View Full Version : Our History So Far (In-game)


CommandoBob
Apr 19, 2007, 01:41 AM
This thread is designed as a timeline of events of the game. As a timeline, it will serve as a place where a new person could get up to speed on what is going on in the game. It is not a place for discussion; we'll have other threads for that.

Items to be included in this thread would be copies of treaties, initial contacts of other Civs, starting and ending of wars, election results, starting and ending of Golden Ages, trade deals and other major milestone events.

Items that could be included (but are not strictly needed) are dates of new cities, research ended/started dates, changes to other civs contact person, Wonder data (both Great and Small Wonders), resource connections and other useful information.

Items that should not be included would be worker moves, non-Wonder city builds, slider adjustments, MMing, boat moves, military moves, etc.

In a day or so I plan to have our history up to date. We're about 70 turns or so into the game at this point, so the update should not be too bad.

This will be a boring thread to read. :( Sorry.

CommandoBob
Apr 19, 2007, 01:39 PM
In late December we elected our First Term Officals:
From turn 0-40 of the MTDG, the following people will hold the government offices.

Azzaman333 - Turn Player

Kuningas - Domestic

Vikingruler - Military

Admiral-Bell - Foreign and UN



This was our start positon on January 1, 2007:

http://img413.imageshack.us/img413/9590/sumeriash2.th.jpg

By Turn 40 (2190 BC / March 21) we were like so:

http://img03.picoodle.com/img/img03/7/3/21/t_talohat40kum_016ed39.jpg

We have 4 cites:

Freedom Central (Capital)
Thombriel
Thessauronicleus
Kazgungudom


We have 29 gold and Alphabet is due in 1 turn.

(Need to include the techs we knew at this point.)

azzaman333 started as Turn Player but by Turn 40 Kuningas had taken over that responsibilty.

CommandoBob
Apr 19, 2007, 01:46 PM
2150 BC - Turn 41
We learn Alphabet, begin to learn Writing, 18 turns.
Fortress of Meleet is founded.

1950 BC - Turn 46
Kremlin is founded.

1830 BC - Turn 49
Spices are connected.

1790 BC - Turn 50
Citadel of Ur is founded.

CommandoBob
Apr 19, 2007, 01:56 PM
1725 BC - Turn 52
We learn Writing, begin Masonry, 5 turns.

1700 BC - Turn 53
Tower of Babel is founded.

1650 BC Turn 55
We are discovered by The Council on their Turn 55.
They contact us before our Turn 55.

1625 BC - Turn 56
Learn Masonry, begin to learn Mathematics, 8 turns.

1575 BC - Turn 58
Gems connected.
Kish-Shamash is founded.

1525 BC - Turn 60
Trade Iron Working to The Council for Philosophy (even trade, no gpt).
Weltonspolt is founded.
Teal domination is founded.

CommandoBob
Apr 19, 2007, 01:57 PM
1475 BC - Turn 62
Learn Mathematics, begin to learn Code of Laws, 6 turns.
CommandoBob is drafted by Kuningas to deal with The Council; assumes the title of Foreign Minister (Acting).

1425 BC - Turn 64
We trade Ceremonial Burial and Mathematics to The Council for Literature.

1375 BC - Turn 66
Ninhursag-Ki is founded.

1325 BC - Turn 68
Learn Code of Laws, begin to learn Republic, 16 turns.

1300 BC - Turn 69
Azurra Coast is founded.

CommandoBob
Apr 27, 2007, 01:30 AM
1250 BC - Turn 71
Due to Kuningas' computer failure CommandoBob becomes Turn Player (Temporary).
The Council informs us they have met Team SABER.

We tell The Council we agree to the revised treaty.

1225 BC - Turn 72
We sign the treaty with The Council.
(Treaty is in the next post.)

Lake Port is founded.
Marad-Dur is founded.

