View Full Version : Unit Mecha


Kinboat
May 04, 2002, 10:11 AM
Here's the finished version of my Mecha unit. Let me know what you think... I'm planning on doing different versions, new arms/heads/colors if time allows.

http://www.civfanatics.net/uploads/Mecha.zip

Ed O'War
May 04, 2002, 11:41 AM
Looks good. Can't wait to see the variations you come up with.

wilboman
May 04, 2002, 03:02 PM
Yowch!:eek:
Looks dangerous!
Fantastic, but dangerous.:goodjob:

Ed O'War
May 04, 2002, 07:31 PM
One request, how about a version with a big chain cannon on each hand. A game can never have enough chain weapons, IMHO. :)

unscratchedfoot
May 05, 2002, 12:27 AM
I second that chain cannon idea. The unit rocks already but with the chain cannons it would be simply lovely. I'm changing the pointless babylonians into an alien race and using your ufo as well plus some other star wars units. This unit is a sweet addition. Any more awesome alien effects in the works?

Kinboat
May 05, 2002, 08:52 AM
I'll try a version with a chain cannon... by popular demand :) I haven't really thought about any other Futuristic/Alien units... If you have a request I could give it a try. Actually my next project (aside from a different version of this) is a German Fokker E series mono-plane from WWI... I already have the default built...

Ed O'War
May 05, 2002, 10:17 AM
I look forward to a chain-gun variant. I also look forward to your WWI mono-plane. Pesoloco was working on a triplane (the Red Baron) for awhile, but I don't know if he's still going to finish it or not (I sure hope he is). The more units the better... :)

unscratchedfoot
May 05, 2002, 06:21 PM
The WWI bi/triplanes would be a skookum addition, but how about cooking up an english or french WWI plane too for game balance (and additional coolness).

:aargh3: greedy kid screaming for new units

Kingpin
May 06, 2002, 12:37 PM
Looks like a great unit! I'm looking forward to playing with it.

What settings would you use for it?

I think the only thing I would add to it would be some better sounds. Otherwise, it's awesome.

Kinboat
May 06, 2002, 01:26 PM
Yeah I'm not too great with sounds. At the moment I'm just using the Radar Artillery sounds (I said mech Infantry in the readme but no one reads them anyway) And a modified Infantry sound for the walk... Also in the readme I discuss my settings for it (I think I did) I'm using it as an ungrade to modern armor... One less movement but gave it a decent bombard ability to compensate...

As to WWI planes how about a Sopwith Camel... I have a decent model sitting around here somewhere... I'll post previews soon :)

Kingpin
May 07, 2002, 07:44 AM
I'm actually using it as an upgrade for the radar artillery. I'm also using BlueO's units too to round out the different roles:

BlueO's Combat Mech - Heavy Offensive
Kingboat's Mech - Artillery
Blueo's Gundam - Regular Offensive & Defensive
BlueO's Mobile Infantry - Defensive (and some Light Offensive)


As for the WWI plane... where would you fit it in on the tech tree? Flight brings the WWII fighter right away making a WWI fighter immediately obsolete. I'd like to use it myself...

Kinboat
May 07, 2002, 01:15 PM
Maybe if we move the regular fighter to advanced Flight with the bomber... then we have flight open for more primitive planes... I'm making it mostly for the fun of it and not worrying too much where to use it :)

unscratchedfoot
May 08, 2002, 03:32 AM
Good idea with the tech adjustment. If there were both a german triplane fighter and a sopwith camel that would be ideal. I'm using pesoloco's blimp from rifleman age so they now bomb unchallenged for awhile. The fighters would help with that. But mostly its just the coolness of having them that counts.

:scan: looking cool

Kinboat
May 10, 2002, 06:31 PM
Just want to let everyone know I am still working on the Chain gun variant for my Mecha... I got on a roll with the WWI planes but I'm taking a break to work on this now.... Finished the Default, post a preview tomorrow.

Ed O'War
May 10, 2002, 08:01 PM
Cool, thanks Kinboat.

