with Civil Service. Unfortunately, no one would give me Compass, Machinery or Feudalism for it. Grrr. Anyway, we did make a couple tech trades.

http://img.photobucket.com/albums/v140/Arethi/Japan%20Space%20Race/Civ4ScreenShot0025.jpg

http://img.photobucket.com/albums/v140/Arethi/Japan%20Space%20Race/Civ4ScreenShot0026.jpg

That gold will definitely help in the race to Liberalism, which we should win by a large margin now. And while the Compass trade was very uneven, Cathage is way behind, and most of the Euros already know CoL and Currency, so their value in trading is dropping fast. After Tokyo finished it's Library, I made the call to switch civics.

http://img.photobucket.com/albums/v140/Arethi/Japan%20Space%20Race/Civ4ScreenShot0027.jpg

I needed the hammer bonus in Tokyo in order to grab the U of S faster. That way once we discovered Philosophy, I could jump to Caste System and Taoism. I know that switching to such an off-beat religion will ruin our tech-trading opportunities, but we should begin to pull away once all of our cities mature thanks to Colossus and the GL. I also started trading World Maps. One of the bonuses to discovering paper so early is that you can make a bevy of gold from map sales. And I finally found a good deal for Machinery!

http://img.photobucket.com/albums/v140/Arethi/Japan%20Space%20Race/Civ4ScreenShot0028.jpg

I had no problem trading those dead techs away. Egypt would likely collapse soon anyway. Philosophy came quicker than expected, thanks to my maturing cities, and left me with a hard decision. I had traded my way through the pre-reqs for Optics, which not only gave me access to the Wale resource, but guaranteed contact with foreign nations and Naval supremacy. I decided to delay the race to Liberalism (which I was in no threat of losing) for Optics.

The rest of the turns were uneventful, and I ended with the discovery of Optics.

So, we're well on the way to Liberalism, with Education being the only Pre-req. As far as teching is concerned, I think I'm going to beeline for Democracy. So the free tech will be Nationalism, then we'll research Constitution (and have some help from a GM hopefully) then Democracy. Once we adopt Taoism, I don't expect any tech trades until others start adopting Free Religion, so giving away Liberalism may be a good idea.

Regardless, the question for the next 50ish turns is what to do with China. We have 3 happy right now, and could switch to Confucianism. However, the one city with Confucianism (Sapporo) will take forever to build a missionary to spread into Tokyo or Kyoto. So, would it be better to just raze their cities for gold or make the witch to Confucianism?

The next question is whether or not delaying buildings will pay off. Do we want to build military units instead of markets, courthouses, libraries, Wonders, etc?

sennomulo
Apr 19, 2007, 04:23 AM
I'm honored that you took my suggestion. :)

I will definitely be following this one. Good luck man!

coko
Apr 19, 2007, 07:10 AM
Well, depends on your happiness counter for your building of units, any you build will cost you money and thus affect research ability, though will keep your people happy, but also take away time from upgrading the cities. Difficult choice.

However if you aren't looking to be aggressive to china at all, then I'd not fret too much on building any forces beyond a couple at each location to keep the local population happy (does navy count towards this happiness?)

While you could swithc to Confuc, do you expect china to do a naval invasion at any time? If yes, this I'd do this swap, and take the time to make a missionary (doing that civic change?) and spread it around (spread it to most productive city and then you can quickly spawn a couple in no time at all)

What other wonders are you thinking of building as a necessary?

Edungeon
Apr 19, 2007, 11:57 AM
If i were you, i would take the Taoism and Confu holycity ( normaly a coastal city, hazgouzh or something like that @_@ ). and take Seul, and raze their capital... after this they will problably colapse...

Whitefire
Apr 19, 2007, 01:13 PM
What other wonders are you thinking of building as a necessary?

Statue of Liberty, Space Elevator and perhaps Internet. I think everything else I can live without and will pick up if I have nothing better to spend the hammers on.

fearuin
Apr 19, 2007, 02:23 PM
Even with all those techs being willing to trade, France would not give me Compass or Machinery for anything I had.

This deserves a separate thread (http://forums.civfanatics.com/showthread.php?p=5345803#post5345803), but I launch the question here: don't you find annoying (and weird)leding the tech race, and, when all the europeans spawn, find that now your 4th or 5th. It happened to me with Greece and Rome, and I found it very annoying. As I usually do, I imagined:
AUGUSTUS: Oh, our Governor in Spain, please give your report.
GOVERNOR: Augustus, do you remember those pesky barbs from Spain?
AUGUSTUS: What happens with them?
GOVERNOR: Well, they are more advanced from we expected.
AUGUSTUS: How much advanced?
GOVERNOR: Well, I woke up one morning, and they were menacing my house with strange big bows. But the worst was their big war machines. Much more better than ours!
AUGUSTUS: That's impossible! Praetorians! Throw this liar to the lions! And call my Generals: we¡re invading Spain tomorrow!