CommandoBob
Apr 28, 2007, 09:40 AM
http://i28.photobucket.com/albums/c232/GeneralW/Free-Council-Treaty1a.jpg

http://i28.photobucket.com/albums/c232/GeneralW/Free-Council-Treaty2.jpg
http://i28.photobucket.com/albums/c232/GeneralW/Free-Council-Treaty3.jpg
http://i28.photobucket.com/albums/c232/GeneralW/Free-Council-Treaty4.jpg
http://i15.photobucket.com/albums/a358/Box180295/MTDG2/Free-Council-Treaty5_Signed-1.jpg
http://i28.photobucket.com/albums/c232/GeneralW/Council-Free-MAAP_v2-1.jpg

CommandoBob
Apr 29, 2007, 02:52 PM
1200 BC - Turn 73
Accept gift of The Wheel and Warrior Code from The Council. These techs were obtained by The Council from SABER, and do not significantly modify our treaty research plans.

The Council had mentioned some gold on the deal but none were on this offer.

Horses are visible, but none are connected.

1175 BC - Turn 74
Sugar-Free Wheaties is founded.

1150 BC - Turn 75
FreeToes is founded.
Iron is connected (Swordsman).


Term 2 Leaders of FREE (after Turn 75)

Turn Player: CommandoBob
Domestic Advisor: Kuningas
Foreign Advisor: CivGeneral
Military Advisor: vikingruler
Ambassador to The Council: azzaman333
Ambassador in Waiting: aluka

Since all were unopposed, no elections were held.
Offical term begins after our Turn 79 and before our Turn 80, for 20 turns.

1125 BC - Turn 76
Coastal Geeks is founded.

1100 BC - Turn 77
Accept gift of Map Making from The Council.
This was to be exchanged for Code of Laws, but they (The Council) think they can get that from SABER.

1050 BC - Turn 79
Liberty Bell is founded.
Horses are connected.

CommandoBob
May 08, 2007, 07:38 PM
1025 BC Turn 80
TaTuba is founded.
Official start of Term 2 Elected Leaders. ;)

975 BC Turn 82
Learn Republic, begin Mysticism, 4 turns.

Send Code of Laws to The Council.

Revolt to Republic, but first 9 turns of Anarchy.

CommandoBob
May 12, 2007, 12:40 AM
Domestic Advisor Kuningas' Tile Allocation Plan and City Sites combined.
This will be our guide on how develop the FREE Land.


http://i15.photobucket.com/albums/a358/Box180295/MTDG2/082_ZoomOutKuningasDotted.jpg

Tundras would be converted to forests.

CommandoBob
May 12, 2007, 12:42 AM
925 BC Turn 84
Cat Ballou is founded.

900 BC Turn 85
Send Republic to The Council.

875 BC Turn 86
Learn Mysticism, begin Polytheism, 14 turns.
Freehand is founded.

850 BC Turn 87
Learn Construction and Horseback Riding from The Council.

Send Mysticism to The Council.

825 BC Turn 88
Learn Currency from The Council.


825 BC Turn 88
The Pyramids are built by Team GONG in the city Dark Side of the Moon.

CommandoBob
May 26, 2007, 02:31 AM
750 BC Turn 91
Anarchy ends. We become a Republic.

Expected Free GPT for Turn 92

http://i15.photobucket.com/albums/a358/Box180295/MTDG2/091_CashToCouncil.jpg

Send 47 gold to The Council on Turn 91.

750 BC Turn 91
The Great Lighthouse is built by Team BABE in the city Larry Flynt's Resort.

730 BC Turn 92
Gold refused by The Council due to issues with Polytheism and the MAAP. This was a 'friendly' refusal, not an irate refusal.


710 BC Turn 93
The Statue of Zeus is built by The Council in the city The Admirality.

CommandoBob
May 30, 2007, 09:40 PM
Latest City Dot Map by Kuningas, showing priorities in our building and improving:

Important Mined in Orange
Less Important Mines in Dark Blue
Important Irrigation in Green
Less Important Irrigation in Yellow
New City Build Order in Red


http://img01.picoodle.com/img/img01/8/5/29/f_ZoomOutKunim_2ddac88.jpg

CommandoBob
May 30, 2007, 11:19 PM
690 BC Turn 94
Accept Polytheism from The Council.
We enter the Middle Ages.
Our free tech is Feudalism.
Send Feudalism to The Council.