Kinboat
May 11, 2002, 12:38 PM
Here's an shot of all 8 directions.... Now would be the time to suggest any changes (before I start on the much harder walking animation)... I'm thinking of going with a different color too, maybe more of a green.

leonel
May 11, 2002, 08:39 PM
How about adding Civ colors to it? It would be confusing on the battlefield.

unscratchedfoot
May 11, 2002, 09:25 PM
Those chain cannons are bad-a**!! Simply lovely :goodjob: Did you find a sound effect for it? The vietnamese used to call the mini gun "moaning death". Although the above gentleman requested civ colors I hope you give it one cool color only (I'm only giving it to one civ) because it would look lame in pink, yellow, red etc. Army green would definitely be good. I think if you want to use civ colors just put it only on one very small part.

Kinboat
May 11, 2002, 10:09 PM
Maybe if I put some civ specific colors on the front plate, it's dark gray now... I think I'm going to leave the main color as is, just because I think the attack animation turned out really cool with the flash of the guns highlighting the Mecha...

unscratchedfoot
May 11, 2002, 10:45 PM
Any chance on having a small spew of fire coming out of the cannons? Mini guns give a thin, small burst of fire from the bottom cannon (6 o'clock position).

Kinboat
May 12, 2002, 07:30 AM
I was planning on maybe adding some effects to the flash... Although I have the light originating at the top of the spin... Not that it matters a whole lot since I don't need to go in for excessive realism for a unit that doesn't exist :)

Ed O'War
May 12, 2002, 09:38 AM
The chain mecha looks awesome. I agree that some flame or fire should shoot out of one of the barrels to go with the flash effect (which is also awesome :) ). I also think it should have at least some spot for Civ colors, to make it a more versatile unit for everyone to use. Great job!

Kingpin
May 21, 2002, 11:29 AM
Hey Kinboat,

Have you considered doing something like a Veritech fighter?
http://www.kent.net/robotech/mecha/rdf/veritech.shtml

Ed O'War
May 21, 2002, 12:18 PM
A veritech fighter would be pretty sweet. It's default and defense mode could be the humanoid mode, it's attack could be the half fighter/half humanoid mode (forgot what they called it), and it's move could be the fighter mode.

Kinboat
May 21, 2002, 06:35 PM
I'll look into it... no promises, but I'll check it out :)

Kingpin
May 23, 2002, 10:38 AM
Kinboat,

I imagine that the Veritech would be one of the most difficult units to do because of it's three modes: Fighter, Battloid and ... like Ed O'War, I can't remember what it was called mode.

I'm just looking for an advanced fighter to place in a future age. The Veritech would be awesome but I think it would require a lot of work.

spiky82
May 23, 2002, 02:42 PM
how about having default and defense in the "guardian" mode, have battloid mode for attack, and have fighter mode for bombing runs? obviously to go bombing around, you would want max speed right (i.e. fighter mode)? attack mode would just be nice to have it in battloid mode...guardian implies defense, so why not have it for defense purposes?...

nehow, kinboat! so are you gonna make a veritech unit? :D
i hope you will; it's really hard work--but i would love to see it in action.

Kinboat
May 23, 2002, 10:37 PM
Once I've made the model it wouldn't be any harder than any other unit (I can make the 3d model so that it transforms with just a few mouse clicks)... That said it will be harder than my planes for instance just because it's a little more complicated to work in the transformation....after that its just tedious rendering and fixing the shadows... Still not promising I'll do it :) But I will probably give it a try... I seem to recall my brother had a model of it that changed form (would really help if I could find that) If someone out there has a gif animation or a short movie on their computer of this thing transforming it would really help me work out the sequence, and how it moves... As I keep typing this it seems that I'm resigning myself to trying to make one. :)

spiky82
May 24, 2002, 11:21 PM
yay yay yay!!!

Kinboat
May 26, 2002, 07:04 PM
Ok... here is a rough preview of a Veritech Fighter. Very rough... colors and stuff not finished, and I need to work more on the Mecha mode.

leonel
May 26, 2002, 09:24 PM
That Mech thing would be SOOOOOOOOO awesome. You can do that halfway thing that's special for that mech and it's be pretty sweet. But with that gatling mech I get an error. I guess it's just me but it crashes my game. Oh well. It's still cool!

Kingpin
May 27, 2002, 05:44 AM
Kinboat,

How did you do that so fast? That's amazing!

leonel,

A unit crashing the game is usually a sign that you have mis-spelled a folder, ini file, or something in the bic file. Check all of that to make sure it's correct.