Whitefire
Apr 19, 2007, 11:20 PM
This will be a short set of turns. I'm going to San Fransisco for the weekend, so I wanted to play to Liberalism, which is where I think the most discussion will arise from.

The first major decision I made was to **** China. I had spent a good 100 turns courting them, yet they still wouldn't swing my way. Converting to Confucianism would take forever, and I would rather build a Library than a Missionary in Sapporo. I also changed my work order to Workboat-Caravel-Caravel-U of S in Tokyo.

http://img.photobucket.com/albums/v140/Arethi/Civ4ScreenShot0029.jpg

http://img.photobucket.com/albums/v140/Arethi/Civ4ScreenShot0030.jpg


It could have popped anything but an Artist and I would have been happy. Ah well, I decided to settle it as a Super Specialist in Naha in order to grab that clam resource. On the upside, The 3 gold mostly covered the maintenance in Naha, which made it a profitable city right off the bat. Nothing major happened while we powered through Education. My caravels ran into India, so we settled an age-old grudge. Besides the U of S completing, the wait 'till Education was uneventful.

http://img.photobucket.com/albums/v140/Arethi/Civ4ScreenShot0033.jpg

http://img.photobucket.com/albums/v140/Arethi/Civ4ScreenShot0032.jpg

http://img.photobucket.com/albums/v140/Arethi/Civ4ScreenShot0031.jpg

I had my third GP spawn the turn before Education finished. I decided it would be bestto settle it as an Academy. Liberalism and Democracy were well within our grasp, so no worries about losing the free tech or the SoL. And the slow burn in Kyoto would likely yield us 2k, if not more, beakers after we switch to Representation. After I completed the U of S I made a few tech trades before I switched to Taoism. I also made a civics switch.

http://img.photobucket.com/albums/v140/Arethi/Civ4ScreenShot0034.jpg


http://img.photobucket.com/albums/v140/Arethi/Civ4ScreenShot0035.jpg


http://img.photobucket.com/albums/v140/Arethi/Civ4ScreenShot0036.jpg


http://img.photobucket.com/albums/v140/Arethi/Civ4ScreenShot0037.jpg


The pacifism empowered Tokyo will hopefully pop us several more GSs. No more GAs! Meanwhile we met Mali.

http://img.photobucket.com/albums/v140/Arethi/Civ4ScreenShot0038.jpg


I made this trade more for the gold and the map. Although, the Spiral Minaret hasn't been constructed yet, so trading for Divine Right might yield a nice wonder.

http://img.photobucket.com/albums/v140/Arethi/Civ4ScreenShot0040.jpg


So, now we have a choice to make. I'm still in favor of Nationalism for access to Constitution and Representation. Although, we can still switch off and discover or trade for Guilds and Banking in order to pop Economics, which will help with grabbing a Space Race win, which is our goal. Anyway, you guys think it over. I'll likely the next set of turns on Tuesday. I'll probably be pulling 12 hours on Monday after taking the long weekend off. Shadow games are more than welcome ;).

Lone Wolf
Apr 20, 2007, 12:56 AM
What's with all the screenshots? They are not displaying.

Whitefire
Apr 20, 2007, 01:12 AM
I compose the posts as I play. I upload the images after the session is done.

fearuin
Apr 20, 2007, 07:13 AM
It might be argueable, but I would choose Printing Press. The reason? We need it later, and the AI rarely gets it until later on. We can trade it for some nice techs, including Guilds, that most civs will beeline to. Nationalism is good choice, but you won't be able to trade with it for now, and that will lag your development.

coko
Apr 20, 2007, 11:07 AM
Doesn't America spawn with Printing Press, you'd need to get it trading well before that, and remember he is now another religion so trading won't be so easy. I'd say go for Nationalism for the civic choice and ability to grow your cities, what you planning on working on as the research after that?

fearuin
Apr 21, 2007, 05:15 AM
what you planning on working on as the research after that?

Yeah, that's an important point. Another point is astronomy. It will help to feed your trade routes a lot, though you will lose the Colossus bonus. I had this situation before, and playing with Japan, too, and I remember the result was a slight growing of GNP, which will increase when you explore America and make routes with the civs out there. You can also expand your religion there, and make those civs your new friends. Lizzy should be already angry with you at this point, so, who cares about her? She won't invade you, no? :lol:

Lone Wolf
Apr 21, 2007, 07:29 AM
Do you mean Izzy? Once she did quite a sucessful invasion of Englnad in my game... She took Plymouth (which I soon retook) and razed Manchester. :mad: Also, she pillaged everything near Inverness. However, I doubt that she can done the same thing to Japan. :p

SkippyT
Apr 22, 2007, 06:51 AM
Interesting story..I'll be looking forwards to reading more.