We begin to learn Monotheism, 17 turns.

670 BC Turn 95
Accept Engineering from The Council.

Chicago XIII is founded.

630 BC Turn 97
Farkle Liberation is founded.

610 BC Turn 98
We are discovered by Team BABE on their Turn 98.
They contact us before our Turn 98.

590 BC Turn 99
We build the Forbidden Palace in Kazgungudom.

CommandoBob
Jun 13, 2007, 08:31 PM
570 BC Turn 100
Numenor is founded on the northern island.

The length of service for those elected officals for Term 2 has been increased from 20 to 40 turns. This extended length of service is offically known as Term 2 Plus. :D

550 BC Turn 101
Vista-Free is founded.

530 BC Turn 102
Jungle-Free is founded.
Ellis Island is founded on the southern island.

470 BC Turn 105
Worry-Free is founded.

390 BC Turn 109
We learn Monotheism, begin Theology, 8 turns.

CommandoBob
Jul 09, 2007, 11:32 PM
350 BC Turn 111
Unshackled is founded.

330 BC Turn 112
Perelandra is founded.

330 BC Turn 112
The Great Library is built by Team GONG in Sugar Mountain.

310 BC Turn 113
Dusty Harbor is founded on the 11 tile island to the south east.

290 BC Turn 114
Debt-Free is founded.
Sid City is founded on the 11 tile island to the north west.

290 BC Turn 114
The Colossus is built by Team SABER in Georgetown.

CommandoBob
Jul 26, 2007, 01:31 PM
http://i15.photobucket.com/albums/a358/Box180295/MTDG2/WorldMapTreaty_Signed.jpg

We will send our World Map to The Council on Turn 115.

We are trying to trade maps with Babe. The Council will not send their WM to us until after that trade.

We will probably send them our updated WM at that time (implied, but never actually stated).

CommandoBob
Jul 26, 2007, 01:32 PM
270 BC Turn 115
Tax-Free is founded.

CommandoBob
Jul 26, 2007, 01:38 PM
The treaty is in 11 images, so I wrapped it in SPOILER tags.

http://i28.photobucket.com/albums/c232/GeneralW/MAAPII_01.jpg

http://i28.photobucket.com/albums/c232/GeneralW/MAAPII_02.jpg

http://i28.photobucket.com/albums/c232/GeneralW/MAAPII_03-1.jpg

http://i28.photobucket.com/albums/c232/GeneralW/MAAPII_04.jpg

http://i28.photobucket.com/albums/c232/GeneralW/MAAPII_05.jpg

http://i28.photobucket.com/albums/c232/GeneralW/MAAPII_06.jpg

http://i28.photobucket.com/albums/c232/GeneralW/MAAPII_07.jpg

http://i28.photobucket.com/albums/c232/GeneralW/MAAPII_08.jpg

http://i28.photobucket.com/albums/c232/GeneralW/MAAPII_09.jpg

http://i28.photobucket.com/albums/c232/GeneralW/MAAPII_10.jpg

http://i15.photobucket.com/albums/a358/Box180295/MTDG2/MAAPII_Seals.jpg

CommandoBob
Aug 01, 2007, 10:56 PM
250 BC Turn 116
We learn Theology, begin Education, 7 turns.

230 BC Turn 117
Gratis is founded.

We make contact with Team GONG on our Turn 117 and before their Turn 117.

210 BC Turn 118
We send 180 gold, our World Map and Monotheism to The Council.

CommandoBob
Aug 14, 2007, 01:44 PM
170 BC Turn 120
Home of the FREE is founded.

150 BC Turn 121
Martin Luther King, Jr is founded on 11 Tile North.

130 BC Turn 122
Gun-Free is founded.
We learn Education, begin Astronomy, 8 turns.

Send Education and World Map to The Council.

50 BC Turn 126
FreeTime is founded.

30 BC Turn 127
The Council and Babe are at war. The Council declares war on Babe after Babe lands units inside The Council's cultural boundaries. This happens before our Turn 127.