Kinboat
May 27, 2002, 09:17 AM
Yeah, double chech the spelling... make sure the Folder and INI file are called the same thing as the unit in the game... spaces and everthing... If it's still happening I'll take a look at the FLC files.

Kingpin
May 27, 2002, 09:50 AM
Kinboat,

I've used the Gatling Mech without any problems.

leonel
May 27, 2002, 10:18 AM
Oh. OH!!!!! I see now! I remember just changing the folder names only instead of changing the folder and the files inside. Silly me. :P

spiky82
May 27, 2002, 12:36 PM
nice basic models! :D

It's gonna be lovely...with a talented person doing the unit, it's just gonna be the best mecha unit out yet! :love:

p.s. are you doing a guardian mode as well :confused:

spiky82
May 27, 2002, 12:41 PM
oh cool! are you making VF-1 Super Veritech "Valkyrie" or VF-1 Strike Veritech "Valkyrie" instead of the the normal VF-1 veritech fighter? that would be much more cool :D

spiky82
May 27, 2002, 01:12 PM
http://www.steelfalcon.com/Macross/Images/VF11earth.jpg

above is the picture of VF-11 Thunderbolt...yours sorta looks like it....which one are you doing again?:crazyeye:

spiky82
May 27, 2002, 01:17 PM
hey, i know i'm asking for a lot, but you think you can may be vary the basic model and do the following one? here is a link for what i'm talking about

http://www.steelfalcon.com/Macross/vf19.shtml

neways, this page has excellent designs of all three modes (you just gotta scroll a bit to see all three) that might help you out more...if you are not inclined to make this unit, then oh well...you an still make use of that site to find the model for the one you are currently making to fine tune the graphics! :goodjob:

Ed O'War
May 27, 2002, 02:22 PM
Kinboat, your Veritech fighter looks awesome. Can't wait to see the finished unit. I think you do great work.

Kinboat
May 27, 2002, 05:53 PM
Yep I'm working on the Guardian mode as well... It's going to move as the Jet, Fortify into the guardian, and fight as the full Mecha form... I've downloaded a bunch of pictures off various sites... the model is basicly the original but I think the head came off a picture off the Valkyrie model... might change that. The only difference between most of them is a little extra added armor and/or boosters on the back. Plus the heads vary slightly... still don't known how the finished will look... I'm actually scrapping most of this model and working on a (i hope) better version. From certain angles it looks way to thin... plus the transformation from plane to guardian is giving me some problems... it doesn't really work in real world mechanics (space problems) but I should be able to fudge something up... by the way if anyone has an animation of the transformation in action it would really help me work out just how they do it.

spiky82
May 28, 2002, 02:16 AM
take a look at www.robotech.com go to the navigation bar at left, go to robotech gallery, then go to flash/shockwave...some of them show transformations :D
try the very first one and another one called soldier's fortune

Kinboat
May 28, 2002, 06:32 PM
Thanks... I've updated my models... have a look and let me know. I'll probably start a new thread in a day or so (once I have the first FLC file finished).

Ed O'War
May 28, 2002, 09:23 PM
Looks pretty good. The only suggestion I have is that it carries the auto-cannon gun thingy in it's hand in Guardian mode as well as in Battloid mode. Other than that it looks great!

spiky82
May 28, 2002, 09:46 PM
WOW!! they look good!
oh btw, i'm attaching a movie file showing complete transformation from plane to guardian to battloid mode!

spiky82
May 28, 2002, 09:47 PM
the above file is transformation for VF-19...it takes a while to connect to the site, so patience is a virtue :D

edit: actually i tried 5 times to load the stupid movie in zip file format, but it just wouldn't load...and i was using the file server, and the movie is only 1.3Mb in zip format...:cry:

kinboat, if you want it still, and if you have ICQ, i can transfer file over to you...i can't really direct you to the site, cuz it's all in Korean:(

another edit: I did it!!

http://www.civfanatics.net/uploads/VF19_.zip

Kingpin
May 29, 2002, 06:07 AM
Kinboat,

Your last models are far superior to the first ones! This is going to look amaz... let me rephrase that. This IS looking amazing!

Your planes have all turned out excellent. You were the right choice to do a Veritech. I'm sure everyone else agrees with me on that!

Looking forward to the new thread. Could you post the location of the new thread on this thread so that we're notified?