Mowque
Apr 22, 2007, 07:53 AM
go for nationlism, seems like the best bet. civics are the most important thing for you right now.

Whitefire
Apr 23, 2007, 11:30 PM
I decided to hold off on founding Liberalism and head for Medicine. Rome was the closest, and still needed the expensive Education. Not to mention that I wanted to try for Medicine before the third plague hit. If Rome spawned a Great Scientist, I would jump to Liberalism immediately. Speaking of GSs

http://img.photobucket.com/albums/v140/Arethi/Japan%20Space%20Race/Civ4ScreenShot0041.jpg

The plague got started in England, and I canceled a few open borders. Despite my limited foreign trade, the Plague hit me the next turn. Ah well.

Greece came along a few turns later, asking me to declare war on Germany. I figured I might as well since I could use any open border agreement that I could get. I sued for peace rather quickly though, not wanting to risk much War Weariness. The next GP was a Merchant.

http://img.photobucket.com/albums/v140/Arethi/Japan%20Space%20Race/Civ4ScreenShot0042.jpg

I decided to hold onto him to bulb Economics. Then, I had another GP pop.

http://img.photobucket.com/albums/v140/Arethi/Japan%20Space%20Race/Civ4ScreenShot0043.jpg

I hadn't decided on whether I should bulb him for Steel or use him on something useful, like the Taj Mahal or the Channel Tunnel. I'll decide later. We kept a close eye on Rome, and he picked up Education when I had 7 turns left of Scientific Method, so I switched quick and got Nationalism. Meanwhile, China descended into Civil War.

I used the GE on the Taj. I figured I might as well get the commerce now. I then made a couple of tech trades with my rival.

http://img.photobucket.com/albums/v140/Arethi/Japan%20Space%20Race/Civ4ScreenShot0044.jpg

http://img.photobucket.com/albums/v140/Arethi/Japan%20Space%20Race/Civ4ScreenShot0045.jpg

And then, another GS!

http://img.photobucket.com/albums/v140/Arethi/Japan%20Space%20Race/Civ4ScreenShot0046.jpg

It was going to pop Astronomy next, which wouldn't be so bad if I grabbed Physics. Still, I was going to go Banking--->Economics before then. I got the free GM Economics and used it to bulb Constitution. After discovering Constitution, I was left with a tough decision: Mercantilism or Free Market? I decided to role-play and went into isolationist mode.

http://img.photobucket.com/albums/v140/Arethi/Japan%20Space%20Race/Civ4ScreenShot0047.jpg

I also had to make the tough call of Free Religion or Pacifism. In the end, I figured the extra 2 specialists from Mercantilism and SoL would make it worthwhile for a few more turns. Unfortunately, the civics switch made me unstable, and Hakodate rebelled.

http://img.photobucket.com/albums/v140/Arethi/Japan%20Space%20Race/Civ4ScreenShot0048.jpg

I was building some Grenadiers to raize China with, so I wasn't too worried. Then, I had my next GS born.

http://img.photobucket.com/albums/v140/Arethi/Japan%20Space%20Race/Civ4ScreenShot0049.jpg

They still wanted to pop Astronomy, and I decided to after I finished Democracy. Winning Physics and the free GS from that tech would more than make up for the loss of Colossus. I discovered Astronomy, bulbed the other GS for Physics, then decided to call it a night.

This looks like it'll be a cakewalk the rest of the way. I'm almost 2 eras ahead in tech, and no one in the area is ready to threaten me. Although, my low production is going to be killer when it comes time for the Space Race. I'll probably be building every piece in an Ironworks/Beuracracy/Organized Religion powered Tokyo.

Edungeon
May 09, 2007, 05:07 PM
I started a game as Japan, and renember this thread... well, are you planning to continue this? I want to now the end T_T i think that this is/was a very cool game.

Whitefire
May 09, 2007, 05:11 PM
I was hoping no one would remember. I forgot that I was doing this, and installed the new version of the mod over the previous one. So now I can't open the save. If you guys are still interested, I'll just do another.

Edungeon
May 09, 2007, 05:38 PM
I was hoping no one would remember. I forgot that I was doing this, and installed the new version of the mod over the previous one. So now I can't open the save. If you guys are still interested, I'll just do another.

xD what a pity...

If isn't any trouble for you ( it is always fun playing xD ) i would like to see how it ends... :) ( or rebegin... )