30 BC Turn 127
We send 100 gold to The Council.

10 BC Turn 128
We did not accept our own offer (!).
We fiddle with the gold box and send 144 gold to The Council, deducted immediately.
We send 56 more gold to The Council.

We send a total of 200 gold to The Council, that they will be able to recieve on their Turn 129.

10 BC Turn 128
Leonardo's Workshop is built by Team GONG in the city Dark Side of the Moon.

10 AD Turn 129
We send 50 gold to The Council.
We gift Education to The Council.

CommandoBob
Sep 20, 2007, 08:42 PM
30 AD Turn 130
Sweet 16 is founded.
We send 94 gold to The Council.

50 AD Turn 131
We are discovered by Team SABER on their Turn 131.
They contact us before our Turn 131.

50 AD Turn 131
We learn Astronomy and begin to learn Banking at 0%.
We send Astronomy to The Council.
We send 50 gold to The Council.
We accept Invention from The Council.

70 AD Turn 132
We accept Gunpowder from The Council.
We send Education to Gong.

90 AD Turn 133
Gong does not accept Education, so we remove it.
Banking in 5.

110 AD Turn 134
Sistine Chapel is built by Team The Council in the city The Treasury.

110 AD Turn 134
We send 100 gold to The Council (Turns 132 and 133).
Somehow, we have not received Gunpowder from The Council.

130 AD Turn 135
Sun Tzu's Art of War is built by us in Kazgungudom.

130 AD Turn 135
We send 100 gold to The Council (Turns 134 and 135).
The Council sends Gunpowder again and we accept it.
Freeborn, on 11NW, is founded.

150 AD Turn 136
We send 50 gold to The Council.
Monte Cristo, on 11SE, is founded.

170 AD Turn 137
We send 50 gold to The Council.

190 AD Turn 138
We send 50 gold to The Council.
Footloose, on 11SE, is founded.

210 AD Turn 139
We send 50 gold to The Council.
Great Scientific Leader Ali Ibn Rabban appears in Freedom Central.

CommandoBob
Nov 21, 2007, 11:48 PM
230 AD Turn 140
We learn Chemistry from The Council.
We start on Physics, due in 5.
We send 50 gold and World Map to The Council.

250 AD Turn 141
We receive The Council's World Map.
We send 50 gold to The Council.

260 AD Turn 142
We send 50 gold to The Council.

270 AD Turn 143
We send 50 gold to The Council.

280 AD Turn 144
We do not send 50 gold to The Councl; that is no longer needed.

290 AD Turn 145
We learn Physics, start on Theory of Gravity, due in 5.

300 AD Turn 146
Send Physics to The Council.

310 AD Turn 147
We receive Metallurgy from The Council.

320 AD Turn 148
Copernicus' Observatory is built by Team The Council in the city The Chamber.

CommandoBob
Jan 04, 2008, 02:01 PM
340 AD Turn 150
We learn Theory of Gravity.
We send Banking and Theory of Gravity to The Council.
We start on Magnetism, 0%.

360 AD Turn 152
We receive Magnetism and Dyes from The Council.
We learn Steam Power as our free tech.
We send Steam Power and Spices to The Council.
We start on Electricity, 50%, 9 turns.

370 AD Turn 153
We receive Nationalism from The Council.

430 AD Turn 159
We learn Electricity, start on Medicine, due in 4.

CommandoBob
Mar 05, 2008, 06:25 PM
440 AD Turn 160
Sweet 16 is abandoned to allow Cat Ballou and Freehand to grow.

450 AD Turn 161
We send Electricity to The Council.

450 AD Turn 161
Newton's University is built by Team The Council in the city The Treasury.

460 AD Turn 162
We learn Industrialization from The Council.

470 AD Turn 163
We learn Medicine, start on Scientific Method, due in 5.
We send Medicine to The Council.

480 AD Turn 164
Medicine is refused by The Council.

500 AD Turn 166
Team GONG gifts the city of Sugar Mountain to Team BABE.
The Great Library is in Sugar Mountain.

500 AD Turn 166
Gong accepts a trade of Spices for Silks.

510 AD Turn 167
We learn Scientific Method, start on Atomic Theory, due in 50.

520 AD Turn 168
Theory of Evolution is built by us in Kazgungudom.
We learn Atomic Theory.
We learn Electronics.
We begin to learn Replaceable Parts, due in 5.