Thanks.

Kinboat
May 29, 2002, 10:12 AM
Thanks for the movie (downloading it now) And I actually just don't know why I left the gun out of the guardian mode... it'll be easy to leave it in :) Thanks Kingpin... This why I do these things, for the glowing praise and warm fuzzy feeling they give me :) :) Still not quite happy with the guardian mode but I'm my own worst critic it seems... As soon as i open the thread I'll let you know.

GhengisFarb
May 29, 2002, 11:08 AM
Absolutely Awesome, Kinboat!

You've really taken off with this whole mech thing. I found several 3d models last week of a robotech naval transport, a robotech tank and some other robotech style stuff I thought might be fairly simple to create units out of as they were allready 3D models.

Keep up the good work!

Kinboat
May 30, 2002, 03:22 PM
Here's a link to my preview thread of the unit...

let's pray this works :)
http://forums.civfanatics.com/showthread.php?s=&threadid=23710

Kinboat
May 30, 2002, 03:24 PM
What format were the models in?

pesoloco
Jun 26, 2002, 05:37 PM
Originally posted by Ed O'War
I look forward to a chain-gun variant. I also look forward to your WWI mono-plane. Pesoloco was working on a triplane (the Red Baron) for awhile, but I don't know if he's still going to finish it or not (I sure hope he is). The more units the better... :)

It's a tough one to make and so many other units keep getting in the way of its progress. Dont worry. I just got a new 3d model put together for it so the animations should be easier and quicker to make.

Kinboat
Jun 26, 2002, 09:04 PM
Cool... Just keep your dreaded baron from shotting all my WWI planes out of the air :)

vingrjoe
Jul 09, 2002, 05:44 PM
Great work ! Is there any trick you used for the lighting effect from the chain guns firing ? I would like to know if there is an easy way to make a lighing effect from gunfire upon a units surface. Thanks .

Kinboat
Jul 09, 2002, 06:13 PM
Well I do all my units in a 3D modeler so the lighting effects are generally easier than editing it by hand pixel by pixel... It calculates were the light falls etc. but really you could do it by hand, just create a color with just a little more yellow (and maybe slightly brighter) then the base color it's shining on and drop it in were ever the light would strike... that would take a long time. Hope that helps a little. If you need tips on lighting in a 3D program let me know and I'll try to share what I know.

Frog Propaganda
Jul 10, 2002, 01:55 AM
You are a top-notch artist when it comes to making units, Kinboat. The two mechs and your fighter/jet are really something to look at. :goodjob:
I downloaded all of your units, and hope you keep making futuristic units like this, as my homemade mod is lacking in that end of the unit spectrum. If you could make a Mech designed for heavy artillery role, I would be so happy. Keep up the fantastic work! :)

Kingpin
Jul 10, 2002, 07:49 AM
I'd say the Missile Mech, or whatever Kinboat called it, fits the artillery role quite nicely. I've assigned the Gatling Mech a defensive role so you quite often see the two of them waddling around together. Very nice. There's nothing like firing several dozen missiles at an enemy city from a towering metal behemoth ...

Glare
Jul 26, 2002, 10:53 AM
Originally posted by Kingpin
I'd say the Missile Mech, or whatever Kinboat called it, fits the artillery role quite nicely. I've assigned the Gatling Mech a defensive role so you quite often see the two of them waddling around together. Very nice. There's nothing like firing several dozen missiles at an enemy city from a towering metal behemoth ...

Yeah, that's what I did. I gave them a move of 1, all terrain as roads and made them available with robotics. Works pretty well for me. Oh yeah, here's a slightly modified walk sound for them

MechRun.zip (www.civfanatics.net/uploads/MechRun.zip)

one_man_assault
Jul 28, 2002, 10:11 AM
Thanks kinboat Im going to add your name to my list of credits for my Future Scenario. Im currently using some of your units :cool:

http://www.civfanatics.net/uploads/mecha_shot4.jpg

check It out at
http://forums.civfanatics.com/showthread.php?s=&threadid=28044

baseballtwin86
Jul 29, 2002, 01:26 PM
Very sweet unit. Awesome job man!

baseballtwin86
Jul 29, 2002, 01:28 PM
Originally posted by baseballtwin86
Very sweet unit. Awesome job man!