530 AD Turn 169
Hoover Dam is built by us in Kazgungudom.
Our Golden Age begins, triggered by Wonders.

CommandoBob
Apr 15, 2008, 01:52 PM
560 AD Turn 172
Smith's Trading Company is built by Team Saber in the city Scymitar.

560 AD Turn 172
We learn Replaceable Parts, start on Corporation, due in 4.

570 AD Turn 173
We accept Dyes from The Council.
We send Spices to The Council.

We see the Saber city of The New Watchtower on The Council's mainland.

580 AD Turn 174
We send Spices to The Council (again).

590 AD Turn 175
We accept Dyes from The Council (again).

600 AD Turn 176
We learn The Corporation, start on Refining, due in 6.

610 AD Turn 177
JS Bach's Cathedral is built by Team The Council in the city The Treasury.

CommandoBob
May 30, 2008, 10:22 PM
640 AD Turn 180
We learn Refining, start on Steel, due in 4.

670 AD Turn 183
We build Wall Street in Citadel of Ur.

680 AD Turn 184
We learn Steel, start on Combustion, due in 4.

720 AD Turn 188
We learn Combustion, start on Mass Production, due in 4.

730 AD Turn 189
Our Golden Age ends.

CommandoBob
Jun 22, 2008, 11:25 PM
740 AD Turn 190
The Mausoleum of Mausollous is built by The Council in the city The Chamber.

770 AD Turn 193
We learn Mass Production, start on Motorized Transportation, due in 4.

820 AD Turn 198
We learn Motorized Transportation, start on Amphibious Warfare, due in 5.
AL-Battani, our 2nd SGL, appears.

CommandoBob
Jul 22, 2008, 11:30 AM
840 AD Turn 200
Magellan's Voyage is built by The Council in the city Admiralty.

840 AD Turn 200
We build our first Tanks.


The Council invades two 11 tile islands of Babe (reclaiming one that Babe took from them).
Saber invades the remaining 11 tile island.
The Council was already at war with Babe, from long ago (30 BC, Turn 127).
Saber is now at war with Babe.


860 AD Turn 202
We build our first Marines.

920 AD Turn 208

We declare war on GONG.

On our turn we capture (in this order):

Stonebony
Hotel California
Townes van Zandt
Palace of the Prine
Whip it!
Sugar Mountain
Graceland (Gong capital)
Paradise City
Yellow Brick Road
Dirty old Town
St. Alphonzo's
Rock Lobsterford
Great walls of Fire
Dark Side of the Moon
California Girls
We Built this City
Pete's End
The Watchtower
Ring of Fire
Scarborough
CBGB's
Tutub (not listed in the battle log, but since Gong recaptured it we must have had it)


On Gong's turn they recapture (in this order):

We Built this City (27 gold)
Graceland (27 gold)
Tutub (autorazed) (18 gold)
The Watchtower (27 gold)
Great walls of Fire (18 gold)
Dark Side of the Moon (27 gold)
Palace of the Prine (18 gold)
Whip it! (19 gold)
Sugar Mountain (28 gold)
Paradise City (28 gold)
Pete's End (19 gold)
Dirty old Town (19 gold)
Scarborough (19 gold)
CBGB (20 gold)
Ring of Fire (20 gold or so)


Leaving us with these cities:

Stonebony
Hotel California
Townes van Zandt
Yellow Brick Road
St. Alphonzo's
Rock Lobsterford
California Girls


930 AD Turn 209
On our turn we capture (in this order):

Palace of Prine
Whiskeytown

We abandon

Townes van Zandt
California Girls
Stone Pony

At the end of our turn we control:

Hotel California
Yellow Brick Road
St. Alphonzo's
Rock Lobsterford
Palace of Prine
Whiskeytown


On Gong's turn they recapture (in this order):

St. Alphonzo's
Rock Lobsterford
Hotel California
Yellow Brick Road
Palace of the Brine

At the end of Gong's turn we control:

Whiskeytown

CommandoBob
Aug 23, 2008, 01:18 PM
940 AD Turn 210
On our turn we capture (in this order):

St. Alphonzo's
Castle Donnington
Love Shack

At the end of our turn we control:

Whiskeytown
St. Alphonzo's
Castle Donnington
Love Shack


On Gong's turn they recapture (in this order):

Love Shack

At the end of Gong's turn we control:

Whiskeytown
St. Alphonzo's
Castle Donnington


Realized later that this list is not accurate, based only on turn logs.

950 AD Turn 211
SETI is built by The Council in the city The Treasury.

950 AD Turn 211
We are war with The Council. This appears to be a diplomatic misunderstanding (the turnplayer clicked on something by mistake) not an overt act of aggression.

960 AD Turn 212
We found Teal Landing near the ruins of Yellow Brick Road on the Gong landmass.
It is the only city we control over there. Cities that we once captured were recaptured by Gong. Some autorazed, some were abandoned by Gong.

970 AD Turn 213
Saber invades Babe's homeland.

980 AD Turn 214
On our turn we conquer 20 of the remaining 21 Gong cities, leaving only Sugar Mountain (home of The Great Library) in Gong control.

On their turn Gong recaptures Graceland and then resigns from the game.

GONG is eliminated from the game.


1000 AD Turn 216
The Internet is built by The Council in the city The Silo.

1010 AD Turn 217
We plant a spy on/in The Council.

CommandoBob
Oct 11, 2008, 02:57 PM
1040 AD Turn 220
Attempt to steal Technology from The Council fails.

1050 AD Turn 221
Make peace with The Council.

1070 AD Turn 223
We steal Ecology from The Council.

1000 AD Turn 226
Attempt to steal Technology from The Council fails.

1130 AD Turn 229
We steal Synthetic Fibers from the Council.

CommandoBob
Oct 11, 2008, 03:11 PM
1170 AD Turn 233
We gift the city Woodstock (1) (Gong) to Babe.

We give up on Space Flight and begin to learn Fission, 5 turns at 90%.

1180 AD Turn 234
Babe accepts our gift.

Babe sends World Map (no charge).

We accept Wines for Spices from Saber.

1210 AD Turn 237
Saber declares war on The Council.

We learn Fisson, start again on Space Flight, due in 50 turns.

1230 AD Turn 239
Babe gifts to us 10 gold, WM and Military Tradition. We accept.

CommandoBob
Dec 27, 2008, 09:52 AM
1240 AD Turn 240
We build the city Free The Council and start a war with The Council.

We lose Dyes from The Council.

1255 AD Turn 242
Saber captures The Council's 11 Tile Island (Subcommittee Island).

1260 AD Turn 243
The Council's captures Saber's 11 Tile Island (not a recapture of Subcommittee Island).

1265 AD Turn 244
Stop learning about Space Flight and begin learning about Stealth, 8 turns at 80%.

1270 AD Turn 245
The Council builds The Old Gong Isle on a one tile island off the NW coast of Gong. We later discover that this island has Rubber.

1280 AD Turn 247
We plant a spy on/in Saber.

1285 AD Turn 248
We investigate Caladbolg, Zar'roc and Kris of Saber.
Saber is in Anarchy.

1290 AD Turn 249
We accept 20 gold from Babe.
Second turn of Saber's Anarchy.

CommandoBob
May 25, 2009, 10:15 PM
1295 AD Turn 250
Third turn of Saber's Anarchy.
Oil supply is exhausted near Teal Landing (Gong).

1300 AD Turn 251
Fourth turn of Saber's Anarchy.

1305 AD Turn 252
Fifth turn of Saber's Anarchy.
We learn Stealth and start a slow burn to learn Space Flight.

1310 AD Turn 253
Saber changes to a Communist government.

1335 AD Turn 258
Investigate Claymore of Saber.
Steal Saber's World Map, which reveals Saber's interior land area and city locations.
Investigate The Treasury of The Council.