Edit: Crap! sorry :(

Kingpin
Jul 29, 2002, 01:48 PM
I actually gave them a movement of 2 with all terrain as roads, so they move quickly and get multiple attacks. Games like Mechwarrior have this sort of thing travelling at 80 kph or greater. I also set them as wheeled so they cannot go through jungle or mountain tiles. Attack and Defense are set above modern armour by a significant amount. I think they were similar to the Battleship. And, indeed, they are walking battleships.

tc_trancer
Jul 29, 2002, 08:00 PM
i dont know where exactly i am supposed to extract the files to. could someone tell me please? oh keep up the good work Kinboat. i have always loved them mechwarriors. :)

one_man_assault
Jul 29, 2002, 10:32 PM
U place the unit folder in your art/units folder with in the Civ3 directory, but to play it u have to open up civ mod and choose edit rules in the scenario bar and make a unit with the exact same name. then u adjust his stats and add special abilitys and edit pediacons.txt in the text folder within the Civ3 folder find were the units are and type in ur unit name with the path to his picture for the cyclopedia! OR U CAN DOWNLOAD MY SCENARIO ;)

BY THE WAY u like mechwarrior? check out my FUTURE SCENARIO WITH MECHS at http://forums.civfanatics.com/showthread.php?s=&threadid=28044&perpage=20&display=&pagenumber=1

tc_trancer
Jul 30, 2002, 05:19 PM
thankyou but could someone please explain it with a bit more depth. thanks

Glare
Jul 30, 2002, 05:58 PM
Originally posted by Kingpin
I actually gave them a movement of 2 with all terrain as roads, so they move quickly and get multiple attacks. Games like Mechwarrior have this sort of thing travelling at 80 kph or greater. I also set them as wheeled so they cannot go through jungle or mountain tiles. Attack and Defense are set above modern armour by a significant amount. I think they were similar to the Battleship. And, indeed, they are walking battleships.

That's another way to do it I suppose, but I'm using them as sort of the first steps in the "ecology" of bipedal warmachines, so their stats are similar to those of armoured units except for the movement rate (I edited all tracked and wheeled vehicles to "wheeled" so they get balked by mountains and heavy forest) This lets my mechs go anywhere (like infantry). I then use the Gundam, etc as my more advanced units which then have far superior stats.

Just my personal preference though.

Oh yeah, Kinboat, got the model files you sent and they helped a lot just one problem. How the bollocks do I get my output files into flcster. I'm having palette problems:cry:. Any help would be appreciated. I looked through Dark Sheer's tut, but he's mainly concerned with hand creating units. If anybody can help I would appreciate it.

Kinboat
Jul 30, 2002, 09:25 PM
Yeah palettes are a hideous Bi*ch goddess :) I open up the output image in a simple editing program and try to match it up with an original unit with similar colors... Then I just edit a few of the colors to get it to transfer better. If you open up one of my more recent units (the LanciaIZM would be best) and look at the palette you'll see how I changed the transparencies near the bottom... This way the cast shadows (on a pink background) come out darker pink and are converted to the nearest thing on the palette, which makes them automaticly shadows (no more hand editing :) ). Other than that I don't know... Hand editing each palette entry to perfectly match is far beyond my time or patience quotient, and I don't know of a program that would help automate it.

Glare
Jul 31, 2002, 02:27 AM
Come to think of it, maybe I shouldn't have started trying to learn how to use 3 progs at the same time (moray, flcster and paintshop pro 7) Man, it's making my head hurt.

HighCouncil
Jul 31, 2002, 04:17 AM
Awesome...the mech and the fighter are a MUST.

Kingpin
Jul 31, 2002, 05:56 AM
Make sure you get both Mechs HighCouncil!

Fr8monkey
Aug 20, 2002, 10:28 PM
Where is the link for the chain gun variant? I got the reg. mech & i love it!!

Kinboat
Aug 21, 2002, 04:50 AM
Check the unit library that Lab Monkey has set up (god I hope that's his name :) ) it's listed in there... The first page has an index.

Boba Fett
May 22, 2003, 06:12 PM
This might have been answered elsewhere but I'll ask anyway any sounds for these mecha?

Kinboat
May 22, 2003, 07:59 PM
I'm pretty sure I just used the Radar Artillery's sounds for the attack and such... I don't have any specific sounds for this.