1340 AD Turn 259
Saber learns Stealth.

CommandoBob
May 25, 2009, 10:22 PM
Not much of was noteworthy.

CommandoBob
May 25, 2009, 10:23 PM
1405 AD Turn 272
We discover that The Council city of The Gulag is three turns away from completing The Apollo Program.
We tell Saber.
We send units (10 loaded Transports, plus Aircraft Carriers, Destroyers and Cruisers) towards The Council.

1410 AD Turn 273
We send 4000 gold to Saber to sabotage The Apollo Program on Turn 274.

1415 AD Turn 274
Saber sabotages The Apollo Program on their turn, for a cost of 9672.
We send 836 gold to Saber to finish our half of the bill.
We send 4000 more gold to Saber for a second sabotage attempt.

1420 AD Turn 275
On their turn, The Council sank 9 fully loaded transports.
On our turn, we sink 3 submarines of The Council and a lone Destroyer of The Council.
Send 226 gold to Saber to finish our part of the last sabotage attempt.
Send 4000 more for the next sabotage attempt.
Total to Saber: 4226 gold.

We discover a new source of Uranium on Gong.

1430 AD Turn 277
Saber sends 10,000 in gold for us to use to sabotage The Council.
However, we lost our spy and could not replace him.
Thus, we send the 10,000 gold back to Saber.

We bomb The Council's Aluminum, disconnecting it.

1435 AD Turn 278
We fail to plant a spy in The Council.
Send 4500 gold to Saber for their next sabotage attempt.

We bomb and bombard The Council, destroying some improvements and a few units and improvements, but nothing serious, as far as we can tell.

1440 AD Turn 279
The Council and Saber make peace.
The Council offers peace with all space techs, via email.

We fail to place a spy in The Council.
We move a light invading force to within 6 tiles of The Council's north shores.

CommandoBob
Sep 17, 2009, 01:11 PM
1445 AD Turn 280
We accept peace and Space Flight from The Council; they sent it un-accepted, so no peace until next turn.

We move our Transports away from The Council's north shores (part of the peace deal).

1450 AD Turn 281
Peace is made with The Council.

We learn Space Flight from The Council.
We get the Apollo Program popup.

1455 AD Turn 282
We send 3000 gold to Saber.

1460 AD Turn 283
We send 1000 gold to Saber.
Saber invades The Council.

1465 AD Turn 284
We learn Satellites, Minaturization, Superconductor and Nuclear Power from The Council.
Saber forces un-invade.
We send 1000 gold to Saber.

1470 AD Turn 285
We almost learn Laser from The Council.
We plant a spy in The Council.
We send 500 gold to Saber.
We begin Space Ship parts prebuilds.

1475 AD Turn 286
We finally learn Laser from The Council.
We also learn Robotics from The Council.
We send 500 gold to Saber.

1480 AD Turn 287
We almost learn Advanced Flight from The Council.
We almost get Dyes from The Council.
We build Apollo Program in Freedom Central.
We send 500 gold to Saber.
We send 500 gold to The Council.
Prebuilds switch over to the more expensive Space Ship parts.

1485 AD Turn 288
We learn Advanced Flight from The Council.
We get Dyes from The Council.
We send 500 gold to Saber.

1490 AD Turn 289
We send 500 gold to Saber.

CommandoBob
Jan 30, 2010, 04:03 PM
1495 AD Turn 290
We send 500 gold to Saber.

1500 AD Turn 291
We send 500 gold to Saber.

1505 AD Turn 292
We send 500 gold to Saber.

1515 AD Turn 294
War on us by Saber.
Our losses:

01 Battleship
01 AEGIS Cruiser
07 Destroyers
02 Nuclear Subs
03 Stealth Bombers
02 Bombers
Kazgungudom size 12 to 7

The Manhattan Project is built by Saber in the city Baldric.

Teal domination, Fortress of Meleet and FreeToes are abandoned.

1520 AD Turn 295
Freedom Central is nuked by Saber.

We lose:

02 Battleship
08 Cruiser
17 Destroyer

The United Nations is built by Saber in the city ?.